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  1. Team One (Gottlieb 1977) VPW

    VPW are proud to present Team One by Gottlieb!
     
    This started as a "team of one" project with mcarter78 looking to scratch build this 1977 EM classic using fresh playfield and plastics scans. It began with a Loserman script base, but as with all VPW projects, it quickly evolved into a collaborative effort to get every detail right.
     
    apophis jumped in to help with physics, specifically dialing in the flipper angles and tackling drop target resistance. Meanwhile, bthlonewolf stepped up to code a brand-new rubber animation system.
     
    On the visual side, tomate helped clean up the playfield image and apron meshes, while Ext2k supplied the VR cabinet with a backglass from hauntfreaks. mcarter78 tied it all together with a new VR environment and proper EM reel implementation to capture that authentic mechanical feel.
     
    It's the Add-A-Ball sibling to Abra Ca Dabra, tuned to perfection. Enjoy!
     
    Table physics & visuals by VPW
    Game logic by the late, great Loserman
     
    Credits:
    mcarter78 - VPX & Blender builds, game logic fixes, VR bthlonewolf - Rubber animations & DOF fixes Ext2k - VR Cabinet DaRdog - VR help DGrimmReaper - VR Help bord - Playfield stitch tomate - Graphics help hauntfreaks - Backglass apophis - VPX & code help VPW Team - testing  
    Note: This game defaults to Novelty Mode.  If you would prefer to play in Add-A-Ball mode, turn off Novelty Mode in the F12 options menu, hit start to save your options, then restart the table.

    2373 downloads

       (31 reviews)

    30 comments

    Updated

  2. Indestructible Pack (Lunar Howl 4)

    This is the fourth album and table by Lunar Howl. (it is not currently going up to the other sites as the file is too large so this one for now is at VPU only.)
     
    This is a mod of Barracora by Unclepaulie, Thanks Unclepaulie for the mod release permission!  Thanks also to all the community members who assisted him in his barracora table I saw names in script like Fleep and Nfozzy so huge thanks to those guys. I tried multiple versions and Unclepaulie's was by far the best), your work has helped make this table what it is.
     
    This album is about the personal histories of the four girls in the band, the formation of the band, and their future together. It is about found family and home as a place physically, socially, emotionally, and home as a relationship not just a place. If you are familiar with the backstory you will see the story in the album pretty quick. 
     
    Track list:
    Run, Spirit, Run
    Indestructible pack 1
    Run wild, run home
    Luna in Montreal 1
    Sakura’s mic check
    Fur and fang forever 1
    Democracy Sausage
    Luna in Montreal 2
    Fur and fang forever 2
    Indestructible pack 2
    I’ll keep the beat
    Lunar howl
    Run with me (Lunar Howl)
     
    You can find full lyrics at lunarhowlmusic.wordpress.com along with other information. You can find music videos on tiktok.
     
    Full album in mp3 format will be attached here as with the previous albums.
    It has a vr room but I have no way to test it 
     
    Indestructible Pack lunar howl 4 album.zip

    387 downloads

       (3 reviews)

    4 comments

    Updated

  3. Star Wars (Burger 2025)

    You’ll be farming moisture off your forehead before this game is through!
     
    Trying to honor a theme this beloved is risky business. But, I did my best.
     
    Backglass magic by @hauntfreaks
    PUP-Pack coming soon from @GtecArcade, so stay tuned!
     
    This table has:
    VR nFozzy physics physical DOF (solenoids) AI autoplay  
    Special thanks to all who helped with this project:
    @DaRdog81for VR  @dudley_do_right for help resolving problems, and testing @outhere for DOF @Tombg for help with everything @LoadedWeapon for Gi lighting, cabinet walls, physics @Igic for testing, feedback, and wheel @UHATEIT for troubleshooting sound issues @Supergibson for all-around help @Muhahaha for many clever solutions @masonm for fixing a bad motivator @cl4ve for the creative contribution and best practices knowledge  
    Check out the script user options starting at line 80:
    to disable music during game  to disable lightsaber that appears during multiball choose 3 or 5 ball game (default 3) disable DOF (if your performance is right on the line) turn off DMD  enable PUP (usepup=true) once pup-pack gets released  
    Add'l options
    Use F12 menu to toggle VR room Desktop users can also get a glimpse of the VR by setting vrtest = true on line 89 of the script, then zoom out using F12  options to see some of the VR room  
    Enjoy!

    8316 downloads

       (34 reviews)

    53 comments

    Updated

  4. The Pabst Can Crusher (Stern 2016) MW Mod

    The Pabst Can Crusher, Crush It!
    I do not take any credit for the table only things I listed, as credit for the table goes to the 
    original authors for v1.0: HauntFreaks, Drummer72 and I'm sure many others, Thank you all!
    In this update I have Improved/Updated these things listed to enhance the table and stay true as I can to the original.
     
    Playfield Graphics:       Cleaned up graphics/coloring rendered to appear more like the original table art and hand painted bullseye targets to match original. 4 Bumpers Upgrade:    Rotated the 4 bumpers to correct position, added screws and new images on top.   New Light Inserts:        Upgraded all light inserts on playfield and fixed lights at top 4 gates now function properly. Callouts Corrected:       Changed, removed and added callouts (Call outs will further arranged in next version) Attract mode Update:  I made attract mode to function more like original table with Red Fang riff and callouts.  fastener Upgrades:       Changed out all fasteners to match original table. High Score:                      Moved high score to display in original location (will add to BG reel later) Fixed Kickout:                The kickout now pops the ball out in fair direction (Not a bounce and drain). Small Script Fixes:        Credit count now goes down as you use them, the 4 rollovers at the bottom now have correct "PLUS" scoring (1 to 10 to 100).
     

    4222 downloads

       (15 reviews)

    38 comments

    Updated

  5. Buzz Off!

    Damn those flies are annoying!

