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Showing results for tags 'vpx10'.
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Version 2.0.0
480 downloads
New Wave was a conversion kit done by Bell Games in 1985; utilizing a full reuse of Black Pyramid. Since I just finished Black Pyramid, it was very straightforward to use that as a baseline for the New Wave conversion kit. @redbone spent a lot of time getting the playfield, plastics, bumpers, targets, and other images just right. He was able to utilize some prior work that @cyberpez did as well. I've included TONS of options in there, as it was a kit, and it appears that lots of different items could be installed. Also Cyberpez requested I add some options he was working on years ago. So, there are alternate plastics, bumpers, flippers, targets, rollovers, rollover lights, led edge lighting, and lots of ball choices... including a few glowballs. All changeable in the F12 menu. I was also able to reuse some work that was done on the cabinet for VR and the backglass. I think Devious626 did lots of that work in the past. And hauntfreaks did some effort in the past on the backglass. Those images have been incorporated as well. I implemented the latest VPW standards for physics, GI VLM, 3D inserts, AllLamps routines, shadows, updated backglass for desktop, roth drop and standup targets, a swinging target, standalone compatibility, sling corrections, default and optional DIP adjustments, updated flipper physics, VR and fully hybrid, Flupper style bumpers and lighting. Redbone also updated the plastics, target images, and bumpers. Lots of hours were spent studying gameplay videos to match the table skill shots and physics action. There are options included in this table via the F12 menu including colors for balls, flippers, screws, LED plastics, rollovers and lights, bumpers, plastics, and brightness of bumpers when off and when lit. There are also multiple VR room environments and other VR options all done via the F12 menu. You can also change the ROM sound volume in the F12 menu. (Note if you want to change the ROM volume, you'll need to restart the table after the change.). Please NOTE on the ROM settings: The default settings for the ROM options are hard coded into the script and are based on the recommended values from Bally for 3 balls. If you want to change the ROM settings themselves, you need to change the "SetDIPSwitches to 1" in the script, and then use the F6 menu to change. Also NOTE: Just like Black Pyramid, Bally recommends to ensure that the self-test position settings for the ROM menu items for 16,17,18,19 are set to "03". Here is the procedure to do this. I've included the nvram in the zip file as well, so if you want to bypass that step and use it instead. Here is the procedure to set the self-test positions on this Bally 35 MPU table: 1. Press 7 to enter test mode. Continue to repeatedly press 7 until you see 01 appear in the ball in play/match display 2. Press and HOLD the 1 key until it reaches the value you want to set it to (start with 16). The value will increase by 1 while you are holding in the 1 key. If you happen to go past the value you want to set it to, while holding in the 1 key press and release the 7 key. The value will then decrement by 1 while you are holding in the 1 key. When you reach the value you want, release the 1 key. Set the value to 03. 3. Repeat pressing 7 to scroll the remainder of the settings (17,18,19) and change values to 03 in the similar manner. 4. Press F3 to save your changes and reset the table. Required Software (64-bit versions): VPX 10.8.0 RC7 or later: https://github.com/vpinball/vpinball/releases/tag/v10.8.0-2046-043fac7 B2S Server 2.1.2 or later (if B2S used): https://github.com/vpinball/b2s-backglass/releases/tag/v2.1.2 VPinMame 3.6.0-1194: https://github.com/vpinball/pinmame/releases/tag/v3.6.0-1194-0474eb3 -
Version 2.3c
32853 downloads
V2.3 Has the Following Improvements * Fixed a major glitch with Jackpot scoring -- New Scorbit table created as the old scores could be massively inflated, old table will not post scores to this new version. Old scorbit to be renamed. * Added about 60 entries and enabled Scorbit Timeline feature * Tweaked VR plunger and VR magna save button positions * Added Tweak Menu so you should not need to edit the script Made clarifications on the additional pup packs that are available. If you are experiencing stuttering try the following things 1. Tweak Menu FPS change that to slow CPU 2. Try one of the other two pup packs - they use H265 but with more compression so the quality is a little lower but the files sizes are much much smaller so it might perform better. There are two variants with different compression levels. Some performance improvements for those with FPS issues or stutter. These changes have worked for some folks and figured I would share .. big Thanks to BLAMER for sharing the script to convert the pup pack. Table Code 2.2C - Lowered reflections and lowered music volume Pup Pack 2.2C Some compression improvements with conversion to H.265 Super compressed pup pack version has even more gains for those that need more than what 2.2C has Version 2 is out.. IdolCrasher had all kinds of amazing suggestions for me to implement. download this new version and check them out, and oh yeah tons of bug fixes, sorry about those.... Please report any issues, suggestions, feedback to our Discord Channel https://discord.gg/9fdmHgEu -- Link valid until 12/11/23 Pinball Wizards are proud to present to you an original concept based off the PC game Darkest Dungeon. This pinball table provides a combination of pinball, RPG with heavy RNG (random number generation) elements. Virtually every game will be different from the last . Herbski1x and I would like to thank all those that helped us get this game developed/polished and presented to the community. REQUIREMENTS VPX 10.8 beta 5 ( beta 7 has been known to crash on this table) PinUP Beta 150 or later Please take some time to read the provided rules as this game has a rather complex ruleset. Notes Rulecards are also available in game by selecting the addcredit key -- this can only be done when a ball is sitting in the plunger lane and only one ball is on the table. Some LUTS are available via the normal method of holding down the left magna save while hitting the right magna save to bring up the menu. This can only be changed prior to the game starting and will automatically be saved. ' CREDITS: ' JPSalas Original Table "Wrath of Olympus" ' MerlinRTP VPX Table Lead, PUPDMD, Ruleset Design ' H3rbski1x Original Concept,Pup Graphics, Ruleset Design ' Oqqsan Table Scripting, 3D Inserts, Popup Targets ' Tastywasps,Rawd VR Room ' Astronasty Playfield Artwork, VR Cabinet Art 'KGLauer Voice-over ' Anthem PuP Videos ' Superhac Table Scripting, Rules Doc ' JoePicasso 3D Models ' DarrinVPCLE DOF Config ' Smaug Attract Video ' nFozzy/Rothbauerw Physics ' NailBuster Pinup Player, PUPDMD ' Arelyel Krele Advanced Queuing System ' Fleep Mechanical Sound Engineering ' PrimeTime5k Staged Flipper Code ' RetroG33k PuPDMD Foundation ' Core Testers pinballgramps, pinstratsdan, primetime5k,spatolar ' Additional Testers passion4pins, loadedweapon,pegula0420, 10mmsocket -
Version 2.0.1
1569 downloads
The legend known as Black Pyramid lives again through the far corners of Bally's 1984 pinball machine! This is a great play and challenging table. The main goal is to achieve 10,000,000 points to get a free game according to several reviews of game play. A good overview of the rules can be seen here: https://www.youtube.com/watch?v=YEZIFjQppR4 This was a definite challenge to create as there wasn't a good playfield available, however thanks to @redbone for spending countless hours creating a playfield from various images on the web. And thanks to Apophis for helping me with various Blender techniques to obtain a solid VLM GI bake, as well as physics testing. I was able to utilize various images, videos, and Redbone's playfield to get accurate placement of everything, and then implemented the latest VPW standards for physics, GI VLM, 3D inserts, AllLamps routines, shadows, updated backglass for desktop, Roth drop and standup targets, a swinging target, standalone compatibility, sling corrections, default and optional DIP adjustments, updated flipper physics, VR and fully hybrid, Flupper style bumpers and lighting. Redbone also updated the plastics, target images, and bumpers. Dozens and dozens of hours were spent studying gameplay videos to match the table skill shots and physics action. Significant time was also spent on implementing a center swinger target solution to be a combination of Roth standup targets and the swinger target approach done by Loserman on Space Oddesy. There are options included in this table via the F12 menu including colors for balls, flippers, screws, LED plastics, and brightness of bumpers when off and when lit. There are also multiple VR room environments and other VR options all done via the F12 menu. You can also change the ROM sound volume in the F12 menu. (Note if you want to change the ROM volume, you'll