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  1. Version 1.0.0

    76 downloads

    You can run, you can hide, but you can't escape the THUNDER! Originally created for VP9 by @mfuegemann, this table was converted to VPX by @Rascal, who also added VR support and made it a hybrid table with automatic mode detection. Additional contributors to previous versions include @Ahr1man, @Rawd, @gigalula, and @tamoore. A big thank you to everyone involved in creating, improving, and sharing this table, and for allowing others to continue building upon your work! New in this version: Added nFozzy physics Added Fleep sound Added a playfield mesh and subway Moved LUT selection to the E12 menu Attempted to enhance the look of a few things
  2. View File Operation Thunder (Gottlieb 1992) You can run, you can hide, but you can't escape the THUNDER! Originally created for VP9 by @mfuegemann, this table was converted to VPX by @Rascal, who also added VR support and made it a hybrid table with automatic mode detection. Additional contributors to previous versions include @Ahr1man, @Rawd, @gigalula, and @tamoore. A big thank you to everyone involved in creating, improving, and sharing this table, and for allowing others to continue building upon your work! New in this version: Added nFozzy physics Added Fleep sound Added a playfield mesh and subway Moved LUT selection to the E12 menu Attempted to enhance the look of a few things Submitter burger Submitted 10/07/26 Category VPX - Pinball Tables VPX Standalone No  
  3. Version 1.0.1

    1626 downloads

    Thanks to @Goldchicco for creating this table and allowing this update @studly_do_right resolved some visual annoyances in VR @burger nFozzy physics, Fleep sound, extensive gameplay matching to the real table. Added some primitives and animations. Added VR and VR digits, animated VR buttons . Improved look or Roulette wheel and animations @teisen made various visual and lighting adjustments (description of adjustments in the table info) @Wildman backglass assets used for VR backglass Description of Goldchicco VPX table by: Goldchicco 3D Wheel model by Andrei Miraklov Wheel code by iaakki base VPX table released by: hmuek Special Thanks to : hmuek for let me use his VPX table as base for this release. 32assassin for always be there. Andrei Miraklov for the 3D toy of the wheel and his AMAZING talent. iaakki for the wheel code. Batch for the backdrop image for Desktop users. Movieguru for working on the images
  4. Version 10.7.2

    1078 downloads

    Here's another VR Conversion I want to share with you guys. This was created in collaboration with Rascal, who helped me a lot. If you don't know something yourself, Rascal knows it. 🤗 Why did I want to convert this particular table, simply because it's on my list and I really like it. I hope someone has as much fun with it and like it as I do, so I'm going to share it with you guys now. '********************* VR OPTIONS ************************************************** '*********************************************************************************** 'VR Logo - Set VRLogo = 0 to turn off VR Logo. VRLogo = 1 'VR Poster-Right - Set VRPosterR = 0 to turn off VR Poster-Right. VRPosterR = 1 'VR Poster-Left - Set VRPosterL = 0 to turn off VR Poster-Left. VRPosterL = 1 'VR table Glass - Set Glass = 0 to turn off VR playfield Glass. Glass = 1 'VR Playfield glass Scratches - Set to 0 if you want to turn them off. GlassScratch = 1 '*********************************************************************************** Update 11.08.2026 Joe Picasso recently updated his non-VR version to 1.3. This update includes the exact same changes that were made in that version which are: Fixed bug that made the table crash due to ball velocity and also fixed ramp sounds for the wire return ramps. All credits for this update goes to Burger! Thx Mate! You don't need B2S but i want to give Credits to HiRez00 because i used his Backglass and his realy good Quality Speaker/DMD Grill Texture. And without my friend Rascal, we would only have a standard grill. This is the Link to the BS2 and Grill i used: A big thanks to Joe Picasso for creating such a beautyfull table and give me Permission to convert it to VR. I also want to thank Rawd for his VR toys and Sixtoe for his great templates and Rascal for helping me with the Mesh and everything else and of course Studlygoorite for beta testing .
  5. Version 1.2

    4150 downloads

    With each passing moment, you make yourself MORE addicted to pinball Credits for this version: I added nFozzy and Fleep @DaRdog81 created this insanely amazing VR Room! @r2z2helped with improving the feel of the physics Enjoy! from a certain point of view
  6. Version 1.0.0

    1087 downloads

    Game on with World Challenge Soccer! World Challenge Soccer is a 1994 Gottlieb System 3 pinball machine designed by Jon Norris, featuring three flippers, a soccer-themed playfield, and three-ball multiball. Only 1,470 machines were produced, making it a relatively uncommon Gottlieb title from the DMD era. A very special thanks to @fredobiwan for creating this wonderful table in the first place, and for graciously allowing us to build on his work and share this update. We truly appreciate it! Credits: @teisen extensive visual improvements, including playfield and insert color adjustments, plastics, metalwork and reflections, lighting, shadows, playfield holes, materials, environment, ramps, and the addition of a new backbar. @burger added nFozzy physics and Fleep sound, a playfield mesh, and best effort at matching gameplay to real table. @dacstyle for the beautify hybrid VR cabinet and room! @studly_do_right for testing, identifying and resolving issues @kellyf for testing
  7. Version 1.0.1

