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1825 files

  1. Bad Girls from Space (PEandS1Ws Mod 2026)

    File Name: Bad Girls from Space (PEandS1Ws Mod 2026)
    Version: 1.0
    Author: PEandS1Ws
    Original Table Author: bord
    ROM: flight2k (Stern Flight 2000) https://vpuniverse.com/files/file/1351-flight2kzip/

    THE GALAXY JUST GOT A WHOLE LOT LOUDER.
    "Incoming Signal: The Bad Girls have landed."
    You saw it briefly in the background of the Peacock series "The Paper"—a mysterious,
    retro-futuristic pinball machine that caught your eye. Now, it’s a reality on your virtual cab or desktop.


    Bad Girls from Space is a reskin of the legendary 1980 Stern Flight 2000. We’ve taken that classic widebody geometry and given it a lethal, neon-soaked makeover. This isn't just a fresh coat of paint; it's an intergalactic joyride with the galaxy's most wanted outlaws.
     
    THE LORE
    By the year 3000, the galaxy was boring... until Commander Roxie, Trixie "Sparkplug", and Astra crashed in their prison ship on a forbidden moon. Touching the ancient Genesis Orbs, they transformed from convicts into the Bad Girls from Space—wielding cosmic lightning, gravity-defying strength, and a hot-wired Federation cruiser to save Earth from alien warlords.
    They broke the rules to save the galaxy. Now it's your turn to launch the ball.
     
    GAMEPLAY & FEATURES
    Classic Physics: Built on @bord's incredible Flight 2000 VPX recreation, retaining the lightning-fast spinners and intense 3-ball multiball action you know and love.
    New Theme: Visual overhaul featuring the comic-book style art of the Bad Girls, the "Hot-Rod" cruiser, and the Genesis Orbs.
    Soundtrack: With 5 brand-new tracks composed exclusively for this machine, pinball enters uncharted territory, where gameplay and ’80s hair-metal collide telling the origin and tales of the Bad Girls from Space. 
    Bad Girls from Space Theme Song (Song1) - Male Vocals
    Killer Grace (Song2) - Female Vocals
    Cosmic Steel (Song3) - Male Vocals
    Origins (Song4) - Male Vocals
    Power of Three (Song5) - Female Vocals
     
    CREDITS & ACKNOWLEDGMENTS
    This release would not be possible without the hard work and generosity of the Virtual Pinball community.
    bord: A massive thank you to bord for creating the spectacular Flight 2000 VPX table that serves as the foundation for this mod. Permission was explicitly granted by bord for this mod. All original physics and scripting credit goes to him. Original contributors to that table, special thanks to JPSalas for permitting bord to use his ball lock/lift off script and for testing it out. Thanks to Thalamus for adding 7.1 sound.
    Cliffy: Huge shout out to @Cliffy for creating the stunning Desktop Background and for modeling the new side rails and lockbar that tie the whole machine together. Also creating the .res file for desktop users.
    LoadedWeapon: Special thanks to @LoadedWeapon for his expert work on the lighting tweaks to get that pop, ball images, and for dialing in the Cabinet POV for a perfect player perspective.
    htamas: The direct.b2s is based upon the Flight 2000 backglass he created in 2013.
    PEandS1Ws: Concept, artwork, soundtrack, and reskin. This is my first official release! I’ve been part of the community since 2019 and have been modding tables privately for years. I’m thrilled to finally share this one with you all.
     
    Enjoy the ride, and keep looking at the stars!
    -PEandS1Ws
     
    Notes: 
    Please ensure you have the flight2k ROM. Hit F6 at table load to select dip switches then check Dip 17 to enable/disable speech. I prefer speech on. Place the BGFS folder in your VisualPinball/Music folder. Do not place the individual .mp3’s directly into your music folder. Song Play is random at startup. Songs can be changed by pressing either magnasave key. Songs will continue to play after the game ends.  Mod requires b2s for scoring. A 2 and 3 screen b2s is included in download. Includes a desktop .res file and a cabinet .ini. Place the appropriate file in your tables folder depending on your setup Media for your front end is included. Feel free to make your own and share with the community using the included assets. Use E Code 2852 in PinUp Popper to display the HD Matrix Logo (credit goes to Thierry Delomier for his work on this DOF COMMAND SELECTOR)

    1799 downloads

       (13 reviews)

    24 comments

    Updated

  2. John Wick Legend

    Hello everyone, I’m sharing John Wick Legend, following Balutito superb table. This version of John Wick Legend is heavily inspired by the Stern version. After ten months of modifications, I believe I’ve improved it with a multitude of missions, sub-missions, mini-games, and bonuses. It’s challenging but fun. So, have fun, everyone!
     
    The pack contains:
    A mini Pup-Pack (if you do not want the mini Pup disabled in the script at line 44)
    A backglass
    The table
    Frontend media
    The F12 key displays the game rules
    The Left and Right Magna-Save keys cycle through color LUTs (LUT 3 or 4 is ideal)
     
    -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
     
    Bonjour à tous, je mets en partage John Wick Legend, après la superbe table de Balutito.Cette version de John Wick Legend est largement inspirée de la version de stern. Après 10 mois de modification, je pense avoir amélioré cette version avec une multitude de missions et sous-missions, mini-jeux, bonus. Elle est difficile mais amusante. Alors, bon amusement à tous.
     
