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Showing results for tags 'original'.
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Version 1.0.0
4704 downloads
Voici une nouvelle création complétement créer de A à Z où j’y ai passé pas mal de temps (genre proche de 7-8 mois) … Je ferais probablement une mise à jour en fonction de vos commentaires s’ils sont pertinents uniquement, pour les petits problèmes personnels je ne répondrais probablement pas désolé. C’est une table qui est à la fois compliqué au gameplay (il faut y passer un peu de temps pour avoir un score convenable) mais aussi au niveau du code donc merci de pas être trop négatif sur vos commentaires. Je me suis principalement inspiré de mes parties de jeu sur console « super nintendo» ainsi que le dessin animé Disney de 1992 pour situer l’ambiance. Comme cela existait dans me jeux d’enfance ce jeux possédais un mode de triche qui permettais de passer les niveaux pour avancer dans le mode aventure, j’ai donc ajouté un avancement comme cela dans le menu F12. Je vous conseil d’ailleurs de l’utiliser pour passer au mode 1 dès le départ lorsque ce mode (collecter la lampe magique pour faire des vœux) vous semblera trop répétitif. Chaque mode d’avancement d’histoire se passe dans le mode souterrain ! Table requise: - VPX 64 bit version 10.8.0 (or +) - Pinup: Version 1.5.2 (or +) Ne pas m’envoyer de message pour les utilisateurs non pinup ou autres qui ne sont pas à jours. Cette table est faite uniquement pour jouer avec un PupDmd dernière génération - Dof : à mettre à jour Merci pour l’aide à 2 plus grand de mes amis de la communauté de SuperTilted : - @Burger pour les sons Nfozzy de la table et son aide au quotidien pour moi - @Gman pour ces quelques vidéos de fourniture du PupPack (il faut limité ce gars il est tellement fou de vidéo, lol) - Pour le reste merci à moi-même 😊 Bon jeu à tous ------------------------------------------------ Here's a brand new creation, made entirely from scratch, on which I spent quite a bit of time (around 7-8 months)... I'll probably update it based on your feedback, but only if it's relevant. I probably won't respond to minor personal issues, sorry. It's a table that's both complex in terms of gameplay (you need to spend some time to get a decent score) and in terms of code, so please don't be too negative in your comments. I was mainly inspired by my Super Nintendo console games and the 1992 Disney animated film to set the mood. Like in my childhood games, this game had a cheat mode that allowed you to skip levels to progress in adventure mode. So I added a similar progression option to the F12 menu. I recommend using it to jump straight to mode 1 when this mode (collecting the magic lamp to make wishes) starts to feel too repetitive. Each story progression mode takes place in the underground mode! Table requirements: - VPX 64-bit version 10.8.0 (or higher) - Pinup: Version 1.5.2 (or higher) Please do not message me if you are not using Pinup or if your system is not up to date. This table is designed exclusively for use with the latest generation PupDmd. - DoF: needs updating Thanks to two of my best friends in the SuperTilted community for their help: - @Burger for the Nfozzy sounds for the table and his daily support - @Gman for the PupPack videos (this guy needs to be limited, he's such a video fanatic, lol) - For everything else, thanks to myself 😊 Happy gaming everyone -
View File The A Team (Original Table) The 3.0.2 versión Sorry if I'm uploading multiple versions, but for me it's literally reporting all the bugs, testing them myself while creating them... I fix them as they report them to me. ---------------------------- ---------------------------- Fixed the playback location of various audio files so they sound good in the cabinet. The errors had been reported by some users. (Thanks to user deadmanworking for the audio order list.) --------------------------- ------------------------------ Hello everyone. Here I leave you the new Original VPX table of team A. The goal when I started this, my second table, was to know a little better how flexDMD works for my real DMD. I have tried to make as much of a 90' table as possible. It´s NOT based on a particular table, it has similar things to what I have played on many tables from that era. I finally managed to get close to what I wanted, especially with the DMD, which is interactive and even has several video modes included. I am aware that there is still work to do and parts to debug so that they look as I really have in my head, but I don't want to postpone the release because the code for me would be finished. There may be some bugs in the code, but testing it enough times to find bugs was simple at the beginning and very complicated at the end. If you find any bugs, please let me know. The actual file includes a Backglass, a PDF with the rules, the images folder and of course the table. YOU MUST HAVE THE LATEST UPDATE of FlexDMD and almost VPX 10.7.2 installed. The folder with the gifs must be in the same place as the VPX file. ATENTION! The code has been written for the latest version of VPX 10.7.4. According to the experience of several users, the table is now stable in the versions VPX 10.8.0. Thanks to JP Salas for the advice and part of the codes that I have used, and to everyone who has tested while it was a WIP and has encouraged along the way, especially Joe Hadesbeck. Thanks to Abhcoide for the code for the DOF code to flippers and other toys. T Before anyone asks, I answer. There is no Pup Pack or light remapping in blender...Maybe with time. I don't know how to do it well, I'm not a programmer, my language is not English (I don't understand some tutorials Now is complete nFozzy physics and Fleep Sounds. I'll be debugging things. I hope you like it, and sorry for my bad English. All the best!!! All Logos, Music, Copyrights and Trademarks are property of their respective owners. PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION! SKILLSHOT 4 center cards will be raised at the beginning of each ball. Win a million for each card knocked down. 4 MAIN MISSIONS (ONE PER CHARACTER) They are activated from the van. Hit first to start and open the door. Hit a second time to start the mission. Before starting the first character, the order for that player is drawn and will be maintained throughout the game. The missions will remain active until they are resolved even if the player loses the ball. The reward for solving each mission is 10 million