Jump to content
  •  

     

    31d68d9f-35f1-43cb-8cda-ec967dd60421.jpg

No files in this category yet.

  1. All
  2. A
  3. B
  4. C
  5. D
  6. E
  7. F
  8. G
  9. H
  10. I
  11. J
  12. K
  13. L
  14. M
  15. N
  16. O
  17. P
  18. Q
  19. R
  20. S
  21. T
  22. U
  23. V
  24. W
  25. X
  26. Y
  27. Z
  28. #

Files From Subcategories

  1. Visual Pinball X Official Releases

    Visual Pinball
    An open source pinball table editor and simulator.
    This project was started by Randy Davis, open sourced in 2010 and continued by the Visual Pinball development team. This is the official repository.

    Features
    Simulates pinball table physics and renders the table with DirectX Simple editor to (re-)create any kind of pinball table Table logic (and game rules) can be controlled via Visual Basic Script Over 1000 real/unique pinball machines, plus over 400 original creations were rebuilt/designed using the Visual Pinball X editor (over 2500 if one counts all released tables, incl. MODs and different variants), and even more when including its predecessor versions (Visual Pinball 9.X) Emulation of real pinball machines via Visual PinMAME is possible via Visual Basic Script Supports configurable camera views (for example for correct display in virtual cabinets) Support for Stereo3D output and Tablet/Touch input
    This download will take you to the official repository on Github for the Visual Pinball project.

    21095 downloads

       (7 reviews)

    6 comments

    Updated

  2. Wuthering Waves Table & Pup

    Welcome to Wuthering Waves Pinball
    (A Free to play game on Steam/Xbox/Mobile for our Free to play Virtual Pinball Hobby)
     
    All credit for this table goes to @Tombg.  Special Thanks to the people who helped in its creation listed below.  Tom is an amazing table creator, he is allowing me to post this on his behalf because I will be doing many pup-media updates on this project in the future. This is a game that is constantly evolving with badass new media.
    He put an enormous amount of time into getting everything working right.   This is easily my new favorite original table!!!! Thank you Tombg!!!!
     

     
    ___________________________
    All Logos, Copyrights and Trademarks are property of their respective owners. 
    PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION!
    VIRTUAL PINBALL ALWAYS HAS AND ALWAYS WILL BE FREE TO ANYONE!!!! 
    ___________________________
     
    Special Thanks goes out to Kuro Games for making this amazing free to play game on steam, mobile, and soon to be on Xbox in July.  Wuthering Waves is a masterpiece. it is the king, queen, and prince of all Gacha games, hands down.  I've been playing this game for around 11 months now and I must say this is one of the best game companies.   I respect them more than any other out there right now.  They are not predatory like many companies are.  They put so much tender loving care in what they create.  This game is constantly evolving with so much cool content, I'll be playing it for years I'm pretty sure.  You should be too!  There is currently a pretty epic free character for this month only with the recent CD Projekt Red/Kuro Games Wuwa/Cyberpunk Collaboration.
     

     
     
     
    1. Pup-Pack is required, sorry no exceptions.  This is PupDMD.  Place WuWa pup pack folder into your pupvideos folder then select the pupoption that matches your setup best.
    2.  F12 Menu Page 2 contains useful options such as music volume control (i use 90%), and lightning sound effects (i like them on), glow balls etc etc
    3.  Select your character with magna buttons before launching the ball, the character you choose changes everything, the clips/music etc etc. 
    4.  Character select can and regularly does occur Mid-Game so be ready for that, when you hear "select a resonator", choose with flippers and plunger switch.
    5.  Please when you're mid-game...... switch characters when you are prompted..... you miss out on a lot of points by not having your character selected, be strategic.  Don't just leave it idling on character select screen.  It's what you have to be doing to be playing the table right. Toying with putting 8 second auto selection when “mid-game” then you would just need to have the character highlighted
     
     
     
    Massive Thanks to @Tombg Back around November I privately pitched this idea for a new table to Tom and he graciously accepted!  Such a great experience!  I am officially Tom's new pup-video slave forever now!  I knew there was one creator that had the skills to pull something like this off!  I hope you can all see the vision for this project, it has been a lot of fun!
     
    Major Thanks to @Panasony for tweaking to VR to make the pup bigger in VR and fine tuning things.  Thank you so much!
     
    Major Thanks to @UHATEIT for double checking all the DOF in the table and pretty intense testing!  Thank you so much!
     
    Major Thanks to @Dr.Nobody for cleaning up the character select .png's and making them look slick! Thank you so much!
     
    Major Thanks to @burger for tweaking multiple things on the table file! Thank you so much!
     
    Major Thanks to @PEandS1Ws for making some badass media for the table, the flyer/rules card and more! Thank you so much!
     
    Major Thanks to team mates in Super Tilted for helping with testing! Thank you all!
     
    Major Thanks to @pinky for fixing some early on issues with the insert coin trigger etc! Thank you so much!
     
    Major Thanks to @LoadedWeapon for the .ini he made for us! Thank you so much!
     
    Major Thanks to @guet35 for making a real cool topper for the project, and making animated character select videos we have yet to implement still..... soon tho maybe! Thank you so much!
     
    Major Thanks to @funkatron101 for fine tuning some cool font texts for the overlay! Thank you so much!
     
    Major Thanks to @Supergibson for media stuff, banner and testing! Thank you so much!
     
    Major Thanks to @80sRkadeguy70 for making desktop pupoptions on short notice! Thank you so much!
     
    Major Thanks to anyone I forgot to mention here for helping with this project, it's late here at moment.  I'll edit in anyone I forgot , Thank you!
     
    Major Thanks to anyone who creates media, wheels or anything cool for the pup!  Check out pinterest search for wuthering waves, the sky is the limit literally!
     

     
     

    Attract1.mp4  
     
     
     
     
     
    ___________________________
    All Logos, Copyrights and Trademarks are property of their respective owners. 
    PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION!
    VIRTUAL PINBALL ALWAYS HAS AND ALWAYS WILL BE FREE TO ANYONE!!!! 
    ___________________________
     
     
     
     
     

    6270 downloads

       (35 reviews)

    37 comments

    Updated

  3. Mass Effect

    THANKS:
    JP Salas allowed me to use his Attack From Mars table as a base and provided advice during the creation.
    @KRAKEN provided the original Attack From Mars Serum colorization, which was an immense help and saved me countless hours of dumping, masking and assigning frames. He also fixed many bugs in the video mode I would have never figured out on my own.
    @apophis invited me to the VPW Discord and kindly let us use his asteroid for the VR room.
    @DGrimmReaper created an awesome VR room, just looks so insanely good. 
    @cyberpez let me use key assets of his AFM table, which made the table so so much better.
    @Thalamus supportive on VPU since day one and connected me to the VPW team.
    @r2z2 and RomKnight provided insight on using Claude for VPX code optimization.
    @hauntfreaks 's backglass was a template for the modded b2s.
     
    DISCLAIMER:
    This table is a fan-made, non-commerical tribute. It may not be sold, bundled with paid products or services, or otherwise commercially exploited in any form.
    Mass Effect and all related characters, music, voice recordings, and artwork are © BioWare / Electronic Arts Inc. Attack From Mars and its ROM are © Bally/Williams (Light & Wonder). All trademarks are property of their respective owners. No affiliation with or endorsement by any rightsholder is implied.