need to restart the table after the change.). Please NOTE on the ROM settings: The default settings for the ROM options are hard coded into the script and are based on the recommended values from Bally for 3 balls. If you want to change the ROM settings themselves, you need to change the "SetDIPSwitches to 1" in the script, and then use the F6 menu to change. Also NOTE: Bally recommends to ensure that the self-test position settings for the ROM menu items for 16,17,18,19 are set to "03". I recommend doing immediately when you first launch the game. Here is the procedure to set the self-test positions on this Bally 35 MPU table: Press 7 to enter test mode. Continue to repeatedly press 7 until you see 01 appear in the ball in play/match display Press and HOLD the 1 key until it reaches the value you want to set it to (start with 16). The value will increase by 1 while you are holding in the 1 key. If you happen to go past the value you want to set it to, while holding in the 1 key press and release the 7 key. The value will then decrement by 1 while you are holding in the 1 key. When you reach the value you want, release the 1 key. Set the value to 03. Repeat pressing 7 to scroll the remainder of the settings (17,18,19) and change values to 03 in the similar manner. Press F3 to save your changes and reset the table. Required Software (64-bit versions): VPX 10.8.0 RC7 or later: https://github.com/vpinball/vpinball/releases/tag/v10.8.0-2046-043fac7 B2S Server 2.1.2 or later (if B2S used): https://github.com/vpinball/b2s-backglass/releases/tag/v2.1.2 VPinMame 3.6.0-1194: https://github.com/vpinball/pinmame/releases/tag/v3.6.0-1194-0474eb3 -
View File New Wave (Bell Games 1985) New Wave was a conversion kit done by Bell Games in 1985; utilizing a full reuse of Black Pyramid. Since I just finished Black Pyramid, it was very straightforward to use that as a baseline for the New Wave conversion kit. @redbone spent a lot of time getting the playfield, plastics, bumpers, targets, and other images just right. He was able to utilize some prior work that @cyberpez did as well. I've included TONS of options in there, as it was a kit, and it appears that lots of different items could be installed. Also Cyberpez requested I add some options he was working on years ago. So, there are alternate plastics, bumpers, flippers, targets, rollovers, rollover lights, led edge lighting, and lots of ball choices... including a few glowballs. All changeable in the F12 menu. I was also able to reuse some work that was done on the cabinet for VR and the backglass. I think Devious626 did lots of that work in the past. And hauntfreaks did some effort in the past on the backglass. Those images have been incorporated as well. I implemented the latest VPW standards for physics, GI VLM, 3D inserts, AllLamps routines, shadows, updated backglass for desktop, roth drop and standup targets, a swinging target, standalone compatibility, sling corrections, default and optional DIP adjustments, updated flipper physics, VR and fully hybrid, Flupper style bumpers and lighting. Redbone also updated the plastics, target images, and bumpers. Lots of hours were spent studying gameplay videos to match the table skill shots and physics action. There are options included in this table via the F12 menu including colors for balls, flippers, screws, LED plastics, rollovers and lights, bumpers, plastics, and brightness of bumpers when off and when lit. There are also multiple VR room environments and other VR options all done via the F12 menu. You can also change the ROM sound volume in the F12 menu. (Note if you want to change the ROM volume, you'll need to restart the table after the change.). Please NOTE on the ROM settings: The default settings for the ROM options are hard coded into the script and are based on the recommended values from Bally for 3 balls. If you want to change the ROM settings themselves, you need to change the "SetDIPSwitches to 1" in the script, and then use the F6 menu to change. Also NOTE: Just like Black Pyramid, Bally recommends to ensure that the self-test position settings for the ROM menu items for 16,17,18,19 are set to "03". Here is the procedure to do this. I've included the nvram in the zip file as well, so if you want to bypass that step and use it instead. Here is the procedure to set the self-test positions on this Bally 35 MPU table: 1. Press 7 to enter test mode. Continue to repeatedly press 7 until you see 01 appear in the ball in play/match display 2. Press and HOLD the 1 key until it reaches the value you want to set it to (start with 16). The value will increase by 1 while you are holding in the 1 key. If you happen to go past the value you want to set it to, while holding in the 1 key press and release the 7 key. The value will then decrement by 1 while you are holding in the 1 key. When you reach the value you want, release the 1 key. Set the value to 03. 3. Repeat pressing 7 to scroll the remainder of the settings (17,18,19) and change values to 03 in the similar manner. 4. Press F3 to save your changes and reset the table. Required Software (64-bit versions): VPX 10.8.0 RC7 or later: https://github.com/vpinball/vpinball/releases/tag/v10.8.0-2046-043fac7 B2S Server 2.1.2 or later (if B2S used): https://github.com/vpinball/b2s-backglass/releases/tag/v2.1.2 VPinMame 3.6.0-1194: https://github.com/vpinball/pinmame/releases/tag/v3.6.0-1194-0474eb3 Submitter UnclePaulie Submitted 01/16/25 Category VPX - Pinball Tables VPX Standalone Yes
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vpx10 Thundercats Pinball
merlinrtp posted a file in PuP-Pack Original (PuP-Original) Game Creations
Version 1.0.9
25955 downloads
V 1.0.8 has several key updates, fixed a handful of buggy shapes/materials that were overlooked creating some weird bounces. A bunch of other updates including a much better DMD, Scorbit and VR Mode and some new light sequences. This table and PuP Pack are a collaboration of MerlinRTP & CapNClaw Many thanks to JP Salas & Scotty Wic otherwise this table would not be possible Thanks to these additional folks for assisting Hawkeyez88 – PuP Pack Advice Team Tuga – Pup Overlays PinStratsDan/Pegula – Beta testing and bame balancing ideas Astriling21, DomLovesLobby and many others for Beta Testing This table consists of three files required for gameplay 1. Table Script 2. Pup Pack 3. UltraDMD Folder Install instructions are included along with wheel art. Demo.mp4 -
vpx10 [New VPX Alert]Thundercats Pinball
merlinrtp posted a topic in New Visual Pinball 10 - Releases
View File Thundercats Pinball V 1.0.8 has several key updates, fixed a handful of buggy shapes/materials that were overlooked creating some weird bounces. A bunch of other updates including a much better DMD, Scorbit and VR Mode and some new light sequences. This table and PuP Pack are a collaboration of MerlinRTP & CapNClaw Many thanks to JP Salas & Scotty Wic otherwise this table would not be possible Thanks to these additional folks for assisting Hawkeyez88 – PuP Pack Advice Team Tuga – Pup Overlays PinStratsDan/Pegula – Beta testing and bame balancing ideas Astriling21, DomLovesLobby and many others for Beta Testing This table consists of three files required for gameplay 1. Table Script 2. Pup Pack 3. UltraDMD Folder Install instructions are included along with wheel art. Demo.mp4 Submitter merlinrtp Submitted 02/26/23 Category PuP-Pack Original (PuP-Original) Game Creations Modified by MerlinRTP -
Version 0.93
3542 downloads
VPX-Launcher (64bit) based on VPX 10.8.0 rev. 2037 (Dec 2024) Imagine you're standing at your pinball simulator or VR pinball simulator and you want to select a new table using the buttons you use to control the pinball. This is now possible by calling up the tweak menu in the overlay of the current table while playing. There, in addition to the usual tweak pages, there is another page with my Vpx-Launcher. There you can scroll through your table collection. Custom filters make it easier for you to sort and select the next table. Once you've selected the next table, VPX and all its currently running windows will be closed, and my little monitoring program ensures that the next table is loaded and started. Then it starts all over again... ---------------------------------------------------------------- Visual Pinball 10 (VPX) is not made by me!!! I only coded the launcher into it. I only coded the trayicon launcher app. You can find the original VPX here: https://github.com/vpinball/vpinball Many thanks to all these geniuses who have been developing VPX for years. Thanks to A. Rubin for his support making 90% of the tablepreviews! ---------------------------------------------------------------- How it works: How it looks in VR (with Virtual Desktop): ---------------------------------------------------------------- Installation / Setup: install to your prefered destination (vpx-folder) launch VPX-Launcher.exe there is a new green vpx-icon at your taskbar. rightclick to see menu settings setup your tables-folder; set "Autostart last table" (for next start) click on apply changes click on "Launch