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  1. Wild Ash (Lunar Howl 6)

    This is a mod of Vortex (Taito do Brasil - 1981) by JPSalas
     
    Table is themed around the sixth album from Lunar Howl, Wild Ash. You can download the mp3s below or via the lunarhowlmusic.wirdoress.com page. mp3s are not required for the table as the oggs are embeded. As with Bloom there is a shuffle variable at the top of the script. If you change it it will play the album in sequence instead of the default. As a concept album it is worth listening to this way at least once. The mp3s are included for your enjoyment outside of the game. Left magnasave skips to the next track (random or sequence) as in bloom. Ramps increment the spinner light cycles as well as score, you can control the cycle using them strategically. several alternate backglass images are included but only one b2s this time. Feel free to make other b2ses or media either 2 or 3 screen for release or private use.
     
    From the music page 
    This is Shadow’s album. The first track is the big reveal for her backstory. If you’re invested in their story, be warned, you may need the tissues when hear about Shadow’s childhood on Creek Crossing and Ash On Her Paws. For five albums her history has been kept quiet. There have been some bread crumbs, but less for Shadow than the others. Now her story arrives in full force as bushfire season arrives at Wolf Haven, forcing Shadow to face her demons and finally speak about her personal tragedy. The girls fight to protect their home, and the surrounding district, even joining the local branch of the NSW RFS as volunteer firefighters. These songs tell her story through two fire seasons twenty years apart and on opposite sides of the world, the first in Maine and the second in NSW.
    Track List:
    1 Creek Crossing
    2 Are You Ready, Shadow?
    3 The First Fight
    4 Aftermath
    5 First Light
    6 Ash On Her Paws
    7 Sister Of The Second Moon
    8 Roots At Wolf Haven
    9 Four Pillars
    10 Hold The Line
    11 Wolf Haven Will Remember
    Full lyrics are here: https://lunarhowlmusic.wordpress.com/lh-6-wild-ash/
     
    download link for the album:
    LH 6 Wild Ash.zip

    248 downloads

       (2 reviews)

    1 comment

    Submitted

  2. Camel Lights Game Plan 1978

    This is Camel Lights made by Game Plan in 1978. This is the same table as Real. Game Plan rebranded this layout as a few different tables because sales didn't meet expectations.
     
    This is open for all improvements/mods with no restrictions. I used 10.8.0 to make this.
     
    The original table was made by JP, and I modded it to Camel Lights.
     
    Thanks to Flying Dutchman for the graphics, and JP for the base table.
     
    I included a b2s and a wheel. The b2s is not setup out of the box, so you'll have to enable it in the script.
     
    https://www.ipdb.org/machine.cgi?id=3675
     
    Rom: camlight

    360 downloads

       (1 review)

    4 comments

    Submitted

  3. The Matrix (Original) 0.99.0 INI/POV

    The Matrix (Original 0.99.0) made in VPX GL cabinet mode
    Enjoy it
     

    225 downloads

       (1 review)

    1 comment

    Submitted

  4. The Matrix

    ****************************************************************
    The Matrix 0.99
    By: Pincredibles and VPW
     ****************************************************************
    PuP-Pack Download: 
    https://mega.nz/file/3J4yVQqZ#RqHEl3K3V3HbbnSCwGPH-Whjw6ZAlhHTYyo9SDO18TY
    Mirror:
    https://drive.google.com/file/d/1puuPlAQGACEs2e2ECu6O6gjZhfcOYAU-/view?usp=sharing
    ****************************************************************
    ****************************************************************
    The Team:
    DAPHISHBOWL - Pincredibles
    MPT3K - Pincredibles
    MR.H - Pincredibles
    HARLAN - Pincredibles
    FLUX - VPW
    ASTRONASTY - VPW
    SIXTOE - VPW
    APOPHIS - VPW
    IAAKKI - VPW
    DAPHENI
    NAILBUSTER - PinUp
    DARDOG - VR
    FLIPSTREAM
    PINSTRATSDAN
    STUDLY_DO_RIGHT
    BTHLONEWOLF
    BRUCE
    BEARDEDRIK
    IROD2001_
    DIRTYPOOLPINBALL
    Special Thanks:
    STEPHEN SILVER
    KELLY MAZUROWSKI
    PAUL MARINO
    JACK DANGER
    JEFF DODSON

    ****************************************************************
    Intro: 
    Wake up, Neo.
    Welcome to The Matrix Pinball, by Pincredibles. Prepare for a pinball adventure like no other.
    You are stationed aboard The Nebuchadnezzar aided by Tank, your operator. Tank will help you as you guide the crew; Neo, Trinity, Niobe and Morpheus as they try to free the minds of the human race and free them from the imprisonment of the Matrix.
    It won’t be smooth sailing. Agent Smith, Brown and Jones will attempt to stop you at all costs. Cypher is sneaking about, waiting to betray Morpheus and the crew. Sentinels will attack the ship and the Zion outpost.
    Visiting the Oracle could bring you some answers and perks to help. Do not forget to go through the training programs to gain perks and increase your Matrix mode score.
    Good luck. Maybe Morpheus was right. Maybe you are The One.

    ****************************************************************
    How it came to be: The goal of the Pincredible tables has always been to push things to the next level. All of the work done up to this point has been about building a strong foundation that would allow us to create our own original table.
    We began this project on February 27, 2022. By December 2024, I thought we were getting close to the finish line—but there was still so much more to add and improve.
    A tremendous amount of work has gone into this from many different people, and the entire process has been an incredible experience

    Basic requirements:
    VPX 64 bit version 10.8.0 2051 (or greater)
    Pinup: Version 1.5.2
    DOF: Please make sure you update your DOF config

    ****************************************************************
    PuP-Pack Download: 
    https://mega.nz/file/3J4yVQqZ#RqHEl3K3V3HbbnSCwGPH-Whjw6ZAlhHTYyo9SDO18TY
    ****************************************************************
    INSTALL:
    1) Copy VPX file to your VPX Tables directory
    2) Copy unzip the Pup Pack to the PinUPSystem\PUPVideos\ folder.  You will see a Matrix folder 
    3) Run the batch file in the pup pack that matches your config.
       It should make all necessary script changes for you.
    4) Update DOF (If necessary)

    ****************************************************************
    Version History:
    0.99   - Initial version

    7948 downloads

       (80 reviews)

    268 comments

    Updated

  5. Primus (Stern 2018) MW Mod

    I do not take any credit for this table only things I listed, as credit for the table goes to the 
    original authors for v1.0: HauntFreaks, Drummer72, jpsalas, Arngrim, STAT and I'm sure many others, Thank you all!
    In this update I have Improved/Updated these things listed to enhance the table and stay true as I can to the original.
     
    Cleaned up playfield graphics/coloring and new art work, hours of cleanup. Added nFozzy physics, flipper tricks and other functions.  Upgraded all light inserts on playfield. Bumper lights and others now light/flash properly. Changed, removed and added callouts  Changed out all fasteners to match original table. Moved high score to display in original location. Small Script Fixes: Credit count now goes down as you use them, the 4 rollovers at the bottom now have correct "PLUS" scoring (1 to 10 to 100). Flipper and Ball rolling sounds improved, volume can be adjusted in script Line 67. New Desktop Backdrop Added. Added MagnaSave keys to Stop and start music. Left MagnaSave stops music and right MagnaSave starts/select music Full list of songs is now added (15) and are in higher quality. 