    350 downloads

       (5 reviews)

    8 comments

    Submitted

  6. Lupine and Howling (Lunar Howl 3)

    Following the creation of each of the first two albums there was additional roleplay touring those albums. This generated a bunch of additional materials including songs that never made it to either album. I've compiled a selection of those tracks to a "live" album. Thirteen new songs including the thankyou new year message from a couple if weeks ago
     
     . A wide range of tracks on this. A couple the Aussies might relate to. One soft ballad about a weekend bbq at their nsw home wolf haven(wolf haven Sunday), one about skinny dipping in the creek at the back of the farm(Skinny dip serenade), and one about a roadtrip up the east coast from Batemans bay to Townsville (Lunar Howl on the Highway). I left a track off that was called Democracy Sausage but I'll probably stick it up somewhere. Also songs about standing up against the rise of fascism(Rise like thunder), the moment you stop running and stand your ground again at abuse(stand your ground), the exhaustion if dealing with seemingly endless extreme weather events(Eye of the quiet storm) and those who have your back when the chips fall (Fangs at my back), plus one the girls wrote when Spirit commented I didn't sound like myself and I replied I was tired, feeling the approach of three years fighting cancer. They responded with "Howl for you" which was a bit special.
     
    The new album is attached here, as I did previously on Howl against the chains with the first two albums for you to enjoy. THe mp3s are not needed for the game as the oggs are embedded. However the mp3s have been popular with the previous releases so I included them again.
     
    Some have asked for more details in the backstory for these girls, so here it is:
     
    Spirit was born in Abilene, Texas in 2001. She fled an abusive home as a child and wandered all over the Continental US, surviving however she could, soon finding that she could earn meals from small taverns and the like by singing.
     
    As a teen she found Shadow, who was living wild in the woods of Maine. They became like the sisters they had never had, and continued travelling together, eventually crossing onto Canada where they found Luna playing drums for meals and a bed in a small jazz club in montreal. 
     
    This is where Lunar Howl was born, but they knew the pack was incomplete. They combed message boards looking for the fourth member of the band, and found talk of a girl like themselves who had escaped from Yakuza in Japan. The three sold all their possessions and purchased tickets to Tokyo, where they found Sakura in a safe house.
     
    From Japan, they travelled south, knowing none had found home as yet. They entered Australia, and fell in love with the country. They soon sought citizenship, and over several years the four of them achieved that goal, adopting Australia as their home. 
    They travelled the country performing, and honing their art.
     
    It was in this phase that the original chatroom roleplay commenced, when their vehicle crashed on the boundary of the farm that then became their home, and was renamed Wolf Haven, the name of the first album from the first game.
     
     Lunar howl now has a tiktok with videos containing the music (profile is anthiasgames2) and a website at lunarhowlmusic.wordpress.com
    Lupine and Howling (lunar howl live album).zip

    393 downloads

       (3 reviews)

    6 comments

    Updated

  7. Alice in Wonderland

    This is my first upload to VPU. I have modded the Dr Jekyl and Mr Hyde table by @BurtMacklin and @bombaj344 which was a mod of Elektra which was done by 32assasin and francisco666 and later modded by bigus.
    This table uses the Elektra rom which this table does mute the original rom sounds, which is why I chose this mod to use, thank you BurtMacklin for that. It also has music scripts which look like they were done by HiRez00.
     
    I have included in this file 3 different backglasses, 2 full DMD 3 screens and a 2 screen, a wheel image, a topper, and a music file which needs to be put into your music folder.
     
    Thank you to @UHATEIT for testing and helping get the lighting and sounds dialed in. And thank you to this great community of authors for all your work over the years keeping this great hobby going and giving a guy like me a chance to add to it.

    1679 downloads

       (13 reviews)

    18 comments

    Updated

  8. Solar Ride (Gottlieb 1979)

    "Solar Ride," released by Gottlieb in February 1979, features a captivating outer space theme  and "vibrant" backglass artwork.  This machine was produced in two versions: an electro-mechanical model and a solid-state version. (this is the solid state version).  Not much to this table, but gameplay is fun and getting bonus early is definitely desirable.  Key strategies include shooting the drop targets to light up the special, managing the bonus multiplier, and utilizing the top left lane for a 2X bonus.  In the F12 instructions, I have other strategy and tips as well.
     
    Thanks to CainArg for providing a playfield scan as well as the cleanup of it.  Then of course thanks to @redbone who scaled it, as well as providing the apron, and upscaling the plastics.  
     
    For this table, I updated to the latest VPW standards, physics, alllamps and 3D inserts, backglass for desktop, roth targets, standalone compatibility, sling corrections, optional DIP adjustments, updated flipper physics, VR and fully hybrid, Flupper style bumpers and lighting. Baked GI, walls, and created a playfield mesh for the saucer physics. Many hours were spent studying gameplay videos to match the table shots and action.  I put as much detail into the table as I could... animating the upper gates, all the rubber animations, saucers, etc.
     
    Once again, I've included several options in the F12 menu including various balls, ball brightness, flippers, caps, plastic edge colors, LUTs, and other VR stuff, including LED undercab lighting. 
     
    For the ROM... since the latest VPinMAME, there is an error with older Gottlieb System 1 ROMs (they were using a bad "CF" spider chip dump all these years). So, if you download that specific ROM off of Pinball Nirvana... you'll likely get an error.  The "New Fixed ROMs" can be found in the required software section below.  You'll see 17 ROMs in the pack.  solaride.zip is one of them, and you'll need that for this table.
     
    Please NOTE there are several items to consider on the ROM settings:  The default settings for the ROM options are hard coded into the script and are based on the recommended values from Gottlieb for 3 balls.  If you want to change the ROM settings themselves, you need to change the "SetDIPSwitches to 1" in the script, and then use the F6 menu to change. However... I am not able to hard code the ROM menu options.  Typically, there are levels of score achievements that award a free play.  The default ROM has that set to off.  I've included an nvram file you can use that sets that to match the instruction/score cards and Gottlieb's recommendation (170,000, 350,000 and 430,000).  Also, there are settings in the menu to set replays, sound, and HSTD. All this has been done for you in the included nvram file.  I also have instructions in the script on how to change that if you wish to do yourself.  
     
