1813 files
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Genesis (Gottlieb 1986) VPW
By VPinWorkshop
Step into the lab and bring the machine to life! Released by Gottlieb in September 1986, Genesis tasks you with collecting four body parts to assemble a robot, then striking the vari-target to power up the Regenerator and witness its awakening. The playfield multiplier can climb as high as 32x during multiball as scoring compounds fast with every shot. This recreation faithfully captures the table's striking color-contrast playfield, 1980s sci-fi flair, and punishing difficulty.
Please Note: You will need the latest pre-release of VPinMame (build v3.7.0-237 or later) for this table to run properly. (not PinMame, it has to be VPinMame)
https://github.com/vpinball/pinmame/releases
VPW Mad Scientists
mcarter78 - built and scripted the table, physics tuning, Blender/VLM rendering Robby King Pin - Trough & ball-release scripting, physics tuning, backdrop art, desktop displays apophis - programming, physics tuning, PWM/lighting fixes, drop target shadows MetaTed - Ramp modeling and playfield VLM/lighting bakes eMBee - Plastics artwork, apron decals, playfield underside decal DigitalJedi084 - Plastic scans and reference photography Mecha_Enron - Cabinet/backbox model, display code, lightmap baking guidance CainArg - Vector redraws of apron and Premier logo artwork BorgDog - Gottlieb parts library assets (rails, aprons) DaRdog - VR room build DGrimmReaper - VR cabinet/VR digits integration bthlonewolf - DOF mapping code for slings and pop bumpers Testers - Nestorgian, studly_do_right, PinStratsDan, burger
Special thanks to SG1bsoN for permission to start from his MOD, even though it ended up being a scratch build!
Special thanks to Niwak for VPM support on this project.
2076 downloads
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World Challenge Soccer (Gottlieb 1994)
By burger
Game on with World Challenge Soccer!
World Challenge Soccer is a 1994 Gottlieb System 3 pinball machine designed by Jon Norris, featuring three flippers, a soccer-themed playfield, and three-ball multiball. Only 1,470 machines were produced, making it a relatively uncommon Gottlieb title from the DMD era.
A very special thanks to @fredobiwan for creating this wonderful table in the first place, and for graciously allowing us to build on his work and share this update. We truly appreciate it!
Credits:
@teisen extensive visual improvements, including playfield and insert color adjustments, plastics, metalwork and reflections, lighting, shadows, playfield holes, materials, environment, ramps, and the addition of a new backbar.
@burger added nFozzy physics and Fleep sound, a playfield mesh, and best effort at matching gameplay to real table.
@dacstyle for the beautify hybrid VR cabinet and room!
@studly_do_right for testing, identifying and resolving issues
@kellyf for testing
1084 downloads
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Game Of Dog 1.0.4 Original 2026
By RusstyT
Welcome to the Game of Dog.
Dogs are the ultimate point scorers and Ralph is the ultimate dog. In Game of Dog, you play Ralphy boy, zipping and zooming through life with unstoppable exuberance, doing what dogs do with a mouthful of lip for the big tough doggo Spike. Ralphy boy is cheeky and he is quick to move to the next opportunity whether it's chasing sheep, cats or anything that moves. That’s right! Ralph is an absolute legend and I hope you feel the joy and freedom to be a dog for a small moment in time.
For those who'd like to see your dog on the game apron there is a how to card in the screenshots. Please pop a picture of your dog on the apron in the comments.Share a little bit about your dog .
There are 4 downloads available depending on your setup including;
*A combined VisualPinballX file for desktop, cabinet and virtual reality
*Loaded Weopon's cabinet side blade mod for cabinet only
* A backglass bundle which includes
A 3 screen/2screen backglass and a 2 screen backglass with the bonometer are included in the backglass download and also can be found here
https://vpuniverse.com/files/file/30978-game-of-dog-original-2026-2-3-screen-backglass-and-exclusive-2-screen-backglass/
*Rules and media
No Rom is required.
Desktop players please choose between the DesktopGameOfDog-Backglass1a, 1b, 1c & 1d images in the editor. Depending on your setup you may or may not see the active backglass and some prefer floorboards rather than parquetry .
VR is detected automatically but ensure desktop mode is set in video graphics options. This now has a nice active backglass.
The F12 menu includes game software requirements, Luts, 2 song set choices, volume settings & choice to show your dog picture on the apron
Game of Dog was inspired by Martin McKenna, the boy who lived with dogs and sound and game concept and design was by good old Russ dog.
Credit to the following people
@jpsalas- Game framework and I used some objects from his games
@burger- Physics, Fleep & help sought through a couple of issues
@outhere -DOF
@LoadedWeaponDid the nice little doggo bones on the flippers
@DGrimmReaperEnabled active backglass for VR
M.Carter -VR Room. This is cool
Dr Beaglestein for allowing me to use his bonometer invention.
