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  • Creature from the Black Lagoon (Bally 1992)

      Updated

    "And now, on with the show!"
     
    VPW proudly present this monster of a table! This has been the machine cooking for longest in VPW, dating back to August 2020! It went through a few tweaks and iterations until everything was totally scrapped when we got a new playfield scan and Sixtoe scratch rebuilt it in 2022, and Niwak built it in the what was then brand new blender toolkit as he wanted to to test fancy overlapping transparent ramps.
    After doing everytihng, we realised the whole table has been built on slightly the wrong scale and were sad, Niwak then got distracted by updating vpinmame so the ramp lights worked properly and then completely rewriting vpx and vpinmame, and Sixtoe got distracted by a squirrel (this happens more than you'd expect).
    Then at the start of May '25 Apophis held Sixtoe upside down over the vpw swamp and said "are you gonna finish this or what? what we have is better than not having one!" and brought it up to date with mcarter78 and FrankEnstein, and here we are, finally with a release!
    Check out the original swampy VR room and all the options in the F12 menu, which includes the latest and greatest of everything VPW has to offer. Enjoy!
     
    The ramp running lights work in all versions, but they'll look a bit prettier in the newest pinmame (3.7.0.43) as correct emulation of the special pcb has now been added by Niwak.
     
    VPW Creatures
    Niwak - Blender Model, scripting, running lights code in VPX.
    Sixtoe - VPX scratch table build.
    Apophis - Updating blender model, updating scripting, fancy backglass lighting.
    FrankEnstein - 3D and scripting work.
    mcarter78 - Script work.
    Tomate - 3D work.
    DaRdog and Rawd - VR Black Lagoon.
    HauntFreaks - Backglass image information and supporting b2s.
    Clark Kent - Playfield Scan
    Skitso & iaakki - Playfield Scan Tweaks
    Testers: PinStratsDan, Mecha_Enron, Somatik, Studlygoorite, bthlonewolf, carny_priest, guus_8005, MetaTed, Dad-E-drums, mlager8, cl4ve, DGrimmReaper, CalleVesterdahl
     
    Required Software (64-bit versions):
    VPX 10.8.0 or later: https://github.com/vpinball/vpinball/releases/tag/v10.8.0-2051-28dd6c3
    VPinMame 3.7.0.43 or later recommended: https://github.com/vpinball/pinmame/actions/runs/15285924979
    B2S Server 2.1.3 or later (if B2S used): https://github.com/vpinball/b2s-backglass/releases/tag/v2.1.3
     
