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Showing results for tags 'fleep'.
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Version 1.0.4
5322 downloads
Welcome to the Game of Dog. Dogs are the ultimate point scorers and Ralph is the ultimate dog. In Game of Dog, you play Ralphy boy, zipping and zooming through life with unstoppable exuberance, doing what dogs do with a mouthful of lip for the big tough doggo Spike. Ralphy boy is cheeky and he is quick to move to the next opportunity whether it's chasing sheep, cats or anything that moves. That’s right! Ralph is an absolute legend and I hope you feel the joy and freedom to be a dog for a small moment in time. For those who'd like to see your dog on the game apron there is a how to card in the screenshots. Please pop a picture of your dog on the apron in the comments.Share a little bit about your dog . There are 4 downloads available depending on your setup including; *A combined VisualPinballX file for desktop, cabinet and virtual reality *Loaded Weopon's cabinet side blade mod for cabinet only * A backglass bundle which includes A 3 screen/2screen backglass and a 2 screen backglass with the bonometer are included in the backglass download and also can be found here https://vpuniverse.com/files/file/30978-game-of-dog-original-2026-2-3-screen-backglass-and-exclusive-2-screen-backglass/ *Rules and media No Rom is required. Desktop players please choose between the DesktopGameOfDog-Backglass1a, 1b, 1c & 1d images in the editor. Depending on your setup you may or may not see the active backglass and some prefer floorboards rather than parquetry . VR is detected automatically but ensure desktop mode is set in video graphics options. This now has a nice active backglass. The F12 menu includes game software requirements, Luts, 2 song set choices, volume settings & choice to show your dog picture on the apron Game of Dog was inspired by Martin McKenna, the boy who lived with dogs and sound and game concept and design was by good old Russ dog. Credit to the following people @jpsalas- Game framework and I used some objects from his games @burger- Physics, Fleep & help sought through a couple of issues @outhere -DOF @LoadedWeaponDid the nice little doggo bones on the flippers @DGrimmReaperEnabled active backglass for VR M.Carter -VR Room. This is cool Dr Beaglestein for allowing me to use his bonometer invention. @Gravy -detail checks and final polish Oqqsan- put me in the right direction to do an interactive backglass @bietekwiet- checked for analglyph and early testing The following people also provided feedback and checked to make sure the game wasn’t doing anything silly @lminimart, @studly_do_right , @Cliffy, @gramps Lights and stuff from the VPW example table Bord mesh tutorial was handy. This game is not for sale. -
Version 1.0.1
936 downloads
Get ready for some Tag-Team action! A huge thank you to @roccodimarco for creating this table and so kindly making it available for others to modify. And to @bigus1, I’m totally blown away by the work you did to make this table look so stunningly beautiful. Thank you both! Credits for this release: @burger – Added nFozzy physics, Fleep sounds, VR cabinet/room/digits, playfield mesh, and gameplay adjustments to match the new physics. @Nesta78 – Helped streamlined the VR implementation by creating the VPX VR Injector tool that I made good use of! @studly_do_right – Identified and resolved numerous visual and sound issues. @hauntfreaks – Provided the backglass assets used for the VR backglass. Enjoy, and let the main event begin!- 11 comments
- 8 reviews
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Version 1.2
2129 downloads
Thank you to @allknowing2012 for creating this, and to @bigus1 for his extensive visual and layout improvements. And thanks to both for allowing the mod! Volcano is a pinball machine from September 1981, manufactured by D. Gottlieb & Co.. Volcano is a fast, chaotic pinball game where you shoot lit craters to send balls underground and build toward explosive multiball. When the volcano erupts, everything comes rushing back at you, so control and timing are everything. Thanks @RusstyT for extensive playfield graphics, lighting, and visual improvements throughout the table. Huge thanks to @kellyf who partnered up on this one! We tried our best to make this game play similar to the real table. It's not perfect, but we tried our best! Thanks very much also to @outhere for verifying the DOF solenoids are working properly, a behind the scenes hero Thanks @studly_do_right for testing Thanks @gnomulus for adding the VR cabinet and room Thanks @DGrimmReaper for adding VR digits Note: This table uses both Magnasave buttons! The left Magnasave controls the left outlane ball save — the light must be on, and you need to time it correctly The right Magnasave is used to aim the ball on launch (the right launch wall moves! look closely) and to freeze the crater lights for one second -
