1821 files
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Symphony IX - The Machine of Joy (Original 2026).zip
By rosencrantz
Play through Beethoven't Ninth Symphony! Experience all 4 movements and the Finale!
This is my first attempt at making a pinball table. I used AI heavily for table creation, 3D modeling, music and sound effects.
399 downloads
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SlugFest (Williams 1991)
By DancingCan
Welcome to SlugFest, a pitch-and-bat baseball game, play ball!
Lore:
SlugFest was Williams’ final pitch-and-bat baseball game, with only 1,559 machines produced. SlugFest introduced Williams’ first dot-matrix display (DMD). An animated heckler taunted players, who silenced him by launching a ball into the upper balcony. Cabinets could also dispense real baseball cards as prizes.
How to play:
SlugFest plays like baseball. Press a pitch button to throw a pitch. Then, press the bat button as the pitch arrives to swing and hit the ball toward scoring targets, while avoiding targets marked OUT. Target hits move your runners around the bases, and each runner who reaches home scores one run. Your goal is to score as many runs as possible. Requirements and Setup Steps:
VPX - 10.8 VPinMAME - 3.6 or newer ROM: sf_l1 Card_images: Put the baseball card folder in the same folder as your table. (e.g. Tables folder). Included are 2 camera _cabinet.ini and _desktop.ini view files. To use either one, rename the ini file to match the file name of the VPX table. In other words, remove _desktop or _cabinet from the ini file.
Features:
Updated physics; animated bat, home-run ramp, and pitching cover. Baked lighting, GI, flashers, glowing inserts, and reflective metal. Updated images and graphics. Including hand-traced runners and playfield art. Positional mechanical and rolling sound. One and two-player, four pitch types, pinch hitting, stealing bases, and Throw Out Runner/Boo. Desktop and cabinet camera ini files. Baseball field environment can be enabled and activates automatically for VR. Included are 100 embedded baseball cards, randomly selected when card awards are dispensed and shown one at a time with smooth fades. (The on-table card display can be disabled.) DOF features now integrated.
Credits:
SlugFest integration and tuning by DancingCan. Physics and mechanical-sound systems are adapted from VPW Example Table 1.7 Roccodimarco, Tab, and Destruk — previous SlugFest work. VPin Workshop (VPW) — Example Rom and Table 1.7. nFozzy and Rothbauerw — physics foundations. iaakki, wrd1972, and apophis — Target Bouncer. Fleep — mechanical sounds. nFozzy — ramp-rolling sounds. Visual Pinball, VPinMAME, and VPX Lightmapper teams — development tools.
My Work:
This is the first VPX table I’ve ever made, building on the work of earlier creators and tables. I had a blast putting everything together. Let me know what you think! I’m open to feedback. I hope you enjoy playing it as much as I enjoyed making it.
Controls:
Start:
1 = Start a one-player game. 2 = Start a two-player game. Batter controls (both modes):
Right flipper = Swing the bat. Left MagnaSave = Pinch Hit. Right MagnaSave = Steal Base. One-player pitching: Left flipper = Pitch; the game chooses the pitch type. Two-player pitching:
Left-flipper pitching is disabled. Up arrow = Fastball. Down arrow = Curveball. Left arrow = Changeup. Right arrow = Screwball. Pitcher: F = Throw Out Runner/Boo, depending on the game state. Flipper and MagnaSave buttons follow your VPX assignments.
Table Customization:
To customize the table, open the script, edit the lines below, save, and restart. These line numbers apply to the 1.0 production release.
Cabinet — line 190: Cabinet = 1
1 = Focused playfield. 2 = Full cabinet without the ballpark. 3 = Full cabinet with the ballpark.
Pitch Buttons and Controls — lines 317–339.
Const LeftFlipperPitchIn2P 1 = random pitch. Solo behavior stays unchanged. 0 = disabled Customize 2nd Player pitch buttons by changing the lines below (default shown): Const PitchKeyFast = 200 ' Up arrow Const PitchKeyCurve = 208 ' Down arrow Const PitchKeyChangeup = 203 ' Left arrow Const PitchKeyScrew = 205 ' Right arrow For more examples refer to https://www.vpforums.org/Tutorials/KeyCodes.html
WinCardsOnTable — line 121: Const WinCardsOnTable = 1
1 = Show the WIN CARDS sign, awarded card images, and their shadows on the right plastic. 0 = Hide those visuals. Card awards, dispenser operation, card stock, and scoring remain active with either setting. Apron — line 99: Const Apron = 1
1 = Show the apron artwork. 0 = Hide the apron artwork. Fence — line 128: Const Fence = 1
1 = Show the front playfield fence. 0 = Hide it, with matching shadows and reflections adjusted automatically. Lockdown bar — line 108: Const Lockbar = 1
1 = Show the lockdown bar. 0 = Hide the lockdown bar. BatOnlyAtPitch — line 313: Const BatOnlyAtPitch = 1
1 = Allow swings only while a pitch is in flight. 0 = Allow free swings. Selects the presentation outside VR.
For VR, edit line 191: If RenderingMode = 2 Then Cabinet = 3 Change the final 3 to 2 for the cabinet without the ballpark. Leave RenderingMode = 2 unchanged.
Baseball Card Customization
Want to put your own cards in the lineup? Use portrait PNG, JPG, or JPEG artwork with a 5:7 aspect ratio.
Baseball-card source folder — line 322: Const WinCardRelativeFolder = "card_images" This identifies the source artwork folder used when building the embedded card set. Example 1 — line 325: WinCardFileNames(0) = "Albert Belle — 1992 Donruss.jpg" corresponds to WinCard_001. Example 2 — line 326: WinCardFileNames(1) = "Andy Benes — 1989 Topps USA Baseball.jpg" corresponds to WinCard_002. To swap artwork, replace the corresponding images in VPX’s Image Manager while keeping their existing names, such as WinCard_001 and WinCard_002, then save the table. Changing the folder or catalog filenames alone won’t replace the displayed cards.
---------------------------
Changelog:
1.0 - VPX Release - DancingCan
1.1 - Pitch button fixes
1.2 - DOF
1308 downloads
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Amigo (Bally 1974)_Teisen_MOD
By teisen
First I would like to thank Loserman76 for the beautiful work... wherever he is playing pinball!
small changes were made only aesthetically, to my liking...
small improvements in the playfield, plastics, lighting,flippers position...
version used, follow the link to the original table https://www.vpforums...&showfile=15372
Description of Loserman76:
Amigo (Bally 1974)
https://www.ipdb.org/machine.cgi?id=71
new build of Amigo using resources culled off the internet. Sorry, don't recall who did the wheel, but I'm including it in the ZIP to simplify your setup
What's New in Version 1.0a (See full changelog)
initial release
1.0a - fixed score reset issue. I don't have any friends so, I never noticed it until now - lol
737 downloads
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James Bond (Gottlieb 1980)_Hybrid
By teisen
I also thank 32assassin for the incredible creation and everyone involved in this work.
