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  1. Version 1.0

    2,463 downloads

    "Who Wants Some!" VPW are proud to present X-Men Wolverine and Magneto Limited Edition by Stern! This table requires at least VPX 10.7.2 and the VR version requires at least 10.8.0-514 (Download Links Below) Niwak wanted to port this table as one of the initial experiments for the blender toolkit, and I'm hoping you'll agree it came out rather well! We took the opportunity to upgrade it to all the latest VPW bells and whistles as well along the way! New Options Menu *WHILE IN GAME* hold the left magnasave and tap right magnasave. *Requires FlexDMD (linked below) V-Pin Workshop Mutants Sixtoe - Project Lead, Physical Rebuild, Audio Niwak - Playfield graphical rebuild, blender toolkit implementation and lighting, scripting. Apophis - Iceman Ramp, Kickers, and Script Tweaks Iaakki - Magneto magnet helper Wylte - Shadows and script tweaks. Testing - Rik, BountyBob, PinStratsDan, VPW Team Based On: VPX Mod by Sixtoe, DJRobX, EBIsLit VPX Mod by ICPJuggla, HauntFreaks, DJRobX and Arngrim based on the original FP conversion by Freneticamnesic. VPX 10.7.2 Official Release (Required) https://github.com/vpinball/vpinball/releases/tag/v10.7.2-366-f94da1e VPX 10.8.0-514 Pre-Release (fixes for VR Users) https://github.com/vpinball/vpinball/actions/runs/3405492533 Flex DMD (Required) https://github.com/vbousquet/flexdmd '**************************************************************** ' Changelog '**************************************************************** 'v2.0.1 - Sixtoe / DJRobX - Initial base version 'v2.1.0 - Niwak - Blender Toolkit Initial Import 'v2.1.1 - Sixtoe - Cleaned VPX 'v2.1.2 - Sixtoe - Redid lots of physical objects, added all (?) nfozzy physics, added various shadows, added physical trough, redid physical kickers, fixed ball traps, added playfield physics mesh, added fleep sounds, probably other things I've forgotten, 'v2.1.3 - apophis - Rebuilt physical version of bsLHole and bsL. Made dPosts, dSleeves, Rollovers collections fire hit events. Created Apron and Walls collections, Made flipper triggers 150 units high. Updated some flipper physics params. Cleaned up spotlight shadows implementation. Removed unneeded DynamicLamps class. 'v2.1.4 - Sixtoe - Fixed kickers (grmbl), new prim playfield, new vuk guide prim, fixed iceman wall start layout as ball was catching there, fixed some broken walls, added missing aounds 'v2.1.5 - apophis - Converted VUKs to use switches and kickball sub rather than kickers. Fixed the ball shadow conflict with flipper shadows. A few minor physics parameter adjustments. 'v2.1.6 - Niwak - animated switch wires, fix spinner animation, hide visible physics, fix orbit diverter 'v2.1.7 - Sixtoe - Rebuilt shooter lane, messed around with the blackbird physical hole and it seems to be working with 2 balls as well now (hopefully that's it now forever and I never have to look at it again, ever.).disabled a few more duplicate prims (including bumpers), hooked up cabinetmode and vrroom modes. 'v2.1.8 - Niwak - Fix iceman ramp being stuck, fix slingshot anim, fade lightmaps on iceman ramp depending on position 'v2.1.9 - Sixtoe - Hid things which should have been invisible. 'v2.2.0 - Sixtoe - Upped playfield friction to 0.24, calibrated plunger, changed ball, added collision sounds to wolverine and better sounds to nightcrawler, turned up spinner fractionally, added triggers and enabled ramprolling sounds. 'v2.2.1 - Niwak - Add option UI, add blackbird mod, add staged flippers, add dual lighting, fix base GI, adjust ball brightness 'v2.2.2 - Sixtoe - Tweaked magneto turntable so it tries to kill you more effectively now, tuned slings down a bit, fixed the iceman ramp motor sound I broke, 'v2.2.3 - Niwak - Full rebake, more backpanel GI light, new lit room setting, better blackbird mod, complete magneto mod, fix flipper bat size, fix upper post bake, add outpost difficulty setting, adjust rails light level 'v2.2.4 - Sixtoe - Added physical C scoop for blackbird, various table fixes, table and script tidy-ups. 'v2.2.5 - Niwak - Fix diverter position, fix wolverine entering Scoop 'v2.2.6 - Sixtoe - Resized pop bumpers and rebuilt pop bump area slightly, rebuilt left ramp to avoid clipping through beast wall, shrunk blackbird scoop metal, tweaked magneto magnet. 'v2.2.7 - Sixtoe - Fixed scoop exit so ball doesnt his iceman ramp when it's sideways, apron made higher to catch flyballs, turned down nudge, droped underplayfield layer, cleaned up unused images. 'v2.2.8 - Sixtoe - Fixed Playfield Lighting, Turned down flasher reflections, adjusted xavier kickout, turned a couple of things invisible, boosted apron lamps, fixed some minor gi issues, minor tweaks. 'v2.2.9 - Sixtoe - Renamed TriggerRF, Upped nightcrawler speed from 1 to 1.5, adjusted right niqhtcrawler hit threshold. 