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  1. Version 1.0.0

    1938 downloads

    Solar Fire (Williams 1981) New Build HI REZ
  2. Version Version 2025

    2362 downloads

    For years, I have released Future Pinball tables with color DMD support for desktop PCs, but I always had to tell cabinet users that DMDExt did not support color. That has now changed—DMDExt version 2.5 adds color support! Click on the following link to learn more and download setup instructions for DMDExt 2.5: https://vpuniverse.com/files/file/24721-indiana-jones-the-pinball-adventure-williams-1993-color-dmd-ssf-fizx-33-versions-included-for-desktop-2-and-3-monitor-setup-and-vr/page/2/?tab=comments#findComment-108605 Indiana Jones: The Pinball Adventure is a wide-body pinball machine designed by Mark Ritchie and released by Williams in 1993. It is based on the first three Indiana Jones films: Raiders of the Lost Ark, Temple of Doom, and The Last Crusade. The playfield features rectangular light inserts for 12 modes, with four modes representing each movie. Additionally, there is one video mode corresponding to each film. The bottom row of lights represents modes for Raiders of the Lost Ark, while the top row corresponds to The Last Crusade. The kicker, located beneath the biplane, allows players to lock three balls for multiball. There are 3 additional multiball modes. The game's goal is to complete the 12 modes and start the wizzard mode, where you score one billion points. Actor John Rhys-Davies (reprising his role as Sallah) recorded some new voice quotes for the game. What truly sets this game apart is how thoughtfully designed and enjoyable all the modes are to play. About five years ago, Gimli and I modified the Future Pinball (FP) version of this table. The first-ever use of the miniplayfield option in BAM was on his Ultimatum 3 version. Gimli incorporated the miniplayfield option in several areas, most notably to enable the Path of Adventure (POA) to tilt when using the flippers. In previous FP versions of the table, the POA was static and unmoving. Gimli's tilting POA worked flawlessly. Although I added new textures to the plastics at the time, I couldn’t locate any other textures, so they remained unchanged. As a result, the textures for the POA and right ramp were quite dark, and the playfield was of marginal quality. When I decided to update this table, I searched for better graphics but initially had little success. However, I eventually came across Bigus1's VPX version of the table, which features a beautiful playfield texture of outstanding quality. Bigus1 graciously allowed me to use his playfield texture; as well as, any other textures from his table that I needed. Thank you, Bigus1! Gimli had previously added several animations to the table that everyone liked so I left them intact. He also added what he calls his "True Multiplayer" feature. This feature provides true multiplayer functionality, saving each player's game and restoring it on their next turn. Although he used most of the available save registers, I discovered an unused nvS register, which allowed me to add one tweaker. I chose to implement a game tweaker, the most versatile of the three tweakers that Gimli and I have developed. Video Overview of the Table In addition to the new textures and game tweaker, I added FizX, Surround Sound Feedback (SSF), and a color DMD. I also reworked the problematic right ramp for smoother performance and revamped all the lighting with new shadow maps and spotlights. Two versions of the cabinet are switchable (see the instruction PDF file for more information). It seems that more users are running AMD processors on their PCs. Historically, AMD CPUs have had compatibility issues with Future Pinball. Many users report hard crashes after about 10 minutes of gameplay—or even sooner. In addition to crashing, AMD processors can cause stuttering and other performance problems. I received a report from a user on another table, where the playfield appeared as a gray screen with no image, and the system was using an AMD CPU. Systems with AMD GPUs are even more prone to crashes, and unfortunately, there’s little that can be done to resolve these issues. AMD graphics cards are known to have compatibility problems with many games, not just Future Pinball. Table developers cannot be held responsible for issues related to AMD hardware. Some users mistakenly blame these issues on script errors when they are actually caused by hardware incompatibility. Users with AMD Ryzen CPUs paired with NVIDIA graphics cards have had more success running Future Pinball. I’ve received reports that some users with this configuration encounter a string error, but it was successfully fixed using a solution I posted in the script. You might want to try this fix if you’re experiencing other issues with this setup. Since I have an Intel CPU in my PC, I’m unable to replicate or test any AMD-related problems you may encounter. Gimli’s original menu system, though effective, combined certain options to minimize the number of save registers needed. For example, the balls-per-game option was combined with an easy play mode. With the addition of the game tweaker, I could save 28 parameters to a single save register. This allowed me to split the combined options into separate choices. I also added several new parameters and 13 audio controls for sound and music, similar to those I’ve implemented in other tables. Gimli’s original menu system for saving games is still included. It is explained in the instruction PDF file accompanying the download and also displays a list of high scores. Video Demonstrating the 3 Menu Systems I’ve done my best to optimize the playing experience for both desktop PCs and pinball cabinets. As part of this effort, I included three versions of the table in the download: 1. Main Version – Suitable for desktops, cabinets with two monitors, and virtual reality headsets. 