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Hi everyone! I was wondering if anyone happens to have a scan of the Panthera pinball machine that they could share. It doesn't matter if the scan isn't in the best quality — anything would be greatly appreciated! Thanks a lot in advance!
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Work in Progress - new updated playfield 2 Now that the updates and art for the first playfield, town and alley otherworld are completed, I had to do the same for the second playfield. This is where you appear after you exit the Alley Otherworld nightmare. This pinball game is different in that as you progress through the game, the physical playfield, ramps, art and visuals will change with different locations. This playfield has a magna-post which can fling the ball around to either the center loop or the left orbit. It also has a Magna-shot feature that can be activated to hold the ball for 3 seconds, which gives you time to magnetically shoot the ball to the top-right wireramp. The right orbit directs the ball to hidden alleys that drop the ball down into the center loop area or to the left wireramp. The left lane shot can hold the ball or kick it up the the left wireramp. The middle area between the slingshots, is a display planel that opens up to reveal different mini-playfields within the cabinet that also change as you propgress. Combine all this with standing and crawling monsters, combat and more, and this can get to be a busy game! Here are some Blender renders followed by wip in-game screenshots.
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New - Callouts from Silent Hill 1 My latest addition to my Silent Hill Pinball game is new callouts. While playing pinball, you are following the ball, and can't always see what is going on. So callouts are used to inform you of what is happening to draw your attention to important things. For some pinball games these are plain or serious, for others they can be funny or clever. I tend to prefer a mix of both, but I always love the clever use of voice overs from the movies / games on the theme of the pinball game. So I got access to the many bits of audio dialogue from Silent Hill 1 (1999), and made clever use of them for the different pinball events. Given how odd, silly, and awkward some of the dialogue was in Silent hill 1 (voice acting was very new for gaming at the time), you can make it work really well in a pinball game when you get creative. I love how it turned out. This video is a short demo of how some of that audio sounds in the game (and I explain how some of the functions work). (video is 7 mins long, so it may take a bit to download at first) SH Pinball - callouts - 4K.mp4
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WORK IN PROGRESS - Lying Figure Crawling, blood and bashing update So, I'm back at working on my fan-made Silent Hill Pinball video game. I've reworked a lot behind the scenes, and now have the Lying Figure monsters able to crawl all over the place (before it was only left / right / and to the corners). When a Lying Figure is crawling around, that is the only time you can kill it by bashing it with a ball (if they are blocking a path and standing up, you must fight them in combat). If the ball is not moving fast, then they only make a creepy crawling noise. If you bash it hard enough it will scream (with the classic SH2 sounds), and then it will leave a trail of blood behind similar to SH2-R. If you hit it enough times it will die on the spot with a pool of blood underneath screaming the same death sound you hear in the games. This feature is fun, as this monster can crawl a different path at anytime, and sometimes divert where you think it's going. It can unexpectedily block your ball, or even guide it along sometimes if it rolls along it which is funny to see. "it helped me hit that target!" Here is a video showing it in action. SH Pinball - New LF Crawl - 4K 60 fps.mp4
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