1792 files
-
Real Game Plan 1978
By Itchigo
This is Real made by Game Plan in 1978. I used JP's Black Velvet as a base because they are the same table. The graphics were horrible, thanks to Flying Dutchman and Planetxplanetx for their help in making this look so much better. It's still not perfect, so if you're so inclined this is open for all improvements/mods with no restrictions. I used 10.8.0 to make this.
Rom: Real
IPDB Link: https://www.ipdb.org/machine.cgi?id=1925
545 downloads
-
Volley (Gottlieb 1976)
What better way to celebrate Volley's 50th anniversary than playing this lovingly dialed VPX recreation.
This competition classic Gottlieb table from 1976 has been tuned to competition standards and dressed up with all the visual grandeur expected from VPX tables today.
Download from:
https://pivotingart.com/pinball/index.html#volley
-Built from scratch on a foundation of VPW Basic Table Template by Apophis
-Utilizes some resources and techniques from Loserman's table
-Big Thanks goes to Freezy and JSM for their asset donation. High rez playfield art and correct table layout would have been impossible without them.
-Thanks to MCarter78 and Sixtoe for help with debugging and tweaking physics.
-Thanks to all that provided testing and feedback: Studly_do_right, Tomate, Nestogrian, Nova, Apophis
-Thanks to HauntFreaks for his unwavering commitment to backglass perfection
1350 downloads
-
Devil's Dare (Gottlieb 1982)
By burger
Thank you Goldchicco, 32assassin, Mfuegemann and Francisco666 for creating this table!
Devil’s Dare is a 1982 widebody pinball machine from Gottlieb known for its bold, arcade-style look and early use of synthesized speech. It’s a fast, challenging table with multiball action that helped bridge the gap between classic and modern pinball design.
I added nFozzy physics and Fleep sounds. @studly_do_right added VR. @teisenLighting, materials, inserts, bumpers, targets, spinner animation, shadows, and overall visual and environment enhancements. @Cliffynew lockbar and desktop rails thanks @Dicentim for DOF test thanks @DGrimmreaper for updating the VR cabinet and backglass and adding VR animations thanks @RajoJoey for the amazing VR cabinet assets! thanks @hauntfreaks for backglass assets!
Enjoy!
Note: this is a widebody table, so in my opinion it shouldn’t fill the whole screen on a cabinet. Leave a few inches of black at the bottom (shrink it vertically) and scoot the table up towards the backglass. You won’t notice the empty strip at the bottom while playing because you'll be too busy enjoying a good aspect ratio.
1548 downloads
- gottlieb
- devils dare
- (and 5 more)
-
Freefall (Stern 1981)
By burger
Thank you JP Salas for making this wonderful table and for granting permission to mod!
Freefall is a hidden gem from Stern Electronics’ early solid-state era, released in 1981 with a sleek look and a bold skydiving theme that delivers fast, precise gameplay. Designed by Harry Williams—a true pioneer of pinball innovation—it challenges players to chase bonus multipliers, complete the “FREEFALL” rollover sequence, and lock balls for multiball, all on a playfield that seems simple at first but rewards control, timing, and accuracy.
Changes in this version, thanks to:
I added nFozzy and Fleep
@studly_do_right improvements of the look and sound
@DGrimmReaper for the VR implementation
@hauntfreaks for the stunning backglass and VR backglass/cabinet assets
@Ext2k for cabinet models
@outhere for verifying DOF functionality after the fleep conversion
Enjoy!
Note: FYI this is another widebody table, keep that in mind when setting your POV settings on a cabinet
To activate the rom voice simulation audio:
Press F6
Check/Enable talking sound
Click OK
Press F3
933 downloads
-
Flight 2000 (Stern 1980) Physics Sound VR MOD
By burger
Thank you to @HSM and @jpsalasfor creating the VPX build of this table! And thanks @bigus1 for allowing us to mod your excellent mod
Stern’s Flight 2000 pinball machine is a space-themed adventure for the true enthusiast. As the flyers put it, “Stern’s first talking pinball game is really taking off!”. One of the most interesting features of this game is the 3-ball multi ball. Each of the three balls has its own lift-off stages located on the upper left hand portion of the play field. Steppers, driven by solenoids, also move the balls in play along until kickers can kick the ball into the arch at the top.
Changes in this version:
I added nFozzy and Fleep
@studly_do_rightimproved the look and sound, resolved issues, tested, and more
@DGrimmReaper for the VR implementation
@hauntfreaks for the new VR backglass/cabinet assets and link to new b2s!
@Ext2k for the cabinet models
@outhere for verifying DOF functionality following fleep conversion
Enjoy!