    4178 downloads

    Voici une nouvelle création intégrale dont l’implantation et le gameplay sont inspirés de la version « Shooting The Rapids Deluxe » de Zaccaria Pinball pour ceux qui connaissent. J’ai conservé la majorité des règles de la version Zaccaria (environ 90%) et j’ai ajouté/modifié/amélioré quelques-unes comme l’ajout de SkillShot, changer le départ de la bille partant du plunger, etc… Bien sûr, tout le design et les sons sont complétement différents pour cette version VPX. J’espère que vous prendrez du plaisir avec les nombreux combos possibles et les différents modes de jeux dans cette ambiance Amérindienne. Table requise : - Pour VPX 64 bit version 10.8.0 (or +) - Besoin de Pinup: Version 1.5.2 (or +) - DOF à jour Table includes : - Nfozzy Fleep physics et sounds - DOF basic et quelques effets MX - PupDmd (Configuré pour 2 écrans uniquement désolé, je vous laisse le soins d’ajouté vous-même des supports pour vos autres écrans) mais l’UltraDmd peux être activé - Changement des 9 musiques avec Magna-Save droite et gauche pendant la partie (Pour ceux qui souhaitent modifier les musiques de la table, attention le script est programmé pour les durées actuelles de chacune d’entre-elles) - VR Room mode Cabinet/Mini/Méga (Table Hybride) - Nombreuses options F12 pour la personnalisation des sons, du visuel et un mode difficulté supérieur (Pin central enlevé + Lumières RIVER qui change d’emplacement avec les Flips) Media includes : PupDmd / Roues / Loading / Fiche de règle / FullDmd png Gameplay : - 1 à 4 joueurs / 3 à 5 billes - Objectifs/Régles directement visible sur le PupDmd - 5 missions chronométrées (Arrow/Axe/Bear/Hawk/Wolf) - (Pour info le fait de toucher un Bumper fait changer la mission en attente) - 3 mini-games sur le plateau supérieur (Sun/Wind/Moon) - 1 mini-game sur le plateau principal (Echo of the Totem) - 3 SkillShot (Add 1 ball / Active KickBack / Start Mission ready) - 1 Indian multiball - 1 Add ball (en plus du SkillShot) avec le Pin tournant du plateau supérieur - Bonus de fin de bille multiplié 2/4/6/8/10 (Target BOW) - 2 Bonus en cours de partie sur le plateau supérieur (Net Bonus et Water Combo) - 3 Bonus temporaires/chronométrés sur le plateau principal : - Tomahawk Spin (women) = Le spinner droite Active un bonus sur le sling droit - Tomahawk Spin (men) = Le spinner gauche Active un bonus sur le sling gauche - Spirits Rapids = Augmente la valeur des Bumpers - Combo Simple/Double/triple/SuperCombo - Jackpot Simple/Double/triple/SuperJackpot - Autre : Réactive Balle Save ou bonus « RETURN » si déjà actif / Active KickBack « CANOE » Merci à @Burger pour l’amélioration des sons de table, @Gman pour certain sons, @Dicentim pour test et avis, puis à l’ensemble de la Team SuperTilted pour tout les projets en cours et à venir que nous partageons au quotidien. Bon jeux à tous !!! ------------------------------------------------------------------------------------------------------------ Here is a brand-new original creation; its layout and gameplay are inspired by the "Shooting The Rapids Deluxe" version from Zaccaria Pinball, for those familiar with it. I have retained the majority of the Zaccaria version's rules (about 90%) while adding, modifying, or improving a few elements—such as introducing a Skill Shot and changing the ball launch from the plunger. Naturally, the design and soundscape are completely different for this VPX version. I hope you enjoy the many possible combos and the various game modes set against this Native American backdrop. Table requirements : - VPX 64-bit version 10.8.0 (or later) - Pinup version 1.5.2 (or later) - DoF: needs updating Table features : - Nfozzy/Fleep physics and sounds - Basic DOF and some MX effects - PupDMD (Configured for 2 screens only sorry, I’ll leave it to you to add mounts for your other screens yourself) but UltraDMD can also be enabled. - Switch between 9 music tracks during gameplay using the left and right Magna-Save buttons (Note: If you wish to change the music tracks, the script is programmed based on the current duration of each track) - VR Room Cabinet/Mini/Mega modes (Hybrid table) - Menu F12 options for customizing sound and visuals, plus a higher difficulty mode (center post removed + RIVER lights that change position with the flippers) Media included: PupDMD / Wheel art / Loading screen / Rules sheet / FullDmd png Gameplay: - 1 to 4 players / 3 to 5 balls - Objectives/Rules visible directly on the PupDMD - 5 timed missions (Arrow/Axe/Bear/Hawk/Wolf) - (FYI, hitting a bumper changes the pending mission.) - 3 mini-games on the upper playfield (Sun/Wind/Moon) - 1 mini-game on the main playfield (Echo of the Totem) - 3 Skill Shots (Add 1 ball / Activate Kickback / Ready Mission Start) - 1 Indian Multiball - 1 Add-a-Ball (in addition to the Skill Shot) via the upper playfield's spinning pin - End-of-ball bonus multiplier 2x/4x/6x/8x/10x (BOW targets) - 2 in-game bonuses on the upper playfield (Net Bonus and Water Combo) - 3 temporary/timed bonuses on the main playfield: - Tomahawk Spin (Women) = Right spinner activates a bonus on the right slingshot - Tomahawk Spin (Men) = Left spinner activates a bonus on the left slingshot - Spirits Rapids = Increases bumper values - Single/Double/Triple Combo / Super Combo - Single/Double/Triple Jackpot / Super Jackpot - Other: Reactivates Ball Save or "RETURN" bonus if already active / Activates "CANOE" Kickback Thanks to @Burger for improving the table sounds, @Gman for certain sounds, @Dicentim for testing and feedback, and the entire SuperTilted Team for all the current and future projects we share daily. Happy gaming, everyone!!!
  8. Version 1.0.0