'v2.3.0 - Niwak - Rebake with higher resolution, baked spinner and flipper bats, updated gate animations 'v2.3.1 - Niwak - Fix lock diverter, add baked plunger, dynamic ball color & brightness 'v2.3.2 - Niwak - Adjust ball coloring, disable bloom, AO and screenspace reflections 'v2.3.3 - apophis - Iceman ramp now works while a ball is rolling on it! Made Lampz use only one timer with -1 interval. 'v2.3.4 - Niwak - Rework of lots of parts using parts from the pinball core part library, full 4K rebake with latest toolkit 'v2.3.5 - Niwak - Reworked plastic, magnets, playfield holes, missing rail guide fixtures 'v2.3.6 - Niwak - Add details to account for ramps being wrong. Prepare for 10.8 (support for refraction) 'v2.3.7 - Niwak - Fix wrong bakes, add support for VR autodetection, move VR options to in-game menu, use new toolkit arrays, fix sling animation, fix Wolverine not registering too strong hit 'v2.3.8 - apophis - Fixed slope of iceman ramp collidable floor. 'v2.3.9 - iaakki - Magnet helper to prevent 4th ball escaping the hold 'v2.4.0 - Wylte - Shadow update, commented out speeddownlim enabled/disabled references, lowered rubber hit volumes, metals hit sounds added to scoop 'v2.4.1 - iaakki - fixed magnet helper 'v2.4.2 - apophis - Reduced flipper length from 120 to 114.7 (and associated primitives). Reduced flipper strength from 3200 to 3100. 'v2.4.3 - apophis - Improved robustness of left scoop walls/floor. Added Narnia catcher. Added Magneto lock pin solenoid sounds. Removed ball collision sounds under Magneto. Removed targetbouncer from both slings bottom post. Made Wolverine magnet grabcenter=false (more realistic). Rebuilt Wolverine wobble. 'v2.4.4 - Niwak - Adjusted baked flipper bats to match physics one 'RC1 - apophis - Reduced digital nudge strength. Increased tilt sensitivity. 'RC2 - Sixtoe - Added visible apron wall for VR, manually fixed magneto texture (VLM.Nestmap0), adjusted sw53 and removed group properties, added missing one way gate behind magneto (to stop balls being knocked out top of lock), added missing rubbers by top diverter, 'RC3 - apophis - Added code to kick ball out of the way if on top of night crawlers 'RC4 - apophis - Added desaturation LUTs to option menu. Fixed cab mode option menu setting (needed to be applied after VR room setting). Added AstroNasty's artwork to desktop background. 'RC5 - Niwak - Added light reflections from inserts on ball. 'RC6 - apophis - Fixed conflict between cabinetmode and vrroom. 'RC7 - Niwak - Update render: align right sling spot, new magnets, dust on ramps, less saturated red/blue GI 'RC8 - Niwak - Full render rework: new plastics, fixed playfield, new ramps, improved magneto, moved Sentinel to a mod 'RC9 - Sixtoe - Redid physical ramps and upper layer and realigned all triggers, tweaked ramp entries, changed the magneto opto's and blackbird rollover to 23 & 24 radius, moved right sling spotlight shadows to match new position, fixed broken prioritys with spotlight shadows vs. rtx shadows, fixed playfield mesh alignment issue and blackbird hole feed, added bevel to blackbird hole, added some dampening to the rubber feed for blackbird, added ball velocity dampning for inlanes (thanks apophis), rebuilt primitive collidable iceman ramps 'RC10 - Niwak - Fix missing flashers and little bake errors, fix under playfield visibility for VPX<10.8, enable 10.8 ball shadows 'RC11 - Niwak - Add incandescent bulb option, deactivate 10.8 stuff for initial release 'RC12 - Sixtoe - Upped ramp friction to 0.2 to match Iron Man. 'v1.0 Mod Release
  2. View File X-Men LE (Stern 2012) VPW Mod "Who Wants Some!" VPW are proud to present X-Men Wolverine and Magneto Limited Edition by Stern! This table requires at least VPX 10.7.2 and the VR version requires at least 10.8.0-514 (Download Links Below) Niwak wanted to port this table as one of the initial experiments for the blender toolkit, and I'm hoping you'll agree it came out rather well! We took the opportunity to upgrade it to all the latest VPW bells and whistles as well along the way! New Options Menu *WHILE IN GAME* hold the left magnasave and tap right magnasave. *Requires FlexDMD (linked below) V-Pin Workshop Mutants Sixtoe - Project Lead, Physical Rebuild, Audio Niwak - Playfield graphical rebuild, blender toolkit implementation and lighting, scripting. Apophis - Iceman Ramp, Kickers, and Script Tweaks Iaakki - Magneto magnet helper Wylte - Shadows and script tweaks. Testing - Rik, BountyBob, PinStratsDan, VPW Team Based On: VPX Mod by Sixtoe, DJRobX, EBIsLit VPX Mod by ICPJuggla, HauntFreaks, DJRobX and Arngrim based on the original FP conversion by Freneticamnesic. VPX 10.7.2 Official Release (Required) https://github.com/vpinball/vpinball/releases/tag/v10.7.2-366-f94da1e VPX 10.8.0-514 Pre-Release (fixes for VR Users) https://github.com/vpinball/vpinball/actions/runs/3405492533 Flex DMD (Required) https://github.com/vbousquet/flexdmd Submitter VPinWorkshop Submitted 11/28/2022 Category VPX - Pinball Tables  
  3. Version v10.7 required

