Jump to content
  •  

     

    31d68d9f-35f1-43cb-8cda-ec967dd60421.jpg

Modified (MOD) Games

  1. All
  2. A
  3. B
  4. C
  5. D
  6. E
  7. F
  8. G
  9. H
  10. I
  11. J
  12. K
  13. L
  14. M
  15. N
  16. O
  17. P
  18. Q
  19. R
  20. S
  21. T
  22. U
  23. V
  24. W
  25. X
  26. Y
  27. Z
  28. #

342 files

  1. Johnny Cash by oly 1.01

    Hi, first, I would thank Fabouh who allows me reskin his table A7x (Avenged Sevenfold Table MOD) .
    This table works with 10.7.4 vpx, I added musics, there are new sounds during the game and I reskined the table.
     
    - Rightmagnasave button = next track
     
    - Extract Johnny Cash.rar then put Johnny Cash folder in music folder.
     
    enjoy
     
     
    Bonjour, Je tiens à remercier Fabouh qui m'a autorisé à modifier l'apparence de sa table A7x (Avenged Sevenfold Table MOD).
    Cette table fonctionne avec la version 10.7.4 de vpx ; j'ai ajouté des morceaux de musique, de nouveaux effets sonores pendant le jeu et j'ai modifié l'apparence de la table.
    - Bouton « Rightmagnasave » = piste suivante
    - Décompressez le fichier Johnny Cash.rar, puis placez le dossier « Johnny Cash » dans le dossier « music ».
    Amusez-vous bien
    Traduit avec DeepL.com (version gratuite)

    1550 downloads

       (6 reviews)

    5 comments

    Updated

  2. Buzz Off - SWAT THE FLY! mod with multi-fly mode (source - Buzz Off! v1.0 by Anthias, mod by Arminio)

    Buzz Off! - SWAT THE FLY! mod - with multi-fly mode!
    Damn! Those flies GOT INTO THE PINBALL!

    This table is a modified version of "Buzz Off!" VPX table v1.0, made by Anthias.
    Mod made with permission from Anthias.
    Original table can be downloaded here: https://vpuniverse.com/files/file/29065-buzz-off/
     
    IMPORTANT!
    If you have problems like black screen, problems with starting from PinUP Popper or any other strange behavior, please rename VPX file (and INI file if you use it) to something shorter and without blanks - something like Buzz_Off_SWAT_THE_FLY_mod.vpx or Buzz-Off-SWAT-THE-FLY-mod.vpx and try then. It might help. If these solutions does not solve black screen, try also without my INI file and try also in "Window" layout mode (as I recommended below in "RECOMMENDATIONS" section).
    Thanks Curse, Bossman44, thechadisgr8, PhartusMcBlumpkin and force10 for all solutions!
     
     
    ABOUT MOD:
    ***********
    All my mods are made with the intention to look and sound as realistic as possible, and I always try to avoid anything that couldn't exist on a real device. But this time, no... The original by Anthias is so funny that I couldn't resist going 'over the rainbow' - and here it is!
     
    I have no clue about the exact game rules (except what's written on the instruction card), but still - there is something rewarding about hitting everything you can on the table. This includes flies that cross the playfield one by one, or in a swarm during multi-fly mode, just to annoy you... Squash them with the ball for extra points and a ball saver! And if you want to clean up the mess you made, just press the right Magna-Save key while the ball is in the plunger lane, and you're good to go! Or wait for a giant hand to do it for you if the playfield gets super dirty... You'll see what I mean when you start playing
    + check "SPECIIAL FEATURES" section below for details about squashing....
     
    DISCLAIMER:
    ***********
    Every living being deserves to live, and flies are no exception. Even though they are part of the food chain, carriers of diseases, and the cause of various problems, just like some other insects, I do not justify killing flies or any insects for the sake of entertainment. However, this is just a game where everything is allowed, including the killing of digital flies.
    No real flies were harmed during the making of this mod! 👍
     
    SPECIAL THANKS:
    ***************
    Some parts of fly collision algorithms inspired by cockroach crawls in the CARtoons table made by HauntFreaks, BorgDog and SliderPoint - thanks to all you guys, and to Supergibson for pointing me to that masterpiece! Sound effect from pixabay: freesound community, spacey novanox, stu9, dragon studio, universfield, u_kxuja9v6zu, mindoutofoffice, spinopel, echo_media, shrek_30 - you made GREAT sound FX I've used here! Additional music from YouTube by CineTune: Frenzied Pursuit, Run for Your Life, Race Against Time, Mil Heroes. Check channel: https://www.youtube.com/channel/UCwABXdPL6grUwOb_9YFE2Kg Voice clips from Beavis & Butthead, episode "Die, Fly! Die!" ( https://www.youtube.com/watch?v=2RJQxRajePo ) and Warner Bros 1952 cartoon "The Turn-Tale Wolf" ("Swat The Fly" segment: https://www.youtube.com/watch?v=wvNMvD1emm8) Special thanks to Curse for the general tips, ideas for look and behavior improvements, and extensive testing!  
    RECOMMENDATIONS:
    ******************
    If you play this mod in Cabinet mode, please set "View layout mode" (F12 menu) to "Window" and configure the POV settings there. Otherwise you may have problems with positions of some graphic elements and reflections etc... So, for those who haven't set this up yet, I've included my own INI file with my POV settings in the ZIP archive. It is far from perfect, but it works well on my setup and might be helpful as a starting point for yours.
     
    ZIP CONTENT:
    ************
    VPX Main instruction cards: Two versions (a cutout version and one with parts of the apron) translated from the original Portuguese instruction card of the Taito Sure Shot table, modified to fit the rules of this mod. Additional instruction card: Dedicated to the "SWAT THE FLY!" feature (explained below in SPECIAL FEATURES section) INI file with my POV settings: As mentioned above, it might not work perfectly for you, but you can use it as a base for your setup. Please use the original wheel and other frontend media files from the original table release by Anthias. They are amazing, and I couldn't make them any better than that!  
     
    SPECIAL FEATURES - "SWAT THE FLY!":
    *********************************
    As mentioned, this mod features an extra "feature" (read "annoyance" :)): flies buzzing around the table! When they land, you can squash them for extra points if the ball has enough speed; otherwise, they will escape (you'll figure out what works while playing ).
     
    NORMAL GAME:
    During a normal game, flies appear one by one, and each squashed fly activates a 10-second ball saver (or until the ball drains). Hitting another fly while ball saver is acticive resets its timer again to 10 seconds (you can disable ball saver feature via a script option).
     
    MULTI-FLY MODE:
    Hitting the kicker behind the target '8' activates the 'SWAT THE FLY!' multi-fly mode, unleashing a swarm of flies that are much easier to hit for extra points. Each squash here can award the same points as a ramp loop (unless configured differently in the script), but the ball saver is disabled during this mode (well, give those flies a chance ). Multi-fly mode lasts about 40 seconds or until the ball drains - whichever comes first. There is no counter, but the music theme will help you to detect how much time you have...
    Every hit will leave a splat, accompanied by a sound effect and (the famous) Wilhelm Scream. These serve as indicators that you hit a fly, which helps since you might accidentally hit one without even seeing it (for example, if it lands behind a bumper). There are 100 total flies available (in total, not per player). If all players combined splat so many flies that the playfield gets super dirty, a giant hand will automatically clean the table on the next ball, and you are good to go again.
    Also, you can always clean the table and "reload" the flies by pressing the right Magna-Save key while the ball is in the plunger lane, or by fully restarting the game (note that an F3 restart will not work; you need to exit and start again). Starting a new game will also clean the ball. The giant hand wipe will not.
    Tips about the 'SWAT THE FLY' feature can also be found on the new additional card on the apron...
     
