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Split Second (Stern 1981)
By burger
Thank you to jpsalas for creating this beautiful table and allowing this mod!
This is a VPX mod of Split Second, a classic widebody focused on precision and timing. Featuring multiple flippers and a layered playfield, it rewards controlled play and accurate shots—true to its name, every move matters in a split second.
This mod was a joint effort between @studly_do_right and myself:
I added nFozzy physics and Fleep sounds studly_do_right did the VR implementation, visual tweaks, and sound polish
Special HUGE thanks to @outhere for verifying DOF functionality after the Fleep conversion. I just can't thank him enough for all his help on every table
Enjoy!
Note: This is a widebody table, so it shouldn’t fill your entire cabinet screen. Leave a few inches of black at the bottom (shrink vertically) and move the table upward toward the backglass. You won’t notice the empty space during gameplay—and the proportions will look much more natural.
If you want the robot voice:
Press F6
Check/Enable talking sound
Click OK
Press F3
954 downloads
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Fast Times (Original 2026)
By THEPOSTMAN81
Based on Gottlieb's Super Soccer/Soccer (1975) by loserman76
REskin & Mod by The Postman81
Many thanks to Visual Pinball community. Many great creators layed the foundations for this awesome hobby.
Please Mod this version. There is plenty to improve.
AI disclosure: AI was used to create art & write code ( I am neither an artist nor a programmer. I admire those who can. Thank you for all you do.)
************NOTICE AND DISCLAIMER****************
This virtual pinball table is a non-commercial, fan-made tribute created strictly for private, educational, and home-entertainment use. It is provided "as-is" and free of charge.
Ownership: All trademarks, logos, characters, and copyrighted materials related to Fast Times At Ridmont High are the sole property of their respective owners. No claim of ownership is made to these assets.
No Profit: This project is not affiliated with, endorsed by, or sponsored by the copyright holders. The creator(s) of this table have received no financial compensation for its development or distribution.
Distribution: This file may not be sold, bundled with commercial hardware, or used for any commercial purpose.
If you are the copyright holder and wish for this fan-tribute to be removed, please contact the creator directly.
589 downloads
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Family Fun Game Plan 1979
By Itchigo
This is Family Fun from Game Plan. This is another variant of Star Trip. I used JP's Star Trip to turn this into Family Fun.
Thanks to JP for the original table.
Flying Dutchman for the new PF and plastics.
I made this for my 2 screen setup. You may need to modify it for desktop use. I made it in 10.8.0.
A b2s is included. Feel free to upgrade or mod.
https://www.ipdb.org/machine.cgi?id=817
Rom: famlyfun
286 downloads
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Sharkey's Shootout (Stern 2000) Update
By LoadedWeapon
1st of all thanks to long time table maker freneticamnesic and all his great work on the original table and allowing people to mod his work.
2nd this table does include the VR assests from Rajo Joey and Solters but they are dissabled and I have no way of testing VR but should be easy to get going.
Now as for the Update:
Huge thanks to @burger for nfozzy physics and Fleep Sounds
I updated all the Lighting and images for 10.8 and added F12 for Cabinet/Desktop mode and POV included
1879 downloads
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Sharkey's Shootout (Stern 2000) Burger LW
By emanoel299
INI/POV file
Created in 3D passive playfield
VPX 10.80 - 2051 GL 64
41 downloads
(0 reviews)0 comments
Submitted
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Devil's Dare (Gottlieb 1982) Physics Sound VR MOD
By emanoel299
INI/POV file
Created in 3D passive playfield
VPX GL cabinet mode
23 downloads
(0 reviews)0 comments
Submitted
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Knock Out (Gottlieb 1950) 1.1.zip
By Shannon
Knock Out (Gottlieb 1950) 1.1 zip DOF version by MachWon
What's new in this version
1. Fixed a bug that caused a crash error when you got a score over 5 million.
2. All the bumper caps were adjusted for color and lighting to look more like the original.
3. Adjusted the apron and plunger cover color and added some detail to the rules card from the original.
4. Removed the sticky note and added the high score to the apron.
5. Added a center post as the original had one but this only functions correctly in the current location.
5. Adjusted the physics for a bit faster ball play.
6. Balls load, drain, stack and function more like the original.
7. Added some antique looking flippers from the original table.
8. Added new text to some of the inserts from the original table and some improvements on the playfield.
589 downloads
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Shovel Knight (Original 2017)
By Wizball
Version 1.2.0 has a visual makeover courtesy of JoePicasso, with new ramps, playfield art, apron, desktop background, and 3D models!
This is a VPX original table based on Shovel Knight, the retro-styled platform game released in 2014 by Yacht Club Games.
The left and right magnasave buttons will activate the lower flippers only, allowing stage flipping.
If you do not see a score display, change line 12 of the script to:
Const bUseBackdropDisplay = True
Rules
Modes
Hit any shot to progress toward lighting a mode. The more modes that have been played, the more shots will be needed to light a mode. When a mode is lit, shoot the right saucer which will be lit with a blue shovel.
During modes, hit flashing targets and shots with blue shovels. Doing well in modes will earn medals.