    Version Log
    001 - iaakki - New PF scan in for realignment. Layer 1 started.
    002 - Sixtoe - Complete culling and complete rebuild to new alignment. Physics, shadows, preliminary audio scripting, preliminary standup scripting, something weird up with left ramp.
    003 - Sixtoe - Lampz and prims.
    004 - Niwak - Add Blender model of the table, hide all previous graphic elements, wired up Lampz
    005 - Scrapped
    006 - Niwak - New render
    007 - Sixtoe - Physics objects adjustment and rebuilding, ball traps filled, collidable primtiive bowl hole narrowed, removed redundant objects, fixed depth bias on flipper shadows,
    008 - Niwak - Link visuals to solenoids & lamps, add in game menu, add Lampz/VPX support, add a playfield mesh, add (slightly) tinted refracting ramps, add Flupper & Fuzzel chase light work around, add gate animations
    009 - Sixtoe - Lower right physical VUK hooked up, added fleep sounds, adding ramprolling sounds.
    010 - Niwak - New render, use native light instead of Lampz, fix light properties, add missing ones, fixed options and most mods, rewrite GI and chase light
    011 - Niwak - New render, single room lighting (smaller and better perf), fix chase light, setup to use pinmame 3.7 beta for GI, add lift ramp and most options
    012 - mcarter78 - Updated physics for flippers/targets, Updated PWM, Added instruction card & options to F12 menu, added room/ball brightness, moved animations to FrameTimer
    013 - apophis - Fixed room brightness issue.  Updated all animations with new VLM arrays. Added new 2k bake.
    014 - apophis - Added temperature tint to flashers. Fixed some ball rolling sounds and other sfx. Updated ambient ball shadows. Added FlipperCradleCollision to OnBallBallCollision. Added ball brightness routine. Fixed ramp and bumper materials. Added light blocker below PF.
    015 - apophis - Added 4k bake. Fixed upper left ramp animation. Deleted unused timers.
    016 - apophis - Fixed plunger (room brightness and spring). Added some options: playfield reflections, ramp refractions, outlane difficulty.
    017 - DaRdog - Added VR room
    018 - apophis - Animated VR buttons and plunger.
    019 - apophis - Fixed tilt switch. Fixed some ramp sfx triggers. Added Rubber_4 sfx. Slightly reduced pf friction and sling strength.
    020 - apophis - Added animated VR backglass lighting.
    021 - DaRdog and Rawd- Black Lagoon MEGA room
    022 - apophis - New 4k bake. Tweaked ramp friction and outer orbit lane returns.
    023 - Sixtoe - Added physical sw34 VUK, tweaked playfield mesh and added primitive scoop guide, now behaves in a much more satisfying manner. Reinforced Apron. Tweaked Ramps, Tweaked VR backglass and right flipper button (thanks to DGrimmReaper).
    024 - tomate - hard GIU reflections on backwall fixed, transmition issue on plastic ramp over f25 fixed
    025 - Sixtoe - Made snack bar shot a lot harder by making the rubber sleeve the correct shape and size (replaced standard sleeve with larger tapered sleeve). Numerous alignment fixes.
    026 - apophis - Fixed left orb return. Added scoop sfx. Dropped flipper strength to 2450. Made ball darker when in right vuk saucer. Tweaked ramp vlm.bake.ramps material. Moved PFLightBlocker up to -50 z.
    027 - apophis - New 4k batch.
    028 - FrankEnstein - New 2k batch with improved visual ramps. More prominent flashers in the back of playfield. 
    029 - apophis - Added color to insert light ball reflections.
    030 - FrankEnstein - Added option to enable static vs dynamic reflections (default to static). Fixed baked glass reflection. Updated 4k bake
    031 - FrankEnstein - Fixed right scoop flasher, fixed car lights, fixed black gate wires
    032 - FrankEnstein - Added option in F12 to turn on or off bumper lights, factory and mod states
    033 - FrankEnstein - Updated 4k bake.
    034 - FrankEnstein - Optimized dynamic refleictions option.
    RC1 - apophis - Updated 4k bake. Updated cab POV. Added desktop DMD visible option. Cleaned up script comments. 
    RC2 - Sixtoe - Tweaks'n'stuff
    Release v1.0

    By VPinWorkshop - - 183 comments - 6095 Downloads

    TimeLord 4.0.2a (Luigi Rides Again) OriginalHybrid

      Updated

    Timelord is a rollicking fun game designed for player of all levels, with hard and easy mode 3 ball or 5 ball options that are selected at the start of the game. Included in the 4.0.2 download is the 4.0.2 game and new 3screen/2screen backglass Rules are included in the media pack
     
    If you are playing VR set the VRRoom=1 at line 116 of the script.
    4.0.2a  is a major update with major bug fixes. See the Changelog or F12 menu for gameplay and game fixes
    Requires VPX10.8RC4 (10.8.0 2037(272675c), Freezy2.3.1 B2S Server 2.1.3 and Flex DMD 1.91
    This is a link to the game overview a. Check it out and improve your enjoyment of the game.😊
    https://youtu.be/Lrq4LI5A6QE
     
