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Showing results for tags 'mod'.
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Version 2.1
1227 downloads
I was in the process of a reskin this table for my own personal use when @burger Released his updated version so I asked him if I could use his version to Reskin and Possibly release. And here and obviously I am releasing it so he said yes. This is a Reskin of Burger's version of the @RajoJoey @mistermixer and @Schlabber34's Table inspired by the art work from @Wildman's great new back glass. I really liked the new art style of the back glass and new it need a table to match it. so here I present my mod. It includes the table, my Score on DMD version of wildman's back glass (check out his wonderful version), a topper I made, and a wheel. I have changed the artwork on most of the table, I did use A.I. to help create the images but since we all know A.I. is not perfect it took me quite a while to edit the images to match the parts just the way I wanted. This was the first time I had ever used A.I. so it was quite the learning process but I think the final product can out great. Hope you enjoy and if you haven't already done so, check out burger's original version and also all of wildman's new alt back glasses and wheels he has been putting out. And of course give some love to all the others that have previously worked on this table. (Listed below) Cybernaut is a 1985 Bally pinball machine designed by Steve Ritchie, featuring a futuristic computer and robotics theme inspired by the emerging digital age. Fast shots, standup targets, drop targets, and electronic sound effects combine to create a game that reflects the excitement and mystery surrounding computers in the mid-1980s. Credits from previous versions: - @burger added nFozzy and Fleep physics and sounds, and converted the table into a hybrid version that supports desktop, cabinet, and VR - @studly_do_right made minor tweaks to a few lights and resolved missing sounds - @DGrimmReaper did some VR tweaks and changed the backglass animations updated with @hauntfreaks new b2s assets (I did change the images in VR to match Wildman's version but used his files for reference) - @hauntfreaks new VR b2s assets (I did change the images in VR to match Wildman's version but used his files for reference) @RajoJoey for implementing VR support @mistermixerfor creating the table @Schlabber34 for the 3D work @Sixtoe for the VR room and cabinet templates @Rawd for the analog clock from his toyroom (this was originally taken from Rascal VP9 clock table) Info There are two rooms: the minimal room and a sphere. You can easily switch rooms by pressing the magna save-buttons. There are 16 LUT-files in the table. So you can change the lighting. Hold the left magna save-button and click the right magna save-button to change the LUT-file. Desktop users can see the VR room if they change the value of vrtest from 0 to 1 in the script (line 193) -
Version 1.0.1
2371 downloads
K-POP Demon Hunters (Original 2026) Based on Kiss (Bally 1979) This table is a graphical mod/reskin of @UnclePaulie's absolutely fantastic Kiss (Bally 1979) table. All gameplay, physics, lighting and tweaks are based upon his top-notch work, without whom I'd never be able to create this work. Even his blender file was made available to me for reskinning the baked GI playfield lights. As it's intended for kids, the ball saver is on by default between the flippers, it can be toggled with the right magna-save key. I've done a complete graphical reskinning of every piece of art on the table, as well as music, sound FX and glow FX. I've repurposed much code from @HauntFreaks "Scooby-Doo! And Kiss" table, including the music selector, and table sound management. Glowball code was modified from @VPW "Total Nucellar Annihilation", and the child friendly "Kid Mode" code was borrowed from @X13_Pinner "Daniel Tiger" works. As a disclaimer, AI was heavily used for graphical modification, but please don't underestimate the massive amount of time and work that went into this. I created this mod for my 5 year old twin daughters who asked why we don't have a K-POP demon hunter's table. They even recorded the intro that can be heard at table initialization. Audrey and Elle, I love you! This table requires BOTH the kisse.zip AND the kiss.zip ROMs to work. Required Software (64-bit versions): VPX 10.8.0 or later: https://github.com/vpinball/vpinball/releases/tag/v10.8.0-2051-28dd6c3 VPinMame 3.7.0.47 or later recommended: https://github.com/vpinball/pinmame/actions/runs/15769888098 B2S Server 2.1.3 or later (if B2S used): https://github.com/vpinball/b2s-backglass/releases/tag/v2.1.3 -
Version final
683 downloads
COBRETTI MOD [PATCH] - (Cobra Nuova Bell 1987) This is a MOD/Remix patch for the Cobra Nuova Bell 1987 table by jpsalas. The Cobra table was released about a year after the film (Cobra 1986). Its theme was that of escaped prisoners from Alcatraz. Why was it called "Cobra"? Who knows, but many assume it may have been a good way to draw attention based on the film and G.I. Joe. There was even a limited release that featured Stallone on the backglass. Here's what this MOD gives you: * New Playfiled (movie themed) * New Plastics & Apron (now reduced to single layers) * New Color Scheme, back wall and DT backdrop * Prison is now an industrial plant/hideout * ROM is muted and replaced with music and clean audio callouts from the film * Gameplay/Rules are unchanged If you're a fan of the film and this table, I hope you enjoy this MOD -
