Welcome to VPUniverse
The following paragraph was blatently taken from VPForums.org.
This is a Virtual Pinball comunity standard and should be shared amongst all virtual pinball sites, Facebook Groups, and those that sell products.
If you've purchased a virtual pinball machine, hard drive, flash drive, or DVD that contains tables and ROMs from our site, or any other Visual Pinball site, when you received it, you have purchased an illegal product! Return it for a full refund immediately!
Our authors and contributing members work hard and provide FOR FREE all the content you've 'paid' for. This only serves to upset our contributors and will likely cause them to stop sharing the work we all enjoy.
It is unethical and ILLEGAL to include anything created by our communities on any commercial product!
Changes are good.... Right?
First off... If you have been browsing the site this morning you would have seen some new changes ongoing right before your eyes. I'm playing around mainly with the Downloads section and the way files are presented. If you see anything strange happening... Ignore it for now.
To Sub-Categorize Or Not to Sub-Categorize? That is the Question.
I'm debating on removing most of the sub-categories from the downloads section. For example move all VPX tables into the VPX section instead of breaking them down by design type, DMD, EM, etc. In doing this it will lump all games into a single category. I'll probably keep VPURemix, Pup-Pack Originals, Originals, and MODS in their own sub-categories. With this change in mind, I've added the ability to filter files by the first letter of the title. This way you can quickly jump to a specific game that you are looking for.
Changes to File View:
The first major change is to the File View and the way the file is displayed. Some changes already done include moving the "like" button back to the top near the download button. I am still working on this new view to streamline things, so expect changes to this layout as it evolves.
Beer Me currently not working in the new File View:
"Beer Me" is NOT currently working in this new design. I paid a developer to create the "Beer Me" and need to request an update for it. It does still work by going to the users profile and tipping/beer me from there.
With the changes to the downloads section. I'm hoping to start using tags more and will be able to build more dynamic lists and pages based on those tags. Tagging files correctly will become more important in the future.
These are ongoing changes that I am playing around with. If you see something strange; no need to report it as I am actively working on it. When in doubt clear your browser cache.
Read the full article here
NEW! FizX physics system reveal! (Future Pinball - BAM)
Is it possible? nFozzy techniques adapted for Future Pinball-BAM?
What everyone thought was impossible has happened! Future Pinball is no longer bound to it's 17 year old physics! JLou and AnonTet (with contributions from ravarcade and Gimli) have used the power of ravarcade's amazing BAM to adapt nFozzy physics techniques (used in VPX) to work in Future Pinball!
What does this mean?
- a complete physics change for the entire table
- new updated dynamic physics adjusted in realtime during gameplay
- no more FP flippers (FP flippers are GONE!)
- no more wide flipper shots
- fully accurate and realistic flippers (adjustable)
- dynamic flipper coils and eos switch (no more on/off flippers)
- micro flips, tap passes, drop catches, post passes, and other flipper tricks
- live catch difficulty is adjustable
- slingshots are no longer super sensitive (adjustable)
- slingshots use new techniques for more realistic operation
- ball has a real weight to it (no more balloon ball)
- rubbers are all replaced, fully dynamic and adjustable
- rubbers no longer send the ball flying everywhere
- drop targets now have dynamic / scatter physics
- bumpers use better models and act more realistically
- optional higher polygon ball (8000+) for more accurate physics
- optional higher fps settings for more accurate physics
- more realistic physics and proper control overall
It simply means that now tables can be updated to play with more realistic physics overall in ways we never thought possible on FP. You can accurately make your shots and aim more like you would on a real table.
Does this mean FP can play as good as VPX nFozzy?
I wouldn't go that far (VPX guys know their physics really well).... but this is a MASSIVE improvement to FP overall, and I think "everyone" will be very surprised with the result compared to what they have come to expect with FP physics. It can only get better from here.
I'm VERY happy to be able to add this new physics system to my own releases. I've already seen a huge difference, and their gameplay is much better as a result.
For everyone who wished that my releases were on VPX.... you may no longer feel that way very soon when all PinEvent V2 tables get updated for FizX!
Thanks to the following for making FizX possible:
- JLou and AnonTet for working hard on this for the last year. Your perseverance has paid off!
- ravarcade for making this possible with his amazing BAM and his support
- Gimli (the unsung FP hero) for his physics contributions and DF1 examples over the years
By TerryRed -We apologize for the recent downtime on VPUniverse. We are experiencing some major growing pains. We have many new people entering the hobby and many many new contributors. This has all outgrown my expectations of VPUniverse and the server capabilities. The site was maxing out connections to the database and causing the site to be extrememly slow. We have made several server upgrades during the downtime and so far so good. We will continue to monitor the situation and make changes/upgrades as necessary.
In the mean time, we currently have VIP downloads limited to 250 per 24 hour period and max to 25 simultaneous downloads. Most users will never hit this limit, but there have been several accounts identified that's been possibly causing database corruption/locking. This is just one of the things that I am currently monitoring as download sessions have been locking the database causing the server instability. This is only temporary until we can determine the exact cause of the server issue.
VPForums Most Recent Uploads
Visual Pinball Works In Progress
DMD Colorizations Discussion
New & Updated Visual Pinball
Future Pinball New & Updated
B2S Backglasses & DMD Colorizations