Jump to content
  •  

     

    31d68d9f-35f1-43cb-8cda-ec967dd60421.jpg

VPX - Pinball Tables

Sub Category  

VPX - Pinball Tables

  1. All
  2. A
  3. B
  4. C
  5. D
  6. E
  7. F
  8. G
  9. H
  10. I
  11. J
  12. K
  13. L
  14. M
  15. N
  16. O
  17. P
  18. Q
  19. R
  20. S
  21. T
  22. U
  23. V
  24. W
  25. X
  26. Y
  27. Z
  28. #

1788 files

  1. Family Fun Game Plan 1979

    This is Family Fun from Game Plan. This is another variant of Star Trip. I used JP's Star Trip to turn this into Family Fun.
     
    Thanks to JP for the original table.
    Flying Dutchman for the new PF and plastics.
     
    I made this for my 2 screen setup. You may need to modify it for desktop use. I made it in 10.8.0.
    A b2s is included. Feel free to upgrade or mod.
     
    https://www.ipdb.org/machine.cgi?id=817
    Rom: famlyfun

    290 downloads

       (0 reviews)

    4 comments

    Submitted

  2. Sharkey's Shootout (Stern 2000) Update

    1st of all thanks to long time table maker freneticamnesic and all his great work on the original table and allowing people to mod his work.
    2nd this table does include the VR assests from Rajo Joey and Solters but they are dissabled and I have no way of testing VR but should be easy to get going.
    Now as for the Update:
    Huge thanks to @burger for nfozzy physics and Fleep Sounds
    I updated all the Lighting and images for 10.8 and added F12 for Cabinet/Desktop mode and POV included

    1908 downloads

       (15 reviews)

    25 comments

    Updated

  3. Shovel Knight (Original 2017)

    Version 1.2.0 has a visual makeover courtesy of JoePicasso, with new ramps, playfield art, apron, desktop background, and 3D models!
     
    This is a VPX original table based on Shovel Knight, the retro-styled platform game released in 2014 by Yacht Club Games.
     
    The left and right magnasave buttons will activate the lower flippers only, allowing stage flipping.
     
    If you do not see a score display, change line 12 of the script to:
    Const bUseBackdropDisplay = True  
    Rules

    Modes
    Hit any shot to progress toward lighting a mode. The more modes that have been played, the more shots will be needed to light a mode. When a mode is lit, shoot the right saucer which will be lit with a blue shovel.
    During modes, hit flashing targets and shots with blue shovels. Doing well in modes will earn medals.
    After nine modes have been played, the next mode will be the Enchantress wizard mode, which is a time limited multiball. The better your medals are, the more time you will have in Enchantress mode
     
    Shovel Knight Multiball
    Hit the green S-H-O-V-E-L and K-N-I-G-H-T targets to light locks. Lock two balls under the ramps, then shoot the right saucer which will be lit with a green shovel.
    During Shovel Knight multiball, hit the yellow, orange, and red shots for jackpots. Complete the green S-H-O-V-E-L and K-N-I-G-H-T targets to light a super jackpot at the violet shot at the upper playfield hole. The second and third super jackpots will be double and triple super jackpots, but the upper playfield becomes increasingly difficult to access.
     
    Wanderer Multiball
    Hit the bumpers, the spinner, or the upper playfield hole to light Wanderer Multiball at the turquoise shot at the upper playfield hole.
    During Wanderer Multiball, hit turquoise shots or targets to build the wanderer jackpot. When the wanderer jackpot is at least 10,000 points, it can be collected at the turquoise shot at the center VUK.
    After collecting jackpots from four different wanderers, the next Wanderer Multiball will be a Super Wanderer Multiball.
     
    Shot Multipliers
    Complete the white lights at the inlanes and outlanes to enable a 2X multiplier for 60 seconds at the next shot you make.
    When a shot has a multiplier active, the “X” light under the shovel light for a shot will blink. When the multiplier has expired, the “X” light will be lit red, and that shot cannot be multiplied again until all shots have used multipliers.
    Multiplying the left loop also affects the scoring for the bumpers. Multiplying the right loop also affects the scoring for the spinner. Any shot that is multiplied counts as two shots towards lighting modes.
    The shot that enables the multiplier is not affected by it. If you want to double your super jackpot, the upper playfield hole needs to be doubled before lighting the super jackpot.
    After a 2X multiplier has been used on all ten shots, the right saucer will be lit with a white shovel, and shooting it will start Hall of Champions mode. Win Hall of Champions mode by completing all ten shots in time. During Hall of Champions, all shots have a 2X multiplier.
     
    Combos
    Hit consecutive yellow shots to increase the combo value. Collect the combo value at the orange shot at the left loop. After every 12th combo, all combo values will be tripled for 30 seconds.
    After scoring at least 60,000 points from combos, the right saucer will be lit with a violet shovel, and shooting it will start the juggling challenge multiball. Win the juggling challenge by locking five balls at the same time.
     
    Mystery awards
    Complete the three red targets above the right saucer to light a mystery award at the pink shot at the center lane.
     
    Extra Balls
    There are two extra balls available. An extra ball will be lit after playing four modes. The mystery award can award lighting an extra ball, and is guaranteed to light an extra ball before the fifth mystery award. Extra balls are collected at the magenta shot at the upper playfield hole.
     