View File Cybernaut (Bally 1985) Alt Playfield Mod I was in the process of a reskin this table for my own personal use when @burger Released his updated version so I asked him if I could use his version to Reskin and Possibly release. And here and obviously I am releasing it so he said yes. This is a Reskin of Burger's version of the @RajoJoey @mistermixer and @Schlabber34's Table inspired by the art work from @Wildman's great new back glass. I really liked the new art style of the back glass and new it need a table to match it. so here I present my mod. It includes the table, my Score on DMD version of wildman's back glass (check out his wonderful version), a topper I made, and a wheel. I have changed the artwork on most of the table, I did use A.I. to help create the images but since we all know A.I. is not perfect it took me quite a while to edit the images to match the parts just the way I wanted. This was the first time I had ever used A.I. so it was quite the learning process but I think the final product can out great. Hope you enjoy and if you haven't already done so, check out burger's original version and also all of wildman's new alt back glasses and wheels he has been putting out. And of course give some love to all the others that have previously worked on this table. (Listed below) Cybernaut is a 1985 Bally pinball machine designed by Steve Ritchie, featuring a futuristic computer and robotics theme inspired by the emerging digital age. Fast shots, standup targets, drop targets, and electronic sound effects combine to create a game that reflects the excitement and mystery surrounding computers in the mid-1980s. Credits from previous versions: - @burger added nFozzy and Fleep physics and sounds, and converted the table into a hybrid version that supports desktop, cabinet, and VR - @studly_do_right made minor tweaks to a few lights and resolved missing sounds - @DGrimmReaper did some VR tweaks and changed the backglass animations updated with @hauntfreaks new b2s assets (I did change the images in VR to match Wildman's version but used his files for reference) - @hauntfreaks new VR b2s assets (I did change the images in VR to match Wildman's version but used his files for reference) @RajoJoey for implementing VR support @mistermixerfor creating the table @Schlabber34 for the 3D work @Sixtoe for the VR room and cabinet templates @Rawd for the analog clock from his toyroom (this was originally taken from Rascal VP9 clock table) Info There are two rooms: the minimal room and a sphere. You can easily switch rooms by pressing the magna save-buttons. There are 16 LUT-files in the table. So you can change the lighting. Hold the left magna save-button and click the right magna save-button to change the LUT-file. Desktop users can see the VR room if they change the value of vrtest from 0 to 1 in the script (line 193) Submitter eagle7796 Submitted 06/13/26 Category Modified (MOD) Games Modified by Eagle7796
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Version 2023.3
4165 downloads
Simpsons Treehouse of Horror MOD "redux" Halloween is among us!!! Thanks to @apophis for his first release and most of the inspiration for this recreation. It's hard to come up with new ideas when the first one was so good. The entire base pf and plastics set was upscaled and then work started from there. The main part of the playfield was recreated exactly like apophis had it. Many easter eggs and other playfield additions brought in all over the place. Some you won't discover until you turn some models on in the script. I found myself going in circles at one point and things became cluttered and started to feel like a fake table (which it is) instead of a table that could really exist. Clutter was removed and some things on the plastics for example were reeled back in and simplified which I think brought some realism to the table. Thank you to @hawkeyez88 for working on updating his puppack for TOH. The table and puppack go hand in hand and I do not recommend having the table without the puppack! I'd like to thank @hauntfreaks for making a special edition backglass for this release as well. (included GrimmReaper (discord) had one of the last edits in testing on the table for VR users. He replaced the Backglass with HF's image and put the puppack videos on the apron. Thank you. Lastly, I'd like to thank the initial conversation with VPW team and allowing me to use their table in a "redux MOD" of what had already been done by apophis. I give everyone involved in The Simpsons Pinball Party VPW release much thanks! I know I'm missing someone. Heck.. I should tag @UnclePaulie just because I'm certain he helped me somehow. lol The enjoyment of this table is 100% audio and visual related. Original rules of the game remain original. This is the season and time for some spooky pinball tables! I