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Bowl-O (Bally 1970)
By PinRich
Bowl-O from Bally. The main goal is to score "strikes" by hitting all of the 1 thru 10 targets.
If there is a target you can't seem to hit, you can always use the "spot lit pin." For every 10 point target hit, the number rotates and you can light that pin by hitting the target below the left and right bowling pin.
You can also score a strike by hitting the center saucer (which seems way easier to me).
Occasionally, the top center lane will score a strike if the light is lit. Getting 5 strikes earns a free game.
This is a 0.0 first draft release. So let me know about any problems.
I did my best with the resources I could find, but I'm not confident I have things spaced correctly - It seems like the lower bumpers should maybe be higher.
*You have my permission and encouragement to improve this table!
I'll leave the B2S creation for someone else.
314 downloads
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Cheech & Chong Road-Trip'pin (Original 2021) senseless - Forced Perspective for Cabinet
This is a Cabinet POV for 43" display, using VPX10.8. It is an alternate option to those offered by LoadedWeapon.
The objective of this POV is to maximise the depth perception of the playfield utilising the "Window" option in "View Layout Mode". The result is, when viewed directly from above, the image may look distorted - as shown in the attached screen shot - but when viewed from the front of the cabinet, the images regain their perspective (much like "STOP" painted on a road surface). Although specifically customised for this particular table, it should also be a close fit for the same table made by other creators. Link to Table:
Installation procedure:
1. Make a backup copy of your *.ini file for this table which will be located in your "Tables" folder.
2. Paste the downloaded *.ini file into your "Tables" folder
3. Rename the downloaded file to be exactly the same as your table file and B2S file. The most reliable way to do this is to select all files Table file,B2S and ini file. Right click with mouse. Select rename option. Rename the file. All 3 files will then be renamed automatically
Troubleshooting:
a) If you start the table and it is not visible or not centred properly
1. press f12.
2. Make sure you are on the page with heading "Point of View" which is the POV setting screen.
3. Use the Magna button to scroll down until "Vertical Offset" is highlighted
4. Use your flipper keys to adjust this value which will move playfield either up or down.
5. If the playfield is "black colour" it means that the playfield is "beyond" the location of your screen display. In such a case the "Vertical Offset" value is most likely a high negative value. In that case press the right flipper key. The value should reduce towards zero. As you get near to zero the playfield will become visible. Continue to adjust it until the edge of the apron is aligned with the bottom of your display screen.
b) In the unlikely event that you cannot get the screen to size to your playfield, simply delete the ini file and replace it with your backup copy.
41 downloads
(0 reviews)0 comments
Submitted
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Andromeda (Game Plan 1985) VPW - Forced Perspective for Cabinet
This is a Cabinet POV for 43" display, using VPX10.8. It is an alternate option to those offered by LoadedWeapon.
The objective of this POV is to maximise the depth perception of the playfield utilising the "Window" option in "View Layout Mode". The result is, when viewed directly from above, the image may look distorted - as shown in the attached screen shot - but when viewed from the front of the cabinet, the images regain their perspective (much like "STOP" painted on a road surface). Although specifically customised for this particular table, it should also be a close fit for the same table made by other creators. Link to Table:
Installation procedure:
1. Make a backup copy of your *.ini file for this table which will be located in your "Tables" folder.
2. Paste the downloaded *.ini file into your "Tables" folder
3. Rename the downloaded file to be exactly the same as your table file and B2S file. The most reliable way to do this is to select all files Table file,B2S and ini file. Right click with mouse. Select rename option. Rename the file. All 3 files will then be renamed automatically
Troubleshooting:
a) If you start the table and it is not visible or not centred properly
1. press f12.
2. Make sure you are on the page with heading "Point of View" which is the POV setting screen.
3. Use the Magna button to scroll and highlight "Vertical Offset"
4. Use your flipper keys to adjust this value which will move playfield up or down.
5. If the playfield is "black colour" it means that it is "beyond" the location of your display screen. In such a case the "Vertical Offset" value is most likely a high negative value. In that case press the right Magna key. The value should reduce towards zero. As you get near to zero the playfield will become visible. Continue to adjust it until the apron is aligned with the bottom of your display screen.
b) In the unlikely event that you cannot get the screen to size to your playfield, simply delete the ini file and replace it with your backup copy.
37 downloads
(0 reviews)0 comments
Submitted
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Barbwire Joe Picasso Mod 1.3
By JoePicasso
Ladies and Gentlemen I give you my rendition of the Barbwire table, New art, new models, new physics everything! Thanks to Aubrel for allowing me to mod his table.
Make sure to grab the Puppack by Hawkeyez88 that goes with it:
Thank you to Astronasty for taunting me and pushing me to finish this project. And Thanks to everyone who jumped on board to help me where my skills were lacking.
Table is 10.7
' CREDITS
' Art for playfeild and plastics all created by Joe Picasso
' Help with 3d guns by Remdwaas
' Gun fire switch and animations by Devious 626
' Table Light shaping by Pedro Peres
' 3d Bulldozer cropped and aided by Andrei Maraklov
' JLouLou For Recreating both ramps in blender and creating their texture packs.
' JPsalas For helping me fix left set of ramps having issues.
' nFozzy Physics, Fleep Sounds, Ramp Rolling SFX, Plastics and Flipper Swaps added by Scampa123 (also added options for muting rom for puppack in script and ability to switch from PG mode to Adult Mode)
' Flipper primitives by zany
' Ball shadow by ninuzzu
' Ball control by rothbauerw
' DOF by arngrim
' Table rebuilt by Aubrel for VPX (thanks to Destruk, TAB, Rascal and Bigus for the previous builds)
' Initial table created by Bigus, fuzzel, jimmyfingers, jpsalas, toxie & unclewilly (in alphabetical order)
' Plus a lot of input from the whole community (sorry if we forgot you :/)
Cheers!
7875 downloads
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Andromeda (Game Plan 1985) VPW
By VPinWorkshop
We are pleased to share this exquisite reproduction of the rare, weird, fun, cult classic: Andromeda. It has hot alien females and bat-dogs, what more could you ask for? Legend has it that Tomate, during a pinball fever dream, conjured the playfield image and 3D models directly from the cyber-aether, formed from pure digital radiance. Apophis, mesmerized and in a fit of spontaneous fervor, and with the help of a small team of machine elves, constructed the maniacal clockwork animating the little universe contained within the boundaries of this simulation. We hope you enjoy!