This is the regular version created by 32assassin... I had uploaded Rajojoey's VR version some time ago
Here's Hauntfreaks' great work with B2S for this table
Small adjustments were made, as the work itself is very good:
- adjustment of lighting and playfield lights
- bumper position adjustments
- adjustment of targets
- plastic transparency adjustment
- color adjustment of flippers
- color adjustment of targets
1556 downloads
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Mass Effect
THANKS:
JP Salas allowed me to use his Attack From Mars table as a base and provided advice during the creation.
@KRAKEN provided the original Attack From Mars Serum colorization, which was an immense help and saved me countless hours of dumping, masking and assigning frames. He also fixed many bugs in the video mode I would have never figured out on my own.
@apophis invited me to the VPW Discord and kindly let us use his asteroid for the VR room.
@DGrimmReaper created an awesome VR room, just looks so insanely good.
@cyberpez let me use key assets of his AFM table, which made the table so so much better.
@Thalamus supportive on VPU since day one and connected me to the VPW team.
@r2z2 and RomKnight provided insight on using Claude for VPX code optimization.
@hauntfreaks 's backglass was a template for the modded b2s.
@wrd1972 physics of cyberpez table were adopted as an option in F12 menu.
DISCLAIMER:
This table is a fan-made, non-commerical tribute. It may not be sold, bundled with paid products or services, or otherwise commercially exploited in any form.
Mass Effect and all related characters, music, voice recordings, and artwork are © BioWare / Electronic Arts Inc. Attack From Mars and its ROM are © Bally/Williams (Light & Wonder). All trademarks are property of their respective owners. No affiliation with or endorsement by any rightsholder is implied.
ASSUMING DIRECT CONTROL
Modded Attack From Mars with more than 1500 callouts from the Mass Effect trilogy + more than 60 music tracks + effects, textures and 3d models from the games.
Full playfield, backglass, sound and DMD (Serum) reskin with nfozzy physics and fleep sounds, Flupper bumpers, rothbauerw flashers. Crank up the volume and dive into the frantic soundscape
=============================================================
Needs the following software installed:
- Visual Pinball X 10.8 or higher
- VPinMAME 3.7 or higher
- DMDext 2.5.0 (with latest Serum version)
1. Place Mass Effect.vpx and .b2s in Tables folder.
2. Download the ROM afm_113b and place it in VPinMAME/roms directory.
3. Place altcolor/afm_113b_me in your VPinMAME/altcolor directory.
4. Start up the table. On first launch it configures itself via two dialogs:
- ROM alias: press "Yes" (registers "afm_113b_me,afm_113b" in your VPinMAME alias file).
- DMD settings: answer whether you have a RealDMD — "Yes" installs the SD
configuration (native resolution, right for RealDMD hardware), "No" installs
the HD configuration (upscaled, right for LCD / virtual DMD windows).
Written into DmdDevice.ini as an [afm_113b_me] section with values: colorize = true / scaletohd = true / scalermode = doubler / style.default.brightness = 0.70; settings of other
tables are not touched.
5. Press F1 and check both "Use external DMD (dll)" and "Colorize DMD (4 colors)".
Select "OK" to save.
=============================================================
This table includes a few "enchanced" gameplay elements inspired by the games, some of them are physics-altering in a non-realistic way. They can all be toggled in F12 menu or live by hitting both magna-save keys.
Enhancements include:
- Biotic powers (Stasis, Throw, Pull, Barrier) cycle with left magnasave, activate with right magnasave. (new power becomes available after each beaten wave.)
- Mass relay jump when completing a full orbit
- Reaper cannon shots on ball in vision cone during attack waves.
- Kickbacks, recharged by collecting Paragon (left ramp/orbit shots) and Renegade points (right ramp/orbit shots)
- Flipper strength ramp-up during Suicide Mission: each second passed and each jackpot hit in Suicide Mission (Total Annihilation) will increase the flipper strength.
- Ball manipulation during Indoctrination: Balls velocity remote controlled during this MB.
- Auto aim during Normandy MB: balls in the center area are automatically launched into the center target. Deactivated by default as it makes jackpot shots difficult
5033 downloads
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League of Legends Pinball RSI 2026
By shacker22
Welcome to the Rift. Your next battle begins on the pinball playfield!
In my second creation, I bring you the world of League of Legends—a game I played for years,.
Experience the world of League of Legends like never before in this fan-made Visual Pinball X table, featuring custom gameplay mechanics, champion abilities, epic battles, interactive objectives, cinematic DMD animations, and an immersive soundtrack.
This isn't just a traditional pinball table — it's a complete adventure inspired by the legendary MOBA, where every shot brings you closer to destroying the enemy Nexus.
MAIN FEATURES
10 Playable Champions
Choose your champion and enter the Rift!
Jinx Ahri Lux Vi Darius Lee Sin Yone Jhin Veigar Soraka Each champion brings unique abilities and gameplay advantages, adding variety and replayability to every match.
Complete Rift Progression System
Fight your way through the battlefield, just like in League of Legends!
Minion Waves: Defeat minions and advance through increasingly challenging waves. Cannons: Destroy powerful cannon units to weaken the enemy defenses. The Wall: Break through the defensive wall to unlock the first turret. Three Turret Tiers: Destroy Tier 1, Tier 2, and Tier 3 turrets to advance toward the enemy base. Inhibitor: Destroy the inhibitor to unlock the final stages of the battle. Nexus: Reach the enemy Nexus and complete the ultimate challenge to achieve victory!
Elemental Dragons & Permanent Buffs
Defeat the four elemental dragons and earn powerful bonuses:
Infernal Dragon: Increased player damage. Mountain Dragon: Increased damage against turrets. Ocean Dragon: Drain Save protection. Cloud Dragon: Increased ball speed. Each dragon also awards bonus points and contributes to your progression through the Rift.
Rift Herald & Baron Nashor
Summon the Rift Herald to help destroy enemy turrets and accelerate your progress.
Face Baron Nashor in a challenging encounter to earn additional damage bonuses and unlock access to the final battle.