    1198 downloads

    Thank you to @HSM and @jpsalasfor creating the VPX build of this table! And thanks @bigus1 for allowing us to mod your excellent mod Stern’s Flight 2000 pinball machine is a space-themed adventure for the true enthusiast. As the flyers put it, “Stern’s first talking pinball game is really taking off!”. One of the most interesting features of this game is the 3-ball multi ball. Each of the three balls has its own lift-off stages located on the upper left hand portion of the play field. Steppers, driven by solenoids, also move the balls in play along until kickers can kick the ball into the arch at the top. Changes in this version: I added nFozzy and Fleep @studly_do_rightimproved the look and sound, resolved issues, tested, and more @DGrimmReaper for the VR implementation @hauntfreaks for the new VR backglass/cabinet assets and link to new b2s! @Ext2k for the cabinet models @outhere for verifying DOF functionality following fleep conversion Enjoy! Note: This is a widebody table, so in my opinion it should not vertically fill the entire cabinet screen. If you want the robot voice: Press F6 Check/Enable talking sound Click OK Press F3 Desktop users can try the F12 option "Desktop VR Mode". Set that to on, then restart the table. Zoom out using Z offset (also in F12) to see the whole cabinet and backglass in the vr room on your desktop. You wont be able to look around but it's cool to see the whole cabinet with the table in it, imo
  9. Version 1.0.0

    385 downloads

    Svengoolie (Original 2026) “Svengoolie has been the premier horror show icon of Chicago, since multiple Emmy award winner Rich Koz became the hand-picked successor to the original Svengoolie back in the late '70s. He has appeared on a national basis on MeTV since April 2011 - and generations of viewers have become fans of the monstrous mirth and movies that this video vampire dispenses every week over the airwaves.” MeTV.com - Svengoolie This table was originally Itchigo's precoded table on Roguepinball.com. It was a working table with no graphics that was built to reskin so people could learn visual pinball. He originally designed it in 2012, so it started life as a vp 9.2 table. Downloaded over 500 times, this is the first finished release of it. Slackers! Backglass included in the zip along with a couple of wheels and the music folder to drop in your music directory as is. Thanks go out to the @Itchigo for providing the layout and vision for this table and for some unknown reason allowing me to run with it in any direction I chose! Thanks also for being so easy to work with and his many contributions to the hobby. What started out as just helping him with some artwork became a complete overhaul of the entire project including a couple tweaks to the initial layout. Didn’t know who Svengoolie was when I jumped in, but glad I did. Fun project. Thanks also go out to: @jpsalas – Living legend and classiest guy in the hobby. @burger – Tips and tech 24/7 tech support when implementing Nfozzy/Fleep. Da man! @studly_do_right – More unpaid Nfozzy/Fleep support and fixes and being Studly. @LoadedWeapon – Table lighting and for all he does as well. @Guycharrette – Testing, suggestions and unreasonable demand for flying chickens. Stop reading and go play some pinball.
  10. Version 1.0.3