VPW Team
Tomate - Playfield image, 3D modeling and rendering Apophis - Scripting, Physics DGrimmReaper - VR Room Mecha_Enron - Gate anmimations Testers: PinStratsDan, StudlyDoRight, Nestorgian, bthlonewolf
Thanks to Basti and Ext2k for VR assets
2376 downloads
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KISS (Stern 2015)
By masonm
first i wanna start thanking who touched this table before us
@allknowing2012originally made the table with @jpsalas
@balutito then took over graphics on the table.
we used balutito table version with his blessing
the table has been updated by @masonm, @hauntfreaks, and @burger
burger added nfozzy and fleep. also redid many scripts so its all included in the table file now
huge thank you to burger
masonm found some good playfield images and added them to the table
hauntfreaks then took over with his amazing ability with art
he redid the playfield, new slings and plastics, GI shadows
huge thank you to hauntfreaks.
it was a pleasure working on this with both of you
i also wanna thank @outherefor fixing the script for dof
@capnclawfor his kiss paul stanley model and @Supergibson for reducing the file and f12 options
@Tombg on his ramp advice
also a link to @hauntfreaksb2s
7052 downloads
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Michael
By marty02
Hello everyone, after a year's break I'm back to sharing my table. I hope everything goes well. We'll see. Thanks to everyone who supported me. So we're starting with the king, Michael. Have fun and thanks to those who like it, it's appreciated by all virtual pinball creators.
Michael's pack contains:
The table
The Pupack
The media
F12 rule
Have fun!
3280 downloads
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Trail Drive (Bally 1970)
By PinRich
Trail Drive from Bally. This game comes with an animated backbox to "Shoot the Cat." Apparently, a wildcat is threatening to attack the herd of cattle you (a cowboy) are driving along the trail.
The goal is to hit all of the targets to spell TRAIL DRIVE. The targets can be hit in any order (Unlike Expressway for example, where they must be hit in order). Once TRAIL DRIVE is spelled out, the SPECIAL light alternates between the two outlanes. Hitting the top saucer will earn 300 points or 3,000 points if you hit the "increase value" rollover first. Hitting the left saucer will earn 5,000 points. Hitting either saucer will trigger the backbox animation.
The backbox is very similar to the one on Bally's Cow Poke. I looked at what was done for that VPX table and used the same technique. I'm glad somebody already figured out a way to do it. If you just want to watch the animation, I set the 0 key to trigger it for testing.
I learned how to create transparent holes (thanks Teisen!), but my artwork isn't 100% perfect. Any help is appreciated!
This is a "0.x" release - so expect some bugs and please let me know so I can fix them.
*No wildcats or cattle were harmed during the recreation of this table. One of the Cowboys bent his hat. 😉
497 downloads
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Fish Tales VPW
By VPinWorkshop
"Gone fishin', leave a message."
The Visual Pinball Workshop proudly presents, Fish Tales by Williams!
This table has been in the VPW development queue since December 20th, 2020. Since then, there have been many contributors. We thank them all!
VPW Fishermen
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Blender Toolkit: Benji, fluffhead
Physics/Scripting: rothbauerw, fluffhead
Artwork: Brad1X (playfield, apron, and decal redraws), Hauntfreaks (backglass)
VR Room: Rawd and DaRdog81
VR Backglass: leojreimroc
Blender advice, Flipper and Plastic Ramp rebuilds: tomate
Editor and scripting assistance, tuning and clean-up: apophis, Sixtoe
Physics calibrations, flipper measurements, and testing: JLou
Other contributions: sheltemke, iaakki, Schlabber34, bord, redbone, Steely
3D modeling and assets (plastics and playfield scans and touch-up): g5k
3D modeling: 3rdaxis
Artwork assistance: EBisLit
Playfield Scan: Clarkkent
Table references: Kevv
Previous authors: Pinball58, Skitso
Testers: Studlygoorite, PinstratsDan, geradg, Primetime5k, DGrimmReaper, Wylte, RIK, somatik, passion4pins, JLou, Dazz, BountyBob, HauntFreaks, redbone, DarthVito, Robby King Pin, CalleVesterdahl, Colvert, HayJay, TastyWasps
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This table is pushing the limits. If you experience performance issues, adjust the refractions probes in the Tweak Menu if you have VPX 10.8 RC1 or later, or follow the recommendations in the Performance Tip PDF attached to the download.
https://github.com/vpinball/vpinball/releases
---
All options are in the Tweak Menu (F12):
- Refraction Probe Settings (Available in 10.8 RC1 or later) - used for performance tuning, if needed
- Ramp Cover Decals (enable/disable ramp cover decal mod)
- Playfield Reflections Options (enable/disable static or dynamic reflections)
- Side Blade z-scale for cabinet users
- VR Room options (why would anyone want anything other than the fishing scene?)
- VR Back Box topper toggle
- VR Ambient sound options
- View VR Room in desktop
- Outlane Difficulty
- Flipper Tricks Difficulty
- Volume Dial
- Ball Roll Volume
- Ramp Roll Volume
- Table Brightness
- Ball Brightness
- LUT Options (not applicable in Fishing Scene)
---
There is a DMD rom text size patch available here if you want it;
Also check out Fish Tales Altsound package by idigstuff
21473 downloads
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Solar Fire (Williams 1981)
By UnclePaulie
Solar Fire (Williams 1981) is one of several Williams System 7 machines, and one of the most complicated rulesets of the time, but only had 507 units made. It's a fun, fast table and higher scores are very achievable... 1M-2.5M is a good game. The Solar Gun feature is fun to achieve, as a magnet slings a captured ball back and forth while generating points when lit. There is a lot to do on this table with all the targets to hit to enable other functions. You'll find similarities to Black Knight, Grand Lizard, and other tables of that era. This table significantly utilizes magnasaves to keep your ball from going into the outlanes.
I made Solar Fire a few years ago but was only an update to another table, and the playfield, graphics, etc were not great, nor accurate. Also, I've learned so much more since then, and physics, graphics and everything is leaps further now, I decided to redo the table from scratch.
I found a playfield online that had accurate hole placement, and so @redbone completely upscaled, enhanced, and cleaned up the playfield. This 3.0 version utilizes the latest VPW standards, physics, alllamps and 3D inserts, backglass for desktop, roth targets, standalone compatibility, sling corrections, updated flipper physics, VR and fully hybrid, Flupper style bumpers and lighting. Baked GI, walls, and created a playfield mesh for the saucer physics. Dozens of hours were spent studying gameplay videos to match the table shots and action.
