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24 (Stern 2009)
By RobbyKingPin
The following takes places between 6 A.M. and 7 A.M.!
I always had a soft spot for this one.
This is a great Steve Ritchie table that is very underrated.
Resources are very limited on this table, probably due to a low production number.
And most of the things we could find were in a poor quality as well.
So me and DaRdog pulled out the big guns by upscales and AI to make everything look as sharp as possible.
The result looks much better than I could possibly imagine.
In only 1 month this project got in the shape it is today.
Update v.2.4:
This is a big visual update and also has physics updates on the target mass and Slingshot Corrections.
Also an updated code on the Fleep sound package.
I baked the playfield shadows, sidewalls and custom blades, backpanel, all plastics, safehouse, sniper and all ramps.
And I have added new lightbulbs on the backpanel provided by the VLM Library.
In the end a very satisfying result and once again I raised the bar and I am a big step closer to forfilling my ambition to do a full VLM project in the future!
Update v.2.3:
I included an extra option for people suffering from issues with anaglyph 3d and headtracking.
A lot of options deal with reflections, like a new option to have the backglass reflect on the playfield wich will work in all formats.
When I have PWM plus refractions plus reflections enabled on the table people in VR will see black holes/blobs inside the lights.
So I added an extra ini file for VR to deal with all of this straight out of the box.
Just add it in and you are good to go!
These options will help taking those away but feel free to try them out when you like. I just disabled them inside that ini file for VR.
Support for the Legends Cabinets.
You can use the option to enable the Legends Cabinet setting to use the bigger sideblade option and a second ini file has been added to make it fit.
This ini file is only needed if you want to use this option.
I do ask in return to not see this being patched even when I release it as free to mod.
Feel free to reach out to me instead if you want extra art added (real art only available on a real table).
If somebody would ignore this I would be crushed...
VP9 - Original version by Freneticamnesic - 2014
VPX - Original version by 32assassin - 2019
VR version by DGrimmReaper - 2023
VR-Hybrid version by RobbyKingPin, DaRdog, DGRimmReaper, Themer, LoadedWeapon & Retro27 based on 32assassin's version - 2024/2026
This mod contains the following improvements:
- nFozzy/Rothbauerw physics,Fleep sound with a lot of custom sounds from VPW's Rollercoaster Tycoon and VPW Ambient Ball Shadows
- rothbauerw Standup and Drop Target codes
- Updated target mass and Slingshot Corrections
- Flupper Domes and 3D Inserts
- New Trough system that saves the balls
- More light tweaks to more modern standards based on VPW's settings
- Inlane speed limiters, code created by Wylte
- New ball image and scratches based on VPW's tables
- Updated PWM on flashers GI and Inserts, added 3D inserts and converted 1 pair of inserts to work with Flupper Domes
- Updated apron primitive from VPW's The Simpsons Party
- Small color and light corrections on the playfield texture
- Added insert decals from the Emperor Mod
- Added Instruction Cards provided by Carny Priest
- New GI
- Big uprez in the playfield using AI
- Removed a lot of timers to improve performance
- VPW Tweak Menu added to replace the old VPW Options UI
- Slingshots are solenoid driven, based on VPW's Spider-Man Classic
- Added a second flasher dome inside the safehouse and edited the safehouse primitive
- New code for the SolSniper sub and the entire sniper section
- New code for the SolSafehouse sub and the entire safehouse section
- Added more options for reflections
- Added a third VR room for Mixed Reality and added a new baked minimal room
- Created a new Jet plastic primitive, used and edited texture from Future Pinball version made by NitroNimbus
- Edited the old custom jet made by 32assassin
- Added new flipperbats from VPW's AC/DC, changed flippersizes and triggers to match and edited the texture
- Created a new backpanel and new backpanel lights
- Baked textures for the sidewalls, custom blades, backpanel, plastics, decals, ramps, safehouse, sniper and playfield shadows
- Blended shadows with the GI
- Support for DT, FS, FSS, MR, Legends Cabinets and VR
- Compatible with the Standalone player
Perfect pairing with backglass made by hauntfreaks.
Some assets and codes that have been used came from other creators:
VPW:
- Apron from The Simpsons Pinball Party.
- Slingshot solenoid codes from Spider-Man Classic.
- Flipperbats from AD/DC
hauntfreaks: Backglass texture from the b2s file
Who did what on this project?
RobbyKingPin:
- nFozzy/Rothbauerw physics,Fleep sound with a lot of custom sounds from VPW's Rollercoaster Tycoon and VPW Ambient Ball Shadows (Updated v.2.4)
- Rothbauerw Standup and Drop Target codes (Updated v.2.4)
- Flupper Domes and 3D Inserts
- New Trough system that saves the balls
- More light tweaks to more modern standards based on VPW's settings
- Inlane speed limiters, code created by Wylte
- New ball image and scratches based on VPW's tables
- Updated PWM on flashers GI and Inserts, added 3D inserts and converted 1 pair of inserts to work with Flupper Domes
- Updated apron primitive from VPW's The Simpsons Party
- Small color and light corrections on the playfield texture
- Added insert decals from the Emperor Mod
- Added Instruction Cards provided by Carny Priest
- New GI
- Updated Rubber Dampeners and Slingshot Corrections (Updated v.2.4)
- Removed a lot of timers to improve performance (Updated v.2.4)
- VPW Tweak Menu added to replace the old VPW Options UI (v.2.2)
- Slingshots are solenoid driven, based on VPW's Spider-Man Classic (v.2.2)
- Added a second flasher dome inside the safehouse and edited the safehouse primitive (v.2.2)
- Added more options for reflections (v.2.3)
- Added a third VR room for Mixed Reality and added a new baked minimal room (Updated v.2.4)
- Created a new Jet plastic primitive, used and edited texture from Future Pinball version made by NitroNimbus (v.2.3)
- Added new flipperbats from VPW's AC/DC, changed flippersizes and triggers to match and edited the texture (v.2.3)
- Created a new backpanel and new backpanel lights (Updated v.2.4)
- Baked textures for the sidewalls, custom blades, backpanel, plastics, decals, ramps, safehouse, sniper and playfield shadows (Updated v.2.4)
- Blended shadows with the GI (v.2.4)
DaRdog:
- Added VR Mega Room
- New cab art and apron art
- Big uprez in the playfield using AI (Updated v.2.3.1 by RKP)
DGrimmReaper:
- Added key, new flipperbuttons, startbutton, screws on the siderails and plunger and animated them.
- Re-aligned cabinet to prevent the apron being cut off (v.2.3)
Themer (v.2.2):
- Inverted VPM switch assignments 43 and 45 (both at the visibleLock and the 'Suitcase lock buttons'). Those switches were inverted
- New code for the SolSniper sub and the entire sniper section
- New code for the SolSafehouse sub and the entire safehouse section
- New VPM solenoid assignment 21 for the suitcase motor
- Removed the SuitRot property from the solSuitcase sub as this property is removed entirly
- New MotorSuitcase sub and new code for the entire suitcase section
LoadedWeapon (v.2.2):
- Created a custom sideblades primitive to fit on Legends Cabinets and provided a secondary ini file for the POV to match
Gravy (v.2.3):
- Edited the old custom jet made by 32assassin
Retro27 (v.2.4):
- Updated VR Cabinet using assets from DaRdog and improved textures
Special thanks to everybody involved during development and testing: H3RBSKIx, geradg, BountyBob, Smaug, MikeDASpike, DarthVito, passion4pins, Apophis, m.carter78, somatik, guus_8005, Studlygoorite, Sinizin, mason, Burger, kilonova, supergibson, chokeee
Shoutout to:
- Carny Priest for the instruction cards he gave us!
- passion4pins for the backdrop he created for desktop players
- freneticamnesic, Rascal, luvthatapex, Javier15, unclewilly, oooPLAYER1ooo, rom, zedonius, dark, ASOT, gtxjoe, ICPjuggla, 85vett, arngrim, 32assassin, DGrimmReaper, Emperor, NitroNimbus & Morttis for their work on previous versions
If I didn't mention anybody else in this development cycle I am unaware of this and just know that I still think you are awesome and also want to say you rock!
And basically everybody from VPW I didn't mention just for having me as part of the family, you all absolutely rock!⠀⠀
⠀⠀⠀⠀
When I missed a credit please send me a message to fix the credits, don't be rude to throw in 1 star reviews for making a human mistake.
8406 downloads
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Transformers Pro (Stern 2011)
By RobbyKingPin
Autobots roll out!
This great table has been in the hands of many before I touched it.
gtxjoe and freneticamnesic made the first version in VP 9.9.
JPSalas made the VPX version.
hauntfreaks made the detail mod.
UnclePaulie brought JP's version into VR.
SG1bsoN made the lighting mod based of HauntFreaks version.
And this mod started out as SG1bsoN's version.
It has branched off so much from the first VPX version.
JP also kept on updating and innovating his version.
So I decided to try to merge it all back into this VR-hybrid version.
I have learned a lot from the VPW Example Table and had so much help, guidance and feedback from the very best!
This table requires VP 10.8 and VPinMame 3.6.
Update v.2.4:
This is a big visual update and also has physics updates on the target mass and Slingshot Corrections.
Also an updated code on the Fleep sound package.
I baked the playfield shadows, sidewalls and custom blades, backpanel, all plastics, all toys, Allspark and all ramps.
And I have added new lightbulbs on the backpanel provided by the VLM Library.
In the end a very satisfying result and once again I raised the bar and I am a big step closer to forfilling my ambition to do a full VLM project in the future!
Update v.2.3:
I included an extra option for people suffering from issues with anaglyph 3d and headtracking.
A lot of options deal with reflections, like a new option to have the backglass reflect on the playfield wich will work in all formats.
When I have PWM plus refractions plus reflections enabled on the table people in VR will see black holes/blobs inside the lights.