    Secret Battle
    The secret battle will only reveal itself to the true Ace of Spades. The trials you must complete are:
    Score at least 125,000 points in Enchantress mode Collect a triple super jackpot in Shovel Multiball Collect a Wanderer jackpot in Super Wanderer Multiball Win the Hall of Champions mode by completing all ten shots Win the Juggling Challenge by locking five balls at the same time  
    Acknowledgements
    Special thanks to VPForum members sliderpoint for showing how to make a ramp like the right ramp, and cyberpez for the VUK, and JPSalas for several primitives, graphics, and sounds. Thanks to Outhere for DOF testing.

    5021 downloads

       (12 reviews)

    33 comments

    Updated

  4. KC Jones Gottlieb 1949

    This is KC Jones from Gottlieb (1949).  This is Pbecker 1946's vp9 converted to vpx. It still has a lot of dropwalls in it, but it's playable and ready for a proper rebuild. This is a 2 screen, b2s game. For desktop, you'll have to make some adjustments. I'm far from a physics expert, so feel free to make any adjustments. Phil made this back in 2014 in vp8 and vp9. I only did a conversion to make it playable in vpx (10.8.0). I included Phil's commentary when he made the table back in 2014. I also included a flyer and the only known picture of Casey Jones in the zip. The A key loads the ball.
     
    This table is free to mod or rebuild with no restrictions.
     
    Thanks to PBecker1946 for the original table (he is still with us, but he hasn't made anything new in quite a while).
     
    Thanks to Flying Dutchman for improving the graphics.
     
    https://www.ipdb.org/machine.cgi?id=1399
     
    No rom needed.

    663 downloads

       (0 reviews)

    10 comments

    Updated

  5. Corvette (Bally 1994)

    This is an update of @Goldchicco Corvette
     
    This was started a long time ago because my son wanted a newer one because there's a real one locally.
     
    Since then I forget really everyone who did what, a lot of people did a little. Thanks  to the @SuperTilted Team!!!!
     
    Major thanks goes to @burger for fleep/nfozzy and tons of other tweaks
                                               @DaRdog81 for the vr room and @DGrimmReaper for vr animations and backglass.

    1410 downloads

       (9 reviews)

    19 comments

    Submitted

  6. Camel Lights Game Plan 1978

    This is Camel Lights made by Game Plan in 1978. This is the same table as Real. Game Plan rebranded this layout as a few different tables because sales didn't meet expectations.
     
    This is open for all improvements/mods with no restrictions. I used 10.8.0 to make this.
     
    The original table was made by JP, and I modded it to Camel Lights.
     
    Thanks to Flying Dutchman for the graphics, and JP for the base table.
     
    I included a b2s and a wheel. The b2s is not setup out of the box, so you'll have to enable it in the script.
     
    https://www.ipdb.org/machine.cgi?id=3675
     
    Rom: camlight

    356 downloads

       (1 review)

    4 comments

    Submitted

  7. JP's Mephisto (Cirsa 1987) Hybrid

    Huge thanks to @jpsalas for creating this amazing table and for allowing the mod.
     
    Also big thanks to @studly_do_right for all the help along the way.
     
    What’s added in this mod:
     
    nFozzy physics Fleep sound package VR cabinet and rooms Proper trough system (replacing DestroyBall)   If something breaks, it's probably my fault. If it plays great, that’s thanks to the people above. 😄
     
    Edit:  If the VR cabinet looks like a sarcophagus, that’s because it is. I tried to stay realistic to the time period and not break the immersion.
     
     
     

    578 downloads

       (8 reviews)

    18 comments

    Updated

  8. KISS (Stern 2015)

    first i wanna start thanking who touched this table before us 
    @allknowing2012originally made the table with  @jpsalas
    @balutito then took over graphics on the table.
    we used balutito table version with his blessing
    the table has been updated by @masonm, @hauntfreaks, and @burger
    burger added nfozzy and fleep. also redid many scripts so its all included in the table file now
    huge thank you to burger
    masonm found some good playfield images and added them to the table
    hauntfreaks then took over with his amazing ability with art
    he redid the playfield, new slings and plastics, GI shadows
    huge thank you to hauntfreaks.
    it was a pleasure working on this with both of you
    i also wanna thank  @outherefor fixing the script for dof
     @capnclawfor his kiss paul stanley model and @Supergibson for reducing the file and f12 options
     @Tombg on his ramp advice 
     
    also a link to @hauntfreaksb2s
     

    4485 downloads

       (25 reviews)

    53 comments

    Updated

  9. Foxy Lady Game Plan 1978

    Foxy Lady was a cocktail table made by Game Plan in 1978. It's the same table as Camel Lights, Chuck-A-Luck, Real, and Black Velvet. I used JP's Black Velvet to
    make this table in VPX 10.8. Flying Dutchman provided the new playfield and plastics. Game Plan got over eager when they produced this, thinking they were going to sell more units than they did. Since they over produced, expecting higher sales; they decided to retheme the table to use the extra inventory. Back when I was an operator with my dad we ran several of these tables, and even had a couple in the basement waiting on a new location.
     
    Credits:
    JP for the original table.
    Flying Dutchman for the playfield and plastics.
     
    This table is free to mod/upgrade with no permission needed.
     