Also I loved what Mecha_Enron did in Cosmic Gunfight as far as an interactive tutorial, I decided to learn and implement in this table. To utilize, go into the F12 menu and turn on the tutorial.
Also thanks to Primetime5k for implementing staged flippers and testing. As well as to the VPW team for testing.
Once again, I've included several options in the F12 menu including various balls, ball brightness, GI brightness, insert brightness, flippers, caps, plastic edge colors, LUTs, and other VR stuff, including LED undercab lighting... AND the interactive tutorial.
For the ROM settings... The baseline comes pretty much correct except for the high score to date is defaulted to something high and the coins are defaulted to one credit is 3 games. I've included a .nvram file that will adjust the coin/credits to 1 coin is 1 credit. Also, I've set the default high score to 100,000.
Required Software (64-bit versions):
VPX 10.8.0 final release or later: https://github.com/vpinball/vpinball/releases
VPinMame v3.6.0-1227 or later: https://github.com/vpinball/pinmame/releases
B2S Server 2.1.3 or later (if B2S used): https://github.com/vpinball/b2s-backglass/releases
6245 downloads
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GlassOrbForge_2.html
I've been a fan of the Glass Orbs made by @Rickochet for a long time so when I found that there were dozens and dozens of tables that didn't have one I decided to see what AI could do to help me make a simple tool that did the work.
Glass Orb Forge is an html tool that will easily help you create the static logo and spinning background Orbs. There are adjustments for the logo size and zooming the background but I've found that you may need to edit your background to fit your focus area.
Big thanks to @Rickochet for pioneering this really cool look and for all the Orbs that he's made.
I hope this helps anyone who is a "complete-ist" like me and wants to have a similar look for all tables.
10 downloads
(0 reviews)0 comments
Submitted
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Barracora (Williams 1981)
By UnclePaulie
Barracora (Williams 1981) is one of several Williams System 7 machines, AND was designed by Roger Sharpe, and had 2,350 units made. It's a fun, fast table and higher scores are pretty achievable... 1M-2.5M is a good game. If you can get to 4-5M that is a very high score.
I made Barracora a few years ago and was the first table I did with Redbone. I've learned so much more since then, and physics, graphics and everything is leaps further now, I decided to redo the table. when looking at the old table I realized there were so many things that weren't just right in my opinion I decided to completely start over from scratch.
@redbone completely redid the playfield and Hauntfreaks redid the backglass images. This 3.0 version utilizes the latest VPW standards, physics, alllamps and 3D inserts, backglass for desktop, roth targets, standalone compatibility, sling corrections, updated flipper physics, VR and fully hybrid, Flupper style bumpers and lighting. Baked GI, walls, and created a playfield mesh for the saucer physics. Dozens of hours were spent studying gameplay videos to match the table shots and action. Thanks to the VPW team for the thorough testing!
Once again, I've included several options in the F12 menu including various balls, ball brightness, flippers, caps, plastic edge colors, LUTs, and other VR stuff, including LED undercab lighting, and an AI generated topper as an option based on H.R. Giger's 1974 painting called, Li I. (this was the inspiration of the Barracora lady).
For the ROM settings... The baseline comes pretty much correct except for the high score to date is defaulted to 2.5M and the coins are defaulted to one credit is 3 games. I've included a .nvram file that will adjust the coin/credits to 1 coin is 1 credit. Also, I've set the default high score to 100,000 (2.5 million is too high to achieve, and I was not able to save zero as the high score).
Required Software (64-bit versions):
VPX 10.8.0 final release or later: https://github.com/vpinball/vpinball/releases
VPinMame v3.6.0-1227 or later: https://github.com/vpinball/pinmame/releases
B2S Server 2.1.3 or later (if B2S used): https://github.com/vpinball/b2s-backglass/releases
8025 downloads
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Diablo 2 (Original 2026)
By ChuckRibbits
Welcome to my first VPX table!
As an avid player of Diablo 2 for the last 26 years, I knew as soon as I got the inkling to create my very own table... It had to be Diablo 2.
About 3 months of feverish work went into crafting this and I think both Diablo 2 and Pinball fans alike are going to get a real thrill out of it.
There are very helpful FULLY VOICED live tutorials IN GAME.
You must hold both flippers during attract mode to access the tutorials and then you can navigate them via the flippers.
StartGame button exits tutorials whenever and returns to attract.
Additionally, there is an extensive and detailed rulesheet PDF for your reading pleasure.
The table itself will tell you a lot about what's happening as well between lights, callouts and a deep DMD system, but the rulesheet can really ground you in the details.
All 5 iconic Acts of Diablo 2 are here to be enjoyed with each boss, music and enemies... Plus something special for the fans in the Wizard Mode/Act 6.
Like Diablo 2, this game is cutthroat, but you will be rewarded for your skill.
3 VR rooms: Mixed Reality, Minimal and a custom Mega Room I put together.
**Mixed Reality uses Magenta 255, 0, 255. If you want to change it to White or something else, all you need to do is, in the editor, search "Sphere" in the layers panel, double click it, go to its properties and scroll down to Modulate Color. Click the color box and set to whatever you want. Then save.
The artistic intention for day/night setting is about 12-13%.
Check F12 for options/feature toggles.
The table has the features VPX fans have come to expect: Nfozzy, Fleep, Flupper bumpers/flashers and a quality FlexDMD. BIG THANKS to the VPW team for their Resource table and YouTube series.
This is over 13000 lines of code and a lot of interwoven systems with basically RPG math underneath and I am just one guy with a Claude Max plan, so while the game is bug free as far as *I* know it, you may run into things as you play. I do plan to support this project going forward and possibly add more content. I have ideas. I am having my firstborn this August, and this table is in a great spot as is, so it was time to release... Oh, and DIABLO 2 RELEASED on the 28th of June in 2000... So that's fun. Celebrate that by downloading my table.
Extra special thanks to my boys @MekelburgJ and @Krobs for playtesting this for months with me and giving their feedback. They have been in this thing with me from early on. Also special thanks to @Burger for his expertise, advice and creating a B2S for you VPin folks (im all VR, sorry). The B2S is one photo, but in VR you can select from 4 backglass photos - 2 classic and 2 new.
I hope people have a blast with this and get sucked into it's systems and presentation the way my buddies and I have. Please let me know what you think in the comments/reviews. Long live Diablo 2.
