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Space Station (Williams 1987)

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4465 Downloads
5 From 47 reviews
331.83 MB File Size
spstn_l5 ROM Name
VPW Created by
VPW Artwork by
VPW Scripting by
Williams Manufacturer
1987 Year

2 Screenshots

"This is VPW control to Major Tom, you've really made the grade!"

 

VPW are proud to (xmas) present Space Station by Williams!

This machine is pretty unique in that it doesn't have inlanes, just slings leading straight on to the flippers, so there's no chance of a respite from the action! It's a bit of a hidden gem if you've not played it before.

 

Tomate really fancied doing this one and luckily we managed to track down a playfield we could buy to scan (thanks to those of you who donated through our beer me link here or bought something through our merch store!), and as part of developing it he also played with the way we do inserts and flashers and made them look even more special! We honestly think it's one of the best looking machines we've done so far and the light show is something else, especially in multiball.

 

*WARNING* There are versions of vpinmame where the solenoid sticks on for System 11 games, but the released versions are fine, be warned and check your solenoids are not latching on if you're using a "non release" version.

 

VPW CREW
Tomate - Commander. Blender modeling.
Sixtoe - Pilot. VPX table build.
Apophis - Flight Engineer. Fixing parts.
MCarter - Payload Specialist. GI wiring.
DGrimmReaper - EVA Specialist. Porting Rawd's VR room from the old version.
Rawd - Special Specialist. Original VR Room.
bthlonewolf - Mission Specialist. Ball tinting.
RobbyKingPin - Crew Medical Officer. Fleep sounds.
nFozzy - Flight Controller. Space Station toy code and his previous table version.
iaakki - Machine specialist, side by side testing with a real machine.

 

Our Merch Store - 100% of profits go into buying stuff to make new machines

 

