Jump to content
  • Download Now!

    big_trouble.jpg

     

No files in this category yet.

  1. All
  2. A
  3. B
  4. C
  5. D
  6. E
  7. F
  8. G
  9. H
  10. I
  11. J
  12. K
  13. L
  14. M
  15. N
  16. O
  17. P
  18. Q
  19. R
  20. S
  21. T
  22. U
  23. V
  24. W
  25. X
  26. Y
  27. Z
  28. #

Files From Subcategories

  1. Visual Pinball X Official Releases

    Visual Pinball
    An open source pinball table editor and simulator.
    This project was started by Randy Davis, open sourced in 2010 and continued by the Visual Pinball development team. This is the official repository.

    Features
    Simulates pinball table physics and renders the table with DirectX Simple editor to (re-)create any kind of pinball table Table logic (and game rules) can be controlled via Visual Basic Script Over 1000 real/unique pinball machines, plus over 400 original creations were rebuilt/designed using the Visual Pinball X editor (over 2500 if one counts all released tables, incl. MODs and different variants), and even more when including its predecessor versions (Visual Pinball 9.X) Emulation of real pinball machines via Visual PinMAME is possible via Visual Basic Script Supports configurable camera views (for example for correct display in virtual cabinets) Support for Stereo3D output and Tablet/Touch input
    This download will take you to the official repository on Github for the Visual Pinball project.

    20766 downloads

       (7 reviews)

    6 comments

    Updated

  2. Baywatch (nFozzy)

    First all thanks to kiwi for the original table and work!
    Updated: Physics (nFozzy)
    Sounds (*some - Fleep,JP)
    lighting, Flashers
    Guardhouse options - line 73 in the script
    lots of sideblade options including plain black - line 71 in the script
    New Window POV for VPX10.8
    If using cabinet mode make sure to name the .ini the same as the table name and place both in the tables folder.
    Enjoy!
     

    3890 downloads

       (22 reviews)

    57 comments

    Updated

  3. Royal Flush Deluxe (Gottlieb 1983)

    Drop Target Reset Fix: Thank you to @stephdu34 who implemented a routine to force drop target reset after drain and on table init. This corrects a known rom issue with Royal Flush Deluxe.

    NOTE: Reports are that some beta 3.7 versions of vpinmame might not work properly. Revert to earlier 3.7 or 3.6 if you are experiencing target reset or flipper issues. Many players are experiencing weird behaviours like drop targets not resetting and such. This seems to be ROM and NVRAM related. This seems to resolve itself after 3-4 launches of the table. We are investigating but it's really hard to troubleshoot because once it's fixed, it seems to stay fixed. Some have had better experiences with different ROMs. It may be vpinmame compatibility problems.

    I fell in love with Royal Flush at a recent pinball tournament and immediately looked for the VPX version when I got home. I discovered the Deluxe version but it didn't play like the real table. I decided to take on the task of updating it to todays standards and fixing the layout so I joined forces with @VPinWorkshop and went to work! This table is based on the 2020 version by @balater. Huge thanks to all those who contributed to that previous version. I tried to reach out to balater although the table was marked at mod "Yes, without approval", but balater (on vpforums) does not accept messages and they have not been on VPU for over a year.
     
    So much has been done and so many have helped me, please let me know if I missed you on here. As a blanket statement, thank you to everyone at VPW and Super Tilted. Always a fun time working with all of you.
     
    This began with a new playfield scan from BorgDog. The playfield had significant damage so I started a complete manual digital restoration (no AI). This scanned allowed me to get much more accurate placement and geometry for all of the parts. What followed was a much bigger rebuild and upgrade than I could ever have expected. I will try to capture everything that has been done and everyone who helped.
     
    @Supergibson: Playfield restoration, plastics, drop targets, pf mesh, lights and GI, physics, scatter posts, VR room and texture changes, and a whole bunch of random things.
    @BorgDog: PF and Plasics scans, user manual
    @burger: NFozzy Physics and lots of feedback
    @studly_do_right: Fleep Sounds and lots of testing
    @merlinrtp: Fleep assitance to Studly
    @Mecha_Enron: Blender/VLM, lighting options in F12, Lots of feedback
    @DGrimmReaper: VR Mega Room Implementation and tweaks
    @RomKnight: VR Room F12 Option (f12), b2s off code for VR
    @apophis Help with pf mesh, saucer, nudge, and feedback
    @Sixtoe: Help with pfmesh
    @bthlonewolf: DOF script changes
    @PinStratsDan: Testing
    @somatik: standalone testing
    @stephdu34 Drop target reset fix
     
    There could be more, sorry if I forgot someone. Let me know and I'll fix it!

    1005 downloads

       (8 reviews)

    33 comments

    Updated

  4. See Saw (Bally 1971)

    Another fun Bally EM Table.
     
    I guess the goal is to accumulate and collect a yellow bonus and a blue bonus.  The bonus resets when the turn ends.
    This game has a lot of fun stuff :
    A top gate to the shooter lane
    A left outlane kickback
    A right outlane gate back to the shooter lane
    A "playmore" post between the flippers
     
    There are a bunch of options on Page 3 of the F12 menu.  Including a high score saving piece of tape that a few people have asked for. 
    Fun Fact: if you were playing this machine in 1971 you would have needed to use tape because post-it notes were not sold until 1980.
     
    This release is a "rough draft" - Let me know of any bugs.

    447 downloads

       (2 reviews)

    10 comments

    Updated

  5. Jaws V2.4 Remastered

    Il s'agit d'une table remasterisée ; j'ai uniquement modifié les graphismes. Vous trouverez ci-dessous le lien vers la table originale.
     
     
     

    507 downloads

       (2 reviews)

    1 comment

    Submitted

  6. Willy's Wonderland - Physics Sound MOD

    Please enjoy this update to  Goldchicco's masterful retheme of Gottlieb's Devil's Dare.
     
    Original authors:
    by @Goldchicco, @2borG, Andrei Miraklov, @chucky87, Hawkeyz88, @iDigStuff, @Pinballfan2018, BuffaloPinBro, @Shaggysrsg
     
    Imagine being hired to work overnight cleaning a Chuck E. Cheese, only to discover the animatronics come to life and try to kill you. That's Willy's Wonderland.
     
    A retheme can only go so far, but this one goes far beyond that. The creativity and attention to detail throughout the table are incredible, and I was especially impressed by how elements of the original Devil's Dare were adapted to fit the Willy's Wonderland theme.
     
    A huge thank you to Goldchicco for allowing this release. Fans of the movie will feel right at home, while all pinball fans will enjoy a genuinely fun table.
     
    Updates I made in this version:
    Updated physics and filled in missing tables sounds worked to further match the gameplay to Devil's Dare fixed issue where balls gets stuck behind upper flipper corrected the position of switches that were reversed incorporated DOF script updates from @outhere  
    Info:
     
    Place the mp3 files inside Music\Willy folder 
    mp3s link here: https://drive.google.com/drive/folders/1w4PqwUvYISJG1PIN4MU9k3zJnjPEvkcF?usp=sharing
     
    ** WARNING **
    this table use the Magnasave buttons:
    Left magnasave: activate the kickback (when enabled) Right magnasave: change music track  
    use line 52 to enable VR, change to VrUser  =  1  

    455 downloads

       (3 reviews)

    6 comments

    Updated

       (1 review)

    1 comment

    Submitted

  7. The Price Is Right - Original

    Created this for my wife, who is a big fan of the game show!  Game is based on how long it takes you to get to the target score.  You can reduce the target score, but be careful - you can also LOSE points in the outlanes!  Have fun with this - it's my first VPX attempt.  Includes a simple backglass.  Use the Virtual DMD to get the score.

    225 downloads

       (1 review)

    8 comments

    Updated

  8. Shark (Hankin 1980) (no art)

    Whitewood of Hankin's "Shark" from 1980.
     
    With no decent Shark art currently redrawn or available I am releasing this to the community for anybody to skin correctly.
     
    Shark (Hankin 1980) built as the base to mod from for Lunar Howl 8 Frozen North. I used the vp6 table by Eala Dubh / TAB/Tinyrodent as a reference. I used the desktop displays from their version, and various scripts from tables by JPSalas, and the VPX starter table. I rebuilt with modern meshes and table components, and rubbers etc. I added manual GI lighting in absence of ROM calls. (I may be wrong but it appeared the Skark rom had static GI)
     
    I have stripped out the LH8FN mods and commented out the LH8FN related script sections.
     
    There may be minor adjustments to make once Shark art is imported (Apron will likely need to be reshaped, bumper caps may need to be changed as these were both done to fit LH8FN.)
     
    I have left the manual GI lighting controls in place (from Frozen North) as shark appears to not have any GI use being on and off with the table. Puritans may wish to disable GI flashing.
     
    Core Playfield Features for shark
    Drop Targets & Lanes: 
    Hitting the drop targets on the right and navigating the lanes on the left lights up various playfield features and scoring multipliers.Shark Bite Loop: Features a teeth-lined "shark bite" loop and corresponding playfield plastics to add depth to the aquatic theme.
    Flippers: Equipped with 4 flippers to help players navigate the widebody layout.Outlanes: The outlanes are notoriously hungry, making precise ball control essential to keep the game going.
     
    This is NOT intended as a completed table release, as if that wasn't obvious, but some days I don't trust the obvious to be so so that has been said outright.
     
    If you want to do the redraw and complete the table, please be my guest. No permission is needed. But note that the art from the old vp6 table is NOT suitable. It is of a quality reflected by its time, that of 15"crt monitors running at 1024x768 or 800x600 in desktop mode only. Those images will not suffice for VPX on modern rigs.

    21 downloads

       (0 reviews)

    0 comments

    Updated

       (4 reviews)

    5 comments

    Submitted

  9. Cybernaut (Bally1985) Physics Sound Hybrid MOD

    Thank you to mistermixer, Schlabber34, and RajoJoey for this incredible table and for allowing us to modify it!
     