    2956 downloads

       (20 reviews)

    32 comments

    Updated

  6. Captain Future (Iceman 2024) (VR ROOM)

    [SORTIE] capitaine flam ,Captain Future (Iceman 2024) – Édition Mega VR Room 🚀

    Salut à tous et fans de flipper  !
     
    Grand fan de Captain flam, j'ai voulu redonner un coup de boost à cette table culte de 2024. Certes, elle a quelques années au compteur, mais son plaisir de jeu sous VPX reste intact.
    Pour pousser l'immersion en zone rouge, je vous propose aujourd'hui ma version VR personnalisée.
     
    🛠️ Quoi de neuf  ?
    L'objectif était de créer une expérience ultra-immersive sans dénaturer l'œuvre originale.
    Intégration Mega VR Room : Un environnement virtuel complet pour une immersion totale. Vous n'êtes plus devant un écran, vous êtes dans la salle !
    Fidélité préservée : Aucune modification n'a été apportée au gameplay ou aux composants de la table originale. On garde le feeling authentique
    Pack Prêt-à-Jouer : Le dossier inclut tout le nécessaire pour une expérience multimédia complète :
     
    ✅ B2S (Backglass haute qualité)
    ✅ MUSIQUE
    ✅ rom rdkng_l4.zip
     
    📦 Installation
    Glissez le fichier .vpx dans votre dossier Tables.
    Placez LA MUSIQUE le dossier MUSIQUE 
    Enfilez votre casque, lancez VPX
    Bon jeux à tous et bons scores ! N'hésitez pas à me faire vos retours dans les commentaires.

    334 downloads

       (0 reviews)

    4 comments

    Submitted

  7. JP's Mephisto (Cirsa 1987) Hybrid

    Huge thanks to @jpsalas for creating this amazing table and for allowing the mod.
     
    Also big thanks to @studly_do_right for all the help along the way.
     
    What’s added in this mod:
     
    nFozzy physics Fleep sound package VR cabinet and rooms Proper trough system (replacing DestroyBall)   If something breaks, it's probably my fault. If it plays great, that’s thanks to the people above. 😄
     
    Edit:  If the VR cabinet looks like a sarcophagus, that’s because it is. I tried to stay realistic to the time period and not break the immersion.
     
     
     

    585 downloads

       (8 reviews)

    18 comments

    Updated

  8. Alice Through the Looking Glass (Original 2026) VR

    Here is my second table i am releasing. I was going to just upgrade my original Alice table to include better physics and sounds but once I started digging into UnclePaulie's version of Elektra I figured I might just well make this a sequal to Wonderland and have Alice go Through the Looking Glass. This gave me the chance to use some different characters that are actually in the second book. This one has Alice going across a chess board. starting at the first square and ending at the 8th square where she finally, with the help of the white queen, becomes a queen herself. with help from the white knight and avoiding the black knight. coming across the Walrus & the Carpenter, Humpty Dumpty, Tweedle Dee and Tweedle Dumb, The Lion and the Unicorn and of course the scary Jabberwocky. 
     
    I have added more songs along with most of the ones from the first table. I have also included 2 backglasses, one with scoring on the BG (2Screen) and one with scoring on DMD (3 Screen). There are 3 options for wheels, and a quick topper if you use need. Also have a couple of audio files for a front end. 
     
    I would like to thank UnclePaulie for letting me use his table as a base and everyone that worked on it with him, Redbone, Tomate, iaakki, and the VPW team. And of course 32assassin and  Fancisco666 for the og  table.
    I also need to thank LoadedWeapon for testing and upgrading my images to give this that crisp look.
     
    This is from UnclePaulies Post to be sure you know who did what
     
    "This is a really fun table to play... as it was the first pinball machine that had three different levels to it.  
     
    Included in this Version 2.0 is Hybrid VR/desktop/cabinet modes, new upscaled playfields, VPW physics, flipper tricks, dynamic shadows, Fleep sounds, Lampz, 3D inserts, new baked general illumination lighting, sling corrections, drop and stand-up targets, saucers, playfield meshes, various primitives, etc.  Significant time was spent on researching online videos, to ensure accuracy of shots, ball drops, kickouts, and overall playability.  I also created a desktop backglass with a cool lighting effect, as well as the VR backglass and other VR options. There are also some performance improvements, and I added a playfield mesh for the playfield, so there's a realistic bevel in the saucers. 
     
    I would like to thank redbone for the graphics help, and Tomate for working the 4 ramps into blender with collision and textures.  He also baked them in as well.  And thank you to iaakki for baking in all the GI lighting and shadows.  It looks so relistic!!  And I would additional like to thank the VPW team for testing and feedback, especially Apophis, PinStratsDan, Sixtoe, BountyBob, TastyWasps, leojreimroc, and Bord.
     
    There are several options in the script.  Including VR, ball brightness, and LUT lighting options.  The LUT changes are done by holding cntl (or left mangasave) and then while holding, scroll through the options with the right magnasave.  The Dip Switch settings are done in the script and are hardcoded.  IF... you want to change them, there's a setting in the script to manually override that, and then use F6 during gameplay to bring up the Dip Switch setting.  
     
    This is a hybrid table done in VPX 10.74, and I have code in here to automatically choose between VR, desktop, and cabinet.   Additional VR options in the script include two VR environments, a VR clock, a topper, posters, and settings for dynamic shadows if you experience a performance hit."
     
    The Only difference besides artwork is I had to disable Lut so I could add controls for the music, right magasave to change song, left to turn off.
     
    Thank you to all and enjoy.

    5339 downloads

       (8 reviews)

    8 comments

    Submitted

  9. KISS (Stern 2015)

    first i wanna start thanking who touched this table before us 
    @allknowing2012originally made the table with  @jpsalas
    @balutito then took over graphics on the table.
    we used balutito table version with his blessing
    the table has been updated by @masonm, @hauntfreaks, and @burger
    burger added nfozzy and fleep. also redid many scripts so its all included in the table file now
    huge thank you to burger
    masonm found some good playfield images and added them to the table
    hauntfreaks then took over with his amazing ability with art
    he redid the playfield, new slings and plastics, GI shadows
    huge thank you to hauntfreaks.
    it was a pleasure working on this with both of you
    i also wanna thank  @outherefor fixing the script for dof
     @capnclawfor his kiss paul stanley model and @Supergibson for reducing the file and f12 options
     @Tombg on his ramp advice 
     
    also a link to @hauntfreaksb2s
     

    4539 downloads

       (25 reviews)

    53 comments

    Updated

  10. Bloom (Lunar Howl 5)

    This is a mod of Fathom by Unclepaulie. Huge thanks to him for his table and for all involved in helpling him make it the best damn Fathom out there. I had to remove some of the vr elements to get it to run on my antiquated cab and I don't have VR so can't confirm if the VR works.
     
