First and foremost, huge thank you to JP Salas for creating the original Pokémon table and for kindly allowing me to modify and release this version. I’m extremely grateful — this table would not exist without his work.
This is a re-theme MOD of JP Salas’ original Pokémon table, inspired by Pokémon Mystery Dungeon.
The core table layout and some gameplay elements remain the same, but the presentation has been reworked to better fit the Mystery Dungeon style.
Special Thanks:
JPsalas for the table and to CL4VE for reaching out with the idea to add Nfozzy and fleep, and Burgereater289 for adding the Nfozzy and Fleep physics.
Two Versions of the table are available: JP's the original physics and the Nfozzy/Fleep version.
Gameplay
-Explore & Rescue: Navigate a lit dungeon path to battle and rescue trapped Pokémon in rescue missions.
-Recruit Pokémon: Light all 4 houses and recruit new allies every visit.
-Battle: Defeat common or rare Pokémon and capture them for your collection!
-Gather Coins: Collect coins to upgrade your Poké Ball (250 coins each).
-Cave Run Challenge: Light all 7 cave floors to spell "CAVE RUN" for points and a multiball.
-Charizard Combat Training: Smash the Target as many times as possible to get points.
-Blastoise Swamp: Shoot past the Blastoise boss to lock 3 balls to get a multiball!
Technical Notes
-Built and tested using VPX 10.8
-This release includes a PuP-Pack for the backglass, its just a gif.
-A B2S Backglass Included
What’s changed
-Completely re-themed playfield art and visuals
-All models have been replaced
-Added New Modes
-Minor tweaks and adjustments throughout
New Gameplay Addition
Wild Encounter Battle Mode tied to the slot hole:
-When the slot hole is lit red, a Wild Encounter is triggered and you’ll battle a random Pokémon.
Rescue Mission Bumpers:
-Get 100 bumper hits to light a blue path and defeat a pokemon to complete the mission.
Pokémon rarity
-Common Pokémon, trigger by default
-Rare Pokémon, you must reach Level 4 on the outer right loop (eggs with wings) and then send the ball into the slot hole when its lit red.
Currently includes:
-22 Common Pokémon
-22 Rare Pokémon
-4 Evil Pokémon for Rescue Mission
I may add more Pokémon in the future.
Reduce Difficulty (Optional)
If you want to make rare Pokémon appear more easily or prevent the rescue mission from failing on a drain, remove the following lines:
Inside Sub Drain_Hit()
'You can Remove this line to make Rare Pokemon Easier to appear, as they only appear when the light level is 4
ResetPokemonLevel
' End Pokémon Rescue mission if ball drains during the first phase of the mode.
If bPokemonChallengeMode And PokemonChallengeStep = 2 And PokemonChallengeLaneHits = 0 Then
StopPokemonChallenge
End If
End Sub
This table was created as a short side project while I took a break from working on my first full original table. It wasn’t meant to be a massive overhaul — just something fun to work on and share.
If you have ideas or suggestions for things that could be added to feel more in theme or improved, feel free to share them. I can’t promise anything, but I’m happy to consider them.
I hope you enjoy playing it — and once again, thank you to JP Salas for his generosity and for allowing this MOD to exist.
Edited by Bedoga
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