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  1. Visual Pinball X Official Releases

    Visual Pinball
    An open source pinball table editor and simulator.
    This project was started by Randy Davis, open sourced in 2010 and continued by the Visual Pinball development team. This is the official repository.

    Features
    Simulates pinball table physics and renders the table with DirectX Simple editor to (re-)create any kind of pinball table Table logic (and game rules) can be controlled via Visual Basic Script Over 1000 real/unique pinball machines, plus over 400 original creations were rebuilt/designed using the Visual Pinball X editor (over 2500 if one counts all released tables, incl. MODs and different variants), and even more when including its predecessor versions (Visual Pinball 9.X) Emulation of real pinball machines via Visual PinMAME is possible via Visual Basic Script Supports configurable camera views (for example for correct display in virtual cabinets) Support for Stereo3D output and Tablet/Touch input
    This download will take you to the official repository on Github for the Visual Pinball project.

    21612 downloads

       (7 reviews)

    6 comments

    Updated

  2. StarCraft Pinball (Original 2026) v1.0.2

    "You must construct additional Pylons!"
     
    ...So, so many Pylons... What a long journey it's been.  I'm happy to finally present Star Craft!  This table features THREE playfields, one for each race and some fun animations along the way.  Start as Terran race and battle Zerg on planet 1, then battle Protoss on planet 2.  Planet 3 (and 4) will switch to Protoss race and finally finish as Zerg for the last two planets!  After completing each world/map you will be "Victorous", shot required shots to advance along in the game.  Each race has up to three specific buildings that get built as you mine resources, thanks to @yacuthulluzan and @Tombg for model help.  Full pup created by @GtecArcade with over 250 video clips and 20 audio tracks pulled from the games!  Sorry (not sorry) for the pup size, we here like variety; nothing worse than hearing the same clip over and over!  PupDMD setup by @merlinrtp, many thanks for the help.  HUGE THANKS to VPW for the original table and permissions!  Thanks to @Supergibson for guidance and glowing ring animations, @DrNobody for overlays, our testers at @SuperTilted and anyone else I forgot! 
     
    -------------------------------------
    Some important notes:
    -------------------------------------
    *  Our table uses the startrp2 ROM, make sure to download it.
    *  An Alias needs to be added to VPMAlias.txt:  "startrp2sc,startrp2".  We have a bat file with instructions to automate this in the Pup or in the downloads above.  Or add it manually.
    *  This is a ONE PLAYER game only!  Because limitations to the ROM and the scripting, the table plays best with single player.  The ROM will accept more players however there may be issues with playfield switches, etc.
    *  The pup pack is not required, however HIGHLY encouraged for the full experience!
    *  Pressing start before the rom is started will result in the game loading too soon.  However not to worry, it will not break anything, as pressing start again will only restart the sequence.  Do try to refrain from pressing start mid-game.
    *  ANYONE WITH CRASHING should download this rom, a few mentioned it solving their issues:  https://www.vpforums.org/index.php?app=downloads&showfile=7349
     
    PUP PACK DOWNLOAD LINK:
    https://mega.nz/file/EoIWQIqC#4kjKunan-9SHeTc62DkqHiH5SajRZZa3C9bIQF9wI9U
    or
    https://drive.google.com/file/d/18utTMc2TvdSG65qIEVkDes4J8zm9c_xf/view?usp=drive_link
     
    This is our v1.0 build, we welcome improvement ideas for future versions.  "En Taro Adun!"
     
     

    1657 downloads

       (5 reviews)

    36 comments

    Updated

  3. Swing Along (Gottlieb 1963)

    Thank you, JamieP, for allowing the reconstruction of your table.
    Thanks Teisen.
    Adjustments made by Teisen:
    - Playfield art and color adjustments
    - New playfield inserts
    - Plastic/color/art adjustments
    - Metal/reflection adjustments
    - General lighting
    - Bumper adjustments
    - Addition of shadows/dynamic shadows
    - Addition of playfield holes
    - Target adjustments
    - Miscellaneous material adjustments
    - Environment adjustments
    - Addition of flashers

    17 downloads

       (0 reviews)

    1 comment

    Submitted

  4. Heavy Metal Remastered (MLager8 2026)

    I have always loved the cult classic 1981 movie Heavy Metal, and have thought the game produced by Rowamet in 1981 never did the animation justice. There's so much to pull from, yet I found the game feels cheaply produced and quickly slapped together.
     
    This game being quite rare with very limited photos available, I found that it is actually an exact copy of the Tatio De Brasil Game "Vortex" which is also in turn, al almost an exact copy of the 1980 Wiliams game "Blackout".
     
    With that in mind, what I've created for you is a reimagining of the original Rowamet game. I've based this game on the great JPSala's Vortex table as I'm told me had input from some of the orginal people who built that game, as well as taken some design cues from Blackout. 
    The table has been gone over top to bottom, and retrofitted to work with the original Heavy Metal romset, and adding all the bells and whistles built by the VPW team, including, nFozzy, fleep sounds, rothbauerw code for drop targets, wobble, bumpers, animations etc.
    I've done a complete graphical overhaul, with brand new playfield art, fonts, plastics and more. I've gone through the 4k remaster of the film and pulled out frame sequenced that I've stitched together to make a majority of the artwork. Some AI was used for the main Taarna image but, kept to minimum.
    All new toys were added that represent key features of the film, including the B17 "Pacific Pearl", The 1957 corvette from the opening sequence, and the house loc-nar is narrating from.
    There are 2 built in options for music (which can be cycled with the left magna save), the original OST, as well as an alternate Metal soundtrack. I've tried to keep things authentic as possible and kept the alt soundtrack to the 1980's. Please note the screen on the apron corresponds to the currently playing track, so you may need to adjust the camera if you'd like to see the feature. 
     
    I've built somewhat of a basic PUP intended for FullDMD featuring some nicely restored scenes from the original film that I think add some great immersion, if you have a 3 screen setup, I would highly recommend as that's how I intended for this to be played.
    I'd like to thank many members of the VPW team (including Apophis, Tomate, Flupper1, MechaEnron, Burger and many more) who helped me immensely getting the table through VLM, getting the physics in order, pup, code, vr, and testing.
     
