1783 files
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Eros One Fascination 1978
By Itchigo
This is Fascination's cocktail table from 1978. I used Destruk's vp8 as a base, and rebuilt everything in vpx 10.8.0. It plays pretty well. This table is the same as Flame Of Athens, from Allied Leisure. It also uses the same rom as Flame Of Athens.
Thanks to Flying Dutchman for the new graphics.
This table is free to improve or mod. I made this for my 2 screen setup. You'll have to adjust it for desktop use.
The zip file includes the table, db2s, and a wheel. I'm not a big physics guy. Feel free to make any physics adjustments.
Rom: foathens
IPDB Link: https://www.ipdb.org/machine.cgi?id=3738
275 downloads
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Flame Of Athens Allied Leisure 1978
By Itchigo
This is Allied Leisure's cocktail table from 1978. I used Destruk's vp8 as a base, and rebuilt everything in vpx 10.8.0. It plays pretty well. This table is the same as Eros One from Fascination.
Thanks to Flying Dutchman for the new graphics.
This table is free to improve or mod. I made this for my 2 screen setup. You'll have to adjust it for desktop use.
The zip file includes the table, db2s, and a wheel. I'm not a big physics guy. Feel free to make any physics adjustments.
Rom: foathens
IPDB Link: https://www.ipdb.org/machine.cgi?id=3100
232 downloads
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Volcano (Gottlieb 1981)
By burger
Thank you to @allknowing2012 for creating this, and to @bigus1 for his extensive visual and layout improvements. And thanks to both for allowing the mod!
Volcano is a pinball machine from September 1981, manufactured by D. Gottlieb & Co.. Volcano is a fast, chaotic pinball game where you shoot lit craters to send balls underground and build toward explosive multiball. When the volcano erupts, everything comes rushing back at you, so control and timing are everything.
Huge thanks to @kellyf who partnered up on this one! We tried our best to make this game play similar to the real table. It's not perfect, but we tried our best!
Thanks very much also to @outhere for verifying the DOF solenoids are working properly, a behind the scenes hero
Note:
This table uses both Magnasave buttons!
The left Magnasave controls the left outlane ball save — the light must be on, and you need to time it correctly
The right Magnasave is used to aim the ball on launch (the right launch wall moves! look closely) and to freeze the crater lights for one second
777 downloads
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El Dorado (Gottlieb 1975) EMU 2.0.2 Hybrid
By EMUnderdogs
Ahh yes. Gottlieb's incredibly popular wedgehead - El Dorado!
EM Underdogs present their hybrid version of this famous table.
Lauded for its "target rich environment" and proclaimed by many to be THE best drop target game Gottlieb ever made .
The layout was so popular it was reskinned into many different games like the add-a-ball Gold Strike and export version Lucky Strike, the 4 player Target Alpha and 2 player Solar City. It was even brought back to life in the 80's as a solid state, El Dorado City Of Gold.
EM Underdogs took the late great Loserman76 version and did a complete rebuild.
@burger added the Fleep sounds and nFozzy physics
@DGrimmReaper added the VR Cabinet and VR room and @hauntfreaks made the VR backglass
Desktop users can choose the built in desktop scoring or change the background in Image Manager to use a directb2s
As always for a complete list of credits and work done please hit the F12 key and use your magna keys to scroll the list
We hope you all enjoy yet another beautiful recreation of a fantastic and timeless Gottlieb wedgehead!
1241 downloads
- em
- em underdogs
- (and 4 more)
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Jungle Princess (Gottlieb 1977)
Jungle Princess 2.0.0 by FrankEnstein
Info (v.2.0)
This table is based on Version 1.1 by BorgDog, starman and HauntFreaks from 2021.
Jungle Princess is the 2 player version of Jungle Queen.
For my 3rd table I wanted to tackle a non ROM based table and figure out the basics of game logic coding, scoring and visuals integration. VPX coding isn't that much different from classic EM machines, in a sense that at first glance it looks like a giant pile of wires and misplaced parts, but with some time and careful studying it slowly starts to make sense. And after few weeks of rewiring, rewriting and noodling its still a giant mess of proverbial wires at the end, but a giant mess of wires that works!
