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Showing results for tags 'nfozzy'.
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Version 1.4
4011 downloads
UPDATE: My first Vpin is now also my first homebrew machine! Check it out here.. My first Vpin table! Yee-haw!! An all original design, this table is an homage to the sooner state in the form of a modern EM table. Featuring nfozzy physics, fleep sounds, and a custom-themed VR room for those well equipped. The b2s is necessary for scorekeeping in VR, so make sure that is setup and working properly if that's how you like to play. Gameplay goal is simple--> Hit the ramps and the targets and feed the whale to spell out OKIES and release the multi-ball! NOTE: If the score rolls over 9999 an indicator star light will appear below the score! (up to 4 stars earnable) Special thanks to Apophis for his in-depth VPW tutorials and the whole VPW community for advice and testing, and a very extra special thanks to @hauntfreaks for his killer lighting design on the backglass! Don't forget to head on over and grab it! >>Grab the B2S backglass here!<< >>Wheel by DGrimmReaper<< -
Version 1.0.2
2261 downloads
Michael Jordan is back on the court in this smooth VPX release loaded with fast shots, big dunks, and pure 90s vibe. Thanks @Rascal for creating this fabulous table! I added nfozzy and fleep The credits below are from previous versions of this table, Sorry if I missed anybody. Let me know and I will add you. @Javier15,oooPLAYER1ooo, @francisco666, @bigus1, pinballfan6500, @toxie, @Thalamus, @32assassin, @Rawd, @Ahr1man -
Version 1.1
1260 downloads
Welcome to my first VPX table! As an avid player of Diablo 2 for the last 26 years, I knew as soon as I got the inkling to create my very own table... It had to be Diablo 2. About 3 months of feverish work went into crafting this and I think both Diablo 2 and Pinball fans alike are going to get a real thrill out of it. There are very helpful FULLY VOICED live tutorials IN GAME. You must hold both flippers during attract mode to access the tutorials and then you can navigate them via the flippers. StartGame button exits tutorials whenever and returns to attract. Additionally, there is an extensive and detailed rulesheet PDF for your reading pleasure. The table itself will tell you a lot about what's happening as well between lights, callouts and a deep DMD system, but the rulesheet can really ground you in the details. All 5 iconic Acts of Diablo 2 are here to be enjoyed with each boss, music and enemies... Plus something special for the fans in the Wizard Mode/Act 6. Like Diablo 2, this game is cutthroat, but you will be rewarded for your skill. 3 VR rooms: Mixed Reality, Minimal and a custom Mega Room I put together. **Mixed Reality uses Magenta 255, 0, 255. If you want to change it to White or something else, all you need to do is, in the editor, search "Sphere" in the layers panel, double click it, go to its properties and scroll down to Modulate Color. Click the color box and set to whatever you want. Then save. The artistic intention for day/night setting is about 12-13%. Check F12 for options/feature toggles. The table has the features VPX fans have come to expect: Nfozzy, Fleep, Flupper bumpers/flashers and a quality FlexDMD. BIG THANKS to the VPW team for their Resource table and YouTube series. This is over 13000 lines of code and a lot of interwoven systems with basically RPG math underneath and I am just one guy with a Claude Max plan, so while the game is bug free as far as *I* know it, you may run into things as you play. I do plan to support this project going forward and possibly add more content. I have ideas. I am having my firstborn this August, and this table is in a great spot as is, so it was time to release... Oh, and DIABLO 2 RELEASED on the 28th of June in 2000... So that's fun. Celebrate that by downloading my table. Extra special thanks to my boys @MekelburgJ and @Krobs for playtesting this for months with me and giving their feedback. They have been in this thing with me from early on. Also special thanks to @Burger for his expertise, advice and creating a B2S for you VPin folks (im all VR, sorry). The B2S is one photo, but in VR you can select from 4 backglass photos - 2 classic and 2 new. I hope people have a blast with this and get sucked into it's systems and presentation the way my buddies and I have. Please let me know what you think in the comments/reviews. Long live Diablo 2. ~ ChuckRibbits -
Version 1.0.1
1376 downloads
