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  1. Version 2.0.1

    874 downloads

    The weather is warm and the surf is up, dudes and dudettes! Grab your board and hit the beach! EM Underdogs brings you a completely rebuilt Surf Champ from Gottlieb in 1976 with desktop, full screen and VR, making it a hybrid. We started with @teisen 2023 mod of Losermans 2018 version, tore it down and completely rebuilt just about everything. @Silversurfer completely redrew the playfield and plastics in vectors @burger checked us out on our fleep sounds and nfozzy physics, fine tuning to perfection. @DGrimmReaper made the VR happen and added the @mcarter78 beachfront boardwalk VR room! @Cliffy and @teisen did all the scaling, lighting, inserts, bumpers, all the detail stuff that this absolutely gorgeous table deserves Full changelog shown in the F12 menu. This table has a few play options available by holding the left flipper a few seconds before starting a game. There is also a preview of the VR room for desktop users by simply changing line 42. Desktop users also have a separate backdrop available if using a directb2s by changing it in image manager EM Underdogs hopes you enjoy playing this summertime beauty as much as we do!
  2. Version 1.0.1

    894 downloads

    Use F12 to switch between prototypes, even in the middle of a game! This table was created by @cyberpez as a scratch build in 2020. Cyberpez redrew the playfield, plastics, decals, and countless other assets that brought the project to life. Cyberpez also credited @Dazz, @dup3d, @gtxjoe, @Javier15, @DStruct, @Wildman, @toxie, @fuzzel, @Thalamus, @wrd1972, nFozzy, @Flupper, @Schlabber34, @DJRobX, @BrandonLaw, @Dark, @Benji, @iaakki, @Sixtoe, @arconovum, @arngrim, @bord, and @rothbauerw for their contributions. King Kong was an unreleased Data East prototype from the early 1990s that went through numerous changes during development. Several prototype versions are known to exist today, each offering a unique glimpse into how the game evolved before the project was ultimately canceled. New in this version: @burger Added Fleep mechanical and ball sounds Refreshed the table's nFozzy physics implementation Resolved some stuck ball issues Added prototype selection and LUT controls to the F12 menu Attempted to further match gameplay with real table @studly_do_right Helped test the various prototypes and contributed additional sound effects. Info: The table loads a random prototype by default, so you'll get a different version each time you open it. You can use the F12 menu to select a specific prototype if you find one you prefer.
  3. Version 1.0.1

    4569 downloads

    Welcome to Wuthering Waves Pinball (A Free to play game on Steam/Xbox/Mobile for our Free to play Virtual Pinball Hobby) All credit for this table goes to @Tombg. Special Thanks to the people who helped in its creation listed below. Tom is an amazing table creator, he is allowing me to post this on his behalf because I will be doing many pup-media updates on this project in the future. This is a game that is constantly evolving with badass new media. He put an enormous amount of time into getting everything working right. This is easily my new favorite original table!!!! Thank you Tombg!!!! ___________________________ All Logos, Copyrights and Trademarks are property of their respective owners. PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION! VIRTUAL PINBALL ALWAYS HAS AND ALWAYS WILL BE FREE TO ANYONE!!!! ___________________________ Special Thanks goes out to Kuro Games for making this amazing free to play game on steam, mobile, and soon to be on Xbox in July. Wuthering Waves is a masterpiece. it is the king, queen, and prince of all Gacha games, hands down. I've been playing this game for around 11 months now and I must say this is one of the best game companies. I respect them more than any other out there right now. They are not predatory like many companies are. They put so much tender loving care in what they create. This game is constantly evolving with so much cool content, I'll be playing it for years I'm pretty sure. You should be too! There is currently a pretty epic free character for this month only with the recent CD Projekt Red/Kuro Games Wuwa/Cyberpunk Collaboration. 1. Pup-Pack is required, sorry no exceptions. This is PupDMD. Place WuWa pup pack folder into your pupvideos folder then select the pupoption that matches your setup best. 2. F12 Menu Page 2 contains useful options such as music volume control (i use 90%), and lightning sound effects (i like them on), glow balls etc etc 3. Select your character with magna buttons before launching the ball, the character you choose changes everything, the clips/music etc etc. 4. Character select can and regularly does occur Mid-Game so be ready for that, when you hear "select a resonator", choose with flippers and plunger switch. 5. Please when you're mid-game...... switch characters when you are prompted..... you miss out on a lot of points by not having your character selected, be strategic. Don't just leave it idling on character select screen. It's what you have to be doing to be playing the table right. Toying with putting 8 second auto selection when “mid-game” then you would just need to have the character highlighted Massive Thanks to @Tombg Back around November I privately pitched this idea for a new table to Tom and he graciously accepted! Such a great experience! I am officially Tom's new pup-video slave forever now! I knew there was one creator that had the skills to pull something like this off! I hope you can all see the vision for this project, it has been a lot of fun! Major Thanks to @Panasony for tweaking to VR to make the pup bigger in VR and fine tuning things. Thank you so much! Major Thanks to @UHATEIT for double checking all the DOF in the table and pretty intense testing! Thank you so much! Major Thanks to @Dr.Nobody for cleaning up the character select .png's and making them look slick! Thank you so much! Major Thanks to @burger for tweaking multiple things on the table file! Thank you so much! Major Thanks to @PEandS1Ws for making some badass media for the table, the flyer/rules card and more! Thank you so much! Major Thanks to team mates in Super Tilted for helping with testing! Thank you all! Major Thanks to @pinky for fixing some early on issues with the insert coin trigger etc! Thank you so much! Major Thanks to @LoadedWeapon for the .ini he made for us! Thank you so much! Major Thanks to @guet35 for making a real cool topper for the project, and making animated character select videos we have yet to implement still..... soon tho maybe! Thank you so much! Major Thanks to @funkatron101 for fine tuning some cool font texts for the overlay! Thank you so much! Major Thanks to @Supergibson for media stuff, banner and testing! Thank you so much! Major Thanks to @80sRkadeguy70 for making desktop pupoptions on short notice! Thank you so much! Major Thanks to anyone I forgot to mention here for helping with this project, it's late here at moment. I'll edit in anyone I forgot , Thank you! Major Thanks to anyone who creates media, wheels or anything cool for the pup! Check out pinterest search for wuthering waves, the sky is the limit literally! Attract1.mp4 ___________________________ All Logos, Copyrights and Trademarks are property of their respective owners. PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION! VIRTUAL PINBALL ALWAYS HAS AND ALWAYS WILL BE FREE TO ANYONE!!!! ___________________________
  4. Version 1.0.0

