Experience the open source pinball simulator now on your iPhone!
Features
Play hundreds of community and hobbyist-developed tables.
Feel the action with haptic feedback for bumpers, targets, and flippers.
Customize your experience with a simple, intuitive interface for settings, table options, and pov adjustments.
Keyboard and game controller support.
External DMD support for ZeDMD, ZeDMD-WiFi, and Pixelcade devices.
Serum AltColor support.
AltSound
What is the VPURemix - Patch System?
The VPURenux - Patch System is a way to provide modified tables without having to re-distribute the original creation.
Why should we use the Remix/Patch system?
Authors upload tables to sites for hosting/distribution of their files. Sites such as VPUniverse provide our hobby a major hub for the hobby. In return authors gain views, likes, download counts, and feedback on their creations from our members. VPUniverse, the only site that does this, has
Happy Holidays from your friends at VPUniverse!
Check out the amazing Holiday image search from our friend @JoePicasso!
How many can you find?
Click Image for FULL Resolution 60MB image
Created by the Awesome @JoePicasso
Dear Pinball Fans,
Today, we released an update for Pinball FX3 - Cabinet Mode on Steam. In this update we removed the Cabinet Mode authentication process inside the game, meaning that the feature will automatically unlock for every player. If you have already unlocked the feature, this update shouldn’t affect your gameplay in any way. Please note that the commercial use of Pinball FX3 still requires the authentication of Zen Studios.
We wish you a wonderful time on your way to
Timelord is a rollicking fun game designed for player of all levels, with hard and easy mode 3 ball or 5 ball options that are selected at the start of the game. Included in the downloads section are the game file, 2 screen and 3 screen back glasses & media pac.
There are no luts in this game. You can lower the scene lighting in the VPX editor if you prefer a darker or lighter playfield. Scenic is Currently set at 0.07 in the vPX editor.
If you are playing VR set the VRRoom=1 at line 116 of the script.
4.0.1 is a major update with new Playfield graphics, and Backglass to give a deeper less cluttered space look. There is also a change the the physics to be less bouncy and easier to flipper transfer. One change in game play where super loops can be activated at the award wheel when OOC is flashing. This is important to get to the glory table. See the Changelog for all changes.
You will need VPinballX 10.8 RC4, Freezy DMD 2.2.2 & FlexDMD 1.9.1 to play the game.
This is a link to the game overview and rules are provided in the download. Check it out and improve your enjoyment of the game.😊
https://youtu.be/Lrq4LI5A6QE
This game is based on an original story stemming from two fellahs spitballing ideas and try to make each other laugh. When you venture into the bizarre world of Kevin, aka Q-Man you have to remember that would much rather hang out in seedy bars with dodgy chicks than take control of the Universe.😁 To add to your torment you a tagged by Luigi the stray Robot who was cast aside by Mario the grape farmer because he kept draining the tractor gearbox for his favourite drink....used sump oil😂. He's like the donkey in Shrek, unwanted and a serial pest and indelibly connected to Q-man.
To be the TimeLord you must complete 5 incredible dangerous tasks. You traverse the universe, reverse time ,navigate the wormholes and meteor showers must slay the dragon. Upon completion of the tasks you venture to the glory table, (Wizard mode) . The Glory table gives 80 seconds to shoot the spiral ramp for Glory Billions and reveal the real hero of the story.
I was very fortunate to work with some talented people in the production TimeLord through 6 generations of the game. FrankyT does the gangster style Robot Luigi and the TimeLord. Tomate did the translucent ramps, Oqqsan lighting, ball affects and clock animations, DOF is done by Outhere, Fleep sounds and nfozzy physics are done by Gedankekojote and Rawd did the Virtual reality. JPSalas is a huge part of the TimeLord project, providing the game framework, many explanations of scripting and he made changes to get a very clunky game to work. It goes with out saying my old mate Crackers advised and checked all the game iterations and changes over 2 years while the game went through 6 iterations. Of course there are many others who have help shaped the game including Sixtoes, Apophis, Remdwass & Wylte from PinHelp and Rajo Joey who helped shape the game in the early days. Without these people and Smaugs encouragement there would be no TimeLord 2,3 or 4. The new look for 4 was encouraged by LTEK.
I hope you like it and honest reviews and comments are always appreciated.
This game is not for sale or for distribution on other download platforms.
Incorporated into the game are
SSF audio and sound production
DOF
NFozzy Physics
Fleep Sounds
Virtual reality
Light Inserts
Luts
Please Enjoy Smaugs Fast Flips Video for TimeLord 3.0
This is a link to the gameplay overview
This is Link to a game played by pezima77 showing how to complete the tasks to get to the glory table
https://youtu.be/7fwIUBGnovI
You will need the latest version of VPinballX10.7, VPinPame 3.5 and latest Freezy DMD is a must although I don't recommend that you select it in the script. I recommend that JPs DMD flashers are used for cabs, Desktop and VR. These have maximum definition for DMD's and can be used with Pin2DMD's.