The visuals are mostly based on the assets from the originating table, just with lots of work done to upgrade them to today's standards. The source images were relatively low res so needed some AI upscaling, and a little too clean for a table that's as old as me, so I spent some time figuring out blender shading tricks to add dirt, patina, scratched out paint and metals to give it a bit more feel of a table that has seen some battles. I also had to tweak the layout and geometry of bunch of elements to bring the game play more in line with observations of physical tables as well as match real world parts.
The prerequisite nFozzy/Fleep implementations are there and tweaked to make the table hopefully as challenging as the one in real life.
As with all my tables It is recommended to set your Max Reflection Mode to Dynamic and use 64-bit GL to experience the table as intended.
You will also need a b2s (with single screen setup for screenres.txt) even in desktop mode since there are no desktop reels coded in the table itself.
Credits (v2.0):
Visuals and coding by FrankEnstein.
The VPW team was of incredible help with testing, feedback and steering me back on the right track when I took too much creative liberties ;).
Thanks to Apophis and Bord for providing the guidance and their amazing tutorials on anything VPX (Those are gold mines of information and highly recommended for anyone dabbling in table creation.)
Thanks to HauntFreaks for updating the b2s just in time for release.
Thanks to Passion4Pins for "nitpicking" (his words) the hell out of every table property until its just riiiight.
p.s. The first screenshot is the table in VPX dialed with darker room lighting, the rest are blender renders for promotional purposes and have additional "make-up" applied (as well as coming from an older iteration of the lighting and shaders). Full refund provided for anyone that feels cheated 😛
p.s.s. Also available at the source: https://pivotingart.com/pinball/#tables-section
___________________________________________________________
Required Software (64-bit versions):
VPX 10.8.0 RC4 or later: https://github.com/vpinball/vpinball/releases/tag/v10.8.0-1975-051104c
VPinMame 3.6.0-998 or later: https://github.com/vpinball/pinmame/releases/tag/v3.6.0-998-a77c2d2
B2S Server 2.1.2 or later (if B2S used): https://github.com/vpinball/b2s-backglass/releases/tag/v2.1.2
2599 downloads
- jungle princess
- 1339
- (and 1 more)
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NFL (Stern 2001) Seahawks Superbowl Edition
By xenonph
NFL (Stern 2001) Seahawks Superbowl Edition v1.0
THIS TABLE IS DEDICATED TO MY BROTHER DAN!! GO HAWKS!!
NFL table by Sliderpoint
Striker Xtreme rebuild by Kalavera3
Full code rebuild and alot more primitive and graphics updates and flashers added by 32assassin
Original NFL Playfield and Plastics Graphics Upgrade and Team Mods and Sounds by Xenonph
Hybrid (DT, FS, FSS, VR) version by Rascal
Splitting up table package from altsound and music, to keep files under 100MB's.
Recent Version History
Superbowl Edition v1.0
I used Rascals Hybrid Mod with permission to make this Superbowl mod.
Special thanks to Rascal and all previous table workers!
Added new Rivalry theme based on Uniforms worn on week 16 Rams at Seahawks game.
So now theme order is Home, Away, Color Rush, Rivalry, Hasslebeck era, and Classic.
Added new DT Backdrop pics with Lombardi trophies, and Seahawks posters.
Added 4 new flyer pics to VR Room, and new Superbowl backglass.
Added Superbowl 60 logo to football in upper left corner.
Added 8 new Seahawks music files. Labeled Seahawks 06-13 in NFL STERN folder.
If you already have old Seahawks table installed, you will only need to move these 8 files to the NFL Stern folder. Nothing will be harmed if you overwrite any older files.
I edited script so Attract mode plays these Seahawk music files sooner.
Adjusted timers for Attract mode so new music plays twice before any older ones.
No changes to Altsound or older music.
Made new backglass and added Patriots and correct Superbowl score.
Backglass snippits light up when bumpers or slings are hit.
Hybrid (DT, FS, FSS, VR) v1.0 by Rascal
This release is only a update table file that includes four views which are Desktop, Fullscreen, Fullscreen Single Screen, and VR (with two VR Room choices, game room and football field). There are options near the top of the script for making changes with descriptions for what they do.
Special thanks go out to xenonph for allowing me permission to update the table.
Thanks to all the contributors to the table over time.
Thanks to the VPW crew for VR room stuff.