    1188 downloads

    Test your luck in Monte Carlo, Gottlieb's unique 1987 pinball machine inspired by the excitement of the casino floor. Thanks to @Rascal for creating this excellent recreation and allowing us to modify it. Also thanks to @Ahr1man, @Rawd, @Wildman, and @RajoJoey for their contributions to previous releases of the table. New in this release: @teisen: Overhauled the table's visuals with extensive updates to lighting, materials, plastics, inserts, ramps, shadows, targets, bumpers, reflections, and many other graphical details throughout the playfield. @burger: Added nFozzy physics and Fleep sounds, rebuilt the left ramp mechanism, implemented game-over bumper and slingshot protection, moved LUT controls to F12, added scripting for drop target shadows and kicker arm animations, and enhanced the roulette wheel animation. @studly_do_right: Smoke testing
  5. Version 1.2.2

    23137 downloads

    Never Tell Me The Odds! - V-Pin Workshop proudly presents Star Wars from Data East. This popular Data East table was built in a 3D renderer by Dids666 when he decided to update his old table to a full rendered version, when that was complete we worked to bring it to life with all the normal VPW bells and whistles, including some fun VR stuff. Enjoy! VPin Workshop Rebellion ******************** - Dids666 - Full Table Rendering. - Sixtoe - VPW Project Lead, Vader Wrangling, VPX Abuse. - DJRobX - Original Script, Table Functional Advice. - Jesperpark - Scanned playfield and plastics. - Seth Hartman - Other machine photos / images. - Apophis - Tweaking fleep sounds & physics. - Wylte - Ramp Shadows, Reworked R2D2 movement code for new model - Tomate - Primitive bugfixing & POV work. - Rik - Destruction Testing - Rawd - Animated R2D2 VR Topper - Arvid - VR 360 Room Textures.
  6. Version 1.1.1

    2050 downloads

    All credit goes to the original authors Dozer, Bigus1, TAB, Destruk, and Neo. Thanks for creating this excellent table! Torpedo Alley was produced by Data East in 1988. Take command of Torpedo Alley, a fast and chaotic naval battle where flashing beacons, rapid-fire shots, and explosive multiball action keep the pressure on from the first launch to the final drain. Credits for this version: I added nFozzy and Fleep, added VR backglass digits, fixed some layout issues and match gameplay to real table @studly_do_right improved lighting for better VR experience, other visual enhancements. Identified and resolved missing sound effects VR backglass assets by @hauntfreaks @DGrimmReaper added the VR cabinet and animated backglass, and other VR animations Note: if you want more flashing lights during the game, as F12 option has been added for this use Right Magnasave to select from the many different LUTs available
  7. Version 1.1

    2777 downloads

    South Park (Sega 1999) with nFozzy, Fleep, and a VR MEGA room added. All credit goes to the original author, who we were not able to get in touch with: @Knorr Thanks to Knorr for creating such an incredible table and putting so much work into it! I added nFozzy and Fleep special thanks to @studly_do_right for all the time and effort he put into helping with the visuals and sound. thanks @DaRdog81 for adding the VR Mega room!
  8. View File ACDC LUCI (Stern 2013) VPW Mod It's a long way to the top if you wanna rock n' roll! This mod started out as a simple collaboration between Hauntfreaks and Fluffhead35 to add new physics and VR room ended up as so much more. This table has had the bell code completely reworked by Apophis to work more like the real table. The playfield has been tweaked by none other than nFozzy himself to be more in line with the blueprint. He also fixed the right and left ramps to be true to the real table. nFozzy has graced this table with his experience to make it table amazing to play. This table was a mod of Sixtoe's AC/DC VR Room, where we made it a hybrid table. Fluffhead35 - Fleep, nFozzy physics, dynamic shadows, drop target code and new drop targets, 3d inserts, added new flipper bats, lighting tweaks, added Lampz code, adjusted nudge HauntFreak - Added new VR Room, Lighting Adjustments, Playfield Shadows Sixtoe - Original VR, Lighting, separated out horns on the train, many more he could not remember. Fixed right ramp, fixed bumper flashers. Realignment and prettying up rubbers and stuff. Apophis - New Bell Physics, scripting, guidance nFozzy - new collidable ramps to fix the shapes of them, moved top hole variance, bell metal/orbit metal tweaks, playfield reshape to correct dimensions. implemented ramp protectors, blank sidewalls, ramp stickers, adjusted bell position. Tomate - New visual ramps Retro27 - VR Room / Cabinet Reworked, New DMD Decals, Start button, tournament mode lights added. Adjustment to Instructions cards, added new render mode for VR Schlabber34 – reworked drop targets and other objects in blender for use in table. Bietekwiet, PinStratsDan, BountyBob, VPW Team - Beta testing! Many thanks to the original team who built this table from the ground up: ninuzzu, DJRobX, dark, tom tower, knorr, rysr, Peter J and Javier. And thanks to the VPDevTeam for the freaking amazing VPX. Submitter VPinWorkshop Submitted 12/21/22 Category VPX - Pinball Tables VPX Standalone No  
  9. Version 1.0.0

