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1788 files

  1. The Goonies Never Say Die Pinball (VPW)

    "Don't you realize? The next time you see sky, it'll be over another town. The next time you take a test, it'll be in some other school. Our parents, they want the best of stuff for us. But right now, they got to do what's right for them. Because it's their time. Their time! Up there! Down here, it's our time. It's our time down here."
     
    The VPin Workshop members present The Goonies: Never Say Die Pinball! This project started out by adding physics and fleep sound to Hawkeyez88 pup-pack release.  In doing so many scripting issues were found in the original table.  We decided to not only fix the current table, but have added support for FlexDMD, new modes, ramps, shadows, playfield, sounds, ect.
    Pretty much every piece of this table has been touched, enhanced, and tested.
     
    This table is setup to work with the FlexDMD out of the box.  You can disable the FlexDMD and enable the pupPack created by Hawkeyez88 by changing the options in the script.
     
    * Main table overhaul: fluffhead35, oqqsan
    * nfozzy and fleep: fluffhead35
    * DOF: apophis
    * New playfield design: HauntFreaks
    * Playfield, image and lighting updates: HauntFreaks
    * Backglass: HauntFreaks
    * Droptarget Shadows: HauntFreaks
    * Miscellaneous fixes and tweaks: Entire VPW team inc. Sixtoe, apophis, wylte, fluffhead35, oqqsan, Nailbuster
    * 3d Inserts: oqqsan
    * flupperdomes : oqqsan
    * FlexDMD : oqqsan
    * Apron Primitives: oqqsan and Tomate
    * Ramp Primitives: tomate
    * New Toy Primitives Chester,coins,key: oqqsan
    * Scoring and game play enhancements: Rik, apophis, oqqsan
    * Testing: Rik, apophis, VPW team
    * Bone Organ Primitives: Tomate
    * Bone Organ Animations: oqqsan
    * wylte: Flasher shadows on ramp
    * Original pupdmd code: Nailbuster
    * Previous DMD animations: VPFiends
     
    This release would not have been possible without the legacy of those who came before us including, in this case, Javiers VPX version.
     
    Thank you to Rothbauerw and nFozzy for the physics. Thanks to Fleep for sounds.

    29937 downloads

       (66 reviews)

    293 comments

    Updated

  2. World Cup Soccer '94

    "It's The Biggest Game In The World!"
     
    VPW are proud to present World Cup Soccer '94 from Bally. This one has been kicking around for a good few years, a few people looked into converting Knorrs fantastic version to our latest physics including Sixtoe and RobbykingPin, especially as it didn't work properly in VR as a hybrid version. However due to it being constructed on a different scale none of our normal physics maths worked, so it always sat in the "too difficult" pile to do properly.

    That is until one day mcarter78 decided to break the seal and rebuild the table from scratch in VPX, roping tomate (our resident football fan) into building it in the blender toolkit where he rescaled the 3D modeling by Knorr and added / updated various bells and whistles, and replaced all the textures, then everyone else piled in and did their thing, with Sixtoe messing with everything and making the table work fully physically (#savetheballs), and DGrimmReaper and DaRdog working on the VR side, and apophis did script things that no-one else understood.
    Astronasty has access to a real one so we got to side by side test it to get it as close to the real one as possible in VPX.
     
    Enjoy!
     
    Team VPW
    mcarter78 - Captain
    tomate - Striker
    Sixtoe -  Forward
    apophis - Winger
    DaRdog - Midfielder
    DGrimmReaper - Defender
    RobbyKingPin - Goalkeeper
    Astronasty - Ball
    Based on original recreation by Knorr and Clark Kent.
    Testing - pinstratsdan, bthlonewolf, nestorgian, bountybob, hauntfreaks, chugalaefoo, cl4ve, Studlygoorite, leojreimroc, DaRdog, redbone, hauntfreaks, colvert.
     
    Please note: The table has 4x button triggers on the playfield, the ball is *supposed* to be affected by them if it hits them, especially when they're hit slowly, tested side by side with the real machine.
     
    Change Log
    ' 0.001 - mcarter78 - Initial build - posts, walls, flippers, kickers, targets, all lights, initial scripting
    ' 0.002 - RobbyKingPin - Adjusted flipper dimensions and reshaped flippertriggers. Added rubber dampeners on posts, pegs and sleeves. Small corrections on nFozzy settings inside the script. Added Fleep parts into collections
    ' 0.003 - mcarter78 - Add plastic ramp prims & playfield mesh from tomate.  Adding ramp triggers WIP
    ' 0.004 - Sixtoe - Added skillshot primitive ramp, added physical wire ramp, redid playfield mesh, changed all kickers to physical, added goalie ramp, added goalie kicker and scoop, added blueprint image
    ' 0.005 - mcarter78 - Added and adjusted height for remaining ramp triggers.  Added skillshot triggers, WIP soccer ball & goalie mechs
    ' 0.006 - mcarter78 - Added ramp diverter & kickback plunger, minor scripting fixes
    ' 0.007 - tomate - ramp diverter modified sighly, some flashers adedd/moved to their right position, most of th gates still missing
    ' 0.008 - mcarter78 - Add lock area with magnet & switches, add missing ramp switches & missing gates
    ' 0.009 - tomate - most of the objects set as not visibles, first 10% test bumpy batch added
    ' 0.010 - tomate - new 2k batch adedd, color lut from flupper for AGX filter added
    ' 0.011 - Sixtoe - Turned a few more things non-visible, removed some redundant materials and images, rebuilt subway kicker so it works now
    ' 0.012 - mcarter78 - Set up GI, Animate flippers, slings, bumpers & rollovers
    ' 0.013 - tomate - Blender changes: GI setup, some changes to flasher and GI placement to match the real table, added flippers up position. VPX: new 2k batch added 
    ' 0.014 - mcarter78 - Add animations for gates, ramp switches, soccer ball (wip), add new GI to collection, finish flipper animation
    ' 0.015 - mcarter78 - Add swPlunger for autoplunge, Add missing GI lights for bumpers
    ' 0.016 - tomate - blender fixes, unwrapped textures, new 2k batch added
    ' 0.017 - mcarter78 - Fix diverter operation and animation, add new right ramp mesh
    ' 0.018 - apophis - Soccerball animation updates. It is not all working yet.
    ' 0.019 - apophis - Soccerball animation working.
    ' 0.020 - mcarter78 - Implementation/Animation for goalie mech, finish standup targets implementation, add bottom sling posts to NoTargetBouncer
    ' 0.021 - mcarter78 - Fix goalie targets size/shape, add Y rotation to visual goalie to match real thing
    ' 0.022 - Sixtoe - Split skill ramp into frame and pins, changed pins to sleeve material, remade playfield mesh with physical button holes, added physical playfield buttons to physics layer (not hooked up to anything yet)
    ' 0.023 - mcarter78 - Hook up and animate playfield buttons, fix plunger alignment/strength, fix kickback visuals, tweak kicker angles, fix a couple stuck ball spots
    ' 0.024 - mcarter78 - Fix goalie walls (thanks DGrimmReaper, add wall sound to goalie hit, add metal sound to goal hit
    ' 0.025 - mcarter78 - Add wall between soccer ball and standup target to prevent stuck ball
    ' 0.026 - mcarter78 - Fix diverter orientation and power/hold logic
    ' 0.027 - mcarter78 - Another attempt to fix stuck ball at top lanes
    ' 0.028 - apophis - Updated bumper cap material and render probe.
    ' 0.029 - DGrimmReaper - Initial VR Setup (Not fully ready but playable)
    ' 0.030 - DGrimmReaper - VR Extra Ball button added, most buttons animations added (Left Magna and Extra Ball still needed).  Still to do: VRBackglass
    ' 0.031 - mcarter78 - Hook up left magnasave button and EB buy-in button (also allows player to use lockdown bar button for buy-in)
    ' 0.032    - DGrimmReaper - Thanks to DaRdog for HD Cab Art and Mega Room. Animated Buttons for Left Magna and Extra Ball.  Still to do: VRBackglass
    ' 0.033 - mcarter78 - Remove duplicate GT036 in GoalieWalls array
    ' 0.034 - mcarter78 - Fix positioning for gates, add under pf wall to prevent ball from sinking around soccer ball
    ' 0.035 - apophis - Reworked the goalie mech.
    ' 0.036 - Sixtoe - Experiment with table buttons, remade goalie ramp run and changed goalie subway, remade kickers, replaced playfield mesh with one I didn't mess up.
    ' 0.037 - DaRdog - Slimmed down 60mb
    ' 0.038 - apophis - Reworked the flipper angles and triggers. Fixed flipper shadows. Changed ball image. Added outlane difficulty option. Fixed GWalls_Hit.
    ' 0.039 - tomate - new 2k batch added, several fixes at blender side
    ' 0.040 - mcarter78 - Fix flippers position/angles & trigger shapes, add goal roof and ramp posts/pegs, enable mechanical plunger, add scoops to metals collection
    ' 0.041 - tomate - new 4k batch added, Pf set as hide part behind and layer0 set as not visible
    ' 0.042 - mcarter78 - Add sounds for soccer ball & goalie, fix lock magnet & inlane guides alignment, add KnockerPosition and enable Knocker, hook up and animate spinner, fix ramp end sounds, animate plunger, remove trough gate from sounds collection, tune kicker angles, animate diverter
    ' 0.043 - tomate - new 4k batch added, new soccer ball texture unwrapped, center target texture fixed, a few others improvements, desktop POV fixed
    ' 0.044 - Sixtoe - Added GI hack for left sling gi light, added physical deflector plates behind all kickers, rebuilt extra ball hole area, changed pop bumper size and position slightly, refactored most walls, added blocker areas, modified vuk scoop angle, changed physics material of all sleeves, added external faces to both ramp primitives, rebuilt lock area, added goalie net primitive, numerous other tweaks and fixes
    ' 0.045 - apophis - Added tint to bumper caps. Tweaked playfield button physics. Fixed goalie going into pf when moving. Wired up ball blurring effect. Fixed diverter animation. Added color to insert ball reflections. Removed reference blueprint image. 
    ' 0.046 - apophis - Optimized ball blurring method.
    ' 0.047 - apophis - Improved blurring method (two blur images).
    ' 0.048 - tomate - Ball blur images changed
    ' 0.049 - Sixtoe - Changed throwin ramp primitive, changed ball physical object, removed collidable from ballblur prim, added collidable plastics, rebuilt goalie area AGAIN and adjusted VUK (should be fine now, might need a feed gate for multiple balls?), rebuilt lock area, fixed spinner direction, fixed some ball traps, adjusted vr cab and rails, automated rail visibility for VR and desktop, probably some other stuff I've forgotten.
    ' 0.050 - DGrimmReaper - VR Backglass bulbs and flashers added (thanks to Hauntfreaks for image and bulb/flasher placements)
    ' 0.051 - Sixtoe - Removed diverter bar protection island from lower ramp, converted diverters to primitives to stop them fouling lower ramps, tweaked free kick kicker, added some sound to the throw in ramp and area, hooked up trigger end top of upper ramp hole, added another option to ball buy in, rotated sling0 vlm's 180 degrees, made backbox rear solid, added another plastic protector.
    ' 0.052 - apophis - Refactored goalie mech so that it runs smooth. Optimized some frametimer stuff. Fix cab mode rails. Fixed custom shooter knob option. Enabled ball shadows near slings. 
    ' 0.053 - DGrimmReaper - BP_Plunger animation for button press.  Pitch image reduced to 4000x4000 and VRCabinet adjusted for coin toss on front of cab.
    ' 0.054 - tomate - missing flasher light added, splitted GI lights reduces, flasher power reduced, missing GI light on the left slinshot added, gi013 light hack removed, bumper caps material changed, ramps material improved, coin toss plastic improved
    ' 0.055 - apophis - Fixed plunger animation (for cab). Minor color adjustment on flasher LMs. Fixed visual sling rubbers. Fixed bumper caps refractions. Added playfield reflections option. 
    ' 0.056 - Sixtoe - Fixed some trigger heights, added blocker wall and extra switch for sw42 goalie vuk and logic to stop multiple balls blocking VUK, unified some of the walls because there's something wrong with me.
    ' RC1 - apophis - Tweaks to goalie animation. Added cab rail option. 
    ' RC2 - apophis - Adjusted magnet strengths and trigger sizes. 
    ' RC3 - apophis - Reworked kicker sw42 logic to be more robust (hopefully). Made lock magnet grab center. Updated FS POV.
    ' RC4 - apophis - Fortified ramp near lock pin. Fixed tilt switch assignment.
    ' RC5 - apophis - Fixed goalie switches (thanks Astro).
    ' Release 1.0
    ' 1.0.1 - apophis - Fixed ball motor sfx issue. Initialze slingshots properly.
    ' 1.0.2 - apophis - Added Narnia ball check
    ' 1.0.3 - Sixtoe - Fixed coin toss switches, fixed ball trap behind goal net, tested and tweaked goalie vuk, tweaked coin toss frame
    ' Release 1.1
    ' 1.2 - Sixtoe - Redid pf mesh a bit, tweaked some physics objects
    ' 1,3 - Sixtoe - Redid loads of physics items, integrated ext2k's changes, remade hinges and messed about with rails
    ' 1.4 - Sixtoe - Turned on reflections in BM_Parts, Tweaked trough entrance, added new hinges to vr_cab collection, turned off reflections from vrcab_backbox.