    I'm also including a template to make new title cards for the music display screen if you'd like to add/mix in your own tracks.
     
    That's it, have fun!

     
    ****IMPORTANT**** - NVram installation

    Open nvram folder inside your VpinMAME folder and delete any existing copy of "heavymtl.nv"
    Extract both heavymtl.nv AND heavymtl.nvb from the zip, into your nvram folder.

    This game's rom, like all taito de brasil and rowamet games, is programmed to resume where you left off when the power is cut then restored. This is not an issue for a real life table as you'd rarely walk away when a ball is still in play, but for virtual this can be quite annoying. When you quit, the game is intended to keep you progress so when you start the game again, it will resume with score, balls left in play, etc. For this reason I have, with the help of claude, restored the previously working NVram patch to mitigate this effect and play as other games are played, resetting score, and balls after each reset, but keeping credits and high schore intact.
     
    Currently this only works on windows and VPX utilizing vpinmame, if you are using 10.8.1 WITH the vpinmame plugin, this feature will be disabled by default.

    47 downloads

       (0 reviews)

    0 comments

    Submitted

  5. Shooting The Rapids Deluxe

    Voici une nouvelle création intégrale dont l’implantation et le gameplay sont inspirés de la version « Shooting The Rapids Deluxe » de Zaccaria Pinball pour ceux qui connaissent.
    J’ai conservé la majorité des règles de la version Zaccaria (environ 90%) et j’ai ajouté/modifié/amélioré quelques-unes comme l’ajout de SkillShot, changer le départ de la bille partant du plunger, etc…  Bien sûr, tout le design et les sons sont complétement différents pour cette version VPX.
    J’espère que vous prendrez du plaisir avec les nombreux combos possibles et les différents modes de jeux dans cette ambiance Amérindienne.
     
    Table requise :
    - Pour VPX 64 bit version 10.8.0  (or +)
    - Besoin de Pinup: Version 1.5.2 (or +)
    - DOF à jour
     
    Table includes :
    - Nfozzy Fleep physics et sounds
    - DOF basic et quelques effets MX
    - PupDmd (Configuré pour 2 écrans uniquement désolé, je vous laisse le soins d’ajouté vous-même des supports pour vos autres écrans) mais l’UltraDmd peux être activé
    - Changement des 9 musiques avec Magna-Save droite et gauche pendant la partie
    (Pour ceux qui souhaitent modifier les musiques de la table, attention le script est programmé pour les durées actuelles de chacune d’entre-elles)
    - VR Room mode Cabinet/Mini/Méga (Table Hybride)
    - Nombreuses options F12 pour la personnalisation des sons, du visuel et un mode difficulté supérieur (Pin central enlevé + Lumières RIVER qui change d’emplacement avec les Flips)
     
    Media includes :
    PupDmd / Roues / Loading / Fiche de règle / FullDmd png
     
    Gameplay :
    - 1 à 4 joueurs / 3 à 5 billes
    - Objectifs/Régles directement visible sur le PupDmd
    - 5 missions chronométrées (Arrow/Axe/Bear/Hawk/Wolf) - (Pour info le fait de toucher un Bumper fait changer la mission en attente)
    - 3 mini-games sur le plateau supérieur (Sun/Wind/Moon)
    - 1 mini-game sur le plateau principal (Echo of the Totem)
    - 3 SkillShot (Add 1 ball / Active KickBack / Start Mission ready)
    - 1 Indian multiball
    - 1 Add ball (en plus du SkillShot) avec le Pin tournant du plateau supérieur
    - Bonus de fin de bille multiplié 2/4/6/8/10 (Target BOW)
    - 2 Bonus en cours de partie sur le plateau supérieur (Net Bonus et Water Combo)
    - 3 Bonus temporaires/chronométrés sur le plateau principal :
                  - Tomahawk Spin (women)  = Le spinner droite Active un bonus sur le sling droit
    - Tomahawk Spin (men)  = Le spinner gauche Active un bonus sur le sling gauche
    - Spirits Rapids = Augmente la valeur des Bumpers
    - Combo Simple/Double/triple/SuperCombo
    - Jackpot Simple/Double/triple/SuperJackpot
    - Autre : Réactive Balle Save ou bonus « RETURN » si déjà actif / Active KickBack « CANOE »
     
    Merci à @Burger pour l’amélioration des sons de table, @Gman pour certain sons, @Dicentim pour test et avis, puis à l’ensemble de la Team SuperTilted pour tout les projets en cours et à venir que nous partageons au quotidien.
    Bon jeux à tous !!!
     
    ------------------------------------------------------------------------------------------------------------
     
    Here is a brand-new original creation; its layout and gameplay are inspired by the "Shooting The Rapids Deluxe" version from Zaccaria Pinball, for those familiar with it.
    I have retained the majority of the Zaccaria version's rules (about 90%) while adding, modifying, or improving a few elements—such as introducing a Skill Shot and changing the ball launch from the plunger. Naturally, the design and soundscape are completely different for this VPX version.
    I hope you enjoy the many possible combos and the various game modes set against this Native American backdrop.
     
    Table requirements :
    - VPX 64-bit version 10.8.0 (or later)
    - Pinup version 1.5.2 (or later)
    - DoF: needs updating
     
    Table features :
    - Nfozzy/Fleep physics and sounds
    - Basic DOF and some MX effects
    - PupDMD (Configured for 2 screens only sorry, I’ll leave it to you to add mounts for your other screens yourself) but UltraDMD can also be enabled.
    - Switch between 9 music tracks during gameplay using the left and right Magna-Save buttons
    (Note: If you wish to change the music tracks, the script is programmed based on the current duration of each track)
    - VR Room Cabinet/Mini/Mega modes (Hybrid table)
    - Menu F12 options for customizing sound and visuals, plus a higher difficulty mode (center post removed + RIVER lights that change position with the flippers)
     
    Media included:
    PupDMD / Wheel art / Loading screen / Rules sheet / FullDmd png
     