After nine modes have been played, the next mode will be the Enchantress wizard mode, which is a time limited multiball. The better your medals are, the more time you will have in Enchantress mode
Shovel Knight Multiball
Hit the green S-H-O-V-E-L and K-N-I-G-H-T targets to light locks. Lock two balls under the ramps, then shoot the right saucer which will be lit with a green shovel.
During Shovel Knight multiball, hit the yellow, orange, and red shots for jackpots. Complete the green S-H-O-V-E-L and K-N-I-G-H-T targets to light a super jackpot at the violet shot at the upper playfield hole. The second and third super jackpots will be double and triple super jackpots, but the upper playfield becomes increasingly difficult to access.
Wanderer Multiball
Hit the bumpers, the spinner, or the upper playfield hole to light Wanderer Multiball at the turquoise shot at the upper playfield hole.
During Wanderer Multiball, hit turquoise shots or targets to build the wanderer jackpot. When the wanderer jackpot is at least 10,000 points, it can be collected at the turquoise shot at the center VUK.
After collecting jackpots from four different wanderers, the next Wanderer Multiball will be a Super Wanderer Multiball.
Shot Multipliers
Complete the white lights at the inlanes and outlanes to enable a 2X multiplier for 60 seconds at the next shot you make.
When a shot has a multiplier active, the “X” light under the shovel light for a shot will blink. When the multiplier has expired, the “X” light will be lit red, and that shot cannot be multiplied again until all shots have used multipliers.
Multiplying the left loop also affects the scoring for the bumpers. Multiplying the right loop also affects the scoring for the spinner. Any shot that is multiplied counts as two shots towards lighting modes.
The shot that enables the multiplier is not affected by it. If you want to double your super jackpot, the upper playfield hole needs to be doubled before lighting the super jackpot.
After a 2X multiplier has been used on all ten shots, the right saucer will be lit with a white shovel, and shooting it will start Hall of Champions mode. Win Hall of Champions mode by completing all ten shots in time. During Hall of Champions, all shots have a 2X multiplier.
Combos
Hit consecutive yellow shots to increase the combo value. Collect the combo value at the orange shot at the left loop. After every 12th combo, all combo values will be tripled for 30 seconds.
After scoring at least 60,000 points from combos, the right saucer will be lit with a violet shovel, and shooting it will start the juggling challenge multiball. Win the juggling challenge by locking five balls at the same time.
Mystery awards
Complete the three red targets above the right saucer to light a mystery award at the pink shot at the center lane.
Extra Balls
There are two extra balls available. An extra ball will be lit after playing four modes. The mystery award can award lighting an extra ball, and is guaranteed to light an extra ball before the fifth mystery award. Extra balls are collected at the magenta shot at the upper playfield hole.
Secret Battle
The secret battle will only reveal itself to the true Ace of Spades. The trials you must complete are:
Score at least 125,000 points in Enchantress mode Collect a triple super jackpot in Shovel Multiball Collect a Wanderer jackpot in Super Wanderer Multiball Win the Hall of Champions mode by completing all ten shots Win the Juggling Challenge by locking five balls at the same time
Acknowledgements
Special thanks to VPForum members sliderpoint for showing how to make a ramp like the right ramp, and cyberpez for the VUK, and JPSalas for several primitives, graphics, and sounds. Thanks to Outhere for DOF testing.
5003 downloads
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KC Jones Gottlieb 1949
By Itchigo
This is KC Jones from Gottlieb (1949). This is Pbecker 1946's vp9 converted to vpx. It still has a lot of dropwalls in it, but it's playable and ready for a proper rebuild. This is a 2 screen, b2s game. For desktop, you'll have to make some adjustments. I'm far from a physics expert, so feel free to make any adjustments. Phil made this back in 2014 in vp8 and vp9. I only did a conversion to make it playable in vpx (10.8.0). I included Phil's commentary when he made the table back in 2014. I also included a flyer and the only known picture of Casey Jones in the zip. The A key loads the ball.
This table is free to mod or rebuild with no restrictions.
Thanks to PBecker1946 for the original table (he is still with us, but he hasn't made anything new in quite a while).
Thanks to Flying Dutchman for improving the graphics.
https://www.ipdb.org/machine.cgi?id=1399
No rom needed.
655 downloads
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Corvette (Bally 1994)
By cl4ve
This is an update of @Goldchicco Corvette
This was started a long time ago because my son wanted a newer one because there's a real one locally.
Since then I forget really everyone who did what, a lot of people did a little. Thanks to the @SuperTilted Team!!!!
Major thanks goes to @burger for fleep/nfozzy and tons of other tweaks
@DaRdog81 for the vr room and @DGrimmReaper for vr animations and backglass.
1373 downloads
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Wild Ash (Lunar Howl 6)
By Anthias
This is a mod of Vortex (Taito do Brasil - 1981) by JPSalas
Table is themed around the sixth album from Lunar Howl, Wild Ash. You can download the mp3s below or via the lunarhowlmusic.wirdoress.com page. mp3s are not required for the table as the oggs are embeded. As with Bloom there is a shuffle variable at the top of the script. If you change it it will play the album in sequence instead of the default. As a concept album it is worth listening to this way at least once. The mp3s are included for your enjoyment outside of the game. Left magnasave skips to the next track (random or sequence) as in bloom. Ramps increment the spinner light cycles as well as score, you can control the cycle using them strategically. several alternate backglass images are included but only one b2s this time. Feel free to make other b2ses or media either 2 or 3 screen for release or private use.
