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Showing results for tags 'vr'.
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View File Circus (Gottlieb 1980) w VR Room ArmyAviation reached out to me to finish a table he'd been working on. He spent lots of time on getting a good playfield created and also placed all the table elements. He also did the plastics (with resources from Stagio and Sckurk). And he used the primitives and roto scripting from Borgdog. He also started on the implementation of the VPW physics and sounds. Since taking the table over, I did a lot of mods... (all documented in the script). I updated to latest VPW physics scripts and flipper ball collisions, GI and playfield shadow baking, Lampz and 3D inserts, dynamic shadows, drop target shadows, changed to a gBOT (global ball on table) system, updated backglass for desktop, a playfield mesh for a saucer bevel, roth drop and standup targets, standalone compatibility, sling corrections, optional DIP adjustments, updated flipper physics, roto lighting, VR and fully hybrid modes, Flupper style bumpers and lighting, drop target shadows, and several errors corrected. Full details are at the bottom of the table's script. Redbone further upscaled the playfield. I also added options for balls, ball brightness, LUTs, Dip settings, and VR stuff. I've also included Hauntfreaks updated backglass image from Wildman in the VR backglass... look for his updated backglass here: I've included an option for two ROMS. The original 6 digit ROM, and a 7 digit ROM (so when you score over a million you can see it). There's an option in the script to change that, however I've defaulted to the 7 digit. Make sure to grab the correct backglass if you are in a cab environment. Also, I've included the nvram files to initially set the Dips, as the ROM creates settings that aren't wanted. You can either grab those nvram files and put them in your nvram directory, or follow this process to do an initial setup for yourself. (Open the table, and in the script, change, change SetDIPSwitches to 1, and then when you open the table, hit F6 (that'll load the default DIPS and display them). Then exit out, and set the SetDIPSwitches back to zero. That will set the ROM settings. If you later want to change that, you can turn it back on and change the dips.) Thanks to apophis, bord, and pinstratsdan for feedback and testing, as well as the VPW team for additional testing. Submitter UnclePaulie Submitted 11/26/23 Category VPX - Pinball Tables
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Version 2.0.0
993 downloads
ArmyAviation reached out to me to finish a table he'd been working on. He spent lots of time on getting a good playfield created and also placed all the table elements. He also did the plastics (with resources from Stagio and Sckurk). And he used the primitives and roto scripting from Borgdog. He also started on the implementation of the VPW physics and sounds. Since taking the table over, I did a lot of mods... (all documented in the script). I updated to latest VPW physics scripts and flipper ball collisions, GI and playfield shadow baking, Lampz and 3D inserts, dynamic shadows, drop target shadows, changed to a gBOT (global ball on table) system, updated backglass for desktop, a playfield mesh for a saucer bevel, roth drop and standup targets, standalone compatibility, sling corrections, optional DIP adjustments, updated flipper physics, roto lighting, VR and fully hybrid modes, Flupper style bumpers and lighting, drop target shadows, and several errors corrected. Full details are at the bottom of the table's script. Redbone further upscaled the playfield. I also added options for balls, ball brightness, LUTs, Dip settings, and VR stuff. I've also included Hauntfreaks updated backglass image from Wildman in the VR backglass... look for his updated backglass here: I've included an option for two ROMS. The original 6 digit ROM, and a 7 digit ROM (so when you score over a million you can see it). There's an option in the script to change that, however I've defaulted to the 7 digit. Make sure to grab the correct backglass if you are in a cab environment. Also, I've included the nvram files to initially set the Dips, as the ROM creates settings that aren't wanted. You can either grab those nvram files and put them in your nvram directory, or follow this process to do an initial setup for yourself. (Open the table, and in the script, change, change SetDIPSwitches to 1, and then when you open the table, hit F6 (that'll load the default DIPS and display them). Then exit out, and set the SetDIPSwitches back to zero. That will set the ROM settings. If you later want to change that, you can turn it back on and change the dips.) Thanks to apophis, bord, and pinstratsdan for feedback and testing, as well as the VPW team for additional testing.- 22 comments
- 12 reviews
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Version 1.0.0
42 downloads
I This is a VR ROOM conversion from Loserman76 VPX table, the original table was realesed from Akiles50000 for VP9, uses some JPSalas Physics setting. I just changed a litte bit the backglass from Akiles50000 to addapt it VR Backglass. This file requires B2S included. Enjoy! -