     
    EXPERIMENTAL OPTIONS:
    **********************
    This game uses the Taito Sureshot ROM, which (like most Taito pinball ROMs) saves the game state to an NVRAM file (sureshot.nv). This is useful if you like picking up where you left off, but it can also be annoying and buggy (I've had issues on one of my setups). To prevent the game state from restoring at startup, you can manually delete the sureshot.nv file each time, but this will also erase the high score. That is why I added a new option ResetGameOnExit to the script.
    When active (set to True) and when you exit the game, it will reset everything to default values while keeping the high score.
    NOTE: The very first game launch after option activation will restore the last saved state one last time. From then on, every time you exit and restart the game, it will start fresh, with just the high score intact - just like a "normal" pinball ROM.
    IMPORTANT!: THIS IS AN EXPERIMENTAL FEATURE!  I do not guarantee that it works perfectly on every setup. If you use this option, I am not responsible if high scores get deleted (not kidding) or your PC explodes (kidding ... not? )
    For details check "EXPERIMENTAL OPTIONS" in "OPTIONS TO USE" section in script...
     
     
    CHANGES:
    *********
    Table graphic changed a bit: ramp is better visible + bug that caused fast ball to jump over the wall and on apron is fixed, green lights toned down, flipper colors changed, changed images and physics on some targets, changes made to some standard lights, added lights on some fly images, added lights for various target indicators (BUZZ, extra ball, new ball etc. - all based on Taito's Sure Shot table which was source for original "Buzz Off!" table which was used for my mod), lights on apron added + some new stuff like bug spray image on ramp (with extra audio when ball goes over rap) etc. ... Added flies that fly around the table + multi-fly mode. Details are above... Optional lockdown bar added - off by default - use F12 menu to turn on/off More options in F12 menu: all original LUTs from source table are here + I added 3 new for completely different color palettes ("Desert storm", "Punchy vibrant" and "Purple haze") + two different fly visibility "modes": normal (darker, more natural flies) or light (a bit lighter flies - you can try if you use darker LUT or just for better fly visibility in general) + mentioned lockdown bar on/off option 2 instruction cards added on apron - original game rules, based on Taito's Sure Shot instruction card but adapted for this table + additional card with short instructions regarding "SWAT THE FLY" and squashing flies in general Lot of new sound effects - some improved, some replaced, some added... you'll hear what I mean New bumper images with added light flashes and simple "twitch" animations on ball-bumper collision and new sound effects (splat, random screams...) 4 new music tracks that randomly plays when game starts (ball gets into the plunger lane) + you can optionally leave amazing original Buzz Off! song as in original table or turn all music off (check options in script - section "OPTIONS TO USE") 4 new voice sound clips that occasionally and randomly plays when ball gets into the plunger lane and when ball goes over ramp... (from Beavis & Butthead "Die, Fly! Die!" episode) When TILT: music stops, lights are off For desktop mode players: changed LEDs colors, added LED frames, added game over, tilt, new record etc. + option to turn off/hide all background info, LEDs... For those of you who uses desktop mode together with standard b2s backglass - check "BackGlassOnDesktop" option in "OPTIONS TO USE section in the script... Added an experimental script option to disable Taito's automatic NVRAM game state saving with keeping high score intact. If you find this Taito ROM feature annoying or buggy, enable this option to reset everything (balls, credits, etc.) to default values upon exit, while keeping the high score - just like a standard pinball ROM. NOTE: Read detail about this in "EXPERIMENTAL OPTIONS" section here or in script. THIS IS EXPERIMENTAL! I am not responsible if you lose your high score (not kidding) or blow up your computer (kidding :). For setup details, check "EXPERIMENTAL OPTIONS" in the script section 'OPTIONS TO USE'. New b2s backglass with full DMD created to use with this mod (additional light animations on b2s and DMD). Download here: https://vpuniverse.com/files/file/30775-buzz off - swat-the-fly-mod-for-buzz-off-table-and-mods-b2s-dmd-image/ Added some ASCII art at the top of the script. NO CENTER PIN HERE! As I said: give those flies a chance! :)))  
    etc. etc. etc.
     
    All Logos, Music,  Copyrights and Trademarks are property of their respective owners.
    PROVIDED STRICTLY FOR PERSONAL AND HOME USE AND NOT FOR COMMERCIAL SALE/RE-SALE OR DISTRIBUTION!
     
    * No flies were harmed during the making of this mod! *
     
    Enjoy!
     

    303 downloads

       (5 reviews)

    27 comments

    Updated

  3. RollerGames (Williams 1990) - MrJ Definitive Edition 3.0.1

    RollerGames (Williams 1990)
    MrJ Definitive Edition 3.0.1
     
    After several weeks of development, testing, and countless cups of coffee, I'm excited to release MrJ Definitive Edition 3.0. This is the largest update to the project to date, featuring a complete overhaul of the table's visuals, lighting, mechanical audio, customization options, gameplay refinements, and multi-platform support.

    MrJ Definitive Edition 3.0
    Definitive Edition provides full support for all play modes and display configurations from a single table release. (See screenshots for a sample reference of each format.)
     
    ✓ Desktop - [POV files included]
    ✓ Cabinet - [POV files included]
    ✓ Full Single Screen - [POV files included]
    ✓ VR

    ✓ Authentic System 11 Display - [DT, FS, FSS, VR]
    ✓ ColorDMD - [DT, FS, FSS, VR]
    ✓ FlexDMD - [DT, FS, FSS, VR]
    ✓ Traditional B2S Backglass Support
     
    ✓ USA Backbox - [FSS, VR]
    ✓ European Backbox - [FSS, VR]
     
    ✓ Mechanical Sound Overhaul
    ✓ Dynamic Impact Audio
     
    ✓ Tournament Mode - [No center post]
    ✓ ROM Volume Presets - [F12 Menu]
    ✓ Mechanical Volume Presets - [F12 Menu]

    **3.0.1 Minor Update: changed cgame name back to rollr_l2 and removed .res test rom
     
    New to RollerGames?
     
    One of RollerGames' signature features is the magnet. When the ball enters The Pit, the VUK launches it around the wire form where the magnet captures it. Resist the urge to flip immediately! Allow the magnet to fully settle the ball before shooting, or you'll probably send it somewhere you never intended. 😄
     
    Roll, roll, roll, rollergames..
     
    This project was a labor of love and the result of many hours spent improving gameplay, ball flow, lighting, visuals, physics, reliability, and overall authenticity.  My goal was to preserve everything that made the original Williams machine special while refining the VPX experience to be as authentic, reliable, and immersive as possible.
     
    *A huge thank you to everyone whose work contributed to earlier versions of this table. Those releases are still available for download on VPUniverse as well.
     
    Credits:

    Original Table
    @Javier15 – Original table design

    Previous Major Updates
    @Drakken – nFozzy physics, Fleep sounds, visual updates
    @Ext2k – VR support 

    *This Definitive Edition builds upon their outstanding work while expanding the table with numerous new systems, visual improvements, gameplay refinements, customization options, and authenticity updates.
     
    Recommended Settings
    This table is configured to use Fleep Natural Dark 1 as the default LUT.
    Players who prefer fixed lighting may disable the LUT selector by changing the appropriate configuration value within the script.
     