Note: This is a widebody table, so in my opinion it should not vertically fill the entire cabinet screen.
If you want the robot voice:
Press F6
Check/Enable talking sound
Click OK
Press F3
Desktop users can try the F12 option "Desktop VR Mode". Set that to on, then restart the table. Zoom out using Z offset (also in F12) to see the whole cabinet and backglass in the vr room on your desktop. You wont be able to look around but it's cool to see the whole cabinet with the table in it, imo
1068 downloads
-
Split Second (Stern 1981)
By burger
Thank you to jpsalas for creating this beautiful table and allowing this mod!
This is a VPX mod of Split Second, a classic widebody focused on precision and timing. Featuring multiple flippers and a layered playfield, it rewards controlled play and accurate shots—true to its name, every move matters in a split second.
This mod was a joint effort between @studly_do_right and myself:
I added nFozzy physics and Fleep sounds studly_do_right did the VR implementation, visual tweaks, and sound polish
Special HUGE thanks to @outhere for verifying DOF functionality after the Fleep conversion. I just can't thank him enough for all his help on every table
Enjoy!
Note: This is a widebody table, so it shouldn’t fill your entire cabinet screen. Leave a few inches of black at the bottom (shrink vertically) and move the table upward toward the backglass. You won’t notice the empty space during gameplay—and the proportions will look much more natural.
If you want the robot voice:
Press F6
Check/Enable talking sound
Click OK
Press F3
1008 downloads
-
Fast Times (Original 2026)
By THEPOSTMAN81
Based on Gottlieb's Super Soccer/Soccer (1975) by loserman76
REskin & Mod by The Postman81
Many thanks to Visual Pinball community. Many great creators layed the foundations for this awesome hobby.
Please Mod this version. There is plenty to improve.
AI disclosure: AI was used to create art & write code ( I am neither an artist nor a programmer. I admire those who can. Thank you for all you do.)
************NOTICE AND DISCLAIMER****************
This virtual pinball table is a non-commercial, fan-made tribute created strictly for private, educational, and home-entertainment use. It is provided "as-is" and free of charge.
Ownership: All trademarks, logos, characters, and copyrighted materials related to Fast Times At Ridmont High are the sole property of their respective owners. No claim of ownership is made to these assets.
No Profit: This project is not affiliated with, endorsed by, or sponsored by the copyright holders. The creator(s) of this table have received no financial compensation for its development or distribution.
Distribution: This file may not be sold, bundled with commercial hardware, or used for any commercial purpose.
If you are the copyright holder and wish for this fan-tribute to be removed, please contact the creator directly.
636 downloads
-
Family Fun Game Plan 1979
By Itchigo
This is Family Fun from Game Plan. This is another variant of Star Trip. I used JP's Star Trip to turn this into Family Fun.
Thanks to JP for the original table.
Flying Dutchman for the new PF and plastics.
I made this for my 2 screen setup. You may need to modify it for desktop use. I made it in 10.8.0.
A b2s is included. Feel free to upgrade or mod.
https://www.ipdb.org/machine.cgi?id=817
Rom: famlyfun
297 downloads
-
Sharkey's Shootout (Stern 2000) Update
By LoadedWeapon
1st of all thanks to long time table maker freneticamnesic and all his great work on the original table and allowing people to mod his work.
2nd this table does include the VR assests from Rajo Joey and Solters but they are dissabled and I have no way of testing VR but should be easy to get going.
Now as for the Update:
Huge thanks to @burger for nfozzy physics and Fleep Sounds
I updated all the Lighting and images for 10.8 and added F12 for Cabinet/Desktop mode and POV included
1994 downloads
-
Shovel Knight (Original 2017)
By Wizball
Version 1.2.0 has a visual makeover courtesy of JoePicasso, with new ramps, playfield art, apron, desktop background, and 3D models!
This is a VPX original table based on Shovel Knight, the retro-styled platform game released in 2014 by Yacht Club Games.
The left and right magnasave buttons will activate the lower flippers only, allowing stage flipping.
If you do not see a score display, change line 12 of the script to:
Const bUseBackdropDisplay = True
Rules
Modes
Hit any shot to progress toward lighting a mode. The more modes that have been played, the more shots will be needed to light a mode. When a mode is lit, shoot the right saucer which will be lit with a blue shovel.
During modes, hit flashing targets and shots with blue shovels. Doing well in modes will earn medals.
After nine modes have been played, the next mode will be the Enchantress wizard mode, which is a time limited multiball. The better your medals are, the more time you will have in Enchantress mode
Shovel Knight Multiball
Hit the green S-H-O-V-E-L and K-N-I-G-H-T targets to light locks. Lock two balls under the ramps, then shoot the right saucer which will be lit with a green shovel.