    4711 downloads

    Voici une nouvelle création complétement créer de A à Z où j’y ai passé pas mal de temps (genre proche de 7-8 mois) … Je ferais probablement une mise à jour en fonction de vos commentaires s’ils sont pertinents uniquement, pour les petits problèmes personnels je ne répondrais probablement pas désolé. C’est une table qui est à la fois compliqué au gameplay (il faut y passer un peu de temps pour avoir un score convenable) mais aussi au niveau du code donc merci de pas être trop négatif sur vos commentaires. Je me suis principalement inspiré de mes parties de jeu sur console « super nintendo» ainsi que le dessin animé Disney de 1992 pour situer l’ambiance. Comme cela existait dans me jeux d’enfance ce jeux possédais un mode de triche qui permettais de passer les niveaux pour avancer dans le mode aventure, j’ai donc ajouté un avancement comme cela dans le menu F12. Je vous conseil d’ailleurs de l’utiliser pour passer au mode 1 dès le départ lorsque ce mode (collecter la lampe magique pour faire des vœux) vous semblera trop répétitif. Chaque mode d’avancement d’histoire se passe dans le mode souterrain ! Table requise: - VPX 64 bit version 10.8.0 (or +) - Pinup: Version 1.5.2 (or +) Ne pas m’envoyer de message pour les utilisateurs non pinup ou autres qui ne sont pas à jours. Cette table est faite uniquement pour jouer avec un PupDmd dernière génération - Dof : à mettre à jour Merci pour l’aide à 2 plus grand de mes amis de la communauté de SuperTilted : - @Burger pour les sons Nfozzy de la table et son aide au quotidien pour moi - @Gman pour ces quelques vidéos de fourniture du PupPack (il faut limité ce gars il est tellement fou de vidéo, lol) - Pour le reste merci à moi-même 😊 Bon jeu à tous ------------------------------------------------ Here's a brand new creation, made entirely from scratch, on which I spent quite a bit of time (around 7-8 months)... I'll probably update it based on your feedback, but only if it's relevant. I probably won't respond to minor personal issues, sorry. It's a table that's both complex in terms of gameplay (you need to spend some time to get a decent score) and in terms of code, so please don't be too negative in your comments. I was mainly inspired by my Super Nintendo console games and the 1992 Disney animated film to set the mood. Like in my childhood games, this game had a cheat mode that allowed you to skip levels to progress in adventure mode. So I added a similar progression option to the F12 menu. I recommend using it to jump straight to mode 1 when this mode (collecting the magic lamp to make wishes) starts to feel too repetitive. Each story progression mode takes place in the underground mode! Table requirements: - VPX 64-bit version 10.8.0 (or higher) - Pinup: Version 1.5.2 (or higher) Please do not message me if you are not using Pinup or if your system is not up to date. This table is designed exclusively for use with the latest generation PupDmd. - DoF: needs updating Thanks to two of my best friends in the SuperTilted community for their help: - @Burger for the Nfozzy sounds for the table and his daily support - @Gman for the PupPack videos (this guy needs to be limited, he's such a video fanatic, lol) - For everything else, thanks to myself 😊 Happy gaming everyone
  10. Version 2.0.0

    1939 downloads

    Bally's 1978 Mata Hari had a production run of 16,260 units, it is the ninth most produced Pinball machine in history. The theme is based upon the legend of Mata Hari, aka Margaretha Zelle (1876-1917) who was a popular exotic dancer throughout the early 20th century. She was accused and convicted in France of “Consorting with the Enemy” during World War I, which led to her being executed by firing squad. Thanks to Apophis for providing a high resolution playfield scan. Thanks also to @redbone for updating, scaling, and cleaning the playfield up, as well as assisting in the many other graphics including the plastics, flippers, apron, and targets! I used Hauntfreaks backglass for VR. And thank you to Tomate for helping with the saucer primitive. This table was done from scratch placing everything, and implementing the latest VPW (2025) standards, physics, alllamps and 3D inserts, backglass for desktop, roth drop targets, standalone compatibility, sling corrections, optional DIP adjustments, updated flipper physics, VR and fully hybrid, playfield mesh for the saucer, Flupper style bumpers and lighting. I also baked the GI and interior wood walls. I've once again studied hours of videos to ensure accurate placement, gameplay, bounces, physics, etc. I've provided a .nvram file for the ROM menu settings, and I've hard coded the DIP switch settings as usual. This table is loaded with options in the F12. Various balls, ball brightness, flippers, screw caps, plastic edge colors, LUTs, Dip settings, and plenty of other VR stuff, including LED undercab lighting. Please NOTE there are several items to consider on the ROM settings: The default settings for the ROM options are hard coded into the script and are based on the recommended values from Bally for 3 balls. If you want to change the ROM settings themselves, you need to change the "SetDIPSwitches to 1" in the script, and then use the F6 menu to change. However... I am not able to hard code the ROM menu options. Typically, there are levels of score achievements that award a free play. The default ROM has that set to off. I've included an nvram file you can use that sets that to match the instruction/score cards and Bally's recommendation (200,000, 340,000, and 480,000). I also have instructions in the script on how to change that if you wish to do yourself. Thanks again to Apophis, Redbone, Hauntfreaks, and Tomate! Also thanks to everyone else from the VPW team that provided testing and feedback! Required Software (64-bit versions): VPX 10.8.0 or later: https://github.com/vpinball/vpinball/releases/tag/v10.8.0-2051-28dd6c3 VPinMame 3.7.0.47 or later recommended: https://github.com/vpinball/pinmame/actions/runs/15769888098 B2S Server 2.1.3 or later (if B2S used): https://github.com/vpinball/b2s-backglass/releases/tag/v2.1.3
  11. Version 1.3

