Jump to content
  • SYSTEM SEARCH

    System Scanners Online:

    Username: Guest

    >> System Scan?
    >> The Universe >


    Incoming Message:
    Due to system limitations searching with words of 3 or less characters will not return results. For instance; Doctor Who.  This will not return results as the system is trying to search for both Doctor AND Who in which Who will not be found as it's a 3 character word.  To find Doctor Who; you'd search for either Doctor or "Doctor Who". 

    Search Tips:
    For specific searches; enclose your search with quotes. Example: "Doctor Who" or "Addams Family".
     

Search the Community

Showing results for tags 'vpx'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Welcome to the VPUniverse
    • VPU General Discussion
    • Holiday Image Search Discussion
    • Community Development & Site Problem Reporting
    • Site News & Announcements
    • VPU Polls
    • The Big Bang
    • VPU Classifieds - Buy / Sell / Trade
    • Pinball Festivals, Groups & Gatherings
  • New Releases
    • B2S New Releases
    • Visual Pinball New Releases
    • Future Pinball New Releases
    • Front End & Support Files New Releases
    • Pinup-Popper & PuP-Pack Releases
  • DMD Development Discussions
    • DMD Extensions
    • Pin2DMD Forums
    • Serum and ZeDMD Discussion
  • VPUniverse.com Online Virtual Pinball League
    • General Tournament & League Discussion
    • Tournament & League Rules Discussion
    • Tournament & League Game Discussion - Game Suggestions
  • Digital Pinball Cabinets
    • Cabinet Builds
    • Cabinet Discussion
    • PinCab/Pinball Hardware Development
    • Arcade 1UP & AtGames Legends Modding
  • Planet Visual Pinball Engine
    • Visual Pinball Engine General Discussion
  • Planet Visual Pinball
    • Visual Pinball Support
    • Visual Pinball General Discussion
    • Visual Pinball Development
    • Table Development / MODding
  • Planet Future Pinball
    • Future Pinball General Discussion
    • Table Development and Releases
    • Future Pinball Support
  • Planet Virtual Reality
    • VPVR - Virtual Pinball in Virtual Reality
    • Pinball FX in VIrtual Reality
    • General Virtual Reality
  • Scorbit Discussion Forum
    • Scorbit General Discussion
    • Scorbit User Exchange
    • Scorbit for Digital Pinball Development
  • Artwork
    • Backglass Artwork
    • Feature Requests
    • Playfield Artwork
  • Pinup Popper
    • Installation Support
    • Pinup Popper Support
    • Pinup Popper VR
    • Pup-Pack Support
  • Pinball Front-Ends
    • HyperPin Support
    • Pinball X Support
    • Pinball Y Support
  • PinMAME
    • PinMAME Support
    • PinMAME Development
  • Real Pinball & Arcade Gaming Discussion
    • Real Pinball Discussion
    • Arcade Gaming Discussion
  • Direct Output Framework
    • Direct Output Announcements
    • Direct Output General Discussion
    • Direct Output Support
  • B2S Development
    • B2S Development Support
  • Console & PC Virtual Pinball
    • Pinball Arcade
    • ProPinball
    • Console & PC Gaming Discussion
    • Other Virtual Pinball & Gaming Discussion
  • DMD Colorization's Topics
  • VPU Online Virtual Pinball Tournament & League's League Discussion

Categories

  • Audio Files
    • ALTSound
    • PinJuke - Jukebox for your pincab
  • B2S Install & Support Files
  • B2S Backglass Downloads
    • B2S Alternate / Original
    • Video Backglasses
    • B2S Cabinet / Stencil Art
    • Backglass Resources
  • Direct Output Framework
  • Future Pinball
    • Future Pinball Files
    • Future Pinball Tables
  • VPURemix - Patching System
    • VPURemix - VPX Table Patches
  • Visual Pinball
    • Visual Pinball 10 - Install & Support Files
    • VPX - Pinball Tables
    • VPX - Game Resources
    • VPX - POV (Point of View) & Physics Sets
    • Visual Pinball - 9.x.x
  • VR - Virtual Reality Pinball
    • VR Pinball Install Required Files
    • VR - Room Resources
  • Other Digital Pinball
  • ROM Colorizations
    • ROM Frame Dumps
    • Pin2DMD Colorizations - Virtual Pinball
    • Pin2DMD Colorizations - Real Pinball
    • Serum DMD colorizations
    • SAM - Color ROM Patches
  • PinMAME
    • PinMAME Source
    • PinMAME Roms
  • DMD Extensions
  • Pin2DMD Files
    • Pin2DMD Documentation
    • Pin2DMD Firmware
    • Table Support Files
    • Pin2DMD Tools
    • Pin2DMD Color Palettes
    • PCB Files
  • Cabinet Resources
    • Cabinet Plans
    • Wiring Schematics
    • Cabinet Artwork
    • Support Files
    • 3D Printed Parts
  • Pinup Popper Files
    • PuP Packs
    • Pinup Popper Themes
    • FullDMD Videos
    • PuP - Underlays
    • T-Arc Loading Videos
    • T-Bar Themes
    • T-Arc Themes
  • Pinball Frontend Downloads
    • HyperPin Support Files
    • Frontend Media Files
    • Plugins
    • Media Managers
  • Development Resources
    • Table Resources
    • Table Creation Resources
  • Mature Content - Adult - 18+
  • VPinWorkshop - Desktop - Blood Machines
  • VPU Online Virtual Pinball Tournament & League's Files

Calendars

  • In-Person Events
  • Live Streaming Events
  • Online Tournaments

Categories

  • News Articles
    • Archived Articles

Categories

  • Cabinet Building & Configurations
  • DMD Colorization Tutorials
  • VpinMAME
  • Game Specific Tips & Tricks
  • Future Pinball
  • B2S Tutorials
  • Visual Pinball - How Tos & Wikis
  • VR Tutorials

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Interests

  1. Version 2.1

    1968 downloads

    Logans Run - VPX Table with the NEW Logan's Run Pup Pack (v2.0) Please note that this Pup Pack includes some very brief PG-13 nudity, adult themes and sci-fi gun violence. Parental guidance is suggested THANKS FOR DOWNLOADING MY FIRST VPX TABLE AND PUP PACK - Special thanks to: - GOLDCHICCO, JPSALAS and MFUEGEMANN for their past contributions of their 'Arena' VPX and VP9 tables - PHENOM for his help, suggestions, comments and testing of this table and Pup Pack including his help on how to better align the under-table lighting in the upperleft side of the table (Box's cavern area), for sending me some of his Pup Pack overlay frame examples, screen positioning ideas, and other great overall gameplay comments. - SCUTTERS for the continued use of his Logan's Run FlexDMD script addition - HAWKEYEZ for his help with the Logan's Run Overlay frame, getting the Logan's Run starting preview clip to loop, the resizing anf fps of the clip videos and other Pup Pack setting enhancements - TERRYRED and DAVID for their ffmpeg video batch files for Pup Packs and video tutorials - SCOTTY WIC for his VP table design video tutorials - KIDLOCO for his three Logans Run wheel images - PQ4 for his additional LogansRun wheel image ** Table requires arena.zip ROM to play ** Refer to the included readme.txt file for instructions and setup help for this table and Pup Pack All Logos, Copyrights and Trademarks are property of their respective owners. PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION! Good Luck, Runner. May you find Sanctuary!
  2. Version 0.99.0