@Gravy -detail checks and final polish
Oqqsan- put me in the right direction to do an interactive backglass
@bietekwiet- checked for analglyph and early testing
The following people also provided feedback and checked to make sure the game wasn’t doing anything silly
@lminimart, @studly_do_right , @Cliffy, @gramps
Lights and stuff from the VPW example table Bord mesh tutorial was handy.
This game is not for sale.
5842 downloads
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Crystal Palace Hotel (Original 2026) v 1.1
By ely_pincab
Paris, 1930.
Welcome to the Crystal Palace Hotel, one of the most prestigious hotels in Paris.
Your mission is to upgrade the Crystal Palace Hotel from 0 to 5 stars by completing its many activities and special missions.
But becoming a five-star hotel is no easy task...
Whether it's descending into the basement to repair the failed generators, roaming the corridors in pursuit of a mysterious ghost, or recovering the Countess's stolen diamonds, these are just a few of the tasks the manager will assign to you.
Each completed mission brings you one step closer to the ultimate reward: the final rooftop party.
So put on your finest evening clothes, complete the check-in, ascend the grand staircase or step into the elevator, if you've managed to repair it, and enjoy a night of jazz, mystery, cocktails and adventure in Paris.
But be careful...
Not every guest is what they seem.
Your room is ready. Your adventure begins now.
About the table
Crystal Palace Hotel is an original Visual Pinball X table inspired by the golden age of Art Deco, luxury hotels and 1930s Paris. Developed by me, @ely_pincab , starting from the amazing VPW Example Table v1.7.
The table has been designed with a strong emphasis on atmosphere, combining custom artwork, animations, music, lighting and dynamic effects to recreate the feeling of stepping inside a glamorous 1930s hotel.
Features include:
⭐ A complete 0–5 star hotel progression system
🏨 Multiple hotel missions
🎷 Jazz Time
🛗 Interactive elevator
🧳 Luggage Express
👻 Suite 501 ghost hunt
💎 Lost Diamonds investigation
🍸 Happy Hour
🎰 Mystery Bag with good or bad rewards
🔐 Room Service and Secret Room Multiball
⚡ Hotel Blackout
💃 Rendezvous missions
🥂 Rooftop Party final objective
🎨 Custom FlexDMD animations (FlexDMD required)
💡 Dynamic DOF effects (download the latest version in DOFConfigTool)
🏛️ Original Art Deco artwork and environment
🎵 Custom music and sound design
🚫 No VR support yet
📖 Rules available at any time with the left MagnaSave button
🎵 Change the song with the right MagnaSave button
🍸 Open or close the bar doors with the Fire button to have easier access to bumpers area
⚙️ Mission difficulty level available in the F12 options
This is my first table ever, so even though I have done my best to test it extensively, there are surely still some bugs.
If you find one, please let me know and provide as much detail as possible to help me reproduce it. I will do my best to fix it in a future version.
A big thank you to everyone who helped me debug the table and improve its gameplay.
And a huge thank you also to the entire VPW team for making their Example Table available to the community. Without it, I would never have been able to achieve this result !
I hope you will enjoy your stay at the Crystal Palace Hotel !
1364 downloads
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Borderlands
By marty02
Hello everyone! Today I am sharing the Borderlands table. This table was created in collaboration with @Tombg—whom I thank very much for his patience with me—and I appreciate his exceptional talent. Thanks also to @PEandS1Ws for creating the flyers and the rules of the game.
The pack contains:
The table
The backglass
The media
Have fun!
And thanks again to Tombg
And let's not forget Mr. JPsalas—thanks to him.
1124 downloads
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Pinball Champ 82 (Zaccaria 1982)
By teisen
Special thanks to the original authors — mfuegemann, 32assassin — for their excellent work and for providing the foundation that made this update possible!
Pinball Champ is a 1983 Zaccaria classic, notable for its unusual two-level playfield with four flippers, including two on a transparent upper playfield. It also features speech, a timed “bonus ball,” and the distinctive, colorful artwork that made Zaccaria machines stand out in the early ’80s.
Credits:
Burger: Added nFozzy physics, Fleep sounds, gameplay tuning to better match the real machine, resolved various layout issues, and added LUT options.
Teisen: Extensive visual improvements throughout the table, including updated artwork, inserts, plastics, lighting, shadows, metalwork, materials, ramps, targets, bumpers, and numerous other details.
Studly_do_right: Thorough testing and issue identification.
DGrimmreaper: Complete VR implementation, including the VR cabinet, room, animations, digits, and hybrid support for desktop, cabinet, and VR.