~ ChuckRibbits
2708 downloads
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Cybernaut (Bally 1985)
By Mecha_Enron
Cybernaut challenges players to become a curvaceous cybernetic woman and her robotic companion in a battle to take out an Ion Generator in the face of its mechanical guardians. Fight your way across a feature-slim playfield by knocking down Guardian targets, spelling B-L-A-S-T for big points, shooting the tube, or attacking the Ion Generator targets.
With only 900 units reportedly sold, this has become quite a rare and underappreciated machine; right up my alley. Cybernaut came out at a time when Bally was cutting costs with a lesser focus on resulting in a simpler rule set and more modest sound package. What really sells this machine is the aesthetic of player vs guardians in an attempt to blow up their Ion Generator for rewards. Don't let the simplicity fool you as this virtualized version plays fast and is quite the addicting score chaser. There are plenty of lighting options as well but I think the table really shines with the lights down low, ironically.
The playfield is a redraw based on a scan by @DigitalJedi084. I also redrew each plastic based on images from various sources and auction listings. The physics-side was done by the wonderfully skilled and well-known @apophis with VR provided by the equally talented @DGrimmReaper.
Special thanks alphabetically:
apophis - physics/overall gameplay
bthlonewolf - testing
cyberpez - testing
DGrimmReaper - All VR and light fix
DigitalJedi084 - playfield scan
PinStratsDan - testing
studly_do_right - testing
tomate - testing
1186 downloads
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Monte Carlo (Bally 1973)_1.0
By teisen
I would like to thank the creators of this incredible work and Mustang1961 for allowing me to use their latest version; here are the adjustments made previously:
Initially -=Kees=- wrote:
Original table of this replay canon in FP is done by Leon Spalding.
Graphics are taken from FP.
Rebuild and script is done by -=Kees=-
You are allowed to improve this table.
Albert supplemented his enrichment with:
The „Kicker Hole Lights“ are now changing in the correct sequence (triggered by various playfield elements): Two are lit with four unlit lights in-between; changing anticlockwise.
After the drain bonus is given, the bonus lights will sequentially unlit.
Bumper lights now alternating, with a scoring of 10 or 100.
Plastics: New picture of the girl in the upper right corner.
Saucers now with animated kickarms.
Mushroom bumpers are now animated.
Post now with an appropriate picture via primitive.
Two rubbers (Rubber50 and Rubber100) now with scoring.
Extra Ball error fixed.
Plastic lights now translucent.
Sound effects changes.
There is also a sub (Sub licht_Timer) for five blinking lamps in your backglass. If you want to use this, you have to modify your backglass.
Thanks to Kees for making all this possible in the first place.
My view on Monte Carlo:
When I worked while school vacation at an amusement operating company (late 70's) they owned one in a cheap family restaurant. The machine was completely (including the BG box) covered with carpet inside in order to reduce the mechanical sounds of the game. And - in fact - I never heard again such a silent EM. Here I offer you (with kindly given permission by -=Kees=- and Albert) "my" Version of this game.
my changes were:
- many sound & sound events (gate clicks)
- all indicator and bumper lights
- slight corrections on all lights to realize the "bulb" effects at indicator lights
- sequencing for alternator lights now in line with the real game, as visible on YouTube
- added few lights under plastics, not original, but looking good
- missing screws are supplemented (plastic at top right & bumper caps)
- new game physics
- new POV for cab users
- side lanes now with mini posts in order to look good and to reduce ball losts
- delayed new ball release, now the bonus counts to its end before the reel illumination changes
Two problems I was not able to solve, 1st the "wires" around the gates at the top of playfield, has anyone of you an idea how to solve that? And 2nd the missing transparent plate over the center kicker hole, here my skills are the limit, can anyone help?
Enough words, enjoy!
Adjustments made by Teisen:
- playfield art and color adjustments
- new playfield inserts
- adjustments to plastics / colors / art
- metal parts
- general lighting
- bumper adjustments
- new bumper caps
- addition of shadows / dynamic shadows
- addition of playfield holes
- new apron cards
- mushroom target adjustments
- addition of flipper shadows
- addition of ball shadow (Ninuzzo)
- adjustments to various materials
- environment adjustments
- various minor adjustments (screws, posts, rubbers, etc.)
- new backdrop for desktop game mode using an image of Cliffy.
Adjustments by burger
- adjustment of flipper shadows
- added code to the script to hide the B2S lighting and reels in desktop mode when playing in full-screen.
371 downloads
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Tornado Rally (Original 2024)
By eric3dee
UPDATE:
My first Vpin is now also my first homebrew machine! Check it out here..
My first Vpin table! Yee-haw!!
An all original design, this table is an homage to the sooner state in the form of a modern EM table.
Featuring nfozzy physics, fleep sounds, and a custom-themed VR room for those well equipped. The b2s is necessary for scorekeeping in VR, so make sure that is setup and working properly if that's how you like to play.
Gameplay goal is simple--> Hit the ramps and the targets and feed the whale to spell out OKIES and release the multi-ball!
NOTE: If the score rolls over 9999 an indicator star light will appear below the score! (up to 4 stars earnable)
Special thanks to Apophis for his in-depth VPW tutorials and the whole VPW community for advice and testing, and a very extra special thanks to @hauntfreaks for his killer lighting design on the backglass! Don't forget to head on over and grab it!
>>Grab the B2S backglass here!<<
>>Wheel by DGrimmReaper<<
4470 downloads
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Ice Fever (Gottlieb 1985) VPW
By VPinWorkshop
Pinball on Ice!
Score a winning goal with ICE FEVER! This classic 1985 Gottlieb pinball machine comes from a time when there was more blood than sweat on the rink and everyone was still riding the high of the Miracle on Ice in 1980. While the machine may look simple, it plays fast and require precise shooting to really raise the score. One noticeable feature is the amazing sound effects of a crowd cheering in the arena and the buzzer of the goal when you make it past the Goalie Drop Targets.
MechaEnron - Team Lead DGrimmReaper - VR Lead studly_do_right - Test Lead apophis - VPX & code help Sixtoe - Lighting and physics help Nestorgian - VPX help mcarter78 - VPX help Bord - Playfield stitch3166 downloads
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Deadly Weapon Gottlieb (1990)
By Schlabber34
Thanks to @burger this table got the full VR treatment and more. All new physics, new renders and a very sexy VR cabinet. Thanks a million to everybody who was involved, it was a pleasure!
