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Found 22 results

  1. Version 2.0.3

    1,326 downloads

    Thank you to 32assassin for giving me permission to update this table! Also thank you to the VPW team for testing (especially Thalamus, Apophis, Bord, Rothbaurerw, leojreimroc, Sixtoe, and PinStratsDan)! Pharaoh (Williams 1981) is one of the four double playfield machines designed by Williams in 1980-81 (others are Black Knight, Jungle Lord and Solar Fire). It heavily uses the magna saves, and has lots of drop targets and other things to shoot for. Like Solar Fire, the captive ball is a tough shot, and there are other "tombs" that you can shoot the ball into. Updates in Version 2.0 done by UnclePaulie. Added VR, Desktop, and cab hybrid modes. Updated physics, drop targets, flippers, dynamic shadows, and lots of other updates to the VPW standards. Also added 3D inserts, updated lighting, the latest VPW physics, sounds, sling corrections and GI brightness and fading routines. Some other various fixes done. I also updated the desktop backglass as well as the VR animated backglass and other VR options. There are also some performance improvements, and I added a playfield mesh for upper and lower playfields, so there's a realistic bevel in the saucers. There are several options in the script. Including VR, ball brightness, and LUT lighting options. Since this table heavily relies on the usage of the magnasave buttons, the LUT changes are done by holding cntl (or left mangasave) and then while holding, scroll through the options with the right magnasave. This is a hybrid table, and it will automatically choose between desktop and cabinet, however, if you are playing in VR, you MUST change VR_Room to 1 in the script. Additional options in the script include two VR environments, a VR clock, and settings for dynamic shadows if you experience a performance hit, Thanks to everyone that helped!
  2. View File Pharaoh (Williams 1981) w VR Room Thank you to 32assassin for giving me permission to update this table! Also thank you to the VPW team for testing (especially Thalamus, Apophis, Bord, Rothbaurerw, leojreimroc, Sixtoe, and PinStratsDan)! Pharaoh (Williams 1981) is one of the four double playfield machines designed by Williams in 1980-81 (others are Black Knight, Jungle Lord and Solar Fire). It heavily uses the magna saves, and has lots of drop targets and other things to shoot for. Like Solar Fire, the captive ball is a tough shot, and there are other "tombs" that you can shoot the ball into. Updates in Version 2.0 done by UnclePaulie. Added VR, Desktop, and cab hybrid modes. Updated physics, drop targets, flippers, dynamic shadows, and lots of other updates to the VPW standards. Also added 3D inserts, updated lighting, the latest VPW physics, sounds, sling corrections and GI brightness and fading routines. Some other various fixes done. I also updated the desktop backglass as well as the VR animated backglass and other VR options. There are also some performance improvements, and I added a playfield mesh for upper and lower playfields, so there's a realistic bevel in the saucers. There are several options in the script. Including VR, ball brightness, and LUT lighting options. Since this table heavily relies on the usage of the magnasave buttons, the LUT changes are done by holding cntl (or left mangasave) and then while holding, scroll through the options with the right magnasave. This is a hybrid table, and it will automatically choose between desktop and cabinet, however, if you are playing in VR, you MUST change VR_Room to 1 in the script. Additional options in the script include two VR environments, a VR clock, and settings for dynamic shadows if you experience a performance hit, Thanks to everyone that helped! Submitter UnclePaulie Submitted 09/19/2022 Category VPX - Hybrid Releases - Desktop/Cabinet/VR single file Link to B2S https://vpuniverse.com/files/file/2216-pharaohwilliams-1981/ Link to Media Pack  
  3. Version 1.3

    1,581 downloads

    This was the last pin produced by Mylstar and production was continued by Premier. It is also the last game designed by Ed Krynski for Gottlieb/Mylstar. The models for the explorers on the backglass were two Gottlieb employees, Jeri Knighton and Jeff Lee (Gottlieb video game artist). Gottlieb 1984 - Aztec Jungle Theme This is a MOD of theGhost787 and 32assassins table. I'm not sure what it is about this table but it intrigued me when I first saw it. It is a slower table but it is challenging. Script is by 32assassin, and table start by theGhost787. I did a partial redraw of the play field just to line everything up a bit better. Enhanced the colors a bit. Also moved around the table elements and lights to match the play field and to make it play and look more like the videos online. If we could get a good play field and plastics scan this table would really come to life. I used what resources were available online (and there are not many). I have never played the real table but have watched some youtube videos. So physics are adjusted to match them the best I could. Enjoy, I know I have enjoyed modding it. If anyone has any high resolution resources for this table please let me know.
  4. Version 2.0.0

