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  1. Version 1.0.0

    1940 downloads

    "You still think you can control the game with brute force?" Everyone loves The Shadow... Sixtoe was approached by Dough Nut and Burger at almost the same time asking about modding his old VR mod of a mod of a mod, with Dough Nut having made a fancy new VR mega room, and Burger doing a great job implementing nfozzy physics and fleep sound code, so we thought "why not merge them and fix a few more things along the way?" and here we are. It wasn't that easy modding a table after spending so long scratch building tables, so a 5 minute project turned into a few months as Sixtoe tinkered away, but we finally got it in good enough shape where we're happy enough to release it, so enjoy! Shadows This table is based on Sixtoes VR mod which was a mod of Skitso's Detail mod by Skitso, Markrock76, and Bord which was a mod of Alessio's original table. Sixtoe - Refactored table, new physical build, flupper flashers, new ramps, completely rebuilt battlefield at least 3 times, loads of other stuff, who knows at this point... Burger - Added nFozzy physics, added Fleep code, optimized ball shadow, removed duplicate subs Dough Nut - Mega VR Room added. tomate - Baked new ON/OFF textures for metal ramps and sidewalks, change GI to 2700k, lowered bloom strength to 0.2 apophis - Fixed script indentations (FML). Removed difficulty option for the battlefield. DGrimmReaper - VR Auto Detect. F12 Options for VR Room, VR Backglass and DT SideRails. Staged Flipper Support. DT Backdrop (HauntFreaks Backglass Assets)
  2. Version 1.0

    1672 downloads

    Step into the lab and bring the machine to life! Released by Gottlieb in September 1986, Genesis tasks you with collecting four body parts to assemble a robot, then striking the vari-target to power up the Regenerator and witness its awakening. The playfield multiplier can climb as high as 32x during multiball as scoring compounds fast with every shot. This recreation faithfully captures the table's striking color-contrast playfield, 1980s sci-fi flair, and punishing difficulty. Please Note: You will need the latest pre-release of VPinMame (build v3.7.0-237 or later) for this table to run properly. (not PinMame, it has to be VPinMame) https://github.com/vpinball/pinmame/releases VPW Mad Scientists mcarter78 - built and scripted the table, physics tuning, Blender/VLM rendering Robby King Pin - Trough & ball-release scripting, physics tuning, backdrop art, desktop displays apophis - programming, physics tuning, PWM/lighting fixes, drop target shadows MetaTed - Ramp modeling and playfield VLM/lighting bakes eMBee - Plastics artwork, apron decals, playfield underside decal DigitalJedi084 - Plastic scans and reference photography Mecha_Enron - Cabinet/backbox model, display code, lightmap baking guidance CainArg - Vector redraws of apron and Premier logo artwork BorgDog - Gottlieb parts library assets (rails, aprons) DaRdog - VR room build DGrimmReaper - VR cabinet/VR digits integration bthlonewolf - DOF mapping code for slings and pop bumpers Testers - Nestorgian, studly_do_right, PinStratsDan, burger Special thanks to SG1bsoN for permission to start from his MOD, even though it ended up being a scratch build! Special thanks to Niwak for VPM support on this project.
  3. Version 2.4

    22604 downloads

    The park is now open! Feast your eyes on this marvel of a table. After modding older version of this table Gedankekojote97 finally decided to buy the real machine, and then he meticulously 3D modeled and recreated this table from scratch. Apophis brought it to life by scripting together the lighting and mechanisms. And Rawd developed another totally immersive VR environment for us all to enjoy. Do you have what it takes to be a Tycoon? VPW TYCOONS Gedankekojote97 - Scratch table build, 3D modeling and rendering, Sound effects, Rollercoaster operator Apophis - Scripting, physics, Ride mechanic and janitor Rawd - VR Room and scripting, Cotton candy and funnel cake maker Testing - Bietekwiet, Eighties8, Benji, JLou, PinStratsDan, Studlygoorite, DGrimmReaper, AstroNasty, TastyWasps, iDigStuff, HauntFreaks, Wylte, ClarkKent, Primetime5k, Somatik Version 2.0 Required Software (Use 64-bit versions): VPX 10.8.0 RC7 or later: https://github.com/vpinball/vpinball/releases/tag/v10.8.0-2046-043fac7 VPinMame 3.6.0-929 or later: https://github.com/vpinball/pinmame/releases/tag/v3.6.0-929-8c5f83e B2S Server 2.1.2 or later (if B2S used): https://github.com/vpinball/b2s-backglass/releases/tag/v2.1.2
  4. Version 1.2.1

    20576 downloads

    No more foreplay… Astronasty is a big fan of JPJs original release of Goldeneye and after receiving a clean playfield stitch from EBisLit he decided to pull the trigger on the mod. We gave it a full shake down by updating with nFozzy physics, Flupper domes, 3D inserts, Fleep sound effects, new ramp textures, GI lighting and shadows improvements, Radar dish enhancements, a VR room, and more. The pleasure will be all yours. Based on the VPX table by JPJ, Team PP and many more VPW Team Project lead: Astronasty Playfield cleanup: Astronasty, EBisLit Physics: Fluffhead35, Apophis Sound effects: Fluffhead35 3D Inserts: EBisLit, Oqqsan Dynamic Shadows: Wylte VR Room and Backglass: Leojreimroc, Sixtoe Lighting: Hauntfreaks, Sixtoe GI control update: Iaakki Radar dish updates: Apophis, Oqqsan Flasher dome updates: Apophis, Leojreimroc Script fixes: Oqqsan, Apophis Desktop background: Oqqsan Ramp updates: Tomate Testing: VPW team, 1 day by Rik Required Software (64-bit versions): VPX 10.8.0 RC4 or later: https://github.com/vpinball/vpinball/releases/tag/v10.8.0-1975-051104c VPinMame 3.6.0-998 or later: https://github.com/vpinball/pinmame/releases/tag/v3.6.0-998-a77c2d2 B2S Server 2.1.2 or later (if B2S used): https://github.com/vpinball/b2s-backglass/releases/tag/v2.1.2
  5. Version 1.2.1

    36441 downloads

    "When you play the Game of Thrones, you win or you die" Welcome to VPW's "Original" recreation of one of Stern's most complex machines. This project started with Skillman wanting to learn VPX and playing around reverse engineering the Stern SPIKE ROMs. Thanks to the detailed Youtube series by ChuckWurt the complete ruleset was documented, allowing it to be implemented in VBScript for this release. When the beta table was introduced to the VPW team they really took an interest in taking it to the next level, and what you see is the result of nearly a year of their work. This table requires VPX 10.8.0 Final or later and FlexDMD 1.9.1 or later. Controls: Use Right Magnasave during gameplay as the Action button Access the DMD Options menu with left+right magnasave during Attract mode or press F12 to access options in the Tweak menu instead. From the Options menu, change cabinet mode, LUTs, and presence of a "real" lockbar button Access the Stern Service Menu with the service buttons to adjust standard game settings House VPW ========= Project Leader : Skillman Script/VPX : Skillman, Apophis, Oqqsan, Sixtoe, Daphishbowl 3D Rendering : Tomate, Niwak Graphics : Skillman, Tomate, Astronasty, Oqqsan, Sixtoe VR: Rawd, Leojreimroc, Sixtoe Testing: VPW Team
  6. Version 0.99.0