During Shovel Knight multiball, hit the yellow, orange, and red shots for jackpots. Complete the green S-H-O-V-E-L and K-N-I-G-H-T targets to light a super jackpot at the violet shot at the upper playfield hole. The second and third super jackpots will be double and triple super jackpots, but the upper playfield becomes increasingly difficult to access.
Wanderer Multiball
Hit the bumpers, the spinner, or the upper playfield hole to light Wanderer Multiball at the turquoise shot at the upper playfield hole.
During Wanderer Multiball, hit turquoise shots or targets to build the wanderer jackpot. When the wanderer jackpot is at least 10,000 points, it can be collected at the turquoise shot at the center VUK.
After collecting jackpots from four different wanderers, the next Wanderer Multiball will be a Super Wanderer Multiball.
Shot Multipliers
Complete the white lights at the inlanes and outlanes to enable a 2X multiplier for 60 seconds at the next shot you make.
When a shot has a multiplier active, the “X” light under the shovel light for a shot will blink. When the multiplier has expired, the “X” light will be lit red, and that shot cannot be multiplied again until all shots have used multipliers.
Multiplying the left loop also affects the scoring for the bumpers. Multiplying the right loop also affects the scoring for the spinner. Any shot that is multiplied counts as two shots towards lighting modes.
The shot that enables the multiplier is not affected by it. If you want to double your super jackpot, the upper playfield hole needs to be doubled before lighting the super jackpot.
After a 2X multiplier has been used on all ten shots, the right saucer will be lit with a white shovel, and shooting it will start Hall of Champions mode. Win Hall of Champions mode by completing all ten shots in time. During Hall of Champions, all shots have a 2X multiplier.
Combos
Hit consecutive yellow shots to increase the combo value. Collect the combo value at the orange shot at the left loop. After every 12th combo, all combo values will be tripled for 30 seconds.
After scoring at least 60,000 points from combos, the right saucer will be lit with a violet shovel, and shooting it will start the juggling challenge multiball. Win the juggling challenge by locking five balls at the same time.
Mystery awards
Complete the three red targets above the right saucer to light a mystery award at the pink shot at the center lane.
Extra Balls
There are two extra balls available. An extra ball will be lit after playing four modes. The mystery award can award lighting an extra ball, and is guaranteed to light an extra ball before the fifth mystery award. Extra balls are collected at the magenta shot at the upper playfield hole.
Secret Battle
The secret battle will only reveal itself to the true Ace of Spades. The trials you must complete are:
Score at least 125,000 points in Enchantress mode Collect a triple super jackpot in Shovel Multiball Collect a Wanderer jackpot in Super Wanderer Multiball Win the Hall of Champions mode by completing all ten shots Win the Juggling Challenge by locking five balls at the same time
Acknowledgements
Special thanks to VPForum members sliderpoint for showing how to make a ramp like the right ramp, and cyberpez for the VUK, and JPSalas for several primitives, graphics, and sounds. Thanks to Outhere for DOF testing.
5055 downloads
-
KC Jones Gottlieb 1949
By Itchigo
This is KC Jones from Gottlieb (1949). This is Pbecker 1946's vp9 converted to vpx. It still has a lot of dropwalls in it, but it's playable and ready for a proper rebuild. This is a 2 screen, b2s game. For desktop, you'll have to make some adjustments. I'm far from a physics expert, so feel free to make any adjustments. Phil made this back in 2014 in vp8 and vp9. I only did a conversion to make it playable in vpx (10.8.0). I included Phil's commentary when he made the table back in 2014. I also included a flyer and the only known picture of Casey Jones in the zip. The A key loads the ball.
This table is free to mod or rebuild with no restrictions.
Thanks to PBecker1946 for the original table (he is still with us, but he hasn't made anything new in quite a while).
Thanks to Flying Dutchman for improving the graphics.
https://www.ipdb.org/machine.cgi?id=1399
No rom needed.
674 downloads
-
Corvette (Bally 1994)
By cl4ve
This is an update of @Goldchicco Corvette
This was started a long time ago because my son wanted a newer one because there's a real one locally.
Since then I forget really everyone who did what, a lot of people did a little. Thanks to the @SuperTilted Team!!!!
Major thanks goes to @burger for fleep/nfozzy and tons of other tweaks
@DaRdog81 for the vr room and @DGrimmReaper for vr animations and backglass.
