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Found 25 results

  1. Version 2.05

    3,180 downloads

    I Added the VR conversions to Apollo 13 last year (2020), the version of the table that was modified was done by Balater (Thanks for the permission to mod!), originally done by Herweh, Fransisco666, and 32assassin. Over time several authors worked on the early versions of that table including, Thalamus, JP, DJRobX, Rothbauerw, Amgrim, ClarKent, Chucky87, agentEight6, and Bigus1. I also used the dark image from chucky87's backglass file and imported into the table for use in VR. That mod done in 2020 had several updates specifically for VR, and other light mods. Sixtoe assisted at that time as well. Also, Retro27 added a topper and a few other VR updates and I animated the backglass for VR as well. Since that time I added several more updates, including nFozzy and Roth physics and flippers, Fleep sounds, several physics updates to the table, slings, and bumpers. A few other modifications were done as well to the sounds, playfield, and other adjustments. Thanks to Bord for posting tutorial videos. Also thanks to the VPW team for their help and examples. I also added dynamic shadows done by Iakki, Apophis, and Wylte. The latest update, Version 2.0, includes so many fixes and updates. I've corrected the number of balls coming out of the rocket during multiball, as well as the rocket timing, and subway trough. The ramp behind the moon now works for the orbiter and moon gravity missions, the trap door for the 8-ball lock is animated, fixed the slings, and added holes under the sling movements. Also the left spinner lane didn't send the ball into the upper saucer. That is now corrected. I've also added 16 switchable LUTs. Then, several members from the VPW team jumped in and made this table so amazing. What a great group! Thank you all! oqqsan: Added Flupper dome lights and flashers. Also fixed the ball stuttering when the moon rotated with the ball. Tomate: created new ramps and textures (they look so real!) Also wire ramps, posts, gates, apron, missing materials in some screws, and other stuff. Skitso: redid the GI lighting, spot lights and inserts. Also warmed the LUT a bit. Sixtoe: Did some visual updates to the ball, moon, rocket, and plastic ramp Apophis: Updated the playfield image for alpha cutouts for Lampz inserts. Added Lampz code, and new inserts. Updated some flipper nudge physics. Corrected the triangularization dynamic shadow effects, removed the subway ball shadows, and lowered the number of dynamic sources. Sheltemke: Provided an updated translite image for the backglass. It's now included in the VR version, and Wildman created a new b2s file. Also, modified the text on the inserts to a text flasher to make it more readable. RIK, Fluffhead35, Lumi, and Wylte all tested and provided feedback. Wylte: Updated the ball shadow code to not turn on when in subways, and other optimizations. Also modified for better performance. Separated dynamic and ambient ball shadow options, and added lockbar key as plunger alternative. This table is a hybrid release, so it will work on desktop, cabinet, and VR. OPTIONS: Options can be selected in the script to change to desktop, cabinet, or VR mode. For VR mode, there's an option for two different room environments, and to add a clock on the wall. Also... VR users... the Dynamic Shadows performance issue has been corrected. However, if you still experience performance issues, you can turn off dynamic shadows or ambient shadows or both in the script. Anyway, I hope you enjoy! And thanks again to Balater, retro27, Sixtoe, oqqsan, tomate, skitso, apophis, sheltemke, RIK, Fluffhead35, Lumi, and Wylte, and the entire team of authors that have contributed to this table over time. If I missed anyone in the credits, let me know, and I'll add, as I don't mean to miss anyone.
  2. Version 3.0