    8790 downloads

    **************************************************************** The Matrix 0.99 By: Pincredibles and VPW **************************************************************** PuP-Pack Download: https://mega.nz/file/3J4yVQqZ#RqHEl3K3V3HbbnSCwGPH-Whjw6ZAlhHTYyo9SDO18TY Mirror: https://drive.google.com/file/d/1puuPlAQGACEs2e2ECu6O6gjZhfcOYAU-/view?usp=sharing **************************************************************** **************************************************************** The Team: DAPHISHBOWL - Pincredibles MPT3K - Pincredibles MR.H - Pincredibles HARLAN - Pincredibles FLUX - VPW ASTRONASTY - VPW SIXTOE - VPW APOPHIS - VPW IAAKKI - VPW DAPHENI NAILBUSTER - PinUp DARDOG - VR FLIPSTREAM PINSTRATSDAN STUDLY_DO_RIGHT BTHLONEWOLF BRUCE BEARDEDRIK IROD2001_ DIRTYPOOLPINBALL Special Thanks: STEPHEN SILVER KELLY MAZUROWSKI PAUL MARINO JACK DANGER JEFF DODSON **************************************************************** Intro: Wake up, Neo. Welcome to The Matrix Pinball, by Pincredibles. Prepare for a pinball adventure like no other. You are stationed aboard The Nebuchadnezzar aided by Tank, your operator. Tank will help you as you guide the crew; Neo, Trinity, Niobe and Morpheus as they try to free the minds of the human race and free them from the imprisonment of the Matrix. It won’t be smooth sailing. Agent Smith, Brown and Jones will attempt to stop you at all costs. Cypher is sneaking about, waiting to betray Morpheus and the crew. Sentinels will attack the ship and the Zion outpost. Visiting the Oracle could bring you some answers and perks to help. Do not forget to go through the training programs to gain perks and increase your Matrix mode score. Good luck. Maybe Morpheus was right. Maybe you are The One. **************************************************************** How it came to be: The goal of the Pincredible tables has always been to push things to the next level. All of the work done up to this point has been about building a strong foundation that would allow us to create our own original table. We began this project on February 27, 2022. By December 2024, I thought we were getting close to the finish line—but there was still so much more to add and improve. A tremendous amount of work has gone into this from many different people, and the entire process has been an incredible experience Basic requirements: VPX 64 bit version 10.8.0 2051 (or greater) Pinup: Version 1.5.2 DOF: Please make sure you update your DOF config **************************************************************** PuP-Pack Download: https://mega.nz/file/3J4yVQqZ#RqHEl3K3V3HbbnSCwGPH-Whjw6ZAlhHTYyo9SDO18TY **************************************************************** INSTALL: 1) Copy VPX file to your VPX Tables directory 2) Copy unzip the Pup Pack to the PinUPSystem\PUPVideos\ folder. You will see a Matrix folder 3) Run the batch file in the pup pack that matches your config. It should make all necessary script changes for you. 4) Update DOF (If necessary) **************************************************************** Version History: 0.99 - Initial version
  7. Version 1.4

    16123 downloads

    Landers, Mutants, and Bombs… Oh My! The VPin Workshop presents the classic pinball from the late great Barry Oursler, based on the classic arcade game of the same name, DEFENDER. Once we tracked down the beautiful playfield and plastics scans of this rare machine, building the table from the ground up was inevitable (and fun). Defend those poor Humanoids from Landers and from becoming Mutants… Avoid the Baiters, destroy the Swarmers, and Warp yourself into victory! Apophis - Project lead, scripting, Roth/nFozzy physics, Fleep sound effects, Flupper 3D inserts Bord - 3D models and rendering Uncle Paulie - VR Room Jutsuka - Asset research and testing G94 - Playfield and plastics scans Scutters - FlexDMD Option Primetime5k - Staged flipper updates Cliffy - Desktop view updates Jsm174 - Standalone updates VPW Team - Testing Version 1.3 Update Notes: Enable the new FlexDMD by setting UseFlexDMD=True at the top of the script All other table options are in the Tweak menu (Press f12) Required: FlexDMD 1.9.1: https://github.com/vbousquet/flexdmd/releases/tag/1.9.1 Recommend: VPX 10.8.0 RC2 or later: https://github.com/vpinball/vpinball/releases/tag/v10.8.0-1934-9bb99ca This release would not have been possible without the legacy of those who came before us. Thank you!
  8. Version 1.0.0

    20 downloads

    Genesis (Gottlieb 1986) VPW vpx wheels and dmd picture if you appreciate the work, then thank you for not forgetting a "like" or a "review" , it's nice! Personal, non-commercial use only. Please contact me if you would like to use it in another way. All Logos, Copyrights and Trademarks are property of their respective owners. PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION!
  9. Version 1.0.1

