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Visual Pinball X Official Releases
By Dazz
Visual Pinball
An open source pinball table editor and simulator.
This project was started by Randy Davis, open sourced in 2010 and continued by the Visual Pinball development team. This is the official repository.
Features
Simulates pinball table physics and renders the table with DirectX Simple editor to (re-)create any kind of pinball table Table logic (and game rules) can be controlled via Visual Basic Script Over 1000 real/unique pinball machines, plus over 400 original creations were rebuilt/designed using the Visual Pinball X editor (over 2500 if one counts all released tables, incl. MODs and different variants), and even more when including its predecessor versions (Visual Pinball 9.X) Emulation of real pinball machines via Visual PinMAME is possible via Visual Basic Script Supports configurable camera views (for example for correct display in virtual cabinets) Support for Stereo3D output and Tablet/Touch input
This download will take you to the official repository on Github for the Visual Pinball project.
21811 downloads
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Star Wars Trilogy (Sega 1997)
By burger
With each passing moment, you make yourself MORE addicted to pinball
Credits for this version:
I added nFozzy and Fleep @DaRdog81 created this insanely amazing VR Room! @r2z2helped with improving the feel of the physics
Enjoy! from a certain point of view
4448 downloads
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Verne's World (Spinball 1996)
By burger
Embark on a thrilling pinball adventure around the world with Jules Verne!
I'd like to thank @jpsalas for creating this magnificent table! Thanks also to everyone else who previously contributed including @freneticamnesic, @gtxjoe, @pedator and @Akiles!
Version notice:
Tested successfully with VPX 10.8, but some users have experienced a problem with 10.8.1 where the "Submarine" kicker fails to eject the ball.
Credits for this release:
@burger nFozzy physics, Fleep sounds, VR support, gameplay tuning, and an attempted fix for a ROM/switch issue that could lead to suspended games
@studly_do_right for fine-tuning some lighting issues and identifying additional sound problems, and other issues
@Wildman for the B2S assets used in VR
@Nesta78 helped streamline the VR implementation by creating the VPX VR Injector tool that I made good use of!
ROM volume control:
Press 9 a few times to reach the volume adjustment in the service menu. Once there, press Enter to raise the volume or press 1 to lower it
Enabling Timed Ball Save feature:
Press F6 to access the DIP switches. Check DIP switch #13 to enable the feature, then press OK and restart
End of Game Buy-in:
Press the plunger to cancel, or press 2 to continue
104 downloads
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Daffie (Williams 1968) 0_0
By PinRich
A VPX Version of the Williams table Daffie. Williams created two very similar tables, Daffie was the "add-a-ball" version where earning a "special" added a ball to the current game.
*** This is an early 0.0 version, so expect some bugs. Please let me know and I'll try to fix them. ***
I'm planning to convert this Daffie table into a Doozie version after people have played it and I have fixed any major bugs.
Both games feature a top gate and Zipper style Flippers. Based on videos I have seen, the rollover "buttons" move and I tried to simulate this effect.
*Daffie*
Special = extra ball for current game (up to 9)
Scoring on 5 reels (4 + a dummy 1's reel) - scores are thus 10 times Doozie (10-99990). Playfield and bumper caps have 10 times larger values than Doozie.
4 bumpers & 1 drop target
Backglass has 1-9 "balls to play" count lights and a manually entered "previous high score"
*Doozie*
Special = adds 1 game credit
Scoring on 4 reels (1-9999)
5 bumpers
Match function at end of game to possibly earn a free game
Backglass has 1-5 "ball in play" count lights and a 0-9 match lights
The number of completed X's determines which bumpers and special lights are lit.
If I'm reading the schematics correctly, those patterns are different between Doozie and Daffie.
It doesn't appear that either game had a credits reel. There are some notes that suggest Doozie may have had an optional credit counting unit.