    14843 downloads

       (71 reviews)

    135 comments

    Updated

  3. Stabby The Unicorn

    An Anthias and Lijie original creation

    217 downloads

       (2 reviews)

    1 comment

    Submitted

  4. No Good Gofers (Williams 1997)

    Happy New Year!!!!!!!!!!!!!!!!!!!
     
    First I'd like to thank @bodydump for original table and @Dark for the original models.
    this is a fleep nfozzy vr upgrade (plus a lot of lighting changes)

    @cl4ve - Team Leader
    @DaRdog81 -  for VRcab and mega room
    @DGrimmReaper VR animations and backglass
    @fidiko - for lighting changes and f12 options
    @hauntfreaks - for aprons some lighting and just being him
    @burger - fleep, nfozzy
    @studlygoorite and everyone else that tested thank you!
     
    Version 1.1.0
    @fidiko
     Added the VR backglass missing Dim.
    Fixes the fight bug between the golf and chrome balls.
    Updated the normal Sideblades.
    Added artwork Sideblades 
    Added show/ hide the Sideblades on Cabinet mod only.
    Adde flashers and option to turn off the Sideblades flashers. 
     
    Pretty sure I fixed everyone else's issues with help from @RobbyKingPin
     
    Also thanks @MachWon for trough
     
     

    5413 downloads

       (25 reviews)

    87 comments

    Updated

  5. Vector (Bally 1982)

    NOTE: This download includes an NVRAM file that resets the Flip-O-Meter “fastest flip-to-date” score back to zero. This allows players to set and compete against a fresh high-speed record rather than inheriting an existing value from the ROM. Thanks Thalamus!
     
    ENTER THE VECTORDOME AND PLAY BALLY'S GAME OF THE FUTURE
     
    Vector is Bally’s ambitious early-80s take on a “game of the future,” built around a bi-level playfield, four flippers, and a rule set that strongly rewards accuracy/nudging. Guided by the PAC (Play Analysis Computer), the main objective is to access the Vectorscan ramp and build towards your MultiBall.
    The Vectorscan ramp is the signature shot. A successful flip is measured by the Flip-O-Meter, which converts shot speed directly into points and tracks the fastest flip-to-date. Beating that record awards a Special, while the Bonus Light uses the same display to show your Vectorscan bonus.
     
    Entry to the ramp is guarded by the Defender drop targets. Completing Defenders 1–3 in sequence qualifies the top saucers for locked balls, while out-of-sequence hits require additional targets to be cleared. The upper playfield’s X-Y-Z targets can remotely drop the Defender targets.
    Vector is known for being tough. Many objectives require shots in sequence, making full 3-ball Multi-Ball a real challenge. At the same time, the lower playfield side saucers give skilled nudgers a chance to recover balls that would normally drain, adding an extra layer of control if you’re paying attention.

    Visually, Vector benefits from a darker overall environment, which helps the bi-level playfield stand out and makes the Vectorscan ramp and Flip-O-Meter feel more dramatic. That’s how I prefer to play it, but brighter lighting options are included and can be adjusted in the table settings for players who prefer a more evenly lit or classic look. Dip switches are set to the factory-recommended default settings for authenticity. Updating line 62 for SetDIPSwitches=1 allows for adjustments using the F6 menu.

    A big thanks to DGrimmReaper for his work on the VR cabinet and room, and to Hauntfreaks for the awesome backglass (link provided). Thanks as well to Sinbad and Schlabber34 for their previous work on the original Vector VPX table, which this release builds upon.

    Features include:
    VLM  toolkit visuals Nfozzy physics Fleep sounds Desktop, Cabinet, and VR modes  
    Special Thanks to (alphabetical):
    apophis
    Bthlonewolf
    carny_priest
    cl4ve
    DGrimmReaper
    guus_8005
    HauntFreaks
    m.carter78
    Nestorgian
    Schalbber34
    Studlygoorite
    superhac
    Thalamus
    tomate
    UnclePaulie

    2351 downloads

       (21 reviews)

    39 comments

    Updated

  6. C.O.D. Williams 1953

    This is Pbecker1946's table from Rogue Pinball, converted from vp9 to VPX. I used 10.8.0 to convert it. As always, Phil made the desktop table, and I converted it to 2 screen. Phil gets credit for making the table, scripting and artwork, and I only did the conversion. Included are the table, backglass, flyer, and Phil's commentary when he made the table. Phil's tables are always free to improve or upgrade. I know he bought the schematics to do these tables, so the logic should be spot on. The physics may be off, you're free to adjust it any way you like. Thanks to Polsonator for helping me with a couple issues. Use the A key (keycode 30) OR RIGHT MAGNASAVE to load the ball in the plungerlane.
     
