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  1. PinDock_installer.exe

    PinDock is a lightweight, desktop-focused frontend for Visual Pinball, built for players who want a fast, clean way to launch tables without unnecessary complexity. It prioritizes simplicity, stability, and ease of use—no PuP-Pack dependency, no heavy configuration layers, just a straightforward launcher that does what it’s supposed to do.
    Designed as a personal passion project, PinDock focuses on reliable table launching and a minimal interface, making it ideal for users who prefer control and clarity over bloated feature sets. It’s not about being everything—it’s about being solid, simple, and practical.

    157 downloads

       (2 reviews)

    2 comments

    Submitted

  2. Saucer Secrets

    An original Anthias and Lijie creation, mod of Cobra.
     
    Because what happens in space, stays in space

    mod of Cobra (Nuova Bell 1987) by
    jpsalas, akiles50000, mfuegemann, pedator

    191 downloads

       (2 reviews)

    4 comments

    Submitted

  3. 4 Queens (Bally 1970)1.0

    4 Queens (Bally 1970)!!! 
    Hello again dear vpuniverse community, this is a table I used to practice with Blender's lighting tool and it grew enough to publish it. Thanks to the testing team and support of many people, it grew even more.
    Thanks to HauntFreaks for the resources to build the b2s in VR and for their cabinet backglass.
    People who tested, collaborated, and encouraged:
    cl4ve, studly_do_right, apophis, bthlonewolf, HauntFreaks, supergibson, superhac, DGrimmReaper, m.carter78
    If I forgot anyone, please let me know.

    877 downloads

       (13 reviews)

    13 comments

    Submitted

  4. Buck Rogers (Gottlieb 1980)

    Gottlieb's 1980 Buck Rogers is based on the 1979 film and TV series "Buck Rogers in the 25th Century.", featuring a space adventure theme highlighted by vibrant sci-fi artwork on the backglass and playfield.
     
    Thanks to cwgoss28 for providing a playfield scan and Borgdog for plastic scans.  Then of course thanks to @redbone who took those scans of the playfield and plastics and did a lot of work to get them to look so good!  Also thanks to Apophis for proving video and pictures of actual gameplay as well as testing.  Hauntfreaks also provided the higher resolution VR backglass images. I also want to thank Sixtoe for teaching me how to improve the playfield_mesh to avoid ball sticking issues.
     
    For this table, I updated to the latest VPW standards, physics, alllamps and 3D inserts, backglass for desktop, roth targets, standalone compatibility, sling corrections, optional DIP adjustments, updated flipper physics, VR and fully hybrid, Flupper style bumpers and lighting. Baked GI, walls, and created a playfield mesh for the saucer physics. The vari-target was done utilizing Roth's method, but modified to work with this table.  Dozens and dozens of hours were spent studying gameplay videos (several photos and videos provided by Apophis.) to match the table shots and action.  
     
    Once again, I've included several options in the F12 menu including various balls, ball brightness, flippers, caps, plastic edge colors, LUTs, and other VR stuff, including LED undercab lighting. 
     
    For the ROM... since the latest VPinMAME, there is an error with older Gottlieb System 1 ROMs (they were using a bad "CF" spider chip dump all these years). So, if you download off of Pinball Nirvana... you'll likely get an error.  The "New Fixed ROMs" can be found in the required software section below, called "new fixed ROMS for vpinmame"   You'll see 17 ROMs in the pack.  buckrgrs.zip is one of them, and you'll need that for this table.
     
    Please NOTE there are several items to consider on the ROM settings:  The default settings for the ROM options are hard coded into the script and are based on the recommended values from Gottlieb for 3 balls.  If you want to change the ROM settings themselves, you need to change the "SetDIPSwitches to 1" in the script, and then use the F6 menu to change. However... I am not able to hard code the ROM menu options.  Typically, there are levels of score achievements that award a free play.  The default ROM has that set to off.  I've included an nvram file you can use that sets that to match the instruction/score cards and Gottlieb's recommendation (190,000, 320,000 and 460,000).  Also, there are settings in the menu to set replays, sound, and HSTD. All this has been done for you in the included nvram file.  I also have instructions in the script on how to change that if you wish to do yourself.  
     
    Required Software (64-bit versions):
    VPX 10.8.0 final release or later: https://github.com/vpinball/vpinball/releases
    VPinMame v3.6.0-1227 or later: https://github.com/vpinball/pinmame/releases
    B2S Server 2.1.3 or later (if B2S used): https://github.com/vpinball/b2s-backglass/releases
    ROM: https://pinballnirvana.com/forums/resources/new-fixed-roms-for-vpinmame-v3-6-0-963-beta.8379/
     

    3204 downloads

       (28 reviews)

    49 comments

    Updated

  5. Hokus Pokus (Bally 1975)_1.0

    Update on Loserman76's work.
    Artwork done by GNance
    Source images provided by WRD1972
     
    Many thanks to the initial creators of this beautiful table!
     
    Improvements and adjustments made by Teisen:
    - New wood for the Playfield background
    - Art adjustments, colors, and new Playfield inserts
    - Color and plastic adjustments
    - Wooden rail adjustments
    - General metal/reflections
    - General GI lighting, bumpers, and inserts
    - Bumper adjustments
    - Flipper adjustments
    - Spinner adjustments and addition of an animated arm
    - Target adjustments
    - Addition of shadows
    - New apron cards
    - New Desktop game mode backdrop
    - Playfield holes
    Improvements and adjustments made by burger:
     
    - Addition of fleep sounds
    - Addition of N'Fozzy physics
     
    To complement the work, Hauntfreaks created a new B2s that pairs perfectly with the table, thanks as always!
     
     

    903 downloads

       (15 reviews)

    17 comments

    Updated

  6. Iron Maiden

    If you are a fan of the group, I have created a PUP version with
    49 videos (11.7 GB).
     

     

    Iron Maiden (Original 2026) Topper.mp4  

    1991 downloads

       (34 reviews)

    104 comments

    Updated

  7. ah-Ha Version 2

    This is an update to the ah-Ha V 1.01 table created by Vlive.  I've taken the game and done some cleanup, fixed some minor bugs, and updated some fiddly bits.  I've added F12 support so game options can be modified without going into the code.  I've made the high score, credit amount, and free play values part of the option file so they are remembered from game to game.  I've used the same music file as the original game so if you have already installed the previous version, you won't have to change any music settings.
     
    I've modified the music settings as suggested by jejevpuniverse.  So pressing the left magna will turn the music off, and pressing the right magna will turn the music on or select another random song.  Thanks for the code, jejevpuniverse, it was very helpful!
     