    137 downloads

    I want to share my first VR Room Conversion with you today. Unfortunately, there hasn't been a VR port yet, at least none that I could find, so I had to make it myself. There are many good versions out there, but Drakkon's version was the only one that worked for me. I hope someone else has fun with it, so I'm sharing it with you now. VR Options to change in Skript: '********************* VR OPTIONS ************************************************** '*********************************************************************************** 'VR Logo - Set VRLogo = 0 to turn off VR Logo. VRLogo = 1 'VR Poster-Right - Set VRPosterR = 0 to turn off VR Poster-Right. VRPosterR = 1 'VR Poster-Left - Set VRPosterL = 0 to turn off VR Poster-Left. VRPosterL = 1 'VR table Glass - Set Glass = 0 to turn off VR playfield Glass. Glass = 1 'VR Playfield glass Scratches - Set to 0 if you want to turn them off. GlassScratch = 1 You will need this B2S: Big shoutout to Wildman for his fabulous backglasses! I would also like to thank Rawd for their VR Toys and kiwi for the support. And a very warm greeting and a big thank you for Rajo Joey, who put me on the right path and supported me with advice and action. Also thanks to Studlygoorite for beta testing and of course drakkon for allowing me to take his artwork to the next dimension. I almost forgot the good Sixtoe, thanks for your great templates!
  4. View File VR ROOM Robocop (Data East 1989)_drakkon(mod_1.2) I want to share my first VR Room Conversion with you today. Unfortunately, there hasn't been a VR port yet, at least none that I could find, so I had to make it myself. There are many good versions out there, but Drakkon's version was the only one that worked for me. I hope someone else has fun with it, so I'm sharing it with you now. VR Options to change in Skript: '********************* VR OPTIONS ************************************************** '*********************************************************************************** 'VR Logo - Set VRLogo = 0 to turn off VR Logo. VRLogo = 1 'VR Poster-Right - Set VRPosterR = 0 to turn off VR Poster-Right. VRPosterR = 1 'VR Poster-Left - Set VRPosterL = 0 to turn off VR Poster-Left. VRPosterL = 1 'VR table Glass - Set Glass = 0 to turn off VR playfield Glass. Glass = 1 'VR Playfield glass Scratches - Set to 0 if you want to turn them off. GlassScratch = 1 You will need this B2S: Big shoutout to Wildman for his fabulous backglasses! I would also like to thank Rawd for their VR Toys and kiwi for the support. And a very warm greeting and a big thank you for Rajo Joey, who put me on the right path and supported me with advice and action. Also thanks to Studlygoorite for beta testing and of course drakkon for allowing me to take his artwork to the next dimension. I almost forgot the good Sixtoe, thanks for your great templates! Submitter Ahr1man Submitted 11/28/2022 Category VR - Virtual Reality Pinball Modified by Ahr1man  
  5. Version 2.0.0

    1,856 downloads

    This table was originally done by Herwey, and he gave me the permission to add all the latest physics, sounds, etc. to this fun table. Thank you very much, Herwey! On his version 1.1 he had help from several others including Schreibi, 32assassin, OldSkoolGamer, Cosmic80, Bord, Rosve, Batch, Vogliadicane, Flupper, Ninuzzu, Dark, DJRobX, and Thalamus. I did quite a few updates in version 2.0 mentioned below (and detailed in the vpx script), essentially getting up to the latest VPW physics, lights, and sounds, and other corrections. This was the first table I put the 3D inserts in (Thanks to apophis for his tutorial, feedback, and advice!). Also thank you to all the testers on the VPW team for testing, feedback, and suggestions for improvement: nFozzy, apophis, Aubrel, Wylte, Rik, Rajo Joey, iaaki, BountyBob, rothbauerw, tomate, PinStratsDan, and Lumi! Note: If you are playing in VR... you MUST select VR_Room = 1 in the script!! There are several options to select in the script, including ball brightness, color mods, GI and Flasher options, VR Room, VR clock, VR posters, VR topper. Sub mods and flippers can be changed by clicking the right and left magna save buttons. (You can turn that option off in the script as well) IF YOU experience performance issues... there are options to change that. First of all, you can uncheck "Reflect Elements on Playfield in the table options window. Also, you can turn dynamic shadows off for additional performance if needed. Version 2.0 Updates include: - Implemented the table to a hybrid (desktop, cab, and VR), and has options for ball brightness. - Added VR to include an animated backglass (image from Wildman), and several VR options (room, poster, clock, topper). (Thanks to Sixtoe's VR templates). Also animated all the flippers, plunger, etc. - The table and flipper physics have been updated to the latest VPW standards, as well as dynamic shadows, drop targets, standup targets, ramprolling sounds, and several other tweaks. - Fleep sounds added, as well as relay sounds. - Added Flupper domes. - Adjusted the flippers to be actual size, and tweaked the flipper physics. - Added 3D insert primitives and tuned the lighting significantly for those. Lots of work on the playfield cutouts, and associated text layer. - Changed lamp control to VPW Lampz. - Corrected some errors in the table, including spinner movement, rebounder action, some ramp lift code, timing on saucer entry, and a few other things. - Adjusted the lighting levels, and GI overhead. - Tomate added new Bally Flipper primitives, wall textures, and fixed an issue with the ramp lift primitive... as it wasn't built correctly in blender. - Enhanced performance as much as I could by removing all getballs calls and no longer destroy and recreate balls. I implemented only the gBOT global call. - Updated the trough code to manage all balls on the table. - Updated some images to implement see through holes in the apron and sub. - Created new background for desktop mode, with animated lighting. - Added updated center drain post dome from Bord's space shuttle (done by Rothbauerw). - And so many other updates, all documented in the script. Once again thank you to Herwey, nFozzy, apophis, Aubrel, Wylte, Rik, Rajo Joey, iaaki, BountyBob, rothbauerw, tomate, PinStratsDan, and Lumi for testing, and feedback!!
  6. Version v1.5.1