    Cybernaut is a 1985 Bally pinball machine designed by Steve Ritchie, featuring a futuristic computer and robotics theme inspired by the emerging digital age. Fast shots, standup targets, drop targets, and electronic sound effects combine to create a game that reflects the excitement and mystery surrounding computers in the mid-1980s.
     
    People involved with this version:
    -I added nFozzy and Fleep physics and sounds, and converted the table into a hybrid version that supports desktop, cabinet, and VR
    -@studly_do_right made minor tweaks to a few lights and resolved missing sounds
    -@DGrimmReaper did some VR tweaks and changed the backglass animations updated with @hauntfreaks new b2s assets
    -@hauntfreaks new VR b2s assets
     
    Credits from previous versions:
    @RajoJoey for implementing VR support
    @mistermixer for creating the table
    @Schlabber34 for the 3D work
    @Sixtoe for the VR room and cabinet templates
    @Rawd for the analog clock from his toyroom (this was originally taken from Rascal VP9 clock table)

    Info
    There are two rooms: the minimal room and a sphere.
    You can easily switch rooms by pressing the magna save-buttons.
     
    There are 16 LUT-files in the table. So you can change the lighting.
    Hold the left magna save-button and click the right magna save-button to change the LUT-file.
     
    Desktop users can see the VR room if they change the value of vrtest from 0 to 1 in the script  (line 193)

    901 downloads

       (8 reviews)

    11 comments

    Updated

       (5 reviews)

    10 comments

    Updated

  10. Fireworks Mania (Original 2026)

    FIREWORKS MANIA is a small casual explosive simulator game where you play around with fireworks, create beautiful firework shows or just blow stuff up.... unless if it's a pinball game!
     
    Shoot the ball to the fireworks, firecrackers or "flamingos" to set off fireworks around the table and earn points!
     
    All files (table, rules and music files) are included inside the compressed zip file. (Simply extract the files into the folder and start Fireworks Mania.vpx)
     
    B2S Server and FlexDMD are required to play in cabinet mode.
     
    CREDITS:
    Original Visual Pinball X table, playfield artworks and 3D models by Josué Beauregard. Sound effects from the game. Music by Audionautix. Fireworks Mania game was developed by Laumania ApS ( https://www.youtube.com/@Laumania ).  
    DISCLAIMERS:
    This custom pinball table was non-existent in real life and it was not made for sale or any commercial use. No ROM required for playing this table. Sounds, images and fonts are already included inside the table file.

    1618 downloads

       (5 reviews)

    27 comments

    Updated

  11. Michael Jordan (Data East 1992) Physics Sound MOD

    Michael Jordan is back on the court in this smooth VPX release loaded with fast shots, big dunks, and pure 90s vibe.
     
    Thanks @Rascal for creating this fabulous table!
     
    I added nfozzy and fleep
     
    The credits below are from previous versions of this table, Sorry if I missed anybody. Let me know and I will add you. 
    @Javier15,oooPLAYER1ooo, @francisco666, @bigus1, pinballfan6500, @toxie, @Thalamus, @32assassin, @Rawd, @Ahr1man

    1985 downloads

       (15 reviews)

    15 comments

    Updated

  12. K-POP Demon Hunters (Original 2026)

    K-POP Demon Hunters (Original 2026) 
    Based on Kiss (Bally 1979)
     
    This table is a graphical mod/reskin of @UnclePaulie's absolutely fantastic Kiss (Bally 1979) table. All gameplay, physics, lighting and tweaks are based upon his top-notch work, without whom I'd never be able to create this work. Even his blender file was made available to me for reskinning the baked GI playfield lights. As it's intended for kids, the ball saver is on by default between the flippers, it can be toggled with the right magna-save key.
     
    I've done a complete graphical reskinning of every piece of art on the table, as well as music, sound FX and glow FX.
     
    I've repurposed much code from @HauntFreaks "Scooby-Doo! And Kiss" table, including the music selector, and table sound management.
    Glowball code was modified from @VPW "Total Nucellar Annihilation", and the child friendly "Kid Mode" code was borrowed from @X13_Pinner "Daniel Tiger" works. 
     
    As a disclaimer, AI was heavily used for graphical modification, but please don't underestimate the massive amount of time and work that went into this.
     
    I created this mod for my 5 year old twin daughters who asked why we don't have a K-POP demon hunter's table. They even recorded the intro that can be heard at table initialization.
    Audrey and Elle, I love you!
     
    This table requires BOTH the kisse.zip AND the kiss.zip ROMs to work. 
     
    Required Software (64-bit versions):
    VPX 10.8.0 or later: https://github.com/vpinball/vpinball/releases/tag/v10.8.0-2051-28dd6c3
    VPinMame 3.7.0.47 or later recommended: https://github.com/vpinball/pinmame/actions/runs/15769888098
    B2S Server 2.1.3 or later (if B2S used): https://github.com/vpinball/b2s-backglass/releases/tag/v2.1.3

    1790 downloads

       (8 reviews)

    6 comments

    Updated

  13. Camelot from Bally (1970)

    CAMELOT by Bally.
     
    **As usual you have my permission (and encouragement) to re-use or improve this table and the B2S**
     
    This machine will actually award 1 point!  Most have a minimum score of 10.  There is also a 2-player version of this machine with freakier colors called GALAHAD.  
     
    It features:
    rollover buttons (up top) to lite the A bumpers or B bumpers (they score more points when lit)
    rollover buttons to raise and lower the center "PlayMore" post
    rollover buttons to lower and raise the "gate" post back into the shooter lane
    The hit targets advance the saucer bonus on the left (when lit)
    The "50 or 500" bonus on the right saucer rotates every time you hit a 1 point object (rubbers, unlit bumpers and rollovers).
    An extra ball ("shoot again") can be earned by hitting the left lane when it is lit.
     

    1147 downloads

       (5 reviews)

    28 comments

    Updated

  14. Les Mysterieuse cites d or (remastered)

    Plateau de jeu et  B2S remasterisés 
     

     

    702 downloads

       (7 reviews)

    6 comments

    Updated

  15. Bad Cats (Williams 1989) Remastered

    Remastered playfield and B2S
     
    thanks OncleWilly, Brad1X, ClarkKent, Dark, Herweh
     

     

    520 downloads

       (5 reviews)

    6 comments

    Submitted

  16. World Poker Tour (Stern 2006)

    The hottest game in town! 
     
    Time for a true players game! 
    A game that I found in a unfinished and broken state. 
    So I took the challenge to do an extensive rebuild to not only meet modern standards, but also a game that pushed my skillset to the limits and beyond. 
    I even challenged myself to learn more about baking in Blender with great succes. 
    This is not a toolkitted table but the entire VR Mega room looks absolutely stunning!
    This table was the toughest one I have worked on so far, almost taking 2 months to complete and with major issues during a long period of testing.
    I do must apoligize to the entire VPW team for an exhausting adventure I put on them as well as me.
    I do feel ready to step up to a higher level after reaching a ceiling.
    There still is a sky beyond that ceiling to explore.
    And even the sky is not the limit.
     
    This table requires VP 10.8 and VPinMame 3.6.
     
    Warning, to avoid issues with the insert lights being frozen please update to the latest b2s server version 2.1.6 or higher when available.
    Even when you don't use it for a backglass, just do it!
     
    https://github.com/vpinball/pinmame/issues/350
     
    Update v.2.4:
    This is a big visual update and also has physics updates on the target mass and Slingshot Corrections.
    Also an updated code on the Fleep sound package.
    I baked the playfield shadows, sidewalls and custom blades, backpanel, all plastics and all ramps.
    And I have added new lightbulbs on the backpanel provided by the VLM Library.
    In the end a very satisfying result and once again I raised the bar and I am a big step closer to forfilling my ambition to do a full VLM project in the future!
     
    v.2.3:
    I included an extra option for people suffering from issues with anaglyph 3d and headtracking.
    A lot of options deal with reflections, like a new option to have the backglass reflect on the playfield wich will work in all formats.
    When I have PWM plus refractions plus reflections enabled on the table people in VR will see black holes/blobs inside the lights.
    So I added an extra ini file for VR to deal with all of this straight out of the box.
    Just add it in and you are good to go!
    These options will help taking those away but feel free to try them out when you like. I just disabled them inside that ini file for VR.
     
    Support for the Legends Cabinets.
    You can use the option to enable the Legends Cabinet setting to use the bigger sideblade option and a second ini file has been added to make it fit.
    This ini file is only needed if you want to use this option.
    I do ask in return to not see this being patched even when I release it as free to mod.
    Feel free to reach out to me instead if you want extra art added (real art only available on a real table).
    If somebody would ignore this I would be crushed...
     
