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Halloween - Big Bloody Mike (PinEvent V2, FizX 3.0)
Halloween - Big Bloody Mike (PinEvent V2, FizX)
Version: 1.7 (July 2023)
This is SLAMT1LT’s Halloween (Ultimate Pro) table which has been updated to my Big Bloody Mike mod. It has been completely updated to use the newest BAM features to create an amazing real-time visual treat with many cool new additions, as well as excellent new mechanical sounds from FLEEP!
See new effects, such as blood spilling down the playfield during Score Drain, animated spotlights, flashlight ball, pumpkin ball, and animated Michael Myers character which will stalk you on the playfield and in the VR Game Room.
This table has been fully updated with FizX 3.0 for game changing new physics on Future Pinball. FizX uses techniques similar to nFozzy on VPX to completely change the physics for the flippers, slings, rubbers, targets, ball behavior and more that allows this table play much more realistically than anyone ever thought was possible on Future Pinball. You will be amazed at the difference!
This table is also updated to fully support PinEvent V2 features (DOF, PUP SSF, PUP DMD). It has modern PUP DMD display options that can work with all setups. With it's crisp HD text and dazzling videos, it's sure to wow everyone who sees it.
For a video walkthrough of the updates, new features, and all game modes, watch here:
Thanks of course to these awesome contributors:
SLAMT1LT: created the original Ultimate Pro 1.02 table
TerryRed: BIG BLOODY MIKE mod, PinEvent V2, FizX
Schlabber34: insert jewel images
FLEEP: mechanical sounds
JLou: FizX and support
ravarcade: BAM and support
Nailbuster: Pinup Player, PUP DMD, PUP SSF
Chris Leathley: Future Pinball
This table is a fan-made work of passion, and is NOT intended for commercial usage or to be included in any part of a commercial sale!
This table is single player only.
Desktop Static Camera Views (attract mode)
press plunger to cycle through different static views
During Attract, the flipper buttons will toggle between Pumpkin Ball and Chrome Ball
BAM Ray Cast Ball Shadows:
this table was created to look best with the new BAM Ray Cast Ball shadows this feature is ENABLED on the table script by default this feature requires a fast video card, and will use much more of your GPU if the table doesn’t run smooth, then your PC may not be fast enough to handle this feature (and you should disable it)
To disable this feature, you MUST “first” disable it in TABLE OPTIONS (in the table script), AND in the BAM menu “afterward” while playing
open BAM menu (~ or Q by default), and goto "Addons - Configure Ball and Shadows"
BAM Menu - Light and Post Processing settings:
BAM Lighting and Post Processing settings are set by the table script and will ALWAYS override the user's settings this is required to ensure that all lighting is set correctly at all times.
Physics: FizX v3.0
PinEvent V2 features for this table:
DOF PUP SSF PUP DMD PUP Stream Night Mode key TILT BOB key
Game not running smooth? Try the following:
run FP in Fullscreen, not Windowed disable RayCast Ball Shadows in TABLE OPTIONS "first", then disable in the BAM menu while playing (Addons - Configure Ball and Shadows) disable Reflections options in FP's Video / Rendering settings reduce / disable Antialiasing in FP's Video / Rendering settings disable any SSAO options in BAM plugins menu (disabled by default)
TABLE REQUIREMENTS (very important!)
All Visual C++ Runtime updates FP and BAM (updated to 1.5-365 or higher) Future Pinball and BAM Essentials AIO package (installed AFTER installing FP or after updating BAM) my BAM Settings files installed the REQUIRED “Video / Rendering Options” and “Editor Options” set in Future Pinball settings (included with the table's zip file)
INSTALL INSTRUCTIONS (REQUIRED)
PLEASE read the Install Instructions (included with the table's zip file) it shows you how to check what version of BAM you have installed it shows you how to install all the REQUIRED items above (and provides links to download them) it shows you how to easily setup FP and BAM with the REQUIRED settings there is a FAQ included that will answer most questions!
It's super easy, and only takes minutes to do!
How to run Future Pinball to play the table
PLEASE read the Install Instructions (included with the table's zip file) to know how to properly use FP and BAM
Read the Install Instructions included in the table's zip file.
It tells you everything you need to know, has a very helpful FAQ, and has lots of pretty pictures!
Again, read the FAQ and the Install Instructions in the table's zip file!