hope everyone enjoys. -redbone *** Please read before playing. There are several pieces/options to consider before you play! *** Table: The table script has cGameName="simpprtyh" set. You must set an alias in your VPMAlias.txt file to "simpprtyh,simpprty" or change cGameName back to "simpprty". This is a must or the table will not run unless you then go and modify the script yourself. Rom and sound: It is recommended you use the included muted rom with this release. To negate any effects the muted rom has when playing the original game, you have two choices: 1. use the pup-pack included that adds the muted music back unmodified game. 2. Use the media pack for the official release. I have tested and both seem to work. I prefer option 2, as the altsound pack is awesome for the original game! Altsound file found here - AGAIN... Altsound is for original game to negate the effects of the muted rom! PUP-PACK: Thanks to Hawkeyez88 for doing an update to his puppack this release. It has new music selections and some bug fixes that really bring this all together. Get the pup-pack here - Altcolor: While not required, two options for altcolor are included. See folders altcolor.pac and altcolor.pal-vni respectively. Either should go in your altcolor folder, but NOT BOTH. Choose the right one(s) for your setup and what you want. Since you have an alias entered for "simpprtyh", you will need to have both the altcolor folders simpprty and simpprtyh dropped into your altcolor folder if you want a color dmd for both original and TOH. I hope that makes sense. Backglass: Two options for backglasses are included - a "2Screen" and a "3Screen". If you use the puppack, I suggest using the 2 screen. Although, in testing there were some that didn't use a backglass file at all and just did everything with the puppack. I really like what Hauntfreaks did with the backglass though. It's all personal preference.- 33 comments
- 12 reviews
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- 170
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- simpsons
- the simpsons pinball party
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View File K-POP Demon Hunters (Original 2026) K-POP Demon Hunters (Original 2026) Based on Kiss (Bally 1979) This table is a graphical mod/reskin of @UnclePaulie's absolutely fantastic Kiss (Bally 1979) table. All gameplay, physics, lighting and tweaks are based upon his top-notch work, without whom I'd never be able to create this work. Even his blender file was made available to me for reskinning the baked GI playfield lights. As it's intended for kids, the ball saver is on by default between the flippers, it can be toggled with the right magna-save key. I've done a complete graphical reskinning of every piece of art on the table, as well as music, sound FX and glow FX. I've repurposed much code from @HauntFreaks "Scooby-Doo! And Kiss" table, including the music selector, and table sound management. Glowball code was modified from @VPW "Total Nucellar Annihilation", and the child friendly "Kid Mode" code was borrowed from @X13_Pinner "Daniel Tiger" works. As a disclaimer, AI was heavily used for graphical modification, but please don't underestimate the massive amount of time and work that went into this. I created this mod for my 5 year old twin daughters who asked why we don't have a K-POP demon hunter's table. They even recorded the intro that can be heard at table initialization. Audrey and Elle, I love you! This table requires BOTH the kisse.zip AND the kiss.zip ROMs to work. Required Software (64-bit versions): VPX 10.8.0 or later: https://github.com/vpinball/vpinball/releases/tag/v10.8.0-2051-28dd6c3 VPinMame 3.7.0.47 or later recommended: https://github.com/vpinball/pinmame/actions/runs/15769888098 B2S Server 2.1.3 or later (if B2S used): https://github.com/vpinball/b2s-backglass/releases/tag/v2.1.3 Submitter mlager8 Submitted 05/31/26 Category Modified (MOD) Games Modified by MLager8
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Version 2.0.0
1183 downloads
LIVE RANGEROUSLY! I made this MOD for my home cabinet, so I thought I would share. This is a MOD of ROCK (1985) VPX8 - version by JPSalas 2025, version 6.0.0 It's one for the beer folks out there. Voodoo Ranger has a great theme that lends itself well to pinball. So, I had to add it to the mancave. Hope you like it ...and feel free to improve upon it. I'm still a rookie. Cheers! *** NEW ORIGINAL SONG AVAILABLE *** The Voodoo Ranger by Pinball Lizard (aka Hank's Lounge) LISTEN & DOWNLOAD HERE (google drive) * Turn ROM sound off. * Table is set for 5 balls and 20 credits * This ROM has a delay before the first ball appears. (Wait for "Rock and Roll Lives!" to finish) * Contains custom callouts, sfx and music (magnasave to skip tracks) ** REPLACEMENT BACKDROP IMAGE BELOW ** Thanks to PEandS1Ws for pointing out a spelling error in the original image ** ALTERNATE PLASTICS IMAGE BELOW *** Overwrite current image "plastics.png" or reassign plastics to "plastics_beer.png" . -
Hey Gang, I wrote a tribute song for Voodoo Ranger IPA just for fun and it turned out great. Thought it would also make a great add-on for the table MOD I made a while back. The MP3 link is in the description section of the table page. CHEERS! The Voodoo Ranger.mp4
