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Serum AltColor support.
AltSound
Dear Pinball Fans,
Today, we released an update for Pinball FX3 - Cabinet Mode on Steam. In this update we removed the Cabinet Mode authentication process inside the game, meaning that the feature will automatically unlock for every player. If you have already unlocked the feature, this update shouldn’t affect your gameplay in any way. Please note that the commercial use of Pinball FX3 still requires the authentication of Zen Studios.
We wish you a wonderful time on your way to
Happy Holidays from your friends at VPUniverse!
Check out the amazing Holiday image search from our friend @JoePicasso!
How many can you find?
Click Image for FULL Resolution 60MB image
Created by the Awesome @JoePicasso
What is the VPURemix - Patch System?
The VPURenux - Patch System is a way to provide modified tables without having to re-distribute the original creation.
Why should we use the Remix/Patch system?
Authors upload tables to sites for hosting/distribution of their files. Sites such as VPUniverse provide our hobby a major hub for the hobby. In return authors gain views, likes, download counts, and feedback on their creations from our members. VPUniverse, the only site that does this, has
Masters of the Universe - Collector's Edition (PinEvent V2 - FizX 3.3)
Created by TerryRed
Version 1.3 (Jan 2025)
Masters of the Universe - Collector's Edition" has been a passion project of mine for a good 18 months. I started with Rom's classic table from 2013, and then proceeded to do a complete table rebuild with all-new code with the intent to make The Most POWERFUL Pinball game in the UNIVERSE! This is virtual pinball at a scale like you've never seen before!
First, I rebuilt it for modern FizX physics, BAM lighting, shadows and PinEvent features. With updated FizX physics, I needed to rebuild much of the layout with significant changes to how this table plays. From there I proceeded to make a completely new and massive game that lives up to the potential of MOTU and what is possible with FP-BAM in 2024! To give you an idea, the old MOTU table was 70 MB while the new MOTU CE is 846 MB just for the table file!
New Blender raytraced baked lighting and shadows combined with FP's dynamic lighting / shadowmaps / lightmaps and ray cast shadows creates a unique and gorgeous visual spectacle like no other!
All new detailed and painted models scanned from actual 80's MOTU toys are brought to life with my new custom animation code made just for this table! You've never seen pinball toys look and move like this!
The objective of the game is to complete each of the new 16 modes and get all collectables (action figures, vehicles, playsets) to become the Master of the Universe!
TerryRed
For the Epic Preview Trailer video, watch here:
For a preview of Virtual Reality and Mixed Reality options and features, watch here:
TerryRed : Masters of the Universe - Collector’s Edition (2024)
ROM : The original MOTU table (2013)
Thanks to:
Rom : for building the classic MOTU table so long ago!
Schlabber34 : pre-rendered insert images
FLEEP : mechanical sounds
Joey Picasso : testing and providing some models
MPT3K : testing and feedback
JLou : FizX and support
Nailbuster : Pinup Player and SSF support
Ravarcade : BAM and support
Chris Leathley : Future Pinball
Everyone at Pinball Nirvanna for ideas, examples, and support
The game files are on my Mega Share. To download it:
- click on the download link provided by this site
- this will take you to my Mega share where the table zips are located
- right-click on ONE zip file only!
- choose Standard Download
- DO NOT choose Download as a Zip file! (this is known to cause problems)
There are TWO versions of this game you can download.
- the normal complete game (around 2 GB)
- the "No VR Mega Room" version (1.63 GB)
Both are identical except for a couple of differences with the "No VR Mega Room" version
- this version of the table has the entire Mega VR Room and all Toppers removed
- this is intended for those with low vram on their GPU or for slower PCs
- cabinet users (who do not see the VR Room or Toppers at all) can use this version as well
- choosing any VR Mega Room or Topper options in the script will have no effect!
- this version of table is set to the Minimal Room by default
- all Visual C Runtime updates
- DirectX
- Future Pinball
- the latest BAM update
- FuturePinball.exe and FPLoader.exe patched for 4 GB access
- BAM Settings files installed
- FizX 1K ball model (for more accurate physics, default.zip in BAM folder)
- the REQUIRED “Video / Rendering Options” and “Editor Options” in Future Pinball video settings
NOT TO WORRY!
All of the above is included with the latest FP and BAM Essentials AIO package!
Super easy to use for a new install, or just to update your existing install. I recommend everyone install this package to ensure you have the latest required BAM updates and other files pre-installed!
This is a LARGE game that needs lots of VRAM on your GPU!
- this is probably the largest virtual pinball game made (at around 845 MB for the table file alone)
- this game was made for the year 2024, not 2014, not 2004
- when I run this game in 4K, I have almost 8 GB total vram used!