    Rom: foxylady (You can also use the Black Velvet rom)
     
    https://www.ipdb.org/machine.cgi?id=946

    368 downloads

       (1 review)

    4 comments

    Submitted

  10. Take Five Allied Leisure 1978

    Take Five was a cocktail table made by Fascination/Allied Leisure in 1978. This is a vp8-vpx 10.8 conversion.Complete all 4 targets for double and triple bonus.It's not as easy as it looks because certain lanes pop up targets you may have already dropped (like other Game Plan tables). The layout is the same as Roy Clark The Entertainer and Circa 1933. I included a wheel I found a while ago for the vp9 version.
     
    Credit for Destruk for making the vp8 version in 2008.
    Thanks to JP for answering some questions.
     
    This table is free to mod/upgrade with no permission needed.
    This table looks pretty good, but anyone is welcome to rebuild/redraw this.

    Rom: takefive
    https://www.ipdb.org/machine.cgi?id=2492

    513 downloads

       (1 review)

    8 comments

    Updated

  11. High Speed MOD

    High Speed MOD 3.0
     
    "Ok Buddy, Pull Over!" As usual, I didnt plan it. High Speed is my all time favourite table so I was constantly trying to improve something,
    starting with physics and ending with graphics. This time it started with trying to add nFozzy physics and ended with a very big change.
    Of course, a lot of great people from the VP community help me with big and small things.
     
    Changes and additions:
     
    - nFozzy's physics
    - Fleep's sounds (some sounds was replaced)
    - flupper's 3D inserts
    - flupper's flashers (ON flasher modified)
    - wire ramp texture
    - metal walls texture
    - traffic lights 
    - some playfield resize
    - plastic added
    - fake plastic borders
    - sharpened colors of plastics
    - black ramp protector (I did what I could without rendering)
    - black ramp enter area
    - playfield shadows modified
    - backwall, sidewalls, metalwalls reflections
    - dynamic shadows
    - Virtual Room
    - big GI rebuild
    - many elements added, position corrected
    - materials, envirnoment, ball changed
    - ball shooter trought gate is invisible now
    - and a lot of little things I don't remember

    First, I would like to thank again 32assassin and everyone who made the original table!

    Special thanks to (without you, it wouldn't have happened):
     
    - Sixtoe (big help with new flupper's domes, and many other things).
    - Bord (PF shadows, tips and tricks and a lot of help before that mod).
    - Rawd (VR cabinet, dynamic shadows, many other things).
    - Tomate (new wireramp and metal walls textures, many other things).
    - scampa123 (3D inserts code, tips and tricks).
    - apophis (updated the physic and fleep sounds, added wire triggers inserts to Lampz and many other things).
    - armyaviation (plastic scans, not used yet but they will be).
    - Thalamus (erratic solenoids problem, suggestions).
    - Unclie_Paulie (suggestions, fix some Desktop problems, other things).
    - Rothbarew (a lot of help and suggestions on all that mod process).
    - Wylte, leojreimroc, Benji, PinStratsDanm, RIK, iaakki (suggestions, tricks, tips).
     
    I do not remember many things and I am not sure who helped me in what. I hope I did not miss anyone (if that happened I should be ashamed).  Thank you again for your help and support!
     
    Have a nice day.
     

    ---------------------------------------------------------------------------------------------------------------------------------------
    First, I would like to thank 32assassin and everyone who made the original table! Thanks 32assassin for allow me to upload moded table!
     
    As usual, I didnt plan it. High Speed is my all time favourite table so just after 32assassin uploaded his original HS I started to change it a bit. I started to change physics and sounds to match this table to myself. In the meantime, I've learned a few tricks in VP so I was playing more with materials, lights... and some great people from our community helped me with coding and 3D stuff.
     
    Big thank you to and credits to:
     
    - 32assasin, Flupper1, Krugger99, nFozzy for the original table.
    - DjRobX (flupper's flashers to the script, missing white flashers, many tips and tricks)
    - Bord (playfield shadows, new traffic lights, new black ramp, many tips and tricks)
    - jpsalas (flashers reflections)
    - Fleep for his great mechanical sounds
    - everybody who helped me with VP
     
    Changelog:
    - new physics
    - apron and bumpers (Sliderpoint's primitives and modified textures)
    - traffic lights, black ramp, playfield shadows (Bord)
    - flipper bats (Flupper1)
    - flashers (Flupper1's modified)
    - flashers reflections on the walls
    - GI lighting
    - inserts lighting
    - materials
    - envirnoment
    - fastflips
    - ball
    - ball shadow (ninuzzu)
    - some metal walls now are metal wires (like on real table)
    - many resized, replaced and modified elements (walls, rubbers, plastics...)
    - small items have been added and changed/moved (screws, rubbers, textures...)
    - a lot of changes in the table sounds
    - some little changes I dont remember
     
    Have a nice day
    ---------------------------------------------------------------------------------------------------------------------------------------

    8423 downloads

       (32 reviews)

    88 comments

    Updated

  12. Circa 1933 Allied Leisure 1979

    Circa 1933 was a cocktail table made by Fascination/Allied Leisure in 1979.This is a vp8-vpx 10.8 conversion.Complete all 4 targets for double and triple bonus.It's not as easy as it looks because certain lanes pop up targets you may have already dropped (like other Game Plan tables). The layout is the same as Take Five and Roy Clark The Entertainer.

    Credit for Destruk for making the vp8 version in 2008.Thanks to JP for answering some questions. This table looks pretty good, but anyone is welcome to rebuild/redraw this.