Protomech: VR art assets
Wildman: VR art assets
ROM: pinchamp
ipdb link: https://www.ipdb.org/machine.cgi?id=1794
Manufacturr: Zaccaria
Year: 1982
Created by : mfuegemann, 32assassin
Artwork by mfuegemann, 32assassin, Teisen
363 downloads
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Big Trouble in Little China (original)
Big Trouble in Little China Pinball throws players into a fast-paced battle beneath the neon lights of Chinatown, where every shot pushes the story deeper into the chaos. Step into the boots of reckless trucker Jack Burton and rip through combos, ramps, and orbit shots as you chase the trail of the kidnapped green-eyed beauty. The ancient sorcerer Lo Pan lurks below the streets, waiting for the ritual that will break his curse. Stack modes, ignite multiballs, and hammer precision shots as the action escalates from alleyway showdowns to supernatural warfare. Only the boldest flippers will conquer the storms, defeat Lo Pan, and prove that fortune favors the fearless.
Table Features:
• Full Original layout and design, not a retheme or remake
• VR Room support
• Scorbit integration
• Fleep sounds
• Unique physics
• Selectable skill shots
• Pop-up scoops
• Diverters
• Pop-up ramp
• Secret passages
• Hidden mini playfield
• 3D model animations
• FullDMD with graphic animations and videos
• Pinup 2.0 FullDMD special effects
Game Modes
• 6 quests
• 5 multiballs
• 3 mini-wizard modes
• 1 final wizard mode
• Super Spinners
• Bash toy mode
• Midnight Madness
• Mystery rewards
• A minigame created by the super-talented Ayatollahofrock
F12 Menu Options
• Toggle Minigame on/off
• Toggle Midnight Madness on/off
• VR type selection
• Reset high scores (Hotkey 0)
• Toggle Hotkey reset on/off
• GPU/CPU performance settings for lower-end systems
Extras
• A fully animated instruction mode that actively demonstrates and explains the table rules and features.
• If the table is left idle, Jack Burton will step in and play the table himself.
• Optional Desktop backdrops for Desktop Users, but you must manually change them in the editor
• If you happen to get a ball stuck on the pop-up ramp, hold the plunger key to release.
Requirements: VPX 10.8 (64-bit) PinUP Player 1.5 or PinUP Player 2.0 Beta
There are two batch files included in this PuP-Pack.
Step 1: Run the batch file that matches your current PinUP Player version.
Step 2: Run the batch file that matches your screen setup.
(Both batch files must be run for the PuP-Pack to function correctly.)
If you want to take advantage of the new features and smoother operation available in PinUP Player 2.0, there are a few extra steps involved.
Please watch the setup tutorial video. It is very short and easy to follow and will walk you through the process.
We would love to hear your thoughts about the table in the comments section.
For technical support, please use the Support page by pressing the Support button. If needed, you may also ask in the comments section, but please avoid posting support requests in the review section.
If you enjoyed the table, please consider leaving a review or clicking the Like button—it helps others discover the project.
Have fun and enjoy! May the best players rise to the top of the Scorebit leaderboards.
Cheers!
Extra Thanks to ARMYUSDE for all the testing and feedback
15191 downloads
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Heavy Metal Meltdown (Bally 1987)
By burger
Thanks to 32assassin, @Javier15, and Francisco666 for their work on the previous versions that served as the foundation for this update.
Heavy Metal Meltdown is a 1987 Bally pinball machine designed by Dan Langlois, with artwork by Tony Ramunni and a production run of just 1,600 machines. Its rock-music theme features a five-ball multiball, a ball-lock ramp, and distinctive stereo-speaker toppers that fit its over-the-top heavy-metal presentation.
Credits for this release:
@teisen – Made extensive visual improvements throughout the table, including updated artwork, inserts, plastics, ramps, metalwork, lighting, flashers, bumpers, shadows, materials, and numerous playfield details.
@burger – Added nFozzy physics and Fleep sounds, with gameplay tuning to match the real machine. Added bonus lights to the back wall, resolved several layout and gameplay issues, and improved lock-ball tracking and behavior.
@DGrimmReaper – Added the VR cabinet and room, including animated cabinet buttons and VR digits, and converted the table into a full hybrid that automatically supports Desktop, Cabinet, and VR play.
@studly_do_right – Extensive testing and valuable feedback throughout development to help refine gameplay and catch issues.
@hauntfreaks – Provided the B2S assets used to bring the backglass artwork into the VR environment.
@kellyf – Performed extensive testing and provided detailed feedback to help tune the table’s gameplay and behavior as closely as possible to the real machine.
Note:
An NVRAM file is included with the download. Using this version from Bally prevents ROM issues, so I suggest placing it in your VPinMAME NVRAM folder.
1790 downloads
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South Park (Sega 1999)
By burger
South Park (Sega 1999) with nFozzy, Fleep, and a VR MEGA room added.
All credit goes to the original author, who we were not able to get in touch with:
@Knorr
Thanks to Knorr for creating such an incredible table and putting so much work into it!
I added nFozzy and Fleep special thanks to @studly_do_right for all the time and effort he put into helping with the visuals and sound. thanks @DaRdog81 for adding the VR Mega room!