V2.0
- DGrimmreaper - VR cabinet
- DaRdog - VR Mega room
- Burger - nFozzy and Fleep - GI prim swap
- studly_do_right - in depth testing of fleep, VR, and a lot more
- HauntFreaks - Incredible new B2S - VR and Cab/DT
- Gravy - VR testing
- Schlabber34 - Renders, materials and new Apron
Credits from 1.0 release:
- Herweh original scripting
- 32assassin and BodyDump for bringing this Table to VPX. I used their table as a base in v1.0.
- Bord and BorgDog for images, testing and all kinds of help on the original table!
- BorgDog moving spinner rod
- RothbauerW for some code of his manuel trough in 'No Good Gofers'
- Last, and definetly not least the VPX devs!! Thanks guys!
3265 downloads
- deadly weapon
- gottlieb
- (and 7 more)
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TimeLord 4.2 (Luigi Rides Again) OriginalHybrid
By RusstyT
Timelord is fun game designed for player of all levels, with hard and easy mode, 3 ball or 5 ball options that are selected at the start of the game. Set the table tone you like by holding left magna save and toggling with right magna save to get the desired effect for your table.
TimeLord 4.2 has an active backglass in VR and new 2 screen and 3-2 screen back glasses downloads
The 3 screen interactive backglass also works for desktop with Const ForceBackglass=1 at line 155 of script which already set in the script..
If playing VR set VR =1 or 2 at line 60. (Please note: JP's Flashers are currently used in VR and we are working on an interactive backglass for VR for release at a later date)
Thankyou to Oqqsan for making the incredible 2 screen/3 screen interactive back glass come to life. Thankyou also to the previous Members of Avago are always credited with the product we have today.
Thankyou also to the many members of the community have made suggestions that have been implemented in the game. It has been a long journey.
I've tested the 4.1a version extensively, in 1,2 & 3 players hard mode and easy mode, 3 ball and 5 ball, finishing balls with and without completing the glory table and I couldn't break it. i'm hoping you can't either and get to dial in the spiral ramp for glory billions
cheers
I'm also very proud to announce that my TimeLord banter cohort Hayden Perno, has had his first book published. Ralph Ridley in the Hunt for Time. His book is available from Hawkeye Publishing and you can check it out at ralphridley.com It is a cleverly constructed story about a boy who doesn't age and searches the Universe for the answers to his quantum curse. Hayden's story extends Einsteins' theory of relativity and stephen hawkins 7 Arrows of time. It takes you on a journey to the far reaches of the Universe and to where time stands still and incredible creatures live. It's definitely worth a read..
Requirements to play TimeLord 4.2
Requires VPX10.8Final-Rev2051 (28dd6c3), Freezy2.3.1 B2S Server 2.1.3 and Flex DMD 1.91
Game play and Rules
This is a link to the game overview a. Rules are also included in the media pack download
https://youtu.be/Lrq4LI5A6QE
The Time Lord Story
Timelord is my version of stories between Hayden Perno and myself. We spit balled stories to try to make each other laugh and make small skits while training in the Gym. In my story you venture into the bizarre world of Kevin, aka Q-Man. Kevin would much rather hang out in seedy bars with dodgy chicks than take control of the Universe.😁 To add to his torment, he is tagged by Luigi the stray Robot. Luigi was cast aside by Mario the grape farmer because he kept draining the tractor gearbox for his favourite drink....used sump oil😂. He's like the donkey in Shrek, unwanted and a serial pest and indelibly connected to Q-man.
To be the TimeLord in this game you must complete 5 incredible dangerous tasks. You traverse the universe, reverse time ,navigate the wormholes and meteor showers must slay the dragon. Upon completion of the tasks you venture to the glory table, (Wizard mode) . The Glory table gives 60 seconds to shoot the spiral ramp for Glory Billions and reveal the real hero of the story.
I hope you enjoy TimeLord and it brightens up your day.
The Avago Crew
I was very fortunate to work with some talented people in the production TimeLord through 6 generations of the game. FrankyT does the gangster style Robot Luigi and the TimeLord. Tomate did the translucent ramps, Oqqsan did the new interactive backglass animations, the lighting, ball affects and clock animations, DOF is done by Outhere, Fleep sounds and nfozzy physics are done by Gedankekojote and Rawd did the Virtual reality. JPSalas is a huge part of the TimeLord project, providing the game framework, many explanations of scripting and he made changes to get a very clunky game to work. It goes with out saying my old mate Crackers advised and checked all the game iterations and changes over 2 years while the game went through 6 iterations. Of course there are many others who have help shaped the game including Sixtoes, Apophis, Remdwass & Wylte from PinHelp and Rajo Joey who helped shape the game in the early days. Without these people and Smaugs encouragement there would be no TimeLord 2,3 or 4. The new look for 4 was encouraged by LTEK and the new backglass implemented to celebrate the release of Hayden Perno's book.
I hope you like it and honest reviews and comments are always appreciated.
This game is not for sale or for distribution on other download platforms.
Incorporated into the game are
Interactive backglass
SSF audio and sound production
DOF
NFozzy Physics
Fleep Sounds
Virtual reality
Light Inserts
Luts
Please Enjoy Smaugs Fast Flips Video for TimeLord 3.0
The game is designed surround sound feedback.
For people with DOF TimeLord 4.1a uses the same DOF configuration as the TimeLord 1.0 so the game is set ready to go and should play with no issues.
VR players have the option for a basic room or Rawds room which is selectable in script.
Thankyou to the talented crew who have worked with Avago to bring you TimeLord 3.0.
Avago are;
JP Salas-Game framework, scripting and mentoring
Rawd- Virtual Reality
Oqqan- Lighting, light sequences, plastic scripting, Interactive Backglass
FrankyT-Callouts
RajoJoey-Game Adviser and Timelord1 VR
Smaug-Game Promotion Video and encouragement to develop TimeLord further
Aphophis-Mecahnical tilt, scripting and support
Gedankekojote-Initial NFozzy Physics, Fleep Sounds, Luts
Ramps-Tomate
Whylte- Initial physics & dynamic ball shadow.