2. Three-Monitor Version – Designed for cabinets with three monitor displays. This version removes the speaker panel from the backbox and it works with DMDExt. 3. Rotated Display Version – For desktop PCs with a single monitor that can rotate to an upright (portrait) orientation. Make sure to refer to the instruction PDF file included in the download for setup guidance. I prefer to play the rotated display version on my desktop PC because it fills about 90% of the monitor’s available space. In comparison, the Full Table 2 view in Future Pinball only occupies about 50% of the screen, excluding the HUD (which isn’t necessary for the rotated display version). The rotated display offers a more immersive and engaging gameplay experience. I want to express my sincere gratitude to MadMrMax for assisting with testing and providing some custom fonts he created. Also, enhancing the visual appearance of this table would not have been possible without Bigus1's textures. Thanks again, Bigus1! —George List of Changes 1) Replaced the art on the playfield apron with similar gold-colored art. 2) Added a new desktop table loading texture with a rope bridge, matching the table's rope bridge mode. 3) Got permission from Bigus1 to use textures from his VPX version of Indiana Jones, The Pinball Adventure. Used Bigus1's playfield texture, the texture for the Path of Adventure (POA), textures for both slingshot plastics, textures for stationary targets, a portion of his backwall, a portion of the rope bridge from his plastics, and a portion of the texture for the right ramp. 4) The backwall was raised higher so you can see more than just the top of it. Reworked it to make it brighter. 5) Filled in gaps in the rope bridge plastic that goes around objects on the real table that aren’t present in this version to create a rectangular shape. 6) Found a higher-resolution texture for the backglass. Reconstructed Slamt1lt's animated backglass using the new texture to recreate the 12-step sequence. 7) Created a custom texture for each flipper. 8. The original table's HUD underlay featured an image to the left of the DMD, which caused the DMD to be reduced in size. The texture was replaced with one that has narrow sides, allowing the DMD to be made larger. 9) The instruction cards were previously added to the texture for the plastics. I added two surfaces for instruction cards on the apron, allowing for the use of higher-resolution cards, making the text easier to read. 10) Fixed several textures so they fit the plastics better, filled in exposed bolt holes, and upscaled the textures using an AI program. Changed the edge of the upper plastics from red to a texture colored similarly to the top of the plastics. Extended the plastic on the sides of the right ramp so that they fit on top of the posts. Added screw heads to the plastics. 11) Combined "cookie-cutter" 2048x4096 textures for one of the plastics with the POA to save PC resources. 12) Edited Bigus1's lenses for "The Pit" and "Extra Ball" and added them to the texture for the POA. Reshaped the light inserts for these two lenses and modified them so that the "cookie-cutter" option could be used. Extended the top of the texture by creating content to fill the gap to the top of the POA. Moved some objects around on the POA to center the lanes and make them fit the texture. 13) Created new side blades for the cabinet interior. 14) As spectacular as Bigus1's playfield is, some adjustments were made to the dark blue color so that the two center lanes and columns are slightly lighter, matching photographs of the Williams table. The flesh tones of Willie, Marian, and Dr. Jones were lightened slightly. The text on the ball saver light (labeled "Eternal Life") was adjusted to a more consistent red color. 15) The Indy sign above the top of the backbox had stopped working. I exported the model of the sign from Slamt1lt's original table and imported it into this table, which made it work again. I then revised the texture to match the colors of the logo on the backbox texture. 16) Changed the model for the side blades and added a model for the top rail that covers the default rail. I also added a surface that covers the default apron. Covering the default rail and apron allows them to be changed to a dark brown color, as seen on the original Williams cabinet. 17) Replaced the round playfield light inserts for Sallah, Marion, and Dr. Jones with shapeable lights to accommodate areas of the lens that are not perfectly round. 