6725 downloads
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Paragon (Bally 1979)
By bord
Just like with Lost World, iaakki picked up this old crusty Paragon build and revamped the physics, giving it a new lease on life. RothbauerW helped with drop target physics. Fleep sounds, dynamic ball shadows and VR room by TastyWasps based on a VR room by Rajo Joey. Upscales by redbone. Tested at VPW.
Visuals aren't as modernized as I'd like them to be, but it holds up ok.
4118 downloads
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Split Second (Stern 1981)
By burger
Thank you to jpsalas for creating this beautiful table and allowing this mod!
This is a VPX version of Split Second, a classic widebody focused on precision and timing. Featuring multiple flippers and a layered playfield, it rewards controlled play and accurate shots—true to its name, every move matters in a split second.
This mod was a joint effort between @studly_do_right and myself:
I added nFozzy physics and Fleep sounds studly_do_right did the original VR implementation, visual tweaks, and sound polish @DGrimmReaper replaced VR cabinet and added VR backglass digits
Special HUGE thanks to @outhere for verifying DOF functionality after the Fleep conversion. I just can't thank him enough for all his help on every table
Enjoy!
Note: This is a widebody table, so it shouldn’t fill your entire cabinet screen. Leave a few inches of black at the bottom (shrink vertically) and move the table upward toward the backglass. You won’t notice the empty space during gameplay—and the proportions will look much more natural.
If you want the robot voice:
Press F6
Check/Enable talking sound
Click OK
Press F3
2072 downloads
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Torpedo Alley (Data East 1988)
By burger
All credit goes to the original authors Dozer, Bigus1, TAB, Destruk, and Neo. Thanks for creating this excellent table!
Torpedo Alley was produced by Data East in 1988. Take command of Torpedo Alley, a fast and chaotic naval battle where flashing beacons, rapid-fire shots, and explosive multiball action keep the pressure on from the first launch to the final drain.
Credits for this version:
I added nFozzy and Fleep, added VR backglass digits, fixed some layout issues and match gameplay to real table @studly_do_right improved lighting for better VR experience, other visual enhancements. Identified and resolved missing sound effects VR backglass assets by @hauntfreaks @DGrimmReaper added the VR cabinet and animated backglass, and other VR animations
Note:
if you want more flashing lights during the game, as F12 option has been added for this use Right Magnasave to select from the many different LUTs available
3464 downloads
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Monte Carlo (Premier 1987)
By burger
Test your luck in Monte Carlo, Gottlieb's unique 1987 pinball machine inspired by the excitement of the casino floor.
Thanks to @Rascal for creating this excellent recreation and allowing us to modify it. Also thanks to @Ahr1man, @Rawd, @Wildman, and @RajoJoey for their contributions to previous releases of the table.
New in this release:
@teisen: Overhauled the table's visuals with extensive updates to lighting, materials, plastics, inserts, ramps, shadows, targets, bumpers, reflections, and many other graphical details throughout the playfield.
@burger: Added nFozzy physics and Fleep sounds, rebuilt the left ramp mechanism, implemented game-over bumper and slingshot protection, moved LUT controls to F12, added scripting for drop target shadows and kicker arm animations, and enhanced the roulette wheel animation.
@studly_do_right: Smoke testing
2804 downloads
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Barbwire Joe Picasso Mod 1.3
By JoePicasso
Ladies and Gentlemen I give you my rendition of the Barbwire table, New art, new models, new physics everything! Thanks to Aubrel for allowing me to mod his table.
Make sure to grab the Puppack by Hawkeyez88 that goes with it:
Thank you to Astronasty for taunting me and pushing me to finish this project. And Thanks to everyone who jumped on board to help me where my skills were lacking.
Table is 10.7
' CREDITS
' Art for playfeild and plastics all created by Joe Picasso
' Help with 3d guns by Remdwaas
' Gun fire switch and animations by Devious 626
' Table Light shaping by Pedro Peres
' 3d Bulldozer cropped and aided by Andrei Maraklov
' JLouLou For Recreating both ramps in blender and creating their texture packs.
' JPsalas For helping me fix left set of ramps having issues.
' nFozzy Physics, Fleep Sounds, Ramp Rolling SFX, Plastics and Flipper Swaps added by Scampa123 (also added options for muting rom for puppack in script and ability to switch from PG mode to Adult Mode)
' Flipper primitives by zany
' Ball shadow by ninuzzu
' Ball control by rothbauerw
' DOF by arngrim
' Table rebuilt by Aubrel for VPX (thanks to Destruk, TAB, Rascal and Bigus for the previous builds)
' Initial table created by Bigus, fuzzel, jimmyfingers, jpsalas, toxie & unclewilly (in alphabetical order)
' Plus a lot of input from the whole community (sorry if we forgot you :/)
Cheers!