From the music page
This is Shadow’s album. The first track is the big reveal for her backstory. If you’re invested in their story, be warned, you may need the tissues when hear about Shadow’s childhood on Creek Crossing and Ash On Her Paws. For five albums her history has been kept quiet. There have been some bread crumbs, but less for Shadow than the others. Now her story arrives in full force as bushfire season arrives at Wolf Haven, forcing Shadow to face her demons and finally speak about her personal tragedy. The girls fight to protect their home, and the surrounding district, even joining the local branch of the NSW RFS as volunteer firefighters. These songs tell her story through two fire seasons twenty years apart and on opposite sides of the world, the first in Maine and the second in NSW.
Track List:
1 Creek Crossing
2 Are You Ready, Shadow?
3 The First Fight
4 Aftermath
5 First Light
6 Ash On Her Paws
7 Sister Of The Second Moon
8 Roots At Wolf Haven
9 Four Pillars
10 Hold The Line
11 Wolf Haven Will Remember
Full lyrics are here: https://lunarhowlmusic.wordpress.com/lh-6-wild-ash/
download link for the album:
LH 6 Wild Ash.zip
239 downloads
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Camel Lights Game Plan 1978
By Itchigo
This is Camel Lights made by Game Plan in 1978. This is the same table as Real. Game Plan rebranded this layout as a few different tables because sales didn't meet expectations.
This is open for all improvements/mods with no restrictions. I used 10.8.0 to make this.
The original table was made by JP, and I modded it to Camel Lights.
Thanks to Flying Dutchman for the graphics, and JP for the base table.
I included a b2s and a wheel. The b2s is not setup out of the box, so you'll have to enable it in the script.
https://www.ipdb.org/machine.cgi?id=3675
Rom: camlight
350 downloads
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The Matrix (Original) 0.99.0 INI/POV
By emanoel299
The Matrix (Original 0.99.0) made in VPX GL cabinet mode
Enjoy it
217 downloads
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The Matrix
By daphishbowl
****************************************************************
The Matrix 0.99
By: Pincredibles and VPW
****************************************************************
PuP-Pack Download:
https://mega.nz/file/3J4yVQqZ#RqHEl3K3V3HbbnSCwGPH-Whjw6ZAlhHTYyo9SDO18TY
Mirror:
https://drive.google.com/file/d/1puuPlAQGACEs2e2ECu6O6gjZhfcOYAU-/view?usp=sharing
****************************************************************
****************************************************************
The Team:
DAPHISHBOWL - Pincredibles
MPT3K - Pincredibles
MR.H - Pincredibles
HARLAN - Pincredibles
FLUX - VPW
ASTRONASTY - VPW
SIXTOE - VPW
APOPHIS - VPW
IAAKKI - VPW
DAPHENI
NAILBUSTER - PinUp
DARDOG - VR
FLIPSTREAM
PINSTRATSDAN
STUDLY_DO_RIGHT
BTHLONEWOLF
BRUCE
BEARDEDRIK
IROD2001_
DIRTYPOOLPINBALL
Special Thanks:
STEPHEN SILVER
KELLY MAZUROWSKI
PAUL MARINO
JACK DANGER
JEFF DODSON
****************************************************************
Intro:
Wake up, Neo.
Welcome to The Matrix Pinball, by Pincredibles. Prepare for a pinball adventure like no other.
You are stationed aboard The Nebuchadnezzar aided by Tank, your operator. Tank will help you as you guide the crew; Neo, Trinity, Niobe and Morpheus as they try to free the minds of the human race and free them from the imprisonment of the Matrix.
It won’t be smooth sailing. Agent Smith, Brown and Jones will attempt to stop you at all costs. Cypher is sneaking about, waiting to betray Morpheus and the crew. Sentinels will attack the ship and the Zion outpost.
Visiting the Oracle could bring you some answers and perks to help. Do not forget to go through the training programs to gain perks and increase your Matrix mode score.
Good luck. Maybe Morpheus was right. Maybe you are The One.
****************************************************************
How it came to be: The goal of the Pincredible tables has always been to push things to the next level. All of the work done up to this point has been about building a strong foundation that would allow us to create our own original table.
We began this project on February 27, 2022. By December 2024, I thought we were getting close to the finish line—but there was still so much more to add and improve.
A tremendous amount of work has gone into this from many different people, and the entire process has been an incredible experience
Basic requirements:
VPX 64 bit version 10.8.0 2051 (or greater)
Pinup: Version 1.5.2
DOF: Please make sure you update your DOF config
****************************************************************
PuP-Pack Download:
https://mega.nz/file/3J4yVQqZ#RqHEl3K3V3HbbnSCwGPH-Whjw6ZAlhHTYyo9SDO18TY
****************************************************************
INSTALL:
1) Copy VPX file to your VPX Tables directory
2) Copy unzip the Pup Pack to the PinUPSystem\PUPVideos\ folder. You will see a Matrix folder
3) Run the batch file in the pup pack that matches your config.
It should make all necessary script changes for you.
