DgrimmReaper decided to bring his VR expertise to the amazing work Wylte had already done on the previous version of Kalavera. We decided to further refine an already excellent project, and we are now presenting a version with a few more tweaks that we hope you enjoy!
I made numerous visual adjustments, DgrimmReaper handled all the VR mode tweaks, and Hauntfreaks created a new B2S and fresh artwork for the desktop mode backdrop and the VR mode environment.
Here is a list of all the changes made from the initial development up to the current version:
Adjustments made by Teisen:
- Playfield art and color adjustments
- New playfield inserts
- Plastic/color/art adjustments
- Metal/reflection adjustments
- General lighting
- Bumper adjustments
- Addition of shadows/dynamic shadows
- Addition of playfield holes
- Target adjustments
- Miscellaneous material adjustments
- Environment adjustments
- Addition of flashers
Adjustments DGrimmReaper:
- VR inclusion
Adjustments made by Hauntfreaks:
- new backdrop art for Desktop mode
- new art for VR mode
- creation of a new B2S
Wylte
0.6
Upscaled pf and plastics (thanks MovieGuru), proper Gottlieb rails for DT (thanks Cliffy), lights and flashers tuned a little, plastics given translucent material, sling plastics aligned to pf, plasticos made physical
0.5
Flippers re-shaped, ball image changed, apron card images upscaled (thanks MovieGuru)
0.4
nFozzy physics, Fleep sounds, Roth Flipper tricks, VPW targetbouncer, shadow modified, light color tweaked, Apophis sling corrections, some object type and position fixes
vvvvvvKalavera34vvvvvv
1.3
Fixed problem with ball that went up to apron
High punctuation can now be used with the magnasave buttons (thanks roccodimarco for this)
Height change apron area to avoid future problems
1.2
script Fix (thanks Assassins32)
Fix primitive right (change to hidden wall)
Added some reflections
1.1 - Some Lights change
script changes (thanks Assassins32)
minor fixs
1.0 - Release
Edited by teisen
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