    2,597 downloads

    Earlier this year, JP Salas gave me permission to modify his Sorcerer table. Back then I added the VR conversions needed, as well as updated the VR backglass (thanks to Hauntfreak's backglass image) and did all the GI and alphanumeric displays in the table itself. Also added a fully animated/flashing VR backglass. Sixtoe assisted at that time with the GI intensity on the bumpers. Since then, I've done significant updates in version 2.0 and now 3.0. 3.0 includes 3D inserts and lots of lighting and other improvements. If you are playing in VR, you need to go into the script options and select VR_Room = 1. Desktop and Cab are now automated. Additional options in the script include two VR environments, a VR clock, posters, topper, LUT settings, ball brightness, cab side rails, and settings for dynamic shadows if you experience a performance hit Also in the script, you can choose to use two different versions of the ROM. It's defaulted to version 2. (https://www.vpforums.org/index.php?app=downloads&showfile=889) Version 3.0 Updates include: - Added 3D inserts - Updated lighting and GI brightness and fading routines. - Added the latest VPW physics, sounds - Added sling corrections - Some other various fixes done, including flippers still being activated and others - I also updated the desktop backglass as well as the VR backglass and other VR options. - There are also some performance improvements - All changed are documented in the script: For completeness, this is what was done in version 2.0: - Desktop, Cabinet, and VR hybrid modes - Fleep's sound package - nFozzy / Roth physics and flippers. - Modified the table, sling, and flipper physics - Updated to the new ramprolling sounds by fluffhead35. - Added the Iakki, Apophis, and Wylte dynamic shadows solution - Updated the drop targets to the solution created by Rothbauerw - Corrected the Demon / hold bonus light error - LUT and ball brightness options - Added additional VR options and updates - Rawd added glass and scratches option for VR users - Updated to include significant work done by Bord for GI, ramp primitives, playfield, flasher blooms, and more. - Added several other tweaks for physics, flipper tricks, etc. - Testing done by Bord, Lumi, PinStratsDan, Rawd, Rajo Joey, AstroNasty, Sheltemke, iaakki, apophis, RIK, Sixtoe, Rothbauerw, and several others on the VPW team. Thanks to everyone that helped!
  3. Version 20220331.01

    1,527 downloads

    This table is being released in response to the requests received and to give back to a community that has provided hundreds of fun tables that my family has enjoyed. This is a modified version of what was uploaded to VPinball. All the changes and hopefully most of the credits are detailed in the table script prolog. One obvious change is a playfield screen option menu (F6) offering changes to the game rules to help less experienced players reach the more difficult modes (e.g. Somewhere Over the Rainbow). Installation Note Included in this release package are: vpx table, backglass, ultraDMD directory, and a PUPpack. There are also DOF Configtool entries for this table. The backglass file is large and loading may require applying the 4G patch to the backglass server. The backglass provides information on game progress. Removing the backglass is not recommended even when the PUPpack is installed. There is an option in the table script under GAME OPTIONS to turn off the PUPpack triggers if you don't install the PUPpack. Images, animations and sound files will replace the PUPpack videos. However, the PUPpack videos significantly enhance the gameplay experience. Whether the PUPpack is installed or not, the backglass should still be left in the table directory. This table is available to be modified without permission. However, as detailed in the table script, this table is for private use only. Its use for any commercial purposes is NOT in anyway sanctioned or supported. Thank you.
  4. Version 1.0.0

    251 downloads

    It is a hybrid table. You can play it in FS, DT or VR. The original table was created by Dids666. I would like to thank Dids666 for allowing me to convert this table. I thank Bord for the help with scripting the drop targets. Info I made some changes to the layout of some objects. Also implemented or changed some other things: dyn. ballshadows, nFozzy's flipper physics. There are 16 LUT files in the table. You can change them with the left MagnaSave button. You can change the VR space with the right MagnaSave button.
  5. Version 1.0.0

    152 downloads

    The table was made by the great Loserman76. May he rest in peace. 😢 The 2-player version of this game is Gottlieb's 1976 'Surfer'. I would like to thank him, for allowing me, to put all of his tables in a VR room. One of the masters of backglasses in VR made the backglass with flashers. Many thanks to @leojreimroc. 👍 Info It's a hybrid-table. So you can play in desktop-, cabinet- or VR-mode. To change the mode, open the script and edit the lines 61/62 in the script. There are two rooms: the minimal room and a sphere. You could edit the line 61 in the script. There are different LUT-files in the table. So you can change the lightning. Click the left magnasave-button to change the LUT-file.
  6. View File VR Room Surf Champ (Gottlieb 1976) The table was made by the great Loserman76. May he rest in peace. 😢 The 2-player version of this game is Gottlieb's 1976 'Surfer'. I would like to thank him, for allowing me, to put all of his tables in a VR room. One of the masters of backglasses in VR made the backglass with flashers. Many thanks to @leojreimroc. 👍 Info It's a hybrid-table. So you can play in desktop-, cabinet- or VR-mode. To change the mode, open the script and edit the lines 61/62 in the script. There are two rooms: the minimal room and a sphere. You could edit the line 61 in the script. There are different LUT-files in the table. So you can change the lightning. Click the left magnasave-button to change the LUT-file. Submitter RajoJoey Submitted 07/11/2022 Category VPX - Hybrid Releases - Desktop/Cabinet/VR single file Link to B2S https://vpuniverse.com/files/file/8200-surf-champ-gottlieb-1976-dof/ Link to Media Pack  
  7. Version 2.0.0

