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119 files

  1. Big Trouble in Little China with DOF-nFozzy-Scorbit

    Line 2018 Error - If you run into this error. Please update your FlexDMD to v 1.9 Fixed  -- It has the patch required to prevent this error. See link in the comments section until this new version gets approved. Thanks Cliffy for prividing
     
     
    Version adds nFozzy Physics and Scorbit to this amazing table.

    Huge thanks to TeamTuga & Balutito for letting me mod and release this version of THEIR table/pup.
     
     
    For this version you will need these versions of the table and pup, I have also included links to accessory files
     
    SCORBIT
    To enable Scorbit you MUST set it to active in the table script  - for screen options 1 or 2 you also need to set an additional variable so the WR code displays properly. 

    Line 54 ::  Set to 1
    ScorbitActive                    = 0     '  Is Scorbit Active    , 1  - yes 
    Const       ScorbitOption1or2        = 0        ' if using Pup options 1 or 2 set this value to 1, otherwise leave set to 0
     
     
    Additional Files
    Instruction Card - timHobbs
    iles
    FullDMD - BurtMacklin
     
     
    B2S -  hauntfreaks 
     
     
    Loading Video - ZandysArcade 
     
     

    2825 downloads

       (9 reviews)

    39 comments

    Updated

  2. Transformers Pro (Stern 2011) v2.1 (DT-FS-FSS-VR)

    Autobots roll out!
     
    This great table has been in the hands of many before I touched it.
    gtxjoe and freneticamnesic made the first version in VP 9.9.
    JPSalas made the VPX version.
    HauntFreaks made the detail mod.
    UnclePaulie brought JP's version into VR.
    SG1bsoN made the lighting mod based of HauntFreaks version.
    And this mod started out as SG1bsoN's version.
    It has branched off so much from the first VPX version.
    JP also kept on updating and innovating his version.
    So I decided to try to merge it all back into this VR-hybrid version.
    I have learned a lot from the VPW Example Table and had so much help, guidance and feedback from the very best!
     
    Update v.2.1:
    The older versions got broken by an update on VPinMame, all the PWM flashers were no longer being lit.
    So this was very experimental when I started and updating it to the new norm brought many more problems, all JP's fading codes didn't work so all the inserts were all not responding correct any longer.
    So I basically had to throw out everything and start over, so I did exactly that and much more.
    Compared to the old version there is so much more stuff added like Flupper's 3D inserts and edited playfield with cutouts and edited primitives on the Flupper Domes.
    The Allspark works like a Flupper Dome, new PWM on GI. 
    All inserts now work automaticly with the power of the latest VPX 10.8, so this table no longer supports VPX 10.7 but is built to last for years now.
    I also updated all nFozzy/Rothbauerw physics to the latest standards.
    And I added support for FSS so all formats are now fully supported.
    I reached out to our soldier DarDog81 to help me get a second VR room and he exceeded all of my expectations.
    He added a massive battleground of a destroyed city where Optimus Prime and Megatron are duking it out for all eternity and some supporting cast as well really putting the VR experience to the max.
    To me this is more than just a update, it's almost a total new game but this is my passion and I hope it shows.
     
    This table requires VP 10.8 RC3 and VPinMame 3.6-929 or higher when available to ensure the best gameplay experience and supports both 32 and 64 bit.
    I would only recommend using released versions and try to stay away from the actions page because it seems like for every fix they got they also can break something else.
    Only if you are having performance issues I'd carefully try one of those versions I don't recommend.
    That's on your own risk to do so.
     
    VR-Hybrid version by RobbyKingPin, TastyWasps, Retro27, HauntFreaks, HayJay, Nestorgian, fluffhead35 & DaRdog81
     
    This mod contains the following improvements:
    - nFozzy/Rothbauerw physics and Fleep sound with Rothbauerw standup targets
    - VPW Dynamic Ball Shadows
    - VPW Options UI with LUT and a great amount of customized items to choose like custom aprons, instruction cards, sideblades and speakerpanels
    - PWM GI, flashers and inserts plus the option for non modulated lights and a failsafe if you don't use VPinMame 3.6, altough you really should because PWM is looking really good
    - Flupper Domes, Inserts and Allspark
    - Support for DT, FS, FSS and VR
    - Compatible with the Standalone player
    - 2 VR Rooms
     
    Perfect pairing with backglass made by HauntFreaks.
     
    Or perfect pairing for players who prefer the pup-pack made by TerryRed. This also works in VR replacing the original backglass.
     
    Who did what on this project?
     
    RobbyKingPin:
    - nFozzy/RothbauerW physics,Fleep sound and VPW Dynamic Ball Shadows added (Updated v.2.1)
    - VPW Options UI with LUT and a great amount of customized items to choose
    - Flupper Domes plus extra options like the new PWM flashers added with help from Apophis (PWM requires VPinMame 3.6 but the table will still run in 3.5 on simpler modulated flashers)
    - More light tweaks to more modern standards based on VPW's settings (Updated v.2.1)
    - Added an extra trigger on the Allspark saucer to let the ball roll over at high velocity, thanks to gtxjoe for the tip
    - Adjusted the height on a non working switch on the left ramp
    - Left ramp adjusted height suggested by Apophis
    - Right ramp slightly adjusted for cleaner shots suggested by Sixtoe
    - Inlane speed limiters, code created by Wylte and copied from VPW's Johnny Mnemonic
    - New ball image HDR and scratches based on VPW's tables
    - Added new hit animation on Optimus Prime (v.2.0.1)
    - Fixed a few sound issues, some were clashing with Fleep sound (v.2.0.1)
    - Lowered the Mudflap and Skids targets (v.2.0.1)
    - Flipper Collision Cradle code added (v.2.0.2)
    - Fixed an issue with the ball release sound (v.2.0.2)
    - Added and resized new custom sideblades with a primitive, new custom DMD/Speaker panels and a new custom apron (v.2.0.3)
    - Created a new primitive for the 4th custom DMD/Speaker panel in high detailed and low poly versions (v.2.0.3)
    - Fixed Fleep codes being too loud (v.2.0.3)
    - Updated PWM on flashers, GI and Inserts and added 3D inserts and converted 1 pair of inserts and Allspark to work with Flupper Domes (v.2.1)
    - Added RothbauerW Standup Target codes (v.2.1)
    - Added new apron primitive from VPW's AD/DC and created a new custom apron on top. Added sidewood in the playfield cutouts. Converted png images to webp (v.2.1)
     