    I want it to be clear that I really didn't change the gameplay from Vlive's.  They did the majority of the work on the game, and it's a fine game to begin with.  It's pretty frisky to play and can be fun.

    203 downloads

       (1 review)

    1 comment

    Submitted

  8. VPin Workshop Example & Resource Table

    WARNING: This is not a typical playable table!
     
    Download this if you are interested in learning about some of the table-building techniques used at VPW. Some of the content was developed at VPW, but most content is curated from already existing examples provided by our great gurus. Pick and choose which enhancement you want to use on your own VP project. Hope you all find this to be a helpful resource!
     
    CONTENT CONTRIBUTION CREDITS
    Dynamic Ball Shadows: iaakki, apophis, Wylte, fluffhead35
    Rubberizer: iaakki
    Target Bouncer: iaakki, wrd1972, apophis
    Flipper and physics corrections: nFozzy, Rothbauerw
    Sound effects package: Fleep
    Lampz & Ramp Rolling Sounds: nFozzy
    Flasher Domes & Bumpers: Flupper
    3D inserts: Flupper, Benji
    Drop Targets & Targets: Rothbauerw
    VR Cabinet & Room: Sixtoe, Flupper, 3rdaxis
    Advanced Queuing System: Arelyel
    FlexDMD: oqqsan

    2503 downloads

       (10 reviews)

    31 comments

    Updated

  9. Predator (Gottlieb 1986)

    Predator (Gottlieb 1986)
    this is a Raven retheme...
    it was originally build by: Tom, Bord, Rascal
    then updated in 2021 by: @ARMYAVIATION

    PREDATOR retheme 2026 - lead: HauntFreaks
    HauntFreaks: complete graphical remake, fine tuning @burger: F12 options, nfozzy physics, fleep sounds @tomate: all new rendered ramps and textures @DGrimmReaper: VR cab/min-room, VR code @DaRdog81: mega VR room @StudlyGooRite: VR testing

    2369 downloads

       (33 reviews)

    73 comments

    Submitted

  10. TimeLord 4.1a (Luigi Rides Again) OriginalHybrid

    Timelord is fun game designed for player of all levels, with hard and easy mode, 3 ball or 5 ball options that are selected at the start of the game. Set the table tone you like by holding left magna save and toggling with right magna save to get the desired effect for your table.
    TimeLord 4.1a has some important updates for single and multi player play. I recommend that you upgrade to this version and remove previous versions of timeLord. See Changelog for the full list of changes. The game, a 2/ 3 screen backglass and new wheel is included in the 4.1a download.
    The 3 screen interactive backglass also works for desktop with Const ForceBackglass=1 at line 155 of script which already set in the script..
    If playing VR set VR =1 or 2 at line 60. (Please note: JP's Flashers are currently used in VR and we are working on an interactive backglass for VR for release at a later date)
    Thankyou to Oqqsan for  making the incredible 2 screen/3 screen interactive back glass come to life. Thankyou also to the previous Members of Avago are always credited with the product we have today.
    Thankyou also to the many members of the community have made suggestions that have been implemented in the game. It has been a long journey.
    I've tested the 4.1a version extensively, in 1,2 & 3 players hard mode and easy mode, 3 ball and 5 ball, finishing balls with and without completing the glory table and I couldn't break it. i'm hoping you can't either and get to dial in the spiral ramp for glory billions
    cheers  
     
    I'm also very proud to announce that my TimeLord banter cohort Hayden Perno, has had his first book published. Ralph Ridley in the Hunt for Time. His book is available from Hawkeye Publishing and you can check it out at ralphridley.com It is a cleverly constructed story about a boy who doesn't age and searches the Universe for the answers to his quantum curse. Hayden's story extends Einsteins' theory of relativity and stephen hawkins 7 Arrows of time. It takes you on a journey to the far reaches of the Universe and to where time stands still and incredible creatures live. It's definitely worth a read..
     
    Requirements to play TimeLord 4.1.a
    Requires VPX10.8Final-Rev2051 (28dd6c3), Freezy2.3.1 B2S Server 2.1.3 and Flex DMD 1.91
     
    Game play and Rules
    This is a link to the game overview a. Rules are also included in the media pack download
    https://youtu.be/Lrq4LI5A6QE
     
    The Time Lord Story
    Timelord is my version of stories between Hayden Perno and myself. We spit balled stories to try to make each other laugh and make small skits while training in the Gym. In my story you venture into the bizarre world of Kevin, aka Q-Man. Kevin would much rather hang out in seedy bars with dodgy chicks than take control of the Universe.😁 To add to his torment, he is tagged by Luigi the stray Robot. Luigi was cast aside by Mario the grape farmer because he kept draining the tractor gearbox for his favourite drink....used sump oil😂.  He's like the donkey in Shrek, unwanted and a serial pest and indelibly connected to Q-man.
    To be the TimeLord in this game you must complete  5 incredible dangerous tasks.  You traverse the universe, reverse time ,navigate the wormholes and meteor showers must slay the dragon. Upon completion of the tasks you venture to the glory table, (Wizard mode) . The Glory table gives 60 seconds to shoot the spiral ramp for Glory Billions  and reveal the real hero of the story.
    I hope you enjoy TimeLord and it brightens up your day.
     
    The Avago Crew
    I was very fortunate to work with some talented people in the production TimeLord through 6 generations of the game.  FrankyT does the  gangster style Robot Luigi and the TimeLord. Tomate did the translucent ramps, Oqqsan did the new interactive backglass animations, the lighting, ball affects and  clock animations, DOF is done by Outhere, Fleep sounds and nfozzy physics are done by Gedankekojote and Rawd did the Virtual reality. JPSalas is a huge part of the TimeLord project, providing the game framework, many explanations of scripting and he made changes to get a very clunky game to work. It goes with out saying my old mate Crackers advised and checked all the game iterations and changes over 2 years while the game went through 6 iterations. Of course there are many others who have help shaped the game including Sixtoes, Apophis, Remdwass &  Wylte from PinHelp and Rajo Joey who helped shape the game in the early days. Without these people and Smaugs encouragement there would be no TimeLord 2,3 or 4. The new look for 4 was encouraged by LTEK and the new backglass implemented to celebrate the release of Hayden Perno's book.
     
    I hope you like it and honest reviews and comments are always appreciated.
     
    This game is not for sale or for distribution on other download platforms.
     