** Feel free to modify or improve anything. **
** Halen has a B2S backglass in the works, so I assume that will be available soon.
29 downloads
(0 reviews)0 comments
Submitted
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Strange Science
By fAthAwg
Thanks to AgentEighty6 for allowing me to update this gem!! Color corrected playfied, flexDMD, custom physics and script fixes
93 downloads
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Whitewater : Whiteout
By fAthAwg
Wet Willie and the rest got caught in a late spring Blizzard!! Thanks to Flupper for allowing me to do this mod of his v1.1. I corrected some old script errors, custom physics and winterized the playfield art. Enjoy
91 downloads
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Dragon(Gottlieb 1978)Solid State-NFozzy-Fleep-Hybrid
By RusstyT
Dragon is a 4 player, Solid State machine by Gottlieb 1978 designed by Ed Krynski and Artwork by Gordon Morrision.
This is great game to learn and practice shatzing the inlanes to help set up end of ball bonus.
This version is a modification to Borgdogs and Hauntfreaks virtual reproproduction and also includes VR Assets from rajo Joey's VR version of this game. Thankyou to these guys and some good VP fellahs who made sure you get a nice game to play.
Included in this mod are,
NFozzy physics, thankyou Burger for checking
Fleep sounds, thankyou Lminimart for checking
Playfield touchup and new desktop background with backglass.
Light Inserts.
VR default is M.Carters barroom with some unexpected guests coming in to watch you play. Thankyou D'Grimmreaper for sorting out VR issues
Option for VRSphere and and simple room, cabinet transferred from Rajo Joey's VR version of this game. Thankyou Rajo Joey.
Included missing 10,100,1000 chime sounds, Adjusted leaf switch rubbers to register 10 point scoring, adjusted plunger apron divide wall
Link to Rom
2560 downloads
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Symphony IX - The Machine of Joy (Original 2026).zip
By rosencrantz
Play through Beethoven't Ninth Symphony! Experience all 4 movements and the Finale!
This is my first attempt at making a pinball table. I used AI heavily for table creation, 3D modeling, music and sound effects.
430 downloads
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Aztec (Williams 1976) - Alternative Playfield
By lolzilla
I made some color changes to STYX' playfield, to make it look more like the real table and to give it more contrast. I used this pic of the real table for my color palette. I also replaced the inserts, because the borders were too thick. If you use this playfield, I suggest to adjust the insert lights, it's a bit of a chore, but totally worth it.
STYX' Aztec (Williams 1976) table:
https://www.vpforums.org/index.php?app=downloads&showfile=19957
20 downloads
(0 reviews)0 comments
Submitted
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SlugFest (Williams 1991)
By DancingCan
Welcome to SlugFest, a pitch-and-bat baseball game, play ball!
Lore:
SlugFest was Williams’ final pitch-and-bat baseball game, with only 1,559 machines produced. SlugFest introduced Williams’ first dot-matrix display (DMD). An animated heckler taunted players, who silenced him by launching a ball into the upper balcony. Cabinets could also dispense real baseball cards as prizes.
How to play:
SlugFest plays like baseball. Press a pitch button to throw a pitch. Then, press the bat button as the pitch arrives to swing and hit the ball toward scoring targets, while avoiding targets marked OUT. Target hits move your runners around the bases, and each runner who reaches home scores one run. Your goal is to score as many runs as possible. Requirements and Setup Steps:
VPX - 10.8 VPinMAME - 3.6 or newer ROM: sf_l1 Card_images: Put the baseball card folder in the same folder as your table. (e.g. Tables folder). Included are 2 camera _cabinet.ini and _desktop.ini view files. To use either one, rename the ini file to match the file name of the VPX table. In other words, remove _desktop or _cabinet from the ini file.
Features:
Updated physics; animated bat, home-run ramp, and pitching cover. Baked lighting, GI, flashers, glowing inserts, and reflective metal. Updated images and graphics. Including hand-traced runners and playfield art. Positional mechanical and rolling sound. One and two-player, four pitch types, pinch hitting, stealing bases, and Throw Out Runner/Boo. Desktop and cabinet camera ini files. Baseball field environment can be enabled and activates automatically for VR. Included are 100 embedded baseball cards, randomly selected when card awards are dispensed and shown one at a time with smooth fades. (The on-table card display can be disabled.) DOF features now integrated.