    Required Software (64-bit versions):
    VPX 10.8.0 final release or later: https://github.com/vpinball/vpinball/releases
    VPinMame v3.6.0-1227 or later: https://github.com/vpinball/pinmame/releases
    B2S Server 2.1.3 or later (if B2S used): https://github.com/vpinball/b2s-backglass/releases
    ROM: https://pinballnirvana.com/forums/resources/new-fixed-roms-for-vpinmame-v3-6-0-963-beta.8379/

    1395 downloads

       (16 reviews)

    23 comments

    Submitted

  9. Count-Down (Gottlieb 1979)

    This table is reminder to a simpler time when all you needed was a bunch of drop targets and few colored lights to keep you entertained for hours. No complex rules, no intricate ramps, no wireforms, no multiball, no loops, no fancy bash toys, heck there aren't even any spinners, just pure simple pinball fun. Complete drop target banks and blast off!
     
    The VPW cosmonauts that brought you this in order of appearance:
    FrankEnstein - 3D modeling, rendering, some code (Rocket design)
    MCarter78 - VPX table build (Rocket science)
    bthlonewolf - Additional scripting (Rocket tune-up)
    DGrimmReaper - VR Setup (Launch ramp engineering)
    HauntFreaks - Backglass (Mission control engineering)
    Apophis - Scripting support (Count-down voice)

    6407 downloads

       (46 reviews)

    74 comments

    Updated

  10. PinDock_installer.exe

    PinDock is a lightweight, desktop-focused frontend for Visual Pinball, built for players who want a fast, clean way to launch tables without unnecessary complexity. It prioritizes simplicity, stability, and ease of use—no PuP-Pack dependency, no heavy configuration layers, just a straightforward launcher that does what it’s supposed to do.
    Designed as a personal passion project, PinDock focuses on reliable table launching and a minimal interface, making it ideal for users who prefer control and clarity over bloated feature sets. It’s not about being everything—it’s about being solid, simple, and practical.

    193 downloads

       (3 reviews)

    2 comments

    Submitted

  11. Saucer Secrets

    An original Anthias and Lijie creation, mod of Cobra.
     
    Because what happens in space, stays in space

    mod of Cobra (Nuova Bell 1987) by
    jpsalas, akiles50000, mfuegemann, pedator

    199 downloads

       (2 reviews)

    4 comments

    Submitted

  12. Buck Rogers (Gottlieb 1980)

    Gottlieb's 1980 Buck Rogers is based on the 1979 film and TV series "Buck Rogers in the 25th Century.", featuring a space adventure theme highlighted by vibrant sci-fi artwork on the backglass and playfield.
     
    Thanks to cwgoss28 for providing a playfield scan and Borgdog for plastic scans.  Then of course thanks to @redbone who took those scans of the playfield and plastics and did a lot of work to get them to look so good!  Also thanks to Apophis for proving video and pictures of actual gameplay as well as testing.  Hauntfreaks also provided the higher resolution VR backglass images. I also want to thank Sixtoe for teaching me how to improve the playfield_mesh to avoid ball sticking issues.
     
    For this table, I updated to the latest VPW standards, physics, alllamps and 3D inserts, backglass for desktop, roth targets, standalone compatibility, sling corrections, optional DIP adjustments, updated flipper physics, VR and fully hybrid, Flupper style bumpers and lighting. Baked GI, walls, and created a playfield mesh for the saucer physics. The vari-target was done utilizing Roth's method, but modified to work with this table.  Dozens and dozens of hours were spent studying gameplay videos (several photos and videos provided by Apophis.) to match the table shots and action.  
     
    Once again, I've included several options in the F12 menu including various balls, ball brightness, flippers, caps, plastic edge colors, LUTs, and other VR stuff, including LED undercab lighting. 
     
    For the ROM... since the latest VPinMAME, there is an error with older Gottlieb System 1 ROMs (they were using a bad "CF" spider chip dump all these years). So, if you download off of Pinball Nirvana... you'll likely get an error.  The "New Fixed ROMs" can be found in the required software section below, called "new fixed ROMS for vpinmame"   You'll see 17 ROMs in the pack.  buckrgrs.zip is one of them, and you'll need that for this table.
     
    Please NOTE there are several items to consider on the ROM settings:  The default settings for the ROM options are hard coded into the script and are based on the recommended values from Gottlieb for 3 balls.  If you want to change the ROM settings themselves, you need to change the "SetDIPSwitches to 1" in the script, and then use the F6 menu to change. However... I am not able to hard code the ROM menu options.  Typically, there are levels of score achievements that award a free play.  The default ROM has that set to off.  I've included an nvram file you can use that sets that to match the instruction/score cards and Gottlieb's recommendation (190,000, 320,000 and 460,000).  Also, there are settings in the menu to set replays, sound, and HSTD. All this has been done for you in the included nvram file.  I also have instructions in the script on how to change that if you wish to do yourself.  
     
    Required Software (64-bit versions):
    VPX 10.8.0 final release or later: https://github.com/vpinball/vpinball/releases
    VPinMame v3.6.0-1227 or later: https://github.com/vpinball/pinmame/releases
    B2S Server 2.1.3 or later (if B2S used): https://github.com/vpinball/b2s-backglass/releases
    ROM: https://pinballnirvana.com/forums/resources/new-fixed-roms-for-vpinmame-v3-6-0-963-beta.8379/
     

    3308 downloads

       (28 reviews)

    49 comments

    Updated

  13. Iron Maiden

    If you are a fan of the group, I have created a PUP version with
    49 videos (11.7 GB).
     