Hextech Chest Rewards
Unlock the Hextech Chest and discover random rewards that can change the course of your game!
Collect powerful items inspired by League of Legends, including:
Infinity Edge Lord Dominik's Regards B.F. Sword Hullbreaker Kraken Slayer Guardian Angel Additional rewards include Extra Balls, Multiball opportunities, and other gameplay bonuses.
Champion Combat & Kill Streaks
Battle enemy champions, reduce their health, and earn spectacular kill streaks:
FIRST BLOOD — DOUBLE KILL — TRIPLE KILL — QUADRA KILL — PENTAKILL!
Build your score while progressing through champion encounters and combat challenges.
Progressive Scoring Multipliers
Increase your scoring potential through seven multiplier levels:
x1 → x2 → x4 → x6 → x8 → x10 → x12
Combine multipliers with champion bonuses, jackpots, combos, and special objectives to achieve massive scores.
Multiball, Jackpots & Wizard Mode
Enjoy exciting multiball action, special jackpots, Extra Balls, skillshots, and advanced gameplay modes.
Complete the Rift progression and face the ultimate Nexus challenge for a spectacular final victory.
Custom DMD Animations
Featuring a collection of custom animations and visual effects for:
Champion selection and champion kills Minion waves and turret destruction Dragon encounters, Rift Herald, and Baron Nashor Hextech Chest rewards Multiball, jackpots, and Extra Balls Nexus battles, victory, and defeat Special abilities and gameplay events
Interactive Music Selection
Choose your preferred League of Legends musical atmosphere, with tracks inspired by:
Worlds Pentakill K/DA Arcane Enjoy an immersive audiovisual experience throughout the game.
Cabinet Features
Designed for Visual Pinball X 10.8, with support for multi-screen cabinet setups, backglass and DMD displays, custom lighting effects, and DOF integration for compatible hardware.
YOUR MISSION
Clear the minion waves. Break the wall. Destroy the turrets. Defeat the dragons. Summon the Herald. Conquer Baron Nashor. Destroy the Inhibitor.
And finally... DESTROY THE NEXUS!
Are you ready to become a legend?
WELCOME TO THE RIFT!
DISCLAIMER
League of Legends — RSI Virtual Pinball 2026 is an unofficial, non-commercial, fan-made project created for entertainment purposes.
League of Legends, its characters, names, music, artwork, and related intellectual property belong to Riot Games and their respective rights holders.
This project is not affiliated with, sponsored, or endorsed by Riot Games.
Created by RSI Virtual Pinball.
646 downloads
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Saw - The final game (RSI 2026)
By shacker22
Hi, my name is Lucas Vitale (shacker22), and I’m an e-commerce developer. I built my own virtual pinball machine a few months ago and absolutely love it. Unfortunately, I’ve been dealing with some health issues and haven't been able to play as much as I’d like, so I decided to create my own table instead. I started with zero experience but learned as I went, combining my programming knowledge, ideas, and design skills to create a table based on a theme I’ve always loved—*SAW*—and integrated it into my pinball setup. The table is 100% original; I didn't use a base template. If you find any bugs or have suggestions, please leave a comment here, and I’ll gather them for an update. This is a fan-made table, so all rights belong to their respective owners, including the rights to the soundtrack. I hope to release updates based on your feedback, and if it’s a success, I’ll likely make another one—now that I know how to do it even better.
1546 downloads
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El Dorado City of Gold (Gottlieb 1984)
By burger
Adventure awaits in the lost City of Gold!
Thanks to everyone who contributed to building this table, including @jbg4208, 32Assassin, @Thalamus, @outhere, @theGhost787
Credits for this release:
@burger Added nFozzy physics, Fleep sounds, VR support, and LUT options. Fine-tuned gameplay to better match the real machine and adjusted one area of the layout for improved accuracy
@Wildman for the b2s assets used in VR
@studly_do_right for fine-tuning a few lighting issues and identifying additional sound problems
721 downloads
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La Retata (Geiger 1992)
By halen
Thanks 32assassin just change the table images with La Retata Kit!!
Adjustments made by Teisen:
- playfield art and color adjustments
- new playfield inserts
- plastics / colors / art adjustments
- metalwork / reflections
- general lighting
- bumper adjustments
- new bumper caps
- added shadows
- added playfield holes
- new apron cards
- target adjustments / new targets
- flipper adjustments
- spinner adjustments
- various material adjustments
- environment adjustments
- rubber adjustments (visual and physics)
- added flashers
- added backbar
- primwall adjustments
- wall / track / rail adjustments
- replaced ramp sign primitives
- flipper adjustments
Adjustments made by burger:
- added and adjusted ball shadows
344 downloads
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Rush LE Tribute 2.0
By drhotwing
After a ton of hours I finally finished the update!
Here are some of the changes, which almost doubled the gameplay.
Table now has all 6 main modes; Tom Sawyer, Working Man, The Spirit of Radio, The Big Money, La Villa Strangiato, and Limelight. Original 3 have been greatly improved.
Corrected the album collection process to play closer to the real machine.
Table now has all 6 multiballs that play like the real table.
The Time Machine Upgrade process has been added.
All 14 songs have been added.
Added 2 wizard modes.
Fixed the bugs with the end of ball award scoring
Fixed the ball getting stuck in the upper right scoop
A complete overhaul of the PUP interface has been done.
A lot of graphical improvements have been done.
Added a lot more call-outs.
Many more fixes and improvements to list.
To use this version you will need to replace BOTH the table file AND the PUP folder.
I hope that you enjoy this as much as I did making this table for you!
2908 downloads
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Road Kings (Williams 1986)
By burger
Kickstart your chopper! Who rules the post-apocalyptic wasteland? The Road Kings!
Thank you to @sliderpoint for creating this table, with thanks to @arngrim for his contributions to other revisions as well.
Released by Williams in 1986, Road Kings is a post-apocalyptic motorcycle-themed pinball machine designed by Mark Ritchie. It features two ramps, two-ball multiball, and a production run of 5,500 machines.
Credits for this release:
@teisen made extensive visual improvements, including playfield and plastic updates, new inserts and bumper caps, refined lighting and reflections, dynamic shadows, flashers, and adjustments to various table elements and materials.
@burger added nFozzy physics, Fleep sounds, VR support with animated backglass, plunger buttons and digits, F12 LUT options, flipper shadows, and layout refinements. Also adjusted switch placement and tuned gameplay to better match the real machine.