    Incorporated into the game are
    Interactive backglass
    SSF audio and sound production
    DOF
    NFozzy Physics
    Fleep Sounds
    Virtual reality
    Light Inserts
    Luts
     
    Please Enjoy Smaugs Fast Flips Video for TimeLord 3.0
     
     
     
    The game is designed surround sound feedback. 
    For people with DOF TimeLord 4.1a  uses the same DOF configuration as the TimeLord 1.0 so the game is set ready to go and should play with no issues.
    VR players have the option for a basic room or Rawds room which is selectable in script.
     
    Thankyou to the talented crew who have worked with Avago to bring you TimeLord 3.0.
    Avago are;
    JP Salas-Game framework, scripting and mentoring
    Rawd- Virtual Reality
    Oqqan- Lighting, light sequences, plastic scripting, Interactive Backglass
    FrankyT-Callouts
    RajoJoey-Game Adviser and Timelord1 VR
    Smaug-Game Promotion Video and encouragement to develop TimeLord further
    Aphophis-Mecahnical tilt, scripting and support
    Gedankekojote-Initial NFozzy Physics, Fleep Sounds, Luts
    Ramps-Tomate
    Whylte- Initial physics & dynamic ball shadow.
    Outhere-DOF
    Table Testing & Game ideas- PinStratsDan, Joe Soap & Crakkers, Luminimart, PikePMC, Bietkwiet, StudlyGoorite and Cliffy
    Game Ideas & support- Sixtoe & Remdwass
    Joe Picasso- Primitive tutorial
     
    Game Design & concept- RusstyT 
    GamePlay, Scripting, Sound Design, Callouts, Table & Backglass Design- RusstyT
    This game uses many objects from other Table Builder including, JP Salas, Flupper1s light inserts and Scotty Wickburgs dragon spinner, rotating bumper caps and rotating eyeballs. The ramp ideas are inspired by TOTAN, Opening ramp inspired by Bride of Pinbot and the 4 kicker centre lane is inspired by the EM game melody. Many thank to all the wonderful authors who provided inspiration for TimeLord 2.0

    37064 downloads

       (53 reviews)

    290 comments

    Updated

  11. Ryoko

    This is a vpx port of my vp table version 2.0 from 2003.
     
    Ryoko is from the Tenchi Muyo franchise.
     
    it has a new b2s to replace the one I did for the vp9 version.

    124 downloads

       (0 reviews)

    3 comments

    Submitted

  12. The Goonies Never Say Die Pinball (VPW)

    "Don't you realize? The next time you see sky, it'll be over another town. The next time you take a test, it'll be in some other school. Our parents, they want the best of stuff for us. But right now, they got to do what's right for them. Because it's their time. Their time! Up there! Down here, it's our time. It's our time down here."
     
    The VPin Workshop members present The Goonies: Never Say Die Pinball! This project started out by adding physics and fleep sound to Hawkeyez88 pup-pack release.  In doing so many scripting issues were found in the original table.  We decided to not only fix the current table, but have added support for FlexDMD, new modes, ramps, shadows, playfield, sounds, ect.
    Pretty much every piece of this table has been touched, enhanced, and tested.
     
    This table is setup to work with the FlexDMD out of the box.  You can disable the FlexDMD and enable the pupPack created by Hawkeyez88 by changing the options in the script.
     
    * Main table overhaul: fluffhead35, oqqsan
    * nfozzy and fleep: fluffhead35
    * DOF: apophis
    * New playfield design: HauntFreaks
    * Playfield, image and lighting updates: HauntFreaks
    * Backglass: HauntFreaks
    * Droptarget Shadows: HauntFreaks
    * Miscellaneous fixes and tweaks: Entire VPW team inc. Sixtoe, apophis, wylte, fluffhead35, oqqsan, Nailbuster
    * 3d Inserts: oqqsan
    * flupperdomes : oqqsan
    * FlexDMD : oqqsan
    * Apron Primitives: oqqsan and Tomate
    * Ramp Primitives: tomate
    * New Toy Primitives Chester,coins,key: oqqsan
    * Scoring and game play enhancements: Rik, apophis, oqqsan
    * Testing: Rik, apophis, VPW team
    * Bone Organ Primitives: Tomate
    * Bone Organ Animations: oqqsan
    * wylte: Flasher shadows on ramp
    * Original pupdmd code: Nailbuster
    * Previous DMD animations: VPFiends
     
    This release would not have been possible without the legacy of those who came before us including, in this case, Javiers VPX version.
     
    Thank you to Rothbauerw and nFozzy for the physics. Thanks to Fleep for sounds.

    29546 downloads

       (66 reviews)

    293 comments

    Updated

  13. World Cup Soccer '94

    "It's The Biggest Game In The World!"
     
    VPW are proud to present World Cup Soccer '94 from Bally. This one has been kicking around for a good few years, a few people looked into converting Knorrs fantastic version to our latest physics including Sixtoe and RobbykingPin, especially as it didn't work properly in VR as a hybrid version. However due to it being constructed on a different scale none of our normal physics maths worked, so it always sat in the "too difficult" pile to do properly.

    That is until one day mcarter78 decided to break the seal and rebuild the table from scratch in VPX, roping tomate (our resident football fan) into building it in the blender toolkit where he rescaled the 3D modeling by Knorr and added / updated various bells and whistles, and replaced all the textures, then everyone else piled in and did their thing, with Sixtoe messing with everything and making the table work fully physically (#savetheballs), and DGrimmReaper and DaRdog working on the VR side, and apophis did script things that no-one else understood.
    Astronasty has access to a real one so we got to side by side test it to get it as close to the real one as possible in VPX.
     
    Enjoy!
     
    Team VPW
    mcarter78 - Captain
    tomate - Striker
    Sixtoe -  Forward
    apophis - Winger
    DaRdog - Midfielder
    DGrimmReaper - Defender
    RobbyKingPin - Goalkeeper
    Astronasty - Ball
    Based on original recreation by Knorr and Clark Kent.
    Testing - pinstratsdan, bthlonewolf, nestorgian, bountybob, hauntfreaks, chugalaefoo, cl4ve, Studlygoorite, leojreimroc, DaRdog, redbone, hauntfreaks, colvert.
     
    Please note: The table has 4x button triggers on the playfield, the ball is *supposed* to be affected by them if it hits them, especially when they're hit slowly, tested side by side with the real machine.
     