Version 1.0.0
603 downloads
Take the field with Gottlieb’s Touchdown! A huge thank you to @balater for creating this table and so kindly making it available for others to modify. And to @bigus1 for the huge enhancements to the look of this table. Thank you both! Released in 1984, Touchdown is a classic Gottlieb System 80A table with a colorful football theme and straightforward old-school gameplay. It delivers the distinctive sights and sounds of Gottlieb pinball from the mid-1980s. Credits for this release: @burger – Added nFozzy physics, Fleep sounds, VR cabinet/room/digits/artwork, playfield mesh, and gameplay adjustments to match the new physics. @studly_do_right – Identified and resolved numerous visual and sound issues. @hauntfreaks – Provided the backglass assets used for the VR backglass. -
Version 1.0.0
467 downloads
Table by Thalamus and original team - VR support and a few other tweaks added. Must use the VPU Remix Patching system Patch .dif file included in the zip file After creating the new table file with the patcher, drop it into the tables folder and use vpx 10.8 This beautiful table was created by @Thalamus and @Mecha_Enron, with contributions from @Sixtoe, @apophis, @tomate, @iaakki , @bord, @niwak, and others. This mod includes the following changes: @DGrimmReaper added the VR room and cabinet. @burger nFozzy physics and updated the Fleep sound package. @studly_do_right enabled reflections and tweaked the table sounds. Special thanks to: @UnclePaulie for helping fix targets we accidentally broke. @outhere for DOF test @Dicentim for DOF test- 6 comments
- 3 reviews
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[New VP10 Alert] Touchdown (Gottlieb 1984)
burger posted a topic in New Visual Pinball 10 - Releases
View File Touchdown (Gottlieb 1984) Take the field with Gottlieb’s Touchdown! A huge thank you to @balater for creating this table and so kindly making it available for others to modify. And to @bigus1 for the huge enhancements to the look of this table. Thank you both! Released in 1984, Touchdown is a classic Gottlieb System 80A table with a colorful football theme and straightforward old-school gameplay. It delivers the distinctive sights and sounds of Gottlieb pinball from the mid-1980s. Credits for this release: @burger – Added nFozzy physics, Fleep sounds, VR cabinet/room/digits/artwork, playfield mesh, and gameplay adjustments to match the new physics. @studly_do_right – Identified and resolved numerous visual and sound issues. @hauntfreaks – Provided the backglass assets used for the VR backglass. Submitter burger Submitted 09/13/26 Category VPX - Pinball Tables VPX Standalone No -
Version 1.0.1
1552 downloads
Thanks to 32assassin, @Javier15, and Francisco666 for their work on the previous versions that served as the foundation for this update. Heavy Metal Meltdown is a 1987 Bally pinball machine designed by Dan Langlois, with artwork by Tony Ramunni and a production run of just 1,600 machines. Its rock-music theme features a five-ball multiball, a ball-lock ramp, and distinctive stereo-speaker toppers that fit its over-the-top heavy-metal presentation. Credits for this release: @teisen – Made extensive visual improvements throughout the table, including updated artwork, inserts, plastics, ramps, metalwork, lighting, flashers, bumpers, shadows, materials, and numerous playfield details. @burger – Added nFozzy physics and Fleep sounds, with gameplay tuning to match the real machine. Added bonus lights to the back wall, resolved several layout and gameplay issues, and improved lock-ball tracking and behavior. @DGrimmReaper – Added the VR cabinet and room, including animated cabinet buttons and VR digits, and converted the table into a full hybrid that automatically supports Desktop, Cabinet, and VR play. @studly_do_right – Extensive testing and valuable feedback throughout development to help refine gameplay and catch issues. @hauntfreaks – Provided the B2S assets used to bring the backglass artwork into the VR environment. @kellyf – Performed extensive testing and provided detailed feedback to help tune the table’s gameplay and behavior as closely as possible to the real machine. Note: An NVRAM file is included with the download. Using this version from Bally prevents ROM issues, so I suggest placing it in your VPinMAME NVRAM folder. -