points. BARRACUS, Shoot 50 Bumpers. MURDOCK. Shoot 150 spinners. FACEMAN. Hit 6 ramps. HANNIBAL. Hit left TEAM targets. MR LEE: If during an active main mission you put the ball in the van you will be one point closer to contacting Mr Lee and, therefore, hiring the A team. Take 10 shots to discover Haniball's alter ego and win 25 million SECONDARY MISSIONS Activate it in the jeep. They conclude when you lose the ball or complete the mission or the video modes. Winning each of them means 10 millions. You can raise the mission number on the right ramp and lower it on the left ramp. The available mission appears flashed in the Playfield and Backgass. PUNCH OUT: Add millions to BA Targets within 30 seconds. TRUCKS CONVOY : Find the material box in a random of 4 places. SLOTS : Stop the roulette with the flippers, and collect 4 diferents tools. RUN AWAY : ( VideoModeGame). Pass 15 groups of police cars. FIND AND SHOOT: ( "VideoMode" Game) Shoot 20 enemies in 30 sec. Move the bar sight with the flippers. EXTRABALL Open and enter on the right tunnel in the ExtraBall mission GET MILLIONS MURDOK's ESCAPE:Follow the lights in 4 possibles ways and hit it 3 times to scape the psychiatric. BA DOESN'T WANT TO FLY: hit the top 6 targets with dizzy ba. Be careful with the ball passing through magnets on the board LITTLE MULTIBALL: Shoot the barrel Hole to activate a single multiball. IF YOU SOLVE THE TEN MISSIONS, THE POSSIBILITY OF OBTAINING A MULTIBALL OPENS OTHER MISIONS THE BACK LANE: Spell "THE A TEAM" for collect 10 millions. MULTIBALL: Hit the TNT box 10 times to open the box and activate the 3 multiball mode. THE BARREL HOLE: Draw a gift in the barrel on the right. SUPERTARGETS: Hit 50 bumpers to activate a special score on the green targets. ......And More. Submitter jicho2003 Submitted 12/11/23 Category VPX - Pinball Tables VPX Standalone No
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Version 1.0.0
15 downloads
The Adventures of TinTin (Original 2021) Full DMD Personal, non-commercial use only. Please contact me if you would like to use it in another way. All Logos, Copyrights and Trademarks are property of their respective owners. PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION! -
Version 1.0.0
10 downloads
The Adventures of TinTin (Original 2021) PuP Pack Wheel Personal, non-commercial use only. Please contact me if you would like to use it in another way. All Logos, Copyrights and Trademarks are property of their respective owners. PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION! -
Version 1.0.0
6 downloads
The Adventures of TinTin (Original 2021) Wheel Personal, non-commercial use only. Please contact me if you would like to use it in another way. All Logos, Copyrights and Trademarks are property of their respective owners. PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION! -
Version 1.0.0
34 downloads
The Godfather (Original 2024) Full DMD Personal, non-commercial use only. Please contact me if you would like to use it in another way. All Logos, Copyrights and Trademarks are property of their respective owners. PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION! -
Version 0.98
13112 downloads
"Glass? Who gives a shit about glass? Who the fuck is this?" ⚠️WARNING: This machine is rated R and there is no family friendly mode... It's been quite the ride, but Die Hard Trilogy is finally here. From the bullshit mind of Astronasty comes five modes, three multiballs, two wizards, and a partridge in a pear tree. Choose to DIE HARD or DIE HARDER and find the best way to run up your score, but choose your plan of attack wisely, you can only complete the modes once. Featuring work by some of the most talented Vpin authors ever assembled. Cutting edge visuals are going to blow you away! Yippie Ki Yay MOTHERFUCKERS! NEW‼️ Automatically post your high score to the Die Hard iScored Leaderboard by enabling at the top of the script. Be sure to enter a unique cab name. DESIGN TEAM: Game Designer: Astronasty Layout: Dapheni, Astronasty PupDmd Design: Scampa123, Astronasty, Nailbuster Coding: Wizball, Oqqsan, Fluffhead Light Shows: Oqqsan Blender Work: Flux, Gedankekojote, Cyberpez VR Room: Rawd Backwall Mirror: Iaakki 3D Model Assistance: JoePicasso Original Artwork: Astronasty Sound Design: Frisco, Scampa123, Astronasty Monthly Leaderboard: iScored Dan, Nailbuster, Scampa123 Emotional Support: Rik SPECIAL THANKS: Apophis - Did a little bit of everything. Niwak - Toolkit magician. NailBuster - PupDMD magician. Sixtoe - He was around. JoePicasso - Makes me want to be a better man. Fleep - Dem soundz tho. Flupper - Godfather of rampz. NFozzy - Wizard. KetchupJonMustard - Endured hours of me bouncing ideas off of him at work. TerryRed - My go-to source for bitching about stuff in DMs. Manu - Made us make the game more betterer. Hawkeyez - Having the eyes of a hawk. RetroG33K - Reasons redacted Scott Danesi - LIONMAN! TryToTilt - Didn't do shit. Testers: PinStratsDan, Bietekwiet, MPT3K, OutsiderArts, KetchupJonMustard, Dom, Rick, Shaggy, Nesta78, and the rest of the VPW Jellyfish. EXTRA SPECIAL THANKS: To the V-pin community: Thank you for giving me an outlet for my creativity. I've never felt more motivated to create and I am beyond grateful for the team that helped me turn my ideas into (virtual) reality. I hope you enjoy our countless hours of work. ❤️ Astro REQUIRED: Visual Pinball 10.8.0 beta 7, 64-bit (or later): https://github.com/vpinball/vpinball/releases/tag/v10.8.0-1807-39824d6 Pup Framework v1.5 beta 3 (or later): https://www.nailbuster.com/wikipinup/doku.php?id=pinup_upgrade_v15 Pup Pack: https://mega.nz/file/69MBzJDR#uG_lUhuvuCySANQc5EE7UkQTXNY4bf48UgtYh5RhIss PLEASE NOTE: Yes you need 64 bits, goddamit. Welcome to the party, pal. Don't forget to run the appropriate BAT file in the DieHard pup pack directory for your particular screen setup. All game options can be adjusted by pressing F12 and then left flipper button during the game. Press start button to save your options. If you have a cab and you want the full experience, please refresh your DOF config files. If you have some stuttering try: (a) Disabling real time protection. (b) Disabling the mirror in options. (c) Limiting texture sizes to 3k. -
Version 1.0.0
68 downloads
Fullscreen 1080p loading animation for VPXPinballWizards' Darkest Dungeon. This is a 30 second looping video with sound. One in a series of unified "Liquid Transition" animations. If you like the style and want to make a request, look me up and find my thread on r/virtualpinball- 1 comment