4) Update DOF (If necessary)
****************************************************************
Version History:
0.99 - Initial version
7608 downloads
- pincredibles
- vpw
- (and 5 more)
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Primus (Stern 2018) MW Mod
By MachWon
I do not take any credit for this table only things I listed, as credit for the table goes to the
original authors for v1.0: HauntFreaks, Drummer72, jpsalas, Arngrim, STAT and I'm sure many others, Thank you all!
In this update I have Improved/Updated these things listed to enhance the table and stay true as I can to the original.
Cleaned up playfield graphics/coloring and new art work, hours of cleanup. Added nFozzy physics, flipper tricks and other functions. Upgraded all light inserts on playfield. Bumper lights and others now light/flash properly. Changed, removed and added callouts Changed out all fasteners to match original table. Moved high score to display in original location. Small Script Fixes: Credit count now goes down as you use them, the 4 rollovers at the bottom now have correct "PLUS" scoring (1 to 10 to 100). Flipper and Ball rolling sounds improved, volume can be adjusted in script Line 67. New Desktop Backdrop Added. Added MagnaSave keys to Stop and start music. Left MagnaSave stops music and right MagnaSave starts/select music Full list of songs is now added (15) and are in higher quality.2921 downloads
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Captain Future (Iceman 2024) (VR ROOM)
By franck
[SORTIE] capitaine flam ,Captain Future (Iceman 2024) – Édition Mega VR Room 🚀
Salut à tous et fans de flipper !
Grand fan de Captain flam, j'ai voulu redonner un coup de boost à cette table culte de 2024. Certes, elle a quelques années au compteur, mais son plaisir de jeu sous VPX reste intact.
Pour pousser l'immersion en zone rouge, je vous propose aujourd'hui ma version VR personnalisée.
🛠️ Quoi de neuf ?
L'objectif était de créer une expérience ultra-immersive sans dénaturer l'œuvre originale.
Intégration Mega VR Room : Un environnement virtuel complet pour une immersion totale. Vous n'êtes plus devant un écran, vous êtes dans la salle !
Fidélité préservée : Aucune modification n'a été apportée au gameplay ou aux composants de la table originale. On garde le feeling authentique
Pack Prêt-à-Jouer : Le dossier inclut tout le nécessaire pour une expérience multimédia complète :
✅ B2S (Backglass haute qualité)
✅ MUSIQUE
✅ rom rdkng_l4.zip
📦 Installation
Glissez le fichier .vpx dans votre dossier Tables.
Placez LA MUSIQUE le dossier MUSIQUE
Enfilez votre casque, lancez VPX
Bon jeux à tous et bons scores ! N'hésitez pas à me faire vos retours dans les commentaires.
329 downloads
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JP's Mephisto (Cirsa 1987) Hybrid
By burger
Huge thanks to @jpsalas for creating this amazing table and for allowing the mod.
Also big thanks to @studly_do_right for all the help along the way.
What’s added in this mod:
nFozzy physics Fleep sound package VR cabinet and rooms Proper trough system (replacing DestroyBall) If something breaks, it's probably my fault. If it plays great, that’s thanks to the people above. 😄
Edit: If the VR cabinet looks like a sarcophagus, that’s because it is. I tried to stay realistic to the time period and not break the immersion.
569 downloads
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Alice Through the Looking Glass (Original 2026) VR
By eagle7796
Here is my second table i am releasing. I was going to just upgrade my original Alice table to include better physics and sounds but once I started digging into UnclePaulie's version of Elektra I figured I might just well make this a sequal to Wonderland and have Alice go Through the Looking Glass. This gave me the chance to use some different characters that are actually in the second book. This one has Alice going across a chess board. starting at the first square and ending at the 8th square where she finally, with the help of the white queen, becomes a queen herself. with help from the white knight and avoiding the black knight. coming across the Walrus & the Carpenter, Humpty Dumpty, Tweedle Dee and Tweedle Dumb, The Lion and the Unicorn and of course the scary Jabberwocky.
I have added more songs along with most of the ones from the first table. I have also included 2 backglasses, one with scoring on the BG (2Screen) and one with scoring on DMD (3 Screen). There are 3 options for wheels, and a quick topper if you use need. Also have a couple of audio files for a front end.
I would like to thank UnclePaulie for letting me use his table as a base and everyone that worked on it with him, Redbone, Tomate, iaakki, and the VPW team. And of course 32assassin and Fancisco666 for the og table.
I also need to thank LoadedWeapon for testing and upgrading my images to give this that crisp look.
This is from UnclePaulies Post to be sure you know who did what
"This is a really fun table to play... as it was the first pinball machine that had three different levels to it.
Included in this Version 2.0 is Hybrid VR/desktop/cabinet modes, new upscaled playfields, VPW physics, flipper tricks, dynamic shadows, Fleep sounds, Lampz, 3D inserts, new baked general illumination lighting, sling corrections, drop and stand-up targets, saucers, playfield meshes, various primitives, etc. Significant time was spent on researching online videos, to ensure accuracy of shots, ball drops, kickouts, and overall playability. I also created a desktop backglass with a cool lighting effect, as well as the VR backglass and other VR options. There are also some performance improvements, and I added a playfield mesh for the playfield, so there's a realistic bevel in the saucers.