    1,358 downloads

    Laser War! This table was originally done by Herwey (with help from others noted in the script), and he gave me the permission to add all the latest physics, sounds, etc. to this fun table. Thank you very much, Herwey! It's a fun yet challenging table. Testers have indicated that the balls falling to the drain is tough, but acts identical to a real table. So, you might need to work on your nudging technique to save the ball from draining. I did quite a few updates in version 2.0 mentioned below (and detailed in the vpx script), essentially getting up to the latest VPW physics and sounds, 3D inserts, and other corrections, and making it a hybrid table (desktop, cabinet, and VR). Also thank you to all the testers on the VPW team for testing, feedback, and suggestions for improvement: Tomate (fixed ramp and wall primitives), Sixtoe (upper right wall placement), leojreimroc (VR backglass enhancements), and then AstroNasty, PinStratsDan, Smaug, and Rajo Joey for testing and feedback! If you are playing in VR... you MUST select VR_Room = 1 in the script!! Desktop and Cabinet mode should be automatic. There are several options to select in the script, including ball brightness, sidewalls and blades, color mods, GI and Flasher options, VR Room, VR clock, VR posters, VR topper. GI mods and ramp color can be changed by clicking the right and left magna save buttons if you have that option on in the script as well. IF YOU experience performance issues... there are options you can try to change that. First of all, you can uncheck "Reflect Elements on Playfield in the table options window. Also, you can turn dynamic shadows off for additional performance if needed. Also, you can turn off In-Game AO, Post-proc AA, and 4xAA on the table options. Version 2.0 Updates include: - Implemented the table to a hybrid (desktop, cab, and VR), and has options for ball brightness. - Added VR to include an animated backglass (image from Wildman), and several VR options (room, poster, clock, topper). (Thanks to Sixtoe's VR templates). Also animated all the flippers, plunger, etc. And thanks to leojreimroc for backglass enhancements. - The table and flipper physics have been updated to the latest VPW standards, as well as dynamic shadows, standup targets, ramprolling sounds, sling corrections, and several other tweaks. - Fleep sounds added, as well as relay sounds. - Added Flupper domes. - Adjusted the flippers to be actual size, and tweaked the flipper physics. - Added 3D insert primitives and tuned the lighting significantly for those. Lots of work on the playfield cutouts, and associated text layer. - Changed lamp control to VPW Lampz. - Corrected some errors in the table. - Adjusted the lighting levels, and GI overhead. - Tomate fixed an issue with the ramp and wall primitive... as it wasn't built correctly in blender. - Enhanced performance as much as I could by removing all getballs calls and no longer destroy and recreate balls. I implemented only the gBOT global call. - Updated the trough code to manage all balls on the table. - Created new background for desktop mode, with animated lighting. - And so many other updates, all documented in the script. Once again thank you to Herwey, the VPW team, especially Tomate, AstroNasty, Sixtoe, PinStratsDan, Smaug, leojreimroc, and Rajo Joey for testing, feedback, and some updates!
  8. View File Laser War (Data East 1987) w VR Room Laser War! This table was originally done by Herwey (with help from others noted in the script), and he gave me the permission to add all the latest physics, sounds, etc. to this fun table. Thank you very much, Herwey! It's a fun yet challenging table. Testers have indicated that the balls falling to the drain is tough, but acts identical to a real table. So, you might need to work on your nudging technique to save the ball from draining. I did quite a few updates in version 2.0 mentioned below (and detailed in the vpx script), essentially getting up to the latest VPW physics and sounds, 3D inserts, and other corrections, and making it a hybrid table (desktop, cabinet, and VR). Also thank you to all the testers on the VPW team for testing, feedback, and suggestions for improvement: Tomate (fixed ramp and wall primitives), Sixtoe (upper right wall placement), leojreimroc (VR backglass enhancements), and then AstroNasty, PinStratsDan, Smaug, and Rajo Joey for testing and feedback! If you are playing in VR... you MUST select VR_Room = 1 in the script!! Desktop and Cabinet mode should be automatic. There are several options to select in the script, including ball brightness, sidewalls and blades, color mods, GI and Flasher options, VR Room, VR clock, VR posters, VR topper. GI mods and ramp color can be changed by clicking the right and left magna save buttons if you have that option on in the script as well. IF YOU experience performance issues... there are options you can try to change that. First of all, you can uncheck "Reflect Elements on Playfield in the table options window. Also, you can turn dynamic shadows off for additional performance if needed. Also, you can turn off In-Game AO, Post-proc AA, and 4xAA on the table options. Version 2.0 Updates include: - Implemented the table to a hybrid (desktop, cab, and VR), and has options for ball brightness. - Added VR to include an animated backglass (image from Wildman), and several VR options (room, poster, clock, topper). (Thanks to Sixtoe's VR templates). Also animated all the flippers, plunger, etc. And thanks to leojreimroc for backglass enhancements. - The table and flipper physics have been updated to the latest VPW standards, as well as dynamic shadows, standup targets, ramprolling sounds, sling corrections, and several other tweaks. - Fleep sounds added, as well as relay sounds. - Added Flupper domes. - Adjusted the flippers to be actual size, and tweaked the flipper physics. - Added 3D insert primitives and tuned the lighting significantly for those. Lots of work on the playfield cutouts, and associated text layer. - Changed lamp control to VPW Lampz. - Corrected some errors in the table. - Adjusted the lighting levels, and GI overhead. - Tomate fixed an issue with the ramp and wall primitive... as it wasn't built correctly in blender. - Enhanced performance as much as I could by removing all getballs calls and no longer destroy and recreate balls. I implemented only the gBOT global call. - Updated the trough code to manage all balls on the table. - Created new background for desktop mode, with animated lighting. - And so many other updates, all documented in the script. Once again thank you to Herwey, the VPW team, especially Tomate, AstroNasty, Sixtoe, PinStratsDan, Smaug, leojreimroc, and Rajo Joey for testing, feedback, and some updates! Submitter UnclePaulie Submitted 06/16/2022 Category VPX - Hybrid Releases Link to B2S https://vpuniverse.com/files/file/2392-laser-wardata-east-1987/ Link to Media Pack  
  9. View File WoZ (Original 2018) This table is being released in response to the requests received and to give back to a community that has provided hundreds of fun tables that my family has enjoyed. This is a modified version of what was uploaded to VPinball. All the changes and hopefully most of the credits are detailed in the table script prolog. One obvious change is a playfield screen option menu (F6) offering changes to the game rules to help less experienced players reach the more difficult modes (e.g. Somewhere Over the Rainbow). Installation Note Included in this release package are: vpx table, backglass, ultraDMD directory, and a PUPpack. There are also DOF Configtool entries for this table. The backglass file is large and loading may require applying the 4G patch to the backglass server. The backglass provides information on game progress. Removing the backglass is not recommended even when the PUPpack is installed. There is an option in the table script under GAME OPTIONS to turn off the PUPpack triggers if you don't install the PUPpack. Images, animations and sound files will replace the PUPpack videos. However, the PUPpack videos significantly enhance the gameplay experience. Whether the PUPpack is installed or not, the backglass should still be left in the table directory. This table is available to be modified without permission. However, as detailed in the table script, this table is for private use only. Its use for any commercial purposes is NOT in anyway sanctioned or supported. Thank you. Submitter ckpin Submitted 05/26/2022 Category Original (Original) Game Creations Link to B2S Link to Media Pack  
  10. Version 1.0.0