    Rom: circa33
    https://www.ipdb.org/machine.cgi?id=514

    309 downloads

       (2 reviews)

    10 comments

    Submitted

  13. Roy Clark The Entertainer Allied Leisure 1978

    Roy Clark The Entertainer was a cocktail table made by Fascination/Allied Leisure in 1977. This is a vp8-vpx 10.8 conversion.Complete all 4 targets for double and
    triple bonus.It's not as easy as it looks because certain lanes pop up targets you may have already dropped (like other Game Plan tables). The layout is the same as
    Take Five and Circa 1933.I included a wheel I found a while ago for the vp9 version.
     
    Credit for Destruk for making the vp8 version in 2008.
    Thanks to Planetxplanetx for the new plastics.
    Thanks to Flying Dutchman for the new playfield.
    Thanks to JP for answering some questions.
    This table is free to mod/upgrade with no permission needed.
     
    Rom: royclark
    https://www.ipdb.org/machine.cgi?id=785

    327 downloads

       (1 review)

    13 comments

    Updated

  14. Carnival Games (Original 2025)

    Important note: as we have had a few problem reports related to this. The table requires that you have the b2s in the table folder regardless of you screen config or else you will get controller errors.
     
    V1.2 released. See changelog below. A ton of changes thanks to @MachWon and the Super Tilted team.
     
    Note: As we are releasing this over the holidays, there may be some delays in responding to comments or questions as many of us are celebrating with family. Merry Christmas to all and I hope you enjoy this table as our gift to you!
     
    Back in July 2024, JoePicasso presented us with an original but unthemed layout. This project started as our second project immediately after the release of Bourne Identity. The original layout was created by JoePicasso and further refined by Supergibson. Concept by TiltedIllusions and Supergibson. Coding by Supergibson, Bluenmaize and MerlinRTP. Final push driven by Bluenmaize. Artwork and 3D models by Lipebello. A year and a half later, @SuperTilted present to you a completely original table for your enjoyment based on many of the classic carnival games you would find at the fair or midway:
     
    Ride the ramps to compete against the computer in the horse races. Hit the bumpers to spray the clowns with waterguns. Shoot the orbits to score in skeeball. Knock down the pesky moles in Whack-a-mole, Knock out the clown teeth to enable ball lock and multiball. Hit the skillshot in a test of strength. Deceivingly simple but surprisingly difficult to master. 
     
    For credits, I could go on and on with an exhaustive list of everyone who had a hand in making this happen. From feedback to fixes and everything in between. Thanks to everyone from team Super Tilted. Based on our chat channel, the following characters were involved but let me know if I missed anyone! 
     
    @Supergibson, @lipebello, @TiltedIllusions, @JoePicasso, @Bluenmaize, @cl4ve, @masonm, @merlinrtp, @burger, @Tombg, @UnclePaulie, @funkatron101, @LoadedWeapon, @Muhahaha, @X13_Pinner(rest in peace my friend), @Dr.Nobody, @gman, @hauntfreaks, @MachWon
     
    Thank you so much to everyone who helped along the way. If we missed anyone, be sure that we are thankful for everyone who participated. It takes a village for sure. The VPin community is an amazing place full of people willing to give their time to support this wonderful hobby.
     
    This table contains code and features that have been developed over the years by many great contributors. Thank you to everyone who may have had a part in developing any the base code used to make this table run.
     
    We have play tested this significantly but please report any issues you encounter. This table was built and tested on multiple versions of 10.8. The table might run on older versions but you may experience problems with some of the textures and other unknown issues. We will work to resolve any problems in future updates and fixes. There have been a few reports of issues when completing the whack-a-mole mode but they are not easily repeatable. Please let us know if you experience any problems in the comments (not in the reviews!).

    B2S Reel Sounds: If you are experiencing very loud reel sounds from the B2S, which seems to be mainly with SSF users, it's an issue with B2SServer's built-in reel sounds. Jarr created a CMD script to fix it (I cannot vouch for this) but it essentially mutes the reel sounds. https://www.vpforums.org/index.php?showtopic=51515&page=2#entry524614 

    3408 downloads

       (19 reviews)

    76 comments

    Updated

  15. Thunderbirds 60TH V1.0.0

    ALL CREDIT GOES TO  @JPS and T-800
     
    I'm excited to present my very first VPX table, based on a theme that reminds me of my younger days. I hope you enjoy this version of Thunderbirds. I've created a PUPPACK for it (the table is designed to be played exclusively with this pack) as well as a DOF entry for your effects and lighting. Remember to update your DOF configuration file to take advantage of these features.
    It is in Full French or full English for the voices and always accompanied by English text so that as many of you as possible can enjoy it.
     
    Please leave lots of comments/review, I have other projects in the works...
     
    Je suis ravi de vous présenter ma toute première table VPX, inspirée d'un thème qui me rappelle ma jeunesse. J'espère que vous apprécierez cette version de Thunderbirds. J'ai créé un pack PUPPACK (la table est conçue pour être jouée exclusivement avec ce pack) ainsi qu'une entrée DOF pour vos effets et éclairages. N'oubliez pas de mettre à jour votre fichier de configuration DOF pour profiter de ces fonctionnalités.
    Les voix sont en français et en anglais , le tout est toujours accompagné de textes en anglais afin que le plus grand nombre puisse en profiter.
     
