1773 files
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Baywatch (nFozzy)
By LoadedWeapon
First all thanks to kiwi for the original table and work!
Updated: Physics (nFozzy)
Sounds (*some - Fleep,JP)
lighting, Flashers
Guardhouse options - line 73 in the script
lots of sideblade options including plain black - line 71 in the script
New Window POV for VPX10.8
If using cabinet mode make sure to name the .ini the same as the table name and place both in the tables folder.
Enjoy!
4012 downloads
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Royal Flush Deluxe (Gottlieb 1983)
By Supergibson
Drop Target Reset Fix: Thank you to @stephdu34 who implemented a routine to force drop target reset after drain and on table init. This corrects a known rom issue with Royal Flush Deluxe.
NOTE: Reports are that some beta 3.7 versions of vpinmame might not work properly. Revert to earlier 3.7 or 3.6 if you are experiencing target reset or flipper issues. Many players are experiencing weird behaviours like drop targets not resetting and such. This seems to be ROM and NVRAM related. This seems to resolve itself after 3-4 launches of the table. We are investigating but it's really hard to troubleshoot because once it's fixed, it seems to stay fixed. Some have had better experiences with different ROMs. It may be vpinmame compatibility problems.
I fell in love with Royal Flush at a recent pinball tournament and immediately looked for the VPX version when I got home. I discovered the Deluxe version but it didn't play like the real table. I decided to take on the task of updating it to todays standards and fixing the layout so I joined forces with @VPinWorkshop and went to work! This table is based on the 2020 version by @balater. Huge thanks to all those who contributed to that previous version. I tried to reach out to balater although the table was marked at mod "Yes, without approval", but balater (on vpforums) does not accept messages and they have not been on VPU for over a year.
So much has been done and so many have helped me, please let me know if I missed you on here. As a blanket statement, thank you to everyone at VPW and Super Tilted. Always a fun time working with all of you.
This began with a new playfield scan from BorgDog. The playfield had significant damage so I started a complete manual digital restoration (no AI). This scanned allowed me to get much more accurate placement and geometry for all of the parts. What followed was a much bigger rebuild and upgrade than I could ever have expected. I will try to capture everything that has been done and everyone who helped.
@Supergibson: Playfield restoration, plastics, drop targets, pf mesh, lights and GI, physics, scatter posts, VR room and texture changes, and a whole bunch of random things.
@BorgDog: PF and Plasics scans, user manual
@burger: NFozzy Physics and lots of feedback
@studly_do_right: Fleep Sounds and lots of testing
@merlinrtp: Fleep assitance to Studly
@Mecha_Enron: Blender/VLM, lighting options in F12, Lots of feedback
@DGrimmReaper: VR Mega Room Implementation and tweaks
@RomKnight: VR Room F12 Option (f12), b2s off code for VR
@apophis Help with pf mesh, saucer, nudge, and feedback
@Sixtoe: Help with pfmesh
@bthlonewolf: DOF script changes
@PinStratsDan: Testing
@somatik: standalone testing
@stephdu34 Drop target reset fix
There could be more, sorry if I forgot someone. Let me know and I'll fix it!
1029 downloads
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Willy's Wonderland - Physics Sound MOD
By burger
Please enjoy this update to Goldchicco's masterful retheme of Gottlieb's Devil's Dare.
Original authors:
by @Goldchicco, @2borG, Andrei Miraklov, @chucky87, Hawkeyz88, @iDigStuff, @Pinballfan2018, BuffaloPinBro, @Shaggysrsg
Imagine being hired to work overnight cleaning a Chuck E. Cheese, only to discover the animatronics come to life and try to kill you. That's Willy's Wonderland.
A retheme can only go so far, but this one goes far beyond that. The creativity and attention to detail throughout the table are incredible, and I was especially impressed by how elements of the original Devil's Dare were adapted to fit the Willy's Wonderland theme.
A huge thank you to Goldchicco for allowing this release. Fans of the movie will feel right at home, while all pinball fans will enjoy a genuinely fun table.