    Le pack contient :
    Un mini puppack si vous ne voulez pas du mini pup désactivé dans le script à la ligne 44  
    un backglass
    la table
    les médias pour les frontend
    La touche F12 affiche la règle du jeu
    Les touches LMagnasave et Rmagnasave changent les LUT color (idéal LUT 3 ou 4)

    1847 downloads

       (21 reviews)

    26 comments

    Updated

  3. Red Hot Pinball

    edit:
    if you have the v 1.0
    you just have to modify in the script at line 368 "RED HOT Pinball" to "RED_HOT_Pinball"
    Sorry for the inconvenience
     
    This original red hot pinball table is my first creation based on the orbital framework.
    It is necessary to have pinup and vpx 10.7
    Special thanks: Scottywic for the orbital framework / Gaetan joly / Ludovic Denis / Rénald thomas / vroOnsh Rajdam ladiv / Hugh Berney / monte ton cab
     
     
    The new link for the pup pack .
    https://mega.nz/folder/CnYEASYb#qE9WAdYmwdoiCKcrD16vZw

    Cette table  original red hot pinball est ma première création sur la base de l orbital framework .
    Il est nécessaire d'avoir pinup et vpx 10.7 
    Special thanks : Scottywic for the orbital framework /Gaetan joly/Ludovic Denis/Rénald thomas/vroOnsh Rajdam ladiv/Hugh Berney/monte ton cab
     
    lien vers le pup pack: https://mega.nz/folder/CnYEASYb#qE9WAdYmwdoiCKcrD16vZw


    1098 downloads

       (3 reviews)

    17 comments

    Updated

  4. Millionaire (Williams 1987)_Hybrid

    Thanks to @Goldchicco for creating this table and allowing this update
    @studly_do_right resolved some visual annoyances in VR
    @burger nFozzy physics, Fleep sound, extensive gameplay matching to the real table. Added some primitives and animations. Added VR and VR digits, animated VR buttons . Improved look or Roulette wheel and animations
    @teisen made various visual and lighting adjustments (description of adjustments in the table info)
    @Wildman backglass assets used for VR backglass
     
     
    Description of Goldchicco
     
     
    VPX table by: Goldchicco 
    3D Wheel model by Andrei Miraklov 
    Wheel code by iaakki 
    base VPX table released by: hmuek 
    Special Thanks to :
    hmuek for let me use his VPX table as base for this release. 
    32assassin for always be there. 
    Andrei Miraklov for the 3D toy of the wheel and his AMAZING talent. 
    iaakki for the wheel code. 
    Batch for the backdrop image for Desktop users. 
    Movieguru for working on the images
     
     
     
     
     
     

    1799 downloads

       (16 reviews)

    26 comments

    Updated

  5. Hoops (Gottlieb 1991)_Hybrid

    DgrimmReaper decided to bring his VR expertise to the amazing work Wylte had already done on the previous version of Kalavera. We decided to further refine an already excellent project, and we are now presenting a version with a few more tweaks that we hope you enjoy!
    I made numerous visual adjustments, DgrimmReaper handled all the VR mode tweaks, and Hauntfreaks created a new B2S and fresh artwork for the desktop mode backdrop and the VR mode environment.
    Here is a list of all the changes made from the initial development up to the current version:
     
    Adjustments made by Teisen:
    - Playfield art and color adjustments
    - New playfield inserts
    - Plastic/color/art adjustments
    - Metal/reflection adjustments
    - General lighting
    - Bumper adjustments
    - Addition of shadows/dynamic shadows
    - Addition of playfield holes
    - Target adjustments
    - Miscellaneous material adjustments
    - Environment adjustments
    - Addition of flashers
     
    Adjustments DGrimmReaper:
    - VR inclusion
     
    Adjustments made by Hauntfreaks:
    - new backdrop art for Desktop mode
    - new art for VR mode
    - creation of a new B2S
     
    Wylte
    0.6
    Upscaled pf and plastics (thanks MovieGuru), proper Gottlieb rails for DT (thanks Cliffy), lights and flashers tuned a little, plastics given translucent material, sling plastics aligned to pf, plasticos made physical
    0.5
    Flippers re-shaped, ball image changed, apron card images upscaled (thanks MovieGuru)
    0.4
    nFozzy physics, Fleep sounds, Roth Flipper tricks, VPW targetbouncer, shadow modified, light color tweaked, Apophis sling corrections, some object type and position fixes
     
    vvvvvvKalavera34vvvvvv
    1.3
    Fixed problem with ball that went up to apron
    High punctuation can now be used with the magnasave buttons (thanks roccodimarco for this)
    Height change apron area to avoid future problems
     
    1.2
    script Fix (thanks Assassins32)
    Fix primitive right (change to hidden wall)
    Added some reflections
     
    1.1 - Some Lights change
    script changes (thanks Assassins32)
    minor fixs
     
    1.0 - Release
     

    2569 downloads

       (10 reviews)

    23 comments

    Updated

  6. Pinball Magic (Capcom 1995) Cabinet

    First all thanks to Unclewilly & Rothbauerw for the amazing recreation. 
    Special thanks to Unclewilly who helped get started in VP and always answered my many questions.
    Him and JPSalas are pioneers in the VP world.
    Thanks to Sorbeppe for physics and sound adjustments
    I did Updated lighting for the cabinet mod Sideblades and backwall art and new 10.8 POV
     

    5789 downloads

       (21 reviews)

    77 comments

    Updated

  7. No Good Gofers - Rawds Edition

    For Rod "Rawd" Ferguson, a man of many talents, a lover of pinball and golf, and our good friend.
     
    Another long standing machine which Six had on his list which has been calling out for a new version for ages, but no decent scanned assets were available.
    As luck would have it a playfield came up for sale local to iaakki, and we were able to buy and scan it thanks to the donation money generously given by some of you. Embee then touched up the damaged playfield, Sixtoe scratch built the vpx and Tomate did his always fantastic job of modelling the table, with Apophis coming in and fixing the scripting and animations.
    DaRdog then made a fantastic "mega" VR room, and DGrimmReaper finished off the VR backglass.
     
    There has been a longstanding bug in pinmame with the roulette wheel control, this has now been fixed in the latest vpinmame github actions if you are comfortable using those if you want to authentic experience.
     