    Gameplay:
    - 1 to 4 players / 3 to 5 balls
    - Objectives/Rules visible directly on the PupDMD
    - 5 timed missions (Arrow/Axe/Bear/Hawk/Wolf) - (FYI, hitting a bumper changes the pending mission.)
    - 3 mini-games on the upper playfield (Sun/Wind/Moon)
    - 1 mini-game on the main playfield (Echo of the Totem)
    - 3 Skill Shots (Add 1 ball / Activate Kickback / Ready Mission Start)
    - 1 Indian Multiball
    - 1 Add-a-Ball (in addition to the Skill Shot) via the upper playfield's spinning pin
    - End-of-ball bonus multiplier 2x/4x/6x/8x/10x (BOW targets)
    - 2 in-game bonuses on the upper playfield (Net Bonus and Water Combo)
    - 3 temporary/timed bonuses on the main playfield:
                  - Tomahawk Spin (Women) = Right spinner activates a bonus on the right slingshot
                  - Tomahawk Spin (Men) = Left spinner activates a bonus on the left slingshot
                  - Spirits Rapids = Increases bumper values
    - Single/Double/Triple Combo / Super Combo
    - Single/Double/Triple Jackpot / Super Jackpot
    - Other: Reactivates Ball Save or "RETURN" bonus if already active / Activates "CANOE" Kickback
     
    Thanks to @Burger for improving the table sounds, @Gman for certain sounds, @Dicentim for testing and feedback, and the entire SuperTilted Team for all the current and future projects we share daily.
    Happy gaming, everyone!!!

    3441 downloads

       (29 reviews)

    50 comments

    Updated

  6. Queen of Hearts (Gottlieb 1952)

    **This table is available for anyone to improve and I give permission for anyone to post their own version.**
     
    Arborelia had posted on his modified version of Loserman76's table that he would like a high resolution playfield to upgrade the table.  I reached out to Arborelia and showed him the upgraded playfield and other visuals that I did on this.  He gave me permission to go ahead and upload a new version of what I came up with.  To release the ball after inserting a coin, push the RightMagnaSave button (if you want to map a different button you can alter this in the script under the key codes).
     
    Here are my updates:
     
    1/15/24 Updates by Polsonator2
     
    I have taken PBecker's image that Loserman76 used for the playfield and upscaled it, and I also did a ton of manual work to it cleaning it up and painting, fixing details to make it look as nice as I could.  I also incorporated into the table, as well as upscaled plastics, cleaned up the plastic, apron, some screws, physics that I think match how I like on 50's woodrails I have played, materials changes, and I changed the wood to higher res different textures.  I also raised the side gates up as the correct way would be for it to sit on top of the upper plastic.  Lastly, I fixed the Tilt not working right in the script, it wasn't resting the game and dropping the balls back down.  I also did my edits for cabinet play so it may not be fully perfect for someone that plays on a desktop pc view, etc. I have also included a pov file for the cabinet view I use.
     
    Here is a link to Loserman76's original table:
     
     
    Here is a link to Arborelia's modification of that table:
     
     
     

    1280 downloads

       (3 reviews)

    12 comments

    Updated

  7. Headless Horseman

    Something fun for the Halloween season.   A table with a few tricks and a few treats.
     
    Inspired by the famous short story "The Legend of Sleepy Hollow" written in 1820 by Washington Irving.
     
    There is a real Sleepy Hollow in New York state, and an actual Old Dutch Church, and Washington Irving is buried in the cemetery there.
     
    I worked out most of this table earlier in the year but was saving it for now.  I tried out a bunch of ideas and learned a lot.
     
    Let me know if anything is broken or missing.... like a head <insert scary laugh here>....

    247 downloads

       (3 reviews)

    8 comments

    Updated

  8. Pinvention's Night of the Living Dead

    Since it is about that time of year, I thought that I would reupload my table from Vpinball. 
    ---------
    History
    ---------
    This original table was a mod done by a company called Pinventions by converting a 1977 Gottlieb Super Spin. Check out the great video on the creation of the table https://pinventions.com/view-my-customized-machines/night-of-the-living-dead/ 
     
     
    I didn't want this table to get lost, so I thought that I would do the same. With help from the very talented Loserman, I converted his fantastic VPX Super Spin into Pinventions VPX Night of the Living Dead.  I have also included a pimped out version that Bord was gracious enough to add his talents to tweaking.
    ----------
    Special Thanks
    ------------
    To HiRez and Xenonph because they were gracious enough to allow me to use a lot of scripting and music from their Fantastic NOTLD 68' table (so download this table if you haven't already).
     
    Happy Halloween to All!!!!!

    5049 downloads

       (1 review)

    21 comments

    Updated

  9. Svengoolie (Original 2026)

    Svengoolie (Original 2026)
     
    “Svengoolie has been the premier horror show icon of Chicago, since multiple Emmy award winner Rich Koz became the hand-picked successor to the original Svengoolie back in the late '70s. He has appeared on a national basis on MeTV since April 2011 - and generations of viewers have become fans of the monstrous mirth and movies that this video vampire dispenses every week over the airwaves.”
     
    MeTV.com - Svengoolie
     
    This table was originally Itchigo's precoded table on Roguepinball.com. It was a working table with no graphics that was built to reskin so people could learn visual pinball. He originally designed it in 2012, so it started life as a vp 9.2 table. Downloaded over 500 times, this is the first finished release of it. Slackers!
     
    Backglass included in the zip along with a couple of wheels and the music folder to drop in your music directory as is.
     
    Thanks go out to the @Itchigo for providing the layout and vision for this table and for some unknown reason allowing me to run with it in any direction I chose! Thanks also for being so easy to work with and his many contributions to the hobby. What started out as just helping him with some artwork became a complete overhaul of the entire project including a couple tweaks to the initial layout. Didn’t know who Svengoolie was when I jumped in, but glad I did. Fun project.
     
    Thanks also go out to:
    @jpsalas – Living legend and classiest guy in the hobby.
    @burger – Tips and tech 24/7 tech support when implementing Nfozzy/Fleep. Da man!
    @studly_do_right – More unpaid Nfozzy/Fleep support and fixes and being Studly.
    @LoadedWeapon – Table lighting and for all he does as well.
    @Guycharrette – Testing, suggestions and unreasonable demand for flying chickens.
     
    Stop reading and go play some pinball.