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Version 1.0.0
79 downloads
Fullscreen 1080p loading animation for Pincredibles' and VPW's The Matrix. This is a 30 second looping video with sound. One in a series of unified "Liquid Transition" animations. If you like the style and want to make a request, look me up and find my thread on r/virtualpinball -
Version 1.0.0
96 downloads
Beach Boys (Original 2026) Wheel Personal, non-commercial use only. Please contact me if you would like to use it in another way. All Logos, Copyrights and Trademarks are property of their respective owners. PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION! -
- 1 comment
- 1 review
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- beach boys
- original
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Version 1.0.0
49 downloads
Wuthering Waves (Original 2026) PuP Pack Wheel Personal, non-commercial use only. Please contact me if you would like to use it in another way. All Logos, Copyrights and Trademarks are property of their respective owners. PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION! -
Version 0.99.0
7536 downloads
**************************************************************** The Matrix 0.99 By: Pincredibles and VPW **************************************************************** PuP-Pack Download: https://mega.nz/file/3J4yVQqZ#RqHEl3K3V3HbbnSCwGPH-Whjw6ZAlhHTYyo9SDO18TY Mirror: https://drive.google.com/file/d/1puuPlAQGACEs2e2ECu6O6gjZhfcOYAU-/view?usp=sharing **************************************************************** **************************************************************** The Team: DAPHISHBOWL - Pincredibles MPT3K - Pincredibles MR.H - Pincredibles HARLAN - Pincredibles FLUX - VPW ASTRONASTY - VPW SIXTOE - VPW APOPHIS - VPW IAAKKI - VPW DAPHENI NAILBUSTER - PinUp DARDOG - VR FLIPSTREAM PINSTRATSDAN STUDLY_DO_RIGHT BTHLONEWOLF BRUCE BEARDEDRIK IROD2001_ DIRTYPOOLPINBALL Special Thanks: STEPHEN SILVER KELLY MAZUROWSKI PAUL MARINO JACK DANGER JEFF DODSON **************************************************************** Intro: Wake up, Neo. Welcome to The Matrix Pinball, by Pincredibles. Prepare for a pinball adventure like no other. You are stationed aboard The Nebuchadnezzar aided by Tank, your operator. Tank will help you as you guide the crew; Neo, Trinity, Niobe and Morpheus as they try to free the minds of the human race and free them from the imprisonment of the Matrix. It won’t be smooth sailing. Agent Smith, Brown and Jones will attempt to stop you at all costs. Cypher is sneaking about, waiting to betray Morpheus and the crew. Sentinels will attack the ship and the Zion outpost. Visiting the Oracle could bring you some answers and perks to help. Do not forget to go through the training programs to gain perks and increase your Matrix mode score. Good luck. Maybe Morpheus was right. Maybe you are The One. **************************************************************** How it came to be: The goal of the Pincredible tables has always been to push things to the next level. All of the work done up to this point has been about building a strong foundation that would allow us to create our own original table. We began this project on February 27, 2022. By December 2024, I thought we were getting close to the finish line—but there was still so much more to add and improve. A tremendous amount of work has gone into this from many different people, and the entire process has been an incredible experience Basic requirements: VPX 64 bit version 10.8.0 2051 (or greater) Pinup: Version 1.5.2 DOF: Please make sure you update your DOF config **************************************************************** PuP-Pack Download: https://mega.nz/file/3J4yVQqZ#RqHEl3K3V3HbbnSCwGPH-Whjw6ZAlhHTYyo9SDO18TY **************************************************************** INSTALL: 1) Copy VPX file to your VPX Tables directory 2) Copy unzip the Pup Pack to the PinUPSystem\PUPVideos\ folder. You will see a Matrix folder 3) Run the batch file in the pup pack that matches your config. It should make all necessary script changes for you. 4) Update DOF (If necessary) **************************************************************** Version History: 0.99 - Initial version- 265 comments
- 79 reviews
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View File Blood Machines (VPW Original 2022) ************************************** Version 2.0 Additional instruction: This needs VPX 10.7.3 or later and for VR it is optimized for 10.8 #814. Lighting works a bit differently per revision Scorbit uses 3 extra EXE files that should be but into VPX tables folder. Same place where you put the VPX file and BloodMachinesDMD-folder. Notice that some of these EXE files may need to be unblocked 2 of the EXE's are same than previous Scorbit tables, but this time they are just stored in tables folder. 3rd one is QRView which is made to enable QR code to be seen in VPX table. VPX doesn't normally support loading of external image files. Sources: https://github.com/iaakki/VPXQRView By default it runs still with FlexDMD. You must enable PUP from script and also remember to use options batch files under pup folder. ************************************** Alright, let’s do this old school… VPinWorkshop are proud to present our very first original table, “Blood Machines”, based on the movie from Seth Ickerman with music by Carpenter Brut. After watching Blood Machines iaakki thought that it would make a great theme for a pinball table, so we started talking about it in VPW and decided that if we were going to do it as our first completely original VPW table, that we wanted to do it properly. With this in mind we contacted Seth Ickerman to see if they would be interested in the project and to see if there was any chance they would be able to provide any assets that we could use. Thankfully Not only were they amazed at what we were doing, but they supplied us with 70gig of 3D models and textures which were used in the film! The only issue now was that these were so high detail that a huge amount of work was needed to optimize them so they would even load in VPX, but thankfully Flupper came to the rescue and did a fantastic job optimising the models and textures so we could put them in the table without setting your PC on fire (for example the ship went down from 8 million polygons to 130,000!) At the time of writing this the table was at revision 335 (release candidate 1.5) with *well* over 1000 man-hours