     

    Iron Maiden (Original 2026) Topper.mp4  

    2078 downloads

       (35 reviews)

    104 comments

    Updated

  14. ah-Ha Version 2

    This is an update to the ah-Ha V 1.01 table created by Vlive.  I've taken the game and done some cleanup, fixed some minor bugs, and updated some fiddly bits.  I've added F12 support so game options can be modified without going into the code.  I've made the high score, credit amount, and free play values part of the option file so they are remembered from game to game.  I've used the same music file as the original game so if you have already installed the previous version, you won't have to change any music settings.
     
    I've modified the music settings as suggested by jejevpuniverse.  So pressing the left magna will turn the music off, and pressing the right magna will turn the music on or select another random song.  Thanks for the code, jejevpuniverse, it was very helpful!
     
    I want it to be clear that I really didn't change the gameplay from Vlive's.  They did the majority of the work on the game, and it's a fine game to begin with.  It's pretty frisky to play and can be fun.

    218 downloads

       (1 review)

    1 comment

    Submitted

  15. VPin Workshop Example & Resource Table

    WARNING: This is not a typical playable table!
     
    Download this if you are interested in learning about some of the table-building techniques used at VPW. Some of the content was developed at VPW, but most content is curated from already existing examples provided by our great gurus. Pick and choose which enhancement you want to use on your own VP project. Hope you all find this to be a helpful resource!
     
    CONTENT CONTRIBUTION CREDITS
    Dynamic Ball Shadows: iaakki, apophis, Wylte, fluffhead35
    Rubberizer: iaakki
    Target Bouncer: iaakki, wrd1972, apophis
    Flipper and physics corrections: nFozzy, Rothbauerw
    Sound effects package: Fleep
    Lampz & Ramp Rolling Sounds: nFozzy
    Flasher Domes & Bumpers: Flupper
    3D inserts: Flupper, Benji
    Drop Targets & Targets: Rothbauerw
    VR Cabinet & Room: Sixtoe, Flupper, 3rdaxis
    Advanced Queuing System: Arelyel
    FlexDMD: oqqsan

    2576 downloads

       (10 reviews)

    31 comments

    Updated

  16. Predator (Gottlieb 1986)

    Predator (Gottlieb 1986)
    this is a Raven retheme...
    it was originally build by: Tom, Bord, Rascal
    then updated in 2021 by: @ARMYAVIATION

    PREDATOR retheme 2026 - lead: HauntFreaks
    HauntFreaks: complete graphical remake, fine tuning @burger: F12 options, nfozzy physics, fleep sounds @tomate: all new rendered ramps and textures @DGrimmReaper: VR cab/min-room, VR code @DaRdog81: mega VR room @StudlyGooRite: VR testing

    2464 downloads

       (34 reviews)

    73 comments

    Submitted

  17. Ryoko

    This is a vpx port of my vp table version 2.0 from 2003.
     
    Ryoko is from the Tenchi Muyo franchise.
     
    it has a new b2s to replace the one I did for the vp9 version.

    134 downloads

       (0 reviews)

    3 comments

    Submitted

  18. The Goonies Never Say Die Pinball (VPW)

    "Don't you realize? The next time you see sky, it'll be over another town. The next time you take a test, it'll be in some other school. Our parents, they want the best of stuff for us. But right now, they got to do what's right for them. Because it's their time. Their time! Up there! Down here, it's our time. It's our time down here."
     
    The VPin Workshop members present The Goonies: Never Say Die Pinball! This project started out by adding physics and fleep sound to Hawkeyez88 pup-pack release.  In doing so many scripting issues were found in the original table.  We decided to not only fix the current table, but have added support for FlexDMD, new modes, ramps, shadows, playfield, sounds, ect.
    Pretty much every piece of this table has been touched, enhanced, and tested.
     
    This table is setup to work with the FlexDMD out of the box.  You can disable the FlexDMD and enable the pupPack created by Hawkeyez88 by changing the options in the script.
     
    * Main table overhaul: fluffhead35, oqqsan
    * nfozzy and fleep: fluffhead35
    * DOF: apophis
    * New playfield design: HauntFreaks
    * Playfield, image and lighting updates: HauntFreaks
    * Backglass: HauntFreaks
    * Droptarget Shadows: HauntFreaks
    * Miscellaneous fixes and tweaks: Entire VPW team inc. Sixtoe, apophis, wylte, fluffhead35, oqqsan, Nailbuster
    * 3d Inserts: oqqsan
    * flupperdomes : oqqsan
    * FlexDMD : oqqsan
    * Apron Primitives: oqqsan and Tomate
    * Ramp Primitives: tomate
    * New Toy Primitives Chester,coins,key: oqqsan
    * Scoring and game play enhancements: Rik, apophis, oqqsan
    * Testing: Rik, apophis, VPW team
    * Bone Organ Primitives: Tomate
    * Bone Organ Animations: oqqsan
    * wylte: Flasher shadows on ramp
    * Original pupdmd code: Nailbuster
    * Previous DMD animations: VPFiends
     
    This release would not have been possible without the legacy of those who came before us including, in this case, Javiers VPX version.
     
    Thank you to Rothbauerw and nFozzy for the physics. Thanks to Fleep for sounds.

    30003 downloads

       (66 reviews)

    293 comments

    Updated

  19. World Cup Soccer '94

    "It's The Biggest Game In The World!"
     
    VPW are proud to present World Cup Soccer '94 from Bally. This one has been kicking around for a good few years, a few people looked into converting Knorrs fantastic version to our latest physics including Sixtoe and RobbykingPin, especially as it didn't work properly in VR as a hybrid version. However due to it being constructed on a different scale none of our normal physics maths worked, so it always sat in the "too difficult" pile to do properly.

    That is until one day mcarter78 decided to break the seal and rebuild the table from scratch in VPX, roping tomate (our resident football fan) into building it in the blender toolkit where he rescaled the 3D modeling by Knorr and added / updated various bells and whistles, and replaced all the textures, then everyone else piled in and did their thing, with Sixtoe messing with everything and making the table work fully physically (#savetheballs), and DGrimmReaper and DaRdog working on the VR side, and apophis did script things that no-one else understood.
    Astronasty has access to a real one so we got to side by side test it to get it as close to the real one as possible in VPX.
     