I would like to thank redbone for the graphics help, and Tomate for working the 4 ramps into blender with collision and textures. He also baked them in as well. And thank you to iaakki for baking in all the GI lighting and shadows. It looks so relistic!! And I would additional like to thank the VPW team for testing and feedback, especially Apophis, PinStratsDan, Sixtoe, BountyBob, TastyWasps, leojreimroc, and Bord.
There are several options in the script. Including VR, ball brightness, and LUT lighting options. The LUT changes are done by holding cntl (or left mangasave) and then while holding, scroll through the options with the right magnasave. The Dip Switch settings are done in the script and are hardcoded. IF... you want to change them, there's a setting in the script to manually override that, and then use F6 during gameplay to bring up the Dip Switch setting.
This is a hybrid table done in VPX 10.74, and I have code in here to automatically choose between VR, desktop, and cabinet. Additional VR options in the script include two VR environments, a VR clock, a topper, posters, and settings for dynamic shadows if you experience a performance hit."
The Only difference besides artwork is I had to disable Lut so I could add controls for the music, right magasave to change song, left to turn off.
Thank you to all and enjoy.
5199 downloads
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KISS (Stern 2015)
By masonm
first i wanna start thanking who touched this table before us
@allknowing2012originally made the table with @jpsalas
@balutito then took over graphics on the table.
we used balutito table version with his blessing
the table has been updated by @masonm, @hauntfreaks, and @burger
burger added nfozzy and fleep. also redid many scripts so its all included in the table file now
huge thank you to burger
masonm found some good playfield images and added them to the table
hauntfreaks then took over with his amazing ability with art
he redid the playfield, new slings and plastics, GI shadows
huge thank you to hauntfreaks.
it was a pleasure working on this with both of you
i also wanna thank @outherefor fixing the script for dof
@capnclawfor his kiss paul stanley model and @Supergibson for reducing the file and f12 options
@Tombg on his ramp advice
also a link to @hauntfreaksb2s
4404 downloads
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Bloom (Lunar Howl 5)
By Anthias
This is a mod of Fathom by Unclepaulie. Huge thanks to him for his table and for all involved in helpling him make it the best damn Fathom out there. I had to remove some of the vr elements to get it to run on my antiquated cab and I don't have VR so can't confirm if the VR works.
In thezip you will find 6 b2s files. The default one I prefer is named so it will work out of the box but I made five total, each with different art and display positions so there are five numbered 1 to 5. You can rename each and choose the one you like. Or use them to make your own. They are all two screen. I have only attached the one screenshot for now.
There are platfield and plastics images in the table called Fullres and Halfres. The full res is your huge 4 k whatever it is high res version. The half res is half that so it will run on my system. The straight playfield and plastics images are copies of the half res. If you have a good beefy system that can handle it, you might want to export the full res then reimport it as the playfield and as the plastics.
Music is played in the same manner as previous tables, however Bloom is a concept album and as such is best enjoyed in proper sequence. You can download the mpp3s from below for that, or find the link to the album downloads on the band's mega via the website at lunarhowmusic.wordpress.com (and heaps of other information too!) OR near the top of the script in the table set mixmusic to 0 and it will play the album from start to finish in correct order instead of the shuffle that it normally does. Now to the blurb:
Yes, the Lunar Howl project is still going strong.
If you've been following for the music, you're in for a treat. Bloom is the brainchild of the quietest member, Sakura. During the creation of Indestructible Pack the girls in the roleplay had elected to plant an orchard on the farm at Wolf Haven. This was Sakura's idea. Later they had a discussion about the place and how they felt, how they belonged. There was a moment in the swimming hole at dusk, when a large red kangaroo came down for a drink, unbothered by the four wolves in the water. The girls said it was like the landscape was welcoming them to the neighbourhood. Between that and the work on the orchard, they developed a real sense of belonging, particularly Sakura, who through that project experienced great healing and growth. She named the album Bloom. She outlined the vision. She wrote a lions share of the songs and along with Spirit, took a major role in vocals on this album. For the first time you will here her full bodied soprano at work. If you don't get Goosebumps the first time she howls at the harvest moon, you might not have a soul. (Joking of course) Howl at the harvest moon, composed by Spirit, was performed by Sakura, and they then shared vocals for its part two. The result was a movement in the sonic landscape of Bloom that takes it places beyond anything Lunar Howl have done before. And the metaphorical layers on this album are deep.
Track List:
1) Paws In The Dirt
2) Still Waters Run Deep
3) Howl At The Harvest Moon part one
4) Foundations
5) The Trial part one
6) Cycle of Wolf Haven
7) The Orchard’s First Spring
😎 Howl At The Harvest Moon part two
9) The Trial part two
10) Landscape Of Howls
11) The Cart By The Gate
12) Bloom
full lyrics are at https://lunarhowlmusic.wordpress.com/lh5-bloom/
music videos on tiktok @anthiasgames2
download the album here:Bloom.zip
325 downloads
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Foxy Lady Game Plan 1978
By Itchigo
Foxy Lady was a cocktail table made by Game Plan in 1978. It's the same table as Camel Lights, Chuck-A-Luck, Real, and Black Velvet. I used JP's Black Velvet to
make this table in VPX 10.8. Flying Dutchman provided the new playfield and plastics. Game Plan got over eager when they produced this, thinking they were going to sell more units than they did. Since they over produced, expecting higher sales; they decided to retheme the table to use the extra inventory. Back when I was an operator with my dad we ran several of these tables, and even had a couple in the basement waiting on a new location.