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Version 1.0.0
3775 downloads
Delighted to bring you a mod that has been made after a lot of time and work!, made from the spectacular Siggi mod and starting from the base of the highly appreciated Sliderpoint table. Thank you very much to both of you for giving me permission to do this work, you are geniuses, it has been a lot of fun! -New playfield improved and colored part by part. -New plastic colors and textures. -New coloring and lighting ramps. -Improved lights and inclusion of new ones. -Some sounds improved. -Change ball and light, flippers changed. And some other changes improved to my liking without, of course, detracting from the original tables of their authors. If someone wants to work on it to include new physics, luts or sounds, get in touch. Feel free to change the darkness of the table to your liking with the day/night mode from the editor. Combine it with the puppack and it will be spectacular! I hope you can like it and find it fun and exciting like me. Have fun!! -
View File Voodoo Ranger (ROCK 1985 MOD) 2.0.0 LIVE RANGEROUSLY! I made this MOD for my home cabinet, so I thought I would share. This is a MOD of ROCK (1985) VPX8 - version by JPSalas 2025, version 6.0.0 It's one for the beer folks out there. Voodoo Ranger has a great theme that lends itself well to pinball. So, I had to add it to the mancave. Hope you like it ...and feel free to improve upon it. I'm still a rookie. Cheers! * Turn ROM sound off. * Table is set for 5 balls and 20 credits * This ROM has a delay before the first ball appears. (Wait for "Rock and Roll Lives!" to finish) * Contains custom callouts, sfx and music (magnasave to skip tracks) ** REPLACEMENT BACKDROP IMAGE BELOW ** Thanks to PEandS1Ws for pointing out a spelling error in the original image ** ALTERNATE PLASTICS IMAGE BELOW *** Overwrite current image "plastics.png" or reassign plastics to "plastics_beer.png" . Submitter PinballLizard Submitted 11/17/25 Category Modified (MOD) Games Modified by PinballLizard
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Version 1.2.0
415 downloads
Killers Hall of Fame 1.2 VR Edition (Original 2023) by CAPNCLAW WARNING: Contains graphic video clips in the PUP Pack and also Strong Language. Not recommended for kids. This is a separate VR ONLY table to be used in conjunction with the Killers Hall of Fame Pup Pack which can be found at the link below. There is an option at the top of the table script to choose Full VR Room or Mimimal Room. The default is Full VR Room. In the root of the Pup Pack you will see Option 4 -PUP on VR bat file. Please run that as shown below. Option 4 - PUP on VR (FOR USE WITH THE VR EDITION TABLE ONLY) Unzip the file to a temporary location and copy the puppack "killershof" folder to your PuP Videos folder Run the "Option 4 - Pup on VR" .bat file in the "killershof" folder Copy ONLY THE TABLE to your "Tables" folder, if you use the Backglass it will interfere with the PUP pack on your Backglass screen Please take the time to read the credits and thank you's in the Pup Pack post. HAVE FUN AND ENJOY! -
Version 1.0.0
24 downloads
Salut à tous ! Je vous mets à disposition un petit script "tout-en-un" (portable, aucune installation requise) pour ajouter facilement des bannières PuP-Pack, AltSound, Table Mod ou Best SSF à vos médias. Cela me permet de partager l'outil plutôt que des fichiers modifiés provenant d'autres créateurs (même si la majorité de mes wheels sont 100% originales), afin de respecter le travail de chacun. Liberté d'usage : Je ne pose aucun droit sur ce script. Vous êtes libres de l'utiliser, de le modifier et surtout de redistribuer vos créations. Je demande simplement que cela soit fait dans le respect du travail des créateurs originaux des wheels. Points forts : * Portable : ImageMagick est inclus dans le ZIP, rien à installer sur votre système. * Intelligent : Le script accepte n'importe quelle résolution d'image et s'occupe de les remettre au propre (1000x1000) avant la fusion. * Flexible : Un menu interactif vous permet de choisir une bannière spécifique ou de toutes les générer d'un coup. Mode d'emploi : 1. Dézippez l'archive dans le dossier de votre choix. 2. Placez vos wheels (au standard Tarcisio) dans le dossier [Wheel]. 3. Lancez le fichier [Fusion Banner.bat] et laissez-vous guider par le menu. 4. Récupérez vos créations dans le dossier [_Generated Wheel]. Testé et fonctionnel sous Windows 11. Enjoy ! ------------------------------ Hi everyone! I’m sharing a small "all-in-one" script (portable, no installation required) to easily add PuP-Pack, AltSound, Table Mod, or Best SSF banners to your media. This allows me to share the tool itself rather than modified files from other creators (even though most of my wheels are 100% original), in order to respect everyone's work. Usage Rights: I claim no rights over this script. You are free to use it, modify it, and redistribute your creations. My only request is that you do so while respecting the work of the original wheel creators. Key Features: * Portable: ImageMagick is included in the ZIP; nothing to install on your system. * Smart: The script accepts any image resolution and automatically cleans them up (1000x1000px) before merging. * Flexible: An interactive menu lets you choose a specific banner or generate all of them at once. Instructions: 1. Extract the ZIP archive into the folder of your choice. 2. Place your wheels (Tarcisio standard) in the [Wheel] folder. 3. Run the [Fusion Banner.bat] file and follow the menu prompts. 4. Collect your new wheels from the [_Generated Wheel] folder. Tested and working on Windows 11. Enjoy! -