sunken into it, the amount of work has been staggering but we hope that you’ll agree that it was worth it. The table itself has loads of features that have never been seen before in other VPX tables and we have tried our best to keep most/all of it secret as we want everyone to experience it for themselves firsthand, which is why until very recently we’ve kept details very close to our chest. *IMPORTANT* In order to fully enjoy the table and play it as it was designed to be played, you will need to purchase the awesome soundtrack by Carpenter Brut (about £5/$5/5e) and place the MP3s in your vpinball music directory: C:\Visual Pinball\Music\BLOOD MACHINES OST We really hope people do support the artist and purchase it from; https://carpenterbrut.bandcamp.com/album/blood-machines-ost VPW Blood Machines Project Lead – iaakki Table Layout Design – iaakki, Dapheni Art Lead & 2D Graphics – Astronasty 3D Objects & Textures – Tomate, Flupper, iaakki, Sixtoe, D.J. Scripting & Coding – iaakki, Apophis, oqqsan, Wylte, Lumigado, fluffhead35 DMD – Oqqsan, eMBee, Astronasty, Lumigado. VR – Sixtoe, leojreimroc, iaakki Table Rules – Apophis, iaakki, VPW Team. Shot Tester – gtxjoe Testing – Rik, PinStratsDan, VPW Team Installation Instructions =================== VPX 10.7 https://github.com/vpinball/vpinball/releases VPVR 10.7 https://github.com/vpinball/vpvr/releases/ FlexDMD v1.8.0 https://github.com/vbousquet/flexdmd/releases/ Windows 11 Crashing with oPlayer1 error? Go into windows11 apps>optional features>more windows features and check "media features" Riks Cabinet WIP Video PinStratsDan Desktop Video Rawds VR video: You can watch the film on Shudder, AMC’s streaming service; https://www.shudder.com/series/watch/blood-machines/033e95260abc2604?season=1 Submitter VPinWorkshop Submitted 04/13/2022 Category VPX - Pinball Tables
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Version 1.0.0
81 downloads
Wuthering Waves (Original 2026) Wheel Personal, non-commercial use only. Please contact me if you would like to use it in another way. All Logos, Copyrights and Trademarks are property of their respective owners. PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION! -
Version 1.0.0
26 downloads
Michael (Original 2026) PuP Pack Wheel Personal, non-commercial use only. Please contact me if you would like to use it in another way. All Logos, Copyrights and Trademarks are property of their respective owners. PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION! -
Version 1.0.0
59 downloads
Michael (Original 2026) Wheel Personal, non-commercial use only. Please contact me if you would like to use it in another way. All Logos, Copyrights and Trademarks are property of their respective owners. PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION! -
Version 1.0.0
1222 downloads
Happy Halloween 2023 NOSFERATU 1922, Is an Abomination of Science! This One Player table is so stitched and scrambled together it should have been called Frankenstein!! Built on the framework of Sands of the Aton, using JP Salas' DMD, This is my Second table, but first solo project. It was designed and built in Visual Pinball 10.8, in Desktop Mode, using only the 10.8 editor and a 2003 version of Microsoft Picture It (table contains editor physics only...with some elements slightly modified). This table's Hybridized and Modernized Classic Design has No LUT options, No Magna Save, No "Traditional" Ball Save, and NO TILT OUT!!! - I want it to look the way it does ...Frustrate YOU ...and I want you to beat the crap out of it, After all it IS A MONSTER ...and this is Halloween 2023! This table is true to the movie also,There is no garlic, and no bats, just the facts, Only the SUN can kill this shape shifting demon! There is also ...no alternate desktop background, no wheel, no B2S...Please make one if you like... BEWARE! The Seed of Belial!! THE VAMPYRE!!! NOSFERATU!!!!!!!!!!! but most of all... have FUN!!!! NOSFERATU 1922 RULES Sun Multipliers and Sun Phase Bonus - Roll over the Sun Multiplier Buttons to increase in-game multipliers and Sun Phase Bonuses. You can collect your Sun Phase Bonus at any time by shooting the ball through the spinner, but you will lose your multiplier, so choose wisely. Blood Cell Bonus - You can Collect the Blood Cell Bonus and Raise the Protective Doors at any time, by hitting the Mid-Playfield Saucers, but you will lose your Nosferatu Targets and Blood Is Life Targets, so chose wisely. Character Bonus - Use the EHKO Rattle Strips and the Bumpers to Spell Character’s Names and shoot the upper saucer to collect Character Bonuses Dead Flowers 4 Ellen - Hit the Flat “A” Plague Target to light Dead Flowers 4 Ellen and Collect the bonus by rolling over the Left In-Lane Trigger. Land of Spectres - Hit the Flat “G” Plague Target to light Land of Spectres and Collect the bonus by rolling over the Right In-Lane Trigger. Werewolf Bonus - Hit the Flat “U” Plague Target to raise the Werewolf and Drop the Target to Collect the Werewolf Bonus CarriageMan Bonus - Hit the Flat “L” Plague Target to raise the CarriageMan and Drop the Target to Collect the CarriageMan Bonus Sailor Bonus - Hit the Flat “E” Plague Target to light up ‘5 DEAD SAILORS’, then shoot the ball underneath the ill-fated Empusa cargo ship to raise the dead sailors from the playfield. Knock them all down to Collect the Sailor Bonus. RATS Bonus - Hit the Flat “P” Plague Target 4 times to spell ‘RATS‘, and raise the Vermin which are hiding in the playfield. Knock them all down to Collect the RATS Bonus. Blood Is Life - Use the Active Red Pegs, 2 Small Coffins, and Under Targets to Spell Blood Is Life, and shoot the upper saucer to start B.I.L. Multi-Ball. Plague Bonus - When all P-L-A-G-U-E Lights are lit, the next Plague Target will activate the Plague Mode. Shoot the Right Mid-Playfield Saucer to start Plague. Shoot the Horseshoe Orbit and the Copper Plague Target 3 times to Raise the Nosferatu Plague Drop Target, and Knock him down to Collect the Plague Bonus. Nosferatu Bonus - Spell Nosferatu and then shoot the Left Mid-Playfield Saucer to Raise Nosferatu. Shoot him 7 times to defeat the Vampyre and Collect Nosferatu Bonus. Nosferatu Multiball music by Damon Alexander and the Ten Cent Rentals. Nosferatu 1922, specifically, is dedicated to JP Salas, teisen, Scottacus, bord, SG1bsoN, loserman76, and UnclePaulie as you have all had a hand in inspiring it's creation! ...and soon it will belong to the community. Cheers, dea TEE -
Version 1.1.0
26195 downloads
