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Medieval Madness (Williams 1997) VPW

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12746 Downloads
4.9 From 111 reviews
384.1 MB File Size
mm_109b ROM Name
VPW Created by
VPW Artwork by
VPW Scripting by
Williams Manufacturer
1997 Year

3 Screenshots

"The Castle Burns! Get the Marshmallows!"

 

VPW are proud to present Medieval Madness by Williams.

 

This one has been stuck in development hell since 2021. Sixtoe picked up the project in 2022 and built a new functioning VPX layout with the new playfield scan supplied by ClarkKent, but it had no graphics and we had a load of other projects in work. So, it languished as there was already a nice verion from Tom Tower and Ninuzzu. In early 2024 Tomate built some of the 3D side for fun and Sixtoe worked on the VPX side a bit more before moving onto other projects again (and Sixtoe half jokingly said Medieval Madness shall get delayed another month every time someone asked for it in another table's release). Then, in September 2025 Sixtoe and Tomate picked it up again to finally get it over the finish line with lots of help from Apophis, a VR room from DaRDog, and contributions from the rest of the gang, aided by MajorDrain giving 1:1 feedback against his real machine.

 

It's worth noting that this has been side-by-side tested against 2 separate real machines, so it should be pretty faithful to the real thing. With that in mind;

 

Stuff you'll be annoyed we replicated that aren't bugs
Merlin's Magic - Some shots go through avoiding the saucer, this happens on the real machine.
Castle Side Door - Some shots bounce off the edges and don't go through the door, this happens on the real machine.
It's not an easy machine, the slings can be lethal and slow balls off the right orbit are dangerous.


VPW Peasant

  • Sixtoe - Project Lead, Scratch Table Build
  • Tomate - 3D Modeling and Rendering
  • Apophis - Physics, Lighting, and Animation Scripting
  • DaRDog - VR Mega Room and Cab
  • Mcarter - Adding Roth Targets, Tweaks
  • ClarkKent - Playfield Scan
  • Bord - Playfield Scan Color Correction
  • CainArg - Playfield Scan Masks
  • Freezy - Blender 3D Playfield
  • HauntFreaks - Backglass Image
  • MajorDrain - Real table reference, troll trapdoor audio and side by side testing
  • Tyson171 - Real table reference
  • Niwak - VPX and VPinMame support
  • Gedankekojote97 - Early table dev support
  • PinStratsDan - In-depth testing
  • Testers - Studlygoorite, Iaakki, Unsavory, Superhac
  • Castle Animation Scripting - Borrowed from Tom Tower and Ninuzzu's old version.

 

If you want to use 109b or c ROM you will need both the mm_10 ROM and the mm_10b ROM as well, as the audio files are in the mm_10 ROM.