So I added an extra ini file for VR to deal with all of this straight out of the box.
Just add it in and you are good to go!
These options will help taking those away but feel free to try them out when you like. I just disabled them inside that ini file for VR.
Support for the Legends Cabinets.
You can use the option to enable the Legends Cabinet setting to use the bigger sideblade option and a second ini file has been added to make it fit.
This ini file is only needed if you want to use this option.
I do ask in return to not see this being patched even when I release it as free to mod.
Feel free to reach out to me instead if you want extra art added (real art only available on a real table).
If somebody would ignore this I would be crushed...
Update v.2.2:
With the official releases of VP 10.8 and VPinMame 3.6 I decided to give this one final update.
With updated Rubber Dampeners the latest nFozzy codes have been implemented.
I replaced the old VPW Options UI with the new Tweak Menu and added many more LUT options then ever before.
I also included an extra option for people suffering from issues with anaglyph 3d and headtracking.
I only recommend using this option when really needed, because we found out it does have a performance impact.
LoadedWeapon provided a second sideblades primitive and a POV to match.
cheese3075 provided an upscaled texture for the custom apron.
I also reached out to Themer who helped me with some of the solenoid controlled toys.
And DGrimmReaper provided an updated backglass for VR using assets from hauntfreaks.
Update v.2.1:
The older versions got broken by an update on VPinMame, all the PWM flashers were no longer being lit.
So this was very experimental when I started and updating it to the new norm brought many more problems, all JP's fading codes didn't work so all the inserts were all not responding correct any longer.
So I basically had to throw out everything and start over, so I did exactly that and much more.
Compared to the old version there is so much more stuff added like Flupper's 3D inserts and edited playfield with cutouts and edited primitives on the Flupper Domes.
The Allspark works like a Flupper Dome, new PWM on GI.
All inserts now work automaticly with the power of the latest VPX 10.8, so this table no longer supports VPX 10.7 but is built to last for years now.
I also updated all nFozzy/Rothbauerw physics to the latest standards.
And I added support for FSS so all formats are now fully supported.
I reached out to our soldier DarDog81 to help me get a second VR room and he exceeded all of my expectations.
He added a massive battleground of a destroyed city where Optimus Prime and Megatron are duking it out for all eternity and some supporting cast as well really putting the VR experience to the max.
To me this is more than just a update, it's almost a total new game but this is my passion and I hope it shows.
VP9 - Original version by gtxjoe and frenaticamnesic - 2014
VPX - Original version by JPSalas - 2018
Detail Mod by hauntfreaks - 2018
VR Minimal Mod by UnclePaule based on JP's earlier version - 2021
Lighting Mod by SG1bsoN based on hauntfreaks' Detail Mod - 2022
VR-Hybrid Mod by RobbyKingPin, TastyWasps, Retro27, hauntfreaks, HayJay, Nestorgian, fluffhead35, DaRdog81, LoadedWeapon, Themer & DGrimmReaper - 2023/2026
This mod contains the following improvements:
- nFozzy/Rothbauerw physics,Fleep sound with a lot of custom sounds from VPW's Rollercoaster Tycoon and VPW Dynamic Ball Shadows
- Rothbauerw Standup target codes
- Updated Rubber Dampeners and Slingshot Corrections
- Flupper Domes plus extra options like the new PWM flashers added with help from Apophis
- More light tweaks to more modern standards based on VPW's settings
- Added an extra trigger on the Allspark saucer to let the ball roll over at high velocity, thanks to gtxjoe for the tip
- Inlane speed limiters, code created by Wylte and copied from VPW's Johnny Mnemonic
- New ball image and scratches based on VPW's tables
- Added and resized new custom sideblades with a primitive, new custom DMD/Speaker panels and a new custom apron
- Updated PWM on flashers GI and Inserts, added 3D inserts and converted 1 pair of inserts and Allspark to work with Flupper Domes
- Added new apron primitive and flipperbats from VPW's AD/DC and created a new custom apron on top. Added sidewood in the playfield cutouts. Converted png images to webp
- Slingshots are solenoid driven, based on VPW's Spider-Man Classic
- Updated trough code based on VPW's AC/DC
- Converted Flupper Round Domes to be linked to the lamp matrix but still controlled by the Flupper Domes codes
- Added an upscaled texture for the custom apron provided by cheese3075
- VPW Tweak Menu added with newly added LUT and a great amount of customized items to choose to replace the old VPW Options UI
- Added the Optimus Prime movement based on the solenoid, incorporating the wobble effect that was already there which is accurate to the real machine
- Big uprez in the playfield using AI
- Added new VR backglass using hauntfreaks assets
- Created new backpanel lights
- Baked textures for the sidewalls, custom blades, backpanel, plastics, decals, ramps, all the toys, Allspark and playfield shadows
- Blended shadows with the GI
- Support for DT, FS, FSS, Legends Cabinets, MR and VR
- Compatible with the Standalone player
- 3 VR Rooms
Perfect pairing with backglass made by hauntfreaks.
Or perfect pairing for players who prefer the pup-pack made by TerryRed. This also works in VR replacing the original backglass.
And a perfect pairing with the color rom made by Redrum.
Some assets and codes that have been used came from other creators:
UnclePaulie: VR Cabinet assets.
Cliffy: Backdrop for DT.
cheese3075: - Upscaled texture for the custom apron.
VPW:
- Apron from AC/DC.
- Slingshot solenoid codes from Spider-Man Classic.
- Updated trough code from AC/DC.
Who did what on this project?
RobbyKingPin:
- nFozzy/Rothbauerw physics,Fleep sound with a lot of custom sounds from VPW's Rollercoaster Tycoon and VPW Dynamic Ball Shadows (Updated v.2.4)
- Rothbauerw Standup target codes (Updated v.2.4)
- Updated Rubber Dampeners and Slingshot Corrections (Updated v.2.4)
- Flupper Domes plus extra options like the new PWM flashers added with help from Apophis
- More light tweaks to more modern standards based on VPW's settings (Updated v.2.3)
- Added an extra trigger on the Allspark saucer to let the ball roll over at high velocity, thanks to gtxjoe for the tip
- Adjusted the height on a non working switch on the left ramp
- Left ramp adjusted height suggested by Apophis
- Right ramp slightly adjusted for cleaner shots suggested by Sixtoe
- Inlane speed limiters, code created by Wylte and copied from VPW's Johnny Mnemonic'
- New ball image and scratches based on VPW's tables
- Lowered the Mudflap and Skids targets (v.2.0.1)
- Flipper Collision Cradle code added (v.2.0.2)
- Fixed an issue with the ball release sound (v.2.0.2)
- Added and resized new custom sideblades with a primitive, new custom DMD/Speaker panels and a new custom apron (v.2.0.3)
- Created a new primitive for the 4th custom DMD/Speaker panel in high detailed and low poly versions (v.2.0.3)
- Updated PWM on flashers GI and Inserts, added 3D inserts and converted 1 pair of inserts and Allspark to work with Flupper Domes (Updated v.2.3)
- Added new apron primitive and flipperbats from VPW's AD/DC and created a new custom apron on top. Added sidewood in the playfield cutouts. Converted png images to webp (Updated v.2.3)
- Slingshots are solenoid driven, based on VPW's Spider-Man Classic (v.2.2)
- Updated trough code based on VPW's AC/DC (v.2.2)
- Converted Flupper Round Domes to be linked to the lamp matrix but still controlled by the Flupper Domes codes (Updated v.2.3)
- Updated Flipper Dampeners (v.2.2)
- Changed a few settings on the Flupper Inserts to make them look good (Updated v.2.3)
- Added an upscaled texture for the custom apron provided by cheese3075 (v.2.2)
- VPW Tweak Menu added with newly added LUT and a great amount of customized items to choose to replace the old VPW Options UI (Updated v.2.3.1)
- Big uprez in the playfield using AI (v.2.3.1)
- Created new backpanel lights (v.2.4)
- Baked textures for the sidewalls, custom blades, backpanel, plastics, decals, ramps, all the toys, Allspark and playfield shadows (v.2.4)
- Blended shadows with the GI (v.2.4)
TastyWasps:
- VR Templates added, assets from UnclePaulie used
- Changed light settings based on chokeee's settings on Elvis
- Hotfixed the pincab rails giving issues in VR for some people (v.2.0.1)
Retro27:
- Updated VR Cabinet using assets from DaRdog and improved textures (Updated v.2.4)
- New Apron and new textures for the apron and instruction cards
- JP's custom sideblades added
- Tournament Topper and Custom Decal for the DMD/Speaker panel
- Added new primitive for the final custom DMD/Speaker panel (v.2.0.3)
hauntfreaks:
- HQ Backglass image created
- New textures for the VR room created (v.2.0.3)
HayJay:
- Slight tweaks to Optimus Prime area and Allspark saucer area
Nestorgian:
- Fixing issues with balldrop sounds on the ramps
fluffhead35 (v.2.0.1):
- Updated the hit events on the end ramps. Changed the materials on both end ramps. Adjusted right end ramp to be like left end ramp
- Added Ball Drop sound on right ramp
- Fixed the options menu from showing on the textbox, thanks to apophis
- Added hit sound to metal wire below flipper
DaRdog81 (v.2.1):
- Added VR Mega Room
LoadedWeapon (v.2.2):
- Created a custom sideblades primitive to fit on Legends Cabinets and provided a secondary ini file for the POV to match (Updated v.2.3)
Themer (v.2.2):
- Changed the ramp movement to be in sync with the solenoid and the switches.