Credits:
SlugFest integration and tuning by DancingCan. Physics and mechanical-sound systems are adapted from VPW Example Table 1.7 Roccodimarco, Tab, and Destruk — previous SlugFest work. VPin Workshop (VPW) — Example Rom and Table 1.7. nFozzy and Rothbauerw — physics foundations. iaakki, wrd1972, and apophis — Target Bouncer. Fleep — mechanical sounds. nFozzy — ramp-rolling sounds. Visual Pinball, VPinMAME, and VPX Lightmapper teams — development tools.
My Work:
This is the first VPX table I’ve ever made, building on the work of earlier creators and tables. I had a blast putting everything together. Let me know what you think! I’m open to feedback. I hope you enjoy playing it as much as I enjoyed making it.
Controls:
Start:
1 = Start a one-player game. 2 = Start a two-player game. Batter controls (both modes):
Right flipper = Swing the bat. Left MagnaSave = Pinch Hit. Right MagnaSave = Steal Base. One-player pitching: Left flipper = Pitch; the game chooses the pitch type. Two-player pitching:
Left-flipper pitching is disabled. Up arrow = Fastball. Down arrow = Curveball. Left arrow = Changeup. Right arrow = Screwball. Pitcher: F = Throw Out Runner/Boo, depending on the game state. Flipper and MagnaSave buttons follow your VPX assignments.
Table Customization:
To customize the table, open the script, edit the lines below, save, and restart. These line numbers apply to the 1.0 production release.
Cabinet — line 190: Cabinet = 1
1 = Focused playfield. 2 = Full cabinet without the ballpark. 3 = Full cabinet with the ballpark.
Pitch Buttons and Controls — lines 317–339.
Const LeftFlipperPitchIn2P 1 = random pitch. Solo behavior stays unchanged. 0 = disabled Customize 2nd Player pitch buttons by changing the lines below (default shown): Const PitchKeyFast = 200 ' Up arrow Const PitchKeyCurve = 208 ' Down arrow Const PitchKeyChangeup = 203 ' Left arrow Const PitchKeyScrew = 205 ' Right arrow For more examples refer to https://www.vpforums.org/Tutorials/KeyCodes.html
WinCardsOnTable — line 121: Const WinCardsOnTable = 1
1 = Show the WIN CARDS sign, awarded card images, and their shadows on the right plastic. 0 = Hide those visuals. Card awards, dispenser operation, card stock, and scoring remain active with either setting. Apron — line 99: Const Apron = 1
1 = Show the apron artwork. 0 = Hide the apron artwork. Fence — line 128: Const Fence = 1
1 = Show the front playfield fence. 0 = Hide it, with matching shadows and reflections adjusted automatically. Lockdown bar — line 108: Const Lockbar = 1
1 = Show the lockdown bar. 0 = Hide the lockdown bar. BatOnlyAtPitch — line 313: Const BatOnlyAtPitch = 1
1 = Allow swings only while a pitch is in flight. 0 = Allow free swings. Selects the presentation outside VR.
For VR, edit line 191: If RenderingMode = 2 Then Cabinet = 3 Change the final 3 to 2 for the cabinet without the ballpark. Leave RenderingMode = 2 unchanged.
Baseball Card Customization
Want to put your own cards in the lineup? Use portrait PNG, JPG, or JPEG artwork with a 5:7 aspect ratio.
Baseball-card source folder — line 322: Const WinCardRelativeFolder = "card_images" This identifies the source artwork folder used when building the embedded card set. Example 1 — line 325: WinCardFileNames(0) = "Albert Belle — 1992 Donruss.jpg" corresponds to WinCard_001. Example 2 — line 326: WinCardFileNames(1) = "Andy Benes — 1989 Topps USA Baseball.jpg" corresponds to WinCard_002. To swap artwork, replace the corresponding images in VPX’s Image Manager while keeping their existing names, such as WinCard_001 and WinCard_002, then save the table. Changing the folder or catalog filenames alone won’t replace the displayed cards.