7757 downloads
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Andromeda (Game Plan 1985) VPW
By VPinWorkshop
We are pleased to share this exquisite reproduction of the rare, weird, fun, cult classic: Andromeda. It has hot alien females and bat-dogs, what more could you ask for? Legend has it that Tomate, during a pinball fever dream, conjured the playfield image and 3D models directly from the cyber-aether, formed from pure digital radiance. Apophis, mesmerized and in a fit of spontaneous fervor, and with the help of a small team of machine elves, constructed the maniacal clockwork animating the little universe contained within the boundaries of this simulation. We hope you enjoy!
VPW Team
Tomate - Playfield image, 3D modeling and rendering Apophis - Scripting, Physics DGrimmReaper - VR Room Mecha_Enron - Gate anmimations Testers: PinStratsDan, StudlyDoRight, Nestorgian, bthlonewolf
Thanks to Basti and Ext2k for VR assets
2280 downloads
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KISS (Stern 2015)
By masonm
first i wanna start thanking who touched this table before us
@allknowing2012originally made the table with @jpsalas
@balutito then took over graphics on the table.
we used balutito table version with his blessing
the table has been updated by @masonm, @hauntfreaks, and @burger
burger added nfozzy and fleep. also redid many scripts so its all included in the table file now
huge thank you to burger
masonm found some good playfield images and added them to the table
hauntfreaks then took over with his amazing ability with art
he redid the playfield, new slings and plastics, GI shadows
huge thank you to hauntfreaks.
it was a pleasure working on this with both of you
i also wanna thank @outherefor fixing the script for dof
@capnclawfor his kiss paul stanley model and @Supergibson for reducing the file and f12 options
@Tombg on his ramp advice
also a link to @hauntfreaksb2s
6929 downloads
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Mass Effect
THANKS:
JP Salas allowed me to use his Attack From Mars table as a base and provided advice during the creation.
@KRAKEN provided the original Attack From Mars Serum colorization, which was an immense help and saved me countless hours of dumping, masking and assigning frames. He also fixed many bugs in the video mode I would have never figured out on my own.
@apophis invited me to the VPW Discord and kindly let us use his asteroid for the VR room.
@DGrimmReaper created an awesome VR room, just looks so insanely good.
@cyberpez let me use key assets of his AFM table, which made the table so so much better.
@Thalamus supportive on VPU since day one and connected me to the VPW team.
@r2z2 and RomKnight provided insight on using Claude for VPX code optimization.
@hauntfreaks 's backglass was a template for the modded b2s.
@wrd1972 physics of cyberpez table were adopted as an option in F12 menu.
DISCLAIMER:
This table is a fan-made, non-commerical tribute. It may not be sold, bundled with paid products or services, or otherwise commercially exploited in any form.
Mass Effect and all related characters, music, voice recordings, and artwork are © BioWare / Electronic Arts Inc. Attack From Mars and its ROM are © Bally/Williams (Light & Wonder). All trademarks are property of their respective owners. No affiliation with or endorsement by any rightsholder is implied.
ASSUMING DIRECT CONTROL
Modded Attack From Mars with more than 1500 callouts from the Mass Effect trilogy + more than 60 music tracks + effects, textures and 3d models from the games.
Full playfield, backglass, sound and DMD (Serum) reskin with nfozzy physics and fleep sounds, Flupper bumpers, rothbauerw flashers. Crank up the volume and dive into the frantic soundscape
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Needs the following software installed:
- Visual Pinball X 10.8 or higher
- VPinMAME 3.7 or higher
- DMDext 2.5.0 (with latest Serum version)
1. Place Mass Effect.vpx and .b2s in Tables folder.
2. Download the ROM afm_113b and place it in VPinMAME/roms directory.
3. Place altcolor/afm_113b_me in your VPinMAME/altcolor directory.
4. Start up the table. On first launch it configures itself via two dialogs:
- ROM alias: press "Yes" (registers "afm_113b_me,afm_113b" in your VPinMAME alias file).
- DMD settings: answer whether you have a RealDMD — "Yes" installs the SD
configuration (native resolution, right for RealDMD hardware), "No" installs
the HD configuration (upscaled, right for LCD / virtual DMD windows).
Written into DmdDevice.ini as an [afm_113b_me] section with values: colorize = true / scaletohd = true / scalermode = doubler / style.default.brightness = 0.70; settings of other
tables are not touched.
5. Press F1 and check both "Use external DMD (dll)" and "Colorize DMD (4 colors)".
Select "OK" to save.
=============================================================
This table includes a few "enchanced" gameplay elements inspired by the games, some of them are physics-altering in a non-realistic way. They can all be toggled in F12 menu or live by hitting both magna-save keys.
Enhancements include:
- Biotic powers (Stasis, Throw, Pull, Barrier) cycle with left magnasave, activate with right magnasave. (new power becomes available after each beaten wave.)
- Mass relay jump when completing a full orbit
- Reaper cannon shots on ball in vision cone during attack waves.
- Kickbacks, recharged by collecting Paragon (left ramp/orbit shots) and Renegade points (right ramp/orbit shots)
- Flipper strength ramp-up during Suicide Mission: each second passed and each jackpot hit in Suicide Mission (Total Annihilation) will increase the flipper strength.