Updates I made in this version:
Updated physics and filled in missing tables sounds worked to further match the gameplay to Devil's Dare fixed issue where balls gets stuck behind upper flipper corrected the position of switches that were reversed incorporated DOF script updates from @outhere
Info:
Place the mp3 files inside Music\Willy folder
mp3s link here: https://drive.google.com/drive/folders/1w4PqwUvYISJG1PIN4MU9k3zJnjPEvkcF?usp=sharing
** WARNING **
this table use the Magnasave buttons:
Left magnasave: activate the kickback (when enabled) Right magnasave: change music track
use line 52 to enable VR, change to VrUser = 1
470 downloads
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The Price Is Right - Original
By gabesvoice
Created this for my wife, who is a big fan of the game show! Game is based on how long it takes you to get to the target score. You can reduce the target score, but be careful - you can also LOSE points in the outlanes! Have fun with this - it's my first VPX attempt. Includes a simple backglass. Use the Virtual DMD to get the score.
227 downloads
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Shark (Hankin 1980) (no art)
By Anthias
Whitewood of Hankin's "Shark" from 1980.
With no decent Shark art currently redrawn or available I am releasing this to the community for anybody to skin correctly.
Shark (Hankin 1980) built as the base to mod from for Lunar Howl 8 Frozen North. I used the vp6 table by Eala Dubh / TAB/Tinyrodent as a reference. I used the desktop displays from their version, and various scripts from tables by JPSalas, and the VPX starter table. I rebuilt with modern meshes and table components, and rubbers etc. I added manual GI lighting in absence of ROM calls. (I may be wrong but it appeared the Skark rom had static GI)
I have stripped out the LH8FN mods and commented out the LH8FN related script sections.
There may be minor adjustments to make once Shark art is imported (Apron will likely need to be reshaped, bumper caps may need to be changed as these were both done to fit LH8FN.)
I have left the manual GI lighting controls in place (from Frozen North) as shark appears to not have any GI use being on and off with the table. Puritans may wish to disable GI flashing.
Core Playfield Features for shark
Drop Targets & Lanes:
Hitting the drop targets on the right and navigating the lanes on the left lights up various playfield features and scoring multipliers.Shark Bite Loop: Features a teeth-lined "shark bite" loop and corresponding playfield plastics to add depth to the aquatic theme.
Flippers: Equipped with 4 flippers to help players navigate the widebody layout.Outlanes: The outlanes are notoriously hungry, making precise ball control essential to keep the game going.
This is NOT intended as a completed table release, as if that wasn't obvious, but some days I don't trust the obvious to be so so that has been said outright.
If you want to do the redraw and complete the table, please be my guest. No permission is needed. But note that the art from the old vp6 table is NOT suitable. It is of a quality reflected by its time, that of 15"crt monitors running at 1024x768 or 800x600 in desktop mode only. Those images will not suffice for VPX on modern rigs.
21 downloads
(0 reviews)0 comments
Updated
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Cybernaut (Bally1985) Physics Sound Hybrid MOD
By burger
Thank you to mistermixer, Schlabber34, and RajoJoey for this incredible table and for allowing us to modify it!
Cybernaut is a 1985 Bally pinball machine designed by Steve Ritchie, featuring a futuristic computer and robotics theme inspired by the emerging digital age. Fast shots, standup targets, drop targets, and electronic sound effects combine to create a game that reflects the excitement and mystery surrounding computers in the mid-1980s.
People involved with this version:
-I added nFozzy and Fleep physics and sounds, and converted the table into a hybrid version that supports desktop, cabinet, and VR
-@studly_do_right made minor tweaks to a few lights and resolved missing sounds
-@DGrimmReaper did some VR tweaks and changed the backglass animations updated with @hauntfreaks new b2s assets
-@hauntfreaks new VR b2s assets
Credits from previous versions:
@RajoJoey for implementing VR support
@mistermixer for creating the table
@Schlabber34 for the 3D work
@Sixtoe for the VR room and cabinet templates
@Rawd for the analog clock from his toyroom (this was originally taken from Rascal VP9 clock table)
Info
There are two rooms: the minimal room and a sphere.
You can easily switch rooms by pressing the magna save-buttons.
There are 16 LUT-files in the table. So you can change the lighting.
Hold the left magna save-button and click the right magna save-button to change the LUT-file.