    15309 downloads

    "The Castle Burns! Get the Marshmallows!" VPW are proud to present Medieval Madness by Williams. This one has been stuck in development hell since 2021. Sixtoe picked up the project in 2022 and built a new functioning VPX layout with the new playfield scan supplied by ClarkKent, but it had no graphics and we had a load of other projects in work. So, it languished as there was already a nice verion from Tom Tower and Ninuzzu. In early 2024 Tomate built some of the 3D side for fun and Sixtoe worked on the VPX side a bit more before moving onto other projects again (and Sixtoe half jokingly said Medieval Madness shall get delayed another month every time someone asked for it in another table's release). Then, in September 2025 Sixtoe and Tomate picked it up again to finally get it over the finish line with lots of help from Apophis, a VR room from DaRDog, and contributions from the rest of the gang, aided by MajorDrain giving 1:1 feedback against his real machine. It's worth noting that this has been side-by-side tested against 2 separate real machines, so it should be pretty faithful to the real thing. With that in mind; Stuff you'll be annoyed we replicated that aren't bugs Merlin's Magic - Some shots go through avoiding the saucer, this happens on the real machine. Castle Side Door - Some shots bounce off the edges and don't go through the door, this happens on the real machine. It's not an easy machine, the slings can be lethal and slow balls off the right orbit are dangerous. VPW Peasant Sixtoe - Project Lead, Scratch Table Build Tomate - 3D Modeling and Rendering Apophis - Physics, Lighting, and Animation Scripting DaRDog - VR Mega Room and Cab Mcarter - Adding Roth Targets, Tweaks ClarkKent - Playfield Scan Bord - Playfield Scan Color Correction CainArg - Playfield Scan Masks Freezy - Blender 3D Playfield HauntFreaks - Backglass Image MajorDrain - Real table reference, troll trapdoor audio and side by side testing Tyson171 - Real table reference Niwak - VPX and VPinMame support Gedankekojote97 - Early table dev support PinStratsDan - In-depth testing Testers - Studlygoorite, Iaakki, Unsavory, Superhac Castle Animation Scripting - Borrowed from Tom Tower and Ninuzzu's old version. If you want to use 109b or c ROM you will need both the mm_10 ROM and the mm_10b ROM as well, as the audio files are in the mm_10 ROM. Version Log '0.01 - Gedankekojote97 - nFozzy Flipper trigger and prim resize, flipper adjustments, dynamic Ball shadows added, slingshot corrections added, gi Relay Sound added, Latest scripts from VPW, New environment image '0.02 - Sixtoe - New playfield image, realigned entire playfield and important objects, replaced some parts with correct parts, updated physics and sound scripts, butchered entire table in preparation for toolkit import, removed and simplified loads of things, split into many layers to try and organise and figure out table. '0.03 - Sixtoe - Fixed left ramp losing balls and trolls crashing table. More minor tweaks. Cleaned old images out to reduce file size. '0.04 - Sixtoe - Aligned bolts and screws, aligned ramps to blueprint (adjusted right ramp interface prim), added inrect to actually fix trolls (duh), tweaks from apophis, added/fixed a few other things. '0.05 - Sixtoe - Ongoing alignment, construction and cleaning work, lights hooked up, pretty playable now. '0.06 - apophis - Added TOC and reorg script. Updated flipper triggers and physics scripts. Added tweak options menu. Removed old LUT code. Added PWM functionality for lamps, flashers, and GI. Removed old dynamic shadows, updated ambient. '0.07 - apophis - Set UseVPMModSol = 2 '0.08 - Sixtoe - Rebuilt entire castle physical area, new playfield mesh, various other physics changes. '0.09 - apophis - Fixed draw bridge script (HandleMech=0). Reduced flipper strength to 3000. Fortified some stuck ball areas. '0.10 - apophis - Fixed some ramp trigger locations. Fixed Diverter script. Flipper strength to 3050. Fixed some gate sound effects. '0.11 - Sixtoe - Reinforced entire table layout, walls are on "blocker walls" layer, changed merlin physical primitive scoop, various other minor tweaks '0.12 - Sixtoe - Realigned entire table as dimensions were out, rebuilt catapult ramp, rebuilt spiral ramp to stop ball trap, tweaked castle lock entrance '0.13 - Sixtoe - Redid GI assignments thanks to tyson171, some minor layout tweaks. '0.14 - tomate - 2k batch added, most VPX objects hidden, make some fixes in script to make it playable '0.15 - Sixtoe - Redid trolls physical objects, made other vpx objects hidden, adjusted drain area and wall heights, '0.16 - tomate - flippers animated, slingshots animated (still need some work) '0.17 - apophis - fixed draw bridge animation '0.18 - Sixtoe - Changed spinners to gates, fixed a few other things, tidied up some stuff. '0.19 - tomate - new 2k batch added with blender fixes '0.20 - apophis - Enabled room brightness option. Deleted Prim_Toys layer (and objects). Fixed animations: bumper rings, bumper skirts, castle towers, diverter, slings, trolls, casle gate, catapult, lock door, lock post, wire triggers. Still TODO: Roth stand up targets '0.21 - apophis - Fixed damsel lock. Adjusted desktop POV. Add desktop DMD visibility option. '0.22 - Sixtoe - Remade playfield mesh and combined with moat physical primitive, remade moat vuk scoop and mech, removed and merged redundant assets, converted merlin saucer to physical kicker, remade physical right ramp and physical ramp deflectors on both ramps and ramp entrances. '0.23 - tomate - damsel light added, some fixes on castle model, room light brighter to get mayor day/night range, unwrapped textures for plastic ramps, few other fixes here and there '0.24 - apophis - fixed DiverterP rotx and animation. '0.25 - tomate - new 2k batch added with some new unwrapped textures and fixes at blender side '0.26 - mcarter78 - hook up roth standup target code '0.27 - tomate - fine tune for inserts and flashers, troll bracket separated, some fixes for plastic ramps, new 2k batch added '0.28 - apophis - Fixed troll visuals. Added flasher and insert brightness options. Added outlane difficulty option. Added refraction and relfection probles. Added ramp and bumper cap materials. '0.29 - Sixtoe - Tweaked playfield mesh, rebuilt merlin kicker/kicker area, refactored collidable physics area around the castle and created a huge low poly collidable castle prim, replaced damsel tower, tweaked moat VUK, probably other things, tweaked inlanes, testing turning inserts to linear fading. '0.30 - apophis - Added back sw37 pulse in DoorPortculis_Hit. Fixed zfighting issue on drawbridge. Fixed iron gate down position (was going thru floor). Tweaked target elasticity. '0.31 - Sixtoe - Adjusted flipper angles (I feed on your tears), unified blocker walls and walls, few other tweaks and fixes '0.32 - apophis - Fixed(?) draw bridge initialization. Made post passes a little easier. '0.33 - tomate - 4k batch added, cleaned the file a little bit '0.34 - Sixtoe - Added gate to Damsel tower, reset flipper physics to default-ish williams. '0.35 - apophis - Tinted bumper lightmaps to purple. Adjust plastics material. Enabled reflections for BM_Parts. '0.36 - DaRdog - Added VR Mega room, VR Mimimal Room, VR Cab, Animated buttons, Animated Torches, Lighted start and launch buttons (Thanks Rawd and Apophis for help), VR scripting. Total damage is 35mb for images and 110k polys (includes VR rooms and VR Cab, not bad i think). '0.37 - DaRdog - small vr fix, coindoor key was crooked '0.38 - apophis - Show rails in desktop mode. Make some VR elements respond do day night slider. '0.39 - DaRdog - modified some vr elements material brightness to counteract the day/night slider darkening '0.40 - apophis - Animated VR backglass (thanks HauntFreaks). '0.41 - Sixtoe - Fixed various and numerous legacy sound issues, tweaked vr backglass (Apophis) '0.42 - tomate - few performance improvements and fixes on blender side, new 4k batch added '0.43 - apophis - Adjusted flipper angles (and triggers). Fixed flipper shaddow DB. Added rightmagna and lockbar buttons to plunger launch. '0.44 - tomate - Castle PF protector, ramp decals and dragon plastic fixed in blender, new 4k batch added 'RC1 - apophis - Commented out sw37_Hit to eliminate double pulse on switch 37. Updated table info and added rules card. Adjusted cab POV. A few cleanups for release candidate. 'RC2 - Sixtoe - Added sw37 back so it's only active when castle portcullis is open. Updated credits. 'RC3 - apophis - Increased sling strength (5.1) and lowered sling thresh (1.8). Tweaked sling correction curve . Dropped pf friction slightly (0.22). Lowered ST target mass (0.1). 'RC4 - mcarter78 - Add random rampstop and delayed ball drop sounds to ramp ends, decrease ramp stop bounceback, fix Y alignment between visual/physical flippers 'RC5 - apophis - Adjusted EB insert to be red. 'RC6 - apophis - Updated Trolls mech sound effects (thanks MajorDrain). 'RC7 - Sixtoe - minor tweak to wall, updated credits, changed default ROM to 1.09b as its a bugfix rom, added material for VRCab_LaunchButtonHousing, applied gateflooraccent texture, tweaked left inlane marginally. 'Release 1.0 1.0.1 - apophis - Added refraction option. Added default 1-to-1 LUT. Fixed Table1_exit (and un/pause) subs
  10. Version 1.0.0