    Enjoy!
     
    Team VPW
    mcarter78 - Captain
    tomate - Striker
    Sixtoe -  Forward
    apophis - Winger
    DaRdog - Midfielder
    DGrimmReaper - Defender
    RobbyKingPin - Goalkeeper
    Astronasty - Ball
    Based on original recreation by Knorr and Clark Kent.
    Testing - pinstratsdan, bthlonewolf, nestorgian, bountybob, hauntfreaks, chugalaefoo, cl4ve, Studlygoorite, leojreimroc, DaRdog, redbone, hauntfreaks, colvert.
     
    Please note: The table has 4x button triggers on the playfield, the ball is *supposed* to be affected by them if it hits them, especially when they're hit slowly, tested side by side with the real machine.
     
    Change Log
    ' 0.001 - mcarter78 - Initial build - posts, walls, flippers, kickers, targets, all lights, initial scripting
    ' 0.002 - RobbyKingPin - Adjusted flipper dimensions and reshaped flippertriggers. Added rubber dampeners on posts, pegs and sleeves. Small corrections on nFozzy settings inside the script. Added Fleep parts into collections
    ' 0.003 - mcarter78 - Add plastic ramp prims & playfield mesh from tomate.  Adding ramp triggers WIP
    ' 0.004 - Sixtoe - Added skillshot primitive ramp, added physical wire ramp, redid playfield mesh, changed all kickers to physical, added goalie ramp, added goalie kicker and scoop, added blueprint image
    ' 0.005 - mcarter78 - Added and adjusted height for remaining ramp triggers.  Added skillshot triggers, WIP soccer ball & goalie mechs
    ' 0.006 - mcarter78 - Added ramp diverter & kickback plunger, minor scripting fixes
    ' 0.007 - tomate - ramp diverter modified sighly, some flashers adedd/moved to their right position, most of th gates still missing
    ' 0.008 - mcarter78 - Add lock area with magnet & switches, add missing ramp switches & missing gates
    ' 0.009 - tomate - most of the objects set as not visibles, first 10% test bumpy batch added
    ' 0.010 - tomate - new 2k batch adedd, color lut from flupper for AGX filter added
    ' 0.011 - Sixtoe - Turned a few more things non-visible, removed some redundant materials and images, rebuilt subway kicker so it works now
    ' 0.012 - mcarter78 - Set up GI, Animate flippers, slings, bumpers & rollovers
    ' 0.013 - tomate - Blender changes: GI setup, some changes to flasher and GI placement to match the real table, added flippers up position. VPX: new 2k batch added 
    ' 0.014 - mcarter78 - Add animations for gates, ramp switches, soccer ball (wip), add new GI to collection, finish flipper animation
    ' 0.015 - mcarter78 - Add swPlunger for autoplunge, Add missing GI lights for bumpers
    ' 0.016 - tomate - blender fixes, unwrapped textures, new 2k batch added
    ' 0.017 - mcarter78 - Fix diverter operation and animation, add new right ramp mesh
    ' 0.018 - apophis - Soccerball animation updates. It is not all working yet.
    ' 0.019 - apophis - Soccerball animation working.
    ' 0.020 - mcarter78 - Implementation/Animation for goalie mech, finish standup targets implementation, add bottom sling posts to NoTargetBouncer
    ' 0.021 - mcarter78 - Fix goalie targets size/shape, add Y rotation to visual goalie to match real thing
    ' 0.022 - Sixtoe - Split skill ramp into frame and pins, changed pins to sleeve material, remade playfield mesh with physical button holes, added physical playfield buttons to physics layer (not hooked up to anything yet)
    ' 0.023 - mcarter78 - Hook up and animate playfield buttons, fix plunger alignment/strength, fix kickback visuals, tweak kicker angles, fix a couple stuck ball spots
    ' 0.024 - mcarter78 - Fix goalie walls (thanks DGrimmReaper, add wall sound to goalie hit, add metal sound to goal hit
    ' 0.025 - mcarter78 - Add wall between soccer ball and standup target to prevent stuck ball
    ' 0.026 - mcarter78 - Fix diverter orientation and power/hold logic
    ' 0.027 - mcarter78 - Another attempt to fix stuck ball at top lanes
    ' 0.028 - apophis - Updated bumper cap material and render probe.
    ' 0.029 - DGrimmReaper - Initial VR Setup (Not fully ready but playable)
    ' 0.030 - DGrimmReaper - VR Extra Ball button added, most buttons animations added (Left Magna and Extra Ball still needed).  Still to do: VRBackglass
    ' 0.031 - mcarter78 - Hook up left magnasave button and EB buy-in button (also allows player to use lockdown bar button for buy-in)
    ' 0.032    - DGrimmReaper - Thanks to DaRdog for HD Cab Art and Mega Room. Animated Buttons for Left Magna and Extra Ball.  Still to do: VRBackglass
    ' 0.033 - mcarter78 - Remove duplicate GT036 in GoalieWalls array
    ' 0.034 - mcarter78 - Fix positioning for gates, add under pf wall to prevent ball from sinking around soccer ball
    ' 0.035 - apophis - Reworked the goalie mech.
    ' 0.036 - Sixtoe - Experiment with table buttons, remade goalie ramp run and changed goalie subway, remade kickers, replaced playfield mesh with one I didn't mess up.
    ' 0.037 - DaRdog - Slimmed down 60mb
    ' 0.038 - apophis - Reworked the flipper angles and triggers. Fixed flipper shadows. Changed ball image. Added outlane difficulty option. Fixed GWalls_Hit.
    ' 0.039 - tomate - new 2k batch added, several fixes at blender side
    ' 0.040 - mcarter78 - Fix flippers position/angles & trigger shapes, add goal roof and ramp posts/pegs, enable mechanical plunger, add scoops to metals collection
    ' 0.041 - tomate - new 4k batch added, Pf set as hide part behind and layer0 set as not visible
    ' 0.042 - mcarter78 - Add sounds for soccer ball & goalie, fix lock magnet & inlane guides alignment, add KnockerPosition and enable Knocker, hook up and animate spinner, fix ramp end sounds, animate plunger, remove trough gate from sounds collection, tune kicker angles, animate diverter
    ' 0.043 - tomate - new 4k batch added, new soccer ball texture unwrapped, center target texture fixed, a few others improvements, desktop POV fixed
    ' 0.044 - Sixtoe - Added GI hack for left sling gi light, added physical deflector plates behind all kickers, rebuilt extra ball hole area, changed pop bumper size and position slightly, refactored most walls, added blocker areas, modified vuk scoop angle, changed physics material of all sleeves, added external faces to both ramp primitives, rebuilt lock area, added goalie net primitive, numerous other tweaks and fixes
    ' 0.045 - apophis - Added tint to bumper caps. Tweaked playfield button physics. Fixed goalie going into pf when moving. Wired up ball blurring effect. Fixed diverter animation. Added color to insert ball reflections. Removed reference blueprint image. 
    ' 0.046 - apophis - Optimized ball blurring method.
    ' 0.047 - apophis - Improved blurring method (two blur images).
    ' 0.048 - tomate - Ball blur images changed
    ' 0.049 - Sixtoe - Changed throwin ramp primitive, changed ball physical object, removed collidable from ballblur prim, added collidable plastics, rebuilt goalie area AGAIN and adjusted VUK (should be fine now, might need a feed gate for multiple balls?), rebuilt lock area, fixed spinner direction, fixed some ball traps, adjusted vr cab and rails, automated rail visibility for VR and desktop, probably some other stuff I've forgotten.
    ' 0.050 - DGrimmReaper - VR Backglass bulbs and flashers added (thanks to Hauntfreaks for image and bulb/flasher placements)
    ' 0.051 - Sixtoe - Removed diverter bar protection island from lower ramp, converted diverters to primitives to stop them fouling lower ramps, tweaked free kick kicker, added some sound to the throw in ramp and area, hooked up trigger end top of upper ramp hole, added another option to ball buy in, rotated sling0 vlm's 180 degrees, made backbox rear solid, added another plastic protector.
    ' 0.052 - apophis - Refactored goalie mech so that it runs smooth. Optimized some frametimer stuff. Fix cab mode rails. Fixed custom shooter knob option. Enabled ball shadows near slings. 
    ' 0.053 - DGrimmReaper - BP_Plunger animation for button press.  Pitch image reduced to 4000x4000 and VRCabinet adjusted for coin toss on front of cab.
    ' 0.054 - tomate - missing flasher light added, splitted GI lights reduces, flasher power reduced, missing GI light on the left slinshot added, gi013 light hack removed, bumper caps material changed, ramps material improved, coin toss plastic improved
    ' 0.055 - apophis - Fixed plunger animation (for cab). Minor color adjustment on flasher LMs. Fixed visual sling rubbers. Fixed bumper caps refractions. Added playfield reflections option. 
    ' 0.056 - Sixtoe - Fixed some trigger heights, added blocker wall and extra switch for sw42 goalie vuk and logic to stop multiple balls blocking VUK, unified some of the walls because there's something wrong with me.
    ' RC1 - apophis - Tweaks to goalie animation. Added cab rail option. 
    ' RC2 - apophis - Adjusted magnet strengths and trigger sizes. 
    ' RC3 - apophis - Reworked kicker sw42 logic to be more robust (hopefully). Made lock magnet grab center. Updated FS POV.
    ' RC4 - apophis - Fortified ramp near lock pin. Fixed tilt switch assignment.
    ' RC5 - apophis - Fixed goalie switches (thanks Astro).
    ' Release 1.0
    ' 1.0.1 - apophis - Fixed ball motor sfx issue. Initialze slingshots properly.
    ' 1.0.2 - apophis - Added Narnia ball check
    ' 1.0.3 - Sixtoe - Fixed coin toss switches, fixed ball trap behind goal net, tested and tweaked goalie vuk, tweaked coin toss frame
    ' Release 1.1
    ' 1.2 - Sixtoe - Redid pf mesh a bit, tweaked some physics objects
    ' 1,3 - Sixtoe - Redid loads of physics items, integrated ext2k's changes, remade hinges and messed about with rails
    ' 1.4 - Sixtoe - Turned on reflections in BM_Parts, Tweaked trough entrance, added new hinges to vr_cab collection, turned off reflections from vrcab_backbox.