    VP9 - Original version by freneticamnesic - 2014
    VPX - Original version by freneticamnesic - 2018
    FSS version by Arconovum - 2018
    VIP physics mod beta by bord - 2021VR-Hybrid version by RobbyKingPin, DGRimmReaper, DaRdog, LoadedWeapon, Enthusiast, guus_8005, fidiko, Gravy & Retro27 based on bord's version - 2025/2026
     
    This mod contains the following improvements:
     
    - nFozzy/Rothbauerw physics,Fleep sound with a lot of custom sounds from VPW's Rollercoaster Tycoon and VPW Ambient Ball Shadows
    - rothbauerw Standup and Drop Target codes
    - Updated target mass and Slingshot Corrections
    - Flupper Domes, Flupper Bumpers with custom caps from the VLM library, Flupper flipperbats and 3D Inserts
    - New Trough system that saves the balls
    - More light tweaks to more modern standards based on VPW's settings
    - Inlane speed limiters, code created by Wylte
    - New ball image and scratches based on VPW's tables
    - Updated PWM on flashers GI and Inserts and added new GI lights
    - Big uprez in the playfield using AI
    - Added shadows texture from FSS version made by Arconovum
    - Added apron primitive from VPW's The Simpsons Party and Instruction Cards provided by Carny Priest
    - Repositioned a lot of items and lowered the upper playfield and ramps
    - Created new primitives for a missing plastic, a custom topper,a new backpanel, the left VUK and a new scoop for the bumper eject
    - Fully rebuild and reprogrammed the scoop area for the bumper eject, the shooter lane VUK and the left VUK
    - Added a bunch of VR backglasses using some of hauntfreaks and Wildman assets
    - VPW Tweak Menu added
    - Baked the entire VR Mega Room, added and edited a new baked minimal room from VPW's Count-Down and a third room for Mixed Reality
    - Updated VR Cabinet using assets from DaRdog and improved textures
    - Shared assets for the VR Mega Room. Provided feedback and guidance to help bake it all
    - Created a custom POV to fit on Legends Cabinets
    - Added color corrections on the backpanel and one of the custom sideblades textures
    - Tweaked the upward kicker settings on the shooter lane VUK and used AI for performance improvements on the script
    - Added some missing cablights on top of the targets and lighted up the backwall cabs as well. Added playfield light reflections on the sidewalls
    - Updated the texture for the bumpercaps
    - Created a new backpanel lights
    - Baked textures for the sidewalls, custom blades, backpanel, plastics, decals, ramps and playfield shadows
    - Blended shadows with the GI
    - Support for DT, FS, FSS, Legends Cabinets, MR and VR.
    - Compatible with the Standalone player

    Perfect pairing with the Serum ROM Colorization made by Enthusiast
     
    Perfect pairing with the B2S made by Wildman
     
    Or perfect pairing with the full dmd backglass made by hauntfreaks
     
     
    Some assets that have been used came from other creators:
     
    Arconovum: Shadows texture from FSS version
    VPW: Apron from The Simpsons Pinball Party
    VPW: Custom Fleep sounds from Rollercoaster Tycoon
    Wildman: Backglass texture from the b2s file
    hauntfreaks: Backglass texture from the b2s file
     
    Who did what?
     
    RobbyKingPin:
    - nFozzy/Rothbauerw physics,Fleep sound with a lot of custom sounds from VPW's Rollercoaster Tycoon and VPW Ambient Ball Shadows (Updated v.2.4)
    - Rothbauerw Standup and Drop Target codes (Updated v.2.4)
    - Updated Rubber Dampeners and Slingshot Corrections (Updated v.2.4)
    - Flupper Domes, Flupper Bumpers with custom caps from the VLM library, Flupper flipperbats and 3D Inserts
    - New Trough system that saves the balls
    - More light tweaks to more modern standards based on VPW's settings
    - Inlane speed limiters, code created by Wylte
    - New ball image and scratches based on VPW's tables
    - Updated PWM on flashers GI and Inserts and added new GI lights
    - Big uprez in the playfield using AI
    - Added apron primitive from VPW's The Simpsons Party and Instruction Cards provided by Carny Priest
    - Repositioned a lot of items and lowered the upper playfield and ramps
    - Created new primitives for a missing plastic, a custom topper,a new backpanel, the left VUK and a new scoop for the bumper eject
    - Fully rebuild and reprogrammed the scoop area for the bumper eject, the shooter lane VUK and the left VUK
    - Added a bunch of VR backglasses using some of hauntfreaks and Wildman assets
    - VPW Tweak Menu added
    - Baked the entire VR Mega Room, added and edited a new baked minimal room from VPW's Count-Down and a third room for Mixed Reality
    - Created a new backpanel lights (v.2.4)
    - Baked textures for the sidewalls, custom blades, backpanel, plastics, decals, ramps and playfield shadows (v.2.4)
    - Blended shadows with the GI (v.2.4)
     
    DGrimmReaper:
    - Added VR assets from 24
     
    DaRdog:
    - Shared assets for the VR Mega Room. Provided feedback and guidance to help bake it all
     
    LoadedWeapon:
    - Created a custom POV to fit on Legends Cabinets
    - Added color corrections on the backpanel and one of the custom sideblades textures
     
    Enthusiast:
    - Tweaked the upward kicker settings on the shooter lane VUK and used AI for performance improvements on the script
     
    guus_8005:
    - Updated the texture for the bumpercaps
     
    fidiko:
    - Added some missing cablights on top of the targets and lighted up the backwall cabs as well. Added playfield light reflections on the sidewalls (Updated v.2,3,1)
    - Made adjustments on target lights and the playfield display settings (Updated v.2.3.1)
     
    Gravy:
    - Gave support and assisted on helping sorting out issues on refraction and depth bias on the upper playfield (v.2.3.1)
     
    Retro27 (v.2.4):
    - Updated VR Cabinet using assets from DaRdog and improved textures
     
    Special thanks to everybody involved during development and testing :guus_8005, Smaug, Tomate, Primetime5k, Studlygoorite, cl4ve, Dr.Nobody, ZANDYSARCADE, Wizball, BountyBob, bthlonewolf, m.carter78, Cliffy, Sinizin, mason, Burger, kilonova, supergibson, chokeee
     
    Shoutout to:
    - Carny Priest for the instruction cards he gave us!
    - fidiko for helping me by adding the final improvements on the final day before this release!
    - freneticamnesic, Arconovum & bord for their work on previous versions
     
    If I didn't mention anybody else in this development cycle I am unaware of this and just know that I still think you are awesome and also want to say you rock!
    And basically everybody from VPW I didn't mention just for having me as part of the family, you all absolutely rock!⠀

    When I missed a credit please send me a message to fix the credits, don't be rude to throw in 1 star reviews for making a human mistake.

    3633 downloads

       (25 reviews)

    60 comments

    Updated

  17. 24 (Stern 2009)

    The following takes places between 6 A.M. and 7 A.M.!
     
    I always had a soft spot for this one. 
    This is a great Steve Ritchie table that is very underrated.
    Resources are very limited on this table, probably due to a low production number.
    And most of the things we could find were in a poor quality as well.
    So me and DaRdog pulled out the big guns by upscales and AI to make everything look as sharp as possible.
    The result looks much better than I could possibly imagine.
    In only 1 month this project got in the shape it is today.
     
    Update v.2.4:
    This is a big visual update and also has physics updates on the target mass and Slingshot Corrections.
    Also an updated code on the Fleep sound package.
    I baked the playfield shadows, sidewalls and custom blades, backpanel, all plastics, safehouse, sniper and all ramps.
    And I have added new lightbulbs on the backpanel provided by the VLM Library.
    In the end a very satisfying result and once again I raised the bar and I am a big step closer to forfilling my ambition to do a full VLM project in the future!
     
    Update v.2.3:
    I included an extra option for people suffering from issues with anaglyph 3d and headtracking.
    A lot of options deal with reflections, like a new option to have the backglass reflect on the playfield wich will work in all formats.
    When I have PWM plus refractions plus reflections enabled on the table people in VR will see black holes/blobs inside the lights.
    So I added an extra ini file for VR to deal with all of this straight out of the box.
    Just add it in and you are good to go!
    These options will help taking those away but feel free to try them out when you like. I just disabled them inside that ini file for VR.
     
    Support for the Legends Cabinets.
    You can use the option to enable the Legends Cabinet setting to use the bigger sideblade option and a second ini file has been added to make it fit.
    This ini file is only needed if you want to use this option.
    I do ask in return to not see this being patched even when I release it as free to mod.
    Feel free to reach out to me instead if you want extra art added (real art only available on a real table).
    If somebody would ignore this I would be crushed...
     
    VP9 - Original version by Freneticamnesic - 2014
    VPX - Original version by 32assassin - 2019
    VR version by DGrimmReaper - 2023
    VR-Hybrid version by RobbyKingPin, DaRdog, DGRimmReaper, Themer, LoadedWeapon & Retro27 based on 32assassin's version - 2024/2026
     
    This mod contains the following improvements:
    - nFozzy/Rothbauerw physics,Fleep sound with a lot of custom sounds from VPW's Rollercoaster Tycoon and VPW Ambient Ball Shadows
    - rothbauerw Standup and Drop Target codes
    - Updated target mass and Slingshot Corrections
    - Flupper Domes and 3D Inserts
    - New Trough system that saves the balls
    - More light tweaks to more modern standards based on VPW's settings
    - Inlane speed limiters, code created by Wylte
    - New ball image and scratches based on VPW's tables
    - Updated PWM on flashers GI and Inserts, added 3D inserts and converted 1 pair of inserts to work with Flupper Domes
    - Updated apron primitive from VPW's The Simpsons Party
    - Small color and light corrections on the playfield texture
    - Added insert decals from the Emperor Mod
    - Added Instruction Cards provided by Carny Priest
    - New GI
    - Big uprez in the playfield using AI
    - Removed a lot of timers to improve performance
    - VPW Tweak Menu added to replace the old VPW Options UI
    - Slingshots are solenoid driven, based on VPW's Spider-Man Classic
    - Added a second flasher dome inside the safehouse and edited the safehouse primitive
    - New code for the SolSniper sub and the entire sniper section
    - New code for the SolSafehouse sub and the entire safehouse section
    - Added more options for reflections
    - Added a third VR room for Mixed Reality and added a new baked minimal room
    - Created a new Jet plastic primitive, used and edited texture from Future Pinball version made by NitroNimbus
    - Edited the old custom jet made by 32assassin
    - Added new flipperbats from VPW's AC/DC, changed flippersizes and triggers to match and edited the texture
    - Created a new backpanel and new backpanel lights
    - Baked textures for the sidewalls, custom blades, backpanel, plastics, decals, ramps, safehouse, sniper and playfield shadows
    - Blended shadows with the GI
    - Support for DT, FS, FSS, MR, Legends Cabinets and VR
    - Compatible with the Standalone player
     
    Perfect pairing with backglass made by hauntfreaks.
     