    TastyWasps:
    - VR Templates added, assets from UnclePaulie used.
    - Changed light settings based on chokeee's settings on Elvis.
    - Hotfixed the pincab rails giving issues in VR for some people (v.2.0.1).
     
    Retro27:
    - Custom VR cabinet with Tournament mode button and adjusted backbox.
    - New textures for the cabinet.
    - New Apron and new textures for the apron and instruction cards.
    - JP's custom sideblades added.
    - Tournament Topper and Custom Decal for the DMD/Speaker panel.
    - Added new primitive for the final custom DMD/Speaker panel (v.2.0.3).
     
    HauntFreaks:
    - HQ Backglass image created.
    - New textures for the VR room created (v.2.0.3).
     
    HayJay:
    - Slight tweaks to Optimus Prime area and Allspark saucer area.
     
    Nestorgian:
    - Fixing issues with balldrop sounds on the ramps.
     
    fluffhead35 (v.2.0.1):
    - Updated the hit events on the end ramps.  Changed the materials on both end ramps.  Adjusted right end ramp to be like left end ramp.
    - Added Ball Drop sound on right ramp.
    - Fixed the options menu from showing on the textbox, thanks to apophis.
    - Added hit sound to metal wire below flipper.
     
    DaRdog81 (v.2.1):
    - Added VR Mega Room
     
    Special thanks to everybody involved during development and testing: Smaug, PinStratsDan, Primetime5K, Hay Jay, gtxjoe, bietekwiet, Wylte, BountyBob, Nestorgian, fluffhead35, redbone, DarthVito.
     
    Shoutout to Apophis, iaakki, jsm147, Sixtoe, Carny Priest,  Smaug, Peter Cullen, Christopher Collins, Scatman Scotters, Cliffy, SG1bsoN, HauntFreaks, UnclePaulie, JPSalas, gtxjoe, freneticamnesic, Draifet, Bord, BorgDog, ROM and Slamt1lt.
     
    - If I didn't mention anybody else in this development cycle I am unaware of this and just know that I still think you are awesome and also want to say you rock!
    - And basically everybody from VPW I didn't mention just for welcoming me into my new family, you all absolutely rock!
     
    When I missed a credit please send me a message to fix the credits, don't be rude to throw in 1 star reviews for making a human mistake.

    7439 downloads

       (35 reviews)

    105 comments

    Updated

  3. Cyclone (Williams 1988) v2.1.1 (DT-FS-FSS-VR)

    Hurry hurry, step right up!
     
    At the end of 2023 I got a request from ClarkKent.
    He made the effort to update Sliderpoint's version of Cyclone with a brand new PF scan and reposition everything needed to make it fit.
    Clark also added new plastics with highres scans.
    He asked me to give it the nFozzy-Roth-Fleep package so that is exactly what I gave it.
    For the very first time I have implemented the improved Fleep 2.0 sound package wich I took from Bad Cats.
    It is a mix of old and new sounds on purpose, because many of the old sounds were actually recorded on Clark's old Cyclone machine years ago.
    I also made a request to our latest soldier DarthVito to help me get this baby into VR.
    We took assets from Senseless' VR version wich is no longer available for download but I still have the files saved on my external hard drive and cloud storage.
    So what started as a simple mod turned out to be my first major overhaul.
    Within a short time we got ourselves an absolute A-Team assembled from members of the VPW team to get this baby in the shape she is today!
     
    VR-Hybrid version by ClarkKent, RobbyKingPin, DarthVito, Flupper, TastyWasps, HauntFreaks, DGrimmReaper, Apophis & Chokeee.
    Represented in chronological order of people who entered on this project.
     
    This table requires VP 10.8 RC1 and VPinMame 3.6-822 or higher when available to ensure the best gameplay experience and supports both 32 and 64 bit.
    I would only recommend using released versions and try to stay away from the actions page because it seems like for every fix they got they also can break something else.
    Only if you are having performance issues I'd carefully try one of those versions I don't recommend.
    That's on your own risk to do so.

    I have heared some people were still having issues and some even started making changes into the script to make it work.
    I cannot recommend doing this because I have added a menu inside the table with plenty of options.
    Hold the left magnet then press the right magnet.
    Browse through with the flippers and look for the option that says Mod.Flashers(Restart).
    Change the setting that says PWM to Off.
    Press the left magnet key twice to close the menu, and then close the table and restart it.
     