Outhere-DOF
@DGrimmReaperadded an active bak glass to Virtual Reality in V4.2
Table Testing & Game ideas- PinStratsDan, Joe Soap & Crakkers, Luminimart, PikePMC, Bietkwiet, StudlyGoorite and Cliffy
Game Ideas & support- Sixtoe & Remdwass
Joe Picasso- Primitive tutorial
Game Design & concept- RusstyT
GamePlay, Scripting, Sound Design, Callouts, Table & Backglass Design- RusstyT
This game uses many objects from other Table Builder including, JP Salas, Flupper1s light inserts and Scotty Wickburgs dragon spinner, rotating bumper caps and rotating eyeballs. The ramp ideas are inspired by TOTAN, Opening ramp inspired by Bride of Pinbot and the 4 kicker centre lane is inspired by the EM game melody. Many thank to all the wonderful authors who provided inspiration for TimeLord 2
40738 downloads
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Beetlejuice Beetlejuice VPX 2026
This game requires VPX 10.8 64bit and does not work properly with 10.7.
If anyone finds any bugs please drop a comment below and I will address and fix them.
PLEASE PLEASE TAKE THE TIME TO READ ALL OF THE INFO INCLUDED WITH THE DOWNLOAD
THE INFO EXPLAINS HOW TO WORK THE PUP-PACK FOR BOTH CAB AND SINGLE SCREEN DESKTOP USERES
This is a all in one download and comes with Table file, PUP Pack.
Remember The Topper and FullDMD are both turned on by default
There are few folders with the download that explain how to work the PUP Pack in the table script-
-Along with a folder with the PUP Punch files for anyone playing on a single screen Desktop setup and how
to use them.
Big thank you to JP Salas for giving permission to Use his Serious Sam Pinball II table to create this one
Big Thanks to all the table Authors and all the vpinball software creators that have been
in the game a long time, With everyone's continuous improvements of current software the
development of new software and new scripting techniques.
Big thank you to All you VPinball Legends!
You make it possible for tables like this to be created.
It's SHOW TIME!
An obnoxious, devious, and chaotic ghost who works as a freelance "bio-exorcist" in the Netherworld.
Famous for his sleazy salesman persona and striped suit, he can only be summoned from or banished back
to the afterlife by saying his name three times. Desperate to reclaim their house, the Maitlands hire
Beetlejuice, a sleazy, chaotic Netherworld spirit who specializes in scaring off the living. The new
family's goth, death-obsessed teenage daughter, Lydia, is the only one who can see the ghosts summoning
him quickly spirals out of control as he has his own dangerous agenda—which includes escaping the
Afterlife by trying to force Lydia to marry him. Years later the Deetz family returns to Winter River
following a sudden tragedy. Teenage Astrid is tricked by a local ghost and gets dragged into the Afterlife.
Desperate, Lydia summons Betelgeuse, who agrees to help in exchange for her hand in marriage.
Summon The Ghost with the most in this pinball adventure and have Beetlejuice help you spook everyone
invading this pinball game as long as you make sure you put him back in the model before you're done.
***Please be kind and do not modify this table or it's pup-pack without permission****
Enjoy all you crazy pinballers
-Retro Rommy
3291 downloads
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Johnny Cash by oly 1.01
By oly2
Hi, first, I would thank Fabouh who allows me reskin his table A7x (Avenged Sevenfold Table MOD) .
This table works with 10.7.4 vpx, I added musics, there are new sounds during the game and I reskined the table.
- Rightmagnasave button = next track
- Extract Johnny Cash.rar then put Johnny Cash folder in music folder.
enjoy
Bonjour, Je tiens à remercier Fabouh qui m'a autorisé à modifier l'apparence de sa table A7x (Avenged Sevenfold Table MOD).
Cette table fonctionne avec la version 10.7.4 de vpx ; j'ai ajouté des morceaux de musique, de nouveaux effets sonores pendant le jeu et j'ai modifié l'apparence de la table.
- Bouton « Rightmagnasave » = piste suivante
- Décompressez le fichier Johnny Cash.rar, puis placez le dossier « Johnny Cash » dans le dossier « music ».
Amusez-vous bien
Traduit avec DeepL.com (version gratuite)
2131 downloads
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Buzz Off - SWAT THE FLY! mod with multi-fly mode (source - Buzz Off! v1.0 by Anthias, mod by Arminio)
By arminio
Buzz Off! - SWAT THE FLY! mod - with multi-fly mode!
Damn! Those flies GOT INTO THE PINBALL!
This table is a modified version of "Buzz Off!" VPX table v1.0, made by Anthias.
Mod made with permission from Anthias.
Original table can be downloaded here: https://vpuniverse.com/files/file/29065-buzz-off/
IMPORTANT!
If you have problems like black screen, problems with starting from PinUP Popper or any other strange behavior, please rename VPX file (and INI file if you use it) to something shorter and without blanks - something like Buzz_Off_SWAT_THE_FLY_mod.vpx or Buzz-Off-SWAT-THE-FLY-mod.vpx and try then. It might help. If these solutions does not solve black screen, try also without my INI file and try also in "Window" layout mode (as I recommended below in "RECOMMENDATIONS" section).
Thanks Curse, Bossman44, thechadisgr8, PhartusMcBlumpkin and force10 for all solutions!
ABOUT MOD:
***********
All my mods are made with the intention to look and sound as realistic as possible, and I always try to avoid anything that couldn't exist on a real device. But this time, no... The original by Anthias is so funny that I couldn't resist going 'over the rainbow' - and here it is!
I have no clue about the exact game rules (except what's written on the instruction card), but still - there is something rewarding about hitting everything you can on the table. This includes flies that cross the playfield one by one, or in a swarm during multi-fly mode, just to annoy you... Squash them with the ball for extra points and a ball saver! And if you want to clean up the mess you made, just press the right Magna-Save key while the ball is in the plunger lane, and you're good to go! Or wait for a giant hand to do it for you if the playfield gets super dirty... You'll see what I mean when you start playing
+ check "SPECIIAL FEATURES" section below for details about squashing....
DISCLAIMER:
***********
Every living being deserves to live, and flies are no exception. Even though they are part of the food chain, carriers of diseases, and the cause of various problems, just like some other insects, I do not justify killing flies or any insects for the sake of entertainment. However, this is just a game where everything is allowed, including the killing of digital flies.