---------------------------
Changelog:
1.0 - VPX Release - DancingCan
1.1 - Pitch button fixes
1.2 - DOF
1325 downloads
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Amigo (Bally 1974)_Teisen_MOD
By teisen
First I would like to thank Loserman76 for the beautiful work... wherever he is playing pinball!
small changes were made only aesthetically, to my liking...
small improvements in the playfield, plastics, lighting,flippers position...
version used, follow the link to the original table https://www.vpforums...&showfile=15372
Description of Loserman76:
Amigo (Bally 1974)
https://www.ipdb.org/machine.cgi?id=71
new build of Amigo using resources culled off the internet. Sorry, don't recall who did the wheel, but I'm including it in the ZIP to simplify your setup
What's New in Version 1.0a (See full changelog)
initial release
1.0a - fixed score reset issue. I don't have any friends so, I never noticed it until now - lol
749 downloads
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X-Files (Sega 1997) Hanibal 4k LED Edition MW MOD 1.0
By MachWon
The Truth Is Out There...
I would like to give a big thanks to Hanibal, JPSalas and Sliderpoint for all there previous work on this table.
I only take credit for the things I listed in this version.
Added nFozzy physics Added Fleep Mechanical sounds Added Custom Flupper Domes and left lane flashers Added VPW's Target Bouncer, Thanks you Iaakki, Wrd1972, Apophis Added Iaakki Rubberizer. Thank you Iaakki (Set to off as default) Adjusted the lighting through out the table and added wall flashers Reworked the Alien tube and added new textures and lighting Adjusted the playfield for color/temperature and added new images where possible Updated some of the plastics with higher res images Adjusted the cabinet for height and angle Added 4 side blade choices in F12 menu Fixed areas where the ball would get stuck or sit Fixed the left ramp so the ball now completes the ramp as it should Added new custom desktop background, there are 2 images and one has no logo. Added new rails, lockdown bar and images Added new apron images and raised apron to match more like the original Added Dynamic Ball Shadows: NOTE: This table uses Raytraced Ball Shadows on some GI lights, Only Enable if needed for VPX previous versions Clean up and removed some unused code
692 downloads
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James Bond (Gottlieb 1980)_Hybrid
By teisen
I also thank 32assassin for the incredible creation and everyone involved in this work.
This is the regular version created by 32assassin... I had uploaded Rajojoey's VR version some time ago
Here's Hauntfreaks' great work with B2S for this table
Small adjustments were made, as the work itself is very good:
- adjustment of lighting and playfield lights
- bumper position adjustments
- adjustment of targets
- plastic transparency adjustment
- color adjustment of flippers
- color adjustment of targets
1578 downloads
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Mass Effect
THANKS:
JP Salas allowed me to use his Attack From Mars table as a base and provided advice during the creation.
@KRAKEN provided the original Attack From Mars Serum colorization, which was an immense help and saved me countless hours of dumping, masking and assigning frames. He also fixed many bugs in the video mode I would have never figured out on my own.
@apophis invited me to the VPW Discord and kindly let us use his asteroid for the VR room.
@DGrimmReaper created an awesome VR room, just looks so insanely good.
@cyberpez let me use key assets of his AFM table, which made the table so so much better.
@Thalamus supportive on VPU since day one and connected me to the VPW team.
@r2z2 and RomKnight provided insight on using Claude for VPX code optimization.
@hauntfreaks 's backglass was a template for the modded b2s.
@wrd1972 physics of cyberpez table were adopted as an option in F12 menu.
DISCLAIMER:
This table is a fan-made, non-commerical tribute. It may not be sold, bundled with paid products or services, or otherwise commercially exploited in any form.
Mass Effect and all related characters, music, voice recordings, and artwork are © BioWare / Electronic Arts Inc. Attack From Mars and its ROM are © Bally/Williams (Light & Wonder). All trademarks are property of their respective owners. No affiliation with or endorsement by any rightsholder is implied.
ASSUMING DIRECT CONTROL
Modded Attack From Mars with more than 1500 callouts from the Mass Effect trilogy + more than 60 music tracks + effects, textures and 3d models from the games.