VPX" ---------------------------------------------------------------- If you need to go with steamvr (not recommend): rename openvr_api64.dll to openvr_api64_openxr.dll rename openvr_api64_steam.dll to openvr_api64.dll ---------------------------------------------------------------- Anyone knows why my overlay is horizontal most of the time but not always? You have to change from cabinet to desktop view in VPX graphics options. If you have loaded a non working table you can click trayicon-menu "remove starttable". ---------------------------------------------------------------- How to use: key-mapping of each function is displayed at the bottom of launcher overlay Documentation: https://link.vpxlauncher.great-site.net/readme ----------------------------------------------------------------- Infos about xrChecker (Trayicon Menu - Settings) This option allows you to check if your VR headset is ready before starting VPX. You have several options to respond to the availability. xrChecker communicates with openvr_api64.dll used by VPX. It is developed for openXR / OpenComposite and is currently not compatible with steamVR (more info below). For me - playing only in VR and setting up everything in 2D - this is a gemechanger!!! If i attach my VR-device, i play in VR and if not, i play/edit in 2D. I don't have to toggle anything. my settings to achieve this: active xrChecker VR-device not ready ... launch VPX in 2D VR-device is ready ... force VR. For the VR user, this changes many things, but your ini files and VPX settings remain untouched. All it changes are the responses of my modifications inside VPX. My special version of VPX_Launcher listens to the configuration sent by the tray icon app. The config-central is the tray icon app. To handle VR device availability, it uses my little helper app (located in the subfolder /vpxlauncher/xrchecker/). The screenshot of the new settings dialog shows what can now be configured. However, keep in mind that if you start the original (non-launcher modified) VPX, everything will be as it was before. Additionally, there is the option "Let VPX decide," which allows you to start VPX_Launcher as it used to (with ini settings). You can also completely disable the xrchecker, and VPX_Launcher will behave exactly as it did before this new version. Hint for steamVR-players: Version 0.29 (autoupdate) adds steamVR support for xrChecker. ----------------------------------------------------------------- If getting any errors while autoupdating... go to /vpxlauncher/update/ delete latest update_x.xx.zip edit version.cfg (set version back e.g. 0.57 -> 0.56) restart launcher Update will be downloaded again and patch will be done again. ----------------------------------------------------------------- Version 0.71 (autoupdate) New overlay setting: VR Fontsize This needs VPX to restart (so restart table) after changing value. Default: 100% Version 0.72 (autoupdate) + 2 new previewtables Version 0.73 (autoupdate) + 9 new previewtables thx @Ext2k Version 0.74 (autoupdate) Recursive folder scan added Now tablepath will scan for tablepath/file1.vpx tablepath/file2.vpx tablepath/subfolder1/file1.vpx tablepath/subfolder1/file2.vpx tablepath/subfolder2/file1.vpx tablepath/subfolder2/file2.vpx Version 0.75 (autoupdate) There are sub-updates: Launcher can now perform small graphic updates without the need to increase the version of the launcher. Version 0.77 (autoupdate) If someone wants to launch a tablename.bat instead of a tablename.vpx you can check this by replacing the launcher by hand: - 1st param: tablepath/table - 2nd: vpx-exe - 3rd: params bugfix with memory-error while highscore-grabbing. (e.g. kiss table) Version 0.80 (installer) based on 10.8.0 RC 5 rev.2015 Since 0.81 you setup your overlay position in VPX tweak menu - because the display-fix is now part of official VPX. Version 0.83 (autoupdate) based on 10.8.0 rev.2028 Nov 2024 Version 085 (autoupdate) You can now configure the selection-wheel. Keep in mind that you can adjust the height and width of the window too. Version 086 (autoupdate) I cleaned up the positions of the elements and straightened them out. There is now also a nice border around the window (Bearbeitet) Version 0.87 (autoupdate) Many calculations corrected or made more dynamic. Now you can adjust the size of the window disproportionately to your liking. Added template system. More will be added in the future. You can also paint your own surface. ----------------------------------------------------------------- Support: If you don't want to wait days ... .. ask them in our VR Pinball Discord Channel: https://discord.com/channels/668971468557647923/1237836314670399490 ----------------------------------------------------------------- Disclaimer This software is provided "as is," without warranty of any kind, express or implied, including but not limited to the warranties of merchantability, fitness for a particular purpose, and noninfringement. In no event shall the author(s) be liable for any claim, damages, or other liability, whether in an action of contract, tort, or otherwise, arising from, out of, or in connection with the software or the use or other dealings in the software. By using this software, you acknowledge that you have read this disclaimer, understand it, and agree to be bound by its terms. ----------------------------------------------------------------- have fun! b4ast1- 49 comments
- 15 reviews
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Version 2.0.2
2176 downloads
Dragonfist, the blackbelt of pins. It's the habit that's hard to kick! Dragonfist has something that keeps the pin player coming back for more. The backglass shows the number of spinner revolutions and can give the player a special bonus when 20, 40, 60, or 80 revolutions hit. Dropt Targets in the right and left orbit lanes, and a fun to hit spinner. It's a tough game to beat, a hard habit to kick, because Dragonfist is the blackbeld of Pins. Thanks to Redbone for providing me with a freshly stitched playfield, and for helping with upscales and lots of other graphics. Redbone also took lots of videos and pictures of an real table to help me in recreation. And thanks to Hauntfreaks and Redbone for providing me with an upscaled backglass for VR. Thanks also to the VPW team for testing and feedback! The whole table was done utilizing latest VPW standards for physics, lighting, GI baking, 3D inserts, shadows, drop targets, 3D inserts, etc. Dozens and dozens of hours were spent studying gameplay videos to match the table skill shots and physics action. There are plenty of options included in this table via the F12 menu including colors and marks for all targets, bumpers, flippers, walls, spinners, and LED plastic edges. There are also multiple VR room environment and other VR options all done via the F12 menu. You can also change the ROM sound volume in the F12 menu. (Note if you want to change the ROM volume, you'll need to restart the table after the change.). I've included default settings for the ROM options hard coded into the script. If you want to change the ROM settings themselves, you need to change the "SetDIPSwitches to 1" in the script, and then use the F6 menu to change. Ball options are also available in the script. All other options are in the F12 menu. PLEASE NOTE: There is ANOTHER option for an updated ROM. If you use the alternate ROM... you will see the high spins to date on the Player 4 LED display during the high score attract mode. ALSO, it will preset the Max Credits to 00 (essentially putting it in freeplay mode). IF you want to change to have credits put in, you'll need to follow the instructions here: https://www.vpforums.org/index.php?app=tutorials&article=109 . Essentially to increase max credits... press 7 to open the ROM menu, keep pressing 7 until you see 18 in the display, then LONG press the "1" key to increase the max credits. The max credit change is only needed for the alternate ROM, not the default one. (I will also include the ROM change description in the zip package). Version 16 (found here: Version 16 alternate ROM REQUIRES VPINMAME 1122 or later Required Software (64-bit versions): VPX 10.8.0 RC4 or later: https://github.com/vpinball/vpinball/releases/tag/v10.8.0-1975-051104c B2S Server 2.1.2 or later (if B2S used): https://github.com/vpinball/b2s-backglass/releases/tag/v2.1.2 VPinMame 3.6.0-1122: https://github.com/vpinball/pinmame/releases/tag/v3.6.0-1122-79a301d -