@hauntfreaks b2s assets used in VR
@studly_do_right for help resolving all sorts of issues
1101 downloads
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Operation Thunder (Gottlieb 1992)
By burger
You can run, you can hide, but you can't escape the THUNDER!
Originally created for VP9 by @mfuegemann, this table was converted to VPX by @Rascal, who also added VR support and made it a hybrid table with automatic mode detection.
Additional contributors to previous versions include @Ahr1man, @Rawd, @gigalula, and @tamoore.
A big thank you to everyone involved in creating, improving, and sharing this table, and for allowing others to continue building upon your work!
New in this version:
Added nFozzy physics
Added Fleep sound
Added a playfield mesh and subway
Moved LUT selection to the E12 menu
Attempted to enhance the look of a few things
1313 downloads
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Wuthering Waves Table & Pup
By GtecArcade
Welcome to Wuthering Waves Pinball
(A Free to play game on Steam/Xbox/Mobile for our Free to play Virtual Pinball Hobby)
All credit for this table goes to @Tombg. Special Thanks to the people who helped in its creation listed below. Tom is an amazing table creator, he is allowing me to post this on his behalf because I will be doing many pup-media updates on this project in the future. This is a game that is constantly evolving with badass new media.
He put an enormous amount of time into getting everything working right. This is easily my new favorite original table!!!! Thank you Tombg!!!!!
___________________________
All Logos, Copyrights and Trademarks are property of their respective owners.
PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION!
VIRTUAL PINBALL ALWAYS HAS AND ALWAYS WILL BE FREE TO ANYONE!!!!
___________________________
Special Thanks goes out to Kuro Games for making this amazing free to play game on steam, mobile, and soon to be on Xbox in July. Wuthering Waves is a masterpiece. it is the king, queen, and prince of all Gacha games, hands down. I've been playing this game for around 11 months now and I must say this is one of the best game companies. I respect them more than any other out there right now. They are not predatory like many companies are. They put so much tender loving care in what they create. This game is constantly evolving with so much cool content, I'll be playing it for years I'm pretty sure. You should be too! There is currently a pretty epic free character for this month only with the recent CD Projekt Red/Kuro Games Wuwa/Cyberpunk Collaboration.
1. Pup-Pack is required, sorry no exceptions. This is PupDMD. Place WuWa pup pack folder into your pupvideos folder then select the pupoption that matches your setup best.
2. F12 Menu Page 2 contains useful options such as music volume control (i use 90%), and lightning sound effects (i like them on), glow balls etc etc
3. Select your character with magna buttons before launching the ball, the character you choose changes everything, the clips/music etc etc.
4. Character select can and regularly does occur Mid-Game so be ready for that, when you hear "select a resonator", choose with flippers and plunger switch.
5. Please when you're mid-game...... switch characters when you are prompted..... you miss out on a lot of points by not having your character selected, be strategic. Don't just leave it idling on character select screen. It's what you have to be doing to be playing the table right. Toying with putting 8 second auto selection when “mid-game” then you would just need to have the character highlighted
Massive Thanks to @Tombg Back around November I privately pitched this idea for a new table to Tom and he graciously accepted! Such a great experience! I am officially Tom's new pup-video slave forever now! I knew there was one creator that had the skills to pull something like this off! I hope you can all see the vision for this project, it has been a lot of fun!
Major Thanks to @Panasony for tweaking to VR to make the pup bigger in VR and fine tuning things. Thank you so much!
Major Thanks to @UHATEIT for double checking all the DOF in the table and pretty intense testing! Thank you so much!
Major Thanks to @Dr.Nobody for cleaning up the character select .png's and making them look slick! Thank you so much!
Major Thanks to @burger for tweaking multiple things on the table file! Thank you so much!
Major Thanks to @PEandS1Ws for making some badass media for the table, the flyer/rules card and more! Thank you so much!
Major Thanks to team mates in Super Tilted for helping with testing! Thank you all!
Major Thanks to @pinky for fixing some early on issues with the insert coin trigger etc! Thank you so much!
Major Thanks to @LoadedWeapon for the .ini he made for us! Thank you so much!
Major Thanks to @guet35 for making a real cool topper for the project, and making animated character select videos we have yet to implement still..... soon tho maybe! Thank you so much!
Major Thanks to @funkatron101 for fine tuning some cool font texts for the overlay! Thank you so much!
Major Thanks to @Supergibson for media stuff, banner and testing! Thank you so much!
Major Thanks to @80sRkadeguy70 for making desktop pupoptions on short notice! Thank you so much!
Major Thanks to anyone I forgot to mention here for helping with this project, it's late here at moment. I'll edit in anyone I forgot , Thank you!
Major Thanks to anyone who creates media, wheels or anything cool for the pup! Check out pinterest search for wuthering waves, the sky is the limit literally!
Attract1.mp4
___________________________
All Logos, Copyrights and Trademarks are property of their respective owners.
PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION!
VIRTUAL PINBALL ALWAYS HAS AND ALWAYS WILL BE FREE TO ANYONE!!!!
___________________________
14290 downloads
- wuthering waves
- wuthering
- (and 6 more)
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Swing Along (Gottlieb 1963)
By halen
Thank you, JamieP, for allowing the reconstruction of your table.
Thanks Teisen.
Adjustments made by Teisen:
- Playfield art and color adjustments
- New playfield inserts
- Plastic/color/art adjustments
- Metal/reflection adjustments
- General lighting
- Bumper adjustments
- Addition of shadows/dynamic shadows
- Addition of playfield holes
- Target adjustments
- Miscellaneous material adjustments
- Environment adjustments
- Addition of flashers
679 downloads
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Heavy Metal Remastered (MLager8 2026)
By mlager8
I have always loved the cult classic 1981 movie Heavy Metal, and have thought the game produced by Rowamet in 1981 never did the animation justice. There's so much to pull from, yet I found the game feels cheaply produced and quickly slapped together.
This game being quite rare with very limited photos available, I found that it is actually an exact copy of the Tatio De Brasil Game "Vortex" which is also in turn, al almost an exact copy of the 1980 Wiliams game "Blackout".
With that in mind, what I've created for you is a reimagining of the original Rowamet game. I've based this game on the great JPSala's Vortex table as I'm told me had input from some of the orginal people who built that game, as well as taken some design cues from Blackout.
The table has been gone over top to bottom, and retrofitted to work with the original Heavy Metal romset, and adding all the bells and whistles built by the VPW team, including, nFozzy, fleep sounds, rothbauerw code for drop targets, wobble, bumpers, animations etc.