    8213 downloads

    In a world where rhythm meets reflex… and honor meets high score — only one hero has The Glow! Step into “The Last Dragon” Pinball, an electrifying fusion of martial-arts mastery and pinball adrenaline. Join Bruce Leroy Green on his quest to reach the Sublime Glow — battling through six action-packed modes, unleashing Sho’nuff Multiball, and facing the ultimate showdown with the Shogun of Harlem himself! Light the Tower, crush the drop targets, and feel the rhythm of combos, spinners, and playfield multipliers as you climb toward the final Wizard Mode — where dragons awaken and The Glow ignites the entire table. Will you master strength, balance, and intuition… or fall before Sho’nuff’s fury? The Last Dragon Pinball — You got the Glow? Prove it. Updated Features: -Modes randomize when hitting spinners. -Jackpots progressively increase as you collect them. -Magnasaves to see rules on backglass FEATURED F12 MENU OPTIONS High Score Reset: -Toggle On/Off. When On, press “0” at any time to reset all high scores. VR Room: -Choose between Minimal, Mega, or Off for your preferred immersive setup. Mode Progress Saves: -off by default, turn on to save your progress in modes Staged Flippers: -Off -With Magnasaves -Actual Staged Flipper Switches Rule Cards on Backglass: -Display all 4 Rule Cards directly on the backglass using magnasaves for quick reference. -Rules on playfeild Free Play: -Toggle On/Off for home or arcade play. Game Difficulty: -Adjust the overall challenge -Easy mode = 5-balls, + easier to collect kickbacks, easier mode 6 -Normal mode = 5-balls, regular difficulty to replenish kickbacks -Tournament mode = 3-balls, modes are no longer randomized, regular difficulty to replenish kickbacks, slightly harder mode 6 Credits Image & Full Rules: -View the Credits image and the complete Rules & Info section directly in the F12 Menu. Reflections: -Set to 0 by default Special Thanks: -Huge thanks to DGrimmReaper and DaRdog for post-VR tweaks and refinements. -A special shout-out to Otto Bus for extensive testing and feedback. -Massive appreciation to Paladin and Mrs Paladin for their superb reveal stream on Twitch! 🎥 Watch it here: https://www.youtube.com/watch?v=yB89mSEKaw4&t=3754s Support the Project If you enjoy The Last Dragon Pinball, please click Like, comment, and leave a review! Sho’Nuff!
  11. Version 1.0.1

    1791 downloads

    Thanks to 32assassin, @Javier15, and Francisco666 for their work on the previous versions that served as the foundation for this update. Heavy Metal Meltdown is a 1987 Bally pinball machine designed by Dan Langlois, with artwork by Tony Ramunni and a production run of just 1,600 machines. Its rock-music theme features a five-ball multiball, a ball-lock ramp, and distinctive stereo-speaker toppers that fit its over-the-top heavy-metal presentation. Credits for this release: @teisen – Made extensive visual improvements throughout the table, including updated artwork, inserts, plastics, ramps, metalwork, lighting, flashers, bumpers, shadows, materials, and numerous playfield details. @burger – Added nFozzy physics and Fleep sounds, with gameplay tuning to match the real machine. Added bonus lights to the back wall, resolved several layout and gameplay issues, and improved lock-ball tracking and behavior. @DGrimmReaper – Added the VR cabinet and room, including animated cabinet buttons and VR digits, and converted the table into a full hybrid that automatically supports Desktop, Cabinet, and VR play. @studly_do_right – Extensive testing and valuable feedback throughout development to help refine gameplay and catch issues. @hauntfreaks – Provided the B2S assets used to bring the backglass artwork into the VR environment. @kellyf – Performed extensive testing and provided detailed feedback to help tune the table’s gameplay and behavior as closely as possible to the real machine. Note: An NVRAM file is included with the download. Using this version from Bally prevents ROM issues, so I suggest placing it in your VPinMAME NVRAM folder.
  12. Version 1.0.0