- Ball manipulation during Indoctrination: Balls velocity remote controlled during this MB.
- Auto aim during Normandy MB: balls in the center area are automatically launched into the center target. Deactivated by default as it makes jackpot shots difficult
4157 downloads
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Michael
By marty02
Hello everyone, after a year's break I'm back to sharing my table. I hope everything goes well. We'll see. Thanks to everyone who supported me. So we're starting with the king, Michael. Have fun and thanks to those who like it, it's appreciated by all virtual pinball creators.
Michael's pack contains:
The table
The Pupack
The media
F12 rule
Have fun!
3198 downloads
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Fish Tales VPW
By VPinWorkshop
"Gone fishin', leave a message."
The Visual Pinball Workshop proudly presents, Fish Tales by Williams!
This table has been in the VPW development queue since December 20th, 2020. Since then, there have been many contributors. We thank them all!
VPW Fishermen
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Blender Toolkit: Benji, fluffhead
Physics/Scripting: rothbauerw, fluffhead
Artwork: Brad1X (playfield, apron, and decal redraws), Hauntfreaks (backglass)
VR Room: Rawd and DaRdog81
VR Backglass: leojreimroc
Blender advice, Flipper and Plastic Ramp rebuilds: tomate
Editor and scripting assistance, tuning and clean-up: apophis, Sixtoe
Physics calibrations, flipper measurements, and testing: JLou
Other contributions: sheltemke, iaakki, Schlabber34, bord, redbone, Steely
3D modeling and assets (plastics and playfield scans and touch-up): g5k
3D modeling: 3rdaxis
Artwork assistance: EBisLit
Playfield Scan: Clarkkent
Table references: Kevv
Previous authors: Pinball58, Skitso
Testers: Studlygoorite, PinstratsDan, geradg, Primetime5k, DGrimmReaper, Wylte, RIK, somatik, passion4pins, JLou, Dazz, BountyBob, HauntFreaks, redbone, DarthVito, Robby King Pin, CalleVesterdahl, Colvert, HayJay, TastyWasps
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This table is pushing the limits. If you experience performance issues, adjust the refractions probes in the Tweak Menu if you have VPX 10.8 RC1 or later, or follow the recommendations in the Performance Tip PDF attached to the download.
https://github.com/vpinball/vpinball/releases
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All options are in the Tweak Menu (F12):
- Refraction Probe Settings (Available in 10.8 RC1 or later) - used for performance tuning, if needed
- Ramp Cover Decals (enable/disable ramp cover decal mod)
- Playfield Reflections Options (enable/disable static or dynamic reflections)
- Side Blade z-scale for cabinet users
- VR Room options (why would anyone want anything other than the fishing scene?)
- VR Back Box topper toggle
- VR Ambient sound options
- View VR Room in desktop
- Outlane Difficulty
- Flipper Tricks Difficulty
- Volume Dial
- Ball Roll Volume
- Ramp Roll Volume
- Table Brightness
- Ball Brightness
- LUT Options (not applicable in Fishing Scene)
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There is a DMD rom text size patch available here if you want it;
Also check out Fish Tales Altsound package by idigstuff
21186 downloads
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Solar Fire (Williams 1981)
By UnclePaulie
Solar Fire (Williams 1981) is one of several Williams System 7 machines, and one of the most complicated rulesets of the time, but only had 507 units made. It's a fun, fast table and higher scores are very achievable... 1M-2.5M is a good game. The Solar Gun feature is fun to achieve, as a magnet slings a captured ball back and forth while generating points when lit. There is a lot to do on this table with all the targets to hit to enable other functions. You'll find similarities to Black Knight, Grand Lizard, and other tables of that era. This table significantly utilizes magnasaves to keep your ball from going into the outlanes.
I made Solar Fire a few years ago but was only an update to another table, and the playfield, graphics, etc were not great, nor accurate. Also, I've learned so much more since then, and physics, graphics and everything is leaps further now, I decided to redo the table from scratch.
I found a playfield online that had accurate hole placement, and so @redbone completely upscaled, enhanced, and cleaned up the playfield. This 3.0 version utilizes the latest VPW standards, physics, alllamps and 3D inserts, backglass for desktop, roth targets, standalone compatibility, sling corrections, updated flipper physics, VR and fully hybrid, Flupper style bumpers and lighting. Baked GI, walls, and created a playfield mesh for the saucer physics. Dozens of hours were spent studying gameplay videos to match the table shots and action.
Also I loved what Mecha_Enron did in Cosmic Gunfight as far as an interactive tutorial, I decided to learn and implement in this table. To utilize, go into the F12 menu and turn on the tutorial.
Also thanks to Primetime5k for implementing staged flippers and testing. As well as to the VPW team for testing.