- Added different ramp levels, such that the ball can hit the ramp during movement
- Added the Optimus Prime movement based on the solenoid, incorporating the wobble effect that was already there which is accurate to the real machine
DGrimmReaper (v.2.2):
- Added new VR backglass using Hauntfreaks assets
Special thanks to everybody involved during development and testing: Smaug, PinStratsDan, Primetime5K, Hay Jay, gtxjoe, bietekwiet, Wylte, BountyBob, Nestorgian, fluffhead35, redbone, guus_8005, geradg, Studlygoorite, Sinizin, mason, Burger, kilonova, supergibson, chokeee
Shoutout to:
- Apophis for being awesome with very useful feedback and guidance as usual
- iaakki for giving me the tip for modulated flashers
- jsm147 for testing and feedback for the standalone version
- Sixtoe for helping improve the right ramp
- Carny Priest for the instruction cards he gave us!
- Smaug for giving an amazing effort to show off my work on Twitch and YouTube
- Cliffy for giving this awesome backdrop
- Bietekwiet for sending the ball image and scratches
- SG1bsoN, hauntfreaks, UnclePaulie, JPSalas, gtxjoe and freneticamnesic for the earlier versions
- Draifet, Bord and BorgDog for helping out on earlier versions
- ROM and Slamt1lt for the models from their FP table.
If I didn't mention anybody else in this development cycle I am unaware of this and just know that I still think you are awesome and also want to say you rock!
And basically everybody from VPW I didn't mention just for welcoming me into my new family, you all absolutely rock!
When I missed a credit please send me a message to fix the credits, don't be rude to throw in 1 star reviews for making a human mistake.
15094 downloads
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Hurricane (Williams 1991)
By RobbyKingPin
Thrills! Chills! Magic! Prizes! Ride the Hurricane!
Hurricane is the final part of the rollercoaster trilogy.
I was thinking to myself that is was a shame that the trilogy never got completed.
Bord did Comet way before I started developing tables in this wonderful community.
I updated Cyclone 2 years ago and have kept it up to date up till this point.
But Hurricane somewhat got left in the dark and although some mods were made of it, none had the nFozzy treatment before.
So when I build my new computer it started to become a thing I really wanted to do.
I quickly had a small team of familiar faces from previous projects and quickly the project became so big that it took me over 2 months to get it into the shape you see here.
Retro27 added an improved cabinet and a topper and had also improved a lot of textures and did touchups on the playfield as well.
DaRdog donated a insane VR Mega room with an animated rollercoaster that is completely out of this world.
DGRimmreaper animated the entire backglass in VR using the assets from hauntfreaks and Wildman as a starting point.
But we quickly found out the setup was having a few flaws so I dove into the manual to sort out all 3 strings for the GI and all flashers as well.
Hauntfreaks then provided me an updated backglass texture
I also took the challenge to start adding baked elements into the table itself.
I started with the backglass, and with help from Mecha_Enron quickly understood how to do this.
The real tricky part is having a rotating wheel mech.
Obviously baking lights into a rotating part can't be done without it looking off.
So I added a multiple layer setup to make it all blend in as natural as possible.
I also added baked playfield shadows to enhance the GI on the table.
Tomate added baked textures on the ramps and helped me understand how to set this up myself with all correct shaders and render settings.
I ended up doing them all over because we have 2 GI strings on the playfield
He also edited the ramp primitives too.
I also got acces to one of the Blender files from a VPW project to make me understand even more.
In the end I baked the backglass and topper, playfield shadows, sidewalls and custom blades, Juggler and the part above the Hurricane ramp with the scoring of 1M, 2M and 5M,all plastics and all ramps.
In the end a very satisfying result and once again I raised the bar and I am a big step closer to forfilling my ambition to do a full VLM project in the future!
This table requires VP 10.8 and VPinMame 3.6.
This table includes a lot of new options.
I included an extra option for people suffering from issues with anaglyph 3d and headtracking.
A lot of options deal with reflections, like a new option to have the backglass reflect on the playfield wich will work in all formats.
When I have PWM plus refractions plus reflections enabled on the table people in VR will see black holes/blobs inside the lights.
So I added an extra ini file for VR to deal with all of this straight out of the box.
Just add it in and you are good to go!
These options will help taking those away but feel free to try them out when you like. I just disabled them inside that ini file for VR.
I only recommend using this option when really needed, because we found out it does have a performance impact.
I added extra custom instruction cards, sideblades, metal on the cabinet, custom GI options including an RGB Rainbow.
The backglass can have a warm incendescent feel or a brighter one as option.
I added many LUT options.
Optional enviromental sounds. (only in VR)
Support for the Legends Cabinets.
You can use the option to enable the Legends Cabinet setting to use the bigger sideblade option and a second ini file has been added to make it fit.
This ini file is only needed if you want to use this option.
I do ask in return to not see this being patched even when I release it as free to mod.
Feel free to reach out to me instead if you want extra art added (real art only available on a real table).
If somebody would ignore this I would be crushed...
VP9 - Original version by TAB - 2009.
VP9 - Mod version by ICPjuggla, JimmyFingers, OldSkoolGamer and Koadic - 2013.
VPX - Original version by Herweh - 2019.
VR Version by Retro27, UnclePaulie and Sixtoe - 2021.
VR-Hybrid version by RobbyKingPin, Retro27, DGrimmReaper, DaRdog, tomate, fidiko, hauntfreaks, supergibson and LoadedWeapon - 2025/2026.
This mod contains the following improvements:
- nFozzy/rothbauerw physics, fleep sound with a lot of custom sounds from VPW's Space Station and VPW Ambient Ball Shadows
- rothbauerw Standup and Drop Target codes
- Updated target mass and Slingshot Corrections
- Resized flippers matching settings provided by apophis
- Flupper Domes, Flupper Bumpers, Flupper Flipperbats, Flupper Flasherlamps and Flupper 3D Inserts
- New Trough system that saves the balls
- More light tweaks to more modern standards based on VPW's settings
- Fixed some missing lights
- New ball image and scratches based on VPW's tables
- Updated PWM on flashers GI and Inserts and added new GI lights
- Added refraction probes on all ramps
- Removed a lot of timers and triggers to improve performance
- Big uprez in the playfield and plastics using AI
- Added new custom sideblades and instruction cards
- Added Rainbow RGB as an option for the GI
- Created new primitives for the plastics
- Added and edited a primitive and a texture for the biff bars
- VPW Tweak Menu
- Added a new cabinet in VR
- Created new textures for the cabinet plus options
- Created a new topper primitive
- Added a key lock at the top of the back box
- Adjusted the height on a few wiregates
- Updated the playfield, inserts and some of the plastics textures
- Added fully animated VR backglass using hauntfreaks and Wildman assets
- Added new baked textures for all the ramps and edited the Hurricane ramp primitive
- Created a new texture for the backpanel and added shadows on the sidewall textures
- Baked textures for the backglass and topper, sidewalls, custom blades, plastics, decals, ramps and playfield shadows
- Blended shadows with the GI
- Support for DT, FS, FSS, Legends Cabinets, MR and VR
- Compatible with the Standalone player
- 3 VR Rooms
Perfect pairing with the full dmd backglass made by hauntfreaks.
Who did what?
RobbyKingPin:
- nFozzy/rothbauerw physics, fleep sound with a lot of custom sounds from VPW's Space Station and VPW Ambient Ball Shadows
- rothbauerw Standup and Drop Target codes
- Updated target mass and Slingshot Corrections
- Resized flippers matching settings provided by apophis
- Flupper Domes, Flupper Bumpers, Flupper Flipperbats, Flupper Flasherlamps and Flupper 3D Inserts
- New Trough system that saves the balls
- More light tweaks to more modern standards based on VPW's settings
- Fixed some missing lights
- New ball image and scratches based on VPW's tables
- Updated PWM on flashers GI and Inserts and added new GI lights
- Added refraction probes on all ramps
- Removed a lot of timers and triggers to improve performance
- Big uprez in the playfield and plastics using AI
- Added a new baked minimal room and a third room for Mixed Reality
- Added new custom sideblades and instruction cards
- Added Rainbow RGB as an option for the GI
- Created new primitives for the plastics
- Added and edited a primitive and a texture for the biff bars
- Baked textures for the backglass and topper, sidewalls, custom blades, plastics, decals, ramps and playfield shadows
- Blended shadows with the GI
- VPW Tweak Menu
Retro27:
- Added a new cabinet in VR
- Created new textures for the cabinet plus options
- Created a new topper primitive
- Added a key lock at the top of the back box
- Adjusted the height on a few wiregates
- Updated the playfield, inserts and some of the plastics textures
DGrimmReaper:
- Added fully animated VR backglass using hauntfreaks and Wildman assets
- Fixed minor issues in VR
DaRdog:
- Baked and added a very cool Mega Room with an animated rollercoaster and donated the costs for the assets
tomate:
- Added new baked textures for all the ramps and edited the Hurricane ramp primitive
fidiko:
- Created a new texture for the backpanel and added shadows on the sidewall textures
hauntfreaks:
- Provided a new backglass to match his new b2s file
supergibson:
- Created a new ramp end section that provides a better feed to the inlanes
LoadedWeapon:
- Created a custom POV to fit on Legends Cabinets
Special thanks to everybody involved during development and testing: cl4ve, Tomate, Studlygoorite, Burger, Guus_8005, Dr.Nobody, Mecha_Enron, m.carter78, ZandysArcade, Smaug, PinStratsDan, fidiko, Primetime5k, MikeDASpike, wrd1972, hauntfreaks, supergibson, rothbauerw, bthlonewolf, apophis, Sinizin
Shoutout to:
- DaRdog for donating the assets for the VR Mega Room
- tomate for all the help with the bakes and the ramp
- TAB, ICPjuggla, JimmyFingers, OldSkoolGamer, Koadic, Herweh, UnclePaulie and Sixtoe for their work on previous versions
If I didn't mention anybody else in this development cycle I am unaware of this and just know that I still think you are awesome and also want to say you rock!