    5067 downloads

    "This is VPW control to Major Tom, you've really made the grade!" VPW are proud to (xmas) present Space Station by Williams! This machine is pretty unique in that it doesn't have inlanes, just slings leading straight on to the flippers, so there's no chance of a respite from the action! It's a bit of a hidden gem if you've not played it before. Tomate really fancied doing this one and luckily we managed to track down a playfield we could buy to scan (thanks to those of you who donated through our beer me link here or bought something through our merch store!), and as part of developing it he also played with the way we do inserts and flashers and made them look even more special! We honestly think it's one of the best looking machines we've done so far and the light show is something else, especially in multiball. *WARNING* There are versions of vpinmame where the solenoid sticks on for System 11 games, but the released versions are fine, be warned and check your solenoids are not latching on if you're using a "non release" version. VPW CREW Tomate - Commander. Blender modeling. Sixtoe - Pilot. VPX table build. Apophis - Flight Engineer. Fixing parts. MCarter - Payload Specialist. GI wiring. DGrimmReaper - EVA Specialist. Porting Rawd's VR room from the old version. Rawd - Special Specialist. Original VR Room. bthlonewolf - Mission Specialist. Ball tinting. RobbyKingPin - Crew Medical Officer. Fleep sounds. nFozzy - Flight Controller. Space Station toy code and his previous table version. iaakki - Machine specialist, side by side testing with a real machine. Our Merch Store - 100% of profits go into buying stuff to make new machines Changelog '001 - tomate - blank VPX table with correct dimensions created '002 - tomate - first 512 batch to place the objects on VPX '003 - Sixtoe - Built... Everything? Crashes. Sucks to be me. '004 - apophis - Ground control to Major Sixtoe. Fixed crashes, standup targets, some collections. Trough, kickback, GI still not working correctly. '005 - Sixtoe - I think my spaceship knows which way to go. Hooked up space station & placeholder prim, Fixed trough, added settings to flippers, slings and pop bumpers, adjusted flipper triggers, kickback fixed, turned everything invisible, added more blocker walls, loads of small fixes and tweaks. Still no GI. Fully playable now? '006 - tomate - New 2k batch added, GI doesnt work yet - No flashers added '007 - mcarter78 - Hook up modulated GI with coil driven color toggle '008 - tomate - New 2k batch added, inserts fixed, added Flupper LUT and desaturated options (see 2°, 3° and 4° option into game menu), changed material for upper PF color and added option menu for MB GI color '009 - mcarter78 - Add more MB GI color options and random option. Fix for GI level after multiball end. '010 - tomate - Extra LUT options added, l30 fixed, tweaked blue MB color '011 - tomate - new 2k batch added with a lot of blender fixes, movable objects collection set (not hooked up yet), flashers and bumper lights added '012 - apophis - simplified the GI code '013 - tomate - new 2k batch added, new flashers, more LUT options added '014 - tomate - new 2k batch added, tweaked flashers materisl, improved upperPF material, fixed upper PF inserts and bulbs '015 - Sixtoe - Hooked up movables (flippers, slings, targets, spacestation and diverter) but there are visual issues (space station lighting and drop targets?), made upper pf hole fractionally bigger, added plunger texture and tweaked power '016 - apophis - Fixed some fleep stuff. Fixed some animation stuff. Set up ramp rolling sfx triggers. Made bumper lights follow GI. Adjusted flipper strength. Removed old space station toy prim. '017 - tomate - unwrapped PF, added diverter and space station stages, tried to fix upper PF front wall but failed '018 - apophis - Fix motor sfx issue. Trying to get the SS and Diverter animations to work. Still broken. '019 - tomate - New batch added, several fixes at blender side (finally upperPF looks correct), new diverter/SS stages added '020 - apophis - SS and Diverter animations working. Added desktop alphanumeric display. '021 - Reverted '022 - Sixtoe - Tweaked and randomised kickers, including kickback, hard coded sling timer and reduced to 10 (still bugs out occasionally?), split shooter wall and changed to wood, retooled orbit exit and gate lower rubber, made physical drop target smaller, made cone rubbers smaller, swapped to correct Const EOSTnew (thanks RobbyKingPin) '023 - tomate - tweaked upperPF and bumpers caps materials. Added missing materials to room brightness array '024 - tomate - new 2k batch added, new flahser domes, unwrapped textures for flippers and targets, fixed PF texture, changed value for DTDropUnits (thanks Apophis!) '025 - apophis - Made desktop LED display only visible in desktop mode. '026 - tomate - flasher domes fixed '027 - tomate - new 2k batch, inserts color corrected, performance improvements '028 - Sixtoe - new 4k batch '029 - tomate - added missing renders, separated GINS and GIGS for raytraced shadows, modified upper PF hole to get some ball flirting, fixed slingshots default position (thanks bthlonewolf!) '030 - tomate - added "Vibrant" LUT for the ones that prefer to play with AGX instead Reinhard filter '031 - tomate - diverted fixed '032 - tomate - PF texture fixed '033 - apophis - Sling lightmap visibility bug fixed '034 - DGrimmReaper - Ported over VR from Rawd's Table (still need to hook up Backglass lights) '035 - RobbyKingPin - Created a custom Fleep Sound package made from assets and codes used from Bride of Pinbot. Customized to be more identical to the original Fleep codes to make future conversions a bit more easy. '036 - DGrimmReaper - Hooked Up VR Backglass Lights '037 - tomate - new natural green MB option added, lighting tweaks, ball reflection decreased, bloom strength increased '038 - tomate - re-rendered GI lighting, now swappable by script (still need to add this as an option in f12 menu) '039 - DGrimmReaper - cleaned up images and converted larger images to webp '040 - RobbyKingPin - Fixed an issue with the Rothbauer droptarget codes. Hooked up relay sounds for flashers and GI. Removed a duplicate subroutine for the GI color. '041 - tomate - right flipper texture fixed '042 - bthlonewolf - ball tint in multiball, added color temp settings to tie into existing code '043 - apophis - Cab rails visible in desktop mode. Small tweak to bumper positions. Hooked up GI Backbox solenoid to VR backbox GI. Adjusted cRed_Ball and cGreen_Ball. Updated VR plaque. Some code cleanup. '044 - apophis - Fixed random GI color option. Added info card. '045 - bthlonewolf - added tint scaling in multiball, option in tweak to disable 'RC1 - apophis - Animated: bumpers, gates, switches. Fixed VR backglass positions. Adjusted rail position in desktop mode. Added VPW logo layer. Updated table credits. Tweaked ball tint colors. Updated relay sounds for flashers and gi and rubber sound (thanks RKP). Updated upperpf prim (thanks Sixtoe). 'RC2 - bthlonewolf - Tint z-axis fix, gate animations/speed fixed 'RC3 - tomate - Inserts glitches fixed (Thanks Mecha Enron), wall right and wall left added to Metal collection (thanks Studlygoorite) 'RC4 - bthlonewolf - gate fix for real this time 'RC5 - Mecha_Enron - Create option for siderails/lockbar 'RC6 - RobbyKingPin - Reverted back to the old balldrop sounds. 'RC7 - tomate - PF reflections fixed, blockdown bar position adjusted for desktop mode, ball rolling sounds adjusted 'RC8 - bthlonewolf - tilt switch changed to 9 'RC9 - Sixtoe - Removed stray rubber, tweaked plunger area, tweaked centre targets, removed collidable from many VR objects, updated credits, tidied file. 'RELEASE 1.0
  11. Version 1.0