    786 downloads

    Take the field with Gottlieb’s Touchdown! A huge thank you to @balater for creating this table and so kindly making it available for others to modify. And to @bigus1 for the huge enhancements to the look of this table. Thank you both! Released in 1984, Touchdown is a classic Gottlieb System 80A table with a colorful football theme and straightforward old-school gameplay. It delivers the distinctive sights and sounds of Gottlieb pinball from the mid-1980s. Credits for this release: @burger – Added nFozzy physics, Fleep sounds, VR cabinet/room/digits/artwork, playfield mesh, and gameplay adjustments to match the new physics. @studly_do_right – Identified and resolved numerous visual and sound issues. @hauntfreaks – Provided the backglass assets used for the VR backglass.
  13. View File Svengoolie (Original 2026) Svengoolie (Original 2026) “Svengoolie has been the premier horror show icon of Chicago, since multiple Emmy award winner Rich Koz became the hand-picked successor to the original Svengoolie back in the late '70s. He has appeared on a national basis on MeTV since April 2011 - and generations of viewers have become fans of the monstrous mirth and movies that this video vampire dispenses every week over the airwaves.” MeTV.com - Svengoolie This table was originally Itchigo's precoded table on Roguepinball.com. It was a working table with no graphics that was built to reskin so people could learn visual pinball. He originally designed it in 2012, so it started life as a vp 9.2 table. Downloaded over 500 times, this is the first finished release of it. Slackers! Backglass included in the zip along with a couple of wheels and the music folder to drop in your music directory as is. Thanks go out to the @Itchigo for providing the layout and vision for this table and for some unknown reason allowing me to run with it in any direction I chose! Thanks also for being so easy to work with and his many contributions to the hobby. What started out as just helping him with some artwork became a complete overhaul of the entire project including a couple tweaks to the initial layout. Didn’t know who Svengoolie was when I jumped in, but glad I did. Fun project. Thanks also go out to: @JPSalas – Living legend and classiest guy in the hobby. @Burger – Tips and tech 24/7 tech support when implementing Nfozzy/Fleep. Da man! @Studly_Do_Right – More unpaid Nfozzy/Fleep support and fixes and being Studly. @LoadedWeapon – Table lighting and for all he does as well. @Guycharrette – Testing, suggestions and unreasonable demand for flying chickens. Stop reading and go play some pinball. Submitter Bluenmaize Submitted 09/23/26 Category VPX - Pinball Tables VPX Standalone No  
  14. Version FULLDMD PUP Edition

    3039 downloads

    I want to share a VR Room Conversion of Blade Runner 2049 with you today. I converted this table for VR because it is a Beauty from "wpilot" and should not be missing in any VR collection. I hope someone has as much fun with it and like it as I do, so I'm going to share it with you guys now. I had to adjust a few little things, prettify and hide them, but the table works quite well now in VR. Edit 10/03/2024: New Version Blade Runner 2049 (2021) FULLDMD PUP Edition.zip Attention: If the Ball is too bright open in VPX->Preferences->Video/Graphics Options and activate under Ball Rendering "disable Lighting" then click on the left "Specific table overrides" and save. For all of you with VPMFlips Error open Script and look at Line 79 "Const UseSolenoids = 2" turn it to 1 and try again. Thanks to Panasony, one of our Community Members from "VR Pinball Group." (https://discord.gg/dKSP9eTPt7) we can present you a better looking Full DMD now. Hopefully this is the last update at least for now. You should definitely use the linked pup pack (and leave a like) so that the new FuLL DMD works properly. Then copy the pup files from my .zip file into your pup folder (make a backup). Sorry guys for the inconvenience but the Full DMD update is worth it, I didn't want to withhold it from you. '********************* VR OPTIONS ************************************************** '*********************************************************************************** 'VR PuP/Backglass - Switch the VRBackglass with your right MagnaSafe !BEFORE! you start a Game! 'If you want to use the Pup-Pack hit 3 times the right MagnaSafe Button to switch to PuP Backglass! 'LUT Change - Switch the LuT Options with your left MagnSafe! 'VR Logo - Set VRLogo = 0 to turn off VR Logo. VRLogo = 1 'VR Poster-Right - Set VRPosterR = 0 to turn off VR Poster-Right. VRPosterR = 1 'VR Poster-Left - Set VRPosterL = 0 to turn off VR Poster-Left. VRPosterL = 1 'VR table Glass - Set Glass = 0 to turn off VR playfield Glass. Glass = 1 'VR Playfield glass Scratches - Set to 0 if you want to turn them off. GlassScratch = 1 '*********************************************************************************** If you want to use the Pup Pack follow this Link! A big thanks to wpilot for creating such a beautyfull table and Rajo Joey for the LUT Template and more importantly the elimination of the annoying Flex DMD error and the possibility to change the backglass via Magnasave button and some other fixes. I also want to thank Rawd for his VR toys and Sixtoe for his great templates and of course Studlygoorite and Solters for beta testing . And not to forget JP Salas for making the Original 'Pokemon Pinball' Table. And a big THANKS to Apophis for his nice tutorials! Link to the original Blade Runner Table: https://www.vpforums.org/index.php?app=downloads&showfile=14820&st=50#commentsStart
  15. Version v10.7 required

    1497 downloads

    I want to share my first VR Room Conversion with you today. Unfortunately, there hasn't been a VR port yet, at least none that I could find, so I had to make it myself. There are many good versions out there, but Drakkon's version was the only one that worked for me. I hope someone else has fun with it, so I'm sharing it with you now. 12/03/2024 added Original Cabinet Decals in separate .zip File Install Intructions in ReadMe.txt VR Options to change in Skript: '********************* VR OPTIONS ************************************************** '*********************************************************************************** 'VR Logo - Set VRLogo = 0 to turn off VR Logo. VRLogo = 1 'VR Poster-Right - Set VRPosterR = 0 to turn off VR Poster-Right. VRPosterR = 1 'VR Poster-Left - Set VRPosterL = 0 to turn off VR Poster-Left. VRPosterL = 1 'VR table Glass - Set Glass = 0 to turn off VR playfield Glass. Glass = 1 'VR Playfield glass Scratches - Set to 0 if you want to turn them off. GlassScratch = 1 You will need this B2S: Big shoutout to Wildman for his fabulous backglasses! I would also like to thank Rawd for their VR Toys and kiwi for the support. And a very warm greeting and a big thank you for Rajo Joey, who put me on the right path and supported me with advice and action. Also thanks to Studlygoorite for beta testing and of course drakkon for allowing me to take his artwork to the next dimension. I almost forgot the good Sixtoe, thanks for your great templates!
  16. Version 1.1.2