And basically everybody from VPW I didn't mention just for having me as part of the family, you all absolutely rock!
When I missed a credit please send me a message to fix the credits, don't be rude to throw in 1 star reviews for making a human mistake.
3336 downloads
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Time Machine (Data East 1988)
By RobbyKingPin
You're entering another dimension!
This was the first Data East game I ever played.
Stepping up to this felt so elite.
The sound is top notch and the flow is tough but fair.
The rules are simple but very addictive, I am having so much fun while playing it every time!
This table requires VP 10.8 and VPinMame 3.6.
Anybody having low volumes please follow the following tips provided by deadmanworking.
Cheers buddy!
Go to VPinMame program folder, start Setup.exe or Setup64.exe.
Hit "Test" and find the correct Time Machine rom in the listing (tmac_24), press "Start"
The DMD of the game should show up, and if not make sure it's enabled with the f1 key by selecting "show DMD/display window".
Select it with the mouse, hit ^ (tilde) key and you'll see a volume adjustment. Right/left to increase/decrease volume, try +3db first and after that hit ^ again.
Right click the DMD, select "Game Settings" and then "OK" (without changing anything). The adjustment won't carry over otherwise.
Stop the ROM and test the table, adjust again if necessary.
Update v.2.4:
This is a big visual update and also has physics updates on the target mass and Slingshot Corrections.
I baked the playfield shadows, sidewalls and custom blades,backpanel, all plastics and all ramps.
In the end a very satisfying result and once again I raised the bar and I am a big step closer to forfilling my ambition to do a full VLM project in the future!
Update v.2.3:
A lot of options deal with reflections, like a new option to have the backglass and topper reflect on the playfield wich will work in all formats.
When I have PWM plus refractions plus reflections enabled on the table people in VR will see black holes/blobs inside the lights.
So I added an extra ini file for VR to deal with all of this straight out of the box.
Just add it in and you are good to go!
These options will help taking those away but feel free to try them out when you like. I just disabled them inside that ini file for VR.
Support for the Legends Cabinets.
You can use the option to enable the Legends Cabinet setting to use the bigger sideblade option and a second ini file has been added to make it fit.
This ini file is only needed if you want to use this option.
I do ask in return to not see this being patched even when I release it as free to mod.
Feel free to reach out to me instead if you want extra art added (real art only available on a real table).
If somebody would ignore this I would be crushed...
Update v.2.2:
With the official releases of VP 10.8 and VPinMame 3.6 I decided to give this one more update.
I added a new apron with extra custom instruction cards.
I added many more LUT options then ever before.
I also included an extra option for people suffering from issues with anaglyph 3d and headtracking.
I only recommend using this option when really needed, because we found out it does have a performance impact.
And DGrimmReaper provided an updated backglass for VR using assets from hauntfreaks.
VP9 - Original Version by JPSalas - 2011
VPX - Original Version by JPJ, Arngrim, Team PP -2021
VR version by Sixtoe - 2021
VR-Hybrid version by RobbyKingPin, ZandysArcade, DGrimmReaper, m.carter78 & LoadedWeapon - 2025/2026
This mod contains the following improvements:
- nFozzy/rothbauerw physics, fleep sound and VPW Ambient Ball Shadows (Updated v.2.4)
- rothbauerw Standup and Drop Target codes and merged all primitives (Updated v.2.4)
- Updated target mass and Slingshot Corrections (Updated v.2.4)
- Resized flippers matching settings provided by apophis
- Flupper Domes, Flupper Bumpers with custom caps from the VLM library, Flupper Flipperbats, Flupper Flasherlamps and Flupper 3D Inserts (Updated v.2.4)
- New Trough system that saves the balls (Updated v.2.4)
- More light tweaks to more modern standards based on VPW's settings (Updated v.2.4)
- New ball image and scratches based on VPW's tables
- Updated PWM on flashers GI and Inserts and added new GI lights
- Added refraction probes on all ramps
- Removed a lot of timers and triggers to improve performance
- Big uprez in the playfield and plastics using AI
- Imported oval pill shaped insert from the Blender Toolkit library
- New backdrop for desktop and added the alphanumeric displays from JPJ's Torpedo Alley and changed the color settings to recommendations from hauntfreaks
- Physical subway tunnel underneath the StarWarp Ramp towards the VUK on the right side of the playfield
- Animated slingshots that never got placed on the original table
- New custom sideblades
- Second VR room, used assets from Senseless
- New pair of primitives to replace decals on sidewood and hide the collidable walls
- Fixed a switch issue on the left ramp. This switch collects the Energy bonus
- Added fully animated VR backglass using hauntfreaks assets
- Added more options like scratched glass, logo and poster, added more LUT options
- New apron added. Used assets from UnclePaulie's Laser War and edited the primitive, made new texture and 2 sets of instruction cards
- Added a new baked minimal room and a third room for Mixed Reality (v.2.3)
- Added new custom sideblades and instruction cards
- Baked textures for the sidewalls, custom blades, plastics, decals, ramps and playfield shadows (v.2.4)
- Blended shadows with the GI (v.2.4)
- Added VPW Tweak Menu (Updated v.2.4)
- Support for DT, FS, FSS, Legends Cabinets, MR and VR
- Compatible with the Standalone player
- 3 VR Rooms
Perfect pairing with authentic backglass made by hauntfreaks.
Or perfect pairing with the full dmd backglass made by hauntfreaks.
Some assets and codes that have been used came from other creators:
Senseless: VR Gameroom assets
JPJ: Codes and assets for the alphanumeric displays on desktop from Torpedo Alley
UnclePaulie: Apron from Laser War
VPW: VR Minimal Room from Count-Down
hauntfreaks: Backglass texture from the b2s file
Who did what?
RobbyKingPin:
- nFozzy/rothbauerw physics, fleep sound and VPW Ambient Ball Shadows (Updated v.2.4)
- rothbauerw Standup and Drop Target codes and merged all primitives (Updated v.2.4)
- Updated target mass and Slingshot Corrections (Updated v.2.4)
- Resized flippers matching settings provided by apophis
- Flupper Domes, Flupper Bumpers with custom caps from the VLM library, Flupper Flipperbats, Flupper Flasherlamps and Flupper 3D Inserts (Updated v.2.4)
- New Trough system that saves the balls (Updated v.2.4)
- More light tweaks to more modern standards based on VPW's settings (Updated v.2.4)
- New ball image and scratches based on VPW's tables
- Updated PWM on flashers GI and Inserts and added new GI lights
- Added refraction probes on all ramps
- Removed a lot of timers and triggers to improve performance
- Big uprez in the playfield and plastics using AI
- Created a new backdrop for desktop and added the alphanumeric displays from JPJ's Torpedo Alley and changed the color settings to recommendations from hauntfreaks
- Build a physical subway tunnel underneath the StarWarp Ramp towards the VUK on the right side of the playfield
- Added animated slingshots that never got placed on the original table
- Added new custom sideblades and edited the primitive
- Edited a few VR primitives, split up the rails and other metals
- Added a second VR room, used assets from Senseless
- Created a new pair of primitives to replace decals on sidewood and hide the collidable walls
- Fixed a switch issue on the left ramp. This switch collects the Energy bonus
- Added more options like scratched glass, logo and poster, added more LUT options (v.2.2)
- New apron added. Used assets from UnclePaulie's Laser War and edited the primitive, made new texture and 2 sets of instruction cards (v.2.2)
- Added a new baked minimal room and a third room for Mixed Reality (v.2.3)
- Added new custom sideblades and instruction cards
- Baked textures for the sidewalls, custom blades, plastics, decals, ramps and playfield shadows (v.2.4)
- Blended shadows with the GI (v.2.4)
- Added VPW Tweak Menu (Updated v.2.4)
ZandysArcade:
- Created a new set of textures for the oval pill shaped inserts and put a new UVMap on the primitives
DGrimmReaper:
- Added new rings and flipperbuttons and added animation codes for them
- Added fully animated VR backglass using hauntfreaks assets. (v.2.2)
m.carter78:
- Added smalll adjustments to invisible walls to prevent balls getting stuck
LoadedWeapon:
- Created a custom sideblades primitive to fit on Legends Cabinets and provided a secondary ini file for the POV to match. Adjusted a few lights on the backwall
- Big uprez on the sideblade textures (v.2.4)
Special thanks to everybody involved during development and testing: guus_8005, MikeDASpike, Smaug, Primetime5K, Dr.Nobody, Mecha_Enron, MerlinRTP, Joe Picasso, flupper1, DaRdog, cl4ve, Cliffy AKA passion4pins, DarthVito, Studlygoorite, Tomate, somatik, Colvert, Apophis, Nestorgian, cyberpez, judremy, piratepwnsninja, Sinizin
Shoutout to:
- JPSalas, JPJ, Arngrim, Team PP and Sixtoe for their work on previous versions
- Chucky, Bryan Rianfor, Neo, Ninuzzu, Andreas Juengling, Flupper, DJRobX and Brian Ryan for helping out on earlier versions
Extra shoutout to outhere for providing issues with the DOF file wich caused beacons to never turn off!
If I didn't mention anybody else in this development cycle I am unaware of this and just know that I still think you are awesome and also want to say you rock!
And basically everybody from VPW I didn't mention just for having me as part of the family, you all absolutely rock!
When I missed a credit please send me a message to fix the credits, don't be rude to throw in 1 star reviews for making a human mistake.
8587 downloads
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Cyclone (Williams 1988)
By RobbyKingPin
Hurry hurry, step right up!
At the end of 2023 I got a request from ClarkKent.
He made the effort to update Sliderpoint's version of Cyclone with a brand new PF scan and reposition everything needed to make it fit.
Clark also added new plastics with highres scans.
He asked me to give it the nFozzy-Roth-Fleep package so that is exactly what I gave it.