Credits:
JP for the original table.
Flying Dutchman for the playfield and plastics.
This table is free to mod/upgrade with no permission needed.
Rom: foxylady (You can also use the Black Velvet rom)
https://www.ipdb.org/machine.cgi?id=946
365 downloads
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Wolfenstein 3-D - ULTIMATE MISSION MOD (source - 30. Anniversary Edition HD v1.2 by Demasi & onemanproject, mod by Arminio)
By arminio
"B.J. Blazkowicz - the Allies' bad boy of espionage, a terminal action seeker built for abuse with an attitude to match" - IS BACK!
And v1.1 is out - get it before they get you!
This table is a modified version of "Wolfenstein 3-D 1.2 30. Anniversary Edition HD v1.2" VPX table made by Demasi and onemanproject, originally based on the game "Wolfenstein 3-D" by ID Software from 1992 (all rights reserved).
Mod made with permission.
Original table can be downloaded here: https://www.vpforums.org/index.php?app=downloads&showfile=16110
DISCLAIMER:
***********
Table contains lot of sounds and images that someone might find offensive. It is recommended for players of 18 years and older.
I hope it won't be problematic and controversial as original DOS game have been when it was released... Well, it is just a game with no intent to give any political message or glorify Nazi regime...
SPECIAL THANKS AND CREDITS:
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To Demasi (known as DoxGorgar at vpforums.org) for permission to mod original table. To Rich Douglas for permission to use some of his amazing Wolfenstein 3D orchestral soundtrack re-recordings in this mod! Contact Rich Douglas at: www.youtube.com/@RichDouglas | www.richdouglas.net To VDubs for permission to use his synth cover of original DOS game music. Check it: www.youtube.com/watch?v=w0QptIdnkkk | www.youtube.com/@vdubs4189 To Curse for tips and ideas for improvement and for extensive testing! Additional music and sound effect are from pixabay.com (by various artists) and incompetech.com (by Kevin MacLeod). Detail credits are in script.
ABOUT MOD:
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Now, I was (and still am ) a big fan of original "Wolfenstein 3-D" DOS game (often called the grandfather of all first-person shooter games) which I played back in the days when it was originally released. Although it was not first of a kind, it was revolutionary in ever aspect - from 3-D graphics to sound design and playability - and I still love it! Even my kids, who plays "fancy" 3-D FPV games today, still sometimes plays it! It really has something that "hooks" you and forces you to go back to it...
And original VPX table, made by Demasi and onemanproject is a great homage to that little gem and really "to the point" - very funny with crazy sounds from original game, DOS style graphics... But I wanted to go further - so I made this mod trying to get more realistic look and still keep the original feel. Also, I added some references from some fan-made mods and sequels of original DOS game - like a homage to the "Castle Totenkopf" fan mod (actually, maximum number of points here you get when you hit Totenkopf target! )., added some original sounds (in a pinball style)... I think it needed some more "juice" and variety, and I hope I added it without compromising original idea and concept of homage to the classic.
Here you also have several music tracks where you can choose what fits your playing style best: from original DOS music themes to "stay in the mood" (originally composed by Bobby Prince for 1992 DOS game, and presented here in original or re-recorded form of orchestral versions by Rich Douglas or synth versions by VDubs...), to new, original music like some crazy-uplifting-battle-chaos adrenaline filled tracks if you like "hit everything" approach... Or more tense, slower tracks for "strategic approach" of playing... Or go without music and enjoy all those crazy sounds and shootings in their full glory! Just use magna-save buttons to select or maybe turn random selection option and get into it!
And, one important note: this table has a bit rare feature - here you can lose points! Yes - if you hit some targets while "inactive", you can get negative points and even fall to 0! Also there is FRIENDLY FIRE mode etc.... Check rules listed here, instructions and details at F12 menu, check game options in script where you can tweak this and some difficulty levels etc.
I also made new backglass (b2s file included in ZIP) with animated lights etc. It is more "inspired by" than direct homage to original 1992 game, but I hope you'll like it.
ZIP also contains instruction card and INI file with my POV settings (maybe it won't work for you but you can maybe use it as a base for your setup).
