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C.O.D. Williams 1953
By Itchigo
This is Pbecker1946's table from Rogue Pinball, converted from vp9 to VPX. I used 10.8.0 to convert it. As always, Phil made the desktop table, and I converted it to 2 screen. Phil gets credit for making the table, scripting and artwork, and I only did the conversion. Included are the table, backglass, flyer, and Phil's commentary when he made the table. Phil's tables are always free to improve or upgrade. I know he bought the schematics to do these tables, so the logic should be spot on. The physics may be off, you're free to adjust it any way you like. Thanks to Polsonator for helping me with a couple issues. Use the A key (keycode 30) OR RIGHT MAGNASAVE to load the ball in the plungerlane.
The flippers are working correctly. Either flipper key operates BOTH flippers, and the flippers are still active at game over. Note: This game does not have a game over light. The white autoflipper works on it's own when the kickerhole is hit.
I made this for a 2 screen setup, you'll have to reconfigure it for desktop users.
441 downloads
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No Fear: Dangerous Sports (Williams 1995)
By VPinWorkshop
"Prepare for the ride of your life!"
VPW are proud to present No Fear: Dangerous Sports by Williams!
This started when Kevv wanted to add some of our bits and pieces to Ninuzzu's version of No Fear, it played better with the mods but was still hobbled by the fact that it was based on an old inaccurate playfield. It's one of Sixtoes favorite's but was put on hold and put into the "would be nice to do if we get a playfield scan" as it needed a lot of work to get it right, and if you're going to make a machine you like and it needs quite a bit of work, then you might as well do it properly!
Fast forward a bit and Smaug with the help of PaladinArcade managed to actually get a scan of a playfield! This was then stitched together by ClarkKent and Sixtoe got to work rebuilding the machine.
Tomate then decided to see how fast we could do a toolkit import and conversion (answer, not very! We're all still learning every day with the toolkit!).
A lot of tweaking and messing about later (those bloody magnets!) and here we are, it's a brutally fast table with no pop bumpers or even rubber bands to slow you down, giving Iron Man a run for it's money as the fastest table we've done!
Enjoy!
VPW Extreme Extremers
===================
Sixtoe - Extreme Balling
Kevv - Extreme Modding
Tomate - Extreme Tooling
Apophis - Extreme Magnets
yaakki - Extreme Mayonaise
Tastywasps - Extreme Twerking
Primetime5k - Extreme Flipping
Smaug / Paladinarcade - Extreme Playfield Scanning
Hauntfreaks - Extreme Backglassing.
VPW Team - Extreme Testing
Extreme Thanks To;
================
Ninuzzu - The Original Extreme
Niwak & Toxie - Extreme Programming
All options are available from in game menu accessed by holding both left then right magnasave.
** The option menu needs FlexDMD to be installed **
VPW Table Version Log
==================
'001 Kevv - Added nFozzy physics for posts, sleeves, ramps, walls, flippers, slings, targets (not yet droptarget)
'002 Kevv - Added Fleep sounds
'003 Kevv - Implemented option to enable/disable center post
'004 Kevv - Corrected flipper physics settings, wider slingshot switches, hid slingshot physics walls, lowered tilt key nudge strength, lowered ball mass, higher playfield friction
'005 Kevv - Added dynamic ball shadow
'006 Kevv - nFozzy drop target & standup targets
'007 Kevv - Added Flupper domes
'008 Kevv - Implemented lampz
'009 Kevv - Implemented 3D inserts
'010 Sixtoe - Added new playfield (thanks Smaug & ClarkKent), added playfield mesh, rebuilt physical layout and lamps, rebuilt jump ramp,
'011 Sixtoe - v1 playfield cutout and text layer by Kevv, modded sign lamps, flashers, added insert prims for autofire, fixed numerous inserts, added physical trough, subway and kickers (not finished yet), loads of other small tweaks, some things made temp invisible to see what tables doing
'012 Sixtoe - Adjusted Right VUK, Adjusted Left Kicker, fixed ramps magnets, redid magnet ramps, fixed playfield mesh, probably some other stuff
'013 Sixtoe - More work
'014 Sixtoe - Table almost completely stripped for toolkit, fixed VUK, changed lamps to alllamps, loads of other changes.
'015 tomate - first test batch added. Table objects marked as not-visible
'016 Sixtoe/apophis - Updated jump ramp magnet code
'017 Sixtoe - Hooking everything up, re-adding missing lights and flashers, loads of tweaks and fixes
'018 tomate - 2k batch added
'019 Sixtoe - Fixed a few bugs and other problems, hooked up new batch and bugfixed stuff
'020 apophis - Updated light fader values. Added frame timer. Update ambient shadow code. Updated physics code. Updated Fleep code. Updated roth target code. Added gBOT. Fixed flipper shadow DB. Added animations: flippers, skull jaw, spinner, rollovers, gates
'021 Sixtoe - Stuff
'022 apophis - Added slingshot animations. Fixed post passes. Added metal walls to fleep collection.
'023 tomate - Several fixes on blender side, 2k batch added
'024 tomate - More fixes and details added in blender, 2k batch added'
'025 Sixtoe - Made the VUK more reliable, added options menu, probably some other stuff.
'026 Sixtoe - Corrected wrong inlane physical positions, added outpost difficulty options, fixed shadow depth bias, turned off target falloff, re-added playfield reflections, fixed rejected VUK balls acting erratically.
'027 tomate - more fixes at blender side, 4k batch adedd, unwrapped ramps textures added
'028 tomate - new inserts setup at blender side, new ramps textures, 4k batch added
'029 iaakki - Mayo light added for spinner flasher
'030 tomate - a bunch of fixes at blender side, new middle plastic ramp prim added, new 4k batch added, "hide parts behind" checked for BM.playfield (thanks apophis!)