Version 1.0.0
1115 downloads
Cybernaut challenges players to become a curvaceous cybernetic woman and her robotic companion in a battle to take out an Ion Generator in the face of its mechanical guardians. Fight your way across a feature-slim playfield by knocking down Guardian targets, spelling B-L-A-S-T for big points, shooting the tube, or attacking the Ion Generator targets. With only 900 units reportedly sold, this has become quite a rare and underappreciated machine; right up my alley. Cybernaut came out at a time when Bally was cutting costs with a lesser focus on resulting in a simpler rule set and more modest sound package. What really sells this machine is the aesthetic of player vs guardians in an attempt to blow up their Ion Generator for rewards. Don't let the simplicity fool you as this virtualized version plays fast and is quite the addicting score chaser. There are plenty of lighting options as well but I think the table really shines with the lights down low, ironically. The playfield is a redraw based on a scan by @DigitalJedi084. I also redrew each plastic based on images from various sources and auction listings. The physics-side was done by the wonderfully skilled and well-known @apophis with VR provided by the equally talented @DGrimmReaper. Special thanks alphabetically: apophis - physics/overall gameplay bthlonewolf - testing cyberpez - testing DGrimmReaper - All VR and light fix DigitalJedi084 - playfield scan PinStratsDan - testing studly_do_right - testing tomate - testing- 15 comments
- 6 reviews
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Version 1.1
1560 downloads
Huge thanks to @jpsalas for creating another amazing table and allowing others to mod his work. The "Playboy 35th Anniversary" pinball machine by Data East emerged at a distinctive crossroads of retro pop culture and mechanical innovation. Released in May 1989, this machine commemorated three and a half decades of the Playboy brand, wrapping its allure in a package that promised both nostalgia and entertainment. Designed by Joe Kaminkow and Ed Cebula, with artwork by Kevin O'Connor, the game was produced during a brief period from May to August 1989, resulting in a total of 2,338 units. I added nFozzy and Fleep, and matched gameplay And thanks to: @studly_do_right for all sorts of audio and visual help @r2z2 for your work trying variations of playfield physics settings (he says Claude assisted as well) @outhere verified the DOF solenoids are firing @Ext2k for VR cabinet assets and mega room @DGrimmReaper for VR animations, imported VR backglass assets, adding Marilyn Monroe Edition backglass to VR as well as original @hauntfreaks Created the backglass assets used in VR, the original and Marilyn Monroe Edition Enjoy!!- 5 comments
- 12 reviews
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Version 1.0.0
997 downloads
Game on with World Challenge Soccer! World Challenge Soccer is a 1994 Gottlieb System 3 pinball machine designed by Jon Norris, featuring three flippers, a soccer-themed playfield, and three-ball multiball. Only 1,470 machines were produced, making it a relatively uncommon Gottlieb title from the DMD era. A very special thanks to @fredobiwan for creating this wonderful table in the first place, and for graciously allowing us to build on his work and share this update. We truly appreciate it! Credits: @teisen extensive visual improvements, including playfield and insert color adjustments, plastics, metalwork and reflections, lighting, shadows, playfield holes, materials, environment, ramps, and the addition of a new backbar. @burger added nFozzy physics and Fleep sound, a playfield mesh, and best effort at matching gameplay to real table. @dacstyle for the beautify hybrid VR cabinet and room! @studly_do_right for testing, identifying and resolving issues @kellyf for testing- 8 comments
- 9 reviews
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Version 1.0.3
8106 downloads