Version Log
'0.01 - Gedankekojote97 - nFozzy Flipper trigger and prim resize, flipper adjustments, dynamic Ball shadows added, slingshot corrections added, gi Relay Sound added, Latest scripts from VPW, New environment image
'0.02 - Sixtoe - New playfield image, realigned entire playfield and important objects, replaced some parts with correct parts, updated physics and sound scripts, butchered entire table in preparation for toolkit import, removed and simplified loads of things, split into many layers to try and organise and figure out table.
'0.03 - Sixtoe - Fixed left ramp losing balls and trolls crashing table. More minor tweaks. Cleaned old images out to reduce file size.
'0.04 - Sixtoe - Aligned bolts and screws, aligned ramps to blueprint (adjusted right ramp interface prim), added inrect to actually fix trolls (duh), tweaks from apophis, added/fixed a few other things.
'0.05 - Sixtoe - Ongoing alignment, construction and cleaning work, lights hooked up, pretty playable now.
'0.06 - apophis - Added TOC and reorg script. Updated flipper triggers and physics scripts. Added tweak options menu. Removed old LUT code. Added PWM functionality for lamps, flashers, and GI. Removed old dynamic shadows, updated ambient. 
'0.07 - apophis - Set UseVPMModSol = 2
'0.08 - Sixtoe - Rebuilt entire castle physical area, new playfield mesh, various other physics changes.
'0.09 - apophis - Fixed draw bridge script (HandleMech=0). Reduced flipper strength to 3000. Fortified some stuck ball areas.
'0.10 - apophis - Fixed some ramp trigger locations. Fixed Diverter script. Flipper strength to 3050. Fixed some gate sound effects. 
'0.11 - Sixtoe - Reinforced entire table layout, walls are on "blocker walls" layer, changed merlin physical primitive scoop, various other minor tweaks
'0.12 - Sixtoe - Realigned entire table as dimensions were out, rebuilt catapult ramp, rebuilt spiral ramp to stop ball trap, tweaked castle lock entrance
'0.13 - Sixtoe - Redid GI assignments thanks to tyson171, some minor layout tweaks.
'0.14 - tomate - 2k batch added, most VPX objects hidden, make some fixes in script to make it playable
'0.15 - Sixtoe - Redid trolls physical objects, made other vpx objects hidden, adjusted drain area and wall heights, 
'0.16 - tomate - flippers animated, slingshots animated (still need some work)
'0.17 - apophis - fixed draw bridge animation
'0.18 - Sixtoe - Changed spinners to gates, fixed a few other things, tidied up some stuff.
'0.19 - tomate - new 2k batch added with blender fixes
'0.20 - apophis - Enabled room brightness option. Deleted Prim_Toys layer (and objects). Fixed animations: bumper rings, bumper skirts, castle towers, diverter, slings, trolls, casle gate, catapult, lock door, lock post, wire triggers. Still TODO: Roth stand up targets
'0.21 - apophis - Fixed damsel lock. Adjusted desktop POV. Add desktop DMD visibility option.
'0.22 - Sixtoe - Remade playfield mesh and combined with moat physical primitive, remade moat vuk scoop and mech, removed and merged redundant assets, converted merlin saucer to physical kicker, remade physical right ramp and physical ramp deflectors on both ramps and ramp entrances.
'0.23 - tomate - damsel light added, some fixes on castle model, room light brighter to get mayor day/night range, unwrapped textures for plastic ramps, few other fixes here and there
'0.24 - apophis - fixed DiverterP rotx and animation.
'0.25 - tomate - new 2k batch added with some new unwrapped textures and fixes at blender side
'0.26 - mcarter78 - hook up roth standup target code
'0.27 - tomate - fine tune for inserts and flashers, troll bracket separated, some fixes for plastic ramps, new 2k batch added    
'0.28 - apophis - Fixed troll visuals. Added flasher and insert brightness options. Added outlane difficulty option. Added refraction and relfection probles. Added ramp and bumper cap materials. 
'0.29 - Sixtoe - Tweaked playfield mesh, rebuilt merlin kicker/kicker area, refactored collidable physics area around the castle and created a huge low poly collidable castle prim, replaced damsel tower, tweaked moat VUK, probably other things, tweaked inlanes, testing turning inserts to linear fading.
'0.30 - apophis - Added back sw37 pulse in DoorPortculis_Hit. Fixed zfighting issue on drawbridge. Fixed iron gate down position (was going thru floor). Tweaked target elasticity.
'0.31 - Sixtoe - Adjusted flipper angles (I feed on your tears), unified blocker walls and walls, few other tweaks and fixes
'0.32 - apophis - Fixed(?) draw bridge initialization. Made post passes a little easier.
'0.33 - tomate - 4k batch added, cleaned the file a little bit
'0.34 - Sixtoe - Added gate to Damsel tower, reset flipper physics to default-ish williams.
'0.35 - apophis - Tinted bumper lightmaps to purple. Adjust plastics material. Enabled reflections for BM_Parts.
'0.36 - DaRdog - Added VR Mega room, VR Mimimal Room, VR Cab, Animated buttons, Animated Torches, Lighted start and launch buttons (Thanks Rawd and Apophis for help),  VR scripting.  Total damage is 35mb for images and 110k polys (includes VR rooms and VR Cab, not bad i think).
'0.37 - DaRdog - small vr fix, coindoor key was crooked
'0.38 - apophis - Show rails in desktop mode. Make some VR elements respond do day night slider.
'0.39 - DaRdog - modified some vr elements material brightness to counteract the day/night slider darkening
'0.40 - apophis - Animated VR backglass (thanks HauntFreaks).
'0.41 - Sixtoe - Fixed various and numerous legacy sound issues, tweaked vr backglass (Apophis)
'0.42 - tomate - few performance improvements and fixes on blender side, new 4k batch added
'0.43 - apophis - Adjusted flipper angles (and triggers). Fixed flipper shaddow DB. Added rightmagna and lockbar buttons to plunger launch.
'0.44 - tomate - Castle PF protector, ramp decals and dragon plastic fixed in blender, new 4k batch added
'RC1 - apophis - Commented out sw37_Hit to eliminate double pulse on switch 37. Updated table info and added rules card. Adjusted cab POV. A few cleanups for release candidate.
'RC2 - Sixtoe - Added sw37 back so it's only active when castle portcullis is open. Updated credits.
'RC3 - apophis - Increased sling strength (5.1) and lowered sling thresh (1.8). Tweaked sling correction curve . Dropped pf friction slightly (0.22). Lowered ST target mass (0.1).
'RC4 - mcarter78 - Add random rampstop and delayed ball drop sounds to ramp ends, decrease ramp stop bounceback, fix Y alignment between visual/physical flippers
'RC5 - apophis - Adjusted EB insert to be red.
'RC6 - apophis - Updated Trolls mech sound effects (thanks MajorDrain).
'RC7 - Sixtoe - minor tweak to wall, updated credits, changed default ROM to 1.09b as its a bugfix rom, added material for VRCab_LaunchButtonHousing, applied gateflooraccent texture, tweaked left inlane marginally.
'Release 1.0