    242 downloads

    It is a hybrid table. You can play it in FS, DT or VR. You have to play it in VPX 10.7! The table was created by Felsir. I would like to thank Felsir for allowing me to convert this table. Info Felsir paint a great new playfield. I have revised the playfield a little bit more. Also I inserted some things like nFozzy physics, Fleep sounds and dyn. ballshadows. There are 16 LUT files in the table. You can change them with the left MagnaSave button. You can change the VR rooms with the right MagnaSave button. You can change the DIP settings by pressing F6 after starting the table.
  11. Version 1.0.0

    351 downloads

    This is a hybrid table. So you can play in DT, FS or VR. What happened so far... A few months ago, someone asked me on Facebook, if I could convert the "Johnny Mnemonic" table to VR. Although I prefer to do the older tables of the 70s and 80s, I started with the table. Unfortunately, it has the wrong dimensions and therefore many objects are not correct. 😒 So after a short time I lost interest in the table and dedicated myself to other projects. But since I had the table on my hard disk, I made it playable a few weeks ago and wanted to upload it as it is. Shortly before that, I read a message from @Sixtoe, that he will completely rebuild this table. Thereupon it was clear to me, that my upload will be only a bad copy of it and I didn't upload it. Again, several weeks have gone by and it doesn't look like @Sixtoe will have JM ready anytime soon. This guy is involved in so many projects. No idea, when he sleeps. 😉 But since his release is not expected for a few weeks or months, I have now decided, to upload this version. It is playable. And if you don't know the real table, you might not notice the wrong dimensions. I don't like the physics, but I don't want to change them. But since I have no further interest in the table, there will be no support for it. If you don't like it; just wait for Sixtoe's release. The table is made by Delano; the original table is made by Ninuzzu. I would like to thank the following people: Delano for the permission to mod this table and Ninuzzu for the original table. And everyone I have forgotten. Please send me a message, if you think, I have forgotton you. Info There are two VR-rooms: the minimal room and a sphere. You can change them in line 37 in the script. With the magnasave-buttons you move the dataglove up, down, left or right.
  12. Version 1.1

    508 downloads

    This table is a re-skin of Froggy Crew's Dark Princess table. Thanks to Froggy Crew for offering to assist with the code - but few changes were required. It is themed after the original television show Twin Peaks from the 1990's. How this has not been done previously is beyond me. This is purely a fan tribute. It is available free to the community to share and enjoy. The pack contains the table, ULTRA DMD, media and backglass files. Player options at the top of the script. No rom file required. Table uses the DarkPrincess rule set. The following applies as in the DP table. Changelog v1.3 FUN/PRO '14/01/2021 '-Add a FUN and Pro Mod (select on startgame) '-Add a Jukebox mod (Pull Plunger or launchball) '-Add a DMD options (Size and Position) '-Fun mod with random Missions '-PRO mod for progress Missions NEW version 1.1 - uploaded - only the vpx file has changed. Remember the table won't start until you make your choice after inserting coin and starting the game. Just as with the table that it originates from (Dark Princess) you must choose between fun and missions. This is easier to see in cabinet mode on the dmd. Videos of playfield here
  13. Version 1.0.0

    247 downloads

    It is a hybrid table. You can play it in FS, DT or VR. The original table was made by 32assassin. I would like to thank 32assassin for this table. Info I change something in the layout for some objects. Also some other things are implemented or changed: Fleep-sounds, dyn. Ballshadows, nFozzy's flipper-physics. There are 16 LUT files in the table. You can change them with the left MagnaSave-button. You can change the VR-room with the right MagnaSave-button You can change the DIP-settings by pressing F6 after starting the table.
  14. Version 1.0.0