    This game is based on an original story stemming from two fellahs spitballing ideas and try to make each other laugh. When you venture into the bizarre world of Kevin, aka Q-Man you have to remember that would much rather hang out in seedy bars with dodgy chicks than take control of the Universe.😁 To add to your torment you a tagged by Luigi the stray Robot who was cast aside by Mario the grape farmer because he kept draining the tractor gearbox for his favourite drink....used sump oil😂.  He's like the donkey in Shrek, unwanted and a serial pest and indelibly connected to Q-man.
    To be the TimeLord you must complete  5 incredible dangerous tasks.  You traverse the universe, reverse time ,navigate the wormholes and meteor showers must slay the dragon. Upon completion of the tasks you venture to the glory table, (Wizard mode) . The Glory table gives 80 seconds to shoot the spiral ramp for Glory Billions  and reveal the real hero of the story.
    I was very fortunate to work with some talented people in the production TimeLord through 6 generations of the game.  FrankyT does the  gangster style Robot Luigi and the TimeLord. Tomate did the translucent ramps, Oqqsan lighting, ball affects and  clock animations, DOF is done by Outhere, Fleep sounds and nfozzy physics are done by Gedankekojote and Rawd did the Virtual reality. JPSalas is a huge part of the TimeLord project, providing the game framework, many explanations of scripting and he made changes to get a very clunky game to work. It goes with out saying my old mate Crackers advised and checked all the game iterations and changes over 2 years while the game went through 6 iterations. Of course there are many others who have help shaped the game including Sixtoes, Apophis, Remdwass &  Wylte from PinHelp and Rajo Joey who helped shape the game in the early days. Without these people and Smaugs encouragement there would be no TimeLord 2,3 or 4. The new look for 4 was encouraged by LTEK.
     
    I hope you like it and honest reviews and comments are always appreciated.
     
    This game is not for sale or for distribution on other download platforms.
     
    Incorporated into the game are
    SSF audio and sound production
    DOF
    NFozzy Physics
    Fleep Sounds
    Virtual reality
    Light Inserts
    Luts
     
    Please Enjoy Smaugs Fast Flips Video for TimeLord 3.0
     
     
    This is a link to the gameplay overview
     
     
    This is  Link to a game played by pezima77 showing how to complete the tasks to get to the glory table
    https://youtu.be/7fwIUBGnovI
     
     
    You will need the latest version of VPinballX10.7, VPinPame 3.5 and latest Freezy DMD is a must although I don't recommend that you select it in the script. I recommend that JPs  DMD flashers are used for cabs, Desktop and VR. These have maximum definition for DMD's and can be used with Pin2DMD's.
    The game is designed surround sound feedback. 
    For people with DOF TimeLord 2.0 uses the same DOF configuration as the TimeLord 1.0 so the game is set ready to go and should play with no issues.
    VR players have the option for a basic room or Rawds room which is selectable in script.
     
    Thankyou to the talented crew who have worked with Avago to bring you TimeLord 3.0.
    Avago are;
    JP Salas-Game framework, scripting and mentoring
    Rawd- Virtual Reality
    Oqqan- Lighting, light sequences, plastic scripting
    FrankyT-Callouts
    RajoJoey-Game Adviser
    Smaug-Game Promotion Video.
    Aphophis-Mecahnical tilt, scripting and support
    Gedankekojote-NFozzy Physics, Fleet Sounds, Luts
    Ramps-Tomate
    Whylte- Final physics & dynamic ball shadow.
    Outhere-DOF
    Table Testing & Game ideas- PinStratsDan, Joe Soap & Crakkers
    Game Ideas & support- Sixtoe & Remdwass
     
    Game Design & concept- RusstyT & HP
    GamePlay, Scripting, Sound Design, Callouts, Table & Backglass Design- RusstyT
    This game uses many objects from other Table Builder including, JP Salas, Flupper1s light inserts and Scotty Wickburgs dragon spinner, rotating bumper caps and rotating eyeballs. The ramp ideas are inspired by TOTAN, Opening ramp inspired by Bride of Pinbot and the 4 kicker centre lane is inspired by the EM game melody. Many thank to all the wonderful authors who provided inspiration for TimeLord 2.0