View File Black Pyramid (Bally 1984) The legend known as Black Pyramid lives again through the far corners of Bally's 1984 pinball machine! This is a great play and challenging table. The main goal is to achieve 10,000,000 points to get a free game according to several reviews of game play. A good overview of the rules can be seen here: https://www.youtube.com/watch?v=YEZIFjQppR4 This was a definite challenge to create as there wasn't a good playfield available, however thanks to Redbone for spending countless hours creating a playfield from various images on the web. And thanks to Apophis for helping me with various Blender techniques to obtain a solid VLM GI bake, as well as physics testing. I was able to utilize various images, videos, and Redbone's playfield to get accurate placement of everything, and then implemented the latest VPW standards for physics, GI VLM, 3D inserts, AllLamps routines, shadows, updated backglass for desktop, Roth drop and standup targets, a swinging target, standalone compatibility, sling corrections, default and optional DIP adjustments, updated flipper physics, VR and fully hybrid, Flupper style bumpers and lighting. Redbone also updated the plastics, target images, and bumpers. Dozens and dozens of hours were spent studying gameplay videos to match the table skill shots and physics action. Significant time was also spent on implementing a center swinger target solution to be a combination of Roth standup targets and the swinger target approach done by Loserman on Space Oddesy. There are options included in this table via the F12 menu including colors for balls, flippers, screws, and brightness of bumpers when off and when lit. There are also multiple VR room environments and other VR options all done via the F12 menu. You can also change the ROM sound volume in the F12 menu. (Note if you want to change the ROM volume, you'll need to restart the table after the change.). Please NOTE on the ROM settings: The default settings for the ROM options are hard coded into the script and are based on the recommended values from Bally for 3 balls. If you want to change the ROM settings themselves, you need to change the "SetDIPSwitches to 1" in the script, and then use the F6 menu to change. Also NOTE: Bally recommends to ensure that the self-test position settings for the ROM menu items for 16,17,18,19 are set to "03". I recommend doing immediately when you first launch the game. Here is the procedure to set the self-test positions on this Bally 35 MPU table: Press 7 to enter test mode. Continue to repeatedly press 7 until you see 01 appear in the ball in play/match display Press and HOLD the 1 key until it reaches the value you want to set it to (start with 16). The value will increase by 1 while you are holding in the 1 key. If you happen to go past the value you want to set it to, while holding in the 1 key press and release the 7 key. The value will then decrement by 1 while you are holding in the 1 key. When you reach the value you want, release the 1 key. Set the value to 03. Repeat pressing 7 to scroll the remainder of the settings (17,18,19) and change values to 03 in the similar manner. Press F3 to save your changes and reset the table. Required Software (64-bit versions): VPX 10.8.0 RC7 or later: https://github.com/vpinball/vpinball/releases/tag/v10.8.0-2046-043fac7 B2S Server 2.1.2 or later (if B2S used): https://github.com/vpinball/b2s-backglass/releases/tag/v2.1.2 VPinMame 3.6.0-1194: https://github.com/vpinball/pinmame/releases/tag/v3.6.0-1194-0474eb3 Submitter UnclePaulie Submitted 01/05/25 Category VPX - Pinball Tables VPX Standalone Yes
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View File Apollo 13 (Sega 1995) w VR Room I Added the VR conversions to Apollo 13 last year (2020), the version of the table that was modified was done by Balater (Thanks for the permission to mod!), originally done by Herweh, Fransisco666, and 32assassin. Over time several authors worked on the early versions of that table including, Thalamus, JP, DJRobX, Rothbauerw, Amgrim, ClarKent, Chucky87, agentEight6, and Bigus1. I also used the dark image from chucky87's backglass file and imported into the table for use in VR. That mod done in 2020 had several updates specifically for VR, and other light mods. Sixtoe assisted at that time as well. Also, Retro27 added a topper and a few other VR updates and I animated the backglass for VR as well. Since that time I added several more updates, including nFozzy and Roth physics and flippers, Fleep sounds, several physics updates to the table, slings, and bumpers. A few other modifications were done as well to the sounds, playfield, and other adjustments. Thanks to Bord for posting tutorial videos. Also thanks to the VPW team for their help and examples. I also added dynamic shadows done by Iakki, Apophis, and Wylte. The latest update, Version 2.0, includes so many fixes and updates. I've corrected the number of balls coming out of the rocket during multiball, as well as the rocket timing, and subway trough. The ramp behind the moon now works for the orbiter and moon gravity missions, the trap door for the 8-ball lock is animated, fixed the slings, and added holes under the sling movements. Also the left spinner lane didn't send the ball into the upper saucer. That is now corrected. I've also added 16 switchable LUTs. Then, several members from the VPW team jumped in and made this table so amazing. What a great group! Thank you all! oqqsan: Added Flupper dome lights and flashers. Also fixed the ball stuttering when the moon rotated with the ball. Tomate: created new ramps and textures (they look so real!) Also wire ramps, posts, gates, apron, missing materials in some screws, and other stuff. Skitso: redid the GI lighting, spot lights and inserts. Also warmed the LUT a bit. Sixtoe: Did some visual updates to the ball, moon, rocket, and plastic ramp Apophis: Updated the playfield image for alpha cutouts for Lampz inserts. Added Lampz code, and new inserts. Updated some flipper nudge physics. Corrected the triangularization dynamic shadow effects, removed the subway ball shadows, and lowered the number of dynamic sources. Sheltemke: Provided an updated translite image for the backglass. It's now included in the VR version, and Wildman created a new b2s file. Also, modified the text on the inserts to a text flasher to make it more readable. RIK, Fluffhead35, Lumi, and Wylte all tested and provided feedback. Wylte: Updated the ball shadow code to not turn on when in subways, and other optimizations. Also modified for better performance. Separated dynamic and ambient ball shadow options, and added lockbar key as plunger alternative. This table is a hybrid release, so it will work on desktop, cabinet, and VR. OPTIONS: Options can be selected in the script to change to desktop, cabinet, or VR mode. For VR mode, there's an option for two different room environments, and to add a clock on the wall. Also... VR users... the Dynamic Shadows performance issue has been corrected. However, if you still experience performance issues, you can turn off dynamic shadows or ambient shadows or both in the script. Anyway, I hope you enjoy! And thanks again to Balater, retro27, Sixtoe, oqqsan, tomate, skitso, apophis, sheltemke, RIK, Fluffhead35, Lumi, and Wylte, and the entire team of authors that have contributed to this table over time. If I missed anyone in the credits, let me know, and I'll add, as I don't mean to miss anyone. Submitter UnclePaulie Submitted 10/20/21 Category VPX - Pinball Tables
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Version 2.1.4
12632 downloads
I Added the VR conversions to Apollo 13 last year (2020), the version of the table that was modified was done by Balater (Thanks for the permission to mod!), originally done by Herweh, Fransisco666, and 32assassin. Over time several authors worked on the early versions of that table including, Thalamus, JP, DJRobX, Rothbauerw, Amgrim, ClarKent, Chucky87, agentEight6, and Bigus1. I also used the dark image from chucky87's backglass file and imported into the table for use in VR. That mod done in 2020 had several updates specifically for VR, and other light mods. Sixtoe assisted at that time as well. Also, Retro27 added a topper and a few other VR updates and I animated the backglass for VR as well. Since that time I added several more updates, including nFozzy and Roth physics and flippers, Fleep sounds, several physics updates to the table, slings, and bumpers. A few other modifications were done as well to the sounds, playfield, and other adjustments. Thanks to Bord for posting tutorial videos. Also thanks to the VPW team for their help and examples. I also added dynamic shadows done by Iakki, Apophis, and Wylte. The latest update, Version 2.0, includes so many fixes and updates. I've corrected the number of balls coming out of the rocket during multiball, as well as the rocket timing, and subway trough. The ramp behind the moon now works for the orbiter and moon gravity missions, the trap door for the 8-ball lock is animated, fixed the slings, and added holes under the sling movements. Also the left spinner lane didn't send the ball into the upper saucer. That is now corrected. I've also added 16 switchable LUTs. Then, several members from the VPW team jumped in and made this table so amazing. What a great group! Thank you all! oqqsan: Added Flupper dome lights and flashers. Also fixed the ball stuttering when the moon rotated with the ball. Tomate: created new ramps and textures (they look so real!) Also wire ramps, posts, gates, apron, missing materials in some screws, and other stuff. Skitso: redid the GI lighting, spot lights and inserts. Also warmed the LUT a bit. Sixtoe: Did some visual updates to the ball, moon, rocket, and plastic ramp Apophis: Updated the