Use F12 to switch between prototypes, even in the middle of a game! This table was created by @cyberpez as a scratch build in 2020. Cyberpez redrew the playfield, plastics, decals, and countless other assets that brought the project to life. Cyberpez also credited @Dazz, @dup3d, @gtxjoe, @Javier15, @DStruct, @Wildman, @toxie, @fuzzel, @Thalamus, @wrd1972, nFozzy, @Flupper, @Schlabber34, @DJRobX, @BrandonLaw, @Dark, @Benji, @iaakki, @Sixtoe, @arconovum, @arngrim, @bord, and @rothbauerw for their contributions. King Kong was an unreleased Data East prototype from the early 1990s that went through numerous changes during development. Several prototype versions are known to exist today, each offering a unique glimpse into how the game evolved before the project was ultimately canceled. New in this version: @burger Added Fleep mechanical and ball sounds Refreshed the table's nFozzy physics implementation Resolved some stuck ball issues Added prototype selection and LUT controls to the F12 menu Attempted to further match gameplay with real table @studly_do_right Helped test the various prototypes and contributed additional sound effects. Info: The table loads a random prototype by default, so you'll get a different version each time you open it. You can use the F12 menu to select a specific prototype if you find one you prefer. -
Version 1.0.3
2776 downloads
Welcome to the Game of Dog. Dogs are the ultimate point scorers and Ralph is the ultimate dog. In Game of Dog, you play Ralphy boy, zipping and zooming through life with unstoppable exuberance, doing what dogs do with a mouthful of lip for the big tough doggo Spike. Ralphy boy is cheeky and he is quick to move to the next opportunity whether it's chasing sheep, cats or anything that moves. That’s right! Ralph is an absolute legend and I hope you feel the joy and freedom to be a dog for a small moment in time. For those who'd like to see your dog on the game apron there is a how to card in the rules and media download. Please pop a picture of your dog on the apron in the comments.Share a little bit about your dog . There are 4 downloads available depending on your setup including; *A combined VisualPinballX file for desktop, cabinet and virtual reality *Loaded Weopon's cabinet side blade mod for cabinet only * A backglass bundle which includes A 3 screen/2screen backglass and a 2 screen backglass with the bonometer are included in the backglass download and also can be found here https://vpuniverse.com/files/file/30978-game-of-dog-original-2026-2-3-screen-backglass-and-exclusive-2-screen-backglass/ *Rules and media No Rom is required. Desktop players please choose between the DesktopGameOfDog-Backglass1a, 1b, 1c & 1d images in the editor. Depending on your setup you may or may not see the active backglass and some prefer floorboards rather than parquetry . VR is detected automatically but ensure desktop mode is set in video graphics options. This now has a nice active backglass. The F12 menu includes game software requirements, Luts, 2 song set choices, volume settings & choice to show your dog picture on the apron Game of Dog was inspired by Martin McKenna, the boy who lived with dogs and sound and game concept and design was by good old Russ dog. Credit to the following people @jpsalas- Game framework and I used some objects from his games @burger- Physics, Fleep & help sought through a couple of issues @outhere -DOF @LoadedWeaponDid the nice little doggo bones on the flippers @DGrimmReaperEnabled active backglass for VR M.Carter -VR Room. This is cool Dr Beaglestein for allowing me to use his bonometer invention. @Gravy -detail checks and final polish Oqqsan- put me in the right direction to do an interactive backglass @bietekwiet- checked for analglyph and early testing The following people also provided feedback and checked to make sure the game wasn’t doing anything silly @lminimart, @studly_do_right , @Cliffy, @gramps Lights and stuff from the VPW example table Bord mesh tutorial was handy. This game is not for sale. -
Version 1.0.0
5280 downloads
Here is my second table i am releasing. I was going to just upgrade my original Alice table to include better physics and sounds but once I started digging into UnclePaulie's version of Elektra I figured I might just well make this a sequal to Wonderland and have Alice go Through the Looking Glass. This gave me the chance to use some different characters that are actually in the second book. This one has Alice going across a chess board. starting at the first square and ending at the 8th square where she finally, with the help of the white queen, becomes a queen herself. with help from the white knight and avoiding the black knight. coming across the Walrus & the Carpenter, Humpty Dumpty, Tweedle Dee and Tweedle Dumb, The Lion and the Unicorn and of course