For the very first time I have implemented the improved Fleep 2.0 sound package wich I took from Bad Cats.
It is a mix of old and new sounds on purpose, because many of the old sounds were actually recorded on Clark's old Cyclone machine years ago.
I also made a request to our latest soldier DarthVito to help me get this baby into VR.
We took assets from Senseless' VR version wich is no longer available for download but I still have the files saved on my external hard drive and cloud storage.
So what started as a simple mod turned out to be my first major overhaul.
Within a short time we got ourselves an absolute A-Team assembled from members of the VPW team to get this baby in the shape she is today!
This table requires VP 10.8 and VPinMame 3.6.
Update v.2.4:
This is a big visual update and also has physics updates on the target mass and Slingshot Corrections.
Also an updated code on the Fleep sound package.
I baked the playfield shadows, sidewalls and custom blades,backpanel, all plastics and all ramps.
In the end a very satisfying result and once again I raised the bar and I am a big step closer to forfilling my ambition to do a full VLM project in the future!
Update v.2.3:
I included an extra option for people suffering from issues with anaglyph 3d and headtracking.
A lot of options deal with reflections, like a new option to have the backglass reflect on the playfield wich will work in all formats.
When I have PWM plus refractions plus reflections enabled on the table people in VR will see black holes/blobs inside the lights.
So I added an extra ini file for VR to deal with all of this straight out of the box.
Just add it in and you are good to go!
These options will help taking those away but feel free to try them out when you like. I just disabled them inside that ini file for VR.
Support for the Legends Cabinets.
You can use the option to enable the Legends Cabinet setting to use the bigger sideblade option and a second ini file has been added to make it fit.
This ini file is only needed if you want to use this option.
I do ask in return to not see this being patched even when I release it as free to mod.
Feel free to reach out to me instead if you want extra art added (real art only available on a real table).
If somebody would ignore this I would be crushed...
Update v.2.2:
With the official releases of VP 10.8 and VPinMame 3.6 I decided to give this one more update.
With updated Rubber Dampeners the latest nFozzy codes have been implemented.
I replaced the old VPW Options UI with the new Tweak Menu and added many more LUT options then ever before.
I only recommend using this option when really needed, because we found out it does have a performance impact.
I added a custom sideblade as option.
The VPW Ambient Ball Shadow was added to replace the old VPW Dynamic Ball Shadow.
LoadedWeapon provided a second sideblades primitive and a POV to match.
I also resized the flippers matching settings provided by Apophis, and reworked the flipper triggers.
VP9 - Original version by melon - 2009.
VPX - Original version by Sliderpoint - 2017.
VR-Hybrid version by ClarkKent, RobbyKingPin, DarthVito, Flupper, TastyWasps, HauntFreaks, DGrimmReaper, Apophis, Chokeee & LoadedWeapon -2024/2025.
Represented in chronological order of people who entered on this project.
This mod contains the following improvements:
- New Playfield, plastics, cabinet and backglass textures made from proper scans
- nFozzy/rothbauerw physics, fleep sound with a lot of custom sounds from VPW's Space Station and VPW Ambient Ball Shadows (Updated v.2.4)
- rothbauerw Standup and Drop Target codes (Updated v.2.4)
- Updated target mass and Slingshot Corrections (Updated v.2.4)
- Resized flippers matching settings provided by apophis
- Flupper Domes, Flupper Bumpers, Flupper Flipperbats, Flupper Flasherlamps and Flupper 3D Inserts
- New Trough system that saves the balls
- More light tweaks to more modern standards based on VPW's settings (Updated v.2.4)
- nFozzy Lampz to control the inserts
- New ball image and scratches based on VPW's tables
- Updated PWM on flashers GI and Inserts and added new GI lights
- Sidewall flasher and insert reflections (Updated v.2.4)
- New and edited primitives for all the ramps, plastics, scoops, droptarget, biff bars, flasherlamp #89's, ferriswheel and the entire cabinet to look like a System 11 table
- Added refraction probes on all ramps
- Removed a lot of timers and triggers to improve performance
- Big uprez in the playfield and plastics using AI
- Added new custom sideblades and instruction cards
- A hack has been added for having the mysterywheel and jackpot meter apear on the backdrop. This has not been added inside the menu because it breaks VR and b2s files, set MysteryWheelDT to 1 on line 139 and change backdrop to BackdropDT2. (Only use this on DT without a b2s file!)
- Updated Rubber Dampeners
- VPW Tweak Menu
- Added fully animated VR backglass using hauntfreaks assets
- Added new baked textures for all the ramps and edited the Hurricane ramp primitive
- Created a new texture for the backpanel and added shadows on the sidewall textures
- Baked textures for the backglass and topper, sidewalls, custom blades, plastics, decals, ramps and playfield shadows
- Blended shadows with the GI
- Support for DT, FS, FSS, Legends Cabinets, MR and VR
- Compatible with the Standalone player
- 3 VR Rooms
Perfect pairing with authentic backglass made by hauntfreaks.
Or perfect pairing with the full dmd backglass made by hauntfreaks.
Some assets and codes that have been used came from other creators:
JPSalas: Mechcode for DT mysterywheel and GI lights.
Senseless: VR Gameroom assets.
TastyWasps: Codes and assets for the alphanumeric displays on desktop from Banzai Run.
MikeDASpike: VR Backglass codes and assets.
Flupper: Flipperbats from Whirlwind and White Water.
Cliffy: Siderail images and backdrop for DT.
Who did what on this project?
ClarkKent (The Operator and Project Starter):
-Added new playfield texture with the proper scans, rebuild the entire table to match
-Added new plastic textures and made small changes to them in the editor
-Giving assistance to ensure everything is pixel perfect as usual
-Providing acces to a full library of images with the higest details I have seen yet so far
-Corrected the ramps and ramptextures and all corresponding rivets/screws and added more screws on the backpanel. Also corrected the ramp protectors to look a little bit more exact
-Removed the decal from the jackpot texture on the ramp and added a new one separately. Made the Cometramp primitive collidable
-Constructed nice scoop primitives for the spookhouse and the boomerang
RobbyKingPin (Ride Mechanic and Project Leader):
- nFozzy/rothbauerw physics, fleep sound with a lot of custom sounds from VPW's Space Station and VPW Ambient Ball Shadows (Updated v.2.4)
- rothbauerw Standup and Drop Target codes (Updated v.2.4)
- Updated target mass and Slingshot Corrections (Updated v.2.4)
- Resized flippers matching settings provided by apophis
- Flupper Domes, Flupper Bumpers, Flupper Flipperbats, Flupper Flasherlamps and Flupper 3D Inserts
- New Trough system that saves the balls
- More light tweaks to more modern standards based on VPW's settings (Updated v.2.4)
- Created new backdrops for desktop and added the alphanumeric displays from TastyWasps' Banzai Run and changed the color settings to recommendations from hauntfreaks
- Added new mysterywheel and jackpot lights on the backdrop, based on the mechcodes from JPSalas
- Fixed the VR mysterywheel wich was a big pain in the a** for the entire VR A-team on this project and repositioned the VR Digits of the bottom displays
- Created new textures for the comet lights and a texture for the siderails and lockdownbar and put a skin on the primitive. New instruction cards made. New siderails images provided by Cliffy AKA passion4pins
- Repositioned and changed the height on the biff bars and also repositioned the rubber peg in between the flippers
- Fixed some missing switches
- Edited the ferriswheel, Pincab_cabinet, backbox, rails and coindoor primitives to look like a System 11 cabinet and created a new speakerpanel with glass
- Created a primitive for the Skillshot ramp and made the primitive collidable, all new plastics and droptarget created
- Added new custom sideblades and edited the primitive (v.2.2)
- VPW Tweak Menu added to replace the old VPW Options UI (v.2.2)
- Added more options for reflections and Mixed Reality (v.2.3)
- Added new VR backglass using hauntfreaks assets (v.2.3)
- Baked textures for the sidewalls, custom blades, backpanel, plastics, decals, ramps and playfield shadows (v.2.4)
- Blended shadows with the GI (v.2.4)
DarthVito (Cotton Candy and VR Wizard):
- Added VR models, used assets from Senseless
- Added a nice VR Game room with arcade machines and the new minimal room provided by hauntfreaks
- Added new VR background with elite looking framed posters
Flupper (Track Master and Light Settings Expert):
- Created a more blurred environment image, more friendly (less jaggies) for desktop
- Lowered the "amount" in the "shadows" material
- Changed the ramp textures and ramp materials a bit and added refraction, changed the blenddisablelightings for the ramps and set the refraction to 8
- Made a primitive and a texture for the shooter wireramp and biff bars
TastyWasps (Fireworks Lead and VR Grandmaster):
- Added VR backglass functionality from Mike Da Spike's model and lots of flasher placements
- Backbox changed to a proper flat face so that the UV art is not distorted from 3D effects
- Animated the plunger and flipper buttons
- VR Cab graphics from hauntfreaks installed
- On/Off VR Backglass from hauntfreaks installed
- VR flashers / digits repositioned for new VR assets
hauntfreaks (Imagineer and VR Cabinet Textures and Backglass Specialist):
- Reworked all VR cabinet textures
- Made a new set for on/off VR Backglass
- Manually moved all the flasher on the VR BG to their correct positions
- Help with making the Flupper Bumpers look like red instead of orange
- Provided a second backdrop with some cool wallpaper
DGrimmReaper (Did Something Amazing, The VR Mechanic):
- Added PinCab_Backbox_Neck primitive
- Fixed arcade machines and removed primitive4 which was a moon in senseless room
- Fixed Backbox and Backglass alignment
- Fixed GameRoom Floor and Arcade heights
Apophis (Some dude, but in reality a Lifesaver on this project!):
- Added codes for PWM on the GI, flashers and inserts, without a doubt the hardest part of this project!