    Enjoy RollerGames (Williams 1990) – MrJ Definitive Edition 3.0
     
    "Skate or Die!" 
    -MrJ
     

    3014 downloads

       (11 reviews)

    61 comments

    Updated

  4. Voodoo Ranger (ROCK 1985 MOD) 3.0.0

    LIVE RANGEROUSLY!
     
    I made this MOD for my home cabinet, so I thought I would share.
    This is a MOD of ROCK (1985) VPX8 - version by JPSalas 2025, version 6.0.0  It's one for the beer folks out there.  Voodoo Ranger has a great branding theme that lends itself well to pinball.  So, I had to add it to the mancave.  Hope you like it ...and feel free to improve upon it.  I'm still a rookie.  Cheers!
     
     
    ORIGINAL SONG INCLUDED for TABLE
    Voodoo Ranger (80s Edition Remix)
     


    * Turn ROM sound off.  (rock) 
    * Table is designed for 5 ball play (adjust your rom)
    * This ROM has a delay before the first ball appears.
        (Wait for "Rock and Roll Lives!" to finish)
    * Contains custom callouts, sfx and music
        (magnasave to skip tracks)
     
     
     
     
     
     
     

    1441 downloads

       (6 reviews)

    33 comments

    Updated

  5. Cobra by Oly 1.0 (Blackout Williams 1980 from SBR34)

    Hi, I would thank Schlabber34 who allows me reskin his table Blackout .
    This table works with 10.7.4 vpx, I added musics, new sounds during the game and reskin the table.
     
    - Rightmagnasave button = next track
     
    - Extract Cobra.rar then put Cobra folder in music folder.
     
    enjoy
     
     
    Bonjour, Je tiens à remercier Schlabber34 qui m'a autorisé à modifier l'apparence de sa table Blackout7x.
    Cette table fonctionne avec la version 10.7.4 de vpx ; j'ai ajouté des morceaux de musique, de nouveaux effets sonores pendant le jeu et j'ai modifié l'apparence de la table.
    - Le bouton « Rightmagnasave » = piste suivante
    - Décompressez le fichier Cobra.rar, puis placez le dossier « Cobra » dans le dossier « music ».
    Amusez-vous bien
     

    459 downloads

       (1 review)

    1 comment

    Updated

  6. STAR FOX – BATTLE FOR LYLAT

    🚀✨ [RELEASE] STAR FOX – BATTLE FOR LYLAT – Mega VR Room Edition ✨🚀
    🔥 Maximum immersion in the STAR FOX universe!
    Hello to all pinball fans and Team Star Fox supporters 🦊🚀
    As a huge Star Fox fan, I wanted to create an even more immersive experience around this VPX table inspired by Nintendo's famous space saga.
    Today, I'm offering you a custom version integrating a Mega VR Room for total immersion in the Lylat system!
    🛠️ FEATURES
    🕶️ Integrated Mega VR Room
    ➡️ A complete VR environment to play as if you were in a real Corneria Defense Force base.
    🌌 Enhanced immersion
    ➡️ Futuristic scenery inspired by the Star Fox universe.
    ➡️ A space and science-fiction atmosphere for maximum immersion.
    🎮 Gameplay preserved
    ➡️ No changes to the tabletop gameplay.
    ➡️ The original experience remains intact.
    📦 PACKAGE INCLUDED
    ✔️ Optimized VR version
    ✔️ B2S HD backglass
    ✔️ Compatible with the latest VPX versions
    ✔️ Exclusive Mega VR Room environment
    ✔️ SMALL PUPPACK VIDEO
    📥 INSTALLATION
    1️⃣ Copy the .vpx file to your Tables folder
    2️⃣ Add the .directb2s file to the same folder if provided
    3️⃣ Launch Visual Pinball X
    4️⃣ Put on your VR headset and go defend Lylat's system alongside Fox McCloud 😎🚀
     

     
    🎯 GOAL: TOTAL IMMERSION
    Take your seat in your Arwing and face the forces of Andross in a VR experience designed for Star Fox fans.
    💬 Your feedback is always welcome!
    Feel free to share your impressions, screenshots, and high scores 🙌
    🚀 Good luck, pilot... Do a barrel roll! 🦊✨

    4880 downloads

       (14 reviews)

    35 comments

    Updated

  7. Sinbad (Gottlieb 1978) Gold with VR 5.2

    This is just a VR add-on for the great table by Designone (https://vpuniverse.com/files/file/28147-sinbad-gottlieb-1978-gold-51/).  It also includes some small graphical upgrades and other tweaks, again kindly provided by Designone.
     
    Many thanks for all the hard work put in by all those before me particularly, Designone, as well as Pinuck, Kruge99, JPSalas, Styx, Basti and DaRdog81, my contribution was insignificant in comparison.  This is one of my first contributions, hopefully it has turned out OK.
     
    Use F12 to select between VR Rooms or adjust the script.
     
    You will also need a B2S backglass file.  Any will do, but I recommend using this top notch one from Hauntfreaks: https://vpuniverse.com/files/file/28607-sinbad-gottlieb-1978-gold-51/.
     
    Lastly, if you’ve not given this a try, give it a go.  The clean design, simple ruleset and quick, fun play will keep you coming back.

    160 downloads

       (2 reviews)

    10 comments

    Updated

  8. Sinbad (Gottlieb 1978) Solid State Final with VR

    This is a VR add-on for the great table by Designone (https://vpuniverse.com/files/file/26660-sinbad-gottlieb-1978-designone-mod/).  It also includes some small graphical upgrades and other tweaks, again kindly provided by Designone.
     
    Many thanks for all the hard work put in by all those before me particularly, Designone, as well as Pinuck, Kruge99, JPSalas, Styx, Basti and DaRdog81, my contribution was insignificant in comparison.  This is one of my first contributions, hopefully it has turned out OK.
     
    Use F12 to select between VR Rooms or adjust the script.
     
    You will also need a B2S backglass file.  Any will do, but I recommend using this top notch one from Hauntfreaks: https://vpuniverse.com/files/file/25747-sinbad-gottlieb-1978ss-b2s/.
     
    Lastly, if you’ve not given this a try, give it a go.  The clean design, simple ruleset and quick, fun play will keep you coming back.

    182 downloads

       (1 review)

    3 comments

    Updated

  9. Trust Version French and English

    Mod Sorcerer (Williams 1985) version 4.0.4
     
    Many thanks to jpsalas and UnclePaulie for allowing me to publish this mod
     
     

     
    Source for .dif
     

    520 downloads

       (3 reviews)

    8 comments

    Updated

  10. Demon Slayer (mod Circus Zaccaria 1977)

    Modification of the magnificent "Circus Zaccaria 1977" table—a big thank you to its creator! I simply swapped out the images to bring you this manga-style version. The link includes the media files and the music folder.
     

     

     
    Other version
     
     

    1288 downloads

       (6 reviews)

    4 comments

    Updated

  11. Cybernaut (Bally 1985) Alt Playfield Mod

    I was in the process of a reskin this table for my own personal use when @burger Released his updated version so I asked him if I could use his version to Reskin and Possibly release. And here and obviously I am releasing it so he said yes. 
     
    This is a Reskin of Burger's version of the  @RajoJoey @mistermixer and @Schlabber34's Table inspired by the art work from @Wildman's great new back glass. I really liked the new art style of the back glass and new it need a table to match it. so here I present my mod. It includes the table, my Score on DMD  version of wildman's back glass (check out his wonderful version), a topper I made, and a wheel. 
     