the scary Jabberwocky. I have added more songs along with most of the ones from the first table. I have also included 2 backglasses, one with scoring on the BG (2Screen) and one with scoring on DMD (3 Screen). There are 3 options for wheels, and a quick topper if you use need. Also have a couple of audio files for a front end. I would like to thank UnclePaulie for letting me use his table as a base and everyone that worked on it with him, Redbone, Tomate, iaakki, and the VPW team. And of course 32assassin and Fancisco666 for the og table. I also need to thank LoadedWeapon for testing and upgrading my images to give this that crisp look. This is from UnclePaulies Post to be sure you know who did what "This is a really fun table to play... as it was the first pinball machine that had three different levels to it. Included in this Version 2.0 is Hybrid VR/desktop/cabinet modes, new upscaled playfields, VPW physics, flipper tricks, dynamic shadows, Fleep sounds, Lampz, 3D inserts, new baked general illumination lighting, sling corrections, drop and stand-up targets, saucers, playfield meshes, various primitives, etc. Significant time was spent on researching online videos, to ensure accuracy of shots, ball drops, kickouts, and overall playability. I also created a desktop backglass with a cool lighting effect, as well as the VR backglass and other VR options. There are also some performance improvements, and I added a playfield mesh for the playfield, so there's a realistic bevel in the saucers. I would like to thank redbone for the graphics help, and Tomate for working the 4 ramps into blender with collision and textures. He also baked them in as well. And thank you to iaakki for baking in all the GI lighting and shadows. It looks so relistic!! And I would additional like to thank the VPW team for testing and feedback, especially Apophis, PinStratsDan, Sixtoe, BountyBob, TastyWasps, leojreimroc, and Bord. There are several options in the script. Including VR, ball brightness, and LUT lighting options. The LUT changes are done by holding cntl (or left mangasave) and then while holding, scroll through the options with the right magnasave. The Dip Switch settings are done in the script and are hardcoded. IF... you want to change them, there's a setting in the script to manually override that, and then use F6 during gameplay to bring up the Dip Switch setting. This is a hybrid table done in VPX 10.74, and I have code in here to automatically choose between VR, desktop, and cabinet. Additional VR options in the script include two VR environments, a VR clock, a topper, posters, and settings for dynamic shadows if you experience a performance hit." The Only difference besides artwork is I had to disable Lut so I could add controls for the music, right magasave to change song, left to turn off. Thank you to all and enjoy. -
Version 1.0.2
1647 downloads
Use the right Magna-Save to raise the center post and make the game even more exciting! Built from scratch by @mistermixer, with previous versions by @destruk and @Javier used as reference. Authors: @mistermixer, @bord, and @jpsalas. Released by Fireball II in June 1981, Fireball II is a solid-state Bally pinball machine designed by Gary Gayton and known for its three-ball multiball gameplay. It features three flippers, a captive ball, and the unique "Little Demon" post between the flippers that can be raised by the player to help save the ball. Credits for this release: @RusstyT – Added GI lighting, dramatically enhanced the playfield image and insert lights, and painstakingly replaced nearly every object on the table with higher-quality models and assets. His extensive visual overhaul completely transformed the look of the table, giving it a far more polished and modern appearance. @DGrimmReaper – Cabinet textures, animated VR backglass, center post animation fixes, various VR cabinet fixes, and desktop score displays. @studly_do_right – For helping improve the visuals and sound. @hauntfreaks – B2S backglass assets. @Gravy – worked with RusstyT to provide feedback and help improve visual aspects @burger – nFozzy and Fleep integration, desktop backdrop enhancements. Info: use Right Magna-Save to activate the flipper post (the "Little Demon") LUT options available in F12 Desktop users can see VR Cabinet and room by changing to vrtest=1 in the script -
Version 1.2
1656 downloads