    9217 downloads

    **************************************************************** The Matrix 0.99 By: Pincredibles and VPW **************************************************************** PuP-Pack Download: https://mega.nz/file/3J4yVQqZ#RqHEl3K3V3HbbnSCwGPH-Whjw6ZAlhHTYyo9SDO18TY Mirror: https://drive.google.com/file/d/1puuPlAQGACEs2e2ECu6O6gjZhfcOYAU-/view?usp=sharing **************************************************************** **************************************************************** The Team: DAPHISHBOWL - Pincredibles MPT3K - Pincredibles MR.H - Pincredibles HARLAN - Pincredibles FLUX - VPW ASTRONASTY - VPW SIXTOE - VPW APOPHIS - VPW IAAKKI - VPW DAPHENI NAILBUSTER - PinUp DARDOG - VR FLIPSTREAM PINSTRATSDAN STUDLY_DO_RIGHT BTHLONEWOLF BRUCE BEARDEDRIK IROD2001_ DIRTYPOOLPINBALL Special Thanks: STEPHEN SILVER KELLY MAZUROWSKI PAUL MARINO JACK DANGER JEFF DODSON **************************************************************** Intro: Wake up, Neo. Welcome to The Matrix Pinball, by Pincredibles. Prepare for a pinball adventure like no other. You are stationed aboard The Nebuchadnezzar aided by Tank, your operator. Tank will help you as you guide the crew; Neo, Trinity, Niobe and Morpheus as they try to free the minds of the human race and free them from the imprisonment of the Matrix. It won’t be smooth sailing. Agent Smith, Brown and Jones will attempt to stop you at all costs. Cypher is sneaking about, waiting to betray Morpheus and the crew. Sentinels will attack the ship and the Zion outpost. Visiting the Oracle could bring you some answers and perks to help. Do not forget to go through the training programs to gain perks and increase your Matrix mode score. Good luck. Maybe Morpheus was right. Maybe you are The One. **************************************************************** How it came to be: The goal of the Pincredible tables has always been to push things to the next level. All of the work done up to this point has been about building a strong foundation that would allow us to create our own original table. We began this project on February 27, 2022. By December 2024, I thought we were getting close to the finish line—but there was still so much more to add and improve. A tremendous amount of work has gone into this from many different people, and the entire process has been an incredible experience Basic requirements: VPX 64 bit version 10.8.0 2051 (or greater) Pinup: Version 1.5.2 DOF: Please make sure you update your DOF config **************************************************************** PuP-Pack Download: https://mega.nz/file/3J4yVQqZ#RqHEl3K3V3HbbnSCwGPH-Whjw6ZAlhHTYyo9SDO18TY **************************************************************** INSTALL: 1) Copy VPX file to your VPX Tables directory 2) Copy unzip the Pup Pack to the PinUPSystem\PUPVideos\ folder. You will see a Matrix folder 3) Run the batch file in the pup pack that matches your config. It should make all necessary script changes for you. 4) Update DOF (If necessary) **************************************************************** Version History: 0.99 - Initial version
  3. Version 1.2

    2519 downloads

    NOTE: This download includes an NVRAM file that resets the Flip-O-Meter “fastest flip-to-date” score back to zero. This allows players to set and compete against a fresh high-speed record rather than inheriting an existing value from the ROM. Thanks Thalamus! ENTER THE VECTORDOME AND PLAY BALLY'S GAME OF THE FUTURE Vector is Bally’s ambitious early-80s take on a “game of the future,” built around a bi-level playfield, four flippers, and a rule set that strongly rewards accuracy/nudging. Guided by the PAC (Play Analysis Computer), the main objective is to access the Vectorscan ramp and build towards your MultiBall. The Vectorscan ramp is the signature shot. A successful flip is measured by the Flip-O-Meter, which converts shot speed directly into points and tracks the fastest flip-to-date. Beating that record awards a Special, while the Bonus Light uses the same display to show your Vectorscan bonus. Entry to the ramp is guarded by the Defender drop targets. Completing Defenders 1–3 in sequence qualifies the top saucers for locked balls, while out-of-sequence hits require additional targets to be cleared. The upper playfield’s X-Y-Z targets can remotely drop the Defender targets. Vector is known for being tough. Many objectives require shots in sequence, making full 3-ball Multi-Ball a real challenge. At the same time, the lower playfield side saucers give skilled nudgers a chance to recover balls that would normally drain, adding an extra layer of control if you’re paying attention. Visually, Vector benefits from a darker overall environment, which helps the bi-level playfield stand out and makes the Vectorscan ramp and Flip-O-Meter feel more dramatic. That’s how I prefer to play it, but brighter lighting options are included and can be adjusted in the table settings for players who prefer a more evenly lit or classic look. Dip switches are set to the factory-recommended default settings for authenticity. Updating line 62 for SetDIPSwitches=1 allows for adjustments using the F6 menu. A big thanks to DGrimmReaper for his work on the VR cabinet and room, and to Hauntfreaks for the awesome backglass (link provided). Thanks as well to Sinbad and Schlabber34 for their previous work on the original Vector VPX table, which this release builds upon. Features include: VLM toolkit visuals Nfozzy physics Fleep sounds Desktop, Cabinet, and VR modes Special Thanks to (alphabetical): apophis Bthlonewolf carny_priest cl4ve DGrimmReaper guus_8005 HauntFreaks m.carter78 Nestorgian Schalbber34 Studlygoorite superhac Thalamus tomate UnclePaulie
  4. Version 3.0