18) Reshaped the metal box on the exit to the Path of Adventure to improve its fit and finish, ensuring a better attachment to the metal ramp. 19) Added a texture to the bottom of the exterior wall of the Path of Adventure to make it consistent with the rest of the wall. 20) Added a new floor to the right upper ramp to improve performance (making the ball travel faster). Replaced the existing ball guide on the right upper ramp, which was not visible. 21) Added FizX physics using an older version of the tweaker that does not save settings because all the save registers were already used. 22) Reconfigured the plunger and nearby objects so that the ball no longer gets stuck in an area where the plunger cannot hit it when the ball is kicked out. 23) Added a surface above the right ramp to stop the ball from flying too high and hitting the edge of the plastic above the ramp. 24) Added texture to the stationary target hidden behind the drop targets, where no texture had previously existed. 25) Added Fleep's recordings and Surround Sound Feedback, including his ball-rolling sound on the playfield and ramps. 25) Changed the shape of the entrance to the ball lock so that the ball no longer partially enters and bounces out. 26) The table has a "Status Report" that can sometimes display. It can also be manually triggered during a game by pressing the "S" key. 27) Resolved an issue with the "big boulder ball" special effect, which appeared to bounce after FizX was added. This was fixed by temporarily increasing the table slope to 7.5 when the boulder starts and reducing it after the effect ends. 28) Added a "Sound Level Control Panel" that allows for controlling the volume of all audio on the table. 29) Moved the rubber band above the ball lock kicker to prevent balls from getting stuck there. 30) Added snake sound effects to the arc animation when a player chooses poorly in the video game. 31) Added color DMDs and coded them to include a background color for DMD text. This feature must be turned off on pinball cabinets that use DMDExt by changing the ColorDMDStatus in the script to "2." Cabinets that do not use DMDExt (such as 2-monitor setups) can display the color DMDs. 32) Created an alternate version of the backglass animation that does not flash, making it more accessible for individuals with photophobia. 33) Added the Game Tweaker. Moved several combined options from the menu to the tweaker as separate parameters, such as easy mode, balls per game, enhanced mode on/off, game rooms, original/Disney cabinets, game console cabinet, pan & zoom, and lighting modes. Added new parameters for ray casting on/off, 14 desktop camera views, swapping 3 playfield sounds and 2 wire ramp sounds, swapping 3 different side blades, toggling flashes on backglass animation, and creating a custom backglass speaker grill, which can be switched with the original. The original menu was retained for game save options and high score displays. 34) Made the "special 1" and "special 2" keys switchable between the original menu and the tweaker, as an option in the script. 35) Added JP's game pause code to pause the game when using the stable save option. 36) Added 13 audio controls to the game tweaker, allowing all sound levels to be adjusted in-game. 37) Added a keyboard key to change lighting modes by pressing the "L" key, eliminating the need to open the Game Tweaker. 38) Added an audio preset option to the game tweaker that has presets for 9 parameters to reduce sound level in increments of 0.05. 39) Replaced the texture for the right plastic ramp with a combined version of the original and Bigus1's version. 40) Completely reworked all the lighting from the previous version, adding modes for Day, Dusk, Night, and Dark Night. These modes are switchable via the Game Tweaker or by pressing the "L" key on the keyboard. 41) Reworked all the shadow maps. 42) Added spotlights to the planes and lit the spotlight on the biplane when pressing the start game key, tying it to the voice quotes. 43) Added two versions of the table: one for 3-monitor cabinets and another for single-monitor rotated displays for desktops 44) Created an instruction manual in PDF format. 45) Reworked Gimli's PDF of "Adrian's Guide to Indiana Jones: The Pinball Adventure" with Gimli's comments about this table. 46) The drop target in front of the captive ball has been changed. Previously, the target only dropped on the third ball hit, while the first two hits left the target standing. Now, the target will drop for 1 second after the first two ball hits before raising back up. This change matches the behavior of the real Williams table. 47) Constructed a new boulder ball using a bump map. (Adding the bump map required creating a new ball). Added another new custom ball to replace an older one. 48) Added a feature to the script where the Easy Mode times can be increased by any desired percentage. Table Developers GLXB, Highlnder00, Slamt1lt, Gimli, GeorgeH Valued Contributors On this version: Bigus1 textures, MadMrMax for helping test the table and providing fonts that he created. Thanks to Popotte for creating the code to pause the ball when performing the stable save. On Gimli's versions: Starac, Umpa, and Skinooe for testing and physics, Miownkhan for custom balls, Wecoc for Array Template that permits True Multiplayer tracking, Gin for help with Tank Chase DMD fonts On GLXB's version: Pinbalt, Highrise, LordHiryu, Wtiger, Magnox, and Toxie
  3. Version 1.0.0