    6731 downloads

    South Park (Sega 1999) with nFozzy, Fleep, and a VR MEGA room added. All credit goes to the original author, who we were not able to get in touch with: @Knorr Thanks to Knorr for creating such an incredible table and putting so much work into it! I added nFozzy and Fleep special thanks to @studly_do_right for all the time and effort he put into helping with the visuals and sound. thanks @DaRdog81 for adding the VR Mega room!
  17. View File Millionaire (Williams 1987)_Hybrid Thanks to @Goldchicco for creating this table and allowing this update @studly_do_right resolved some visual annoyances in VR @burger nFozzy physics, Fleep sound, extensive gameplay matching to the real table. Added some primitives and animations. Added VR and VR digits, animated VR buttons . Improved look or Roulette wheel and animations @teisen made various visual and lighting adjustments (description of adjustments in the table info) @Wildman backglass assets used for VR backglass Description of Goldchicco VPX table by: Goldchicco 3D Wheel model by Andrei Miraklov Wheel code by iaakki base VPX table released by: hmuek Special Thanks to : hmuek for let me use his VPX table as base for this release. 32assassin for always be there. Andrei Miraklov for the 3D toy of the wheel and his AMAZING talent. iaakki for the wheel code. Batch for the backdrop image for Desktop users. Movieguru for working on the images Submitter teisen Submitted 09/21/26 Category VPX - Pinball Tables VPX Standalone No  
  18. Version 3.0

    2328 downloads

    TRON NEON 3.0 Important Info: requires Visual Pinball 10.8 RC3 or newer... older versions may not work ('Ball Glow' script error, etc) runs 100% fine without the PUP Pack; if you prefer not to use it. ensure cGameName is "panther7" if you want DOF to work. Credits and TRON Obituary... LTek - Lost no blink staring match with MCP and got Derezd, after doing creative/design, ball trails and other scripting, playfield graphics / lighting / prims, PUP Pack Oqqsan - mooned Sark so Sark made him fall during ring battle, after ball glow/trail scripting and general (and patient mentoring of LTek!) MerlinRTP - Ran into wall during light cycle race while reaching for a beer, after scripting and nFozzy additions Robby King Pin - drowned in digital ocean while staring at glowing aliens on the digital beach, after he did nFozzy and Fleep sounds Thank you to the VPW testing crew! FullDMDs... my basic light cycle movie clip FullDMD video or a much fancier custom made for Neon from @Fabouh (makes amazing FullDMD videos!) original Visual Pinball Panthera table by JPSalas 2017 v1 - based on Panthera (Gottlieb 1980), IPD No. 1745 / June, 1980 / 4 Players Tron Classic v1 reskin of Panthera by HiRez00, Xenoph, HauntFreaks, Borgdog Tron Classic Marcade v1 reskin and mods by WPilot (Mark Paulik) ---------------------------------------------------------------------------- 3 Balls Per Player Extra Ball - Turn on Light Sequence 1-2-3 (max one per game) Special - Turn on Light Sequence Yellow-Blue-Red-Green (max one per game) Replay - At Game Over, match last two numbers in score Fix Grid Glitch and show Large Recognizer - Hit all Recognizer Drop Targets Show Cycles - hit TRON and Cycle drop targets Outlane Gates mode Easy - Hit any combination of four TRON or Cycle drop targets (easy mode) Normal (default) - Hit four on a given side to close that sides gate Scoring Pop Bumpers - 1000 points Drop Targets - 500 points ; three of same color advances multiplier ; 5000 pts & add bonus when lit ----------------------------------------------------------------------------- *** NEON 3.0 Changelog *** 2024-05-19 // 3.0 // LTEK, Oqqsan, MerlinRTP, Robby King Pin - Ball Glow and Ball Trails to provide look/feel of the movie *thanks to Oqqssan for the help and guidance! - 390 Ball + Decal combinations: 30 Ball Images; 12 Ball Decals - 12 preset RGB Colors and user custom (user inputs any RGB) - Glow strength / intensity for ball and trails are user settable, including turned off. - User Settings for Ball Glow Strength, Trail Length and Trail Glow Strength are all separate and easy to use - completely customizable. - Animated BIT trust post : just like the movie, BIT it there to help keep you safe - Identity Disc shows/hides based on cycle trails show/hide (disc glows on/offset showing data downloads) - color switches between Red - Blue when you spin the Red and Blue MCP Spinners - Cycles and Cycle Tails show/hide based on drop target hits. - Blue and Orange Cycles/Trails will show or hide based on the corresponding sides gate being open (hidden) or closed (showing) - Outlane Gates modes : added outlane gates and different modes. - Normal (default) : treats Left/Right separately, hit all 4 targets per side to close corresponding gate. - Easy : hit total of 4 targets on either side, closes gates on both sides. - Recognizer "code bug" : Top Lane gate is open or closed at ball launch based on visibility of the small recognizer in the lane. - Greater than 50% visibility blocks lane entry at launch. This resets with each new ball launch. - adds a new level of play during launch where now the user chooses the ball path - Large Recognizer will fade in/out based on the number of Recognizer target hits: 0% -> 20% -> 40% -> 60% -> 100% - Hitting the Recognizer drops targets fixes the code bug, making the small recognizer start to appear in the correct place, and larger - Large Recognizer shows at start of each game, then fades out to become the small recognizer code bugin the top lane - When Recognizer is 100% showing, side outlane gates close, - PuP Pack : all new! - Over 130 videos and clips from the 1982 TRON classic! - most table actions have matching PuP Events - all events and clips aligned to specific table actions/events - not random! - Pulsing Abyss light for kicker hole on left side of playfield. - added Blue MCP spinner to right side of playfield. Table now has happy MCP (blue) and mad MCP (red) - Hit an MCP spinner to change the Identity Disc color Blue <-> Red (when disc is not hidden) - MCP Messages on Playfield for Player Changes, LUT selection, Ball Trail Glow selection, and Game Over (End of Line) - Several playfield tweaks to lighting, graphics, and visuals - nFozzy/Rauthbauerw Physics *thanks to Robby King Pin & MerlinRTP!
  19. Version 1.0.2