    This mod contains the following improvements:

    -New Playfield, plastics, cabinet and backglass textures made from proper scans.
    -nFozzy/Rothbauerw physics and Fleep 2.0 sound with Rothbauerw standup and drop targets.
    -Flupper Domes, Bumpers, Inserts and Flasherlamps.
    -nFozzy Lampz to control the inserts.
    -PWM GI, flashers and inserts plus the option for non modulated lights and a failsafe if you don't use VPinMame 3.6, altough you really should because PWM is looking really good.
    -Sidewall flasher reflections.
    -VPW Dynamic Ball Shadows.
    -VPW Options UI.
    -2 VR Rooms.
    -Support for DT, FS, FSS and VR.
    -Compatible with the Standalone player.
    -New and edited primitives for all the ramps, plastics, scoops, droptarget, biff bars, flasherlamp #89's, ferriswheel and the entire cabinet to look like a System 11 table.
    -Refraction on the clear ramps.
    -Flupper's flipperbats from Whirlwind and White Water have been added and edited.
    -A hack has been added for having the mysterywheel and jackpot meter apear on the backdrop.
    This has not been added inside the menu because it breaks VR and b2s files, set MysteryWheelDT to 1 on line 135 and change backdrop to BackdropDT2. (Only use this on DT without a b2s file!)
    Some assets and codes that have been used came from other creators:
    -melon: Original VP9 version of this table.
    -Sliderpoint: Original VPX version of this table.
    -JPSalas: Mechcode for DT mysterywheel and GI lights.
    -Senseless: VR Gameroom assets.
    -MikeDASpike: VR Backglass codes and assets.
    -Cliffy: Siderail images and backdrop for DT.
     
    Who did what on this project?
     
    ClarkKent (The Operator and Project Starter):
    -Added new playfield texture with the proper scans, rebuild the entire table to match.
    -Added new plastic textures and made small changes to them in the editor.
    -Giving assistance to ensure everything is pixel perfect as usual.
    -Providing acces to a full library of images with the higest details I have seen yet so far.
    -Corrected the ramps and ramptextures and all corresponding rivets/screws and added more screws on the backpanel. Also corrected the ramp protectors to look a little bit more exact.
    -Removed the decal from the jackpot texture on the ramp and added a new one separately. Made the Cometramp primitive collidable.
    -Constructed nice scoop primitives for the spookhouse and the boomerang.
     
    RobbyKingPin (Ride Mechanic and Project Leader):
    -nFozzy/Rothbauerw physics and Fleep 2.0 sound.
    -VPW Dynamic Ball Shadows.
    -Created new backdrops for desktop and added the alphanumeric displays from TastyWasps' Banzai Run and changed the color settings to recomandations from HauntFreaks.
    -Added new mysterywheel and jackpot lights on the backdrop, based on the mechcodes from JPSalas.
    -Added Flupper's flipperbats from White Water and changed the texture, also changed light settings to match Flupper's settings.
    -Changed the through, made it simular to VPW's Bad Cats.
    -Improved all lights and normal flashers, copied insert lights and GI lights from JPSalas and changed the settings on the GI lights to match VPW's settings and added some missing lights.
    -Fixed the VR mysterywheel wich was a big pain in the a** for the entire VR A-team on this project and repositioned the VR Digits of the bottom displays.
    -Created new textures for the comet lights and a texture for the siderails and lockdownbar and put a skin on the primitive. New instruction cards made. New siderails images provided by Cliffy AKA passion4pins.
    -Repositioned and changed the height on the biff bars and also repositioned the rubber peg in between the flippers.
    -Fixed some missing switches.
    -Added Flupper Domes with edited primitives & Flupper Bumpers, converted 2 Flupper Inserts to work with the Flupper Domes code and created a brand new Flupper Flasherlamps code for the primitives underneath the plastics.
    -Added VPW Options UI.
    -Edited the ferriswheel, Pincab_cabinet, backbox, rails and coindoor primitives to look like a System 11 cabinet and created a new speakerpanel with glass.
    -Added Rothbauerw standup and droptarget codes with help from Rothauerw & Apophis to get everything working as it should.
    -Created a primitive for the Skillshot ramp and made the primitive collidable, all new plastics and droptarget created.
    -Fixed an issue with the shadows. (v.2.1.1)
    -Swapped upper left flasher on the playfield. (v.2.1.1)
    -Fixed intersecting models z-fighting on the wireramp and biff bars. (v.2.1.1)
    -Converted png images to webp. (v.2.1.1)
     
    DarthVito (Cotton Candy and VR Wizard):
    -Added VR models, used assets from Senseless.
    -Added a nice VR Game room with arcade machines and the new minimal room provided by HauntFreaks.
    -Added new VR background with elite looking framed posters.
     
    Flupper (Track Master and Light Settings Expert):
    -Created a more blurred environment image, more friendly (less jaggies) for desktop.
    -Lowered the "amount" in the "shadows" .material.
    -Changed the ramp textures and ramp materials a bit and added refraction, changed the blenddisablelightings for the ramps and set the refraction to 8.
    -Made a primitive and a texture for the shooter wireramp and biff bars.
     
    TastyWasps (Fireworks Lead and VR Grandmaster):
    -Added VR backglass functionality from Mike Da Spike's model and lots of flasher placements.
    -Backbox changed to a proper flat face so that the UV art is not distorted from 3D effects.
    -Animated the plunger and flipper buttons.
    -VR Cab graphics from HauntFreaks installed.
    -On/Off VR Backglass from HauntFreaks installed.
    -VR flashers / digits repositioned for new VR assets.
     