    By RusstyT - - 235 comments - 29415 Downloads

    The Walking Dead LE/Premium 4K (Stern 2014)

      Updated

    *** Use VPX 10.8 final 64-bit rev. 2051 and VPinmame 3.6 Final 64-bit rev. 1227 ***
    *** use rom twd_160h: https://vpuniverse.com/files/file/25247-walking-dead-the-limited-edition-v1600/ ***
    *** all user options are in the F12 menu, none in the script ***
    *** supports desktop, fullscreen, FSS, VR ***

    Graphics coding, blender work, lighting, textures, inserts, 3d objects, zombie models, playfield image: Flupper1
    Many thanks to...:
    Nfozzy, Fleep addition: Robby King Pin
    Physics tuning : Rothbauerw
    Plastics scans: HiRez00
    Decals apron - ClarkKent
    Apron cards - Carny Priest
    Testing - VPW with special thanks to Iaakki for several fixes and Primetime5k for physics tuning
    VR room - DaRdog
    special thanks to Vbousquet for the Blender toolkit, Nfozzy for the physics scripts, Fleep for the sounds
    former authors; reused bits and pieces
    ICPJUGGLA, FRENETICAMNESIC, GTXJOE, RANDR, DARK, ZANY, Dozer, PinBill
    Q&A:
    1. The rom slows down and does not respond any more or the table crashes
    Answer: use VPX 10.8 final 64-bit and Vpinmame 3.6 Final 64-bit
    2. The rom is missing or not working correctly
    Answer: use the rom from the hyperlink provided on top of the release notes
    3. There are no options in the script
    Answer: all options are in the F12 menu, during play
    4. At the end of ball, the sound stutters and the lights as well
    Answer: this is a known issue: this is caused by the pinmame emulation, cannot be fixed in VPX
    5. The flashers are very bright
    Answer: first of all, don't change the tonemapper to anything else then AgX; furthermore you can tune the flasher brightness in the F12 menu
     

    By Flupper - - 187 comments - 7773 Downloads

    Dark Chaos (apophis 2025)

      Updated

    I made the game that I always wanted to play...
     
    Prepare yourself for the looming Dark Chaos. You must fly into the maelstrom of oncoming cosmic debris and destroy all you can before it reaches earth. Collect power-ups along the way to help you survive the onslaught of meteor waves. Run training missions to improve your ability to collect power-ups. Make it through the gauntlet to take on the final, monstrous, planet killing asteroid. Our fragile Earth is depending on you. 
     
    This game blends pinball with classic arcade concepts. I hope you find the gameplay uniquely thrilling. You will be constantly fighting to survive. The game fights back, so keep an eye on your health meter. There are defensive and offensive power-ups, but only a limited time to collect them, so choose wisely. Good luck, Defender.

    *Please See Setup Notes Below 
     
    Defenders and Destroyers
    Apophis: Game design, modeling, light shows, DOF, and coding Unsavory: Music, sound effects, and callouts. Art design support Flux: Game logic framework. Coding support  
    Special Thanks
    Idigstuff: Ideation and music support Niwak: Blender toolkit The VP dev team Testers: mikepmcs, Bounty Bob, Sixtoe, Frankenstein, Studlygoorite, PinStratsDan, Primetime5k, Wizball, Darth Vito, tomate, bord, mcarter78, DaRDog, cl4ve, somatic, cyberpez, Dad-E-drums, TerryRed, DGrimmReaper, HauntFreaks, Robby King Pin, redbone, Nestorgian  
    Enormous thank you to Flux and Unsavory. So much technical and artistic talent! I really could not have done this without you guys. The game logic for this table was developed using Flux's VBScript port of Mission Pinball Framework which he calls the VPX Game Logic Framework (GLF). Go check it out at https://mpcarr.github.io/vpx-glf/
     