View File Aqualand (Juegos Populares 1986) 1.0 Ext2k VR ROOM Hi Again, this is a conversion from reworked Goldchicco 2020 Aqualand table, this table are original made by Goldchicco, 32assassin and hmueck, the backglass is original from 32assassin. I just added the VRROOM. This table requires B2S file. Enjoy! Submitter Ext2k Submitted 12/01/23 Category VPX - Pinball Tables
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View File Caddie (Playmatic 1970) Ext2k VR ROOM I This is a VR ROOM conversion from Loserman76 VPX table, the original table was realesed from Akiles50000 for VP9, uses some JPSalas Physics setting. I just changed a litte bit the backglass from Akiles50000 to addapt it VR Backglass. This file requires B2S included. Enjoy! Submitter Ext2k Submitted 12/01/23 Category VPX - Pinball Tables
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Version 1.1
6219 downloads
Well, it's like a big ball of wibbly-wobbly, timey-wimey... stuff... V-Pin Workshop are proud to present Doctor Who by Bally! This is an update / mod to Sixtoe's VR version, which was a VR mod of Sliderpoint and Rothbauerw's 2020 version with help from Bord, Fleep, ClarkKent, Fuzzel, Knorr & Thalamus, which was based on oooPLAYER1ooo & Unclewilly's 2010 version. Lots of small changes, but the most obvious are Rothbauerw updating it to the latest physics, Apophis adding primitive inserts, and numerous lighting changes by Sixtoe and Apophis. Check the script for all the normal options, If you get no sound, you're probably using the wrong (old) rom, use this; Enjoy! -
View File ACDC LUCI (Stern 2013) VPW Mod It's a long way to the top if you wanna rock n' roll! This mod started out as a simple collaboration between Hauntfreaks and Fluffhead35 to add new physics and VR room ended up as so much more. This table has had the bell code completely reworked by Apophis to work more like the real table. The playfield has been tweaked by none other than nFozzy himself to be more in line with the blueprint. He also fixed the right and left ramps to be true to the real table. nFozzy has graced this table with his experience to make it table amazing to play. This table was a mod of Sixtoe's AC/DC VR Room, where we made it a hybrid table. Fluffhead35 - Fleep, nFozzy physics, dynamic shadows, drop target code and new drop targets, 3d inserts, added new flipper bats, lighting tweaks, added Lampz code, adjusted nudge HauntFreak - Added new VR Room, Lighting Adjustments, Playfield Shadows Sixtoe - Original VR, Lighting, separated out horns on the train, many more he could not remember. Fixed right ramp, fixed bumper flashers. Realignment and prettying up rubbers and stuff. Apophis - New Bell Physics, scripting, guidance nFozzy - new collidable ramps to fix the shapes of them, moved top hole variance, bell metal/orbit metal tweaks, playfield reshape to correct dimensions. implemented ramp protectors, blank sidewalls, ramp stickers, adjusted bell position. Tomate - New visual ramps Retro27 - VR Room / Cabinet Reworked, New DMD Decals, Start button, tournament mode lights added. Adjustment to Instructions cards, added new render mode for VR Schlabber34 – reworked drop targets and other objects in blender for use in table. Bietekwiet, PinStratsDan, BountyBob, VPW Team - Beta testing! Many thanks to the original team who built this table from the ground up: ninuzzu, DJRobX, dark, tom tower, knorr, rysr, Peter J and Javier. And thanks to the VPDevTeam for the freaking amazing VPX. Submitter VPinWorkshop Submitted 12/20/2022 Category VPX - Pinball Tables
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Version 4.67
4220 downloads
With this tool it's possible to switch tables without the need of removing your VR-headset. You can use this tool as launcher for 2D-VPX too. For setup instructions see hints below. Now you can stay at your cabinet while playing and switching tables without the need of VR-controls. The newest version includes most of the released VR-tables as preview-tables. If you want me to add new tables simple leave a comment here. Check out, how it works: Version 4 (coded in Unity) Big thanks to A. Rubin for his amazing work on hundreds of tableskins! Big thanks to Rajo Joey for providing his tablesound-archive! Installation: ---------- Install downloaded VPX VR-Launcher x.xx.msi. read /vrlauncher4/readme.txt start VPX VR-Launcher 4.exe (from the root) right click trayicon and select settings Changelog: --------- What's new in version 4.67 Tablesounds are included in the resources. If you want to overwrite the existing sound you can can place your own tablesounds inside /vrlauncher4/config/tablesounds/ The filenames have to match against the tablearray like the vpx-names. What's new in version 4.64 If you want to hear backgroundmusic place mp3 here: /vrlauncher4/config/music.mp3. What's new in version 4.63 You can (it's optional) launch vpx with special params for vr or novr. vrlauncher4/config/config.xml: <vpparams2d>-ini novr.ini -Minimized -Play</vpparams2d> These