    18497 downloads

    "The Meanest, Greenest Game on the Street" The Godzilla pinball machine was released in August 1998 by SEGA. The game is based on the Godzilla movie released earlier that year by TriStar Pictures. Godzilla was the last pinball machine manufactured by SEGA before shutting down their pinball operations. This virtual project started out with incredibly detailed specifications of the physical and visual dimensions of the SEGA machine from EBisLit. Of course, who can turn those specifications into gold? Mr. Sixtoe himself, the grandmaster of blueprints, schematics and more. Next some initial scripting / foundation objects were added by TastyWasps and Apophis which leads into the STUNNING blender toolkit 3D renders from Tomate which highlights the massive Godzilla sculpt in this table that may be one of the largest sculpts ever made in pinball history. The tail end of the project (no pun intended) consists of laborious detail into each aspect of the machine to play as close to the real thing as possible with help from EBisLit's experience and other play testers' input. The collaboration of so many passionate authors, creators, scripters, artists, testers, etc. have truly made this project come to life in the digital medium. VPW TEAM TastyWasps - Project Lead, nFozzy, Fleep, toolkit script-side integration, VR room Apophis - Project Lead, toolkit script-side integration, various scripting tweaks, mentoring Tomate - Graphics modeling and rendering Sixtoe - Table full scratch build and various scripting, VR support Iaakki - Scripting tweaks EBisLit - Playfield, plastics, inserts & 3d scans with measurements ClarkKent - Playfield Stitch Niwak - Blender Toolkit HauntFreaks – Backglass image Testing - PinStratsDan, BountyBob, Bietekwiet, Studlygoorite, Smaug, Bord, VPW Team Toxie - VPX and pushing out the newest 10.8 as a beta so we could release. Also, a big thanks to the original SEGA team for the original Godzilla pinball machine. Version 1.3 Required Software (Use 64-bit versions): VPX 10.8.0 RC3 or later: https://github.com/vpinball/vpinball/releases/tag/v10.8.0-1947-3b3f101 VPinMame 3.6.0-929 or later: https://github.com/vpinball/pinmame/releases/tag/v3.6.0-929-8c5f83e B2S Server 2.1.1 or later (if B2S used): https://github.com/vpinball/b2s-backglass/releases/tag/v2.1.1
  12. Version 0.98

    13116 downloads

    "Glass? Who gives a shit about glass? Who the fuck is this?" ⚠️WARNING: This machine is rated R and there is no family friendly mode... It's been quite the ride, but Die Hard Trilogy is finally here. From the bullshit mind of Astronasty comes five modes, three multiballs, two wizards, and a partridge in a pear tree. Choose to DIE HARD or DIE HARDER and find the best way to run up your score, but choose your plan of attack wisely, you can only complete the modes once. Featuring work by some of the most talented Vpin authors ever assembled. Cutting edge visuals are going to blow you away! Yippie Ki Yay MOTHERFUCKERS! NEW‼️ Automatically post your high score to the Die Hard iScored Leaderboard by enabling at the top of the script. Be sure to enter a unique cab name. DESIGN TEAM: Game Designer: Astronasty Layout: Dapheni, Astronasty PupDmd Design: Scampa123, Astronasty, Nailbuster Coding: Wizball, Oqqsan, Fluffhead Light Shows: Oqqsan Blender Work: Flux, Gedankekojote, Cyberpez VR Room: Rawd Backwall Mirror: Iaakki 3D Model Assistance: JoePicasso Original Artwork: Astronasty Sound Design: Frisco, Scampa123, Astronasty Monthly Leaderboard: iScored Dan, Nailbuster, Scampa123 Emotional Support: Rik SPECIAL THANKS: Apophis - Did a little bit of everything. Niwak - Toolkit magician. NailBuster - PupDMD magician. Sixtoe - He was around. JoePicasso - Makes me want to be a better man. Fleep - Dem soundz tho. Flupper - Godfather of rampz. NFozzy - Wizard. KetchupJonMustard - Endured hours of me bouncing ideas off of him at work. TerryRed - My go-to source for bitching about stuff in DMs. Manu - Made us make the game more betterer. Hawkeyez - Having the eyes of a hawk. RetroG33K - Reasons redacted Scott Danesi - LIONMAN! TryToTilt - Didn't do shit. Testers: PinStratsDan, Bietekwiet, MPT3K, OutsiderArts, KetchupJonMustard, Dom, Rick, Shaggy, Nesta78, and the rest of the VPW Jellyfish. EXTRA SPECIAL THANKS: To the V-pin community: Thank you for giving me an outlet for my creativity. I've never felt more motivated to create and I am beyond grateful for the team that helped me turn my ideas into (virtual) reality. I hope you enjoy our countless hours of work. ❤️ Astro REQUIRED: Visual Pinball 10.8.0 beta 7, 64-bit (or later): https://github.com/vpinball/vpinball/releases/tag/v10.8.0-1807-39824d6 Pup Framework v1.5 beta 3 (or later): https://www.nailbuster.com/wikipinup/doku.php?id=pinup_upgrade_v15 Pup Pack: https://mega.nz/file/69MBzJDR#uG_lUhuvuCySANQc5EE7UkQTXNY4bf48UgtYh5RhIss PLEASE NOTE: Yes you need 64 bits, goddamit. Welcome to the party, pal. Don't forget to run the appropriate BAT file in the DieHard pup pack directory for your particular screen setup. All game options can be adjusted by pressing F12 and then left flipper button during the game. Press start button to save your options. If you have a cab and you want the full experience, please refresh your DOF config files. If you have some stuttering try: (a) Disabling real time protection. (b) Disabling the mirror in options. (c) Limiting texture sizes to 3k.
  13. Version 2.1