Chokeee (Confections and Special Effects Enhancer):
- Added Flupper Inserts controlled by nFozzy Lampz
- Added inserts decals, tweaked inserts, changed rubbers and white screws material, changed intensity of some GI lights
- Added extra flashers for wall reflections and changed some metal materials
LoadedWeapon (Assistant Mechanic):
- Created a custom sideblades primitive to fit on Legends Cabinets and provided a secondary ini file for the POV to match (v.2.2)
- Big uprez on the sideblade textures (v.2.4)
fidiko (Popcorn):
- Added extra flashers for wall reflections on the inserts (v.2.4)
Retro27 (VR Carpenter):
- Updated the cabinet primitives (v.2.4)
Special thanks to everybody involved during development and testing: Smaug, PinStratsDan, Primetime5K, Apophis, Sixtoe, Bord, MikeDASpike, Tomate, wrd1972, Studlygoorite, Sinizin
Shoutout to:
-Apophis for saving my b*tt big time once again, Smaug, Cliffy & Rothbauerw
-melon, Sliderpoint, Flupper, Wildman, Westworld & hauntfreaks for their work on previous versions
If I didn't mention anybody else in this development cycle I am unaware of this and just know that I still think you are awesome and also want to say you rock!
And basically everybody from VPW I didn't mention just for having me as part of the family, you all absolutely rock!
When I missed a credit please send me a message to fix the credits, don't be rude to throw in 1 star reviews for making a human mistake.
11860 downloads
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Space Jam (Sega 1996)
By masonm
“Come on and slam, and welcome to the jam!”
First I wanna thank jpj, neo, and chucky. team PP. This table was ahead of its time and a beauty. we used their table to update.
Next i wanna thank @burger. He is a machine. Burger updated the table with nfozzy and fleep. added a few f12 option
@masonm added a few playfield images changes and bumpers. also changed the tables lighting and a few other things
@DaRdog81 added a vr room that is just amazing looking
RomKnight optimized the script for a better performance
"An F12 option has been included to reduce flashing effects for users sensitive to flashing lights."
1684 downloads
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The Addams Family - B&W mod (Bally 1992) 2.4.42.vpx
By cheese3075
Greetings all,
This is a black & white table mod of g5k/VPW newest version 2.4.41. No gameplay or physics items were changed, this is strictly a reskin. I've added the instructions to the pause/f12 config screens and color saturation LUTs if you want to tweak the table to be more BW. Be sure to check F6 menu for additional settings changes (ThingBox mod is recommended).
**I HAVE TWO VERSIONS FOR DOWNLOAD: The first is the original g5k/VPW table with only the B&W mod, the second is my B&W table mod with the new thing backwall graphics, sexy left plastics, and swapped price/instruction cards (See pictures for side by side differences). Use whichever you like the best.
Special thanks to @SG1bsoN for allowing me to use some files from his original v2.1 version a few years back. Also thanks to @jpsalas for his 'thing' graphics on the backwall and of course @g5k for his original table.@larouillas posted a matching backglass in the table comments. Thanks for the add!
I hope everyone enjoys!
4168 downloads
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Alice Cooper's Nightmare Castle (Spooky Pinball 2017) WIP
By Helshaks
Hey all,
Working on Alice Cooper Nightmare Castle 1.2 EM table. that "Ling Woo " made a long time ago back in 2019 i think, safe to say that he will probably never finish it
Trying to get FlexDMD to mirror the existing desktop score display. The table already has a working ScoreText.Text backdrop and EM reels. Goal is to piggyback off that instead of rewriting the whole scoring.
What works:
Desktop score updates fine via ScoreText.Text = FormatNumber(Score, 0, -1, 0, -1)
PuP-Pack runs fine
What I tried:
Basic FlexDMD init in table1_Init:
vbscript
Set FlexDMD = CreateObject("FlexDMD.FlexDMD")If Not FlexDMD is Nothing Then FlexDMD.GameName = "demo" FlexDMD.Run = True Set DMDFont = FlexDMD.NewFont("Arial", RGB(255,128,0), RGB(0,0,0), 1) Set DMDScoreLabel = FlexDMD.NewLabel("Scr", DMDFont, "0") DMDScoreLabel.SetAlignedPosition 64, 16, 0.5 Set DMDScene = FlexDMD.NewGroup("Scene") DMDScene.AddActor DMDScoreLabel FlexDMD.Stage.AddActor DMDSceneEnd If
Piggyback in AddScore:
vbscript
Sub AddScore(Points) If Tilted Then Exit Sub Score = Score + Points ScoreText.Text = FormatNumber(Score, 0, -1, 0, -1) ' <-- Desktop works ScoreReel1.AddValue Points If B2SOn Then Controller.B2SSetScorePlayer1 Score ' === Added for FlexDMD === If Not FlexDMD Is Nothing Then DMDScoreLabel.Text = ScoreText.TextEnd Sub...
Checked for conflicts:
Wrapped FlexDMD in On Error Resume Next
PuP runs before FlexDMD init
No errors thrown, but DMD window never appears
MsgBox "FlexDMD Started" after CreateObject never fires
The issue:
Desktop backdrop updates. EM reels update. FlexDMD stays blank. No error codes. FlexDMD.dll is registered and works on other FlexDMD tables.
Suspect: Something in this script is killing the FlexDMD object before it can show. Script has duplicate Sub AddScore and Sub Loadhs that I removed, but still no DMD.
Question: Has anyone got FlexDMD + PuP running together on an EM where you just mirror ScoreText.Text? Is there a known conflict with LoadController("EM") or the PuP init sequence?
Attaching script if needed. Really just want the DMD to show whatever ScoreText.Text shows.
i also tried whit UltraDmd cause he did write some Ultradmd code in there ...the script is a mess alot of duplicated line , also tried using pupdmd
The duplicate subs were the real killer - i tried removed them and it still fails
The table as potential if someone want to have a try
on the positive side i got B2s working
Thanks for any ideas.
506 downloads
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Torpedo Alley (Data East 1988)
By burger
All credit goes to the original authors Dozer, Bigus1, TAB, Destruk, and Neo. Thanks for creating this excellent table!
Torpedo Alley was produced by Data East in 1988. Take command of Torpedo Alley, a fast and chaotic naval battle where flashing beacons, rapid-fire shots, and explosive multiball action keep the pressure on from the first launch to the final drain.
Credits for this version:
I added nFozzy and Fleep, added VR backglass digits, fixed some layout issues and match gameplay to real table @studly_do_right improved lighting for better VR experience, other visual enhancements. Identified and resolved missing sound effects VR backglass assets by @hauntfreaks @DGrimmReaper added the VR cabinet and animated backglass, and other VR animations
Note:
if you want more flashing lights during the game, as F12 option has been added for this use Right Magnasave to select from the many different LUTs available
2171 downloads
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Circus (Zaccaria 1977)_Teisen_MOD
By teisen
First I would like to thank Loserman76 for the beautiful work... wherever he is playing pinball!
small changes were made only aesthetically
small improvements in the playfield, plastics, lighting,flippers position... I want to make it clear that the descriptions for the tables I'm sharing are "standard" for all, changes are made when there is a need for some adjustment.
version used, follow the link to the original table https://www.vpforums...&showfile=13248
Adjustments made:
- lighting and playfield lights
- adjust targets position and color
- new POV
- plastic contrast
- color adjustment and small touches (unfortunately we don't have good image quality from PF)
- adjust PF buttons color and animation
- new hole
- changing the upper arch to wire
- base bumpers color correction
- correction of spinners (correct animation)
- new yellow plastic guides
- red poles
- adjust erasers color
- adjustment of the slingshots right left next to the flippers
Description of Loserman76:
VPX conversion
Artwork done by GNance
others to thank: JPSalas, Pinuck, hauntfreaks, Borgdog, Arngrim
in addition to the "standard" keys (typically "1" to start game and "5" for coin), I've added "3" as another coin input and "4" for coin and auto-start game (like I recall the dime slots generally were) to simulate 3 coin slots
when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option.
I've also included shadows for the ball and flippers. If you want to turn them off look for these lines at the beginning of the script:
Const ShadowFlippersOn = true
Const ShadowBallOn = true
change to false if you want either of the shadows not showing on your tables
2499 downloads
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RollerCoaster Tycoon (Stern 2002) VPW
By VPinWorkshop
The park is now open!
Feast your eyes on this marvel of a table. After modding older version of this table Gedankekojote97 finally decided to buy the real machine, and then he meticulously 3D modeled and recreated this table from scratch. Apophis brought it to life by scripting together the lighting and mechanisms. And Rawd developed another totally immersive VR environment for us all to enjoy. Do you have what it takes to be a Tycoon?
VPW TYCOONS
Gedankekojote97 - Scratch table build, 3D modeling and rendering, Sound effects, Rollercoaster operator
Apophis - Scripting, physics, Ride mechanic and janitor
Rawd - VR Room and scripting, Cotton candy and funnel cake maker
Testing - Bietekwiet, Eighties8, Benji, JLou, PinStratsDan, Studlygoorite, DGrimmReaper, AstroNasty, TastyWasps, iDigStuff, HauntFreaks, Wylte, ClarkKent, Primetime5k, Somatik
Version 2.0 Required Software (Use 64-bit versions):
VPX 10.8.0 RC7 or later: https://github.com/vpinball/vpinball/releases/tag/v10.8.0-2046-043fac7
VPinMame 3.6.0-929 or later: https://github.com/vpinball/pinmame/releases/tag/v3.6.0-929-8c5f83e
B2S Server 2.1.2 or later (if B2S used): https://github.com/vpinball/b2s-backglass/releases/tag/v2.1.2
21964 downloads
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Hot Chicken
By Anthias
Hot Chicken by Anthias and Lijie
A mod of Brave Team by JPSalas
Probably my last release for a while due to financial constraints and the catastrophic failure of my cabinet.