    1,779 downloads

    The Simpsons (Data East 1990) v1.5.1 Eat my Shorts. Notes: Options in script for Flyer Poster, DMD & Backglass Reflections, Scratched Glass, Custom Flippers, Blades, Instructions Cards and add and remove the B2S Backglass. etc. LUT Lighting can be changed with manga save buttons. Recommended B2S by: Wildman Versions: v1.5.1 - Added brightness options to magna save buttons, added custom instructions and flippers v1.5.0 - Massive overhall, fixed problem with kicker being seen through cabinet wall, table now a hybrid table, added options to change to desktop, fullscreen. Added new side blades artwork. Added new Mystery lights on DMD. tweaks to the playfiled and gameplay. Added missing lights on playfield. v1.4.1 - Added option to disable VR Logo v1.4 - Added flashed to the Mystery DMD area, with help from Psiomicron v1.3 - Added options to remove Flyer Poster, DMD & Backglass Reflections, Scratched Glass and add and remove the B2S Backglass. v1.2 - Revisited the artwork and cleaned up and added tweaked v1.1 - Tweaks by Sixtoe Deleted left and right rail ramps, left hand lights on layer11 cut to side of cabinet to prevent light bleed, deleted old sidewall primitives, aligned cabinet, wall 298 height raised by 0.1 and plastic 9 & 10 raised by 1 to stop z fighting (flashing, when 2 objects share exactly the same Position), redid GI on the lower slingshots, adjusted DMD, dropped entire cabinet and room -30, made a new back cosmetic back wall, adjusted l85r & l85l, hooked up shooter rod animation, added ultra-minimal switch, adjusted various playfield lamps v1.0.1 - VR Room and artwork by Retro27 v1.0 - Original Table by Herweh
  7. View File Solar Fire (Williams 1981) w VR Room Originally done by mfuegemann, and then version 102a released by:Goldchicco & 32assassin. Thank you to Goldchicco for giving me permission to update this table! Also thank you to Apophis, Wylte, Smaug, and PinstratsDan for testing and feedback! This is a lower production 80s Williams table, but LOTs of fun to play. There is a lot to do on this table with all the targets to hit to enable other functions. You'll find similarities to Black Knight, Grand Lizard, and other tables of that era. This table significantly utilizes magnasaves to keep your ball from going into the outlanes. (see the rulesheet I typed up in the table info section for how to enable that and more). Updates in Version 2.0 done by UnclePaulie. Added VR, Desktop, and cab hybrid modes. Updated physics, drop targets, flippers, dynamic shadows, and lots of other updates to the VPW standards. Also added 3D inserts, updated lighting, the latest VPW physics, sounds, sling corrections and GI brightness and fading routines. Some other various fixes done, including a lot of work on the solar gun operation. I also updated the desktop backglass as well as the VR backglass and other VR options. There are also some performance improvements, and I added a playfield mesh for upper and lower playfields, so there's a realistic bevel in the saucers. There are several options in the script. Including VR, ball brightness, and LUT lighting options. Since this table heavily relies on the usage of the magnasave buttons, the LUT changes are done by holding cntl (or left mangasave) and then while holding, scroll through the options with the right magnasave. This is a hybrid table, and it will automatically choose between desktop and cabinet, however, if you are playing in VR, you MUST change VR_Room to 1 in the script. Additional options in the script include two VR environments, a VR clock, and settings for dynamic shadows if you experience a performance hit, Thanks to everyone that helped! Submitter UnclePaulie Submitted 08/24/2022 Category VPX - Hybrid Releases - Desktop/Cabinet/VR single file Link to B2S https://vpuniverse.com/files/file/7900-solar-fire-williams-1981/ Link to Media Pack  
  8. Version 2.0.5