    529 downloads

    Manufacturer Playlist Playfield Media Bally, Williams, Data East, Gottlieb, Stern, Williams.
  4. Version 3.0

    290 downloads

    This file is based on JPSalas Table version 6.0.0 https://www.vpforums.org/index.php?app=downloads&showfile=17924 New VR Cab New VR Backbox New VR CoinDoor (Thanks to Jarski3094 for the CoinDoor Images) Added Flipper Buttons animation This table Works in DT/FS/VR and MR This table requires B2S to work (See link) Enable on F12 Music or Ambience Added Minimal Room, Pool Bar and Mixed Reality Virtual Desktop Settings Chromakey: Color RGB = 255,255,255 Similarity: 2 Smoothness: 2 About JPSalas version 6.0.0 Updated September 2025 - Moved LUT to User Options (F12) - Added some extra options to the User Options (F12) - Updated physics to my latest rev 4.3.1. mostly bouncier rubbers and harder flippers.
  5. Version 1.0.1

    9445 downloads

    Specifications : Full rebuild from scratch New dark translite image rebuilt from differents pictures (crazy photoshop puzzle ) Resolution 1600 x 1204 @70dpi 2 screens grill full redraw DMD image full redraw for 3 screens Authentic color lamps and flashers Some new lamps IDs, everything switch off when tilt and restaurant lamps switch off during the game over sequence (like the authentic). New spring animation for the characters Each character moves independently of the other The movement of the characters is triggered by the solenoids [ Code by STAT, Thanks for sharing ] The characters are surrounded by plastic (like authentic), [ based on the Pookamoondo .psd file, Thanks for sharing ] Flashing restaurant windows lights behind each character Lamps reflection on the 2scr grill Contains about 80 snippits Installation [ To activate the animations of the backglass characters ] : 1. If you use this b2s with the table version "Diner (Williams 1990) VPW Mod 1.0": [ table link here ] 1.1 In Visual Pinball, edit the vpx table script, modify the setting "EnableBlacksadBackglass" to 1, click on compile and save the table. 1.2 As usual rename the B2S file exactly like the table name. 1.3 EnJoY ! 2. If you use this b2s with the table version "Diner VPX 1.2 (Williams 1990) by flupper1": [table link here] 2.1 In Visual Pinball, edit the code of the Flupper's DINER TABLE and replace it all by the STAT's code from the file "Diner_STAT.txt", click on compile and save the table. 2.2 As usual rename the B2S file exactly like the table name. 2.3 EnJoY ! A special thank you to Flupper who shares his magnificent tables and to the VPW Team for their excellent works (and all the other authors as well ). Blacksad
  6. Version 1.1.3

    1877 downloads

    Remember 1973? Pink Floyd’s, Dark Side of the Moon, Wings album, Band on the Run, William’s Star Action pinball machine…. No, not that last one? Here’s your chance to enjoy this table from over 50 years ago. Star Action features a unique turntable (in playfield-center) that spins when you hit one of two posts (remind anyone of the lamp from Tales of the Arabian Nights?). Spin it to advance through the ten lights around its circumference to get Double, then Triple scoring. Wide flippers are a little more forgiving than the sometimes shorter variant you often see in older tables. This version, 1.1, features beautiful plastics, playfield, apron — and when combined with a masterclass backglass by @hauntfreaks hopefully it makes for a top-notch EM (electro-mechanical) table worthy as an update to @loserman76’s VPX contribution. Hold left flipper (shift) before game start for options menu. Options include: 5 ball or 3 ball play Reset high scores Change scoring values Enable/disable add a ball star mode Contributors include @Cliffy, @teisen, @hauntfreaks and @JCalhoun. The original table from @loserman76: https://vpuniverse.com/files/file/7246-star-action-williams-1973/
  7. Version 1.0.0

    162 downloads

    Solar Fire (Williams 1981) HI REZ ALT with Wheel
  8. Version 3.1

    1441 downloads

    Star Light (Williams 1984)
  9. Version 1.2

    121 downloads

    Hi Rez ALT backglass
  10. Version 1.0.0

    1647 downloads

    Sorcerer (Williams 1985) HI REZ.. Thanks to Sheltemke for the new Image
  11. Version FizX3.3 V1.00