    1030 downloads

    🎯 VPX Achievement Watcher A companion app for Visual Pinball X (VPX) that adds modern achievements, live overlays, and challenges by reading VPinMAME NVRAM data. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ Features ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 🏠 Dashboard Your control center at a glance: • System Status: Is the watcher running? Is VPX active? • Session Summary: Two cards side by side: ◦ Last Run: Last table played, score, achievements unlocked, and date ◦ Run Status: Live status indicators (green/yellow/red) for Table, Session, Cloud, and Leaderboard connection • 📬 Notifications: Clickable feed with alerts for leaderboard ranks, beaten achievement records, missing VPS-IDs, and available updates. Unread count shown on tab badge. Clear All button to dismiss • 📋 Setup Status: Checklist that verifies your setup is complete — Player Name set, Cloud Sync enabled, VPS-IDs assigned, Maps loaded, Overlays configured, and Widget Controls bound. Red/yellow/green indicators with direct links to fix missing items. Shows "✅ All set!" when everything passes • Quick Actions: Restart Engine, Minimize to Tray, Quit ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 👤 Player Your personal player profile and summary: • Player Level: Current level and XP progress bar based on unlocked achievements • Prestige System: Reach Prestige 1–5 by unlocking 2000 achievements per star (☆ → ★) • Level Table: All levels from Rookie to VPX Elite with their achievement thresholds • 🏅 Badges: 37 collectible badges earned through gameplay milestones — unlock achievements, complete challenges, reach levels, accumulate playtime, and more • Display Badge: Choose which badge icon appears next to your name on cloud leaderboards ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 📈 Progress Track your achievement progress per table: • Select Table: Dropdown with all played tables (ROM-based and custom/non-ROM tables) • Global Achievements: Cross-table achievements like total playtime, tables played, manufacturer milestones — with progress bars (e.g. 12/25) • Per-Table Achievements: Each achievement listed with status (✅ unlocked / 🔒 locked) • ℹ️ Info Links: Click the info icon on any achievement to see its unlock condition, VPS table info, and unlock timestamp • Rarity Tiers: Common, Uncommon, Rare, Epic, Legendary — color-coded based on how many cloud players have unlocked each one. Rarity legend shown below progress bar • Custom Table Progress: AWEditor-created achievements are tracked separately with their own progress view ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 📊 Records & Stats Records every round played, session duration, and scores in the background: • 🌍 Global NVRAM Dumps: Full raw NVRAM data overview per table — all fields and values in a multi-column table • 👤 Player Session Deltas: What changed during your session — actions, score differences, playtime, and field-by-field changes ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ☁️ Cloud Global cloud leaderboard for achievement progress: • Category: Achievement Progress leaderboard per table • Search: Enter a table or ROM name with autocomplete (resolves table titles to ROM keys) • Fetch: Load the leaderboard — ranked list with progress bars, medals (🏆🥈🥉), player badges, date, and ℹ️ VPS info links • VPS Info Dialog: Click ℹ️ on any leaderboard entry to see linked VPS table details and achievement breakdown 💡 Tip: You can find your personal 4-digit player ID in the "System" tab. Make a note of it! If you ever install Watcher on a new PC, you can use it to restore your cloud progress. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ⚔️ Score Duels Challenge other players to direct score duels on the same table! The Score Duels tab is organized into 4 sub-tabs: 🎯 My Duels • 📬 Incoming Invitations: Inbox for duel challenges from other players — accept or decline with one click • 🔕 Do Not Disturb: Toggle to stop receiving new duel invitations • ⚔️ Start New Duel: Pick an opponent and table, then send a challenge • 🔀 Auto-Match: Join the matchmaking queue — automatically matched with a player who shares at least one table (by VPS-ID). Search times out after 5 minutes • 🟢 Active Duels: Overview of all running duels with status, time remaining, and cancel option • 📜 Duel History: Past duel results with opponent, table, scores, and date 🌍 Global Feed Live feed of all active and recently completed duels across all players. 🏆 Leaderboard Top 50 players ranked by duel wins. Shows Rank, Player Name, Wins, Losses, and Win Rate (%). Players need at least 3 completed duels to qualify. Your own row is highlighted with a ★. Medals for top 3: 🥇🥈🥉. 🏆 Tournament 4-player single-elimination knockout tournaments: • Join Queue: Enter the tournament matchmaking queue (30 min timeout) • Auto-Matching: When 4 players sharing at least one table are queued, a tournament is automatically created • Bracket: 2 Semifinals → 1 Final, all played on the same randomly selected table • 2 hours per match — each duel has a 2-hour time limit • Notifications: In-app alerts for tournament start, elimination, final reached, and final result • History: Completed tournaments are saved locally with your placement (🏆 Winner, #2, #3-4) 💬 Tournament Chat: Live chat for tournament participants — real-time messages ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 🎨 Appearance Customize the look and feel of the entire application, organized into 5 sub-tabs: 🖼 Overlay • Global Styling: Font family, base font size, and overlay scale slider (30–300%) • Widget Placement & Orientation: Place and save screen positions for each overlay independently. Each widget has Portrait Mode (90°), Rotate CCW, Place, and Test buttons: ◦ Main Stats Overlay (with auto-close option) ◦ Achievement Toasts ◦ System Notifications ◦ Status Overlay (cloud/leaderboard feedback, can be disabled) ◦ ⚔️ Duel Notifications • 🔄 Switch All → Portrait/Landscape: Toggle all overlay orientations at once • 📄 Overlay Pages: Enable/disable individual overlay pages — Page 1 (Highlights & Score) is always active; Page 2 (Achievement Progress), Page 3 (Cloud Leaderboard), Page 4 (VPC Leaderboard), Page 5 (Score Duels) can be toggled • Custom Background: Place an overlay_bg.jpg/png next to the executable for a custom overlay background 🎨 Theme • Active Theme: Select and apply a color theme from the dropdown • Color Preview: Live preview of Primary, Accent, Border, and BG colors • Overlay Preview / Test: Test Main Stats Overlay and Achievement Toast with the current theme • Available Themes: Full list of all themes with icon, name, and description 🔊 Sound • Enable/Disable: Master toggle for sound effects • Volume: Slider (0–100%) • Sound Pack: Choose from multiple packs (Zaptron, Vex Machina, Retro, etc.) • Events Table: Per-event enable/disable toggle and preview button for each sound event ✨ Effects • GPU-accelerated visual effects with automatic CPU fallback 🐾 Mascots • 🏆 Trophie (GUI Mascot): Lives in the bottom-left corner of the main window • 🎱 Steely (Desktop Overlay Mascot): A metallic chrome pinball that lives on your desktop as an always-on-top overlay. Reacts to game events • Skins: Multiple visual skins for both mascots • Personality: Unique speech bubbles, reactions, memory, and a "bickering" system between them • Portrait Mode: Steely supports 90° rotation for cabinet screens ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 📺 VPC Weekly Challenge View Discord's Weekly Challenge directly on the overlay (view only). ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 🕹️ Controls Configure hotkeys and input bindings for the overlay and challenges: • Supports keyboard keys and joystick buttons • Bindings for overlay toggle, duel accept (left), duel decline (right), and system tray show/hide • 💡 Flipper buttons or MagnaSave buttons work best ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 🗺️ Available Maps Browse all supported tables and their NVRAM map status: • ✅ NVRAM Map = achievement tracking supported • ❌ No NVRAM Map = not supported yet • 🟠 Local = .vpx file found in your tables folder • Filter by local tables with NVRAM maps, search by name or ROM • Assign VPS-IDs to link tables to the Virtual Pinball Spreadsheet database • View table author extracted from .vpx file metadata ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 🎯 AWEditor — Custom Achievement Editor Create custom achievements for tables that don't use VPinMAME ROMs (Non-ROM / Original tables): • 📋 Tables: Scan your tables directory for tables without NVRAM maps • ✏️ Codes: Analyze table scripts, detect events, and create custom achievement rules • Export: Generates VBScript + JSON files — the table writes trigger files that the watcher detects instantly • Full Script Export: Zero manual work — AWEditor inserts all FireAchievement calls automatically ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ⚙️ System The System tab has 2 sub-tabs: ⚙️ General • 👤 Player Profile: Set your display name and 4-character player ID. Identity fields are locked while Cloud Sync is active • ☁️ Cloud Sync & Backup: Enable/disable Cloud Sync (validates player name and ID against cloud for uniqueness). Auto-Backup toggle, manual Backup to Cloud, and Restore from Cloud (restores achievements, VPS mapping, and CAT progress) • 🐛 Feedback & Bug Reports: Report bugs or suggestions directly from the app • 🔑 Admin Login: Log in as chat moderator for Tournament Chat moderation (admin only) 🔧 Maintenance • 📁 Directory Setup: Configure BASE, NVRAM, and Tables directories • Repair Data Folders: Fix broken or missing data directories • Force Cache NVRAM Maps: Re-download and cache all NVRAM map files • 🔄 Update Databases: Force re-download of index.json, romnames.json, vpsdb.json, and VPXTool • ⬆️ Watcher Update: Check GitHub for newer releases — downloads and installs the Setup automatically with release notes preview ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 🛡️ Fair Play & Anti-Cheat To keep the leaderboards fair, local saves and scores are protected by hash signatures. Matches and tournaments use a feature called NVRAM tracking. Restarting from Ball 1, pressing F3, or restarting the VPX Player will result in disqualification. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ Data Sources The Achievement Watcher uses the following open-source projects and data sources: Thanks to this people: • NVRAM Maps by tomlogic — https://github.com/tomlogic/pinmame-nvram-maps • vpxtool by francisdb — https://github.com/francisdb/vpxtool • VPC Data by emb417 — https://github.com/emb417/vpc-data • VPS Database by VPS Team — https://github.com/VirtualPinballSpreadsheet/vps-db • Visual Pinball & PinMAME — https://github.com/vpinball
  5. Version 1.0.1