    207 downloads

    It is a hybrid table. You can play it in FS, DT or VR. The table was created by Goldchicco. I would like to thank Goldchicco for allowing me to convert this table. Info There are 16 LUT files in the table. You can change them with the left MagnaSave button. You can change the VR space with the right MagnaSave button. You can change the DIP settings by pressing F6 after starting the table.
  15. View File VR Room Star Gazer (Stern 1980) It is a hybrid table. You can play it in FS, DT or VR. You have to play it in VPX 10.7! The table was created by Felsir. I would like to thank Felsir for allowing me to convert this table. Info Felsir paint a great new playfield. I have revised the playfield a little bit more. Also I inserted some things like nFozzy physics, Fleep sounds and dyn. ballshadows. There are 16 LUT files in the table. You can change them with the left MagnaSave button. You can change the VR rooms with the right MagnaSave button. You can change the DIP settings by pressing F6 after starting the table. Submitter RajoJoey Submitted 02/13/2022 Category VPX - Hybrid Releases Link to B2S Link to Media Pack  
  16. View File VR Room Elektra (Bally 1981) It is a hybrid table. You can play it in FS, DT or VR. The original table was made by 32assassin. I would like to thank 32assassin for this table. Info I change something in the layout for some objects. Also some other things are implemented or changed: Fleep-sounds, dyn. Ballshadows, nFozzy's flipper-physics. There are 16 LUT files in the table. You can change them with the left MagnaSave-button. You can change the VR-room with the right MagnaSave-button You can change the DIP-settings by pressing F6 after starting the table. Submitter RajoJoey Submitted 02/13/2022 Category VPX - Hybrid Releases Link to B2S Link to Media Pack  
  17. View File VR Room Barracora (Williams 1981) It is a hybrid table. You can play it in FS, DT or VR. The original table was created by Dids666. I would like to thank Dids666 for allowing me to convert this table. I thank Bord for the help with scripting the drop targets. Info I made some changes to the layout of some objects. Also implemented or changed some other things: dyn. ballshadows, nFozzy's flipper physics. There are 16 LUT files in the table. You can change them with the left MagnaSave button. You can change the VR space with the right MagnaSave button. Submitter RajoJoey Submitted 02/13/2022 Category VPX - Hybrid Releases Link to B2S Link to Media Pack  
  18. View File VR Room Bow And Arrow (Bally 1975) It is a hybrid table. You can play it in FS, DT or VR. The table was created by Goldchicco. I would like to thank Goldchicco for allowing me to convert this table. Info There are 16 LUT files in the table. You can change them with the left MagnaSave button. You can change the VR space with the right MagnaSave button. You can change the DIP settings by pressing F6 after starting the table. Submitter RajoJoey Submitted 02/13/2022 Category VPX - Hybrid Releases Link to B2S Link to Media Pack  
  19. View File Johnny Mnemonic (Williams 1995) 1.0.0 This is a hybrid table. So you can play in DT, FS or VR. What happened so far... A few months ago, someone asked me on Facebook, if I could convert the "Johnny Mnemonic" table to VR. Although I prefer to do the older tables of the 70s and 80s, I started with the table. Unfortunately, it has the wrong dimensions and therefore many objects are not correct. 😒 So after a short time I lost interest in the table and dedicated myself to other projects. But since I had the table on my hard disk, I made it playable a few weeks ago and wanted to upload it as it is. Shortly before that, I read a message from @Sixtoe, that he will completely rebuild this table. Thereupon it was clear to me, that my upload will be only a bad copy of it and I didn't upload it. Again, several weeks have gone by and it doesn't look like @Sixtoe will have JM ready anytime soon. This guy is involved in so many projects. No idea, when he sleeps. 😉 But since his release is not expected for a few weeks or months, I have now decided, to upload this version. It is playable. And if you don't know the real table, you might not notice the wrong dimensions. I don't like the physics, but I don't want to change them. But since I have no further interest in the table, there will be no support for it. If you don't like it; just wait for Sixtoe's release. The table is made by Delano; the original table is made by Ninuzzu. I would like to thank the following people: Delano for the permission to mod this table and Ninuzzu for the original table. And everyone I have forgotten. Please send me a message, if you think, I have forgotton you. Info There are two VR-rooms: the minimal room and a sphere. You can change them in line 37 in the script. With the magnasave-buttons you move the dataglove up, down, left or right. Submitter RajoJoey Submitted 02/11/2022 Category VPX - Hybrid Releases Link to B2S https://vpuniverse.com/forums/files/file/2158-johnny-mnemonicwilliams-1995/ Link to Media Pack  
  20. View File Twin Peaks VPX table with Backglass and Media files This table is a re-skin of Froggy Crew's Dark Princess table. Thanks to Froggy Crew for offering to assist with the code - but few changes were required. It is themed after the original television show Twin Peaks from the 1990's. How this has not been done previously is beyond me. This is purely a fan tribute. It is available free to the community to share and enjoy. The pack contains the table, ULTRA DMD, media and backglass files. Player options at the top of the script. No rom file required. Table uses the DarkPrincess rule set. The following applies as in the DP table. Changelog v1.3 FUN/PRO '14/01/2021 '-Add a FUN and Pro Mod (select on startgame) '-Add a Jukebox mod (Pull Plunger or launchball) '-Add a DMD options (Size and Position) '-Fun mod with random Missions '-PRO mod for progress Missions NEW version 1.1 - uploaded - only the vpx file has changed. Videos of playfield here Submitter cart Submitted 02/05/2022 Category Original (Original) Game Creations Link to B2S included in zip Link to Media Pack included in zip Permission to Mod Yes  
  21. Version 1.2.6