In a world where rhythm meets reflex… and honor meets high score — only one hero has The Glow! Step into “The Last Dragon” Pinball, an electrifying fusion of martial-arts mastery and pinball adrenaline. Join Bruce Leroy Green on his quest to reach the Sublime Glow — battling through six action-packed modes, unleashing Sho’nuff Multiball, and facing the ultimate showdown with the Shogun of Harlem himself! Light the Tower, crush the drop targets, and feel the rhythm of combos, spinners, and playfield multipliers as you climb toward the final Wizard Mode — where dragons awaken and The Glow ignites the entire table. Will you master strength, balance, and intuition… or fall before Sho’nuff’s fury? The Last Dragon Pinball — You got the Glow? Prove it. Updated Features: -Modes randomize when hitting spinners. -Jackpots progressively increase as you collect them. -Magnasaves to see rules on backglass FEATURED F12 MENU OPTIONS High Score Reset: -Toggle On/Off. When On, press “0” at any time to reset all high scores. VR Room: -Choose between Minimal, Mega, or Off for your preferred immersive setup. Mode Progress Saves: -off by default, turn on to save your progress in modes Staged Flippers: -Off -With Magnasaves -Actual Staged Flipper Switches Rule Cards on Backglass: -Display all 4 Rule Cards directly on the backglass using magnasaves for quick reference. -Rules on playfeild Free Play: -Toggle On/Off for home or arcade play. Game Difficulty: -Adjust the overall challenge -Easy mode = 5-balls, + easier to collect kickbacks, easier mode 6 -Normal mode = 5-balls, regular difficulty to replenish kickbacks -Tournament mode = 3-balls, modes are no longer randomized, regular difficulty to replenish kickbacks, slightly harder mode 6 Credits Image & Full Rules: -View the Credits image and the complete Rules & Info section directly in the F12 Menu. Reflections: -Set to 0 by default Special Thanks: -Huge thanks to DGrimmReaper and DaRdog for post-VR tweaks and refinements. -A special shout-out to Otto Bus for extensive testing and feedback. -Massive appreciation to Paladin and Mrs Paladin for their superb reveal stream on Twitch! 🎥 Watch it here: https://www.youtube.com/watch?v=yB89mSEKaw4&t=3754s Support the Project If you enjoy The Last Dragon Pinball, please click Like, comment, and leave a review! Sho’Nuff!- 62 comments
- 41 reviews
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Version 1.1
2020 downloads
Thank you to jpsalas for creating this beautiful table and allowing this mod! This is a VPX version of Split Second, a classic widebody focused on precision and timing. Featuring multiple flippers and a layered playfield, it rewards controlled play and accurate shots—true to its name, every move matters in a split second. This mod was a joint effort between @studly_do_right and myself: I added nFozzy physics and Fleep sounds studly_do_right did the original VR implementation, visual tweaks, and sound polish @DGrimmReaper replaced VR cabinet and added VR backglass digits Special HUGE thanks to @outhere for verifying DOF functionality after the Fleep conversion. I just can't thank him enough for all his help on every table Enjoy! Note: This is a widebody table, so it shouldn’t fill your entire cabinet screen. Leave a few inches of black at the bottom (shrink vertically) and move the table upward toward the backglass. You won’t notice the empty space during gameplay—and the proportions will look much more natural. If you want the robot voice: Press F6 Check/Enable talking sound Click OK Press F3 -
Version 1.0.1
1676 downloads
Use F12 to switch between prototypes, even in the middle of a game! This table was created by @cyberpez as a scratch build in 2020. Cyberpez redrew the playfield, plastics, decals, and countless other assets that brought the project to life. Cyberpez also credited @Dazz, @dup3d, @gtxjoe, @Javier15, @DStruct, @Wildman, @toxie, @fuzzel, @Thalamus, @wrd1972, nFozzy, @Flupper, @Schlabber34, @DJRobX, @BrandonLaw, @Dark, @Benji, @iaakki, @Sixtoe, @arconovum, @arngrim, @bord, and @rothbauerw for their contributions. King Kong was an unreleased Data East prototype from the early 1990s that went through numerous changes during development. Several prototype versions are known to exist today, each offering a unique glimpse into how the game evolved before the project was ultimately canceled. New in this version: @burger Added Fleep mechanical and ball sounds Refreshed the table's nFozzy physics implementation Resolved some stuck ball issues Added prototype selection and LUT controls to the F12 menu Attempted to further match gameplay with real table @studly_do_right Helped test the various prototypes and contributed additional sound effects. Info: The table loads a random prototype by default, so you'll get a different version each time you open it. You can use the F12 menu to select a specific prototype if you find one you prefer. -