    VPW Greenkeepers
    Sixtoe - Scratch build, Scripting, Giving the playfield a finger.
    Tomate - 3D Modeling and Rendering.
    Apophis - Scripting and Animating.
    iaakki - Playfield Scan.
    Embee - Playfield Touchup.
    DaRdog - VR (Mega Room)
    DGrimmReaper - VR Backglass
    Testing - PinstratsDan, Studly_do_right, Somatik
     
    -------------
     
    Changelog
    '0.001 - Sixtoe - Initial VPX Construction
    '0.002 - Sixtoe - Large scale construction largely complete, initial scripting done, doesn't boot, am sad.
    '0.003 - apophis - Fixed some minor script issues. Added some standup target related objects. Added some empty solenoid subs. Added options script.
    '0.004 - Sixtoe - Ongoing contruction, table mostly work now, not happy with turntable implementation, ramp and upper playfield heights a guess, jump ramp hacked in until graphics done.
    '0.005 - Sixtoe - Added missing switches 25 and 45 in subways (fixes multiball), newton ball fixed, clubhouse kicker fixed, correctly positioned flashers (ish), few other tweaks
    '0.006 - Sixtoe - Built upper playfield (thanks to MajorDrain for measurements), rebuilt physical ramps as primitives, added missing flashers, added GI, added subway entrance deflectors, rebuilt subway exit vuk as it's a strange low profile thing, tweaked everything again.
    '0.007 - Sixtoe - Fixed a few bugs, tweaked physics.
    '0.008 - Sixtoe - Added physical tunnel from upper playfield to subway, added blocker walls, fixed left ramp hitch, rebuilt jump ramp,
    '0.009 - tomate - Added First 2k batch, set as not visible most of the physical objects 
    '0.010 - tomate - Added new 2k batch with a lot of blender fixes
    '0.011 - apophis - Added GI calls. Animated flippers.
    '0.012 - tomate - Finally got all the lights rendered, new 2k batch added.
    '0.013 - Sixtoe - Redid physical ramps, made stuff invisible, loads of small tweaks, corrected materials etc.
    '0.014 - apophis - Enabled room brightness and alt card options. Wired up spotlights. Animated: Bumper rings and skirts, wire rollovers, spinners, some standup targes (other pending), Gate001, Autoplunger mech, LeftGoferBlock, RightGoferBlock. Jump_Ramp
    '0.015 - tomate - Rised left ramp roof,added new 2k batch with unwrapped textures, PF texture hacked ATM to make it looks correct
    '0.016 - apophis - Added: reflection and refration options, upper pf opacity option, right outlane option, ramp and bumper tint. Animated: the rest of the standups, flippers, sling rubbers
    '0.017 - tomate - Added new batch with all the needed unwrapped textures, Separated bumper caps and whell into different collections/applied correct materials 
    '0.018 - apophis - Refactored spin wheel (needs pinmame fix to work properly). Animated wheel and blur effect. Added gofer and ramp animations. Animated sling arms. Added jump ramp shadow. Removed captive ball reflections.
    '0.019 - apophis - Fixed DL on disc prim. Removed some old prims. Animated ramp arms. Added rolling ramp sound effect triggers. Added upper pf hit sfx. Wired up sw74. Added golf car hit animation. Improved gofer/ramp animations. Reduced turntable strength.
    '0.020 - apophis - Added velocity depended animation and sfx on gofer hits. Made all mechanical sfx mono.
    '0.021 - DaRdog - Added VR (Mega Room, Minimal, Animations and Hybrid support)
    '0.022 - DGrimmReaper - Bumper lights linked and added VR Backglass lights
    '0.023 - Sixtoe - Fixed(?) subway trigger height issues(?), tweaked some ball trap areas, including tweaking the ramp prim shape
    '0.024 - tomate - Added 4k batch with some blender fixes.
    'RC1 - apophis - Fix bumper caps.  Adjusted upper pf opacity option. Added ball reflections to wheel. Enabled reflections for some objects per Studly. 
    'RC2 - apophis - Added ramp rolling sfx to upper pf. Added cab rails option. Standard apron cards by default. Added card to F12 menu. Adjusted POVs. Hacked a fix for flipper twitch issue. 
    'RC3 - apophis - Added a few more hit sounds. Increased chance of getting rolling sounds on upper pf.
    'RC4 - tomate - Added new blender batch with some fixessss
    'RC5 - Sixtoe - Tweaked subway triggers, added blocker wall by pop bumper.
    'RC6 - Sixtoe - Re-tweaked triggers, added alternate ball images to image manager

    3825 downloads

       (32 reviews)

    61 comments

    Submitted

  8. Kickboxer (therealjazzee) V1.2.1

    This is my first virtual pinball table that im happy to share with you all. "Kickboxer" based on the movie released in 1989.
    Pinballmachine downloads Virtualpinball forums   I started this as a simple question “can I make a table myself”…… “is it actually possible for me to modify or build an original table into something cool”.  
    I’m a property developer. I have no experience with coding or graphic design but after a lot of effort and many, many hours the short answer is “Yes to a certain extent lol and much more than I thought possible with A.I.”.
     
    The base table I started with was A7x (Fabouh) and appreciate he let me share this and a majority of the code has actually been changed for the gameplay i wanted to create and a complete new flex DMD which looks awesome. 
     
    I wanted the design of the table to be instantly recognisable Thailand. I think I achieved that and there is lots of detail in all the graphics.
     
    There were many ideas i wanted to implement but i have exceeded my technical capabilities and wasn't much help available to me. Maybe someone will take this to the next level or my skills will evolve in time.  
     
    For now, I'm happy with the outcome and its fun, challenging and visually looks great to play. I really hope other people enjoy it too but be kind, its my first attempt, i'm sure there will be bugs and things that could be done better. 
     
    There is a pup pack included but only consists of a backglass and full DMD. Maybe oneday i'll come back to this and build one but the spots are in the code waiting for it
     
    Save the music and DMD folder in your tables folder and the pup in your relevant folder. Have fun, see if you can achieve the multiball  
     
    This was made for Desktop single screen use. You may need to customise your pup display settings for this table. For 3 screens edit your screen 1 by adding 5,0,0,100,100 to the CustomPOS column
     
    TheRealJazzee
     
    Disclaimer: KICKBOXER and all associated characters, imagery, trademarks and other intellectual property remain the property of their respective rights holders. This is an unofficial, fan-made, non-commercial project and is not affiliated with or endorsed by the copyright or trademark owners.
     