    ASSUMING DIRECT CONTROL
     
    Modded Attack From Mars with more than 1500 callouts from the Mass Effect trilogy + more than 60 music tracks + effects, textures and 3d models from the games. 
    Full playfield, backglass, sound and DMD (Serum) reskin with nfozzy physics and fleep sounds, Flupper bumpers, rothbauerw flashers. Crank up the volume and dive into the frantic soundscape
     

    =============================================================
    Needs the following software installed: 
      - Visual Pinball X 10.8 or higher
      - VPinMAME 3.7 or higher
      - DMDext 2.5.0 (with latest Serum version)
     
    1. Place Mass Effect.vpx and .b2s in Tables folder.
    2. Download the ROM afm_113b and place it in VPinMAME/roms directory.
    3. Place altcolor/afm_113b_me in your VPinMAME/altcolor directory.
    4. Start up the table. On first launch it configures itself via two dialogs:
       - ROM alias: press "Yes" (registers "afm_113b_me,afm_113b" in your VPinMAME alias file).
       - DMD settings: answer whether you have a RealDMD — "Yes" installs the SD
         configuration (native resolution, right for RealDMD hardware), "No" installs
         the HD configuration (upscaled, right for LCD / virtual DMD windows).
         Written into DmdDevice.ini as an [afm_113b_me] section with values: colorize = true / scaletohd = true / scalermode = doubler / style.default.brightness = 0.70; settings of other
         tables are not touched.
    5. Press F1 and check both "Use external DMD (dll)" and "Colorize DMD (4 colors)".
       Select "OK" to save.
     

    =============================================================
    This table includes a few "enchanced" gameplay elements inspired by the games, some of them are physics-altering in a non-realistic way. They can all be toggled in F12 menu or live by hitting both magna-save keys.
    Enhancements include:
    - Biotic powers (Stasis, Throw, Pull, Barrier) cycle with left magnasave, activate with right magnasave. (new power becomes available after each beaten wave.)
    - Mass relay jump when completing a full orbit
    - Reaper cannon shots on ball in vision cone during attack waves. 
    - Kickbacks, recharged by collecting Paragon (left ramp/orbit shots) and Renegade points (right ramp/orbit shots)
    - Flipper strength ramp-up during Suicide Mission: each second passed and each jackpot hit in Suicide Mission (Total Annihilation) will increase the flipper strength.
    - Ball manipulation during Indoctrination: Balls velocity remote controlled during this MB. 
    - Auto aim during Normandy MB: balls in the center area are automatically launched into the center target. Deactivated by default as it makes jackpot shots difficult
     

    1675 downloads

       (30 reviews)

    69 comments

    Updated

  4. Solar Fire (Williams 1981)

    Solar Fire (Williams 1981) is one of several Williams System 7 machines, and one of the most complicated rulesets of the time, but only had 507 units made.  It's a fun, fast table and higher scores are very achievable... 1M-2.5M is a good game.  The Solar Gun feature is fun to achieve, as a magnet slings a captured ball back and forth while generating points when lit.  There is a lot to do on this table with all the targets to hit to enable other functions.  You'll find similarities to Black Knight, Grand Lizard, and other tables of that era.  This table significantly utilizes magnasaves to keep your ball from going into the outlanes.   
     
    I made Solar Fire a few years ago but was only an update to another table, and the playfield, graphics, etc were not great, nor accurate.  Also, I've learned so much more since then, and physics, graphics and everything is leaps further now, I decided to redo the table from scratch.
     
    I found a playfield online that had accurate hole placement, and so @redbone completely upscaled, enhanced, and cleaned up the playfield.  This 3.0 version utilizes the latest VPW standards, physics, alllamps and 3D inserts, backglass for desktop, roth targets, standalone compatibility, sling corrections, updated flipper physics, VR and fully hybrid, Flupper style bumpers and lighting. Baked GI, walls, and created a playfield mesh for the saucer physics. Dozens of hours were spent studying gameplay videos to match the table shots and action.  
     
    Also I loved what Mecha_Enron did in Cosmic Gunfight as far as an interactive tutorial, I decided to learn and implement in this table.  To utilize, go into the F12 menu and turn on the tutorial.
     
    Also thanks to Primetime5k for implementing staged flippers and testing.  As well as to the VPW team for testing.
     
    Once again, I've included several options in the F12 menu including various balls, ball brightness, GI brightness, insert brightness, flippers, caps, plastic edge colors, LUTs, and other VR stuff, including LED undercab lighting... AND the interactive tutorial.
     
    For the ROM settings... The baseline comes pretty much correct except for the high score to date is defaulted to something high and the coins are defaulted to one credit is 3 games.  I've included a .nvram file that will adjust the coin/credits to 1 coin is 1 credit.  Also, I've set the default high score to 100,000.
     
    Required Software (64-bit versions):
    VPX 10.8.0 final release or later: https://github.com/vpinball/vpinball/releases
    VPinMame v3.6.0-1227 or later: https://github.com/vpinball/pinmame/releases
    B2S Server 2.1.3 or later (if B2S used): https://github.com/vpinball/b2s-backglass/releases
     

    4838 downloads

       (21 reviews)

    81 comments

    Updated

  5. Barracora (Williams 1981)

    Barracora (Williams 1981) is one of several Williams System 7 machines, AND was designed by Roger Sharpe, and had 2,350 units made.  It's a fun, fast table and higher scores are pretty achievable... 1M-2.5M is a good game.  If you can get to 4-5M that is a very high score.  
     
    I made Barracora a few years ago and was the first table I did with Redbone.  I've learned so much more since then, and physics, graphics and everything is leaps further now, I decided to redo the table.  when looking at the old table I realized there were so many things that weren't just right in my opinion I decided to completely start over from scratch.
     
     @redbone completely redid the playfield and Hauntfreaks redid the backglass images.  This 3.0 version utilizes the latest VPW standards, physics, alllamps and 3D inserts, backglass for desktop, roth targets, standalone compatibility, sling corrections, updated flipper physics, VR and fully hybrid, Flupper style bumpers and lighting. Baked GI, walls, and created a playfield mesh for the saucer physics. Dozens of hours were spent studying gameplay videos to match the table shots and action.  Thanks to the VPW team for the thorough testing!
     
    Once again, I've included several options in the F12 menu including various balls, ball brightness, flippers, caps, plastic edge colors, LUTs, and other VR stuff, including LED undercab lighting, and an AI generated topper as an option based on H.R. Giger's 1974 painting called, Li I.  (this was the inspiration of the Barracora lady).
     
    For the ROM settings... The baseline comes pretty much correct except for the high score to date is defaulted to 2.5M and the coins are defaulted to one credit is 3 games.  I've included a .nvram file that will adjust the coin/credits to 1 coin is 1 credit.  Also, I've set the default high score to 100,000 (2.5 million is too high to achieve, and I was not able to save zero as the high score).  
     
    Required Software (64-bit versions):
    VPX 10.8.0 final release or later: https://github.com/vpinball/vpinball/releases
    VPinMame v3.6.0-1227 or later: https://github.com/vpinball/pinmame/releases
    B2S Server 2.1.3 or later (if B2S used): https://github.com/vpinball/b2s-backglass/releases
    ROM: https://pinballnirvana.com/forums/resources/new-fixed-roms-for-vpinmame-v3-6-0-963-beta.8379/

    7092 downloads

       (36 reviews)

    73 comments

    Updated

  6. Tornado Rally (Original 2024)

    UPDATE: 
    My first Vpin is now also my first homebrew machine! Check it out here..
     
    My first Vpin table! Yee-haw!!
     
    An all original design, this table is an homage to the sooner state in the form of a modern EM table.
     
    Featuring nfozzy physics, fleep sounds, and a custom-themed VR room for those well equipped.  The b2s is necessary for scorekeeping in VR, so make sure that is setup and working properly if that's how you like to play.
     