Desktop users can see the VR room if they change the value of vrtest from 0 to 1 in the script (line 193)
908 downloads
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Fireworks Mania (Original 2026)
FIREWORKS MANIA is a small casual explosive simulator game where you play around with fireworks, create beautiful firework shows or just blow stuff up.... unless if it's a pinball game!
Shoot the ball to the fireworks, firecrackers or "flamingos" to set off fireworks around the table and earn points!
All files (table, rules and music files) are included inside the compressed zip file. (Simply extract the files into the folder and start Fireworks Mania.vpx)
B2S Server and FlexDMD are required to play in cabinet mode.
CREDITS:
Original Visual Pinball X table, playfield artworks and 3D models by Josué Beauregard. Sound effects from the game. Music by Audionautix. Fireworks Mania game was developed by Laumania ApS ( https://www.youtube.com/@Laumania ).
DISCLAIMERS:
This custom pinball table was non-existent in real life and it was not made for sale or any commercial use. No ROM required for playing this table. Sounds, images and fonts are already included inside the table file.1623 downloads
- original
- fireworks mania
- (and 3 more)
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Michael Jordan (Data East 1992) Physics Sound MOD
By burger
Michael Jordan is back on the court in this smooth VPX release loaded with fast shots, big dunks, and pure 90s vibe.
Thanks @Rascal for creating this fabulous table!
I added nfozzy and fleep
The credits below are from previous versions of this table, Sorry if I missed anybody. Let me know and I will add you.
@Javier15,oooPLAYER1ooo, @francisco666, @bigus1, pinballfan6500, @toxie, @Thalamus, @32assassin, @Rawd, @Ahr1man
1986 downloads
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Space Jam (Sega 1996)
By masonm
“Come on and slam, and welcome to the jam!”
First I wanna thank jpj, neo, and chucky. team PP. This table was ahead of its time and a beauty. we used their table to update.
Next i wanna thank @burger. He is a machine. Burger updated the table with nfozzy and fleep. added a few f12 option
@masonm added a few playfield images changes and bumpers. also changed the tables lighting and a few other things
@DaRdog81 added a vr room that is just amazing looking
RomKnight optimized the script for a better performance
"An F12 option has been included to reduce flashing effects for users sensitive to flashing lights."
1280 downloads
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The Addams Family - B&W mod (Bally 1992) 2.4.42.vpx
By cheese3075
Greetings all,
This is a black & white table mod of g5k/VPW newest version 2.4.41. No gameplay or physics items were changed, this is strictly a reskin. I've added the instructions to the pause/f12 config screens and color saturation LUTs if you want to tweak the table to be more BW. Be sure to check F6 menu for additional settings changes (ThingBox mod is recommended).
**I HAVE TWO VERSIONS FOR DOWNLOAD: The first is the original g5k/VPW table with only the B&W mod, the second is my B&W table mod with the new thing backwall graphics, sexy left plastics, and swapped price/instruction cards (See pictures for side by side differences). Use whichever you like the best.
Special thanks to @SG1bsoN for allowing me to use some files from his original v2.1 version a few years back. Also thanks to @jpsalas for his 'thing' graphics on the backwall and of course @g5k for his original table.@larouillas posted a matching backglass in the table comments. Thanks for the add!
I hope everyone enjoys!
3912 downloads
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Torpedo Alley (Data East 1988) Physics Sound Hybrid MOD
By burger
All credit goes to the original authors Dozer, Bigus1, TAB, Destruk, and Neo. Thanks for creating this excellent table!
Torpedo Alley was produced by Data East in 1988. Take command of Torpedo Alley, a fast and chaotic naval battle where flashing beacons, rapid-fire shots, and explosive multiball action keep the pressure on from the first launch to the final drain.