View File Tag-Team Pinball (Gottlieb 1985) Get ready for some Tag-Team action! A huge thank you to @roccodimarco for creating this table and so kindly making it available for others to modify. And to @bigus1, I’m totally blown away by the work you did to make this table look so stunningly beautiful. Thank you both! Credits for this release: @burger – Added nFozzy physics, Fleep sounds, VR cabinet/room/digits, playfield mesh, and gameplay adjustments to match the new physics. @Nesta78 – Helped streamlined the VR implementation by creating the VPX VR Injector tool that I made good use of! @studly_do_right – Identified and resolved numerous visual and sound issues. @hauntfreaks – Provided the backglass assets used for the VR backglass. Enjoy, and let the main event begin! Submitter burger Submitted 09/05/26 Category VPX - Pinball Tables VPX Standalone No
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Version 1.0.0
960 downloads
This beautiful table by @ARMYAVIATION is best enjoyed with frequent use of the Magna-Save feature. The outlanes beside the flippers can be temporarily covered using the Magna-Save buttons, preventing drains. The game can feel pretty brutal without them, but it's a lot of fun once you make magnas part of your strategy. Thanks to ArmyAviation for creating this table. Like all of his work, it's superbly built and a pleasure to play. And thanks to the others who previously contributed including @Wylte, @RajoJoey, and @DigitalJedi084 For this version, I made the following changes: Merged ArmyAviation's latest 1.4 updates into RajoJoey's VR version, which was based on v1.3 Tweaked the existing nFozzy physics, while attempting to preserve the flow accurately implemented by ArmyAviation Added Fleep sound effects Added cheat option for people who do not have Magna-Save buttons on cabinet Huge thanks to: Thanks to @studly_do_right for extensive playtesting, tracking down missing sounds, finding visual issues, and helping smooth the transition between desktop, cabinet, and VR modes. His attention to detail is indispensable to these projects Thanks to @r2z2for physics assistance Borrowed desktop digits and scripting from @jpsalas Black Belt table Info: Desktop users can view the VR rooms through the F12 menu LUT options are available in the F12 menu Added an F12 cheat option for players without Magna-Save buttons. When enabled, it automatically activates Magna-Save when appropriate and when allowed by the game's rules -
View File World Challenge Soccer (Gottlieb 1994) Game on with World Challenge Soccer! World Challenge Soccer is a 1994 Gottlieb System 3 pinball machine designed by Jon Norris, featuring three flippers, a soccer-themed playfield, and three-ball multiball. Only 1,470 machines were produced, making it a relatively uncommon Gottlieb title from the DMD era. A very special thanks to @fredobiwan for creating this wonderful table in the first place, and for graciously allowing us to build on his work and share this update. We truly appreciate it! Credits: @teisen extensive visual improvements, including playfield and insert color adjustments, plastics, metalwork and reflections, lighting, shadows, playfield holes, materials, environment, ramps, and the addition of a new backbar. @burger added nFozzy physics and Fleep sound, a playfield mesh, and best effort at matching gameplay to real table. @dacstyle for the beautify hybrid VR cabinet and room! @studly_do_right for testing, identifying and resolving issues @kellyf for testing Submitter burger Submitted 09/02/26 Category VPX - Pinball Tables VPX Standalone No
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Version 1.0.2
20510 downloads
Requirements: 10.8 64-bit, Updated PinupPopper Features: •VR room full and minimal •Scorbit (enable or disable in table script) •Nfozzy Physics •Fleep Sounds •Full PupDMD •Full media pack •F12 Tweak Menu containing Many options: •Difficulty options, flipper size, outlane size and trust post on or off, etc •Number of balls per game •Rule cards you can turn on and off •VR Room Options •Many others -