    I have changed the artwork on most of the table, I did use A.I. to help create the images but since we all know A.I. is not perfect it took me quite a while to edit the images to match the parts just the way I wanted. This was the first time I had ever used A.I. so it was quite the learning process but I think the final product can out great. Hope you enjoy and if you haven't already done so, check out burger's original version and also all of wildman's new alt back glasses and wheels he has been putting out. And of course give some love to all the others that have previously worked on this table. (Listed below)
     
    Cybernaut is a 1985 Bally pinball machine designed by Steve Ritchie, featuring a futuristic computer and robotics theme inspired by the emerging digital age. Fast shots, standup targets, drop targets, and electronic sound effects combine to create a game that reflects the excitement and mystery surrounding computers in the mid-1980s.
     
    Credits from previous versions:
    - @burger added nFozzy and Fleep physics and sounds, and converted the table into a hybrid version that supports desktop, cabinet, and VR
    - @studly_do_right made minor tweaks to a few lights and resolved missing sounds
    - @DGrimmReaper did some VR tweaks and changed the backglass animations updated with @hauntfreaks new b2s assets (I did change the images in VR to match Wildman's version but used his files for reference)
    - @hauntfreaks new VR b2s assets (I did change the images in VR to match Wildman's version but used his files for reference)

    @RajoJoey for implementing VR support
    @mistermixerfor creating the table
    @Schlabber34 for the 3D work
    @Sixtoe for the VR room and cabinet templates
    @Rawd for the analog clock from his toyroom (this was originally taken from Rascal VP9 clock table)

    Info
    There are two rooms: the minimal room and a sphere.
    You can easily switch rooms by pressing the magna save-buttons.
     
    There are 16 LUT-files in the table. So you can change the lighting.
    Hold the left magna save-button and click the right magna save-button to change the LUT-file.
     
    Desktop users can see the VR room if they change the value of vrtest from 0 to 1 in the script  (line 193)

    1328 downloads

       (7 reviews)

    7 comments

    Updated

  12. Mission Impossible LE (Original 2022) Physic MOD

    All the credits go to Marty02 as creator of this fantastic Original table.

    I  re-tuned completely the table Physic (playfield, flippers,plunger, bumpers, slingshots values) to make it more realistic and also updated/added some sounds (slingshots, bumpers, targets)
     
    I also disabled rails on Cabinet view and ADD a new Cabinet POV
    Mission Impossible LE (Original 2022) Marty02 v2.6 SorbeppeMOD 1.0.ini

    712 downloads

       (1 review)

    4 comments

    Submitted

  13. Demon Slayer Alt HD And Medias (mod Circus Zaccaria 1977) for B2S numeric

    Demon Slayer Alt HD And Medias (mod Circus Zaccaria 1977) for B2S numeric

     
    press the left button to display the operator menu

     
    Lien B2S
     
     

    223 downloads

       (2 reviews)

    0 comments

    Updated

  14. They Live (Original 2023) Physic MOD

    All the credits go to Balutito as creator of this fantastic Original table.
    I  re-tuned completely the table Physic (playfield, flippers, bumpers, slingshots values) to make it more realistic and also updated/added some sounds (slingshots, bumpers, targets)

    465 downloads

       (6 reviews)

    3 comments

    Submitted

       (3 reviews)

    5 comments

    Updated

  15. Jaws V2.4 Remastered (french)

    Il s'agit d'une table remasterisée ; j'ai uniquement modifié les graphismes. Vous trouverez ci-dessous le lien vers la table originale.
     
     
     

    3435 downloads

       (9 reviews)

    30 comments

    Updated

       (3 reviews)

    9 comments

    Submitted

       (5 reviews)

    6 comments

    Submitted

       (8 reviews)

    13 comments

    Updated

  16. K-POP Demon Hunters (Original 2026)

    K-POP Demon Hunters (Original 2026) 
    Based on Kiss (Bally 1979)
     
    This table is a graphical mod/reskin of @UnclePaulie's absolutely fantastic Kiss (Bally 1979) table. All gameplay, physics, lighting and tweaks are based upon his top-notch work, without whom I'd never be able to create this work. Even his blender file was made available to me for reskinning the baked GI playfield lights. As it's intended for kids, the ball saver is on by default between the flippers, it can be toggled with the right magna-save key.
     
    I've done a complete graphical reskinning of every piece of art on the table, as well as music, sound FX and glow FX.
     
    I've repurposed much code from @HauntFreaks "Scooby-Doo! And Kiss" table, including the music selector, and table sound management.
    Glowball code was modified from @VPW "Total Nucellar Annihilation", and the child friendly "Kid Mode" code was borrowed from @X13_Pinner "Daniel Tiger" works. 
     
    As a disclaimer, AI was heavily used for graphical modification, but please don't underestimate the massive amount of time and work that went into this.
     
    I created this mod for my 5 year old twin daughters who asked why we don't have a K-POP demon hunter's table. They even recorded the intro that can be heard at table initialization.
    Audrey and Elle, I love you!
     
    This table requires BOTH the kisse.zip AND the kiss.zip ROMs to work. 
     
    Required Software (64-bit versions):
    VPX 10.8.0 or later: https://github.com/vpinball/vpinball/releases/tag/v10.8.0-2051-28dd6c3
    VPinMame 3.7.0.47 or later recommended: https://github.com/vpinball/pinmame/actions/runs/15769888098
    B2S Server 2.1.3 or later (if B2S used): https://github.com/vpinball/b2s-backglass/releases/tag/v2.1.3

    2565 downloads

       (10 reviews)

    6 comments

    Updated

  17. Les Mysterieuse cites d or (remastered)

    Plateau de jeu et  B2S remasterisés 
     

     

    852 downloads

       (8 reviews)

    6 comments

    Updated

  18. Bad Cats (Williams 1989) Remastered

    Remastered playfield and B2S
     
    thanks OncleWilly, Brad1X, ClarkKent, Dark, Herweh
     

     

    734 downloads

       (6 reviews)

    9 comments

    Submitted

  19. World Poker Tour (Stern 2006)

    The hottest game in town! 
     
    Time for a true players game! 
    A game that I found in a unfinished and broken state. 
    So I took the challenge to do an extensive rebuild to not only meet modern standards, but also a game that pushed my skillset to the limits and beyond. 
    I even challenged myself to learn more about baking in Blender with great succes. 
    This is not a toolkitted table but the entire VR Mega room looks absolutely stunning!
    This table was the toughest one I have worked on so far, almost taking 2 months to complete and with major issues during a long period of testing.
    I do must apoligize to the entire VPW team for an exhausting adventure I put on them as well as me.
    I do feel ready to step up to a higher level after reaching a ceiling.
    There still is a sky beyond that ceiling to explore.
    And even the sky is not the limit.
     
    This table requires VP 10.8 and VPinMame 3.6.
     
    Warning, to avoid issues with the insert lights being frozen please update to the latest b2s server version 2.1.6 or higher when available.
    Even when you don't use it for a backglass, just do it!
     
    https://github.com/vpinball/pinmame/issues/350
     
    Update v.2.4:
    This is a big visual update and also has physics updates on the target mass and Slingshot Corrections.
    Also an updated code on the Fleep sound package.
    I baked the playfield shadows, sidewalls and custom blades, backpanel, all plastics and all ramps.
    And I have added new lightbulbs on the backpanel provided by the VLM Library.
    In the end a very satisfying result and once again I raised the bar and I am a big step closer to forfilling my ambition to do a full VLM project in the future!
     
    v.2.3:
    I included an extra option for people suffering from issues with anaglyph 3d and headtracking.
    A lot of options deal with reflections, like a new option to have the backglass reflect on the playfield wich will work in all formats.
    When I have PWM plus refractions plus reflections enabled on the table people in VR will see black holes/blobs inside the lights.
    So I added an extra ini file for VR to deal with all of this straight out of the box.
    Just add it in and you are good to go!
    These options will help taking those away but feel free to try them out when you like. I just disabled them inside that ini file for VR.
     