     
    Some assets and codes that have been used came from other creators:

    VPW: 
    - Apron from The Simpsons Pinball Party.
    - Slingshot solenoid codes from Spider-Man Classic.
    - Flipperbats from AD/DC
    hauntfreaks: Backglass texture from the b2s file
     
    Who did what on this project?
     
    RobbyKingPin:
    - nFozzy/Rothbauerw physics,Fleep sound with a lot of custom sounds from VPW's Rollercoaster Tycoon and VPW Ambient Ball Shadows (Updated v.2.4)
    - Rothbauerw Standup and Drop Target codes (Updated v.2.4)
    - Flupper Domes and 3D Inserts
    - New Trough system that saves the balls
    - More light tweaks to more modern standards based on VPW's settings
    - Inlane speed limiters, code created by Wylte
    - New ball image and scratches based on VPW's tables
    - Updated PWM on flashers GI and Inserts, added 3D inserts and converted 1 pair of inserts to work with Flupper Domes
    - Updated apron primitive from VPW's The Simpsons Party
    - Small color and light corrections on the playfield texture
    - Added insert decals from the Emperor Mod
    - Added Instruction Cards provided by Carny Priest
    - New GI
    - Updated Rubber Dampeners and Slingshot Corrections (Updated v.2.4)
    - Removed a lot of timers to improve performance (Updated v.2.4)
    - VPW Tweak Menu added to replace the old VPW Options UI (v.2.2)
    - Slingshots are solenoid driven, based on VPW's Spider-Man Classic (v.2.2)
    - Added a second flasher dome inside the safehouse and edited the safehouse primitive (v.2.2)
    - Added more options for reflections (v.2.3)
    - Added a third VR room for Mixed Reality and added a new baked minimal room (Updated v.2.4)
    - Created a new Jet plastic primitive, used and edited texture from Future Pinball version made by NitroNimbus (v.2.3)
    - Added new flipperbats from VPW's AC/DC, changed flippersizes and triggers to match and edited the texture (v.2.3)
    - Created a new backpanel and new backpanel lights (Updated v.2.4)
    - Baked textures for the sidewalls, custom blades, backpanel, plastics, decals, ramps, safehouse, sniper and playfield shadows (Updated v.2.4)
    - Blended shadows with the GI (v.2.4)
     
    DaRdog:
    - Added VR Mega Room
    - New cab art and apron art
    - Big uprez in the playfield using AI (Updated v.2.3.1 by RKP)
     
    DGrimmReaper:
    - Added key, new flipperbuttons, startbutton, screws on the siderails and plunger and animated them. 
    - Re-aligned cabinet to prevent the apron being cut off (v.2.3)
     
    Themer (v.2.2):
    - Inverted VPM switch assignments 43 and 45 (both at the visibleLock and the 'Suitcase lock buttons'). Those switches were inverted
    - New code for the SolSniper sub and the entire sniper section
    - New code for the SolSafehouse sub and the entire safehouse section
    - New VPM solenoid assignment 21 for the suitcase motor
    - Removed the SuitRot property from the solSuitcase sub as this property is removed entirly
    - New MotorSuitcase sub and new code for the entire suitcase section
     
    LoadedWeapon (v.2.2):
    - Created a custom sideblades primitive to fit on Legends Cabinets and provided a secondary ini file for the POV to match
     
    Gravy (v.2.3):
    - Edited the old custom jet made by 32assassin
     
    Retro27 (v.2.4):
    - Updated VR Cabinet using assets from DaRdog and improved textures
     
    Special thanks to everybody involved during development and testing: H3RBSKIx, geradg, BountyBob, Smaug, MikeDASpike, DarthVito, passion4pins, Apophis, m.carter78, somatik, guus_8005, Studlygoorite, Sinizin, mason, Burger, kilonova, supergibson, chokeee
     
    Shoutout to:
    - Carny Priest for the instruction cards he gave us!
    - passion4pins for the backdrop he created for desktop players
    - freneticamnesic, Rascal, luvthatapex, Javier15, unclewilly, oooPLAYER1ooo, rom, zedonius, dark, ASOT, gtxjoe, ICPjuggla, 85vett, arngrim, 32assassin, DGrimmReaper, Emperor, NitroNimbus & Morttis for their work on previous versions
     
    If I didn't mention anybody else in this development cycle I am unaware of this and just know that I still think you are awesome and also want to say you rock!
    And basically everybody from VPW I didn't mention just for having me as part of the family, you all absolutely rock!⠀⠀
    ⠀⠀⠀⠀
    When I missed a credit please send me a message to fix the credits, don't be rude to throw in 1 star reviews for making a human mistake.

    8046 downloads

       (37 reviews)

    92 comments

    Updated

  18. Transformers Pro (Stern 2011)

    Autobots roll out!
     
    This great table has been in the hands of many before I touched it.
    gtxjoe and freneticamnesic made the first version in VP 9.9.
    JPSalas made the VPX version.
    hauntfreaks made the detail mod.
    UnclePaulie brought JP's version into VR.
    SG1bsoN made the lighting mod based of HauntFreaks version.
    And this mod started out as SG1bsoN's version.
    It has branched off so much from the first VPX version.
    JP also kept on updating and innovating his version.
    So I decided to try to merge it all back into this VR-hybrid version.
    I have learned a lot from the VPW Example Table and had so much help, guidance and feedback from the very best!
     
    This table requires VP 10.8 and VPinMame 3.6.
     
    Update v.2.4:
    This is a big visual update and also has physics updates on the target mass and Slingshot Corrections.
    Also an updated code on the Fleep sound package.
    I baked the playfield shadows, sidewalls and custom blades, backpanel, all plastics, all toys, Allspark and all ramps.
    And I have added new lightbulbs on the backpanel provided by the VLM Library.
    In the end a very satisfying result and once again I raised the bar and I am a big step closer to forfilling my ambition to do a full VLM project in the future!
     
    Update v.2.3:
    I included an extra option for people suffering from issues with anaglyph 3d and headtracking.
    A lot of options deal with reflections, like a new option to have the backglass reflect on the playfield wich will work in all formats.
    When I have PWM plus refractions plus reflections enabled on the table people in VR will see black holes/blobs inside the lights.
    So I added an extra ini file for VR to deal with all of this straight out of the box.
    Just add it in and you are good to go!
    These options will help taking those away but feel free to try them out when you like. I just disabled them inside that ini file for VR.
     
    Support for the Legends Cabinets.
    You can use the option to enable the Legends Cabinet setting to use the bigger sideblade option and a second ini file has been added to make it fit.
    This ini file is only needed if you want to use this option.
    I do ask in return to not see this being patched even when I release it as free to mod.
    Feel free to reach out to me instead if you want extra art added (real art only available on a real table).
    If somebody would ignore this I would be crushed...
     
    Update v.2.2:
    With the official releases of VP 10.8 and VPinMame 3.6 I decided to give this one final update.
    With updated Rubber Dampeners the latest nFozzy codes have been implemented.
    I replaced the old VPW Options UI with the new Tweak Menu and added many more LUT options then ever before.
    I also included an extra option for people suffering from issues with anaglyph 3d and headtracking.
    I only recommend using this option when really needed, because we found out it does have a performance impact.
    LoadedWeapon provided a second sideblades primitive and a POV to match.
    cheese3075 provided an upscaled texture for the custom apron.
    I also reached out to Themer who helped me with some of the solenoid controlled toys.
    And DGrimmReaper provided an updated backglass for VR using assets from hauntfreaks.
     
    Update v.2.1:
    The older versions got broken by an update on VPinMame, all the PWM flashers were no longer being lit.
    So this was very experimental when I started and updating it to the new norm brought many more problems, all JP's fading codes didn't work so all the inserts were all not responding correct any longer.
    So I basically had to throw out everything and start over, so I did exactly that and much more.
    Compared to the old version there is so much more stuff added like Flupper's 3D inserts and edited playfield with cutouts and edited primitives on the Flupper Domes.
    The Allspark works like a Flupper Dome, new PWM on GI. 
    All inserts now work automaticly with the power of the latest VPX 10.8, so this table no longer supports VPX 10.7 but is built to last for years now.
    I also updated all nFozzy/Rothbauerw physics to the latest standards.
    And I added support for FSS so all formats are now fully supported.
    I reached out to our soldier DarDog81 to help me get a second VR room and he exceeded all of my expectations.
    He added a massive battleground of a destroyed city where Optimus Prime and Megatron are duking it out for all eternity and some supporting cast as well really putting the VR experience to the max.
    To me this is more than just a update, it's almost a total new game but this is my passion and I hope it shows.
     
    VP9 - Original version by gtxjoe and frenaticamnesic - 2014
    VPX - Original version by JPSalas - 2018
    Detail Mod by hauntfreaks - 2018
    VR Minimal Mod by UnclePaule based on JP's earlier version - 2021
    Lighting Mod by SG1bsoN based on hauntfreaks' Detail Mod - 2022
    VR-Hybrid Mod by RobbyKingPin, TastyWasps, Retro27, hauntfreaks, HayJay, Nestorgian, fluffhead35, DaRdog81, LoadedWeapon, Themer & DGrimmReaper - 2023/2026
     
    This mod contains the following improvements:
    - nFozzy/Rothbauerw physics,Fleep sound with a lot of custom sounds from VPW's Rollercoaster Tycoon and VPW Dynamic Ball Shadows
    - Rothbauerw Standup target codes
    - Updated Rubber Dampeners and Slingshot Corrections
    - Flupper Domes plus extra options like the new PWM flashers added with help from Apophis
    - More light tweaks to more modern standards based on VPW's settings
    - Added an extra trigger on the Allspark saucer to let the ball roll over at high velocity, thanks to gtxjoe for the tip
    - Inlane speed limiters, code created by Wylte and copied from VPW's Johnny Mnemonic
    - New ball image and scratches based on VPW's tables
    - Added and resized new custom sideblades with a primitive, new custom DMD/Speaker panels and a new custom apron
    - Updated PWM on flashers GI and Inserts, added 3D inserts and converted 1 pair of inserts and Allspark to work with Flupper Domes
    - Added new apron primitive and flipperbats from VPW's AD/DC and created a new custom apron on top. Added sidewood in the playfield cutouts. Converted png images to webp
    - Slingshots are solenoid driven, based on VPW's Spider-Man Classic
    - Updated trough code based on VPW's AC/DC 
    - Converted Flupper Round Domes to be linked to the lamp matrix but still controlled by the Flupper Domes codes
    - Added an upscaled texture for the custom apron provided by cheese3075
    - VPW Tweak Menu added with newly added LUT and a great amount of customized items to choose to replace the old VPW Options UI 
    - Added the Optimus Prime movement based on the solenoid, incorporating the wobble effect that was already there which is accurate to the real machine
    - Big uprez in the playfield using AI
    - Added new VR backglass using hauntfreaks assets
    - Created new backpanel lights
    - Baked textures for the sidewalls, custom blades, backpanel, plastics, decals, ramps, all the toys, Allspark and playfield shadows
    - Blended shadows with the GI
    - Support for DT, FS, FSS, Legends Cabinets, MR and VR
    - Compatible with the Standalone player
    - 3 VR Rooms
     
    Perfect pairing with backglass made by hauntfreaks.
     