Once again, I've included several options in the F12 menu including various balls, ball brightness, GI brightness, insert brightness, flippers, caps, plastic edge colors, LUTs, and other VR stuff, including LED undercab lighting... AND the interactive tutorial.
For the ROM settings... The baseline comes pretty much correct except for the high score to date is defaulted to something high and the coins are defaulted to one credit is 3 games. I've included a .nvram file that will adjust the coin/credits to 1 coin is 1 credit. Also, I've set the default high score to 100,000.
Required Software (64-bit versions):
VPX 10.8.0 final release or later: https://github.com/vpinball/vpinball/releases
VPinMame v3.6.0-1227 or later: https://github.com/vpinball/pinmame/releases
B2S Server 2.1.3 or later (if B2S used): https://github.com/vpinball/b2s-backglass/releases
6198 downloads
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Barracora (Williams 1981)
By UnclePaulie
Barracora (Williams 1981) is one of several Williams System 7 machines, AND was designed by Roger Sharpe, and had 2,350 units made. It's a fun, fast table and higher scores are pretty achievable... 1M-2.5M is a good game. If you can get to 4-5M that is a very high score.
I made Barracora a few years ago and was the first table I did with Redbone. I've learned so much more since then, and physics, graphics and everything is leaps further now, I decided to redo the table. when looking at the old table I realized there were so many things that weren't just right in my opinion I decided to completely start over from scratch.
@redbone completely redid the playfield and Hauntfreaks redid the backglass images. This 3.0 version utilizes the latest VPW standards, physics, alllamps and 3D inserts, backglass for desktop, roth targets, standalone compatibility, sling corrections, updated flipper physics, VR and fully hybrid, Flupper style bumpers and lighting. Baked GI, walls, and created a playfield mesh for the saucer physics. Dozens of hours were spent studying gameplay videos to match the table shots and action. Thanks to the VPW team for the thorough testing!
Once again, I've included several options in the F12 menu including various balls, ball brightness, flippers, caps, plastic edge colors, LUTs, and other VR stuff, including LED undercab lighting, and an AI generated topper as an option based on H.R. Giger's 1974 painting called, Li I. (this was the inspiration of the Barracora lady).
For the ROM settings... The baseline comes pretty much correct except for the high score to date is defaulted to 2.5M and the coins are defaulted to one credit is 3 games. I've included a .nvram file that will adjust the coin/credits to 1 coin is 1 credit. Also, I've set the default high score to 100,000 (2.5 million is too high to achieve, and I was not able to save zero as the high score).
Required Software (64-bit versions):
VPX 10.8.0 final release or later: https://github.com/vpinball/vpinball/releases
VPinMame v3.6.0-1227 or later: https://github.com/vpinball/pinmame/releases
B2S Server 2.1.3 or later (if B2S used): https://github.com/vpinball/b2s-backglass/releases
7991 downloads
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Diablo 2 (Original 2026)
By ChuckRibbits
Welcome to my first VPX table!
As an avid player of Diablo 2 for the last 26 years, I knew as soon as I got the inkling to create my very own table... It had to be Diablo 2.
About 3 months of feverish work went into crafting this and I think both Diablo 2 and Pinball fans alike are going to get a real thrill out of it.
There are very helpful FULLY VOICED live tutorials IN GAME.
You must hold both flippers during attract mode to access the tutorials and then you can navigate them via the flippers.
StartGame button exits tutorials whenever and returns to attract.
Additionally, there is an extensive and detailed rulesheet PDF for your reading pleasure.
The table itself will tell you a lot about what's happening as well between lights, callouts and a deep DMD system, but the rulesheet can really ground you in the details.
All 5 iconic Acts of Diablo 2 are here to be enjoyed with each boss, music and enemies... Plus something special for the fans in the Wizard Mode/Act 6.
Like Diablo 2, this game is cutthroat, but you will be rewarded for your skill.
3 VR rooms: Mixed Reality, Minimal and a custom Mega Room I put together.
**Mixed Reality uses Magenta 255, 0, 255. If you want to change it to White or something else, all you need to do is, in the editor, search "Sphere" in the layers panel, double click it, go to its properties and scroll down to Modulate Color. Click the color box and set to whatever you want. Then save.
The artistic intention for day/night setting is about 12-13%.
Check F12 for options/feature toggles.
The table has the features VPX fans have come to expect: Nfozzy, Fleep, Flupper bumpers/flashers and a quality FlexDMD. BIG THANKS to the VPW team for their Resource table and YouTube series.
This is over 13000 lines of code and a lot of interwoven systems with basically RPG math underneath and I am just one guy with a Claude Max plan, so while the game is bug free as far as *I* know it, you may run into things as you play. I do plan to support this project going forward and possibly add more content. I have ideas. I am having my firstborn this August, and this table is in a great spot as is, so it was time to release... Oh, and DIABLO 2 RELEASED on the 28th of June in 2000... So that's fun. Celebrate that by downloading my table.