1458 downloads
-
Camel Lights Game Plan 1978
By Itchigo
This is Camel Lights made by Game Plan in 1978. This is the same table as Real. Game Plan rebranded this layout as a few different tables because sales didn't meet expectations.
This is open for all improvements/mods with no restrictions. I used 10.8.0 to make this.
The original table was made by JP, and I modded it to Camel Lights.
Thanks to Flying Dutchman for the graphics, and JP for the base table.
I included a b2s and a wheel. The b2s is not setup out of the box, so you'll have to enable it in the script.
https://www.ipdb.org/machine.cgi?id=3675
Rom: camlight
363 downloads
-
JP's Mephisto (Cirsa 1987) Hybrid
By burger
Huge thanks to @jpsalas for creating this amazing table and for allowing the mod.
Also big thanks to @studly_do_right for all the help along the way.
What’s added in this mod:
nFozzy physics Fleep sound package VR cabinet and rooms Proper trough system (replacing DestroyBall) If something breaks, it's probably my fault. If it plays great, that’s thanks to the people above. 😄
Edit: If the VR cabinet looks like a sarcophagus, that’s because it is. I tried to stay realistic to the time period and not break the immersion.
596 downloads
-
Foxy Lady Game Plan 1978
By Itchigo
Foxy Lady was a cocktail table made by Game Plan in 1978. It's the same table as Camel Lights, Chuck-A-Luck, Real, and Black Velvet. I used JP's Black Velvet to
make this table in VPX 10.8. Flying Dutchman provided the new playfield and plastics. Game Plan got over eager when they produced this, thinking they were going to sell more units than they did. Since they over produced, expecting higher sales; they decided to retheme the table to use the extra inventory. Back when I was an operator with my dad we ran several of these tables, and even had a couple in the basement waiting on a new location.
Credits:
JP for the original table.
Flying Dutchman for the playfield and plastics.
This table is free to mod/upgrade with no permission needed.
Rom: foxylady (You can also use the Black Velvet rom)
https://www.ipdb.org/machine.cgi?id=946
375 downloads
-
Take Five Allied Leisure 1978
By Itchigo
Take Five was a cocktail table made by Fascination/Allied Leisure in 1978. This is a vp8-vpx 10.8 conversion.Complete all 4 targets for double and triple bonus.It's not as easy as it looks because certain lanes pop up targets you may have already dropped (like other Game Plan tables). The layout is the same as Roy Clark The Entertainer and Circa 1933. I included a wheel I found a while ago for the vp9 version.
Credit for Destruk for making the vp8 version in 2008.
Thanks to JP for answering some questions.
This table is free to mod/upgrade with no permission needed.
This table looks pretty good, but anyone is welcome to rebuild/redraw this.
Rom: takefive
https://www.ipdb.org/machine.cgi?id=2492
517 downloads
-
High Speed MOD
By chokeee
High Speed MOD 3.0
"Ok Buddy, Pull Over!" As usual, I didnt plan it. High Speed is my all time favourite table so I was constantly trying to improve something,
starting with physics and ending with graphics. This time it started with trying to add nFozzy physics and ended with a very big change.
Of course, a lot of great people from the VP community help me with big and small things.
Changes and additions:
- nFozzy's physics
- Fleep's sounds (some sounds was replaced)
- flupper's 3D inserts
- flupper's flashers (ON flasher modified)
- wire ramp texture
- metal walls texture
- traffic lights
- some playfield resize
- plastic added
- fake plastic borders
- sharpened colors of plastics
- black ramp protector (I did what I could without rendering)
- black ramp enter area
- playfield shadows modified
- backwall, sidewalls, metalwalls reflections
- dynamic shadows
- Virtual Room
- big GI rebuild
- many elements added, position corrected
- materials, envirnoment, ball changed
- ball shooter trought gate is invisible now
- and a lot of little things I don't remember
First, I would like to thank again 32assassin and everyone who made the original table!
Special thanks to (without you, it wouldn't have happened):
- Sixtoe (big help with new flupper's domes, and many other things).
- Bord (PF shadows, tips and tricks and a lot of help before that mod).
- Rawd (VR cabinet, dynamic shadows, many other things).
- Tomate (new wireramp and metal walls textures, many other things).
- scampa123 (3D inserts code, tips and tricks).
- apophis (updated the physic and fleep sounds, added wire triggers inserts to Lampz and many other things).
- armyaviation (plastic scans, not used yet but they will be).
- Thalamus (erratic solenoids problem, suggestions).
- Unclie_Paulie (suggestions, fix some Desktop problems, other things).
- Rothbarew (a lot of help and suggestions on all that mod process).
- Wylte, leojreimroc, Benji, PinStratsDanm, RIK, iaakki (suggestions, tricks, tips).