    Change Log
    ' 0.001 - mcarter78 - Initial build - posts, walls, flippers, kickers, targets, all lights, initial scripting
    ' 0.002 - RobbyKingPin - Adjusted flipper dimensions and reshaped flippertriggers. Added rubber dampeners on posts, pegs and sleeves. Small corrections on nFozzy settings inside the script. Added Fleep parts into collections
    ' 0.003 - mcarter78 - Add plastic ramp prims & playfield mesh from tomate.  Adding ramp triggers WIP
    ' 0.004 - Sixtoe - Added skillshot primitive ramp, added physical wire ramp, redid playfield mesh, changed all kickers to physical, added goalie ramp, added goalie kicker and scoop, added blueprint image
    ' 0.005 - mcarter78 - Added and adjusted height for remaining ramp triggers.  Added skillshot triggers, WIP soccer ball & goalie mechs
    ' 0.006 - mcarter78 - Added ramp diverter & kickback plunger, minor scripting fixes
    ' 0.007 - tomate - ramp diverter modified sighly, some flashers adedd/moved to their right position, most of th gates still missing
    ' 0.008 - mcarter78 - Add lock area with magnet & switches, add missing ramp switches & missing gates
    ' 0.009 - tomate - most of the objects set as not visibles, first 10% test bumpy batch added
    ' 0.010 - tomate - new 2k batch adedd, color lut from flupper for AGX filter added
    ' 0.011 - Sixtoe - Turned a few more things non-visible, removed some redundant materials and images, rebuilt subway kicker so it works now
    ' 0.012 - mcarter78 - Set up GI, Animate flippers, slings, bumpers & rollovers
    ' 0.013 - tomate - Blender changes: GI setup, some changes to flasher and GI placement to match the real table, added flippers up position. VPX: new 2k batch added 
    ' 0.014 - mcarter78 - Add animations for gates, ramp switches, soccer ball (wip), add new GI to collection, finish flipper animation
    ' 0.015 - mcarter78 - Add swPlunger for autoplunge, Add missing GI lights for bumpers
    ' 0.016 - tomate - blender fixes, unwrapped textures, new 2k batch added
    ' 0.017 - mcarter78 - Fix diverter operation and animation, add new right ramp mesh
    ' 0.018 - apophis - Soccerball animation updates. It is not all working yet.
    ' 0.019 - apophis - Soccerball animation working.
    ' 0.020 - mcarter78 - Implementation/Animation for goalie mech, finish standup targets implementation, add bottom sling posts to NoTargetBouncer
    ' 0.021 - mcarter78 - Fix goalie targets size/shape, add Y rotation to visual goalie to match real thing
    ' 0.022 - Sixtoe - Split skill ramp into frame and pins, changed pins to sleeve material, remade playfield mesh with physical button holes, added physical playfield buttons to physics layer (not hooked up to anything yet)
    ' 0.023 - mcarter78 - Hook up and animate playfield buttons, fix plunger alignment/strength, fix kickback visuals, tweak kicker angles, fix a couple stuck ball spots
    ' 0.024 - mcarter78 - Fix goalie walls (thanks DGrimmReaper, add wall sound to goalie hit, add metal sound to goal hit
    ' 0.025 - mcarter78 - Add wall between soccer ball and standup target to prevent stuck ball
    ' 0.026 - mcarter78 - Fix diverter orientation and power/hold logic
    ' 0.027 - mcarter78 - Another attempt to fix stuck ball at top lanes
    ' 0.028 - apophis - Updated bumper cap material and render probe.
    ' 0.029 - DGrimmReaper - Initial VR Setup (Not fully ready but playable)
    ' 0.030 - DGrimmReaper - VR Extra Ball button added, most buttons animations added (Left Magna and Extra Ball still needed).  Still to do: VRBackglass
    ' 0.031 - mcarter78 - Hook up left magnasave button and EB buy-in button (also allows player to use lockdown bar button for buy-in)
    ' 0.032    - DGrimmReaper - Thanks to DaRdog for HD Cab Art and Mega Room. Animated Buttons for Left Magna and Extra Ball.  Still to do: VRBackglass
    ' 0.033 - mcarter78 - Remove duplicate GT036 in GoalieWalls array
    ' 0.034 - mcarter78 - Fix positioning for gates, add under pf wall to prevent ball from sinking around soccer ball
    ' 0.035 - apophis - Reworked the goalie mech.
    ' 0.036 - Sixtoe - Experiment with table buttons, remade goalie ramp run and changed goalie subway, remade kickers, replaced playfield mesh with one I didn't mess up.
    ' 0.037 - DaRdog - Slimmed down 60mb
    ' 0.038 - apophis - Reworked the flipper angles and triggers. Fixed flipper shadows. Changed ball image. Added outlane difficulty option. Fixed GWalls_Hit.
    ' 0.039 - tomate - new 2k batch added, several fixes at blender side
    ' 0.040 - mcarter78 - Fix flippers position/angles & trigger shapes, add goal roof and ramp posts/pegs, enable mechanical plunger, add scoops to metals collection
    ' 0.041 - tomate - new 4k batch added, Pf set as hide part behind and layer0 set as not visible
    ' 0.042 - mcarter78 - Add sounds for soccer ball & goalie, fix lock magnet & inlane guides alignment, add KnockerPosition and enable Knocker, hook up and animate spinner, fix ramp end sounds, animate plunger, remove trough gate from sounds collection, tune kicker angles, animate diverter
    ' 0.043 - tomate - new 4k batch added, new soccer ball texture unwrapped, center target texture fixed, a few others improvements, desktop POV fixed
    ' 0.044 - Sixtoe - Added GI hack for left sling gi light, added physical deflector plates behind all kickers, rebuilt extra ball hole area, changed pop bumper size and position slightly, refactored most walls, added blocker areas, modified vuk scoop angle, changed physics material of all sleeves, added external faces to both ramp primitives, rebuilt lock area, added goalie net primitive, numerous other tweaks and fixes
    ' 0.045 - apophis - Added tint to bumper caps. Tweaked playfield button physics. Fixed goalie going into pf when moving. Wired up ball blurring effect. Fixed diverter animation. Added color to insert ball reflections. Removed reference blueprint image. 
    ' 0.046 - apophis - Optimized ball blurring method.
    ' 0.047 - apophis - Improved blurring method (two blur images).
    ' 0.048 - tomate - Ball blur images changed
    ' 0.049 - Sixtoe - Changed throwin ramp primitive, changed ball physical object, removed collidable from ballblur prim, added collidable plastics, rebuilt goalie area AGAIN and adjusted VUK (should be fine now, might need a feed gate for multiple balls?), rebuilt lock area, fixed spinner direction, fixed some ball traps, adjusted vr cab and rails, automated rail visibility for VR and desktop, probably some other stuff I've forgotten.
    ' 0.050 - DGrimmReaper - VR Backglass bulbs and flashers added (thanks to Hauntfreaks for image and bulb/flasher placements)
    ' 0.051 - Sixtoe - Removed diverter bar protection island from lower ramp, converted diverters to primitives to stop them fouling lower ramps, tweaked free kick kicker, added some sound to the throw in ramp and area, hooked up trigger end top of upper ramp hole, added another option to ball buy in, rotated sling0 vlm's 180 degrees, made backbox rear solid, added another plastic protector.
    ' 0.052 - apophis - Refactored goalie mech so that it runs smooth. Optimized some frametimer stuff. Fix cab mode rails. Fixed custom shooter knob option. Enabled ball shadows near slings. 
    ' 0.053 - DGrimmReaper - BP_Plunger animation for button press.  Pitch image reduced to 4000x4000 and VRCabinet adjusted for coin toss on front of cab.
    ' 0.054 - tomate - missing flasher light added, splitted GI lights reduces, flasher power reduced, missing GI light on the left slinshot added, gi013 light hack removed, bumper caps material changed, ramps material improved, coin toss plastic improved
    ' 0.055 - apophis - Fixed plunger animation (for cab). Minor color adjustment on flasher LMs. Fixed visual sling rubbers. Fixed bumper caps refractions. Added playfield reflections option. 
    ' 0.056 - Sixtoe - Fixed some trigger heights, added blocker wall and extra switch for sw42 goalie vuk and logic to stop multiple balls blocking VUK, unified some of the walls because there's something wrong with me.
    ' RC1 - apophis - Tweaks to goalie animation. Added cab rail option. 
    ' RC2 - apophis - Adjusted magnet strengths and trigger sizes. 
    ' RC3 - apophis - Reworked kicker sw42 logic to be more robust (hopefully). Made lock magnet grab center. Updated FS POV.
    ' RC4 - apophis - Fortified ramp near lock pin. Fixed tilt switch assignment.
    ' RC5 - apophis - Fixed goalie switches (thanks Astro).
    ' Release 1.0
    ' 1.0.1 - apophis - Fixed ball motor sfx issue. Initialze slingshots properly.
    ' 1.0.2 - apophis - Added Narnia ball check
    ' 1.0.3 - Sixtoe - Fixed coin toss switches, fixed ball trap behind goal net, tested and tweaked goalie vuk, tweaked coin toss frame
    ' Release 1.1
    ' 1.2 - Sixtoe - Redid pf mesh a bit, tweaked some physics objects
    ' 1,3 - Sixtoe - Redid loads of physics items, integrated ext2k's changes, remade hinges and messed about with rails
    ' 1.4 - Sixtoe - Turned on reflections in BM_Parts, Tweaked trough entrance, added new hinges to vr_cab collection, turned off reflections from vrcab_backbox.