    90 downloads

    Ten Spot (Williams, 1961) IPDB No. 2517 NOTES Press Special1Key in order to lift a ball. You can toggle (by the toggle HUD key) the HUD reel. You access to the ajustment menu by the Special2Key in order to manage: - balls per game, - scrolling, - difficulty (from easyer to harder), - tilt handling: normal FP's way (8 warning allowed), liberal (16 warnings allowed), and not tilt, - reset high score entries, - automatic ball lift. RULES: * Making the numbers 1 to 10 lites the left bottom rollover, center target or right bottom rollover in sequence to score 1 replay. * Making the numbers 1 to 10 changes the value of the top spotter button to 100 points and the value of the bottom rollover and center target to 100 points when not lit for replays. * matching last number in score to lighted number that appears on back glass when game is over scores 1 replay. Score void if game is tilted IPDB HIGHLIGHTS: Date Of Manufacture: June, 1961 Production: 900 units (confirmed) Notable Features: Flippers (2), Pop bumpers (3), Slingshots (2), Rollover buttons (3), Standup targets (2), Swinging target (1). 3 or 5 ball play. Plasticote-finished playfield. Design by: Steve Kordek Art by: George Molentin Notes: This game was to be produced in the same style of cabinet as the ten games that preceded it: a "Styling of the 60's" cabinet design having anodized aluminum trim and tapered tubular chromium steel legs. A shelf with cigarette holder allowed for placement of drinks and increased the length by six inches. Instead, 'Ten Spot' became the first game produced in Williams new "squared off" cabinet. Included in this listing are promo photos of each cabinet.
  12. Version 1.0

    1289 downloads

    F-14 Tomcat (Williams 1987) .. Hi Rez, New Build.. 2 and 3 scr versions I Used Hauntfreaks grill ..Thanks 👍
  13. These are STL files for 3D-printing this apron face. Height is enough to put RGB LED-strips at kickback, plunger and middle areas. Designed for these kind of 7"-screens: https://www.aliexpress.com/item/32702387923.html?spm=a2g0s.9042311.0.0.e3f44c4dlqptAw This has no bottom, but any regular piece of wood, metal or other stable material should probably work. Apron_launch_20200128.mp4 ApronV3_1.stl ApronV3_2_Standard.stl ApronV3_2_Widebody.stl ApronV3_2_Widebody_split1.stl ApronV3_2_Widebody_split2.stl ApronV3_3.stl ApronV3_4.stl
  14. Version 1.0.0

    139 downloads

    Swords of Fury (Williams 1988)ALT with wheel
  15. Version 1.1.0

    1693 downloads

    Space Mission came out in the year of the U.S Bicentennial. I remember that year and can tell you that the air was heavy with patriotism and this pinball machine, featuring the U.S. Apollo spacecraft, hews closely to the zeitgeist of 1976. (Although it also features the USSR's Soyuz spacecraft - depicting an event, the Apollo-Soyuz rendezvous, that had occurred the year before in 1975). Unusual features of this four-player, EM (electro-mechanical) table include a swinging target in the center of the playfield and the two ball kickers on either side of the flippers (watch people play the real table - they let the ball roll off the flipper into these kickers for extra points). Also, a spinner in the upper-left is fun to rocket through, and see if you can orbit the Super Bonus Advance in the upper-right. The Space Mission table is (at the time of this writing) #4 in the top-10 for electro-mechanical pinball. The two-player version of this table is called Space Odyssey. This is a community, EM table, originally created by the late Loserman76. We are indebted to him for, by my count, over 200 VPX tables. My changes to Loserman76's table, this version 1.1, add Fleep sounds and new sound code. The table now plays much better on cabinets with SSF (surround-sound feedback). Original table by Loserman76: https://vpuniverse.com/profile/2798-loserman76/?tab=node_filestabprofile_filesTab&page=22
  16. Version 1.0

    325 downloads

    Trade Winds (Williams 1962) for making DB2S
  17. Version 1.0

    2212 downloads

    Fire (Williams 1987) 2 and 3 screen versions
  18. Version 1.0.0

    317 downloads

    This file is based on JPSalas Table version 5.5 https://www.vpforums.org/index.php?app=downloads&showfile=17632 Now table works in DT-FS-VR and MR Added Basti VRRoom and Mixed Reality This table requires B2S to work. Redraw cab arts by me. Menu F12 options for music (no copyright), ambience and you can select you coin spanish/usa Added flippers/start button animation for VR Virtual Desktop Settings Chromakey for Mixed Reality: Color RGB = 255,255,255 Similarity: 2 Smoothness: 2 Enjoy!
  19. Version 2.0

    2452 downloads

    Barracora (Williams 1981) hi rez
  20. Version 2.0

    1011 downloads

    Pokerino (Williams 1978)
  21. Version 1.2

    146 downloads

    Hi Rez Alt version
  22. Version 1.2

    166 downloads

    Gorgar (Williams 1979) HI REZ ALT
  23. Version 1.2

    91 downloads

    Road Kings (Williams 1986) HI REZ ALT
  24. Version 1.0.1

    1451 downloads

    Created this to be used with PinballLizard's Flintstones Yabba Dabba Re-Doo - Cartoon Conversion Kit for 3-screen cabinets. Incredible lighting effects by @hauntfreaks Love your work! Matching set of wheels: Enjoy!
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