I do not remember many things and I am not sure who helped me in what. I hope I did not miss anyone (if that happened I should be ashamed). Thank you again for your help and support!
Have a nice day.
---------------------------------------------------------------------------------------------------------------------------------------
First, I would like to thank 32assassin and everyone who made the original table! Thanks 32assassin for allow me to upload moded table!
As usual, I didnt plan it. High Speed is my all time favourite table so just after 32assassin uploaded his original HS I started to change it a bit. I started to change physics and sounds to match this table to myself. In the meantime, I've learned a few tricks in VP so I was playing more with materials, lights... and some great people from our community helped me with coding and 3D stuff.
Big thank you to and credits to:
- 32assasin, Flupper1, Krugger99, nFozzy for the original table.
- DjRobX (flupper's flashers to the script, missing white flashers, many tips and tricks)
- Bord (playfield shadows, new traffic lights, new black ramp, many tips and tricks)
- jpsalas (flashers reflections)
- Fleep for his great mechanical sounds
- everybody who helped me with VP
Changelog:
- new physics
- apron and bumpers (Sliderpoint's primitives and modified textures)
- traffic lights, black ramp, playfield shadows (Bord)
- flipper bats (Flupper1)
- flashers (Flupper1's modified)
- flashers reflections on the walls
- GI lighting
- inserts lighting
- materials
- envirnoment
- fastflips
- ball
- ball shadow (ninuzzu)
- some metal walls now are metal wires (like on real table)
- many resized, replaced and modified elements (walls, rubbers, plastics...)
- small items have been added and changed/moved (screws, rubbers, textures...)
- a lot of changes in the table sounds
- some little changes I dont remember
Have a nice day
---------------------------------------------------------------------------------------------------------------------------------------
8540 downloads
-
Circa 1933 Allied Leisure 1979
By Itchigo
Circa 1933 was a cocktail table made by Fascination/Allied Leisure in 1979.This is a vp8-vpx 10.8 conversion.Complete all 4 targets for double and triple bonus.It's not as easy as it looks because certain lanes pop up targets you may have already dropped (like other Game Plan tables). The layout is the same as Take Five and Roy Clark The Entertainer.
Credit for Destruk for making the vp8 version in 2008.Thanks to JP for answering some questions. This table looks pretty good, but anyone is welcome to rebuild/redraw this.
Rom: circa33
https://www.ipdb.org/machine.cgi?id=514
315 downloads
-
Roy Clark The Entertainer Allied Leisure 1978
By Itchigo
Roy Clark The Entertainer was a cocktail table made by Fascination/Allied Leisure in 1977. This is a vp8-vpx 10.8 conversion.Complete all 4 targets for double and
triple bonus.It's not as easy as it looks because certain lanes pop up targets you may have already dropped (like other Game Plan tables). The layout is the same as
Take Five and Circa 1933.I included a wheel I found a while ago for the vp9 version.
Credit for Destruk for making the vp8 version in 2008.
Thanks to Planetxplanetx for the new plastics.
Thanks to Flying Dutchman for the new playfield.
Thanks to JP for answering some questions.
This table is free to mod/upgrade with no permission needed.
Rom: royclark
https://www.ipdb.org/machine.cgi?id=785
331 downloads
-
Carnival Games (Original 2025)
By Supergibson
Important note: as we have had a few problem reports related to this. The table requires that you have the b2s in the table folder regardless of you screen config or else you will get controller errors.
V1.2 released. See changelog below. A ton of changes thanks to @MachWon and the Super Tilted team.
Note: As we are releasing this over the holidays, there may be some delays in responding to comments or questions as many of us are celebrating with family. Merry Christmas to all and I hope you enjoy this table as our gift to you!
Back in July 2024, JoePicasso presented us with an original but unthemed layout. This project started as our second project immediately after the release of Bourne Identity. The original layout was created by JoePicasso and further refined by Supergibson. Concept by TiltedIllusions and Supergibson. Coding by Supergibson, Bluenmaize and MerlinRTP. Final push driven by Bluenmaize. Artwork and 3D models by Lipebello. A year and a half later, @SuperTilted present to you a completely original table for your enjoyment based on many of the classic carnival games you would find at the fair or midway:
Ride the ramps to compete against the computer in the horse races. Hit the bumpers to spray the clowns with waterguns. Shoot the orbits to score in skeeball. Knock down the pesky moles in Whack-a-mole, Knock out the clown teeth to enable ball lock and multiball. Hit the skillshot in a test of strength. Deceivingly simple but surprisingly difficult to master.