    Or perfect pairing for players who prefer the pup-pack made by TerryRed. This also works in VR replacing the original backglass.
    And a perfect pairing with the color rom made by Redrum.

    Some assets and codes that have been used came from other creators:
    UnclePaulie: VR Cabinet assets.
    Cliffy: Backdrop for DT.
    cheese3075: - Upscaled texture for the custom apron.
    VPW: 
    - Apron from AC/DC.
    - Slingshot solenoid codes from Spider-Man Classic.
    - Updated trough code from AC/DC.
     
    Who did what on this project?
     
    RobbyKingPin:
    - nFozzy/Rothbauerw physics,Fleep sound with a lot of custom sounds from VPW's Rollercoaster Tycoon and VPW Dynamic Ball Shadows (Updated v.2.4)
    - Rothbauerw Standup target codes (Updated v.2.4)
    - Updated Rubber Dampeners and Slingshot Corrections (Updated v.2.4)
    - Flupper Domes plus extra options like the new PWM flashers added with help from Apophis
    - More light tweaks to more modern standards based on VPW's settings (Updated v.2.3)
    - Added an extra trigger on the Allspark saucer to let the ball roll over at high velocity, thanks to gtxjoe for the tip
    - Adjusted the height on a non working switch on the left ramp
    - Left ramp adjusted height suggested by Apophis
    - Right ramp slightly adjusted for cleaner shots suggested by Sixtoe
    - Inlane speed limiters, code created by Wylte and copied from VPW's Johnny Mnemonic'
    - New ball image and scratches based on VPW's tables
    - Lowered the Mudflap and Skids targets (v.2.0.1)
    - Flipper Collision Cradle code added (v.2.0.2)
    - Fixed an issue with the ball release sound (v.2.0.2)
    - Added and resized new custom sideblades with a primitive, new custom DMD/Speaker panels and a new custom apron (v.2.0.3)
    - Created a new primitive for the 4th custom DMD/Speaker panel in high detailed and low poly versions (v.2.0.3)
    - Updated PWM on flashers GI and Inserts, added 3D inserts and converted 1 pair of inserts and Allspark to work with Flupper Domes (Updated v.2.3)
    - Added new apron primitive and flipperbats from VPW's AD/DC and created a new custom apron on top. Added sidewood in the playfield cutouts. Converted png images to webp (Updated v.2.3)
    - Slingshots are solenoid driven, based on VPW's Spider-Man Classic (v.2.2)
    - Updated trough code based on VPW's AC/DC (v.2.2)
    - Converted Flupper Round Domes to be linked to the lamp matrix but still controlled by the Flupper Domes codes (Updated v.2.3)
    - Updated Flipper Dampeners (v.2.2)
    - Changed a few settings on the Flupper Inserts to make them look good (Updated v.2.3)
    - Added an upscaled texture for the custom apron provided by cheese3075 (v.2.2)
    - VPW Tweak Menu added  with newly added LUT and a great amount of customized items to choose to replace the old VPW Options UI (Updated v.2.3.1)
    - Big uprez in the playfield using AI (v.2.3.1)
    - Created new backpanel lights (v.2.4)
    - Baked textures for the sidewalls, custom blades, backpanel, plastics, decals, ramps, all the toys, Allspark and playfield shadows (v.2.4)
    - Blended shadows with the GI (v.2.4)
     
    TastyWasps:
    - VR Templates added, assets from UnclePaulie used
    - Changed light settings based on chokeee's settings on Elvis
    - Hotfixed the pincab rails giving issues in VR for some people (v.2.0.1)
     
    Retro27:
    - Updated VR Cabinet using assets from DaRdog and improved textures (Updated v.2.4)
    - New Apron and new textures for the apron and instruction cards
    - JP's custom sideblades added
    - Tournament Topper and Custom Decal for the DMD/Speaker panel
    - Added new primitive for the final custom DMD/Speaker panel (v.2.0.3)
     
    hauntfreaks:
    - HQ Backglass image created
    - New textures for the VR room created (v.2.0.3)
     
    HayJay:
    - Slight tweaks to Optimus Prime area and Allspark saucer area
     
    Nestorgian:
    - Fixing issues with balldrop sounds on the ramps
     
    fluffhead35 (v.2.0.1):
    - Updated the hit events on the end ramps.  Changed the materials on both end ramps.  Adjusted right end ramp to be like left end ramp
    - Added Ball Drop sound on right ramp
    - Fixed the options menu from showing on the textbox, thanks to apophis
    - Added hit sound to metal wire below flipper
     
    DaRdog81 (v.2.1):
    - Added VR Mega Room
     
    LoadedWeapon (v.2.2):
    - Created a custom sideblades primitive to fit on Legends Cabinets and provided a secondary ini file for the POV to match (Updated v.2.3)
     
    Themer (v.2.2):
    - Changed the ramp movement to be in sync with the solenoid and the switches.
    - Added different ramp levels, such that the ball can hit the ramp during movement
    - Added the Optimus Prime movement based on the solenoid, incorporating the wobble effect that was already there which is accurate to the real machine
     
    DGrimmReaper (v.2.2):
    - Added new VR backglass using Hauntfreaks assets
     
    Special thanks to everybody involved during development and testing: Smaug, PinStratsDan, Primetime5K, Hay Jay, gtxjoe, bietekwiet, Wylte, BountyBob, Nestorgian, fluffhead35, redbone, guus_8005, geradg, Studlygoorite, Sinizin, mason, Burger, kilonova, supergibson, chokeee
     
    Shoutout to:
    - Apophis for being awesome with very useful feedback and guidance as usual
    - iaakki for giving me the tip for modulated flashers
    - jsm147 for testing and feedback for the standalone version
    - Sixtoe for helping improve the right ramp
    - Carny Priest for the instruction cards he gave us!
    - Smaug for giving an amazing effort to show off my work on Twitch and YouTube
    - Cliffy for giving this awesome backdrop
    - Bietekwiet for sending the ball image and scratches
    - SG1bsoN, hauntfreaks, UnclePaulie, JPSalas, gtxjoe and freneticamnesic for the earlier versions
    - Draifet, Bord and BorgDog for helping out on earlier versions
    - ROM and Slamt1lt for the models from their FP table.
     
    If I didn't mention anybody else in this development cycle I am unaware of this and just know that I still think you are awesome and also want to say you rock!
    And basically everybody from VPW I didn't mention just for welcoming me into my new family, you all absolutely rock!
     
    When I missed a credit please send me a message to fix the credits, don't be rude to throw in 1 star reviews for making a human mistake.
     

    14684 downloads

       (53 reviews)

    138 comments

    Updated

  19. Hurricane (Williams 1991)

    Thrills! Chills! Magic! Prizes! Ride the Hurricane!
     
    Hurricane is the final part of the rollercoaster trilogy.
    I was thinking to myself that is was a shame that the trilogy never got completed.
    Bord did Comet way before I started developing tables in this wonderful community.
    I updated Cyclone 2 years ago and have kept it up to date up till this point.
    But Hurricane somewhat got left in the dark and although some mods were made of it, none had the nFozzy treatment before.
    So when I build my new computer it started to become a thing I really wanted to do.
    I quickly had a small team of familiar faces from previous projects and quickly the project became so big that it took me over 2 months to get it into the shape you see here.
    Retro27 added an improved cabinet and a topper and had also improved a lot of textures and did touchups on the playfield as well.
    DaRdog donated a insane VR Mega room with an animated rollercoaster that is completely out of this world.
    DGRimmreaper animated the entire backglass in VR using the assets from hauntfreaks and Wildman as a starting point.
    But we quickly found out the setup was having a few flaws so I dove into the manual to sort out all 3 strings for the GI and all flashers as well.
    Hauntfreaks then provided me an updated backglass texture
    I also took the challenge to start adding baked elements into the table itself.
    I started with the backglass, and with help from Mecha_Enron quickly understood how to do this.
    The real tricky part is having a rotating wheel mech. 
    Obviously baking lights into a rotating part can't be done without it looking off.
    So I added a multiple layer setup to make it all blend in as natural as possible.
    I also added baked playfield shadows to enhance the GI on the table.
    Tomate added baked textures on the ramps and helped me understand how to set this up myself with all correct shaders and render settings.
    I ended up doing them all over because we have 2 GI strings on the playfield
    He also edited the ramp primitives too.
    I also got acces to one of the Blender files from a VPW project to make me understand even more.
    In the end I baked the backglass and topper, playfield shadows, sidewalls and custom blades, Juggler and the part above the Hurricane ramp with the scoring of 1M, 2M and 5M,all plastics and all ramps.
    In the end a very satisfying result and once again I raised the bar and I am a big step closer to forfilling my ambition to do a full VLM project in the future!
     