    4436 downloads

    Voici une nouvelle création intégrale dont l’implantation et le gameplay sont inspirés de la version « Shooting The Rapids Deluxe » de Zaccaria Pinball pour ceux qui connaissent. J’ai conservé la majorité des règles de la version Zaccaria (environ 90%) et j’ai ajouté/modifié/amélioré quelques-unes comme l’ajout de SkillShot, changer le départ de la bille partant du plunger, etc… Bien sûr, tout le design et les sons sont complétement différents pour cette version VPX. J’espère que vous prendrez du plaisir avec les nombreux combos possibles et les différents modes de jeux dans cette ambiance Amérindienne. Table requise : - Pour VPX 64 bit version 10.8.0 (or +) - Besoin de Pinup: Version 1.5.2 (or +) - DOF à jour Table includes : - Nfozzy Fleep physics et sounds - DOF basic et quelques effets MX - PupDmd (Configuré pour 2 écrans uniquement désolé, je vous laisse le soins d’ajouté vous-même des supports pour vos autres écrans) mais l’UltraDmd peux être activé - Changement des 9 musiques avec Magna-Save droite et gauche pendant la partie (Pour ceux qui souhaitent modifier les musiques de la table, attention le script est programmé pour les durées actuelles de chacune d’entre-elles) - VR Room mode Cabinet/Mini/Méga (Table Hybride) - Nombreuses options F12 pour la personnalisation des sons, du visuel et un mode difficulté supérieur (Pin central enlevé + Lumières RIVER qui change d’emplacement avec les Flips) Media includes : PupDmd / Roues / Loading / Fiche de règle / FullDmd png Gameplay : - 1 à 4 joueurs / 3 à 5 billes - Objectifs/Régles directement visible sur le PupDmd - 5 missions chronométrées (Arrow/Axe/Bear/Hawk/Wolf) - (Pour info le fait de toucher un Bumper fait changer la mission en attente) - 3 mini-games sur le plateau supérieur (Sun/Wind/Moon) - 1 mini-game sur le plateau principal (Echo of the Totem) - 3 SkillShot (Add 1 ball / Active KickBack / Start Mission ready) - 1 Indian multiball - 1 Add ball (en plus du SkillShot) avec le Pin tournant du plateau supérieur - Bonus de fin de bille multiplié 2/4/6/8/10 (Target BOW) - 2 Bonus en cours de partie sur le plateau supérieur (Net Bonus et Water Combo) - 3 Bonus temporaires/chronométrés sur le plateau principal : - Tomahawk Spin (women) = Le spinner droite Active un bonus sur le sling droit - Tomahawk Spin (men) = Le spinner gauche Active un bonus sur le sling gauche - Spirits Rapids = Augmente la valeur des Bumpers - Combo Simple/Double/triple/SuperCombo - Jackpot Simple/Double/triple/SuperJackpot - Autre : Réactive Balle Save ou bonus « RETURN » si déjà actif / Active KickBack « CANOE » Merci à @Burger pour l’amélioration des sons de table, @Gman pour certain sons, @Dicentim pour test et avis, puis à l’ensemble de la Team SuperTilted pour tout les projets en cours et à venir que nous partageons au quotidien. Bon jeux à tous !!! ------------------------------------------------------------------------------------------------------------ Here is a brand-new original creation; its layout and gameplay are inspired by the "Shooting The Rapids Deluxe" version from Zaccaria Pinball, for those familiar with it. I have retained the majority of the Zaccaria version's rules (about 90%) while adding, modifying, or improving a few elements—such as introducing a Skill Shot and changing the ball launch from the plunger. Naturally, the design and soundscape are completely different for this VPX version. I hope you enjoy the many possible combos and the various game modes set against this Native American backdrop. Table requirements : - VPX 64-bit version 10.8.0 (or later) - Pinup version 1.5.2 (or later) - DoF: needs updating Table features : - Nfozzy/Fleep physics and sounds - Basic DOF and some MX effects - PupDMD (Configured for 2 screens only sorry, I’ll leave it to you to add mounts for your other screens yourself) but UltraDMD can also be enabled. - Switch between 9 music tracks during gameplay using the left and right Magna-Save buttons (Note: If you wish to change the music tracks, the script is programmed based on the current duration of each track) - VR Room Cabinet/Mini/Mega modes (Hybrid table) - Menu F12 options for customizing sound and visuals, plus a higher difficulty mode (center post removed + RIVER lights that change position with the flippers) Media included: PupDMD / Wheel art / Loading screen / Rules sheet / FullDmd png Gameplay: - 1 to 4 players / 3 to 5 balls - Objectives/Rules visible directly on the PupDMD - 5 timed missions (Arrow/Axe/Bear/Hawk/Wolf) - (FYI, hitting a bumper changes the pending mission.) - 3 mini-games on the upper playfield (Sun/Wind/Moon) - 1 mini-game on the main playfield (Echo of the Totem) - 3 Skill Shots (Add 1 ball / Activate Kickback / Ready Mission Start) - 1 Indian Multiball - 1 Add-a-Ball (in addition to the Skill Shot) via the upper playfield's spinning pin - End-of-ball bonus multiplier 2x/4x/6x/8x/10x (BOW targets) - 2 in-game bonuses on the upper playfield (Net Bonus and Water Combo) - 3 temporary/timed bonuses on the main playfield: - Tomahawk Spin (Women) = Right spinner activates a bonus on the right slingshot - Tomahawk Spin (Men) = Left spinner activates a bonus on the left slingshot - Spirits Rapids = Increases bumper values - Single/Double/Triple Combo / Super Combo - Single/Double/Triple Jackpot / Super Jackpot - Other: Reactivates Ball Save or "RETURN" bonus if already active / Activates "CANOE" Kickback Thanks to @Burger for improving the table sounds, @Gman for certain sounds, @Dicentim for testing and feedback, and the entire SuperTilted Team for all the current and future projects we share daily. Happy gaming, everyone!!!
  6. Version 1.3

    12940 downloads

    V-Pin Workshop proudly presents NBA Fastbreak by Bally! v1.3 Changes; Fully working VR backglass - Rawd & Leojreimroc Physics & script updates - iaakki LUT Switcher - Rawd When Tomate joined VPW he brought Darth Marino's NBA Fastbreak with him and hit the ground running! A veteran of Sketchup, he learned Blender surprisingly fast and baked out new textures for pretty much everything. There is only handful of objects that hasn't been redone in past 4 months. A thousand stuck balls later with much debugging, lighting and miscellaneous other contributions from iaakki and Sixtoe and we had shot and scored a decent tune-up for this table: Nfozzy physics, Fleep sounds, 3D inserts, flupper domes, VR room and more! Includes Desktop, Cab and VR versions in one VPX. Plastics, Ramps, Nuts, Bolts: Tomate Wires: Tomate, Mr_H Playfield: EBisLit, iaakki Physics: RothbauerW, Benji, iaakki Inserts: iaakki Lights: iaakki, Sixtoe VR Room: Sixtoe VR Fully Animated Backglass: Rawd Miscellaneous tweaks: iaakki, Sixtoe, Benji, Oqqsan Testing: VPin Workshop Discord, Rik Laubach This release wouldn't have been possible without the legacy of those who came before us including Darth Marino, DJRobX, CarnyPriest, MaX, Aurich, bmiki75, JPSalas Thank you to Flupper for 3D insert techniques & domes. Thank you to Rothbauerw for nFozzy physics.
  7. Version 1.0.0