     
     

    3185 downloads

       (7 reviews)

    25 comments

    Updated

  9. Volcano (Gottlieb 1981)

    Thank you to @allknowing2012 for creating this, and to @bigus1 for his extensive visual and layout improvements. And thanks to both for allowing the mod!
     
    Volcano is a pinball machine from September 1981, manufactured by D. Gottlieb & Co.. Volcano is a fast, chaotic pinball game where you shoot lit craters to send balls underground and build toward explosive multiball. When the volcano erupts, everything comes rushing back at you, so control and timing are everything.
     
    Thanks @RusstyT for extensive playfield graphics, lighting, and visual improvements throughout the table.
    Huge thanks to @kellyf who partnered up on this one!  We tried our best to make this game play similar to the real table. It's not perfect, but we tried our best!
    Thanks very much also to @outhere for verifying the DOF solenoids are working properly, a behind the scenes hero
    Thanks @studly_do_right for testing
     
    Thanks @gnomulus for adding the VR cabinet and room
    Thanks @DGrimmReaper for adding VR digits
     
    Note:
    This table uses both Magnasave buttons!
    The left Magnasave controls the left outlane ball save — the light must be on, and you need to time it correctly
    The right Magnasave is used to aim the ball on launch (the right launch wall moves! look closely) and to freeze the crater lights for one second
     

    2406 downloads

       (10 reviews)

    24 comments

    Updated

  10. Touchdown (Gottlieb 1984)

    Take the field with Gottlieb’s Touchdown!
     
    A huge thank you to @balater for creating this table and so kindly making it available for others to modify. And to @bigus1 for the huge enhancements to the look of this table. Thank you both!

    Released in 1984, Touchdown is a classic Gottlieb System 80A table with a colorful football theme and straightforward old-school gameplay. It delivers the distinctive sights and sounds of Gottlieb pinball from the mid-1980s.
     
    Credits for this release:
     
    @burger – Added nFozzy physics, Fleep sounds, VR cabinet/room/digits/artwork, playfield mesh, and gameplay adjustments to match the new physics.
     
    @studly_do_right – Identified and resolved numerous visual and sound issues.
     
    @hauntfreaks – Provided the backglass assets used for the VR backglass.

    864 downloads

       (7 reviews)

    7 comments

    Submitted

  11. Gridiron (Gottlieb 1977) NFL Mod

    Newly updated with 4K playfields and modern teams.  The original file only had teams from 1977.  I added all the newcomers, but used the helmets and uniforms from each team's debut season, and reorganized them by modern divisions.  I still kept all retro uniforms.  The script has the additional option of switching between Oilers and Titans.
     
    Here is my NFL Mod of Loserman76’s Gridiron from Gottlieb 1977.  Like my NHL mod of Ice Fever, you can change teams on both sides by holding down left (home) or right (away) magnasave to change teams with the flippers.  This table does not use the launch button.  The right flipper launches the ball.  In the original spirit of Jeff’s recreation, I modeled the uniforms loosely by what was worn in the 1977 season.  Also, I organized them by the 1977 divisions going West/Central/East in both conferences. I thought about adding options for modern teams and logos, but it just didn’t make sense to use modern team logos on such an old game. This puts Seattle in the AFC again and Tampa in the good old NFC Central!
     
    In the script, you can activate an option in the single player game to auto generate points for the away team every time a home ball is launched.  It adds scores based loosely on your play history, so as you get better, so will your AI opponent.
     
    I added three uniform options in the script as well.
    WASHINGTON – my beloved home team with the controversial name.  The original is the default value, but you can switch to the 2020 retro mascot free uniforms if you prefer your pinball with less controversy.
    CINCINNATI – The look of NFL teams was practically unchanged from the early seventies to the early nineties when the patriots used their radical redesign.  The lone exception was the Bengals who had horrible helmets in 1977. I added an option for the 1981 tiger striped helmet.
    PITTSBURGH – There is a large head in the middle of the playfield who nicely shows off the team logo.  Unfortunately for Pittsburgh, this is the plain black side without the steel logo on it. I created a variant that turns the player’s head to the right showing the logo.
    HOUSTON/TENNESSEE - Take your pick, but you can't have both unless you hack the script.
     
    The backglass is a major resource hog.  If your system is struggling, I recommend an existing Gridiron b2s.
     
    I included a wheel image, but do not know the original author to credit them.  The only thing I altered was adding a 1971 NFL logo over it.
     
    Xenonph’s NFL tables were the main inspiration for this and my Ice Fever Mod project, and I still believe they’re the best argument for the superiority of Virtual pinball over real life. I learned and borrowed much from the script to make the playfield changes possible.
     
    From Loserman76’s post: Original conversion of Pinuck's VP9 table by Scottacus which was used as guidance for his complete rebuild.

    1375 downloads

       (6 reviews)

    20 comments

    Updated

  12. Harley Davidson (Stern 2005) 3rd Edition

    Ride To Live, Live To Ride ...
     
     
    Special Thanks to:
    nestorgian, 32assassin, Goldchicco and Bigus1 for letting me use parts and code from there tables to create this.
     
    Harley Davidson Stern 2005 3rd edition
    nFozzy Physics: I adjusted these physics to be fast and more like the original table.  Custom Flupper Domes: The flashers have a bright flash to them now. Fleep Mechanical Sounds: Added Fleep sounds where possible. Corrected the Texture Maps for Harley bikes that were corrupt and customized them for different bikes. Complete Art Work from original for Playfield, Apron, Flippers and All Plastics/Layers. Reconfigured the apron area for height, size and images.  Added Three Side Blade Choices: Black and 2 Art Types. Added Three Flipper Choices: Standard, Custom Orange and Custom Red White and Blue. Added Custom Desktop Art Backdrop Image. Most primitives were edited in Blender for size and fitting to this table. I added adjustments/safe guards for ball getting stuck in areas but still a possibility. Massive hours were put into this table in testing/creating, it should have minimal issues. Don't forget that the magna save buttons will engage the center drain block 

    852 downloads

       (7 reviews)

    21 comments

    Submitted

  13. Centaur (Bally 1981)

    Bad Move Human!
     