    2,082 downloads

    Originally done by mfuegemann, and then version 102a released by:Goldchicco & 32assassin. Thank you to Goldchicco for giving me permission to update this table! Also thank you to Apophis, Wylte, Smaug, and PinstratsDan for testing and feedback! This is a lower production 80s Williams table, but LOTs of fun to play. There is a lot to do on this table with all the targets to hit to enable other functions. You'll find similarities to Black Knight, Grand Lizard, and other tables of that era. This table significantly utilizes magnasaves to keep your ball from going into the outlanes. (see the rulesheet I typed up in the table info section for how to enable that and more). Updates in Version 2.0 done by UnclePaulie. Added VR, Desktop, and cab hybrid modes. Updated physics, drop targets, flippers, dynamic shadows, and lots of other updates to the VPW standards. Also added 3D inserts, updated lighting, the latest VPW physics, sounds, sling corrections and GI brightness and fading routines. Some other various fixes done, including a lot of work on the solar gun operation. I also updated the desktop backglass as well as the VR backglass and other VR options. There are also some performance improvements, and I added a playfield mesh for upper and lower playfields, so there's a realistic bevel in the saucers. There are several options in the script. Including VR, ball brightness, and LUT lighting options. Since this table heavily relies on the usage of the magnasave buttons, the LUT changes are done by holding cntl (or left mangasave) and then while holding, scroll through the options with the right magnasave. This is a hybrid table, and it will automatically choose between desktop and cabinet, however, if you are playing in VR, you MUST change VR_Room to 1 in the script. Additional options in the script include two VR environments, a VR clock, and settings for dynamic shadows if you experience a performance hit, Thanks to everyone that helped!
  9. Version 1.3

    1,381 downloads

    Thanks to both authors who made this table possible! Original author of the Future Pinball version is blindmankind. Randr is the author of the vpx version. I have found out that Randr is no longer active. Not on VPF and VPU. I hope this is ok with the table otherwise this table can be taken down. Should I have forgotten someone please report so that I can include them in the credits. ################################### i added the function to switch between cabinet and vr room. nothing more. The table is designed for Cabinet and VR. Desktop I have not tried. The VR part does not need a backglass. In the script VR Room can be turned on or off. Move the mp3's to the music folder in the visual pinball folder.
  10. View File VRRoom Hardbody (Bally 1987) The table is made by @ARMYAVIATION I would like to thank the following people: @ARMYAVIATION for the permission to put his tables in a VR-room. @UnclePaulie for help with the alphanumeric display. If I forget someone, please tell me. Info It's a hybrid-table. So you can play in desktop-, cabinet- or VR-mode. To change the mode, open the script and edit the lines 29/30 at the beginning of the script. I can't remember all of the changes, unfortunately, since I created the table a few months ago. I remember, I adjusted a few objects like the ramps, which were way to high above the playfield in VR. This is a very unusual table. You can use the magnasave buttons to close the left and right outlanes. Test it yourself and if you notice anything negative, let me know. There are two rooms: the minimal room and a sphere. You can also change this at the beginning of the script. Submitter RajoJoey Submitted 06/26/2022 Category VPX - Hybrid Releases - Desktop/Cabinet/VR single file Link to B2S https://vpuniverse.com/files/file/5654-hardbody-bally-1987/ Link to Media Pack  
  11. View File The Simpsons (Data East 1990) The Simpsons (Data East 1990) v1.5.1 Eat my Shorts. Notes: Options in script for Flyer Poster, DMD & Backglass Reflections, Scratched Glass, Custom Flippers, Blades, Instructions Cards and add and remove the B2S Backglass. etc. LUT Lighting can be changed with manga save buttons. Recommended B2S by: Wildman Versions: v1.5.1 - Added brightness options to magna save buttons, added custom instructions and flippers v1.5.0 - Massive overhall, fixed problem with kicker being seen through cabinet wall, table now a hybrid table, added options to change to desktop, fullscreen. Added new side blades artwork. Added new Mystery lights on DMD. tweaks to the playfiled and gameplay. Added missing lights on playfield. v1.4.1 - Added option to disable VR Logo v1.4 - Added flashed to the Mystery DMD area, with help from Psiomicron v1.3 - Added options to remove Flyer Poster, DMD & Backglass Reflections, Scratched Glass and add and remove the B2S Backglass. v1.2 - Revisited the artwork and cleaned up and added tweaked v1.1 - Tweaks by Sixtoe Deleted left and right rail ramps, left hand lights on layer11 cut to side of cabinet to prevent light bleed, deleted old sidewall primitives, aligned cabinet, wall 298 height raised by 0.1 and plastic 9 & 10 raised by 1 to stop z fighting (flashing, when 2 objects share exactly the same Position), redid GI on the lower slingshots, adjusted DMD, dropped entire cabinet and room -30, made a new back cosmetic back wall, adjusted l85r & l85l, hooked up shooter rod animation, added ultra-minimal switch, adjusted various playfield lamps v1.0.1 - VR Room and artwork by Retro27 v1.0 - Original Table by Herweh Submitter retro27 Submitted 04/09/2022 Category VPX - Hybrid Releases Link to B2S https://vpuniverse.com/files/file/2160-the-simpsonsdata-east-1990/ Link to Media Pack  
  12. View File Three Angels Thanks to both authors who made this table possible! Original author of the Future Pinball version is blindmankind. Randr is the author of the vpx version. I have found out that Randr is no longer active. Not on VPF and VPU. I hope this is ok with the table otherwise this table can be taken down. Should I have forgotten someone please report so that I can include them in the credits. ################################### i added the function to switch between cabinet and vr room. nothing more. The table is designed for Cabinet and VR. Desktop I have not tried. The VR part does not need a backglass. In the script VR Room can be turned on or off. Move the mp3's to the music folder in the visual pinball folder. Submitter Solters Submitted 08/20/2022 Category VPX - Hybrid Releases - Desktop/Cabinet/VR single file Link to B2S Link to Media Pack  
  13. Version 2.0.0