    3352 downloads

    For Rod "Rawd" Ferguson, a man of many talents, a lover of pinball and golf, and our good friend. Another long standing machine which Six had on his list which has been calling out for a new version for ages, but no decent scanned assets were available. As luck would have it a playfield came up for sale local to iaakki, and we were able to buy and scan it thanks to the donation money generously given by some of you. Embee then touched up the damaged playfield, Sixtoe scratch built the vpx and Tomate did his always fantastic job of modelling the table, with Apophis coming in and fixing the scripting and animations. DaRdog then made a fantastic "mega" VR room, and DGrimmReaper finished off the VR backglass. There has been a longstanding bug in pinmame with the roulette wheel control, this has now been fixed in the latest vpinmame github actions if you are comfortable using those if you want to authentic experience. VPW Greenkeepers Sixtoe - Scratch build, Scripting, Giving the playfield a finger. Tomate - 3D Modeling and Rendering. Apophis - Scripting and Animating. iaakki - Playfield Scan. Embee - Playfield Touchup. DaRdog - VR (Mega Room) DGrimmReaper - VR Backglass Testing - PinstratsDan, Studly_do_right, Somatik ------------- Changelog '0.001 - Sixtoe - Initial VPX Construction '0.002 - Sixtoe - Large scale construction largely complete, initial scripting done, doesn't boot, am sad. '0.003 - apophis - Fixed some minor script issues. Added some standup target related objects. Added some empty solenoid subs. Added options script. '0.004 - Sixtoe - Ongoing contruction, table mostly work now, not happy with turntable implementation, ramp and upper playfield heights a guess, jump ramp hacked in until graphics done. '0.005 - Sixtoe - Added missing switches 25 and 45 in subways (fixes multiball), newton ball fixed, clubhouse kicker fixed, correctly positioned flashers (ish), few other tweaks '0.006 - Sixtoe - Built upper playfield (thanks to MajorDrain for measurements), rebuilt physical ramps as primitives, added missing flashers, added GI, added subway entrance deflectors, rebuilt subway exit vuk as it's a strange low profile thing, tweaked everything again. '0.007 - Sixtoe - Fixed a few bugs, tweaked physics. '0.008 - Sixtoe - Added physical tunnel from upper playfield to subway, added blocker walls, fixed left ramp hitch, rebuilt jump ramp, '0.009 - tomate - Added First 2k batch, set as not visible most of the physical objects '0.010 - tomate - Added new 2k batch with a lot of blender fixes '0.011 - apophis - Added GI calls. Animated flippers. '0.012 - tomate - Finally got all the lights rendered, new 2k batch added. '0.013 - Sixtoe - Redid physical ramps, made stuff invisible, loads of small tweaks, corrected materials etc. '0.014 - apophis - Enabled room brightness and alt card options. Wired up spotlights. Animated: Bumper rings and skirts, wire rollovers, spinners, some standup targes (other pending), Gate001, Autoplunger mech, LeftGoferBlock, RightGoferBlock. Jump_Ramp '0.015 - tomate - Rised left ramp roof,added new 2k batch with unwrapped textures, PF texture hacked ATM to make it looks correct '0.016 - apophis - Added: reflection and refration options, upper pf opacity option, right outlane option, ramp and bumper tint. Animated: the rest of the standups, flippers, sling rubbers '0.017 - tomate - Added new batch with all the needed unwrapped textures, Separated bumper caps and whell into different collections/applied correct materials '0.018 - apophis - Refactored spin wheel (needs pinmame fix to work properly). Animated wheel and blur effect. Added gofer and ramp animations. Animated sling arms. Added jump ramp shadow. Removed captive ball reflections. '0.019 - apophis - Fixed DL on disc prim. Removed some old prims. Animated ramp arms. Added rolling ramp sound effect triggers. Added upper pf hit sfx. Wired up sw74. Added golf car hit animation. Improved gofer/ramp animations. Reduced turntable strength. '0.020 - apophis - Added velocity depended animation and sfx on gofer hits. Made all mechanical sfx mono. '0.021 - DaRdog - Added VR (Mega Room, Minimal, Animations and Hybrid support) '0.022 - DGrimmReaper - Bumper lights linked and added VR Backglass lights '0.023 - Sixtoe - Fixed(?) subway trigger height issues(?), tweaked some ball trap areas, including tweaking the ramp prim shape '0.024 - tomate - Added 4k batch with some blender fixes. 'RC1 - apophis - Fix bumper caps. Adjusted upper pf opacity option. Added ball reflections to wheel. Enabled reflections for some objects per Studly. 'RC2 - apophis - Added ramp rolling sfx to upper pf. Added cab rails option. Standard apron cards by default. Added card to F12 menu. Adjusted POVs. Hacked a fix for flipper twitch issue. 'RC3 - apophis - Added a few more hit sounds. Increased chance of getting rolling sounds on upper pf. 'RC4 - tomate - Added new blender batch with some fixessss 'RC5 - Sixtoe - Tweaked subway triggers, added blocker wall by pop bumper. 'RC6 - Sixtoe - Re-tweaked triggers, added alternate ball images to image manager
  8. View File Genesis (Gottlieb 1986) VPW Step into the lab and bring the machine to life! Released by Gottlieb in September 1986, Genesis tasks you with collecting four body parts to assemble a robot, then striking the vari-target to power up the Regenerator and witness its awakening. The playfield multiplier can climb as high as 32x during multiball as scoring compounds fast with every shot. This recreation faithfully captures the table's striking color-contrast playfield, 1980s sci-fi flair, and punishing difficulty. Please Note: You will need the latest pre-release of VPinMame (build v3.7.0-237 or later) for this table to run properly. (not PinMame, it has to be VPinMame) https://github.com/vpinball/pinmame/releases VPW Mad Scientists mcarter78 - built and scripted the table, physics tuning, Blender/VLM rendering Robby King Pin - Trough & ball-release scripting, physics tuning, backdrop art, desktop displays apophis - programming, physics tuning, PWM/lighting fixes, drop target shadows MetaTed - Ramp modeling and playfield VLM/lighting bakes eMBee - Plastics artwork, apron decals, playfield underside decal DigitalJedi084 - Plastic scans and reference photography Mecha_Enron - Cabinet/backbox model, display code, lightmap baking guidance CainArg - Vector redraws of apron and Premier logo artwork BorgDog - Gottlieb parts library assets (rails, aprons) DaRdog - VR room build DGrimmReaper - VR cabinet/VR digits integration bthlonewolf - DOF mapping code for slings and pop bumpers Testers - Nestorgian, studly_do_right, PinStratsDan, burger Special thanks to SG1bsoN for permission to start from his MOD, even though it ended up being a scratch build! Special thanks to Niwak for VPM support on this project. Submitter VPinWorkshop Submitted 09/04/26 Category VPX - Pinball Tables VPX Standalone Yes  
  9. Version 2.0.0

    9000 downloads

    After the VP competition a few weeks ago, there were several errors reported on Twister (Sega 1996). I updated all of those errors, and since it was open... I did LOTS of updates. The version that was played, I had done about a year ago, and only did a VR room option, Fleep sounds, and VPW physics. In Version 2.0, I've now updated to the latest physics, slings, Lampz fading routines, 3D light inserts, dynamic shadows, flupper flashers and bumpers (modded), major GI updates, shadows, playfield mesh, and a complete redo of the ball trough and multiball lock trough. Also gBOT (global ball on table) is used throughout to improve performance. I've also changed the desktop background, as well as VR updates. I created a 3D fan model in blender, and then reused the animated fan blade and code from Flupper's whirlwind. There are several other updates, and there are several options as well. It has been converted to VPX 10.72, based on recommendations from the VPW team. VR Room, Desktop, and Cab are now automatically chosen. In the options, you can change the bulbs to white or blue, VR Rooms, and other items. Thanks to the VPW team for testing, especially tastywasps, apophis, bord, sixtoe, leojreimroc, and the feedback from the community on the VP competition! This table works for desktop, cab, and VR Room.
  10. Version 2.0.2

    8190 downloads

    Thank you to Flupper for the permission to mod his 1.3 version of the table. Flupper did significant improvements to the lighting on 4k cabs, all lighting inserts, several glow ball options, and several other additions. It looks fantastic! I requested to make this a hybrid table for desktop and VR users. Also, I wanted to get all the latest VPW sound and physics updates added as well. Thanks to the VPW team for all tutorials, advice, code, etc. for the physics, sounds, etc. A HUGE thank you to Rothbauerw for all his advice, feedback, and suggestions on this table. It makes it play amazing! Also thanks to PinStratsDan, Apophis, Rawd, Wylte, Fluffhead, Sixtoe, Tomate, and Flupper for testing and feedback. There are LOTS of options on this table. All of Flupper's cabinet mode settings from his 1.3 version are intact and are the default settings for cabinet mode (lighting, ball choice, pov, reflections, bloom, etc.). IF you want to change that, it's all via the script options. Options include: VR, cab, desktop modes; VR room customizations, LUT, rail glow, brightness, bloom, flipper bats, a playfield RANSOM plate, and ball choices. They are all at the top of the script. NOTE: You MUST choose which mode you are going to play in the script options at a minimum... VR, desktop, or cab_mode. Updates by UnclePaulie include: - Hybrid mode for VR, cab, and desktop - Two VR room environments and an option for a clock and a topper - Animated backglass in VR - Brightness, bloom, reflections, and other lighting settings - Updated to Roth/nFozzy phsics and flipper physics settings - Updated to Fleep sounds - Updated the ramproll and ball rolling sounds. - Added dynamic shadows, and optimized to reduce stutter in VR on some systems. - Updated to newer drop targets and drop target physics. - Added in updated rubberizer code for flippers for more natural bounce. - Additional ball options added... especially for VR users. - Option for bright or dark LUT. - Adjusted some of the inset light shapes to correct for small light leaks - Adjusted rollover targets to be oriented correctly, and added plywood cutouts. - Resized the flipper to a more natural length. - Added a plunger groove to keep ball from floating around in plunger lane - Added new relay sounds to the various light objects that turn on and off. - Optimized other parts of code to help with stutter.
  11. Version 1.0.0