    HauntFreaks (Imagineer and VR Cabinet Textures and Backglass Specialist):
    -Reworked all VR cabinet textures.
    -Made a new set for on/off VR Backglass.
    -Manually moved all the flasher on the VR BG to their correct positions.
    -Help with making the Flupper Bumpers look like red instead of orange.
     
    DGrimmReaper (Did Something Amazing, The VR Mechanic):
    -Added PinCab_Backbox_Neck primitive.
    -Fixed arcade machines and removed primitive4 which was a moon in senseless room.
     
    Apophis (Some dude, but in reality a Lifesaver on this project!):
    -Added codes for PWM on the GI, flashers and inserts, without a doubt the hardest part of this project!
     
    Chokeee (Confections and Special Effects Enhancer):
    -Added Flupper Inserts controlled by nFozzy Lampz.
    -Added inserts decals, tweaked inserts, changed rubbers and white screws material, changed intensity of some GI lights.
    -Added extra flashers for wall reflections and changed some metal materials.
     
    Special thanks to everybody involved during development and testing: Smaug, PinStratsDan, Primetime5K, Apophis, Sixtoe, Bord, MikeDASpike, Tomate & wrd1972
    Shoutout to Apophis for saving my b*tt big time once again, Smaug, Cliffy & Rothbauerw.

    If I didn't mention anybody else in this development cycle I am unaware of this and just know that I still think you are awesome and also want to say you rock!
    And basically everybody from VPW I didn't mention just for having me as part of the family, you all absolutely rock!

    3388 downloads

       (34 reviews)

    86 comments

    Updated

  4. Dark(1986) (Original 2024)

    B2s backglass link  Thank marcobus2005
    Topper and basic backglass can be turn on. On your Pinup pack editor.
    Welcome to the world of Dark, where the past, present, and future intertwine in ways you've never imagined before. The heart has its desires that reason cannot understand, so thank your desires for leading you here in time. In this pinball table of targets, dive into the universe of the series where destinies intertwine and where every flipper you use can change the course of your trajectory through time. Time is a powerful force that can be both your ally and your enemy. Accumulate it and take it for a fourth chance. Why say we have time when it's time that has us? Foil the temporal traps, show strategy and reflexes as you navigate through different eras, guided by the music to place you in time, from 2019 to 1953, passing through 1986. Will you be able to unravel the threads of time and reveal the mysteries of "Dark," or will you be trapped forever in an endless time loop? This is a fairly simple game. Hit targets, score points, advance toward a jackpot payoff (Multi Special), and start again. The key to a high score is keeping the ball in play and collecting Extra Balls.(Hit all 3 orange target 3 time for extra ball. 3 extra ball can be stack . Keep the Outlanes lit for "React" at all times.
     
     
     

    803 downloads

       (3 reviews)

    11 comments

    Updated

  5. One Punch Man Pinball (Original 2024)

    “Who are you?”
    “I’m just a guy who’s a hero for fun.”
     
    Climb the ranks of the Hero Association, defeat the monsters and save the city from Garou in ONE PUNCH MAN PINBALL!
     
    Spell words for multipliers and multiball. Start acts/classes in the Hero Association to battle the monsters.
     
    Preview here:
    https://youtube.com/shorts/THWGlMjU0Ak?feature=share
     
    DISCLAIMER: This is a reskin/mod of our Lord and Savior JP’s Diablo table. This uses UltraDMD so you will need to drop that in your tables folder along with the table file. The UltraDMD folder is still named “Diablo”. I’m trying to figure out the right script changes so that you can have both the original Diablo table and this new One Punch Man table, but I haven’t had any luck. If you don’t have the Diablo table you can disregard. 
     
    This is my second table…I still have a lot to learn.
     
    Included in the zip file:
     
    Table
    Wheel
    Full DMD video
    Backglass video
    PUP – just a simple looping backglass. (maybe a full pup in the future)
     
    Thanks for your interest in the table!

    320 downloads

       (4 reviews)

    7 comments

    Submitted

  6. Everquest Pinball Tribute (MOD) (2023) (Davadruix)

    So here it is, my first Mod, so I know it's far from perfect but it's an idea that's been in my head for a while. I was a player of Everquest, since its release in 1999. The time spent in this game is incalculable. That's why I still have it in my head and I made a pinball machine out of it.
     
    I would like to thank NFozzy for allowing me to use his super Space station table as a base as well as Balutito from whom I borrowed a few lines of code in order to be able to integrate random music into the table. A big thank you also to Steve Fabok who is the creator of the magnificent Firiona Vie in 3D.
     
    I used VPX version 10.7.3 for this table.
    I changed the table, the plastics and since I was off to a good start, I took out my favorite 3D software, Lightwave, and changed the 3D objects. I added some 3D dragons here and there as well as decorations. I repositioned the lights and I think we're not far from the goal
     
    So for those who know the game, I hope it will bring back some nice memories and for others, well I would say if you like dragons, elves, magicians ... why not give it a try !
    I hope you like it, I find the world of Everquest truly magical and unforgettable. I also reused one of my characters to go and make some screenshots necessary for the decor of the table, it's nice to go back to the old areas of Antonica.
     
    Thank you for your comments, this is a first for me.
     
    You can find the wheel here : https://vpuniverse.com/files/file/13334-everquest-pinball-tribute-mod-wheel/
    For the b2s you can find it there:
    but I do not master Backglass Designer, so I think it is possible to do much better, especially the connections between the lighting and the solenoids of the table.
    All Logos, Copyrights and Trademarks are property of their respective owners.
     
    if you appreciate the work, then thank you for not forgetting a "like" or a "review" , it's nice!
    PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION!