    Support for the Legends Cabinets.
    You can use the option to enable the Legends Cabinet setting to use the bigger sideblade option and a second ini file has been added to make it fit.
    This ini file is only needed if you want to use this option.
    I do ask in return to not see this being patched even when I release it as free to mod.
    Feel free to reach out to me instead if you want extra art added (real art only available on a real table).
    If somebody would ignore this I would be crushed...
     
    VP9 - Original version by freneticamnesic - 2014
    VPX - Original version by freneticamnesic - 2018
    FSS version by Arconovum - 2018
    VIP physics mod beta by bord - 2021VR-Hybrid version by RobbyKingPin, DGRimmReaper, DaRdog, LoadedWeapon, Enthusiast, guus_8005, fidiko, Gravy & Retro27 based on bord's version - 2025/2026
     
    This mod contains the following improvements:
     
    - nFozzy/Rothbauerw physics,Fleep sound with a lot of custom sounds from VPW's Rollercoaster Tycoon and VPW Ambient Ball Shadows
    - rothbauerw Standup and Drop Target codes
    - Updated target mass and Slingshot Corrections
    - Flupper Domes, Flupper Bumpers with custom caps from the VLM library, Flupper flipperbats and 3D Inserts
    - New Trough system that saves the balls
    - More light tweaks to more modern standards based on VPW's settings
    - Inlane speed limiters, code created by Wylte
    - New ball image and scratches based on VPW's tables
    - Updated PWM on flashers GI and Inserts and added new GI lights
    - Big uprez in the playfield using AI
    - Added shadows texture from FSS version made by Arconovum
    - Added apron primitive from VPW's The Simpsons Party and Instruction Cards provided by Carny Priest
    - Repositioned a lot of items and lowered the upper playfield and ramps
    - Created new primitives for a missing plastic, a custom topper,a new backpanel, the left VUK and a new scoop for the bumper eject
    - Fully rebuild and reprogrammed the scoop area for the bumper eject, the shooter lane VUK and the left VUK
    - Added a bunch of VR backglasses using some of hauntfreaks and Wildman assets
    - VPW Tweak Menu added
    - Baked the entire VR Mega Room, added and edited a new baked minimal room from VPW's Count-Down and a third room for Mixed Reality
    - Updated VR Cabinet using assets from DaRdog and improved textures
    - Shared assets for the VR Mega Room. Provided feedback and guidance to help bake it all
    - Created a custom POV to fit on Legends Cabinets
    - Added color corrections on the backpanel and one of the custom sideblades textures
    - Tweaked the upward kicker settings on the shooter lane VUK and used AI for performance improvements on the script
    - Added some missing cablights on top of the targets and lighted up the backwall cabs as well. Added playfield light reflections on the sidewalls
    - Updated the texture for the bumpercaps
    - Created a new backpanel lights
    - Baked textures for the sidewalls, custom blades, backpanel, plastics, decals, ramps and playfield shadows
    - Blended shadows with the GI
    - Support for DT, FS, FSS, Legends Cabinets, MR and VR.
    - Compatible with the Standalone player

    Perfect pairing with the Serum ROM Colorization made by Enthusiast
     
    Perfect pairing with the B2S made by Wildman
     
    Or perfect pairing with the full dmd backglass made by hauntfreaks
     
     
    Some assets that have been used came from other creators:
     
    Arconovum: Shadows texture from FSS version
    VPW: Apron from The Simpsons Pinball Party
    VPW: Custom Fleep sounds from Rollercoaster Tycoon
    Wildman: Backglass texture from the b2s file
    hauntfreaks: Backglass texture from the b2s file
     
    Who did what?
     
    RobbyKingPin:
    - nFozzy/Rothbauerw physics,Fleep sound with a lot of custom sounds from VPW's Rollercoaster Tycoon and VPW Ambient Ball Shadows (Updated v.2.4)
    - Rothbauerw Standup and Drop Target codes (Updated v.2.4)
    - Updated Rubber Dampeners and Slingshot Corrections (Updated v.2.4)
    - Flupper Domes, Flupper Bumpers with custom caps from the VLM library, Flupper flipperbats and 3D Inserts
    - New Trough system that saves the balls
    - More light tweaks to more modern standards based on VPW's settings
    - Inlane speed limiters, code created by Wylte
    - New ball image and scratches based on VPW's tables
    - Updated PWM on flashers GI and Inserts and added new GI lights
    - Big uprez in the playfield using AI
    - Added apron primitive from VPW's The Simpsons Party and Instruction Cards provided by Carny Priest
    - Repositioned a lot of items and lowered the upper playfield and ramps
    - Created new primitives for a missing plastic, a custom topper,a new backpanel, the left VUK and a new scoop for the bumper eject
    - Fully rebuild and reprogrammed the scoop area for the bumper eject, the shooter lane VUK and the left VUK
    - Added a bunch of VR backglasses using some of hauntfreaks and Wildman assets
    - VPW Tweak Menu added
    - Baked the entire VR Mega Room, added and edited a new baked minimal room from VPW's Count-Down and a third room for Mixed Reality
    - Created a new backpanel lights (v.2.4)
    - Baked textures for the sidewalls, custom blades, backpanel, plastics, decals, ramps and playfield shadows (v.2.4)
    - Blended shadows with the GI (v.2.4)
     
    DGrimmReaper:
    - Added VR assets from 24
     
    DaRdog:
    - Shared assets for the VR Mega Room. Provided feedback and guidance to help bake it all
     
    LoadedWeapon:
    - Created a custom POV to fit on Legends Cabinets
    - Added color corrections on the backpanel and one of the custom sideblades textures
     
    Enthusiast:
    - Tweaked the upward kicker settings on the shooter lane VUK and used AI for performance improvements on the script
     
    guus_8005:
    - Updated the texture for the bumpercaps
     
    fidiko:
    - Added some missing cablights on top of the targets and lighted up the backwall cabs as well. Added playfield light reflections on the sidewalls (Updated v.2,3,1)
    - Made adjustments on target lights and the playfield display settings (Updated v.2.3.1)
     
    Gravy:
    - Gave support and assisted on helping sorting out issues on refraction and depth bias on the upper playfield (v.2.3.1)
     
    Retro27 (v.2.4):
    - Updated VR Cabinet using assets from DaRdog and improved textures
     
    Special thanks to everybody involved during development and testing :guus_8005, Smaug, Tomate, Primetime5k, Studlygoorite, cl4ve, Dr.Nobody, ZANDYSARCADE, Wizball, BountyBob, bthlonewolf, m.carter78, Cliffy, Sinizin, mason, Burger, kilonova, supergibson, chokeee
     
    Shoutout to:
    - Carny Priest for the instruction cards he gave us!
    - fidiko for helping me by adding the final improvements on the final day before this release!
    - freneticamnesic, Arconovum & bord for their work on previous versions
     
    If I didn't mention anybody else in this development cycle I am unaware of this and just know that I still think you are awesome and also want to say you rock!
    And basically everybody from VPW I didn't mention just for having me as part of the family, you all absolutely rock!⠀

    When I missed a credit please send me a message to fix the credits, don't be rude to throw in 1 star reviews for making a human mistake.