No real flies were harmed during the making of this mod! 👍
SPECIAL THANKS:
***************
Some parts of fly collision algorithms inspired by cockroach crawls in the CARtoons table made by HauntFreaks, BorgDog and SliderPoint - thanks to all you guys, and to Supergibson for pointing me to that masterpiece! Sound effect from pixabay: freesound community, spacey novanox, stu9, dragon studio, universfield, u_kxuja9v6zu, mindoutofoffice, spinopel, echo_media, shrek_30 - you made GREAT sound FX I've used here! Additional music from YouTube by CineTune: Frenzied Pursuit, Run for Your Life, Race Against Time, Mil Heroes. Check channel: https://www.youtube.com/channel/UCwABXdPL6grUwOb_9YFE2Kg Voice clips from Beavis & Butthead, episode "Die, Fly! Die!" ( https://www.youtube.com/watch?v=2RJQxRajePo ) and Warner Bros 1952 cartoon "The Turn-Tale Wolf" ("Swat The Fly" segment: https://www.youtube.com/watch?v=wvNMvD1emm8) Special thanks to Curse for the general tips, ideas for look and behavior improvements, and extensive testing!
RECOMMENDATIONS:
******************
If you play this mod in Cabinet mode, please set "View layout mode" (F12 menu) to "Window" and configure the POV settings there. Otherwise you may have problems with positions of some graphic elements and reflections etc... So, for those who haven't set this up yet, I've included my own INI file with my POV settings in the ZIP archive. It is far from perfect, but it works well on my setup and might be helpful as a starting point for yours.
ZIP CONTENT:
************
VPX Main instruction cards: Two versions (a cutout version and one with parts of the apron) translated from the original Portuguese instruction card of the Taito Sure Shot table, modified to fit the rules of this mod. Additional instruction card: Dedicated to the "SWAT THE FLY!" feature (explained below in SPECIAL FEATURES section) INI file with my POV settings: As mentioned above, it might not work perfectly for you, but you can use it as a base for your setup. Please use the original wheel and other frontend media files from the original table release by Anthias. They are amazing, and I couldn't make them any better than that!
SPECIAL FEATURES - "SWAT THE FLY!":
*********************************
As mentioned, this mod features an extra "feature" (read "annoyance" :)): flies buzzing around the table! When they land, you can squash them for extra points if the ball has enough speed; otherwise, they will escape (you'll figure out what works while playing ).
NORMAL GAME:
During a normal game, flies appear one by one, and each squashed fly activates a 10-second ball saver (or until the ball drains). Hitting another fly while ball saver is acticive resets its timer again to 10 seconds (you can disable ball saver feature via a script option).
MULTI-FLY MODE:
Hitting the kicker behind the target '8' activates the 'SWAT THE FLY!' multi-fly mode, unleashing a swarm of flies that are much easier to hit for extra points. Each squash here can award the same points as a ramp loop (unless configured differently in the script), but the ball saver is disabled during this mode (well, give those flies a chance ). Multi-fly mode lasts about 40 seconds or until the ball drains - whichever comes first. There is no counter, but the music theme will help you to detect how much time you have...
Every hit will leave a splat, accompanied by a sound effect and (the famous) Wilhelm Scream. These serve as indicators that you hit a fly, which helps since you might accidentally hit one without even seeing it (for example, if it lands behind a bumper). There are 100 total flies available (in total, not per player). If all players combined splat so many flies that the playfield gets super dirty, a giant hand will automatically clean the table on the next ball, and you are good to go again.
Also, you can always clean the table and "reload" the flies by pressing the right Magna-Save key while the ball is in the plunger lane, or by fully restarting the game (note that an F3 restart will not work; you need to exit and start again). Starting a new game will also clean the ball. The giant hand wipe will not.
Tips about the 'SWAT THE FLY' feature can also be found on the new additional card on the apron...
EXPERIMENTAL OPTIONS:
**********************
This game uses the Taito Sureshot ROM, which (like most Taito pinball ROMs) saves the game state to an NVRAM file (sureshot.nv). This is useful if you like picking up where you left off, but it can also be annoying and buggy (I've had issues on one of my setups). To prevent the game state from restoring at startup, you can manually delete the sureshot.nv file each time, but this will also erase the high score. That is why I added a new option ResetGameOnExit to the script.
When active (set to True) and when you exit the game, it will reset everything to default values while keeping the high score.
NOTE: The very first game launch after option activation will restore the last saved state one last time. From then on, every time you exit and restart the game, it will start fresh, with just the high score intact - just like a "normal" pinball ROM.
IMPORTANT!: THIS IS AN EXPERIMENTAL FEATURE! I do not guarantee that it works perfectly on every setup. If you use this option, I am not responsible if high scores get deleted (not kidding) or your PC explodes (kidding ... not? )
For details check "EXPERIMENTAL OPTIONS" in "OPTIONS TO USE" section in script...
CHANGES:
*********
Table graphic changed a bit: ramp is better visible + bug that caused fast ball to jump over the wall and on apron is fixed, green lights toned down, flipper colors changed, changed images and physics on some targets, changes made to some standard lights, added lights on some fly images, added lights for various target indicators (BUZZ, extra ball, new ball etc. - all based on Taito's Sure Shot table which was source for original "Buzz Off!" table which was used for my mod), lights on apron added + some new stuff like bug spray image on ramp (with extra audio when ball goes over rap) etc. ... Added flies that fly around the table + multi-fly mode. Details are above... Optional lockdown bar added - off by default - use F12 menu to turn on/off More options in F12 menu: all original LUTs from source table are here + I added 3 new for completely different color palettes ("Desert storm", "Punchy vibrant" and "Purple haze") + two different fly visibility "modes": normal (darker, more natural flies) or light (a bit lighter flies - you can try if you use darker LUT or just for better fly visibility in general) + mentioned lockdown bar on/off option 2 instruction cards added on apron - original game rules, based on Taito's Sure Shot instruction card but adapted for this table + additional card with short instructions regarding "SWAT THE FLY" and squashing flies in general Lot of new sound effects - some improved, some replaced, some added... you'll hear what I mean New bumper images with added light flashes and simple "twitch" animations on ball-bumper collision and new sound effects (splat, random screams...) 4 new music tracks that randomly plays when game starts (ball gets into the plunger lane) + you can optionally leave amazing original Buzz Off! song as in original table or turn all music off (check options in script - section "OPTIONS TO USE") 4 new voice sound clips that occasionally and randomly plays when ball gets into the plunger lane and when ball goes over ramp... (from Beavis & Butthead "Die, Fly! Die!" episode) When TILT: music stops, lights are off For desktop mode players: changed LEDs colors, added LED frames, added game over, tilt, new record etc. + option to turn off/hide all background info, LEDs... For those of you who uses desktop mode together with standard b2s backglass - check "BackGlassOnDesktop" option in "OPTIONS TO USE section in the script... Added an experimental script option to disable Taito's automatic NVRAM game state saving with keeping high score intact. If you find this Taito ROM feature annoying or buggy, enable this option to reset everything (balls, credits, etc.) to default values upon exit, while keeping the high score - just like a standard pinball ROM. NOTE: Read detail about this in "EXPERIMENTAL OPTIONS" section here or in script. THIS IS EXPERIMENTAL! I am not responsible if you lose your high score (not kidding) or blow up your computer (kidding :). For setup details, check "EXPERIMENTAL OPTIONS" in the script section 'OPTIONS TO USE'. New b2s backglass with full DMD created to use with this mod (additional light animations on b2s and DMD). Download here: https://vpuniverse.com/files/file/30775-buzz off - swat-the-fly-mod-for-buzz-off-table-and-mods-b2s-dmd-image/ Added some ASCII art at the top of the script. NO CENTER PIN HERE! As I said: give those flies a chance! :)))
etc. etc. etc.