params will be passed to VPX if you are in launcher 2d-mode. Since 10.8 Beta 5 you can launch VPX with an ini-file with settings. If you setup a novr.ini with the following setting... [PlayerVR] AskToTurnOn = 2 ... VPX will start in 2d mode (turn off VR). <vpparams2d>-ini novr.ini -Minimized -Play</vpparams2d> in vrlauncher4/config/config.xml will load this ini-file while launching tables. The result of these settings is that you can set in the launcher whether you want to play in VR or 2D. The launcher automatically detects if you have a VR device connected, so you won't receive any more error messages in VPX because of that. (F9 toggles VR/2D) What's new in version 4.62 online /config/offlinedata/mytables.csv merges into tablearray You can place your special tables there (readme.txt) What's new in version 4.61 + VR-settingseditor in VR-mode + 2D-settingseditor in 2D-mode Hint: If you want a full table-rotation set rotation angle to 180° What's new in version 4.53 The program was created with the latest Unity LTS compiler and is delivered with an MSI installer to prevent blocked DLLs and read-only directories from causing issues. New features in this version include automatic online and offline updates. Starting from this version, the program can update itself automatically online or manually through copied update files. What's new in version 4.50 1) tablename.bat files will launch corectly. 2) Autoupdate-function added. Please check if /vrkauncher4/update/xdelta.exe is not blocked! Otherwise the update will not work. To activate autoupdates you have to setup settings in config.xml to: <autoupdate>1</autoupdate> Problems: to fix update pls check /vrlauncher4/update/ ✅ check if the xdelta.exe in this folder is not blocked. ✅ check if update_{YOUVERSION}.zip was downloaded ✅ there is a file version.cfg - check if it‘s {YOURVERSION}. if not, zip was not extracted ✅ set version in version.cfg back to {YOURVERSION} to reset update ✅ restart launcher What's new in Version 4.36 <suspendmode>4</suspendmode> Launcher4 will stay alive without animation and userinteractions until vpx finishes. Launcher4's CPU-usage is low. Good loading-times. (waits in an own task) <msaaSampleCount>4</msaaSampleCount> Antialiasing higher = better quality but less performance possible values: 0 disabled 2 = 2x 4 = 4x 8 = 8x <renderScale>1.0</renderScale> UniversalRenderPipelineAsset render scale (Renderresolution of viewport) <floor>1</floor> 0 = disable floor and shadow-rendering on it <bgcolor>0.0,0.0,0.0</bgcolor> Backgroundcolor float values R , G , B 1.0,0.0,0.0 = red 1.0,0.0,1.0 = purple (red+blue) What's New in Version 4.35 <vpxpreviewx>-1</vpxpreviewx> <vpxpreviewy>-1</vpxpreviewy> <vpxprevieww>1200</vpxprevieww> <vpxpreviewh>800</vpxpreviewh> You can move and resize the VPX-Preview window. (x,y,w,h) (-1,-1 disables this movement.) What's New in Version 4.34 <settings> <vrrecentermode>0</vrrecentermode> <gamma>1.0</gamma> </settings> vrrecentermode: 0: launcher calls device-recenter-function. 1: launcher calls device-recenter-function AND resets main camera to viewport. (Meta does not allow device-recenter-function anymore.) gamma: Values between 0.0 and 2.0 will change gamma post process. What's New in Version 4.33 Released October 13 focusgrab works with vpx 10.8 (hidden sdl window) recenter workaround for oculus and openxr What's New in Version 4.32 Released October 12 -ini param removed (because VPX 10.8 beta is handling them automatically) What's New in Version 4.31 Released October 10 If you have a 64bit-system this is your config: <paths> <tables>E:\Tables-VR\</tables> <vpexe32bit>C:\VP\VPinballX_GL_32bit.exe</vpexe32bit> <vpexe64bit>C:\VP\VPinballX_GL_64bit.exe</vpexe64bit> <defaultversion>64bit</defaultversion> <vpparams>-Minimized -Play</vpparams> <highscores>C:\VP\PINemHi\PINemHi.exe</highscores> </paths> If you have 32bit tables you can name them something with "32bit" inside filename. If you have a 32bit-system this is your config: <paths> <tables>E:\Tables-VR\</tables> <vpexe32bit>C:\VP\VPinballX_GL_32bit.exe</vpexe32bit> <vpexe64bit>C:\VP\VPinballX_GL_64bit.exe</vpexe64bit> <defaultversion>32bit</defaultversion> <vpparams>-Minimized -Play</vpparams> <highscores>C:\VP\PINemHi\PINemHi.exe</highscores> </paths> If you have 64bit-tables you can name them something with "64bit" inside filename. What's New in Version 4.30 Released October 1 This time a little update for technicians: Launcher checks for tablepath/tablename.ini sends -ini params to vpx. Launcher checks for tablepath/tablename.bat to launch this instead of exe+params. Tablename and vpx params are sent as params to the bat-file. Make sure, that your bat file waits for VPX to exit. What's New in Version 4.29 alpha Released September 24 64bit compiled with newest stable Unity release all 2023 table-artwork included new "openxr" device value 4.28 FEATURES tabledata offline or ONLINE coded in unity/c# for oculus vr OR openvr (32bit windows) starts only once and takes control, when vpx is quitting 0% CPU-usage while playing VPX much faster loading time than v.3 Favourites are controlled ingame. Hold