    398 downloads

    Svengoolie (Original 2026) “Svengoolie has been the premier horror show icon of Chicago, since multiple Emmy award winner Rich Koz became the hand-picked successor to the original Svengoolie back in the late '70s. He has appeared on a national basis on MeTV since April 2011 - and generations of viewers have become fans of the monstrous mirth and movies that this video vampire dispenses every week over the airwaves.” MeTV.com - Svengoolie This table was originally Itchigo's precoded table on Roguepinball.com. It was a working table with no graphics that was built to reskin so people could learn visual pinball. He originally designed it in 2012, so it started life as a vp 9.2 table. Downloaded over 500 times, this is the first finished release of it. Slackers! Backglass included in the zip along with a couple of wheels and the music folder to drop in your music directory as is. Thanks go out to the @Itchigo for providing the layout and vision for this table and for some unknown reason allowing me to run with it in any direction I chose! Thanks also for being so easy to work with and his many contributions to the hobby. What started out as just helping him with some artwork became a complete overhaul of the entire project including a couple tweaks to the initial layout. Didn’t know who Svengoolie was when I jumped in, but glad I did. Fun project. Thanks also go out to: @jpsalas – Living legend and classiest guy in the hobby. @burger – Tips and tech 24/7 tech support when implementing Nfozzy/Fleep. Da man! @studly_do_right – More unpaid Nfozzy/Fleep support and fixes and being Studly. @LoadedWeapon – Table lighting and for all he does as well. @Guycharrette – Testing, suggestions and unreasonable demand for flying chickens. Stop reading and go play some pinball.
  12. Version 3.0.3

    5500 downloads

    About 2 months ago, when I was suddenly faced with copious amount of free time I decided to dive into VPX table creation/modding and took at stab at using VLM/Blender to rejuvenate one of my favorites 80s table... Fathom. I hit so many walls and limitations of my knowledge that after 2 weeks I gave up and decided to tackle a simpler project (Stern's Cheetah). Having released that few weeks ago, I took what I learned during that process and what knowledge the fine VPW folks shared with me in meantime and felt more confident to revisit Fathom. The table has been cooking and been tested by the VPW Team for few weeks now and today, I'm finally ready to part with a version of it and share it with you guys. Hope you all enjoy it! p.s. (Frankly, I could easily spend another week or 2 to nitpick even more details and get the VR setup to integrate better with the baked lighting (and use a proper cabinet), hope there is plenty to enjoy in the table in its current shape.) # Version 3.0 by FrankEnstein based on Version 2.0 by UnclePaulie **v3.0 info:** This version is FrankEnstein's VLM/Blender makeover of UnclePaulies already excellent table from 2023 so it has all the goodies he and redbone put in, but jazzed up with raytraced renders and all the goodness Blender has to offer. Certain parts were replaced and remodeled for proper raytracing but the table still largely uses most of the assets from the previous version, therefore including the previous detailed credits below. Thanks to Apophis for his code updates, code cleanup, tying the room brightness controls to the VR setup, and immense knowledge of all things VPX and the willingness to share it. Thanks to all the folks on the VPW team that helped with testing and advice (Apophis, tomate, Passion4Pins, DGrimmReaper, Sturdlygoorite, Sixtoe, Darth Vito, redbone...) as well as all contributors to the VLM Kit parts library. Most of all thanks to Uncle Paulie and Redbone for their excellent v2.0 that I used as a starting point and used most of the assets from and his permission to mod his table. **v2.0 info/credits:** Table includes Hybrid VR/desktop/cabinet modes, new upscaled playfield by EBisLIT and Redbone, VPW physics, Fleep sounds, 3D inserts, new GI, sling corrections, targets, saucers, playfield mesh, etc. Updated playfield, plastics, targets, apron, flippers, and more. This version done with UnclePaulie's prior Bally tables as a baseline to start. Built everything ground up from there. Used a few prims and images from Goldchicco's prior table, as well as some logic. I used EBisLit's playfield as a baseline, and Redbone did lots graphics updates to that playfield, as well as the plastics, targets, apron, flippers, and others. The VPW team did lots of testing and recommended that I use Circus's VR room as an option, as it has you playing on the ocean floor with fish swimming around you, so his very cool environment is also included, and is the default environment for VR users. ___________________________________________________________ Required Software (64-bit versions): VPX 10.8.0 RC4 or later: https://github.com/vpinball/vpinball/releases/tag/v10.8.0-1975-051104c VPinMame 3.6.0-998 or later: https://github.com/vpinball/pinmame/releases/tag/v3.6.0-998-a77c2d2 B2S Server 2.1.2 or later (if B2S used): https://github.com/vpinball/b2s-backglass/releases/tag/v2.1.2
  13. Version 1.1

    16217 downloads

    Join the Cirqus! Many peoples favorite table, this started as a "lite" internal update by HayJay just to bring the physics and sound up to date, but then as everyone likes it people just chipped in with bits and pieces and it went from there VPX 10.8 and VPinMame 3.6 Required Update to Cirqus Voltaire by Knorr, ClarkKent, Randr, Dark & Sixtoes VR Room Version VPW Clowncar =========== HayJay: Project Lead, nFozzy/Rothbauerw physics, Fleep Sounds, Ramp rolling sounds, various fixes. Sixtoe: VR room, rebuilt physics objects, numerous tweaks, some texture and lighting rework, project support and guidance. Rothbauerw: VR Backglass physically working rebuild, physics and script wizardry, general assistance and tech support. Leojreimroc - VR backglass lighting, PWM flashers, Flupper domes. ClarkKent: Various new HQ textures, new backbox rear transfer, lock ramp adjustment. Apophis: Project guidance, inlane cradle collision code, script support. Iaakki: Solutions expert, script support. RobbyKingPin - Project support and guidance. Wylte: Script support. Tasty Wasps: VR flipper button animation fix. PinStratsDan: Various advice for improvements. jsm174: VPX Standalone support. VPW testing: PinStratsDan, Studlygoorite, BountyBob, TastyWasps, Shaggysrsg, RobbyKingPin, Fluffhead A big thank you to Knorr and ClarkKent for allowing us to update this table.
  14. Version 1.0

    2194 downloads

    Step into the lab and bring the machine to life! Released by Gottlieb in September 1986, Genesis tasks you with collecting four body parts to assemble a robot, then striking the vari-target to power up the Regenerator and witness its awakening. The playfield multiplier can climb as high as 32x during multiball as scoring compounds fast with every shot. This recreation faithfully captures the table's striking color-contrast playfield, 1980s sci-fi flair, and punishing difficulty. Please Note: You will need the latest pre-release of VPinMame (build v3.7.0-237 or later) for this table to run properly. (not PinMame, it has to be VPinMame) https://github.com/vpinball/pinmame/releases VPW Mad Scientists mcarter78 - built and scripted the table, physics tuning, Blender/VLM rendering Robby King Pin - Trough & ball-release scripting, physics tuning, backdrop art, desktop displays apophis - programming, physics tuning, PWM/lighting fixes, drop target shadows MetaTed - Ramp modeling and playfield VLM/lighting bakes eMBee - Plastics artwork, apron decals, playfield underside decal DigitalJedi084 - Plastic scans and reference photography Mecha_Enron - Cabinet/backbox model, display code, lightmap baking guidance CainArg - Vector redraws of apron and Premier logo artwork BorgDog - Gottlieb parts library assets (rails, aprons) DaRdog - VR room build DGrimmReaper - VR cabinet/VR digits integration bthlonewolf - DOF mapping code for slings and pop bumpers Testers - Nestorgian, studly_do_right, PinStratsDan, burger Special thanks to SG1bsoN for permission to start from his MOD, even though it ended up being a scratch build! Special thanks to Niwak for VPM support on this project.
  15. Version 1.0

    3870 downloads

    "IT'S THE FASTEST MOVING PINBALL EVER!" VPW presents Stern's Quicksilver. Enjoy this verdant 1980's classic overloaded with bizarre artwork, fast-paced action and multiple high-scoring strategies. VPW TEAM Blender VLM Table Build, VR Cab & Coding by MetaTed Playfield image provided by BorgDog Plastic scans provided by bord Blender VLM Baking by MechaEnron Backglass by Hauntfreaks VLM & Coding Tutelage by apophis Blender Assistance by FrankEnstein Modded ROM provided by Carny_Priest Code assistance by somatik Font assist by ZandysArcade Physical Saucer by Sixtoe Testers: PinStratsDan, Studlygoorite, JFR, DGrimmReaper, somatik, Nestorgian, tomate, Darth Vito
  16. Version 2.0.0