1.0.1 - apophis - Added refraction option. Added default 1-to-1 LUT. Fixed Table1_exit (and un/pause) subs


Permission from ORIGINAL Author(s)?

This is my own creation.

Allow file to be included on a VPUniverse downloader app?

Yes

VPX Standalone

Yes
https://www.ipdb.org/machine.cgi?id=4032
https://vpuniverse.com/files/file/12160-medieval-madness-williams-1997-b2s-with-full-dmd/
Contact Author First.
10.8 required
Yes

What's New in Version 1.0.1   See changelog

Released

Apophis - Added refraction option to F12 menu (So ramp refraction can be deactivated for improved performance). Added default 1-to-1 LUT. Fixed Table1_exit (and un/pause) subs.

User Feedback

You may only provide a review once you have downloaded the file.


PinStratsDan

   16 of 16 members found this review helpful 16 / 16 members

Medieval Madness is a table that I know well from Pinball FX days and I've spent countless hours on it. In VPX there has never been a version that was engaging enough to really grab my attention. Well... that is not the case anymore. VPW pulled out all the stops, and then more, to make this the best playing and looking digital version of this table ever.

JoePicasso

   11 of 11 members found this review helpful 11 / 11 members

Guys! Get this table! holy crap! 

This is the absolute edition of this table. It looks so real, and plays so real! Im flabergasted at how great this is. I can't believe this is even possible. unbelievable! 

 

Thank you to everyone who worked tirelessly on this project to bring this to us. A top-tier work of art and passion. THANK YOU!

neil81992

   8 of 8 members found this review helpful 8 / 8 members

If you're lucky as a kid, birthdays and Christmas are memorable occasions. Appetites whetted wondering what presents might arrive, sheer excitement throughout the days leading up to the event, the anticipation during the night before, the unadulterated thrill of ripping off wrapping paper, and the eventual joy once the gifts are revealed. Life seems great.

 

But then you get older. The presents dry up as each year passes and, if you're lucky, you might get to feign excitement at the receipt of some socks or cheap aftershave. Adult life is revealed in all its misery. Wasting hours toiling away to earn money to pay bills. The thrills of receiving those presents as a child seem a lifetime away....

 

And then this hobby arrives. Incredibly talented people come together and create art, and are kind enough to distribute it to fellow enthusiasts across the globe. With the news of a new VPW release comes that joy experienced long ago, a feeling that most people had resigned to childhood. Thank you guys for all your talent and hard work (and to everyone that contributes to this amazing hobby). I'm sure I'm not the only one you're making feel like an excited kid again.      

studly_do_right

   4 of 4 members found this review helpful 4 / 4 members

There are 19 other versions of this table on the Spreadsheet for a reason, it's a great table!! I was always a fan of MM ever since getting into VP 5 years ago and am very happy to see an updated version (rebuild) with all of the toys. It does look and play fantastic as mentioned, Fleep Sounds are perfect and the VR Room is awesome.....I still get giddy at 61 years young. Thanks team for a table that will keep me playing for years to come.

