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Most Recent File Reviews
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By icksailes · PostedI had been waiting for this table for such a long time, thank you so much!! It’s incredibly beautiful and so much fun to play. There are still a few little bugs here and there, with balls occasionally getting stuck or disappearing, but it’s very rare — maybe once every twenty games. Another fantastic job. Thank you to all the contributors. You’ve been spoiling us for years. All that’s left for you to bring us are Firepower, Space Shuttle, Black Knight, and Funhouse, and then I could fi
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By SlippyTpoad · PostedThe masterpieces just keep coming the lighting on this one is really stunning An absolute joy to play well done guys and thank you
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Most Recent File Comments
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By foofoorabbit · Posted
Is the VPU staff on vacation? There were at least three VPW bangers including this one that went by without being featured in the VPU Staff’s Picks. And some of them were drowned instantly by other tables and I only noticed two days later that VPW’s No Good Gofers was released. -
Weird. Yeah, never seen that. I've always used STTNG_L7.zip rom ... with this VPW version and also ran Bigus MOD of Knorr's for many years. If you want help, click Get-Support button above or drop by VPF.
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Read through everything I can find and I can't quite figure out why I'm seemingly the only person having issues with this table. It essentially seems like it struggles to find the balls. Especially if it's time to launch a probe. The game just kind of stops and the game eventually starts spazzing out trying to kick balls out of everywhere it can think to find one but most of the time it isn't able to. Sometimes there will be a ball sitting in the right probe but when it tries to kick it out it d
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Thank you !! Stunning table with amazing visuals and tunes !!
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This is an awesome release and perfect tribute table to Rawd. Of all the amazing imagery on this table, that sparkler effect on the golf ball bomb is next level and looks so realistic in VR, clever effect DaRdog. I'm not sure if it's just my eyes, but in VR the backbox seems to have a slight tilt to the left, there seem to be some compensation for this on the rot_x value of the vrcab_rails perhaps to match the tilt of the cab? Also a small issue with the spinners popping through the t
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