The game is designed surround sound feedback.
For people with DOF TimeLord 2.0 uses the same DOF configuration as the TimeLord 1.0 so the game is set ready to go and should play with no issues.
VR players have the option for a basic room or Rawds room which is selectable in script.
Thankyou to the talented crew who have worked with Avago to bring you TimeLord 3.0.
Avago are;
JP Salas-Game framework, scripting and mentoring
Rawd- Virtual Reality
Oqqan- Lighting, light sequences, plastic scripting
FrankyT-Callouts
RajoJoey-Game Adviser
Smaug-Game Promotion Video.
Aphophis-Mecahnical tilt, scripting and support
Gedankekojote-NFozzy Physics, Fleet Sounds, Luts
Ramps-Tomate
Whylte- Final physics & dynamic ball shadow.
Outhere-DOF
Table Testing & Game ideas- PinStratsDan, Joe Soap & Crakkers
Game Ideas & support- Sixtoe & Remdwass
Game Design & concept- RusstyT & HP
GamePlay, Scripting, Sound Design, Callouts, Table & Backglass Design- RusstyT
This game uses many objects from other Table Builder including, JP Salas, Flupper1s light inserts and Scotty Wickburgs dragon spinner, rotating bumper caps and rotating eyeballs. The ramp ideas are inspired by TOTAN, Opening ramp inspired by Bride of Pinbot and the 4 kicker centre lane is inspired by the EM game melody. Many thank to all the wonderful authors who provided inspiration for TimeLord 2.0
Features:
•VR room full and minimal
•Scorbit (enable or disable in table script)
•Nfozzy Physics
•Fleep Sounds
•Full PupDMD
•Full media pack
•F12 Tweak Menu containing Many options:
•Difficulty options, flipper size, outlane size and trust post on or off, etc
•Number of balls per game
•Rule cards you can turn on and off
•VR Room Options
•Many others
Masters of the Universe - Collector's Edition (PinEvent V2 - FizX 3.3)
Created by TerryRed
Version 1.3 (Jan 2025)
Masters of the Universe - Collector's Edition" has been a passion project of mine for a good 18 months. I started with Rom's classic table from 2013, and then proceeded to do a complete table rebuild with all-new code with the intent to make The Most POWERFUL Pinball game in the UNIVERSE! This is virtual pinball at a scale like you've never seen before!
First, I rebuilt it for modern FizX physics, BAM lighting, shadows and PinEvent features. With updated FizX physics, I needed to rebuild much of the layout with significant changes to how this table plays. From there I proceeded to make a completely new and massive game that lives up to the potential of MOTU and what is possible with FP-BAM in 2024! To give you an idea, the old MOTU table was 70 MB while the new MOTU CE is 846 MB just for the table file!
New Blender raytraced baked lighting and shadows combined with FP's dynamic lighting / shadowmaps / lightmaps and ray cast shadows creates a unique and gorgeous visual spectacle like no other!
All new detailed and painted models scanned from actual 80's MOTU toys are brought to life with my new custom animation code made just for this table! You've never seen pinball toys look and move like this!
The objective of the game is to complete each of the new 16 modes and get all collectables (action figures, vehicles, playsets) to become the Master of the Universe!
TerryRed
For the Epic Preview Trailer video, watch here:
For a preview of Virtual Reality and Mixed Reality options and features, watch here:
TerryRed : Masters of the Universe - Collector’s Edition (2024)
ROM : The original MOTU table (2013)
Thanks to:
Rom : for building the classic MOTU table so long ago!
Schlabber34 : pre-rendered insert images
FLEEP : mechanical sounds
Joey Picasso : testing and providing some models
MPT3K : testing and feedback
JLou : FizX and support
Nailbuster : Pinup Player and SSF support
Ravarcade : BAM and support
Chris Leathley : Future Pinball
Everyone at Pinball Nirvanna for ideas, examples, and support
The game files are on my Mega Share. To download it:
- click on the download link provided by this site
- this will take you to my Mega share where the table zips are located
- right-click on ONE zip file only!
- choose Standard Download
- DO NOT choose Download as a Zip file! (this is known to cause problems)
There are TWO versions of this game you can download.