Thanks to Rawd for being Rawd.
Check text files included with table package for more Info, older version history, and Thanks and Acknowledgements.
All Pictures, Sounds, Logos and Trademarks are Property of their respective owners.
I just found the pics on Google, and found the sound files on Google.
I am a NFL FAN!!!
This table should be considered as fan art, and therefore should be covered under the fair usage act.
STRICTLY FOR PERSONAL USE AND NOT FOR COMMERCIAL SALE OR DISTRIBUTION. PLEASE DO NOT RE-DISTRIBUTE.
BY DOWNLOADING THIS FILE; YOU AGREE TO NOT RE-HOST, RE-PACKAGE OR RE-DISTRIBUTE IN ANY FORM THE ZIP FILE, OR THE CONTENTS OF THE ZIP FILE.
942 downloads
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Tornado Rally (Original 2024)
By eric3dee
My first Vpin table! Yee-haw!!
An all original design, this table is an homage to the sooner state in the form of a modern EM table.
Featuring nfozzy physics, fleep sounds, and a custom-themed VR room for those well equipped. The b2s is necessary for scorekeeping in VR, so make sure that is setup and working properly if that's how you like to play.
Gameplay goal is simple--> Hit the ramps and the targets and feed the whale to spell out OKIES and release the multi-ball!
NOTE: If the score rolls over 9999 an indicator star light will appear below the score! (up to 4 stars earnable)
Special thanks to Apophis for his in-depth VPW tutorials and the whole VPW community for advice and testing, and a very extra special thanks to @hauntfreaks for his killer lighting design on the backglass! Don't forget to head on over and grab it!
>>Grab the B2S backglass here!<<
>>Wheel by DGrimmReaper<<
3857 downloads
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Chuck A Luck Game Plan 1978
By Itchigo
This is Chuck A Luck made by Game Plan in 1978. This is the same table as Real. Game Plan rebranded Real as Chuck A Luck because Real didn't meet expectations. The only changes are the Chuck A Luck flag, and the pack of cigarettes.
This is open for all improvements/mods with no restrictions. I used 10.8.0 to make this.
The original table was made by JP, and I modded it to Chuck A Luck.
Thanks to Flying Dutchman for the graphics.
https://www.ipdb.org/machine.cgi?id=3020
Rom: chucklck
506 downloads
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U-Boat 65 (Nuova Bell Games 1988) 1.3 flexmod
By endeemillr
I saw this real table posted in facebook and it looked fun. I found the version by goldchico based on mfuegemann's VP9 table. I enjoyed it a lot and found that since it uses 16 segment displays, it does not work with B2s Designer, nor DMDext DMD display. I'm like, "I can fix that" and built a Flex DMD display and added some video to it behind the scores. Additionally added some ambient sounds and tweaked the flippers and some lights. By the original authors own admissions, this is a buggy rom, either in itself or in its implementation so there is a lot of patch scripting, but multiball in particular is still buggy. Still, for single player, the good and the bad even out and this is a really fun table. You might get a rom error the first time you run, but it will work afterwards. I included a rom that works and has a couple extra sound effects than the one posted here, and nvram files for those that don't want an Italian display. Menu settings could only be adjusted in the vp9 version, but the dip switches work fine.
I can't take any more time trying to get this table to 100% so I am hoping the more experienced coders can pick this up!
567 downloads
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Real Game Plan 1978
By Itchigo
This is Real made by Game Plan in 1978. I used JP's Black Velvet as a base because they are the same table. The graphics were horrible, thanks to Flying Dutchman and Planetxplanetx for their help in making this look so much better. It's still not perfect, so if you're so inclined this is open for all improvements/mods with no restrictions. I used 10.8.0 to make this.
Rom: Real
IPDB Link: https://www.ipdb.org/machine.cgi?id=1925
532 downloads
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Volley (Gottlieb 1976)
What better way to celebrate Volley's 50th anniversary than playing this lovingly dialed VPX recreation.
This competition classic Gottlieb table from 1976 has been tuned to competition standards and dressed up with all the visual grandeur expected from VPX tables today.
Download from:
https://pivotingart.com/pinball/index.html#volley
-Built from scratch on a foundation of VPW Basic Table Template by Apophis
-Utilizes some resources and techniques from Loserman's table
-Big Thanks goes to Freezy and JSM for their asset donation. High rez playfield art and correct table layout would have been impossible without them.