    20760 downloads

    Requirements: 10.8 64-bit, Updated PinupPopper Features: •VR room full and minimal •Scorbit (enable or disable in table script) •Nfozzy Physics •Fleep Sounds •Full PupDMD •Full media pack •F12 Tweak Menu containing Many options: •Difficulty options, flipper size, outlane size and trust post on or off, etc •Number of balls per game •Rule cards you can turn on and off •VR Room Options •Many others
  20. Version 1.0.4

    5850 downloads

    Welcome to the Game of Dog. Dogs are the ultimate point scorers and Ralph is the ultimate dog. In Game of Dog, you play Ralphy boy, zipping and zooming through life with unstoppable exuberance, doing what dogs do with a mouthful of lip for the big tough doggo Spike. Ralphy boy is cheeky and he is quick to move to the next opportunity whether it's chasing sheep, cats or anything that moves. That’s right! Ralph is an absolute legend and I hope you feel the joy and freedom to be a dog for a small moment in time. For those who'd like to see your dog on the game apron there is a how to card in the screenshots. Please pop a picture of your dog on the apron in the comments.Share a little bit about your dog . There are 4 downloads available depending on your setup including; *A combined VisualPinballX file for desktop, cabinet and virtual reality *Loaded Weopon's cabinet side blade mod for cabinet only * A backglass bundle which includes A 3 screen/2screen backglass and a 2 screen backglass with the bonometer are included in the backglass download and also can be found here https://vpuniverse.com/files/file/30978-game-of-dog-original-2026-2-3-screen-backglass-and-exclusive-2-screen-backglass/ *Rules and media No Rom is required. Desktop players please choose between the DesktopGameOfDog-Backglass1a, 1b, 1c & 1d images in the editor. Depending on your setup you may or may not see the active backglass and some prefer floorboards rather than parquetry . VR is detected automatically but ensure desktop mode is set in video graphics options. This now has a nice active backglass. The F12 menu includes game software requirements, Luts, 2 song set choices, volume settings & choice to show your dog picture on the apron Game of Dog was inspired by Martin McKenna, the boy who lived with dogs and sound and game concept and design was by good old Russ dog. Credit to the following people @jpsalas- Game framework and I used some objects from his games @burger- Physics, Fleep & help sought through a couple of issues @outhere -DOF @LoadedWeaponDid the nice little doggo bones on the flippers @DGrimmReaperEnabled active backglass for VR M.Carter -VR Room. This is cool Dr Beaglestein for allowing me to use his bonometer invention. @Gravy -detail checks and final polish Oqqsan- put me in the right direction to do an interactive backglass @bietekwiet- checked for analglyph and early testing The following people also provided feedback and checked to make sure the game wasn’t doing anything silly @lminimart, @studly_do_right , @Cliffy, @gramps Lights and stuff from the VPW example table Bord mesh tutorial was handy. This game is not for sale.
  21. Version 1.0.1