- I've tested this on my older cabinet PC which has a GTX 1080 with 8 GB vram, and it worked fine in 4K (including 4 screens, and all PinEvent and PUP features running)
What options do you have if you have less vram?
- use the "No VR Mega Room" which uses alot less vram
- you can enable Texture Compression (in FP video settings) which greatly reduces how much vram is used
- if you use a "Start FP" bat file, then you will also need to enable Texture Compression in that file!
- enabling Texture Compression may take a little longer to load, but not much
Results with the complete version running in 4K:
7.6 GB vram used - texture compression NOT enabled
5.7 GB vram used - texture compression enabled
Results with the "No Mega VR Room" version running in 4K:
6.2 GB vram used - texture compression NOT enabled
4.8 GB vram used - texture compression enabled
Without Texture Compression, you will most likely need a GPU with 6 GB to 8GB
With Texture Compression, you will most likely need a GPU with at least 6 GB vram
Keep in mind, I also had other apps and processes running. If you restarted your PC and tried running with no other apps, there may be more breathing room.
- at the top of the table script, scroll down to the "TABLE OPTIONS" section
- this game has a MASSIVE number of features, options, and difficulty settings you can change!
- you can tailor this game to almost any way you want!
- there are some specific features that can only be enabled in this section!
- PLEASE read the Install Instructions (included with the table's zip file)
- it shows you how to install all the REQUIRED items
- it shows you how to easily setup FP and BAM with the REQUIRED settings
It's super easy, and only takes minutes to do!
Yup, this is a friggin big game. So depending on your PC speed, it may take longer to load than most other FP tables! For me this takes about as long as Star Wars DSA GE. On my new PC it loads fairly quickly.
You have only two options to decrease loading times:
- use the "No VR Mega Room" of the game
- set Filtering to Bilinear in FP Video settings (and any "Start FP" bat file you may use)
- new FizX physics
- playfield rebuild and layout adjustments
- 16 new modes (compared to the original game's 4 MB modes)
- Toggle Modes
- Orko Shots
- Power Perks
- Power Points
- bonus multiplier
- end of ball bonuses
- skillshot
- combo shot
- Mekaneck Mystery
- collect action figure
- collect vehicle
- collect playset
- Choose Your Faction
- Choose Your Character
- complete multiplayer support for 3 players (each chooses a faction and character)
- all new playfield art, decals, autoplungers, and ball textures that changes with each player's faction!
- new MEGA VR room with amazingly detailed MOTU vehicles and playsets and more!
- minimal VR Room
- mixed reality VR room
- Topper options (Granamyr dragon, Bone Throne)
- holographic Castle Grayskull mirror
- Battlecat Bumpers
- Man-E Modes
- new detailed toy models on the playfield and VR room
- new BumperHead Villain popup toy
- new Snake Mountain ramp models for Wolfhead Gate, snake, and bridge
- all new dynamic FP lighting for entire playfield (except inserts and apron)
- new insert mesh lights
- new ray traced baked lighting and shadows
- new shadowmaps, lightmaps, and dynamic raycast shadows
- many 100's of callouts from the 80's show
- 100's of custom new "evil villain" callouts
- massive new soundtrack from different MOTU series
- all PinEvent V2 features (SSF, Fleep, DOF, PUP DMD videos, PUP Stream, etc)
The original's multiball modes are kept, but have all new rules and gameplay
Dragonfist, the blackbelt of pins. It's the habit that's hard to kick!
Dragonfist has something that keeps the pin player coming back for more. The backglass shows the number of spinner revolutions and can give the player a special bonus when 20, 40, 60, or 80 revolutions hit. Dropt Targets in the right and left orbit lanes, and a fun to hit spinner. It's a tough game to beat, a hard habit to kick, because Dragonfist is the blackbeld of Pins.
Thanks to Redbone for providing me with a freshly stitched playfield, and for helping with upscales and lots of other graphics. Redbone also took lots of videos and pictures of an real table to help me in recreation. And thanks to Hauntfreaks and Redbone for providing me with an upscaled backglass for VR. Thanks also to the VPW team for testing and feedback!
The whole table was done utilizing latest VPW standards for physics, lighting, GI baking, 3D inserts, shadows, drop targets, 3D inserts, etc. Dozens and dozens of hours were spent studying gameplay videos to match the table skill shots and physics action.
There are plenty of options included in this table via the F12 menu including colors and marks for all targets, bumpers, flippers, walls, spinners, and LED plastic edges. There are also multiple VR room environment and other VR options all done via the F12 menu. You can also change the ROM sound volume in the F12 menu. (Note if you want to change the ROM volume, you'll need to restart the table after the change.).