    2078 downloads

    We are pleased to share this exquisite reproduction of the rare, weird, fun, cult classic: Andromeda. It has hot alien females and bat-dogs, what more could you ask for? Legend has it that Tomate, during a pinball fever dream, conjured the playfield image and 3D models directly from the cyber-aether, formed from pure digital radiance. Apophis, mesmerized and in a fit of spontaneous fervor, and with the help of a small team of machine elves, constructed the maniacal clockwork animating the little universe contained within the boundaries of this simulation. We hope you enjoy! VPW Team Tomate - Playfield image, 3D modeling and rendering Apophis - Scripting, Physics DGrimmReaper - VR Room Mecha_Enron - Gate anmimations Testers: PinStratsDan, StudlyDoRight, Nestorgian, bthlonewolf Thanks to Basti and Ext2k for VR assets
  12. Version 1.1

    15953 downloads

    Join the Cirqus! Many peoples favorite table, this started as a "lite" internal update by HayJay just to bring the physics and sound up to date, but then as everyone likes it people just chipped in with bits and pieces and it went from there VPX 10.8 and VPinMame 3.6 Required Update to Cirqus Voltaire by Knorr, ClarkKent, Randr, Dark & Sixtoes VR Room Version VPW Clowncar =========== HayJay: Project Lead, nFozzy/Rothbauerw physics, Fleep Sounds, Ramp rolling sounds, various fixes. Sixtoe: VR room, rebuilt physics objects, numerous tweaks, some texture and lighting rework, project support and guidance. Rothbauerw: VR Backglass physically working rebuild, physics and script wizardry, general assistance and tech support. Leojreimroc - VR backglass lighting, PWM flashers, Flupper domes. ClarkKent: Various new HQ textures, new backbox rear transfer, lock ramp adjustment. Apophis: Project guidance, inlane cradle collision code, script support. Iaakki: Solutions expert, script support. RobbyKingPin - Project support and guidance. Wylte: Script support. Tasty Wasps: VR flipper button animation fix. PinStratsDan: Various advice for improvements. jsm174: VPX Standalone support. VPW testing: PinStratsDan, Studlygoorite, BountyBob, TastyWasps, Shaggysrsg, RobbyKingPin, Fluffhead A big thank you to Knorr and ClarkKent for allowing us to update this table.
  13. Version 1.0.0

    34 downloads

    The Shadow VPW Mod (Bally 1994) vpx wheels and dmd picture if you appreciate the work, then thank you for not forgetting a "like" or a "review" , it's nice! Personal, non-commercial use only. Please contact me if you would like to use it in another way. All Logos, Copyrights and Trademarks are property of their respective owners. PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION!
  14. Version 1.1.1

    11777 downloads

    "Ride The Boney Beast!" VPW proudly present a table that'll keep you up! This started about a year ago when Sixtoe got hold of a playfield scan of Scared Stiff and decided to follow through on a long time promise he'd made to make a series of "how to vpx" videos showing how to build a table totally from scratch. VPW How To VPX on Youtube It's one mcarter78's favorite tables, so he started to build it in the toolkit and got hold of some of the toys to scan them, Tomate came in to finish the blender side of things, and Apophis came on board to sort out some script things and add the VR bells and whistles. Cyberpez built a new 3D backglass and Tomate made a new 3D spider for it. During building it Sixtoe found a bug in VPX and Niwak fixed it, so now all of the flashers work properly and fade nicely now PWM is implemented properly (you'll need a recent-ish vpinmame for this!), and we think you'll enjoy the lightshow Check out all the options in the F12 menu, which includes the latest and greatest of everything VPW has to offer. Enjoy! VPW STIFFS Sixtoe - Project Lead, scratch table build and scripting. Tomate - 3D modeling and rendering. MCarter78 - 3D scanning, modeling and scripting. Apophis - Scripting and VR support. Cyberpez - Playfield Cutting, VR backglass. DGrimmReaper - Custom VR ball shooter. FrankEnstein - Custom instruction card. Testers - Pinstratsdan, Rik, Studleygoorite, mecha_enron, dad-e-drums, bthlonewolf, bountybob, robbykingpin, nestorgian, guus_8005, wrd1972 Required Software (64-bit versions): VPX 10.8.0 or later: https://github.com/vpinball/vpinball/releases/tag/v10.8.0-2051-28dd6c3 VPinMame 3.7.0.47 or later recommended: https://github.com/vpinball/pinmame/actions/runs/15769888098 B2S Server 2.1.3 or later (if B2S used): https://github.com/vpinball/b2s-backglass/releases/tag/v2.1.3 Version Log 001 - Sixtoe - "Just in case" Upload - Unplayable 002 - Sixtoe - Hit a script wall, please send help 003 - Sixtoe - IT'S ALIVE 004 - Sixtoe - Fully Playable 005 - tomate - First 2k batch added, most of the VPX objects set as not visible,VLM materials applied 006 - mcarter78 - Add room brightness, ball & plunger textures, make lights hidden, hide a few other trigger objects 007 - mcarter78 - Movables animation WIP (flippers, gates, crate, targets, bumpers, slings) 008 - tomate - dozens of fixes in Blender, not so many in VPX 009 - mcarter78 - Animate Leapers & diverter, fix GI string #s in update callback, Add rules card, cabinet mode & art blades to option menu 010 - mcarter78 - Reduce height of collidable targets under ramps causing stuck balls 011 - mcarter78 - Increase bumper ring speed 012 - mcarter78 - add collections/sfx for walls, metals & apron, add ramp rolling, crate hit, and autoplunger sounds 013 - mcarter78 - animate closed crate hit & ramp flap from spider VUK, hide ramp triggers 014 - tomate - some axis fixed in blender, open/close coffin prims added, fixed coffin position in VPX (thanks Apophis!), bumpers and gates elements re-named in blender and changed in the script, backgorund set to black for desktop mode 015 - apophis - Animated boogie arms. Updated desktop POV. Fixed GI rtx shadows. New ball image. 016 - tomate - crate and boogies textures fixed, set "hide parts behind" for PF object 017 - apophis - Adjusted slingshot strength and threshold. Fixed flipper shadows. Added ball shadows. Animated coffin door and cadaver. Added options: desktop DMD visibility, outlane difficulty, ramp refractions 018 - apophis - Fixed coffin diverter logic. 019 - tomate - 4k batch added 020 - tomate - some fixes on blender side, new 4k batch added, VPX unused textures deleted 021 - apophis - Increased flipper strength to 2500. Increased upper gates elasticity to 0.85 022 - mcarter78 - Animate autoplunger & leaper rods, less bouncy gates 023 - cyberpez - backglass first draft 024 - tomate - new 4k batch added, previous issues fixed (cadaver, top lanes and insert), collidalbe low poly right ramp updated to match visual ramp 025 - mcarter78 - Fix autoplunger gate, open up the crate more when entering 026 - tomate - new 4k batch added, targets textures fixed, GIL on group0 issue fixed 027 - apophis - Backglass second draft. Made BG visible in desktop mode. 028 - apophis - Added VR Cab. Made desktop backglass optional. Light blocker below playfield. Adjusted visible crate opening angle. 029 - Sixtoe - Crate VUK rejigged and randomised, various rubber tweaks, redid wall and rubber layout in blocker format, made l53 visible temporarily. 030 - tomate - new 4k batch added, flippers and l53 fixed, vpx l53 back to hide, changed PF render probe to dynamic, add a hole on PF blocker to see the visual VUK 031 - tomate - added default LUT and saturation option menu 032 - apophis - Fixed tilt switch assignment. Changed default LUT is 1to1. Made insert lights reflect on ball. Changed default cab POV. Added info card to tweak menu (thanks FrankEnstein). 033 - apophis - Improved post passes. Added inlane slowdown code. Added custom shooter knob option (thanks DGrimmReaper). Added minimal VR room with movie poster options. 034 - apophis - Fixed spider b2s issues. Disabled reflections of some items. RC1 - apophis - Fixed boogie man analog nudging. Updated some backglass flashers (thanks cyberpez). Updated custom rules card in tweak menu (thanks FrankEnstein). Fixed knocker sfx. Updated frog target hit sfx and scoop entrance sfx. Fixed VR poster visible bug. RC2 - mcarter78 - Only animate crate door on hit if not already currently animating RC3 - apophis - Solved crate door issue? Added playfield reflection options. Lowered plunger speed. RC4 - apophis - Accounted for frame rate in frog speed calcs. Adjusted down frog leap speed. Slowed down right vuk eject and ramps (slightly). Slingshots strength set to 4.2 from 4.5 RC5 - mcater78 - lowered ball height threshold for vuk trapdoor to >= 109 from > 110 and added a Y value failsafe RC6 - apophis - Updated (optimized) the reflection scope option. Improved spider wheel icon images (thanks HauntFreaks). Chnaged z lift on sw36 kicker from 100 to 105. RC7 - Sixtoe - Added metal hit to leaper targets, refactored entire cadaver coffin exit area,
  15. Version 1.1.1