filterkey and add/remove current table as favourite. You can share your tableartwork and get online artwork inside app since 4.29 coded in unity/c# for oculus vr OR openvr, openxr (64bit windows) ------------------------------------------ INSTALLATION Install downloaded VPX VR-Launcher 4.57.msi. Setup instruction inside /vrlauncher4/readme.txt! start VPX VR-Launcher 4.exe (from the root) right click trayicon and select settings ---------------------------------------------------------- Important info using VR-Launcher since 4.31: 🔴 If you're using VP 10.7.1 for playing 10.6 and 10.7 tables you should set same startparams for both in the settings-section of config.xml. If you have a 64bit-system this is your config: <paths> <tables>E:\Tables-VR\</tables> <vpexe32bit>C:\VP\VPinballX_GL_32bit.exe</vpexe32bit> <vpexe64bit>C:\VP\VPinballX_GL_64bit.exe</vpexe64bit> <defaultversion>64bit</defaultversion> <vpparams>-Minimized -Play</vpparams> <highscores>C:\VP\PINemHi\PINemHi.exe</highscores> </paths> If you have some 32bit tables you can name them something with "32bit" inside filename. If you have a 32bit-system this is your config: <paths> <tables>E:\Tables-VR\</tables> <vpexe32bit>C:\VP\VPinballX_GL_32bit.exe</vpexe32bit> <vpexe64bit>C:\VP\VPinballX_GL_64bit.exe</vpexe64bit> <defaultversion>32bit</defaultversion> <vpparams>-Minimized -Play</vpparams> <highscores>C:\VP\PINemHi\PINemHi.exe</highscores> </paths> If you have 64bit-tables you can name them something with "64bit" inside filename. <vpparams>-Minimized -Play</vpparams> [" "+filename] of selected table follows directly after last param 10.8 startparams: -UnregServer Unregister VP functions -RegServer Register VP functions -DisableTrueFullscreen Force-disable True Fullscreen setting -EnableTrueFullscreen Force-enable True Fullscreen setting -Minimized Start VP in the 'invisible' minimized window mode (autoclose after table-exit) -ExtMinimized Start VP in the 'invisible' minimized window mode, but with enabled Pause Menu -Primary Force VP to render on the Primary/Pixel(0,0) Monitor\n\n-GLES [value] Overrides the global emission scale (day/night setting, value range: 0.115..0.925) -LessCPUthreads Limit the amount of parallel execution -Edit [filename] Load file into VP -Play [filename] Load and play file -PovEdit [filename] Load and run file in camera mode, then export new pov on exit -Pov [filename] Load, export pov and close -ExtractVBS [filename] Load, export table script and close -Ini [filename] Use a custom settings file instead of loading it from the default location -c1 [customparam] .. -c9 [customparam] Custom user parameters that can be accessed in the script via GetCustomParam(X)", ---------------------------------------------------------- New suspendmodes since 4.21! Users reported problems with the behavior of the program when starting VPX. That's why I've added another mode that behaves like the old launcher. I have also revised the other two modes and, hopefully, optimized them. You should try first suspendmode 0. If that causes problems, try 1. If that also causes problems, use mode 2. ---------------------------------------------------------- CONFIGURATION /vrlauncher4/config/config.xml NEW SINCE 4.18 you can have multiple setups: <setup1>...</setup1> default setup optional: <setup2>...</setup2> <setup3>...</setup3> you can pass the setup as startparam in different shortcuts: "C:\VP\VPX VR-Launcher 4.exe" setup2 ---------------------------------------------------------- Mapping controls section <keys>: Letter keys a, b, c... Number keys 1, 2, 3... Arrow keys up, down, left, right Numpad keys [1], [2], [3], [+], [equals]... Modifier keys right shift, left shift, right ctrl, left ctrl, right alt, left alt, right cmd, left cmd Special keys backspace, tab, return, escape, space, delete, enter, insert, home, end, page up, page down Function keys f1, f2, f3... Mouse buttons mouse 0, mouse 1, mouse 2... A specific button on any joystick joystick button 0, joystick button 1, joystick button 2... A specific button on a specific joystick joystick 1 button 0, joystick 1 button 1, joystick 2 button 0... Hint: If button 1 doesnt't work, try (button 0) reducing the number by 1. ---------------------------------------------------------- section <filters>: This is a FILENAME filtersystem <filter> <name><![CDATA[Williams 80's]]></name> <needed><![CDATA[williams,198]]></needed> </filter> You can add as many filters, you want. "name" holds the name displayed. "needed" is a commaseperated string of words to must be in filename. ---------------------------------------------------------- section <paths>: <tables>E:\Tables-VR\</tables> here are your vpx-vr files stores <vp106exe>C:\VP\VPinballX_GL.exe</vp106exe> the vpx.exe to start 10.6 tables Hint: If you want to use the launcher in 2d context set this value to VPinballX.exe. <vp107exe>C:\VP\VPinballX_GL_10.7.exe</vp107exe> the vpx.exe to start 10.7 tables used by tablenames containing "(10.7)" in filename <highscores>C:\VP\PINemHi\PINemHi.exe</highscores> Optional: Path to an highscore-tool like pinemhi. Display your highscores next to the table. Default: Tablenames are passed as param. Optional: Romnames are passed as param, if you setup the section <highscores> -> read there. ---------------------------------------------------------- section <settings>: <onlinedata>0</onlinedata> If set to 1 version will be checked on each start. New tables will automatically be added to the tablearray in folder "onlinedata". new artwork for tables will be downloaded from imgdatabase to the same folder. Please share your custom artwork. There is an easy function inside app now! <onlinename>Anonymous</onlinename> Optional name for sharing your artwork and possible stuff in the future. <vrdevice>openvr</vrdevice> "oculus" uses oculus driver directly (best for oculus devices) "openvr" for all other devices Hint: If you want to use the launcher in 2d context let this empty. <vrtracking>1</vrtracking> you can enable or disable (0) the rotation tracking of your headset <vrtrackingtype>0</vrtrackingtype> 0 = rotation only 1 = rotation and position <vrcontroller>0</vrcontroller> 0 = no vr-controller eventlistening 1 = vrcontroller button-layout 1 2 = vrcontroller button-layout 2 3 = vrcontroller button-layout 3 <startdebug>0</startdebug> set this to 1, if you want to start with info-overlay <cameraheight>16</cameraheight> <cameradistance>40</cameradistance> <cameraangle>8</cameraangle> adjustment for your view (you can reduce distance to stay nearer the cabs) <fontsize>24</fontsize> You can resize fontsize of the dotmatrix-display showing the tablename. <effects>1</effects> Set this to 1 to enable additional visual effects <quality>5</quality> Values from 5 (best image quality) to 1 (lowest image quality) Reduce this value if you have performance problems and you should try disable effects too. <sounds>1</sounds> 0 = sounds disabled <swapsounds>0</swapsounds> Set this to 1 to swap left and right <startfocusgrab>1</startfocusgrab> If set to 1 focusmanagement will hold both pinballapps topmost window. It toggles automatically between launcher and player. Disable this only if you have issues. <autodisableb2s>1</autodisableb2s> Set to 1 if you want VPX VR Launcher 4 to manage activation of directb2s inside VPX. If a filename.vpx has an filename.directb2s using this will be automatically activated. If no directb2s file exists directb2s will be disabled. This is nice to avoid file not found-errors by VPX. <tablerotationangle>55</tablerotationangle> You can now customise the rotation-angle of the selected table. If you set this to 0, it will not rotate. <tablerotationspeed>3.5</tablerotationspeed> You can now customise the rotation-speed of the selected table. <suspendmode>0</suspendmode> 0 (default/best/use this😞 This method instructs Launcher4 to wait an infinite amount of time for VPX process and event handlers to exit. This can cause Launcher4 to stop responding. Zero Launcher4-CPU usage while playing. Best loading-times. This only works if you start "vpx vr-launcher4.exe" based next to VPinballX_GL.exe. 1: Launcher4 will stay alive without animation and userinteractions until vpx finishes. Launcher4's CPU-usage is low. Good loading-times. 2: Launcher4 launches VPX and terminates itself. Only the ToolbarHelper is listening to VPX-Exit and will restart Launcher4 automatically. Zero Launcher4-CPU usage while playing. Worst loading-times. ---------------------------------------------------------- Section <highscores> (optional): Please read section paths above too! Here you can map roms to tables. So launcher can send them as a param to highscore-tools like pinemhi. Pinemhi will grap the current highscores of the rom and launcher can show them next to previewtable. Example: <highscores> <table> <name><![CDATA[AC-DC PREMIUM]]></name> <rom>acd_170h</rom> </table> <table> <name><![CDATA[Attack - from Mars]]></name> <rom>afm_113b</rom> </table> <table> <name><![CDATA[Bad Cats]]></name> <rom>bcats_l5</rom> </table> </highscores> *** NEW in 4.28 *** VRlauncher autogenerates a file /config/highscores.xml for you. It analyses your nvram-files and checks them against tablearray. It will only be generated once. If you want a refresh, delete the file. You can use the entries in your config.xml. This is just a little help for many tables. You should check the result manually. ---------------------------------------------------------- Table Config /vrlauncher4/config/offlinedata/tables.csv /vrlauncher4/config/onlinedata/{version}.csv ---------------------------------------------------------- New online functionality: If you set <onlinedata>1<onlinedata> new table-artwork and new table-recognition will automatically get downloaded and used. With activated onlinedata your used tablearray is here: "/onlinedata/{version}.csv" But your customimages (offlinedata) will farther be loaded at higher priority. If you want to stay offline, you can edit tables by yourself: Tables can be edited (added) inside /offlinedata/tables.csv. (You should use an (online-)editor.) CSV structure name, display, manufactor, needed, forbidden, image, dmd, imgur "name" sortname of table without formating (used for filenames) "display" you set the displayed tablename (with