    331 downloads

       (1 review)

    5 comments

    Updated

  10. Bad Girls from Space (PEandS1Ws Mod 2026)

    File Name: Bad Girls from Space (PEandS1Ws Mod 2026)
    Version: 1.0
    Author: PEandS1Ws
    Original Table Author: bord
    ROM: flight2k (Stern Flight 2000) https://vpuniverse.com/files/file/1351-flight2kzip/

    THE GALAXY JUST GOT A WHOLE LOT LOUDER.
    "Incoming Signal: The Bad Girls have landed."
    You saw it briefly in the background of the Peacock series "The Paper"—a mysterious,
    retro-futuristic pinball machine that caught your eye. Now, it’s a reality on your virtual cab or desktop.


    Bad Girls from Space is a reskin of the legendary 1980 Stern Flight 2000. We’ve taken that classic widebody geometry and given it a lethal, neon-soaked makeover. This isn't just a fresh coat of paint; it's an intergalactic joyride with the galaxy's most wanted outlaws.
     
    THE LORE
    By the year 3000, the galaxy was boring... until Commander Roxie, Trixie "Sparkplug", and Astra crashed in their prison ship on a forbidden moon. Touching the ancient Genesis Orbs, they transformed from convicts into the Bad Girls from Space—wielding cosmic lightning, gravity-defying strength, and a hot-wired Federation cruiser to save Earth from alien warlords.
    They broke the rules to save the galaxy. Now it's your turn to launch the ball.
     
    GAMEPLAY & FEATURES
    Classic Physics: Built on @bord's incredible Flight 2000 VPX recreation, retaining the lightning-fast spinners and intense 3-ball multiball action you know and love.
    New Theme: Visual overhaul featuring the comic-book style art of the Bad Girls, the "Hot-Rod" cruiser, and the Genesis Orbs.
    Soundtrack: With 5 brand-new tracks composed exclusively for this machine, pinball enters uncharted territory, where gameplay and ’80s hair-metal collide telling the origin and tales of the Bad Girls from Space. 
    Bad Girls from Space Theme Song (Song1) - Male Vocals
    Killer Grace (Song2) - Female Vocals
    Cosmic Steel (Song3) - Male Vocals
    Origins (Song4) - Male Vocals
    Power of Three (Song5) - Female Vocals
     
    CREDITS & ACKNOWLEDGMENTS
    This release would not be possible without the hard work and generosity of the Virtual Pinball community.
    bord: A massive thank you to bord for creating the spectacular Flight 2000 VPX table that serves as the foundation for this mod. Permission was explicitly granted by bord for this mod. All original physics and scripting credit goes to him. Original contributors to that table, special thanks to JPSalas for permitting bord to use his ball lock/lift off script and for testing it out. Thanks to Thalamus for adding 7.1 sound.
    Cliffy: Huge shout out to @Cliffy for creating the stunning Desktop Background and for modeling the new side rails and lockbar that tie the whole machine together. Also creating the .res file for desktop users.
    LoadedWeapon: Special thanks to @LoadedWeapon for his expert work on the lighting tweaks to get that pop, ball images, and for dialing in the Cabinet POV for a perfect player perspective.
    htamas: The direct.b2s is based upon the Flight 2000 backglass he created in 2013.
    PEandS1Ws: Concept, artwork, soundtrack, and reskin. This is my first official release! I’ve been part of the community since 2019 and have been modding tables privately for years. I’m thrilled to finally share this one with you all.
     
    Enjoy the ride, and keep looking at the stars!
    -PEandS1Ws
     
    Notes: 
    Please ensure you have the flight2k ROM. Hit F6 at table load to select dip switches then check Dip 17 to enable/disable speech. I prefer speech on. Place the BGFS folder in your VisualPinball/Music folder. Do not place the individual .mp3’s directly into your music folder. Song Play is random at startup. Songs can be changed by pressing either magnasave key. Songs will continue to play after the game ends.  Mod requires b2s for scoring. A 2 and 3 screen b2s is included in download. Includes a desktop .res file and a cabinet .ini. Place the appropriate file in your tables folder depending on your setup Media for your front end is included. Feel free to make your own and share with the community using the included assets. Use E Code 2852 in PinUp Popper to display the HD Matrix Logo (credit goes to Thierry Delomier for his work on this DOF COMMAND SELECTOR)

    1158 downloads

       (13 reviews)

    24 comments

    Updated

  11. Metallica Remastered - Pro

    First off I want to say thank you to the legendary @jpsalas for allowing me to mod his Metallica Pro table. New playfield, new inserts, lights reconfigured for new playfield, physics changes and added some inserts to match the new table. New Sparky model by Yacuthulluzan. Thanks to pbw23 and masonm for helping me test and giving feedback/advise on my first attempt. 
     
    Back glass - Included
     
    Wheel - 
     
    Rom - 
    Color file -
    https://vpuniverse.com/files/file/15292-metallica-pro-premium/

    2400 downloads

       (11 reviews)

    43 comments

    Updated

  12. John Wick Legend

    Hello everyone, I’m sharing John Wick Legend, following Balutito superb table. This version of John Wick Legend is heavily inspired by the Stern version. After ten months of modifications, I believe I’ve improved it with a multitude of missions, sub-missions, mini-games, and bonuses. It’s challenging but fun. So, have fun, everyone!
     
    The pack contains:
    A mini Pup-Pack (if you do not want the mini Pup disabled in the script at line 44)
    A backglass
    The table
    Frontend media
    The F12 key displays the game rules
    The Left and Right Magna-Save keys cycle through color LUTs (LUT 3 or 4 is ideal)
     
    -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
     
    Bonjour à tous, je mets en partage John Wick Legend, après la superbe table de Balutito.Cette version de John Wick Legend est largement inspirée de la version de stern. Après 10 mois de modification, je pense avoir amélioré cette version avec une multitude de missions et sous-missions, mini-jeux, bonus. Elle est difficile mais amusante. Alors, bon amusement à tous.
     