playfield image for alpha cutouts for Lampz inserts. Added Lampz code, and new inserts. Updated some flipper nudge physics. Corrected the triangularization dynamic shadow effects, removed the subway ball shadows, and lowered the number of dynamic sources. Sheltemke: Provided an updated translite image for the backglass. It's now included in the VR version, and Wildman created a new b2s file. Also, modified the text on the inserts to a text flasher to make it more readable. RIK, Fluffhead35, Lumi, and Wylte all tested and provided feedback. Wylte: Updated the ball shadow code to not turn on when in subways, and other optimizations. Also modified for better performance. Separated dynamic and ambient ball shadow options, and added lockbar key as plunger alternative. This table is a hybrid release, so it will work on desktop, cabinet, and VR. OPTIONS: Options can be selected in the script to change to desktop, cabinet, or VR mode. For VR mode, there's an option for two different room environments, and to add a clock on the wall. Also... VR users... the Dynamic Shadows performance issue has been corrected. However, if you still experience performance issues, you can turn off dynamic shadows or ambient shadows or both in the script. Anyway, I hope you enjoy! And thanks again to Balater, retro27, Sixtoe, oqqsan, tomate, skitso, apophis, sheltemke, RIK, Fluffhead35, Lumi, and Wylte, and the entire team of authors that have contributed to this table over time. If I missed anyone in the credits, let me know, and I'll add, as I don't mean to miss anyone. -
View File Dragonfist (Stern 1981) Dragonfist, the blackbelt of pins. It's the habit that's hard to kick! Dragonfist has something that keeps the pin player coming back for more. The backglass shows the number of spinner revolutions and can give the player a special bonus when 20, 40, 60, or 80 revolutions hit. Dropt Targets in the right and left orbit lanes, and a fun to hit spinner. It's a tough game to beat, a hard habit to kick, because Dragonfist is the blackbeld of Pins. Thanks to Redbone for providing me with a freshly stitched playfield, and for helping with upscales and lots of other graphics. Redbone also took lots of videos and pictures of an real table to help me in recreation. And thanks to Hauntfreaks and Redbone for providing me with an upscaled backglass for VR. Thanks also to the VPW team for testing and feedback! The whole table was done utilizing latest VPW standards for physics, lighting, GI baking, 3D inserts, shadows, drop targets, 3D inserts, etc. Dozens and dozens of hours were spent studying gameplay videos to match the table skill shots and physics action. There are plenty of options included in this table via the F12 menu including colors and marks for all targets, bumpers, flippers, walls, spinners, and LED plastic edges. There are also multiple VR room environment and other VR options all done via the F12 menu. You can also change the ROM sound volume in the F12 menu. (Note if you want to change the ROM volume, you'll need to restart the table after the change.). I've included default settings for the ROM options hard coded into the script. If you want to change the ROM settings themselves, you need to change the "SetDIPSwitches to 1" in the script, and then use the F6 menu to change. Ball options are also available in the script. All other options are in the F12 menu. PLEASE NOTE: There is ANOTHER option for an updated ROM. If you use the alternate ROM... you will see the high spins to date on the Player 4 LED display during the high score attract mode. ALSO, it will preset the Max Credits to 00 (essentially putting it in freeplay mode). IF you want to change to have credits put in, you'll need to follow the instructions here: https://www.vpforums.org/index.php?app=tutorials&article=109 . Essentially to increase max credits... press 7 to open the ROM menu, keep pressing 7 until you see 18 in the display, then LONG press the "1" key to increase the max credits. The max credit change is only needed for the alternate ROM, not the default one. (I will also include the ROM change description in the zip package). Version 16 (found here: Version 16 alternate ROM REQUIRES VPINMAME 1122 or later Required Software (64-bit versions): VPX 10.8.0 RC4 or later: https://github.com/vpinball/vpinball/releases/tag/v10.8.0-1975-051104c B2S Server 2.1.2 or later (if B2S used): https://github.com/vpinball/b2s-backglass/releases/tag/v2.1.2 VPinMame 3.6.0-1122: https://github.com/vpinball/pinmame/releases/tag/v3.6.0-1122-79a301d Submitter UnclePaulie Submitted 10/22/24 Category VPX - Pinball Tables VPX Standalone No
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Version 4.0.3
7459 downloads
Let the Sorcerer work a little magic for you! I've done a few versions of this table in the past, as well as other authors. The past versions I did built on older versions. Apophis reached out to me that the physics weren't quite right on the other tables, as he plays one a lot in the arcade. So, I completely overhauled the table to version 4.0 and essentially started from scratch, reusing only a few primitives. Redbone worked a new playfield, plastics, and other graphics for me. I did a full implementation of current VPW standards, physics, targets, 3D inserts, playfield mesh, VR, hybrid, baked GI lighting, shadows, etc. There's an F12 menu with some options in there. Also thanks also to Primetime5k, who helped me get staged flippers implemented and tested. Note: a new alternate gsound was recently released, however if you choose to use that, the ROM volume option needs to be at 0... which is default. However is you don't use gsound, I recommend turning that ROM volume down to -12 or something... as it can get a bit annoying if too loud. Also, you can turn off the background sound. Instructions for that and others are at the bottom of the script, however, here's the instructions as well: ROM Instructions and example to turn off background sound Start table as usual Press (8) to get into ROM menu Press (7) to start correct advancement Press (8) several times until 04 is shown in the Credit Display. 'Auto-Up / Manual-Down switch is controlled by (7) Press (8) repeatedly until you get to the adjustment number desired. For example, background sound is defaulted to on. It is adjustment number 35. You'll see a 1 in the upper left display. Press (1) to change that value. To turn off sound, set the value to 0. Note: Press (7) to reverse the advancement up or down. (9) will exit/reset Note: Auto-Up / Manual-Down (7) also controls the direction the menus will advance Enjoy, and hopefully you also feel that the physics and table play much harder, and closer to the actual table. Thanks again to Redbone, apophis, and Primetime5k, as well as the VPW team for testing. Required Software (64-bit versions): VPX 10.8.0 RC4 or later: https://github.com/vpinball/vpinball/releases/tag/v10.8.0-1975-051104c B2S Server 2.1.2 or later (if B2S used): https://github.com/vpinball/b2s-backglass/releases/tag/v2.1.2 VPinMame 3.6.0-1122: https://github.com/vpinball/pinmame/releases/tag/v3.6.0-1122-79a301d -
View File Sorcerer (Williams 1985) Let the Sorcerer work a little magic for you! I've done a few versions of this table in the past, as well as other authors. The past versions I did built on older versions. Apophis reached out to me that the physics weren't quite right on the other tables, as he plays one a lot in the arcade. So, I completely overhauled the table to version 4.0 and essentially started from scratch, reusing only a few primitives. Redbone worked a new playfield, plastics, and other graphics for me. I did a full implementation of current VPW standards, physics, targets, 3D inserts, playfield mesh, VR, hybrid, baked GI lighting, shadows, etc. There's an F12 menu with some options in there. Also thanks also to Primetime5k, who helped me get staged flippers implemented and tested. Note: a new alternate gsound was recently released, however if you choose to use that, the ROM volume option needs to be at 0... which is default. However is you don't use gsound, I recommend turning that ROM volume down to -12 or something... as it can get a bit annoying if too loud. Also, you can turn off the background sound. Instructions for that and others are at the bottom of the script, however, here's the instructions as well: ROM Instructions and example to turn off background sound Start table as usual Press (8) to get into ROM menu Press (7) to start correct advancement Press (8) several times until 04 is shown in the Credit Display. 'Auto-Up / Manual-Down switch is controlled by (7) Press (8) repeatedly until you get to the adjustment number desired. For example, background sound is defaulted to on. It is adjustment number 35. You'll see a 1 in the upper left display. Press (1) to change that value. To turn off sound, set the value to 0. Note: Press (7) to reverse the advancement up or down. (9) will exit/reset Note: Auto-Up / Manual-Down (7) also controls the direction the menus will advance Enjoy, and hopefully you also feel that the physics and table play much harder, and closer to the actual table. Thanks again to Redbone, apophis, and Primetime5k, as well as the VPW team for testing. Required Software (64-bit versions): VPX 10.8.0 RC4 or later: https://github.com/vpinball/vpinball/releases/tag/v10.8.0-1975-051104c B2S Server 2.1.2 or later (if B2S used): https://github.com/vpinball/b2s-backglass/releases/tag/v2.1.2 VPinMame 3.6.0-1122: https://github.com/vpinball/pinmame/releases/tag/v3.6.0-1122-79a301d Submitter UnclePaulie Submitted 12/22/21 Category VPX - Pinball Tables VPX Standalone Yes