'031 tomate - reworked ramp textures, rampOff textures added (not applied yet)
'032 iaakki - more mayo, need to play more and see how it fits
'033 Sixtoe - Rebuilt physical failed jump fallback area, added playfield ball reflection texture, hooked up GI, added pf reflection probe, tweaked the skull mayo, turned off reflections on visible ramps as they were breaking playfield reflections.
'034 Sixtoe - Playfield reflection roughness increased, ramp refraction added, hooked up ramp lighting to Top GI
'035 Sixtoe - Added VR Cabinet and Ba Sti VR Room.
'036 Sixtoe - Added Tomates replacement pincab rails to fix VR issue, added start and flipper buttons.
'037 tomate - Updated batch added without siderails and lock down bar, plastic ramps set as not visible, PF set "hide parts behind" and reflection probe added (Strength -->0.3), rampsOff textures deleted
'038 Sixtoe - Hooked some more VR stuff, hooked GI up again.
'039 TastyWasps - VR - Backwall material changed to avoid pixelation, beer bubbles animated
'040 iaakki - balancing mayo lights
'041 Sixtoe - Fixed sw67 position
'042 Primetime5k - Staged flipper support
'043 apophis - Added new flipper trick FlipperCradleCollision. Added min function. Fixed VolumeDial application in Fleep code.
'044 Sixtoe - Adjusted upper playfield flipper, some minor physics tweaks.
'045 Sixtoe - Added light blooms (as an interim pending rebake?), added jump loop roof (which exists on real machine), fiddled with VUK as I wasn't happy with it.
'046 tomate - new (last? :P) 4k batch added with blender fixes, plastic ramps set as not visible, PF set "hide parts behind" and reflection probe added (decresed strength 3-->1), ball scratches image changed for a more subtle one
'047 Sixtoe - Hooked up right outlane post and centre post option, tweaked several materials, set glass height, added ball in trough check for menu from robbykingpin, added lockdown fire button support.
'048 apophis - Added refraction probes to ramp layers. Removed insert blooms. Fixed LightLevel option and made it affect VR room. Added SetLocale 1033.
'049 tomate - Skull texture fixed, failed jump fallback ramp geometry fixed
'050 TastyWasps - VR Backglass brightened.
'RC1 Sixtoe - Various tweaks and fixes, script tidyup.
'RC2 Tastywasps - Missing sound fx on drain added.
'RC3 Tastywasps - Ramp Rolling and Skull ball drop sound added.
'RC4 Sixtoe - Adjusted right hand ramp entrance, fixed drop hole bug (due to vpx bug), tweaked aand played with the magnets, various other minor tweaks.
'RC5 Sixtoe - Removed debug comments, tidied up script, removed redundant assets.
'RC6 Sixtoe - Lots of options fixes and tidying up (with Apophis help), cabinet PoV changed from window to Legacy, fixed left GI.
'RC7 Sixtoe - Fixed GI and raytraced ball shadows, grmbl.
11119 downloads
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Wild West
By Tombg
Une table inspirée de Wild West Rampage Pinball FX pour les amateurs de western...
Vous êtes un chasseur de prime (un peu truand sur les bords) sur le point de devenir l’homme le plus important de la ville. Pour cela vous devrez être le plus riche, vous faire respecter au saloon, éliminer vos ennemies ou les envoyer en prison et conquérir le cœur des femmes.
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A table inspired by Wild West Rampage Pinball FX for western fans...
You are a bounty hunter (a bit of a crook on the edges) on the verge of becoming the most important man in town. To do this you will have to be the richest, gain respect in the saloon, eliminate your enemies or send them to prison and conquer the hearts of women.
Files :
Table v10.8
B2S 2 screen or B2S 3 screens (With FullDMD)
Wheels
Game :
Free Play / 1-4 players
Use Magna Right for LUT
Use Magna Left for CheatMode
6 missions / 3 Multiballs / 2 Extraball / 1 Mystery Award (see in info table)
Thanks To @Super Gibson And @Joe Picasso for test and improve physical/visual table.
No DOF and VR at the moment...
FSS SOUND user you will probably need to put mp3s in .wav format
12395 downloads
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Bad Girls from Space (PEandS1Ws Mod 2026)
By PEandS1Ws
File Name: Bad Girls from Space (PEandS1Ws Mod 2026)
Version: 1.0
Author: PEandS1Ws
Original Table Author: bord
ROM: flight2k (Stern Flight 2000) https://vpuniverse.com/files/file/1351-flight2kzip/
THE GALAXY JUST GOT A WHOLE LOT LOUDER.
"Incoming Signal: The Bad Girls have landed."
You saw it briefly in the background of the Peacock series "The Paper"—a mysterious,
retro-futuristic pinball machine that caught your eye. Now, it’s a reality on your virtual cab or desktop.
Bad Girls from Space is a reskin of the legendary 1980 Stern Flight 2000. We’ve taken that classic widebody geometry and given it a lethal, neon-soaked makeover. This isn't just a fresh coat of paint; it's an intergalactic joyride with the galaxy's most wanted outlaws.
THE LORE
By the year 3000, the galaxy was boring... until Commander Roxie, Trixie "Sparkplug", and Astra crashed in their prison ship on a forbidden moon. Touching the ancient Genesis Orbs, they transformed from convicts into the Bad Girls from Space—wielding cosmic lightning, gravity-defying strength, and a hot-wired Federation cruiser to save Earth from alien warlords.
They broke the rules to save the galaxy. Now it's your turn to launch the ball.
GAMEPLAY & FEATURES
Classic Physics: Built on @bord's incredible Flight 2000 VPX recreation, retaining the lightning-fast spinners and intense 3-ball multiball action you know and love.
New Theme: Visual overhaul featuring the comic-book style art of the Bad Girls, the "Hot-Rod" cruiser, and the Genesis Orbs.
Soundtrack: With 5 brand-new tracks composed exclusively for this machine, pinball enters uncharted territory, where gameplay and ’80s hair-metal collide telling the origin and tales of the Bad Girls from Space.