    In thezip you will find 6 b2s files. The default one I prefer is named so it will work out of the box but I made five total, each with different art and display positions so there are five numbered 1 to 5. You can rename each and choose the one you like. Or use them to make your own. They are all two screen. I have only attached the one screenshot for now.
     
    There are platfield and plastics images in the table called Fullres and Halfres. The full res is your huge 4 k whatever it is high res version. The half res is half that so it will run on my system. The straight playfield and plastics images are copies of the half res. If you have a good beefy system that can handle it, you might want to export the full res then reimport it as the playfield and as the plastics.
     
    Music is played in the same manner as previous tables, however Bloom is a concept album and as such is best enjoyed in proper sequence. You can download the mpp3s from below for that, or find the link to the album downloads on the band's mega via the website at lunarhowmusic.wordpress.com (and heaps of other information too!) OR near the top of the script in the table set mixmusic to 0 and it will play the album from start to finish in correct order instead of the shuffle that it normally does. Now to the blurb:
     
    Yes, the Lunar Howl project is still going strong.
     
    If you've been following for the music, you're in for a treat. Bloom is the brainchild of the quietest member, Sakura. During the creation of Indestructible Pack the girls in the roleplay had elected to plant an orchard on the farm at Wolf Haven. This was Sakura's idea. Later they had a discussion about the place and how they felt, how they belonged. There was a moment in the swimming hole at dusk, when a large red kangaroo came down for a drink, unbothered by the four wolves in the water.  The girls said it was like the landscape was welcoming them to the neighbourhood. Between that and the work on the orchard, they developed a real sense of belonging, particularly Sakura, who through that project experienced great healing and growth. She named the album Bloom. She outlined the vision. She wrote a lions share of the songs and along with Spirit, took a major role in vocals on this album. For the first time you will here her full bodied soprano at work. If you don't get Goosebumps the first time she howls at the harvest moon, you might not have a soul. (Joking of course) Howl at the harvest moon, composed by Spirit, was performed by Sakura, and they then shared vocals for its part two. The result was a movement in the sonic landscape of Bloom that takes it places beyond anything Lunar Howl have done before. And the metaphorical layers on this album are deep.  
     
    Track List:
    1) Paws In The Dirt
    2) Still Waters Run Deep
    3) Howl At The Harvest Moon part one
    4) Foundations
    5) The Trial part one
    6) Cycle of Wolf Haven
    7) The Orchard’s First Spring
    😎 Howl At The Harvest Moon part two
    9) The Trial part two
    10) Landscape Of Howls
    11) The Cart By The Gate
    12) Bloom
     
    full lyrics are at https://lunarhowlmusic.wordpress.com/lh5-bloom/
     
    music videos on tiktok @anthiasgames2
     
    download the album here:Bloom.zip
     

    343 downloads

       (4 reviews)

    7 comments

    Updated

  11. Foxy Lady Game Plan 1978

    Foxy Lady was a cocktail table made by Game Plan in 1978. It's the same table as Camel Lights, Chuck-A-Luck, Real, and Black Velvet. I used JP's Black Velvet to
    make this table in VPX 10.8. Flying Dutchman provided the new playfield and plastics. Game Plan got over eager when they produced this, thinking they were going to sell more units than they did. Since they over produced, expecting higher sales; they decided to retheme the table to use the extra inventory. Back when I was an operator with my dad we ran several of these tables, and even had a couple in the basement waiting on a new location.
     
    Credits:
    JP for the original table.
    Flying Dutchman for the playfield and plastics.
     
    This table is free to mod/upgrade with no permission needed.
     
    Rom: foxylady (You can also use the Black Velvet rom)
     
    https://www.ipdb.org/machine.cgi?id=946

    372 downloads

       (1 review)

    4 comments

    Submitted

  12. Wolfenstein 3-D - ULTIMATE MISSION MOD (source - 30. Anniversary Edition HD v1.2 by Demasi & onemanproject, mod by Arminio)

    "B.J. Blazkowicz - the Allies' bad boy of espionage, a terminal action seeker built for abuse with an attitude to match" - IS BACK!
    And v1.1 is out - get it before they get you!

    This table is a modified version of "Wolfenstein 3-D 1.2 30. Anniversary Edition HD v1.2" VPX table made by Demasi and onemanproject, originally based on the game "Wolfenstein 3-D" by ID Software from 1992 (all rights reserved).
    Mod made with permission.
    Original table can be downloaded here: https://www.vpforums.org/index.php?app=downloads&showfile=16110

    DISCLAIMER:
    ***********
    Table contains lot of sounds and images that someone might find offensive. It is recommended for players of 18 years and older.
    I hope it won't be problematic and controversial as original DOS game have been when it was released... Well, it is just a game with no intent to give any political message or glorify Nazi regime...
     

    SPECIAL THANKS AND CREDITS:
    ***************************
    To Demasi (known as DoxGorgar at vpforums.org) for permission to mod original table. To Rich Douglas for permission to use some of his amazing Wolfenstein 3D orchestral soundtrack re-recordings in this mod! Contact Rich Douglas at: www.youtube.com/@RichDouglas | www.richdouglas.net To VDubs for permission to use his synth cover of original DOS game music. Check it: www.youtube.com/watch?v=w0QptIdnkkk | www.youtube.com/@vdubs4189 To Curse for tips and ideas for improvement and for extensive testing! Additional music and sound effect are from pixabay.com (by various artists) and incompetech.com (by Kevin MacLeod). Detail credits are in script.  

    ABOUT MOD:
    ***********
    Now, I was (and still am ) a big fan of original "Wolfenstein 3-D" DOS game (often called the grandfather of all first-person shooter games) which I played back in the days when it was originally released. Although it was not first of a kind, it was revolutionary in ever aspect - from 3-D graphics to sound design and playability - and I still love it! Even my kids, who plays "fancy" 3-D FPV games today, still sometimes plays it! It really has something that "hooks" you and forces you to go back to it...
    And original VPX table, made by Demasi and onemanproject is a great homage to that little gem and really "to the point" - very funny with crazy sounds from original game, DOS style graphics... But I wanted to go further - so I made this mod trying to get more realistic look and still keep the original feel. Also, I added some references from some fan-made mods and sequels of original DOS game - like a homage to the "Castle Totenkopf" fan mod (actually, maximum number of points here you get when you hit Totenkopf target! )., added some original sounds (in a pinball style)... I think it needed some more "juice" and variety, and I hope I added it without compromising original idea and concept of homage to the classic.
    Here you also have several music tracks where you can choose what fits your playing style best: from original DOS music themes to "stay in the mood" (originally composed by Bobby Prince for 1992 DOS game, and presented here in original or re-recorded form of orchestral versions by Rich Douglas or synth versions by VDubs...), to new, original music like some crazy-uplifting-battle-chaos adrenaline filled tracks if you like "hit everything" approach... Or more tense, slower tracks for "strategic approach" of playing... Or go without music and enjoy all those crazy sounds and shootings in their full glory! Just use magna-save buttons to select or maybe turn random selection option and get into it!
     