BATMAN 66 Stern Tribute Daphishbowl, Mr H, MPT3k & Harlan Special Thanks: Harlan - Pup help, graphics, sounds MPT3K - Gameplay, videos, real table comparison, sound and testing Dimi - Video & resources Flipstream - Awesome Gameplay videos EbIsLit - Playfield scan Nailbuster - Massive Pup help (and VPX code tips!) Rik - Massive Testing TerryRed - DOF and lots of support wAxx - Awesome Physics and detail tweaks Joey - Backglass graphics DJRobX - Turntable help Sixtoe - VR Room G5K - Turntable help Pinballfan2018 - Table support VPW - nFozzy fixes and details (Benji, Apophis, Iaakki, Astronasty, Bord, Sixtoe) Alpha/Beta Testers - Too many to list INTRO: Huge thanks to everyone for the massive help! After a year in the making we hope yall enjoy it and feel it was worth the wait. Nobody can match the amazing code Lyman Sheats did for the original table but this was hand coded and shows how much work it must of taken to make the real table. We tried to replicate every detail on the gameplay with exact scoring, bonuses, modes, pinup interactions, gadgets, service menus and so forth. In the 27K lines of code I am sure there are a few things we still missed so feel free to let us know. Our goal is to pay tribute to this amazing table but also show that there are no limits when it comes to originals. We hope this will bring something the community will enjoy and inspire others to join in on the fun. NOTE: YOU WILL NEED THE NEW 1.4.6 PINUP (also included in the Baller Installer): https://www.nailbuster.com/wikipinup/doku.php?id=release_notes PUP Pack: Run the appropriate batch file and "Read the on screen instructions to know how to setup the script in VPX" Version 1.1.0 - https://mega.nz/file/XMIgnRwC#LmRlA5GjAzxrWdjxl4O87PxqjUldOF4kA-fLoU0odFQ Version 1.0.0 - https://mega.nz/file/eJh0lARL#BCzPwXZLqc9ylRgwwlLtEFd6FAmdGymNMrrPf_kIiEo The Rules: There is a lot to this table so don’t forget to read the rules so you can enjoy all this has to offer http://tiltforums.com/t/batman-66-rulesheet/2463 Ownership: This table is collectively owned by all of those that contributed to it in order to give back to the community. No one author retains the right to pull this table from the community. If you would like to mod this table you shall obtain permission from one of the authors, leave the list of original authors at the top of the source and finally add your name to the list. If for some reason we all leave this community and we are unreachable then this table will then become open to anyone in the community. -
2069 downloads
FIREWORKS MANIA is a small casual explosive simulator game where you play around with fireworks, create beautiful firework shows or just blow stuff up.... unless if it's a pinball game! Shoot the ball to the fireworks, firecrackers or "flamingos" to set off fireworks around the table and earn points! All files (table, rules and music files) are included inside the compressed zip file. (Simply extract the files into the folder and start Fireworks Mania.vpx) B2S Server and FlexDMD are required to play in cabinet mode. CREDITS: Original Visual Pinball X table, playfield artworks and 3D models by Josué Beauregard. Sound effects from the game. You So Zany Music by Audionautix. 1812 Overture Music by Jeremy Stack. Fireworks Mania game was developed by Laumania ApS ( https://www.youtube.com/@Laumania ). DISCLAIMERS: This custom pinball table was non-existent in real life and it was not made for sale or any commercial use. No ROM required for playing this table. Sounds, images and fonts are already included inside the table file.- 27 comments
- 6 reviews
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- 65
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Version 1.0.0
3354 downloads
Une nouvelle création complète "City Hunter" où vous retrouverez le personnage principal délirant RYO Saeba (Nicky Larson pour les français comme moi), un détective hyper compétant mais qui a un problème de comportement en présence de femme, il devient fou, pervers et ne peux plus se maitriser. Heureusement que sa collègue Kaori (amoureuse cachée et jalouse) est là pour le contrôler. J'ai tellement aimé regarder ce manga à la TV quand j'étais enfant...J'espère que ce qui connaissent retrouverons l'esprits de cette série dans la table. J’ai orienté les sons et le Pup de la table vers une version originale Japonaise même si j’aurais aimé y mettre les musiques de mon enfance et voix version Française, cela ne me semblait un peu égoïste lol Info table : - Table pour VPX 10.8 64b ou supérieur - Vous avez besoin de la mise à jour de PinupPopper pour le PUPDMD - Utilisation possible sans le PupPack avec B2S et UltraDMD (Si vous utilisez l’un ou l’autre ou les 2, merci de modifier les lignes 146 et 147 du script) - 1 à 4 joueurs / 3 ou 5 billes / Fonction F12 pour les options / Tout les Modes de jeux peuvent être jouer simultanément - Nfozzy physics / DOF solénoïdes & quelques FX / VR mini et méga - Pack avec Media (Règles, Wheel et Loading Basic) Merci à ceux qui ont testé et participé au projet - @Dardog pour la VR complète - @Outhere pour le DOF solénoïdes - @Dicentim et @Burger pour les nombreux tests et aide à l’amélioration - @Team Super Tilted pour test et entraide au quotidien Bon jeu à tous ----------------------- A complete new "City Hunter" creation featuring the delusional main character RYO Saeba (Nicky Larson for the French like me), a highly competent detective who has a behavioral problem around women. He becomes crazy, perverted, and can no longer control himself. Luckily, his colleague Kaori (a secret and jealous lover) is there to keep him in check. I loved watching this manga on TV when I was a kid... I hope those who know it will find the spirit of this series in the table. I oriented the sounds and the table's Pup towards an original Japanese version, even though I would have liked to include the music of my childhood and the French voices; it seemed a bit selfish to me, lol Table Info: - Table for VPX 10.8 64b or higher - You need the PinupPopper update for PUPDMD - Can be used without the PupPack with B2S and UltraDMD (If you use either or both, please modify lines 146 and 147 of the script) - 1 to 4 players / 3 or 5 balls / F12 function for options / All game modes can be played simultaneously - Nfozzy physics / DOF solenoids & some FX / VR mini and mega - Pack with Media (Rules, Wheel, and Loading Basic) Thanks to those who tested and participated in the project - @Dardog for the full VR experience - @Outhere for the DOF solenoids - @Dicentim and @Burger for the many tests and help with improvement - @Team Super Tilted for testing and daily support Happy gaming, everyone!- 28 comments