    Le pack contient :
    Un mini puppack si vous ne voulez pas du mini pup désactivé dans le script à la ligne 44  
    un backglass
    la table
    les médias pour les frontend
    La touche F12 affiche la règle du jeu
    Les touches LMagnasave et Rmagnasave changent les LUT color (idéal LUT 3 ou 4)

    1085 downloads

       (19 reviews)

    24 comments

    Updated

  13. Black Knight Sword Of Rage (Stern 2019)

    Welcome Please Read Me.docx
    Welcome to my version of Black Knight Sword of Rage (Stern 2019/Modified)
    By Meakin68
    Black Knight Sword of Rage (Limited Edition) / IPD No. 6569

    The table has not been touched since 2023.
    The table was actually at best, a WIP so I have basically rewritten a lot of the code, updated physics, sounds, puppack and table.
     
    The story behind me working on this was that I got "stuck/unmotivated" on another project I was working on and needed some time away from it so I thought I would give this a shot. I got fed up of the table crashing, multiballs not working etc. so I thought it would be a simple weeks’ worth of modifying but as I delved deeper I realised it needed a lot more. This is my first table and I hope this meets with approval.
     
    I am very nervous about submitting this as I don’t know what kind of reception it will get. I hope it will just provide a bit of entertainment for everyone. If you spot bugs please tell me about them rather than just moan, and if you want to modify then please get in touch.
     
    Thank you to:
    Vinch52 for originally producing the table and puppack which I was able to modify.
    VPW tutorials they were essential and extremely useful. Especially their “VPin Workshop Example & Resource Table”, which allowed me to add Nfozzy Physics and Fleep sounds.
    NailBuster, for his superb Puplayer code and tutorials. This table relies on puppack to be playable.
     
    What I have done (Version 0.9):
     
    ·         Table code modified and most routines rewritten, to allow the game to play with some additional modifications from the Stern table based upon comments from forums. There are some notes below will help understand the features I have done.
    ·          I have added all the features that were missing such as the powersword and super features.
    ·         As it stands this game is set to freeplay and one player only. If people like it then I may improve in the future. It is at the stage I think people will like it.
    ·         I have added Nfozzy Physics, and Fleep Sounds.
    ·         Rewritten puppack and sounds
    ·         Modified table to "look nicer"
    ·         When pressing start please wait for “I am the Black Knight” to be announced especially after a game.
     
     
    Important notes:
    This is my first table and it was a lot of work to debug and rewrite the code. It is not as clean as I would have liked but functional and plays properly now. Please ignore comments to myself within the code and also the name "Meakin" or “PM” occurring. This was often used to allow me to jump about the code, not some ego trip 😉
     
    Adjustables are currently at the top of the script. I haven't added a F12 menu yet, I may do if this proves popular and people like what I have done.
     
    It is based on the Ruleset from Stern Version 1.18, which I have included in the puppack.
     
    The table has been written based upon a cabinet with two screens, I am sure it should work with three or desktop with the settings of the pupack.
     
    This table has a puppack as it make no sense without one. However there are a few bits I had to "fiddle":
     
    Skelton Animation for War Hurry-Up: The animation is using images that animate like a "flick book" ie one image after another. I have added an adjustment which sets how many balls are on the table before it switches to "static" image. I found it was no problem with performance, but the adjustment will fix lag if experienced when War happens.
     
    Callout Sounds are based on a separate CSV which lists all the callout sounds, stored in the pupack. The callouts are played directly using a routine rather than using the puplayer events. I did this as there are a lot of callouts (500+) and I didn’t want to have to add all these to the puppack editor and have too many event numbers.
     
    Finally the folder structure is modified from the original and had extras and some files missing. I have left the extras in for people to be able to use if they wish and I had to create my own missing files. This includes the powersword animations and final stages of black castle. I am not an artist so if you wish to use better versions then please do so (and let me have a copy;-)) 
     
    I hope people enjoy the table.

    3331 downloads

       (12 reviews)

    91 comments

    Updated

  14. Red Hot Pinball

    edit:
    if you have the v 1.0
    you just have to modify in the script at line 368 "RED HOT Pinball" to "RED_HOT_Pinball"
    Sorry for the inconvenience
     
    This original red hot pinball table is my first creation based on the orbital framework.
    It is necessary to have pinup and vpx 10.7
    Special thanks: Scottywic for the orbital framework / Gaetan joly / Ludovic Denis / Rénald thomas / vroOnsh Rajdam ladiv / Hugh Berney / monte ton cab
     
     
    The new link for the pup pack .
    https://mega.nz/folder/CnYEASYb#qE9WAdYmwdoiCKcrD16vZw

    Cette table  original red hot pinball est ma première création sur la base de l orbital framework .
    Il est nécessaire d'avoir pinup et vpx 10.7 
    Special thanks : Scottywic for the orbital framework /Gaetan joly/Ludovic Denis/Rénald thomas/vroOnsh Rajdam ladiv/Hugh Berney/monte ton cab
     
    lien vers le pup pack: https://mega.nz/folder/CnYEASYb#qE9WAdYmwdoiCKcrD16vZw


    1042 downloads

       (2 reviews)

    15 comments

    Updated

  15. Millionaire (Williams 1987)_Hybrid

    Thanks to @Goldchicco for creating this table and allowing this update
    @studly_do_right resolved some visual annoyances in VR
    @burger nFozzy physics, Fleep sound, extensive gameplay matching to the real table. Added some primitives and animations. Added VR and VR digits, animated VR buttons . Improved look or Roulette wheel and animations
    @teisen made various visual and lighting adjustments (description of adjustments in the table info)
    @Wildman backglass assets used for VR backglass
     
     
    Description of Goldchicco
     
     
    VPX table by: Goldchicco 
    3D Wheel model by Andrei Miraklov 
    Wheel code by iaakki 
    base VPX table released by: hmuek 
    Special Thanks to :
    hmuek for let me use his VPX table as base for this release. 
    32assassin for always be there. 
    Andrei Miraklov for the 3D toy of the wheel and his AMAZING talent. 
    iaakki for the wheel code. 
    Batch for the backdrop image for Desktop users. 
    Movieguru for working on the images
     
     
     
     
     
     

    1439 downloads

       (14 reviews)

    22 comments

    Updated

  16. Hoops (Gottlieb 1991)_Hybrid

    DgrimmReaper decided to bring his VR expertise to the amazing work Wylte had already done on the previous version of Kalavera. We decided to further refine an already excellent project, and we are now presenting a version with a few more tweaks that we hope you enjoy!
    I made numerous visual adjustments, DgrimmReaper handled all the VR mode tweaks, and Hauntfreaks created a new B2S and fresh artwork for the desktop mode backdrop and the VR mode environment.
    Here is a list of all the changes made from the initial development up to the current version:
     