    1818 downloads

       (4 reviews)

    40 comments

    Updated

  7. Kung Fu Hustle

    Are you a Kung Fu Pinball Master ?
     
    The game’s story and graphics are based on Kung Fu Hustle  is a 2004 martial arts action comedy film directed, produced and co-written by Stephen Chow
    The story revolves around a murderous neighbourhood gang, a poor village with unlikely heroes and an aspiring gangster's fierce journey to find his true self.
    Incredible Artist is Ise Ananphada, I use his work to make the playfield ans Backglass
     
    I must also thank JPSalas for the work he did on the Serious Sam II table that I used to offer you this theme. 
    Gracias amigo por todo lo que haces por la comunidad del pinball virtual.
     
    Please Read the Rules and have fun
     
    Balutito
     
    All Logos, Copyrights and Trademarks are property of their respective owners.
     
    PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION!
     

    3750 downloads

       (7 reviews)

    18 comments

    Updated

  8. Dungeons & Dragons (Bally 1987) Siggis Mod

    This is a mod of agentEighty6 Dungeons & Dragons table.
     
    Thanks very much for his permission to use his table. I realy appreciate this.
    I hope you like what i've done to you table.
     
    Without all these guys, spending so much time to greate this tables, my hobby wouldn't be possible.
     
    What's new:
     
    playfield, plastics, targets, droptargets, all kind of textures, bumpercap, sidewalls and i changed the ugly Bally flippers.
    And a lot of other changes.
     
    By default is a Beholder plastic on the left side of the playfield but there are two more you can change in the editor.
    A new dragon head and the classic D&D Bally dragon.
    Klick on the plastic in the editor and mark top and side as visible.
    Maybe you must play around with Lamp48 in the Inserts layer to fit the new plastic.
     
    Also added a under the flipper shot.
     
    That's how it ends when you only want to make small improvements on a playfield.
     
    Hope you like it and keep on playin' pinball.
     
    Siggi

    1249 downloads

       (4 reviews)

    34 comments

    Submitted

  9. PHISH (2024)

    I started this MOD as a project for myself but my phriends tell me it needs to be shared so here it is!

    First of all....
    This is a MOD of the Comic Book Guy Table that was a MOD of AbraCaDabra. Most of this is their work and I cant imagine how long it takes people time to write all this alien language but I salute you! I have never Modded anything before and everything I know, I learned painfully over the last two years of setting up my vpin while having my brain programed by scrips.

    The Music....
    Requires PinUp for NailBusters music code to work. Just add the included myMusic Folder to your PUPVideos folder. 
    - Magna buttons will go next/prior song.
    - HOLD Left Flipper down, then use left/right magna to lower/increase volume.

    Phish is the perfect band to make a VPIN for because they allow phans to record and share their music. I included about 30 songs. Feel free to grab any show you like, (As a phan I personally keep the recent shows on mine so I can listen to em when my pins in attract.) Over 30 years of free music.

    Feel free to make this better in any way. Hope you all enjoy this and whatever you do take care of your shoes.

    376 downloads

       (2 reviews)

    2 comments

    Updated

  10. Class of 1984 !!!! Backglass und PUP VERSION !!!!

    Class of 1984 !!!!  Backglass und PUP VERSION !!!!
     
     
    Reskin Class of 1984!!!!  & Reskin Class of 1984 (PUP Version) 1.00 !!!!

    the year is 1984 ..... A dark vision of normal school life in a normal American high school !!!!
     
    I just like the 80s - forgive me 🙂
     
    Michael J. Fox .... in one of his first roles .... remains unforgotten from Back to the future
     
    Thanks to JPSalas, Martin Brunker, BabyBackBitch084, Balutito and more creative minds without them the hobby would be only half as nice 😉 Thanks for your creativity and work 
     
     Music by Ronald Kah (optional song name), Web: https://ronaldkah.de  (brilliant artist)
     
    Here are my tributes  🙂 .... RESKIN ... Class of 1984  !!!! & .... Reskin .... Class of 1984 (PUP Version)

    I have dared a small PUP I hope you have a little fun and forgive me if one or the other is not yet perfect 🙂
    it's just a normal version with Backglass (Alias Class1984, seawitch)
     
    In the folder are both versions so also a normal Backglass version if you want or not so on PUP stands, as well as Wheel and Playfield, Backglass Video and PUP Video 
    ev you should put in the alias "Class1984, seawitch" try it out !!!!
     
    if you like my tables i am always happy about a loading video  
     
    the table may contain brute force & nudity .... please do not download if you are delicately removed

    have fun now and go play 🙂

    FOR PERSONAL USE ONLY AND NOT FOR COMMERCIAL SALE OR DISTRIBUTION. PLEASE DO NOT DISTRIBUTE FINAL.

     
     
     
     
    if you play the PUP version please don't forget to change the alias name 🙂
     
    Alias     Class1984, seawitch

    464 downloads

       (6 reviews)

    6 comments

    Updated

  11. Dragon's Lair with PuP-Pack ... LTek mod

    LTek's mod includes...
    Bug and Playability Fixes Fun changes to the PuP scripting, images, trigger events, etc (see changelog in ZIP file) matching Front-End (Popper) media additional music (in PuP's Music folder) from the Dragon's Lair video game  
    This is one of my favorite tables but it needed some bug fixes and I wanted to make it work better on a 3 screen setup.
    Unique about this table... Dragon's Lair is the first table with QtE (Quick time Event) based on the arcade game showing arcade game style Quests, onscreen activities, and video clips
     
    Table ONLY WORKS WITH PuP-Pack!
     