    And, one important note: this table has a bit rare feature - here you can lose points! Yes - if you hit some targets while "inactive", you can get negative points and even fall to 0! Also there is FRIENDLY FIRE mode etc.... Check rules listed here, instructions and details at F12 menu, check game options in script where you can tweak this and some difficulty levels etc.
     
    I also made new backglass (b2s file included in ZIP) with animated lights etc. It is more "inspired by" than direct homage to original 1992 game, but I hope you'll like it.
    ZIP also contains instruction card and INI file with my POV settings (maybe it won't work for you but you can maybe use it as a base for your setup).
     

    CHANGES:
    *********
    There are lot of changes, so here is a list of most important ones:
     
    Extensive graphic redesign: bumpers, targets, pads, walls, flippers, lights, apron, table... Idea was to get more "realistic" look - more like a physical pinball, but still with a bit of "pixelations"/low resolution graphic like in original DOS game/original table. I did my best trying to get that. Also, for table image I used original 1992 poster artwork made by Ken Rieger (cover art of the mail order of DOS version) and redesigned it to look more like a drawing in a style of pinball table graphics... Hope it works... Added a pin on a center drain between flippers (below chain gun on apron) to reduce accidental drains because ball can drops there too easily. Now ball can bounce back... New lights, light sequences, flashers, various light effects on various events/hits... New sound effects and musical cues added for specific targets and goals, some existing sound effects "cleaned" (removed some "clicks"). Sound effects used from original DOS game I mostly did not match with goals similar to original DOS game - I rather used them where I thought it was more appropriate for pinball goals... But most of them are kept from original table and still "at the same places". Added various pinball sounds like ball rolling, coin drop, drains, hits and other missing mechanical sounds for more realistic feel. 7 music tracks available to choose while playing - 5 new, original music tracks + orchestral re-recording of original DOS game theme ("Searching For The Enemy" from maps 2 and 6 from episodes 1 and 4) by Rich Douglas + original DOS game theme "Get Them Before They Get You!" (from maps 1 and 5 from episode 1) + silence mod (no music) - all can be selected with magna-save buttons (selection will be saved on exit and used on next start) or chosen randomly when game start (configurable from script - see options in script). Intro music added (orchestral re-recordings of original DOS game intro theme "Wondering About My Loved Ones" also by Rich Douglas), High score music added (synth version of original DOS "Gimme Fanfare/level completed" theme by VDubs) + optional war sounds added (can be turned on/off from script - on by default) Sound samples and music are set to appropriate output - table or backglass. So if you use separate audio outputs on your setup, you may start with these settings and maybe have good audio experience and less things to change... Some specific volume settings configurable from script (from music to some sound effects) Together with new behavior of some targets on table, playing rules and scoring are also changed - some things are easier, some are harder, skill shot added, tilt penalty added... Check details at F12 menu and script options to see when you can get and when you can lose points! Some difficulty levels of some goals and some modes/game rules (FRIENDLY FIRE mode, for example...) are also configurable from script Multiplayer mode added - 1-4 players can play Highscore added. No names, initials, stickers... Just old school high score info for now. Complete redesign of desktop mode - from background to content, trying to get more backglass style look with all needed info (logo, ball in play, credits, LEDs etc. etc. etc.) and with option to hide all info for those of you who uses standard b2s backglass in desktop mode (configurable in script) 19 LUTs presets - various contrast levels + vivid, warm, hot, yellow, cold blue... + 9 different saturation levels + B&W... Set via F12 menu. 8 flipper looks where you can set separate look for upper and lower flippers - also set via F12 menu...  
    Etc., etc., etc. ...

    GAME RULES AND INSTRUCTIONS:
    *****************************
    Detail instructions can be read at F12 menu where you can see all about scoring, targets, rules etc. I know it might look intimidating because there are lot of stuff to follow, but it is actually not so complex so please take your time and check it or check instruction card for shorter info.  Here are just basic tips about what to do get points, what not to do to lose points etc.
     
    DOG ATTACK: Hit dog for +100 per bark (spin). Hit for +3,000 per bark/whine (spin) if white arrow is blinking (blinks when both blue SS soldiers are hit/both blue arrows above them are lit). W-O-L-F: Each letter = +500. Complete letters to activate ball savers on left/right drain lanes + 1 bullet on E-X-T-R-A: Each cross = +100. Destroy all for one letter. Complete letters for 1 bullet and to activate EXTRA LIFE target (EXTRA LIFE target is active only once per ball and when both green arrow and Blazkowicz head blinks). EXTRA LIFE HOLE: Active when green arrow blinks (E-X-T-R-A completed). Hit when active for +50,000. If hit when active and Blazkowicz head blinks (once per ball) = same player shoots again. Do not target extra life hole if green arrow is off or you lose -500 points. HITLER'S BUNKER: Each wall = +100. All 3 walls down = +600 and SECRET ROOM is open. SECRET ROOM: Top left, below big blue Iron Cross - if open (blinking), follow red arrow to enter and get +3,000 + 1 bullet. 4 entries activates TOTENKOPF target TOTENKOPF: Top right - marked with Totenkopf sign (skull and bones) - follow 4 yellow arrows at the top of the table. When active (blinking), go for it for +300,000 points! Do not attack if inactive or you lose -5,000 points... NAZI FLAG - SWASTIKA TARGET: Hit Swastika when active (blinking) to get +10,000 and 1 bullet. Avoid if not blinking or you lose -5,000 points. If SKILL SHOT (active, blinking Swastika is first hit after ball launch), you get +20,000 and 1 bullet! IRON CROSSES: Smash Iron Crosses for +2,000 / +3,000 / +4,000 / +5,000 points and 2x / 3x / 4x / 5x bonus. When all are down (purple light blinks), go for SS HIDEOUT! SS HIDEOUT: To attack SS hideout, smash all Iron Crosses first and then destroy SS to collect bonus and DOUBLE SCORE! SLINGSHOTS: +10 points. More than 3 fast (in ~1.5 sec.) hits on slingshots = extra +100 points and 1 bullet on. BUMPERS: If friendly fire = ON ("FriendlyFireMode" option in script - ON by default) avoid hitting Blazkowicz bumpers (blue) because you loose -10 points. If friendly fire = off, you get +10. Feel free to shoot Hitler (red bumper) as much as you can for +200 per hit no matter what mode is on. SS GUARDS/FLIPPER LANES (soldiers in blue uniforms): Each hit = 1 bullet on. If hit when blue arrow above soldier is lit = +1,000. Otherwise +100. Hit both SS soldiers to activate +3,000 per spin on dog attack spinner (white arrow blinks and you will also hear barking when white arrow activates) NAZI GUARDS/DRAIN LANES (brown uniforms): You lose -100. If ball savers are active (HALT sign blinks / red ramp closes lane), you get +100 and ball is back to game. CHAIN GUN (center drain): +100 per hit and can bring ball back (if you are lucky and bounces right) SKILL SHOT: If active (blinking) Swastika is first hit after ball launch, you get +20,000 and 1 bullet is on. COLLECT BONUS (BULLETS): On drain or when SS TARGET is destroyed. Each bullet = +1,000 points multiplied with destroyed Iron Cross multipliers TILT: For ball in play = no further scoring, no same player shoot again, no bonus collected. But high score, if reached, will be saved. 1 bullet set lit = 1 credit added. Maximum score is 9,999,999. If score falls below 0 it will reset to 0  
    All Logos, Music, Copyrights and Trademarks are property of their respective owners.
    PROVIDED STRICTLY FOR PERSONAL AND HOME USE AND NOT FOR COMMERCIAL SALE/RE-SALE OR DISTRIBUTION!
     