    Centaur (Bally 1981) has quickly become my favorite pinball machine after doing this development.  Its fun, challenging, and the multiballs are awesome!  Thanks to Bord, @redbone, and Hauntfreaks for graphics assistance.  Bord provided a real scanned playfield, and Redbone updated it for scaling, inserts, and other touchups.  Redbone also created images for the plastics, apron, bumpers, and targets.  The VR backglass images are from Hauntfreaks.

    Version 2.0 is a complete build from scratch utilizing full VPW standards, physics, baked GI VLM, 3D inserts, AllLamps routines, shadows, updated backglass for desktop, roth drop and standup targets, standalone compatibility, sling corrections, optional DIP adjustments, updated flipper physics, VR and fully hybrid, Flupper style bumpers and lighting. Lot of hours were spent studying gameplay videos to match the table skill shots and physics action.
     
    I've implemented a full two trough system in this table to recreate what the actual table has and does for the orbs multiballs.  A lot of work and timing went into getting that just right.  Many primitives were redone in blender to get as accurate as I could. Some were reused and/or updated from Bord's prior table.
     
    And as usual, there are plenty of options in the F12 menu, including ball choices, flipper colors, targets, screw caps, pulsing Queen's Chamber, and brightness of bumpers when off and when lit.  There are also multiple VR room environments and other VR options all done via the F12 menu, including LED undercab lighting, toppers, and more.  You can also change the ROM sound volume in the F12 menu.  (Note if you want to change the ROM volume, you'll need to restart the table after the change.).
     
    I've also implemented some mods to replicate the recent Haggis Pinball Centaur Orblivion mod/update.  Graphics, VR updates, targets, etc. will be automatically updated with the Haggis mod in the F12 menu.  You can also get all the mods individually by selecting them one at a time.  
     
    Please NOTE there are several items to consider on the ROM settings:  The default settings for the ROM options are hard coded into the script and are based on the recommended values from Bally for 3 balls and harder play, AND a one free tilt with a warning.  If you want to change the ROM settings yourself, you need to change the "SetDIPSwitches to 1" in the script, and then use the F6 menu to change.
     
    However... I am not able to hard code the ROM menu options.  Typically, there are levels of score achievements that award a free play.  The default ROM has that set to off.  I've included an nvram file you can use that sets that to match the instruction/score cards and Bally's recommendation (1,200,000 and 2,800,000).  Also, there are settings in the menu to set replays, sound, and HSTD. All this has been done for you in the included nvram file.  I also have instructions in the script on how to change that if you wish to do yourself.  
     
    Thanks again to Redbone for providing all the graphics updates, and to Hauntfreaks for the updated backglass images, and Bord for the playfield!
     
    Required Software (64-bit versions):
    VPX 10.8.0 final release or later: https://github.com/vpinball/vpinball/releases
    VPinMame v3.6.0-1227 or later: https://github.com/vpinball/pinmame/releases
    B2S Server 2.1.3 or later (if B2S used): https://github.com/vpinball/b2s-backglass/releases

    9507 downloads

       (55 reviews)

    124 comments

    Updated

  14. The Shadow VPW Mod (Bally 1994)

    "You still think you can control the game with brute force?"
     
    Everyone loves The Shadow...
    Sixtoe was approached by Dough Nut and Burger at almost the same time asking about modding his old VR mod of a mod of a mod, with Dough Nut having made a fancy new VR mega room, and Burger doing a great job implementing nfozzy physics and fleep sound code, so we thought "why not merge them and fix a few more things along the way?" and here we are.
    It wasn't that easy modding a table after spending so long scratch building tables, so a 5 minute project turned into a few months as Sixtoe tinkered away, but we finally got it in good enough shape where we're happy enough to release it, so enjoy!
     
    Shadows
    This table is based on Sixtoes VR mod which was a mod of Skitso's Detail mod by Skitso, Markrock76, and Bord which was a mod of Alessio's original table.
    Sixtoe - Refactored table, new physical build, flupper flashers, new ramps, completely rebuilt battlefield at least 3 times, loads of other stuff, who knows at this point...
    Burger - Added nFozzy physics, added Fleep code, optimized ball shadow, removed duplicate subs
    Dough Nut - Mega VR Room added.
    tomate - Baked new ON/OFF textures for metal ramps and sidewalks, change GI to 2700k, lowered bloom strength to 0.2
    apophis - Fixed script indentations (FML). Removed difficulty option for the battlefield.
    DGrimmReaper - VR Auto Detect. F12 Options for VR Room, VR Backglass and DT SideRails. Staged Flipper Support.  DT Backdrop (HauntFreaks Backglass Assets)

    3059 downloads

       (16 reviews)

    62 comments

    Updated

  15. Street Fighter II (Gottlieb 1993) VPW

    HADOUKEN !!!!
     
    Gedankekojote97 and Apophis battled through the development to bring you the most beautiful and accurate SF2 virtual pinball yet! If you have VR, check out the trashed arcade room and the totally custom topper design. We hope you enjoy this labor of love from the team.
     
    VPW Team
    Gedankekojote97 - Blender, VR rooms, table build Apophis - Scripts, physics, animations, table work CainArg - Graphics cleanup Sixtoe - Table support  
    Special Thanks to
    Onevox for providing many photos of his real SF2 for reference Niwak for everything he does, and for testing this table Bandito79 for the playfield scan Jpsalas for his table used as a reference VPW testers: guus_8005, somatic, Studlygoorite, Kemurro, hauntfreaks, MetaTed, Primetime5k  
    NOTE: To get the ROM to work, you will need to use the NVRAM file provided in the downloaded ZIP. Or you can download it here: sfight2.nv
     
    Required Software (64-bit versions):
    VPX 10.8.0 RC4 or later: https://github.com/vpinball/vpinball/releases/tag/v10.8.0-1975-051104c VPinMame 3.6.0-998 or later: https://github.com/vpinball/pinmame/releases/tag/v3.6.0-998-a77c2d2 B2S Server 2.1.2 or later (if B2S used): https://github.com/vpinball/b2s-backglass/releases/tag/v2.1.2
     

    15584 downloads

       (72 reviews)

    131 comments

    Updated

  16. Tag-Team Pinball (Gottlieb 1985)

    Get ready for some Tag-Team action!
     