162 downloads
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Star Wars Trilogy (Sega 1997)
By burger
With each passing moment, you make yourself MORE addicted to pinball
Credits for this version:
I added nFozzy and Fleep @DaRdog81 created this insanely amazing VR Room! @r2z2helped with improving the feel of the physics
Enjoy! from a certain point of view
2359 downloads
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Spy Hunter (Bally 1984)
By burger
All credit goes to the original author 32Assassin. Also to Bigus1 for his mod, and to hmueck for his mod to add the VR cabinet and room.
Spy Hunter blends fast flow, controlled chaos, and a surprisingly smooth shooting layout into one of Bally’s most memorable early ’80s tables. Between the upper playfield, hidden ball lock, and constant mission-style callouts, it keeps you engaged without relying on gimmicks.
Credits for this version:
I added nFozzy and Fleep, fixed some layout issues and match gameplay to real table @r2z2helped with improving the feel of the physics @studly_do_right improved lighting for better VR experience, other visual enhancements, and identified and resolved missing sound effects @DGrimmReaper added VR backglass digits so VR no longer requires B2S for this table. Adjusted GI lights for VR. Make kicker visible in VR.
There is an optional cheat rubber for the left outlane, configurable in the F12 menu. That left outlane is brutal, so this can help a little. This same rubber mod is also used on the real table. thanks @kellyf for the idea
1479 downloads
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Star Wars (Sonic 1987)
By burger
This file is based off of Ext2k's version, which was built from mfuegemann table (based on table created by TAB), and is also uses hmueck vr conversion too! Other previous contributors are Akiles, Dark, and GTXJoe. Thank you all for your hard work creating this fantastic table!
Originally released by Sonic, this rare Star Wars pinball table delivers fast shooting, simple rules, and classic early solid-state charm. With its unique layout and unmistakable theme, it stands as one of the more unusual licensed tables of its era.
Credits for this version:
I added nFozzy and Fleep, and VR digits @r2z2 helped with improving the feel of the physics @studly_do_right identified and resolved missing sound effects and helped resolve playability issues
Be sure to check out the F12 options added by @Ext2k, including music and ambiance sounds!
642 downloads
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WaterWorld (Gottlieb 1995) MOD
By Aubrel
I'm pleased to share here my very first contribution
This is a MOD (mostly visual/graphic/sound) of the amazing VisualPinball Table Waterworld !!!
This table was built for VP9 by mfuegemann and converted to VPX by Goldchicco & 32assassin (with also the help from Arrestis for the playfiled/apron and Arngrim for DOF script)
Thanks to all involved!
All Logos, Copyrights and Trademarks are property of their respective owners.
PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION!
For this MOD I just polished it the best I can the flashers, some lights, some plastics, some materials, I did many small changes and fixes on ramps, playfield,... and added the collision sounds.
Unfortunately this table lacks good ressources... but even like that, it's was really enjoyable and now I hope it will even more good!!
By the way I have to say that even if I spent a lot of time trying to improve this table, I'm not so happy:
- Most of the changes I did on the arts are nearly invisibles (I think I lost a big amount of time for nearly nothing...)
- The overall improvment of this mod is not as good as expected when started (but it was a very good training ).
Thanks again to Goldchicco who gave me the permission to release and share this mod.
MOD 1.4 (VR backglass improved)
- DGrimmReaper improved the VR backglass significantly, it's now animated rather than just a static image.
(no need to update from 1.3 unless you use VR. This 1.4 version only impacts the backglass in VR mode)
Thanks to DGrimmReaper for this update and again to Burger for sending me the file
MOD 1.3 (nfozzy fleep + VR room) VP 10.8 required
I did absolutely nothing for this update, all credits for this update go to :
- Burger - nfozzy fleep
- Studly_do_right - added VR room to table
- Michel757 - Mega VR room assets
Thanks a lot guys for these impovements!
MOD 1.2
- Boat mesh modified with a reduced cabin height (now the wave can be lowered).
- Boat primitive uv map fixed (texture issues fixed)
- Wave height position reduced
- Flasher lights heights increased and intensities reduced (should fix oversaturation shown on some systems)
- Top flasher fixed (was disabled by accident in previous version)
- Flippers and inlanes adjusted
- Bottom GI lights modulate values increased to 0.999
- Wall012 material updated to match the other plastics renderings.
- Upper left walls side images coordinates fixed
- Most old or unused images removed (file size reduced)
MOD 1.1
- Collision sounds added
- LUT selection (R Ctrl) and lightsLevelUpdate
- Iaakki's FadeDisableLighting added
- GI hallos improved
MOD 1.0 (first release)
- Tournaent mode with Left-MagnaSave (L Ctrl)
- Buyin with Buyin button (2) 😛
- most of the lights, flashers, arts, plastics have been improved/updated/changed
- Many materials updated, some walls and ramps adjusted
- Some playfield image improvements
- POV settings (FS and DT) are set for a 16:9 display
- Backdrop shared by Batch included
- ...
Enjoy!
6193 downloads
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Frozen Butterfly
By Anthias
Lijie turned five last week. &This was what he wanted to make next. All the rules additions are his ideas. He wanted to put retracting guards over the second flippers and have the player light BUTTERGLY by hitting the nine targets to retract the guards and activate the second flippers. &So that's what I& did. He wanted a diverter blocking the top left channel, opened for fifteen seconds by hitting the lower channel, so that's what I did. He wanted the two additional flippers. And for the first time ever he didn't want a ramp. Because he said, the cool things are enough.
rest of the rules are as per the rom/Big Game
This is a mod of Big G&ame by JPSalas
86 downloads
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VeggieTales (Original 2026)
"Have we got a pinball for you!"
Join Bob, Larry and their other friends to play this very first original VeggieTales pinball game!
All files (table, rules and music files) are included inside the compressed zip file. (Simply extract the files into the folder and start VeggieTales.vpx)
What's new on Version 2.0
B2S Backglass and FlexDMD are now available for cabinet gameplay.
CREDITS:
Original Visual Pinball X table and playfield artworks by Josué Beauregard. Characters 3D models by JY Studios (https://www.youtube.com/@JY_Studios). Sound effects by Cartoon Trax from Hollywood Edge. All characters' dialogues came from the various VeggieTales episodes. Music by Kurt Heinecke. VeggieTales with some official renders is the trademark and copyrighted by Big Idea Productions, Inc. and NBCUniversal and it was formerly created by Phil Vischer and Mike Nawrocki.
DISCLAIMERS:
This custom pinball table was non-existent in real life and it was not made for sale or any commercial use. No ROM required for playing this table. Sounds, images and fonts are already included inside the table file.1079 downloads
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Gigi (Gottlieb 1963) 1.3.1 Hybrid DT-FS-VR
By EMUnderdogs
A classic pairing of Wayne Neyens and Roy Parker brings us Gigi, a deceptively cute yet challenging pinball. A product of its time featuring Marilyn Monroe and some “hillbilly” humor makes one wonder the direction they really intended.
The rules are simple. From the IPDB:
@EMUnderdogs has labored for months (in their spare time of course!) to bring this table to a more accurate representation than has ever been previously released. @Silversurfer painstakingly recreated the backglass, playfield and plastics in vectors which gave the rest of us a perfect platform to build upon. All elements scaled properly to the blueprint and nfozzy physics materials applied. EM sounds updated and lighting and shadows tweaked to near perfection.
Take Gigi out for a spin and keep in mind that this has a manual ball lifter (right magna or 1 key).
There is an option menu by holding the left flipper a few seconds that lets you change to automatic ball lift instead as well as several scoring options. There are also desktop scoring or b2s backdrops available by changing in the editor/toggle backglass view / DT Image dropdown.
Now with VR added by @DGrimmReaper!
@Silversurfer and @hauntfreaks new backglass:
Thanks to @GordonJames for testing and providing valuable feedback, especially on lighting and shadows.
Enjoy @EMUnderdogs Gigi!
2557 downloads
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Surf Champ (Gottlieb 1976) EMU v2.0.1 Hybrid
By EMUnderdogs
The weather is warm and the surf is up, dudes and dudettes! Grab your board and hit the beach!
EM Underdogs brings you a completely rebuilt Surf Champ from Gottlieb in 1976 with desktop, full screen and VR, making it a hybrid.
We started with @teisen 2023 mod of Losermans 2018 version, tore it down and completely rebuilt just about everything.
@Silversurfer completely redrew the playfield and plastics in vectors
@burger checked us out on our fleep sounds and nfozzy physics, fine tuning to perfection.
@DGrimmReaper made the VR happen and added the @mcarter78 beachfront boardwalk VR room!
@Cliffy and @teisen did all the scaling, lighting, inserts, bumpers, all the detail stuff that this absolutely gorgeous table deserves
Full changelog shown in the F12 menu.
This table has a few play options available by holding the left flipper a few seconds before starting a game.
There is also a preview of the VR room for desktop users by simply changing line 42. Desktop users also have a separate backdrop available if using a directb2s by changing it in image manager
EM Underdogs hopes you enjoy playing this summertime beauty as much as we do!
920 downloads
- em
- surf champ
- (and 5 more)
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Aladdin's Castle (Bally 1976) Teisen 1.0 DT-FS-VR-MR Ext2k Conversion_006
By teisen
This is the version with VR mode included by Ext2k, and also N'Fozzy physics and Fleep sounds by burger.
Thanks to my friends for their collaboration and for making the work better!
I also need to mention that this version already included the new playfield and plastics made by Hallen!
Ext2k description:
This file is Based on @Teisen Table version https://www.vpforums.org/index.php?app=downloads&showfile=19407#
Thanks to all people involved on the original version.
I changed the apron black to green like real cab.
Upscaled Plunger Plastic.