Version 1.0.1
2737 downloads
Test your luck in Monte Carlo, Gottlieb's unique 1987 pinball machine inspired by the excitement of the casino floor. Thanks to @Rascal for creating this excellent recreation and allowing us to modify it. Also thanks to @Ahr1man, @Rawd, @Wildman, and @RajoJoey for their contributions to previous releases of the table. New in this release: @teisen: Overhauled the table's visuals with extensive updates to lighting, materials, plastics, inserts, ramps, shadows, targets, bumpers, reflections, and many other graphical details throughout the playfield. @burger: Added nFozzy physics and Fleep sounds, rebuilt the left ramp mechanism, implemented game-over bumper and slingshot protection, moved LUT controls to F12, added scripting for drop target shadows and kicker arm animations, and enhanced the roulette wheel animation. @studly_do_right: Smoke testing -
Version 10.7.2
1030 downloads
Here's another VR Conversion I want to share with you guys. This was created in collaboration with Rascal, who helped me a lot. If you don't know something yourself, Rascal knows it. 🤗 Why did I want to convert this particular table, simply because it's on my list and I really like it. I hope someone has as much fun with it and like it as I do, so I'm going to share it with you guys now. '********************* VR OPTIONS ************************************************** '*********************************************************************************** 'VR Logo - Set VRLogo = 0 to turn off VR Logo. VRLogo = 1 'VR Poster-Right - Set VRPosterR = 0 to turn off VR Poster-Right. VRPosterR = 1 'VR Poster-Left - Set VRPosterL = 0 to turn off VR Poster-Left. VRPosterL = 1 'VR table Glass - Set Glass = 0 to turn off VR playfield Glass. Glass = 1 'VR Playfield glass Scratches - Set to 0 if you want to turn them off. GlassScratch = 1 '*********************************************************************************** Update 11.08.2026 Joe Picasso recently updated his non-VR version to 1.3. This update includes the exact same changes that were made in that version which are: Fixed bug that made the table crash due to ball velocity and also fixed ramp sounds for the wire return ramps. All credits for this update goes to Burger! Thx Mate! You don't need B2S but i want to give Credits to HiRez00 because i used his Backglass and his realy good Quality Speaker/DMD Grill Texture. And without my friend Rascal, we would only have a standard grill. This is the Link to the BS2 and Grill i used: A big thanks to Joe Picasso for creating such a beautyfull table and give me Permission to convert it to VR. I also want to thank Rawd for his VR toys and Sixtoe for his great templates and Rascal for helping me with the Mesh and everything else and of course Studlygoorite for beta testing . -
Version 1.1.2
6194 downloads
South Park (Sega 1999) with nFozzy, Fleep, and a VR MEGA room added. All credit goes to the original author, who we were not able to get in touch with: @Knorr Thanks to Knorr for creating such an incredible table and putting so much work into it! I added nFozzy and Fleep special thanks to @studly_do_right for all the time and effort he put into helping with the visuals and sound. thanks @DaRdog81 for adding the VR Mega room! -
Version 1.1.2
3397 downloads
All credit goes to the original authors Dozer, Bigus1, TAB, Destruk, and Neo. Thanks for creating this excellent table! Torpedo Alley was produced by Data East in 1988. Take command of Torpedo Alley, a fast and chaotic naval battle where flashing beacons, rapid-fire shots, and explosive multiball action keep the pressure on from the first launch to the final drain. Credits for this version: I added nFozzy and Fleep, added VR backglass digits, fixed some layout issues and match gameplay to real table @studly_do_right improved lighting for better VR experience, other visual enhancements. Identified and resolved missing sound effects VR backglass assets by @hauntfreaks @DGrimmReaper added the VR cabinet and animated backglass, and other VR animations Note: if you want more flashing lights during the game, as F12 option has been added for this use Right Magnasave to select from the many different LUTs available -
Version 1.0.1
440 downloads