    14923 downloads

       (71 reviews)

    135 comments

    Updated

  20. Stabby The Unicorn

    An Anthias and Lijie original creation

    218 downloads

       (2 reviews)

    1 comment

    Submitted

  21. No Good Gofers (Williams 1997)

    Happy New Year!!!!!!!!!!!!!!!!!!!
     
    First I'd like to thank @bodydump for original table and @Dark for the original models.
    this is a fleep nfozzy vr upgrade (plus a lot of lighting changes)

    @cl4ve - Team Leader
    @DaRdog81 -  for VRcab and mega room
    @DGrimmReaper VR animations and backglass
    @fidiko - for lighting changes and f12 options
    @hauntfreaks - for aprons some lighting and just being him
    @burger - fleep, nfozzy
    @studlygoorite and everyone else that tested thank you!
     
    Version 1.1.0
    @fidiko
     Added the VR backglass missing Dim.
    Fixes the fight bug between the golf and chrome balls.
    Updated the normal Sideblades.
    Added artwork Sideblades 
    Added show/ hide the Sideblades on Cabinet mod only.
    Adde flashers and option to turn off the Sideblades flashers. 
     
    Pretty sure I fixed everyone else's issues with help from @RobbyKingPin
     
    Also thanks @MachWon for trough
     
     

    5435 downloads

       (25 reviews)

    87 comments

    Updated

  22. Vector (Bally 1982)

    NOTE: This download includes an NVRAM file that resets the Flip-O-Meter “fastest flip-to-date” score back to zero. This allows players to set and compete against a fresh high-speed record rather than inheriting an existing value from the ROM. Thanks Thalamus!
     