    Now, let's fight some Nazis! 

    1481 downloads

       (14 reviews)

    49 comments

    Updated

  13. Take Five Allied Leisure 1978

    Take Five was a cocktail table made by Fascination/Allied Leisure in 1978. This is a vp8-vpx 10.8 conversion.Complete all 4 targets for double and triple bonus.It's not as easy as it looks because certain lanes pop up targets you may have already dropped (like other Game Plan tables). The layout is the same as Roy Clark The Entertainer and Circa 1933. I included a wheel I found a while ago for the vp9 version.
     
    Credit for Destruk for making the vp8 version in 2008.
    Thanks to JP for answering some questions.
     
    This table is free to mod/upgrade with no permission needed.
    This table looks pretty good, but anyone is welcome to rebuild/redraw this.

    Rom: takefive
    https://www.ipdb.org/machine.cgi?id=2492

    514 downloads

       (1 review)

    8 comments

    Updated

  14. High Speed MOD

    High Speed MOD 3.0
     
    "Ok Buddy, Pull Over!" As usual, I didnt plan it. High Speed is my all time favourite table so I was constantly trying to improve something,
    starting with physics and ending with graphics. This time it started with trying to add nFozzy physics and ended with a very big change.
    Of course, a lot of great people from the VP community help me with big and small things.
     
    Changes and additions:
     
    - nFozzy's physics
    - Fleep's sounds (some sounds was replaced)
    - flupper's 3D inserts
    - flupper's flashers (ON flasher modified)
    - wire ramp texture
    - metal walls texture
    - traffic lights 
    - some playfield resize
    - plastic added
    - fake plastic borders
    - sharpened colors of plastics
    - black ramp protector (I did what I could without rendering)
    - black ramp enter area
    - playfield shadows modified
    - backwall, sidewalls, metalwalls reflections
    - dynamic shadows
    - Virtual Room
    - big GI rebuild
    - many elements added, position corrected
    - materials, envirnoment, ball changed
    - ball shooter trought gate is invisible now
    - and a lot of little things I don't remember

    First, I would like to thank again 32assassin and everyone who made the original table!

    Special thanks to (without you, it wouldn't have happened):
     
    - Sixtoe (big help with new flupper's domes, and many other things).
    - Bord (PF shadows, tips and tricks and a lot of help before that mod).
    - Rawd (VR cabinet, dynamic shadows, many other things).
    - Tomate (new wireramp and metal walls textures, many other things).
    - scampa123 (3D inserts code, tips and tricks).
    - apophis (updated the physic and fleep sounds, added wire triggers inserts to Lampz and many other things).
    - armyaviation (plastic scans, not used yet but they will be).
    - Thalamus (erratic solenoids problem, suggestions).
    - Unclie_Paulie (suggestions, fix some Desktop problems, other things).
    - Rothbarew (a lot of help and suggestions on all that mod process).
    - Wylte, leojreimroc, Benji, PinStratsDanm, RIK, iaakki (suggestions, tricks, tips).
     
    I do not remember many things and I am not sure who helped me in what. I hope I did not miss anyone (if that happened I should be ashamed).  Thank you again for your help and support!
     
    Have a nice day.
     

    ---------------------------------------------------------------------------------------------------------------------------------------
    First, I would like to thank 32assassin and everyone who made the original table! Thanks 32assassin for allow me to upload moded table!
     
    As usual, I didnt plan it. High Speed is my all time favourite table so just after 32assassin uploaded his original HS I started to change it a bit. I started to change physics and sounds to match this table to myself. In the meantime, I've learned a few tricks in VP so I was playing more with materials, lights... and some great people from our community helped me with coding and 3D stuff.
     
    Big thank you to and credits to:
     
    - 32assasin, Flupper1, Krugger99, nFozzy for the original table.
    - DjRobX (flupper's flashers to the script, missing white flashers, many tips and tricks)
    - Bord (playfield shadows, new traffic lights, new black ramp, many tips and tricks)
    - jpsalas (flashers reflections)
    - Fleep for his great mechanical sounds
    - everybody who helped me with VP
     
    Changelog:
    - new physics
    - apron and bumpers (Sliderpoint's primitives and modified textures)
    - traffic lights, black ramp, playfield shadows (Bord)
    - flipper bats (Flupper1)
    - flashers (Flupper1's modified)
    - flashers reflections on the walls
    - GI lighting
    - inserts lighting
    - materials
    - envirnoment
    - fastflips
    - ball
    - ball shadow (ninuzzu)
    - some metal walls now are metal wires (like on real table)
    - many resized, replaced and modified elements (walls, rubbers, plastics...)
    - small items have been added and changed/moved (screws, rubbers, textures...)
    - a lot of changes in the table sounds
    - some little changes I dont remember
     
    Have a nice day
    ---------------------------------------------------------------------------------------------------------------------------------------

    8466 downloads

       (32 reviews)

    88 comments

    Updated

  15. TopGun (2019)-(VR ROOM)

    🛩️ [RELEASE] Top Gun (2019) – Mega VR Room Edition 🚀
    Hey there, all you mustachioed gunslingers and Top Gun fans!
    As a huge Top Gun fan, I wanted to give this iconic 2019 tabletop a fresh update. Sure, it's a few years old, but the fun of playing it on VPX is still there.
    To push the immersion to the extreme, I'm offering you my custom VR version.
    🛠️ What's new?
    The goal was to create an ultra-immersive experience without altering the original game.
    Mega VR Room Integration: A complete virtual environment for total immersion. You're no longer in front of a screen, you're in the room!
    Fidelity preserved: No changes have been made to the gameplay or components of the original tabletop. We're keeping the authentic feel
    Ready-to-Play Pack: The package includes everything you need for a complete multimedia experience:
    ✅ PupPack (Original videos and music)
    ✅ B2S (High-quality backglass)
    ✅ VR-optimized script
    ✅VPMAlias.txt = TopGun,sshuttle
    📦 Installation
    Drag the .vpx file into your Tables folder.
    Place the PupPack folder in your PUPVideos directory.
    Put on your headset, launch VPX, and... Feel the need, the need for speed!
    Note: Tested and approved on the latest versions of VPX. Ideal for those who want to rediscover this classic with a modern perspective.
    Happy flying and good scores! Feel free to leave your feedback in the comments.
    Send feedback
     
    ****************************************************************************************************************************
     
    🛩️ [SORTIE] Top Gun (2019) – Édition Mega VR Room 🚀
     
    Salut à tous les moustachus et fans de l'as du ciel !
    Grand fan de Top Gun, j'ai voulu redonner un coup de boost à cette table culte de 2019. Certes, elle a quelques années au compteur, mais son plaisir de jeu sous VPX reste intact.
    Pour pousser l'immersion en zone rouge, je vous propose aujourd'hui ma version VR personnalisée.
     