    1033 downloads

    Get ready for some Tag-Team action! A huge thank you to @roccodimarco for creating this table and so kindly making it available for others to modify. And to @bigus1, I’m totally blown away by the work you did to make this table look so stunningly beautiful. Thank you both! Credits for this release: @burger – Added nFozzy physics, Fleep sounds, VR cabinet/room/digits, playfield mesh, and gameplay adjustments to match the new physics. @Nesta78 – Helped streamlined the VR implementation by creating the VPX VR Injector tool that I made good use of! @studly_do_right – Identified and resolved numerous visual and sound issues. @hauntfreaks – Provided the backglass assets used for the VR backglass. Enjoy, and let the main event begin!
  22. Version 1.2

    2334 downloads

    Thank you to @allknowing2012 for creating this, and to @bigus1 for his extensive visual and layout improvements. And thanks to both for allowing the mod! Volcano is a pinball machine from September 1981, manufactured by D. Gottlieb & Co.. Volcano is a fast, chaotic pinball game where you shoot lit craters to send balls underground and build toward explosive multiball. When the volcano erupts, everything comes rushing back at you, so control and timing are everything. Thanks @RusstyT for extensive playfield graphics, lighting, and visual improvements throughout the table. Huge thanks to @kellyf who partnered up on this one! We tried our best to make this game play similar to the real table. It's not perfect, but we tried our best! Thanks very much also to @outhere for verifying the DOF solenoids are working properly, a behind the scenes hero Thanks @studly_do_right for testing Thanks @gnomulus for adding the VR cabinet and room Thanks @DGrimmReaper for adding VR digits Note: This table uses both Magnasave buttons! The left Magnasave controls the left outlane ball save — the light must be on, and you need to time it correctly The right Magnasave is used to aim the ball on launch (the right launch wall moves! look closely) and to freeze the crater lights for one second
  23. Version 1.0.0

    481 downloads

    Table by Thalamus and original team - VR support and a few other tweaks added. Must use the VPU Remix Patching system Patch .dif file included in the zip file After creating the new table file with the patcher, drop it into the tables folder and use vpx 10.8 This beautiful table was created by @Thalamus and @Mecha_Enron, with contributions from @Sixtoe, @apophis, @tomate, @iaakki , @bord, @niwak, and others. This mod includes the following changes: @DGrimmReaper added the VR room and cabinet. @burger nFozzy physics and updated the Fleep sound package. @studly_do_right enabled reflections and tweaked the table sounds. Special thanks to: @UnclePaulie for helping fix targets we accidentally broke. @outhere for DOF test @Dicentim for DOF test
  24. View File Touchdown (Gottlieb 1984) Take the field with Gottlieb’s Touchdown! A huge thank you to @balater for creating this table and so kindly making it available for others to modify. And to @bigus1 for the huge enhancements to the look of this table. Thank you both! Released in 1984, Touchdown is a classic Gottlieb System 80A table with a colorful football theme and straightforward old-school gameplay. It delivers the distinctive sights and sounds of Gottlieb pinball from the mid-1980s. Credits for this release: @burger – Added nFozzy physics, Fleep sounds, VR cabinet/room/digits/artwork, playfield mesh, and gameplay adjustments to match the new physics. @studly_do_right – Identified and resolved numerous visual and sound issues. @hauntfreaks – Provided the backglass assets used for the VR backglass. Submitter burger Submitted 09/13/26 Category VPX - Pinball Tables VPX Standalone No  
  25. Version 1.0.0

    1158 downloads

    Cybernaut challenges players to become a curvaceous cybernetic woman and her robotic companion in a battle to take out an Ion Generator in the face of its mechanical guardians. Fight your way across a feature-slim playfield by knocking down Guardian targets, spelling B-L-A-S-T for big points, shooting the tube, or attacking the Ion Generator targets. With only 900 units reportedly sold, this has become quite a rare and underappreciated machine; right up my alley. Cybernaut came out at a time when Bally was cutting costs with a lesser focus on resulting in a simpler rule set and more modest sound package. What really sells this machine is the aesthetic of player vs guardians in an attempt to blow up their Ion Generator for rewards. Don't let the simplicity fool you as this virtualized version plays fast and is quite the addicting score chaser. There are plenty of lighting options as well but I think the table really shines with the lights down low, ironically. The playfield is a redraw based on a scan by @DigitalJedi084. I also redrew each plastic based on images from various sources and auction listings. The physics-side was done by the wonderfully skilled and well-known @apophis with VR provided by the equally talented @DGrimmReaper. Special thanks alphabetically: apophis - physics/overall gameplay bthlonewolf - testing cyberpez - testing DGrimmReaper - All VR and light fix DigitalJedi084 - playfield scan PinStratsDan - testing studly_do_right - testing tomate - testing
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