- the normal complete game (around 2 GB)
- the "No VR Mega Room" version (1.63 GB)
Both are identical except for a couple of differences with the "No VR Mega Room" version
- this version of the table has the entire Mega VR Room and all Toppers removed
- this is intended for those with low vram on their GPU or for slower PCs
- cabinet users (who do not see the VR Room or Toppers at all) can use this version as well
- choosing any VR Mega Room or Topper options in the script will have no effect!
- this version of table is set to the Minimal Room by default
- all Visual C Runtime updates
- DirectX
- Future Pinball
- the latest BAM update
- FuturePinball.exe and FPLoader.exe patched for 4 GB access
- BAM Settings files installed
- FizX 1K ball model (for more accurate physics, default.zip in BAM folder)
- the REQUIRED “Video / Rendering Options” and “Editor Options” in Future Pinball video settings
NOT TO WORRY!
All of the above is included with the latest FP and BAM Essentials AIO package!
Super easy to use for a new install, or just to update your existing install. I recommend everyone install this package to ensure you have the latest required BAM updates and other files pre-installed!
This is a LARGE game that needs lots of VRAM on your GPU!
- this is probably the largest virtual pinball game made (at around 845 MB for the table file alone)
- this game was made for the year 2024, not 2014, not 2004
- when I run this game in 4K, I have almost 8 GB total vram used!
- I've tested this on my older cabinet PC which has a GTX 1080 with 8 GB vram, and it worked fine in 4K (including 4 screens, and all PinEvent and PUP features running)
What options do you have if you have less vram?
- use the "No VR Mega Room" which uses alot less vram
- you can enable Texture Compression (in FP video settings) which greatly reduces how much vram is used
- if you use a "Start FP" bat file, then you will also need to enable Texture Compression in that file!
- enabling Texture Compression may take a little longer to load, but not much
Results with the complete version running in 4K:
7.6 GB vram used - texture compression NOT enabled
5.7 GB vram used - texture compression enabled
Results with the "No Mega VR Room" version running in 4K:
6.2 GB vram used - texture compression NOT enabled
4.8 GB vram used - texture compression enabled
Without Texture Compression, you will most likely need a GPU with 6 GB to 8GB
With Texture Compression, you will most likely need a GPU with at least 6 GB vram
Keep in mind, I also had other apps and processes running. If you restarted your PC and tried running with no other apps, there may be more breathing room.
- at the top of the table script, scroll down to the "TABLE OPTIONS" section
- this game has a MASSIVE number of features, options, and difficulty settings you can change!
- you can tailor this game to almost any way you want!
- there are some specific features that can only be enabled in this section!
- PLEASE read the Install Instructions (included with the table's zip file)
- it shows you how to install all the REQUIRED items
- it shows you how to easily setup FP and BAM with the REQUIRED settings
It's super easy, and only takes minutes to do!
Yup, this is a friggin big game. So depending on your PC speed, it may take longer to load than most other FP tables! For me this takes about as long as Star Wars DSA GE. On my new PC it loads fairly quickly.
You have only two options to decrease loading times:
- use the "No VR Mega Room" of the game
- set Filtering to Bilinear in FP Video settings (and any "Start FP" bat file you may use)
- new FizX physics
- playfield rebuild and layout adjustments
- 16 new modes (compared to the original game's 4 MB modes)
- Toggle Modes
- Orko Shots
- Power Perks
- Power Points
- bonus multiplier
- end of ball bonuses
- skillshot
- combo shot
- Mekaneck Mystery
- collect action figure
- collect vehicle
- collect playset
- Choose Your Faction
- Choose Your Character
- complete multiplayer support for 3 players (each chooses a faction and character)
- all new playfield art, decals, autoplungers, and ball textures that changes with each player's faction!
- new MEGA VR room with amazingly detailed MOTU vehicles and playsets and more!
- minimal VR Room
- mixed reality VR room
- Topper options (Granamyr dragon, Bone Throne)
- holographic Castle Grayskull mirror
- Battlecat Bumpers
- Man-E Modes
- new detailed toy models on the playfield and VR room
- new BumperHead Villain popup toy
- new Snake Mountain ramp models for Wolfhead Gate, snake, and bridge
- all new dynamic FP lighting for entire playfield (except inserts and apron)
- new insert mesh lights
- new ray traced baked lighting and shadows
- new shadowmaps, lightmaps, and dynamic raycast shadows
- many 100's of callouts from the 80's show
- 100's of custom new "evil villain" callouts
- massive new soundtrack from different MOTU series
- all PinEvent V2 features (SSF, Fleep, DOF, PUP DMD videos, PUP Stream, etc)
The original's multiball modes are kept, but have all new rules and gameplay
Dragonfist, the blackbelt of pins. It's the habit that's hard to kick!