    ENTER THE VECTORDOME AND PLAY BALLY'S GAME OF THE FUTURE
     
    Vector is Bally’s ambitious early-80s take on a “game of the future,” built around a bi-level playfield, four flippers, and a rule set that strongly rewards accuracy/nudging. Guided by the PAC (Play Analysis Computer), the main objective is to access the Vectorscan ramp and build towards your MultiBall.
    The Vectorscan ramp is the signature shot. A successful flip is measured by the Flip-O-Meter, which converts shot speed directly into points and tracks the fastest flip-to-date. Beating that record awards a Special, while the Bonus Light uses the same display to show your Vectorscan bonus.
     
    Entry to the ramp is guarded by the Defender drop targets. Completing Defenders 1–3 in sequence qualifies the top saucers for locked balls, while out-of-sequence hits require additional targets to be cleared. The upper playfield’s X-Y-Z targets can remotely drop the Defender targets.
    Vector is known for being tough. Many objectives require shots in sequence, making full 3-ball Multi-Ball a real challenge. At the same time, the lower playfield side saucers give skilled nudgers a chance to recover balls that would normally drain, adding an extra layer of control if you’re paying attention.

    Visually, Vector benefits from a darker overall environment, which helps the bi-level playfield stand out and makes the Vectorscan ramp and Flip-O-Meter feel more dramatic. That’s how I prefer to play it, but brighter lighting options are included and can be adjusted in the table settings for players who prefer a more evenly lit or classic look. Dip switches are set to the factory-recommended default settings for authenticity. Updating line 62 for SetDIPSwitches=1 allows for adjustments using the F6 menu.

    A big thanks to DGrimmReaper for his work on the VR cabinet and room, and to Hauntfreaks for the awesome backglass (link provided). Thanks as well to Sinbad and Schlabber34 for their previous work on the original Vector VPX table, which this release builds upon.

    Features include:
    VLM  toolkit visuals Nfozzy physics Fleep sounds Desktop, Cabinet, and VR modes  
    Special Thanks to (alphabetical):
    apophis
    Bthlonewolf
    carny_priest
    cl4ve
    DGrimmReaper
    guus_8005
    HauntFreaks
    m.carter78
    Nestorgian
    Schalbber34
    Studlygoorite
    superhac
    Thalamus
    tomate
    UnclePaulie

    2363 downloads

       (21 reviews)

    39 comments

    Updated

  23. No Fear (Williams 1995) VPW Cabinet POV

    No Fear (Williams 1995) VPW Cabinet POV made on 1.1.1 version of the table. 
    Thanks to VPW team for their amazing work! 
    Make sure the ini file name matches your table name

    195 downloads

       (2 reviews)

    0 comments

    Submitted

  24. C.O.D. Williams 1953

    This is Pbecker1946's table from Rogue Pinball, converted from vp9 to VPX. I used 10.8.0 to convert it. As always, Phil made the desktop table, and I converted it to 2 screen. Phil gets credit for making the table, scripting and artwork, and I only did the conversion. Included are the table, backglass, flyer, and Phil's commentary when he made the table. Phil's tables are always free to improve or upgrade. I know he bought the schematics to do these tables, so the logic should be spot on. The physics may be off, you're free to adjust it any way you like. Thanks to Polsonator for helping me with a couple issues. Use the A key (keycode 30) OR RIGHT MAGNASAVE to load the ball in the plungerlane.
     
    The flippers are working correctly. Either flipper key operates BOTH flippers, and the flippers are still active at game over. Note: This game does not have a game over light. The white autoflipper works on it's own when the kickerhole is hit.
     
    I made this for a 2 screen setup, you'll have to reconfigure it for desktop users.

    460 downloads

       (4 reviews)

    9 comments

    Updated

  25. No Fear: Dangerous Sports (Williams 1995)

    "Prepare for the ride of your life!"
     
    VPW are proud to present No Fear: Dangerous Sports by Williams!
     
    This started when Kevv wanted to add some of our bits and pieces to Ninuzzu's version of No Fear, it played better with the mods but was still hobbled by the fact that it was based on an old inaccurate playfield. It's one of Sixtoes favorite's but was put on hold and put into the "would be nice to do if we get a playfield scan" as it needed a lot of work to get it right, and if you're going to make a machine you like and it needs quite a bit of work, then you might as well do it properly!
     
    Fast forward a bit and Smaug with the help of PaladinArcade managed to actually get a scan of a playfield! This was then stitched together by ClarkKent and Sixtoe got to work rebuilding the machine.
     
    Tomate then decided to see how fast we could do a toolkit import and conversion (answer, not very! We're all still learning every day with the toolkit!).
     
    A lot of tweaking and messing about later (those bloody magnets!) and here we are, it's a brutally fast table with no pop bumpers or even rubber bands to slow you down, giving Iron Man a run for it's money as the fastest table we've done!
     
    Enjoy!

     VPW Extreme Extremers
     ===================
     Sixtoe - Extreme Balling
     Kevv - Extreme Modding
     Tomate - Extreme Tooling
     Apophis - Extreme Magnets
     yaakki - Extreme Mayonaise
     Tastywasps - Extreme Twerking
     Primetime5k - Extreme Flipping
     Smaug / Paladinarcade - Extreme Playfield Scanning
     Hauntfreaks - Extreme Backglassing.
     VPW Team - Extreme Testing
     
     Extreme Thanks To;
     ================
     Ninuzzu - The Original Extreme
     Niwak & Toxie - Extreme Programming
     
     All options are available from in game menu accessed by holding both left then right magnasave.
     ** The option menu needs FlexDMD to be installed **
     