    Gameplay goal is simple-->  Hit the ramps and the targets and feed the whale to spell out OKIES and release the multi-ball!
     
    NOTE: If the score rolls over 9999 an indicator star light will appear below the score! (up to 4 stars earnable)
     
    Special thanks to Apophis for his in-depth VPW tutorials and the whole VPW community for advice and testing, and a very extra special thanks to @hauntfreaks for his killer lighting design on the backglass! Don't forget to head on over and grab it!
     
    >>Grab the B2S backglass here!<<
     
    >>Wheel by DGrimmReaper<<
     
     

    4238 downloads

       (46 reviews)

    117 comments

    Updated

  7. Diablo 2 (Original 2026)

    Welcome to my first VPX table!

    As an avid player of Diablo 2 for the last 26 years, I knew as soon as I got the inkling to create my very own table... It had to be Diablo 2.

    About 3 months of feverish work went into crafting this and I think both Diablo 2 and Pinball fans alike are going to get a real thrill out of it.

    There are very helpful FULLY VOICED live tutorials IN GAME.
    You must hold both flippers during attract mode to access the tutorials and then you can navigate them via the flippers.
    StartGame button exits tutorials whenever and returns to attract.

    Additionally, there is an extensive and detailed rulesheet PDF for your reading pleasure.
    The table itself will tell you a lot about what's happening as well between lights, callouts and a deep DMD system, but the rulesheet can really ground you in the details.

    All 5 iconic Acts of Diablo 2 are here to be enjoyed with each boss, music and enemies... Plus something special for the fans in the Wizard Mode/Act 6.
    Like Diablo 2, this game is cutthroat, but you will be rewarded for your skill.

    3 VR rooms: Mixed Reality, Minimal and a custom Mega Room I put together.
     
    **Mixed Reality uses Magenta 255, 0, 255. If you want to change it to White or something else, all you need to do is, in the editor, search "Sphere" in the layers panel, double click it, go to its properties and scroll down to Modulate Color. Click the color box and set to whatever you want. Then save. 
     
    The artistic intention for day/night setting is about 12-13%. 

    Check F12 for options/feature toggles.

    The table has the features VPX fans have come to expect: Nfozzy, Fleep, Flupper bumpers/flashers and a quality FlexDMD. BIG THANKS to the VPW team for their Resource table and YouTube series.

    This is over 13000 lines of code and a lot of interwoven systems with basically RPG math underneath and I am just one guy with a Claude Max plan, so while the game is bug free as far as *I* know it, you may run into things as you play. I do plan to support this project going forward and possibly add more content. I have ideas. I am having my firstborn this August, and this table is in a great spot as is, so it was time to release... Oh, and DIABLO 2 RELEASED on the 28th of June in 2000... So that's fun. Celebrate that by downloading my table.

    Extra special thanks to my boys @MekelburgJ and @Krobs for playtesting this for months with me and giving their feedback. They have been in this thing with me from early on. Also special thanks to @Burger for his expertise, advice and creating a B2S for you VPin folks (im all VR, sorry). The B2S is one photo, but in VR you can select from 4 backglass photos - 2 classic and 2 new.

    I hope people have a blast with this and get sucked into it's systems and presentation the way my buddies and I have. Please let me know what you think in the comments/reviews. Long live Diablo 2.

    ~ ChuckRibbits

    1481 downloads

       (15 reviews)

    41 comments

    Updated

  8. Ice Fever (Gottlieb 1985) VPW

    Pinball on Ice!
     
    Score a winning goal with ICE FEVER! This classic 1985 Gottlieb pinball machine comes from a time when there was more blood than sweat on the rink and everyone was still riding the high of the Miracle on Ice in 1980. While the machine may look simple, it plays fast and require precise shooting to really raise the score. One noticeable feature is the amazing sound effects of a crowd cheering in the arena and the buzzer of the goal when you make it past the Goalie Drop Targets. 
     
    MechaEnron - Team Lead DGrimmReaper - VR Lead studly_do_right - Test Lead apophis - VPX & code help Sixtoe - Lighting and physics help Nestorgian - VPX help mcarter78 - VPX help Bord - Playfield stitch

    2509 downloads

       (24 reviews)

    42 comments

    Updated

  9. Deadly Weapon Gottlieb (1990)

    Thanks to @burger this table got the full VR treatment and more. All new physics, new renders and a very sexy VR cabinet. Thanks a million to everybody who was involved, it was a pleasure!

    V2.0
            - DGrimmreaper - VR cabinet
            - DaRdog - VR Mega room
            - Burger - nFozzy and Fleep - GI prim swap
            - studly_do_right - in depth testing of fleep, VR, and a lot more
            - HauntFreaks - Incredible new B2S - VR and Cab/DT
            - Gravy - VR testing
            - Schlabber34 - Renders, materials and new Apron

    Credits from 1.0 release:

            - Herweh original scripting
            - 32assassin and BodyDump for bringing this Table to VPX. I used their table as a base in v1.0.
            - Bord and BorgDog for images, testing and all kinds of help on the original table!
            - BorgDog moving spinner rod
            - RothbauerW for some code of his manuel trough in 'No Good Gofers'
            - Last, and definetly not least the VPX devs!! Thanks guys!

    2903 downloads

       (25 reviews)

    60 comments

    Updated

  10. TimeLord 4.2 (Luigi Rides Again) OriginalHybrid

    Timelord is fun game designed for player of all levels, with hard and easy mode, 3 ball or 5 ball options that are selected at the start of the game. Set the table tone you like by holding left magna save and toggling with right magna save to get the desired effect for your table.
    TimeLord 4.2 has an active backglass in VR and new 2 screen and 3-2 screen back glasses downloads 
     
    The 3 screen interactive backglass also works for desktop with Const ForceBackglass=1 at line 155 of script which already set in the script..
    If playing VR set VR =1 or 2 at line 60. (Please note: JP's Flashers are currently used in VR and we are working on an interactive backglass for VR for release at a later date)
    Thankyou to Oqqsan for  making the incredible 2 screen/3 screen interactive back glass come to life. Thankyou also to the previous Members of Avago are always credited with the product we have today.
    Thankyou also to the many members of the community have made suggestions that have been implemented in the game. It has been a long journey.
    I've tested the 4.1a version extensively, in 1,2 & 3 players hard mode and easy mode, 3 ball and 5 ball, finishing balls with and without completing the glory table and I couldn't break it. i'm hoping you can't either and get to dial in the spiral ramp for glory billions
    cheers  
     
    I'm also very proud to announce that my TimeLord banter cohort Hayden Perno, has had his first book published. Ralph Ridley in the Hunt for Time. His book is available from Hawkeye Publishing and you can check it out at ralphridley.com It is a cleverly constructed story about a boy who doesn't age and searches the Universe for the answers to his quantum curse. Hayden's story extends Einsteins' theory of relativity and stephen hawkins 7 Arrows of time. It takes you on a journey to the far reaches of the Universe and to where time stands still and incredible creatures live. It's definitely worth a read..
     