-Thanks to MCarter78 and Sixtoe for help with debugging and tweaking physics.
-Thanks to all that provided testing and feedback: Studly_do_right, Tomate, Nestogrian, Nova, Apophis
-Thanks to HauntFreaks for his unwavering commitment to backglass perfection
1292 downloads
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Devil's Dare (Gottlieb 1982)
By burger
Thank you Goldchicco, 32assassin, Mfuegemann and Francisco666 for creating this table!
Devil’s Dare is a 1982 widebody pinball machine from Gottlieb known for its bold, arcade-style look and early use of synthesized speech. It’s a fast, challenging table with multiball action that helped bridge the gap between classic and modern pinball design.
I added nFozzy physics and Fleep sounds. @studly_do_right added VR. @teisenLighting, materials, inserts, bumpers, targets, spinner animation, shadows, and overall visual and environment enhancements. @Cliffynew lockbar and desktop rails thanks @Dicentim for DOF test thanks @DGrimmreaper for updating the VR cabinet and backglass and adding VR animations thanks @RajoJoey for the amazing VR cabinet assets! thanks @hauntfreaks for backglass assets!
Enjoy!
Note: this is a widebody table, so in my opinion it shouldn’t fill the whole screen on a cabinet. Leave a few inches of black at the bottom (shrink it vertically) and scoot the table up towards the backglass. You won’t notice the empty strip at the bottom while playing because you'll be too busy enjoying a good aspect ratio.
1490 downloads
- gottlieb
- devils dare
- (and 5 more)
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Freefall (Stern 1981)
By burger
Thank you JP Salas for making this wonderful table and for granting permission to mod!
Freefall is a hidden gem from Stern Electronics’ early solid-state era, released in 1981 with a sleek look and a bold skydiving theme that delivers fast, precise gameplay. Designed by Harry Williams—a true pioneer of pinball innovation—it challenges players to chase bonus multipliers, complete the “FREEFALL” rollover sequence, and lock balls for multiball, all on a playfield that seems simple at first but rewards control, timing, and accuracy.
Changes in this version, thanks to:
I added nFozzy and Fleep
@studly_do_right improvements of the look and sound
@DGrimmReaper for the VR implementation
@hauntfreaks for the stunning backglass and VR backglass/cabinet assets
@Ext2k for cabinet models
@outhere for verifying DOF functionality after the fleep conversion
Enjoy!
Note: FYI this is another widebody table, keep that in mind when setting your POV settings on a cabinet
To activate the rom voice simulation audio:
Press F6
Check/Enable talking sound
Click OK
Press F3
881 downloads
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Flight 2000 (Stern 1980) Physics Sound VR MOD
By burger
Thank you to @HSM and @jpsalasfor creating the VPX build of this table! And thanks @bigus1 for allowing us to mod your excellent mod
Stern’s Flight 2000 pinball machine is a space-themed adventure for the true enthusiast. As the flyers put it, “Stern’s first talking pinball game is really taking off!”. One of the most interesting features of this game is the 3-ball multi ball. Each of the three balls has its own lift-off stages located on the upper left hand portion of the play field. Steppers, driven by solenoids, also move the balls in play along until kickers can kick the ball into the arch at the top.
Changes in this version:
I added nFozzy and Fleep
@studly_do_rightimproved the look and sound, resolved issues, tested, and more
@DGrimmReaper for the VR implementation
@hauntfreaks for the new VR backglass/cabinet assets and link to new b2s!
@Ext2k for the cabinet models
@outhere for verifying DOF functionality following fleep conversion
Enjoy!
Note: This is a widebody table, so in my opinion it should not vertically fill the entire cabinet screen.
If you want the robot voice:
Press F6
Check/Enable talking sound
Click OK
Press F3
Desktop users can try the F12 option "Desktop VR Mode". Set that to on, then restart the table. Zoom out using Z offset (also in F12) to see the whole cabinet and backglass in the vr room on your desktop. You wont be able to look around but it's cool to see the whole cabinet with the table in it, imo
1004 downloads
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Barracora (Williams 1981)
By UnclePaulie
Barracora (Williams 1981) is one of several Williams System 7 machines, AND was designed by Roger Sharpe, and had 2,350 units made. It's a fun, fast table and higher scores are pretty achievable... 1M-2.5M is a good game. If you can get to 4-5M that is a very high score.