    14162 downloads

       (70 reviews)

    134 comments

    Updated

  14. Rack Em UP (Gottlieb 1983)_Teisen_MOD

    First of all, I would like to thank my friend kalavera for approving the small update I made and especially for the excellent work done and for making it available!
     
    I also thank the creators and contributors of the initial versions, Inkochnito, TAB, LuvThatApex, Destruk, dboyrecords, wildman, STAT and Bord.
     
    And a special thanks to JPSalas for helping me with the rolling ball sounds routine!
     
    The work itself was very well done, so the changes I made were few to try to make the table even better.
     
    - small touches on the playfield
    - small touches on plastics
    - new tabs and tweaks
    - new metals
    - new lighting
    - flipper sounds
    - new cap bumpers
    - illuminated bumper base
    - new backdrop
    - new POV
    - some small adjustments
     
    here is the link to the original table used    

     
    kalavera description:
    Thanks to :
    Inkochnito for your Dipswitchs
    TAB, LuvThatApex and Destruk, for your version VP8
    dboyrecords for your conversion and rotation in VP9
    Also thanks to all those who got involved in one way or another (wildman in backglass, STAT in media pack, and if I forget someone I apologize)
    Thanks To Bord for his beautiful primitive flippers, implement them in this table.
    The table was recreated from scratch, the playfield try to make it as similar as possible to the original, there are few good photos out there, so i did what i could, hope the final result will please you, the door at the top where it comes out the ball to the field of play is not the model that should be, but as i'm not good with 3D modeling is what i could achieve, if someone is encouraged to recreate it and send to me, would replace it immediately, try to recreate the physics as best i could using the three videos find on Youtube.

    2348 downloads

       (15 reviews)

    23 comments

    Updated

  15. Stabby The Unicorn

    An Anthias and Lijie original creation

    205 downloads

       (2 reviews)

    1 comment

    Submitted

  16. No Good Gofers (Williams 1997)

    Happy New Year!!!!!!!!!!!!!!!!!!!
     
    First I'd like to thank @bodydump for original table and @Dark for the original models.
    this is a fleep nfozzy vr upgrade (plus a lot of lighting changes)

    @cl4ve - Team Leader
    @DaRdog81 -  for VRcab and mega room
    @DGrimmReaper VR animations and backglass
    @fidiko - for lighting changes and f12 options
    @hauntfreaks - for aprons some lighting and just being him
    @burger - fleep, nfozzy
    @studlygoorite and everyone else that tested thank you!
     
    Version 1.1.0
    @fidiko
     Added the VR backglass missing Dim.
    Fixes the fight bug between the golf and chrome balls.
    Updated the normal Sideblades.
    Added artwork Sideblades 
    Added show/ hide the Sideblades on Cabinet mod only.
    Adde flashers and option to turn off the Sideblades flashers. 
     
    Pretty sure I fixed everyone else's issues with help from @RobbyKingPin
     
    Also thanks @MachWon for trough
     
     

    5261 downloads

       (25 reviews)

    87 comments

    Updated

  17. Vector (Bally 1982)

    NOTE: This download includes an NVRAM file that resets the Flip-O-Meter “fastest flip-to-date” score back to zero. This allows players to set and compete against a fresh high-speed record rather than inheriting an existing value from the ROM. Thanks Thalamus!
     
    ENTER THE VECTORDOME AND PLAY BALLY'S GAME OF THE FUTURE
     
    Vector is Bally’s ambitious early-80s take on a “game of the future,” built around a bi-level playfield, four flippers, and a rule set that strongly rewards accuracy/nudging. Guided by the PAC (Play Analysis Computer), the main objective is to access the Vectorscan ramp and build towards your MultiBall.
    The Vectorscan ramp is the signature shot. A successful flip is measured by the Flip-O-Meter, which converts shot speed directly into points and tracks the fastest flip-to-date. Beating that record awards a Special, while the Bonus Light uses the same display to show your Vectorscan bonus.
     