    Requirements to play TimeLord 4.2
    Requires VPX10.8Final-Rev2051 (28dd6c3), Freezy2.3.1 B2S Server 2.1.3 and Flex DMD 1.91
     
    Game play and Rules
    This is a link to the game overview a. Rules are also included in the media pack download
    https://youtu.be/Lrq4LI5A6QE
     
    The Time Lord Story
    Timelord is my version of stories between Hayden Perno and myself. We spit balled stories to try to make each other laugh and make small skits while training in the Gym. In my story you venture into the bizarre world of Kevin, aka Q-Man. Kevin would much rather hang out in seedy bars with dodgy chicks than take control of the Universe.😁 To add to his torment, he is tagged by Luigi the stray Robot. Luigi was cast aside by Mario the grape farmer because he kept draining the tractor gearbox for his favourite drink....used sump oil😂.  He's like the donkey in Shrek, unwanted and a serial pest and indelibly connected to Q-man.
    To be the TimeLord in this game you must complete  5 incredible dangerous tasks.  You traverse the universe, reverse time ,navigate the wormholes and meteor showers must slay the dragon. Upon completion of the tasks you venture to the glory table, (Wizard mode) . The Glory table gives 60 seconds to shoot the spiral ramp for Glory Billions  and reveal the real hero of the story.
    I hope you enjoy TimeLord and it brightens up your day.
     
    The Avago Crew
    I was very fortunate to work with some talented people in the production TimeLord through 6 generations of the game.  FrankyT does the  gangster style Robot Luigi and the TimeLord. Tomate did the translucent ramps, Oqqsan did the new interactive backglass animations, the lighting, ball affects and  clock animations, DOF is done by Outhere, Fleep sounds and nfozzy physics are done by Gedankekojote and Rawd did the Virtual reality. JPSalas is a huge part of the TimeLord project, providing the game framework, many explanations of scripting and he made changes to get a very clunky game to work. It goes with out saying my old mate Crackers advised and checked all the game iterations and changes over 2 years while the game went through 6 iterations. Of course there are many others who have help shaped the game including Sixtoes, Apophis, Remdwass &  Wylte from PinHelp and Rajo Joey who helped shape the game in the early days. Without these people and Smaugs encouragement there would be no TimeLord 2,3 or 4. The new look for 4 was encouraged by LTEK and the new backglass implemented to celebrate the release of Hayden Perno's book.
     
    I hope you like it and honest reviews and comments are always appreciated.
     
    This game is not for sale or for distribution on other download platforms.
     
    Incorporated into the game are
    Interactive backglass
    SSF audio and sound production
    DOF
    NFozzy Physics
    Fleep Sounds
    Virtual reality
    Light Inserts
    Luts
     
    Please Enjoy Smaugs Fast Flips Video for TimeLord 3.0
     
     
     
    The game is designed surround sound feedback. 
    For people with DOF TimeLord 4.1a  uses the same DOF configuration as the TimeLord 1.0 so the game is set ready to go and should play with no issues.
    VR players have the option for a basic room or Rawds room which is selectable in script.
     
    Thankyou to the talented crew who have worked with Avago to bring you TimeLord 3.0.
    Avago are;
    JP Salas-Game framework, scripting and mentoring
    Rawd- Virtual Reality
    Oqqan- Lighting, light sequences, plastic scripting, Interactive Backglass
    FrankyT-Callouts
    RajoJoey-Game Adviser and Timelord1 VR
    Smaug-Game Promotion Video and encouragement to develop TimeLord further
    Aphophis-Mecahnical tilt, scripting and support
    Gedankekojote-Initial NFozzy Physics, Fleep Sounds, Luts
    Ramps-Tomate
    Whylte- Initial physics & dynamic ball shadow.
    Outhere-DOF
    @DGrimmReaperadded an active bak glass to Virtual Reality in V4.2
    Table Testing & Game ideas- PinStratsDan, Joe Soap & Crakkers, Luminimart, PikePMC, Bietkwiet, StudlyGoorite and Cliffy
    Game Ideas & support- Sixtoe & Remdwass
    Joe Picasso- Primitive tutorial
     
    Game Design & concept- RusstyT 
    GamePlay, Scripting, Sound Design, Callouts, Table & Backglass Design- RusstyT
    This game uses many objects from other Table Builder including, JP Salas, Flupper1s light inserts and Scotty Wickburgs dragon spinner, rotating bumper caps and rotating eyeballs. The ramp ideas are inspired by TOTAN, Opening ramp inspired by Bride of Pinbot and the 4 kicker centre lane is inspired by the EM game melody. Many thank to all the wonderful authors who provided inspiration for TimeLord 2

    38994 downloads

       (53 reviews)

    296 comments

    Updated

  11. Beetlejuice Beetlejuice VPX 2026

    This game requires VPX 10.8 64bit and does not work properly with 10.7.
    If anyone finds any bugs please drop a comment below and I will address and fix them.
     
    PLEASE PLEASE TAKE THE TIME TO READ ALL OF THE INFO INCLUDED WITH THE DOWNLOAD
    THE INFO EXPLAINS HOW TO WORK THE PUP-PACK FOR BOTH CAB AND SINGLE SCREEN DESKTOP USERES
     
    This is a all in one download and comes with Table file, PUP Pack.
    Remember The Topper and FullDMD are both turned on by default
    There are few folders with the download that explain how to work the PUP Pack in the table script-
    -Along with a folder with the PUP Punch files for anyone playing on a single screen Desktop setup and how 
    to use them.
     
    Big thank you to JP Salas for giving permission to Use his Serious Sam Pinball II table to create this one
    Big Thanks to all the table Authors and all the vpinball software creators that have been
    in the game a long time, With everyone's continuous improvements of current software the 
    development of new software and new scripting techniques. 
    Big thank you to All you VPinball Legends! 
    You make it possible for tables like this to be created.
     
    It's SHOW TIME!
    An obnoxious, devious, and chaotic ghost who works as a freelance "bio-exorcist" in the Netherworld. 
    Famous for his sleazy salesman persona and striped suit, he can only be summoned from or banished back
    to the afterlife by saying his name three times. Desperate to reclaim their house, the Maitlands hire
    Beetlejuice, a sleazy, chaotic Netherworld spirit who specializes in scaring off the living. The new
    family's goth, death-obsessed teenage daughter, Lydia, is the only one who can see the ghosts summoning 
    him quickly spirals out of control as he has his own dangerous agenda—which includes escaping the 
    Afterlife by trying to force Lydia to marry him. Years later the Deetz family returns to Winter River 
    following a sudden tragedy. Teenage Astrid is tricked by a local ghost and gets dragged into the Afterlife. 
    Desperate, Lydia summons Betelgeuse, who agrees to help in exchange for her hand in marriage.
     
    Summon The Ghost with the most in this pinball adventure and have Beetlejuice help you spook everyone
    invading this pinball game as long as you make sure you put him back in the model before you're done.
     
    ***Please be kind and do not modify this table or it's pup-pack without permission****
    Enjoy all you crazy pinballers
    -Retro Rommy

    2434 downloads

       (32 reviews)

    55 comments

    Updated

  12. Johnny Cash by oly 1.01

    Hi, first, I would thank Fabouh who allows me reskin his table A7x (Avenged Sevenfold Table MOD) .
    This table works with 10.7.4 vpx, I added musics, there are new sounds during the game and I reskined the table.
     
    - Rightmagnasave button = next track
     
    - Extract Johnny Cash.rar then put Johnny Cash folder in music folder.
     
    enjoy
     
     
    Bonjour, Je tiens à remercier Fabouh qui m'a autorisé à modifier l'apparence de sa table A7x (Avenged Sevenfold Table MOD).
    Cette table fonctionne avec la version 10.7.4 de vpx ; j'ai ajouté des morceaux de musique, de nouveaux effets sonores pendant le jeu et j'ai modifié l'apparence de la table.
    - Bouton « Rightmagnasave » = piste suivante
    - Décompressez le fichier Johnny Cash.rar, puis placez le dossier « Johnny Cash » dans le dossier « music ».
    Amusez-vous bien
    Traduit avec DeepL.com (version gratuite)

    1617 downloads

       (6 reviews)

    5 comments

    Updated

  13. Buzz Off - SWAT THE FLY! mod with multi-fly mode (source - Buzz Off! v1.0 by Anthias, mod by Arminio)

    Buzz Off! - SWAT THE FLY! mod - with multi-fly mode!
    Damn! Those flies GOT INTO THE PINBALL!