OttOBuS59

   2 of 2 members found this review helpful 2 / 2 members

I rarely stream or play the same table for long. But I play this one in a loop for several hours without any weariness. We always expect the best quality with VPW and the observation is that once again we are not disappointed. The low saturated tone of the colors of the playfield, the lights and the flashers give an impressive impression of "reality". The physics is a little too permissive but remains a good challenge over time (for a long run) in addition to making it instantly fun to play. Special mention for the "Merlin's reject" which is perfect. I would just have liked to see the same effect on the right ramp like the real. Once again for a VPW table there is not much to say except bravo, excellent work. Thank you for feeding us so well... I am full. Insane Job guys!!!

WaRcLaWz

   2 of 2 members found this review helpful 2 / 2 members

It's my birthday today, and I woke up to this amazing gift! I could not ask for anything more than this amazing beauty of a table masterpiece! Thank you VPW!

Karma_Moths

   1 of 1 member found this review helpful 1 / 1 member

Wow!! the physics are incredible and the lighting too. It's fantastic in every respect except one in my opinion - and it's subjective but the playfield graphics seem a little  less sharp than other playfield versions of this table - even with "Unlimited texture settings and on a 4k screen. I think someone else mentioned this. Plus I think the overall LUT is too orange. In other versions the playfield seems more red and purple and has a bit more oomph to it than this one - but this is just my own personal preference. It would be great with some more LUT options to cycle through I think.
Saying that it is amazing and thank you so much for all the work and effort that has gone into this - it's quite something.

lminimart

   1 of 1 member found this review helpful 1 / 1 member

VPW doesn't need my 5 star review but they're getting it anyway. Take THAT, geniuses (and thanks... you could have easily waited til Christmas to deliver this, and you didn't)! 🍻

vortex73

   1 of 1 member found this review helpful 1 / 1 member

Excellent work, as usual! Thank you very much.

 

I join my voice to the Loaded Weapon's one regarding the side blade (https://vpuniverse.com/files/file/26907-medieval-madness-williams-1997-vpw/?tab=reviews#findReview-37273)...


In your future creations, if you could consider (ideally as an option) pincab players by significantly increasing the height of the sidebars... That would be great and would allow us to maintain realistic proportions without having to stretch the playfield along the X axis.

thrillride11

   1 of 1 member found this review helpful 1 / 1 member

What a time to be a part of this fantastic community. When you have spent countless hours, days, weeks and months creating your vpin cab and then get the chance to showcase this masterpiece on it, makes it all worth it! The VPW team have produced the "King" of pinball tables with this release. Just in absolute orc, sorry, awe with how realistic this table looks and plays. Thank you and congratulations for your superb work and efforts.

Katmandoo22

   1 of 1 member found this review helpful 1 / 1 member

Ooooh baby.  This is one of the top ones I've been waiting for.  The many other versions of MM are all great, and I  will probably revisit them as each has certain things I like.  But the VPW team always nails it when it comes to near photorealism.  That lighting is so important, as is getting metal parts like ramps and wireforms to actually look like metal.  Your team always chooses the best (imo) sounds for flippers and such.  Gameplay has always been great for this table and this is no exception, and I do love how the ball bounces at times near the castle.  Well done team.  I'm hoping some day well see a VPW masterpiece for a post 2018 table like Bond or Godzilla.  Keep up the great work.

icksailes

· Edited by icksailes

   1 of 1 member found this review helpful 1 / 1 member

20 games in on a 3 screens pincab and I must say it's by far the best MM on VPX, amazing job guys. The table plays very well, my scores looks like on the real pinball and that's a strike. And it's only version 1.0 so I guess it will only get better from now. 
I do find that the GI is a little too bright at the back of the playfield compared to the front... it would be amazing to be able to set the GI by zones or just make the back 15% darker.
But that's nothing compared to all the great things this table offers.
Cheers VPW team !

drex68

   1 of 1 member found this review helpful 1 / 1 member

Another masterpiece by VPW, especially the VR Mode feels close to the original as no other VP table before, thank you so much....

eliory

   1 of 1 member found this review helpful 1 / 1 member

Thank you so much to the VPW team for giving us this treat and this incredible gift.

Thank you for your amazing effort. You guys are awesome!