Thank you to @mfuegemann, @kevinleedrum, and @Rascal for creating this awesome table. And thanks @bigus1 for allowing use your MOD with all its visual enhancements! The Krull pinball machine, released by Gottlieb in 1983, features a unique three-level playfield and System 80A electronics. With limited production and only around 10 prototypes, it remains a rare collector’s item. The widebody cabinet and alphanumeric display enhance the gameplay, offering a distinctive pinball experience. Krull Pinball Machine I added nFozzy physics and Fleep sounds and implemented VR thanks @teisen for major visual polish, lighting, materials, shadows, and overall atmosphere improvements thanks @Cliffy for improved the desktop mode look, added a lockbar and rails, fixed shading of window over the lower playfield thanks @hauntfreaks for the backglass assets in VR thanks @RajoJoey for the amazing VR cabinet assets @studly_do_right did a smoke test in VR Teisen and Cliffy put a lot of effort improving the look - The amount of little details and improvements they added really made the table look fantastic, and they’re both always a lot of fun to work with. Thanks guys! Note: This is a widebody table so keep that in mind when setting the POV on your cabinet, you may not want to fill the screen vertically Desktop users can try the F12 option "Desktop VR Test". Set that to on, then restart the table. Zoom out using Z offset (also in F12) to see the whole cabinet and backglass in the vr room on your desktop. You won't be able to look around but it's cool to see the whole cabinet with the table in it, imo- 34 comments
- 9 reviews
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- 124
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Version 1.0.0
779 downloads
Please enjoy Armyaviation's outstanding recreation of Gottlieb's 1982 Rocky. Thanks to @ARMYAVIATION for creating this table. As always, Armyaviation delivers a polished table that captures the spirit of the original machine. And thanks to the others who previously contributed including Randr who was also an original author, and @RajoJoey who implemented VR, nFozzy, LUTs, ballshadows, and a who lot more. For this version, I made the following changes: Tweaked the existing nFozzy physics implemented by RajoJoey Added Fleep sound effects Added F12 options Added Desktop mode digits Huge thanks to: Thanks to @studly_do_right for testing, fixing sounds, and improving some visuals to improve the VR experience Info: Desktop users can view the VR rooms through the F12 menu LUT options are available in the F12 menu -
Version 1.0.0
1434 downloads
Test your luck in Monte Carlo, Gottlieb's unique 1987 pinball machine inspired by the excitement of the casino floor. Thanks to @Rascal for creating this excellent recreation and allowing us to modify it. Also thanks to @Ahr1man, @Rawd, @Wildman, and @RajoJoey for their contributions to previous releases of the table. New in this release: @teisen: Overhauled the table's visuals with extensive updates to lighting, materials, plastics, inserts, ramps, shadows, targets, bumpers, reflections, and many other graphical details throughout the playfield. @burger: Added nFozzy physics and Fleep sounds, rebuilt the left ramp mechanism, implemented game-over bumper and slingshot protection, moved LUT controls to F12, added scripting for drop target shadows and kicker arm animations, and enhanced the roulette wheel animation. @studly_do_right: Smoke testing -
Version 1.0.1
1179 downloads
Thank you to mistermixer, Schlabber34, and RajoJoey for this incredible table and for allowing us to modify it! Cybernaut is a 1985 Bally pinball machine designed by Steve Ritchie, featuring a futuristic computer and robotics theme inspired by the emerging digital age. Fast shots, standup targets, drop targets, and electronic sound effects combine to create a game that reflects the excitement and mystery surrounding computers in the mid-1980s. People involved with this version: -I added nFozzy and Fleep physics and sounds, and converted the table into a hybrid version that supports desktop, cabinet, and VR -@studly_do_right made minor tweaks to a few lights and resolved missing sounds -@DGrimmReaper did some VR tweaks and changed the backglass animations updated with @hauntfreaks new b2s assets -@hauntfreaks new VR b2s assets Credits from previous versions: @RajoJoey for implementing VR support @mistermixer for creating the table @Schlabber34 for the 3D work @Sixtoe for the VR room and cabinet templates @Rawd for the analog clock from his toyroom (this was originally taken from Rascal VP9 clock table) Info There are two rooms: the minimal room and a sphere. You can easily switch rooms by pressing the magna save-buttons. There are 16 LUT-files in the table. So you can change the lighting. Hold the left magna save-button and click the right magna save-button to change the LUT-file. Desktop users can see the VR room if they change the value of vrtest from 0 to 1 in the script (line 193) -