    The flippers are working correctly. Either flipper key operates BOTH flippers, and the flippers are still active at game over. Note: This game does not have a game over light. The white autoflipper works on it's own when the kickerhole is hit.
     
    I made this for a 2 screen setup, you'll have to reconfigure it for desktop users.

    456 downloads

       (4 reviews)

    9 comments

    Updated

  7. No Fear: Dangerous Sports (Williams 1995)

    "Prepare for the ride of your life!"
     
    VPW are proud to present No Fear: Dangerous Sports by Williams!
     
    This started when Kevv wanted to add some of our bits and pieces to Ninuzzu's version of No Fear, it played better with the mods but was still hobbled by the fact that it was based on an old inaccurate playfield. It's one of Sixtoes favorite's but was put on hold and put into the "would be nice to do if we get a playfield scan" as it needed a lot of work to get it right, and if you're going to make a machine you like and it needs quite a bit of work, then you might as well do it properly!
     
    Fast forward a bit and Smaug with the help of PaladinArcade managed to actually get a scan of a playfield! This was then stitched together by ClarkKent and Sixtoe got to work rebuilding the machine.
     
    Tomate then decided to see how fast we could do a toolkit import and conversion (answer, not very! We're all still learning every day with the toolkit!).
     
    A lot of tweaking and messing about later (those bloody magnets!) and here we are, it's a brutally fast table with no pop bumpers or even rubber bands to slow you down, giving Iron Man a run for it's money as the fastest table we've done!
     
    Enjoy!

     VPW Extreme Extremers
     ===================
     Sixtoe - Extreme Balling
     Kevv - Extreme Modding
     Tomate - Extreme Tooling
     Apophis - Extreme Magnets
     yaakki - Extreme Mayonaise
     Tastywasps - Extreme Twerking
     Primetime5k - Extreme Flipping
     Smaug / Paladinarcade - Extreme Playfield Scanning
     Hauntfreaks - Extreme Backglassing.
     VPW Team - Extreme Testing
     
     Extreme Thanks To;
     ================
     Ninuzzu - The Original Extreme
     Niwak & Toxie - Extreme Programming
     
     All options are available from in game menu accessed by holding both left then right magnasave.
     ** The option menu needs FlexDMD to be installed **
     
    VPW Table Version Log
    ==================
    '001 Kevv - Added nFozzy physics for posts, sleeves, ramps, walls, flippers, slings, targets (not yet droptarget)
    '002 Kevv - Added Fleep sounds
    '003 Kevv - Implemented option to enable/disable center post
    '004 Kevv - Corrected flipper physics settings, wider slingshot switches, hid slingshot physics walls, lowered tilt key nudge strength, lowered ball mass, higher playfield friction
    '005 Kevv - Added dynamic ball shadow
    '006 Kevv - nFozzy drop target & standup targets
    '007 Kevv - Added Flupper domes
    '008 Kevv - Implemented lampz
    '009 Kevv - Implemented 3D inserts
    '010 Sixtoe - Added new playfield (thanks Smaug & ClarkKent), added playfield mesh, rebuilt physical layout and lamps, rebuilt jump ramp, 
    '011 Sixtoe - v1 playfield cutout and text layer by Kevv, modded sign lamps, flashers, added insert prims for autofire, fixed numerous inserts, added physical trough, subway and kickers (not finished yet), loads of other small tweaks, some things made temp invisible to see what tables doing
    '012 Sixtoe - Adjusted Right VUK, Adjusted Left Kicker, fixed ramps magnets, redid magnet ramps, fixed playfield mesh, probably some other stuff
    '013 Sixtoe - More work
    '014 Sixtoe - Table almost completely stripped for toolkit, fixed VUK, changed lamps to alllamps, loads of other changes.
    '015 tomate - first test batch added. Table objects marked as not-visible
    '016 Sixtoe/apophis - Updated jump ramp magnet code
    '017 Sixtoe - Hooking everything up, re-adding missing lights and flashers, loads of tweaks and fixes
    '018 tomate - 2k batch added
    '019 Sixtoe - Fixed a few bugs and other problems, hooked up new batch and bugfixed stuff
    '020 apophis - Updated light fader values. Added frame timer. Update ambient shadow code. Updated physics code. Updated Fleep code. Updated roth target code. Added gBOT. Fixed flipper shadow DB. Added animations: flippers, skull jaw, spinner, rollovers, gates
    '021 Sixtoe - Stuff
    '022 apophis - Added slingshot animations. Fixed post passes. Added metal walls to fleep collection.
    '023 tomate - Several fixes on blender side, 2k batch added
    '024 tomate - More fixes and details added in blender, 2k batch added'
    '025 Sixtoe - Made the VUK more reliable, added options menu, probably some other stuff.
    '026 Sixtoe - Corrected wrong inlane physical positions, added outpost difficulty options, fixed shadow depth bias, turned off target falloff, re-added playfield reflections, fixed rejected VUK balls acting erratically.
    '027 tomate - more fixes at blender side, 4k batch adedd, unwrapped ramps textures added
    '028 tomate - new inserts setup at blender side, new ramps textures, 4k batch added
    '029 iaakki - Mayo light added for spinner flasher
    '030 tomate - a bunch of fixes at blender side, new middle plastic ramp prim added, new 4k batch added, "hide parts behind" checked for BM.playfield (thanks apophis!)
    '031 tomate - reworked ramp textures, rampOff textures added (not applied yet)
    '032 iaakki - more mayo, need to play more and see how it fits
    '033 Sixtoe - Rebuilt physical failed jump fallback area, added playfield ball reflection texture, hooked up GI, added pf reflection probe, tweaked the skull mayo, turned off reflections on visible ramps as they were breaking playfield reflections.
    '034 Sixtoe - Playfield reflection roughness increased, ramp refraction added, hooked up ramp lighting to Top GI
    '035 Sixtoe - Added VR Cabinet and Ba Sti VR Room.
    '036 Sixtoe - Added Tomates replacement pincab rails to fix VR issue, added start and flipper buttons.
    '037 tomate - Updated batch added without siderails and lock down bar, plastic ramps set as not visible, PF set "hide parts behind" and reflection probe added (Strength -->0.3), rampsOff textures deleted
    '038 Sixtoe - Hooked some more VR stuff, hooked GI up again.
    '039 TastyWasps - VR - Backwall material changed to avoid pixelation, beer bubbles animated
    '040 iaakki - balancing mayo lights
    '041 Sixtoe - Fixed sw67 position
    '042 Primetime5k - Staged flipper support
    '043 apophis - Added new flipper trick FlipperCradleCollision. Added min function. Fixed VolumeDial application in Fleep code.
    '044 Sixtoe - Adjusted upper playfield flipper, some minor physics tweaks.
    '045 Sixtoe - Added light blooms (as an interim pending rebake?), added jump loop roof (which exists on real machine), fiddled with VUK as I wasn't happy with it.
    '046 tomate - new (last? :P) 4k batch added with blender fixes, plastic ramps set as not visible, PF set "hide parts behind" and reflection probe added (decresed strength 3-->1), ball scratches image changed for a more subtle one
    '047 Sixtoe - Hooked up right outlane post and centre post option, tweaked several materials, set glass height, added ball in trough check for menu from robbykingpin, added lockdown fire button support.
    '048 apophis - Added refraction probes to ramp layers. Removed insert blooms. Fixed LightLevel option and made it affect VR room. Added SetLocale 1033. 
    '049 tomate - Skull texture fixed, failed jump fallback ramp geometry fixed
    '050 TastyWasps - VR Backglass brightened.
    'RC1 Sixtoe - Various tweaks and fixes, script tidyup.
    'RC2 Tastywasps - Missing sound fx on drain added.
    'RC3 Tastywasps - Ramp Rolling and Skull ball drop sound added.
    'RC4 Sixtoe - Adjusted right hand ramp entrance, fixed drop hole bug (due to vpx bug), tweaked aand played with the magnets, various other minor tweaks.
    'RC5 Sixtoe - Removed debug comments, tidied up script, removed redundant assets.
    'RC6 Sixtoe - Lots of options fixes and tidying up (with Apophis help), cabinet PoV changed from window to Legacy, fixed left GI.
    'RC7 Sixtoe - Fixed GI and raytraced ball shadows, grmbl.

    11316 downloads

       (46 reviews)

    121 comments

    Updated

  8. Bad Girls from Space (PEandS1Ws Mod 2026)

    File Name: Bad Girls from Space (PEandS1Ws Mod 2026)
    Version: 1.0
    Author: PEandS1Ws
    Original Table Author: bord
    ROM: flight2k (Stern Flight 2000) https://vpuniverse.com/files/file/1351-flight2kzip/

    THE GALAXY JUST GOT A WHOLE LOT LOUDER.
    "Incoming Signal: The Bad Girls have landed."
    You saw it briefly in the background of the Peacock series "The Paper"—a mysterious,
    retro-futuristic pinball machine that caught your eye. Now, it’s a reality on your virtual cab or desktop.