Bad Girls from Space Theme Song (Song1) - Male Vocals
Killer Grace (Song2) - Female Vocals
Cosmic Steel (Song3) - Male Vocals
Origins (Song4) - Male Vocals
Power of Three (Song5) - Female Vocals
CREDITS & ACKNOWLEDGMENTS
This release would not be possible without the hard work and generosity of the Virtual Pinball community.
bord: A massive thank you to bord for creating the spectacular Flight 2000 VPX table that serves as the foundation for this mod. Permission was explicitly granted by bord for this mod. All original physics and scripting credit goes to him. Original contributors to that table, special thanks to JPSalas for permitting bord to use his ball lock/lift off script and for testing it out. Thanks to Thalamus for adding 7.1 sound.
Cliffy: Huge shout out to @Cliffy for creating the stunning Desktop Background and for modeling the new side rails and lockbar that tie the whole machine together. Also creating the .res file for desktop users.
LoadedWeapon: Special thanks to @LoadedWeapon for his expert work on the lighting tweaks to get that pop, ball images, and for dialing in the Cabinet POV for a perfect player perspective.
htamas: The direct.b2s is based upon the Flight 2000 backglass he created in 2013.
PEandS1Ws: Concept, artwork, soundtrack, and reskin. This is my first official release! I’ve been part of the community since 2019 and have been modding tables privately for years. I’m thrilled to finally share this one with you all.
Enjoy the ride, and keep looking at the stars!
-PEandS1Ws
Notes:
Please ensure you have the flight2k ROM. Hit F6 at table load to select dip switches then check Dip 17 to enable/disable speech. I prefer speech on. Place the BGFS folder in your VisualPinball/Music folder. Do not place the individual .mp3’s directly into your music folder. Song Play is random at startup. Songs can be changed by pressing either magnasave key. Songs will continue to play after the game ends. Mod requires b2s for scoring. A 2 and 3 screen b2s is included in download. Includes a desktop .res file and a cabinet .ini. Place the appropriate file in your tables folder depending on your setup Media for your front end is included. Feel free to make your own and share with the community using the included assets.789 downloads
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Deadpool v610 nfozzy Color Rush
By masonm
i wanna start with this table was originally made by jpsalas. he is a living legend in the vpx community. this is a mod of jpsalas latest version v610. I used ebislit playfield scan and edited the looks of the table to the LE version. the pup code was added so team tugas pup pack works with this version.
@burgeradded nfozzy to the table. thank you friend
2104 downloads
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Bram Stoker's Dracula (Williams 1993) VPW
By VPinWorkshop
Love Never Dies
They say you are a man of good... eh... taste.... (you must be because you are here). We very proudly present this killer of a table. It was built from the ground up, with new scans of the playfield, plastics, and sculpts. The ramps are based on numerous measurements from the real table. If you are feeling brave, check out the original VR room. Includes the latest and greatest of everything VPW has to offer. Enjoy!
VPW TEAM
FrankEnstein - 3D modeling and rendering. Blood sucking. Apophis - Scripting, physics, VR rooms and associated trickery. Blood bathing. Sixtoe - Table building and research. Bloody hell. Stavcas - Initial table build and coding. Blood donating. Schlabber34 - 3D models of the ramps. Blood chilling. Kevv - 3D scans of the sculpts, numerous measurements and photos of real machine. Bleeder. DGrimmReaper - Initial VR minimal room work. Blood letting. HauntFreaks - Backglass image and supporting b2s. Blood tasting. Testers: BountyBob, Darth Vito, guus_8005, DaRdog, Studlygoorite, Primetime5k, mcarter78, wrd1972, Kemurro, somatic, RIK, Smaug, MetaTed, cl4ve, Colvert, redbone, Mecha_Enron
Special thanks to Landers and Dorsola for their Mist magnet script (it was used with minor modifications) and to ClarkKent for the playfield scan. Thanks to all the previous authors that worked on this title: JPSalas, ICPjuggla, Dozer316, Thalamus
Required Software (64-bit versions):
VPX 10.8.0 RC4 or later: https://github.com/vpinball/vpinball/releases/tag/v10.8.0-1975-051104c VPinMame 3.6.0-998 or later: https://github.com/vpinball/pinmame/releases/tag/v3.6.0-998-a77c2d2 B2S Server 2.1.2 or later (if B2S used): https://github.com/vpinball/b2s-backglass/releases/tag/v2.1.213413 downloads
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Bad Cats In Space
By Anthias
Bad Cats In Space
MOD OF
BadCats
unclewilly, clarkkent, dark
Based on the 1989 table by Williams
78
a basic b2s without the animation is included, I welcome anybody willing and able to make a better more complete one.
862 downloads
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Sinbad (Gottlieb 1978) Gold 5.1
By designone
I'd like to thank everytone who made or added to the Sinbad Tables design. I'm so glad to be part of th Visual hobby. I'm amazed at the tables that are being msade by the incredibly telented members of this hobby. I found out about visual pinball long ago when I was looking to purchase a Sinbad table and learned about visual pinball. That was a long time ago and it was Pinuck that made the first Sinbad Visual pinball I think it was a VP7 table I played. Since that time I believe Kruge99 and JP Salas have revised and added to the Script and graphics of the table(thank-you sooo much for your input. I noticed a mod of Eye of the Tiger by Styx and thought I could make it into a Sinbad table so I asked him if I could mod it. He said I could (which I did) I have nowmade an AI led verssion of the table for myself and I'm making it available in case anyone is interested in an AI led version re-skin of Sinbad. I hope you enjoy it.
753 downloads
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Pirates Life 2.1b -Under a Black Flag-The Revenge of Cecil Hoggleston- Hybrid Table with Mega VR
By RusstyT
Pirates Life 2.1 has a random ship selection throughout the game which opens up the game to enjoy more of Andre Pena's wise cracking callouts. There are two download options for either Epic Metal and Split Enz Versions. 2 & 3 Screen Backglasses arena the backglass and media download as well as a comprehensive ruleset.