    VPW Table Version Log
    ==================
    '001 Kevv - Added nFozzy physics for posts, sleeves, ramps, walls, flippers, slings, targets (not yet droptarget)
    '002 Kevv - Added Fleep sounds
    '003 Kevv - Implemented option to enable/disable center post
    '004 Kevv - Corrected flipper physics settings, wider slingshot switches, hid slingshot physics walls, lowered tilt key nudge strength, lowered ball mass, higher playfield friction
    '005 Kevv - Added dynamic ball shadow
    '006 Kevv - nFozzy drop target & standup targets
    '007 Kevv - Added Flupper domes
    '008 Kevv - Implemented lampz
    '009 Kevv - Implemented 3D inserts
    '010 Sixtoe - Added new playfield (thanks Smaug & ClarkKent), added playfield mesh, rebuilt physical layout and lamps, rebuilt jump ramp, 
    '011 Sixtoe - v1 playfield cutout and text layer by Kevv, modded sign lamps, flashers, added insert prims for autofire, fixed numerous inserts, added physical trough, subway and kickers (not finished yet), loads of other small tweaks, some things made temp invisible to see what tables doing
    '012 Sixtoe - Adjusted Right VUK, Adjusted Left Kicker, fixed ramps magnets, redid magnet ramps, fixed playfield mesh, probably some other stuff
    '013 Sixtoe - More work
    '014 Sixtoe - Table almost completely stripped for toolkit, fixed VUK, changed lamps to alllamps, loads of other changes.
    '015 tomate - first test batch added. Table objects marked as not-visible
    '016 Sixtoe/apophis - Updated jump ramp magnet code
    '017 Sixtoe - Hooking everything up, re-adding missing lights and flashers, loads of tweaks and fixes
    '018 tomate - 2k batch added
    '019 Sixtoe - Fixed a few bugs and other problems, hooked up new batch and bugfixed stuff
    '020 apophis - Updated light fader values. Added frame timer. Update ambient shadow code. Updated physics code. Updated Fleep code. Updated roth target code. Added gBOT. Fixed flipper shadow DB. Added animations: flippers, skull jaw, spinner, rollovers, gates
    '021 Sixtoe - Stuff
    '022 apophis - Added slingshot animations. Fixed post passes. Added metal walls to fleep collection.
    '023 tomate - Several fixes on blender side, 2k batch added
    '024 tomate - More fixes and details added in blender, 2k batch added'
    '025 Sixtoe - Made the VUK more reliable, added options menu, probably some other stuff.
    '026 Sixtoe - Corrected wrong inlane physical positions, added outpost difficulty options, fixed shadow depth bias, turned off target falloff, re-added playfield reflections, fixed rejected VUK balls acting erratically.
    '027 tomate - more fixes at blender side, 4k batch adedd, unwrapped ramps textures added
    '028 tomate - new inserts setup at blender side, new ramps textures, 4k batch added
    '029 iaakki - Mayo light added for spinner flasher
    '030 tomate - a bunch of fixes at blender side, new middle plastic ramp prim added, new 4k batch added, "hide parts behind" checked for BM.playfield (thanks apophis!)
    '031 tomate - reworked ramp textures, rampOff textures added (not applied yet)
    '032 iaakki - more mayo, need to play more and see how it fits
    '033 Sixtoe - Rebuilt physical failed jump fallback area, added playfield ball reflection texture, hooked up GI, added pf reflection probe, tweaked the skull mayo, turned off reflections on visible ramps as they were breaking playfield reflections.
    '034 Sixtoe - Playfield reflection roughness increased, ramp refraction added, hooked up ramp lighting to Top GI
    '035 Sixtoe - Added VR Cabinet and Ba Sti VR Room.
    '036 Sixtoe - Added Tomates replacement pincab rails to fix VR issue, added start and flipper buttons.
    '037 tomate - Updated batch added without siderails and lock down bar, plastic ramps set as not visible, PF set "hide parts behind" and reflection probe added (Strength -->0.3), rampsOff textures deleted
    '038 Sixtoe - Hooked some more VR stuff, hooked GI up again.
    '039 TastyWasps - VR - Backwall material changed to avoid pixelation, beer bubbles animated
    '040 iaakki - balancing mayo lights
    '041 Sixtoe - Fixed sw67 position
    '042 Primetime5k - Staged flipper support
    '043 apophis - Added new flipper trick FlipperCradleCollision. Added min function. Fixed VolumeDial application in Fleep code.
    '044 Sixtoe - Adjusted upper playfield flipper, some minor physics tweaks.
    '045 Sixtoe - Added light blooms (as an interim pending rebake?), added jump loop roof (which exists on real machine), fiddled with VUK as I wasn't happy with it.
    '046 tomate - new (last? :P) 4k batch added with blender fixes, plastic ramps set as not visible, PF set "hide parts behind" and reflection probe added (decresed strength 3-->1), ball scratches image changed for a more subtle one
    '047 Sixtoe - Hooked up right outlane post and centre post option, tweaked several materials, set glass height, added ball in trough check for menu from robbykingpin, added lockdown fire button support.
    '048 apophis - Added refraction probes to ramp layers. Removed insert blooms. Fixed LightLevel option and made it affect VR room. Added SetLocale 1033. 
    '049 tomate - Skull texture fixed, failed jump fallback ramp geometry fixed
    '050 TastyWasps - VR Backglass brightened.
    'RC1 Sixtoe - Various tweaks and fixes, script tidyup.
    'RC2 Tastywasps - Missing sound fx on drain added.
    'RC3 Tastywasps - Ramp Rolling and Skull ball drop sound added.
    'RC4 Sixtoe - Adjusted right hand ramp entrance, fixed drop hole bug (due to vpx bug), tweaked aand played with the magnets, various other minor tweaks.
    'RC5 Sixtoe - Removed debug comments, tidied up script, removed redundant assets.
    'RC6 Sixtoe - Lots of options fixes and tidying up (with Apophis help), cabinet PoV changed from window to Legacy, fixed left GI.
    'RC7 Sixtoe - Fixed GI and raytraced ball shadows, grmbl.

    11350 downloads

       (46 reviews)

    121 comments

    Updated

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