Added Minimal Room, Pool Bar and Mixed Reality
Added LUT option on F12 menu
This table Works in DT/FS/VR and MR
This table requires B2S to work (See B2S Link) thanks @hauntfreaks
Enable on F12 for Music and Ambience
Added Minimal Room, Pool Bar and Mixed Reality
Virtual Desktop Settings Chromakey:
Color RGB = 255,255,255
Similarity: 2
Smoothness: 2
927 downloads
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Class of 1812 (Gottlieb 1991) w VR Room
By UnclePaulie
Early in 2021, I received permission from Bigus to update this table and add the VR conversions... originally done by Tom Tower and Ninuzzu. The VR conversion included backglass, flashers, lighting, GI, and other table issue fixes (high score initials, trough multiball and tilt issue, and others). I used the Blacksad dark image from his backglass, as it looks amazing. All the interactivity was done in the script. Sixtoe did a lot of lighting updates as well, including bloom lighting, overlay, etc.
Version 2.0 includes a hybrid mode for desktop, cab, and VR. Plus all the latest updates that the VPW team has been doing lately. It includes Fleep sounds, nFozzy / Roth physics and flippers, and general table physics updates. It also has Rothbauerw drop targets, VPW Dynamics Shadows by Iakki, Apophis, and Wylte, Flupper Domes, and LUT options. Bord also added a playfield mesh so the ball goes into the center saucer more realistically. I also added a recent update by fluffhead35 for ballrolling and ramproll amplication sounds. Hauntfreaks provided a couple lighter ball images as well.
I also added more VR options to include a wall clock, and additional animation.
There are plenty of options in the script including LUT lighting changes, ball brightness, VR, cab, and desktop modes, dynamic shadows, rolling amplification, and other sound and shadow options. Also for VR users, you can change to different room environments.
If you get 3 credits each time you add a coin, I put instructions in the script on how to modify your ROM to only add one coin.
Anyway, I hope you enjoy! And thanks again to all involved!
17479 downloads
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Frozen North (Lunar Howl 8)
By Anthias
Music:
Some lines are crossed in a moment and echo for a lifetime.
In a new home, old streets return in new shapes as the pack is drawn toward the frozen north. When troubled kids from the wrong side of town reopen wounds buried since the early days, two wolves are forced to face the same choice that scarred them in opposite ways. One was seen too clearly. One was never seen at all.
Now the ice is beginning to crack.
This is Luna’s album, an unflinching and honest exploration of homelessness, the wrong side of town, social invisibility and erasure. I was within a hairs breadth of scrapping this entire album as it looked like it was looking like the rest of the album straying so far from what Lunar Howl is as a band I didn’t think it could be salvaged. But then track eight came along and saved it all.
This one was tough, nearly broke Luna by pushing her deep into the traumas of her background, so the band’s creator had to step in again lyrically. But the result? The first half is a deep dive into Luna’s experiences of homelessness, social invisibility and erasure in Montreal before the band. Then on track eight the pack arrives with a bang, and the second half is present day Luna leading the pack into the physical frozen north of the wrong side of town to find the kids (the ones they began to mentor at the end of Sister Storm with the track Pass the Flame) who are missing. Luna sees and recognises the same trauma she survived now happening to the kids. And she says no. Not this time. Not again. Frozen North is the eighth Lunar Howl album and it’s heavy. 16 all new tracks. No two part tracks on this. And every track is a banger!
Track List
1 Threshold
2 Signal Drop
3 Peripheral Glow
4 Wrong Frame
5 No Reply
6 On My Terms
7 It Remains
8 They Stay
9 Back At The Threshold
10 Beside You
11 Cycle Interruption
12 We Stay Beside Them
13 Back Across
14 Not The Same Road
15 The Shape We Bring
16 Final State
in game left magnasave skips track.
variable for shuffle or playthrough of album is at top of script.
As usual download the album here from the link below! the album download is not required for the table as it is embedded in the table in OGG format
Pinball:
Lunar Howl 8 Frozen North is built on Shark Hankin 1980. I used the vp6 table by Eala Dubh / TAB/Tinyrodent as a reference. I used the desktop displays from their version, and various scripts from tables by JPSalas, and the VPX starter table. I rebiolt with modern meshes and table components, and rubbers etc. I added manual GI lighting in absence of ROM calls. (I may be wrong but it appeared the Skark rom had static GI)
Shark base rule remain. I added the LH signature ramps with additional mechanics to take advantage of the four flipper layout.
At game start the small flippers are unlit and deactivated, as are the ramp diverters. Shooting the ramps and the left chute kicker increments "PACK" to light the wolves. First wolf activates the small flippers and the ramp diverters. Diverters turn on for a brief time when flippers for the same side are pressed. Second wolf increases duration of diverters and increasing scoring on the diverter lane. Diverter lane grants additional PACK increment. third wolf increase duration and score of diverters, and increases the scores for all drop targets. Wolf four increase duration and diverter lane score again. Wolf five increases duration and score of diverter lane and doubles bumper scores.
PACK and wolf states remain for all players until end of game. The pack arrives to support all players/pack members.
Core Playfield Features for shark
Drop Targets & Lanes:
Hitting the drop targets on the right and navigating the lanes on the left lights up various playfield features and scoring multipliers. Shark Bite Loop: Features a teeth-lined "shark bite" loop and corresponding playfield plastics to add depth to the aquatic theme.
Flippers: Equipped with 4 flippers to help players navigate the widebody layout.
My build of Shark that this is modded from is not released. I do not have adequate art for that table. I may choose to strip the mods out and release a whitewood later. The improvements to the base shark table and physics in doing the mod were sufficient that it is not worth releasing the shark build as is.
requires SHARK rom.
MP3s below
LH8 Frozen North.zip
132 downloads
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El Duderino (Original 2026) Lebowski El Dorado Mod
By endeemillr
This is one of the rarest El Dorado variants ever produced. Only one known location to exist at Mike Zoss Drugs in St.Louis Park, Minnesota, childhood home of Joel and Ethan Coen.
...sometimes there is a table...I won't say a hero...
OK, it all started with a favorite movie.
That movie turned into a pinball machine which was the perfect movie to turn into a pinball machine.
Strikes and Spares rethemed by idigstuff and hauntfreaks was one of my first moments of bliss in the virtual world.
My dream is still to create a 90's style DMD original
Marty made the tribute table. I tweak it now and then but get too obsessed and have to take breaks to live life.
I thought making both an EM and Solid state originals would be a fun path to my goal.
While playing El Dorado, I had a vision, and once again got lazy thinking, why develop a great playing game when it's already been done?
So it started with a backglass. It looks a little AI, but it is not, just Natural Stupidity! Some graphic tricks and raided images from an old she-viking table, surf champ, and flying carpet.
Had a hard time finding a vision for the playfield graphics, but ultimately decided to let the rug tie the room together. I hadn't previously realized El Dorado had 10 upper targets and I'm like, this has to become a bowling pin!
I thought I was done. After all, there is nothing more tacky than adding call-outs to an EM. But I also had a whole library that I created for my Strikes N' Spares mod, so that was an easy import. What is even more tacky is adding a Flex-DMD to an EM table. I've done it to all in my collection because it is easy and I prefer it to my ZeDMD being blank and it is better than a marquee image. This one has one, but I prefer the b2s DMD even though I don't personally have a DMD screen. I also have a music routine and a music folder that I included in my Strikes N' Spares mod, but also use it and the subroutine in my copy of Strikes AND Spares and in Marty's table. I much prefer music and callouts to pup packs but I do appreciate some of the beautiful pup scoring displays out there! The last piece to add is some ambient bowling noise. It is a gaudy collection of effects that makes me incredibly happy playing it, but I made each option something that can be turned off in the script.
This was modified from Loserman's table and backglass, and I am very appreciative of his body of work! Thank-you
There is a single piece of AI and that is the tumbleweed decal in the middle. I asked ChatGPT for an illustration of a tumbleweed in LA. I could have ignored it and used something else, but it put on the Dude's Wayfarers and was too perfect to ignore!
I included two backglass files. One is the modified original from Loserman. The second is cropped and stripped down for those who have widescreen backglasses and full DMD screens. I am particularly proud of the DMD screen and the desktop background. Anyone under 50 and most under 60 probably has no concept of recording bowling scores on scantron sheets, but it was fun!
Place "TheDude" folder in your music directory, or turn off the music in the script.
302 downloads
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Krull (Gottlieb 1983)
By burger
Thank you to @mfuegemann, @kevinleedrum, and @Rascal for creating this awesome table. And thanks @bigus1 for allowing use your MOD with all its visual enhancements!
The Krull pinball machine, released by Gottlieb in 1983, features a unique three-level playfield and System 80A electronics. With limited production and only around 10 prototypes, it remains a rare collector’s item. The widebody cabinet and alphanumeric display enhance the gameplay, offering a distinctive pinball experience. Krull Pinball Machine
I added nFozzy physics and Fleep sounds and implemented VR thanks @teisen for major visual polish, lighting, materials, shadows, and overall atmosphere improvements thanks @Cliffy for improved the desktop mode look, added a lockbar and rails, fixed shading of window over the lower playfield thanks @hauntfreaks for the backglass assets in VR thanks @RajoJoey for the amazing VR cabinet assets @studly_do_right did a smoke test in VR
Teisen and Cliffy put a lot of effort improving the look - The amount of little details and improvements they added really made the table look fantastic, and they’re both always a lot of fun to work with. Thanks guys!
Note: This is a widebody table so keep that in mind when setting the POV on your cabinet, you may not want to fill the screen vertically
Desktop users can try the F12 option "Desktop VR Test". Set that to on, then restart the table. Zoom out using Z offset (also in F12) to see the whole cabinet and backglass in the vr room on your desktop. You won't be able to look around but it's cool to see the whole cabinet with the table in it, imo
1666 downloads
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