    Setup Notes (PLEASE READ)
    Requires the VPX 10.8.0 Final release (64-bit) and the latest FlexDMD. Do not report bugs here if you are using any other version of VPX! This table currently does not run in VPX-standalone (Mac, Linux, mobile). Hopefully this will be fixed in a future update. If you are playing on a cabinet with DOF, please update your DOF config! Please allow at least 30 seconds for the table to load. This table has a large script, so it takes a little time to initialize. Press F12 in the game to open the Tweak Menu. Rules description and game options are provided. If you are playing on a cab, be sure to enable the "GLF Virtual Segment DMD" option in the Tweak Menu. Press start button to save options. You might need to position the DMD with your mouse the first time you enable it. The position automatically saves. For nice alphanumeric display rendering, add the following text to the bottom of your DmdDevice.ini file:
    [darkchaos]
    virtualdmd enabled = false
    alphanumeric enabled = true  
    Performance Tips. If you are having performance issues, doing one or more of the following might help:
    In the table's Tweak menu: Disable "Clear Plastic Refractions" in option menu Disable "Playfield Reflections" in option menu Set "Glf Min Lightmap Update Rate" option to your display's update rate In VPX Video/Graphics options: Disable all "Anti-Aliasing" options Try using a different "Synchronization mode" Set "Max Texture Dimensions" to something less than Unlimited. Start with 7168.
      Game Rules Video by Kongedam
     

    By apophis - - 154 comments - 6680 Downloads

    Masters of the Universe - Collector's Edition (PinEvent V2, FizX 3.3)

      Updated

    Masters of the Universe - Collector's Edition (PinEvent V2 - FizX 3.3)
     
    Created by TerryRed
    Version 1.3 (Jan 2025)
     

     
     
    Masters of the Universe - Collector's Edition" has been a passion project of mine for a good 18 months. I started with Rom's classic table from 2013, and then proceeded to do a complete table rebuild with all-new code with the intent to make The Most POWERFUL Pinball game in the UNIVERSE! This is virtual pinball at a scale like you've never seen before!
     
    First, I rebuilt it for modern FizX physics, BAM lighting, shadows and PinEvent features. With updated FizX physics, I needed to rebuild much of the layout with significant changes to how this table plays. From there I proceeded to make a completely new and massive game that lives up to the potential of MOTU and what is possible with FP-BAM in 2024! To give you an idea, the old MOTU table was 70 MB while the new MOTU CE is 846 MB just for the table file!
     
    New Blender raytraced baked lighting and shadows combined with FP's dynamic lighting / shadowmaps / lightmaps and ray cast shadows creates a unique and gorgeous visual spectacle like no other!
     
    All new detailed and painted models scanned from actual 80's MOTU toys are brought to life with my new custom animation code made just for this table! You've never seen pinball toys look and move like this!
     
    The objective of the game is to complete each of the new 16 modes and get all collectables (action figures, vehicles, playsets) to become the Master of the Universe!
     
    TerryRed
     

    For the Epic Preview Trailer video, watch here:
     
     
     
     
    For a preview of Virtual Reality and Mixed Reality options and features, watch here:
     
     
     
     
     

     

     

    ====================================================================
     
    Who Created it?
     
    TerryRed : Masters of the Universe - Collector’s Edition (2024)
    ROM : The original MOTU table (2013)
     
    Thanks to:
     
    Rom : for building the classic MOTU table so long ago!
    Schlabber34 : pre-rendered insert images
    FLEEP : mechanical sounds
    Joey Picasso : testing and providing some models
    MPT3K : testing and feedback
    JLou : FizX and support
    Nailbuster : Pinup Player and SSF support
    Ravarcade : BAM and support
    Chris Leathley : Future Pinball
    Everyone at Pinball Nirvanna for ideas, examples, and support

    ====================================================================
     
    DISCLAIMER:

    This table is a fan-made work of passion, and is NOT intended for commercial usage or to be included in any part of a commercial sale!
     