The Machine (Bride of Pinbot) Williams 1991 VPW mod
This project was started originally by wrd1972 and iaakki in VPW started to rebuild it to match the correct dimensions.
This is almost a full rebuild as everything had to move and various things were fixed, so that this can support PROC games too (officially there may not be such available as of now).
Other VPW members who helped making this:
fluffhead, Leojreimroc, Fleep, Sixtoe, ClarkKent, rothbauerw, Nestorgian, Rawd, Cyberpez, Bord, Apophis, Wylte, Niwak, RIK, PinStartsDan
Most notable changes by VPW:
- New table dimensions and new PF scan from ClarkKent
- Totally new SSF sounds for flips, bumpers and slings edited by Fleep. Recorded from Pinbot by major_drain_pinball
- Baked lighting for GI and flashers, and all colors can be changed via script options
- 3D inserts from Flupper and vectorized insert texts
- New plastics and metal walls primitives
- Support for Proc games
- VRRoom with full backglass
- Updated NF/Roth physics
- Full change notes at the end of the file
Original credits from the version we received from Wrd:
***The very talented BOP development team.***
Original VP10 beta by "Unclewilly and completed by wrd1972"
Additional scripting assistance by "cyberpez", "Rothbauerw".
Clear ramps, wire ramp primitives, pop-bumper caps and flasher domes, shadows and flipper prims by "Flupper"
Additional 3D work by "Dark" and "Cyberpez"
Space shuttle toy and sidewall graphics by "Cyberpez"
Face rotation scripting by "KieferSkunk/Dorsola & "Rothbauerw""
High poly helmet and re-texture by "Dark"
Original bride helmet, plastics and playfield redraw by "Jc144"
Desktop view, scoring dials aand background by "32Assassin"
Full function ball trough by "cyberpez"
Lighting by wrd1972
Table physics by "wrd1972"
Modulated GI lighting by "nFozzy"
LED color GI lighting by "cyberpez"
DOF and controller by "Arngrim"
***Many...many thanks to you all for the tremenedous efforts and hard work for making this awesome table a reality. I just cant thank you all enough.***
Two different b2s's depending on your display config:
Iron Man Vault Edition (Stern 2014) VPW Edition
"Pinball Fans, Sometimes you gotta run before you can walk!"
At last! Here it is! VPW are very proud to present our first blender toolkit table!
This table requires at least VPX 10.7.2 and the VR version requires at least 10.8.0-514
**edit** PinMAME 3.5 is also required.
(Download Links Below)
Iron Man is a very hard arcade style pinball by John Borg with short brutal games and is a regular of the pinball competition circuit.
Development started in September 2021, Sixtoe had talked about wanting to redo it as there was no accurate version, but the only available playfield was wrongly aligned, poor quality and there were no other decent assets for it so it was a non-starter.
But whilst Sixtoe was finishing off Judge Dredd, out of the blue Bord supplied a full playfield scan including all plastics! So at this point it was all systems go, we then spent some t-shirt money on a full set of decals, Dazz got the Iron Monger toy and EBisLit got the Whiplash and Warmachine toys and Dazz 3D scanned them all in for us.
A few months into development when it was playing well and being built in Blender by Sixtoe, Niwak started to make real progress with the blender toolkit, and rather than going through the process of Tomate running it through blender octane and building all the UVmaps (which takes a looong time) we decided to shift development to the toolkit version and put it on hold whilst that was developed further.
A few months later when the toolkit was working well, development was picked up again on Iron Man with Sixtoe, Tomate and Niwak working together developing both the table and Niwak bugfixing the toolkit as problems arose (particularly with the Iron Monger toy!).
Then just lots of testing and tweaking and here we are!
Current default ROM is 1.85ve as 1.86ve does not have fastflips enabled yet.
New Options Menu *WHILE IN GAME* hold the left magnasave and tap right magnasave.