I've done a complete graphical overhaul, with brand new playfield art, fonts, plastics and more. I've gone through the 4k remaster of the film and pulled out frame sequenced that I've stitched together to make a majority of the artwork. Some AI was used for the main Taarna image but, kept to minimum.
All new toys were added that represent key features of the film, including the B17 "Pacific Pearl", The 1957 corvette from the opening sequence, and the house loc-nar is narrating from.
There are 2 built in options for music (which can be cycled with the left magna save), the original OST, as well as an alternate Metal soundtrack. I've tried to keep things authentic as possible and kept the alt soundtrack to the 1980's. Please note the screen on the apron corresponds to the currently playing track, so you may need to adjust the camera if you'd like to see the feature.
I've built somewhat of a basic PUP intended for FullDMD featuring some nicely restored scenes from the original film that I think add some great immersion, if you have a 3 screen setup, I would highly recommend as that's how I intended for this to be played.
I'd like to thank many members of the VPW team (including Apophis, Tomate, Flupper1, MechaEnron, Burger and many more) who helped me immensely getting the table through VLM, getting the physics in order, pup, code, vr, and testing.
I'm also including a template to make new title cards for the music display screen if you'd like to add/mix in your own tracks.
That's it, have fun!
****IMPORTANT**** - NVram installation
Open nvram folder inside your VpinMAME folder and delete any existing copy of "heavymtl.nv"
Extract both heavymtl.nv AND heavymtl.nvb from the zip, into your nvram folder.
This game's rom, like all taito de brasil and rowamet games, is programmed to resume where you left off when the power is cut then restored. This is not an issue for a real life table as you'd rarely walk away when a ball is still in play, but for virtual this can be quite annoying. When you quit, the game is intended to keep you progress so when you start the game again, it will resume with score, balls left in play, etc. For this reason I have, with the help of claude, restored the previously working NVram patch to mitigate this effect and play as other games are played, resetting score, and balls after each reset, but keeping credits and high schore intact.
Currently this only works on windows and VPX utilizing vpinmame, if you are using 10.8.1 WITH the vpinmame plugin, this feature will be disabled by default.
3178 downloads
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Shooting The Rapids Deluxe
By Tombg
Voici une nouvelle création intégrale dont l’implantation et le gameplay sont inspirés de la version « Shooting The Rapids Deluxe » de Zaccaria Pinball pour ceux qui connaissent.
J’ai conservé la majorité des règles de la version Zaccaria (environ 90%) et j’ai ajouté/modifié/amélioré quelques-unes comme l’ajout de SkillShot, changer le départ de la bille partant du plunger, etc… Bien sûr, tout le design et les sons sont complétement différents pour cette version VPX.
J’espère que vous prendrez du plaisir avec les nombreux combos possibles et les différents modes de jeux dans cette ambiance Amérindienne.
Table requise :
- Pour VPX 64 bit version 10.8.0 (or +)
- Besoin de Pinup: Version 1.5.2 (or +)
- DOF à jour
Table includes :
- Nfozzy Fleep physics et sounds
- DOF basic et quelques effets MX
- PupDmd (Configuré pour 2 écrans uniquement désolé, je vous laisse le soins d’ajouté vous-même des supports pour vos autres écrans) mais l’UltraDmd peux être activé
- Changement des 9 musiques avec Magna-Save droite et gauche pendant la partie
(Pour ceux qui souhaitent modifier les musiques de la table, attention le script est programmé pour les durées actuelles de chacune d’entre-elles)
- VR Room mode Cabinet/Mini/Méga (Table Hybride)
- Nombreuses options F12 pour la personnalisation des sons, du visuel et un mode difficulté supérieur (Pin central enlevé + Lumières RIVER qui change d’emplacement avec les Flips)
Media includes :
PupDmd / Roues / Loading / Fiche de règle / FullDmd png
Gameplay :
- 1 à 4 joueurs / 3 à 5 billes
- Objectifs/Régles directement visible sur le PupDmd
- 5 missions chronométrées (Arrow/Axe/Bear/Hawk/Wolf) - (Pour info le fait de toucher un Bumper fait changer la mission en attente)
- 3 mini-games sur le plateau supérieur (Sun/Wind/Moon)
- 1 mini-game sur le plateau principal (Echo of the Totem)
- 3 SkillShot (Add 1 ball / Active KickBack / Start Mission ready)
- 1 Indian multiball
- 1 Add ball (en plus du SkillShot) avec le Pin tournant du plateau supérieur
- Bonus de fin de bille multiplié 2/4/6/8/10 (Target BOW)
- 2 Bonus en cours de partie sur le plateau supérieur (Net Bonus et Water Combo)
- 3 Bonus temporaires/chronométrés sur le plateau principal :
- Tomahawk Spin (women) = Le spinner droite Active un bonus sur le sling droit
- Tomahawk Spin (men) = Le spinner gauche Active un bonus sur le sling gauche
- Spirits Rapids = Augmente la valeur des Bumpers
- Combo Simple/Double/triple/SuperCombo
- Jackpot Simple/Double/triple/SuperJackpot
- Autre : Réactive Balle Save ou bonus « RETURN » si déjà actif / Active KickBack « CANOE »
Merci à @Burger pour l’amélioration des sons de table, @Gman pour certain sons, @Dicentim pour test et avis, puis à l’ensemble de la Team SuperTilted pour tout les projets en cours et à venir que nous partageons au quotidien.
Bon jeux à tous !!!
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Here is a brand-new original creation; its layout and gameplay are inspired by the "Shooting The Rapids Deluxe" version from Zaccaria Pinball, for those familiar with it.
I have retained the majority of the Zaccaria version's rules (about 90%) while adding, modifying, or improving a few elements—such as introducing a Skill Shot and changing the ball launch from the plunger. Naturally, the design and soundscape are completely different for this VPX version.
I hope you enjoy the many possible combos and the various game modes set against this Native American backdrop.
Table requirements :
- VPX 64-bit version 10.8.0 (or later)
- Pinup version 1.5.2 (or later)
- DoF: needs updating
Table features :
- Nfozzy/Fleep physics and sounds
- Basic DOF and some MX effects
- PupDMD (Configured for 2 screens only sorry, I’ll leave it to you to add mounts for your other screens yourself) but UltraDMD can also be enabled.