    Entry to the ramp is guarded by the Defender drop targets. Completing Defenders 1–3 in sequence qualifies the top saucers for locked balls, while out-of-sequence hits require additional targets to be cleared. The upper playfield’s X-Y-Z targets can remotely drop the Defender targets.
    Vector is known for being tough. Many objectives require shots in sequence, making full 3-ball Multi-Ball a real challenge. At the same time, the lower playfield side saucers give skilled nudgers a chance to recover balls that would normally drain, adding an extra layer of control if you’re paying attention.

    Visually, Vector benefits from a darker overall environment, which helps the bi-level playfield stand out and makes the Vectorscan ramp and Flip-O-Meter feel more dramatic. That’s how I prefer to play it, but brighter lighting options are included and can be adjusted in the table settings for players who prefer a more evenly lit or classic look. Dip switches are set to the factory-recommended default settings for authenticity. Updating line 62 for SetDIPSwitches=1 allows for adjustments using the F6 menu.

    A big thanks to DGrimmReaper for his work on the VR cabinet and room, and to Hauntfreaks for the awesome backglass (link provided). Thanks as well to Sinbad and Schlabber34 for their previous work on the original Vector VPX table, which this release builds upon.

    Features include:
    VLM  toolkit visuals Nfozzy physics Fleep sounds Desktop, Cabinet, and VR modes  
    Special Thanks to (alphabetical):
    apophis
    Bthlonewolf
    carny_priest
    cl4ve
    DGrimmReaper
    guus_8005
    HauntFreaks
    m.carter78
    Nestorgian
    Schalbber34
    Studlygoorite
    superhac
    Thalamus
    tomate
    UnclePaulie

    2296 downloads

       (21 reviews)

    39 comments

    Updated

  18. No Fear (Williams 1995) VPW Cabinet POV

    No Fear (Williams 1995) VPW Cabinet POV made on 1.1.1 version of the table. 
    Thanks to VPW team for their amazing work! 
    Make sure the ini file name matches your table name

    176 downloads

       (2 reviews)

    0 comments

    Submitted

  19. C.O.D. Williams 1953

    This is Pbecker1946's table from Rogue Pinball, converted from vp9 to VPX. I used 10.8.0 to convert it. As always, Phil made the desktop table, and I converted it to 2 screen. Phil gets credit for making the table, scripting and artwork, and I only did the conversion. Included are the table, backglass, flyer, and Phil's commentary when he made the table. Phil's tables are always free to improve or upgrade. I know he bought the schematics to do these tables, so the logic should be spot on. The physics may be off, you're free to adjust it any way you like. Thanks to Polsonator for helping me with a couple issues. Use the A key (keycode 30) OR RIGHT MAGNASAVE to load the ball in the plungerlane.
     
    The flippers are working correctly. Either flipper key operates BOTH flippers, and the flippers are still active at game over. Note: This game does not have a game over light. The white autoflipper works on it's own when the kickerhole is hit.
     
    I made this for a 2 screen setup, you'll have to reconfigure it for desktop users.

    436 downloads

       (4 reviews)

    9 comments

    Updated

  20. No Fear: Dangerous Sports (Williams 1995)

    "Prepare for the ride of your life!"
     
    VPW are proud to present No Fear: Dangerous Sports by Williams!
     
    This started when Kevv wanted to add some of our bits and pieces to Ninuzzu's version of No Fear, it played better with the mods but was still hobbled by the fact that it was based on an old inaccurate playfield. It's one of Sixtoes favorite's but was put on hold and put into the "would be nice to do if we get a playfield scan" as it needed a lot of work to get it right, and if you're going to make a machine you like and it needs quite a bit of work, then you might as well do it properly!
     
    Fast forward a bit and Smaug with the help of PaladinArcade managed to actually get a scan of a playfield! This was then stitched together by ClarkKent and Sixtoe got to work rebuilding the machine.
     
    Tomate then decided to see how fast we could do a toolkit import and conversion (answer, not very! We're all still learning every day with the toolkit!).
     
    A lot of tweaking and messing about later (those bloody magnets!) and here we are, it's a brutally fast table with no pop bumpers or even rubber bands to slow you down, giving Iron Man a run for it's money as the fastest table we've done!
     
    Enjoy!

     VPW Extreme Extremers
     ===================
     Sixtoe - Extreme Balling
     Kevv - Extreme Modding
     Tomate - Extreme Tooling
     Apophis - Extreme Magnets
     yaakki - Extreme Mayonaise
     Tastywasps - Extreme Twerking
     Primetime5k - Extreme Flipping
     Smaug / Paladinarcade - Extreme Playfield Scanning
     Hauntfreaks - Extreme Backglassing.
     VPW Team - Extreme Testing
     
     Extreme Thanks To;
     ================
     Ninuzzu - The Original Extreme
     Niwak & Toxie - Extreme Programming
     
     All options are available from in game menu accessed by holding both left then right magnasave.
     ** The option menu needs FlexDMD to be installed **
     