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Version 20220331.01
4439 downloads
This table is being released in response to the requests received and to give back to a community that has provided hundreds of fun tables that my family has enjoyed. This is a modified version of what was uploaded to VPinball. All the changes and hopefully most of the credits are detailed in the table script prolog. One obvious change is a playfield screen option menu (F6) offering changes to the game rules to help less experienced players reach the more difficult modes (e.g. Somewhere Over the Rainbow). Installation Note Included in this release package are: vpx table, backglass, ultraDMD directory, and a PUPpack. There are also DOF Configtool entries for this table. The backglass file is large and loading may require applying the 4G patch to the backglass server. The backglass provides information on game progress. Removing the backglass is not recommended even when the PUPpack is installed. There is an option in the table script under GAME OPTIONS to turn off the PUPpack triggers if you don't install the PUPpack. Images, animations and sound files will replace the PUPpack videos. However, the PUPpack videos significantly enhance the gameplay experience. Whether the PUPpack is installed or not, the backglass should still be left in the table directory. This table is available to be modified without permission. However, as detailed in the table script, this table is for private use only. Its use for any commercial purposes is NOT in anyway sanctioned or supported. Thank you. -
Pin2dmd not booting up after Firmware Update
IAmtheCzar posted a topic in Pin2DMD General Discussion
Hey all. My pin2dmd was working fine, but I needed to update the firmware to run Ultra/FullDMD games. I updated the pin2dmd firmware to Colorprisim 4.5 and updated the driver to the LIB-USB-WIN32 as driver. Now my pin2dmd will not boot on startup. It gets power, but no logo screen, just black. Once I move the USB cord to the ST-Link port... the computer sees it again and it boots up to the logo screen. Then I can move it to the regular USB port and it stays on, and works fine, but as soon as I power off, the same thing happens again, and I have to re-plug everything to get it back. Anyone have any advice to get my pin2dmd to get recognized and boot up on startup? Thanks in advance! -
Version 2.0.0
3297 downloads
Laser War! This table was originally done by Herwey (with help from others noted in the script), and he gave me the permission to add all the latest physics, sounds, etc. to this fun table. Thank you very much, Herwey! It's a fun yet challenging table. Testers have indicated that the balls falling to the drain is tough, but acts identical to a real table. So, you might need to work on your nudging technique to save the ball from draining. I did quite a few updates in version 2.0 mentioned below (and detailed in the vpx script), essentially getting up to the latest VPW physics and sounds, 3D inserts, and other corrections, and making it a hybrid table (desktop, cabinet, and VR). Also thank you to all the testers on the VPW team for testing, feedback, and suggestions for improvement: Tomate (fixed ramp and wall primitives), Sixtoe (upper right wall placement), leojreimroc (VR backglass enhancements), and then AstroNasty, PinStratsDan, Smaug, and Rajo Joey for testing and feedback! If you are playing in VR... you MUST select VR_Room = 1 in the script!! Desktop and Cabinet mode should be automatic. There are several options to select in the script, including ball brightness, sidewalls and blades, color mods, GI and Flasher options, VR Room, VR clock, VR posters, VR topper. GI mods and ramp color can be changed by clicking the right and left magna save buttons if you have that option on in the script as well. IF YOU experience performance issues... there are options you can try to change that. First of all, you can uncheck "Reflect Elements on Playfield in the table options window. Also, you can turn dynamic shadows off for additional performance if needed. Also, you can turn off In-Game AO, Post-proc AA, and 4xAA on the table options. Version 2.0 Updates include: - Implemented the table to a hybrid (desktop, cab, and VR), and has options for ball brightness. - Added VR to include an animated backglass (image from Wildman), and several VR options (room, poster, clock, topper). (Thanks to Sixtoe's VR templates). Also animated all the flippers, plunger, etc. And thanks to leojreimroc for backglass enhancements. - The table and flipper physics have been updated to the latest VPW standards, as well as dynamic shadows, standup targets, ramprolling sounds, sling corrections, and several other tweaks. - Fleep sounds added, as well as relay sounds. - Added Flupper domes. - Adjusted the flippers to be actual size, and tweaked the flipper physics. - Added 3D insert primitives and tuned the lighting significantly for those. Lots of work on the playfield cutouts, and associated text layer. - Changed lamp control to VPW Lampz. - Corrected some errors in the table. - Adjusted the lighting levels, and GI overhead. - Tomate fixed an issue with the ramp and wall primitive... as it wasn't built correctly in blender. - Enhanced performance as much as I could by removing all getballs calls and no longer destroy and recreate balls. I implemented only the gBOT global call. - Updated the trough code to manage all balls on the table. - Created new background for desktop mode, with animated lighting. - And so many other updates, all documented in the script. Once again thank you to Herwey, the VPW team, especially Tomate, AstroNasty, Sixtoe, PinStratsDan, Smaug, leojreimroc, and Rajo Joey for testing, feedback, and some updates! -
Version 2.0.1
2058 downloads
Everyone goes to his final reward eventually. And few ever escape. Either way, their money ALWAYS remains behind in Catacomb - the thrilling pin game from Stern. Having a player controlled action-packed backglass, combined with a super fast playfield, Catacomb demands the ultimate in refined skills and cunning strategy. What numbers should be picked? What colors must be chosen? Only seconds to decide... as a simulated voice alerts the player to his options. Thanks to Hauntfreaks for providing me with a freshly scanned playfield, and thanks to Redbone for helping with various upscales and graphics cleanup, and lots of other graphic updates. The whole table was done utilizing latest VPW standards for physics, lighting, GI baking, 3D inserts, playfield mesh, shadows, drop targets, 3D inserts, etc. Dozens and dozens of hours were spent studying gameplay videos to match the table skill shots and physics action. I've included default settings for the ROM options, as well as being able to change the ROM sounds in the F12 menu. (Note if you want to change the ROM volume, you'll need to restart the table after the change.). Also, if you want to change the ROM settings themselves, you need to change the "SetDIPSwitches to 1" in the script, and then use the F6 menu to change. Ball options are also available in the script. All other options (including VR rooms) are in the F12 menu. I reused the code from the prior HSM/lander table, as it was required to work with the B2S functionality. However it's been updated, AND if you are a VR user, I've created the backglass to be fully 3D and functional. Thanks also to the VPW team for testing and feedback! _________ Required Software (64-bit versions): VPX 10.8.0 RC4 or later: https://github.com/vpinball/vpinball/releases/tag/v10.8.0-1975-051104c VPinMame 3.6.0-998 or later: https://github.com/vpinball/pinmame/releases/tag/v3.6.0-998-a77c2d2 B2S Server 2.1.2 or later (if B2S used): https://github.com/vpinball/b2s-backglass/releases/tag/v2.1.2 -