    20468 downloads

    "Gone fishin', leave a message." The Visual Pinball Workshop proudly presents, Fish Tales by Williams! This table has been in the VPW development queue since December 20th, 2020. Since then, there have been many contributors. We thank them all! VPW Fishermen -------------------------- Blender Toolkit: Benji, fluffhead Physics/Scripting: rothbauerw, fluffhead Artwork: Brad1X (playfield, apron, and decal redraws), Hauntfreaks (backglass) VR Room: Rawd and DaRdog81 VR Backglass: leojreimroc Blender advice, Flipper and Plastic Ramp rebuilds: tomate Editor and scripting assistance, tuning and clean-up: apophis, Sixtoe Physics calibrations, flipper measurements, and testing: JLou Other contributions: sheltemke, iaakki, Schlabber34, bord, redbone, Steely 3D modeling and assets (plastics and playfield scans and touch-up): g5k 3D modeling: 3rdaxis Artwork assistance: EBisLit Playfield Scan: Clarkkent Table references: Kevv Previous authors: Pinball58, Skitso Testers: Studlygoorite, PinstratsDan, geradg, Primetime5k, DGrimmReaper, Wylte, RIK, somatik, passion4pins, JLou, Dazz, BountyBob, HauntFreaks, redbone, DarthVito, Robby King Pin, CalleVesterdahl, Colvert, HayJay, TastyWasps --- This table is pushing the limits. If you experience performance issues, adjust the refractions probes in the Tweak Menu if you have VPX 10.8 RC1 or later, or follow the recommendations in the Performance Tip PDF attached to the download. https://github.com/vpinball/vpinball/releases --- All options are in the Tweak Menu (F12): - Refraction Probe Settings (Available in 10.8 RC1 or later) - used for performance tuning, if needed - Ramp Cover Decals (enable/disable ramp cover decal mod) - Playfield Reflections Options (enable/disable static or dynamic reflections) - Side Blade z-scale for cabinet users - VR Room options (why would anyone want anything other than the fishing scene?) - VR Back Box topper toggle - VR Ambient sound options - View VR Room in desktop - Outlane Difficulty - Flipper Tricks Difficulty - Volume Dial - Ball Roll Volume - Ramp Roll Volume - Table Brightness - Ball Brightness - LUT Options (not applicable in Fishing Scene) --- There is a DMD rom text size patch available here if you want it; Also check out Fish Tales Altsound package by idigstuff
  16. Version 1.3

    18918 downloads

    "The Meanest, Greenest Game on the Street" The Godzilla pinball machine was released in August 1998 by SEGA. The game is based on the Godzilla movie released earlier that year by TriStar Pictures. Godzilla was the last pinball machine manufactured by SEGA before shutting down their pinball operations. This virtual project started out with incredibly detailed specifications of the physical and visual dimensions of the SEGA machine from EBisLit. Of course, who can turn those specifications into gold? Mr. Sixtoe himself, the grandmaster of blueprints, schematics and more. Next some initial scripting / foundation objects were added by TastyWasps and Apophis which leads into the STUNNING blender toolkit 3D renders from Tomate which highlights the massive Godzilla sculpt in this table that may be one of the largest sculpts ever made in pinball history. The tail end of the project (no pun intended) consists of laborious detail into each aspect of the machine to play as close to the real thing as possible with help from EBisLit's experience and other play testers' input. The collaboration of so many passionate authors, creators, scripters, artists, testers, etc. have truly made this project come to life in the digital medium. VPW TEAM TastyWasps - Project Lead, nFozzy, Fleep, toolkit script-side integration, VR room Apophis - Project Lead, toolkit script-side integration, various scripting tweaks, mentoring Tomate - Graphics modeling and rendering Sixtoe - Table full scratch build and various scripting, VR support Iaakki - Scripting tweaks EBisLit - Playfield, plastics, inserts & 3d scans with measurements ClarkKent - Playfield Stitch Niwak - Blender Toolkit HauntFreaks – Backglass image Testing - PinStratsDan, BountyBob, Bietekwiet, Studlygoorite, Smaug, Bord, VPW Team Toxie - VPX and pushing out the newest 10.8 as a beta so we could release. Also, a big thanks to the original SEGA team for the original Godzilla pinball machine. Version 1.3 Required Software (Use 64-bit versions): VPX 10.8.0 RC3 or later: https://github.com/vpinball/vpinball/releases/tag/v10.8.0-1947-3b3f101 VPinMame 3.6.0-929 or later: https://github.com/vpinball/pinmame/releases/tag/v3.6.0-929-8c5f83e B2S Server 2.1.1 or later (if B2S used): https://github.com/vpinball/b2s-backglass/releases/tag/v2.1.1
  17. Version 2.1