Extra special thanks to my boys @MekelburgJ and @Krobs for playtesting this for months with me and giving their feedback. They have been in this thing with me from early on. Also special thanks to @Burger for his expertise, advice and creating a B2S for you VPin folks (im all VR, sorry). The B2S is one photo, but in VR you can select from 4 backglass photos - 2 classic and 2 new.
I hope people have a blast with this and get sucked into it's systems and presentation the way my buddies and I have. Please let me know what you think in the comments/reviews. Long live Diablo 2.
~ ChuckRibbits
2640 downloads
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Cybernaut (Bally 1985)
By Mecha_Enron
Cybernaut challenges players to become a curvaceous cybernetic woman and her robotic companion in a battle to take out an Ion Generator in the face of its mechanical guardians. Fight your way across a feature-slim playfield by knocking down Guardian targets, spelling B-L-A-S-T for big points, shooting the tube, or attacking the Ion Generator targets.
With only 900 units reportedly sold, this has become quite a rare and underappreciated machine; right up my alley. Cybernaut came out at a time when Bally was cutting costs with a lesser focus on resulting in a simpler rule set and more modest sound package. What really sells this machine is the aesthetic of player vs guardians in an attempt to blow up their Ion Generator for rewards. Don't let the simplicity fool you as this virtualized version plays fast and is quite the addicting score chaser. There are plenty of lighting options as well but I think the table really shines with the lights down low, ironically.
The playfield is a redraw based on a scan by @DigitalJedi084. I also redrew each plastic based on images from various sources and auction listings. The physics-side was done by the wonderfully skilled and well-known @apophis with VR provided by the equally talented @DGrimmReaper.
Special thanks alphabetically:
apophis - physics/overall gameplay
bthlonewolf - testing
cyberpez - testing
DGrimmReaper - All VR and light fix
DigitalJedi084 - playfield scan
PinStratsDan - testing
studly_do_right - testing
tomate - testing
1158 downloads
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Monte Carlo (Bally 1973)_1.0
By teisen
I would like to thank the creators of this incredible work and Mustang1961 for allowing me to use their latest version; here are the adjustments made previously:
Initially -=Kees=- wrote:
Original table of this replay canon in FP is done by Leon Spalding.
Graphics are taken from FP.
Rebuild and script is done by -=Kees=-
You are allowed to improve this table.
Albert supplemented his enrichment with:
The „Kicker Hole Lights“ are now changing in the correct sequence (triggered by various playfield elements): Two are lit with four unlit lights in-between; changing anticlockwise.
After the drain bonus is given, the bonus lights will sequentially unlit.
Bumper lights now alternating, with a scoring of 10 or 100.
Plastics: New picture of the girl in the upper right corner.
Saucers now with animated kickarms.
Mushroom bumpers are now animated.
Post now with an appropriate picture via primitive.
Two rubbers (Rubber50 and Rubber100) now with scoring.
Extra Ball error fixed.
Plastic lights now translucent.
Sound effects changes.
There is also a sub (Sub licht_Timer) for five blinking lamps in your backglass. If you want to use this, you have to modify your backglass.
Thanks to Kees for making all this possible in the first place.
My view on Monte Carlo:
When I worked while school vacation at an amusement operating company (late 70's) they owned one in a cheap family restaurant. The machine was completely (including the BG box) covered with carpet inside in order to reduce the mechanical sounds of the game. And - in fact - I never heard again such a silent EM. Here I offer you (with kindly given permission by -=Kees=- and Albert) "my" Version of this game.
my changes were:
- many sound & sound events (gate clicks)
- all indicator and bumper lights
- slight corrections on all lights to realize the "bulb" effects at indicator lights
- sequencing for alternator lights now in line with the real game, as visible on YouTube
- added few lights under plastics, not original, but looking good
- missing screws are supplemented (plastic at top right & bumper caps)
- new game physics
- new POV for cab users
- side lanes now with mini posts in order to look good and to reduce ball losts
- delayed new ball release, now the bonus counts to its end before the reel illumination changes
Two problems I was not able to solve, 1st the "wires" around the gates at the top of playfield, has anyone of you an idea how to solve that? And 2nd the missing transparent plate over the center kicker hole, here my skills are the limit, can anyone help?
Enough words, enjoy!
Adjustments made by Teisen:
- playfield art and color adjustments
- new playfield inserts
- adjustments to plastics / colors / art
- metal parts
- general lighting
- bumper adjustments
- new bumper caps
- addition of shadows / dynamic shadows
- addition of playfield holes
- new apron cards
- mushroom target adjustments
- addition of flipper shadows
- addition of ball shadow (Ninuzzo)
- adjustments to various materials
- environment adjustments
- various minor adjustments (screws, posts, rubbers, etc.)
- new backdrop for desktop game mode using an image of Cliffy.
Adjustments by burger
- adjustment of flipper shadows
- added code to the script to hide the B2S lighting and reels in desktop mode when playing in full-screen.
363 downloads
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