html tags like <size> or <color> or <br>). optional you can set a html-hexvalue of an rgb color inside a <color> tag. color=#{red}{green}{blue} valide hexvalues for the rgb-colors from 00 to FF "needed" commaseperated words have to be found in filename THEY NEED QUOTES: "word1,word2,word3" "forbidden" opposit of "needed" THEY NEED QUOTES: "word1,word2,word3" "image" filename of image (jpg/png) without extension If you want your own custom tableimages, place them inside offlinedata. The filename should be the "name" of tablearray with "{name}.jpg" or "{name}.png". [column image is only used internaly] Example: Name (1st column): "Adams Family" Filename has to be "Adams Family.png" or "Adams Family.jpg" If you have customimages created, there is a new item in filtermenu wich allows you to share your artwork with the community. Thank you for your support! The imagefile will be uploaded and a "{name}.txt" file coresponding to the imagefile is generated with infos about the upload. If this file exists next to your imagefile, the imagefile will not be uploaded again. There is a template file for creating your own images: /vrlauncher4/config/template.png If an image-file exists in /config/offlinedata it overwrites the app-included image. Otherwise the included image will be used. If you want to know how to make an table-artwork, Rawd made a great instructionvideo: https://www.youtube.com/watch?v=9u0maGURFoM "dmd" if you set 0 the DMD area will not be rendered - the table will show another backbox with a fullheight image. If set to 1 the DMD with speakers will be rendered. "imgur" internal value used by onlinefunctionality ---------------------------------------------------------- have fun! BaSti -
Version 1.1
6416 downloads
"Of all the VPW tables in the world, this is definitely one of them!" VPW are proud to present our 50th Machine! This project started when HiRez brought a fantastic collection of artwork into the workshop that he'd done for the table in January 2022. Sixtoe had previously converted an older version to VR and was aware of number issues with existing mods that would need a lot of work, and said it's probably be best to start from scratch but didn't have the time and the project went on hold. Fast forward to July 2022 and Niwak was looking for a machine that had coloured ramps (among other things) to experiment on with the then prototype toolkit, so Sixtoe scratch built the table whilst niwak built the table in blender. The table was then worked on intermittently as toolkit experiments took place over the next year. Whilst this happened MrGrynch had been working on a new vastly improved version of AltSound called G-Sound (which has now been included in VPinMAME 3.6) and iDigStuff made a fantastic new G-Sound module for Guns N' Roses so we wanted these to launch at the same time and now here we are! Thanks for all your support over the past 3 years and all the nice comments, we hope you enjoy this latest release! VPW Roadies =========== Niwak - Rendering Magic Sixtoe - Table Wrangling HiRez00 - All Artwork & Redraws iaakki - Tweaks and support leojreimroc - Animated VR Backglass. Apophis - Tweaks and support. Tastywasps - VR Room & Guitar. Primetime5k - Staged Flipper Support. Hauntfreaks - Backglass images. Flupper - Rendering Support and Advice Testing - VPW Team THIS RELEASE NEEDS AT LEAST VPX 10.8 BETA 5 https://github.com/vpinball/vpinball/releases THIS RELEASE ALSO NEEDS AT LEAST VPinMAME 3.6 https://github.com/vpinball/pinmame/releases (it's recommended to get a newer build from github actions though) TO USE THE OPTIONS MENU IN GAME YOU NEED "FlexDMD" https://github.com/vbousquet/flexdmd/releases -
View File Big Bang Bar (Capcom 1996) VPW Hey, pal, there’s a cover charge here! Welcome to the Big Bang Bar, the bangin’est place in the galaxy. We wondered, what table would be a good showpiece for some of the new lighting techniques that have been developed lately and BBB was a clear choice with amazing light shows. Plus, it’s just really fun. Have a drink, hit the mosh pit, and try not to get bounced! Your VPW Big Bang Bartenders Gedankekojote97: 3D rebuild and rendering with light mapper, nFozzy physics and Fleep sounds Apophis: Light mapper script integration, tons of script updates, table rebuild #savetheballs Rawd: New RGB VR room and VR cab setup Leojreimroc: VR backglass ClarkKent: 2D and 3D assets, physics tweaks Jsm174: VPX standalone support Toxie: VPinMAME support Sixtoe: Table cleanup nFozzy: Improved alien animation VPW Testers: bietekwiet, Primetime5k, PinStratsDan, HauntFreaks, Wylte, H3RBSKIx, RetroG33k, Lukpcn, Colvert, TastyWasps, Smaug Special Thanks To Niwak for creating the amazing blender toolkit! Steely for the VR backbox hinge model and lava lamp code UncleWilly, Jimmyfingers, Grizz, and Rom, the original team that made BBB in VP9 and FP Ninuzzu and ClarkKent for their VPX conversion The VPX and VPinMAME developers. Without them the party would have never started Installation Notes: The download zip file includes the VPX file and a NV ram file. Place the VPX file in your Tables folder and place the NV file in your >VPinMAME>nvram folder. This table uses many large images, therefore a lot of RAM, so you will most likely need to run it with a 64-bit build of VPX. Follow this guide if you want to update your software to 64-bit. This approach allows you to also run with the legacy 32-bit software if you want to. https://www.youtube.com/watch?v=zc_6cr4Fo8k Submitter VPinWorkshop Submitted 03/17/2023 Category VPX - Pinball Tables