    This table requires VP 10.8 and VPinMame 3.6.
     
    This table includes a lot of new options.
     
    I included an extra option for people suffering from issues with anaglyph 3d and headtracking.
     
    A lot of options deal with reflections, like a new option to have the backglass reflect on the playfield wich will work in all formats.
    When I have PWM plus refractions plus reflections enabled on the table people in VR will see black holes/blobs inside the lights.
    So I added an extra ini file for VR to deal with all of this straight out of the box.
    Just add it in and you are good to go!
    These options will help taking those away but feel free to try them out when you like. I just disabled them inside that ini file for VR.
    I only recommend using this option when really needed, because we found out it does have a performance impact.
     
    I added extra custom instruction cards, sideblades, metal on the cabinet, custom GI options including an RGB Rainbow.
    The backglass can have a warm incendescent feel or a brighter one as option.
    I added many LUT options.
    Optional enviromental sounds. (only in VR)
     
    Support for the Legends Cabinets.
    You can use the option to enable the Legends Cabinet setting to use the bigger sideblade option and a second ini file has been added to make it fit.
    This ini file is only needed if you want to use this option.
    I do ask in return to not see this being patched even when I release it as free to mod.
    Feel free to reach out to me instead if you want extra art added (real art only available on a real table).
    If somebody would ignore this I would be crushed...
     
    VP9 - Original version by TAB - 2009.
    VP9 - Mod version by ICPjuggla, JimmyFingers, OldSkoolGamer and Koadic - 2013. 
    VPX - Original version by Herweh - 2019.
    VR Version by Retro27, UnclePaulie and Sixtoe - 2021.
    VR-Hybrid version by RobbyKingPin, Retro27, DGrimmReaper, DaRdog, tomate, fidiko, hauntfreaks, supergibson and LoadedWeapon - 2025/2026.
     
    This mod contains the following improvements:
     
    - nFozzy/rothbauerw physics, fleep sound with a lot of custom sounds from VPW's Space Station and VPW Ambient Ball Shadows
    - rothbauerw Standup and Drop Target codes
    - Updated target mass and Slingshot Corrections
    - Resized flippers matching settings provided by apophis
    - Flupper Domes, Flupper Bumpers, Flupper Flipperbats, Flupper Flasherlamps and Flupper 3D Inserts
    - New Trough system that saves the balls
    - More light tweaks to more modern standards based on VPW's settings
    - Fixed some missing lights
    - New ball image and scratches based on VPW's tables
    - Updated PWM on flashers GI and Inserts and added new GI lights
    - Added refraction probes on all ramps
    - Removed a lot of timers and triggers to improve performance
    - Big uprez in the playfield and plastics using AI
    - Added new custom sideblades and instruction cards
    - Added Rainbow RGB as an option for the GI
    - Created new primitives for the plastics
    - Added and edited a primitive and a texture for the biff bars
    - VPW Tweak Menu
    - Added a new cabinet in VR
    - Created new textures for the cabinet plus options
    - Created a new topper primitive
    - Added a key lock at the top of the back box
    - Adjusted the height on a few wiregates
    - Updated the playfield, inserts and some of the plastics textures
    - Added fully animated VR backglass using hauntfreaks and Wildman assets
    - Added new baked textures for all the ramps and edited the Hurricane ramp primitive
    - Created a new texture for the backpanel and added shadows on the sidewall textures
    - Baked textures for the backglass and topper, sidewalls, custom blades, plastics, decals, ramps and playfield shadows
    - Blended shadows with the GI
    - Support for DT, FS, FSS, Legends Cabinets, MR and VR
    - Compatible with the Standalone player
    - 3 VR Rooms

    Perfect pairing with the full dmd backglass made by hauntfreaks.
     
    Who did what?
     
    RobbyKingPin:
    - nFozzy/rothbauerw physics, fleep sound with a lot of custom sounds from VPW's Space Station and VPW Ambient Ball Shadows
    - rothbauerw Standup and Drop Target codes
    - Updated target mass and Slingshot Corrections
    - Resized flippers matching settings provided by apophis
    - Flupper Domes, Flupper Bumpers, Flupper Flipperbats, Flupper Flasherlamps and Flupper 3D Inserts
    - New Trough system that saves the balls
    - More light tweaks to more modern standards based on VPW's settings
    - Fixed some missing lights
    - New ball image and scratches based on VPW's tables
    - Updated PWM on flashers GI and Inserts and added new GI lights
    - Added refraction probes on all ramps
    - Removed a lot of timers and triggers to improve performance
    - Big uprez in the playfield and plastics using AI
    - Added a new baked minimal room and a third room for Mixed Reality
    - Added new custom sideblades and instruction cards
    - Added Rainbow RGB as an option for the GI
    - Created new primitives for the plastics
    - Added and edited a primitive and a texture for the biff bars
    - Baked textures for the backglass and topper, sidewalls, custom blades, plastics, decals, ramps and playfield shadows
    - Blended shadows with the GI
    - VPW Tweak Menu
     
    Retro27:
    - Added a new cabinet in VR
    - Created new textures for the cabinet plus options
    - Created a new topper primitive
    - Added a key lock at the top of the back box
    - Adjusted the height on a few wiregates
    - Updated the playfield, inserts and some of the plastics textures
     
    DGrimmReaper:
    - Added fully animated VR backglass using hauntfreaks and Wildman assets
    - Fixed minor issues in VR
     
    DaRdog:
    - Baked and added a very cool Mega Room with an animated rollercoaster and donated the costs for the assets
     
    tomate:
    - Added new baked textures for all the ramps and edited the Hurricane ramp primitive
     
    fidiko:
    - Created a new texture for the backpanel and added shadows on the sidewall textures
     
    hauntfreaks:
    - Provided a new backglass to match his new b2s file
     
    supergibson:
    - Created a new ramp end section that provides a better feed to the inlanes
     
    LoadedWeapon:
    - Created a custom POV to fit on Legends Cabinets
     
    Special thanks to everybody involved during development and testing: cl4ve, Tomate, Studlygoorite, Burger, Guus_8005, Dr.Nobody, Mecha_Enron, m.carter78, ZandysArcade, Smaug, PinStratsDan, fidiko, Primetime5k, MikeDASpike, wrd1972, hauntfreaks, supergibson, rothbauerw, bthlonewolf, apophis, Sinizin
     
    Shoutout to:
    - DaRdog for donating the assets for the VR Mega Room
    - tomate for all the help with the bakes and the ramp
    - TAB, ICPjuggla, JimmyFingers, OldSkoolGamer, Koadic, Herweh, UnclePaulie and Sixtoe for their work on previous versions
     
    If I didn't mention anybody else in this development cycle I am unaware of this and just know that I still think you are awesome and also want to say you rock!
    And basically everybody from VPW I didn't mention just for having me as part of the family, you all absolutely rock!
     
    When I missed a credit please send me a message to fix the credits, don't be rude to throw in 1 star reviews for making a human mistake.

    3090 downloads

       (29 reviews)

    52 comments

    Updated

  20. Time Machine (Data East 1988)

    You're entering another dimension!
     
    This was the first Data East game I ever played.
    Stepping up to this felt so elite.
    The sound is top notch and the flow is tough but fair.
    The rules are simple but very addictive, I am having so much fun while playing it every time!
     
    This table requires VP 10.8 and VPinMame 3.6.

    Anybody having low volumes please follow the following tips provided by deadmanworking.
    Cheers buddy!
     
    Go to VPinMame program folder, start Setup.exe or Setup64.exe.
    Hit "Test" and find the correct Time Machine rom in the listing (tmac_24), press "Start"
    The DMD of the game should show up, and if not make sure it's enabled with the f1 key by selecting "show DMD/display window".
    Select it with the mouse, hit ^ (tilde) key and you'll see a volume adjustment. Right/left to increase/decrease volume, try +3db first and after that hit ^ again.
    Right click the DMD, select "Game Settings" and then "OK" (without changing anything). The adjustment won't carry over otherwise. 
    Stop the ROM and test the table, adjust again if necessary. 
     
    Update v.2.4:
    This is a big visual update and also has physics updates on the target mass and Slingshot Corrections.
    I baked the playfield shadows, sidewalls and custom blades,backpanel, all plastics and all ramps.
    In the end a very satisfying result and once again I raised the bar and I am a big step closer to forfilling my ambition to do a full VLM project in the future!
     
    Update v.2.3:
    A lot of options deal with reflections, like a new option to have the backglass and topper reflect on the playfield wich will work in all formats.
    When I have PWM plus refractions plus reflections enabled on the table people in VR will see black holes/blobs inside the lights.
    So I added an extra ini file for VR to deal with all of this straight out of the box.
    Just add it in and you are good to go!
    These options will help taking those away but feel free to try them out when you like. I just disabled them inside that ini file for VR.
     
    Support for the Legends Cabinets.
    You can use the option to enable the Legends Cabinet setting to use the bigger sideblade option and a second ini file has been added to make it fit.
    This ini file is only needed if you want to use this option.
    I do ask in return to not see this being patched even when I release it as free to mod.
    Feel free to reach out to me instead if you want extra art added (real art only available on a real table).
    If somebody would ignore this I would be crushed...
     
    Update v.2.2:
    With the official releases of VP 10.8 and VPinMame 3.6 I decided to give this one more update.
    I added a new apron with extra custom instruction cards.
    I added many more LUT options then ever before.
    I also included an extra option for people suffering from issues with anaglyph 3d and headtracking.
    I only recommend using this option when really needed, because we found out it does have a performance impact.
    And DGrimmReaper provided an updated backglass for VR using assets from hauntfreaks.
     