    3868 downloads

       (27 reviews)

    63 comments

    Updated

  20. 24 (Stern 2009)

    The following takes places between 6 A.M. and 7 A.M.!
     
    I always had a soft spot for this one. 
    This is a great Steve Ritchie table that is very underrated.
    Resources are very limited on this table, probably due to a low production number.
    And most of the things we could find were in a poor quality as well.
    So me and DaRdog pulled out the big guns by upscales and AI to make everything look as sharp as possible.
    The result looks much better than I could possibly imagine.
    In only 1 month this project got in the shape it is today.
     
    Update v.2.4:
    This is a big visual update and also has physics updates on the target mass and Slingshot Corrections.
    Also an updated code on the Fleep sound package.
    I baked the playfield shadows, sidewalls and custom blades, backpanel, all plastics, safehouse, sniper and all ramps.
    And I have added new lightbulbs on the backpanel provided by the VLM Library.
    In the end a very satisfying result and once again I raised the bar and I am a big step closer to forfilling my ambition to do a full VLM project in the future!
     
    Update v.2.3:
    I included an extra option for people suffering from issues with anaglyph 3d and headtracking.
    A lot of options deal with reflections, like a new option to have the backglass reflect on the playfield wich will work in all formats.
    When I have PWM plus refractions plus reflections enabled on the table people in VR will see black holes/blobs inside the lights.
    So I added an extra ini file for VR to deal with all of this straight out of the box.
    Just add it in and you are good to go!
    These options will help taking those away but feel free to try them out when you like. I just disabled them inside that ini file for VR.
     
    Support for the Legends Cabinets.
    You can use the option to enable the Legends Cabinet setting to use the bigger sideblade option and a second ini file has been added to make it fit.
    This ini file is only needed if you want to use this option.
    I do ask in return to not see this being patched even when I release it as free to mod.
    Feel free to reach out to me instead if you want extra art added (real art only available on a real table).
    If somebody would ignore this I would be crushed...
     
    VP9 - Original version by Freneticamnesic - 2014
    VPX - Original version by 32assassin - 2019
    VR version by DGrimmReaper - 2023
    VR-Hybrid version by RobbyKingPin, DaRdog, DGRimmReaper, Themer, LoadedWeapon & Retro27 based on 32assassin's version - 2024/2026
     
    This mod contains the following improvements:
    - nFozzy/Rothbauerw physics,Fleep sound with a lot of custom sounds from VPW's Rollercoaster Tycoon and VPW Ambient Ball Shadows
    - rothbauerw Standup and Drop Target codes
    - Updated target mass and Slingshot Corrections
    - Flupper Domes and 3D Inserts
    - New Trough system that saves the balls
    - More light tweaks to more modern standards based on VPW's settings
    - Inlane speed limiters, code created by Wylte
    - New ball image and scratches based on VPW's tables
    - Updated PWM on flashers GI and Inserts, added 3D inserts and converted 1 pair of inserts to work with Flupper Domes
    - Updated apron primitive from VPW's The Simpsons Party
    - Small color and light corrections on the playfield texture
    - Added insert decals from the Emperor Mod
    - Added Instruction Cards provided by Carny Priest
    - New GI
    - Big uprez in the playfield using AI
    - Removed a lot of timers to improve performance
    - VPW Tweak Menu added to replace the old VPW Options UI
    - Slingshots are solenoid driven, based on VPW's Spider-Man Classic
    - Added a second flasher dome inside the safehouse and edited the safehouse primitive
    - New code for the SolSniper sub and the entire sniper section
    - New code for the SolSafehouse sub and the entire safehouse section
    - Added more options for reflections
    - Added a third VR room for Mixed Reality and added a new baked minimal room
    - Created a new Jet plastic primitive, used and edited texture from Future Pinball version made by NitroNimbus
    - Edited the old custom jet made by 32assassin
    - Added new flipperbats from VPW's AC/DC, changed flippersizes and triggers to match and edited the texture
    - Created a new backpanel and new backpanel lights
    - Baked textures for the sidewalls, custom blades, backpanel, plastics, decals, ramps, safehouse, sniper and playfield shadows
    - Blended shadows with the GI
    - Support for DT, FS, FSS, MR, Legends Cabinets and VR
    - Compatible with the Standalone player
     
    Perfect pairing with backglass made by hauntfreaks.
     
     
    Some assets and codes that have been used came from other creators:

    VPW: 
    - Apron from The Simpsons Pinball Party.
    - Slingshot solenoid codes from Spider-Man Classic.
    - Flipperbats from AD/DC
    hauntfreaks: Backglass texture from the b2s file
     
    Who did what on this project?
     
    RobbyKingPin:
    - nFozzy/Rothbauerw physics,Fleep sound with a lot of custom sounds from VPW's Rollercoaster Tycoon and VPW Ambient Ball Shadows (Updated v.2.4)
    - Rothbauerw Standup and Drop Target codes (Updated v.2.4)
    - Flupper Domes and 3D Inserts
    - New Trough system that saves the balls
    - More light tweaks to more modern standards based on VPW's settings
    - Inlane speed limiters, code created by Wylte
    - New ball image and scratches based on VPW's tables
    - Updated PWM on flashers GI and Inserts, added 3D inserts and converted 1 pair of inserts to work with Flupper Domes
    - Updated apron primitive from VPW's The Simpsons Party
    - Small color and light corrections on the playfield texture
    - Added insert decals from the Emperor Mod
    - Added Instruction Cards provided by Carny Priest
    - New GI
    - Updated Rubber Dampeners and Slingshot Corrections (Updated v.2.4)
    - Removed a lot of timers to improve performance (Updated v.2.4)
    - VPW Tweak Menu added to replace the old VPW Options UI (v.2.2)
    - Slingshots are solenoid driven, based on VPW's Spider-Man Classic (v.2.2)
    - Added a second flasher dome inside the safehouse and edited the safehouse primitive (v.2.2)
    - Added more options for reflections (v.2.3)
    - Added a third VR room for Mixed Reality and added a new baked minimal room (Updated v.2.4)
    - Created a new Jet plastic primitive, used and edited texture from Future Pinball version made by NitroNimbus (v.2.3)
    - Added new flipperbats from VPW's AC/DC, changed flippersizes and triggers to match and edited the texture (v.2.3)
    - Created a new backpanel and new backpanel lights (Updated v.2.4)
    - Baked textures for the sidewalls, custom blades, backpanel, plastics, decals, ramps, safehouse, sniper and playfield shadows (Updated v.2.4)
    - Blended shadows with the GI (v.2.4)
     
    DaRdog:
    - Added VR Mega Room
    - New cab art and apron art
    - Big uprez in the playfield using AI (Updated v.2.3.1 by RKP)
     
    DGrimmReaper:
    - Added key, new flipperbuttons, startbutton, screws on the siderails and plunger and animated them. 
    - Re-aligned cabinet to prevent the apron being cut off (v.2.3)
     
    Themer (v.2.2):
    - Inverted VPM switch assignments 43 and 45 (both at the visibleLock and the 'Suitcase lock buttons'). Those switches were inverted
    - New code for the SolSniper sub and the entire sniper section
    - New code for the SolSafehouse sub and the entire safehouse section
    - New VPM solenoid assignment 21 for the suitcase motor
    - Removed the SuitRot property from the solSuitcase sub as this property is removed entirly
    - New MotorSuitcase sub and new code for the entire suitcase section
     