    Adjustments made by Teisen:
    - Playfield art and color adjustments
    - New playfield inserts
    - Plastic/color/art adjustments
    - Metal/reflection adjustments
    - General lighting
    - Bumper adjustments
    - Addition of shadows/dynamic shadows
    - Addition of playfield holes
    - Target adjustments
    - Miscellaneous material adjustments
    - Environment adjustments
    - Addition of flashers
     
    Adjustments DGrimmReaper:
    - VR inclusion
     
    Adjustments made by Hauntfreaks:
    - new backdrop art for Desktop mode
    - new art for VR mode
    - creation of a new B2S
     
    Wylte
    0.6
    Upscaled pf and plastics (thanks MovieGuru), proper Gottlieb rails for DT (thanks Cliffy), lights and flashers tuned a little, plastics given translucent material, sling plastics aligned to pf, plasticos made physical
    0.5
    Flippers re-shaped, ball image changed, apron card images upscaled (thanks MovieGuru)
    0.4
    nFozzy physics, Fleep sounds, Roth Flipper tricks, VPW targetbouncer, shadow modified, light color tweaked, Apophis sling corrections, some object type and position fixes
     
    vvvvvvKalavera34vvvvvv
    1.3
    Fixed problem with ball that went up to apron
    High punctuation can now be used with the magnasave buttons (thanks roccodimarco for this)
    Height change apron area to avoid future problems
     
    1.2
    script Fix (thanks Assassins32)
    Fix primitive right (change to hidden wall)
    Added some reflections
     
    1.1 - Some Lights change
    script changes (thanks Assassins32)
    minor fixs
     
    1.0 - Release
     

    2397 downloads

       (9 reviews)

    23 comments

    Updated

  17. Marble Queen (Gottlieb 1953)

    **This table is available for anyone to improve and Itchigo and I give permission for anyone to post their own version.**
     
     ********   Marble Queen   ************* '          Gottlieb 1953 ' 
    VPX Conversion 1/9/2025 by Polsonator2
     
    I have converted another awesome 50's woodrail table originally made in VP9 by Itchigo and PBecker1946.  To release the ball after inserting a coin, push the RightMagnaSave button (if you want to map a different button you can alter this in the script under the key codes).

    Thanks go to Itchigo and PBecker1946 for creating this awesome table in VP9.  I have taken their original table and gave it a VPX   makeover/conversion. I took the original playfield that the original authors painstaking made from photos and then I used AI upscaling to create a much higher resolution image.  I also hand cleaned up the imperfections I saw etc that came through on the AI upscale, like text on the table, etc.  I also updated a lot of the script, especially regarding the lighting events of the bumpers, marble balls, etc, Completely redid bumper lighting in VPX format.   Added things where needed, and removed unneeded script code.  I created a lot of the new images used in the plastics as well.  I also did this conversion for cabinet play so it may not be fully perfect for someone that plays on a desktop pc view, etc. 
     
    The zip file includes a working backglass, made by Itchigo, a pov file for cabinet view, a written commentary about the game by original vp9 author PBecker1946, and a dmd image.  Here is a link to a wheel that already exists for this table so I did not need to make one so there is not one included in the zip: 
     
    Hope everyone enjoys this

    1140 downloads

       (3 reviews)

    7 comments

    Updated

  18. Pinball Magic (Capcom 1995) Cabinet

    First all thanks to Unclewilly & Rothbauerw for the amazing recreation. 
    Special thanks to Unclewilly who helped get started in VP and always answered my many questions.
    Him and JPSalas are pioneers in the VP world.
    Thanks to Sorbeppe for physics and sound adjustments
    I did Updated lighting for the cabinet mod Sideblades and backwall art and new 10.8 POV
     

    5317 downloads

       (20 reviews)

    73 comments

    Updated

  19. ROCKY LEGENDS

    I present to you my new table,
    **ROCKY LEGENDS**
     
    The result of over six months of work, I poured my heart and soul into it.
    I hope you enjoy it as much as I enjoyed creating it.
    First, I want to thank two people. The first is **JPSalas**, for the base I used with his permission. The second is **Philip Mattioni**, for his incredible graphics. He fulfilled my desire for a polished table.
    It includes some new features: 3D objects that appear based on achievements, as well as rules that can be viewed in video format during gameplay and explained by Rocky himself. It contains numerous tasks to complete, along with the associated multiballs.
    For this occasion, I created an entry in the **DOF** for the toys and LED lighting.
    It comes with a **PUP-PACK** that retraces the world of the *Rocky* films.
     
    Feel free to leave your comments and opinions!
     
    VPX Version: I tested in VPX 10.8 64 Bit.
    Have fun playing, and good luck !
     
    Special thanks for their help and pre-launch testing of the table to:  Philip Mattioni (Graphics and testing), Micki, Kimiko (testing and 3D help), Fabrizio NT, Gwen Lizard, Victoria LF and Virgil Angus.. 
    ______________________________________________________
     
    Je vous présente ma nouvelle table,
    **ROCKY LEGENDS**
     
    Fruit de plus de six mois de travail, j’y ai mis tout mon cœur.
    J’espère qu’elle vous plaira autant que j’ai eu du plaisir à la réaliser.
    Je tiens tout d’abord à remercier deux personnes. La première est **JPSalas**, pour la base que j’ai utilisée avec son accord. La deuxième est **Philip Mattioni**, pour ses graphismes incroyables. Il a comblé mon désir d’avoir une table aboutie.
    Elle inclut quelques nouveautés : des objets 3D qui apparaissent selon les accomplissements, ainsi que des règles consultables en vidéo pendant le jeu et expliquées par Rocky lui-même, elle contient de nombreuses tâches à accomplir, ainsi que les multiballs associés.
    J’ai créé pour l’occasion une entrée dans le **DOF** pour les toys et les éclairages LED.
    Elle est accompagnée d’un **PUP-PACK** retraçant l’univers des films *Rocky*.
     