    1,717 downloads

    So you wanna mouse around! This table was originally done by Herwey, and he gave me the permission to add all the latest physics, sounds, etc. to this fun table. Thank you very much, Herwey! On his version 1.1 he had help from several others including Schreibi, OldSkoolGamer, ICPjuggla, Cosmic80, Flupper, JPSalas, 32assassin, Sliderpoint, Ninuzzu, Dark, DJRobX, TTTTTWii, Bork and Thalamus. I did quite a few updates in version 2.0 mentioned below (and detailed in the vpx script), essentially getting up to the latest VPW physics and sounds, and other corrections. Also thanks to Rothbauerw, PinStratsDan, Bord, Tomate, Sixtoe, Thalamus, and Benji for improvements, testing, and feedback on the 2.0 version! If you are playing in VR... you MUST select VR_Room = 1 in the script!! There are several options to select in the script, including ball brightness, color mods, GI and Flasher options, VR Room, VR clock, VR posters, VR topper. Color mods and flippers can be changed by clicking the right and left magna save buttons. (You can turn that off in the script as well) IF YOU experience performance issues... there are options to change that. First of all, you can uncheck "Reflect Elements on Playfield in the table options window. Also, you can turn dynamic shadows off for additional performance if needed. Version 2.0 Updates include: - Implemented the table to a hybrid (desktop, cab, and VR), and has options for ball brightness. - Added VR to include an animated backglass (image from Wildman), and several VR options (room, poster, clock, topper). - The table and flipper physics have been updated to the latest VPW standards, as well as dynamic shadows, drop targets, ramprolling sounds, and several other tweaks. - Fleep sounds added, as well as relay sounds. - Added Flupper dome and Flupper bumpers. - Adjusted the flippers to be actual size, and tweaked the flipper physics. - Corrected a couple errors in the table, as the million lights didn't light up correctly, and a few other things. - Adjusted the lighting levels some. - Rothbauerw corrected some code to control the motorbank correctly, as there were cases it wouldn't move or impact nvram. He also helped correct some other trap code issues. - Tomate added new plastic ramps and textures. - Enhanced performance as much as I could by removing all getballs calls and no longer destroy and recreate balls. I implemented only the gBOT global call. - Updated the trough code to manage all balls on the table. - Updated some images to implement see through holes in the apron and back wall. - And several other updates, all documented in the script. Once again thank you to Herwey, Rothbauerw, PinStratsDan, Bord, Tomate, Sixtoe, Thalamus, and Benji for improvements, testing, and feedback!!
  14. Version 1.0.0

    278 downloads

    It is a hybrid table. You can play it in FS, DT or VR. The original table was created by Dids666. I would like to thank Dids666 for allowing me to convert this table. I thank Bord for the help with scripting the drop targets. Info I made some changes to the layout of some objects. Also implemented or changed some other things: dyn. ballshadows, nFozzy's flipper physics. There are 16 LUT files in the table. You can change them with the left MagnaSave button. You can change the VR space with the right MagnaSave button.
  15. Version 1.0.1

    661 downloads

    The table is made by @ARMYAVIATION I would like to thank the following people: @ARMYAVIATION for the permission to put his tables in a VR-room. @leojreimroc for the flasher in the backglass and all his help. If I forget someone, please tell me. Info It's a hybrid-table. So you can play in desktop-, cabinet- or VR-mode. To change the mode, open the script and edit the lines 33/34 at the beginning of the script. I can't remember all of the changes, unfortunately, since I created the table a few months ago. I remember, I adjusted a few objects like the apron, which is floating in the air in VR. The lower field wasn't seeable in VR. Also I change the text and inserts on the playfield. This is a very unusual table. Particularly striking is the bridge, which is without sides and requires an accurate shot. Test it yourself and if you notice anything negative, let me know. There are two rooms: the minimal room and a sphere. You also changed this at the beginning of the script. There are also different LUT-files in the table. So you can change the lightning. For me it looks best with the original LUT file from @ARMYAVIATION (LUT 17). Click the left magna save-button to change the LUT-file.
  16. Version 1.0.0

    195 downloads

    The table was made by the great Loserman76. May he rest in peace. 😢 The 2-player version of this game is Gottlieb's 1976 'Surfer'. I would like to thank him, for allowing me, to put all of his tables in a VR room. One of the masters of backglasses in VR made the backglass with flashers. Many thanks to @leojreimroc. 👍 Info It's a hybrid-table. So you can play in desktop-, cabinet- or VR-mode. To change the mode, open the script and edit the lines 61/62 in the script. There are two rooms: the minimal room and a sphere. You could edit the line 61 in the script. There are different LUT-files in the table. So you can change the lightning. Click the left magnasave-button to change the LUT-file.
  17. Version 1.0.0