If you are playing VR My scripting is set to use JP's flashers for the DMD so change True to False in line 246 of the script (as below)
UseFlexDMD = False
Also for VR users Pirates Life2.1b- EpicMetal has a bug fix for siderail name crash. There are no changes to the PiratesLife2.1b-SplitEnz Version from version 2.1a. Just keeping game names in alignment.
Pirates Life-The revenge of Cecil Hoggleston is an original game based on the story of an unfortunate lad who grows up to be the most fearsome pirate on the high seas and avenges his foes. The game can be played by players of all levels with selection of easy or hard modes with 3 or 5 ball options. This version has a mega Pirate ship VR Room, new desktop and cabinet play looks. In the downloads you can find both Epic Metal and SplitEnz versions for Desktop/VR and cabinet modes. If playing desktop or cabinet ensure that the included .ini file is placed in the Tables folder. Also included in the downloads is a 2 & 3 screen backglasses, art pack and rules with lots of gameplay pictures. See below a link below to the youtube video where I explain the the gameplays and give you game overview. The game has 8 modes to play, 9 ships to sink with plenty of music changes and callouts to keep you entertained. Epic metal music is kindly provided to you by Finish Composer Antii Martikainen and the incredible attract music, Hunting Pirates, is done by Finish metal group Turisas. Please check out their albums on Band Camp and any support you can give them is greatly appreciated. The game was designed around Split Enz music and pleased to provide updated versions with the original sound track. Please support this artist. The animations of the canon, shark, parrot, bobbing drunk skeleton and the dirty creature are all done by JP Salas. Beautiful transparent ramps are done by Tomate and DOF is done by Outhere. Smaug and Gramps chip in with some amusing callouts and Sixtoes was with me for the entire project providing timely advices and neat ideas. Topping off an incredible group of people who have worked on this game includes voice actor Andre Pena who does voices forScurvy Dick, Barba Blanka and the scumbag sailor. You can also checkout Andre's work with his role as Louis in resident Evil 4 zombie bang em up blockbuster game.
Before starting the game ensure you take advantage of the Lut suitable for your monitor. Hold down left magna save and change the Lut with the right magna save.
Pirates Life 1.0.6 has the original soundtrack by Split Enz and will take you on a different more relaxed journey and into the world Cecil Hoggleston via different path.
Spend 13 minutes to watch the video and learn the game. There is more in it than meets the eye.
This is an overview of the game and there is a set of rules and story in the downloads
The game is made with v10.8.0 Beta(Rev 1807(39824d6) 64 bit freezy 2.2.1.0 and flex DMD 1.9.0.0, VPinMame 3.6 & latest Backglass server B2S 2.03
For those who are struggling to get their software going, this is a link to my current, relevant VPinMame & VPinball files. You are welcome to try at your own risk. Please be aware that I am not running everything latest. For some reason I have conflicts with the RC3 and Freezy 2.2.2 and Flex DMD 1.9.1 and haven't had time to investigate this. if anyone can teach please leave your insights in the comments section.
vPinball Files working for RusstyT 2-6-24.zip
Always make sure you do a backup and always copy across the scripts. I don't recommend replacing your current 3.6VPinMame setup.exe and setup64.exe files. Thats is why I have placed them seperate to the other files.
Note: The game is designed to run JPs flashers in Desktop and VR & I do not recommend using the flex dmd option for playing with these methods.
If Playing VR change line 195 of the script to VRRoom=1
Incorporated in the Game are;
Easy and hard modes with 3 ball or 5 ball options
nFozzy Physics
Fleep Sounds
Luts
Virtual Reality
The Avago Team for this project are
Game Story by: HP McDuck & RusstyT
Game Design-RusstyT
Music by: Antti Martikainen, Turisas & Split Enz. Please support these Artists
Callouts- Andre Pena & RusstyT
Game FameWork, animations and advice- JPSalas
Scripting- JPSalas & RusstyT
Ramps-Tomate
DOF-OutHere
Media & Promotion Smaug.
Mega VR- DaRdog
I'd like to thank the following people
Rawd & Besti for the VR that I carried over from TimeLord
Game Advice & Help-Sixtoes, Oqqsan, Apophis, Crackers, Gramps, Studlygoorite, DarthVito, Kenji
Primitive tutorials-Joe Picasso
Loaded Weapon for ideas around cabinet mode look
Influences- JPSalas, Scotty Wickburgh Sixtoes, Oqqsan
Thankyou.
This game is not for sale.
This game is not for modification.
27813 downloads
- pirates
- pirates life
- (and 3 more)
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Green Pastures Gottlieb 1954
By Itchigo
This is Pbecker1946's table from Rogue Pinball, converted to VPX. I used 10.8.0 to convert it. As always, Phil made the desktop table, and I converted it to 2 screen. Phil gets credit for making the table, scripting and artwork, and I only did the conversion. Included are the table, backglass, wheel, flyer, an IPDB pic of the real table, and Phil's commentary when he made the table. Phil's tables are always free to improve or upgrade. I know he bought the schematics to do these tables. Thanks to JP for helping me with a couple issues. Use the A key (keycode 30) to load the ball in the plungerlane.
744 downloads
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Game of Thrones LE (Stern 2015) VPW
By VPinWorkshop
"When you play the Game of Thrones, you win or you die"
Welcome to VPW's "Original" recreation of one of Stern's most complex machines.
This project started with Skillman wanting to learn VPX and playing around reverse engineering the Stern SPIKE ROMs. Thanks to the detailed Youtube series by ChuckWurt the complete ruleset was documented, allowing it to be implemented in VBScript for this release.