    N’hésitez pas à laisser vos commentaires et vos avis !
     
    VPX Version: I tested in VPX 10.8 64 Bit.
    Amusez-vous bien, et surtout bonne chance !
     
    Special thanks for their help and pre-launch testing of the table to:  Philip Mattioni (Graphics and testing), Micki, Kimiko (testing and 3D help), Fabrizio NT, Gwen Lizard, Victoria LF and Virgil Angus.. 
    ___________________________________________________________________________________________________ 
     
    All Logos, Copyrights and Trademarks are property of their respective owners.
    PROVIDED STRICTLY FOR PERSONAL  HOME USE AND NOT FOR COMMERCIAL SALE  RE-SALE OR DISTRIBUTION!
    VIRTUAL PINBALL ALWAYS HAS AND ALWAYS WILL BE FREE TO ANYONE!!!!
    Edited February 2026 by JoeDilon

    5804 downloads

       (40 reviews)

    49 comments

    Updated

  20. See Saw (Bally 1971)

    Another fun Bally EM Table.
     
    Accumulate and collect a yellow bonus and a blue bonus.  The bonus resets when the turn ends.
    This game has a lot of fun stuff :
    A top gate to the shooter lane
    A left outlane kickback
    A right outlane gate back to the shooter lane
    A "playmore" post between the flippers
     
    There are a bunch of options on Page 3 of the F12 menu.  Including a high score saving piece of tape that a few people have asked for. 
    Fun Fact: if you were playing this machine in 1971 you would have needed to use tape because post-it notes were not sold until 1980.
     
    For version 1.0 there are a bunch of awesome Teisen improvements!

    2004 downloads

       (9 reviews)

    31 comments

    Updated

  21. HIPHOP explicit music mod

    WARNING: THIS TABLE CONTAINS EXPLICIT LANGUAGE. VERY, VERY, EXPLICIT LANGUAGE 😂
     
    Thank you to Balutito for permission to upload this. Thank you to JPsalas for the original table. 
     
    This is and has been since it's release one of my favorite tables to play. I grew up listening to all of this music, but something was missing. Cuss words lol. I replaced Eminem on the playfield with Snoop, just because 😁. I replaced the music for the table with either the explicit  version, or replaced it with a totally different song, which will also be explicit. Some are pretty vulgar, the way I like to listen to them!  No other changes were made to the table. And if you are seeing this table for the first time and have a cabinet, I made some front end audio files for it, link is in the comment section. Enjoy!!

    189 downloads

       (1 review)

    1 comment

    Updated

  22. No Good Gofers - Rawds Edition

    For Rod "Rawd" Ferguson, a man of many talents, a lover of pinball and golf, and our good friend.
     
    Another long standing machine which Six had on his list which has been calling out for a new version for ages, but no decent scanned assets were available.
    As luck would have it a playfield came up for sale local to iaakki, and we were able to buy and scan it thanks to the donation money generously given by some of you. Embee then touched up the damaged playfield, Sixtoe scratch built the vpx and Tomate did his always fantastic job of modelling the table, with Apophis coming in and fixing the scripting and animations.
    DaRdog then made a fantastic "mega" VR room, and DGrimmReaper finished off the VR backglass.
     
    There has been a longstanding bug in pinmame with the roulette wheel control, this has now been fixed in the latest vpinmame github actions if you are comfortable using those if you want to authentic experience.
     
    VPW Greenkeepers
    Sixtoe - Scratch build, Scripting, Giving the playfield a finger.
    Tomate - 3D Modeling and Rendering.
    Apophis - Scripting and Animating.
    iaakki - Playfield Scan.
    Embee - Playfield Touchup.
    DaRdog - VR (Mega Room)
    DGrimmReaper - VR Backglass
    Testing - PinstratsDan, Studly_do_right, Somatik
     
    -------------
     
    Changelog
    '0.001 - Sixtoe - Initial VPX Construction
    '0.002 - Sixtoe - Large scale construction largely complete, initial scripting done, doesn't boot, am sad.
    '0.003 - apophis - Fixed some minor script issues. Added some standup target related objects. Added some empty solenoid subs. Added options script.
    '0.004 - Sixtoe - Ongoing contruction, table mostly work now, not happy with turntable implementation, ramp and upper playfield heights a guess, jump ramp hacked in until graphics done.
    '0.005 - Sixtoe - Added missing switches 25 and 45 in subways (fixes multiball), newton ball fixed, clubhouse kicker fixed, correctly positioned flashers (ish), few other tweaks
    '0.006 - Sixtoe - Built upper playfield (thanks to MajorDrain for measurements), rebuilt physical ramps as primitives, added missing flashers, added GI, added subway entrance deflectors, rebuilt subway exit vuk as it's a strange low profile thing, tweaked everything again.
    '0.007 - Sixtoe - Fixed a few bugs, tweaked physics.
    '0.008 - Sixtoe - Added physical tunnel from upper playfield to subway, added blocker walls, fixed left ramp hitch, rebuilt jump ramp,
    '0.009 - tomate - Added First 2k batch, set as not visible most of the physical objects 
    '0.010 - tomate - Added new 2k batch with a lot of blender fixes
    '0.011 - apophis - Added GI calls. Animated flippers.
    '0.012 - tomate - Finally got all the lights rendered, new 2k batch added.
    '0.013 - Sixtoe - Redid physical ramps, made stuff invisible, loads of small tweaks, corrected materials etc.
    '0.014 - apophis - Enabled room brightness and alt card options. Wired up spotlights. Animated: Bumper rings and skirts, wire rollovers, spinners, some standup targes (other pending), Gate001, Autoplunger mech, LeftGoferBlock, RightGoferBlock. Jump_Ramp
    '0.015 - tomate - Rised left ramp roof,added new 2k batch with unwrapped textures, PF texture hacked ATM to make it looks correct
    '0.016 - apophis - Added: reflection and refration options, upper pf opacity option, right outlane option, ramp and bumper tint. Animated: the rest of the standups, flippers, sling rubbers
    '0.017 - tomate - Added new batch with all the needed unwrapped textures, Separated bumper caps and whell into different collections/applied correct materials 
    '0.018 - apophis - Refactored spin wheel (needs pinmame fix to work properly). Animated wheel and blur effect. Added gofer and ramp animations. Animated sling arms. Added jump ramp shadow. Removed captive ball reflections.
    '0.019 - apophis - Fixed DL on disc prim. Removed some old prims. Animated ramp arms. Added rolling ramp sound effect triggers. Added upper pf hit sfx. Wired up sw74. Added golf car hit animation. Improved gofer/ramp animations. Reduced turntable strength.
    '0.020 - apophis - Added velocity depended animation and sfx on gofer hits. Made all mechanical sfx mono.
    '0.021 - DaRdog - Added VR (Mega Room, Minimal, Animations and Hybrid support)
    '0.022 - DGrimmReaper - Bumper lights linked and added VR Backglass lights
    '0.023 - Sixtoe - Fixed(?) subway trigger height issues(?), tweaked some ball trap areas, including tweaking the ramp prim shape
    '0.024 - tomate - Added 4k batch with some blender fixes.
    'RC1 - apophis - Fix bumper caps.  Adjusted upper pf opacity option. Added ball reflections to wheel. Enabled reflections for some objects per Studly. 
    'RC2 - apophis - Added ramp rolling sfx to upper pf. Added cab rails option. Standard apron cards by default. Added card to F12 menu. Adjusted POVs. Hacked a fix for flipper twitch issue. 
    'RC3 - apophis - Added a few more hit sounds. Increased chance of getting rolling sounds on upper pf.
    'RC4 - tomate - Added new blender batch with some fixessss
    'RC5 - Sixtoe - Tweaked subway triggers, added blocker wall by pop bumper.
    'RC6 - Sixtoe - Re-tweaked triggers, added alternate ball images to image manager