Credits for this version:
I added nFozzy and Fleep, added VR backglass digits, fixed some layout issues and match gameplay to real table @studly_do_right improved lighting for better VR experience, other visual enhancements. Identified and resolved missing sound effects VR backglass assets by @hauntfreaks @DGrimmReaper added the VR cabinet and animated backglass, and other VR animations
Note:
if you want more flashing lights during the game, as F12 option has been added for this use Right Magnasave to select from the many different LUTs available
1886 downloads
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Circus (Zaccaria 1977)_Teisen_MOD
By teisen
First I would like to thank Loserman76 for the beautiful work... wherever he is playing pinball!
small changes were made only aesthetically
small improvements in the playfield, plastics, lighting,flippers position... I want to make it clear that the descriptions for the tables I'm sharing are "standard" for all, changes are made when there is a need for some adjustment.
version used, follow the link to the original table https://www.vpforums...&showfile=13248
Adjustments made:
- lighting and playfield lights
- adjust targets position and color
- new POV
- plastic contrast
- color adjustment and small touches (unfortunately we don't have good image quality from PF)
- adjust PF buttons color and animation
- new hole
- changing the upper arch to wire
- base bumpers color correction
- correction of spinners (correct animation)
- new yellow plastic guides
- red poles
- adjust erasers color
- adjustment of the slingshots right left next to the flippers
Description of Loserman76:
VPX conversion
Artwork done by GNance
others to thank: JPSalas, Pinuck, hauntfreaks, Borgdog, Arngrim
in addition to the "standard" keys (typically "1" to start game and "5" for coin), I've added "3" as another coin input and "4" for coin and auto-start game (like I recall the dime slots generally were) to simulate 3 coin slots
when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option.
I've also included shadows for the ball and flippers. If you want to turn them off look for these lines at the beginning of the script:
Const ShadowFlippersOn = true
Const ShadowBallOn = true
change to false if you want either of the shadows not showing on your tables
2404 downloads
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RollerCoaster Tycoon (Stern 2002) VPW
By VPinWorkshop
The park is now open!
Feast your eyes on this marvel of a table. After modding older version of this table Gedankekojote97 finally decided to buy the real machine, and then he meticulously 3D modeled and recreated this table from scratch. Apophis brought it to life by scripting together the lighting and mechanisms. And Rawd developed another totally immersive VR environment for us all to enjoy. Do you have what it takes to be a Tycoon?
VPW TYCOONS
Gedankekojote97 - Scratch table build, 3D modeling and rendering, Sound effects, Rollercoaster operator
Apophis - Scripting, physics, Ride mechanic and janitor
Rawd - VR Room and scripting, Cotton candy and funnel cake maker
Testing - Bietekwiet, Eighties8, Benji, JLou, PinStratsDan, Studlygoorite, DGrimmReaper, AstroNasty, TastyWasps, iDigStuff, HauntFreaks, Wylte, ClarkKent, Primetime5k, Somatik
Version 2.0 Required Software (Use 64-bit versions):
VPX 10.8.0 RC7 or later: https://github.com/vpinball/vpinball/releases/tag/v10.8.0-2046-043fac7
VPinMame 3.6.0-929 or later: https://github.com/vpinball/pinmame/releases/tag/v3.6.0-929-8c5f83e
B2S Server 2.1.2 or later (if B2S used): https://github.com/vpinball/b2s-backglass/releases/tag/v2.1.2
21341 downloads
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Star Wars Trilogy (Sega 1997) Physics Sound Hybrid MOD
By burger
With each passing moment, you make yourself MORE addicted to pinball
Credits for this version:
I added nFozzy and Fleep @DaRdog81 created this insanely amazing VR Room! @r2z2helped with improving the feel of the physics
Enjoy! from a certain point of view
1968 downloads
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Spy Hunter (Bally 1984) Physics Sound Hybrid MOD
By burger
All credit goes to the original author 32Assassin. Also to Bigus1 for his mod, and to hmueck for his mod to add the VR cabinet and room.
Spy Hunter blends fast flow, controlled chaos, and a surprisingly smooth shooting layout into one of Bally’s most memorable early ’80s tables. Between the upper playfield, hidden ball lock, and constant mission-style callouts, it keeps you engaged without relying on gimmicks.
Credits for this version:
I added nFozzy and Fleep, fixed some layout issues and match gameplay to real table @r2z2helped with improving the feel of the physics @studly_do_right improved lighting for better VR experience, other visual enhancements, and identified and resolved missing sound effects @DGrimmReaper added VR backglass digits so VR no longer requires B2S for this table. Adjusted GI lights for VR. Make kicker visible in VR.