    Use v1.1.3 or later to work around VPX 10.8 RC1 bug (10.7 works fine) https://github.com/vpinball/vpinball/issues/1511
     
    --  PuP-Options --
    note: Users can have multiple toppers (must manually enable in PuP)

    3 Screen FullDMD Optimized (Option 4)   *NEW*  ... only this option is fully supported
    PuP DMD on FullDMD (FlexDMD disabled) with new minimal overlay Full Screen Backglass Videos (no overlay) Quest screens/callouts on Playfield Apron FlexDMD can be enabled manually in PuP if you want to assign to a 4th screen or enable Toppers for 4+ screens  
    Desktop Option (Option 5)... thanks to Cliffy!
     
    Original Options (not fully tested or supported)...
    2 Screen: Flex DMD on Backglass (PuP DMD disabled)   * Used this, it worked fine for me for months 3 Screen: Full DMD  - can use either or both PuP DMD and FlexDMD 3 Screen: made for Real DMD  
    Game Play / Goals...
    Save Princess Daphne by completing 6 Quests and the Super Quest with two scenes. Hit the Castle's Draw Bridge to Start a Quest During the Quest watch the screen and choose : LEFT (flipper) or RIGHT (flipper) or SWORD (ball launch)  
     
     
    HUGE thank you to... JMx and Cez60 for fantastic work with 2023 table release! JpSalas for the foundational work the provided all of us on this table.

    2278 downloads

       (7 reviews)

    71 comments

    Updated

  12. 90s Toys Story

    Welcome to the Enchanting & Vibrant World of Toy Story 90s Pinball
    A Realm Where Nostalgia Meets the Thrill of Arcade Magic
     
    In this captivating adventure, you are summoned to embark on a heroic quest to vanquish the formidable Zurg. In your journey, you will require the might of allies. Begin your valiant endeavor by skillfully striking each yellow alien target twice, a feat that will bestow upon you an extra ball, an artifact of great power in this pinball universe.
     
    With the Extra Ball Secured, You Are Now Shielded by Courage
    Ready to delve into the heart of danger. Now, enter and escape the clutches of the aliens in the space crane machine. Be careful! Zurg  will now arrive. Be precise, fight Zurg, and recover all your friends.
     
    Embark on a Journey of Discovery
    Throughout your adventure, you will be able to go through the ventilation, find secret rooms, and unlock sequences from Toy Story 1999, or fly to infinity and beyond, and see sequences from Toy Story 1995.
     
    Oh no! You are now playing your third ball.
    Hit as many targets as possible and accumulate your time for a fourth round against Zurg with unlimited balls.
     
    Thanks to jejepinball for the help*

    3140 downloads

       (13 reviews)

    26 comments

    Updated

  13. Clue-nFozzy-Scorbit

    Run this table with 10.7 variants otherwise you will have to adjust the light emission/bloom your self.
     
    Thanks to Fusionwerks and JPSalas for letting me modify this table. 
     
    This is a very basic puppack and table, no screen options.  I only added nFozzy physics and Scorbit, I am considering using this table as a donor table for an upcoming project so figured I'ld update nFozzy/Scorbit before modifying it any further.

    571 downloads

       (2 reviews)

    9 comments

    Submitted

  14. Slick Chick (Gottlieb 1963) 1.1 VR Room_DarthVito

    VR Room added to @JCalhoun 's fleep mod, from a loserman table. Cab art from @RajoJoey bs2 from @hauntfreaksrequired and is linked 
     
     

    106 downloads

       (1 review)

    4 comments

    Submitted

  15. NFL (Stern 2001) Hanibals 4k Mod

    NFL (Stern 2001)  (VPX7.2 Required)
     
    NFL table by Sliderpoint
    Striker Xtreme rebuild by Kalavera3
    Full code rebuild and alot more primitive and graphics updates and flashers added by 32assassin
    Original NFL Playfield and Plastics Graphics Upgrade and Team Mods and Sounds by Xenonph
    New 4k Playfield, Toy movements smooth up, light effects, and plastic updates
     
    What is new in this Mod ?
    It is a really rare Pinball game with a lot of difficulties to get pictures and informations about the original Pinball game...
    I have rebuild the playfield in 4k with original parts as best as it was possible.
    Also it will have now a new and smooth toy rotation movement, so it looks like the original now.
    I did some light effects for a better presentation and update some plastics.
     
    I hope you enjoy this update, because I'am a NFL fan and I like to have fun by playing this 🙂 
     

    769 downloads

       (4 reviews)

    8 comments

    Submitted

  16. 8 Ball (Williams 1966) 1.2.1_Hybrid Room_DarthVito

    VR Room added, made it a hybrid as well. It's got the great fleep mod of @JCalhoun, which is a mod of the @teisen table, which is a mod of the loserman table. Follow that! 

    298 downloads

       (4 reviews)

    0 comments

    Updated

  17. The Sopranos Siggis Mod

    This is a Mod of TastyWasps The Sopranos table.
     
    Thank you to all the previous authors who worked on this table which include:
    JPSalas, Freneticamnesic, 32assassin, randr, zany, dark, bodydump, Sixtoe
     
    And a special thank you to TastyWasps for a his great work to make this tables so much better.
     
    I made a completely new art package.
     
    Playfield, plastics, backwall and small changes to the primitive textures.
     
    There is a second playfield with a black and white sopranos picture inside this table.
    You can change it in the image manager.
     
    Hope you like it and keep on playin' pinball.
     