CHANGES:
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There are lot of changes, so here is a list of most important ones:
Extensive graphic redesign: bumpers, targets, pads, walls, flippers, lights, apron, table... Idea was to get more "realistic" look - more like a physical pinball, but still with a bit of "pixelations"/low resolution graphic like in original DOS game/original table. I did my best trying to get that. Also, for table image I used original 1992 poster artwork made by Ken Rieger (cover art of the mail order of DOS version) and redesigned it to look more like a drawing in a style of pinball table graphics... Hope it works... Added a pin on a center drain between flippers (below chain gun on apron) to reduce accidental drains because ball can drops there too easily. Now ball can bounce back... New lights, light sequences, flashers, various light effects on various events/hits... New sound effects and musical cues added for specific targets and goals, some existing sound effects "cleaned" (removed some "clicks"). Sound effects used from original DOS game I mostly did not match with goals similar to original DOS game - I rather used them where I thought it was more appropriate for pinball goals... But most of them are kept from original table and still "at the same places". Added various pinball sounds like ball rolling, coin drop, drains, hits and other missing mechanical sounds for more realistic feel. 7 music tracks available to choose while playing - 5 new, original music tracks + orchestral re-recording of original DOS game theme ("Searching For The Enemy" from maps 2 and 6 from episodes 1 and 4) by Rich Douglas + original DOS game theme "Get Them Before They Get You!" (from maps 1 and 5 from episode 1) + silence mod (no music) - all can be selected with magna-save buttons (selection will be saved on exit and used on next start) or chosen randomly when game start (configurable from script - see options in script). Intro music added (orchestral re-recordings of original DOS game intro theme "Wondering About My Loved Ones" also by Rich Douglas), High score music added (synth version of original DOS "Gimme Fanfare/level completed" theme by VDubs) + optional war sounds added (can be turned on/off from script - on by default) Sound samples and music are set to appropriate output - table or backglass. So if you use separate audio outputs on your setup, you may start with these settings and maybe have good audio experience and less things to change... Some specific volume settings configurable from script (from music to some sound effects) Together with new behavior of some targets on table, playing rules and scoring are also changed - some things are easier, some are harder, skill shot added, tilt penalty added... Check details at F12 menu and script options to see when you can get and when you can lose points! Some difficulty levels of some goals and some modes/game rules (FRIENDLY FIRE mode, for example...) are also configurable from script Multiplayer mode added - 1-4 players can play Highscore added. No names, initials, stickers... Just old school high score info for now. Complete redesign of desktop mode - from background to content, trying to get more backglass style look with all needed info (logo, ball in play, credits, LEDs etc. etc. etc.) and with option to hide all info for those of you who uses standard b2s backglass in desktop mode (configurable in script) 19 LUTs presets - various contrast levels + vivid, warm, hot, yellow, cold blue... + 9 different saturation levels + B&W... Set via F12 menu. 8 flipper looks where you can set separate look for upper and lower flippers - also set via F12 menu...
Etc., etc., etc. ...
GAME RULES AND INSTRUCTIONS:
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Detail instructions can be read at F12 menu where you can see all about scoring, targets, rules etc. I know it might look intimidating because there are lot of stuff to follow, but it is actually not so complex so please take your time and check it or check instruction card for shorter info. Here are just basic tips about what to do get points, what not to do to lose points etc.
DOG ATTACK: Hit dog for +100 per bark (spin). Hit for +3,000 per bark/whine (spin) if white arrow is blinking (blinks when both blue SS soldiers are hit/both blue arrows above them are lit). W-O-L-F: Each letter = +500. Complete letters to activate ball savers on left/right drain lanes + 1 bullet on E-X-T-R-A: Each cross = +100. Destroy all for one letter. Complete letters for 1 bullet and to activate EXTRA LIFE target (EXTRA LIFE target is active only once per ball and when both green arrow and Blazkowicz head blinks). EXTRA LIFE HOLE: Active when green arrow blinks (E-X-T-R-A completed). Hit when active for +50,000. If hit when active and Blazkowicz head blinks (once per ball) = same player shoots again. Do not target extra life hole if green arrow is off or you lose -500 points. HITLER'S BUNKER: Each wall = +100. All 3 walls down = +600 and SECRET ROOM is open. SECRET ROOM: Top left, below big blue Iron Cross - if open (blinking), follow red arrow to enter and get +3,000 + 1 bullet. 4 entries activates TOTENKOPF target TOTENKOPF: Top right - marked with Totenkopf sign (skull and bones) - follow 4 yellow arrows at the top of the table. When active (blinking), go for it for +300,000 points! Do not attack if inactive or you lose -5,000 points... NAZI FLAG - SWASTIKA TARGET: Hit Swastika when active (blinking) to get +10,000 and 1 bullet. Avoid if not blinking or you lose -5,000 points. If SKILL SHOT (active, blinking Swastika is first hit after ball launch), you get +20,000 and 1 bullet! IRON CROSSES: Smash Iron Crosses for +2,000 / +3,000 / +4,000 / +5,000 points and 2x / 3x / 4x / 5x bonus. When all are down (purple light blinks), go for SS HIDEOUT! SS HIDEOUT: To attack SS hideout, smash all Iron Crosses first and then destroy SS to collect bonus and DOUBLE SCORE! SLINGSHOTS: +10 points. More than 3 fast (in ~1.5 sec.) hits on slingshots = extra +100 points and 1 bullet on. BUMPERS: If friendly fire = ON ("FriendlyFireMode" option in script - ON by default) avoid hitting Blazkowicz bumpers (blue) because you loose -10 points. If friendly fire = off, you get +10. Feel free to shoot Hitler (red bumper) as much as you can for +200 per hit no matter what mode is on. SS GUARDS/FLIPPER LANES (soldiers in blue uniforms): Each hit = 1 bullet on. If hit when blue arrow above soldier is lit = +1,000. Otherwise +100. Hit both SS soldiers to activate +3,000 per spin on dog attack spinner (white arrow blinks and you will also hear barking when white arrow activates) NAZI GUARDS/DRAIN LANES (brown uniforms): You lose -100. If ball savers are active (HALT sign blinks / red ramp closes lane), you get +100 and ball is back to game. CHAIN GUN (center drain): +100 per hit and can bring ball back (if you are lucky and bounces right) SKILL SHOT: If active (blinking) Swastika is first hit after ball launch, you get +20,000 and 1 bullet is on. COLLECT BONUS (BULLETS): On drain or when SS TARGET is destroyed. Each bullet = +1,000 points multiplied with destroyed Iron Cross multipliers TILT: For ball in play = no further scoring, no same player shoot again, no bonus collected. But high score, if reached, will be saved. 1 bullet set lit = 1 credit added. Maximum score is 9,999,999. If score falls below 0 it will reset to 0
All Logos, Music, Copyrights and Trademarks are property of their respective owners.