    🛠️ Quoi de neuf  ?
     
    L'objectif était de créer une expérience ultra-immersive sans dénaturer l'œuvre originale.
    Intégration Mega VR Room : Un environnement virtuel complet pour une immersion totale. Vous n'êtes plus devant un écran, vous êtes dans la salle !
     
    Fidélité préservée : Aucune modification n'a été apportée au gameplay ou aux composants de la table originale. On garde le feeling authentique
     
    Pack Prêt-à-Jouer : Le dossier inclut tout le nécessaire pour une expérience multimédia complète :
     
    ✅ PupPack (Vidéos et musiques originales)
    ✅ B2S (Backglass haute qualité)
    ✅ Script optimisé pour la VR
    ✅VPMAlias.txt =TopGun,sshuttle
     
    📦 Installation
    Glissez le fichier .vpx dans votre dossier Tables.
    Placez le dossier du PupPack dans votre répertoire PUPVideos.
    Enfilez votre casque, lancez VPX, et... Feel the need, the need for speed!
    Note : Testé et approuvé sur les dernières versions de VPX. Idéal pour ceux qui veulent redécouvrir ce classique avec une perspective moderne.
    Bon vol à tous et bons scores ! N'hésitez pas à me faire vos retours dans les commentaires.

    782 downloads

       (0 reviews)

    9 comments

    Updated

  16. Circa 1933 Allied Leisure 1979

    Circa 1933 was a cocktail table made by Fascination/Allied Leisure in 1979.This is a vp8-vpx 10.8 conversion.Complete all 4 targets for double and triple bonus.It's not as easy as it looks because certain lanes pop up targets you may have already dropped (like other Game Plan tables). The layout is the same as Take Five and Roy Clark The Entertainer.

    Credit for Destruk for making the vp8 version in 2008.Thanks to JP for answering some questions. This table looks pretty good, but anyone is welcome to rebuild/redraw this.

    Rom: circa33
    https://www.ipdb.org/machine.cgi?id=514

    311 downloads

       (2 reviews)

    10 comments

    Submitted

  17. Roy Clark The Entertainer Allied Leisure 1978

    Roy Clark The Entertainer was a cocktail table made by Fascination/Allied Leisure in 1977. This is a vp8-vpx 10.8 conversion.Complete all 4 targets for double and
    triple bonus.It's not as easy as it looks because certain lanes pop up targets you may have already dropped (like other Game Plan tables). The layout is the same as
    Take Five and Circa 1933.I included a wheel I found a while ago for the vp9 version.
     
    Credit for Destruk for making the vp8 version in 2008.
    Thanks to Planetxplanetx for the new plastics.
    Thanks to Flying Dutchman for the new playfield.
    Thanks to JP for answering some questions.
    This table is free to mod/upgrade with no permission needed.
     
    Rom: royclark
    https://www.ipdb.org/machine.cgi?id=785

    328 downloads

       (1 review)

    13 comments

    Updated

  18. Carnival Games (Original 2025)

    Important note: as we have had a few problem reports related to this. The table requires that you have the b2s in the table folder regardless of you screen config or else you will get controller errors.
     
    V1.2 released. See changelog below. A ton of changes thanks to @MachWon and the Super Tilted team.
     
    Note: As we are releasing this over the holidays, there may be some delays in responding to comments or questions as many of us are celebrating with family. Merry Christmas to all and I hope you enjoy this table as our gift to you!
     
    Back in July 2024, JoePicasso presented us with an original but unthemed layout. This project started as our second project immediately after the release of Bourne Identity. The original layout was created by JoePicasso and further refined by Supergibson. Concept by TiltedIllusions and Supergibson. Coding by Supergibson, Bluenmaize and MerlinRTP. Final push driven by Bluenmaize. Artwork and 3D models by Lipebello. A year and a half later, @SuperTilted present to you a completely original table for your enjoyment based on many of the classic carnival games you would find at the fair or midway:
     
    Ride the ramps to compete against the computer in the horse races. Hit the bumpers to spray the clowns with waterguns. Shoot the orbits to score in skeeball. Knock down the pesky moles in Whack-a-mole, Knock out the clown teeth to enable ball lock and multiball. Hit the skillshot in a test of strength. Deceivingly simple but surprisingly difficult to master. 
     
    For credits, I could go on and on with an exhaustive list of everyone who had a hand in making this happen. From feedback to fixes and everything in between. Thanks to everyone from team Super Tilted. Based on our chat channel, the following characters were involved but let me know if I missed anyone! 
     
    @Supergibson, @lipebello, @TiltedIllusions, @JoePicasso, @Bluenmaize, @cl4ve, @masonm, @merlinrtp, @burger, @Tombg, @UnclePaulie, @funkatron101, @LoadedWeapon, @Muhahaha, @X13_Pinner(rest in peace my friend), @Dr.Nobody, @gman, @hauntfreaks, @MachWon
     
    Thank you so much to everyone who helped along the way. If we missed anyone, be sure that we are thankful for everyone who participated. It takes a village for sure. The VPin community is an amazing place full of people willing to give their time to support this wonderful hobby.
     
    This table contains code and features that have been developed over the years by many great contributors. Thank you to everyone who may have had a part in developing any the base code used to make this table run.
     
    We have play tested this significantly but please report any issues you encounter. This table was built and tested on multiple versions of 10.8. The table might run on older versions but you may experience problems with some of the textures and other unknown issues. We will work to resolve any problems in future updates and fixes. There have been a few reports of issues when completing the whack-a-mole mode but they are not easily repeatable. Please let us know if you experience any problems in the comments (not in the reviews!).

    B2S Reel Sounds: If you are experiencing very loud reel sounds from the B2S, which seems to be mainly with SSF users, it's an issue with B2SServer's built-in reel sounds. Jarr created a CMD script to fix it (I cannot vouch for this) but it essentially mutes the reel sounds. https://www.vpforums.org/index.php?showtopic=51515&page=2#entry524614 

    3415 downloads

       (19 reviews)

    76 comments

    Updated

  19. Darkest Dungeon Table & Pup

    V3.06  
    Big Thanks to ARMYUSDE for helping to isolate remaining deep game bugs.
     
     
    REQUIREMENTS
    VPX 10.8 
     
     
    11 Additional Dungeons 2 New Regions ( Courtyard & Darkest Dungeon ) 8 New Playable Characters with New Abilities Progressive Dungeon Levels ( 3 progressions of difficulty ) 2 New Side Modes Additional Multi-ball Modes New Playfield Art New Upper Playfield Area Flupper Domes 3d Animated Bumpers, Inn, Crypt Door, Dungeon gates Dozens of new 3d Models Over 120 New Videos Additional VR MEGA Room by DarDog Multiplayer Support Co-operative Mode ( Share Dungeon Progress ) Upgraded Pup DMD Numerous Bug Fixes & Game Improvements Able to skip end of ball bonus screens Jackpots can be increased Uses New Pinup display Beta 1.6 beta 5  
     
    Huge Thanks to Zandysarcade !!!!!!
    All the art updates including models, images, videos were all done by him.
     