Version 1.1.0
1458 downloads
"B.J. Blazkowicz - the Allies' bad boy of espionage, a terminal action seeker built for abuse with an attitude to match" - IS BACK! And v1.1 is out - get it before they get you! This table is a modified version of "Wolfenstein 3-D 1.2 30. Anniversary Edition HD v1.2" VPX table made by Demasi and onemanproject, originally based on the game "Wolfenstein 3-D" by ID Software from 1992 (all rights reserved). Mod made with permission. Original table can be downloaded here: https://www.vpforums.org/index.php?app=downloads&showfile=16110 DISCLAIMER: *********** Table contains lot of sounds and images that someone might find offensive. It is recommended for players of 18 years and older. I hope it won't be problematic and controversial as original DOS game have been when it was released... Well, it is just a game with no intent to give any political message or glorify Nazi regime... SPECIAL THANKS AND CREDITS: *************************** To Demasi (known as DoxGorgar at vpforums.org) for permission to mod original table. To Rich Douglas for permission to use some of his amazing Wolfenstein 3D orchestral soundtrack re-recordings in this mod! Contact Rich Douglas at: www.youtube.com/@RichDouglas | www.richdouglas.net To VDubs for permission to use his synth cover of original DOS game music. Check it: www.youtube.com/watch?v=w0QptIdnkkk | www.youtube.com/@vdubs4189 To Curse for tips and ideas for improvement and for extensive testing! Additional music and sound effect are from pixabay.com (by various artists) and incompetech.com (by Kevin MacLeod). Detail credits are in script. ABOUT MOD: *********** Now, I was (and still am ) a big fan of original "Wolfenstein 3-D" DOS game (often called the grandfather of all first-person shooter games) which I played back in the days when it was originally released. Although it was not first of a kind, it was revolutionary in ever aspect - from 3-D graphics to sound design and playability - and I still love it! Even my kids, who plays "fancy" 3-D FPV games today, still sometimes plays it! It really has something that "hooks" you and forces you to go back to it... And original VPX table, made by Demasi and onemanproject is a great homage to that little gem and really "to the point" - very funny with crazy sounds from original game, DOS style graphics... But I wanted to go further - so I made this mod trying to get more realistic look and still keep the original feel. Also, I added some references from some fan-made mods and sequels of original DOS game - like a homage to the "Castle Totenkopf" fan mod (actually, maximum number of points here you get when you hit Totenkopf target! )., added some original sounds (in a pinball style)... I think it needed some more "juice" and variety, and I hope I added it without compromising original idea and concept of homage to the classic. Here you also have several music tracks where you can choose what fits your playing style best: from original DOS music themes to "stay in the mood" (originally composed by Bobby Prince for 1992 DOS game, and presented here in original or re-recorded form of orchestral versions by Rich Douglas or synth versions by VDubs...), to new, original music like some crazy-uplifting-battle-chaos adrenaline filled tracks if you like "hit everything" approach... Or more tense, slower tracks for "strategic approach" of playing... Or go without music and enjoy all those crazy sounds and shootings in their full glory! Just use magna-save buttons to select or maybe turn random selection option and get into it! And, one important note: this table has a bit rare feature - here you can lose points! Yes - if you hit some targets while "inactive", you can get negative points and even fall to 0! Also there is FRIENDLY FIRE mode etc.... Check rules listed here, instructions and details at F12 menu, check game options in script where you can tweak this and some difficulty levels etc. I also made new backglass (b2s file included in ZIP) with animated lights etc. It is more "inspired by" than direct homage to original 1992 game, but I hope you'll like it. ZIP also contains instruction card and INI file with my POV settings (maybe it won't work for you but you can maybe use it as a base for your setup). CHANGES: ********* There are lot of changes, so here is a list of most important ones: Extensive graphic redesign: bumpers, targets, pads, walls, flippers, lights, apron, table... Idea was to get more "realistic" look - more like a physical pinball, but still with a bit of "pixelations"/low resolution graphic like in original DOS game/original table. I did my best trying to get that. Also, for