Full playfield, backglass, sound and DMD (Serum) reskin with nfozzy physics and fleep sounds, Flupper bumpers, rothbauerw flashers. Crank up the volume and dive into the frantic soundscape
=============================================================
Needs the following software installed:
- Visual Pinball X 10.8 or higher
- VPinMAME 3.7 or higher
- DMDext 2.5.0 (with latest Serum version)
1. Place Mass Effect.vpx and .b2s in Tables folder.
2. Download the ROM afm_113b and place it in VPinMAME/roms directory.
3. Place altcolor/afm_113b_me in your VPinMAME/altcolor directory.
4. Start up the table. On first launch it configures itself via two dialogs:
- ROM alias: press "Yes" (registers "afm_113b_me,afm_113b" in your VPinMAME alias file).
- DMD settings: answer whether you have a RealDMD — "Yes" installs the SD
configuration (native resolution, right for RealDMD hardware), "No" installs
the HD configuration (upscaled, right for LCD / virtual DMD windows).
Written into DmdDevice.ini as an [afm_113b_me] section with values: colorize = true / scaletohd = true / scalermode = doubler / style.default.brightness = 0.70; settings of other
tables are not touched.
5. Press F1 and check both "Use external DMD (dll)" and "Colorize DMD (4 colors)".
Select "OK" to save.
=============================================================
This table includes a few "enchanced" gameplay elements inspired by the games, some of them are physics-altering in a non-realistic way. They can all be toggled in F12 menu or live by hitting both magna-save keys.
Enhancements include:
- Biotic powers (Stasis, Throw, Pull, Barrier) cycle with left magnasave, activate with right magnasave. (new power becomes available after each beaten wave.)
- Mass relay jump when completing a full orbit
- Reaper cannon shots on ball in vision cone during attack waves.
- Kickbacks, recharged by collecting Paragon (left ramp/orbit shots) and Renegade points (right ramp/orbit shots)
- Flipper strength ramp-up during Suicide Mission: each second passed and each jackpot hit in Suicide Mission (Total Annihilation) will increase the flipper strength.
- Ball manipulation during Indoctrination: Balls velocity remote controlled during this MB.
- Auto aim during Normandy MB: balls in the center area are automatically launched into the center target. Deactivated by default as it makes jackpot shots difficult
5063 downloads
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League of Legends Pinball RSI 2026
By shacker22
Welcome to the Rift. Your next battle begins on the pinball playfield!
In my second creation, I bring you the world of League of Legends—a game I played for years,.
Experience the world of League of Legends like never before in this fan-made Visual Pinball X table, featuring custom gameplay mechanics, champion abilities, epic battles, interactive objectives, cinematic DMD animations, and an immersive soundtrack.
This isn't just a traditional pinball table — it's a complete adventure inspired by the legendary MOBA, where every shot brings you closer to destroying the enemy Nexus.
MAIN FEATURES
10 Playable Champions
Choose your champion and enter the Rift!
Jinx Ahri Lux Vi Darius Lee Sin Yone Jhin Veigar Soraka Each champion brings unique abilities and gameplay advantages, adding variety and replayability to every match.
Complete Rift Progression System
Fight your way through the battlefield, just like in League of Legends!
Minion Waves: Defeat minions and advance through increasingly challenging waves. Cannons: Destroy powerful cannon units to weaken the enemy defenses. The Wall: Break through the defensive wall to unlock the first turret. Three Turret Tiers: Destroy Tier 1, Tier 2, and Tier 3 turrets to advance toward the enemy base. Inhibitor: Destroy the inhibitor to unlock the final stages of the battle. Nexus: Reach the enemy Nexus and complete the ultimate challenge to achieve victory!
Elemental Dragons & Permanent Buffs
Defeat the four elemental dragons and earn powerful bonuses:
Infernal Dragon: Increased player damage. Mountain Dragon: Increased damage against turrets. Ocean Dragon: Drain Save protection. Cloud Dragon: Increased ball speed. Each dragon also awards bonus points and contributes to your progression through the Rift.
Rift Herald & Baron Nashor
Summon the Rift Herald to help destroy enemy turrets and accelerate your progress.
Face Baron Nashor in a challenging encounter to earn additional damage bonuses and unlock access to the final battle.
Hextech Chest Rewards
Unlock the Hextech Chest and discover random rewards that can change the course of your game!