    2,035 downloads

    This table works for desktop, cab, and VR Room. V1.0: Added the VR conversions to this table that was done by DJRobX, 32assassin and francisco666 . Sixtoe provided a once over and did a couple additional tweaks. V1.1: Fleep Sounds Added. V1.2.4: Implemented nFozzy / Roth's physics and flipper updates and tricks. I've also done additional VR and material updates. Thanks to nFozzy, Roth, Sixtoe, as well as Bord for the great video tutorials on how to implement. Also, the VPW team for all the work they do, I've been able to learn from them, and ensure that everything that's been added is done correctly! V1.2.5: Thanks to tomate for making some modifications to the LUT, ramps, bumpers, and a few other edits! V1.2.6 - Added a 2nd rubberizer effect based off the VPW taxi table, per request. - Tomate added a playfield shadow flasher to add depth to playfield. Option to turn on and off in the script. *** NOTE: The table will default to desktop/cabinet mode the first time you play. Magna Save / Control buttons will toggle the rooms. *** VR Users - YOU NEED TO toggle the room to the view you want. I've added a VR Clock (thanks to Rajo Joey for letting me use a clock from his room, and to the original clock developer/s). You can turn it off in the script. I've added 6 VR Room environments. Magna save / control buttons toggle them. 3 minimal rooms, and 3 sphere rooms. (Thanks to Rajo for letting me use the sphere objects from his rooms. And thanks to the original sphere developer/s).
  22. View File Sorcerer (Williams 1985) w VR Room Earlier this year, JP Salas gave me permission to modify his Sorcerer table. Back then I added the VR conversions needed, as well as updated the VR backglass (thanks to Hauntfreak's backglass image) and did all the GI and alphanumeric displays in the table itself. Also added a fully animated/flashing VR backglass. Sixtoe assisted at that time with the GI intensity on the bumpers. Since then, I've done significant updates in version 2.0 to the table including: - Desktop, Cabinet, and VR hybrid modes - Fleep's sound package - nFozzy / Roth physics and flippers. - Modified the table, sling, and flipper physics - Updated to the new ramprolling sounds by fluffhead35. - Added the Iakki, Apophis, and Wylte dynamic shadows solution - Updated the drop targets to the solution created by Rothbauerw - Corrected the Demon / hold bonus light error - LUT and ball brightness options - Added additional VR options and updates - Rawd added glass and scratches option for VR users - Updated to include significant work done by Bord for GI, ramp primitives, playfield, flasher blooms, and more. - Added several other tweaks for physics, flipper tricks, etc. - Testing done by Bord, Lumi, PinStratsDan, Rawd, Rajo Joey, AstroNasty, Sheltemke, iaakki, apophis, RIK, Sixtoe, Rothbauerw, and several others on the VPW team. In the script options you MUST choose values for VR_Room, or Cab_mode. (The default is desktop mode of zero values). If you are using a full cabinet, VR_Room = 0, and cab_mode = 1. Desktop mode they are both zero. Additional options in the script include two VR environments, a VR clock, and settings for dynamic shadows if you experience a performance hit, Also in the script, you can choose to use two different versions of the ROM. It's defaulted to version 2. (https://www.vpforums.org/index.php?app=downloads&showfile=889) Thanks to everyone that helped! Submitter UnclePaulie Submitted 12/22/2021 Category VPX - Hybrid Releases - Desktop/Cabinet/VR single file Link to B2S https://vpuniverse.com/forums/files/file/8475-sorcerer-williams-1985/ Link to Media Pack  
  23. View File Apollo 13 (Sega 1995) w VR Room I Added the VR conversions to Apollo 13 last year (2020), the version of the table that was modified was done by Balater (Thanks for the permission to mod!), originally done by Herweh, Fransisco666, and 32assassin. Over time several authors worked on the early versions of that table including, Thalamus, JP, DJRobX, Rothbauerw, Amgrim, ClarKent, Chucky87, agentEight6, and Bigus1. I also used the dark image from chucky87's backglass file and imported into the table for use in VR. That mod done in 2020 had several updates specifically for VR, and other light mods. Sixtoe assisted at that time as well. Also, Retro27 added a topper and a few other VR updates and I animated the backglass for VR as well. Since that time I added several more updates, including nFozzy and Roth physics and flippers, Fleep sounds, several physics updates to the table, slings, and bumpers. A few other modifications were done as well to the sounds, playfield, and other adjustments. Thanks to Bord for posting tutorial videos. Also thanks to the VPW team for their help and examples. I also added dynamic shadows done by Iakki, Apophis, and Wylte. The latest update, Version 2.0, includes so many fixes and updates. I've corrected the number of balls coming out of the