    Pinball Wizards are proud to present to you an original concept based off the PC game Darkest Dungeon. This pinball table provides a combination of pinball, RPG with heavy RNG (random number generation) elements. Virtually every game will be different from the last . Herbski1x and I would like to thank all those that helped us get this game developed/polished and presented to the community. 
     
     
     
    Please take some time to read the provided rules as this game has a rather complex ruleset. 
     
    Notes
    Rulecards are also available in game by selecting the addcredit key -- this can only be done when a ball is sitting in the plunger lane and only one ball is on the table.
     
    Some LUTS are available via the normal method of holding down the left magna save while hitting the right magna save to bring up the menu. This can only be changed prior to the game starting and will automatically be saved.
     
    ' CREDITS:
    Huge Thanks to Zandysarcade !!!!!!
    All the art updates including models, images, videos were all done by him.
     
    Testers for v3  -- many thanks !!!
    JoePicaso, LoadedWeapon, Apophis, DarDog, Dgrimmreaper, pinstratsdan,
    dicentim ddb, dj_bttoleggah, kevinwk, LJ, deswdinova, lordtheron, stangretro 
    cl4ve, unsavory
     
    ' JPSalas                       Original Table "Wrath of Olympus"
    ' MerlinRTP                     VPX Table Lead, PUPDMD, Ruleset Design
    ' H3rbski1x                     Original Concept,Pup Graphics, Ruleset Design
    ' Oqqsan                        Table Scripting, 3D Inserts, Popup Targets
    ' Tastywasps,Rawd               VR Room
    ' Astronasty                    Playfield Artwork, VR Cabinet Art
    'KGLauer                       Voice-over
    ' Anthem                        PuP Videos
    ' Superhac                      Table Scripting, Rules Doc
    ' JoePicasso                    3D Models
    ' DarrinVPCLE                   DOF Config
    ' Smaug                         Attract Video
    ' nFozzy/Rothbauerw             Physics
    ' NailBuster                    Pinup Player, PUPDMD
    ' Arelyel Krele                    Advanced Queuing System        
    ' Fleep                         Mechanical Sound Engineering
    ' PrimeTime5k                    Staged Flipper Code
    ' RetroG33k                     PuPDMD Foundation
    ' Core Testers                    pinballgramps, pinstratsdan, primetime5k,spatolar
    ' Additional Testers            passion4pins, loadedweapon,pegula0420, 10mmsocket

    63230 downloads

       (101 reviews)

    405 comments

    Updated

  20. 2001 A Space Odyssey - ChuckRibbits Mod VR Room

    This is my very first VR mod! The original author of the table is @burger

    There is a VR Room Minimal, Deluxe and Mixed Reality (currently set to magenta 255,0,255)
     
    *Please select your desired room in F12 settings. I don't know why, but it won't change the room if you change the value in the script... 
     
    This is otherwise the exact same table as Burger's original upload. This is all aesthetic.
    https://vpuniverse.com/files/file/25888-2001a-space-odyssey-original-2025/

    The current available B2S backglass from @hauntfreaks  works well with this, except the dmd used on my mod is the DMD from the original table that I configured to fit the backbox. Feel free to tinker if you want it to look like hauntfreaks has it. I'm still new to this so I just did what I could.
    https://vpuniverse.com/files/file/26661-2001-a-space-odyssey-original-2025-b2s-full-dmd/
     
    Puppack doesn't play nice with this in my experience just FYI. 

    I hope you all enjoy the cabinet art and I know it's not a themed VR Mega room, but it's something to enjoy until someone makes one of those.

    Thank you!
    ChuckRibbits
     
     

    389 downloads

       (4 reviews)

    3 comments

    Updated

  21. Thunderbirds 60TH V1.0.0

    ALL CREDIT GOES TO  @JPS and T-800
     
    I'm excited to present my very first VPX table, based on a theme that reminds me of my younger days. I hope you enjoy this version of Thunderbirds. I've created a PUPPACK for it (the table is designed to be played exclusively with this pack) as well as a DOF entry for your effects and lighting. Remember to update your DOF configuration file to take advantage of these features.
    It is in Full French or full English for the voices and always accompanied by English text so that as many of you as possible can enjoy it.
     
    Please leave lots of comments/review, I have other projects in the works...
     
    Je suis ravi de vous présenter ma toute première table VPX, inspirée d'un thème qui me rappelle ma jeunesse. J'espère que vous apprécierez cette version de Thunderbirds. J'ai créé un pack PUPPACK (la table est conçue pour être jouée exclusivement avec ce pack) ainsi qu'une entrée DOF pour vos effets et éclairages. N'oubliez pas de mettre à jour votre fichier de configuration DOF pour profiter de ces fonctionnalités.
    Les voix sont en français et en anglais , le tout est toujours accompagné de textes en anglais afin que le plus grand nombre puisse en profiter.
     
    N'hésitez pas à laisser des commentaires/review, j'ai d'autres projets en cours…

    VPX Version: I tested in VPX 10.8 64 Bit.
    Have fun playing!
     
    Special thanks for their help and pre-launch testing of the table to:  Micki, Kimiko and Franck Dbd
     
    Vidéo de la table:     Thunderbirds 60TH Table VPX new creation
    ___________________________________________________________________________

     
    All Logos, Copyrights and Trademarks are property of their respective owners.
    PROVIDED STRICTLY FOR PERSONAL  HOME USE AND NOT FOR COMMERCIAL SALE  RE-SALE OR DISTRIBUTION!
    VIRTUAL PINBALL ALWAYS HAS AND ALWAYS WILL BE FREE TO ANYONE!!!!
    Edited February 2026 by JoeDilon

    2452 downloads

       (14 reviews)

    34 comments

    Updated

  22. Ready Player One

    Welcome to the Ready Player One pinball, where in the OASIS you can go anywhere, do anything, be anyone.
     
    It’s the year 2045 and your task as Parzival is to collect the three keys’,  the first being the race with the Gunters (Egg Hunters) 2 ball multi-ball but be careful it’s not what you think.  The second key will be less scary when you collect Art3mis to help you find the way locking four balls for multi-ball, the third key will require more cooperation and Parzival will need to collect all four members of the High five and have them added to the clan to start the last 5 ball multi ball during the last multi-ball if you collect a bonus you will be able to play the last adventure for big bonus points all in the while being able to start modes inspired by events throughout the OASIS.

    Table Info:
    - Table for VPX 10.8 64b
    - Comes with a new B2S and Simple instructions card
    - 1 to 4 players / F12 function for different options
    - Nfozzy physics / Fleep
    - VR Room
    - DOF
     
    BIG Thanks To kenji, supergibson, mason, Tombg, cl4ve, Uncle Paulie, burger, DaRdog, bthLonewolf & Super Tilted Team 
    And All U worked on this !

    3411 downloads

       (13 reviews)

    51 comments

    Updated

  23. Iron Maiden 2 PUP ...

    Strange World - Iron Maiden.mp4  
    Médias (Topper, Loading, Wheel...)
     