    ====================================================================
     
    HOW TO DOWNLOAD THE GAME
     
    The game files are on my Mega Share. To download it:
     
    - click on the download link provided by this site
    - this will take you to my Mega share where the table zips are located
    - right-click on ONE zip file only!
    - choose Standard Download
    - DO NOT choose Download as a Zip file! (this is known to cause problems)
     
    ====================================================================
     
    There are TWO versions of this game you can download.
     
    - the normal complete game (around 2 GB)
    - the "No VR Mega Room" version (1.63 GB)
     
    Both are identical except for a couple of differences with the "No VR Mega Room" version
     
    - this version of the table has the entire Mega VR Room and all Toppers removed
    - this is intended for those with low vram on their GPU or for slower PCs
    - cabinet users (who do not see the VR Room or Toppers at all) can use this version as well
    - choosing any VR Mega Room or Topper options in the script will have no effect!
    - this version of table is set to the Minimal Room by default
     
    ====================================================================
     
    This game supports up to three players!
     
    Each player chooses a faction and a character to play in the game!
     
    ====================================================================
     
    Physics: FizX v3.3
     
    ====================================================================
     
    TABLE REQUIREMENTS (very important!)
     
    - all Visual C Runtime updates
    - DirectX
    - Future Pinball
    - the latest BAM update
    - FuturePinball.exe and FPLoader.exe patched for 4 GB access
    - BAM Settings files installed
    - FizX 1K ball model (for more accurate physics, default.zip in BAM folder)
    - the REQUIRED “Video / Rendering Options” and “Editor Options” in Future Pinball video settings
     
    NOT TO WORRY!
     
    All of the above is included with the latest FP and BAM Essentials AIO package!
     
    Super easy to use for a new install, or just to update your existing install. I recommend everyone install this package to ensure you have the latest required BAM updates and other files pre-installed!
     
    https://vpuniverse.com/files/file/14807-future-pinball-and-bam-essentials-all-in-one-complete/
     
    ====================================================================
     
    IMPORTANT! - UPDATE REQUIRED!
     
    This table REQUIRES a newer beta version of BAM (1.5-380) that is not yet released on Ravarcade's site.

    This BAM 1.5-380 update is included with the FP and BAM Essentials AIO package version 2.6 or higher!
     
    EVERYONE needs this new update to run this table! Simply install the latest FP and BAM Essentials AIO, and you are good to go!
     
    ====================================================================
     
    PC HARDWARE REQUIREMENTS
     
    This is a LARGE game that needs lots of VRAM on your GPU!
     
    - this is probably the largest virtual pinball game made (at around 845 MB for the table file alone)
    - this game was made for the year 2024, not 2014, not 2004
    - when I run this game in 4K, I have almost 8 GB total vram used!
    - I've tested this on my older cabinet PC which has a GTX 1080 with 8 GB vram, and it worked fine in 4K (including 4 screens, and all PinEvent and PUP features running)
     
    What options do you have if you have less vram?
     
    - use the "No VR Mega Room" which uses alot less vram
    - you can enable Texture Compression (in FP video settings) which greatly reduces how much vram is used
    - if you use a "Start FP" bat file, then you will also need to enable Texture Compression in that file!
    - enabling Texture Compression may take a little longer to load, but not much
     
    Results with the complete version running in 4K:
     
    7.6 GB vram used - texture compression NOT enabled
    5.7 GB vram used - texture compression enabled
     
    Results with the "No Mega VR Room" version running in 4K:
     
    6.2 GB vram used - texture compression NOT enabled
    4.8 GB vram used - texture compression enabled
     
    Without Texture Compression, you will most likely need a GPU with 6 GB to 8GB
    With Texture Compression, you will most likely need a GPU with at least 6 GB vram
     
    Keep in mind, I also had other apps and processes running. If you restarted your PC and tried running with no other apps, there may be more breathing room.
     