    N'hésitez pas à laisser des commentaires/review, j'ai d'autres projets en cours…

    VPX Version: I tested in VPX 10.8 64 Bit.
    Have fun playing!
     
    Special thanks for their help and pre-launch testing of the table to:  Micki, Kimiko and Franck Dbd
     
    Vidéo de la table:     Thunderbirds 60TH Table VPX new creation
    ___________________________________________________________________________

     
    All Logos, Copyrights and Trademarks are property of their respective owners.
    PROVIDED STRICTLY FOR PERSONAL  HOME USE AND NOT FOR COMMERCIAL SALE  RE-SALE OR DISTRIBUTION!
    VIRTUAL PINBALL ALWAYS HAS AND ALWAYS WILL BE FREE TO ANYONE!!!!
    Edited February 2026 by JoeDilon

    2428 downloads

       (14 reviews)

    34 comments

    Updated

  16. Beavis and Butt-head: Pinballed (Original 2024) with VR

    Butt-head: "It's about time, dumbass! What took you so damn long!? hh-huh-huh.".. Beavis: "Yeah, loser! heh-heh-heh."
    Watacaractr: "Yeah, I know, I know. Sorry guys, too much procrastination."
    Butt-head: "hh-huh-huh, he said 'ass'!".. Beavis: "Yeah, heh-heh-heh."
     
    Well, after 2½ years in the making and to celebrate three decades of these two snickering metalhead idiots
    who will never grow up or score, I am truly proud to finally present..
     
    Beavis and Butt-head in.. "Pinballed."
     
    Thirty years ago, a cartoon show with this crazy duo aired on MTV that was so divisive that politicians were calling for it to be
    removed from the air. It was crass, it was filthy, but most of all, it was downright hilarious. Beavis and Butt-Head hocked a loogie
    into the pool of early 1990s pop culture and they've been doing it ever since with episode after episode and a few movies thrown in.
     
    As an homage to Mike Judge, Beavis and Butt-head, and to all of the older school pinball diehards out there, I created this table
    as it might have looked, and should have been released, back in 1993. Nothing fancy, no videos, etc. Just good ol' fun retro pinball!
     
    I want to thank Mr. J.P. Salas for his help(and patience) with the animation scripting and give a big shout out to the original
    1991 table's script writers. That table script allowed me to start with a blank canvas to design and build my complete re-theme.
    I'd also like to thank the Visual Pinball and Vpinmame development teams! Without you, none of this would be possible!
     
    I hope that everyone who downloads this table has as much fun playing it as I did creating it.
     
    Cheers!
    Watacaractr

    IMPORTANT! PLEASE READ!
    What you'll need to do to make this table run correctly:
    1. You MUST have Vpinmame 3.6 beta or later installed to run this table (it will not run correctly without it).
        Here is the link for the latest Vpinmame version zip file located atop the first page of toxie's post:
    https://www.vpforums.org/index.php?showtopic=27063&page=1
        Make sure you install the correct version of Vpinmame (32 or 64bit).
    2. Please place the included altsound folder "beav_butt" in to your altsounds folder in Vpinmame.
    3. Please place the included "beav_butt.nv" file in to your nvram folder in Vpinmame.
    4. Please place the included "beav_butt.vbs" file in to your scripts folder in VPX.
    5. Please place the included rom "beav_butt" zip file in to the roms folder in Vpinmame. Do not unzip the file.
        This same rom is also available as a stand-alone file on this site and elsewhere on different sites.
    6. Look for the directb2s (2 screen(4:3 ratio), 3 screen & 3 screen w/full DMD) files on this site
         and on other sites as well. Wheel logo for frontends also available.
    Note: These same instructions are included in the file
     
    That's it. Enjoy!
    "hh-huh-huh. You're gonna score!"

    Butt-head: "Hh-huh-huh… would it be nice for VR, dumbass?" Beavis: "Yeah! Like, heh-heh, we can, uh… touch stuff! Heh-heh."
    Mike DA Spike: "Well guys, 1½ years ago we actually did build you a VR room… and now it’s time for a release!"
    Butt-head: "Hh-huh-huh, he said ‘room’… heh, like bedroom! Hh-huh-huh." Beavis: "Yeah, heh-heh, score! …not."
     
    About 1½ years ago we began building this VR room and managed to get a lot done.

    Unfortunately, due to health issues it became impossible for both of us to finish the project on our own. Thanks to the generous help and support of our friends : @DGrimmReaper , @LordTheRon, @DaRdog81, and @scutters— we were able to continue and bring this update to life.

    This release is based on the original work of @watacaractr.
    While the core table remains faithful to the original, this version introduces several refinements and adds a hybrid VR room.
    The VR room is fully integrated, so there is no need for a separate B2S file,  everything required is included.