    190 downloads

    The table was made by the great Loserman76. May he rest in peace. 😢 The 4-player version of this game is Gottlieb's 1976 'Surf Champ'. I would like to thank him for allowing me to put all of his tables in a VR room. One of the masters of backglasses in VR made the backglass with flashers. Many thanks to Leojreimroc.👍 Info It's a hybrid-table. So you can play in desktop-, cabinet- or VR-mode. To change the mode, open the script and edit the lines 61/62 in the script. There are two rooms: the minimal room and a sphere. You could edit the line 61 in the script. There are different LUT-files in the table. So you can change the lightning. Click the left magnasave-button to change the LUT-file.
  18. Version 1.0.0

    371 downloads

    The table is made by @ARMYAVIATION I would like to thank the following people: @ARMYAVIATION for the permission to put his tables in a VR-room. @UnclePaulie for help with the alphanumeric display. If I forget someone, please tell me. Info It's a hybrid-table. So you can play in desktop-, cabinet- or VR-mode. To change the mode, open the script and edit the lines 29/30 at the beginning of the script. I can't remember all of the changes, unfortunately, since I created the table a few months ago. I remember, I adjusted a few objects like the ramps, which were way to high above the playfield in VR. This is a very unusual table. You can use the magnasave buttons to close the left and right outlanes. Test it yourself and if you notice anything negative, let me know. There are two rooms: the minimal room and a sphere. You can also change this at the beginning of the script.
  19. View File VR Room Surfer (Gottlieb 1976) The table was made by the great Loserman76. May he rest in peace. 😢 The 4-player version of this game is Gottlieb's 1976 'Surf Champ'. I would like to thank him for allowing me to put all of his tables in a VR room. One of the masters of backglasses in VR made the backglass with flashers. Many thanks to Leojreimroc.👍 Info It's a hybrid-table. So you can play in desktop-, cabinet- or VR-mode. To change the mode, open the script and edit the lines 61/62 in the script. There are two rooms: the minimal room and a sphere. You could edit the line 61 in the script. There are different LUT-files in the table. So you can change the lightning. Click the left magnasave-button to change the LUT-file. Submitter RajoJoey Submitted 07/11/2022 Category VPX - Hybrid Releases - Desktop/Cabinet/VR single file Link to B2S https://vpuniverse.com/files/file/8198-surfer-gottlieb-1976-dof/ Link to Media Pack  
  20. View File VR Room Surf Champ (Gottlieb 1976) The table was made by the great Loserman76. May he rest in peace. 😢 The 2-player version of this game is Gottlieb's 1976 'Surfer'. I would like to thank him, for allowing me, to put all of his tables in a VR room. One of the masters of backglasses in VR made the backglass with flashers. Many thanks to @leojreimroc. 👍 Info It's a hybrid-table. So you can play in desktop-, cabinet- or VR-mode. To change the mode, open the script and edit the lines 61/62 in the script. There are two rooms: the minimal room and a sphere. You could edit the line 61 in the script. There are different LUT-files in the table. So you can change the lightning. Click the left magnasave-button to change the LUT-file. Submitter RajoJoey Submitted 07/11/2022 Category VPX - Hybrid Releases - Desktop/Cabinet/VR single file Link to B2S https://vpuniverse.com/files/file/8200-surf-champ-gottlieb-1976-dof/ Link to Media Pack  
  21. Version 1.0.0