    14477 downloads

    HADOUKEN !!!! Gedankekojote97 and Apophis battled through the development to bring you the most beautiful and accurate SF2 virtual pinball yet! If you have VR, check out the trashed arcade room and the totally custom topper design. We hope you enjoy this labor of love from the team. VPW Team Gedankekojote97 - Blender, VR rooms, table build Apophis - Scripts, physics, animations, table work CainArg - Graphics cleanup Sixtoe - Table support Special Thanks to Onevox for providing many photos of his real SF2 for reference Niwak for everything he does, and for testing this table Bandito79 for the playfield scan Jpsalas for his table used as a reference VPW testers: guus_8005, somatic, Studlygoorite, Kemurro, hauntfreaks, MetaTed, Primetime5k NOTE: To get the ROM to work, you will need to use the NVRAM file provided in the downloaded ZIP. Or you can download it here: sfight2.nv Required Software (64-bit versions): VPX 10.8.0 RC4 or later: https://github.com/vpinball/vpinball/releases/tag/v10.8.0-1975-051104c VPinMame 3.6.0-998 or later: https://github.com/vpinball/pinmame/releases/tag/v3.6.0-998-a77c2d2 B2S Server 2.1.2 or later (if B2S used): https://github.com/vpinball/b2s-backglass/releases/tag/v2.1.2
  18. View File Goldeneye (Sega 1996) VPW Mod No more foreplay… Astronasty is a big fan of JPJs original release of Goldeneye and after receiving a clean playfield stitch from EBisLit he decided to pull the trigger on the mod. We gave it a full shake down by updating with nFozzy physics, Flupper domes, 3D inserts, Fleep sound effects, new ramp textures, GI lighting and shadows improvements, Radar dish enhancements, a VR room, and more. The pleasure will be all yours. Based on the VPX table by JPJ, Team PP and many more VPW Team Project lead: Astronasty Playfield cleanup: Astronasty, EBisLit Physics: Fluffhead35, Apophis Sound effects: Fluffhead35 3D Inserts: EBisLit, Oqqsan Dynamic Shadows: Wylte VR Room and Backglass: Leojreimroc, Sixtoe Lighting: Hauntfreaks, Sixtoe GI control update: Iaakki Radar dish updates: Apophis, Oqqsan Flasher dome updates: Apophis, Leojreimroc Script fixes: Oqqsan, Apophis Desktop background: Oqqsan Ramp updates: Tomate Testing: VPW team, 1 day by Rik Required Software (64-bit versions): VPX 10.8.0 RC4 or later: https://github.com/vpinball/vpinball/releases/tag/v10.8.0-1975-051104c VPinMame 3.6.0-998 or later: https://github.com/vpinball/pinmame/releases/tag/v3.6.0-998-a77c2d2 B2S Server 2.1.2 or later (if B2S used): https://github.com/vpinball/b2s-backglass/releases/tag/v2.1.2 Submitter VPinWorkshop Submitted 04/29/22 Category VPX - Pinball Tables VPX Standalone No  
  19. View File Andromeda (Game Plan 1985) VPW We are pleased to share this exquisite reproduction of the rare, weird, fun, cult classic: Andromeda. It has hot alien females and bat-dogs, what more could you ask for? Legend has it that Tomate, during a pinball fever dream, conjured the playfield image and 3D models directly from the cyber-aether, formed from pure digital radiance. Apophis, mesmerized and in a fit of spontaneous fervor, and with the help of a small team of machine elves, constructed the maniacal clockwork animating the little universe contained within the boundaries of this simulation. We hope you enjoy! VPW Team Tomate - Playfield image, 3D modeling and rendering Apophis - Scripting, Physics DGrimmReaper - VR Room Mecha_Enron - Gate anmimations Testers: PinStratsDan, StudlyDoRight, Nestorgian, bthlonewolf Thanks to Basti and Ext2k for VR assets Submitter VPinWorkshop Submitted 08/07/26 Category VPX - Pinball Tables VPX Standalone Yes  
  20. View File The Shadow VPW Mod (Bally 1994) "You still think you can control the game with brute force?" Everyone loves The Shadow... Sixtoe was approached by Dough Nut and Burger at almost the same time asking about modding his old VR mod of a mod of a mod, with Dough Nut having made a fancy new VR mega room, and Burger doing a great job implementing nfozzy physics and fleep sound code, so we thought "why not merge them and fix a few more things along the way?" and here we are. It wasn't that easy modding a table after spending so long scratch building tables, so a 5 minute project turned into a few months as Sixtoe tinkered away, but we finally got it in good enough shape where we're happy enough to release it, so enjoy! Shadows This table is based on Sixtoes VR mod which was a mod of Skitso's Detail mod by Skitso, Markrock76, and Bord which was a mod of Alessio's original table. Sixtoe - Refactored table, new physical build, flupper flashers, new ramps, completely rebuilt battlefield at least 3 times, loads of other stuff, who knows at this point... Burger - Added nFozzy physics, added Fleep code, optimized ball shadow, removed duplicate subs Dough Nut - Mega VR Room added. tomate - Baked new ON/OFF textures for metal ramps and sidewalks, change GI to 2700k, lowered bloom strength to 0.2 apophis - Fixed script indentations (FML). Removed difficulty option for the battlefield. DGrimmReaper - VR Auto Detect. F12 Options for VR Room, VR Backglass and DT SideRails. Staged Flipper Support. DT Backdrop (HauntFreaks Backglass Assets) Submitter VPinWorkshop Submitted 09/06/26 Category VPX - Pinball Tables VPX Standalone Yes  
  21. Version 1.3

    15262 downloads

    Beleive it or not, this VPW mod was started in June 2020! Based on the JPSalas version, this is one of the very first mods VPW attempted and has probably gone through more versions and more sets of hands than any other of our projects before, every time getting updated with whatever we were doing but never actually making it to release. Finally mcarter78 finally accepted the mission of getting it over the line and out the door, and here we are! (finally!) VPW Oddities ============ - mcarter78 - Project lead (well, the latest one anyway) - iaakki - Loads of stuff - Benji - Loads of early developement stuff - Sixtoe - All sorts of things - Apophis - Code & Tech support - RothbauerW - Varitarget support - Bord - Playfield mesh & physical scoop. - Hauntfreaks - Playfield image adjustments, cabinet and backglass images. - TastyWasps - VR Room and tweaks - PT5K - Staged flipper support - Ebislit - Early Insert work - Kingdids - Stern Bumpercaps - Kevv - Stripping and scanning his RBION for plastics - Wylte - Getting irl references - Passion4Pins - Additional graphics help - VPW team through the years - Testing - JPSalas - Original Version All options are available from in game menu accessed pressing F12
  22. View File Genesis (Gottlieb 1986) VPW Step into the lab and bring the machine to life! Released by Gottlieb in September 1986, Genesis tasks you with collecting four body parts to assemble a robot, then striking the vari-target to power up the Regenerator and witness its awakening. The playfield multiplier can climb as high as 32x during multiball as scoring compounds fast with every shot. This recreation faithfully captures the table's striking color-contrast playfield, 1980s sci-fi flair, and punishing difficulty. Please Note: You will need the latest pre-release of VPinMame (build v3.7.0-237 or later) for this table to run properly. (not PinMame, it has to be VPinMame) https://github.com/vpinball/pinmame/releases VPW Mad Scientists mcarter78 - built and scripted the table, physics tuning, Blender/VLM rendering Robby King Pin - Trough & ball-release scripting, physics tuning, backdrop art, desktop displays apophis - programming, physics tuning, PWM/lighting fixes, drop target shadows MetaTed - Ramp modeling and playfield VLM/lighting bakes eMBee - Plastics artwork, apron decals, playfield underside decal DigitalJedi084 - Plastic scans and reference photography Mecha_Enron - Cabinet/backbox model, display code, lightmap baking guidance CainArg - Vector redraws of apron and Premier logo artwork BorgDog - Gottlieb parts library assets (rails, aprons) DaRdog - VR room build DGrimmReaper - VR cabinet/VR digits integration bthlonewolf - DOF mapping code for slings and pop bumpers Testers - Nestorgian, studly_do_right, PinStratsDan, burger Special thanks to SG1bsoN for permission to start from his MOD, even though it ended up being a scratch build! Special thanks to Niwak for VPM support on this project. Submitter VPinWorkshop Submitted 09/04/26 Category VPX - Pinball Tables VPX Standalone Yes  
  23. Version 2.1