    1196 downloads

    I was in the process of a reskin this table for my own personal use when @burger Released his updated version so I asked him if I could use his version to Reskin and Possibly release. And here and obviously I am releasing it so he said yes. This is a Reskin of Burger's version of the @RajoJoey @mistermixer and @Schlabber34's Table inspired by the art work from @Wildman's great new back glass. I really liked the new art style of the back glass and new it need a table to match it. so here I present my mod. It includes the table, my Score on DMD version of wildman's back glass (check out his wonderful version), a topper I made, and a wheel. I have changed the artwork on most of the table, I did use A.I. to help create the images but since we all know A.I. is not perfect it took me quite a while to edit the images to match the parts just the way I wanted. This was the first time I had ever used A.I. so it was quite the learning process but I think the final product can out great. Hope you enjoy and if you haven't already done so, check out burger's original version and also all of wildman's new alt back glasses and wheels he has been putting out. And of course give some love to all the others that have previously worked on this table. (Listed below) Cybernaut is a 1985 Bally pinball machine designed by Steve Ritchie, featuring a futuristic computer and robotics theme inspired by the emerging digital age. Fast shots, standup targets, drop targets, and electronic sound effects combine to create a game that reflects the excitement and mystery surrounding computers in the mid-1980s. Credits from previous versions: - @burger added nFozzy and Fleep physics and sounds, and converted the table into a hybrid version that supports desktop, cabinet, and VR - @studly_do_right made minor tweaks to a few lights and resolved missing sounds - @DGrimmReaper did some VR tweaks and changed the backglass animations updated with @hauntfreaks new b2s assets (I did change the images in VR to match Wildman's version but used his files for reference) - @hauntfreaks new VR b2s assets (I did change the images in VR to match Wildman's version but used his files for reference) @RajoJoey for implementing VR support @mistermixerfor creating the table @Schlabber34 for the 3D work @Sixtoe for the VR room and cabinet templates @Rawd for the analog clock from his toyroom (this was originally taken from Rascal VP9 clock table) Info There are two rooms: the minimal room and a sphere. You can easily switch rooms by pressing the magna save-buttons. There are 16 LUT-files in the table. So you can change the lighting. Hold the left magna save-button and click the right magna save-button to change the LUT-file. Desktop users can see the VR room if they change the value of vrtest from 0 to 1 in the script (line 193)
  14. Version 1.0.1

    640 downloads

    Please enjoy this update to Goldchicco's masterful retheme of Gottlieb's Devil's Dare. Original authors: by @Goldchicco, @2borG, Andrei Miraklov, @chucky87, Hawkeyz88, @iDigStuff, @Pinballfan2018, BuffaloPinBro, @Shaggysrsg Imagine being hired to work overnight cleaning a Chuck E. Cheese, only to discover the animatronics come to life and try to kill you. That's Willy's Wonderland. A retheme can only go so far, but this one goes far beyond that. The creativity and attention to detail throughout the table are incredible, and I was especially impressed by how elements of the original Devil's Dare were adapted to fit the Willy's Wonderland theme. A huge thank you to Goldchicco for allowing this release. Fans of the movie will feel right at home, while all pinball fans will enjoy a genuinely fun table. Updates I made in this version: Updated physics and filled in missing tables sounds worked to further match the gameplay to Devil's Dare fixed issue where balls gets stuck behind upper flipper corrected the position of switches that were reversed incorporated DOF script updates from @outhere Info: Place the mp3 files inside Music\Willy folder mp3s link here: https://drive.google.com/drive/folders/1w4PqwUvYISJG1PIN4MU9k3zJnjPEvkcF?usp=sharing ** WARNING ** this table use the Magnasave buttons: Left magnasave: activate the kickback (when enabled) Right magnasave: change music track use line 52 to enable VR, change to VrUser = 1
  15. Version 1.0.0

    727 downloads

    This beautiful table by @ARMYAVIATION is best enjoyed with frequent use of the Magna-Save feature. The outlanes beside the flippers can be temporarily covered using the Magna-Save buttons, preventing drains. The game can feel pretty brutal without them, but it's a lot of fun once you make magnas part of your strategy. Thanks to ArmyAviation for creating this table. Like all of his work, it's superbly built and a pleasure to play. And thanks to the others who previously contributed including @Wylte, @RajoJoey, and @DigitalJedi084 For this version, I made the following changes: Merged ArmyAviation's latest 1.4 updates into RajoJoey's VR version, which was based on v1.3 Tweaked the existing nFozzy physics, while attempting to preserve the flow accurately implemented by ArmyAviation Added Fleep sound effects Added cheat option for people who do not have Magna-Save buttons on cabinet Huge thanks to: Thanks to @studly_do_right for extensive playtesting, tracking down missing sounds, finding visual issues, and helping smooth the transition between desktop, cabinet, and VR modes. His attention to detail is indispensable to these projects Thanks to @r2z2for physics assistance Borrowed desktop digits and scripting from @jpsalas Black Belt table Info: Desktop users can view the VR rooms through the F12 menu LUT options are available in the F12 menu Added an F12 cheat option for players without Magna-Save buttons. When enabled, it automatically activates Magna-Save when appropriate and when allowed by the game's rules
  16. Version 1.0.0

    660 downloads

    Please enjoy Armyaviation's outstanding recreation of Gottlieb's 1982 Rocky. Thanks to @ARMYAVIATION for creating this table. As always, Armyaviation delivers a polished table that captures the spirit of the original machine. And thanks to the others who previously contributed including Randr who was also an original author, and @RajoJoey who implemented VR, nFozzy, LUTs, ballshadows, and a who lot more. For this version, I made the following changes: Tweaked the existing nFozzy physics implemented by RajoJoey Added Fleep sound effects Added F12 options Added Desktop mode digits Huge thanks to: Thanks to @studly_do_right for testing, fixing sounds, and improving some visuals to improve the VR experience Info: Desktop users can view the VR rooms through the F12 menu LUT options are available in the F12 menu
  17. Version 1.1