    A huge thank you to @roccodimarco for creating this table and so kindly making it available for others to modify. And to @bigus1, I’m totally blown away by the work you did to make this table look so stunningly beautiful. Thank you both!
     
    Credits for this release:
    @burger – Added nFozzy physics, Fleep sounds, VR cabinet/room/digits, playfield mesh, and gameplay adjustments to match the new physics.
    @Nesta78 – Helped streamlined the VR implementation by creating the VPX VR Injector tool that I made good use of!
    @studly_do_right – Identified and resolved numerous visual and sound issues.
    @hauntfreaks – Provided the backglass assets used for the VR backglass.
     
    Enjoy, and let the main event begin!

    1108 downloads

       (9 reviews)

    11 comments

    Updated

  17. Goldeneye (Sega 1996) VPW Mod

    No more foreplay…
     
    Astronasty is a big fan of JPJs original release of Goldeneye and after receiving a clean playfield stitch from EBisLit he decided to pull the trigger on the mod. We gave it a full shake down by updating with nFozzy physics, Flupper domes, 3D inserts, Fleep sound effects, new ramp textures, GI lighting and shadows improvements, Radar dish enhancements, a VR room, and more. The pleasure will be all yours.
     
    Based on the VPX table by JPJ, Team PP and many more
     
    VPW Team
    Project lead: Astronasty Playfield cleanup: Astronasty, EBisLit Physics: Fluffhead35, Apophis Sound effects: Fluffhead35 3D Inserts: EBisLit, Oqqsan Dynamic Shadows: Wylte VR Room and Backglass: Leojreimroc, Sixtoe Lighting: Hauntfreaks, Sixtoe GI control update: Iaakki Radar dish updates: Apophis, Oqqsan Flasher dome updates: Apophis, Leojreimroc Script fixes: Oqqsan, Apophis Desktop background: Oqqsan Ramp updates: Tomate Testing: VPW team, 1 day by Rik  
    Required Software (64-bit versions):
    VPX 10.8.0 RC4 or later: https://github.com/vpinball/vpinball/releases/tag/v10.8.0-1975-051104c VPinMame 3.6.0-998 or later: https://github.com/vpinball/pinmame/releases/tag/v3.6.0-998-a77c2d2 B2S Server 2.1.2 or later (if B2S used): https://github.com/vpinball/b2s-backglass/releases/tag/v2.1.2  

    21853 downloads

       (46 reviews)

    232 comments

    Updated

  18. Genesis (Gottlieb 1986) VPW

    Step into the lab and bring the machine to life! Released by Gottlieb in September 1986, Genesis tasks you with collecting four body parts to assemble a robot, then striking the vari-target to power up the Regenerator and witness its awakening. The playfield multiplier can climb as high as 32x during multiball as scoring compounds fast with every shot. This recreation faithfully captures the table's striking color-contrast playfield, 1980s sci-fi flair, and punishing difficulty.
     
    Please Note: You will need the latest pre-release of VPinMame (build v3.7.0-237 or later) for this table to run properly. (not PinMame, it has to be VPinMame)
    https://github.com/vpinball/pinmame/releases
     
    VPW Mad Scientists
    mcarter78 - built and scripted the table, physics tuning, Blender/VLM rendering Robby King Pin - Trough & ball-release scripting, physics tuning, backdrop art, desktop displays apophis - programming, physics tuning, PWM/lighting fixes, drop target shadows MetaTed - Ramp modeling and playfield VLM/lighting bakes eMBee - Plastics artwork, apron decals, playfield underside decal DigitalJedi084 - Plastic scans and reference photography Mecha_Enron - Cabinet/backbox model, display code, lightmap baking guidance CainArg - Vector redraws of apron and Premier logo artwork BorgDog - Gottlieb parts library assets (rails, aprons) DaRdog - VR room build DGrimmReaper - VR cabinet/VR digits integration bthlonewolf - DOF mapping code for slings and pop bumpers Testers - Nestorgian, studly_do_right, PinStratsDan, burger  
    Special thanks to SG1bsoN for permission to start from his MOD, even though it ended up being a scratch build!
    Special thanks to Niwak for VPM support on this project.

    2431 downloads

       (24 reviews)

    72 comments

    Submitted

  19. World Challenge Soccer (Gottlieb 1994)

    Game on with World Challenge Soccer!
     
    World Challenge Soccer is a 1994 Gottlieb System 3 pinball machine designed by Jon Norris, featuring three flippers, a soccer-themed playfield, and three-ball multiball. Only 1,470 machines were produced, making it a relatively uncommon Gottlieb title from the DMD era.
     
    A very special thanks to @fredobiwan for creating this wonderful table in the first place, and for graciously allowing us to build on his work and share this update. We truly appreciate it!
     
    Credits:
    @teisen extensive visual improvements, including playfield and insert color adjustments, plastics, metalwork and reflections, lighting, shadows, playfield holes, materials, environment, ramps, and the addition of a new backbar.
     
    @burger added nFozzy physics and Fleep sound, a playfield mesh, and best effort at matching gameplay to real table. 
     
    @dacstyle for the beautify hybrid VR cabinet and room! 
     
    @studly_do_right for testing, identifying and resolving issues
     
    @kellyf for testing
     
     

    1156 downloads

       (9 reviews)

    9 comments

    Submitted

  20. Game Of Dog 1.0.4 Original 2026

    Welcome to the Game of Dog.
     