- 16 reviews
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- cityhunter
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Version 1.01
719 downloads
With this table, I’ve updated my third release that was originally created by Roney Pinball. Galaxia has always been one of my favorite tables from when I first started playing pinball on my PC. It quickly became addictive. Part of the reason, I believe, was how easy it became to earn extra balls once I learned the table’s mechanics. After a modest improvement in my gameplay, I could often keep a single game going for 30 minutes to an hour. In this update, I’ve modified nearly every aspect of Galaxia. The original music track was replaced with three new ones. I also added FizX 3.3, using the most current FizX Tweaker. Surround Sound Feedback (SSF) and ball rolling sounds have been implemented using Fleep's recordings. Visually, the most noticeable change is the addition of two vertical up-kickers equipped with wire ramps. Several geometry issues affecting table objects were corrected. I also created a custom game room environment. Popotte's ingenious plunger modification has been included, allowing precise positioning of the plunger before launching the ball. Four lighting modes have been added: Day, Dusk, Night, and Dark Night. Numerous light lenses and object textures have been revised. A HUD DMD is now included, displaying the same content as the 27-digit segmented display. This is useful for desktop users and for cabinet users with third monitors via DMDExt. One of the most challenging fixes was correcting errors related to one of the three extra ball options. And that’s just the beginning—see the “List of Changes” section below for a complete breakdown. AMD CPUs and GPUs have historically caused compatibility issues with Future Pinball, often misinterpreted as script errors when hardware incompatibility is the real culprit. AMD GPUs are known to create problems in other games as well, not just Future Pinball. Users with AMD Ryzen CPUs paired with NVIDIA GPUs have generally reported better results. However, some have encountered a "string error" with this setup. In those cases, the issue was successfully resolved using a fix I discuss in the instructions PDF file included in the download. I can’t guarantee that this fix will resolve your specific issue, only that others reported success using it. Since I use an Intel CPU and an NVIDIA GPU, I’m unable to replicate or test AMD-specific problems myself. Galaxia is a widebody table, and I estimate its width falls somewhere between Genie and Embryon. I was concerned it might not fit well in a pinball cabinet, so I asked DigitalArts to test it. I posted a screenshot from a video he sent me so you can see how it looks—I think it turned out beautifully. He also shared the CFG file from his cabinet, which I’ve included in the download. It should work for most users, though you may need to make adjustments for your setup. He confirmed that the physics, DOF, and SSF all worked properly. From the video, I could see that the DMD displayed perfectly on his third monitor using DMDExt. A big thank-you to DigitalArts for testing the table on his cabinet. Since I don’t have one myself, his help was invaluable in ensuring everything functions properly for cabinet users. Although this update required a deep dive and took longer than expected, it was truly a labor of love. Be sure to read the instruction PDF included in the download to take full advantage of all the table’s features. You’ll also find a rulesheet to help you learn how to play. I hope you enjoy it! —George List of Changes 1. Added two vertical up-kickers (VUKs) with wire ramps and set the score for hitting them to 5,000 points. A flare was added around the left VUK to match the right one. 2. Translated Spanish text to English on playfield textures, decals, and the 27-digit display. 3. Fixed several geometry issues: After rolling around the bottom of the launch lane when kicked out, the ball would often settle in an area where the plunger couldn’t reach it. This was fixed by lowering the plunger (the rod was overextended), repositioning the autoplunger and plunger kicker, and narrowing the launch lane. The right upper flipper was set back into a recess into the wall where the ball would often get stuck. Extended the wall behind the flipper straight out to the end of the enclosure for the captive ball. The wall behind the flipper was extended to the edge of the captive ball enclosure. The lane guide on the approach to the flipper was moved to improve ball trajectory. Playfield and plastic textures were updated to match the new layout. Adjusted lane guides for all four flippers to prevent the ball from jumping when rolling onto the flippers. Repositioned the end of the lane guide above the left ball lock to prevent the ball from getting stuck. 4. Added new table loading textures for desktops and cabinets. 5. Moved the opening on the apron above the for improved ball visibility. 6. Installed bulbs on top of plastics for locked balls. Bulb color indicates mode: Green: ball ready to be locked Yellow: ball locked and awaiting drop target hit Red: pop-up raised, lock blocked 7. Darkened the texture of the plunger lane. 8. Added FizX 3.3 with the latest version of the tweaker menu. 9. Replaced the original music theme with three new tracks for attract mode, multiball, and gameplay music. 10. Reshaped the apron to be symmetrical and edited its texture accordingly. 11. Updated the right slingshot so it is no longer transparent (matching other plastics). The green starfield texture was revised to include the Lagoon Nebula. 12. Reviewed all scoring events awarding 10,000+ points and added point values to both the 27-digit display and DMD. 13. Played an unused sound when Special is completed. 14. Created a new game room featuring a background texture of the Orion Nebula. 15. Added BAM code to allow scores above 2 billion and corrected related scripting errors. 16. Implemented Popotte’s plunger mod. The plunger now pulls back more slowly, allowing better reaction time. See the included PDF for instructions. 17. Upscaled the textures for the playfield, plastics, apron, backglass and cabinet. Edited the cabinet texture slightly. 