    1414 downloads

    All credit goes to the original author 32Assassin. Also to Bigus1 for his mod, and to hmueck for his mod to add the VR cabinet and room. Spy Hunter blends fast flow, controlled chaos, and a surprisingly smooth shooting layout into one of Bally’s most memorable early ’80s tables. Between the upper playfield, hidden ball lock, and constant mission-style callouts, it keeps you engaged without relying on gimmicks. Credits for this version: I added nFozzy and Fleep, fixed some layout issues and match gameplay to real table @r2z2helped with improving the feel of the physics @studly_do_right improved lighting for better VR experience, other visual enhancements, and identified and resolved missing sound effects @DGrimmReaper added VR backglass digits so VR no longer requires B2S for this table. Adjusted GI lights for VR. Make kicker visible in VR. There is an optional cheat rubber for the left outlane, configurable in the F12 menu. That left outlane is brutal, so this can help a little. This same rubber mod is also used on the real table. thanks @kellyf for the idea
  18. View File King Kong Prototype (Data East 1990) Use F12 to switch between prototypes, even in the middle of a game! This table was created by @cyberpez as a scratch build in 2020. Cyberpez redrew the playfield, plastics, decals, and countless other assets that brought the project to life. Cyberpez also credited @Dazz, @dup3d, @gtxjoe, @Javier15, @DStruct, @Wildman, @toxie, @fuzzel, @Thalamus, @wrd1972, nFozzy, @Flupper, @Schlabber34, @DJRobX, @BrandonLaw, @Dark, @Benji, @iaakki, @Sixtoe, @arconovum, @arngrim, @bord, and @rothbauerw for their contributions. King Kong was an unreleased Data East prototype from the early 1990s that went through numerous changes during development. Several prototype versions are known to exist today, each offering a unique glimpse into how the game evolved before the project was ultimately canceled. New in this version: @burger Added Fleep mechanical and ball sounds Refreshed the table's nFozzy physics implementation Resolved some stuck ball issues Added prototype selection and LUT controls to the F12 menu Attempted to further match gameplay with real table @studly_do_right Helped test the various prototypes and contributed additional sound effects. Info: The table loads a random prototype by default, so you'll get a different version each time you open it. You can use the F12 menu to select a specific prototype if you find one you prefer. Submitter burger Submitted 06/19/26 Category VPX - Pinball Tables VPX Standalone No  
  19. Version 1.3

    12367 downloads

    V-Pin Workshop proudly presents NBA Fastbreak by Bally! v1.3 Changes; Fully working VR backglass - Rawd & Leojreimroc Physics & script updates - iaakki LUT Switcher - Rawd When Tomate joined VPW he brought Darth Marino's NBA Fastbreak with him and hit the ground running! A veteran of Sketchup, he learned Blender surprisingly fast and baked out new textures for pretty much everything. There is only handful of objects that hasn't been redone in past 4 months. A thousand stuck balls later with much debugging, lighting and miscellaneous other contributions from iaakki and Sixtoe and we had shot and scored a decent tune-up for this table: Nfozzy physics, Fleep sounds, 3D inserts, flupper domes, VR room and more! Includes Desktop, Cab and VR versions in one VPX. Plastics, Ramps, Nuts, Bolts: Tomate Wires: Tomate, Mr_H Playfield: EBisLit, iaakki Physics: RothbauerW, Benji, iaakki Inserts: iaakki Lights: iaakki, Sixtoe VR Room: Sixtoe VR Fully Animated Backglass: Rawd Miscellaneous tweaks: iaakki, Sixtoe, Benji, Oqqsan Testing: VPin Workshop Discord, Rik Laubach This release wouldn't have been possible without the legacy of those who came before us including Darth Marino, DJRobX, CarnyPriest, MaX, Aurich, bmiki75, JPSalas Thank you to Flupper for 3D insert techniques & domes. Thank you to Rothbauerw for nFozzy physics.
  20. Version 1.1

    22973 downloads

    You Call This Archeology? - V-Pin Workshop proudly presents Indiana Jones the Pinball Adventure from Williams. v.1.1 - Fixed SSF sounds, updated physics, tweaked environmental emission, added LUT changer, numerous other fixes. See changelog for details. This table has been a WIP since before VPW started. The plastics were modeled fresh but most of the primitives are re-used from the Ninuzzu and Tom Tower’s prior version. Iaakki spent countless hours refining the multilayered inserts over the past year and a half, but when Brad1x offered to completely re-draw the playfield we knew we had to keep working on this table until everything was right. It was the first table where we tried to apply the light baking methods that G5K, Flupper, Bord and others pioneered. Waiting for the redraw meant progressing on other projects and preparing them for release, so this got put off for quite some time and it is exciting to finally get it out to finish the year off in style! Playfield Redraw - Brad1X Graphics / 3D Work - Benji, iaakki, Tomate, Sixtoe Scripting - iaakki, Benji, Apophis, Sixtoe Sound - Benji, Apophis, Fluffhead, iaakki Physics - iaakki, Benji, Sixtoe, rothbauerw Lighting - iaakki, Benji, Skitso, Sixtoe Shadows - Apophis, Wylte VR - Sixtoe, Leojreimroc Testing - Rik, PinStratsDan, CalleV, Astronasty/nicey & VPW team. VPW Mod based on Ninuzzu / Tom Tower v1.2 Thanks to destruk for original code, knorr and clark kent for the art resources, flupper for bumper caps & flasher domes models and VP Dev team for VPX! A video from Rik showing how to get to wizard mode for competition play;
  21. Version 1.0.1

    1109 downloads

    Thank you to mistermixer, Schlabber34, and RajoJoey for this incredible table and for allowing us to modify it! Cybernaut is a 1985 Bally pinball machine designed by Steve Ritchie, featuring a futuristic computer and robotics theme inspired by the emerging digital age. Fast shots, standup targets, drop targets, and electronic sound effects combine to create a game that reflects the excitement and mystery surrounding computers in the mid-1980s. People involved with this version: -I added nFozzy and Fleep physics and sounds, and converted the table into a hybrid version that supports desktop, cabinet, and VR -@studly_do_right made minor tweaks to a few lights and resolved missing sounds -@DGrimmReaper did some VR tweaks and changed the backglass animations updated with @hauntfreaks new b2s assets -@hauntfreaks new VR b2s assets Credits from previous versions: @RajoJoey for implementing VR support @mistermixer for creating the table @Schlabber34 for the 3D work @Sixtoe for the VR room and cabinet templates @Rawd for the analog clock from his toyroom (this was originally taken from Rascal VP9 clock table) Info There are two rooms: the minimal room and a sphere. You can easily switch rooms by pressing the magna save-buttons. There are 16 LUT-files in the table. So you can change the lighting. Hold the left magna save-button and click the right magna save-button to change the LUT-file. Desktop users can see the VR room if they change the value of vrtest from 0 to 1 in the script (line 193)
  22. Version 4.1a