View File Darkest Dungeon Table & Pup V2.3 Has the Following Improvements * Fixed a major glitch with Jackpot scoring -- New Scorbit table created as the old scores could be massively inflated, old table will not post scores to this new version. Old scorbit to be renamed. * Added about 60 entries and enabled Scorbit Timeline feature * Tweaked VR plunger and VR magna save button positions * Added Tweak Menu so you should not need to edit the script Made clarifications on the additional pup packs that are available. If you are experiencing stuttering try the following things 1. Tweak Menu FPS change that to slow CPU 2. Try one of the other two pup packs - they use H265 but with more compression so the quality is a little lower but the files sizes are much much smaller so it might perform better. There are two variants with different compression levels. Some performance improvements for those with FPS issues or stutter. These changes have worked for some folks and figured I would share .. big Thanks to BLAMER for sharing the script to convert the pup pack. Table Code 2.2C - Lowered reflections and lowered music volume Pup Pack 2.2C Some compression improvements with conversion to H.265 Super compressed pup pack version has even more gains for those that need more than what 2.2C has Version 2 is out.. IdolCrasher had all kinds of amazing suggestions for me to implement. download this new version and check them out, and oh yeah tons of bug fixes, sorry about those.... Please report any issues, suggestions, feedback to our Discord Channel https://discord.gg/9fdmHgEu -- Link valid until 12/11/23 Pinball Wizards are proud to present to you an original concept based off the PC game Darkest Dungeon. This pinball table provides a combination of pinball, RPG with heavy RNG (random number generation) elements. Virtually every game will be different from the last . Herbski1x and I would like to thank all those that helped us get this game developed/polished and presented to the community. REQUIREMENTS VPX 10.8 beta 5 ( beta 7 has been known to crash on this table) PinUP Beta 150 or later Please take some time to read the provided rules as this game has a rather complex ruleset. Notes Rulecards are also available in game by selecting the addcredit key -- this can only be done when a ball is sitting in the plunger lane and only one ball is on the table. Some LUTS are available via the normal method of holding down the left magna save while hitting the right magna save to bring up the menu. This can only be changed prior to the game starting and will automatically be saved. ' CREDITS: ' JPSalas Original Table "Wrath of Olympus" ' MerlinRTP VPX Table Lead, PUPDMD, Ruleset Design ' H3rbski1x Original Concept,Pup Graphics, Ruleset Design ' Oqqsan Table Scripting, 3D Inserts, Popup Targets ' Tastywasps,Rawd VR Room ' Astronasty Playfield Artwork, VR Cabinet Art 'KGLauer Voice-over ' Anthem PuP Videos ' Superhac Table Scripting, Rules Doc ' JoePicasso 3D Models ' DarrinVPCLE DOF Config ' Smaug Attract Video ' nFozzy/Rothbauerw Physics ' NailBuster Pinup Player, PUPDMD ' Arelyel Krele Advanced Queuing System ' Fleep Mechanical Sound Engineering ' PrimeTime5k Staged Flipper Code ' RetroG33k PuPDMD Foundation ' Core Testers pinballgramps, pinstratsdan, primetime5k,spatolar ' Additional Testers passion4pins, loadedweapon,pegula0420, 10mmsocket Submitter Vpxpinballwizards Submitted 12/01/23 Category VPX - Pinball Tables
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View File Tri Zone (Williams 1979) Tri Zone... Welcome to the next dimension in futuristic fantasy! Tri Zone integrated futuristic sounds, scoring, and visual effects for that time. This table was done by using images from the web for the playfield and plastics, allowing me to accurately place all elements. I did use some overlays from Kiwi's prior table image as well as a couple primitives. Thanks to Redbone for enhancing that playfield, target, and backwall images. Also thanks to the VPW team for feedback and testing. I updated to the latest VPW standards, physics, general illumination light mapping, shadow baking, 3D inserts, Alllamps insert routines, updated backglass for desktop, playfield mesh for a saucer bevel, roth drop targets, standalone compatibility, sling corrections, updated flipper physics, VR and fully hybrid modes, Flupper style bumpers and lighting, gBOT system and trough. Dozens and dozens of hours were spent studying gameplay videos to match the table skill shots and physics action. _________ Required Software (64-bit versions): VPX 10.8.0 RC4 or later: https://github.com/vpinball/vpinball/releases/tag/v10.8.0-1975-051104c VPinMame 3.6.0-998 or later: https://github.com/vpinball/pinmame/releases/tag/v3.6.0-998-a77c2d2 B2S Server 2.1.2 or later (if B2S used): https://github.com/vpinball/b2s-backglass/releases/tag/v2.1.2 Submitter UnclePaulie Submitted 08/21/24 Category VPX - Pinball Tables
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View File Barracora (Williams 1981) w VR Room A version of Barracora VPX was originally done by Dids and GtxJoe, however in this release, nearly everything was done or redone from scratch. The original table size was incorrect, which required me to completely redo everything like I did on Jungle Lord. The more I worked on this... the more I just redid everything... primitives, sounds, images, etc. Love this table... as its another great early 80's Williams table like Black Knight, Solar Fire, Jungle Lord, Pharaoh, etc. This has a very complicated ruleset, but excellent game play, as well as challenging lock shots and hungry outlanes! Table instructions are included in the Table info section, and there's a great tutorial by PAPA online. Included in this Version 2.0 is Hybrid VR/desktop/cabinet modes, new upscaled playfield, VPW physics, flipper tricks, dynamic shadows, Fleep sounds, Lampz, 3D inserts, new general illumination lighting, sling corrections, drop and stand-up targets, saucers, playfield mesh, various primitives, etc. Significant time was spent on researching online videos, to ensure accuracy of shots, ball drops, kickouts, and overall playability. I also created a desktop backglass with a cool lighting effect, as well as the VR backglass and other VR options. There are also some performance improvements, and I added a playfield mesh for the playfield, so there's a realistic bevel in the saucers. I would like to thank the VPW team for testing and feedback (especially Apophis, Tomate, Smaug, FriscoPinball, Bountybob, Lumi, Bietekwiet, Armyaviation, Wylte and all others who tested!) And... an additional thank you to Tomate for providing the lower rail primitive. There are several options in the script. Including VR, ball brightness, LUT lighting options, and you can turn the bell off if you don't like that sound. The LUT changes are done by holding cntl (or left mangasave) and then while holding, scroll through the options with the right magnasave. This is a hybrid table done in VPX 10.72, and I have code in here to automatically choose between VR, desktop, and cabinet. Additional options in the script include two VR environments, a VR clock, a topper, posters, and settings for dynamic shadows if you experience a performance hit Thanks again to the VPW team for feedback! There are two great b2s's out there... one by Wildman (https://vpuniverse.com/files/file/4220-barracora-williams-1981/), and one by Hauntfreaks if you would like the full dmd version (https://vpuniverse.com/files/file/12399-barracora-williams-1981-b2s-with-full-dmd/). Submitter UnclePaulie Submitted 01/08/23 Category VPX - Pinball Tables
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Version 2.0.2
2990 downloads
Gottlieb's 1984 Alien Star! Journey to an Alien Star for a pinball battle in space! Multiball, skill shots, and plenty of fast action! So much fun to play! Thanks to Borgdog for providing original playfield and plastic scans, cabinet stencils, and physical measurements of his actual table. He also had lots of authentic Gottlieb primitives to use, and did a tremendous amount of testing! Thanks also to Redbone who took those scans of the playfield and plastics and did a tremendous amount of work to get them to look so good! He also spent a ton of time with all the other graphics on the table as well as a ton of testing! Hauntfreaks provided the higher resolution VR backglass. DarthVito did the VR wall environment. I updated to latest VPW standards, physics, GI and shadow baking, Lampz and 3D inserts, dynamic shadows, updated backglass for desktop, playfield mesh for a saucer bevel, roth standup targets, standalone compatibility, sling corrections, optional DIP adjustments, updated flipper physics, VR and fully hybrid modes, Flupper style bumpers and lighting, gBOT system and trough. Dozens and dozens of hours were spent studying gameplay videos (2 streams were recorded by Borgdog) to match the table skill shots and action. Thanks also to Rothbauerw for providing updated flipper physics code to help with the skillshots. That code was needed to be able to do some of the skillshots. This table is loaded with options. Various balls, ball brightness, flippers, tents, caps, plastic edge colors, LUTs, Dip settings, siderails, and plenty of other VR stuff. Redbone encouraged me to include special edge LED lighting in the plastics that iaakki originally did for another table. Looks really cool, and is included as an option. The ROM can be found at pinballnirvana.com... alienstr.zip). There's an option in the script to change the DIPS, however it will load a default set when you launch the table. NOTE: YOU HAVE TO START THE TABLE 1ST, EXIT, AND THEN RESTART FOR DIP CHANGES TO TAKE EFFECT. This is ONLY the first time you launch the table. There's also an option for "Tourney Mode". In that mode it'll play a little harder with different DIP settings, which excludes extra ball... and only allows for points on 3 balls. Tourney mode also sets colors and rainbow'ed LEDs on plastics. NOTE: you'll have to start and restart the first time in that mode for the DIP changes to take effect. If you want to change the DIPs... you will need to go into the script options and change SetDIPSwitches to 1, then open the table, hit F6 (that'll load the default DIPS and display them). You can then select various ROM options. Once entered, you can exit out, and restart. That will then set the new ROM settings. These are the default DIPS that are and set at original table launch: 1=Coin Chute same 0=3rd coin chute no effect 0=Game mode of replay for hitting threshold 1=Number of balls =3 1=Playfield Special of extra ball (However in tourney mode this is zero) 0=Novelty of normal game mode (However in tourney mode this is zero) 1=Match feature 1=Background Sound Thanks again to Borgdog and Redbone for the playfield and plastic images, the stencils, the testing, and all the feedback! Also thanks to Hauntfreaks for the updated Backglass images, and to Rothbauerw for his flipper physics code. Also thanks to pinstratsdan, and everyone else from the VPW team that provided testing and feedback! -