Collect powerful items inspired by League of Legends, including:
Infinity Edge Lord Dominik's Regards B.F. Sword Hullbreaker Kraken Slayer Guardian Angel Additional rewards include Extra Balls, Multiball opportunities, and other gameplay bonuses.
Champion Combat & Kill Streaks
Battle enemy champions, reduce their health, and earn spectacular kill streaks:
FIRST BLOOD — DOUBLE KILL — TRIPLE KILL — QUADRA KILL — PENTAKILL!
Build your score while progressing through champion encounters and combat challenges.
Progressive Scoring Multipliers
Increase your scoring potential through seven multiplier levels:
x1 → x2 → x4 → x6 → x8 → x10 → x12
Combine multipliers with champion bonuses, jackpots, combos, and special objectives to achieve massive scores.
Multiball, Jackpots & Wizard Mode
Enjoy exciting multiball action, special jackpots, Extra Balls, skillshots, and advanced gameplay modes.
Complete the Rift progression and face the ultimate Nexus challenge for a spectacular final victory.
Custom DMD Animations
Featuring a collection of custom animations and visual effects for:
Champion selection and champion kills Minion waves and turret destruction Dragon encounters, Rift Herald, and Baron Nashor Hextech Chest rewards Multiball, jackpots, and Extra Balls Nexus battles, victory, and defeat Special abilities and gameplay events
Interactive Music Selection
Choose your preferred League of Legends musical atmosphere, with tracks inspired by:
Worlds Pentakill K/DA Arcane Enjoy an immersive audiovisual experience throughout the game.
Cabinet Features
Designed for Visual Pinball X 10.8, with support for multi-screen cabinet setups, backglass and DMD displays, custom lighting effects, and DOF integration for compatible hardware.
YOUR MISSION
Clear the minion waves. Break the wall. Destroy the turrets. Defeat the dragons. Summon the Herald. Conquer Baron Nashor. Destroy the Inhibitor.
And finally... DESTROY THE NEXUS!
Are you ready to become a legend?
WELCOME TO THE RIFT!
DISCLAIMER
League of Legends — RSI Virtual Pinball 2026 is an unofficial, non-commercial, fan-made project created for entertainment purposes.
League of Legends, its characters, names, music, artwork, and related intellectual property belong to Riot Games and their respective rights holders.
This project is not affiliated with, sponsored, or endorsed by Riot Games.
Created by RSI Virtual Pinball.
666 downloads
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Saw - The final game (RSI 2026)
By shacker22
Hi, my name is Lucas Vitale (shacker22), and I’m an e-commerce developer. I built my own virtual pinball machine a few months ago and absolutely love it. Unfortunately, I’ve been dealing with some health issues and haven't been able to play as much as I’d like, so I decided to create my own table instead. I started with zero experience but learned as I went, combining my programming knowledge, ideas, and design skills to create a table based on a theme I’ve always loved—*SAW*—and integrated it into my pinball setup. The table is 100% original; I didn't use a base template. If you find any bugs or have suggestions, please leave a comment here, and I’ll gather them for an update. This is a fan-made table, so all rights belong to their respective owners, including the rights to the soundtrack. I hope to release updates based on your feedback, and if it’s a success, I’ll likely make another one—now that I know how to do it even better.
1564 downloads
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El Dorado City of Gold (Gottlieb 1984)
By burger
Adventure awaits in the lost City of Gold!
Thanks to everyone who contributed to building this table, including @jbg4208, 32Assassin, @Thalamus, @outhere, @theGhost787
Credits for this release:
@burger Added nFozzy physics, Fleep sounds, VR support, and LUT options. Fine-tuned gameplay to better match the real machine and adjusted one area of the layout for improved accuracy
@Wildman for the b2s assets used in VR
@studly_do_right for fine-tuning a few lighting issues and identifying additional sound problems
753 downloads
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La Retata (Geiger 1992)
By halen
Thanks 32assassin just change the table images with La Retata Kit!!