This is one of my favorite tables. Such great fun.

UnderMiner

   1 of 1 member found this review helpful 1 / 1 member

Woow,wow...wow....WOW!

Breathtaking visuals and I must say, unforgiving gameplay! The bounciness of the flippers is hard, but therefore really challenging for mastering the game. Those physics are mimiced very well comparing to the real deal. 

It keeps supprising me how much talent you guys have to get this done!

Still very happy with the last stargate table and the collection is getting better and better!

kbboard

   1 of 1 member found this review helpful 1 / 1 member

Finally!!!!! The king of the pins now has its VPW version... Stunning, as usual!! Thanks a million for this gem!!

Windbury

   1 of 1 member found this review helpful 1 / 1 member

This is excellent! I thought the previous version was good but this is like playing on the real machine. VPW comes through again, as always! Thank you

RacerRecords

· Edited by RacerRecords

   1 of 1 member found this review helpful 1 / 1 member

All I can say is its a good thing I put on my loose pants before I fired up my cabinet tonight!

 

Thank you very much to all involved!

giphy.webp.959b23f1fbae6204af70384d15a3481b.webp46fb45895b73c04c.jpeg.918a6f0bb90cc4a591c13676b1647eb1.jpeg

LoadedWeapon

   13 of 14 members found this review helpful 13 / 14 members

As Always just looks and plays amazing you guys keep pushing the boundaries of VPX! If I could ask for anything it would be for cabinet users the lower flasher needs to be taller and options for the sidewalls to be larger so we dont have to stretch the table out of shape to fit I hate to cover up this masterpiece with some shitty sidewalls and I have already had requests. :(  Even with X stretched to 116 it still has a wide gap on each side. I know you can't make everyone happy and it could be the limitations of having a VR Cab so either way if you can't do anything thank you for all that you guys do it is greatly appreciated!

mm1.thumb.jpg.34e4c03f01f94356dc0355e3e46b162f.jpg

DeBo26

   11 of 12 members found this review helpful 11 / 12 members

If you are having sound issues add this line to the script.

 

.Games(cGameName).Settings.Value("volume") = 15 ' -32 is off 20 is highest) 

 

sound.jpg

lolzilla

   5 of 6 members found this review helpful 5 / 6 members

The physics are the best, the coding is clean and tidy, the toys are detailed and really cool. The inserts and the lighting are amazing. 

 

The colors look washed out. Even with a really intense color LUT. It has big 8000x8000 VLM images, so it requires a beefy PC to run decently. You need to set up the Texture Dimension at least at 4096 or the table would look all blurry.  I suspect these big VLM maps are also the culprit for the big loading times when opening the table. Please consider making these VLM maps smaller.  Take a look at the VPW's X-Men (Stern 2012). It has a lot of smaller (4000x4000) VLM images instead of fewer, bigger ones. But they all look sharp even when the Max. Texture Dimension is set at 2048, the light effects are still amazing and you don't have to sacrifice any performance. Also, the loading time is just normal.

 

There's a ramp, the one with the ladder decal, that looks pixelated. Here's how it looks on another table:

 

Anyway, amazing job as always VPW! Thanks for sharing these tables 🤙

 

 

ladder.png

user512

   2 of 3 members found this review helpful 2 / 3 members

It's a phenomenal piece of work but the playfield is so...grey. It's not as vivid as others and no amount of tweaking colours, day or night settings etc will get around it. I understand this is a subjective, personal choice opinion and I'm probably the only person in the entire community with this reaction :ph34r:. The professionalism is still off the charts and this is obviously an artistic decision that most will prefer.

mm_grey_compare.png

MrJ

   2 of 3 members found this review helpful 2 / 3 members

VPW teams strikes again with a beautiful masterpiece. Absolutely stunning especially when paired with the latest color DMD. Plays flawlessly. Please VPW team, remaster Attack from Mars. 

lilyjane13

   1 of 2 members found this review helpful 1 / 2 members

Fantastique 

Merci a la team VPW

 

 

coiken

   1 of 2 members found this review helpful 1 / 2 members

This could well be the release of the year!
The table not only looks amazing, it plays like the real thing, makes you almost forget you're playing on a vpin!

Great stuff, another flawless victory for VPinWorkshop, another version of a table where theirs is the gold standard.

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