    This table is a modified version of "Buzz Off!" VPX table v1.0, made by Anthias.
    Mod made with permission from Anthias.
    Original table can be downloaded here: https://vpuniverse.com/files/file/29065-buzz-off/
     
    IMPORTANT!
    If you have problems like black screen, problems with starting from PinUP Popper or any other strange behavior, please rename VPX file (and INI file if you use it) to something shorter and without blanks - something like Buzz_Off_SWAT_THE_FLY_mod.vpx or Buzz-Off-SWAT-THE-FLY-mod.vpx and try then. It might help. If these solutions does not solve black screen, try also without my INI file and try also in "Window" layout mode (as I recommended below in "RECOMMENDATIONS" section).
    Thanks Curse, Bossman44, thechadisgr8, PhartusMcBlumpkin and force10 for all solutions!
     
     
    ABOUT MOD:
    ***********
    All my mods are made with the intention to look and sound as realistic as possible, and I always try to avoid anything that couldn't exist on a real device. But this time, no... The original by Anthias is so funny that I couldn't resist going 'over the rainbow' - and here it is!
     
    I have no clue about the exact game rules (except what's written on the instruction card), but still - there is something rewarding about hitting everything you can on the table. This includes flies that cross the playfield one by one, or in a swarm during multi-fly mode, just to annoy you... Squash them with the ball for extra points and a ball saver! And if you want to clean up the mess you made, just press the right Magna-Save key while the ball is in the plunger lane, and you're good to go! Or wait for a giant hand to do it for you if the playfield gets super dirty... You'll see what I mean when you start playing
    + check "SPECIIAL FEATURES" section below for details about squashing....
     
    DISCLAIMER:
    ***********
    Every living being deserves to live, and flies are no exception. Even though they are part of the food chain, carriers of diseases, and the cause of various problems, just like some other insects, I do not justify killing flies or any insects for the sake of entertainment. However, this is just a game where everything is allowed, including the killing of digital flies.
    No real flies were harmed during the making of this mod! 👍
     
    SPECIAL THANKS:
    ***************
    Some parts of fly collision algorithms inspired by cockroach crawls in the CARtoons table made by HauntFreaks, BorgDog and SliderPoint - thanks to all you guys, and to Supergibson for pointing me to that masterpiece! Sound effect from pixabay: freesound community, spacey novanox, stu9, dragon studio, universfield, u_kxuja9v6zu, mindoutofoffice, spinopel, echo_media, shrek_30 - you made GREAT sound FX I've used here! Additional music from YouTube by CineTune: Frenzied Pursuit, Run for Your Life, Race Against Time, Mil Heroes. Check channel: https://www.youtube.com/channel/UCwABXdPL6grUwOb_9YFE2Kg Voice clips from Beavis & Butthead, episode "Die, Fly! Die!" ( https://www.youtube.com/watch?v=2RJQxRajePo ) and Warner Bros 1952 cartoon "The Turn-Tale Wolf" ("Swat The Fly" segment: https://www.youtube.com/watch?v=wvNMvD1emm8) Special thanks to Curse for the general tips, ideas for look and behavior improvements, and extensive testing!  
    RECOMMENDATIONS:
    ******************
    If you play this mod in Cabinet mode, please set "View layout mode" (F12 menu) to "Window" and configure the POV settings there. Otherwise you may have problems with positions of some graphic elements and reflections etc... So, for those who haven't set this up yet, I've included my own INI file with my POV settings in the ZIP archive. It is far from perfect, but it works well on my setup and might be helpful as a starting point for yours.
     
    ZIP CONTENT:
    ************
    VPX Main instruction cards: Two versions (a cutout version and one with parts of the apron) translated from the original Portuguese instruction card of the Taito Sure Shot table, modified to fit the rules of this mod. Additional instruction card: Dedicated to the "SWAT THE FLY!" feature (explained below in SPECIAL FEATURES section) INI file with my POV settings: As mentioned above, it might not work perfectly for you, but you can use it as a base for your setup. Please use the original wheel and other frontend media files from the original table release by Anthias. They are amazing, and I couldn't make them any better than that!  
     
    SPECIAL FEATURES - "SWAT THE FLY!":
    *********************************
    As mentioned, this mod features an extra "feature" (read "annoyance" :)): flies buzzing around the table! When they land, you can squash them for extra points if the ball has enough speed; otherwise, they will escape (you'll figure out what works while playing ).
     
    NORMAL GAME:
    During a normal game, flies appear one by one, and each squashed fly activates a 10-second ball saver (or until the ball drains). Hitting another fly while ball saver is acticive resets its timer again to 10 seconds (you can disable ball saver feature via a script option).
     
    MULTI-FLY MODE:
    Hitting the kicker behind the target '8' activates the 'SWAT THE FLY!' multi-fly mode, unleashing a swarm of flies that are much easier to hit for extra points. Each squash here can award the same points as a ramp loop (unless configured differently in the script), but the ball saver is disabled during this mode (well, give those flies a chance ). Multi-fly mode lasts about 40 seconds or until the ball drains - whichever comes first. There is no counter, but the music theme will help you to detect how much time you have...
    Every hit will leave a splat, accompanied by a sound effect and (the famous) Wilhelm Scream. These serve as indicators that you hit a fly, which helps since you might accidentally hit one without even seeing it (for example, if it lands behind a bumper). There are 100 total flies available (in total, not per player). If all players combined splat so many flies that the playfield gets super dirty, a giant hand will automatically clean the table on the next ball, and you are good to go again.
    Also, you can always clean the table and "reload" the flies by pressing the right Magna-Save key while the ball is in the plunger lane, or by fully restarting the game (note that an F3 restart will not work; you need to exit and start again). Starting a new game will also clean the ball. The giant hand wipe will not.
    Tips about the 'SWAT THE FLY' feature can also be found on the new additional card on the apron...
     
     
    EXPERIMENTAL OPTIONS:
    **********************
    This game uses the Taito Sureshot ROM, which (like most Taito pinball ROMs) saves the game state to an NVRAM file (sureshot.nv). This is useful if you like picking up where you left off, but it can also be annoying and buggy (I've had issues on one of my setups). To prevent the game state from restoring at startup, you can manually delete the sureshot.nv file each time, but this will also erase the high score. That is why I added a new option ResetGameOnExit to the script.
    When active (set to True) and when you exit the game, it will reset everything to default values while keeping the high score.
    NOTE: The very first game launch after option activation will restore the last saved state one last time. From then on, every time you exit and restart the game, it will start fresh, with just the high score intact - just like a "normal" pinball ROM.
    IMPORTANT!: THIS IS AN EXPERIMENTAL FEATURE!  I do not guarantee that it works perfectly on every setup. If you use this option, I am not responsible if high scores get deleted (not kidding) or your PC explodes (kidding ... not? )
    For details check "EXPERIMENTAL OPTIONS" in "OPTIONS TO USE" section in script...
     