    2143 downloads

    "Thou art gazing at the brightest star of all." Star Gazer (Stern 1980) is an addicting game with 3 spinners and concave scoops feeding the flippers. It's fast and lots of points can be achieved with building the values of bonus and spinners. Even though there were only 869 units produced this is very much a "gotta play again" table. One of the "best spinner" games out there. Thanks to apophis for providing a playfield scan to @redbone. And especially thanks to Redbone for prepping and cleaning the playfield as well as other images, plastics, targets, etc. Also thanks to HauntFreaks for providing the VR backglass images (redraws by Felsi). And again thanks to Apophis for guidance on blender to bake the metal walls to be shiny, as well as some performance enhancements. This table was done from scratch placing everything, and implementing the latest VPW (2025) standards, physics, alllamps and 3D inserts, backglass for desktop, roth targets, standalone compatibility, sling corrections, optional DIP adjustments, updated flipper physics, VR and fully hybrid, Flupper style bumpers and lighting. I also baked the GI and interior wood and metal walls. I've once again studied hours of videos to ensure accurate placement, gameplay, bounces, physics, etc. Lots of time was spent on getting the spinners timed correctly, and shots matching video play. I've provided a .nvram file for the ROM menu settings, and I've hard coded the DIP switch settings as usual. This table is loaded with options in the F12. Various balls, ball brightness, flasher options, flippers, screw caps, plastic edge colors, LUTs, Dip settings, and plenty of other VR stuff, including LED undercab lighting. Please NOTE there are several items to consider on the ROM settings: The default settings for the ROM options are hard coded into the script and are based on the recommended values from Stern for 3 balls. If you want to change the ROM settings themselves, you need to change the "SetDIPSwitches to 1" in the script, and then use the F6 menu to change. However... I am not able to hard code the ROM menu options. Typically, there are levels of score achievements that award a free play. The default ROM has that set to off. I've included an nvram file you can use that sets that to match the instruction/score cards and Stern's recommendation (720,000 and 1,440,000). I also have instructions in the script on how to change that if you wish to do yourself. Thanks again to Redbone, Apophis and Hauntfreaks! Also thanks to everyone else from the VPW team that provided testing and feedback! Required Software (64-bit versions): VPX 10.8.0 or later: https://github.com/vpinball/vpinball/releases/tag/v10.8.0-2051-28dd6c3 VPinMame 3.7.0.47 or later recommended: https://github.com/vpinball/pinmame/actions/runs/15769888098 B2S Server 2.1.3 or later (if B2S used): https://github.com/vpinball/b2s-backglass/releases/tag/v2.1.3
  17. View File Diner (Williams 1990) VPW Mod It's Dine Time!!!!! The VPin Workshop presents an update to Flupper's amazing Diner Table. Fluffhead35 - Project Lead, Scripting, Roth/nFozzy physics, Fleep sound effects, Flupper Domes, Dynamic Shadows, insert lighting, Roth DropTargets, apophis slings Leojreimroc - VR Room, Animated Backglass, Desktop DMD Skitso - Update GI, LUT, Textures, Inserts, and Ramp materials Apophis - Various Lighting suggests, fixed insert alignment and DINER Inserts Sixtoe - Ramp Adjustments and VR Adjustments Iaakki - Flipper Primitive and Angle Adjustments and Solved ball getting stuck on Left Ramp Rawd - VR Testing and added that amazing Burger and Fries object Rik - Testing and gameplay knowledge PinStratsDan, VPW Team - Testing If you are using Blacksad's great backglass (see below) then you can enable its cool feature by going into the vpx script and setting EnableBlacksadBackglass to 1. A big thanks goes out to Flupper for allowing us to update this beautiful table and to all that came before us... Diner by Flupper Based on VP9 version by Tamoore which was based on Pac-Dude's version Playfield redraw by Bodydump Plastics redraws by Ben Logan Several plastics photos from George standup target by Dark many sounds from Knorr's sound package testing by Clark Kent and Ben Logan Shadow ball code by Ninuzzu RIK's Video Submitter VPinWorkshop Submitted 07/09/2022 Category VPX - Hybrid Releases - Desktop/Cabinet/VR single file Link to B2S https://vpuniverse.com/files/file/4892-diner-williams-1990-2-3-screens-db2s/ Link to Media Pack  
  18. Version 2.0

    1032 downloads

    ******** Dragonette ************* Gottlieb 1954 VPX Conversion 1/2/2025 by Polsonator2 Thanks go to original author Leo_Wanker for creating this awesome table in VP9. I have taken his original VP9 table and gave it a VPX makeover/conversion. I took the original playfield and then I used AI upscaling to create a much higher resolution image and I also hand cleaned up the imperfections I saw etc that came through on the AI upscale, like text on the table, etc. I also updated some of the script, added things where needed, and removed unneeded script code. I created and scripted in a working backglass which is also included. This conversion was made for cabinet play so it may not be fully perfect for someone that plays on a desktop pc view, etc. After you insert a coin, push the RightMagnaSave button to release the ball.
  19. Version 1.2.1

    21575 downloads

    No more foreplay… Astronasty is a big fan of JPJs original release of Goldeneye and after receiving a clean playfield stitch from EBisLit he decided to pull the trigger on the mod. We gave it a full shake down by updating with nFozzy physics, Flupper domes, 3D inserts, Fleep sound effects, new ramp textures, GI lighting and shadows improvements, Radar dish enhancements, a VR room, and more. The pleasure will be all yours. Based on the VPX table by JPJ, Team PP and many more VPW Team Project lead: Astronasty Playfield cleanup: Astronasty, EBisLit Physics: Fluffhead35, Apophis Sound effects: Fluffhead35 3D Inserts: EBisLit, Oqqsan Dynamic Shadows: Wylte VR Room and Backglass: Leojreimroc, Sixtoe Lighting: Hauntfreaks, Sixtoe GI control update: Iaakki Radar dish updates: Apophis, Oqqsan Flasher dome updates: Apophis, Leojreimroc Script fixes: Oqqsan, Apophis Desktop background: Oqqsan Ramp updates: Tomate Testing: VPW team, 1 day by Rik Required Software (64-bit versions): VPX 10.8.0 RC4 or later: https://github.com/vpinball/vpinball/releases/tag/v10.8.0-1975-051104c VPinMame 3.6.0-998 or later: https://github.com/vpinball/pinmame/releases/tag/v3.6.0-998-a77c2d2 B2S Server 2.1.2 or later (if B2S used): https://github.com/vpinball/b2s-backglass/releases/tag/v2.1.2
  20. Version 1.13

    28556 downloads

    It's a long way to the top if you wanna rock n' roll! This mod started out as a simple collaboration between Hauntfreaks and Fluffhead35 to add new physics and VR room ended up as so much more. This table has had the bell code completely reworked by Apophis to work more like the real table. The playfield has been tweaked by none other than nFozzy himself to be more in line with the blueprint. He also fixed the right and left ramps to be true to the real table. nFozzy has graced this table with his experience to make it table amazing to play. This table was a mod of Sixtoe's AC/DC VR Room, where we made it a hybrid table. Fluffhead35 - Fleep, nFozzy physics, dynamic shadows, drop target code and new drop targets, 3d inserts, added new flipper bats, lighting tweaks, added Lampz code, adjusted nudge HauntFreak - Added new VR Room, Lighting Adjustments, Playfield Shadows Sixtoe - Original VR, Lighting, separated out horns on the train, many more he could not remember. Fixed right ramp, fixed bumper flashers. Realignment and prettying up rubbers and stuff. Apophis - New Bell Physics, scripting, guidance nFozzy - new collidable ramps to fix the shapes of them, moved top hole variance, bell metal/orbit metal tweaks, playfield reshape to correct dimensions. implemented ramp protectors, blank sidewalls, ramp stickers, adjusted bell position. Tomate - New visual ramps Retro27 - VR Room / Cabinet Reworked, New DMD Decals, Start button, tournament mode lights added. Adjustment to Instructions cards, added new render mode for VR Schlabber34 – reworked drop targets and other objects in blender for use in table. Bietekwiet, PinStratsDan, BountyBob, VPW Team - Beta testing! Many thanks to the original team who built this table from the ground up: ninuzzu, DJRobX, dark, tom tower, knorr, rysr, Peter J and Javier. And thanks to the VPDevTeam for the freaking amazing VPX. THIS UPDATE NEEDS THE LATEST VPINMAME, AT LEAST v3.6.0-1209 https://github.com/vpinball/pinmame/releases
  21. Version 1.7.1