*Requires FlexDMD (linked below)
- Light Level
- Colour Saturation
- Outpost Difficulty
- Mech Volume
- Ramp Volume
- Ball Volume
- Cabinet Mode (Hides Rails)
- Incandescent GI (Real machine has pure white LED's, not incandescent bulbs)
- Dynamic Ball Shadows
- Spotlight Shadows
- Ambient Ball Shadows
- VR Room Choice (Minimal / Ultra Minimal)
- VR Backglass (Static / Animated)
- VR Sideblades (Original / Static image with no reflections)
- VR Topper (On / Off)
VPW Iron Man Mechanics
Project Lead - Sixtoe
Playfield & Plastic Scans - Bord
Table Modeling - Sixtoe & Tomate
Blender Toolkit Work - Tomate, Niwak & Sixtoe
Lighting - Sixtoe & iaakki
Fleep Sounds & Sound Scripting - Apophis & Sixtoe
Iron Monger Toy - Dazz for the model & 3D scanning it, Flupper for the 3d model simplification
Whiplash & Warmachine Toys - EBisLit for the models, Dazz for 3D scanning, Tomate for the 3d model simplification
Iron Monger Animation Code - DJRobX, Sixtoe, iaakki, apophis, NNiwak
Various fixes and script assistance - apophis, iaakki, Bord, flux, fluffhead35, Niwak
Plastic Redraws - Sixtoe & Embee
Iron Man Custom Topper - Rawd
Backglass Image - Wildman
VR Backglass - leojreimroc
Desktop Background - JoePicasso
Testing - Entire VPW Team
VPX 10.7.2 Official Release (Required)
VPX 10.8.0-514 Pre-Release (fixes for VR Users)
Flex DMD (Required)
PinMAME 3.5 (Required)
Iron Man Rules
Halloween 1978-1981 (Original 2022) VPX
Halloween 1978-1981 (Original 2022) VPX
UPDATE: Halloween 1978-1981 (Original 2022) 1.03
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After extensive play in a tournament last week, a couple of small bugs were discovered:
- Some lights not lighting up in order: FIXED
- Multi-ball activation not fast enough: FIXED
- Some repeat audio callouts on the drain: FIXED
You ONLY need to download the table itself for this update.
No other files were edited / changed.
Thank you for all the comments, reviews and beer support! Apophis and I much appreciate it!
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This table is solely based on Halloween (1978) and Halloween II (1981) with a small reference to Halloween III (1982)
Halloween 2 is one of the greatest movie theater experiences in my life!
I was 11 and saw it in the theater after seeing the original Halloween (1978) on the original NBC broadcast (edited of course).
The movie audience went absolutely nuts during the whole movie and people were screaming, running out - and when Loomis blows up Michael Myers at the end of the movie, everyone cheered - until he came walking out of the fire - and they started screaming "OH SHIT!!!!"
I will never forget that experience!
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I started this VPX table back in 2018 with Xenonph about a month before the Halloween 2018 remake was gonna come out in movie theaters ... and I got about 80% done with the skills I had at the time which was basically a re-skin with some sound and music added.
Then I went to see the 2018 remake of Halloween and absolutely hated it ... Fucking Blumhouse Garbage!
I was so disappointed in the 2018 remake that I lost interest in finishing this table all together ...
Cut to 4 years later ...
After several years of medical issues / problems, and life and work taking up most of my time ... I decided to take another look at my table I had done about a month ago.
I showed my progress to Apophis and he urged me to finish it in time for this Halloween season - because he thought is was a decent start and worth finishing.
Since I starting using / learning VPX 2018, I have learned a lot more about making / modifying tables ... and between Apophis and I, we completely rebuilt the table it was originally based on (Medusa) replacing every single part on the playfield, re-writing 99% of the script, AND added a slew of new features, effects, and actions to it to basically now be able to call this table an ORIGINAL, and not a re-skin anymore.
No detail or addition to this new table was added without serious thought put forth, and wouldn't enhance / add to the overall gameplay. Everything was approached with the "let's make it the BEST it can be!" attitude.
If Apophis had not urged me to finish this table, or dedicate the time he did to work on this with me ... this table would never have seen the light of day - nor look / play as well as it does. And for that I am truly grateful.
You can expect to see more great things come from the two of us collaborating in the future.
As you can guess - this table took a huge amount of our time to create and make as perfect as possible - PLEASE SHOW YOUR SUPPORT BY USING THE LIKE BUTTON, COMMENT OR REVIEW, OR BEER US!
So - without furthers a-due: "It's TIME, Michael! BOOM!"
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There are multiple ways to gain serious points on this table, SKILL SHOT, MULTI-BALL, BONUSES, and EXTRA BALL!
Be sure to READ the RULES for the table by pressing and HOLDING the RIGHT magnasave BEFORE starting an actual game.