I've included default settings for the ROM options hard coded into the script. If you want to change the ROM settings themselves, you need to change the "SetDIPSwitches to 1" in the script, and then use the F6 menu to change. Ball options are also available in the script. All other options are in the F12 menu.
PLEASE NOTE: There is ANOTHER option for an updated ROM. If you use the alternate ROM... you will see the high spins to date on the Player 4 LED display during the high score attract mode. ALSO, it will preset the Max Credits to 00 (essentially putting it in freeplay mode). IF you want to change to have credits put in, you'll need to follow the instructions here: https://www.vpforums.org/index.php?app=tutorials&article=109 . Essentially to increase max credits... press 7 to open the ROM menu, keep pressing 7 until you see 18 in the display, then LONG press the "1" key to increase the max credits. The max credit change is only needed for the alternate ROM, not the default one. (I will also include the ROM change description in the zip package).
Version 16 (found here:
Version 16 alternate ROM REQUIRES VPINMAME 1122 or later
Required Software (64-bit versions):
VPX 10.8.0 RC4 or later: https://github.com/vpinball/vpinball/releases/tag/v10.8.0-1975-051104c
B2S Server 2.1.2 or later (if B2S used): https://github.com/vpinball/b2s-backglass/releases/tag/v2.1.2
VPinMame 3.6.0-1122: https://github.com/vpinball/pinmame/releases/tag/v3.6.0-1122-79a301d
Features:
•VR room full and minimal
•Scorbit (enable or disable in table script)
•Nfozzy Physics
•Fleep Sounds
•Full PupDMD
•Full media pack
•F12 Tweak Menu containing Many options:
•Difficulty options, flipper size, outlane size and trust post on or off, etc
•Number of balls per game
•Rule cards you can turn on and off
•VR Room Options
•Many others
They say you are a man of good... eh... taste.... (you must be because you are here). We very proudly present this killer of a table. It was built from the ground up, with new scans of the playfield, plastics, and sculpts. The ramps are based on numerous measurements from the real table. If you are feeling brave, check out the original VR room. Includes the latest and greatest of everything VPW has to offer. Enjoy!
VPW TEAM
FrankEnstein - 3D modeling and rendering. Blood sucking.
Apophis - Scripting, physics, VR rooms and associated trickery. Blood bathing.
Sixtoe - Table building and research. Bloody hell.
Stavcas - Initial table build and coding. Blood donating.
Schlabber34 - 3D models of the ramps. Blood chilling.
Kevv - 3D scans of the sculpts, numerous measurements and photos of real machine. Bleeder.
DGrimmReaper - Initial VR minimal room work. Blood letting.
HauntFreaks - Backglass image and supporting b2s. Blood tasting.
Testers: BountyBob, Darth Vito, guus_8005, DaRdog, Studlygoorite, Primetime5k, mcarter78, wrd1972, Kemurro, somatic, RIK, Smaug, MetaTed, cl4ve, Colvert, redbone, Mecha_Enron
Special thanks to Landers and Dorsola for their Mist magnet script (it was used with minor modifications) and to ClarkKent for the playfield scan. Thanks to all the previous authors that worked on this title: JPSalas, ICPjuggla, Dozer316, Thalamus
Required Software (64-bit versions):
VPX 10.8.0 RC4 or later: https://github.com/vpinball/vpinball/releases/tag/v10.8.0-1975-051104c
VPinMame 3.6.0-998 or later: https://github.com/vpinball/pinmame/releases/tag/v3.6.0-998-a77c2d2
B2S Server 2.1.2 or later (if B2S used): https://github.com/vpinball/b2s-backglass/releases/tag/v2.1.2
The Lost World Jurassic Park (Sega 1997) b2s + full dmd
v2.0 complete rebuild
NEW much higher detail image (3k)
NEW all new lighting based on new image
also lit it with my new stern style fluorescent tube lighting
added a grill for two screen setups
cab-ish art on the full dmd
need help? download Full DMD Read Me.txt
NEW I'm now including DT-res-files.zip file (this is collection of .res files for DT mode players to use my b2s files on there single screens) these were
Radical (Bally 1990) b2s with full dmd
remastered, artifacts removed, resamples
authentic lighting, bulb, bloom placement
cab art on the full dmd plus displays
need help? download Full DMD Read Me.txt
I'm now including DT-res-files.zip file (this is collection of .res files for DT mode players to use my b2s files on there single screens) these were created by @Cliffy
I don't ask or beg for donations... if you feel overwhelmingly compelled to do so, PLEASE