    Welcome to the year 2024 everyone
     
    ====================================================================
     
    GUIDES INCLUDED WITH THE GAME
     
    It's important that all players get to know the following docs, for their own benefit! They are VERY helpful and will save you lots of time!
     
    INSTALL INSTRUCTIONS - read this guide to learn how to properly install and run this game!
     
    TABLE MANUAL and INFO - read this guide for more information about this table and its features!
     
    RULES - read this detailed guide to learn all the secrets of this game!
     
    ====================================================================
     
    TABLE OPTIONS
     
    - at the top of the table script, scroll down to the "TABLE OPTIONS" section
    - this game has a MASSIVE number of features, options, and difficulty settings you can change!
    - you can tailor this game to almost any way you want!
    - there are some specific features that can only be enabled in this section!
     
    ====================================================================
     
    INSTALL INSTRUCTIONS (REQUIRED)
     
    - PLEASE read the Install Instructions (included with the table's zip file)
    - it shows you how to install all the REQUIRED items
    - it shows you how to easily setup FP and BAM with the REQUIRED settings
    It's super easy, and only takes minutes to do!
     
    ====================================================================
     
    HOW TO RUN FP AND PLAY A TABLE
     
    Read the Install Instructions to know how to properly use FP and BAM
     
    ===================================================================
     
    GAME NOT RUNNING SMOOTH?
     
    Read the TABLE MANUAL and INFO guide for the solutions!
     
    ====================================================================
     
    LOADING TIMES
     
    Yup, this is a friggin big game. So depending on your PC speed, it may take longer to load than most other FP tables! For me this takes about as long as Star Wars DSA GE. On my new PC it loads fairly quickly.
     
    You have only two options to decrease loading times:
     
    - use the "No VR Mega Room" of the game
    - set Filtering to Bilinear in FP Video settings (and any "Start FP" bat file you may use)
     
    ====================================================================
     
    PROBLEMS?
     
    Read the Install Instructions included in the table's zip file. It tells you everything you need to know!
     
    ====================================================================
     
    Table MODS
     
    - please read the Disclaimer in the Install Instructions included with the table
    - please ask me first, as I am still updating this table

    ====================================================================
     
    v1.0 (18+ months of extensive work - phew!)
     
    - new FizX physics
    - playfield rebuild and layout adjustments
    - 16 new modes (compared to the original game's 4 MB modes)
    - Toggle Modes
    - Orko Shots
    - Power Perks
    - Power Points
    - bonus multiplier
    - end of ball bonuses
    - skillshot
    - combo shot
    - Mekaneck Mystery
    - collect action figure
    - collect vehicle
    - collect playset
    - Choose Your Faction
    - Choose Your Character
    - complete multiplayer support for 3 players (each chooses a faction and character)
    - all new playfield art, decals, autoplungers, and ball textures that changes with each player's faction!
    - new MEGA VR room with amazingly detailed MOTU vehicles and playsets and more!
    - minimal VR Room
    - mixed reality VR room
    - Topper options (Granamyr dragon, Bone Throne)
    - holographic Castle Grayskull mirror
    - Battlecat Bumpers
    - Man-E Modes
    - new detailed toy models on the playfield and VR room
    - new BumperHead Villain popup toy
    - new Snake Mountain ramp models for Wolfhead Gate, snake, and bridge
    - all new dynamic FP lighting for entire playfield (except inserts and apron)
    - new insert mesh lights
    - new ray traced baked lighting and shadows
    - new shadowmaps, lightmaps, and dynamic raycast shadows
    - many 100's of callouts from the 80's show
    - 100's of custom new "evil villain" callouts
    - massive new soundtrack from different MOTU series
    - all PinEvent V2 features (SSF, Fleep, DOF, PUP DMD videos, PUP Stream, etc)
     