18. Fixed scoring logic for awarding an extra ball on the half-round lane below the left ball lock (orange arrow). Removed flashers that triggered on each star target hit. Fixed light sequencing. All the lights and other functions for this extra ball were set up to carry over to the next ball. (The original version had one light that carried over to the next ball and the other lights did not.) All the lights and related functions for this extra ball have been configured to carry over to the next ball. (In the original version, only one light carried over, while the others did not.) 19. Added four bulbs under the slingshots to trigger the flash of shadow maps when the ball hits the slings. 20. Developed a set of rules that were added the rules to the instruction cards on the apron. 21. Added three switchable camera views that can be toggled using the "V" key. 22. Added ball rolling sounds for the playfield and both wire ramps. 23. Added surround sound feedback (SSF) for DOF and PUP. 24. Adjusted colors of all light inserts to be more subdued while retaining the original aesthetic. 25. Added ball count and credits to the HUD, which were previously only visible on the backbox. 26. Converted five bitmap decals used for extra ball lights on the bottom-left of the playfield to use black text (replacing white). Converted these to TGA files with alpha transparency. 27. Replaced low-resolution lens textures for green 2x–6x playfield light inserts with high-res versions. 28. Updated segmented display colors to a less garish tone and disabled the “Boredom Effect.” 29. Added four lighting modes—Day, Dusk, Night, and Dark Night that can be toggled using the Special 2 key. 30. Added a HUD DMD that mirrors the 27-digit display. For cabinet users, the DMD also supports third monitor output via DMDExt. 31. Configured the left flipper key to cycle through the four lighting modes before the game starts. The right flipper key now opens the Tweaker menu pre-game, helping cabinet users with limited buttons. 32. Updated the 27-digit display and DMD to indicate which keys control lighting modes and the Tweaker during attract mode. 33. Added shadow maps to selected bulbs beneath the plastics. 34. Added adjustments in the script for ball/flipper shadows, ball Brightness, ball reflections, ball shininess and ball specular, and ray casting. 35. Replaced default flipper textures with custom ones. 36. Set the posts holding rubber bands to crystal with lighting-responsive sphere-mapped textures. 37. Discovered some abandoned code and completed it to increase jet bumper scores when the jet light is on. The jet light activates after 20 bumper hits. Once active, bumper scoring increases from 50 to 300 points. 38. Changed two flashers on the back wall to display different colors based on six major in-game events. 39. Replaced captive ball posts with a different material and aligned them to the lower-left flipper for performance optimization. 40. Added two missing blue bulbs under the rounded back plastics between the posts. 41. Replaced all target textures and applied a metal texture from Shiva’s collection. 42. Created a rotated display version of the table. 43. Created a three-monitor version of the table. 44. Included a PDF download containing a full instruction manual. 45. Added to the download a rulesheet with screenshots as a PDF file. 46. The table features pop-up blockers in the ball locks, which prevent access to the kicker during multiball. Originally, these pop-ups remained raised until all balls had drained after multiball and a new ball was launched from the plunger. This was changed so access to the kicker is allowed when only one ball remains on the playfield. Table Developers Roney Pinball GeorgeH Contributions by: Gimli – Codeveloper of the Tweaker JLou5641 - Creator of FizX Fleep - Created recordings for mechanical sounds TerryRed – Developer of the "All in One" template of FizX Popotte – Creator of the plunger mod DigitalArts – Cabinet tester Shiva – textures for all the targets and a metal texture Anthias – The flipper texture is from his Custom Flipper Pack- 16 comments
- 4 reviews
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- 33
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View File Fireworks Mania (Original 2026) FIREWORKS MANIA is a small casual explosive simulator game where you play around with fireworks, create beautiful firework shows or just blow stuff up.... unless if it's a pinball game! Shoot the ball to the fireworks, firecrackers or "flamingos" to set off fireworks around the table and earn points! All files (table, rules and music files) are included inside the compressed zip file. (Simply extract the files into the folder and start Fireworks Mania.vpx) B2S Server and FlexDMD are required to play in cabinet mode. CREDITS: Original Visual Pinball X table, playfield artworks and 3D models by Josué Beauregard. Sound effects from the game. Music by Audionautix. Fireworks Mania game was developed by Laumania ApS ( https://www.youtube.com/@Laumania ). DISCLAIMERS: This custom pinball table was non-existent in real life and it was not made for sale or any commercial use. No ROM required for playing this table. Sounds, images and fonts are already included inside the table file. Submitter Josue_Beauregard Submitted 05/24/26 Category VPX - Pinball Tables VPX Standalone Yes
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View File O Brother Where Art Thou This is a tribute to the Coen Brother's 2000 film from Touchstone Pictures, and the Grammy Award winning soundtrack produced by T-Bone Burnett. This does NOT include the music files. See below for instructions. This was developed and tested in Ver. 10.6. Users of 10.7 report issues with the game. It is a collaboration with Scottacus (hours of scripting and adjusting, and game improvements) and bord (physics and game improvements). I'm grateful to both, and Loserman76 for some early scripting proof of concepts, for their time and patience. I appreciate all comments good and bad, and bringing issues to light. Thanks also to the beta testers: Thalamus (who also recommended a key improvement to multiball), JFR1, mlager. Also to Arngrim for DOF in v1.5. Hold left flipper button for option menu. GAME PLAY: It's tough, but, I hope, sort of addicting. You are on a journey to find the treasure, your score is your take of the loot. You must first lock Everett's, Delmar's, and Pete's saucers with balls to escape the chain gang. Multiball is a mad scramble to get away. The center "Skedaddle" saucer (behind the DTs) scores $5000 per hit in multiball Then you must collect objects on the playfield. Once you have the object(s) for that stage, ball lock for multiball begins again, and you shoot the 3 saucers. Repeat until you reach the treasure. Don't forget backflips. NOTE: Your progress through the journey does not reset on each ball, but other goals do. When more than one player, players are amassing their individual take of the treasure, but they are working together to complete the journey. O Brother Where Art Thou Zoss Pinball Co., 2021 1. Follow the Flashing Inserts! Seek the Treasure! 