rocket during multiball, as well as the rocket timing, and subway trough. The ramp behind the moon now works for the orbiter and moon gravity missions, the trap door for the 8-ball lock is animated, fixed the slings, and added holes under the sling movements. Also the left spinner lane didn't send the ball into the upper saucer. That is now corrected. I've also added 16 switchable LUTs. Then, several members from the VPW team jumped in and made this table so amazing. What a great group! Thank you all! oqqsan: Added Flupper dome lights and flashers. Also fixed the ball stuttering when the moon rotated with the ball. Tomate: created new ramps and textures (they look so real!) Also wire ramps, posts, gates, apron, missing materials in some screws, and other stuff. Skitso: redid the GI lighting, spot lights and inserts. Also warmed the LUT a bit. Sixtoe: Did some visual updates to the ball, moon, rocket, and plastic ramp Apophis: Updated the playfield image for alpha cutouts for Lampz inserts. Added Lampz code, and new inserts. Updated some flipper nudge physics. Corrected the triangularization dynamic shadow effects, removed the subway ball shadows, and lowered the number of dynamic sources. Sheltemke: Provided an updated translite image for the backglass. It's now included in the VR version, and Wildman created a new b2s file. Also, modified the text on the inserts to a text flasher to make it more readable. RIK, Fluffhead35, Lumi, and Wylte all tested and provided feedback. Wylte: Updated the ball shadow code to not turn on when in subways, and other optimizations. Also modified for better performance. Separated dynamic and ambient ball shadow options, and added lockbar key as plunger alternative. This table is a hybrid release, so it will work on desktop, cabinet, and VR. OPTIONS: Options can be selected in the script to change to desktop, cabinet, or VR mode. For VR mode, there's an option for two different room environments, and to add a clock on the wall. Also... VR users... the Dynamic Shadows performance issue has been corrected. However, if you still experience performance issues, you can turn off dynamic shadows or ambient shadows or both in the script. Anyway, I hope you enjoy! And thanks again to Balater, retro27, Sixtoe, oqqsan, tomate, skitso, apophis, sheltemke, RIK, Fluffhead35, Lumi, and Wylte, and the entire team of authors that have contributed to this table over time. If I missed anyone in the credits, let me know, and I'll add, as I don't mean to miss anyone. Submitter UnclePaulie Submitted 10/20/2021 Category VPX - Hybrid Releases Link to B2S https://vpuniverse.com/forums/files/file/2331-apollo-13sega-1995/ Link to Media Pack Permission to Mod Yes  
  24. View File Twister (Sega 1996) with VR Room This table works for desktop, cab, and VR Room. V1.0: Added the VR conversions to this table that was done by DJRobX, 32assassin and francisco666 . Sixtoe provided a once over and did a couple additional tweaks. V1.1: Fleep Sounds Added. V1.2.4: Implemented nFozzy / Roth's physics and flipper updates and tricks. I've also done additional VR and material updates. Thanks to nFozzy, Roth, Sixtoe, as well as Bord for the great video tutorials on how to implement. Also, the VPW team for all the work they do, I've been able to learn from them, and ensure that everything that's been added is done correctly! V1.2.5: Thanks to tomate for making some modifications to the LUT, ramps, bumpers, and a few other edits! V1.2.6 - Added a 2nd rubberizer effect based off the VPW taxi table, per request. - Tomate added a playfield shadow flasher to add depth to playfield. Option to turn on and off in the script. *** NOTE: The table will default to desktop/cabinet mode the first time you play. Magna Save / Control buttons will toggle the rooms. *** VR Users - YOU NEED TO toggle the room to the view you want. I've added a VR Clock (thanks to Rajo Joey for letting me use a clock from his room, and to the original clock developer/s). You can turn it off in the script. I've added 6 VR Room environments. Magna save / control buttons toggle them. 3 minimal rooms, and 3 sphere rooms. (Thanks to Rajo for letting me use the sphere objects from his rooms. And thanks to the original sphere developer/s). Submitter UnclePaulie Submitted 09/03/2021 Category VPX - Hybrid Releases ROM Name twst_405 Link to B2S https://vpuniverse.com/forums/files/file/5478-twister-sega-1996/ Link to Media Pack Permission to Mod Yes  
  25. Version 1.0

    97 downloads

    Friday the 13th Pinball For VPX. 10.0. This is version 1.0. Includes Cabin, Crystal Lake Forest.. 3d Jason. New sound effects and music. Upper Level. Scoring functions. DMD scripts. Enjoy the game. This game is freeware and may not be sold. Game is created by free sources found on the internet. Game is free to Modify and make into Cab Version. Backglass image is included inside the file.
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