There is an optional cheat rubber for the left outlane, configurable in the F12 menu. That left outlane is brutal, so this can help a little. This same rubber mod is also used on the real table. thanks @kellyf for the idea
1347 downloads
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Star Wars (Sonic 1987) Physics Sound Hybrid MOD
By burger
This file is based off of Ext2k's version, which was built from mfuegemann table (based on table created by TAB), and is also uses hmueck vr conversion too! Other previous contributors are Akiles, Dark, and GTXJoe. Thank you all for your hard work creating this fantastic table!
Originally released by Sonic, this rare Star Wars pinball table delivers fast shooting, simple rules, and classic early solid-state charm. With its unique layout and unmistakable theme, it stands as one of the more unusual licensed tables of its era.
Credits for this version:
I added nFozzy and Fleep, and VR digits @r2z2 helped with improving the feel of the physics @studly_do_right identified and resolved missing sound effects and helped resolve playability issues
Be sure to check out the F12 options added by @Ext2k, including music and ambiance sounds!
557 downloads
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WaterWorld (Gottlieb 1995) MOD
By Aubrel
I'm pleased to share here my very first contribution
This is a MOD (mostly visual/graphic/sound) of the amazing VisualPinball Table Waterworld !!!
This table was built for VP9 by mfuegemann and converted to VPX by Goldchicco & 32assassin (with also the help from Arrestis for the playfiled/apron and Arngrim for DOF script)
Thanks to all involved!
All Logos, Copyrights and Trademarks are property of their respective owners.
PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION!
For this MOD I just polished it the best I can the flashers, some lights, some plastics, some materials, I did many small changes and fixes on ramps, playfield,... and added the collision sounds.
Unfortunately this table lacks good ressources... but even like that, it's was really enjoyable and now I hope it will even more good!!
By the way I have to say that even if I spent a lot of time trying to improve this table, I'm not so happy:
- Most of the changes I did on the arts are nearly invisibles (I think I lost a big amount of time for nearly nothing...)
- The overall improvment of this mod is not as good as expected when started (but it was a very good training ).
Thanks again to Goldchicco who gave me the permission to release and share this mod.
MOD 1.4 (VR backglass improved)
- DGrimmReaper improved the VR backglass significantly, it's now animated rather than just a static image.
(no need to update from 1.3 unless you use VR. This 1.4 version only impacts the backglass in VR mode)
Thanks to DGrimmReaper for this update and again to Burger for sending me the file
MOD 1.3 (nfozzy fleep + VR room) VP 10.8 required
I did absolutely nothing for this update, all credits for this update go to :
- Burger - nfozzy fleep
- Studly_do_right - added VR room to table
- Michel757 - Mega VR room assets
Thanks a lot guys for these impovements!
MOD 1.2
- Boat mesh modified with a reduced cabin height (now the wave can be lowered).
- Boat primitive uv map fixed (texture issues fixed)
- Wave height position reduced
- Flasher lights heights increased and intensities reduced (should fix oversaturation shown on some systems)
- Top flasher fixed (was disabled by accident in previous version)
- Flippers and inlanes adjusted
- Bottom GI lights modulate values increased to 0.999
- Wall012 material updated to match the other plastics renderings.
- Upper left walls side images coordinates fixed
- Most old or unused images removed (file size reduced)
MOD 1.1
- Collision sounds added
- LUT selection (R Ctrl) and lightsLevelUpdate
- Iaakki's FadeDisableLighting added
- GI hallos improved
MOD 1.0 (first release)
- Tournaent mode with Left-MagnaSave (L Ctrl)
- Buyin with Buyin button (2) 😛
- most of the lights, flashers, arts, plastics have been improved/updated/changed
- Many materials updated, some walls and ramps adjusted
- Some playfield image improvements
- POV settings (FS and DT) are set for a 16:9 display
- Backdrop shared by Batch included
- ...
Enjoy!
5999 downloads
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VeggieTales (Original 2026)
"Have we got a pinball for you!"
Join Bob, Larry and their other friends to play this very first original VeggieTales pinball game!
All files (table, rules and music files) are included inside the compressed zip file. (Simply extract the files into the folder and start VeggieTales.vpx)
What's new on Version 2.0
B2S Backglass and FlexDMD are now available for cabinet gameplay.