    Addon Vidéos
     

    839 downloads

       (4 reviews)

    24 comments

    Updated

  24. Lost In Space (SEGA 1998) DrJones Comic-book Edition v1.0

    I’m excited to share a fresh re-imagining of SEGAs Lost in Space that keeps the fast flow and multiball madness driven layout and rule set of the 1998 table intact, but completely transforming the presentation into a comic-book celebration of Irwin Allen’s original 1960s television series. Where the original Table leaned on murky 1990 film stills and off the shelf plastic toys, this version replaces them with hand drawn character art evoking the spirit of the original show. The Playfield and plastics have been redrawn illustrating the Robinson family as well as iconic “monsters or the week” I have also re-sculpted the original B9 Robot and Jupiter 2 to match the 1960 designs as well as added the original chariot. This finally gives this fast and fun John Bord table the theme treatment it always deserved. Enjoy the multiball mayhem!!!
    As always, many thanks to all the authors on who’s shoulders we stand:
    Thanks to Goldchicco, TAB, devaL, 32assassin and any and all involved in the creation of this Table.

    3837 downloads

       (50 reviews)

    72 comments

    Submitted

  25. Beavis and Butt-head: Pinballed (Original 2024) with VR

    Butt-head: "It's about time, dumbass! What took you so damn long!? hh-huh-huh.".. Beavis: "Yeah, loser! heh-heh-heh."
    Watacaractr: "Yeah, I know, I know. Sorry guys, too much procrastination."
    Butt-head: "hh-huh-huh, he said 'ass'!".. Beavis: "Yeah, heh-heh-heh."
     
    Well, after 2½ years in the making and to celebrate three decades of these two snickering metalhead idiots
    who will never grow up or score, I am truly proud to finally present..
     
    Beavis and Butt-head in.. "Pinballed."
     
    Thirty years ago, a cartoon show with this crazy duo aired on MTV that was so divisive that politicians were calling for it to be
    removed from the air. It was crass, it was filthy, but most of all, it was downright hilarious. Beavis and Butt-Head hocked a loogie
    into the pool of early 1990s pop culture and they've been doing it ever since with episode after episode and a few movies thrown in.
     
    As an homage to Mike Judge, Beavis and Butt-head, and to all of the older school pinball diehards out there, I created this table
    as it might have looked, and should have been released, back in 1993. Nothing fancy, no videos, etc. Just good ol' fun retro pinball!
     
    I want to thank Mr. J.P. Salas for his help(and patience) with the animation scripting and give a big shout out to the original
    1991 table's script writers. That table script allowed me to start with a blank canvas to design and build my complete re-theme.
    I'd also like to thank the Visual Pinball and Vpinmame development teams! Without you, none of this would be possible!
     
    I hope that everyone who downloads this table has as much fun playing it as I did creating it.
     
    Cheers!
    Watacaractr

    IMPORTANT! PLEASE READ!
    What you'll need to do to make this table run correctly:
    1. You MUST have Vpinmame 3.6 beta or later installed to run this table (it will not run correctly without it).
        Here is the link for the latest Vpinmame version zip file located atop the first page of toxie's post:
    https://www.vpforums.org/index.php?showtopic=27063&page=1
        Make sure you install the correct version of Vpinmame (32 or 64bit).
    2. Please place the included altsound folder "beav_butt" in to your altsounds folder in Vpinmame.
    3. Please place the included "beav_butt.nv" file in to your nvram folder in Vpinmame.
    4. Please place the included "beav_butt.vbs" file in to your scripts folder in VPX.
    5. Please place the included rom "beav_butt" zip file in to the roms folder in Vpinmame. Do not unzip the file.
        This same rom is also available as a stand-alone file on this site and elsewhere on different sites.
    6. Look for the directb2s (2 screen(4:3 ratio), 3 screen & 3 screen w/full DMD) files on this site
         and on other sites as well. Wheel logo for frontends also available.
    Note: These same instructions are included in the file
     
    That's it. Enjoy!
    "hh-huh-huh. You're gonna score!"

    Butt-head: "Hh-huh-huh… would it be nice for VR, dumbass?" Beavis: "Yeah! Like, heh-heh, we can, uh… touch stuff! Heh-heh."
    Mike DA Spike: "Well guys, 1½ years ago we actually did build you a VR room… and now it’s time for a release!"
    Butt-head: "Hh-huh-huh, he said ‘room’… heh, like bedroom! Hh-huh-huh." Beavis: "Yeah, heh-heh, score! …not."
     
    About 1½ years ago we began building this VR room and managed to get a lot done.

    Unfortunately, due to health issues it became impossible for both of us to finish the project on our own. Thanks to the generous help and support of our friends : @DGrimmReaper , @LordTheRon, @DaRdog81, and @scutters— we were able to continue and bring this update to life.

    This release is based on the original work of @watacaractr.
    While the core table remains faithful to the original, this version introduces several refinements and adds a hybrid VR room.
    The VR room is fully integrated, so there is no need for a separate B2S file,  everything required is included.

    V1.1.3 :

    Butt‑head: “Hh-huh-huh… hey Beavis, these dudes… Burger and Studly… they, like… added Fleep sounds ‘n nFozzy stuff.”
    Beavis: “YEAH! Heh-heh… now the ball goes, like… BOING more realistic! Heh-heh!”
    burger: “Uh… yeah guys, we thought it was time for an upgrade.”
    studly_do_right: “You know… modern physics, better sounds… the whole deal.”
    Butt‑head: “Hh-huh-huh… he said ‘physics’… like ‘physi—’ uh… something smart. Hh-huh-huh.”
    Beavis: “Yeah! Heh-heh… smart people suck! But this is cool! Heh-heh!”
    Butt‑head: “Good job, dorks… hh-huh-huh… now do more stuff.”
    Beavis: “YEAH! Like… add explosions! Heh-heh… EXPLOSIONS!”

    thanks to @burger and studly_do_right for adding Fleep sounds and nFozzy physics

    V1.1.4:
     
    Beavis: “Uh‑oh, dude… Pikajew  got a high score, but he, like… can’t change his name! Heh‑heh!”
    Butt‑Head: “Hh‑huh‑huh… that’s okay, Beavis. We’ll just call him ‘AAA’. Hh‑huh‑huh.”
    Beavis: “YEAH! Heh‑heh… AAA rules! …not.”
    Mike DA Spike: “Relax guys — the flipper input bug is fixed now. High‑score initials work again.”
    Butt‑Head: “Hh‑huh‑huh… good. Now he can type something stupid.”
    Beavis: “Yeah! Like… DUM! Heh‑heh‑heh!”
    V1.1.4: Fixed flipper button input for entering initials on the high‑score screen.

    Fixed flipper button input for entering initials on the high‑score screen. Thanks to @Pikajew for reporting it

    Credits
    •     watacaractr – original table work
    •     J.P. Salas – foundational contributions
    •     DGrimmReaper
    •     LordTheRon
    •     DarDog81
    •     scutters
    •     burger
    •     studly_do_right
    •     And the entire VP development team, whose efforts brought VR to this level
     
    Enjoy playing 
    Mike Da Spike

    4275 downloads

       (18 reviews)

    37 comments

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