    2476 downloads

       (27 reviews)

    61 comments

    Submitted

  23. Kickboxer (therealjazzee) V1.2.1

    This is my first virtual pinball table that im happy to share with you all. "Kickboxer" based on the movie released in 1989.
    Pinballmachine downloads Virtualpinball forums   I started this as a simple question “can I make a table myself”…… “is it actually possible for me to modify or build an original table into something cool”.  
    I’m a property developer. I have no experience with coding or graphic design but after a lot of effort and many, many hours the short answer is “Yes to a certain extent lol and much more than I thought possible with A.I.”.
     
    The base table I started with was A7x (Fabouh) and appreciate he let me share this and a majority of the code has actually been changed for the gameplay i wanted to create and a complete new flex DMD which looks awesome. 
     
    I wanted the design of the table to be instantly recognisable Thailand. I think I achieved that and there is lots of detail in all the graphics.
     
    There were many ideas i wanted to implement but i have exceeded my technical capabilities and wasn't much help available to me. Maybe someone will take this to the next level or my skills will evolve in time.  
     
    For now, I'm happy with the outcome and its fun, challenging and visually looks great to play. I really hope other people enjoy it too but be kind, its my first attempt, i'm sure there will be bugs and things that could be done better. 
     
    There is a pup pack included but only consists of a backglass and full DMD. Maybe oneday i'll come back to this and build one but the spots are in the code waiting for it
     
    Save the music and DMD folder in your tables folder and the pup in your relevant folder. Have fun, see if you can achieve the multiball  
     
    This was made for Desktop single screen use. You may need to customise your pup display settings for this table. For 3 screens edit your screen 1 by adding 5,0,0,100,100 to the CustomPOS column
     
    TheRealJazzee
     
    Disclaimer: KICKBOXER and all associated characters, imagery, trademarks and other intellectual property remain the property of their respective rights holders. This is an unofficial, fan-made, non-commercial project and is not affiliated with or endorsed by the copyright or trademark owners.
     
     
     

    2938 downloads

       (7 reviews)

    25 comments

    Updated

  24. Volcano (Gottlieb 1981)

    Thank you to @allknowing2012 for creating this, and to @bigus1 for his extensive visual and layout improvements. And thanks to both for allowing the mod!
     
    Volcano is a pinball machine from September 1981, manufactured by D. Gottlieb & Co.. Volcano is a fast, chaotic pinball game where you shoot lit craters to send balls underground and build toward explosive multiball. When the volcano erupts, everything comes rushing back at you, so control and timing are everything.
     
    Thanks @RusstyT for extensive playfield graphics, lighting, and visual improvements throughout the table.
    Huge thanks to @kellyf who partnered up on this one!  We tried our best to make this game play similar to the real table. It's not perfect, but we tried our best!
    Thanks very much also to @outhere for verifying the DOF solenoids are working properly, a behind the scenes hero
    Thanks @studly_do_right for testing
     
    Thanks @gnomulus for adding the VR cabinet and room
    Thanks @DGrimmReaper for adding VR digits
     
    Note:
    This table uses both Magnasave buttons!
    The left Magnasave controls the left outlane ball save — the light must be on, and you need to time it correctly
    The right Magnasave is used to aim the ball on launch (the right launch wall moves! look closely) and to freeze the crater lights for one second
     

    2303 downloads

       (10 reviews)

    24 comments

    Updated

  25. Dragon(Gottlieb 1978)Solid State-NFozzy-Fleep-Hybrid

    Dragon is a 4 player, Solid State machine by Gottlieb 1978 designed by Ed Krynski and Artwork by Gordon Morrision. 
    This version is a modification to Borgdogs and Hauntfreaks virtual reproproduction and also includes VR Assets from rajo Joey's VR version of this game. Thankyou to these guys and some good VP fellahs who made sure you get a nice game to play.
    Included in this mod are,
    NFozzy physics, thankyou Burger for checking
    Fleep sounds, thankyou Lminimart for checking
    Playfield touchup and new desktop background with backglass. 
    Light Inserts.
    VR default is M.Carters barroom with some unexpected guests coming in to watch you play. Thankyou D'Grimmreaper for sorting out VR issues
    Option for VRSphere and and simple room, cabinet transferred from Rajo Joey's VR version of this game. Thankyou Rajo Joey.
    Included missing 10,100,1000 chime sounds, Adjusted leaf switch rubbers to register 10 point scoring, adjusted plunger apron divide wall
    Link to Rom
     

    2093 downloads

       (13 reviews)

    25 comments

    Updated

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