Version 1.1
3351 downloads
South Park (Sega 1999) with nFozzy, Fleep, and a VR MEGA room added. All credit goes to the original author, who we were not able to get in touch with: @Knorr Thanks to Knorr for creating such an incredible table and putting so much work into it! I added nFozzy and Fleep special thanks to @studly_do_right for all the time and effort he put into helping with the visuals and sound. thanks @DaRdog81 for adding the VR Mega room! -
Version 1.0.0
825 downloads
This beautiful table by @ARMYAVIATION is best enjoyed with frequent use of the Magna-Save feature. The outlanes beside the flippers can be temporarily covered using the Magna-Save buttons, preventing drains. The game can feel pretty brutal without them, but it's a lot of fun once you make magnas part of your strategy. Thanks to ArmyAviation for creating this table. Like all of his work, it's superbly built and a pleasure to play. And thanks to the others who previously contributed including @Wylte, @RajoJoey, and @DigitalJedi084 For this version, I made the following changes: Merged ArmyAviation's latest 1.4 updates into RajoJoey's VR version, which was based on v1.3 Tweaked the existing nFozzy physics, while attempting to preserve the flow accurately implemented by ArmyAviation Added Fleep sound effects Added cheat option for people who do not have Magna-Save buttons on cabinet Huge thanks to: Thanks to @studly_do_right for extensive playtesting, tracking down missing sounds, finding visual issues, and helping smooth the transition between desktop, cabinet, and VR modes. His attention to detail is indispensable to these projects Thanks to @r2z2for physics assistance Borrowed desktop digits and scripting from @jpsalas Black Belt table Info: Desktop users can view the VR rooms through the F12 menu LUT options are available in the F12 menu Added an F12 cheat option for players without Magna-Save buttons. When enabled, it automatically activates Magna-Save when appropriate and when allowed by the game's rules -
View File South Park (Sega 1999) South Park (Sega 1999) with nFozzy, Fleep, and a VR MEGA room added. All credit goes to the original author, who we were not able to get in touch with: @Knorr Thanks to Knorr for creating such an incredible table and putting so much work into it! I added nFozzy and Fleep special thanks to @studly_do_right for all the time and effort he put into helping with the visuals and sound. thanks @DaRdog81 for adding the VR Mega room! Submitter burger Submitted 05/16/26 Category VPX - Pinball Tables VPX Standalone No
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View File Diablo 2 (Original 2026) Welcome to my first VPX table! As an avid player of Diablo 2 for the last 26 years, I knew as soon as I got the inkling to create my very own table... It had to be Diablo 2. About 3 months of feverish work went into crafting this and I think both Diablo 2 and Pinball fans alike are going to get a real thrill out of it. There are very helpful FULLY VOICED live tutorials IN GAME. You must hold both flippers during attract mode to access the tutorials and then you can navigate them via the flippers. StartGame button exits tutorials whenever and returns to attract. Additionally, there is an extensive and detailed rulesheet PDF for your reading pleasure. The table itself will tell you a lot about what's happening as well between lights, callouts and a deep DMD system, but the rulesheet can really ground you in the details. All 5 iconic Acts of Diablo 2 are here to be enjoyed with each boss, music and enemies... Plus something special for the fans in the Wizard Mode/Act 6. Like Diablo 2, this game is cutthroat, but you will be rewarded for your skill. 3 VR rooms: Mixed Reality, Minimal and a custom Mega Room I put together. **Mixed Reality uses Magenta 255, 0, 255. If you want to change it to White or something else, all you need to do is, in the editor, search "Sphere" in the layers panel, double click it, go to its properties and scroll down to Modulate Color. Click the color box and set to whatever you want. Then save. The artistic intention for day/night setting is about 12-13%. Check F12 for options/feature toggles. The table has the features VPX fans have come to expect: Nfozzy, Fleep, Flupper bumpers/flashers and a quality FlexDMD. BIG THANKS to the VPW team for their Resource table and YouTube series. This is over 13000 lines of code and a lot of interwoven systems with basically RPG math underneath and I am just one guy with a Claude Max plan, so while the game is bug free as far as *I* know it, you may run into things as you play. I do plan to support this