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We took a great amount of time to make sure this new table had all the necessary options for the player to get the full experience from it - whether playing in Desktop / Cabinet Mode, a system with robust sound system, or little computer speakers. Every aspect of the sound can be adjusted at the top of the script for you to be able to balance out ALL the sounds of the table to your personal preference.
Mechanical Volume, Ball-Rolling Volume, Ramp-Rolling, CallOut Volumes, Effects Sounds, Simulated ROM Sounds, Music Volume, etc can all be adjusted to exactly what you want the table to sound like when you are playing.
Additionally, there are 9 levels of LUT adjustments that can be made holding down the LEFT MAGNASAVE and then pressing the RIGHT MAGNASAVE. We strongly suggest you get the LUT set to how you want BEFORE you play a game because this table used the MAGNASAVE buttons for the 'Fire Gun' save post between the slippers during gameplay.
The overall GI color scheme can be set as well from Normal, to Blue, to Orange coloring. This option can be permanently set at the top of the script, but can also be changed on the fly by pressing the BUY-IN (2) key on your keyboard during gameplay.
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Copy / Move the .vpx table to your 'Tables' folder.
Copy / Move the B2S file to your 'Tables' folder - Make sure it is names exactly the same as the table. (If you use B2S Backglass files)
Copy / Move the folder 'Halloween' to your Music folder. (Example: /Music/Halloween)
DMDs and Topper have been included with this package. Choose the DMD (and Topper) that will work best with your system and load it into your front end (Ie: LCD DMD or Real Color DMD)
Multiple versions of the Backglass (for cabinet users) have been included. Choose which backglass you like best to use with this table: Pro, Premium, or Limited Edition.
This table was originally built and fully updated in VPX 10.62 and has been tested in 10.62 and 10.72. It HAS NOT BEEN tested in 10.8 because at the time of release 10.8 is still in Beta.
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- Physics: nFozzy physics, RothFozzy flippers, Roth drop targets and stand-up targets, playfield mesh
- Visuals: Dynamic shadows, flipper primitives, lightning GI effect, GI dimming effect
- Audio: Fleep sound effects, Ramp and ball rolling sounds
- Scripting: Ballsave gate and Multiball mods, Ball number tracking, VUK kickers, Dip switch settings, Rules card zoom, new DOF commands
- Countless other fixes and updates
- All Screen Graphics (Playfield, Backglass, DMD, Topper, Wheels)
- Table's Special Visual FX and Animation
- Callouts, Sound Effects and Music Editing and Mixing
- Conceptual design, add ons and updates
- Additional Lighting
- General scripting updates, additions and options
Testing: FriscoPinball, AstroNasty, PinStratsDan, Smaug, Apophis, HiRez00
Xenonph: Lighting effects and GI coloring
Additional Custom Callouts: Unsavory
Moral Support and Putting Up with our Crazy Hobby: Mrs. HiRez00 and Mrs. Apophis (our Wives)
JP Salas: Original 'Medusa' Table
' USER SCRIPT OPTIONS
' - Change LUTs buy holding down left MagnaSaves and then pressing right MagnaSaves
' You should adjust the LUT before playing an actual game because MagnaSaves are used for 'Shoot Gun' post during gameplay.
' - Change the general illumination lights color by pressing the Extra Ball Buy-in button (or the number 2 button)
' - View a zoomed in Rules Card by pressing right MagnaSaves button before starting a game.
'----- General Sound Options -----
Const VolumeDial = 0.8 'Overall Mechanical sound effect volume. Recommended values should be no greater than 1.