Changelog
'001 - tomate - blank VPX table with correct dimensions created
'002 - tomate - first 512 batch to place the objects on VPX
'003 - Sixtoe - Built... Everything? Crashes. Sucks to be me.
'004 - apophis - Ground control to Major Sixtoe. Fixed crashes, standup targets, some collections. Trough, kickback, GI still not working correctly.
'005 - Sixtoe - I think my spaceship knows which way to go. Hooked up space station & placeholder prim, Fixed trough, added settings to flippers, slings and pop bumpers, adjusted flipper triggers, kickback fixed, turned everything invisible, added more blocker walls, loads of small fixes and tweaks. Still no GI. Fully playable now?
'006 - tomate - New 2k batch added, GI doesnt work yet - No flashers added
'007 - mcarter78 - Hook up modulated GI with coil driven color toggle
'008 - tomate - New 2k batch added, inserts fixed, added Flupper LUT and desaturated options (see 2°, 3° and 4° option into game menu), changed material for upper PF color and added option menu for MB GI color
'009 - mcarter78 - Add more MB GI color options and random option.  Fix for GI level after multiball end.
'010 - tomate - Extra LUT options added, l30 fixed, tweaked blue MB color
'011 - tomate -  new 2k batch added with a lot of blender fixes, movable objects collection set (not hooked up yet), flashers and bumper lights added
'012 - apophis - simplified the GI code
'013 - tomate - new 2k batch added, new flashers, more LUT options added
'014 - tomate - new 2k batch added, tweaked flashers materisl, improved upperPF material, fixed upper PF inserts and bulbs
'015 - Sixtoe - Hooked up movables (flippers, slings, targets, spacestation and diverter) but there are visual issues (space station lighting and drop targets?), made upper pf hole fractionally bigger, added plunger texture and tweaked power
'016 - apophis - Fixed some fleep stuff. Fixed some animation stuff. Set up ramp rolling sfx triggers. Made bumper lights follow GI. Adjusted flipper strength. Removed old space station toy prim.
'017 - tomate - unwrapped PF, added diverter and space station stages, tried to fix upper PF front wall but failed
'018 - apophis - Fix motor sfx issue. Trying to get the SS and Diverter animations to work. Still broken.
'019 - tomate - New batch added, several fixes at blender side (finally upperPF looks correct), new diverter/SS stages added
'020 - apophis - SS and Diverter animations working. Added desktop alphanumeric display.
'021 - Reverted
'022 - Sixtoe - Tweaked and randomised kickers, including kickback, hard coded sling timer and reduced to 10 (still bugs out occasionally?), split shooter wall and changed to wood, retooled orbit exit and gate lower rubber, made physical drop target smaller, made cone rubbers smaller, swapped to correct Const EOSTnew (thanks RobbyKingPin)
'023 - tomate - tweaked upperPF and bumpers caps materials. Added missing materials to room brightness array
'024 - tomate - new 2k batch added, new flahser domes, unwrapped textures for flippers and targets, fixed PF texture, changed value for DTDropUnits (thanks Apophis!)
'025 - apophis - Made desktop LED display only visible in desktop mode.
'026 - tomate - flasher domes fixed
'027 - tomate - new 2k batch, inserts color corrected, performance improvements
'028 - Sixtoe - new 4k batch
'029 - tomate - added missing renders, separated GINS and GIGS for raytraced shadows, modified upper PF hole to get some ball flirting, fixed slingshots default position (thanks bthlonewolf!)
'030 - tomate - added "Vibrant" LUT for the ones that prefer to play with AGX instead Reinhard filter
'031 - tomate - diverted fixed
'032 - tomate - PF texture fixed
'033 - apophis - Sling lightmap visibility bug fixed
'034 - DGrimmReaper - Ported over VR from Rawd's Table (still need to hook up Backglass lights)
'035 - RobbyKingPin - Created a custom Fleep Sound package made from assets and codes used from Bride of Pinbot. Customized to be more identical to the original Fleep codes to make future conversions a bit more easy.
'036 - DGrimmReaper - Hooked Up VR Backglass Lights
'037 - tomate - new natural green MB option added, lighting tweaks, ball reflection decreased, bloom strength increased
'038 - tomate - re-rendered GI lighting, now swappable by script (still need to add this as an option in f12 menu)
'039 - DGrimmReaper - cleaned up images and converted larger images to webp
'040 - RobbyKingPin - Fixed an issue with the Rothbauer droptarget codes. Hooked up relay sounds for flashers and GI. Removed a duplicate subroutine for the GI color.
'041 - tomate - right flipper texture fixed
'042 - bthlonewolf - ball tint in multiball, added color temp settings to tie into existing code
'043 - apophis - Cab rails visible in desktop mode. Small tweak to bumper positions. Hooked up GI Backbox solenoid to VR backbox GI. Adjusted cRed_Ball and cGreen_Ball. Updated VR plaque. Some code cleanup.
'044 - apophis - Fixed random GI color option. Added info card.
'045 - bthlonewolf - added tint scaling in multiball, option in tweak to disable
'RC1 - apophis - Animated: bumpers, gates, switches. Fixed VR backglass positions. Adjusted rail position in desktop mode. Added VPW logo layer. Updated table credits. Tweaked ball tint colors. Updated relay sounds for flashers and gi and rubber sound (thanks RKP). Updated upperpf prim (thanks Sixtoe).
'RC2 - bthlonewolf - Tint z-axis fix, gate animations/speed fixed
'RC3 - tomate - Inserts glitches fixed (Thanks Mecha Enron), wall right and wall left added to Metal collection (thanks Studlygoorite)
'RC4 - bthlonewolf - gate fix for real this time
'RC5 - Mecha_Enron - Create option for siderails/lockbar
'RC6 - RobbyKingPin - Reverted back to the old balldrop sounds.
'RC7 - tomate - PF reflections fixed, blockdown bar position adjusted for desktop mode, ball rolling sounds adjusted
'RC8 - bthlonewolf - tilt switch changed to 9
'RC9 - Sixtoe - Removed stray rubber, tweaked plunger area, tweaked centre targets, removed collidable from many VR objects, updated credits, tidied file.

'RELEASE 1.0


Permission from ORIGINAL Author(s)?

This is my own creation.

Allow file to be included on a VPUniverse downloader app?

Yes

VPX Standalone

Yes
https://www.ipdb.org/machine.cgi?gid=2261
https://vpuniverse.com/files/file/10912-space-station-williams-1987-b2s-with-full-dmd/
Contact Author First.
10.8 required
Yes

User Feedback

You may only provide a review once you have downloaded the file.


Cliffy

· Edited by Cliffy

   4 of 4 members found this review helpful 4 / 4 members

Merry Christmas VPW friends! You spoil us with every release but this is one helluva stocking stuffer- wow!  Every one of you guys are rock stars in this hobby/obsession and deserve every bit of praise you'll get. 

 

The details are astonishing. Indeed this one is right up there with Police Force, Fish Tales and a great many others. The ball handling physics are so lifelike I believe it should be the new standard. Phenomenal!