table image I used original 1992 poster artwork made by Ken Rieger (cover art of the mail order of DOS version) and redesigned it to look more like a drawing in a style of pinball table graphics... Hope it works... Added a pin on a center drain between flippers (below chain gun on apron) to reduce accidental drains because ball can drops there too easily. Now ball can bounce back... New lights, light sequences, flashers, various light effects on various events/hits... New sound effects and musical cues added for specific targets and goals, some existing sound effects "cleaned" (removed some "clicks"). Sound effects used from original DOS game I mostly did not match with goals similar to original DOS game - I rather used them where I thought it was more appropriate for pinball goals... But most of them are kept from original table and still "at the same places". Added various pinball sounds like ball rolling, coin drop, drains, hits and other missing mechanical sounds for more realistic feel. 7 music tracks available to choose while playing - 5 new, original music tracks + orchestral re-recording of original DOS game theme ("Searching For The Enemy" from maps 2 and 6 from episodes 1 and 4) by Rich Douglas + original DOS game theme "Get Them Before They Get You!" (from maps 1 and 5 from episode 1) + silence mod (no music) - all can be selected with magna-save buttons (selection will be saved on exit and used on next start) or chosen randomly when game start (configurable from script - see options in script). Intro music added (orchestral re-recordings of original DOS game intro theme "Wondering About My Loved Ones" also by Rich Douglas), High score music added (synth version of original DOS "Gimme Fanfare/level completed" theme by VDubs) + optional war sounds added (can be turned on/off from script - on by default) Sound samples and music are set to appropriate output - table or backglass. So if you use separate audio outputs on your setup, you may start with these settings and maybe have good audio experience and less things to change... Some specific volume settings configurable from script (from music to some sound effects) Together with new behavior of some targets on table, playing rules and scoring are also changed - some things are easier, some are harder, skill shot added, tilt penalty added... Check details at F12 menu and script options to see when you can get and when you can lose points! Some difficulty levels of some goals and some modes/game rules (FRIENDLY FIRE mode, for example...) are also configurable from script Multiplayer mode added - 1-4 players can play Highscore added. No names, initials, stickers... Just old school high score info for now. Complete redesign of desktop mode - from background to content, trying to get more backglass style look with all needed info (logo, ball in play, credits, LEDs etc. etc. etc.) and with option to hide all info for those of you who uses standard b2s backglass in desktop mode (configurable in script) 19 LUTs presets - various contrast levels + vivid, warm, hot, yellow, cold blue... + 9 different saturation levels + B&W... Set via F12 menu. 8 flipper looks where you can set separate look for upper and lower flippers - also set via F12 menu... Etc., etc., etc. ... GAME RULES AND INSTRUCTIONS: ***************************** Detail instructions can be read at F12 menu where you can see all about scoring, targets, rules etc. I know it might look intimidating because there are lot of stuff to follow, but it is actually not so complex so please take your time and check it or check instruction card for shorter info. Here are just basic tips about what to do get points, what not to do to lose points etc. DOG ATTACK: Hit dog for +100 per bark (spin). Hit for +3,000 per bark/whine (spin) if white arrow is blinking (blinks when both blue SS soldiers are hit/both blue arrows above them are lit). W-O-L-F: Each letter = +500. Complete letters to activate ball savers on left/right drain lanes + 1 bullet on E-X-T-R-A: Each cross = +100. Destroy all for one letter. Complete letters for 1 bullet and to activate EXTRA LIFE target (EXTRA LIFE target is active only once per ball and when both green arrow and Blazkowicz head blinks). EXTRA LIFE HOLE: Active when green arrow blinks (E-X-T-R-A completed). Hit when active for +50,000. If hit when active and Blazkowicz head blinks (once per ball) = same player shoots again. Do not target extra life hole if green arrow is off or you lose -500 points. HITLER'S BUNKER: Each wall = +100. All 3 walls down = +600 and SECRET ROOM is open. SECRET ROOM: Top left, below big blue Iron Cross - if open (blinking), follow red arrow to enter and get +3,000 + 1 bullet. 