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Version 1.0.0
6820 downloads
Hey, pal, there’s a cover charge here! Welcome to the Big Bang Bar, the bangin’est place in the galaxy. We wondered, what table would be a good showpiece for some of the new lighting techniques that have been developed lately and BBB was a clear choice with amazing light shows. Plus, it’s just really fun. Have a drink, hit the mosh pit, and try not to get bounced! Your VPW Big Bang Bartenders Gedankekojote97: 3D rebuild and rendering with light mapper, nFozzy physics and Fleep sounds Apophis: Light mapper script integration, tons of script updates, table rebuild #savetheballs Rawd: New RGB VR room and VR cab setup Leojreimroc: VR backglass (image by HauntFreaks) ClarkKent: 2D and 3D assets, physics tweaks Jsm174: VPX standalone support Toxie: VPinMAME support Sixtoe: Table cleanup nFozzy: Improved alien animation VPW Testers: bietekwiet, Primetime5k, PinStratsDan, HauntFreaks, Wylte, H3RBSKIx, RetroG33k, Lukpcn, Colvert, TastyWasps, Smaug Special Thanks To Niwak for creating the amazing blender toolkit! Steely for the VR backbox hinge model and lava lamp code UncleWilly, Jimmyfingers, Grizz, and Rom, the original team that made BBB in VP9 and FP Ninuzzu and ClarkKent for their VPX conversion The VPX and VPinMAME developers. Without them the party would have never started Installation Notes: The download zip file includes the VPX file and a NV ram file. Place the VPX file in your Tables folder and place the NV file in your >VPinMAME>nvram folder. This table uses many large images, therefore a lot of RAM, so you will most likely need to run it with a 64-bit build of VPX. Follow this guide if you want to update your software to 64-bit. This approach allows you to also run with the legacy 32-bit software if you want to. https://www.youtube.com/watch?v=zc_6cr4Fo8k If you want to lighten the GPU load from this table, and you never intend to use its VR capability, then here is a simple hack that may improve performance for you: Open the table in the editor, then go to top menu item Table>Image Manager… Within the image manager, click on the Import Path column header to sort the images by path name. Select all the images that have a path name starting with “C:\User\Rod” and then click the Delete button. Additionally, you can delete the following images “BBB_BG”, “BBB_BG_Fluo”, and “BBB_BG_Lit”. Save the table. -
View File Petaco (Juegos Populares 1984) Ext2k VR ROOM I created a VR Romm based on table from wiesshund update, the original table are made by Dboyrecords VP9 table. Disabled Flashing Lights on this VR Version. VR Room based on TastyWasps VR Pool Hall Room Added speaker grill at B2S This table requires B2S included in file. Regards and Enjoy! Submitter Ext2k Submitted 11/28/23 Category VPX - Pinball Tables
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- petaco
- juegos populares
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Version v10.7.2 required
343 downloads
Want to share my second VR Room Conversion with you today. I converted this table for VR because it is a masterpiece from HiRezz00 & Apophis and should not be missing in any VR collection. I hope someone has as much fun with it as I do, so I'm going to share it with you guys now. VR Options to change in Skript: '********************* VR OPTIONS ************************************************** '*********************************************************************************** 'VR Logo - Set VRLogo = 0 to turn off VR Logo. VRLogo = 1 'VR Poster-Right - Set VRPosterR = 0 to turn off VR Poster-Right. VRPosterR = 1 'VR Poster-Left - Set VRPosterL = 0 to turn off VR Poster-Left. VRPosterL = 1 'VR table Glass - Set Glass = 0 to turn off VR playfield Glass. Glass = 1 'VR Playfield glass Scratches - Set to 0 if you want to turn them off. GlassScratch = 1 You will need the B2S and Music from HiRezz00 Downloads : A big thanks to HiRezz00 for allowing me to take his masterpiece to the next dimension. I also want to thank Rawd for his VR toys and Sixtoe for his great templates and of course Studlygoorite for beta testing . And not to forget JP Salas for making the Original 'Medusa' Table. -
Version 1.0
7523 downloads