Thank you for this amazing gift!

spacestationVPW-desktop.jpg

forkboy

   2 of 2 members found this review helpful 2 / 2 members

Fantastic table! Thank you very much!

 

Unfortunately, I have to report a minor cosmetic flaw. The right flipper looks a bit distorted, it's either the texture or the 3D object, it's hard to tell, but it looks definitely different than the left flipper.

Space_Station_VPW1.0_right_flipper.jpg

studly_do_right

   1 of 1 member found this review helpful 1 / 1 member

I have been playing (and showing off) Rawd's VR Room version for the last 4.5 years and although it was/is great, it lacks the pizzazz of today's capabilities. Well today that's changed, wow is this ever a beauty, she now has that pizzazz. Special thanks to Commander Tomate for fancying this one and running with it. I was lucky enough to watch this one grow and the team discussed and tweaked every little nuance daily for the last few months at least. All your time and dedication paid off guys, she's a keeper. Thanks to all and Merry Xmas .....Oh, and thanks for keeping that awesome VR Room 👍

lminimart

   1 of 1 member found this review helpful 1 / 1 member

Download #11. 😁 Just knew there would be a VPW xmas present. Thanks y'all for an incredible year of games! 🍻

NerdLoftGaming

  

I never expected this tables to get the VPW facelift. An absolute stunner -- the blue plastic in the upper playfied, chef's kiss 😽 Amazing work everyone!

Alkiraz

  

Thanks so much VPW crew. I've owned the original table for years but left it in the dust because it didn't look too flash.

Your updated version has brought it back to life in a stunning way. Plays beautifully on my machine. Really enjoying this table now. Great work.

Mark70

· Edited by Mark70

  

The table looks and plays fantastic and the mechanical sounds are amazing.
Great table choice. Thanks a lot!

CrackJohnson

  

Never played this table before - Absolutely stunning! Amazing job as usual for the VPW team. Thank you for all of your hard work 😀

 

Any chance you guys and gals would consider doing South Park next? I have 5 different versions of that table and none of them are quite right.

silver_balls

  

VPinWorkshop makes the best tables, everybody knows it and there's nothing else to say about that. 

 

But it's great to know I can contribute to your work by buying merch. I'll make sure to pick up a t-shirt or two! 

ashleyb

  

Another VPW stunner.  Thanks all.

KRAKEN

  

Thank you for another amazing gift.  This looks so real, and plays butter smooth.  Top of my favorites list!

Lotso

  

I am a bit slow to the show, but  dam this table looks/plays amazing. The level of realism is next level. Thanks VPW for another top Shelf release.

takise

  

Another classic in a breathtaking edition.
The effect visible on the table is in keeping with the sheer amount of work that went into it.
In VR it looks so spectacular that it sets a new standard in itself.

 

Thank you, and I am forever in awe.

tjaf

  

Beautiful table. I have been playing this for days now but it will still take a while for my brain to adapt to those slingshots 😅

VPW masters have again outdone themselves with a awesome looking, great sounding, and super realistic playing table!

moulfritt

  

I didn't know this table, and it is a great surprise to discover it.
The music is great and bottom layout is original so ball anticipation is quite unique.
What to say about team work.
The mechanical sounds and the lightshow are fantastic
The physics is getting better at every release
The illusion to play a real machine is perfect
Thank you for this piece of art
 

Benjamin77

  

Beautifull work! You have made a jewel. When I play, I travel in the past. It's so realistic!

pacboy

  

How truly magnificent! Thank you all so much for this wonderful gift. Happy holidays to you all!

davidh51

  

merci super travail

theagedgamer

  

This version looks absolutely amazing. Fantastic work on this and plays soooooo well!!! Greatly appreciate all who contributed to make this available. 

Superdooper

  

Hot damn!, this is amazing. It's like you guys know what you're doing or something.

DAMONRA

  

This VPW table looks nicer than any Space Station pinball machine that you will ever find in real life or digitally! I didn't even recognize it at first. Back to that hyper-realistic stylizing that is uniquely VPW. Love it. AMAZING! Thank you and Merry Christmas to you guys. Cheers, D

eliory

· Edited by eliory

  

Amazing! thanks a lot for this great share! physics so good and everything looks phenomenal! LOVE YOU VPW! Your tables always look and feel the best!

Ricovand

  

Flawless!
What a beauty
And it plays amazing
You guys rock!!!

Merry xmas :)

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