    271 downloads

    The table is made by ARMYAVIATION. I would like to thank ARMYAVIATION for the permission to put his tables in a VR-room. Info It's a hybrid-table. So you can play in desktop-, cabinet- or VR-mode. To change the mode, open the script and edit the lines 39/40 at the beginning of the script. I can't remember all the changes, unfortunately, because I created the table a few months ago. And today I changed the physics once again to my taste. There are two rooms: the minimal room and a sphere. You could change this also at the beginning of the script. There are different LUT-files in the table. So you can change the lightning. Click the right magnasave-button to change the LUT-file.
  22. View File VR Room Raven (Gottlieb 1986) The table is made by ARMYAVIATION. I would like to thank ARMYAVIATION for the permission to put his tables in a VR-room. Info It's a hybrid-table. So you can play in desktop-, cabinet- or VR-mode. To change the mode, open the script and edit the lines 39/40 at the beginning of the script. I can't remember all the changes, unfortunately, because I created the table a few months ago. And today I changed the physics once again to my taste. There are two rooms: the minimal room and a sphere. You could change this also at the beginning of the script. There are different LUT-files in the table. So you can change the lightning. Click the right magnasave-button to change the LUT-file. Submitter RajoJoey Submitted 07/10/2022 Category VPX - Hybrid Releases - Desktop/Cabinet/VR single file Link to B2S https://vpuniverse.com/files/file/5865-raven-premier-1986-b2s-backglass-alternate-wheels/ Link to Media Pack  
  23. View File VR Room Escape from the Lost World (Bally 1988) The table is made by @ARMYAVIATION I would like to thank the following people: @ARMYAVIATION for the permission to put his tables in a VR-room. @leojreimroc for the flasher in the backglass and all his help. If I forget someone, please tell me. Info It's a hybrid-table. So you can play in desktop-, cabinet- or VR-mode. To change the mode, open the script and edit the lines 33/34 at the beginning of the script. I can't remember all of the changes, unfortunately, since I created the table a few months ago. I remember, I adjusted a few objects like the apron, which is floating in the air in VR. The lower field wasn't seeable in VR. Also I change the text and inserts on the playfield. This is a very unusual table. Particularly striking is the bridge, which is without sides and requires an accurate shot. Test it yourself and if you notice anything negative, let me know. There are two rooms: the minimal room and a sphere. You also changed this at the beginning of the script. There are also different LUT-files in the table. So you can change the lightning. For me it looks best with the original LUT file from @ARMYAVIATION (LUT 17). Click the left magna save-button to change the LUT-file. Submitter RajoJoey Submitted 06/26/2022 Category VPX - Hybrid Releases - Desktop/Cabinet/VR single file Link to B2S https://vpuniverse.com/files/file/2613-escape-from-the-lost-world-bally-1987/ Link to Media Pack  
  24. View File Atlantis (Bally 1989) w VR Room This table was originally done by Herwey, and he gave me the permission to add all the latest physics, sounds, etc. to this fun table. Thank you very much, Herwey! On his version 1.1 he had help from several others including Schreibi, 32assassin, OldSkoolGamer, Cosmic80, Bord, Rosve, Batch, Vogliadicane, Flupper, Ninuzzu, Dark, DJRobX, and Thalamus. I did quite a few updates in version 2.0 mentioned below (and detailed in the vpx script), essentially getting up to the latest VPW physics, lights, and sounds, and other corrections. This was the first table I put the 3D inserts in (Thanks to apophis for his tutorial, feedback, and advice!). Also thank you to all the testers on the VPW team for testing, feedback, and suggestions for improvement: nFozzy, apophis, Aubrel, Wylte, Rik, Rajo Joey, iaaki, BountyBob, rothbauerw, tomate, PinStratsDan, and Lumi! Note: If you are playing in VR... you MUST select VR_Room = 1 in the script!! There are several options to select in the script, including ball brightness, color mods, GI and Flasher options, VR Room, VR clock, VR posters, VR topper. Sub mods and flippers can be changed by clicking the right and left magna save buttons. (You can turn that option off in the script as well) IF YOU experience performance issues... there are options to change that. First of all, you can uncheck "Reflect Elements on Playfield in the table options window. Also, you can turn dynamic shadows off for additional performance if needed. Version 2.0 Updates include: - Implemented the table to a hybrid (desktop, cab, and VR), and has options for ball brightness. - Added VR to include an animated backglass (image from Wildman), and several VR options (room, poster, clock, topper). (Thanks to Sixtoe's VR templates). Also animated all the flippers, plunger, etc. - The table and flipper physics have been updated to the latest VPW standards, as well as dynamic shadows, drop targets, standup targets, ramprolling sounds, and several other tweaks. - Fleep sounds added, as well as relay sounds. - Added Flupper domes. - Adjusted the flippers to be actual size, and tweaked the flipper physics. - Added 3D insert primitives and tuned the lighting significantly for those. Lots of work on the playfield cutouts, and associated text layer. - Changed lamp control to VPW Lampz. - Corrected some errors in the table, including spinner movement, rebounder action, some ramp lift code, timing on saucer entry, and a few other things. - Adjusted the lighting levels, and GI overhead. - Tomate added new Bally Flipper primitives, wall textures, and fixed an issue with the ramp lift primitive... as it wasn't built correctly in blender. - Enhanced performance as much as I could by removing all getballs calls and no longer destroy and recreate balls. I implemented only the gBOT global call. - Updated the trough code to manage all balls on the table. - Updated some images to implement see through holes in the apron and sub. - Created new background for desktop mode, with animated lighting. - Added updated center drain post dome from Bord's space shuttle (done by Rothbauerw). - And so many other updates, all documented in the script. Once again thank you to Herwey, nFozzy, apophis, Aubrel, Wylte, Rik, Rajo Joey, iaaki, BountyBob, rothbauerw, tomate, PinStratsDan, and Lumi for testing, and feedback!! Submitter UnclePaulie Submitted 05/24/2022 Category VPX - Hybrid Releases Link to B2S https://vpuniverse.com/files/file/3125-atlantis-bally-1989/ Link to Media Pack  
  25. Version 1.0.0

    267 downloads

    It is a hybrid table. You can play it in FS, DT or VR. You have to play it in VPX 10.7! The table was created by Felsir. I would like to thank Felsir for allowing me to convert this table. Info Felsir paint a great new playfield. I have revised the playfield a little bit more. Also I inserted some things like nFozzy physics, Fleep sounds and dyn. ballshadows. There are 16 LUT files in the table. You can change them with the left MagnaSave button. You can change the VR rooms with the right MagnaSave button. You can change the DIP settings by pressing F6 after starting the table.
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