    2723 downloads

    WARNING: This is not a typical playable table! Download this if you are interested in learning about some of the table-building techniques used at VPW. Some of the content was developed at VPW, but most content is curated from already existing examples provided by our great gurus. Pick and choose which enhancement you want to use on your own VP project. Hope you all find this to be a helpful resource! CONTENT CONTRIBUTION CREDITS Dynamic Ball Shadows: iaakki, apophis, Wylte, fluffhead35 Rubberizer: iaakki Target Bouncer: iaakki, wrd1972, apophis Flipper and physics corrections: nFozzy, Rothbauerw Sound effects package: Fleep Lampz & Ramp Rolling Sounds: nFozzy Flasher Domes & Bumpers: Flupper 3D inserts: Flupper, Benji Drop Targets & Targets: Rothbauerw VR Cabinet & Room: Sixtoe, Flupper, 3rdaxis Advanced Queuing System: Arelyel FlexDMD: oqqsan
  22. Version 2.1.1

    9210 downloads

    Bad Move Human! Centaur (Bally 1981) has quickly become my favorite pinball machine after doing this development. Its fun, challenging, and the multiballs are awesome! Thanks to Bord, @redbone, and Hauntfreaks for graphics assistance. Bord provided a real scanned playfield, and Redbone updated it for scaling, inserts, and other touchups. Redbone also created images for the plastics, apron, bumpers, and targets. The VR backglass images are from Hauntfreaks. Version 2.0 is a complete build from scratch utilizing full VPW standards, physics, baked GI VLM, 3D inserts, AllLamps routines, shadows, updated backglass for desktop, roth drop and standup targets, standalone compatibility, sling corrections, optional DIP adjustments, updated flipper physics, VR and fully hybrid, Flupper style bumpers and lighting. Lot of hours were spent studying gameplay videos to match the table skill shots and physics action. I've implemented a full two trough system in this table to recreate what the actual table has and does for the orbs multiballs. A lot of work and timing went into getting that just right. Many primitives were redone in blender to get as accurate as I could. Some were reused and/or updated from Bord's prior table. And as usual, there are plenty of options in the F12 menu, including ball choices, flipper colors, targets, screw caps, pulsing Queen's Chamber, and brightness of bumpers when off and when lit. There are also multiple VR room environments and other VR options all done via the F12 menu, including LED undercab lighting, toppers, and more. You can also change the ROM sound volume in the F12 menu. (Note if you want to change the ROM volume, you'll need to restart the table after the change.). I've also implemented some mods to replicate the recent Haggis Pinball Centaur Orblivion mod/update. Graphics, VR updates, targets, etc. will be automatically updated with the Haggis mod in the F12 menu. You can also get all the mods individually by selecting them one at a time. Please NOTE there are several items to consider on the ROM settings: The default settings for the ROM options are hard coded into the script and are based on the recommended values from Bally for 3 balls and harder play, AND a one free tilt with a warning. If you want to change the ROM settings yourself, you need to change the "SetDIPSwitches to 1" in the script, and then use the F6 menu to change. However... I am not able to hard code the ROM menu options. Typically, there are levels of score achievements that award a free play. The default ROM has that set to off. I've included an nvram file you can use that sets that to match the instruction/score cards and Bally's recommendation (1,200,000 and 2,800,000). Also, there are settings in the menu to set replays, sound, and HSTD. All this has been done for you in the included nvram file. I also have instructions in the script on how to change that if you wish to do yourself. Thanks again to Redbone for providing all the graphics updates, and to Hauntfreaks for the updated backglass images, and Bord for the playfield! Required Software (64-bit versions): VPX 10.8.0 final release or later: https://github.com/vpinball/vpinball/releases VPinMame v3.6.0-1227 or later: https://github.com/vpinball/pinmame/releases B2S Server 2.1.3 or later (if B2S used): https://github.com/vpinball/b2s-backglass/releases
  23. Version 1.0.0

    2785 downloads

    "You still think you can control the game with brute force?" Everyone loves The Shadow... Sixtoe was approached by Dough Nut and Burger at almost the same time asking about modding his old VR mod of a mod of a mod, with Dough Nut having made a fancy new VR mega room, and Burger doing a great job implementing nfozzy physics and fleep sound code, so we thought "why not merge them and fix a few more things along the way?" and here we are. It wasn't that easy modding a table after spending so long scratch building tables, so a 5 minute project turned into a few months as Sixtoe tinkered away, but we finally got it in good enough shape where we're happy enough to release it, so enjoy! Shadows This table is based on Sixtoes VR mod which was a mod of Skitso's Detail mod by Skitso, Markrock76, and Bord which was a mod of Alessio's original table. Sixtoe - Refactored table, new physical build, flupper flashers, new ramps, completely rebuilt battlefield at least 3 times, loads of other stuff, who knows at this point... Burger - Added nFozzy physics, added Fleep code, optimized ball shadow, removed duplicate subs Dough Nut - Mega VR Room added. tomate - Baked new ON/OFF textures for metal ramps and sidewalks, change GI to 2700k, lowered bloom strength to 0.2 apophis - Fixed script indentations (FML). Removed difficulty option for the battlefield. DGrimmReaper - VR Auto Detect. F12 Options for VR Room, VR Backglass and DT SideRails. Staged Flipper Support. DT Backdrop (HauntFreaks Backglass Assets)
  24. Version 1.0.0

    953 downloads

    Excalibur PupPack v1.0.0 - for use with Bigus' excellent Gottlieb Excalibur table (Excalibur (Gottlieb 1988)_Bigus(MOD)1.3 table This is my second PupPack made for VPX and is based on the 1981 classic King Arthur movie, 'Excalibur' - directed by John Boorman Special Thanks to JoePicasso for his terrific Pup Overlays and hawkeyez88 for his help with offering 6 different Screen options, based on user setups. Just unzip and copy the excalibr folder into your PUPVideos folder. Select the option 1 2 3 4 5 or 6 bat file for your setup and enjoy!!!
  25. Version 3.0.3

    6233 downloads

    Solar Fire (Williams 1981) is one of several Williams System 7 machines, and one of the most complicated rulesets of the time, but only had 507 units made. It's a fun, fast table and higher scores are very achievable... 1M-2.5M is a good game. The Solar Gun feature is fun to achieve, as a magnet slings a captured ball back and forth while generating points when lit. There is a lot to do on this table with all the targets to hit to enable other functions. You'll find similarities to Black Knight, Grand Lizard, and other tables of that era. This table significantly utilizes magnasaves to keep your ball from going into the outlanes. I made Solar Fire a few years ago but was only an update to another table, and the playfield, graphics, etc were not great, nor accurate. Also, I've learned so much more since then, and physics, graphics and everything is leaps further now, I decided to redo the table from scratch. I found a playfield online that had accurate hole placement, and so @redbone completely upscaled, enhanced, and cleaned up the playfield. This 3.0 version utilizes the latest VPW standards, physics, alllamps and 3D inserts, backglass for desktop, roth targets, standalone compatibility, sling corrections, updated flipper physics, VR and fully hybrid, Flupper style bumpers and lighting. Baked GI, walls, and created a playfield mesh for the saucer physics. Dozens of hours were spent studying gameplay videos to match the table shots and action. Also I loved what Mecha_Enron did in Cosmic Gunfight as far as an interactive tutorial, I decided to learn and implement in this table. To utilize, go into the F12 menu and turn on the tutorial. Also thanks to Primetime5k for implementing staged flippers and testing. As well as to the VPW team for testing. Once again, I've included several options in the F12 menu including various balls, ball brightness, GI brightness, insert brightness, flippers, caps, plastic edge colors, LUTs, and other VR stuff, including LED undercab lighting... AND the interactive tutorial. For the ROM settings... The baseline comes pretty much correct except for the high score to date is defaulted to something high and the coins are defaulted to one credit is 3 games. I've included a .nvram file that will adjust the coin/credits to 1 coin is 1 credit. Also, I've set the default high score to 100,000. Required Software (64-bit versions): VPX 10.8.0 final release or later: https://github.com/vpinball/vpinball/releases VPinMame v3.6.0-1227 or later: https://github.com/vpinball/pinmame/releases B2S Server 2.1.3 or later (if B2S used): https://github.com/vpinball/b2s-backglass/releases
×
  • Create New...