     
    CHANGES:
    *********
    Table graphic changed a bit: ramp is better visible + bug that caused fast ball to jump over the wall and on apron is fixed, green lights toned down, flipper colors changed, changed images and physics on some targets, changes made to some standard lights, added lights on some fly images, added lights for various target indicators (BUZZ, extra ball, new ball etc. - all based on Taito's Sure Shot table which was source for original "Buzz Off!" table which was used for my mod), lights on apron added + some new stuff like bug spray image on ramp (with extra audio when ball goes over rap) etc. ... Added flies that fly around the table + multi-fly mode. Details are above... Optional lockdown bar added - off by default - use F12 menu to turn on/off More options in F12 menu: all original LUTs from source table are here + I added 3 new for completely different color palettes ("Desert storm", "Punchy vibrant" and "Purple haze") + two different fly visibility "modes": normal (darker, more natural flies) or light (a bit lighter flies - you can try if you use darker LUT or just for better fly visibility in general) + mentioned lockdown bar on/off option 2 instruction cards added on apron - original game rules, based on Taito's Sure Shot instruction card but adapted for this table + additional card with short instructions regarding "SWAT THE FLY" and squashing flies in general Lot of new sound effects - some improved, some replaced, some added... you'll hear what I mean New bumper images with added light flashes and simple "twitch" animations on ball-bumper collision and new sound effects (splat, random screams...) 4 new music tracks that randomly plays when game starts (ball gets into the plunger lane) + you can optionally leave amazing original Buzz Off! song as in original table or turn all music off (check options in script - section "OPTIONS TO USE") 4 new voice sound clips that occasionally and randomly plays when ball gets into the plunger lane and when ball goes over ramp... (from Beavis & Butthead "Die, Fly! Die!" episode) When TILT: music stops, lights are off For desktop mode players: changed LEDs colors, added LED frames, added game over, tilt, new record etc. + option to turn off/hide all background info, LEDs... For those of you who uses desktop mode together with standard b2s backglass - check "BackGlassOnDesktop" option in "OPTIONS TO USE section in the script... Added an experimental script option to disable Taito's automatic NVRAM game state saving with keeping high score intact. If you find this Taito ROM feature annoying or buggy, enable this option to reset everything (balls, credits, etc.) to default values upon exit, while keeping the high score - just like a standard pinball ROM. NOTE: Read detail about this in "EXPERIMENTAL OPTIONS" section here or in script. THIS IS EXPERIMENTAL! I am not responsible if you lose your high score (not kidding) or blow up your computer (kidding :). For setup details, check "EXPERIMENTAL OPTIONS" in the script section 'OPTIONS TO USE'. New b2s backglass with full DMD created to use with this mod (additional light animations on b2s and DMD). Download here: https://vpuniverse.com/files/file/30775-buzz off - swat-the-fly-mod-for-buzz-off-table-and-mods-b2s-dmd-image/ Added some ASCII art at the top of the script. NO CENTER PIN HERE! As I said: give those flies a chance! :)))  
    etc. etc. etc.
     
    All Logos, Music,  Copyrights and Trademarks are property of their respective owners.
    PROVIDED STRICTLY FOR PERSONAL AND HOME USE AND NOT FOR COMMERCIAL SALE/RE-SALE OR DISTRIBUTION!
     
    * No flies were harmed during the making of this mod! *
     
    Enjoy!
     

    319 downloads

       (5 reviews)

    27 comments

    Updated

  14. Spirit of 76 (Gottlieb 1975) FS-DT-VR SoundMOD

    Spirit of 76 (Gottlieb 1975) FS-DT-VR SoundMOD v1.0
     
    Celebrating the 250th Anniversary of the U.S.A. (1776-2026)
     
    Thanks and Credits on EMUnderdogs download page...
    Thanks to @DGrimmReaper for the great VR room and cabinet. 
    Thanks to @scampa123 and @RajoJoey for allowing use of their VR assets. 
    Fleep sounds, nFozzy EM physics round this beauty out so it plays as good as it looks
    All build credits are in the F12 menu so please have a look!
    @teisen, @Silversurfer, @hauntfreaks, @Cliffy, @DGrimmReaper and @outhere all contributed to this classic 4 player table.
     
    SoundMOD by Xenonph
     
    I used EMUnderdogs v1.1 with permission to make this SoundMOD.
    Find here...
    https://vpuniverse.com/files/file/26045-spirit-of-76-gottlieb-1975-11-fs-dt-vr/
    If you like this table mod, please thank the original authors, as they built a great table! 
     
    Special thanks to Loserman76, EMUnderdogs, and all previous table workers and helpers!
    Special thanks to Steve "Slydog43", without his generosity, I would not be modding tables!
     
    SoundMOD v1.0  
    I added 11 musics of classic Fife and Drum songs.
    5 are played during game, and 6 are played during attract mode.
     
    Added 2026 decals to right side drop targets. Previously was 1976 to celebrate 200 years.
     
    Added modified JPSalas LUT's triggered with Buy-In Key. (2 Key)
     
    Added 250th logo to top right of table, and on DT Backdrop.
     
    Converted the biggest pics in Image Manager to WebP format to save on file size.
    Original table file size = 97.8 MB's
    SoundMOD table file size = 69.5 MB's
     
    All Pictures, Sounds, Logos and Trademarks are Property of their respective owners. 
    I just found the pics and sound files on Google.
     
    This table should be considered as fan art, and therefore should be covered under the fair usage act.
    STRICTLY FOR PERSONAL USE AND NOT FOR COMMERCIAL SALE OR DISTRIBUTION. PLEASE DO NOT RE-DISTRIBUTE. 
     
    BY DOWNLOADING THIS FILE; YOU AGREE TO NOT RE-HOST, RE-PACKAGE OR RE-DISTRIBUTE IN ANY FORM THE ZIP FILE, OR THE CONTENTS OF THE ZIP FILE.

    130 downloads

       (1 review)

    1 comment

    Submitted

  15. Delta Queen by Bally, 1974

    The 1974 Bally table Delta Queen.  The main goal is to build the bonus and collect it by hitting the saucer on the upper left.  If you can hit both the A and B target, the bonus is doubled.  The bonus does not reset if it is collected by hitting the saucer.  When the ball drains, the bonus is collected and is reset to 1000.  
     
    Instead of the usual "ball in play," this machine uses "balls remaining."  I think the intent was to make it so you can earn an extra ball, and a shoot again at the same time.  Also, there is a credit light which I think was for locations where you could earn an extra game but were not allowed to have a credit counter to possibly resell them.  So, you knew there was at least 1 credit, but there could be more.  Pinball has an interesting legal history.
     
    There are lots of options on the F12 menu.
     
    * This is a 0.0 "first draft" release.  Please let me know if you find any problems.  I asked Teisen to look it over, so we can look forward to some visual improvements.
     
    I found a pretty good picture of the playfield and did my best to clean that up.  I had a much harder time with the plastics, and they are far from perfect.  
     
    I didn't make a B2S this time, because I usually throw something together quick and within a few days somebody creates a much better one - which is awesome!  This time I'm leaving it for people that are good at it.  If nothing shows up in a few weeks, I'll make one.
     
     *You have my permission to mod/improve/copy anything here.
     
    Thanks again to the VP community for creating the VPX program, tutorials, and for sharing tables and resources!

    366 downloads

       (5 reviews)

    21 comments

    Updated

  16. RollerGames (Williams 1990) - MrJ Definitive Edition 3.0.1

    RollerGames (Williams 1990)
    MrJ Definitive Edition 3.0.1
     
    After several weeks of development, testing, and countless cups of coffee, I'm excited to release MrJ Definitive Edition 3.0. This is the largest update to the project to date, featuring a complete overhaul of the table's visuals, lighting, mechanical audio, customization options, gameplay refinements, and multi-platform support.

    MrJ Definitive Edition 3.0
    Definitive Edition provides full support for all play modes and display configurations from a single table release. (See screenshots for a sample reference of each format.)
     