For credits, I could go on and on with an exhaustive list of everyone who had a hand in making this happen. From feedback to fixes and everything in between. Thanks to everyone from team Super Tilted. Based on our chat channel, the following characters were involved but let me know if I missed anyone!
@Supergibson, @lipebello, @TiltedIllusions, @JoePicasso, @Bluenmaize, @cl4ve, @masonm, @merlinrtp, @burger, @Tombg, @UnclePaulie, @funkatron101, @LoadedWeapon, @Muhahaha, @X13_Pinner(rest in peace my friend), @Dr.Nobody, @gman, @hauntfreaks, @MachWon
Thank you so much to everyone who helped along the way. If we missed anyone, be sure that we are thankful for everyone who participated. It takes a village for sure. The VPin community is an amazing place full of people willing to give their time to support this wonderful hobby.
This table contains code and features that have been developed over the years by many great contributors. Thank you to everyone who may have had a part in developing any the base code used to make this table run.
We have play tested this significantly but please report any issues you encounter. This table was built and tested on multiple versions of 10.8. The table might run on older versions but you may experience problems with some of the textures and other unknown issues. We will work to resolve any problems in future updates and fixes. There have been a few reports of issues when completing the whack-a-mole mode but they are not easily repeatable. Please let us know if you experience any problems in the comments (not in the reviews!).
B2S Reel Sounds: If you are experiencing very loud reel sounds from the B2S, which seems to be mainly with SSF users, it's an issue with B2SServer's built-in reel sounds. Jarr created a CMD script to fix it (I cannot vouch for this) but it essentially mutes the reel sounds. https://www.vpforums.org/index.php?showtopic=51515&page=2#entry524614
3430 downloads
-
Thunderbirds 60TH V1.0.0
By JoeD
ALL CREDIT GOES TO @JPS and T-800
I'm excited to present my very first VPX table, based on a theme that reminds me of my younger days. I hope you enjoy this version of Thunderbirds. I've created a PUPPACK for it (the table is designed to be played exclusively with this pack) as well as a DOF entry for your effects and lighting. Remember to update your DOF configuration file to take advantage of these features.
It is in Full French or full English for the voices and always accompanied by English text so that as many of you as possible can enjoy it.
Please leave lots of comments/review, I have other projects in the works...
Je suis ravi de vous présenter ma toute première table VPX, inspirée d'un thème qui me rappelle ma jeunesse. J'espère que vous apprécierez cette version de Thunderbirds. J'ai créé un pack PUPPACK (la table est conçue pour être jouée exclusivement avec ce pack) ainsi qu'une entrée DOF pour vos effets et éclairages. N'oubliez pas de mettre à jour votre fichier de configuration DOF pour profiter de ces fonctionnalités.
Les voix sont en français et en anglais , le tout est toujours accompagné de textes en anglais afin que le plus grand nombre puisse en profiter.
N'hésitez pas à laisser des commentaires/review, j'ai d'autres projets en cours…
VPX Version: I tested in VPX 10.8 64 Bit.
Have fun playing!
Special thanks for their help and pre-launch testing of the table to: Micki, Kimiko and Franck Dbd
Vidéo de la table: Thunderbirds 60TH Table VPX new creation
___________________________________________________________________________
All Logos, Copyrights and Trademarks are property of their respective owners.
PROVIDED STRICTLY FOR PERSONAL HOME USE AND NOT FOR COMMERCIAL SALE RE-SALE OR DISTRIBUTION!
VIRTUAL PINBALL ALWAYS HAS AND ALWAYS WILL BE FREE TO ANYONE!!!!
Edited February 2026 by JoeDilon
2487 downloads
-
Beavis and Butt-head: Pinballed (Original 2024) with VR
By MikeDASpike
Butt-head: "It's about time, dumbass! What took you so damn long!? hh-huh-huh.".. Beavis: "Yeah, loser! heh-heh-heh."
Watacaractr: "Yeah, I know, I know. Sorry guys, too much procrastination."
Butt-head: "hh-huh-huh, he said 'ass'!".. Beavis: "Yeah, heh-heh-heh."
Well, after 2½ years in the making and to celebrate three decades of these two snickering metalhead idiots
who will never grow up or score, I am truly proud to finally present..
Beavis and Butt-head in.. "Pinballed."
Thirty years ago, a cartoon show with this crazy duo aired on MTV that was so divisive that politicians were calling for it to be
removed from the air. It was crass, it was filthy, but most of all, it was downright hilarious. Beavis and Butt-Head hocked a loogie
into the pool of early 1990s pop culture and they've been doing it ever since with episode after episode and a few movies thrown in.