    V1.1.3 :

    Butt‑head: “Hh-huh-huh… hey Beavis, these dudes… Burger and Studly… they, like… added Fleep sounds ‘n nFozzy stuff.”
    Beavis: “YEAH! Heh-heh… now the ball goes, like… BOING more realistic! Heh-heh!”
    burger: “Uh… yeah guys, we thought it was time for an upgrade.”
    studly_do_right: “You know… modern physics, better sounds… the whole deal.”
    Butt‑head: “Hh-huh-huh… he said ‘physics’… like ‘physi—’ uh… something smart. Hh-huh-huh.”
    Beavis: “Yeah! Heh-heh… smart people suck! But this is cool! Heh-heh!”
    Butt‑head: “Good job, dorks… hh-huh-huh… now do more stuff.”
    Beavis: “YEAH! Like… add explosions! Heh-heh… EXPLOSIONS!”

    thanks to @burger and studly_do_right for adding Fleep sounds and nFozzy physics

    V1.1.4:
     
    Beavis: “Uh‑oh, dude… Pikajew  got a high score, but he, like… can’t change his name! Heh‑heh!”
    Butt‑Head: “Hh‑huh‑huh… that’s okay, Beavis. We’ll just call him ‘AAA’. Hh‑huh‑huh.”
    Beavis: “YEAH! Heh‑heh… AAA rules! …not.”
    Mike DA Spike: “Relax guys — the flipper input bug is fixed now. High‑score initials work again.”
    Butt‑Head: “Hh‑huh‑huh… good. Now he can type something stupid.”
    Beavis: “Yeah! Like… DUM! Heh‑heh‑heh!”
    V1.1.4: Fixed flipper button input for entering initials on the high‑score screen.

    Fixed flipper button input for entering initials on the high‑score screen. Thanks to @Pikajew for reporting it

    Credits
    •     watacaractr – original table work
    •     J.P. Salas – foundational contributions
    •     DGrimmReaper
    •     LordTheRon
    •     DarDog81
    •     scutters
    •     burger
    •     studly_do_right
    •     And the entire VP development team, whose efforts brought VR to this level
     
    Enjoy playing 
    Mike Da Spike

    4242 downloads

       (18 reviews)

    37 comments

    Updated

  17. Team One (Gottlieb 1977) VPW

    VPW are proud to present Team One by Gottlieb!
     
    This started as a "team of one" project with mcarter78 looking to scratch build this 1977 EM classic using fresh playfield and plastics scans. It began with a Loserman script base, but as with all VPW projects, it quickly evolved into a collaborative effort to get every detail right.
     
    apophis jumped in to help with physics, specifically dialing in the flipper angles and tackling drop target resistance. Meanwhile, bthlonewolf stepped up to code a brand-new rubber animation system.
     
    On the visual side, tomate helped clean up the playfield image and apron meshes, while Ext2k supplied the VR cabinet with a backglass from hauntfreaks. mcarter78 tied it all together with a new VR environment and proper EM reel implementation to capture that authentic mechanical feel.
     
    It's the Add-A-Ball sibling to Abra Ca Dabra, tuned to perfection. Enjoy!
     
    Table physics & visuals by VPW
    Game logic by the late, great Loserman
     
    Credits:
    mcarter78 - VPX & Blender builds, game logic fixes, VR bthlonewolf - Rubber animations & DOF fixes Ext2k - VR Cabinet DaRdog - VR help DGrimmReaper - VR Help bord - Playfield stitch tomate - Graphics help hauntfreaks - Backglass apophis - VPX & code help VPW Team - testing  
    Note: This game defaults to Novelty Mode.  If you would prefer to play in Add-A-Ball mode, turn off Novelty Mode in the F12 options menu, hit start to save your options, then restart the table.

    2358 downloads

       (31 reviews)

    30 comments

    Updated

  18. Star Wars (Burger 2025)

    You’ll be farming moisture off your forehead before this game is through!
     
    Trying to honor a theme this beloved is risky business. But, I did my best.
     
    Backglass magic by @hauntfreaks
    PUP-Pack coming soon from @GtecArcade, so stay tuned!
     
    This table has:
    VR nFozzy physics physical DOF (solenoids) AI autoplay  
    Special thanks to all who helped with this project:
    @DaRdog81for VR  @dudley_do_right for help resolving problems, and testing @outhere for DOF @Tombg for help with everything @LoadedWeapon for Gi lighting, cabinet walls, physics @Igic for testing, feedback, and wheel @UHATEIT for troubleshooting sound issues @Supergibson for all-around help @Muhahaha for many clever solutions @masonm for fixing a bad motivator @cl4ve for the creative contribution and best practices knowledge  
    Check out the script user options starting at line 80:
    to disable music during game  to disable lightsaber that appears during multiball choose 3 or 5 ball game (default 3) disable DOF (if your performance is right on the line) turn off DMD  enable PUP (usepup=true) once pup-pack gets released  
    Add'l options
    Use F12 menu to toggle VR room Desktop users can also get a glimpse of the VR by setting vrtest = true on line 89 of the script, then zoom out using F12  options to see some of the VR room  
    Enjoy!

    8265 downloads

       (34 reviews)

    52 comments

    Updated

  19. The Pabst Can Crusher (Stern 2016) MW Mod

    The Pabst Can Crusher, Crush It!
    I do not take any credit for the table only things I listed, as credit for the table goes to the 
    original authors for v1.0: HauntFreaks, Drummer72 and I'm sure many others, Thank you all!
    In this update I have Improved/Updated these things listed to enhance the table and stay true as I can to the original.
     