    VP9 - Original Version by JPSalas - 2011
    VPX - Original Version by JPJ, Arngrim, Team PP -2021
    VR version by Sixtoe - 2021
    VR-Hybrid version by RobbyKingPin, ZandysArcade, DGrimmReaper, m.carter78 & LoadedWeapon - 2025/2026
     
    This mod contains the following improvements:
    - nFozzy/rothbauerw physics, fleep sound and VPW Ambient Ball Shadows (Updated v.2.4)
    - rothbauerw Standup and Drop Target codes and merged all primitives (Updated v.2.4)
    - Updated target mass and Slingshot Corrections (Updated v.2.4)
    - Resized flippers matching settings provided by apophis
    - Flupper Domes, Flupper Bumpers with custom caps from the VLM library, Flupper Flipperbats, Flupper Flasherlamps and Flupper 3D Inserts (Updated v.2.4)
    - New Trough system that saves the balls (Updated v.2.4)
    - More light tweaks to more modern standards based on VPW's settings (Updated v.2.4)
    - New ball image and scratches based on VPW's tables
    - Updated PWM on flashers GI and Inserts and added new GI lights
    - Added refraction probes on all ramps
    - Removed a lot of timers and triggers to improve performance
    - Big uprez in the playfield and plastics using AI
    - Imported oval pill shaped insert from the Blender Toolkit library
    - New backdrop for desktop and added the alphanumeric displays from JPJ's Torpedo Alley and changed the color settings to recommendations from hauntfreaks
    - Physical subway tunnel underneath the StarWarp Ramp towards the VUK on the right side of the playfield 
    - Animated slingshots that never got placed on the original table
    - New custom sideblades
    - Second VR room, used assets from Senseless
    - New pair of primitives to replace decals on sidewood and hide the collidable walls
    - Fixed a switch issue on the left ramp. This switch collects the Energy bonus
    - Added fully animated VR backglass using hauntfreaks assets
    - Added more options like scratched glass, logo and poster, added more LUT options
    - New apron added. Used assets from UnclePaulie's Laser War and edited the primitive, made new texture and 2 sets of instruction cards
    - Added a new baked minimal room and a third room for Mixed Reality (v.2.3)
    - Added new custom sideblades and instruction cards
    - Baked textures for the sidewalls, custom blades, plastics, decals, ramps and playfield shadows (v.2.4)
    - Blended shadows with the GI (v.2.4)
    - Added VPW Tweak Menu (Updated v.2.4)
    - Support for DT, FS, FSS, Legends Cabinets, MR and VR
    - Compatible with the Standalone player
    - 3 VR Rooms
     
    Perfect pairing with authentic backglass made by hauntfreaks.
     
     
     
    Or perfect pairing with the full dmd backglass made by hauntfreaks.
     
     
    Some assets and codes that have been used came from other creators:

    Senseless: VR Gameroom assets
    JPJ: Codes and assets for the alphanumeric displays on desktop from Torpedo Alley
    UnclePaulie: Apron from Laser War
    VPW: VR Minimal Room from Count-Down
    hauntfreaks: Backglass texture from the b2s file
     
    Who did what?
     
    RobbyKingPin:
    - nFozzy/rothbauerw physics, fleep sound and VPW Ambient Ball Shadows (Updated v.2.4)
    - rothbauerw Standup and Drop Target codes and merged all primitives (Updated v.2.4)
    - Updated target mass and Slingshot Corrections (Updated v.2.4)
    - Resized flippers matching settings provided by apophis
    - Flupper Domes, Flupper Bumpers with custom caps from the VLM library, Flupper Flipperbats, Flupper Flasherlamps and Flupper 3D Inserts (Updated v.2.4)
    - New Trough system that saves the balls (Updated v.2.4)
    - More light tweaks to more modern standards based on VPW's settings (Updated v.2.4)
    - New ball image and scratches based on VPW's tables
    - Updated PWM on flashers GI and Inserts and added new GI lights
    - Added refraction probes on all ramps
    - Removed a lot of timers and triggers to improve performance
    - Big uprez in the playfield and plastics using AI
    - Created a new backdrop for desktop and added the alphanumeric displays from JPJ's Torpedo Alley and changed the color settings to recommendations from hauntfreaks
    - Build a physical subway tunnel underneath the StarWarp Ramp towards the VUK on the right side of the playfield 
    - Added animated slingshots that never got placed on the original table
    - Added new custom sideblades and edited the primitive
    - Edited a few VR primitives, split up the rails and other metals
    - Added a second VR room, used assets from Senseless
    - Created a new pair of primitives to replace decals on sidewood and hide the collidable walls
    - Fixed a switch issue on the left ramp. This switch collects the Energy bonus
    - Added more options like scratched glass, logo and poster, added more LUT options (v.2.2)
    - New apron added. Used assets from UnclePaulie's Laser War and edited the primitive, made new texture and 2 sets of instruction cards (v.2.2)
    - Added a new baked minimal room and a third room for Mixed Reality (v.2.3)
    - Added new custom sideblades and instruction cards
    - Baked textures for the sidewalls, custom blades, plastics, decals, ramps and playfield shadows (v.2.4)
    - Blended shadows with the GI (v.2.4)
    - Added VPW Tweak Menu (Updated v.2.4)
     
    ZandysArcade:
    - Created a new set of textures for the oval pill shaped inserts and put a new UVMap on the primitives
     
    DGrimmReaper:
    - Added new rings and flipperbuttons and added animation codes for them
    - Added fully animated VR backglass using hauntfreaks assets. (v.2.2)
     
    m.carter78:
    - Added smalll adjustments to invisible walls to prevent balls getting stuck
     
    LoadedWeapon:
    - Created a custom sideblades primitive to fit on Legends Cabinets and provided a secondary ini file for the POV to match. Adjusted a few lights on the backwall
    - Big uprez on the sideblade textures (v.2.4)
     
    Special thanks to everybody involved during development and testing: guus_8005,  MikeDASpike, Smaug, Primetime5K, Dr.Nobody, Mecha_Enron, MerlinRTP, Joe Picasso, flupper1, DaRdog, cl4ve, Cliffy AKA passion4pins, DarthVito, Studlygoorite, Tomate, somatik, Colvert, Apophis, Nestorgian, cyberpez, judremy, piratepwnsninja, Sinizin
     
    Shoutout to:
    - JPSalas, JPJ, Arngrim, Team PP and Sixtoe for their work on previous versions
    - Chucky, Bryan Rianfor, Neo, Ninuzzu, Andreas Juengling, Flupper, DJRobX and Brian Ryan for helping out on earlier versions
     
    Extra shoutout to outhere for providing issues with the DOF file wich caused beacons to never turn off!
     
    If I didn't mention anybody else in this development cycle I am unaware of this and just know that I still think you are awesome and also want to say you rock!
    And basically everybody from VPW I didn't mention just for having me as part of the family, you all absolutely rock!
     
    When I missed a credit please send me a message to fix the credits, don't be rude to throw in 1 star reviews for making a human mistake.

    8307 downloads

       (47 reviews)

    117 comments

    Updated

  21. Cyclone (Williams 1988)

    Hurry hurry, step right up!
     
    At the end of 2023 I got a request from ClarkKent.
    He made the effort to update Sliderpoint's version of Cyclone with a brand new PF scan and reposition everything needed to make it fit.
    Clark also added new plastics with highres scans.
    He asked me to give it the nFozzy-Roth-Fleep package so that is exactly what I gave it.
    For the very first time I have implemented the improved Fleep 2.0 sound package wich I took from Bad Cats.
    It is a mix of old and new sounds on purpose, because many of the old sounds were actually recorded on Clark's old Cyclone machine years ago.
    I also made a request to our latest soldier DarthVito to help me get this baby into VR.
    We took assets from Senseless' VR version wich is no longer available for download but I still have the files saved on my external hard drive and cloud storage.
    So what started as a simple mod turned out to be my first major overhaul.
    Within a short time we got ourselves an absolute A-Team assembled from members of the VPW team to get this baby in the shape she is today!
     
    This table requires VP 10.8 and VPinMame 3.6.
     
    Update v.2.4:
    This is a big visual update and also has physics updates on the target mass and Slingshot Corrections.
    Also an updated code on the Fleep sound package.
    I baked the playfield shadows, sidewalls and custom blades,backpanel, all plastics and all ramps.
    In the end a very satisfying result and once again I raised the bar and I am a big step closer to forfilling my ambition to do a full VLM project in the future!
     
    Update v.2.3:
    I included an extra option for people suffering from issues with anaglyph 3d and headtracking.
    A lot of options deal with reflections, like a new option to have the backglass reflect on the playfield wich will work in all formats.
    When I have PWM plus refractions plus reflections enabled on the table people in VR will see black holes/blobs inside the lights.
    So I added an extra ini file for VR to deal with all of this straight out of the box.
    Just add it in and you are good to go!
    These options will help taking those away but feel free to try them out when you like. I just disabled them inside that ini file for VR.
    Support for the Legends Cabinets.
    You can use the option to enable the Legends Cabinet setting to use the bigger sideblade option and a second ini file has been added to make it fit.
    This ini file is only needed if you want to use this option.
    I do ask in return to not see this being patched even when I release it as free to mod.
    Feel free to reach out to me instead if you want extra art added (real art only available on a real table).
    If somebody would ignore this I would be crushed...
     
    Update v.2.2:
    With the official releases of VP 10.8 and VPinMame 3.6 I decided to give this one more update.
    With updated Rubber Dampeners the latest nFozzy codes have been implemented.
    I replaced the old VPW Options UI with the new Tweak Menu and added many more LUT options then ever before.
    I only recommend using this option when really needed, because we found out it does have a performance impact.
    I added a custom sideblade as option.
    The VPW Ambient Ball Shadow was added to replace the old VPW Dynamic Ball Shadow.
    LoadedWeapon provided a second sideblades primitive and a POV to match.
    I also resized the flippers matching settings provided by Apophis, and reworked the flipper triggers.
     