    LoadedWeapon (v.2.2):
    - Created a custom sideblades primitive to fit on Legends Cabinets and provided a secondary ini file for the POV to match
     
    Gravy (v.2.3):
    - Edited the old custom jet made by 32assassin
     
    Retro27 (v.2.4):
    - Updated VR Cabinet using assets from DaRdog and improved textures
     
    Special thanks to everybody involved during development and testing: H3RBSKIx, geradg, BountyBob, Smaug, MikeDASpike, DarthVito, passion4pins, Apophis, m.carter78, somatik, guus_8005, Studlygoorite, Sinizin, mason, Burger, kilonova, supergibson, chokeee
     
    Shoutout to:
    - Carny Priest for the instruction cards he gave us!
    - passion4pins for the backdrop he created for desktop players
    - freneticamnesic, Rascal, luvthatapex, Javier15, unclewilly, oooPLAYER1ooo, rom, zedonius, dark, ASOT, gtxjoe, ICPjuggla, 85vett, arngrim, 32assassin, DGrimmReaper, Emperor, NitroNimbus & Morttis for their work on previous versions
     
    If I didn't mention anybody else in this development cycle I am unaware of this and just know that I still think you are awesome and also want to say you rock!
    And basically everybody from VPW I didn't mention just for having me as part of the family, you all absolutely rock!⠀⠀
    ⠀⠀⠀⠀
    When I missed a credit please send me a message to fix the credits, don't be rude to throw in 1 star reviews for making a human mistake.

    8379 downloads

       (38 reviews)

    94 comments

    Updated

  21. Transformers Pro (Stern 2011)

    Autobots roll out!
     
    This great table has been in the hands of many before I touched it.
    gtxjoe and freneticamnesic made the first version in VP 9.9.
    JPSalas made the VPX version.
    hauntfreaks made the detail mod.
    UnclePaulie brought JP's version into VR.
    SG1bsoN made the lighting mod based of HauntFreaks version.
    And this mod started out as SG1bsoN's version.
    It has branched off so much from the first VPX version.
    JP also kept on updating and innovating his version.
    So I decided to try to merge it all back into this VR-hybrid version.
    I have learned a lot from the VPW Example Table and had so much help, guidance and feedback from the very best!
     
    This table requires VP 10.8 and VPinMame 3.6.
     
    Update v.2.4:
    This is a big visual update and also has physics updates on the target mass and Slingshot Corrections.
    Also an updated code on the Fleep sound package.
    I baked the playfield shadows, sidewalls and custom blades, backpanel, all plastics, all toys, Allspark and all ramps.
    And I have added new lightbulbs on the backpanel provided by the VLM Library.
    In the end a very satisfying result and once again I raised the bar and I am a big step closer to forfilling my ambition to do a full VLM project in the future!
     
    Update v.2.3:
    I included an extra option for people suffering from issues with anaglyph 3d and headtracking.
    A lot of options deal with reflections, like a new option to have the backglass reflect on the playfield wich will work in all formats.
    When I have PWM plus refractions plus reflections enabled on the table people in VR will see black holes/blobs inside the lights.
    So I added an extra ini file for VR to deal with all of this straight out of the box.
    Just add it in and you are good to go!
    These options will help taking those away but feel free to try them out when you like. I just disabled them inside that ini file for VR.
     
    Support for the Legends Cabinets.
    You can use the option to enable the Legends Cabinet setting to use the bigger sideblade option and a second ini file has been added to make it fit.
    This ini file is only needed if you want to use this option.
    I do ask in return to not see this being patched even when I release it as free to mod.
    Feel free to reach out to me instead if you want extra art added (real art only available on a real table).
    If somebody would ignore this I would be crushed...
     
    Update v.2.2:
    With the official releases of VP 10.8 and VPinMame 3.6 I decided to give this one final update.
    With updated Rubber Dampeners the latest nFozzy codes have been implemented.
    I replaced the old VPW Options UI with the new Tweak Menu and added many more LUT options then ever before.
    I also included an extra option for people suffering from issues with anaglyph 3d and headtracking.
    I only recommend using this option when really needed, because we found out it does have a performance impact.
    LoadedWeapon provided a second sideblades primitive and a POV to match.
    cheese3075 provided an upscaled texture for the custom apron.
    I also reached out to Themer who helped me with some of the solenoid controlled toys.
    And DGrimmReaper provided an updated backglass for VR using assets from hauntfreaks.
     
    Update v.2.1:
    The older versions got broken by an update on VPinMame, all the PWM flashers were no longer being lit.
    So this was very experimental when I started and updating it to the new norm brought many more problems, all JP's fading codes didn't work so all the inserts were all not responding correct any longer.
    So I basically had to throw out everything and start over, so I did exactly that and much more.
    Compared to the old version there is so much more stuff added like Flupper's 3D inserts and edited playfield with cutouts and edited primitives on the Flupper Domes.
    The Allspark works like a Flupper Dome, new PWM on GI. 
    All inserts now work automaticly with the power of the latest VPX 10.8, so this table no longer supports VPX 10.7 but is built to last for years now.
    I also updated all nFozzy/Rothbauerw physics to the latest standards.
    And I added support for FSS so all formats are now fully supported.
    I reached out to our soldier DarDog81 to help me get a second VR room and he exceeded all of my expectations.
    He added a massive battleground of a destroyed city where Optimus Prime and Megatron are duking it out for all eternity and some supporting cast as well really putting the VR experience to the max.
    To me this is more than just a update, it's almost a total new game but this is my passion and I hope it shows.
     
    VP9 - Original version by gtxjoe and frenaticamnesic - 2014
    VPX - Original version by JPSalas - 2018
    Detail Mod by hauntfreaks - 2018
    VR Minimal Mod by UnclePaule based on JP's earlier version - 2021
    Lighting Mod by SG1bsoN based on hauntfreaks' Detail Mod - 2022
    VR-Hybrid Mod by RobbyKingPin, TastyWasps, Retro27, hauntfreaks, HayJay, Nestorgian, fluffhead35, DaRdog81, LoadedWeapon, Themer & DGrimmReaper - 2023/2026
     
    This mod contains the following improvements:
    - nFozzy/Rothbauerw physics,Fleep sound with a lot of custom sounds from VPW's Rollercoaster Tycoon and VPW Dynamic Ball Shadows
    - Rothbauerw Standup target codes
    - Updated Rubber Dampeners and Slingshot Corrections
    - Flupper Domes plus extra options like the new PWM flashers added with help from Apophis
    - More light tweaks to more modern standards based on VPW's settings
    - Added an extra trigger on the Allspark saucer to let the ball roll over at high velocity, thanks to gtxjoe for the tip
    - Inlane speed limiters, code created by Wylte and copied from VPW's Johnny Mnemonic
    - New ball image and scratches based on VPW's tables
    - Added and resized new custom sideblades with a primitive, new custom DMD/Speaker panels and a new custom apron
    - Updated PWM on flashers GI and Inserts, added 3D inserts and converted 1 pair of inserts and Allspark to work with Flupper Domes
    - Added new apron primitive and flipperbats from VPW's AD/DC and created a new custom apron on top. Added sidewood in the playfield cutouts. Converted png images to webp
    - Slingshots are solenoid driven, based on VPW's Spider-Man Classic
    - Updated trough code based on VPW's AC/DC 
    - Converted Flupper Round Domes to be linked to the lamp matrix but still controlled by the Flupper Domes codes
    - Added an upscaled texture for the custom apron provided by cheese3075
    - VPW Tweak Menu added with newly added LUT and a great amount of customized items to choose to replace the old VPW Options UI 
    - Added the Optimus Prime movement based on the solenoid, incorporating the wobble effect that was already there which is accurate to the real machine
    - Big uprez in the playfield using AI
    - Added new VR backglass using hauntfreaks assets
    - Created new backpanel lights
    - Baked textures for the sidewalls, custom blades, backpanel, plastics, decals, ramps, all the toys, Allspark and playfield shadows
    - Blended shadows with the GI
    - Support for DT, FS, FSS, Legends Cabinets, MR and VR
    - Compatible with the Standalone player
    - 3 VR Rooms
     
    Perfect pairing with backglass made by hauntfreaks.
     