4 entries activates TOTENKOPF target TOTENKOPF: Top right - marked with Totenkopf sign (skull and bones) - follow 4 yellow arrows at the top of the table. When active (blinking), go for it for +300,000 points! Do not attack if inactive or you lose -5,000 points... NAZI FLAG - SWASTIKA TARGET: Hit Swastika when active (blinking) to get +10,000 and 1 bullet. Avoid if not blinking or you lose -5,000 points. If SKILL SHOT (active, blinking Swastika is first hit after ball launch), you get +20,000 and 1 bullet! IRON CROSSES: Smash Iron Crosses for +2,000 / +3,000 / +4,000 / +5,000 points and 2x / 3x / 4x / 5x bonus. When all are down (purple light blinks), go for SS HIDEOUT! SS HIDEOUT: To attack SS hideout, smash all Iron Crosses first and then destroy SS to collect bonus and DOUBLE SCORE! SLINGSHOTS: +10 points. More than 3 fast (in ~1.5 sec.) hits on slingshots = extra +100 points and 1 bullet on. BUMPERS: If friendly fire = ON ("FriendlyFireMode" option in script - ON by default) avoid hitting Blazkowicz bumpers (blue) because you loose -10 points. If friendly fire = off, you get +10. Feel free to shoot Hitler (red bumper) as much as you can for +200 per hit no matter what mode is on. SS GUARDS/FLIPPER LANES (soldiers in blue uniforms): Each hit = 1 bullet on. If hit when blue arrow above soldier is lit = +1,000. Otherwise +100. Hit both SS soldiers to activate +3,000 per spin on dog attack spinner (white arrow blinks and you will also hear barking when white arrow activates) NAZI GUARDS/DRAIN LANES (brown uniforms): You lose -100. If ball savers are active (HALT sign blinks / red ramp closes lane), you get +100 and ball is back to game. CHAIN GUN (center drain): +100 per hit and can bring ball back (if you are lucky and bounces right) SKILL SHOT: If active (blinking) Swastika is first hit after ball launch, you get +20,000 and 1 bullet is on. COLLECT BONUS (BULLETS): On drain or when SS TARGET is destroyed. Each bullet = +1,000 points multiplied with destroyed Iron Cross multipliers TILT: For ball in play = no further scoring, no same player shoot again, no bonus collected. But high score, if reached, will be saved. 1 bullet set lit = 1 credit added. Maximum score is 9,999,999. If score falls below 0 it will reset to 0 All Logos, Music, Copyrights and Trademarks are property of their respective owners. PROVIDED STRICTLY FOR PERSONAL AND HOME USE AND NOT FOR COMMERCIAL SALE/RE-SALE OR DISTRIBUTION! Now, let's fight some Nazis!- 49 comments
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View File Simpsons Treehouse of Horror MOD (Simpsons Pinball Party, The (Stern 2003) VPW MOD) Simpsons Treehouse of Horror MOD "redux" Halloween is among us!!! Thanks to @apophis for his first release and most of the inspiration for this recreation. It's hard to come up with new ideas when the first one was so good. The entire base pf and plastics set was upscaled and then work started from there. The main part of the playfield was recreated exactly like apophis had it. Many easter eggs and other playfield additions brought in all over the place. Some you won't discover until you turn some models on in the script. I found myself going in circles at one point and things became cluttered and started to feel like a fake table (which it is) instead of a table that could really exist. Clutter was removed and some things on the plastics for example were reeled back in and simplified which I think brought some realism to the table. Thank you to @hawkeyez88 for working on updating his puppack for TOH. The table and puppack go hand in hand and I do not recommend having the table without the puppack! I'd like to thank @hauntfreaks for making a special edition backglass for this release as well. (included GrimmReaper (discord) had one of the last edits in testing on the table for VR users. He replaced the Backglass with HF's image and put the puppack videos on the apron. Thank you. Lastly, I'd like to thank the initial conversation with VPW team and allowing me to use their table in a "redux MOD" of what had already been done by apophis. I give everyone involved in The Simpsons Pinball Party VPW release much thanks! I know I'm missing someone. Heck.. I should tag @UnclePaulie just because I'm certain he helped me somehow. lol The enjoyment of this table is 100% audio and visual related. Original rules of the game remain original. This is the season and time for some spooky pinball tables! I hope everyone enjoys. -redbone *** Please read before playing. There are several pieces/options to consider before you play! *** Table: The table script has cGameName="simpprtyh" set. You must set an alias in your VPMAlias.txt file to "simpprtyh,simpprty" or change cGameName back to "simpprty". This is a must or the table will not run unless you then go and modify the script yourself. Rom and sound: It is recommended you use the included muted rom with this release. To negate any effects the muted rom has when playing the original game, you have two choices: 1. use the pup-pack included that adds the muted music back unmodified game. 2. Use the media pack for the official release. I have tested and both seem to work. I prefer option 2, as the altsound pack is awesome for the original game! Altsound file found here - AGAIN... Altsound is for original game to negate the effects of the muted rom! PUP-PACK: Thanks to Hawkeyez88 for doing an update to his puppack this release. It has new music selections and some bug fixes that really bring this all together. Get the pup-pack here - Altcolor: While not required, two options for altcolor are included. See folders altcolor.pac and altcolor.pal-vni respectively. Either should go in your altcolor folder, but NOT BOTH. Choose the right one(s) for your setup and what you want. Since you have an alias entered for "simpprtyh", you will need to have both the altcolor folders simpprty and simpprtyh dropped into your altcolor folder if you want a color dmd for both original and TOH. I hope that makes sense. Backglass: Two options for backglasses are included - a "2Screen" and a "3Screen". If you use the puppack, I suggest using the 2 screen. Although, in testing there were some that didn't use a backglass file at all and just did everything with the puppack. I really like what Hauntfreaks did with the backglass though. It's all personal preference. Submitter redbone Submitted 10/26/23 Category Modified (MOD) Games Modified by redbone