I made Barracora a few years ago and was the first table I did with Redbone. I've learned so much more since then, and physics, graphics and everything is leaps further now, I decided to redo the table. when looking at the old table I realized there were so many things that weren't just right in my opinion I decided to completely start over from scratch.
@redbone completely redid the playfield and Hauntfreaks redid the backglass images. This 3.0 version utilizes the latest VPW standards, physics, alllamps and 3D inserts, backglass for desktop, roth targets, standalone compatibility, sling corrections, updated flipper physics, VR and fully hybrid, Flupper style bumpers and lighting. Baked GI, walls, and created a playfield mesh for the saucer physics. Dozens of hours were spent studying gameplay videos to match the table shots and action. Thanks to the VPW team for the thorough testing!
Once again, I've included several options in the F12 menu including various balls, ball brightness, flippers, caps, plastic edge colors, LUTs, and other VR stuff, including LED undercab lighting, and an AI generated topper as an option based on H.R. Giger's 1974 painting called, Li I. (this was the inspiration of the Barracora lady).
For the ROM settings... The baseline comes pretty much correct except for the high score to date is defaulted to 2.5M and the coins are defaulted to one credit is 3 games. I've included a .nvram file that will adjust the coin/credits to 1 coin is 1 credit. Also, I've set the default high score to 100,000 (2.5 million is too high to achieve, and I was not able to save zero as the high score).
Required Software (64-bit versions):
VPX 10.8.0 final release or later: https://github.com/vpinball/vpinball/releases
VPinMame v3.6.0-1227 or later: https://github.com/vpinball/pinmame/releases
B2S Server 2.1.3 or later (if B2S used): https://github.com/vpinball/b2s-backglass/releases
ROM: https://pinballnirvana.com/forums/resources/new-fixed-roms-for-vpinmame-v3-6-0-963-beta.8379/
6444 downloads
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Split Second (Stern 1981)
By burger
Thank you to jpsalas for creating this beautiful table and allowing this mod!
This is a VPX mod of Split Second, a classic widebody focused on precision and timing. Featuring multiple flippers and a layered playfield, it rewards controlled play and accurate shots—true to its name, every move matters in a split second.
This mod was a joint effort between @studly_do_right and myself:
I added nFozzy physics and Fleep sounds studly_do_right did the VR implementation, visual tweaks, and sound polish
Special HUGE thanks to @outhere for verifying DOF functionality after the Fleep conversion. I just can't thank him enough for all his help on every table
Enjoy!
Note: This is a widebody table, so it shouldn’t fill your entire cabinet screen. Leave a few inches of black at the bottom (shrink vertically) and move the table upward toward the backglass. You won’t notice the empty space during gameplay—and the proportions will look much more natural.
If you want the robot voice:
Press F6
Check/Enable talking sound
Click OK
Press F3
946 downloads
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Fast Times (Original 2026)
By THEPOSTMAN81
Based on Gottlieb's Super Soccer/Soccer (1975) by loserman76
REskin & Mod by The Postman81
Many thanks to Visual Pinball community. Many great creators layed the foundations for this awesome hobby.
Please Mod this version. There is plenty to improve.
AI disclosure: AI was used to create art & write code ( I am neither an artist nor a programmer. I admire those who can. Thank you for all you do.)
************NOTICE AND DISCLAIMER****************
This virtual pinball table is a non-commercial, fan-made tribute created strictly for private, educational, and home-entertainment use. It is provided "as-is" and free of charge.
Ownership: All trademarks, logos, characters, and copyrighted materials related to Fast Times At Ridmont High are the sole property of their respective owners. No claim of ownership is made to these assets.
No Profit: This project is not affiliated with, endorsed by, or sponsored by the copyright holders. The creator(s) of this table have received no financial compensation for its development or distribution.
Distribution: This file may not be sold, bundled with commercial hardware, or used for any commercial purpose.
If you are the copyright holder and wish for this fan-tribute to be removed, please contact the creator directly.