- Switch between 9 music tracks during gameplay using the left and right Magna-Save buttons
(Note: If you wish to change the music tracks, the script is programmed based on the current duration of each track)
- VR Room Cabinet/Mini/Mega modes (Hybrid table)
- Menu F12 options for customizing sound and visuals, plus a higher difficulty mode (center post removed + RIVER lights that change position with the flippers)
Media included:
PupDMD / Wheel art / Loading screen / Rules sheet / FullDmd png
Gameplay:
- 1 to 4 players / 3 to 5 balls
- Objectives/Rules visible directly on the PupDMD
- 5 timed missions (Arrow/Axe/Bear/Hawk/Wolf) - (FYI, hitting a bumper changes the pending mission.)
- 3 mini-games on the upper playfield (Sun/Wind/Moon)
- 1 mini-game on the main playfield (Echo of the Totem)
- 3 Skill Shots (Add 1 ball / Activate Kickback / Ready Mission Start)
- 1 Indian Multiball
- 1 Add-a-Ball (in addition to the Skill Shot) via the upper playfield's spinning pin
- End-of-ball bonus multiplier 2x/4x/6x/8x/10x (BOW targets)
- 2 in-game bonuses on the upper playfield (Net Bonus and Water Combo)
- 3 temporary/timed bonuses on the main playfield:
- Tomahawk Spin (Women) = Right spinner activates a bonus on the right slingshot
- Tomahawk Spin (Men) = Left spinner activates a bonus on the left slingshot
- Spirits Rapids = Increases bumper values
- Single/Double/Triple Combo / Super Combo
- Single/Double/Triple Jackpot / Super Jackpot
- Other: Reactivates Ball Save or "RETURN" bonus if already active / Activates "CANOE" Kickback
Thanks to @Burger for improving the table sounds, @Gman for certain sounds, @Dicentim for testing and feedback, and the entire SuperTilted Team for all the current and future projects we share daily.
Happy gaming, everyone!!!
4565 downloads
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Pinvention's Night of the Living Dead
By Shannon
Since it is about that time of year, I thought that I would reupload my table from Vpinball.
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History
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This original table was a mod done by a company called Pinventions by converting a 1977 Gottlieb Super Spin. Check out the great video on the creation of the table https://pinventions.com/view-my-customized-machines/night-of-the-living-dead/
I didn't want this table to get lost, so I thought that I would do the same. With help from the very talented Loserman, I converted his fantastic VPX Super Spin into Pinventions VPX Night of the Living Dead. I have also included a pimped out version that Bord was gracious enough to add his talents to tweaking.
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Special Thanks
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To HiRez and Xenonph because they were gracious enough to allow me to use a lot of scripting and music from their Fantastic NOTLD 68' table (so download this table if you haven't already).
Happy Halloween to All!!!!!
5871 downloads
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Svengoolie (Original 2026)
By Bluenmaize
Svengoolie (Original 2026)
“Svengoolie has been the premier horror show icon of Chicago, since multiple Emmy award winner Rich Koz became the hand-picked successor to the original Svengoolie back in the late '70s. He has appeared on a national basis on MeTV since April 2011 - and generations of viewers have become fans of the monstrous mirth and movies that this video vampire dispenses every week over the airwaves.”
MeTV.com - Svengoolie
This table was originally Itchigo's precoded table on Roguepinball.com. It was a working table with no graphics that was built to reskin so people could learn visual pinball. He originally designed it in 2012, so it started life as a vp 9.2 table. Downloaded over 500 times, this is the first finished release of it. Slackers!
Backglass included in the zip along with a couple of wheels and the music folder to drop in your music directory as is.
Thanks go out to the @Itchigo for providing the layout and vision for this table and for some unknown reason allowing me to run with it in any direction I chose! Thanks also for being so easy to work with and his many contributions to the hobby. What started out as just helping him with some artwork became a complete overhaul of the entire project including a couple tweaks to the initial layout. Didn’t know who Svengoolie was when I jumped in, but glad I did. Fun project.
Thanks also go out to:
@jpsalas – Living legend and classiest guy in the hobby.
@burger – Tips and tech 24/7 tech support when implementing Nfozzy/Fleep. Da man!
@studly_do_right – More unpaid Nfozzy/Fleep support and fixes and being Studly.
@LoadedWeapon – Table lighting and for all he does as well.
@Guycharrette – Testing, suggestions and unreasonable demand for flying chickens.
Stop reading and go play some pinball.
409 downloads
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Bad Girls from Space (PEandS1Ws Mod 2026)
By PEandS1Ws
File Name: Bad Girls from Space (PEandS1Ws Mod 2026)
Version: 1.0
Author: PEandS1Ws
Original Table Author: bord
ROM: flight2k (Stern Flight 2000) https://vpuniverse.com/files/file/1351-flight2kzip/
THE GALAXY JUST GOT A WHOLE LOT LOUDER.
"Incoming Signal: The Bad Girls have landed."
You saw it briefly in the background of the Peacock series "The Paper"—a mysterious,
retro-futuristic pinball machine that caught your eye. Now, it’s a reality on your virtual cab or desktop.
Bad Girls from Space is a reskin of the legendary 1980 Stern Flight 2000. We’ve taken that classic widebody geometry and given it a lethal, neon-soaked makeover. This isn't just a fresh coat of paint; it's an intergalactic joyride with the galaxy's most wanted outlaws.
THE LORE
By the year 3000, the galaxy was boring... until Commander Roxie, Trixie "Sparkplug", and Astra crashed in their prison ship on a forbidden moon. Touching the ancient Genesis Orbs, they transformed from convicts into the Bad Girls from Space—wielding cosmic lightning, gravity-defying strength, and a hot-wired Federation cruiser to save Earth from alien warlords.
They broke the rules to save the galaxy. Now it's your turn to launch the ball.
GAMEPLAY & FEATURES
Classic Physics: Built on @bord's incredible Flight 2000 VPX recreation, retaining the lightning-fast spinners and intense 3-ball multiball action you know and love.
New Theme: Visual overhaul featuring the comic-book style art of the Bad Girls, the "Hot-Rod" cruiser, and the Genesis Orbs.
Soundtrack: With 5 brand-new tracks composed exclusively for this machine, pinball enters uncharted territory, where gameplay and ’80s hair-metal collide telling the origin and tales of the Bad Girls from Space.