Version 2.0.0
1619 downloads
Gottlieb's 1984 The Games! Simple but hard to master. The goal: collect five medals in one ball and it consists of five shots. Including captive balls, Vari-target, saucer, and a spinner. The shots are really fulfilling despite the simple guidelines. The captive ball, the spinner, and the vari target are examples of critical shots that pay off if you make them, but the ultimate payout an Olympic gold medal—comes from making them properly. Thanks to Redbone who helped with the playfield and plastics from pictures off the web! He also spent a ton of time with all the other graphics on the table as well as a ton of testing! Hauntfreaks provided the higher resolution VR backglass (and an updated b2s). DarthVito did the VR wall environment, and topper. Silversurfer provided vector images from photos off the web for the VR cab. Also, look for the alternate sound pack that Redbone and Darthvito have been working on. I built the table from scratch and included the latest VPW standards, physics, GI and shadow baking, Lampz and 3D inserts, dynamic shadows, updated backglass for desktop, playfield mesh for a saucer bevel, roth standup targets, standalone compatibility, optional DIP adjustments, updated flipper physics, VR and fully hybrid modes, Flupper style bumpers and lighting, gBOT system and trough. Dozens of hours were spent studying gameplay videos to match the table skill shots and action. I also used Rothbauerw's updated flipper physics code to help with the skillshots. NOTE: YOU HAVE TO START THE TABLE 1ST, EXIT, AND THEN RESTART FOR DIP SETTINGS TO TAKE EFFECT. This is ONLY the first time you launch the table. This table is loaded with options. Various balls, ball brightness, flippers, tents, caps, plastic edge colors, LUTs, Dip settings, siderails, and plenty of other VR stuff. Redbone once again encouraged me to include special edge LED lighting in the plastics that iaakki originally did for another table. Looks really cool, and is included as an option. Redbone also created an alternate Gsound option. Download it here: The ROM can be found at pinballnirvana.com... thegames.zip). There's an option in the script to change the DIPS, however it will load a default set when you launch the table. NOTE: AGAIN, YOU HAVE TO START THE TABLE 1ST, EXIT, AND THEN RESTART FOR DIP CHANGES TO TAKE EFFECT. This is ONLY the first time you launch the table. There's also an option for "Tourney Mode". In that mode it'll play a little harder with different DIP settings, which excludes extra ball... and requires 3 medals to light special rather than 2. Tourney mode also sets colors and rainbow'ed LEDs on plastics. NOTE: you'll have to start and restart the first time in that mode for the DIP changes to take effect. If you want to change the DIPs... you will need to go into the script options and change SetDIPSwitches to 1, then open the table, hit F6 (that'll load the default DIPS and display them). You can then select various ROM options. Once entered, you can exit out, and restart. That will then set the new ROM settings. Once again thanks to Redbone, Hauntfreaks, Apophis, Darthvito, Silversurfer and the VPW team for testing, and everyone else that provided feedback! -
Version 2.0.0
1312 downloads
Enjoy a Test of Champions on the Playfield of Combat in Bally Midway's exciting Four-Player Pinball Kings of Steel! Thanks to Redbone for cleaning up the playfield from the original scan from TAB, as well as target, bumper, and backwall images. Also thanks to apophis and the VPW team for feedback and testing. Hauntfreaks provided the higher resolution VR backglass. DarthVito did the VR wall environment. HIGHLY RECOMMENDED TO CHANGE 4 SELFTEST POSTIONS IN THE ROM FOR SPECIAL REPLAY/X-BALL/NOVELTY MODES!!!! Here is the procedure to set the selftest postions on this Bally 35 MPU table: 1. Press 7 to enter test mode. Continue to repeatedly press 7 until you see 01 appear in the ball in play/match display 2. Press and HOLD the 1 key until it reaches the value you want to set it to. The value will increase by 1 while you are holding in the 1 key. If you happen to go past the value you want to set it to, while holding in the 1 key press and release the 7 key. The value will then decrement by 1 while you are holding in the 1 key. When you reach the value you want, release the 1 key. 3. Repeat pressing 7 to scroll the remainder of the settings and change values in the similar manner. 4. Press F3 to save your changes and reset the table. Here are the recommended values to change to: 16: 02 - Special is extra ball (01 is 50,000, 03 is replay) 17: 02 - Special is extra ball (01 is 50,000, 03 is replay) 18: 03 19: 03 - High Score to date earns 3 credits (00 is 0; 01 is 1; 02 is 2) I updated to latest VPW standards, physics, GI VLM, and shadow baking, 3D inserts, Alllamps insert routines, shadows, updated backglass for desktop, playfield mesh for a saucer bevel, roth drop and standup targets, standalone compatibility, sling corrections, optional DIP adjustments, updated flipper physics, VR and fully hybrid modes, Flupper style bumpers and lighting, gBOT system and trough. Dozens and dozens of hours were spent studying gameplay videos to match the table skill shots and action. If you want to change the DIPs... you will need to go into the script options and change SetDIPSwitches to 1, then open the table, hit F6 (that'll load the default DIPS and display them). You can then select various ROM options. Once entered, you can exit out, and restart. That will then set the new ROM settings. Required Software (64-bit versions) VPX 10.8.0 RC3 or later: https://github.com/vpinball/vpinball/releases/tag/v10.8.0-1947-3b3f101 VPinMame 3.6.0-929 or later: https://github.com/vpinball/pinmame/releases/tag/v3.6.0-929-8c5f83e B2S Server 2.1.1 or later (if B2S used): https://github.com/vpinball/b2s-backglass/releases/tag/v2.1.1 -
View File Catacomb (Stern 1981) Everyone goes to his final reward eventually. And few ever escape. Either way, their money ALWAYS remains behind in Catacomb - the thrilling pin game from Stern. Having a player controlled action-packed backglass, combined with a super fast playfield, Catacomb demands the ultimate in refined skills and cunning strategy. What numbers should be picked? What colors must be chosen? Only seconds to decide... as a simulated voice alerts the player to his options. Thanks to Hauntfreaks for providing me with a freshly scanned playfield, and thanks to Redbone for helping with various upscales and graphics cleanup, and lots of other graphic updates. The whole table was done utilizing latest VPW standards for physics, lighting, GI baking, 3D inserts, playfield mesh, shadows, drop targets, 3D inserts, etc. Dozens and dozens of hours were spent studying gameplay videos to match the table skill shots and physics action. I've included default settings for the ROM options, as well as being able to change the ROM sounds in the F12 menu. (Note if you want to change the ROM volume, you'll need to restart the table after the change.). Also, if you want to change the ROM settings themselves, you need to change the "SetDIPSwitches to 1" in the script, and then use the F6 menu to change. Ball options are also available in the script. All other options (including VR rooms) are in the F12 menu. I reused the code from the prior HSM/lander table, as it was required to work with the B2S functionality. However it's been updated, AND if you are a VR user, I've created the backglass to be fully 3D and functional. Thanks also to the VPW team for testing and feedback! _________ Required Software (64-bit versions): VPX 10.8.0 RC4 or later: https://github.com/vpinball/vpinball/releases/tag/v10.8.0-1975-051104c VPinMame 3.6.0-998 or later: https://github.com/vpinball/pinmame/releases/tag/v3.6.0-998-a77c2d2 B2S Server 2.1.2 or later (if B2S used): https://github.com/vpinball/b2s-backglass/releases/tag/v2.1.2 Submitter UnclePaulie Submitted 09/24/24 Category VPX - Pinball Tables