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Version 2.0.0
473 downloads
Peace Y'all, Pup Pack rated R for violence & profanity. This is not for the babies. "You O.K.? Need a Root beer?" Unzip and place the trickrtreat folder in your pup folder. This Pup works works with Balutito's Modded table of the same name. This pup is setup for 1, 2, and 3 screens. Bat files have been added so just pick the bat that fits your system. This pup works with Flex-DMD, so you'll need it to move the score around. My own custom DMD video is included. Three screen cabs can go with the DMD or a B2s and the FullDMD. The table uses Flex-DMD and can display either Low Quality or High Quality in the script. This pup pack is set up for either automatically. I saw this table in the wild last year. It was never released publicly but the first time a saw a video of it, I liked it. Way back then I was thinking "Pup Pack." Well, thanks to @balutito releasing this table and getting a chance to play it, I felt like it needed more than just a static backglass. I like how it came out, and coming off the over-the-top violent release of Robocop DC, I was still in my element for dealing with gore. I love how the game plays and now that I understand the rules set, I'm having a blast with this one. I've made some suggestions to balutito so this project might not be finished just yet. I will make upgrades to all my Pup Packs when necessary and as my understanding of this craft increases. Otherwise....... Enjoy! Precise All Logos, Copyrights and Trademarks are property of their respective owners. PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION! VIRTUAL PINBALL ALWAYS HAS AND ALWAYS WILL BE FREE TO ANYONE!!!! -
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Version Final
4143 downloads
YABBA DABBA DOO! I'm a huge fan of the original Flintstones cartoon series that ran from 1960-1966. Since the movie version of the table first came out I was on a mission to modify it in the style of the series. This was a bold move, because I knew nothing about the process and still know very little. I hope that you enjoy it. This is a complete cartoon remix of the original table and nFozzy patch. Thanks to G5K, 3rdAxis, DjRobX, Dark and LoadedWeapon for the source table and patch. Truly amazing work folks, thank you! * PLEASE NOTE THAT THIS MOD WAS POSTED BEFORE KNOWING ABOUT THE PATCH SYSTEM I hope that you all download and enjoy the origial table and thank the authors. Suggested Add-Ons: Altsound, Alternate PUP Overlays- 82 comments
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View File Who Dunnit 1947 (Bally 2021) Who Dunnit 1947 is an attempt to bring the 1995 Bally game closer to its classic noir origins, reducing the color palette and redesigning many art elements to a more subdued deco style. This mod of ninuzzu/djrobx's Who Dunnit project was given new art, rothfozzy physics, the full fleep sound package, and rendered lighting and textures. Thanks to all who contributed to the mod: rothbauerw for physics and scripting help, benji for the sound work and insert models, tomate, sixtoe, and the rest of the VPW crew for testing and troubleshooting, flupper for insert models, JR for always being up for talking classic film noir, and a host of early testers. Most of all thanks to ninuzzu and djrobx for the game that I built this on. I highly recommending changing your DMD color palette to black and white before playing. Enjoy and go watch Out of the Past this weekend. Submitter bord Submitted 02/06/2021 Category Visual Pinball 10 - Tables ROM Name wd_12 Link to B2S Link to Media Pack Permission to Mod Contact Author First. VP Version v10
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- swamp thing
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Version 1.0.0
204 downloads
Here's my first attempt at a simple PupPack for the Night of the Living Dead '68 table. This is built specifically for a 3-screen full DMD set up. The table is unmodified from 1.2 other than to add some PupPack trigger events. Not sure if I got the naming convention right but I didn't want to version up since I only added some triggers, etc. This Pack only adds a 1920x1080 full DMD video player triggered by various events in the game. Apologies in advance if this doesn't work for you. Perhaps someone can modify this for other cabinet designs. Night of the Living Dead '68 (Original 2018) B2S Backglass -
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