589 downloads
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Family Fun Game Plan 1979
By Itchigo
This is Family Fun from Game Plan. This is another variant of Star Trip. I used JP's Star Trip to turn this into Family Fun.
Thanks to JP for the original table.
Flying Dutchman for the new PF and plastics.
I made this for my 2 screen setup. You may need to modify it for desktop use. I made it in 10.8.0.
A b2s is included. Feel free to upgrade or mod.
https://www.ipdb.org/machine.cgi?id=817
Rom: famlyfun
286 downloads
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Sharkey's Shootout (Stern 2000) Update
By LoadedWeapon
1st of all thanks to long time table maker freneticamnesic and all his great work on the original table and allowing people to mod his work.
2nd this table does include the VR assests from Rajo Joey and Solters but they are dissabled and I have no way of testing VR but should be easy to get going.
Now as for the Update:
Huge thanks to @burger for nfozzy physics and Fleep Sounds
I updated all the Lighting and images for 10.8 and added F12 for Cabinet/Desktop mode and POV included
1876 downloads
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Shovel Knight (Original 2017)
By Wizball
Version 1.2.0 has a visual makeover courtesy of JoePicasso, with new ramps, playfield art, apron, desktop background, and 3D models!
This is a VPX original table based on Shovel Knight, the retro-styled platform game released in 2014 by Yacht Club Games.
The left and right magnasave buttons will activate the lower flippers only, allowing stage flipping.
If you do not see a score display, change line 12 of the script to:
Const bUseBackdropDisplay = True
Rules
Modes
Hit any shot to progress toward lighting a mode. The more modes that have been played, the more shots will be needed to light a mode. When a mode is lit, shoot the right saucer which will be lit with a blue shovel.
During modes, hit flashing targets and shots with blue shovels. Doing well in modes will earn medals.
After nine modes have been played, the next mode will be the Enchantress wizard mode, which is a time limited multiball. The better your medals are, the more time you will have in Enchantress mode
Shovel Knight Multiball
Hit the green S-H-O-V-E-L and K-N-I-G-H-T targets to light locks. Lock two balls under the ramps, then shoot the right saucer which will be lit with a green shovel.
During Shovel Knight multiball, hit the yellow, orange, and red shots for jackpots. Complete the green S-H-O-V-E-L and K-N-I-G-H-T targets to light a super jackpot at the violet shot at the upper playfield hole. The second and third super jackpots will be double and triple super jackpots, but the upper playfield becomes increasingly difficult to access.
Wanderer Multiball
Hit the bumpers, the spinner, or the upper playfield hole to light Wanderer Multiball at the turquoise shot at the upper playfield hole.
During Wanderer Multiball, hit turquoise shots or targets to build the wanderer jackpot. When the wanderer jackpot is at least 10,000 points, it can be collected at the turquoise shot at the center VUK.
After collecting jackpots from four different wanderers, the next Wanderer Multiball will be a Super Wanderer Multiball.
Shot Multipliers
Complete the white lights at the inlanes and outlanes to enable a 2X multiplier for 60 seconds at the next shot you make.
When a shot has a multiplier active, the “X” light under the shovel light for a shot will blink. When the multiplier has expired, the “X” light will be lit red, and that shot cannot be multiplied again until all shots have used multipliers.
Multiplying the left loop also affects the scoring for the bumpers. Multiplying the right loop also affects the scoring for the spinner. Any shot that is multiplied counts as two shots towards lighting modes.
The shot that enables the multiplier is not affected by it. If you want to double your super jackpot, the upper playfield hole needs to be doubled before lighting the super jackpot.
After a 2X multiplier has been used on all ten shots, the right saucer will be lit with a white shovel, and shooting it will start Hall of Champions mode. Win Hall of Champions mode by completing all ten shots in time. During Hall of Champions, all shots have a 2X multiplier.
Combos
Hit consecutive yellow shots to increase the combo value. Collect the combo value at the orange shot at the left loop. After every 12th combo, all combo values will be tripled for 30 seconds.
After scoring at least 60,000 points from combos, the right saucer will be lit with a violet shovel, and shooting it will start the juggling challenge multiball. Win the juggling challenge by locking five balls at the same time.
Mystery awards
Complete the three red targets above the right saucer to light a mystery award at the pink shot at the center lane.