    Siggi

    1238 downloads

       (13 reviews)

    36 comments

    Submitted

  18. Terminator 3 (Stern 2003) Siggis Mod (JP)

    This is a mod of JPs Terminator 3 table.
     
    A very special thanks to JP for his permission to upload this mod.
     
    He is a really great guy. Thanks.
     
    I love this table but i don't like the original graphics.
     
    That's why i made this mod.
     
    What's new:
     
    New Graphics for playfield, plastics, backwall, sidewalls and apron.
    Played a bit with the GI and some small other changes.
     
    I hope you like it...
     
    ...and keep on playing pinball
     
    Siggi

    4510 downloads

       (30 reviews)

    55 comments

    Updated

  19. Safeaus

    BROKEN LINK TO PUPACK REPAIRED
    splash screen works but there are no triggers
    IN 7.4 32 BIT OR 74 64BIT 
    I RECOMMEND 72.2 EITHER 32 OR 64
    BUT FILE WORKS GREAT 10.8 BETA 64 AND 32 WITHOUT worry
     
     
    basically a re mod of looserman76 table high hand 
    it was couvide years and i was locked in room
    i came up withe the theme of Australian deadly wildlife 
    causing a small scare
    loosermans76 table high hand was the perfect choice 
    i asked permission 
    couvid came and went and i just got back to it 
    yes i got couvid and was stuck in my little room
    not sure of what rom it was so i supplied all 3 
    vpx b2s files in here go into table folder 
    vpmalias txt i used so i could play both high hand and safeaus table on one setup 
    pup packs here
    the pup config screen needs to be set to other2.
    and in the top right hand corner set to show usually this is disables.
    if pups dont play still  gointo your pupeditor and in the top left hand spot choose the "safeaus "
    folder ..
    make sure screen 8 is set to show ..
    this worked for him 
    ive tested it in 10.8 beta 64 and it works on mine 
    other than that either try 32bit 10.8 or 7.4...
    basically this is what should happen ..
    you load table and the b2s dragonfly will show with scores
    then the playfield will load then there should
    be a water fall in northern australia playing in loop...
    choose credits then launch... plunger works on my setup
    then .
    try to hit any of the targets 
    as the targets are hit 
    a spider or shark will play INSTEAD of the waterfall 
    on 3rd screen 
    then waterfall will resume until next target is hit 
    i just find it fun to play 
    looserman76 table was legendary 
    and this mod 
    makes me laugh 
    in link its only small as there 3 second clips times 5
    https://drive.google.com/drive/folders/1tlhI1d6cebApeckgg-GsD3fKckZvWCQC?usp=drive_link
     

    471 downloads

       (2 reviews)

    0 comments

    Updated

  20. Joker Poker (Gottlieb 1978)_VR Room_DarthVito

    VR Room added to Joker Poker. I believe this is @BorgDog's version but please correct me if i'm wrong. Requires @Wildman's bs2, in the link. Thanks for the cab artwork @RajoJoey

    162 downloads

       (1 review)

    0 comments

    Submitted

  21. Aloha (Bally 1961) Sound Mod

    Aloha (Bally 1961) Sound Mod
     
    This table was created by @jino372 and @Popette and was based on the Aloha table from Bally.  Aloha is one of several Polynesian-themed games from the early 1960s including Paradise and Tropic Isle. This machine, in particular, has both a beautiful playfield and backglass with multiple lovely hula dancers in bright purple, yellow, and red colors. Although the concept of play is simple, build up yellow and red bonus points and collect, it can be very difficult to actually collect the point you build up, especially in a two-player game. That's because the bonus will carry over to each player and ever the next game! In addition to the tricky flipper gap, there is also a large gobble hole which can be both an asset and a setback depending on if it is lit or if there are bonus points stored up. Overall, this is a great example of an early 60s pin with all the bells and lights you need.
     
    The sound mod contains an eclectic mix of classic and contemporary Hawaiian music from the islands which gives the table a nice feel.
     
    The zip file contains everything you need for the table; the backglass, and the soundtrack.
    1. Place the sound files in your Music directory in a directory named 'aloha'.
    2. Place the VPX and directB2s file in your Tables directory.
     
    Music Control:
    Right Magna = Next Track
     
    Music starts immediately when the table is loaded. 
     
    Here is a link to the original table:
     
    https://www.vpforums.org/index.php?app=downloads&showfile=17468
     
    All Artwork, Logos, Music, Copyrights, and Trademarks are the property of their respective owners.
    PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION!

    682 downloads

       (2 reviews)

    10 comments

    Updated

  22. Naruto pinball

    Please hit f1 and uncheck usesound
     
    This is my first mod table please dont be rude.
    STARTING THE NARUTO QUEST
    One to four ninja can embark on the quest. New ninja can join by contributing chakra and pressing START until the end of the first battle. After that, pressing START cancels the ongoing quest for all ninja and initiates a new one.
    SHURIKEN SKILL SHOT
    Throw the shuriken from the launcher to hit one or more of the "FEEL THE POWER" ninja targets. 100K for "POWER," 200K for "THE," and 300K for "FEEL." Hitting multiple targets will combine their values.
    SO YOU MESSED UP...
    A thrown shuriken that fails to score any points before disappearing will be redeployed. This rule doesn't apply after sealing a shuriken or if the shuriken rebounds into the launcher lane.
    MOVING THE WIND STYLE JUTSU
    Scattered across the battleground are eight targets. Two of each: NE (Northeast), NW (Northwest), SE (Southeast), and SW (Southwest). These are easily identified by either the symbols or color: NE/Red, NW/Yellow, SE/Orange, and SW/Green. Depending on the difficulty level, a target is highlighted for the ninja when launching their 'first' jutsu of each battle. The targets that need to be hit are illuminated on the ninja compass at the center of the battlefield. Once all these targets are hit, the seal will activate.
    After sealing shuriken 1, the ninja must hit different targets to activate seal 2. After sealing shuriken 2, the multi shadow clones Jutsu will activate.
    The sequence of targets for the first Summoning Jutsu can be struck in any order. From the second time onward, only one direction can be targeted at a time. Once an orientation is completed, another will activate.