    1,703 downloads

    This table was originally done by Herwey, and he gave me the permission to add all the latest physics, sounds, etc. to this fun table. Thank you very much, Herwey! On his version 1.1 he had help from several others including Schreibi, 32assassin, OldSkoolGamer, Cosmic80, Bord, Rosve, Batch, Vogliadicane, Flupper, Ninuzzu, Dark, DJRobX, and Thalamus. I did quite a few updates in version 2.0 mentioned below (and detailed in the vpx script), essentially getting up to the latest VPW physics, lights, and sounds, and other corrections. This was the first table I put the 3D inserts in (Thanks to apophis for his tutorial, feedback, and advice!). Also thank you to all the testers on the VPW team for testing, feedback, and suggestions for improvement: nFozzy, apophis, Aubrel, Wylte, Rik, Rajo Joey, iaaki, BountyBob, rothbauerw, tomate, PinStratsDan, and Lumi! Note: If you are playing in VR... you MUST select VR_Room = 1 in the script!! There are several options to select in the script, including ball brightness, color mods, GI and Flasher options, VR Room, VR clock, VR posters, VR topper. Sub mods and flippers can be changed by clicking the right and left magna save buttons. (You can turn that option off in the script as well) IF YOU experience performance issues... there are options to change that. First of all, you can uncheck "Reflect Elements on Playfield in the table options window. Also, you can turn dynamic shadows off for additional performance if needed. Version 2.0 Updates include: - Implemented the table to a hybrid (desktop, cab, and VR), and has options for ball brightness. - Added VR to include an animated backglass (image from Wildman), and several VR options (room, poster, clock, topper). (Thanks to Sixtoe's VR templates). Also animated all the flippers, plunger, etc. - The table and flipper physics have been updated to the latest VPW standards, as well as dynamic shadows, drop targets, standup targets, ramprolling sounds, and several other tweaks. - Fleep sounds added, as well as relay sounds. - Added Flupper domes. - Adjusted the flippers to be actual size, and tweaked the flipper physics. - Added 3D insert primitives and tuned the lighting significantly for those. Lots of work on the playfield cutouts, and associated text layer. - Changed lamp control to VPW Lampz. - Corrected some errors in the table, including spinner movement, rebounder action, some ramp lift code, timing on saucer entry, and a few other things. - Adjusted the lighting levels, and GI overhead. - Tomate added new Bally Flipper primitives, wall textures, and fixed an issue with the ramp lift primitive... as it wasn't built correctly in blender. - Enhanced performance as much as I could by removing all getballs calls and no longer destroy and recreate balls. I implemented only the gBOT global call. - Updated the trough code to manage all balls on the table. - Updated some images to implement see through holes in the apron and sub. - Created new background for desktop mode, with animated lighting. - Added updated center drain post dome from Bord's space shuttle (done by Rothbauerw). - And so many other updates, all documented in the script. Once again thank you to Herwey, nFozzy, apophis, Aubrel, Wylte, Rik, Rajo Joey, iaaki, BountyBob, rothbauerw, tomate, PinStratsDan, and Lumi for testing, and feedback!!
  5. View File Atlantis (Bally 1989) w VR Room This table was originally done by Herwey, and he gave me the permission to add all the latest physics, sounds, etc. to this fun table. Thank you very much, Herwey! On his version 1.1 he had help from several others including Schreibi, 32assassin, OldSkoolGamer, Cosmic80, Bord, Rosve, Batch, Vogliadicane, Flupper, Ninuzzu, Dark, DJRobX, and Thalamus. I did quite a few updates in version 2.0 mentioned below (and detailed in the vpx script), essentially getting up to the latest VPW physics, lights, and sounds, and other corrections. This was the first table I put the 3D inserts in (Thanks to apophis for his tutorial, feedback, and advice!). Also thank you to all the testers on the VPW team for testing, feedback, and suggestions for improvement: nFozzy, apophis, Aubrel, Wylte, Rik, Rajo Joey, iaaki, BountyBob, rothbauerw, tomate, PinStratsDan, and Lumi! Note: If you are playing in VR... you MUST select VR_Room = 1 in the script!! There are several options to select in the script, including ball brightness, color mods, GI and Flasher options, VR Room, VR clock, VR posters, VR topper. Sub mods and flippers can be changed by clicking the right and left magna save buttons. (You can turn that option off in the script as well) IF YOU experience performance issues... there are options to change that. First of all, you can uncheck "Reflect Elements on Playfield in the table options window. Also, you can turn dynamic shadows off for additional performance if needed. Version 2.0 Updates include: - Implemented the table to a hybrid (desktop, cab, and VR), and has options for ball brightness. - Added VR to include an animated backglass (image from Wildman), and several VR options (room, poster, clock, topper). (Thanks to Sixtoe's VR templates). Also animated all the flippers, plunger, etc. - The table and flipper physics have been updated to the latest VPW standards, as well as dynamic shadows, drop targets, standup targets, ramprolling sounds, and several other tweaks. - Fleep sounds added, as well as relay sounds. - Added Flupper domes. - Adjusted the flippers to be actual size, and tweaked the flipper physics. - Added 3D insert primitives and tuned the lighting significantly for those. Lots of work on the playfield cutouts, and associated text layer. - Changed lamp control to VPW Lampz. - Corrected some errors in the table, including spinner movement, rebounder action, some ramp lift code, timing on saucer entry, and a few other things. - Adjusted the lighting levels, and GI overhead. - Tomate added new Bally Flipper primitives, wall textures, and fixed an issue with the ramp lift primitive... as it wasn't built correctly in blender. - Enhanced performance as much as I could by removing all getballs calls and no longer destroy and recreate balls. I implemented only the gBOT global call. - Updated the trough code to manage all balls on the table. - Updated some images to implement see through holes in the apron and sub. - Created new background for desktop mode, with animated lighting. - Added updated center drain post dome from Bord's space shuttle (done by Rothbauerw). - And so many other updates, all documented in the script. Once again thank you to Herwey, nFozzy, apophis, Aubrel, Wylte, Rik, Rajo Joey, iaaki, BountyBob, rothbauerw, tomate, PinStratsDan, and Lumi for testing, and feedback!! Submitter UnclePaulie Submitted 05/24/2022 Category VPX - Hybrid Releases Link to B2S https://vpuniverse.com/files/file/3125-atlantis-bally-1989/ Link to Media Pack  
  6. Version 1.2.3