A Hybrid version of psiomicron's VR ROOM version, with nFozzy and Fleep added VPX Table by @32assassin VR by @psiomicron please see psiomicron's VR ROOM post of this table for installation/setup instructions, I won't copy them all here because you will need to go there anyway to download the original table for the patching system. How to start the game: (this is not intuitive in my opinion) Press start, then press an arrow key or move your joystick to start the video game portion first on the backglass. Guide Baby Pac-man down one of the two bottom red "escape" tunnels in you want to exit the video game and play the pinball portion. Once you have guided him down there, the ball should launch. Sometimes you need to press a flipper key to launch the ball. Once you lose the ball, press an arrow key or use your joystick again to start the Baby Pac-Man video game part again. You will need to move your DMD to the correct spot on your desktop or cabinet backglass. This is the hardest part of the installation. But you can do it! Follow all the instructions found at psiomicron's post when you go to download his file. -
View File Heavy Metal Meltdown (Bally 1987) Thanks to 32assassin, @Javier15, and Francisco666 for their work on the previous versions that served as the foundation for this update. Heavy Metal Meltdown is a 1987 Bally pinball machine designed by Dan Langlois, with artwork by Tony Ramunni and a production run of just 1,600 machines. Its rock-music theme features a five-ball multiball, a ball-lock ramp, and distinctive stereo-speaker toppers that fit its over-the-top heavy-metal presentation. Credits for this release: @teisen – Made extensive visual improvements throughout the table, including updated artwork, inserts, plastics, ramps, metalwork, lighting, flashers, bumpers, shadows, materials, and numerous playfield details. @burger – Added nFozzy physics and Fleep sounds, with gameplay tuning to match the real machine. Added bonus lights to the back wall, resolved several layout and gameplay issues, and improved lock-ball tracking and behavior. @DGrimmReaper – Added the VR cabinet and room, including animated cabinet buttons and VR digits, and converted the table into a full hybrid that automatically supports Desktop, Cabinet, and VR play. @studly_do_right – Extensive testing and valuable feedback throughout development to help refine gameplay and catch issues. @hauntfreaks – Provided the B2S assets used to bring the backglass artwork into the VR environment. @kellyf – Performed extensive testing and provided detailed feedback to help tune the table’s gameplay and behavior as closely as possible to the real machine. Note: An NVRAM file is included with the download. Using this version from Bally prevents ROM issues, so I suggest placing it in your VPinMAME NVRAM folder. Submitter burger Submitted 08/17/26 Category VPX - Pinball Tables VPX Standalone No
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View File Baby Pac-Man (Bally 1982)_Hybrid_nFozzy_Fleep.dif (Remix Patch) A Hybrid version of psiomicron's VR ROOM version, with nFozzy and Fleep added VPX Table by @32assassin VR by @psiomicron psiomicron please see psiomicron's VR ROOM post of this table for installation/setup instructions, I won't copy them all here because you will need to go there anyway to download the original table for the patching system. How to start the game: (this is not intuitive in my opinion) Press start, then press an arrow key or move your joystick to start the video game portion first on the backglass. Guide Baby Pac-man down one of the two bottom red "escape" tunnels in you want to exit the video game and play the pinball portion. Once you have guided him down there, the ball should launch. Sometimes you need to press a flipper key to launch the ball. Once you lose the ball, press an arrow key or use your joystick again to start the Baby Pac-Man video game part again. You will need to move your DMD to the correct spot on your desktop or cabinet backglass. This is the hardest part of the installation. But you can do it! Follow all the instructions found at psiomicron's post when you go to download his file. The pinball table plays slow because it has a low slope, but it really is that slow in real life based on the videos I have watched. This game will work on desktop/cabinet, or VR, but is best suited for VR people who have a joystick on their controls. Submitter burger Submitted 08/15/26 Category VPURemix - VPX Table Patches Modified by burger Original Table Version 1.05