    Skyway to ramens are accumulated throughout the Naruto quest. 
    Get ready to dive into an epic journey, where your ninja skills will be put to the test, and destiny awaits at every turn of the battle.
    Here, at the Naruto table, you are much more than just a player; you are the hero of your own narrative. Each thrown shuriken, every target hit, and each ramen collected will bring you closer to the ultimate mastery of ninja arts.
    Remember, the key lies in perseverance. Every failure is an opportunity to grow, every obstacle is a chance to prove your resilience. Whether you are alone or accompanied by fellow ninjas, teamwork and cooperation will be your most loyal allies.
    Never forget that power resides within you, and every decision you make shapes the course of your destiny. Whether it's the precise throw of a shuriken or the wisdom in using your ramens, each choice matters.
    So, arm yourself with courage, sharpen your skills, and plunge headfirst into the captivating universe of the Naruto table. May the strength of the shinobis guide your actions, and may your victories be as radiant as the rising sun over the hidden village of Konoha.

    253 downloads

       (2 reviews)

    12 comments

    Updated

  23. Flash Gordon (Bally, 1981) SoundMOD Hybrid (DT-FS-FSS-VR)

    Flash Gordon (Bally 1981) SoundMOD Hybrid (DT-FS-FSS-VR) v2.2
    by Rothbauerw, Bord, Blacksad, VPW Team, Xenonph
     
    (ATTENTION!!!: READ THE "READ ME!!! VERY IMPORTANT!!!" TEXT FILE INCLUDED WITH PACKAGE)
    (THIS MOD WAS MADE USING THE VPU PATCHER TOOL)
    FIND HERE....
    https://vpuniverse.com/files/file/2581-vpuremix-system-vppatching-system-vpx-only/
     
    (YOU NEED TO DOWNLOAD THE ORIGINAL TABLE AND THE PATCHER TOOL TO APPLY THIS PATCH!)
     
    I first would like to thank Rothbauerw for giving me permission to mod his amazing table.
    Although he previously gave me permission to mod his old version table many years ago, I personally asked him again for permission to mod his new version!
    I also would like to thank Bord, Blacksad, and the VPW Team, and anyone else who had an unseen helping hand in this creation!
    I used his Flash Gordon (Bally 1981) v2.02 for this mod.
    Find here...
    https://vpuniverse.com/files/file/11584-flash-gordon-bally-1981/
     
    I basically moved all of the old sound mod sounds, over to the new table!
    There are a few improvements and changes, compared to what I did on the old sound mod.
    I hope you enjoy!
     
    IF YOU LIKE THIS MOD, THEN PLEASE THANK THE ORIGINAL AUTHORS ON THEIR DOWNLOAD PAGE!
    THEY WORKED HARD TO MAKE THIS CREATION, AND THEY DESERVE ALL OF THE CREDIT!
    IF YOU HAVE ANY PROBLEMS APPLYING THIS PATCH, SEND ME A MESSAGE ON PINBALL NIRVANA SITE.
    ************************************
    (Info on Rothbauerw's download page)
    This update includes:
    Scanned playfield and plastics
    Bord blender render
    Blacksad backglass art
    The latest physics: nfozzy physics, flipper tricks, rubber dampener, rubberizer, drop targets, and stand-up
    Fleep sound package
    VPW insert lighting
    VPW dynamic ball shadows (with performance fix that should allow use in VR)
    VR Room
    Credits:
    Physics, sound, scripting and VR: rothbauerw
    Blender: Bord
    Backglass: Blacksad
    The VPW team for support and testing
    ************************************

    367 downloads

       (5 reviews)

    17 comments

    Updated

  24. Alien Nostromo 2

    One  to Rule Them All
    I thought to myself - it would be nice to combine all these stands and make one . 
    JP Salas- Sorcerer table 
    Delta23 -  Aliens 2.0 table
    Bombaj344 - Aliens - mod 1.0 table 
    Bombaj344 and  BurtMacklin -  Aliens table  and pup pack 
    JP Salas and Gh0stbust3r - Alien Nostromo Ultimate table 
    Bombaj344 , Cliffy,  agent327 , gabole - Alien Nostromo 2 table 
    The table is based on the JP Salas and Gh0stbust3r version - Alien Nostromo Ultimate. I asked for cooperation @Cliffy , @agent327  and  @gabole that's how this table was created :). 
    Thank you very much @gabole for making models - eggs, Alien and m577
    When downloading, be sure to thank all the authors of this and previous versions. They put a lot of time, work and heart into it
     
     
     
     

    1373 downloads

       (10 reviews)

    29 comments

    Updated

  25. CowBoy Bebop (Original 2024) Wedge

    Reskin of "Genie", 1979 Gottlieb's Table.
     
    BG, Music and Media include
     
    add geniecbbb,genie to VPMAlias.txt
     
    Puppack is on the way !

    448 downloads

       (3 reviews)

    1 comment

    Submitted




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