    VPW Table Version Log
    ==================
    '001 Kevv - Added nFozzy physics for posts, sleeves, ramps, walls, flippers, slings, targets (not yet droptarget)
    '002 Kevv - Added Fleep sounds
    '003 Kevv - Implemented option to enable/disable center post
    '004 Kevv - Corrected flipper physics settings, wider slingshot switches, hid slingshot physics walls, lowered tilt key nudge strength, lowered ball mass, higher playfield friction
    '005 Kevv - Added dynamic ball shadow
    '006 Kevv - nFozzy drop target & standup targets
    '007 Kevv - Added Flupper domes
    '008 Kevv - Implemented lampz
    '009 Kevv - Implemented 3D inserts
    '010 Sixtoe - Added new playfield (thanks Smaug & ClarkKent), added playfield mesh, rebuilt physical layout and lamps, rebuilt jump ramp, 
    '011 Sixtoe - v1 playfield cutout and text layer by Kevv, modded sign lamps, flashers, added insert prims for autofire, fixed numerous inserts, added physical trough, subway and kickers (not finished yet), loads of other small tweaks, some things made temp invisible to see what tables doing
    '012 Sixtoe - Adjusted Right VUK, Adjusted Left Kicker, fixed ramps magnets, redid magnet ramps, fixed playfield mesh, probably some other stuff
    '013 Sixtoe - More work
    '014 Sixtoe - Table almost completely stripped for toolkit, fixed VUK, changed lamps to alllamps, loads of other changes.
    '015 tomate - first test batch added. Table objects marked as not-visible
    '016 Sixtoe/apophis - Updated jump ramp magnet code
    '017 Sixtoe - Hooking everything up, re-adding missing lights and flashers, loads of tweaks and fixes
    '018 tomate - 2k batch added
    '019 Sixtoe - Fixed a few bugs and other problems, hooked up new batch and bugfixed stuff
    '020 apophis - Updated light fader values. Added frame timer. Update ambient shadow code. Updated physics code. Updated Fleep code. Updated roth target code. Added gBOT. Fixed flipper shadow DB. Added animations: flippers, skull jaw, spinner, rollovers, gates
    '021 Sixtoe - Stuff
    '022 apophis - Added slingshot animations. Fixed post passes. Added metal walls to fleep collection.
    '023 tomate - Several fixes on blender side, 2k batch added
    '024 tomate - More fixes and details added in blender, 2k batch added'
    '025 Sixtoe - Made the VUK more reliable, added options menu, probably some other stuff.
    '026 Sixtoe - Corrected wrong inlane physical positions, added outpost difficulty options, fixed shadow depth bias, turned off target falloff, re-added playfield reflections, fixed rejected VUK balls acting erratically.
    '027 tomate - more fixes at blender side, 4k batch adedd, unwrapped ramps textures added
    '028 tomate - new inserts setup at blender side, new ramps textures, 4k batch added
    '029 iaakki - Mayo light added for spinner flasher
    '030 tomate - a bunch of fixes at blender side, new middle plastic ramp prim added, new 4k batch added, "hide parts behind" checked for BM.playfield (thanks apophis!)
    '031 tomate - reworked ramp textures, rampOff textures added (not applied yet)
    '032 iaakki - more mayo, need to play more and see how it fits
    '033 Sixtoe - Rebuilt physical failed jump fallback area, added playfield ball reflection texture, hooked up GI, added pf reflection probe, tweaked the skull mayo, turned off reflections on visible ramps as they were breaking playfield reflections.
    '034 Sixtoe - Playfield reflection roughness increased, ramp refraction added, hooked up ramp lighting to Top GI
    '035 Sixtoe - Added VR Cabinet and Ba Sti VR Room.
    '036 Sixtoe - Added Tomates replacement pincab rails to fix VR issue, added start and flipper buttons.
    '037 tomate - Updated batch added without siderails and lock down bar, plastic ramps set as not visible, PF set "hide parts behind" and reflection probe added (Strength -->0.3), rampsOff textures deleted
    '038 Sixtoe - Hooked some more VR stuff, hooked GI up again.
    '039 TastyWasps - VR - Backwall material changed to avoid pixelation, beer bubbles animated
    '040 iaakki - balancing mayo lights
    '041 Sixtoe - Fixed sw67 position
    '042 Primetime5k - Staged flipper support
    '043 apophis - Added new flipper trick FlipperCradleCollision. Added min function. Fixed VolumeDial application in Fleep code.
    '044 Sixtoe - Adjusted upper playfield flipper, some minor physics tweaks.
    '045 Sixtoe - Added light blooms (as an interim pending rebake?), added jump loop roof (which exists on real machine), fiddled with VUK as I wasn't happy with it.
    '046 tomate - new (last? :P) 4k batch added with blender fixes, plastic ramps set as not visible, PF set "hide parts behind" and reflection probe added (decresed strength 3-->1), ball scratches image changed for a more subtle one
    '047 Sixtoe - Hooked up right outlane post and centre post option, tweaked several materials, set glass height, added ball in trough check for menu from robbykingpin, added lockdown fire button support.
    '048 apophis - Added refraction probes to ramp layers. Removed insert blooms. Fixed LightLevel option and made it affect VR room. Added SetLocale 1033. 
    '049 tomate - Skull texture fixed, failed jump fallback ramp geometry fixed
    '050 TastyWasps - VR Backglass brightened.
    'RC1 Sixtoe - Various tweaks and fixes, script tidyup.
    'RC2 Tastywasps - Missing sound fx on drain added.
    'RC3 Tastywasps - Ramp Rolling and Skull ball drop sound added.
    'RC4 Sixtoe - Adjusted right hand ramp entrance, fixed drop hole bug (due to vpx bug), tweaked aand played with the magnets, various other minor tweaks.
    'RC5 Sixtoe - Removed debug comments, tidied up script, removed redundant assets.
    'RC6 Sixtoe - Lots of options fixes and tidying up (with Apophis help), cabinet PoV changed from window to Legacy, fixed left GI.
    'RC7 Sixtoe - Fixed GI and raytraced ball shadows, grmbl.

    11103 downloads

       (46 reviews)

    121 comments

    Updated

  21. Wild West

    Une table inspirée de Wild West Rampage Pinball FX pour les amateurs de western... 
    Vous êtes un chasseur de prime (un peu truand sur les bords) sur le point de devenir l’homme le plus important de la ville. Pour cela vous devrez être le plus riche, vous faire respecter au saloon, éliminer vos ennemies ou les envoyer en prison et conquérir le cœur des femmes.
    ------------------------
    A table inspired by Wild West Rampage Pinball FX for western fans... 
    You are a bounty hunter (a bit of a crook on the edges) on the verge of becoming the most important man in town. To do this you will have to be the richest, gain respect in the saloon, eliminate your enemies or send them to prison and conquer the hearts of women.
    Files :
    Table v10.8
    B2S 2 screen or B2S 3 screens (With FullDMD)
    Wheels
    Game :
    Free Play / 1-4 players
    Use Magna Right for LUT
    Use Magna Left for CheatMode
    6 missions / 3 Multiballs / 2 Extraball / 1 Mystery Award (see in info table)
    Thanks To @Super Gibson And @Joe Picasso for test and improve physical/visual table.
    No DOF and VR at the moment...
    FSS SOUND user you will probably need to put mp3s in .wav format

    12375 downloads

       (45 reviews)

    89 comments

    Updated

  22. Bad Girls from Space (PEandS1Ws Mod 2026)

    File Name: Bad Girls from Space (PEandS1Ws Mod 2026)
    Version: 1.0
    Author: PEandS1Ws
    Original Table Author: bord
    ROM: flight2k (Stern Flight 2000) https://vpuniverse.com/files/file/1351-flight2kzip/

    THE GALAXY JUST GOT A WHOLE LOT LOUDER.
    "Incoming Signal: The Bad Girls have landed."
    You saw it briefly in the background of the Peacock series "The Paper"—a mysterious,
    retro-futuristic pinball machine that caught your eye. Now, it’s a reality on your virtual cab or desktop.