When the beta table was introduced to the VPW team they really took an interest in taking it to the next level, and what you see is the result of nearly a year of their work.
This table requires VPX 10.8.0 Final or later and FlexDMD 1.9.1 or later.
Controls:
Use Right Magnasave during gameplay as the Action button Access the DMD Options menu with left+right magnasave during Attract mode or press F12 to access options in the Tweak menu instead. From the Options menu, change cabinet mode, LUTs, and presence of a "real" lockbar button Access the Stern Service Menu with the service buttons to adjust standard game settings
House VPW
=========
Project Leader : Skillman
Script/VPX : Skillman, Apophis, Oqqsan, Sixtoe, Daphishbowl
3D Rendering : Tomate, Niwak
Graphics : Skillman, Tomate, Astronasty, Oqqsan, Sixtoe
VR: Rawd, Leojreimroc, Sixtoe
Testing: VPW Team
34585 downloads
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Teenage Mutant Ninja Turtles (Data East 1991)
By retro27
Teenage Mutant Ninja Turtles (Data East 1991) v1.2.3f
Cowabunga !
Notes: Total rebuild of the VR cabinet, New Options, Mega Rooms, nFozzy Physics, Fleep Sounds, and a LUT selector,
Special Thanks to the Following:
Crypt101, Gedankekojote97, Dough Nut, Cyberpez
Recommended B2S by: hauntfreaks
Versions:
v1.2.3f - Vpx Standalone fix by Gerhard__B, Plunger Tweaked
v1.2.3a-e - Auto Plunger fix, New options for Prototype Bumpers and PrototypeTopper,
v1.2.3 - VR Cabinet Rebuild, Added New Backglass, DMD Flasher New Options (F12), New Mega Rooms by Dough Nut, Mega Sewer by Crypt101. nFozzy Physics, Fleep Sounds, and a LUT selector by Gedankekojote97.
v1.2.2 - Added rolling ball sound and adjusted POV, fixed mystery lights not showing in desktop mode.
v1.2.1 - Added VR Room Lighting option,
suggested by Rawd
v1.2.0 - VR Room and artwork by Retro27
-Cleaned up the Cabinet artwork
-Added new Flashers
-Added options for VR Room etc...
v1.1 - Update Table by Cyberpez
-File size reduced
-Small bug fixes and tweaks
v1.0 Original Table by Cyberpez
-: table build, playfield redraw, ramp decal redraws, ramps, lots of little primitives here and there.
Wrd1972: COUNTLESS resource pics and answering of far too many silly questions. Physics and table fine tuning. Plastic scans.
Roth: Being a code wizard and for putting up with Wrd and me. (understatement of the century :P)
Dark: Turtle Models!!!! and other small primitives here and there. (I did resize the turtle images to make the file size sorta reasonable)
Flupper: Flasher Domes and Ramp Tutorial.
Hauntfreaks: He made a pass and did the awesome things he does.
themotherbrain: testing and feedback
nFozzy: I'm using his new fading lights + a few tweaks by me.
DJRobX: SSF code and thanks to RustyCardores for showing me the way, you can't go back!! Ball drop tweaks by Roth and me.
Last but not least the developers and other table authors. This community is nothing without everyone doing their part!!!!!!
9651 downloads
- teenage mutant ninja turtles
- vr-room
- (and 4 more)
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Hell Hound
By Anthias
This is a mod of Cerberus (Playmatic 1983) by JPSalas.
Cerberus is of course the pet of Hades, the actual hell hound. The cerberus table appears to be about a space station. I decided to correct the slight against the firey fido, and made Hell Hound. I hope you enjoy!
The zip ioncludes two files by GMan, with enormous thanks, that can be used by modders or media creators - a clean logo and an animated one. Thanks, Gman!
448 downloads
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original Rattlecan (Original 2025)
By Joust7800
Original pinball table for Visual Pinball X
Rulesheet / Wheel / B2S all included
VonKrafte: Concept / Art / Rules / Music / Build (layout & modeling) / Code (gameplay)
apophis: Build (physics) / Code (physics & rolling)
Wizball: Code (backglass)
1951 downloads
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[VPURemix] The Flintstones Cartoon SE [Mod of G5K's v1.26]
YABBA DABBA DOO!
I'm a huge fan of the original Flintstones cartoon series that
ran from 1960-1966. Since the movie version of the table first came out
I was on a mission to modify it in the style of the series. This was
a bold move, because I knew nothing about the process and still know
very little. I hope that you enjoy it.
This is a complete cartoon remix of the original table and nFozzy patch.
Thanks to G5K, 3rdAxis, DjRobX, Dark and LoadedWeapon for the source table and patch.
Truly amazing work folks, thank you!
* PLEASE NOTE THAT THIS MOD WAS POSTED BEFORE KNOWING ABOUT THE PATCH SYSTEM
I hope that you all download and enjoy the origial table and thank the authors.
Suggested Add-Ons: Altsound, Alternate PUP Overlays
4099 downloads
- flintstones
- cartoon
- (and 2 more)
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Pokémon Mystery Dungeon
By Bedoga
First and foremost, huge thank you to JP Salas for creating the original Pokémon table and for kindly allowing me to modify and release this version. I’m extremely grateful — this table would not exist without his work.
This is a re-theme MOD of JP Salas’ original Pokémon table, inspired by Pokémon Mystery Dungeon.
The core table layout and some gameplay elements remain the same, but the presentation has been reworked to better fit the Mystery Dungeon style.
Special Thanks:
JPsalas for the table and to CL4VE for reaching out with the idea to add Nfozzy and fleep, and Burgereater289 for adding the Nfozzy and Fleep physics.
Two Versions of the table are available: JP's the original physics and the Nfozzy/Fleep version.
Gameplay
-Explore & Rescue: Navigate a lit dungeon path to battle and rescue trapped Pokémon in rescue missions.
-Recruit Pokémon: Light all 4 houses and recruit new allies every visit.