2. First, escape the chain gang! Lock balls in Everett, Pete & Delmar Saucers to start Multiball. 3. When one ball remains in play, the next stage of your journey will begin. 4. Shoot for targets/triggers with flashing lights. 5. Once flashing targets are hit, the Trio’s Saucers will lock balls for Multiball. 6. Shoot for SKEDADDLE for big payout: $5000 per hit during multiball. 7. Drop Targets: BONA earns 2X. FIDE earns 3x 8. Collect 5 Rollover Keys to double Multipliers. Each 5 Keys collected lights a Lock. 3 locks = extra ball. 9. Dapper Dan target lights bumpers, FOP target turns ‘em off. 10. Sling hits sell records. Get 20 per ball and get a "big fat contract." 11. The blue "Light Fingers" light behind the DTs is a skill shot with a good payoff. But it only comes on when you have a shot. Hope you enjoy it. Onevox A note about SLOPE. Some folks have reported a floaty ball in VPX 10.7. If you are using 10.7 and this is your only issue, try increasing the PF slope to 6.5 or 6.75. If you are on 10.6 and the ball isn't fast enough for your tastes, try playing the game for a while before changing the slope. The game is supposed to be slow, then frenetic (multiball), then slow, just like the scenes in the movie. NOTE: Distribution of this table or its related files on a computer, virtual pinball machine or storage device, which is SOLD as part of a commercial product, or sharing this file as part of "all in one" package installation via Mega (or similar sites) or via a file transfer process is not allowed. Add music: Buy the soundtrack, or grab the songs from your music library, convert to .mp3 and rename them as shown below . Place them in an unzipped folder named "OBWAT" and put that folder in your VPX Music folder. Here are the songs used: OBWAT1.mp3 Man of Constant Sorrow, studio version OBWAT2.mp3 Man of Constant Sorrow, rally version OBWAT3.mp3 In the Jailhouse Now OBWAT4.mp3 Keep on the Sunny Side OBWAT5.mp3 I'll Fly Away OBWAT6.mp3 Big Rock Candy Mountain OBWAT7.mp3 Hard Time Killing Floor Blues OBWAT8.mp3 Angel Band OBWAT9.mp3 You Are My Sunshine OBWAT11.mp3 In The Highways OBWAT13.mp3 I Am Weary Submitter Onevox Submitted 08/20/2021 Category Original (Original) Game Creations Link to B2S Included in the ZIP Link to Media Pack Permission to Mod No
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- 5
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- original
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Version 2.0
11268 downloads
I made the game that I always wanted to play... Prepare yourself for the looming Dark Chaos. You must fly into the maelstrom of oncoming cosmic debris and destroy all you can before it reaches earth. Collect power-ups along the way to help you survive the onslaught of meteor waves. Run training missions to improve your ability to collect power-ups. Make it through the gauntlet to take on the final, monstrous, planet killing asteroid. Our fragile Earth is depending on you. This game blends pinball with classic arcade concepts. I hope you find the gameplay uniquely thrilling. You will be constantly fighting to survive. The game fights back, so keep an eye on your health meter. There are defensive and offensive power-ups, but only a limited time to collect them, so choose wisely. Good luck, Defender. *Please See Setup Notes Below Defenders and Destroyers Apophis: Game design, modeling, light shows, DOF, and coding Unsavory: Music, sound effects, and callouts. Art design support Flux: Game logic framework. Coding support Special Thanks Idigstuff: Ideation and music support DaRdog: Help on VR room Niwak: Blender toolkit The VP dev team Testers: mikepmcs, Bounty Bob, Sixtoe, Frankenstein, Studlygoorite, PinStratsDan, Primetime5k, Wizball, Darth Vito, tomate, bord, mcarter78, DaRDog, cl4ve, somatic, cyberpez, Dad-E-drums, TerryRed, DGrimmReaper, HauntFreaks, Robby King Pin, redbone, Nestorgian, superhac, Thalamus, chugalaefoo Enormous thank you to Flux and Unsavory. So much technical and artistic talent! I really could not have done this without you guys. The game logic for this table was developed using Flux's VBScript port of Mission Pinball Framework which he calls the VPX Game Logic Framework (GLF). Go check it out at https://mpcarr.github.io/vpx-glf/ Setup Notes (PLEASE READ) Requires the VPX 10.8.0 Final release (64-bit) and the latest FlexDMD. Do not report bugs here if you are using any other version of VPX! If you are playing on a cabinet with DOF, please update your DOF config! Please allow at least 20 seconds for the table to load. This table has a large script, so it takes a little time to initialize. Press F12 in the game to open the Tweak Menu. Rules description and game options are provided. If you want to use the FlexDMD rendered alphanumeric display, enable the "GLF Virtual Segment DMD" option in the Tweak Menu. Press start button to save options. You might need to position the DMD with your mouse the first time you enable it. The position automatically saves. For nice alphanumeric display rendering, add the following text to the bottom of your DmdDevice.ini file: [darkchaos] virtualdmd enabled = false alphanumeric enabled = true Performance Tips. If you are having performance issues, doing one or more of the following might help: In the table's Tweak menu: Disable "Clear Plastic Refractions" in option menu Disable "Playfield Reflections" in option menu Set "Glf Min Lightmap Update Rate" option to your display's update rate In VPX Video/Graphics options: Disable all "Anti-Aliasing" options Try using a different "Synchronization mode" Set "Max Texture Dimensions" to something less than Unlimited. Start with 7168. For those willing to live on the edge, VPX 10.8.1 BGFX provides significant performance improvements. Users say that Dark Chaos plays perfectly smooth on BGFX. You can simply extract the latest build to its own folder and run the exe. But be sure to backup your VPinballX.ini file before trying it. Game Rules Video by Kongedam