As an homage to Mike Judge, Beavis and Butt-head, and to all of the older school pinball diehards out there, I created this table
as it might have looked, and should have been released, back in 1993. Nothing fancy, no videos, etc. Just good ol' fun retro pinball!
I want to thank Mr. J.P. Salas for his help(and patience) with the animation scripting and give a big shout out to the original
1991 table's script writers. That table script allowed me to start with a blank canvas to design and build my complete re-theme.
I'd also like to thank the Visual Pinball and Vpinmame development teams! Without you, none of this would be possible!
I hope that everyone who downloads this table has as much fun playing it as I did creating it.
Cheers!
Watacaractr
IMPORTANT! PLEASE READ!
What you'll need to do to make this table run correctly:
1. You MUST have Vpinmame 3.6 beta or later installed to run this table (it will not run correctly without it).
Here is the link for the latest Vpinmame version zip file located atop the first page of toxie's post:
https://www.vpforums.org/index.php?showtopic=27063&page=1
Make sure you install the correct version of Vpinmame (32 or 64bit).
2. Please place the included altsound folder "beav_butt" in to your altsounds folder in Vpinmame.
3. Please place the included "beav_butt.nv" file in to your nvram folder in Vpinmame.
4. Please place the included "beav_butt.vbs" file in to your scripts folder in VPX.
5. Please place the included rom "beav_butt" zip file in to the roms folder in Vpinmame. Do not unzip the file.
This same rom is also available as a stand-alone file on this site and elsewhere on different sites.
6. Look for the directb2s (2 screen(4:3 ratio), 3 screen & 3 screen w/full DMD) files on this site
and on other sites as well. Wheel logo for frontends also available.
Note: These same instructions are included in the file
That's it. Enjoy!
"hh-huh-huh. You're gonna score!"
Butt-head: "Hh-huh-huh… would it be nice for VR, dumbass?" Beavis: "Yeah! Like, heh-heh, we can, uh… touch stuff! Heh-heh."
Mike DA Spike: "Well guys, 1½ years ago we actually did build you a VR room… and now it’s time for a release!"
Butt-head: "Hh-huh-huh, he said ‘room’… heh, like bedroom! Hh-huh-huh." Beavis: "Yeah, heh-heh, score! …not."
About 1½ years ago we began building this VR room and managed to get a lot done.
Unfortunately, due to health issues it became impossible for both of us to finish the project on our own. Thanks to the generous help and support of our friends : @DGrimmReaper , @LordTheRon, @DaRdog81, and @scutters— we were able to continue and bring this update to life.
This release is based on the original work of @watacaractr.
While the core table remains faithful to the original, this version introduces several refinements and adds a hybrid VR room.
The VR room is fully integrated, so there is no need for a separate B2S file, everything required is included.
V1.1.3 :
Butt‑head: “Hh-huh-huh… hey Beavis, these dudes… Burger and Studly… they, like… added Fleep sounds ‘n nFozzy stuff.”
Beavis: “YEAH! Heh-heh… now the ball goes, like… BOING more realistic! Heh-heh!”
burger: “Uh… yeah guys, we thought it was time for an upgrade.”
studly_do_right: “You know… modern physics, better sounds… the whole deal.”
Butt‑head: “Hh-huh-huh… he said ‘physics’… like ‘physi—’ uh… something smart. Hh-huh-huh.”
Beavis: “Yeah! Heh-heh… smart people suck! But this is cool! Heh-heh!”
Butt‑head: “Good job, dorks… hh-huh-huh… now do more stuff.”
Beavis: “YEAH! Like… add explosions! Heh-heh… EXPLOSIONS!”
thanks to @burger and studly_do_right for adding Fleep sounds and nFozzy physics
V1.1.4:
Beavis: “Uh‑oh, dude… Pikajew got a high score, but he, like… can’t change his name! Heh‑heh!”
Butt‑Head: “Hh‑huh‑huh… that’s okay, Beavis. We’ll just call him ‘AAA’. Hh‑huh‑huh.”
Beavis: “YEAH! Heh‑heh… AAA rules! …not.”
Mike DA Spike: “Relax guys — the flipper input bug is fixed now. High‑score initials work again.”
Butt‑Head: “Hh‑huh‑huh… good. Now he can type something stupid.”
Beavis: “Yeah! Like… DUM! Heh‑heh‑heh!”
V1.1.4: Fixed flipper button input for entering initials on the high‑score screen.