    Dogs are the ultimate point scorers and Ralph is the ultimate dog. In Game of Dog,  you play Ralphy boy, zipping and zooming through life with unstoppable exuberance, doing what dogs do with a mouthful of lip for the big tough doggo Spike. Ralphy boy is cheeky and he is quick to move to the next opportunity whether it's chasing sheep, cats or anything that moves.  That’s right! Ralph is an absolute legend and I hope you feel the joy and freedom to be a dog for a small moment in time.
    For those who'd like to see your dog on the game apron there is a how to card in the screenshots. Please pop a picture of your dog on the apron in the comments.Share a little bit about your dog  .
     
    There are 4 downloads available depending on your setup including;
    *A combined VisualPinballX file for desktop, cabinet and virtual reality
    *Loaded Weopon's cabinet side blade mod for cabinet only
    * A backglass bundle which includes
         A 3 screen/2screen backglass and a 2 screen backglass with the bonometer are included in the backglass download  and also can be found here 
         https://vpuniverse.com/files/file/30978-game-of-dog-original-2026-2-3-screen-backglass-and-exclusive-2-screen-backglass/
    *Rules and media
    No Rom is required.

    Desktop players please choose between the DesktopGameOfDog-Backglass1a, 1b, 1c & 1d  images in the editor. Depending on your setup you may or may not see the active backglass and some prefer floorboards rather than parquetry .
    VR is detected automatically but ensure desktop mode is set in video graphics options. This now has a nice active backglass.
    The F12 menu includes game software requirements, Luts, 2 song set choices, volume settings & choice to show your dog picture on the apron
     
    Game of Dog was inspired by Martin McKenna, the boy who lived with dogs and sound and game concept and design was by good old Russ dog.
    Credit to the following people
    @jpsalas- Game framework and I used some objects from his games
    @burger- Physics, Fleep & help sought through a couple of issues
    @outhere -DOF
    @LoadedWeaponDid the nice little doggo bones on the flippers
    @DGrimmReaperEnabled active backglass for VR
    M.Carter -VR Room. This is cool
    Dr Beaglestein for allowing me to use his bonometer invention. 
    @Gravy -detail checks and final polish
    Oqqsan- put me in the right direction to do an interactive backglass
    @bietekwiet- checked for analglyph and early testing
    The following people also provided feedback and checked to make sure the game wasn’t doing anything silly
    @lminimart, @studly_do_right , @Cliffy, @gramps
    Lights and stuff from the VPW example table Bord mesh tutorial was handy.
     
    This game is not for sale.
     

    6110 downloads

       (42 reviews)

    72 comments

    Updated

  21. Crystal Palace Hotel (Original 2026) v 1.2

    Paris, 1930.
    Welcome to the Crystal Palace Hotel, one of the most prestigious hotels in Paris.
     
    Your mission is to upgrade the Crystal Palace Hotel from 0 to 5 stars by completing its many activities and special missions.
    But becoming a five-star hotel is no easy task...
     
    Whether it's descending into the basement to repair the failed generators, roaming the corridors in pursuit of a mysterious ghost, or recovering the Countess's stolen diamonds, these are just a few of the tasks the manager will assign to you.
    Each completed mission brings you one step closer to the ultimate reward: the final rooftop party.
     
    So put on your finest evening clothes, complete the check-in, ascend the grand staircase or step into the elevator, if you've managed to repair it, and enjoy a night of jazz, mystery, cocktails and adventure in Paris.
     
    But be careful...
    Not every guest is what they seem.
     
    Your room is ready. Your adventure begins now.
     
    About the table
     
    Crystal Palace Hotel is an original Visual Pinball X table inspired by the golden age of Art Deco, luxury hotels and 1930s Paris. Developed by me, @ely_pincab , starting from the amazing VPW Example Table v1.7.
     
    The table has been designed with a strong emphasis on atmosphere, combining custom artwork, animations, music, lighting and dynamic effects to recreate the feeling of stepping inside a glamorous 1930s hotel.
     
    Features include:
    ⭐ A complete 0–5 star hotel progression system
    🏨 Multiple hotel missions
    🎷 Jazz Time
    🛗 Interactive elevator
    🧳 Luggage Express
    👻 Suite 501 ghost hunt
    💎 Lost Diamonds investigation
    🍸 Happy Hour
    🎰 Mystery Bag with good or bad rewards
    🔐 Room Service and Secret Room Multiball
    ⚡ Hotel Blackout
    💃 Rendezvous missions
    🥂 Rooftop Party final objective
    🎨 Custom FlexDMD animations (FlexDMD required)
    💡 Dynamic DOF effects (download the latest version in DOFConfigTool)
    🏛️ Original Art Deco artwork and environment
    🎵 Custom music and sound design
    🚫 No VR support yet
    📖 Rules available at any time with the left MagnaSave button
    🎵 Change the song with the right MagnaSave button
    🍸 Open or close the bar doors with the Fire button to have easier access to bumpers area
    ⚙️ Mission difficulty level available in the F12 options
     
    This is my first table ever, so even though I have done my best to test it extensively, there are surely still some bugs.
    If you find one, please let me know and provide as much detail as possible to help me reproduce it. I will do my best to fix it in a future version.
     
    A big thank you to everyone who helped me debug the table and improve its gameplay.
    And a huge thank you also to the entire VPW team for making their Example Table available to the community. Without it, I would never have been able to achieve this result !
     
    I hope you will enjoy your stay at the Crystal Palace Hotel !

    1430 downloads

       (27 reviews)

    42 comments

    Updated

  22. Borderlands

    Hello everyone! Today I am sharing the Borderlands table. This table was created in collaboration with @Tombg—whom I thank very much for his patience with me—and I appreciate his exceptional talent. Thanks also to @PEandS1Ws for creating the flyers and the rules of the game.
     
    The pack contains:
    The table
    The backglass
    The media
    Have fun!
     
    And thanks again to Tombg
    And let's not forget Mr. JPsalas—thanks to him.

    1241 downloads

       (21 reviews)

    12 comments

    Submitted

  23. Pinball Champ 82 (Zaccaria 1982)

    Special thanks to the original authors — mfuegemann, 32assassin — for their excellent work and for providing the foundation that made this update possible!
     