project going forward and possibly add more content. I have ideas. I am having my firstborn this August, and this table is in a great spot as is, so it was time to release... Oh, and DIABLO 2 RELEASED on the 28th of June in 2000... So that's fun. Celebrate that by downloading my table. Extra special thanks to my boys @MekelburgJ and @Krobs for playtesting this for months with me and giving their feedback. They have been in this thing with me from early on. Also special thanks to @Burger for his expertise, advice and creating a B2S for you VPin folks (im all VR, sorry). The B2S is one photo, but in VR you can select from 4 backglass photos - 2 classic and 2 new. I hope people have a blast with this and get sucked into it's systems and presentation the way my buddies and I have. Please let me know what you think in the comments/reviews. Long live Diablo 2. ~ ChuckRibbits Submitter ChuckRibbits Submitted 06/27/26 Category VPX - Pinball Tables VPX Standalone No
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Version 1.1.1
2159 downloads
All credit goes to the original authors Dozer, Bigus1, TAB, Destruk, and Neo. Thanks for creating this excellent table! Torpedo Alley was produced by Data East in 1988. Take command of Torpedo Alley, a fast and chaotic naval battle where flashing beacons, rapid-fire shots, and explosive multiball action keep the pressure on from the first launch to the final drain. Credits for this version: I added nFozzy and Fleep, added VR backglass digits, fixed some layout issues and match gameplay to real table @studly_do_right improved lighting for better VR experience, other visual enhancements. Identified and resolved missing sound effects VR backglass assets by @hauntfreaks @DGrimmReaper added the VR cabinet and animated backglass, and other VR animations Note: if you want more flashing lights during the game, as F12 option has been added for this use Right Magnasave to select from the many different LUTs available -
View File Blade Runner 2049 (2021)(VR ROOM ) I want to share a VR Room Conversion of Blade Runner 2049 with you today. I converted this table for VR because it is a Beauty from "wpilot" and should not be missing in any VR collection. I hope someone has as much fun with it and like it as I do, so I'm going to share it with you guys now. I had to adjust a few little things, prettify and hide them, but the table works quite well now in VR. Edit 10/03/2024: New Version Blade Runner 2049 (2021) FULLDMD PUP Edition.zip Attention: If the Ball is too bright open in VPX->Preferences->Video/Graphics Options and activate under Ball Rendering "disable Lighting" then click on the left "Specific table overrides" and save. For all of you with VPMFlips Error open Script and look at Line 79 "Const UseSolenoids = 2" turn it to 1 and try again. Thanks to Panasony, one of our Community Members from "VR Pinball Group." (https://discord.gg/dKSP9eTPt7) we can present you a better looking Full DMD now. Hopefully this is the last update at least for now. You should definitely use the linked pup pack (and leave a like) so that the new FuLL DMD works properly. Then copy the pup files from my .zip file into your pup folder (make a backup). Sorry guys for the inconvenience but the Full DMD update is worth it, I didn't want to withhold it from you. '********************* VR OPTIONS ************************************************** '*********************************************************************************** 'VR PuP/Backglass - Switch the VRBackglass with your right MagnaSafe !BEFORE! you start a Game! 'If you want to use the Pup-Pack hit 3 times the right MagnaSafe Button to switch to PuP Backglass! 'LUT Change - Switch the LuT Options with your left MagnSafe! 'VR Logo - Set VRLogo = 0 to turn off VR Logo. VRLogo = 1 'VR Poster-Right - Set VRPosterR = 0 to turn off VR Poster-Right. VRPosterR = 1 'VR Poster-Left - Set VRPosterL = 0 to turn off VR Poster-Left. VRPosterL = 1 'VR table Glass - Set Glass = 0 to turn off VR playfield Glass. Glass = 1 'VR Playfield glass Scratches - Set to 0 if you want to turn them off. GlassScratch = 1 '*********************************************************************************** If you want to use the Pup Pack follow this Link! A big thanks to wpilot for creating such a beautyfull table and Rajo Joey for the LUT Template and more importantly the elimination of the annoying Flex DMD error and the possibility to change the backglass via Magnasave button and some other fixes. I also want to thank Rawd for his VR toys and Sixtoe for his great templates and of course Studlygoorite and Solters for beta testing . And not to forget JP Salas for making the Original 'Pokemon Pinball' Table. Link to the original Blade Runner Table: https://www.vpforums.org/index.php?app=downloads&showfile=14820&st=50#commentsStart Submitter Ahr1man Submitted 12/07/22 Category VR - Virtual Reality Pinball Modified by Ahr1man/Panasony