-Battle: Defeat common or rare Pokémon and capture them for your collection!
-Gather Coins: Collect coins to upgrade your Poké Ball (250 coins each).
-Cave Run Challenge: Light all 7 cave floors to spell "CAVE RUN" for points and a multiball.
-Charizard Combat Training: Smash the Target as many times as possible to get points.
-Blastoise Swamp: Shoot past the Blastoise boss to lock 3 balls to get a multiball!
Technical Notes
-Built and tested using VPX 10.8
-This release includes a PuP-Pack for the backglass, its just a gif.
-A B2S Backglass Included
What’s changed
-Completely re-themed playfield art and visuals
-All models have been replaced
-Added New Modes
-Minor tweaks and adjustments throughout
New Gameplay Addition
Wild Encounter Battle Mode tied to the slot hole:
-When the slot hole is lit red, a Wild Encounter is triggered and you’ll battle a random Pokémon.
Rescue Mission Bumpers:
-Get 100 bumper hits to light a blue path and defeat a pokemon to complete the mission.
Pokémon rarity
-Common Pokémon, trigger by default
-Rare Pokémon, you must reach Level 4 on the outer right loop (eggs with wings) and then send the ball into the slot hole when its lit red.
Currently includes:
-22 Common Pokémon
-22 Rare Pokémon
-4 Evil Pokémon for Rescue Mission
I may add more Pokémon in the future.
Reduce Difficulty (Optional)
If you want to make rare Pokémon appear more easily or prevent the rescue mission from failing on a drain, remove the following lines:
Inside Sub Drain_Hit()
'You can Remove this line to make Rare Pokemon Easier to appear, as they only appear when the light level is 4
ResetPokemonLevel
' End Pokémon Rescue mission if ball drains during the first phase of the mode.
If bPokemonChallengeMode And PokemonChallengeStep = 2 And PokemonChallengeLaneHits = 0 Then
StopPokemonChallenge
End If
End Sub
This table was created as a short side project while I took a break from working on my first full original table. It wasn’t meant to be a massive overhaul — just something fun to work on and share.
If you have ideas or suggestions for things that could be added to feel more in theme or improved, feel free to share them. I can’t promise anything, but I’m happy to consider them.
I hope you enjoy playing it — and once again, thank you to JP Salas for his generosity and for allowing this MOD to exist.
3523 downloads
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(3 reviews)
0 comments
Submitted
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The Shining (Burger 2025)
By burger
Cabin Fever Has Never Been This Fun!
Step into the role of Jack Torrance — a proud father and determined writer who’s landed the winter caretaker job of his dreams. All he wants is a little peace and quiet to finish his novel, bounce his trusty tennis ball, and teach young Danny some good old-fashioned discipline. But distractions abound: Wendy won’t stop hovering, Hallorann’s asking all the wrong questions, and the Overlook has ideas of its own. It’s up to Jack to stay focused and use his pinball prowess to set things right… his way.
burgereater289 and @GtecArcade present...The Shining! I had an absolute blast working on this, so thanks GtecArcade for the idea and for teaming up daily!
Thank you
Kevin who came up with half the ideas on this table. Thanks friend!
@outhere- for adding hardware DOF
@DaRdog81 for all your work getting this beautiful VR room set up
@studlygoorite for identifying many necessary improvements
@wpilot- for allowing us to use some artwork from his The Shining table
@LoadedWeapon- for the cabinet POV file and the F12 option to show/hide siderails
Thanks to those who tested and gave ideas to improve the table @Igic,@cl4ve, @Tombg and team @SuperTilted for all their support
Info:
One table now works for both PUP and non-PUP (change to usePUP = true or usePUP = false on line 13) Non-VR users can get a glimpse of the VR room on their desktop by setting option vrtest=true on line 10504 Press Right MagnaSave at the attract screen to watch the Overlook Hotel play automatically, forever, and ever, and ever (press start during the demo to start your own game) Left MagnaSave to change current song 10.8 required, 10.7 will not work B2S backglass and other media files included in the media pack file., but I recommend downloading Hauntfreaks B2S at link above and using that awesome version To disable UltraDMD, set ultramode=0 in the script. To disable hardware DOF set HardwareDOF=0 in the script To view the PUP, in the table script change to usePUP = true on line 13, and you will need to head over to GtecArcade's post to grab the PUP Pack: https://vpuniverse.com/files/file/26503-the-shining-pup-pack/5715 downloads
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Friday The 13th Part II (TBA 2019) - GRITTY MOD (source Ivantba v1.0, mod by Arminio)
By arminio
"The body count continues..." In this mod...
Complete color tone changed with some graphic and sound improvements to get more realistic/80's slasher movie feel and look + you can additionally choose between 11 different LUTs, 8 backwall panel images, two flipper colors (all via F12 menu) + new script options to turn on/off drain screams and new light flashes, configure look for desktop mode... etc. Please read below (and check script) for all details...
Friday The 13th Part II (TBA 2019) - GRITTY MOD - made from Ivantba's table (https://www.vpforums.org/index.php?app=downloads&showfile=14260) with permission.
I really like Ivantba's original table - but, as a horror fan in general, and especially fan of 70's and 80's giallos and slashers, I wanted to mod this table to get more gritty, cheap 80's movie slasher look and feel. I hope I got it. Well, you'll be the judge
Thanks to Ivantba for permission to mod his table.