    37184 downloads

    Timelord is fun game designed for player of all levels, with hard and easy mode, 3 ball or 5 ball options that are selected at the start of the game. Set the table tone you like by holding left magna save and toggling with right magna save to get the desired effect for your table. TimeLord 4.1a has some important updates for single and multi player play. I recommend that you upgrade to this version and remove previous versions of timeLord. See Changelog for the full list of changes. The game, a 2/ 3 screen backglass and new wheel is included in the 4.1a download. The 3 screen interactive backglass also works for desktop with Const ForceBackglass=1 at line 155 of script which already set in the script.. If playing VR set VR =1 or 2 at line 60. (Please note: JP's Flashers are currently used in VR and we are working on an interactive backglass for VR for release at a later date) Thankyou to Oqqsan for making the incredible 2 screen/3 screen interactive back glass come to life. Thankyou also to the previous Members of Avago are always credited with the product we have today. Thankyou also to the many members of the community have made suggestions that have been implemented in the game. It has been a long journey. I've tested the 4.1a version extensively, in 1,2 & 3 players hard mode and easy mode, 3 ball and 5 ball, finishing balls with and without completing the glory table and I couldn't break it. i'm hoping you can't either and get to dial in the spiral ramp for glory billions cheers I'm also very proud to announce that my TimeLord banter cohort Hayden Perno, has had his first book published. Ralph Ridley in the Hunt for Time. His book is available from Hawkeye Publishing and you can check it out at ralphridley.com It is a cleverly constructed story about a boy who doesn't age and searches the Universe for the answers to his quantum curse. Hayden's story extends Einsteins' theory of relativity and stephen hawkins 7 Arrows of time. It takes you on a journey to the far reaches of the Universe and to where time stands still and incredible creatures live. It's definitely worth a read.. Requirements to play TimeLord 4.1.a Requires VPX10.8Final-Rev2051 (28dd6c3), Freezy2.3.1 B2S Server 2.1.3 and Flex DMD 1.91 Game play and Rules This is a link to the game overview a. Rules are also included in the media pack download https://youtu.be/Lrq4LI5A6QE The Time Lord Story Timelord is my version of stories between Hayden Perno and myself. We spit balled stories to try to make each other laugh and make small skits while training in the Gym. In my story you venture into the bizarre world of Kevin, aka Q-Man. Kevin would much rather hang out in seedy bars with dodgy chicks than take control of the Universe.😁 To add to his torment, he is tagged by Luigi the stray Robot. Luigi was cast aside by Mario the grape farmer because he kept draining the tractor gearbox for his favourite drink....used sump oil😂. He's like the donkey in Shrek, unwanted and a serial pest and indelibly connected to Q-man. To be the TimeLord in this game you must complete 5 incredible dangerous tasks. You traverse the universe, reverse time ,navigate the wormholes and meteor showers must slay the dragon. Upon completion of the tasks you venture to the glory table, (Wizard mode) . The Glory table gives 60 seconds to shoot the spiral ramp for Glory Billions and reveal the real hero of the story. I hope you enjoy TimeLord and it brightens up your day. The Avago Crew I was very fortunate to work with some talented people in the production TimeLord through 6 generations of the game. FrankyT does the gangster style Robot Luigi and the TimeLord. Tomate did the translucent ramps, Oqqsan did the new interactive backglass animations, the lighting, ball affects and clock animations, DOF is done by Outhere, Fleep sounds and nfozzy physics are done by Gedankekojote and Rawd did the Virtual reality. JPSalas is a huge part of the TimeLord project, providing the game framework, many explanations of scripting and he made changes to get a very clunky game to work. It goes with out saying my old mate Crackers advised and checked all the game iterations and changes over 2 years while the game went through 6 iterations. Of course there are many others who have help shaped the game including Sixtoes, Apophis, Remdwass & Wylte from PinHelp and Rajo Joey who helped shape the game in the early days. Without these people and Smaugs encouragement there would be no TimeLord 2,3 or 4. The new look for 4 was encouraged by LTEK and the new backglass implemented to celebrate the release of Hayden Perno's book. I hope you like it and honest reviews and comments are always appreciated. This game is not for sale or for distribution on other download platforms. Incorporated into the game are Interactive backglass SSF audio and sound production DOF NFozzy Physics Fleep Sounds Virtual reality Light Inserts Luts Please Enjoy Smaugs Fast Flips Video for TimeLord 3.0 The game is designed surround sound feedback. For people with DOF TimeLord 4.1a uses the same DOF configuration as the TimeLord 1.0 so the game is set ready to go and should play with no issues. VR players have the option for a basic room or Rawds room which is selectable in script. Thankyou to the talented crew who have worked with Avago to bring you TimeLord 3.0. Avago are; JP Salas-Game framework, scripting and mentoring Rawd- Virtual Reality Oqqan- Lighting, light sequences, plastic scripting, Interactive Backglass FrankyT-Callouts RajoJoey-Game Adviser and Timelord1 VR Smaug-Game Promotion Video and encouragement to develop TimeLord further Aphophis-Mecahnical tilt, scripting and support Gedankekojote-Initial NFozzy Physics, Fleep Sounds, Luts Ramps-Tomate Whylte- Initial physics & dynamic ball shadow. Outhere-DOF Table Testing & Game ideas- PinStratsDan, Joe Soap & Crakkers, Luminimart, PikePMC, Bietkwiet, StudlyGoorite and Cliffy Game Ideas & support- Sixtoe & Remdwass Joe Picasso- Primitive tutorial Game Design & concept- RusstyT GamePlay, Scripting, Sound Design, Callouts, Table & Backglass Design- RusstyT This game uses many objects from other Table Builder including, JP Salas, Flupper1s light inserts and Scotty Wickburgs dragon spinner, rotating bumper caps and rotating eyeballs. The ramp ideas are inspired by TOTAN, Opening ramp inspired by Bride of Pinbot and the 4 kicker centre lane is inspired by the EM game melody. Many thank to all the wonderful authors who provided inspiration for TimeLord 2.0
  23. Version 1.0.0