    Playfield Graphics:       Cleaned up graphics/coloring rendered to appear more like the original table art and hand painted bullseye targets to match original. 4 Bumpers Upgrade:    Rotated the 4 bumpers to correct position, added screws and new images on top.   New Light Inserts:        Upgraded all light inserts on playfield and fixed lights at top 4 gates now function properly. Callouts Corrected:       Changed, removed and added callouts (Call outs will further arranged in next version) Attract mode Update:  I made attract mode to function more like original table with Red Fang riff and callouts.  fastener Upgrades:       Changed out all fasteners to match original table. High Score:                      Moved high score to display in original location (will add to BG reel later) Fixed Kickout:                The kickout now pops the ball out in fair direction (Not a bounce and drain). Small Script Fixes:        Credit count now goes down as you use them, the 4 rollovers at the bottom now have correct "PLUS" scoring (1 to 10 to 100).
     

    4211 downloads

       (15 reviews)

    38 comments

    Updated

  20. Solar Ride (Gottlieb 1979)

    "Solar Ride," released by Gottlieb in February 1979, features a captivating outer space theme  and "vibrant" backglass artwork.  This machine was produced in two versions: an electro-mechanical model and a solid-state version. (this is the solid state version).  Not much to this table, but gameplay is fun and getting bonus early is definitely desirable.  Key strategies include shooting the drop targets to light up the special, managing the bonus multiplier, and utilizing the top left lane for a 2X bonus.  In the F12 instructions, I have other strategy and tips as well.
     
    Thanks to CainArg for providing a playfield scan as well as the cleanup of it.  Then of course thanks to @redbone who scaled it, as well as providing the apron, and upscaling the plastics.  
     
    For this table, I updated to the latest VPW standards, physics, alllamps and 3D inserts, backglass for desktop, roth targets, standalone compatibility, sling corrections, optional DIP adjustments, updated flipper physics, VR and fully hybrid, Flupper style bumpers and lighting. Baked GI, walls, and created a playfield mesh for the saucer physics. Many hours were spent studying gameplay videos to match the table shots and action.  I put as much detail into the table as I could... animating the upper gates, all the rubber animations, saucers, etc.
     
    Once again, I've included several options in the F12 menu including various balls, ball brightness, flippers, caps, plastic edge colors, LUTs, and other VR stuff, including LED undercab lighting. 
     
    For the ROM... since the latest VPinMAME, there is an error with older Gottlieb System 1 ROMs (they were using a bad "CF" spider chip dump all these years). So, if you download that specific ROM off of Pinball Nirvana... you'll likely get an error.  The "New Fixed ROMs" can be found in the required software section below.  You'll see 17 ROMs in the pack.  solaride.zip is one of them, and you'll need that for this table.
     
    Please NOTE there are several items to consider on the ROM settings:  The default settings for the ROM options are hard coded into the script and are based on the recommended values from Gottlieb for 3 balls.  If you want to change the ROM settings themselves, you need to change the "SetDIPSwitches to 1" in the script, and then use the F6 menu to change. However... I am not able to hard code the ROM menu options.  Typically, there are levels of score achievements that award a free play.  The default ROM has that set to off.  I've included an nvram file you can use that sets that to match the instruction/score cards and Gottlieb's recommendation (170,000, 350,000 and 430,000).  Also, there are settings in the menu to set replays, sound, and HSTD. All this has been done for you in the included nvram file.  I also have instructions in the script on how to change that if you wish to do yourself.  
     
    Required Software (64-bit versions):
    VPX 10.8.0 final release or later: https://github.com/vpinball/vpinball/releases
    VPinMame v3.6.0-1227 or later: https://github.com/vpinball/pinmame/releases
    B2S Server 2.1.3 or later (if B2S used): https://github.com/vpinball/b2s-backglass/releases
    ROM: https://pinballnirvana.com/forums/resources/new-fixed-roms-for-vpinmame-v3-6-0-963-beta.8379/

    1386 downloads

       (16 reviews)

    23 comments

    Submitted

  21. Count-Down (Gottlieb 1979)

    This table is reminder to a simpler time when all you needed was a bunch of drop targets and few colored lights to keep you entertained for hours. No complex rules, no intricate ramps, no wireforms, no multiball, no loops, no fancy bash toys, heck there aren't even any spinners, just pure simple pinball fun. Complete drop target banks and blast off!
     
    The VPW cosmonauts that brought you this in order of appearance:
    FrankEnstein - 3D modeling, rendering, some code (Rocket design)
    MCarter78 - VPX table build (Rocket science)
    bthlonewolf - Additional scripting (Rocket tune-up)
    DGrimmReaper - VR Setup (Launch ramp engineering)
    HauntFreaks - Backglass (Mission control engineering)
    Apophis - Scripting support (Count-down voice)

    6371 downloads

       (46 reviews)

    74 comments

    Updated

  22. Buck Rogers (Gottlieb 1980)

    Gottlieb's 1980 Buck Rogers is based on the 1979 film and TV series "Buck Rogers in the 25th Century.", featuring a space adventure theme highlighted by vibrant sci-fi artwork on the backglass and playfield.
     
    Thanks to cwgoss28 for providing a playfield scan and Borgdog for plastic scans.  Then of course thanks to @redbone who took those scans of the playfield and plastics and did a lot of work to get them to look so good!  Also thanks to Apophis for proving video and pictures of actual gameplay as well as testing.  Hauntfreaks also provided the higher resolution VR backglass images. I also want to thank Sixtoe for teaching me how to improve the playfield_mesh to avoid ball sticking issues.
     