    ✓ Desktop - [POV files included]
    ✓ Cabinet - [POV files included]
    ✓ Full Single Screen - [POV files included]
    ✓ VR

    ✓ Authentic System 11 Display - [DT, FS, FSS, VR]
    ✓ ColorDMD - [DT, FS, FSS, VR]
    ✓ FlexDMD - [DT, FS, FSS, VR]
    ✓ Traditional B2S Backglass Support
     
    ✓ USA Backbox - [FSS, VR]
    ✓ European Backbox - [FSS, VR]
     
    ✓ Mechanical Sound Overhaul
    ✓ Dynamic Impact Audio
     
    ✓ Tournament Mode - [No center post]
    ✓ ROM Volume Presets - [F12 Menu]
    ✓ Mechanical Volume Presets - [F12 Menu]

    **3.0.1 Minor Update: changed cgame name back to rollr_l2 and removed .res test rom
     
    New to RollerGames?
     
    One of RollerGames' signature features is the magnet. When the ball enters The Pit, the VUK launches it around the wire form where the magnet captures it. Resist the urge to flip immediately! Allow the magnet to fully settle the ball before shooting, or you'll probably send it somewhere you never intended. 😄
     
    Roll, roll, roll, rollergames..
     
    This project was a labor of love and the result of many hours spent improving gameplay, ball flow, lighting, visuals, physics, reliability, and overall authenticity.  My goal was to preserve everything that made the original Williams machine special while refining the VPX experience to be as authentic, reliable, and immersive as possible.
     
    *A huge thank you to everyone whose work contributed to earlier versions of this table. Those releases are still available for download on VPUniverse as well.
     
    Credits:

    Original Table
    @Javier15 – Original table design

    Previous Major Updates
    @Drakken – nFozzy physics, Fleep sounds, visual updates
    @Ext2k – VR support 

    *This Definitive Edition builds upon their outstanding work while expanding the table with numerous new systems, visual improvements, gameplay refinements, customization options, and authenticity updates.
     
    Recommended Settings
    This table is configured to use Fleep Natural Dark 1 as the default LUT.
    Players who prefer fixed lighting may disable the LUT selector by changing the appropriate configuration value within the script.
     
    Enjoy RollerGames (Williams 1990) – MrJ Definitive Edition 3.0
     
    "Skate or Die!" 
    -MrJ
     

    3145 downloads

       (13 reviews)

    61 comments

    Updated

  17. Voodoo Ranger (ROCK 1985 MOD) 3.0.0

    LIVE RANGEROUSLY!
     
    I made this MOD for my home cabinet, so I thought I would share.
    This is a MOD of ROCK (1985) VPX8 - version by JPSalas 2025, version 6.0.0  It's one for the beer folks out there.  Voodoo Ranger has a great branding theme that lends itself well to pinball.  So, I had to add it to the mancave.  Hope you like it ...and feel free to improve upon it.  I'm still a rookie.  Cheers!
     
     
    ORIGINAL SONG INCLUDED for TABLE
    Voodoo Ranger (80s Edition Remix)
     


    * Turn ROM sound off.  (rock) 
    * Table is designed for 5 ball play (adjust your rom)
    * This ROM has a delay before the first ball appears.
        (Wait for "Rock and Roll Lives!" to finish)
    * Contains custom callouts, sfx and music
        (magnasave to skip tracks)
     
     
     
     
     
     
     

    1486 downloads

       (6 reviews)

    33 comments

    Updated

  18. Fireball II (Bally 1981)

    Use the right Magna-Save to raise the center post and make the game even more exciting!
     
    Built from scratch by @mistermixer, with previous versions by @destruk and @Javier used as reference. Authors: @mistermixer, @bord, and @jpsalas.
     
    Released by Fireball II in June 1981, Fireball II is a solid-state Bally pinball machine designed by Gary Gayton and known for its three-ball multiball gameplay. It features three flippers, a captive ball, and the unique "Little Demon" post between the flippers that can be raised by the player to help save the ball. 
     
    Credits for this release:
    @RusstyT – Added GI lighting, dramatically enhanced the playfield image and insert lights, and painstakingly replaced nearly every object on the table with higher-quality models and assets. His extensive visual overhaul completely transformed the look of the table, giving it a far more polished and modern appearance. @DGrimmReaper – Cabinet textures, animated VR backglass, center post animation fixes, various VR cabinet fixes, and desktop score displays. @studly_do_right – For helping improve the visuals and sound. @hauntfreaks – B2S backglass assets. @Gravy – worked with RusstyT to provide feedback and help improve visual aspects @burger – nFozzy and Fleep integration, desktop backdrop enhancements.  
    Info:
    use Right Magna-Save to activate the flipper post (the  "Little Demon") LUT options available in F12 Desktop users can see VR Cabinet and room by changing to vrtest=1 in the script

    1715 downloads

       (12 reviews)

    39 comments

    Updated

  19. El Toro (Bally 1972)

    It's Bally's El Toro.  I don't think anyone would call this their favorite table, but I'm starting to like it.
     
    There are not a lot of extra features like DOF or an options menu.  You have my permission and encouragement to improve this table.
     
    Please let me know if you find something that doesn't work or is not accurate to the real machine.  I already found a couple cosmetic things that I need to fix.
     
    I should have noted this before:  I started this table by stripping down the Hang Glider table because I really liked the feel of that machine, and I also used resources from Flip Flop, Fireball, Capersville and Sea Ray.  Probably a few other EM tables too.   A lot of people have done really nice recreations of Bally tables and that made this one easier.  A lot of ideas got reused on multiple tables, so it helped to look at others. 
     
    This was a lot of fun to work on, but I feel like I need a break from El Toro for a while!
     
    Some stuff that an ambitious person could add:
    -  The manual mentions several jumper options for awarding a bonus - see IPDB
    -  High Score sticky note
    -  LUT selector
    -  DOF
    -  More complex physics (like nFozzy)
    -  Better art.  Match the lettering font better while you are at it. 
         * Fun story - at one point I was having trouble finding resources and I thought about making my own theme as "El Taco."  I also considered "El Zoro" but then I found out there are two "R"s in Zorro (and it might be copyrighted).
    -  Accurate apron score cards
    -  VR stuff
    -  Correct anything else that doesn't match real table.  Either I didn't know and guessed or I made a mistake.  For example - I wasn't sure where the bulbs were on the real backglass, so I just guessed.

    953 downloads

       (8 reviews)

    25 comments

    Updated

  20. Expressway from Bally (1971)

    A VPX version of Expressway.  I was able to find a lot of information on this table and a number of pictures.  Unfortunately, I wasn't able to find head-on pictures that would be easy to use for artwork.  So, I needed to do some photo manipulation and some artwork on my own.  This table is definitely limited by my artistic ability!  
     
    I think this is a decent first attempt, but there are a lot of things that could be added or improved. 
    Please let me know if you find something that doesn't work or is not accurate to the real machine.
     
    ** You have my permission and encouragement to improve this table! **
     
    I started this table by stripping down the On Beam table, and I also used resources from Flip Flop, Fireball, Capersville and Sea Ray.  Probably a few other EM tables too.   
     
    I find this to be a pretty fun table - the main goal is to light the letters E-X-P-R-E-S-S-W-A-Y in sequence.
     
    I spent a little time learning how the new F12 options menu works.  So, there are several options available on page 3 of that menu.  Some are from the Bally manual and some are my own.  For example, I found pictures with red, yellow, and black flippers and I'm not sure what the original machine had - so I made it something you can pick from that menu.