    21,280 downloads

    All DMD Images have the Resolution 1280 x 320
  7. Hi All, I joined up a few months back and have finally managed to put together a working virtual pinball cabinet. I'm only running VPX/VP10 at the moment, I will probably get into VP9/FP down the track, but for now there is enough to keep me busy. I had a lot of issues along the way as everyone who has built their own cab up will know, but so far I have been able to figure them out with the help of posts and guides on forums like this by reading what others have posted. I've run into an issue that I can't seem to find answers for this time, so I thought I'd ask in this forum, I'm sure there is something simple I'm missing... Some of the VPX tables don't seem to play music or have any speech, but do have table sound effects. At first I thought it was the table, but I've come across 3 like that now so I'm thinking maybe I need to add music files or something? The tables I'm having issues with are: - Monster Bash v2.0 - Batman (Data East 1991) v1.3 - Hook (Data East 1992) v1.01 Any help or suggestions will be greatly appreciated! Cheers, Brendan
  8. File Name: Stones_10_RTM_1.5_FINAL.rar File Submitter: DozerAUS File Submitted: 02 Aug 2015 File Category: Visual Pinball 10 - Tables Permission to Mod: Contact Author First. ROM Name: rsn_110h VP Version: v10 Beta This is the initial release of Stern's 2011 "The Rolling Stones" for VP10 (LE/Premium Version). **IMPORTANT** Please make sure you are using VPX Final before you play this table. Many thanks to all the authors and content contributors who made this table possible. Especially whoever made the primitives used in this table. (Let me know who you are and I will update this description with credits). Without them, the mick mech in its current state would not have been possible. Although VP10 supports a built in desktop mode, I have not bothered to tweak the desktop settings so this release is primarily intended for cabinets. I may get some time at a later date to tweak this but I'd rather do it if and when a good primitive model for the lips is made. At the moment the lips are using an old fashioned ramp image. The left and right stop posts are assigned to left/right magnasave and the center post is currently assigned to the extra ball button. These are activated manually but timed by the rom for deactivation. It is strongly recommended to configure the LE version of the rom to activate the timed ball saver as by default it is turned off. Although the game plays quite conservatively with the current outlane post settings, the game can be a drain monster. Also, as the game starts the first ball wait a few seconds before plunging until the playfield insert lamps start as there is a small delay before the skillshot lights etc. become available. This seems to be an emulation issue and beyond my control. It is barely noticeable though. Please post any bugs or comments in the appropriate support topic and I'll take a look from time to time to see if they can be fixed. Have Fun - Dozer. Click here to download this file
  9. View File El Dorado City of Gold This was the last pin produced by Mylstar and production was continued by Premier. It is also the last game designed by Ed Krynski for Gottlieb/Mylstar. The models for the explorers on the backglass were two Gottlieb employees, Jeri Knighton and Jeff Lee (Gottlieb video game artist). Gottlieb 1984 - Aztec Jungle Theme This is a MOD of theGhost787 and 32assassins table. I'm not sure what it is about this table but it intrigued me when I first saw it. It is a slower table but it is challenging. Script is by 32assassin, and table start by theGhost787. I did a partial redraw of the play field just to line everything up a bit better. Enhanced the colors a bit. Also moved around the table elements and lights to match the play field and to make it play and look more like the videos online. If we could get a good play field and plastics scan this table would really come to life. I used what resources were available online (and there are not many). I have never played the real table but have watched some youtube videos. So physics are adjusted to match them the best I could. Enjoy, I know I have enjoyed modding it. If anyone has any high resolution resources for this table please let me know. Submitter jbg4208 Submitted 03/24/2017 Category Solid State (SS) Recreations ROM Name eldorado.zip Link to B2S Permission to Mod Yes VP Version v10  
  10. Version 1.0