    Bad Girls from Space is a reskin of the legendary 1980 Stern Flight 2000. We’ve taken that classic widebody geometry and given it a lethal, neon-soaked makeover. This isn't just a fresh coat of paint; it's an intergalactic joyride with the galaxy's most wanted outlaws.
     
    THE LORE
    By the year 3000, the galaxy was boring... until Commander Roxie, Trixie "Sparkplug", and Astra crashed in their prison ship on a forbidden moon. Touching the ancient Genesis Orbs, they transformed from convicts into the Bad Girls from Space—wielding cosmic lightning, gravity-defying strength, and a hot-wired Federation cruiser to save Earth from alien warlords.
    They broke the rules to save the galaxy. Now it's your turn to launch the ball.
     
    GAMEPLAY & FEATURES
    Classic Physics: Built on @bord's incredible Flight 2000 VPX recreation, retaining the lightning-fast spinners and intense 3-ball multiball action you know and love.
    New Theme: Visual overhaul featuring the comic-book style art of the Bad Girls, the "Hot-Rod" cruiser, and the Genesis Orbs.
    Soundtrack: With 5 brand-new tracks composed exclusively for this machine, pinball enters uncharted territory, where gameplay and ’80s hair-metal collide telling the origin and tales of the Bad Girls from Space. 
    Bad Girls from Space Theme Song (Song1) - Male Vocals
    Killer Grace (Song2) - Female Vocals
    Cosmic Steel (Song3) - Male Vocals
    Origins (Song4) - Male Vocals
    Power of Three (Song5) - Female Vocals
     
    CREDITS & ACKNOWLEDGMENTS
    This release would not be possible without the hard work and generosity of the Virtual Pinball community.
    bord: A massive thank you to bord for creating the spectacular Flight 2000 VPX table that serves as the foundation for this mod. Permission was explicitly granted by bord for this mod. All original physics and scripting credit goes to him. Original contributors to that table, special thanks to JPSalas for permitting bord to use his ball lock/lift off script and for testing it out. Thanks to Thalamus for adding 7.1 sound.
    Cliffy: Huge shout out to @Cliffy for creating the stunning Desktop Background and for modeling the new side rails and lockbar that tie the whole machine together. Also creating the .res file for desktop users.
    LoadedWeapon: Special thanks to @LoadedWeapon for his expert work on the lighting tweaks to get that pop, ball images, and for dialing in the Cabinet POV for a perfect player perspective.
    htamas: The direct.b2s is based upon the Flight 2000 backglass he created in 2013.
    PEandS1Ws: Concept, artwork, soundtrack, and reskin. This is my first official release! I’ve been part of the community since 2019 and have been modding tables privately for years. I’m thrilled to finally share this one with you all.
     
    Enjoy the ride, and keep looking at the stars!
    -PEandS1Ws
     
    Notes: 
    Please ensure you have the flight2k ROM. Hit F6 at table load to select dip switches then check Dip 17 to enable/disable speech. I prefer speech on. Place the BGFS folder in your VisualPinball/Music folder. Do not place the individual .mp3’s directly into your music folder. Song Play is random at startup. Songs can be changed by pressing either magnasave key. Songs will continue to play after the game ends.  Mod requires b2s for scoring. A 2 and 3 screen b2s is included in download. Includes a desktop .res file and a cabinet .ini. Place the appropriate file in your tables folder depending on your setup Media for your front end is included. Feel free to make your own and share with the community using the included assets.

    783 downloads

       (9 reviews)

    20 comments

    Submitted

  23. Deadpool v610 nfozzy Color Rush

    i wanna start with this table was originally made by jpsalas. he is a living legend in the vpx community. this is a mod of jpsalas latest version v610. I used ebislit playfield scan and edited the looks of the table to the LE version. the pup code was added so team tugas pup pack works with this version.
    @burgeradded nfozzy to the table. thank you friend

    2088 downloads

       (20 reviews)

    42 comments

    Submitted

  24. Bram Stoker's Dracula (Williams 1993) VPW

    Love Never Dies
     
    They say you are a man of good... eh... taste.... (you must be because you are here). We very proudly present this killer of a table. It was built from the ground up, with new scans of the playfield, plastics, and sculpts. The ramps are based on numerous measurements from the real table. If you are feeling brave, check out the original VR room. Includes the latest and greatest of everything VPW has to offer. Enjoy!
     
    VPW TEAM
    FrankEnstein - 3D modeling and rendering. Blood sucking. Apophis - Scripting, physics, VR rooms and associated trickery. Blood bathing. Sixtoe - Table building and research. Bloody hell. Stavcas - Initial table build and coding. Blood donating. Schlabber34 - 3D models of the ramps. Blood chilling. Kevv - 3D scans of the sculpts, numerous measurements and photos of real machine. Bleeder. DGrimmReaper - Initial VR minimal room work. Blood letting. HauntFreaks - Backglass image and supporting b2s. Blood tasting. Testers: BountyBob, Darth Vito, guus_8005, DaRdog, Studlygoorite, Primetime5k, mcarter78, wrd1972, Kemurro, somatic, RIK, Smaug, MetaTed, cl4ve, Colvert, redbone, Mecha_Enron
    Special thanks to Landers and Dorsola for their Mist magnet script (it was used with minor modifications) and to ClarkKent for the playfield scan. Thanks to all the previous authors that worked on this title: JPSalas, ICPjuggla, Dozer316, Thalamus
     
    Required Software (64-bit versions):
    VPX 10.8.0 RC4 or later: https://github.com/vpinball/vpinball/releases/tag/v10.8.0-1975-051104c VPinMame 3.6.0-998 or later: https://github.com/vpinball/pinmame/releases/tag/v3.6.0-998-a77c2d2 B2S Server 2.1.2 or later (if B2S used): https://github.com/vpinball/b2s-backglass/releases/tag/v2.1.2

    13388 downloads

       (84 reviews)

    170 comments

    Updated

  25. Bad Cats In Space

    Bad Cats In Space
     
    MOD  OF
    BadCats
    unclewilly, clarkkent, dark
     
    Based on the 1989 table by Williams
    78
    a basic b2s without the animation is included, I welcome anybody willing and able to make a better more complete one.

    855 downloads

       (8 reviews)

    17 comments

    Submitted

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