    Bad Girls from Space is a reskin of the legendary 1980 Stern Flight 2000. We’ve taken that classic widebody geometry and given it a lethal, neon-soaked makeover. This isn't just a fresh coat of paint; it's an intergalactic joyride with the galaxy's most wanted outlaws.
     
    THE LORE
    By the year 3000, the galaxy was boring... until Commander Roxie, Trixie "Sparkplug", and Astra crashed in their prison ship on a forbidden moon. Touching the ancient Genesis Orbs, they transformed from convicts into the Bad Girls from Space—wielding cosmic lightning, gravity-defying strength, and a hot-wired Federation cruiser to save Earth from alien warlords.
    They broke the rules to save the galaxy. Now it's your turn to launch the ball.
     
    GAMEPLAY & FEATURES
    Classic Physics: Built on @bord's incredible Flight 2000 VPX recreation, retaining the lightning-fast spinners and intense 3-ball multiball action you know and love.
    New Theme: Visual overhaul featuring the comic-book style art of the Bad Girls, the "Hot-Rod" cruiser, and the Genesis Orbs.
    Soundtrack: With 5 brand-new tracks composed exclusively for this machine, pinball enters uncharted territory, where gameplay and ’80s hair-metal collide telling the origin and tales of the Bad Girls from Space. 
    Bad Girls from Space Theme Song (Song1) - Male Vocals
    Killer Grace (Song2) - Female Vocals
    Cosmic Steel (Song3) - Male Vocals
    Origins (Song4) - Male Vocals
    Power of Three (Song5) - Female Vocals
     
    CREDITS & ACKNOWLEDGMENTS
    This release would not be possible without the hard work and generosity of the Virtual Pinball community.
    bord: A massive thank you to bord for creating the spectacular Flight 2000 VPX table that serves as the foundation for this mod. Permission was explicitly granted by bord for this mod. All original physics and scripting credit goes to him. Original contributors to that table, special thanks to JPSalas for permitting bord to use his ball lock/lift off script and for testing it out. Thanks to Thalamus for adding 7.1 sound.
    Cliffy: Huge shout out to @Cliffy for creating the stunning Desktop Background and for modeling the new side rails and lockbar that tie the whole machine together. Also creating the .res file for desktop users.
    LoadedWeapon: Special thanks to @LoadedWeapon for his expert work on the lighting tweaks to get that pop, ball images, and for dialing in the Cabinet POV for a perfect player perspective.
    htamas: The direct.b2s is based upon the Flight 2000 backglass he created in 2013.
    PEandS1Ws: Concept, artwork, soundtrack, and reskin. This is my first official release! I’ve been part of the community since 2019 and have been modding tables privately for years. I’m thrilled to finally share this one with you all.
     
    Enjoy the ride, and keep looking at the stars!
    -PEandS1Ws
     
    Notes: 
    Please ensure you have the flight2k ROM. Hit F6 at table load to select dip switches then check Dip 17 to enable/disable speech. I prefer speech on. Place the BGFS folder in your VisualPinball/Music folder. Do not place the individual .mp3’s directly into your music folder. Song Play is random at startup. Songs can be changed by pressing either magnasave key. Songs will continue to play after the game ends.  Mod requires b2s for scoring. A 2 and 3 screen b2s is included in download. Includes a desktop .res file and a cabinet .ini. Place the appropriate file in your tables folder depending on your setup Media for your front end is included. Feel free to make your own and share with the community using the included assets.

    815 downloads

       (9 reviews)

    20 comments

    Submitted

  9. Deadpool v610 nfozzy Color Rush

    i wanna start with this table was originally made by jpsalas. he is a living legend in the vpx community. this is a mod of jpsalas latest version v610. I used ebislit playfield scan and edited the looks of the table to the LE version. the pup code was added so team tugas pup pack works with this version.
    @burgeradded nfozzy to the table. thank you friend

    2292 downloads

       (20 reviews)

    42 comments

    Submitted

  10. Bram Stoker's Dracula (Williams 1993) VPW

    Love Never Dies
     
    They say you are a man of good... eh... taste.... (you must be because you are here). We very proudly present this killer of a table. It was built from the ground up, with new scans of the playfield, plastics, and sculpts. The ramps are based on numerous measurements from the real table. If you are feeling brave, check out the original VR room. Includes the latest and greatest of everything VPW has to offer. Enjoy!
     
    VPW TEAM
    FrankEnstein - 3D modeling and rendering. Blood sucking. Apophis - Scripting, physics, VR rooms and associated trickery. Blood bathing. Sixtoe - Table building and research. Bloody hell. Stavcas - Initial table build and coding. Blood donating. Schlabber34 - 3D models of the ramps. Blood chilling. Kevv - 3D scans of the sculpts, numerous measurements and photos of real machine. Bleeder. DGrimmReaper - Initial VR minimal room work. Blood letting. HauntFreaks - Backglass image and supporting b2s. Blood tasting. Testers: BountyBob, Darth Vito, guus_8005, DaRdog, Studlygoorite, Primetime5k, mcarter78, wrd1972, Kemurro, somatic, RIK, Smaug, MetaTed, cl4ve, Colvert, redbone, Mecha_Enron
    Special thanks to Landers and Dorsola for their Mist magnet script (it was used with minor modifications) and to ClarkKent for the playfield scan. Thanks to all the previous authors that worked on this title: JPSalas, ICPjuggla, Dozer316, Thalamus
     
    Required Software (64-bit versions):
    VPX 10.8.0 RC4 or later: https://github.com/vpinball/vpinball/releases/tag/v10.8.0-1975-051104c VPinMame 3.6.0-998 or later: https://github.com/vpinball/pinmame/releases/tag/v3.6.0-998-a77c2d2 B2S Server 2.1.2 or later (if B2S used): https://github.com/vpinball/b2s-backglass/releases/tag/v2.1.2

    13778 downloads

       (84 reviews)

    170 comments

    Updated

  11. Pirates Life 2.1b -Under a Black Flag-The Revenge of Cecil Hoggleston- Hybrid Table with Mega VR

    Pirates Life 2.1 has a random ship selection throughout the game which opens up the game to enjoy more of Andre Pena's wise cracking callouts. There are two download options  for either Epic Metal and Split Enz Versions. 2 & 3 Screen Backglasses arena the backglass and media download as well as a comprehensive ruleset.
    If you are playing VR My scripting is set to use JP's flashers for the DMD so change True to False in line 246 of the script (as below) 
     UseFlexDMD = False  
    Also for VR users Pirates Life2.1b- EpicMetal has a bug fix for siderail name crash. There are no changes to the PiratesLife2.1b-SplitEnz Version from version 2.1a. Just keeping game names in alignment.
     
    Pirates Life-The revenge of Cecil Hoggleston is an original game based on the story of an unfortunate lad who grows up to be the most fearsome pirate on the high seas and avenges his foes.  The game can be played by players of all levels with selection of easy or hard modes with 3 or 5 ball options. This version has a mega Pirate ship VR Room, new desktop and cabinet play looks. In the downloads you can find both Epic Metal and SplitEnz versions for Desktop/VR and cabinet modes. If playing desktop or cabinet ensure that the included .ini file is placed in the Tables folder. Also included in the downloads is a 2 & 3 screen backglasses, art pack and rules with lots of gameplay pictures. See below a link below to the youtube video where I explain the the gameplays and give you  game overview. The game has 8 modes to play, 9 ships to sink with plenty of music changes and callouts to keep you entertained. Epic metal music is kindly provided to you by Finish Composer Antii Martikainen and the incredible attract music, Hunting Pirates, is done by Finish metal group Turisas. Please check out their albums on Band Camp and any support you can give them is greatly appreciated. The game was designed around Split Enz music and pleased to provide updated versions with the original sound track. Please support this artist. The animations of the canon, shark, parrot, bobbing drunk skeleton and the dirty creature are all done by JP Salas. Beautiful transparent ramps are done by Tomate and DOF is done by Outhere. Smaug and Gramps chip in with some amusing callouts and Sixtoes was with me for the entire project providing timely advices and neat ideas. Topping off an incredible group of people who have worked on this game includes voice actor Andre Pena who does voices forScurvy Dick, Barba Blanka and the scumbag sailor. You can also checkout Andre's work with his role as Louis in resident Evil 4 zombie bang em up blockbuster game.
    Before starting the game ensure you take advantage of the Lut suitable for your monitor. Hold down left magna save and change the Lut with the right magna save.
     