- 3 replies
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- vpx blade runner 2049
- vr room
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Version 1.0.0
633 downloads
This file is based off of Ext2k's version, which was built from mfuegemann table (based on table created by TAB), and is also uses hmueck vr conversion too! Other previous contributors are Akiles, Dark, and GTXJoe. Thank you all for your hard work creating this fantastic table! Originally released by Sonic, this rare Star Wars pinball table delivers fast shooting, simple rules, and classic early solid-state charm. With its unique layout and unmistakable theme, it stands as one of the more unusual licensed tables of its era. Credits for this version: I added nFozzy and Fleep, and VR digits @r2z2 helped with improving the feel of the physics @studly_do_right identified and resolved missing sound effects and helped resolve playability issues Be sure to check out the F12 options added by @Ext2k, including music and ambiance sounds! -
View File Fireball II (Bally 1981) Fast, furious, and completely out of control. Built from scratch by @mistermixer, with previous versions by @destruk and @Javier used as reference. Authors: @mistermixer, @bord, and @jpsalas. Released by Fireball II in June 1981, Fireball II is a solid-state Bally pinball machine designed by Gary Gayton and known for its three-ball multiball gameplay. It features three flippers, a captive ball, and the unique "Little Demon" post between the flippers that can be raised by the player to help save the ball. Credits for this release: @RusstyT – Added GI lighting, dramatically enhanced the playfield image and insert lights, and painstakingly replaced nearly every object on the table with higher-quality models and assets. His extensive visual overhaul completely transformed the look of the table, giving it a far more polished and modern appearance. @DGrimmReaper – Cabinet textures, animated VR backglass, center post animation fixes, various VR cabinet fixes, and desktop score displays. @studly_do_right – For helping improve the visuals and sound. @hauntfreaks – B2S backglass assets. @Gravy – worked with RusstyT to provide feedback and help improve visual aspects @burger – nFozzy and Fleep integration, desktop backdrop enhancements. Info: use Right Magna-Save to activate the flipper post (the "Little Demon") LUT options available in F12 Desktop users can see VR Cabinet and room by changing to vrtest=1 in the script Submitter burger Submitted 06/24/26 Category VPX - Pinball Tables VPX Standalone No
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Version 2.0.1
916 downloads
The weather is warm and the surf is up, dudes and dudettes! Grab your board and hit the beach! EM Underdogs brings you a completely rebuilt Surf Champ from Gottlieb in 1976 with desktop, full screen and VR, making it a hybrid. We started with @teisen 2023 mod of Losermans 2018 version, tore it down and completely rebuilt just about everything. @Silversurfer completely redrew the playfield and plastics in vectors @burger checked us out on our fleep sounds and nfozzy physics, fine tuning to perfection. @DGrimmReaper made the VR happen and added the @mcarter78 beachfront boardwalk VR room! @Cliffy and @teisen did all the scaling, lighting, inserts, bumpers, all the detail stuff that this absolutely gorgeous table deserves Full changelog shown in the F12 menu. This table has a few play options available by holding the left flipper a few seconds before starting a game. There is also a preview of the VR room for desktop users by simply changing line 42. Desktop users also have a separate backdrop available if using a directb2s by changing it in image manager EM Underdogs hopes you enjoy playing this summertime beauty as much as we do!- 13 comments
- 15 reviews
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- 107
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- em
- surf champ
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Version 1.0.1
679 downloads