Adjustments made by Teisen:
- playfield art and color adjustments
- new playfield inserts
- plastics / colors / art adjustments
- metalwork / reflections
- general lighting
- bumper adjustments
- new bumper caps
- added shadows
- added playfield holes
- new apron cards
- target adjustments / new targets
- flipper adjustments
- spinner adjustments
- various material adjustments
- environment adjustments
- rubber adjustments (visual and physics)
- added flashers
- added backbar
- primwall adjustments
- wall / track / rail adjustments
- replaced ramp sign primitives
- flipper adjustments
Adjustments made by burger:
- added and adjusted ball shadows
360 downloads
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Rush LE Tribute 2.0
By drhotwing
After a ton of hours I finally finished the update!
Here are some of the changes, which almost doubled the gameplay.
Table now has all 6 main modes; Tom Sawyer, Working Man, The Spirit of Radio, The Big Money, La Villa Strangiato, and Limelight. Original 3 have been greatly improved.
Corrected the album collection process to play closer to the real machine.
Table now has all 6 multiballs that play like the real table.
The Time Machine Upgrade process has been added.
All 14 songs have been added.
Added 2 wizard modes.
Fixed the bugs with the end of ball award scoring
Fixed the ball getting stuck in the upper right scoop
A complete overhaul of the PUP interface has been done.
A lot of graphical improvements have been done.
Added a lot more call-outs.
Many more fixes and improvements to list.
To use this version you will need to replace BOTH the table file AND the PUP folder.
I hope that you enjoy this as much as I did making this table for you!
2924 downloads
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Road Kings (Williams 1986)
By burger
Kickstart your chopper! Who rules the post-apocalyptic wasteland? The Road Kings!
Thank you to @sliderpoint for creating this table, with thanks to @arngrim for his contributions to other revisions as well.
Released by Williams in 1986, Road Kings is a post-apocalyptic motorcycle-themed pinball machine designed by Mark Ritchie. It features two ramps, two-ball multiball, and a production run of 5,500 machines.
Credits for this release:
@teisen made extensive visual improvements, including playfield and plastic updates, new inserts and bumper caps, refined lighting and reflections, dynamic shadows, flashers, and adjustments to various table elements and materials.
@burger added nFozzy physics, Fleep sounds, VR support with animated backglass, plunger buttons and digits, F12 LUT options, flipper shadows, and layout refinements. Also adjusted switch placement and tuned gameplay to better match the real machine.
@hauntfreaks b2s assets used in VR
@studly_do_right for help resolving all sorts of issues
1111 downloads
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Voodoo Ranger (ROCK 1985 MOD) 3.0.0
LIVE RANGEROUSLY!
I made this MOD for my home cabinet, so I thought I would share.
This is a MOD of ROCK (1985) VPX8 - version by JPSalas 2025, version 6.0.0 It's one for the beer folks out there. Voodoo Ranger has a great branding theme that lends itself well to pinball. So, I had to add it to the mancave. Hope you like it ...and feel free to improve upon it. I'm still a rookie. Cheers!
ORIGINAL SONG INCLUDED for TABLE
Voodoo Ranger (80s Edition Remix)
* Table is designed for 5 ball play (adjust your rom)
* This ROM has a delay before the first ball appears.
(Wait for "Rock and Roll Lives!" to finish)
* Contains custom callouts, sfx and music
(magnasave to skip tracks)
1933 downloads
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Operation Thunder (Gottlieb 1992)
By burger
You can run, you can hide, but you can't escape the THUNDER!
Originally created for VP9 by @mfuegemann, this table was converted to VPX by @Rascal, who also added VR support and made it a hybrid table with automatic mode detection.
Additional contributors to previous versions include @Ahr1man, @Rawd, @gigalula, and @tamoore.
A big thank you to everyone involved in creating, improving, and sharing this table, and for allowing others to continue building upon your work!
New in this version:
Added nFozzy physics
Added Fleep sound
Added a playfield mesh and subway
Moved LUT selection to the E12 menu
Attempted to enhance the look of a few things
1321 downloads
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Derby Day (Gottlieb 1956)
By PinRich
A VPX Version of Derby Day. Big thanks to Halen for suggesting it and creating the Backglass. Thanks to pbecker1946 for the VP9 version and the notes he included with it (including permission to use resources from it).