    Pirates Life 1.0.6  has the original soundtrack by Split Enz and will take you on a different more relaxed journey and into the world Cecil Hoggleston via different path.
    Spend 13 minutes to watch the video and learn the game. There is more in it than meets the eye.
    This is an overview of the game and there is a set of rules and story in the downloads
    The game is made with v10.8.0 Beta(Rev 1807(39824d6) 64 bit freezy 2.2.1.0 and flex DMD 1.9.0.0, VPinMame 3.6 & latest Backglass server B2S 2.03
    For those who are struggling to get their software going, this is a link to my current, relevant VPinMame & VPinball files. You are welcome to try at your own risk. Please be aware that I am not running everything latest. For some reason I have conflicts with the RC3 and Freezy 2.2.2 and Flex DMD 1.9.1 and haven't had time to investigate this. if anyone can teach please leave your insights in the comments section.
    vPinball Files working for RusstyT 2-6-24.zip
     
    Always make sure you do a backup and always copy across the scripts. I don't recommend replacing your current 3.6VPinMame setup.exe and setup64.exe files. Thats is why I have placed them seperate to the other files.
    Note: The game is designed to run JPs flashers in Desktop and VR & I do not recommend using the flex dmd option for playing with these methods.
    If Playing VR change line 195 of the script to VRRoom=1
     
    Incorporated in the Game are;
    Easy and hard modes with 3 ball or 5 ball options
    nFozzy Physics
    Fleep Sounds
    Luts
    Virtual Reality
     
    The Avago Team for this project are
    Game Story by: HP McDuck & RusstyT
    Game Design-RusstyT
    Music by: Antti Martikainen, Turisas & Split Enz. Please support these Artists
    Callouts- Andre Pena & RusstyT
    Game FameWork, animations and advice- JPSalas
    Scripting- JPSalas & RusstyT
    Ramps-Tomate
    DOF-OutHere
    Media & Promotion Smaug.
    Mega VR- DaRdog
     
    I'd like to thank the following people
    Rawd & Besti for the VR that I carried over from TimeLord
    Game Advice & Help-Sixtoes, Oqqsan, Apophis, Crackers, Gramps, Studlygoorite, DarthVito, Kenji
    Primitive tutorials-Joe Picasso
    Loaded Weapon for ideas around cabinet mode look
    Influences- JPSalas, Scotty Wickburgh Sixtoes, Oqqsan
    Thankyou.
     
    This game is not for sale.
    This game is not for modification.
     

    28233 downloads

       (68 reviews)

    234 comments

    Updated

  12. Green Pastures Gottlieb 1954

    This is Pbecker1946's table from Rogue Pinball, converted to VPX. I used 10.8.0 to convert it. As always, Phil made the desktop table, and I converted it to 2 screen. Phil gets credit for making the table, scripting and artwork, and I only did the conversion. Included are the table, backglass, wheel, flyer, an IPDB pic of the real table, and Phil's commentary when he made the table. Phil's tables are always free to improve or upgrade. I know he bought the schematics to do these tables. Thanks to JP for helping me with a couple issues. Use the A key (keycode 30) to load the ball in the plungerlane.

    756 downloads

       (1 review)

    20 comments

    Updated

  13. Game of Thrones LE (Stern 2015) VPW

    "When you play the Game of Thrones, you win or you die"
     
    Welcome to VPW's "Original" recreation of one of Stern's most complex machines.
     
    This project started with Skillman wanting to learn VPX and playing around reverse engineering the Stern SPIKE ROMs. Thanks to the detailed Youtube series by ChuckWurt the complete ruleset was documented, allowing it to be implemented in VBScript for this release.
     
    When the beta table was introduced to the VPW team they really took an interest in taking it to the next level, and what you see is the result of nearly a year of their work. 
     
    This table requires VPX 10.8.0 Final or later and FlexDMD 1.9.1 or later.
     
    Controls:
    Use Right Magnasave during gameplay as the Action button Access the DMD Options menu with left+right magnasave during Attract mode or press F12 to access options in the Tweak menu instead. From the Options menu, change cabinet mode, LUTs, and presence of a "real" lockbar button Access the Stern Service Menu with the service buttons to adjust standard game settings  
    House VPW
    =========
    Project Leader : Skillman
    Script/VPX : Skillman, Apophis, Oqqsan, Sixtoe, Daphishbowl
    3D Rendering : Tomate, Niwak
    Graphics : Skillman, Tomate, Astronasty, Oqqsan, Sixtoe
    VR: Rawd, Leojreimroc, Sixtoe
    Testing: VPW Team

    35314 downloads

       (103 reviews)

    401 comments

    Updated

  14. Teenage Mutant Ninja Turtles (Data East 1991)

    Teenage Mutant Ninja Turtles (Data East 1991) v1.2.3f
     
    Cowabunga ! 
     
    Notes: Total rebuild of the VR cabinet, New Options, Mega Rooms, nFozzy Physics, Fleep Sounds, and a LUT selector, 
    Special Thanks to the Following:
    Crypt101, Gedankekojote97, Dough Nut, Cyberpez
     
    Recommended B2S by:  hauntfreaks
     
    Versions: 
    v1.2.3f - Vpx Standalone fix by Gerhard__B, Plunger Tweaked
    v1.2.3a-e - Auto Plunger fix, New options for Prototype Bumpers and PrototypeTopper, 
    v1.2.3 - VR Cabinet Rebuild, Added New Backglass, DMD Flasher New Options (F12), New Mega Rooms by Dough Nut, Mega Sewer by Crypt101. nFozzy Physics, Fleep Sounds, and a LUT selector by Gedankekojote97.
    v1.2.2 - Added rolling ball sound and adjusted POV, fixed mystery lights not showing in desktop mode.
    v1.2.1 - Added VR Room Lighting option,
    suggested by Rawd
    v1.2.0 - VR Room and artwork by Retro27
    -Cleaned up the Cabinet artwork
    -Added new Flashers
    -Added options for VR Room etc...
    v1.1 - Update Table by Cyberpez
    -File size reduced
    -Small bug fixes and tweaks
    v1.0 Original Table by Cyberpez
    -: table build, playfield redraw, ramp decal redraws, ramps, lots of little primitives here and there.
    Wrd1972: COUNTLESS resource pics and answering of far too many silly questions.  Physics and table fine tuning.  Plastic scans.
    Roth:  Being a code wizard and for putting up with Wrd and me. (understatement of the century :P)
    Dark: Turtle Models!!!! and other small primitives here and there. (I did resize the turtle images to make the file size sorta reasonable)
    Flupper: Flasher Domes and Ramp Tutorial.
    Hauntfreaks: He made a pass and did the awesome things he does.
    themotherbrain: testing and feedback
    nFozzy: I'm using his new fading lights + a few tweaks by me.
    DJRobX: SSF code and thanks to RustyCardores for showing me the way, you can't go back!!  Ball drop tweaks by Roth and me.
    Last but not least the developers and other table authors.  This community is nothing without everyone doing their part!!!!!!

    9833 downloads

       (12 reviews)

    48 comments

    Updated

  15. Rattlecan (Original 2025)

    Original pinball table for Visual Pinball X
    Rulesheet / Wheel / B2S all included
     
    VonKrafte: Concept / Art / Rules / Music / Build (layout & modeling) / Code (gameplay)
    apophis: Build (physics) / Code (physics & rolling)
    Wizball: Code (backglass)

    1960 downloads

       (6 reviews)

    27 comments

    Updated

  16. Pokémon Mystery Dungeon

    First and foremost, huge thank you to JP Salas for creating the original Pokémon table and for kindly allowing me to modify and release this version. I’m extremely grateful — this table would not exist without his work.
     
    This is a re-theme MOD of JP Salas’ original Pokémon table, inspired by Pokémon Mystery Dungeon.
    The core table layout and some gameplay elements remain the same, but the presentation has been reworked to better fit the Mystery Dungeon style.
     
    Special Thanks:
    JPsalas for the table and to CL4VE for reaching out with the idea to add Nfozzy and fleep, and Burgereater289 for adding the Nfozzy and Fleep physics.
     
    Two Versions of the table are available: JP's the original physics and the Nfozzy/Fleep version.
     
    Gameplay
    -Explore & Rescue: Navigate a lit dungeon path to battle and rescue trapped Pokémon in rescue missions.
    -Recruit Pokémon: Light all 4 houses and recruit new allies every visit.
    -Battle: Defeat common or rare Pokémon and capture them for your collection!
    -Gather Coins: Collect coins to upgrade your Poké Ball (250 coins each).
    -Cave Run Challenge: Light all  7 cave floors to spell "CAVE RUN" for points and a multiball.
    -Charizard Combat Training: Smash the Target as many times as possible to get points.
    -Blastoise Swamp: Shoot past the Blastoise boss to lock 3 balls to get a multiball!
     