Please enjoy this update to Goldchicco's masterful retheme of Gottlieb's Devil's Dare. Original authors: by @Goldchicco, @2borG, Andrei Miraklov, @chucky87, Hawkeyz88, @iDigStuff, @Pinballfan2018, BuffaloPinBro, @Shaggysrsg Imagine being hired to work overnight cleaning a Chuck E. Cheese, only to discover the animatronics come to life and try to kill you. That's Willy's Wonderland. A retheme can only go so far, but this one goes far beyond that. The creativity and attention to detail throughout the table are incredible, and I was especially impressed by how elements of the original Devil's Dare were adapted to fit the Willy's Wonderland theme. A huge thank you to Goldchicco for allowing this release. Fans of the movie will feel right at home, while all pinball fans will enjoy a genuinely fun table. Updates I made in this version: Updated physics and filled in missing tables sounds worked to further match the gameplay to Devil's Dare fixed issue where balls gets stuck behind upper flipper corrected the position of switches that were reversed incorporated DOF script updates from @outhere Info: Place the mp3 files inside Music\Willy folder mp3s link here: https://drive.google.com/drive/folders/1w4PqwUvYISJG1PIN4MU9k3zJnjPEvkcF?usp=sharing ** WARNING ** this table use the Magnasave buttons: Left magnasave: activate the kickback (when enabled) Right magnasave: change music track use line 52 to enable VR, change to VrUser = 1 -
Version 1.1
1466 downloads
All credit goes to the original author 32Assassin. Also to Bigus1 for his mod, and to hmueck for his mod to add the VR cabinet and room. Spy Hunter blends fast flow, controlled chaos, and a surprisingly smooth shooting layout into one of Bally’s most memorable early ’80s tables. Between the upper playfield, hidden ball lock, and constant mission-style callouts, it keeps you engaged without relying on gimmicks. Credits for this version: I added nFozzy and Fleep, fixed some layout issues and match gameplay to real table @r2z2helped with improving the feel of the physics @studly_do_right improved lighting for better VR experience, other visual enhancements, and identified and resolved missing sound effects @DGrimmReaper added VR backglass digits so VR no longer requires B2S for this table. Adjusted GI lights for VR. Make kicker visible in VR. There is an optional cheat rubber for the left outlane, configurable in the F12 menu. That left outlane is brutal, so this can help a little. This same rubber mod is also used on the real table. thanks @kellyf for the idea -
View File King Kong Prototype (Data East 1990) Use F12 to switch between prototypes, even in the middle of a game! This table was created by @cyberpez as a scratch build in 2020. Cyberpez redrew the playfield, plastics, decals, and countless other assets that brought the project to life. Cyberpez also credited @Dazz, @dup3d, @gtxjoe, @Javier15, @DStruct, @Wildman, @toxie, @fuzzel, @Thalamus, @wrd1972, nFozzy, @Flupper, @Schlabber34, @DJRobX, @BrandonLaw, @Dark, @Benji, @iaakki, @Sixtoe, @arconovum, @arngrim, @bord, and @rothbauerw for their contributions. King Kong was an unreleased Data East prototype from the early 1990s that went through numerous changes during development. Several prototype versions are known to exist today, each offering a unique glimpse into how the game evolved before the project was ultimately canceled. New in this version: @burger Added Fleep mechanical and ball sounds Refreshed the table's nFozzy physics implementation Resolved some stuck ball issues Added prototype selection and LUT controls to the F12 menu Attempted to further match gameplay with real table @studly_do_right Helped test the various prototypes and contributed additional sound effects. Info: The table loads a random prototype by default, so you'll get a different version each time you open it. You can use the F12 menu to select a specific prototype if you find one you prefer. Submitter burger Submitted 06/19/26 Category VPX - Pinball Tables VPX Standalone No
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View File Monte Carlo (Premier 1987) Physics Sound Hybrid MOD Test your luck in Monte Carlo, Gottlieb's unique 1987 pinball machine inspired by the excitement of the casino floor. Thanks to @Rascal for creating this excellent recreation and allowing us to modify it. Also thanks to @Ahr1man, @Rawd, @Wildman, and @RajoJoey for their contributions to previous releases of the table. New in this release: @teisen: Overhauled the table's visuals with extensive updates to lighting, materials, plastics, inserts, ramps, shadows, targets, bumpers, reflections, and many other graphical details throughout the playfield. @burger: Added nFozzy physics and Fleep sounds, rebuilt the left ramp mechanism, implemented game-over bumper and slingshot protection, moved LUT controls to F12, added scripting for drop target shadows and kicker arm animations, and enhanced the roulette wheel animation. @studly_do_right: Smoke testing Submitter burger Submitted 06/16/26 Category VPX - Pinball Tables VPX Standalone No