Const BallRollVolume = 0.4 'Level of ball rolling volume. Value between 0 and 1
Const RampRollVolume = 0.7 'Level of ramp rolling volume. Value between 0 and 1
'----- Game Sound Option -----
Const MusicVol = 0.8 'Level of music volume. Value between 0 and 1
Const CalloutVol = 0.8 'Level of callout volume. Value between 0 and 1
'- Simulated ROM Sound Option -
Const ROMSim = 1 '0 = Off, 1 = On (Simulates 80's Rom Sound Beeping When Score Increases)
'----- GI Color Options -----
colornow = 2 '0=Normal,1=Blue,2=Orange
'----- GI Dimming Option -----
Const GIDim = 1 '0=Normal GI lights behavior, 1=Dim GI with flipper current draw
'----- ColorDMD --------
CDMD = 4 '0=Yellow, 1=Red, 2=White, 3=Blue, 4=Reg Orange
'----- Flipper Colors --------
Const TopFlipperColor = 1 '1=White, 2=White No Text, 3=Orange, 4=Halloween
Const BottomFlipperColor = 1 '1=White and Black, 2=White and Orange, 3=Halloween
'----- Spinner Style --------
Const SpinnerStyle = 1 '1=Halloween II Logo, 2=Halloween Logo, 3=The Shape (MM Mask)
'----- Shadow Options -----
Const DynamicBallShadowsOn = 1 '0 = no dynamic ball shadow ("triangles" near slings and such), 1 = enable dynamic ball shadow
Const AmbientBallShadowOn = 1 '0 = Static shadow under ball ("flasher" image, like JP's)
'1 = Moving ball shadow ("primitive" object, like ninuzzu's)
'2 = flasher image shadow, but it moves like ninuzzu's
'----- ROM Option ------- So as to not interfere with existing Medusa VPX table settings -----
Const cGameName = "medusa" ' Regular Version
'Const cGameName = "medusaa" ' Free Play
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Don't be a leech and just download the files ... leave a comment or at least hit the LIKE button if you download it and like it!
You can show some support by hitting the 'Beer Me' button above ... I like beer! This is not to be considered 'begging' or a 'demand' on my part ... simply a nice gesture for the work I upload here!
Please do not post this .zip or any of its contents anywhere else for download - you will be sacked!
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PLEASE NOTE: I create these videos for fun and for the dedicated VPX pinball users on this and other forum. I DID NOT create this for you to download as SELL, MAKE MONEY OR PROFIT ON!
DO NOT include any of these files with other downloads or projects without asking permission first.
All Logos, Characters, Copyrights and Trademarks property of their respective owners.
PROVIDED STRICTLY FOR PERSONAL USE AND NOT FOR COMMERCIAL SALE OR DISTRIBUTION. PLEASE DO NOT RE-DISTRIBUTE.
It Pinball Madness
For VR users please use VPX 10.7.2 and VPVR 281. otherwise, you may experience dropping of textures and not a good experience at all.
IT Pinball Madness
-Jp Salas and I, took the bones and layout of Oktoberfest, to bring you this phenom of a game.
-Please read the rules of the game carefully before asking questions.
-Pennywise screams out multiball lock is lit. and NOT just Multiball. so it's not a glitch
-Orbit shots don't count as a lock. same as ramp shots doesn't count as an orbit. you must raise the left ramp to be able to make a full successful orbit.
-add-a-ball can be rewarded at any time, but only collected during a multiball.
-the 4 colored lights on the left-hand side of the left ramp, indicate what multiball will start when you successfully lock ball 3.
-for many more useful tips please read the game rules or watch the video tutorial included. or hold both Magna saves in VR to pop up the instructions.
Please head over to VPForum to leave a big thank you to JP Salas for allowing us to have our own version with fleep and nfozzy and VR released
side by side with his release. Let him know you care. and leave him some love. Cause there will be 2 versions of this table. ours with all the bells and whitles,
the Limited Edition if you will, and His,without VR and JP physics, for the Premium edition. best for lower-end pcs.
Finally, I Would like each and everyone to take a few minutes and check out the credits flyer to see how many people were involved.
And read the warm Thank you letter I Wrote to all of them also included in the pack.
New & Updated Visual Pinball
Here's my Playfield & plastics redraw of the Atarians (Atari 1976) https://drive.google.com/drive/folders/1m3qYDXv288hgxw2weEfd94C4M0mx4SYQ?usp=sharing I started making this playfield and plastics redraw because I couldn't wait any longer for this table's VPX existence or no one talks about this table has existed on VPX or not so I give it a shot. The redraw is based on dboyrecords VP9 table adjusted to the Table's Blueprint taken from the manual because It was the only PF with the greatest quality out there. This is an OPEN resource so anyone can 1. Edit or adjust my PF and plastics because they aren't 100% accurate due to lack of good resources throughout the internet. 2. Use it on their VPX build This is my second time redrawing a PF and a first time I'm redrawing plastics. I also provide a PSD file on this Google drive link to edit or adjusted the Playfield and Plastics as accurate as possible. I'm welcome for your feedbacks. Thankyou