    The original's multiball modes are kept, but have all new rules and gameplay
     
    - Ripper MB (2 balls)
    - Castle MB (3 balls)
    - He-Man MB (4 balls)
    - Skeletor MB (9 balls)
     
    New main playfield modes in the game are:
     
    - Sorceress Struggles
    - Hordak is Horrible
    - She-Ra Slingshots
    - Teela's Training
     
    New Man-E Modes are:
     
    - Orko is Outta Here
    - Robot Roundup
    - Glowing Getaway
    - Jaw Breakers
    - Tri Stop
    - Khan Artist
    - Diamond Ray Dilemma
    - Skeletor is Stunning
     

     

     

     

     

     

     

     

     

     

     

     
     

     
     

     

    By TerryRed - - 316 comments - 8323 Downloads

    Nightmare Before Christmas(2024)

      Updated

    ' ****************************************************************
    '             NIGHTMARE BEFORE CHRISTMAS 2024
    '                Visual Pinball 10.8
    ' ****************************************************************
    '  Coding - Oqqsan
    '  Art Design and 3D - Joe Picasso
    '  Sound Design - iDigStuff
    '  Physics nfozzy - Apophis
    '  VR Implementation - DarDog
    '  DOF by Darrin VPCLE
    '  Backglass - Hauntfreaks
    '  Animated media - Zandysarcade
    ' 3d flipper models - wolfman
    '  Based on Friday the 13 by JPSalas
    '  Layout based on Stern Godzilla's layout Pro version.
    ' ****************************************************************
    '  Thanks to all playtesters in VPW 
    ' ****************************************************************
    reveal stream :
    https://www.twitch.tv/videos/2323774679


    BackGlass + Full DMD :
     
     

    By tartzani - - 96 comments - 8048 Downloads

    Bram Stoker's Dracula (Williams 1993) VPW

    Love Never Dies
     
    They say you are a man of good... eh... taste.... (you must be because you are here). We very proudly present this killer of a table. It was built from the ground up, with new scans of the playfield, plastics, and sculpts. The ramps are based on numerous measurements from the real table. If you are feeling brave, check out the original VR room. Includes the latest and greatest of everything VPW has to offer. Enjoy!
     
    VPW TEAM
    FrankEnstein - 3D modeling and rendering. Blood sucking. Apophis - Scripting, physics, VR rooms and associated trickery. Blood bathing. Sixtoe - Table building and research. Bloody hell. Stavcas - Initial table build and coding. Blood donating. Schlabber34 - 3D models of the ramps. Blood chilling. Kevv - 3D scans of the sculpts, numerous measurements and photos of real machine. Bleeder. DGrimmReaper - Initial VR minimal room work. Blood letting. HauntFreaks - Backglass image and supporting b2s. Blood tasting. Testers: BountyBob, Darth Vito, guus_8005, DaRdog, Studlygoorite, Primetime5k, mcarter78, wrd1972, Kemurro, somatic, RIK, Smaug, MetaTed, cl4ve, Colvert, redbone, Mecha_Enron
    Special thanks to Landers and Dorsola for their Mist magnet script (it was used with minor modifications) and to ClarkKent for the playfield scan. Thanks to all the previous authors that worked on this title: JPSalas, ICPjuggla, Dozer316, Thalamus
     
    Required Software (64-bit versions):
    VPX 10.8.0 RC4 or later: https://github.com/vpinball/vpinball/releases/tag/v10.8.0-1975-051104c VPinMame 3.6.0-998 or later: https://github.com/vpinball/pinmame/releases/tag/v3.6.0-998-a77c2d2 B2S Server 2.1.2 or later (if B2S used): https://github.com/vpinball/b2s-backglass/releases/tag/v2.1.2

    By VPinWorkshop - - 154 comments - 7005 Downloads

    • Creature from the Black Lagoon (Bally 1992)

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