    VP9 - Original version by melon - 2009. 
    VPX - Original version by Sliderpoint - 2017.
    VR-Hybrid version by ClarkKent, RobbyKingPin, DarthVito, Flupper, TastyWasps, HauntFreaks, DGrimmReaper, Apophis, Chokeee & LoadedWeapon -2024/2025.
    Represented in chronological order of people who entered on this project.
     
    This mod contains the following improvements:
     
    - New Playfield, plastics, cabinet and backglass textures made from proper scans
    - nFozzy/rothbauerw physics, fleep sound with a lot of custom sounds from VPW's Space Station and VPW Ambient Ball Shadows (Updated v.2.4)
    - rothbauerw Standup and Drop Target codes (Updated v.2.4)
    - Updated target mass and Slingshot Corrections (Updated v.2.4)
    - Resized flippers matching settings provided by apophis
    - Flupper Domes, Flupper Bumpers, Flupper Flipperbats, Flupper Flasherlamps and Flupper 3D Inserts
    - New Trough system that saves the balls
    - More light tweaks to more modern standards based on VPW's settings (Updated v.2.4)
    - nFozzy Lampz to control the inserts
    - New ball image and scratches based on VPW's tables
    - Updated PWM on flashers GI and Inserts and added new GI lights
    - Sidewall flasher and insert reflections (Updated v.2.4)
    - New and edited primitives for all the ramps, plastics, scoops, droptarget, biff bars, flasherlamp #89's, ferriswheel and the entire cabinet to look like a System 11 table
    - Added refraction probes on all ramps
    - Removed a lot of timers and triggers to improve performance
    - Big uprez in the playfield and plastics using AI
    - Added new custom sideblades and instruction cards
    - A hack has been added for having the mysterywheel and jackpot meter apear on the backdrop. This has not been added inside the menu because it breaks VR and b2s files, set MysteryWheelDT to 1 on line 139 and change backdrop to BackdropDT2. (Only use this on DT without a b2s file!)
    - Updated Rubber Dampeners
    - VPW Tweak Menu
    - Added fully animated VR backglass using hauntfreaks assets
    - Added new baked textures for all the ramps and edited the Hurricane ramp primitive
    - Created a new texture for the backpanel and added shadows on the sidewall textures
    - Baked textures for the backglass and topper, sidewalls, custom blades, plastics, decals, ramps and playfield shadows
    - Blended shadows with the GI
    - Support for DT, FS, FSS, Legends Cabinets, MR and VR
    - Compatible with the Standalone player
    - 3 VR Rooms
     
    Perfect pairing with authentic backglass made by hauntfreaks.
     
     
     
    Or perfect pairing with the full dmd backglass made by hauntfreaks.
     
     
     
    Some assets and codes that have been used came from other creators:
    JPSalas: Mechcode for DT mysterywheel and GI lights.
    Senseless: VR Gameroom assets.
    TastyWasps: Codes and assets for the alphanumeric displays on desktop from Banzai Run.
    MikeDASpike: VR Backglass codes and assets.
    Flupper: Flipperbats from Whirlwind and White Water.
    Cliffy: Siderail images and backdrop for DT.
     
    Who did what on this project?
     
    ClarkKent (The Operator and Project Starter):
    -Added new playfield texture with the proper scans, rebuild the entire table to match
    -Added new plastic textures and made small changes to them in the editor
    -Giving assistance to ensure everything is pixel perfect as usual
    -Providing acces to a full library of images with the higest details I have seen yet so far
    -Corrected the ramps and ramptextures and all corresponding rivets/screws and added more screws on the backpanel. Also corrected the ramp protectors to look a little bit more exact
    -Removed the decal from the jackpot texture on the ramp and added a new one separately. Made the Cometramp primitive collidable
    -Constructed nice scoop primitives for the spookhouse and the boomerang
     
    RobbyKingPin (Ride Mechanic and Project Leader):
    - nFozzy/rothbauerw physics, fleep sound with a lot of custom sounds from VPW's Space Station and VPW Ambient Ball Shadows (Updated v.2.4)
    - rothbauerw Standup and Drop Target codes (Updated v.2.4)
    - Updated target mass and Slingshot Corrections (Updated v.2.4)
    - Resized flippers matching settings provided by apophis
    - Flupper Domes, Flupper Bumpers, Flupper Flipperbats, Flupper Flasherlamps and Flupper 3D Inserts
    - New Trough system that saves the balls
    - More light tweaks to more modern standards based on VPW's settings (Updated v.2.4)
    - Created new backdrops for desktop and added the alphanumeric displays from TastyWasps' Banzai Run and changed the color settings to recommendations from hauntfreaks
    - Added new mysterywheel and jackpot lights on the backdrop, based on the mechcodes from JPSalas
    - Fixed the VR mysterywheel wich was a big pain in the a** for the entire VR A-team on this project and repositioned the VR Digits of the bottom displays
    - Created new textures for the comet lights and a texture for the siderails and lockdownbar and put a skin on the primitive. New instruction cards made. New siderails images provided by Cliffy AKA passion4pins
    - Repositioned and changed the height on the biff bars and also repositioned the rubber peg in between the flippers
    - Fixed some missing switches
    - Edited the ferriswheel, Pincab_cabinet, backbox, rails and coindoor primitives to look like a System 11 cabinet and created a new speakerpanel with glass
    - Created a primitive for the Skillshot ramp and made the primitive collidable, all new plastics and droptarget created
    - Added new custom sideblades and edited the primitive (v.2.2)
    - VPW Tweak Menu added to replace the old VPW Options UI (v.2.2)
    - Added more options for reflections and Mixed Reality (v.2.3)
    - Added new VR backglass using hauntfreaks assets (v.2.3)
    - Baked textures for the sidewalls, custom blades, backpanel, plastics, decals, ramps and playfield shadows (v.2.4)
    - Blended shadows with the GI (v.2.4)
     
    DarthVito (Cotton Candy and VR Wizard):
    - Added VR models, used assets from Senseless
    - Added a nice VR Game room with arcade machines and the new minimal room provided by hauntfreaks
    - Added new VR background with elite looking framed posters
     
    Flupper (Track Master and Light Settings Expert):
    - Created a more blurred environment image, more friendly (less jaggies) for desktop
    - Lowered the "amount" in the "shadows" material
    - Changed the ramp textures and ramp materials a bit and added refraction, changed the blenddisablelightings for the ramps and set the refraction to 8
    - Made a primitive and a texture for the shooter wireramp and biff bars
     
    TastyWasps (Fireworks Lead and VR Grandmaster):
    - Added VR backglass functionality from Mike Da Spike's model and lots of flasher placements
    - Backbox changed to a proper flat face so that the UV art is not distorted from 3D effects
    - Animated the plunger and flipper buttons
    - VR Cab graphics from hauntfreaks installed
    - On/Off VR Backglass from hauntfreaks installed
    - VR flashers / digits repositioned for new VR assets
     
    hauntfreaks (Imagineer and VR Cabinet Textures and Backglass Specialist):
    - Reworked all VR cabinet textures
    - Made a new set for on/off VR Backglass
    - Manually moved all the flasher on the VR BG to their correct positions
    - Help with making the Flupper Bumpers look like red instead of orange
    - Provided a second backdrop with some cool wallpaper
     
    DGrimmReaper (Did Something Amazing, The VR Mechanic):
    - Added PinCab_Backbox_Neck primitive
    - Fixed arcade machines and removed primitive4 which was a moon in senseless room
    - Fixed Backbox and Backglass alignment
    - Fixed GameRoom Floor and Arcade heights
     
    Apophis (Some dude, but in reality a Lifesaver on this project!):
    - Added codes for PWM on the GI, flashers and inserts, without a doubt the hardest part of this project!
     
    Chokeee (Confections and Special Effects Enhancer):
    - Added Flupper Inserts controlled by nFozzy Lampz
    - Added inserts decals, tweaked inserts, changed rubbers and white screws material, changed intensity of some GI lights
    - Added extra flashers for wall reflections and changed some metal materials
     
    LoadedWeapon (Assistant Mechanic):
    - Created a custom sideblades primitive to fit on Legends Cabinets and provided a secondary ini file for the POV to match (v.2.2)
    - Big uprez on the sideblade textures (v.2.4)
     
    fidiko (Popcorn):
    - Added extra flashers for wall reflections on the inserts (v.2.4)
     
    Retro27 (VR Carpenter):
    - Updated the cabinet primitives (v.2.4)
     
    Special thanks to everybody involved during development and testing: Smaug, PinStratsDan, Primetime5K, Apophis, Sixtoe, Bord, MikeDASpike, Tomate, wrd1972, Studlygoorite, Sinizin
     
    Shoutout to: 
    -Apophis for saving my b*tt big time once again, Smaug, Cliffy & Rothbauerw
    -melon, Sliderpoint, Flupper, Wildman, Westworld & hauntfreaks for their work on previous versions
     
    If I didn't mention anybody else in this development cycle I am unaware of this and just know that I still think you are awesome and also want to say you rock!
    And basically everybody from VPW I didn't mention just for having me as part of the family, you all absolutely rock!
     
    When I missed a credit please send me a message to fix the credits, don't be rude to throw in 1 star reviews for making a human mistake.

    11628 downloads

       (57 reviews)

    180 comments

    Updated

  22. Space Jam (Sega 1996)

    “Come on and slam, and welcome to the jam!”
     
    First I wanna thank jpj, neo, and chucky. team PP. This table was ahead of its time and a beauty.  we used their table to update.
    Next i wanna thank @burger. He is a machine. Burger updated the table with nfozzy and fleep. added a few f12 option 
    @masonm added a few playfield images changes and bumpers. also changed the tables lighting and a few other things
    @DaRdog81 added a vr room that is just amazing looking
    RomKnight optimized the script for a better performance

    "An F12 option has been included to reduce flashing effects for users sensitive to flashing lights."
     

    1276 downloads

       (14 reviews)

    13 comments

    Submitted

×
  • Create New...