    Pinball Champ is a 1983 Zaccaria classic, notable for its unusual two-level playfield with four flippers, including two on a transparent upper playfield. It also features speech, a timed “bonus ball,” and the distinctive, colorful artwork that made Zaccaria machines stand out in the early ’80s.
     
    Credits:
    Burger: Added nFozzy physics, Fleep sounds, gameplay tuning to better match the real machine, resolved various layout issues, and added LUT options.
     
    Teisen: Extensive visual improvements throughout the table, including updated artwork, inserts, plastics, lighting, shadows, metalwork, materials, ramps, targets, bumpers, and numerous other details.
     
    Studly_do_right: Thorough testing and issue identification.
     
    DGrimmreaper: Complete VR implementation, including the VR cabinet, room, animations, digits, and hybrid support for desktop, cabinet, and VR.
     
    Protomech: VR art assets
    Wildman: VR art assets
     
    ROM:  pinchamp
     
    ipdb link:   https://www.ipdb.org/machine.cgi?id=1794
     
    Manufacturr:  Zaccaria
     
    Year: 1982
     
    Created by :  mfuegemann, 32assassin
     
    Artwork by mfuegemann, 32assassin, Teisen
     
     
     

    426 downloads

       (5 reviews)

    18 comments

    Submitted

  24. Big Trouble in Little China (original)

    Big Trouble in Little China Pinball throws players into a fast-paced battle beneath the neon lights of Chinatown, where every shot pushes the story deeper into the chaos. Step into the boots of reckless trucker Jack Burton and rip through combos, ramps, and orbit shots as you chase the trail of the kidnapped green-eyed beauty. The ancient sorcerer Lo Pan lurks below the streets, waiting for the ritual that will break his curse. Stack modes, ignite multiballs, and hammer precision shots as the action escalates from alleyway showdowns to supernatural warfare. Only the boldest flippers will conquer the storms, defeat Lo Pan, and prove that fortune favors the fearless.
     
    Table Features:
    • Full Original layout and design, not a retheme or remake
    • VR Room support
    • Scorbit integration
    • Fleep sounds
    • Unique physics
    • Selectable skill shots
    • Pop-up scoops
    • Diverters
    • Pop-up ramp
    • Secret passages
    • Hidden mini playfield
    • 3D model animations
    • FullDMD with graphic animations and videos
    • Pinup 2.0 FullDMD special effects
     
    Game Modes
    • 6 quests
    • 5 multiballs
    • 3 mini-wizard modes
    • 1 final wizard mode
    • Super Spinners
    • Bash toy mode
    • Midnight Madness
    • Mystery rewards
    • A minigame created by the super-talented Ayatollahofrock
     
    F12 Menu Options
    • Toggle Minigame on/off
    • Toggle Midnight Madness on/off
    • VR type selection
    • Reset high scores (Hotkey 0)
    • Toggle Hotkey reset on/off
    • GPU/CPU performance settings for lower-end systems
     
    Extras
    • A fully animated instruction mode that actively demonstrates and explains the table rules and features.
    • If the table is left idle, Jack Burton will step in and play the table himself.
    • Optional Desktop backdrops for Desktop Users, but you must manually change them in the editor
    • If you happen to get a ball stuck on the pop-up ramp, hold the plunger key to release.
     
    Requirements: VPX 10.8 (64-bit) PinUP Player 1.5 or PinUP Player 2.0 Beta
    There are two batch files included in this PuP-Pack.
    Step 1: Run the batch file that matches your current PinUP Player version. 
    Step 2: Run the batch file that matches your screen setup.
    (Both batch files must be run for the PuP-Pack to function correctly.)
    If you want to take advantage of the new features and smoother operation available in PinUP Player 2.0, there are a few extra steps involved.
    Please watch the setup tutorial video. It is very short and easy to follow and will walk you through the process.
     
     
     
    We would love to hear your thoughts about the table in the comments section.
    For technical support, please use the Support page by pressing the Support button. If needed, you may also ask in the comments section, but please avoid posting support requests in the review section.
    If you enjoyed the table, please consider leaving a review or clicking the Like button—it helps others discover the project.
    Have fun and enjoy! May the best players rise to the top of the Scorebit leaderboards.
     
    Cheers!
     
    Extra Thanks to ARMYUSDE for all the testing and feedback

    16260 downloads

       (51 reviews)

    157 comments

    Updated

  25. Heavy Metal Meltdown (Bally 1987)

    Thanks to 32assassin, @Javier15, and Francisco666 for their work on the previous versions that served as the foundation for this update.
     
    Heavy Metal Meltdown is a 1987 Bally pinball machine designed by Dan Langlois, with artwork by Tony Ramunni and a production run of just 1,600 machines. Its rock-music theme features a five-ball multiball, a ball-lock ramp, and distinctive stereo-speaker toppers that fit its over-the-top heavy-metal presentation.
     
    Credits for this release:
     
    @teisen – Made extensive visual improvements throughout the table, including updated artwork, inserts, plastics, ramps, metalwork, lighting, flashers, bumpers, shadows, materials, and numerous playfield details.
    @burger – Added nFozzy physics and Fleep sounds, with gameplay tuning to match the real machine. Added bonus lights to the back wall, resolved several layout and gameplay issues, and improved lock-ball tracking and behavior.
    @DGrimmReaper – Added the VR cabinet and room, including animated cabinet buttons and VR digits, and converted the table into a full hybrid that automatically supports Desktop, Cabinet, and VR play.
    @studly_do_right – Extensive testing and valuable feedback throughout development to help refine gameplay and catch issues.
    @hauntfreaks – Provided the B2S assets used to bring the backglass artwork into the VR environment.
    @kellyf – Performed extensive testing and provided detailed feedback to help tune the table’s gameplay and behavior as closely as possible to the real machine.
     
    Note:
    An NVRAM file is included with the download. Using this version from Bally prevents ROM issues, so I suggest placing it in your VPinMAME NVRAM folder.

    1931 downloads

       (11 reviews)

    22 comments

    Updated

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