    97 downloads

    Ghost Mod of TOTAN , Tales of the Arabian Nights . Note: I did not make this table. Thanks to creators of table. Mod includes: NO ROMS. Just double click and play. VPX mod created EXCLUSIVE for VPUniverse. Includes new sounds, gameplay, scoring, background, scripts. Plays on VPX 1.0 if you like this... Leave comments. This is not a CAB game. This is moded for PC play. No Roms needed. Just VPX installed.
  11. Version 1.0

    91 downloads

    Ghost Mod of Terminator 2 Judgement Day . Note: I did not make this table. Thanks to creators of table. Mod includes: NO ROMS. Just double click and play. VPX mod created EXCLUSIVE for VPUniverse. Includes new sounds, gameplay, scoring, background, scripts. Plays on VPX 1.0 if you like this... Leave comments. File includes font. Install font before playing. This is not a CAB game. This is moded for PC play. No Roms needed. Just VPX installed.
  12. Version 1.0

    136 downloads

    This is Mortal Kombat for VPX. Version 1.0 includes , ramps, sounds, scoring. Scripts. Original Playfield art. Lighting. Enjoy the game.
  13. Version 1.0

    70 downloads

    Ghost Mod of Iron Man . Note: I did not make this table. Thanks to creators of table. Mod includes: NO ROMS. Just double click and play. VPX mod created EXCLUSIVE for VPUniverse. Includes new sounds, gameplay, scoring, background, scripts. Plays on VPX 1.0 if you like this... Leave comments. This is not a CAB game. This is moded for PC play. No Roms needed. Just VPX installed.
  14. Version 1.0

    69 downloads

    Ghost Mod of Tron . Note: I did not make this table. Thanks to creators of table. Mod includes: NO ROMS. Just double click and play. VPX mod created EXCLUSIVE for VPUniverse. Includes new sounds, gameplay, scoring, background, scripts. Plays on VPX 1.0 if you like this... Leave comments. This is not a CAB game. This is moded for PC play. No Roms needed. Just VPX installed.
  15. Version 1.0

    119 downloads

    Ghost Mod of Attack From Mars . Note: I did not make this table. Thanks to creators of table. Mod includes: NO ROMS. Just double click and play. VPX mod created EXCLUSIVE for VPUniverse. Includes new sounds, gameplay, scoring, background, scripts. Plays on VPX 1.0 if you like this... Leave comments. This is not a CAB game. This is moded for PC play. No Roms needed. Just VPX installed.
  16. Version 1.0

    94 downloads

    Ghost Mod of Pirates of the Caribbean . Note: I did not make this table. Thanks to creators of table. Mod includes: NO ROMS. Just double click and play. VPX mod created EXCLUSIVE for VPUniverse. Includes new sounds, gameplay, scoring, background, scripts. Plays on VPX 1.0 if you like this... Leave comments. This is not a CAB game. This is moded for PC play. No Roms needed. Just VPX installed.
  17. Version 1.0

    108 downloads

    Ghost Mod of Cirqus Voltaire . Note: I did not make this table. Thanks to creators of table. Mod includes: NO ROMS. Just double click and play. VPX mod created EXCLUSIVE for VPUniverse. Includes new sounds, gameplay, scoring, scripts. Plays on VPX 1.0 if you like this... Leave comments. This is not a CAB game. This is moded for PC play. No Roms needed. Just VPX installed.
  18. Version 1.0

    78 downloads

    Ghost Mod of Tales From the Crypt. Note: I did not make this table. Thanks to creators of table. Mod includes: NO ROMS. Just double click and play. VPX mod created EXCLUSIVE for VPUniverse. Includes new sounds, gameplay, scoring, scripts. Plays on VPX 1.0 if you like this... Leave comments. This is not a CAB game. This is moded for PC play. No Roms needed. Just VPX installed.
  19. Version 1.5