    604 downloads

    This file is based off of Ext2k's version, which was built from mfuegemann table (based on table created by TAB), and is also uses hmueck vr conversion too! Other previous contributors are Akiles, Dark, and GTXJoe. Thank you all for your hard work creating this fantastic table! Originally released by Sonic, this rare Star Wars pinball table delivers fast shooting, simple rules, and classic early solid-state charm. With its unique layout and unmistakable theme, it stands as one of the more unusual licensed tables of its era. Credits for this version: I added nFozzy and Fleep, and VR digits @r2z2 helped with improving the feel of the physics @studly_do_right identified and resolved missing sound effects and helped resolve playability issues Be sure to check out the F12 options added by @Ext2k, including music and ambiance sounds!
  24. Version 1.0.2

    2171 downloads

    Michael Jordan is back on the court in this smooth VPX release loaded with fast shots, big dunks, and pure 90s vibe. Thanks @Rascal for creating this fabulous table! I added nfozzy and fleep The credits below are from previous versions of this table, Sorry if I missed anybody. Let me know and I will add you. @Javier15,oooPLAYER1ooo, @francisco666, @bigus1, pinballfan6500, @toxie, @Thalamus, @32assassin, @Rawd, @Ahr1man
  25. Version 1.2.2

    11845 downloads

    This mod was originally supposed to be a small one, with just adding updated physics, sound and a VR room, then everyone got carried away and the table ended up being rendered and redone and tweaked to infinity Big thanks to ICPJuggla, Mfuegemann, Dark & Ben Logan for the original table. VR and other options are all in the script. Enjoy! *** V-Pin Workshop Taxi Drivers *** Tomate - Project Manager, including new primitives, textures. Bord - nFozzy flippers and physics apophis - Fleep sound, rtx shadows, general tweaks. Sixtoe - VR Stuff, lots of fiddling about. oqqsan - Playfield inserts and fading GI. UnclePaulie - VR backbox improvements & fixes. iaakki & fluffhead35 - misc tweaks and debugging Rik - Testing and feedback VPW Crew - Playtesting and suggestions **CHANGE LOG ** ' 001 - bord - Added nFozzy flippers and physics ' 002 - apophis - Added Fleep sound package ' 003 - apophis - Added missing knockerposition prim ' 004 - tomate - New flippers prims added ' 005 - tomate - Shadows flippers size fixed ' 006 - Sixtoe - VR stuff, fully operational built in backbox / dmd / backglass, fixed loads of light and glow weirdness, unified timers, added cabinet mode. ' 007 - tomate - upper left VUK direction corrected, exits of collidable wireRamps fixed, metal wall near express lane2 fixed, cab POV corrected ' 009 - tomate - new giOn baked textures added, warm lut added, plastic Ramps textures retouched with a warm photo filter to match ' 010 - tomate - some giOff textures aded, slingshots missing sounds fixed, deformed slings rubbers replaced by prims ' 011 - oqqsan - inserts and 4step sidewalls and pf .. needs adjustments ' 012 - tomate - rest of giOff textures added, plastics textures added to 4 steps fade, some GI lights repositioned, textures size optimized ' 013 - Sixtoe - Removed one set of GI, hooked it all back up and dropped under playfield, tidied up assets, set old walls to non-visible to stop clashes, played with loads of lights, removed redundant scripts and images. ' 014 - iaakki - fiddled with GI steps and PF flasher. Fixed flip shadow DP and Z issues. tied some prims to gi steps ' 015 - apophis - Replaced the ringing_bell sound effect. Increased alpha mask on PF images to get rid of insert jaggies. Increased inserts DL. Fixed BS DB. ' 016 - apophis - Added RTX BS. Fixed GI lights so that ball reflection work now. ' 017 - UnclePaulie - Animated the VR backglass flasher Lights. Fixed the jackpot displays. Hid the desktop / cabinet mode backbox lights. Moved ball shadow primatives. Added a VRCab bottom so you can't see the floor through cab. ' 018 - apophis - Updated RTX BS. Added target bouncer, flipper rubberizer, and flipper coil ramp up options. Fixed ball bouncing out left outlane after ramp drop. ' 019 - Sixtoe - Fixed playfield rendering weirdly, numerous other tweaks and adjustments, adjusted some lights, put the roof back on the spinout ' 020 - apophis - Fixed RTX shadow DB issue. Chnaged rampsDecals DL from below to 0 and DB to -100. Added a differnt ball HDR. Messed with the DT mode backglass. ' 021 - fluffhead35 - Updated Flipper Physics to be inline with nfozzy ' 022 - Sixtoe - Added physical wires under flippers and outlanes, hooked up bumpers to GI system, adjust shooter lane gate, messed around the table lights again including materials, set height walls to non-collidable. ' 023 - Sixtoe - Fixed GI, added bumper bulbs to GI system, some small tweaks and fixes here and there. ' 024 - apophis - Revered the DT backglass object positions. Force GI on at table initialization. Changed flipper DB. Increased plunger strength/speed. Increased target hit volume. ' 025 - iaakki - flip trigger areas reworked, rdampen 10ms timer added, rubberizer options added, catapult timer improved, tied drop target DL to GI, fixed insert fading for few inserts ' 026 - apophis - finished up fixing inserts fading ' 027 - Sixtoe - Target bounce set to 1.5
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