CREDITS:
Original Visual Pinball X table and playfield artworks by Josué Beauregard. Characters 3D models by JY Studios (https://www.youtube.com/@JY_Studios). Sound effects by Cartoon Trax from Hollywood Edge. All characters' dialogues came from the various VeggieTales episodes. Music by Kurt Heinecke. VeggieTales with some official renders is the trademark and copyrighted by Big Idea Productions, Inc. and NBCUniversal and it was formerly created by Phil Vischer and Mike Nawrocki.
DISCLAIMERS:
This custom pinball table was non-existent in real life and it was not made for sale or any commercial use. No ROM required for playing this table. Sounds, images and fonts are already included inside the table file.1034 downloads
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Gigi (Gottlieb 1963) 1.3.1 Hybrid DT-FS-VR
By EMUnderdogs
A classic pairing of Wayne Neyens and Roy Parker brings us Gigi, a deceptively cute yet challenging pinball. A product of its time featuring Marilyn Monroe and some “hillbilly” humor makes one wonder the direction they really intended.
The rules are simple. From the IPDB:
@EMUnderdogs has labored for months (in their spare time of course!) to bring this table to a more accurate representation than has ever been previously released. @Silversurfer painstakingly recreated the backglass, playfield and plastics in vectors which gave the rest of us a perfect platform to build upon. All elements scaled properly to the blueprint and nfozzy physics materials applied. EM sounds updated and lighting and shadows tweaked to near perfection.
Take Gigi out for a spin and keep in mind that this has a manual ball lifter (right magna or 1 key).
There is an option menu by holding the left flipper a few seconds that lets you change to automatic ball lift instead as well as several scoring options. There are also desktop scoring or b2s backdrops available by changing in the editor/toggle backglass view / DT Image dropdown.
Now with VR added by @DGrimmReaper!
@Silversurfer and @hauntfreaks new backglass:
Thanks to @GordonJames for testing and providing valuable feedback, especially on lighting and shadows.
Enjoy @EMUnderdogs Gigi!
2503 downloads
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Surf Champ (Gottlieb 1976) EMU v2.0.1 Hybrid
By EMUnderdogs
The weather is warm and the surf is up, dudes and dudettes! Grab your board and hit the beach!
EM Underdogs brings you a completely rebuilt Surf Champ from Gottlieb in 1976 with desktop, full screen and VR, making it a hybrid.
We started with @teisen 2023 mod of Losermans 2018 version, tore it down and completely rebuilt just about everything.
@Silversurfer completely redrew the playfield and plastics in vectors
@burger checked us out on our fleep sounds and nfozzy physics, fine tuning to perfection.
@DGrimmReaper made the VR happen and added the @mcarter78 beachfront boardwalk VR room!
@Cliffy and @teisen did all the scaling, lighting, inserts, bumpers, all the detail stuff that this absolutely gorgeous table deserves
Full changelog shown in the F12 menu.
This table has a few play options available by holding the left flipper a few seconds before starting a game.
There is also a preview of the VR room for desktop users by simply changing line 42. Desktop users also have a separate backdrop available if using a directb2s by changing it in image manager
EM Underdogs hopes you enjoy playing this summertime beauty as much as we do!
832 downloads
- em
- surf champ
- (and 5 more)
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Aladdin's Castle (Bally 1976) Teisen 1.0 DT-FS-VR-MR Ext2k Conversion_006
By teisen
This is the version with VR mode included by Ext2k, and also N'Fozzy physics and Fleep sounds by burger.
Thanks to my friends for their collaboration and for making the work better!
I also need to mention that this version already included the new playfield and plastics made by Hallen!
Ext2k description:
This file is Based on @Teisen Table version https://www.vpforums.org/index.php?app=downloads&showfile=19407#
Thanks to all people involved on the original version.
I changed the apron black to green like real cab.
Upscaled Plunger Plastic.
Added Minimal Room, Pool Bar and Mixed Reality
Added LUT option on F12 menu
This table Works in DT/FS/VR and MR
This table requires B2S to work (See B2S Link) thanks @hauntfreaks
Enable on F12 for Music and Ambience
Added Minimal Room, Pool Bar and Mixed Reality
Virtual Desktop Settings Chromakey:
Color RGB = 255,255,255
Similarity: 2
Smoothness: 2
866 downloads
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Class of 1812 (Gottlieb 1991) w VR Room
By UnclePaulie
Early in 2021, I received permission from Bigus to update this table and add the VR conversions... originally done by Tom Tower and Ninuzzu. The VR conversion included backglass, flashers, lighting, GI, and other table issue fixes (high score initials, trough multiball and tilt issue, and others). I used the Blacksad dark image from his backglass, as it looks amazing. All the interactivity was done in the script. Sixtoe did a lot of lighting updates as well, including bloom lighting, overlay, etc.