    7,063 downloads

    This is the initial release of Stern's 2011 "The Rolling Stones" for VP10 (LE/Premium Version). **IMPORTANT** Please make sure you are using VPX Final before you play this table. Many thanks to all the authors and content contributors who made this table possible. Especially whoever made the primitives used in this table. (Let me know who you are and I will update this description with credits). Without them, the mick mech in its current state would not have been possible. Although VP10 supports a built in desktop mode, I have not bothered to tweak the desktop settings so this release is primarily intended for cabinets. I may get some time at a later date to tweak this but I'd rather do it if and when a good primitive model for the lips is made. At the moment the lips are using an old fashioned ramp image. The left and right stop posts are assigned to left/right magnasave and the center post is currently assigned to the extra ball button. These are activated manually but timed by the rom for deactivation. It is strongly recommended to configure the LE version of the rom to activate the timed ball saver as by default it is turned off. Although the game plays quite conservatively with the current outlane post settings, the game can be a drain monster. Also, as the game starts the first ball wait a few seconds before plunging until the playfield insert lamps start as there is a small delay before the skillshot lights etc. become available. This seems to be an emulation issue and beyond my control. It is barely noticeable though. Please post any bugs or comments in the appropriate support topic and I'll take a look from time to time to see if they can be fixed. Have Fun - Dozer.
  20. Version v1.1

    8,714 downloads

    Spiderman by Stern, 2007 Table Recreation by ninuzzu for Visual Pinball 10 Credits/Thanks (in no particular order): 85Vett and Alessio for the VP9 script Dark and Zany for some primitive templates I used and edited Javier1515,JPSalas,GTXJoe and Shoopity for some code and sounds effects I borrowed from their tables VPDev Team for the new freaking amazing VPX This one was fun to build and it's very fun to play (at least for me). I found some nice resources for the pf and decided to rebuild/redraw it. Alessio scripted the GI code and it's close to the real one; but sometimes, lights will go down and never go up again, if you encounter this issue, use the center tilt key (hit the spacebar) to fix this. The Sandman and the Doc Ock kicker guides are made collidable, so the ball follows them when kicked out by the 2 kickers. The backwall decal texture is taken from 85Vett's table, I still miss this resource. The villains figurines are not 3D, but maybe they will in the future
  21. Version 1.1

    2,520 downloads

    SHREK VP10 mod 1.1 ------------------ VP10 MOD/conversion by ninuzzu Credits/thanks - Groni, without him this wouldn't be possible. The table is based on Family Guy by Groni. - Comicalman, I used his Future Pinball table as a resource for the playfield texture and the toys. - GLXB , who made Shrek, Fiona and Donkey 3D models - DJRobX for the center post script fix - arngrim for the DOF script - Also a huge thanks to Freneticamnesic who fixed the bug with the flashers. What I did: - Readapted the textures to fit Groni's models - New Plastics from scatch - Some textures redone from scratch - Made a new model for the mirror - Reworked some 3d models - Added light system to Donkey mini-pinball - Other little stuff (lights, model positioning) How to apply the patch - download the original table at http://vpuniverse.com/forums/files/file/3214-family-guy-beta-version-groni-pinball-vp991/ - download the VPUPatcher tool at http://vpuniverse.com/forums/files/file/2581-vpu-patching-system-vppatch-32bit-64bit/ - open VPUPatcher and select "Family Guy_BETA_VP991.vpt" as the original (unmodified table) - now select "Shrek_VP10_mod_1.1.dif" as the new table patch - type the new filename, e.g. "Shrek_VP10.vpx" . Make sure that the file name ends in .vpx. - you're ready to patch. Click "Apply patch" and, when the tool finishes, you'll find the table in the "mods" folder inside the VPPatch location path You need the rom version 1.41 to play this mod (shr_141). Note: - Shrek and Puss in Boots 3D models were replaced by 2D flat primitives , but the 3d model is still there. If you want to see them you have only to make them visible. To do that, open the table in the editor and go to layer 4; select ShrekP1 and PussP and make them invisible in the properties window. Now select ShrekP and CatP and then make them visible in the properties window. Note for desktop users: if you want to move/resize the DMD or change its color, go to "Backdrop" and select the black box named "textbox1". In the properties window change its parameters to your wish. Have fun Ninuzzu
  22. Version 1

    161 downloads

    Just a quick removal of all the extra parts available in the default VP10 table, by request. Removed all references to the GI lighting. Adjusted inclination to closer resemble the VP9 default table.
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