PROVIDED STRICTLY FOR PERSONAL AND HOME USE AND NOT FOR COMMERCIAL SALE/RE-SALE OR DISTRIBUTION!
Now, let's fight some Nazis!
1461 downloads
- wolfenstein
- 3d
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Take Five Allied Leisure 1978
By Itchigo
Take Five was a cocktail table made by Fascination/Allied Leisure in 1978. This is a vp8-vpx 10.8 conversion.Complete all 4 targets for double and triple bonus.It's not as easy as it looks because certain lanes pop up targets you may have already dropped (like other Game Plan tables). The layout is the same as Roy Clark The Entertainer and Circa 1933. I included a wheel I found a while ago for the vp9 version.
Credit for Destruk for making the vp8 version in 2008.
Thanks to JP for answering some questions.
This table is free to mod/upgrade with no permission needed.
This table looks pretty good, but anyone is welcome to rebuild/redraw this.
Rom: takefive
https://www.ipdb.org/machine.cgi?id=2492
509 downloads
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High Speed MOD
By chokeee
High Speed MOD 3.0
"Ok Buddy, Pull Over!" As usual, I didnt plan it. High Speed is my all time favourite table so I was constantly trying to improve something,
starting with physics and ending with graphics. This time it started with trying to add nFozzy physics and ended with a very big change.
Of course, a lot of great people from the VP community help me with big and small things.
Changes and additions:
- nFozzy's physics
- Fleep's sounds (some sounds was replaced)
- flupper's 3D inserts
- flupper's flashers (ON flasher modified)
- wire ramp texture
- metal walls texture
- traffic lights
- some playfield resize
- plastic added
- fake plastic borders
- sharpened colors of plastics
- black ramp protector (I did what I could without rendering)
- black ramp enter area
- playfield shadows modified
- backwall, sidewalls, metalwalls reflections
- dynamic shadows
- Virtual Room
- big GI rebuild
- many elements added, position corrected
- materials, envirnoment, ball changed
- ball shooter trought gate is invisible now
- and a lot of little things I don't remember
First, I would like to thank again 32assassin and everyone who made the original table!
Special thanks to (without you, it wouldn't have happened):
- Sixtoe (big help with new flupper's domes, and many other things).
- Bord (PF shadows, tips and tricks and a lot of help before that mod).
- Rawd (VR cabinet, dynamic shadows, many other things).
- Tomate (new wireramp and metal walls textures, many other things).
- scampa123 (3D inserts code, tips and tricks).
- apophis (updated the physic and fleep sounds, added wire triggers inserts to Lampz and many other things).
- armyaviation (plastic scans, not used yet but they will be).
- Thalamus (erratic solenoids problem, suggestions).
- Unclie_Paulie (suggestions, fix some Desktop problems, other things).
- Rothbarew (a lot of help and suggestions on all that mod process).
- Wylte, leojreimroc, Benji, PinStratsDanm, RIK, iaakki (suggestions, tricks, tips).
I do not remember many things and I am not sure who helped me in what. I hope I did not miss anyone (if that happened I should be ashamed). Thank you again for your help and support!
Have a nice day.
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First, I would like to thank 32assassin and everyone who made the original table! Thanks 32assassin for allow me to upload moded table!
As usual, I didnt plan it. High Speed is my all time favourite table so just after 32assassin uploaded his original HS I started to change it a bit. I started to change physics and sounds to match this table to myself. In the meantime, I've learned a few tricks in VP so I was playing more with materials, lights... and some great people from our community helped me with coding and 3D stuff.
Big thank you to and credits to:
- 32assasin, Flupper1, Krugger99, nFozzy for the original table.
- DjRobX (flupper's flashers to the script, missing white flashers, many tips and tricks)
- Bord (playfield shadows, new traffic lights, new black ramp, many tips and tricks)
- jpsalas (flashers reflections)
- Fleep for his great mechanical sounds
- everybody who helped me with VP
Changelog:
- new physics
- apron and bumpers (Sliderpoint's primitives and modified textures)
- traffic lights, black ramp, playfield shadows (Bord)
- flipper bats (Flupper1)
- flashers (Flupper1's modified)
- flashers reflections on the walls
- GI lighting
- inserts lighting
- materials
- envirnoment
- fastflips
- ball
- ball shadow (ninuzzu)
- some metal walls now are metal wires (like on real table)
- many resized, replaced and modified elements (walls, rubbers, plastics...)
- small items have been added and changed/moved (screws, rubbers, textures...)
- a lot of changes in the table sounds
- some little changes I dont remember
Have a nice day
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8374 downloads
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