    For this table, I updated to the latest VPW standards, physics, alllamps and 3D inserts, backglass for desktop, roth targets, standalone compatibility, sling corrections, optional DIP adjustments, updated flipper physics, VR and fully hybrid, Flupper style bumpers and lighting. Baked GI, walls, and created a playfield mesh for the saucer physics. The vari-target was done utilizing Roth's method, but modified to work with this table.  Dozens and dozens of hours were spent studying gameplay videos (several photos and videos provided by Apophis.) to match the table shots and action.  
     
    Once again, I've included several options in the F12 menu including various balls, ball brightness, flippers, caps, plastic edge colors, LUTs, and other VR stuff, including LED undercab lighting. 
     
    For the ROM... since the latest VPinMAME, there is an error with older Gottlieb System 1 ROMs (they were using a bad "CF" spider chip dump all these years). So, if you download off of Pinball Nirvana... you'll likely get an error.  The "New Fixed ROMs" can be found in the required software section below, called "new fixed ROMS for vpinmame"   You'll see 17 ROMs in the pack.  buckrgrs.zip is one of them, and you'll need that for this table.
     
    Please NOTE there are several items to consider on the ROM settings:  The default settings for the ROM options are hard coded into the script and are based on the recommended values from Gottlieb for 3 balls.  If you want to change the ROM settings themselves, you need to change the "SetDIPSwitches to 1" in the script, and then use the F6 menu to change. However... I am not able to hard code the ROM menu options.  Typically, there are levels of score achievements that award a free play.  The default ROM has that set to off.  I've included an nvram file you can use that sets that to match the instruction/score cards and Gottlieb's recommendation (190,000, 320,000 and 460,000).  Also, there are settings in the menu to set replays, sound, and HSTD. All this has been done for you in the included nvram file.  I also have instructions in the script on how to change that if you wish to do yourself.  
     
    Required Software (64-bit versions):
    VPX 10.8.0 final release or later: https://github.com/vpinball/vpinball/releases
    VPinMame v3.6.0-1227 or later: https://github.com/vpinball/pinmame/releases
    B2S Server 2.1.3 or later (if B2S used): https://github.com/vpinball/b2s-backglass/releases
    ROM: https://pinballnirvana.com/forums/resources/new-fixed-roms-for-vpinmame-v3-6-0-963-beta.8379/
     

    3290 downloads

       (28 reviews)

    49 comments

    Updated

  23. Predator (Gottlieb 1986)

    Predator (Gottlieb 1986)
    this is a Raven retheme...
    it was originally build by: Tom, Bord, Rascal
    then updated in 2021 by: @ARMYAVIATION

    PREDATOR retheme 2026 - lead: HauntFreaks
    HauntFreaks: complete graphical remake, fine tuning @burger: F12 options, nfozzy physics, fleep sounds @tomate: all new rendered ramps and textures @DGrimmReaper: VR cab/min-room, VR code @DaRdog81: mega VR room @StudlyGooRite: VR testing

    2444 downloads

       (33 reviews)

    73 comments

    Submitted

  24. Ryoko

    This is a vpx port of my vp table version 2.0 from 2003.
     
    Ryoko is from the Tenchi Muyo franchise.
     
    it has a new b2s to replace the one I did for the vp9 version.

    134 downloads

       (0 reviews)

    3 comments

    Submitted

  25. The Goonies Never Say Die Pinball (VPW)

    "Don't you realize? The next time you see sky, it'll be over another town. The next time you take a test, it'll be in some other school. Our parents, they want the best of stuff for us. But right now, they got to do what's right for them. Because it's their time. Their time! Up there! Down here, it's our time. It's our time down here."
     
    The VPin Workshop members present The Goonies: Never Say Die Pinball! This project started out by adding physics and fleep sound to Hawkeyez88 pup-pack release.  In doing so many scripting issues were found in the original table.  We decided to not only fix the current table, but have added support for FlexDMD, new modes, ramps, shadows, playfield, sounds, ect.
    Pretty much every piece of this table has been touched, enhanced, and tested.
     
    This table is setup to work with the FlexDMD out of the box.  You can disable the FlexDMD and enable the pupPack created by Hawkeyez88 by changing the options in the script.
     
    * Main table overhaul: fluffhead35, oqqsan
    * nfozzy and fleep: fluffhead35
    * DOF: apophis
    * New playfield design: HauntFreaks
    * Playfield, image and lighting updates: HauntFreaks
    * Backglass: HauntFreaks
    * Droptarget Shadows: HauntFreaks
    * Miscellaneous fixes and tweaks: Entire VPW team inc. Sixtoe, apophis, wylte, fluffhead35, oqqsan, Nailbuster
    * 3d Inserts: oqqsan
    * flupperdomes : oqqsan
    * FlexDMD : oqqsan
    * Apron Primitives: oqqsan and Tomate
    * Ramp Primitives: tomate
    * New Toy Primitives Chester,coins,key: oqqsan
    * Scoring and game play enhancements: Rik, apophis, oqqsan
    * Testing: Rik, apophis, VPW team
    * Bone Organ Primitives: Tomate
    * Bone Organ Animations: oqqsan
    * wylte: Flasher shadows on ramp
    * Original pupdmd code: Nailbuster
    * Previous DMD animations: VPFiends
     
    This release would not have been possible without the legacy of those who came before us including, in this case, Javiers VPX version.
     
    Thank you to Rothbauerw and nFozzy for the physics. Thanks to Fleep for sounds.

    29929 downloads

       (66 reviews)

    293 comments

    Updated

×
  • Create New...