    Technical Notes
    -Built and tested using VPX 10.8
    -This release includes a PuP-Pack for the backglass, its just a gif.
    -A B2S Backglass Included
     
    What’s changed
    -Completely re-themed playfield art and visuals
    -All models have been replaced
    -Added New Modes
    -Minor tweaks and adjustments throughout
    New Gameplay Addition
    Wild Encounter Battle Mode tied to the slot hole:
    -When the slot hole is lit red, a Wild Encounter is triggered and you’ll battle a random Pokémon.
    Rescue Mission Bumpers:
    -Get 100 bumper hits to light a blue path and defeat a pokemon to complete the mission.
    Pokémon rarity 
    -Common Pokémon, trigger by default
    -Rare Pokémon, you must reach Level 4 on the outer right loop (eggs with wings) and then send the ball into the slot hole when its lit red.
    Currently includes:
    -22 Common Pokémon
    -22 Rare Pokémon
    -4 Evil Pokémon for Rescue Mission
     
    I may add more Pokémon in the future.
     
    Reduce Difficulty (Optional)
        If you want to make rare Pokémon appear more easily or prevent the rescue mission from failing on a drain, remove the following lines:
    Inside Sub Drain_Hit()
    'You can Remove this line to make Rare Pokemon Easier to appear, as they only appear when the light level is 4
                    ResetPokemonLevel
    ' End Pokémon Rescue mission if ball drains during the first phase of the mode.
                     If bPokemonChallengeMode And PokemonChallengeStep = 2 And PokemonChallengeLaneHits = 0 Then
                     StopPokemonChallenge
              End If
    End Sub
     
    This table was created as a short side project while I took a break from working on my first full original table. It wasn’t meant to be a massive overhaul — just something fun to work on and share.
    If you have ideas or suggestions for things that could be added to feel more in theme or improved, feel free to share them. I can’t promise anything, but I’m happy to consider them.
    I hope you enjoy playing it — and once again, thank you to JP Salas for his generosity and for allowing this MOD to exist.

    3733 downloads

       (4 reviews)

    11 comments

    Updated

  17. The Shining (Burger 2025)

    Cabin Fever Has Never Been This Fun!
     
    Step into the role of Jack Torrance — a proud father and determined writer who’s landed the winter caretaker job of his dreams. All he wants is a little peace and quiet to finish his novel, bounce his trusty tennis ball, and teach young Danny some good old-fashioned discipline. But distractions abound: Wendy won’t stop hovering, Hallorann’s asking all the wrong questions, and the Overlook has ideas of its own. It’s up to Jack to stay focused and use his pinball prowess to set things right… his way.
     
    burgereater289 and @GtecArcade present...The Shining!  I had an absolute blast working on this, so thanks GtecArcade for the idea and for teaming up daily!
     
    Thank you
    Kevin who came up with half the ideas on this table. Thanks friend!
    @outhere- for adding hardware DOF
    @DaRdog81 for all your work getting this beautiful VR room set up
    @studlygoorite for identifying many necessary improvements 
    @wpilot- for allowing us to use some artwork from his The Shining table
    @LoadedWeapon- for the cabinet POV file and the F12 option to show/hide siderails
    Thanks to those who tested and gave ideas to improve the table @Igic,@cl4ve, @Tombg and team @SuperTilted for all their support 
     
    Info: 
    One table now works for both PUP and non-PUP (change to usePUP = true or usePUP = false on line 13) Non-VR users can get a glimpse of the VR room on their desktop by setting option vrtest=true on line 10504 Press Right MagnaSave at the attract screen to watch the Overlook Hotel play automatically, forever, and ever, and ever (press start during the demo to start your own game) Left MagnaSave to change current song 10.8 required, 10.7 will not work B2S backglass and other media files included in the media pack file., but I recommend downloading Hauntfreaks B2S at link above and using that awesome version To disable UltraDMD, set ultramode=0 in the script.  To disable hardware DOF set HardwareDOF=0 in the script To view the PUP,  in the table script change to usePUP = true on line 13, and you will need to head over to GtecArcade's post to grab the PUP Pack: https://vpuniverse.com/files/file/26503-the-shining-pup-pack/

    5807 downloads

       (20 reviews)

    40 comments

    Updated

  18. Friday The 13th Part II (TBA 2019) - GRITTY MOD (source Ivantba v1.0, mod by Arminio)

    "The body count continues..." In this mod...
    Complete color tone changed with some graphic and sound improvements to get more realistic/80's slasher movie feel and look + you can additionally choose between 11 different LUTs, 8 backwall panel images, two flipper colors (all via F12 menu) + new script options to turn on/off drain screams and new light flashes, configure look for desktop mode... etc. Please read below (and check script) for all details...
     
    Friday The 13th Part II (TBA 2019) - GRITTY MOD - made from Ivantba's table (https://www.vpforums.org/index.php?app=downloads&showfile=14260) with permission.
     
    I really like Ivantba's original table - but, as a horror fan in general, and especially fan of 70's and 80's giallos and slashers, I wanted to mod this table to get more gritty, cheap 80's movie slasher look and feel. I hope I got it. Well, you'll be the judge
     
    Thanks to Ivantba for permission to mod his table.
     
    Also, with this mod you can use any backglass made for original Ivantba table, but you can also try my "Gritty backglass version" - I think it also fits nice with this + you get some light animations supported by code in this mod. Get it here:
     
    https://vpuniverse.com/files/file/27585-friday-the-13th-part-ii-tba-2019-gritty-version-2025-b2s/
     
    About mod:
    There are some graphic and sound changes - nothing too radical because playfield graphic is amazing in original table and audio is really great too, but overall color tone of entire game is now changed - this sepia/brown non-metallic look, fits better to the original movie atmosphere (I hope...) + you now (in F12 menu) have various LUTs (I like all high contrast settings - try it) and backwall panel images to choose and customize look to your preferences. Also, I tried to improve visibility of various table parts (for us who uses smaller screens in our cabs) and there are also big redesign in a desktop mode where changes are from  background to LEDs engine, with a support for playing in desktop mode with standard b2s backglass (I know there are lot of you who play tables that way - so, here are some script options to turn off all LEDs and other information on desktop mode background and  use b2s on a "clean" screen). Also, some fixes in sound playback are made, some new sounds added etc. ... And now you can turn off screams if you like to play in more silent atmosphere! Check "GRITTY MOD OPTIONS" in script.
     
    Now, I know that some things I did here looks a bit rough and it still need some "polishing", but let's left that for some future upgrade. I just hope it won't decrease fun of playing it... 
     
    NOTE:
    If you play this mod (or original table) in cabinet mode, I really recommend you to set "View layout mode" (F12 menu) to "Window". I also recommend you to set POV settings. Otherwise table might look a bit strange (stretched, some reflections are not right etc.). So, for those of you who already don't have set all that, I added my INI with my POV settings in ZIP - it is far from perfect but works OK on my setup, and maybe can be helpful as a starting point for your setup.
     
    Detail list of all changes:
    Different colors and slight changes in material on various parts of the table with more realistic lighting on most of elements (playfields, apron lights and background added, new lower flippers look, fixed some light spills etc.) Lights are now set to interact with ball (trying to get more natural reflections on every ball on the table) Better visibility of texts on the table New ramps graphics (inspired by ramps from the "Friday The 13th" table by theGhost787) New graphics and lights on some targets and walls (Jason's head etc. with new light flashes on hits that can be activated/deactivated via options in script) Added several playfield backwall panel images, LUTs, flipper colors (use F12 menus to select) Added holes for drop targets (for realistic look) Added discrete shadows to all flippers and to most of pegs on upper playfield (also for more realistic look) Added dynamic ball color and dynamic ball shadow -  discrete changes depending on ball position - trying to get a bit more realistic ball shine, shadow and general look depending of a color tone of a playfield (I hope it also improves realistic look and feel) Some new sound effects added, some changed a little, some plays differently by random choice... Intro speech now plays from start (on some PCs, intro playback skips almost a second of speech - fixed now...) New script options to set specific look of desktop mode, light hits, turn screams om drains on/off etc. - check "GRITTY MOD OPTIONS" section in the script for details For desktop mode players: lot of desktop mode changes - from background to content, trying to get more backglass style look - background image changed, logo added, new LED engine (code borrowed from "301 Bullseye" table - VPX8 version, release v6.0.0 by jpsalas), added ball in play, match, high score to date, bonus ball, shoot again, tilt and game over info + added option to turn off/hide all that info, logo and LEDs (useful if you use desktop mode together with standard b2s backglass - check "BackGlassOnDestop" option in "GRITTY MOD OPTIONS" section in the script) Support for b2s backglass lights animations (if paired with my "gritty version" backglass - check details at backglass release) Added some ASCII art at the top of the script (well, eh... looks nice, I think... ) VPX file size significantly reduced (by removing unused graphics, using WEBP image format and by compressing main score to HQ MP3, VPX size is now around 58MB)  
    And yes - I know that Jason did not use axe nor hockey mask in part 2... But let's look at original table and this mod as a homage to entire movie franchise - so why not mixing things a bit?   

    All Logos, Music,  Copyrights and Trademarks are property of their respective owners.
    PROVIDED STRICTLY FOR PERSONAL AND HOME USE AND NOT FOR COMMERCIAL SALE/RE-SALE OR DISTRIBUTION!
     