Bad Girls from Space Theme Song (Song1) - Male Vocals
Killer Grace (Song2) - Female Vocals
Cosmic Steel (Song3) - Male Vocals
Origins (Song4) - Male Vocals
Power of Three (Song5) - Female Vocals
CREDITS & ACKNOWLEDGMENTS
This release would not be possible without the hard work and generosity of the Virtual Pinball community.
bord: A massive thank you to bord for creating the spectacular Flight 2000 VPX table that serves as the foundation for this mod. Permission was explicitly granted by bord for this mod. All original physics and scripting credit goes to him. Original contributors to that table, special thanks to JPSalas for permitting bord to use his ball lock/lift off script and for testing it out. Thanks to Thalamus for adding 7.1 sound.
Cliffy: Huge shout out to @Cliffy for creating the stunning Desktop Background and for modeling the new side rails and lockbar that tie the whole machine together. Also creating the .res file for desktop users.
LoadedWeapon: Special thanks to @LoadedWeapon for his expert work on the lighting tweaks to get that pop, ball images, and for dialing in the Cabinet POV for a perfect player perspective.
htamas: The direct.b2s is based upon the Flight 2000 backglass he created in 2013.
PEandS1Ws: Concept, artwork, soundtrack, and reskin. This is my first official release! I’ve been part of the community since 2019 and have been modding tables privately for years. I’m thrilled to finally share this one with you all.
Enjoy the ride, and keep looking at the stars!
-PEandS1Ws
Notes:
Please ensure you have the flight2k ROM. Hit F6 at table load to select dip switches then check Dip 17 to enable/disable speech. I prefer speech on. Place the BGFS folder in your VisualPinball/Music folder. Do not place the individual .mp3’s directly into your music folder. Song Play is random at startup. Songs can be changed by pressing either magnasave key. Songs will continue to play after the game ends. Mod requires b2s for scoring. A 2 and 3 screen b2s is included in download. Includes a desktop .res file and a cabinet .ini. Place the appropriate file in your tables folder depending on your setup Media for your front end is included. Feel free to make your own and share with the community using the included assets. Use E Code 2852 in PinUp Popper to display the HD Matrix Logo (credit goes to Thierry Delomier for his work on this DOF COMMAND SELECTOR)1618 downloads
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John Wick Legend
By marty02
Hello everyone, I’m sharing John Wick Legend, following Balutito superb table. This version of John Wick Legend is heavily inspired by the Stern version. After ten months of modifications, I believe I’ve improved it with a multitude of missions, sub-missions, mini-games, and bonuses. It’s challenging but fun. So, have fun, everyone!
The pack contains:
A mini Pup-Pack (if you do not want the mini Pup disabled in the script at line 44)
A backglass
The table
Frontend media
The F12 key displays the game rules
The Left and Right Magna-Save keys cycle through color LUTs (LUT 3 or 4 is ideal)
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Bonjour à tous, je mets en partage John Wick Legend, après la superbe table de Balutito.Cette version de John Wick Legend est largement inspirée de la version de stern. Après 10 mois de modification, je pense avoir amélioré cette version avec une multitude de missions et sous-missions, mini-jeux, bonus. Elle est difficile mais amusante. Alors, bon amusement à tous.
Le pack contient :
Un mini puppack si vous ne voulez pas du mini pup désactivé dans le script à la ligne 44
un backglass
la table
les médias pour les frontend
La touche F12 affiche la règle du jeu
Les touches LMagnasave et Rmagnasave changent les LUT color (idéal LUT 3 ou 4)
1675 downloads
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Red Hot Pinball
By bigbeefr
edit:
if you have the v 1.0
you just have to modify in the script at line 368 "RED HOT Pinball" to "RED_HOT_Pinball"
Sorry for the inconvenience
This original red hot pinball table is my first creation based on the orbital framework.
It is necessary to have pinup and vpx 10.7
Special thanks: Scottywic for the orbital framework / Gaetan joly / Ludovic Denis / Rénald thomas / vroOnsh Rajdam ladiv / Hugh Berney / monte ton cab
The new link for the pup pack .
https://mega.nz/folder/CnYEASYb#qE9WAdYmwdoiCKcrD16vZw
Cette table original red hot pinball est ma première création sur la base de l orbital framework .
Il est nécessaire d'avoir pinup et vpx 10.7
Special thanks : Scottywic for the orbital framework /Gaetan joly/Ludovic Denis/Rénald thomas/vroOnsh Rajdam ladiv/Hugh Berney/monte ton cab
lien vers le pup pack: https://mega.nz/folder/CnYEASYb#qE9WAdYmwdoiCKcrD16vZw
1091 downloads
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Millionaire (Williams 1987)_Hybrid
By teisen
Thanks to @Goldchicco for creating this table and allowing this update
@studly_do_right resolved some visual annoyances in VR
@burger nFozzy physics, Fleep sound, extensive gameplay matching to the real table. Added some primitives and animations. Added VR and VR digits, animated VR buttons . Improved look or Roulette wheel and animations
@teisen made various visual and lighting adjustments (description of adjustments in the table info)
@Wildman backglass assets used for VR backglass
Description of Goldchicco
VPX table by: Goldchicco
3D Wheel model by Andrei Miraklov
Wheel code by iaakki
base VPX table released by: hmuek
Special Thanks to :
hmuek for let me use his VPX table as base for this release.
32assassin for always be there.
Andrei Miraklov for the 3D toy of the wheel and his AMAZING talent.
iaakki for the wheel code.
Batch for the backdrop image for Desktop users.
Movieguru for working on the images
1760 downloads
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Hoops (Gottlieb 1991)_Hybrid
By teisen
DgrimmReaper decided to bring his VR expertise to the amazing work Wylte had already done on the previous version of Kalavera. We decided to further refine an already excellent project, and we are now presenting a version with a few more tweaks that we hope you enjoy!
I made numerous visual adjustments, DgrimmReaper handled all the VR mode tweaks, and Hauntfreaks created a new B2S and fresh artwork for the desktop mode backdrop and the VR mode environment.