Dragonfist has something that keeps the pin player coming back for more. The backglass shows the number of spinner revolutions and can give the player a special bonus when 20, 40, 60, or 80 revolutions hit. Dropt Targets in the right and left orbit lanes, and a fun to hit spinner. It's a tough game to beat, a hard habit to kick, because Dragonfist is the blackbeld of Pins.
Thanks to Redbone for providing me with a freshly stitched playfield, and for helping with upscales and lots of other graphics. Redbone also took lots of videos and pictures of an real table to help me in recreation. And thanks to Hauntfreaks and Redbone for providing me with an upscaled backglass for VR. Thanks also to the VPW team for testing and feedback!
The whole table was done utilizing latest VPW standards for physics, lighting, GI baking, 3D inserts, shadows, drop targets, 3D inserts, etc. Dozens and dozens of hours were spent studying gameplay videos to match the table skill shots and physics action.
There are plenty of options included in this table via the F12 menu including colors and marks for all targets, bumpers, flippers, walls, spinners, and LED plastic edges. There are also multiple VR room environment and other VR options all done via the F12 menu. You can also change the ROM sound volume in the F12 menu. (Note if you want to change the ROM volume, you'll need to restart the table after the change.).
I've included default settings for the ROM options hard coded into the script. If you want to change the ROM settings themselves, you need to change the "SetDIPSwitches to 1" in the script, and then use the F6 menu to change. Ball options are also available in the script. All other options are in the F12 menu.
PLEASE NOTE: There is ANOTHER option for an updated ROM. If you use the alternate ROM... you will see the high spins to date on the Player 4 LED display during the high score attract mode. ALSO, it will preset the Max Credits to 00 (essentially putting it in freeplay mode). IF you want to change to have credits put in, you'll need to follow the instructions here: https://www.vpforums.org/index.php?app=tutorials&article=109 . Essentially to increase max credits... press 7 to open the ROM menu, keep pressing 7 until you see 18 in the display, then LONG press the "1" key to increase the max credits. The max credit change is only needed for the alternate ROM, not the default one. (I will also include the ROM change description in the zip package).
Version 16 (found here:
Version 16 alternate ROM REQUIRES VPINMAME 1122 or later
Required Software (64-bit versions):
VPX 10.8.0 RC4 or later: https://github.com/vpinball/vpinball/releases/tag/v10.8.0-1975-051104c
B2S Server 2.1.2 or later (if B2S used): https://github.com/vpinball/b2s-backglass/releases/tag/v2.1.2
VPinMame 3.6.0-1122: https://github.com/vpinball/pinmame/releases/tag/v3.6.0-1122-79a301d
Freddy A Nightmare on Elm Street (Gottlieb 1994) alt2 b2s + full dmd
I found this alternate BG, but didnt like it 100%, I replaced the logo and cleaned up a few thing
super clean, high-rs, high-detail, custom 3k image
the lighting/flasher are from the authentic, but moved around to fit the new image
super clean, high-res grill for two screen setups
the same high-res image used for the full dmd (plus GI on)
need help? download Full DMD Read Me.txt
This is a new Battlestar Galactica backglass with animated Cylons on the grill.
Works for 3 screen users but the grill still shows, as that is where the animations are. So the grill is not removable.
I used snippits for the lights.
This particular backglass was made to go with the new Battlestar Galactica FlexDMD mods I uploaded over at Pinball Nirvana.
This is the first backglass with animations that I have ever made! (Slowly learning!)
There are 2 new FlexDMD table mods availab
Sublime (ZandysArcade 2025) b2s with full dmd
once again ZandysArcade killed it with his new release
this was a portrait image, but i really wanted to use it
so I dissected the parts I wanted to use and made it into landscape close to 16:9
super clean custom 3k image
classic SS style lighting, with logo animation
custom full dmd with alphanumeric displays
need help? download Full DMD Read Me.txt
I'm now including DT-res-files.zip file (this is c
Sublime (ZandysArcade 2025) b2s two screen
once again ZandysArcade killed it with his new release
this was a portrait image, but i really wanted to use it
so I dissected the parts I wanted to use and made it into landscape close to 16:9
super clean custom 3k image
classic SS style lighting, with logo animation
high-res grill with Gottlieb style alphanumeric displays
custom dmd if needed
need help? download Full DMD Read Me.txt
I'm now includin
Creepshow (Original 2022) b2s
someone reminded me i never made a b2s for this, I personally didn't even know there was a table
clean 3k image
custom and authentic lighting and flashers
dmd art and lighting connected to the table GI
need help? download Full DMD Read Me.txt
I'm now including DT-res-files.zip file (this is collection of .res files for DT mode players to use my b2s files on there single screens) these were created by @Cliffy
I don't ask