    Enjoy! 
     

    1038 downloads

       (4 reviews)

    10 comments

    Updated

  19. Courage the Cowardly Dog Pinball

    Step inside the farmhouse and join Courage on his quest to protect Muriel from the strange and terrifying creatures of Nowhere.
     
    This is a fan-made Visual Pinball table based on Courage the Cowardly Dog. It is a tribute project created purely for entertainment and has no affiliation with Cartoon Network or the original creators of the series.
    Although this release is in a playable state, the project remains a work in progress. There is still much to fix,  improve and expand. However, since I’ll be busy with a new job, I wanted to share the current version with the community.
     
    Main Objective
    Defeat villains across multiple “episodes” to rescue Muriel.
     
    Acknowledgments
    JPSalas – for allowing me to use his spinner disk script.
    Remdwaas1986 – for the pinball table template that served as the base structure.
    VPinWorkshop Team – for their informative YouTube tutorials.
    Dethales0756 – for drawing the playfield artwork.

    Table Features
        -Episodes
    Hit the TV remote target 3 times to start an episode
        -Living Room
    The chairs and rug can spin to score points, trigger commercials, or activate events.
        -Attic Ramp
    Contains the Computer, which offers advice after three successful passes.
    Rewards may include extra balls, coins, or other bonuses.
        -Basement target
    Hitting the rectangle target three times opens the basement entrance.
    Once open, 3 successful runs triggers multiball mode.
        -GET OUT
    Lighting these letters activates the car insert, allowing you to hit the truck for bonus points.
        -Bravery Meter System
    Each side includes a spinner object that contributes to the Bravery Meter (representing Courage’s emotional state: Scared → Panicked → Brave).
    When full, gates near the flippers are closed for safety.
    When depleted:
    Gates open, making drains more likely.
    Flippers are reverse for 10 seconds.
    The kitchen table scoop opens briefly, allowing a chance to rebuild Courage’s bravery by defeating his shadow (press the lockdown bar or fire button).
        -Family Picture Frame Targets (Kitchen)
    Hitting both activates ball save poles under the Flippers.
    Hold the flipper button to use the save.
        -Current Villains
    Katz
    Fred
    Storm Goddess
    Harvest Ghost
    King of Flan
        -PupPack
    CTCD
     
    Note: This table is a fan project created for enjoyment and appreciation of the original series. There will be bugs, you're warned!

    3200 downloads

       (2 reviews)

    26 comments

    Updated

  20. Mary Shelley's Frankenstein (Sega 1995)

    2.0 table credits:
     
    - Burger & Schlabber34 - Thanks to Burger for bringing this table back to life. He asked me if he could update the physics and all the table creators know how this usually ends. Then we needed a nice F12 menu, then Burger mentioned VR, the ramps were prerendered so i had to make VR optimized ramps but the meshes were shitty so i cleaned them up and then you need new renders for VR refraction and the prerandered ramps. After a ton of bugs that we killed we finally had V2.0!
     
    @burgerIt was a pleasure! Thanks my friend!
     
    - UnclePaulie - A ton of help on bug fixing and sticking his head deep into the VR table.
    - DGrimmreaper - VR cabinet primitives, VR animations and lights including VR flipper cabinet button/start button/plunger, ported DMD and b2s to VR, VR scripting, VR hallway
    - Studleygoorite – Identified missing details and provided solutions to several tricky issues
    - Hauntfreaks - B2S backglass update that brings the table together visually
    - masonm- cabinet textures for VR cabinet
    - DaRdog- UV maps in VR that made texturing possible
    - Thalamus - Careful playtesting and valuable feedback throughout development
    - Robby King Pin – physics support
    - Tombg - playtesting
     
    Original table credits:
     
    -Herweh: Script allmost from scratch
    - Dark: We all know what he did! Frank is just jawdropping!!
    - Dids666: For starting all of this and his awesome meshes. Thanks for letting us finish this!!
    - Sheltemke: For stitching together the PF image and playtesting
    - Mlager8: For PS help on the sling plastics
    - RothbauerW: For his awesome physics' guide at vpinball.com and some more help on the physics
    - Mark70, Bord, Thalamus: For beta testing and some good hints
    - Batch: For the DT background image (Sorry for making it a bit darker! Batch's original is in the image manager for those who like more pop)

    3114 downloads

       (23 reviews)

    40 comments

    Updated

  21. The Grinch's "How to Steal Christmas"

    How does that nasty Grinch do it?  Come get a lesson from the master himself!
    Shoot the mountain, steal from the Whos, and maybe find the true meaning of Christmas.
    Big thanks to Wylte for letting me mod the table and all the other authors in the credits. Also thanks to scutters for continued scripting and flex help! I made many changes to make this table easier so that it could be played on the more difficult settings. The right flipper Now controls the rollover lights and there's also a gate to make completing them easier. The drop-down targets are a little bit easier to hit. If you like and enjoy the original robot table like I do you'll want to change the ROM name in The Script to use one of the other ROMs. No ROM sounds are you so it doesn't matter which language the ROM is in.
    Place everything in this "tables" folder in your tables folder. 
    Place the Music\Grinch folder in your music folder
    Place the nvram in the nvram folder.  Tthe one included is for a five ball game.  If you prefer three, delete or rename the 5 ball version, and change the file name to "robot"
    If you already have and enjoy Zaccaria's Robot, then change the name of the rom in the script to either roboti or robotg and also rename the nvram accordingly.  These are the german and italian roms and save you from having to deal with alias settings.
    I have a few animations still to add, and this may still have some bugs, but I wanted this out by Christmas.  In particular, there is a delay after the last ball drains and the bonus is counted so the rom can say "return to base" I have a plan for that. Please share bug reports in the comments or PM me.
    Merry Christmas!

    916 downloads

       (6 reviews)

    43 comments

    Updated

  22. Happy Tree Friends x-mas pinball

    Happy holiday pinballers!

    I wanted to make your holiday more joyfully and created "Happy Tree friends X-mas Pinball". It's most likely based on: Class Act

    But also on:
    No Time Like the Present
    Spin Fun Knowin' Ya
    Stealing the Spotlight
    A Handy Nanny
    Hide and Seek
    Meat Me for Lunch
    This Is Your Knife
    Easy For You to Sleigh
     
    Rules: 
     
    P-T-S-D - inlane/outlane 150k
    H-A-P-P-Y - Targets 450k(starts flippy order 1)
    T-R-E-E - Targets 300K(starts flippy order 2)
    F-R-I-E-N-D-S - Targets 600K(starts flippy order 3)
    Spinners will give you multipliers
    Bumpers for stealing Christmas presents
    The toystore will get your points
    the theatre will give you points
    End of ball bonus - BumperBonus/TargetBonus/KickerBonus
     
    with 6/12/18 million an extra ball.
     
    Have a very merry Christmas and a happy new year for you and your family! 

    424 downloads

       (0 reviews)

    7 comments

    Submitted

  23. Dragonball Super Saiyan Edition (Original 2025) v1.4

    "I am the light in the darkness. I am truth. Ally to good! Nightmare to you!"  - Goku
     
    I recently discovered DragonBall Abridged, a passion project that four people poured their hearts into.  Well that inspired me... not just to make a DragonBall table, but to make something AWESOME.  (Too many people in this world half ass through life.  There are too many bad mods out there... here I whipped this together in a few hours.  Well, that's not my style, if you're going to do it, do it right.)  AND WITH THAT, I present MY passion project!  This table has 180 sound clips pulled from various Dragon ball shows, 24 songs all triggered by different events, 4 Super Saiyan Goku transformations both on the playfield and backglass that are linked to multiballs (watch out for his final two forms, they are pretty NUTS!), 6 other non-Goku playfield transformations that get triggered during other events (power aura's, death halos, etc), 6 desktop backgrounds to choose from, options for an alternate ball and attract song, AND a fricken Kamemameha blast!  Phew.  Art and characters has been pulled from across the DB universe!  So I hope every DBZ fan enjoys it!!!
     
    This table was created by @jpsalasand me.  JP you're a wonderful person, a true VPX guru, thanks for everything!  Please DON'T STOP being awesome.   Special thanks to T-800 (Scott Gullicks - Riot Pinball) for the starting blocks of a great table.  Thanks to @RusstyT for playfield overlay help back in the day.  Thanks for @Cliffy for testing and @hauntfreaks for the v1.0 backglass.  Thanks for DOF coding and a AWESOME pup pack @JoeD.  Thanks to @oly2 for the 3d Saiyan pod. Thanks to @SuperTilted and anyone who's left positive reviews/likes/comments on my previous works.  You are the reason I'm a content creator.  Thanks for motivate me to do more.  I hope everyone enjoys!      
     
    Media pack includes blackglass, wheel, instruction cards, full 5 page tutorial and a loading video!
     