    14899 downloads

    We are ugly and we are proud. Introducing VPW's latest creation, SpongeBob's Bikini Bottom Pinball by the original table author, Skillshot! Dive into the deep sea fun with your favorite sponge and friends in this exciting new table. Immerse yourself in Bikini Bottom's quirky world with innovative gameplay and stunning graphics. Get ready for a pinball adventure like no other! Gedank hit up Astro and was like, "Hey update this playfield." Astro was like "Aight." Then Gedank demanded, "Apophis, do some random script stuff" and Apophis said, "Flux haallp!" Flux said (British accent), "With pleasure." Then they all begged Rawd to build an awesome VR room and Rawd was like, "It shall be done." And it was. It was working great then they thought, "This table needs a better DMD"… TWELVE EONS LATER … Oqqsan comes out of the shadows and DROPPED THE F&%KING HAMMER on the code!!!--like he always does. Then other people (Friscopinball, Leojreimroc, MrGrynch, Sixtoe) did some awesome stuff and then they all released it to everyone else. Enjoy! Original author: Skillshot Modded from JPSalas' AFM Blender work: Gedankekojote 2d art: Astronasty Coding: Oqqsan Vr room: Rawd Whatever flux did: Flux Sound update: Friscopinball Audio fixes: MrGrynch Backglass stuff: Leojreimroc, Remdwaas Apophis did lots of random essential stuff Sixtoe did some stuff too and wanted everyone to know. PinStratsDan made the game harder Testing: VPW jellyfish Special thanks to Niwak. NOTE: Update your DOF config to use new DOF enhancements provided in version 2.1 REQUIRED! VPX 10.8 beta 5 or later, FlexDMD 1.9, Freezy external DMD 2.0 or later, Instrument Mayonnaise Tip to prevent progressive stuttering: Locate flexdmd.log.config and in a text editor change minlevel="info" to minlevel="error"
  24. View File Street Fighter II (Gottlieb 1993) VPW HADOUKEN !!!! Gedankekojote97 and Apophis battled through the development to bring you the most beautiful and accurate SF2 virtual pinball yet! If you have VR, check out the trashed arcade room and the totally custom topper design. We hope you enjoy this labor of love from the team. VPW Team Gedankekojote97 - Blender, VR rooms, table build Apophis - Scripts, physics, animations, table work CainArg - Graphics cleanup Sixtoe - Table support Special Thanks to Onevox for providing many photos of his real SF2 for reference Niwak for everything he does, and for testing this table Bandito79 for the playfield scan Jpsalas for his table used as a reference VPW testers: guus_8005, somatic, Studlygoorite, Kemurro, hauntfreaks, MetaTed, Primetime5k NOTE: To get the ROM to work, you will need to use the NVRAM file provided in the downloaded ZIP. Or you can download it here: sfight2.nv Required Software (64-bit versions): VPX 10.8.0 RC4 or later: https://github.com/vpinball/vpinball/releases/tag/v10.8.0-1975-051104c VPinMame 3.6.0-998 or later: https://github.com/vpinball/pinmame/releases/tag/v3.6.0-998-a77c2d2 B2S Server 2.1.2 or later (if B2S used): https://github.com/vpinball/b2s-backglass/releases/tag/v2.1.2 Submitter VPinWorkshop Submitted 09/29/24 Category VPX - Pinball Tables VPX Standalone No  
  25. Version 0.98

    13521 downloads

    "Glass? Who gives a shit about glass? Who the fuck is this?" ⚠️WARNING: This machine is rated R and there is no family friendly mode... It's been quite the ride, but Die Hard Trilogy is finally here. From the bullshit mind of Astronasty comes five modes, three multiballs, two wizards, and a partridge in a pear tree. Choose to DIE HARD or DIE HARDER and find the best way to run up your score, but choose your plan of attack wisely, you can only complete the modes once. Featuring work by some of the most talented Vpin authors ever assembled. Cutting edge visuals are going to blow you away! Yippie Ki Yay MOTHERFUCKERS! NEW‼️ Automatically post your high score to the Die Hard iScored Leaderboard by enabling at the top of the script. Be sure to enter a unique cab name. DESIGN TEAM: Game Designer: Astronasty Layout: Dapheni, Astronasty PupDmd Design: Scampa123, Astronasty, Nailbuster Coding: Wizball, Oqqsan, Fluffhead Light Shows: Oqqsan Blender Work: Flux, Gedankekojote, Cyberpez VR Room: Rawd Backwall Mirror: Iaakki 3D Model Assistance: JoePicasso Original Artwork: Astronasty Sound Design: Frisco, Scampa123, Astronasty Monthly Leaderboard: iScored Dan, Nailbuster, Scampa123 Emotional Support: Rik SPECIAL THANKS: Apophis - Did a little bit of everything. Niwak - Toolkit magician. NailBuster - PupDMD magician. Sixtoe - He was around. JoePicasso - Makes me want to be a better man. Fleep - Dem soundz tho. Flupper - Godfather of rampz. NFozzy - Wizard. KetchupJonMustard - Endured hours of me bouncing ideas off of him at work. TerryRed - My go-to source for bitching about stuff in DMs. Manu - Made us make the game more betterer. Hawkeyez - Having the eyes of a hawk. RetroG33K - Reasons redacted Scott Danesi - LIONMAN! TryToTilt - Didn't do shit. Testers: PinStratsDan, Bietekwiet, MPT3K, OutsiderArts, KetchupJonMustard, Dom, Rick, Shaggy, Nesta78, and the rest of the VPW Jellyfish. EXTRA SPECIAL THANKS: To the V-pin community: Thank you for giving me an outlet for my creativity. I've never felt more motivated to create and I am beyond grateful for the team that helped me turn my ideas into (virtual) reality. I hope you enjoy our countless hours of work. ❤️ Astro REQUIRED: Visual Pinball 10.8.0 beta 7, 64-bit (or later): https://github.com/vpinball/vpinball/releases/tag/v10.8.0-1807-39824d6 Pup Framework v1.5 beta 3 (or later): https://www.nailbuster.com/wikipinup/doku.php?id=pinup_upgrade_v15 Pup Pack: https://mega.nz/file/69MBzJDR#uG_lUhuvuCySANQc5EE7UkQTXNY4bf48UgtYh5RhIss PLEASE NOTE: Yes you need 64 bits, goddamit. Welcome to the party, pal. Don't forget to run the appropriate BAT file in the DieHard pup pack directory for your particular screen setup. All game options can be adjusted by pressing F12 and then left flipper button during the game. Press start button to save your options. If you have a cab and you want the full experience, please refresh your DOF config files. If you have some stuttering try: (a) Disabling real time protection. (b) Disabling the mirror in options. (c) Limiting texture sizes to 3k.
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