Fixed flipper button input for entering initials on the high‑score screen. Thanks to @Pikajew for reporting it
Credits
• watacaractr – original table work
• J.P. Salas – foundational contributions
• DGrimmReaper
• LordTheRon
• DarDog81
• scutters
• burger
• studly_do_right
• And the entire VP development team, whose efforts brought VR to this level
Enjoy playing
Mike Da Spike
4331 downloads
-
Team One (Gottlieb 1977) VPW
By VPinWorkshop
VPW are proud to present Team One by Gottlieb!
This started as a "team of one" project with mcarter78 looking to scratch build this 1977 EM classic using fresh playfield and plastics scans. It began with a Loserman script base, but as with all VPW projects, it quickly evolved into a collaborative effort to get every detail right.
apophis jumped in to help with physics, specifically dialing in the flipper angles and tackling drop target resistance. Meanwhile, bthlonewolf stepped up to code a brand-new rubber animation system.
On the visual side, tomate helped clean up the playfield image and apron meshes, while Ext2k supplied the VR cabinet with a backglass from hauntfreaks. mcarter78 tied it all together with a new VR environment and proper EM reel implementation to capture that authentic mechanical feel.
It's the Add-A-Ball sibling to Abra Ca Dabra, tuned to perfection. Enjoy!
Table physics & visuals by VPW
Game logic by the late, great Loserman
Credits:
mcarter78 - VPX & Blender builds, game logic fixes, VR bthlonewolf - Rubber animations & DOF fixes Ext2k - VR Cabinet DaRdog - VR help DGrimmReaper - VR Help bord - Playfield stitch tomate - Graphics help hauntfreaks - Backglass apophis - VPX & code help VPW Team - testing
Note: This game defaults to Novelty Mode. If you would prefer to play in Add-A-Ball mode, turn off Novelty Mode in the F12 options menu, hit start to save your options, then restart the table.
2394 downloads
-
Star Wars (Burger 2025)
By burger
You’ll be farming moisture off your forehead before this game is through!
Trying to honor a theme this beloved is risky business. But, I did my best.
Backglass magic by @hauntfreaks
PUP-Pack coming soon from @GtecArcade, so stay tuned!
This table has:
VR nFozzy physics physical DOF (solenoids) AI autoplay
Special thanks to all who helped with this project:
@DaRdog81for VR @dudley_do_right for help resolving problems, and testing @outhere for DOF @Tombg for help with everything @LoadedWeapon for Gi lighting, cabinet walls, physics @Igic for testing, feedback, and wheel @UHATEIT for troubleshooting sound issues @Supergibson for all-around help @Muhahaha for many clever solutions @masonm for fixing a bad motivator @cl4ve for the creative contribution and best practices knowledge
Check out the script user options starting at line 80:
to disable music during game to disable lightsaber that appears during multiball choose 3 or 5 ball game (default 3) disable DOF (if your performance is right on the line) turn off DMD enable PUP (usepup=true) once pup-pack gets released
Add'l options
Use F12 menu to toggle VR room Desktop users can also get a glimpse of the VR by setting vrtest = true on line 89 of the script, then zoom out using F12 options to see some of the VR room
Enjoy!
8403 downloads
-
The Pabst Can Crusher (Stern 2016) MW Mod
By MachWon
The Pabst Can Crusher, Crush It!
I do not take any credit for the table only things I listed, as credit for the table goes to the
original authors for v1.0: HauntFreaks, Drummer72 and I'm sure many others, Thank you all!
In this update I have Improved/Updated these things listed to enhance the table and stay true as I can to the original.
Playfield Graphics: Cleaned up graphics/coloring rendered to appear more like the original table art and hand painted bullseye targets to match original. 4 Bumpers Upgrade: Rotated the 4 bumpers to correct position, added screws and new images on top. New Light Inserts: Upgraded all light inserts on playfield and fixed lights at top 4 gates now function properly. Callouts Corrected: Changed, removed and added callouts (Call outs will further arranged in next version) Attract mode Update: I made attract mode to function more like original table with Red Fang riff and callouts. fastener Upgrades: Changed out all fasteners to match original table. High Score: Moved high score to display in original location (will add to BG reel later) Fixed Kickout: The kickout now pops the ball out in fair direction (Not a bounce and drain). Small Script Fixes: Credit count now goes down as you use them, the 4 rollovers at the bottom now have correct "PLUS" scoring (1 to 10 to 100).
4237 downloads
-
VPU Staff's Top Picks
-
New & Updated Visual Pinball
-
New & Updated Future Pinball
-
New & Updated Backglasses
-
New & Updated DMD Colorizations
-
New & Updated Virtual Reality Enabled Tables
-
VPU Remix & Mods
-
New & Updated Popper Media
-
Updated Files
-
Download Statistics
29425
Files104870
Comments43379
Reviews