    Pup pack can be found here:  
     
     
    Updating from v1.0 or 1.3.3  PLEASE DOWNLOAD THE NEWEST BACKGLASS AND REPLACE THE ORIGINAL.  IT NOW HAS TRANSFORMATIONS THAT TIE TO THE TABLE MULTIBALL.  Checkout the tweak menu (usually f12) for table options!

    9501 downloads

       (21 reviews)

    41 comments

    Updated

  24. The Beatles

    Ok first of all thanks to Scotty Wick for the original table and who was ahead of his time and pushing the boundaries of vpinball.  
    If you need the puppack you can get it here
    https://orbitalpin.com/downloads/
    @burger was a huge help and updated the table with
    updates
    1. Physics - nfozzy 
    2. Lighting changes with lut options
    3. added music for non pup version
    4. script options
    with the help from @tabascoman77 the playfield was updated with images from ebislit playfield scan
    sideblades added
    haspup" to true or false
    line 50 "HasPuP = true  'change this to True to use PUP, or False for no PUP "
    f12 menu
    silly noises on or off
    music for non pup users on or off
    pup pack is found at
    https://orbitalpin.com/downloads/

    3784 downloads

       (18 reviews)

    79 comments

    Updated

  25. Space Station (Williams 1987)

    "This is VPW control to Major Tom, you've really made the grade!"
     
    VPW are proud to (xmas) present Space Station by Williams!
    This machine is pretty unique in that it doesn't have inlanes, just slings leading straight on to the flippers, so there's no chance of a respite from the action! It's a bit of a hidden gem if you've not played it before.
     
    Tomate really fancied doing this one and luckily we managed to track down a playfield we could buy to scan (thanks to those of you who donated through our beer me link here or bought something through our merch store!), and as part of developing it he also played with the way we do inserts and flashers and made them look even more special! We honestly think it's one of the best looking machines we've done so far and the light show is something else, especially in multiball.
     
    *WARNING* There are versions of vpinmame where the solenoid sticks on for System 11 games, but the released versions are fine, be warned and check your solenoids are not latching on if you're using a "non release" version.
     
    VPW CREW
    Tomate - Commander. Blender modeling.
    Sixtoe - Pilot. VPX table build.
    Apophis - Flight Engineer. Fixing parts.
    MCarter - Payload Specialist. GI wiring.
    DGrimmReaper - EVA Specialist. Porting Rawd's VR room from the old version.
    Rawd - Special Specialist. Original VR Room.
    bthlonewolf - Mission Specialist. Ball tinting.
    RobbyKingPin - Crew Medical Officer. Fleep sounds.
    nFozzy - Flight Controller. Space Station toy code and his previous table version.
    iaakki - Machine specialist, side by side testing with a real machine.
     
    Our Merch Store - 100% of profits go into buying stuff to make new machines
     
    Changelog
    '001 - tomate - blank VPX table with correct dimensions created
    '002 - tomate - first 512 batch to place the objects on VPX
    '003 - Sixtoe - Built... Everything? Crashes. Sucks to be me.
    '004 - apophis - Ground control to Major Sixtoe. Fixed crashes, standup targets, some collections. Trough, kickback, GI still not working correctly.
    '005 - Sixtoe - I think my spaceship knows which way to go. Hooked up space station & placeholder prim, Fixed trough, added settings to flippers, slings and pop bumpers, adjusted flipper triggers, kickback fixed, turned everything invisible, added more blocker walls, loads of small fixes and tweaks. Still no GI. Fully playable now?
    '006 - tomate - New 2k batch added, GI doesnt work yet - No flashers added
    '007 - mcarter78 - Hook up modulated GI with coil driven color toggle
    '008 - tomate - New 2k batch added, inserts fixed, added Flupper LUT and desaturated options (see 2°, 3° and 4° option into game menu), changed material for upper PF color and added option menu for MB GI color
    '009 - mcarter78 - Add more MB GI color options and random option.  Fix for GI level after multiball end.
    '010 - tomate - Extra LUT options added, l30 fixed, tweaked blue MB color
    '011 - tomate -  new 2k batch added with a lot of blender fixes, movable objects collection set (not hooked up yet), flashers and bumper lights added
    '012 - apophis - simplified the GI code
    '013 - tomate - new 2k batch added, new flashers, more LUT options added
    '014 - tomate - new 2k batch added, tweaked flashers materisl, improved upperPF material, fixed upper PF inserts and bulbs
    '015 - Sixtoe - Hooked up movables (flippers, slings, targets, spacestation and diverter) but there are visual issues (space station lighting and drop targets?), made upper pf hole fractionally bigger, added plunger texture and tweaked power
    '016 - apophis - Fixed some fleep stuff. Fixed some animation stuff. Set up ramp rolling sfx triggers. Made bumper lights follow GI. Adjusted flipper strength. Removed old space station toy prim.
    '017 - tomate - unwrapped PF, added diverter and space station stages, tried to fix upper PF front wall but failed
    '018 - apophis - Fix motor sfx issue. Trying to get the SS and Diverter animations to work. Still broken.
    '019 - tomate - New batch added, several fixes at blender side (finally upperPF looks correct), new diverter/SS stages added
    '020 - apophis - SS and Diverter animations working. Added desktop alphanumeric display.
    '021 - Reverted
    '022 - Sixtoe - Tweaked and randomised kickers, including kickback, hard coded sling timer and reduced to 10 (still bugs out occasionally?), split shooter wall and changed to wood, retooled orbit exit and gate lower rubber, made physical drop target smaller, made cone rubbers smaller, swapped to correct Const EOSTnew (thanks RobbyKingPin)
    '023 - tomate - tweaked upperPF and bumpers caps materials. Added missing materials to room brightness array
    '024 - tomate - new 2k batch added, new flahser domes, unwrapped textures for flippers and targets, fixed PF texture, changed value for DTDropUnits (thanks Apophis!)
    '025 - apophis - Made desktop LED display only visible in desktop mode.
    '026 - tomate - flasher domes fixed
    '027 - tomate - new 2k batch, inserts color corrected, performance improvements
    '028 - Sixtoe - new 4k batch
    '029 - tomate - added missing renders, separated GINS and GIGS for raytraced shadows, modified upper PF hole to get some ball flirting, fixed slingshots default position (thanks bthlonewolf!)
    '030 - tomate - added "Vibrant" LUT for the ones that prefer to play with AGX instead Reinhard filter
    '031 - tomate - diverted fixed
    '032 - tomate - PF texture fixed
    '033 - apophis - Sling lightmap visibility bug fixed
    '034 - DGrimmReaper - Ported over VR from Rawd's Table (still need to hook up Backglass lights)
    '035 - RobbyKingPin - Created a custom Fleep Sound package made from assets and codes used from Bride of Pinbot. Customized to be more identical to the original Fleep codes to make future conversions a bit more easy.
    '036 - DGrimmReaper - Hooked Up VR Backglass Lights
    '037 - tomate - new natural green MB option added, lighting tweaks, ball reflection decreased, bloom strength increased
    '038 - tomate - re-rendered GI lighting, now swappable by script (still need to add this as an option in f12 menu)
    '039 - DGrimmReaper - cleaned up images and converted larger images to webp
    '040 - RobbyKingPin - Fixed an issue with the Rothbauer droptarget codes. Hooked up relay sounds for flashers and GI. Removed a duplicate subroutine for the GI color.
    '041 - tomate - right flipper texture fixed
    '042 - bthlonewolf - ball tint in multiball, added color temp settings to tie into existing code
    '043 - apophis - Cab rails visible in desktop mode. Small tweak to bumper positions. Hooked up GI Backbox solenoid to VR backbox GI. Adjusted cRed_Ball and cGreen_Ball. Updated VR plaque. Some code cleanup.
    '044 - apophis - Fixed random GI color option. Added info card.
    '045 - bthlonewolf - added tint scaling in multiball, option in tweak to disable
    'RC1 - apophis - Animated: bumpers, gates, switches. Fixed VR backglass positions. Adjusted rail position in desktop mode. Added VPW logo layer. Updated table credits. Tweaked ball tint colors. Updated relay sounds for flashers and gi and rubber sound (thanks RKP). Updated upperpf prim (thanks Sixtoe).
    'RC2 - bthlonewolf - Tint z-axis fix, gate animations/speed fixed
    'RC3 - tomate - Inserts glitches fixed (Thanks Mecha Enron), wall right and wall left added to Metal collection (thanks Studlygoorite)
    'RC4 - bthlonewolf - gate fix for real this time
    'RC5 - Mecha_Enron - Create option for siderails/lockbar
    'RC6 - RobbyKingPin - Reverted back to the old balldrop sounds.
    'RC7 - tomate - PF reflections fixed, blockdown bar position adjusted for desktop mode, ball rolling sounds adjusted
    'RC8 - bthlonewolf - tilt switch changed to 9
    'RC9 - Sixtoe - Removed stray rubber, tweaked plunger area, tweaked centre targets, removed collidable from many VR objects, updated credits, tidied file.
    'RELEASE 1.0

    4716 downloads

       (48 reviews)

    72 comments

    Submitted

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