There are some fantastic VPX recreations of tables from the 1950's and 1960's and I probably grabbed bits from most of them. The Ace High table from jpsalas and Halen was especially useful.
This machine is old enough that it doesn't have a "Game Over" backglass light or a match function. When you are out of balls, that's the end. The real machine doesn't even have scoring reels - it uses lights.
Halen made a super nice B2S that does that nicely. I'm too lazy to try to do that on the desktop background, so I just stuck a scoring reel on there for people that don't use a B2S.
If you want a more realistic experience, I recommend using the F12 key to bring up the options menu.
Set "Manual Ball Lift (use magnasave key)" to YES to be like the real table and set "Show Score/Credits only on B2S" to YES.
The goal of the game is to advance "horses" around the track by hitting stuff. The only way to get a horse started on the track is to hit the circle standup targets. Getting the 4 horses lined up or getting any horse to the win/place/show area can earn free games. Even though it was created a long time ago, it's still fun today.
There are probably some bugs in this early release, so let me know and I'll try to get them fixed.
403 downloads
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StarCraft Pinball (Original 2026) v1.2.1
By cheese3075
"You must construct additional Pylons!"
...So, so many Pylons... What a long journey it's been. I'm happy to finally present Star Craft! This table features THREE playfields, one for each race and some fun animations along the way. Start as Terran race and battle Zerg on planet 1, then battle Protoss on planet 2. Planet 3 (and 4) will switch to Protoss race and finally finish as Zerg for the last two planets! After completing each world/map you will be "Victorious", shot required shots to advance along in the game. Each race has up to three specific buildings that get built as you mine resources, thanks to @yacuthulluzanand @Tombg for model help. Full pup created by @GtecArcade with over 250 video clips and 20 audio tracks pulled from the games! Sorry (not sorry) for the pup size, we here like variety; nothing worse than hearing the same clip over and over! PupDMD setup by @merlinrtp, many thanks for the help. HUGE THANKS to VPW for the original table and permissions! Thanks to @Supergibson for guidance and glowing ring animations, @DrNobody for overlays, our testers at @SuperTilted / VPU and anyone else I forgot!
New in version 1.1, play as any starting race! Game will always advance to the next race at planet 3 and planet 5. Having trouble advancing, try easy mode in the f12 menu (Just don't tell your friends!).
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Some important notes:
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* Our table uses the startrp2 ROM, make sure to download it.
* An Alias needs to be added to VPMAlias.txt: "startrp2sc,startrp2". We have a bat file with instructions to automate this in the Pup or in the downloads above. Or add it manually.
* This is a ONE PLAYER game only! Because limitations to the ROM and the scripting, the table plays best with single player. The ROM will accept more players however there may be issues with playfield switches, etc.
* The pup pack is not required, however HIGHLY encouraged for the full experience!
* Pressing start before the rom is started will result in the game loading too soon. However not to worry, it will not break anything, as pressing start again will only restart the sequence. Do try to refrain from pressing start mid-game.
* ANYONE WITH CRASHING should delete screentype.txt from within the pup folder. Or redownload from either link below.
* Correct ROM can be found here, it has also been seen to resolving crashing or other strange behavior: https://www.vpforums.org/index.php?app=downloads&showfile=7349
PUP PACK DOWNLOAD LINK:
https://mega.nz/file/dspySRYC#MBiSlbKqiuF4D-mFdsHaV8eU6AMKWeTBEpJ8sjpbPhE
or
https://drive.google.com/file/d/1bEwcntUlQkZcBpulQEMY49rQrBWpEHtX/view?usp=drive_link
Make sure to run the correct bat file that matches your pinball configuration. You will notice "Race matching" and "Alternating backgrounds". Race matching will use Zerg/ Protoss/ Terran pup backgrounds when on that corresponding playfield, they will automatically switch when playfields change. Alternating will play a loop with all race backgrounds flipping every 25 seconds. Those looking for a traditional backglass, can be found here:
This is our v1.0 build, we welcome improvement ideas for future versions. "En Taro Adun!"
5421 downloads
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