    1457 downloads

       (13 reviews)

    20 comments

    Updated

  21. Camelot from Bally (1970)

    CAMELOT by Bally.
     
    **As usual you have my permission (and encouragement) to re-use or improve this table and the B2S**
     
    This machine will actually award 1 point!  Most have a minimum score of 10.  There is also a 2-player version of this machine with freakier colors called GALAHAD.  
     
    It features:
    rollover buttons (up top) to lite the A bumpers or B bumpers (they score more points when lit)
    rollover buttons to raise and lower the center "PlayMore" post
    rollover buttons to lower and raise the "gate" post back into the shooter lane
    The hit targets advance the saucer bonus on the left (when lit)
    The "50 or 500" bonus on the right saucer rotates every time you hit a 1 point object (rubbers, unlit bumpers and rollovers).
    An extra ball ("shoot again") can be earned by hitting the left lane when it is lit.
     

    1769 downloads

       (6 reviews)

    28 comments

    Updated

  22. Galahad (Bally 1970)

    Galahad is the 2 player version of Camelot.  The playfield and plastics have different colors but the same design.  The backglass (not included) had different artwork.  The VPX table is just a copy of Camelot with the different artwork and players 3 and 4 removed.

    458 downloads

       (1 review)

    5 comments

    Updated

  23. Les insus

    Voilà le flipper des insus (ancien du Groupe Telephone, légende du rock français),les insus se sont reformés pour une série de concerts en 2016 et 2017 pour finir au Stade
    de France.La partie consiste à retrouver 15 chansons du groupe, reformer le groupe et envoyer le son rock. En tout, plus d'un million de personnes les verront sur scène ! Les Insus parcourent la France. Ce flipper est peut-être réservé aux francophones, mais essaie-le et écoute le son du rock français des années 76 à 86
     
    Here's the pinball game featuring Les Insus (formermembers of the legendary French rock band Téléphone).Les Insus reunited for a series of concerts in 2016 and 2017, culminating in a 
    performance at the Stade de France.The game involves finding 15 of the band's songs, reforming the group, and unleashing some rock music. In total, more than a million people will see them on stage! Les Insus are touring France. This pinball machine might be aimed at French speakers, but give it a try and listen to the sound of French rock from 1976 to 1986.
     
    The flyers were created by Mark (PEandS1Ws) . Thanks to him for his magnificent work.
     
    The pack contains
     
    the table
    the backglass
    the media
    the flyers created by MARK 

    360 downloads

       (10 reviews)

    8 comments

    Submitted

  24. Spirit of 76 (Gottlieb, 1975) SoundMOD

    Spirit of 76 (Gottlieb, 1975) SoundMOD v1.0 
     
    Celebrating the 250th Anniversary of the U.S.A. (1776-2026)
     
    Table build/scripting Loserman76
    Images from AllKnowing2012's VP9x table
    Backglass image by Wildman
    v1.0a improvements by Mustang1961
    SoundMOD by Xenonph
     
    I used Mustang1961's v1.0a with permission to make this SoundMOD.
    Find here...
    https://www.vpforums.org/index.php?app=downloads&showfile=17048
     
    Special thanks to Loserman76, Allknowing2012, Wildman, Mustang1961, and all previous table workers!
    Special thanks to Steve "Slydog43", without his generosity, I would not be modding tables!
     
    SoundMOD v1.0  
    I added 11 musics of classic Fife and Drum songs.
    5 are played during game, and 6 are played during attract mode.
    Added 2026 decals to right side drop targets. Previously was 1976 to celebrate 200 years.
    Added modified JPSalas LUT's triggered with Buy-In Key. (2 Key)
    Adjusted GI lights so top of plastics look like they are lit from below.
    Adjusted so GI lights only come on when a game is started.
    Added 250th logo to top right of table, and on DT Backdrop.
    The DT backdrop was stretching 250 logo, so I changed resolution from 1400x1050 to 1920x1080.
    Adjusted and set X and Y scale to 1 for DT POV.
    Also raised table using Z Offset to push Lockbar offscreen for DT POV. 
    Added material to DT side rails so pink color is gone.
    Converted the biggest pics in Image Manager to WebP format to save on file size.
    Original table file size = 44.2 MB's
    SoundMOD table file size = 33.1 MB's
     
    All Pictures, Sounds, Logos and Trademarks are Property of their respective owners. 
    I just found the pics and sound files on Google.
     
    This table should be considered as fan art, and therefore should be covered under the fair usage act.
    STRICTLY FOR PERSONAL USE AND NOT FOR COMMERCIAL SALE OR DISTRIBUTION. PLEASE DO NOT RE-DISTRIBUTE. 
     
    BY DOWNLOADING THIS FILE; YOU AGREE TO NOT RE-HOST, RE-PACKAGE OR RE-DISTRIBUTE IN ANY FORM THE ZIP FILE, OR THE CONTENTS OF THE ZIP FILE.

    303 downloads

       (4 reviews)

    4 comments

    Submitted

  25. Game Of Dog 1.0.3 Original 2026

    Welcome to the Game of Dog.
     
    Dogs are the ultimate point scorers and Ralph is the ultimate dog. In Game of Dog,  you play Ralphy boy, zipping and zooming through life with unstoppable exuberance, doing what dogs do with a mouthful of lip for the big tough doggo Spike. Ralphy boy is cheeky and he is quick to move to the next opportunity whether it's chasing sheep, cats or anything that moves.  That’s right! Ralph is an absolute legend and I hope you feel the joy and freedom to be a dog for a small moment in time.
    For those who'd like to see your dog on the game apron there is a how to card in the rules and media download. Please pop a picture of your dog on the apron in the comments.Share a little bit about your dog  .
     
    There are 4 downloads available depending on your setup including;
    *A combined VisualPinballX file for desktop, cabinet and virtual reality
    *Loaded Weopon's cabinet side blade mod for cabinet only
    * A backglass bundle which includes
         A 3 screen/2screen backglass and a 2 screen backglass with the bonometer are included in the backglass download  and also can be found here 
         https://vpuniverse.com/files/file/30978-game-of-dog-original-2026-2-3-screen-backglass-and-exclusive-2-screen-backglass/
    *Rules and media
    No Rom is required.

    Desktop players please choose between the DesktopGameOfDog-Backglass1a, 1b, 1c & 1d  images in the editor. Depending on your setup you may or may not see the active backglass and some prefer floorboards rather than parquetry .
    VR is detected automatically but ensure desktop mode is set in video graphics options. This now has a nice active backglass.
    The F12 menu includes game software requirements, Luts, 2 song set choices, volume settings & choice to show your dog picture on the apron
     
    Game of Dog was inspired by Martin McKenna, the boy who lived with dogs and sound and game concept and design was by good old Russ dog.
    Credit to the following people
    @jpsalas- Game framework and I used some objects from his games
    @burger- Physics, Fleep & help sought through a couple of issues
    @outhere -DOF
    @LoadedWeaponDid the nice little doggo bones on the flippers
    @DGrimmReaperEnabled active backglass for VR
    M.Carter -VR Room. This is cool
    Dr Beaglestein for allowing me to use his bonometer invention. 
    @Gravy -detail checks and final polish
    Oqqsan- put me in the right direction to do an interactive backglass
    @bietekwiet- checked for analglyph and early testing
    The following people also provided feedback and checked to make sure the game wasn’t doing anything silly
    @lminimart, @studly_do_right , @Cliffy, @gramps
    Lights and stuff from the VPW example table Bord mesh tutorial was handy.
     
    This game is not for sale.
     

    3007 downloads

       (36 reviews)

    60 comments

    Updated

×
  • Create New...