Version 2.0 includes a hybrid mode for desktop, cab, and VR. Plus all the latest updates that the VPW team has been doing lately. It includes Fleep sounds, nFozzy / Roth physics and flippers, and general table physics updates. It also has Rothbauerw drop targets, VPW Dynamics Shadows by Iakki, Apophis, and Wylte, Flupper Domes, and LUT options. Bord also added a playfield mesh so the ball goes into the center saucer more realistically. I also added a recent update by fluffhead35 for ballrolling and ramproll amplication sounds. Hauntfreaks provided a couple lighter ball images as well.
I also added more VR options to include a wall clock, and additional animation.
There are plenty of options in the script including LUT lighting changes, ball brightness, VR, cab, and desktop modes, dynamic shadows, rolling amplification, and other sound and shadow options. Also for VR users, you can change to different room environments.
If you get 3 credits each time you add a coin, I put instructions in the script on how to modify your ROM to only add one coin.
Anyway, I hope you enjoy! And thanks again to all involved!
17205 downloads
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Frozen North (Lunar Howl 8)
By Anthias
Music:
Some lines are crossed in a moment and echo for a lifetime.
In a new home, old streets return in new shapes as the pack is drawn toward the frozen north. When troubled kids from the wrong side of town reopen wounds buried since the early days, two wolves are forced to face the same choice that scarred them in opposite ways. One was seen too clearly. One was never seen at all.
Now the ice is beginning to crack.
This is Luna’s album, an unflinching and honest exploration of homelessness, the wrong side of town, social invisibility and erasure. I was within a hairs breadth of scrapping this entire album as it looked like it was looking like the rest of the album straying so far from what Lunar Howl is as a band I didn’t think it could be salvaged. But then track eight came along and saved it all.
This one was tough, nearly broke Luna by pushing her deep into the traumas of her background, so the band’s creator had to step in again lyrically. But the result? The first half is a deep dive into Luna’s experiences of homelessness, social invisibility and erasure in Montreal before the band. Then on track eight the pack arrives with a bang, and the second half is present day Luna leading the pack into the physical frozen north of the wrong side of town to find the kids (the ones they began to mentor at the end of Sister Storm with the track Pass the Flame) who are missing. Luna sees and recognises the same trauma she survived now happening to the kids. And she says no. Not this time. Not again. Frozen North is the eighth Lunar Howl album and it’s heavy. 16 all new tracks. No two part tracks on this. And every track is a banger!
Track List
1 Threshold
2 Signal Drop
3 Peripheral Glow
4 Wrong Frame
5 No Reply
6 On My Terms
7 It Remains
8 They Stay
9 Back At The Threshold
10 Beside You
11 Cycle Interruption
12 We Stay Beside Them
13 Back Across
14 Not The Same Road
15 The Shape We Bring
16 Final State
in game left magnasave skips track.
variable for shuffle or playthrough of album is at top of script.
As usual download the album here from the link below! the album download is not required for the table as it is embedded in the table in OGG format
Pinball:
Lunar Howl 8 Frozen North is built on Shark Hankin 1980. I used the vp6 table by Eala Dubh / TAB/Tinyrodent as a reference. I used the desktop displays from their version, and various scripts from tables by JPSalas, and the VPX starter table. I rebiolt with modern meshes and table components, and rubbers etc. I added manual GI lighting in absence of ROM calls. (I may be wrong but it appeared the Skark rom had static GI)
Shark base rule remain. I added the LH signature ramps with additional mechanics to take advantage of the four flipper layout.
At game start the small flippers are unlit and deactivated, as are the ramp diverters. Shooting the ramps and the left chute kicker increments "PACK" to light the wolves. First wolf activates the small flippers and the ramp diverters. Diverters turn on for a brief time when flippers for the same side are pressed. Second wolf increases duration of diverters and increasing scoring on the diverter lane. Diverter lane grants additional PACK increment. third wolf increase duration and score of diverters, and increases the scores for all drop targets. Wolf four increase duration and diverter lane score again. Wolf five increases duration and score of diverter lane and doubles bumper scores.