    Or perfect pairing for players who prefer the pup-pack made by TerryRed. This also works in VR replacing the original backglass.
    And a perfect pairing with the color rom made by Redrum.

    Some assets and codes that have been used came from other creators:
    UnclePaulie: VR Cabinet assets.
    Cliffy: Backdrop for DT.
    cheese3075: - Upscaled texture for the custom apron.
    VPW: 
    - Apron from AC/DC.
    - Slingshot solenoid codes from Spider-Man Classic.
    - Updated trough code from AC/DC.
     
    Who did what on this project?
     
    RobbyKingPin:
    - nFozzy/Rothbauerw physics,Fleep sound with a lot of custom sounds from VPW's Rollercoaster Tycoon and VPW Dynamic Ball Shadows (Updated v.2.4)
    - Rothbauerw Standup target codes (Updated v.2.4)
    - Updated Rubber Dampeners and Slingshot Corrections (Updated v.2.4)
    - Flupper Domes plus extra options like the new PWM flashers added with help from Apophis
    - More light tweaks to more modern standards based on VPW's settings (Updated v.2.3)
    - Added an extra trigger on the Allspark saucer to let the ball roll over at high velocity, thanks to gtxjoe for the tip
    - Adjusted the height on a non working switch on the left ramp
    - Left ramp adjusted height suggested by Apophis
    - Right ramp slightly adjusted for cleaner shots suggested by Sixtoe
    - Inlane speed limiters, code created by Wylte and copied from VPW's Johnny Mnemonic'
    - New ball image and scratches based on VPW's tables
    - Lowered the Mudflap and Skids targets (v.2.0.1)
    - Flipper Collision Cradle code added (v.2.0.2)
    - Fixed an issue with the ball release sound (v.2.0.2)
    - Added and resized new custom sideblades with a primitive, new custom DMD/Speaker panels and a new custom apron (v.2.0.3)
    - Created a new primitive for the 4th custom DMD/Speaker panel in high detailed and low poly versions (v.2.0.3)
    - Updated PWM on flashers GI and Inserts, added 3D inserts and converted 1 pair of inserts and Allspark to work with Flupper Domes (Updated v.2.3)
    - Added new apron primitive and flipperbats from VPW's AD/DC and created a new custom apron on top. Added sidewood in the playfield cutouts. Converted png images to webp (Updated v.2.3)
    - Slingshots are solenoid driven, based on VPW's Spider-Man Classic (v.2.2)
    - Updated trough code based on VPW's AC/DC (v.2.2)
    - Converted Flupper Round Domes to be linked to the lamp matrix but still controlled by the Flupper Domes codes (Updated v.2.3)
    - Updated Flipper Dampeners (v.2.2)
    - Changed a few settings on the Flupper Inserts to make them look good (Updated v.2.3)
    - Added an upscaled texture for the custom apron provided by cheese3075 (v.2.2)
    - VPW Tweak Menu added  with newly added LUT and a great amount of customized items to choose to replace the old VPW Options UI (Updated v.2.3.1)
    - Big uprez in the playfield using AI (v.2.3.1)
    - Created new backpanel lights (v.2.4)
    - Baked textures for the sidewalls, custom blades, backpanel, plastics, decals, ramps, all the toys, Allspark and playfield shadows (v.2.4)
    - Blended shadows with the GI (v.2.4)
     
    TastyWasps:
    - VR Templates added, assets from UnclePaulie used
    - Changed light settings based on chokeee's settings on Elvis
    - Hotfixed the pincab rails giving issues in VR for some people (v.2.0.1)
     
    Retro27:
    - Updated VR Cabinet using assets from DaRdog and improved textures (Updated v.2.4)
    - New Apron and new textures for the apron and instruction cards
    - JP's custom sideblades added
    - Tournament Topper and Custom Decal for the DMD/Speaker panel
    - Added new primitive for the final custom DMD/Speaker panel (v.2.0.3)
     
    hauntfreaks:
    - HQ Backglass image created
    - New textures for the VR room created (v.2.0.3)
     
    HayJay:
    - Slight tweaks to Optimus Prime area and Allspark saucer area
     
    Nestorgian:
    - Fixing issues with balldrop sounds on the ramps
     
    fluffhead35 (v.2.0.1):
    - Updated the hit events on the end ramps.  Changed the materials on both end ramps.  Adjusted right end ramp to be like left end ramp
    - Added Ball Drop sound on right ramp
    - Fixed the options menu from showing on the textbox, thanks to apophis
    - Added hit sound to metal wire below flipper
     
    DaRdog81 (v.2.1):
    - Added VR Mega Room
     
    LoadedWeapon (v.2.2):
    - Created a custom sideblades primitive to fit on Legends Cabinets and provided a secondary ini file for the POV to match (Updated v.2.3)
     
    Themer (v.2.2):
    - Changed the ramp movement to be in sync with the solenoid and the switches.
    - Added different ramp levels, such that the ball can hit the ramp during movement
    - Added the Optimus Prime movement based on the solenoid, incorporating the wobble effect that was already there which is accurate to the real machine
     
    DGrimmReaper (v.2.2):
    - Added new VR backglass using Hauntfreaks assets
     
    Special thanks to everybody involved during development and testing: Smaug, PinStratsDan, Primetime5K, Hay Jay, gtxjoe, bietekwiet, Wylte, BountyBob, Nestorgian, fluffhead35, redbone, guus_8005, geradg, Studlygoorite, Sinizin, mason, Burger, kilonova, supergibson, chokeee
     
    Shoutout to:
    - Apophis for being awesome with very useful feedback and guidance as usual
    - iaakki for giving me the tip for modulated flashers
    - jsm147 for testing and feedback for the standalone version
    - Sixtoe for helping improve the right ramp
    - Carny Priest for the instruction cards he gave us!
    - Smaug for giving an amazing effort to show off my work on Twitch and YouTube
    - Cliffy for giving this awesome backdrop
    - Bietekwiet for sending the ball image and scratches
    - SG1bsoN, hauntfreaks, UnclePaulie, JPSalas, gtxjoe and freneticamnesic for the earlier versions
    - Draifet, Bord and BorgDog for helping out on earlier versions
    - ROM and Slamt1lt for the models from their FP table.
     
    If I didn't mention anybody else in this development cycle I am unaware of this and just know that I still think you are awesome and also want to say you rock!
    And basically everybody from VPW I didn't mention just for welcoming me into my new family, you all absolutely rock!
     
    When I missed a credit please send me a message to fix the credits, don't be rude to throw in 1 star reviews for making a human mistake.
     

    15056 downloads

       (56 reviews)

    140 comments

    Updated

×
  • Create New...