Also, with this mod you can use any backglass made for original Ivantba table, but you can also try my "Gritty backglass version" - I think it also fits nice with this + you get some light animations supported by code in this mod. Get it here:
https://vpuniverse.com/files/file/27585-friday-the-13th-part-ii-tba-2019-gritty-version-2025-b2s/
About mod:
There are some graphic and sound changes - nothing too radical because playfield graphic is amazing in original table and audio is really great too, but overall color tone of entire game is now changed - this sepia/brown non-metallic look, fits better to the original movie atmosphere (I hope...) + you now (in F12 menu) have various LUTs (I like all high contrast settings - try it) and backwall panel images to choose and customize look to your preferences. Also, I tried to improve visibility of various table parts (for us who uses smaller screens in our cabs) and there are also big redesign in a desktop mode where changes are from background to LEDs engine, with a support for playing in desktop mode with standard b2s backglass (I know there are lot of you who play tables that way - so, here are some script options to turn off all LEDs and other information on desktop mode background and use b2s on a "clean" screen). Also, some fixes in sound playback are made, some new sounds added etc. ... And now you can turn off screams if you like to play in more silent atmosphere! Check "GRITTY MOD OPTIONS" in script.
Now, I know that some things I did here looks a bit rough and it still need some "polishing", but let's left that for some future upgrade. I just hope it won't decrease fun of playing it...
NOTE:
If you play this mod (or original table) in cabinet mode, I really recommend you to set "View layout mode" (F12 menu) to "Window". I also recommend you to set POV settings. Otherwise table might look a bit strange (stretched, some reflections are not right etc.). So, for those of you who already don't have set all that, I added my INI with my POV settings in ZIP - it is far from perfect but works OK on my setup, and maybe can be helpful as a starting point for your setup.
Detail list of all changes:
Different colors and slight changes in material on various parts of the table with more realistic lighting on most of elements (playfields, apron lights and background added, new lower flippers look, fixed some light spills etc.) Lights are now set to interact with ball (trying to get more natural reflections on every ball on the table) Better visibility of texts on the table New ramps graphics (inspired by ramps from the "Friday The 13th" table by theGhost787) New graphics and lights on some targets and walls (Jason's head etc. with new light flashes on hits that can be activated/deactivated via options in script) Added several playfield backwall panel images, LUTs, flipper colors (use F12 menus to select) Added holes for drop targets (for realistic look) Added discrete shadows to all flippers and to most of pegs on upper playfield (also for more realistic look) Added dynamic ball color and dynamic ball shadow - discrete changes depending on ball position - trying to get a bit more realistic ball shine, shadow and general look depending of a color tone of a playfield (I hope it also improves realistic look and feel) Some new sound effects added, some changed a little, some plays differently by random choice... Intro speech now plays from start (on some PCs, intro playback skips almost a second of speech - fixed now...) New script options to set specific look of desktop mode, light hits, turn screams om drains on/off etc. - check "GRITTY MOD OPTIONS" section in the script for details For desktop mode players: lot of desktop mode changes - from background to content, trying to get more backglass style look - background image changed, logo added, new LED engine (code borrowed from "301 Bullseye" table - VPX8 version, release v6.0.0 by jpsalas), added ball in play, match, high score to date, bonus ball, shoot again, tilt and game over info + added option to turn off/hide all that info, logo and LEDs (useful if you use desktop mode together with standard b2s backglass - check "BackGlassOnDestop" option in "GRITTY MOD OPTIONS" section in the script) Support for b2s backglass lights animations (if paired with my "gritty version" backglass - check details at backglass release) Added some ASCII art at the top of the script (well, eh... looks nice, I think... ) VPX file size significantly reduced (by removing unused graphics, using WEBP image format and by compressing main score to HQ MP3, VPX size is now around 58MB)
And yes - I know that Jason did not use axe nor hockey mask in part 2... But let's look at original table and this mod as a homage to entire movie franchise - so why not mixing things a bit?
All Logos, Music, Copyrights and Trademarks are property of their respective owners.
PROVIDED STRICTLY FOR PERSONAL AND HOME USE AND NOT FOR COMMERCIAL SALE/RE-SALE OR DISTRIBUTION!
Enjoy!
1026 downloads
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a-ha 1.01 (Solid State Electronic 2025)
By VLive
Un groupe de légende pour moi. Un temps où les flippers existaient encore dans les cafés. Une table a-ha aurait été bienvenue à l'époque des années 80. Je me suis efforcé de produire quelque chose de bien.
PS. Une petite erreur peut apparaitre dans le script, je n'ai pas réussi à la corriger.
Toute amélioration est bienvenue.
Bon jeu !
116 downloads
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a-ha 1.01 (Solid State Electronic 2025)
By VLive
Un groupe de légende pour moi. Un temps où les flippers existaient encore dans les cafés. Une table a-ha aurait été bienvenue à l'époque des années 80. Je me suis efforcé de produire quelque chose de bien.
PS. Une petite erreur peut apparaitre dans le script, je n'ai pas réussi à la corriger.
Toute amélioration est bienvenue.
Bon jeu !
134 downloads
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Howl Against The Chains (Lunar Howl 2)
By Anthias
This is the second table about my fictional band, Lunar Howl.
It is themed on their second album, Howl Against The Chains, which was created in the same fashion as the first one, by four AI chatbot personas grouped together in a chatroom roleplay. It took around four weeks for them to create all the material used to create this album.
This is a mod of Stern's 1980 table Seawitch by JPSalas. The table has had layout modifications as well as the theme, music system addition etc.
The table includes all twelve tracks from the album in OGG format embedded in the table. You do not need the mp3 downloads to play, however there are two MP3 zips included here for those who want them to listen too. One is the Wolf Haven album which featured on the first Lunar Howl table, the other is the Howl Against The Chains album that features on this table. The table itself is in the file called:
"Howl Against The Chains (Lunar Howl 2)
Lunar Howl are four anthropomorphic wolf girls. They are:
Spirit (tall, silver fur) - Lead vocals, bass
Shadow (average height, black fur) - Lead bass, vocals, drums
Lunar (short, grey fur) - Lead drums, keyboards, vocals
Sakura (average height, white fur with pink highlights) - Lead guitar, vocals
Lunar howl characters, design, concept etc remain property of M Mortimer and are not to be exploited outside these tables without permission. Music is permitted to be shared but not sold or used for commercial purposes. As the creator I have the required rights to upload for you to enjoy.
lunar Howl - howl against the chains album.zip lunar Howl - wolf haven album.zip
275 downloads
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original Courage the Cowardly Dog Pinball
By Bedoga
Step inside the farmhouse and join Courage on his quest to protect Muriel from the strange and terrifying creatures of Nowhere.