PACK and wolf states remain for all players until end of game. The pack arrives to support all players/pack members.
Core Playfield Features for shark
Drop Targets & Lanes:
Hitting the drop targets on the right and navigating the lanes on the left lights up various playfield features and scoring multipliers. Shark Bite Loop: Features a teeth-lined "shark bite" loop and corresponding playfield plastics to add depth to the aquatic theme.
Flippers: Equipped with 4 flippers to help players navigate the widebody layout.
My build of Shark that this is modded from is not released. I do not have adequate art for that table. I may choose to strip the mods out and release a whitewood later. The improvements to the base shark table and physics in doing the mod were sufficient that it is not worth releasing the shark build as is.
requires SHARK rom.
MP3s below
LH8 Frozen North.zip
120 downloads
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South Park (Sega 1999) Physics Sound Hybrid MOD
By burger
South Park (Sega 1999) with nFozzy, Fleep, and a VR MEGA room added.
All credit goes to the original author, who we were not able to get in touch with:
@Knorr
Thanks to Knorr for creating such an incredible table and putting so much work into it!
I added nFozzy and Fleep special thanks to @studly_do_right for all the time and effort he put into helping with the visuals and sound. thanks @DaRdog81 for adding the VR Mega room!
1703 downloads
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El Duderino (Original 2026) Lebowski El Dorado Mod
By endeemillr
This is one of the rarest El Dorado variants ever produced. Only one known location to exist at Mike Zoss Drugs in St.Louis Park, Minnesota, childhood home of Joel and Ethan Coen.
...sometimes there is a table...I won't say a hero...
OK, it all started with a favorite movie.
That movie turned into a pinball machine which was the perfect movie to turn into a pinball machine.
Strikes and Spares rethemed by idigstuff and hauntfreaks was one of my first moments of bliss in the virtual world.
My dream is still to create a 90's style DMD original
Marty made the tribute table. I tweak it now and then but get too obsessed and have to take breaks to live life.
I thought making both an EM and Solid state originals would be a fun path to my goal.
While playing El Dorado, I had a vision, and once again got lazy thinking, why develop a great playing game when it's already been done?
So it started with a backglass. It looks a little AI, but it is not, just Natural Stupidity! Some graphic tricks and raided images from an old she-viking table, surf champ, and flying carpet.
Had a hard time finding a vision for the playfield graphics, but ultimately decided to let the rug tie the room together. I hadn't previously realized El Dorado had 10 upper targets and I'm like, this has to become a bowling pin!
I thought I was done. After all, there is nothing more tacky than adding call-outs to an EM. But I also had a whole library that I created for my Strikes N' Spares mod, so that was an easy import. What is even more tacky is adding a Flex-DMD to an EM table. I've done it to all in my collection because it is easy and I prefer it to my ZeDMD being blank and it is better than a marquee image. This one has one, but I prefer the b2s DMD even though I don't personally have a DMD screen. I also have a music routine and a music folder that I included in my Strikes N' Spares mod, but also use it and the subroutine in my copy of Strikes AND Spares and in Marty's table. I much prefer music and callouts to pup packs but I do appreciate some of the beautiful pup scoring displays out there! The last piece to add is some ambient bowling noise. It is a gaudy collection of effects that makes me incredibly happy playing it, but I made each option something that can be turned off in the script.
This was modified from Loserman's table and backglass, and I am very appreciative of his body of work! Thank-you
There is a single piece of AI and that is the tumbleweed decal in the middle. I asked ChatGPT for an illustration of a tumbleweed in LA. I could have ignored it and used something else, but it put on the Dude's Wayfarers and was too perfect to ignore!
I included two backglass files. One is the modified original from Loserman. The second is cropped and stripped down for those who have widescreen backglasses and full DMD screens. I am particularly proud of the DMD screen and the desktop background. Anyone under 50 and most under 60 probably has no concept of recording bowling scores on scantron sheets, but it was fun!
Place "TheDude" folder in your music directory, or turn off the music in the script.
291 downloads