Extra Balls
There are two extra balls available. An extra ball will be lit after playing four modes. The mystery award can award lighting an extra ball, and is guaranteed to light an extra ball before the fifth mystery award. Extra balls are collected at the magenta shot at the upper playfield hole.
Secret Battle
The secret battle will only reveal itself to the true Ace of Spades. The trials you must complete are:
Score at least 125,000 points in Enchantress mode Collect a triple super jackpot in Shovel Multiball Collect a Wanderer jackpot in Super Wanderer Multiball Win the Hall of Champions mode by completing all ten shots Win the Juggling Challenge by locking five balls at the same time
Acknowledgements
Special thanks to VPForum members sliderpoint for showing how to make a ramp like the right ramp, and cyberpez for the VUK, and JPSalas for several primitives, graphics, and sounds. Thanks to Outhere for DOF testing.
5002 downloads
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KC Jones Gottlieb 1949
By Itchigo
This is KC Jones from Gottlieb (1949). This is Pbecker 1946's vp9 converted to vpx. It still has a lot of dropwalls in it, but it's playable and ready for a proper rebuild. This is a 2 screen, b2s game. For desktop, you'll have to make some adjustments. I'm far from a physics expert, so feel free to make any adjustments. Phil made this back in 2014 in vp8 and vp9. I only did a conversion to make it playable in vpx (10.8.0). I included Phil's commentary when he made the table back in 2014. I also included a flyer and the only known picture of Casey Jones in the zip. The A key loads the ball.
This table is free to mod or rebuild with no restrictions.
Thanks to PBecker1946 for the original table (he is still with us, but he hasn't made anything new in quite a while).
Thanks to Flying Dutchman for improving the graphics.
https://www.ipdb.org/machine.cgi?id=1399
No rom needed.
653 downloads
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Corvette (Bally 1994)
By cl4ve
This is an update of @Goldchicco Corvette
This was started a long time ago because my son wanted a newer one because there's a real one locally.
Since then I forget really everyone who did what, a lot of people did a little. Thanks to the @SuperTilted Team!!!!
Major thanks goes to @burger for fleep/nfozzy and tons of other tweaks
@DaRdog81 for the vr room and @DGrimmReaper for vr animations and backglass.
1361 downloads
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Camel Lights Game Plan 1978
By Itchigo
This is Camel Lights made by Game Plan in 1978. This is the same table as Real. Game Plan rebranded this layout as a few different tables because sales didn't meet expectations.
This is open for all improvements/mods with no restrictions. I used 10.8.0 to make this.
The original table was made by JP, and I modded it to Camel Lights.
Thanks to Flying Dutchman for the graphics, and JP for the base table.
I included a b2s and a wheel. The b2s is not setup out of the box, so you'll have to enable it in the script.
https://www.ipdb.org/machine.cgi?id=3675
Rom: camlight
349 downloads
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JP's Mephisto (Cirsa 1987) Hybrid
By burger
Huge thanks to @jpsalas for creating this amazing table and for allowing the mod.
Also big thanks to @studly_do_right for all the help along the way.
What’s added in this mod:
nFozzy physics Fleep sound package VR cabinet and rooms Proper trough system (replacing DestroyBall) If something breaks, it's probably my fault. If it plays great, that’s thanks to the people above. 😄
Edit: If the VR cabinet looks like a sarcophagus, that’s because it is. I tried to stay realistic to the time period and not break the immersion.
568 downloads
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KISS (Stern 2015)
By masonm
first i wanna start thanking who touched this table before us
@allknowing2012originally made the table with @jpsalas
@balutito then took over graphics on the table.
we used balutito table version with his blessing
the table has been updated by @masonm, @hauntfreaks, and @burger
burger added nfozzy and fleep. also redid many scripts so its all included in the table file now
huge thank you to burger
masonm found some good playfield images and added them to the table
hauntfreaks then took over with his amazing ability with art
he redid the playfield, new slings and plastics, GI shadows
huge thank you to hauntfreaks.
it was a pleasure working on this with both of you
i also wanna thank @outherefor fixing the script for dof
@capnclawfor his kiss paul stanley model and @Supergibson for reducing the file and f12 options
@Tombg on his ramp advice
also a link to @hauntfreaksb2s
4389 downloads
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