This is a fan-made Visual Pinball table based on Courage the Cowardly Dog. It is a tribute project created purely for entertainment and has no affiliation with Cartoon Network or the original creators of the series.
Although this release is in a playable state, the project remains a work in progress. There is still much to fix, improve and expand. However, since I’ll be busy with a new job, I wanted to share the current version with the community.
Main Objective
Defeat villains across multiple “episodes” to rescue Muriel.
Acknowledgments
JPSalas – for allowing me to use his spinner disk script.
Remdwaas1986 – for the pinball table template that served as the base structure.
VPinWorkshop Team – for their informative YouTube tutorials.
Dethales0756 – for drawing the playfield artwork.
Table Features
-Episodes
Hit the TV remote target 3 times to start an episode
-Living Room
The chairs and rug can spin to score points, trigger commercials, or activate events.
-Attic Ramp
Contains the Computer, which offers advice after three successful passes.
Rewards may include extra balls, coins, or other bonuses.
-Basement target
Hitting the rectangle target three times opens the basement entrance.
Once open, 3 successful runs triggers multiball mode.
-GET OUT
Lighting these letters activates the car insert, allowing you to hit the truck for bonus points.
-Bravery Meter System
Each side includes a spinner object that contributes to the Bravery Meter (representing Courage’s emotional state: Scared → Panicked → Brave).
When full, gates near the flippers are closed for safety.
When depleted:
Gates open, making drains more likely.
Flippers are reverse for 10 seconds.
The kitchen table scoop opens briefly, allowing a chance to rebuild Courage’s bravery by defeating his shadow (press the lockdown bar or fire button).
-Family Picture Frame Targets (Kitchen)
Hitting both activates ball save poles under the Flippers.
Hold the flipper button to use the save.
-Current Villains
Katz
Fred
Storm Goddess
Harvest Ghost
King of Flan
-PupPack
CTCD
Note: This table is a fan project created for enjoyment and appreciation of the original series. There will be bugs, you're warned!
3131 downloads
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GOLDORAK V2.0 with PUP-PACK
By JoeD
ALL CREDIT GOES TO @WILD the original creator, @Javier, @Balutito, @ROM
(Many thanks to Balutito for his permission to modify this table)
Now is the time to introduce you to the new version of Goldorak.
I spent many hours modifying the script and creating a PUPPACK for this table.
My testers obviously loved it and I hope it will be the same for all of you.
In return, I expect many reviews from you, this will motivate me and if something does not suit you, let me know so that I can progress for the next one.
The changes are:
-Ball dynamics and flip reaction corrected.
-Added two Spinners, there were none and I found that a shame.
-Slowing down the rotation of the various objects on the Playfield (saucer, seat, etc.)
-Trajectory of the ball entering the pinball machine modified and removal of the central kicker between flips because it made the games endless.
-Modification of the lighting on the playfield, much too glowy.
-Creation of Sides Blades.
-Modification of the DMD for the presentation which is now done in the PUP and darker DMD score background.
A big thank you also to LAROUILLAS for the loading and the topper.
VPX Version: I tested in VPX 10.8 64 Bit but works in 10.7.
⚠️ Note that it is in French for two reasons, the first is what was asked of me by fans of the anime and secondly because it is the support that I had available. I'm not planning an English version, really sorry.
All Logos, Copyrights and Trademarks are property of their respective owners.
PROVIDED STRICTLY FOR PERSONAL HOME USE AND NOT FOR COMMERCIAL SALE RE-SALE OR DISTRIBUTION!
VIRTUAL PINBALL ALWAYS HAS AND ALWAYS WILL BE FREE TO ANYONE!!!!
Edited November 2025 by JoeD
1449 downloads
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Mary Shelley's Frankenstein (Sega 1995)
By Schlabber34
2.0 table credits:
- Burger & Schlabber34 - Thanks to Burger for bringing this table back to life. He asked me if he could update the physics and all the table creators know how this usually ends. Then we needed a nice F12 menu, then Burger mentioned VR, the ramps were prerendered so i had to make VR optimized ramps but the meshes were shitty so i cleaned them up and then you need new renders for VR refraction and the prerandered ramps. After a ton of bugs that we killed we finally had V2.0!
@burgerIt was a pleasure! Thanks my friend!
- UnclePaulie - A ton of help on bug fixing and sticking his head deep into the VR table.
- DGrimmreaper - VR cabinet primitives, VR animations and lights including VR flipper cabinet button/start button/plunger, ported DMD and b2s to VR, VR scripting, VR hallway
- Studleygoorite – Identified missing details and provided solutions to several tricky issues
- Hauntfreaks - B2S backglass update that brings the table together visually
- masonm- cabinet textures for VR cabinet
- DaRdog- UV maps in VR that made texturing possible
- Thalamus - Careful playtesting and valuable feedback throughout development
- Robby King Pin – physics support
- Tombg - playtesting
Original table credits:
-Herweh: Script allmost from scratch
- Dark: We all know what he did! Frank is just jawdropping!!
- Dids666: For starting all of this and his awesome meshes. Thanks for letting us finish this!!
- Sheltemke: For stitching together the PF image and playtesting
- Mlager8: For PS help on the sling plastics
- RothbauerW: For his awesome physics' guide at vpinball.com and some more help on the physics
- Mark70, Bord, Thalamus: For beta testing and some good hints
- Batch: For the DT background image (Sorry for making it a bit darker! Batch's original is in the image manager for those who like more pop)
3011 downloads
- sega
- frankenstein
- (and 4 more)