Prepare to be mesmerized by semi circular motion! VPW are proud to present Monster Bash by Williams! Shortly after helping with the last release of the Skitso mod of this table, Skitso joined VPW, and so this update to the mod has been released by VPW. Apart from lots of tweaks there's been a big upgrade to the tesla coil flashers so it looks even better now, physics improvements including TargetBouncer, Rubberizer, various flip tricks improvements and dynamic ball shadows. It also now includes a fully lit VR backlass. Check the script for lots of options! VPW Monsters ----------------- Project Lead - Skitso Lighting - Skitso, iaakki New Tesla Coil Modulated Flashers - iaakki, Leojremimroc Various Fixes / Tweaks - Rothbauerw, fluffhead35, iaakki, Sixtoe, apophis, Leojremimroc, Flupper VR Backglass - Leojremimroc New Wire Ramps - Tomate Testing - Rik, Pinstratsdan, VPW Team Based on earlier versions; Skitso mod by team rothborski - Skitso, Rothbauerw, Bord & thanks to VPW team. thanks to Tom Tower & Ninuzzu, Unclewilly and Randr for previous versions thanks to Flupper and Zany for the domes and bumpers thanks to VPDev Team for the freaking amazing VPX -
Version 1.2
8330 downloads
OK, OK, OK! Lethal Weapon 3 table Tune-Up by VPin Workshop. It all started by again by just thinking about adding nFozzy’s physics and some missing textures in the original table, then we started replacing some primitives and reworking the existing ones, then the apron, cabinet, metal ramp, bats and a few other things were replaced. Totally new 3d inserts. Then different lamps were added to have a better lighting of all the new baked textures and finally adding a built in VR room... • New/reworked primitives: tomate • Baked ON/OFF textures: tomate • Inserts: Sheltemke, oqqsan • Scripting: oqqsan • nFozzys physics: tomate, iaakki • Fleep sounds: apophis • Flashes & Lighting Overhaul: tomate, Sixtoe • VR Room and fixes: Sixtoe, 360 Room by pattyg234. • Miscellaneous tweaks: Sixtoe, tomate, oqqsan • Testing: Bord, Rik, oqqsan, VPW team This release would not have been possible without the legacy of those who came before us, including most notably, Javier for the original vpx table, EBisLit for the new playfield image and 32Assassin for the rework. Thank you. Thanks to Flupper for his beautiful domes and Bumpers caps, Rothbauerw for nFozzy physics and Fleep for sounds. Enjoy! -
Version 1.0.0
65 downloads
I created a VR Romm based on table from wiesshund update, the original table are made by Dboyrecords VP9 table. Disabled Flashing Lights on this VR Version. VR Room based on TastyWasps VR Pool Hall Room Added speaker grill at B2S This table requires B2S included in file. Regards and Enjoy!-
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- petaco
- juegos populares
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View File SpongeBob's Bikini Bottom Pinball VPW We are ugly and we are proud. Introducing VPW's latest creation, SpongeBob's Bikini Bottom Pinball by the original table author, Skillshot! Dive into the deep sea fun with your favorite sponge and friends in this exciting new table. Immerse yourself in Bikini Bottom's quirky world with innovative gameplay and stunning graphics. Get ready for a pinball adventure like no other! Gedank hit up Astro and was like, "Hey update this playfield." Astro was like "Aight." Then Gedank demanded, "Apophis, do some random script stuff" and Apophis said, "Flux haallp!" Flux said (British accent), "With pleasure." Then they all begged Rawd to build an awesome VR room and Rawd was like, "It shall be done." And it was. It was working great then they thought, "This table needs a better DMD"… TWELVE EONS LATER … Oqqsan comes out of the shadows and DROPPED THE F&%KING HAMMER on the code!!!--like he always does. Then other people (Friscopinball, Leojreimroc, MrGrynch, Sixtoe) did some awesome stuff and then they all released it to everyone else. Enjoy! Original author: Skillshot Modded from JPSalas' AFM Blender work: Gedankekojote 2d art: Astronasty Coding: Oqqsan Vr room: Rawd Whatever flux did: Flux Sound update: Friscopinball Audio fixes: MrGrynch Backglass stuff: Leojreimroc, Remdwaas Apophis did lots of random essential stuff Sixtoe did some stuff too and wanted everyone to know. Testing: VPW jellyfish Special thanks to Niwak. REQUIRED! VPX 10.8 beta 5 or later, FlexDMD 1.9, Freezy external DMD 2.0 or later, Instrument Mayonnaise Tip to prevent progressive stuttering: Locate flexdmd.log.config and in a text editor change minlevel="info" to minlevel="error" Submitter VPinWorkshop Submitted 10/16/23 Category VPX - Pinball Tables
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View File Skateboard (Inder 1980) v4 Ext2k VR ROOM This file is based on JP Salas Skateboard version 4.0. https://www.vpforums.org/index.php?app=downloads&showfile=14570 I just added Game Roombased TastyWasps VR Room. The Decals from the table are original recreation, I can't find quality images for this pinball. Requires B2S included in File Enjoy! Submitter Ext2k Submitted 11/27/23 Category VPX - Pinball Tables
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- skateboard
- inder
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View File Bushido (Inder 1993) 1.2 Ext2k VR ROOM 1.0 Hi, I just added VR ROOM for this great Spanish Table. Original table was created by pachecas on 2017 and updated by Goldchicco and 32assassin on 2020. Thanks guys for this amazing table! This table requires B2S included in file, and remember to put visible the DMD on the B2S backglass Enjoy! Submitter Ext2k Submitted 11/27/23 Category VPX - Pinball Tables