Here is a list of all the changes made from the initial development up to the current version:
Adjustments made by Teisen:
- Playfield art and color adjustments
- New playfield inserts
- Plastic/color/art adjustments
- Metal/reflection adjustments
- General lighting
- Bumper adjustments
- Addition of shadows/dynamic shadows
- Addition of playfield holes
- Target adjustments
- Miscellaneous material adjustments
- Environment adjustments
- Addition of flashers
Adjustments DGrimmReaper:
- VR inclusion
Adjustments made by Hauntfreaks:
- new backdrop art for Desktop mode
- new art for VR mode
- creation of a new B2S
Wylte
0.6
Upscaled pf and plastics (thanks MovieGuru), proper Gottlieb rails for DT (thanks Cliffy), lights and flashers tuned a little, plastics given translucent material, sling plastics aligned to pf, plasticos made physical
0.5
Flippers re-shaped, ball image changed, apron card images upscaled (thanks MovieGuru)
0.4
nFozzy physics, Fleep sounds, Roth Flipper tricks, VPW targetbouncer, shadow modified, light color tweaked, Apophis sling corrections, some object type and position fixes
vvvvvvKalavera34vvvvvv
1.3
Fixed problem with ball that went up to apron
High punctuation can now be used with the magnasave buttons (thanks roccodimarco for this)
Height change apron area to avoid future problems
1.2
script Fix (thanks Assassins32)
Fix primitive right (change to hidden wall)
Added some reflections
1.1 - Some Lights change
script changes (thanks Assassins32)
minor fixs
1.0 - Release
2531 downloads
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Pinball Magic (Capcom 1995) Cabinet
By LoadedWeapon
First all thanks to Unclewilly & Rothbauerw for the amazing recreation.
Special thanks to Unclewilly who helped get started in VP and always answered my many questions.
Him and JPSalas are pioneers in the VP world.
Thanks to Sorbeppe for physics and sound adjustments
I did Updated lighting for the cabinet mod Sideblades and backwall art and new 10.8 POV
5703 downloads
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No Good Gofers - Rawds Edition
By VPinWorkshop
For Rod "Rawd" Ferguson, a man of many talents, a lover of pinball and golf, and our good friend.
Another long standing machine which Six had on his list which has been calling out for a new version for ages, but no decent scanned assets were available.
As luck would have it a playfield came up for sale local to iaakki, and we were able to buy and scan it thanks to the donation money generously given by some of you. Embee then touched up the damaged playfield, Sixtoe scratch built the vpx and Tomate did his always fantastic job of modelling the table, with Apophis coming in and fixing the scripting and animations.
DaRdog then made a fantastic "mega" VR room, and DGrimmReaper finished off the VR backglass.
There has been a longstanding bug in pinmame with the roulette wheel control, this has now been fixed in the latest vpinmame github actions if you are comfortable using those if you want to authentic experience.
VPW Greenkeepers
Sixtoe - Scratch build, Scripting, Giving the playfield a finger.
Tomate - 3D Modeling and Rendering.
Apophis - Scripting and Animating.
iaakki - Playfield Scan.
Embee - Playfield Touchup.
DaRdog - VR (Mega Room)
DGrimmReaper - VR Backglass
Testing - PinstratsDan, Studly_do_right, Somatik
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Changelog
'0.001 - Sixtoe - Initial VPX Construction
'0.002 - Sixtoe - Large scale construction largely complete, initial scripting done, doesn't boot, am sad.
'0.003 - apophis - Fixed some minor script issues. Added some standup target related objects. Added some empty solenoid subs. Added options script.
'0.004 - Sixtoe - Ongoing contruction, table mostly work now, not happy with turntable implementation, ramp and upper playfield heights a guess, jump ramp hacked in until graphics done.
'0.005 - Sixtoe - Added missing switches 25 and 45 in subways (fixes multiball), newton ball fixed, clubhouse kicker fixed, correctly positioned flashers (ish), few other tweaks
'0.006 - Sixtoe - Built upper playfield (thanks to MajorDrain for measurements), rebuilt physical ramps as primitives, added missing flashers, added GI, added subway entrance deflectors, rebuilt subway exit vuk as it's a strange low profile thing, tweaked everything again.
'0.007 - Sixtoe - Fixed a few bugs, tweaked physics.
'0.008 - Sixtoe - Added physical tunnel from upper playfield to subway, added blocker walls, fixed left ramp hitch, rebuilt jump ramp,
'0.009 - tomate - Added First 2k batch, set as not visible most of the physical objects
'0.010 - tomate - Added new 2k batch with a lot of blender fixes
'0.011 - apophis - Added GI calls. Animated flippers.
'0.012 - tomate - Finally got all the lights rendered, new 2k batch added.
'0.013 - Sixtoe - Redid physical ramps, made stuff invisible, loads of small tweaks, corrected materials etc.
'0.014 - apophis - Enabled room brightness and alt card options. Wired up spotlights. Animated: Bumper rings and skirts, wire rollovers, spinners, some standup targes (other pending), Gate001, Autoplunger mech, LeftGoferBlock, RightGoferBlock. Jump_Ramp
'0.015 - tomate - Rised left ramp roof,added new 2k batch with unwrapped textures, PF texture hacked ATM to make it looks correct
'0.016 - apophis - Added: reflection and refration options, upper pf opacity option, right outlane option, ramp and bumper tint. Animated: the rest of the standups, flippers, sling rubbers
'0.017 - tomate - Added new batch with all the needed unwrapped textures, Separated bumper caps and whell into different collections/applied correct materials
'0.018 - apophis - Refactored spin wheel (needs pinmame fix to work properly). Animated wheel and blur effect. Added gofer and ramp animations. Animated sling arms. Added jump ramp shadow. Removed captive ball reflections.
'0.019 - apophis - Fixed DL on disc prim. Removed some old prims. Animated ramp arms. Added rolling ramp sound effect triggers. Added upper pf hit sfx. Wired up sw74. Added golf car hit animation. Improved gofer/ramp animations. Reduced turntable strength.
'0.020 - apophis - Added velocity depended animation and sfx on gofer hits. Made all mechanical sfx mono.
'0.021 - DaRdog - Added VR (Mega Room, Minimal, Animations and Hybrid support)
'0.022 - DGrimmReaper - Bumper lights linked and added VR Backglass lights
'0.023 - Sixtoe - Fixed(?) subway trigger height issues(?), tweaked some ball trap areas, including tweaking the ramp prim shape
'0.024 - tomate - Added 4k batch with some blender fixes.
'RC1 - apophis - Fix bumper caps. Adjusted upper pf opacity option. Added ball reflections to wheel. Enabled reflections for some objects per Studly.
'RC2 - apophis - Added ramp rolling sfx to upper pf. Added cab rails option. Standard apron cards by default. Added card to F12 menu. Adjusted POVs. Hacked a fix for flipper twitch issue.
'RC3 - apophis - Added a few more hit sounds. Increased chance of getting rolling sounds on upper pf.
'RC4 - tomate - Added new blender batch with some fixessss
'RC5 - Sixtoe - Tweaked subway triggers, added blocker wall by pop bumper.
'RC6 - Sixtoe - Re-tweaked triggers, added alternate ball images to image manager
3556 downloads