All Logos, Music, Copyrights and Trademarks are property of their respective owners.
PROVIDED STRICTLY FOR PERSONAL AND HOME USE AND NOT FOR COMMERCIAL SALE/RE-SALE OR DISTRIBUTION!
* No flies were harmed during the making of this mod! *
Enjoy!
450 downloads
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Spirit of 76 (Gottlieb 1975) FS-DT-VR SoundMOD
By xenonph
Spirit of 76 (Gottlieb 1975) FS-DT-VR SoundMOD v1.0
Celebrating the 250th Anniversary of the U.S.A. (1776-2026)
Thanks and Credits on EMUnderdogs download page...
Thanks to @DGrimmReaper for the great VR room and cabinet.
Thanks to @scampa123 and @RajoJoey for allowing use of their VR assets.
Fleep sounds, nFozzy EM physics round this beauty out so it plays as good as it looks
All build credits are in the F12 menu so please have a look!
@teisen, @Silversurfer, @hauntfreaks, @Cliffy, @DGrimmReaper and @outhere all contributed to this classic 4 player table.
SoundMOD by Xenonph
I used EMUnderdogs v1.1 with permission to make this SoundMOD.
Find here...
https://vpuniverse.com/files/file/26045-spirit-of-76-gottlieb-1975-11-fs-dt-vr/
If you like this table mod, please thank the original authors, as they built a great table!
Special thanks to Loserman76, EMUnderdogs, and all previous table workers and helpers!
Special thanks to Steve "Slydog43", without his generosity, I would not be modding tables!
SoundMOD v1.0
I added 11 musics of classic Fife and Drum songs.
5 are played during game, and 6 are played during attract mode.
Added 2026 decals to right side drop targets. Previously was 1976 to celebrate 200 years.
Added modified JPSalas LUT's triggered with Buy-In Key. (2 Key)
Added 250th logo to top right of table, and on DT Backdrop.
Converted the biggest pics in Image Manager to WebP format to save on file size.
Original table file size = 97.8 MB's
SoundMOD table file size = 69.5 MB's
All Pictures, Sounds, Logos and Trademarks are Property of their respective owners.
I just found the pics and sound files on Google.
This table should be considered as fan art, and therefore should be covered under the fair usage act.
STRICTLY FOR PERSONAL USE AND NOT FOR COMMERCIAL SALE OR DISTRIBUTION. PLEASE DO NOT RE-DISTRIBUTE.
BY DOWNLOADING THIS FILE; YOU AGREE TO NOT RE-HOST, RE-PACKAGE OR RE-DISTRIBUTE IN ANY FORM THE ZIP FILE, OR THE CONTENTS OF THE ZIP FILE.
289 downloads
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Delta Queen by Bally, 1974
By PinRich
The 1974 Bally table Delta Queen. The main goal is to build the bonus and collect it by hitting the saucer on the upper left. If you can hit both the A and B target, the bonus is doubled. The bonus does not reset if it is collected by hitting the saucer. When the ball drains, the bonus is collected and is reset to 1000.
Instead of the usual "ball in play," this machine uses "balls remaining." I think the intent was to make it so you can earn an extra ball, and a shoot again at the same time. Also, there is a credit light which I think was for locations where you could earn an extra game but were not allowed to have a credit counter to possibly resell them. So, you knew there was at least 1 credit, but there could be more. Pinball has an interesting legal history.
There are lots of options on the F12 menu.
* This is a 0.0 "first draft" release. Please let me know if you find any problems. I asked Teisen to look it over, so we can look forward to some visual improvements.
I found a pretty good picture of the playfield and did my best to clean that up. I had a much harder time with the plastics, and they are far from perfect.
I didn't make a B2S this time, because I usually throw something together quick and within a few days somebody creates a much better one - which is awesome! This time I'm leaving it for people that are good at it. If nothing shows up in a few weeks, I'll make one.
*You have my permission to mod/improve/copy anything here.
Thanks again to the VP community for creating the VPX program, tutorials, and for sharing tables and resources!
525 downloads
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RollerGames (Williams 1990) - MrJ Definitive Edition 3.0.1
By MrJ
RollerGames (Williams 1990)
MrJ Definitive Edition 3.0.1
After several weeks of development, testing, and countless cups of coffee, I'm excited to release MrJ Definitive Edition 3.0. This is the largest update to the project to date, featuring a complete overhaul of the table's visuals, lighting, mechanical audio, customization options, gameplay refinements, and multi-platform support.
MrJ Definitive Edition 3.0
Definitive Edition provides full support for all play modes and display configurations from a single table release. (See screenshots for a sample reference of each format.)
✓ Desktop - [POV files included]
✓ Cabinet - [POV files included]
✓ Full Single Screen - [POV files included]
✓ VR
✓ Authentic System 11 Display - [DT, FS, FSS, VR]
✓ ColorDMD - [DT, FS, FSS, VR]
✓ FlexDMD - [DT, FS, FSS, VR]
✓ Traditional B2S Backglass Support
✓ USA Backbox - [FSS, VR]
✓ European Backbox - [FSS, VR]
✓ Mechanical Sound Overhaul
✓ Dynamic Impact Audio
✓ Tournament Mode - [No center post]
✓ ROM Volume Presets - [F12 Menu]
✓ Mechanical Volume Presets - [F12 Menu]
**3.0.1 Minor Update: changed cgame name back to rollr_l2 and removed .res test rom
New to RollerGames?
One of RollerGames' signature features is the magnet. When the ball enters The Pit, the VUK launches it around the wire form where the magnet captures it. Resist the urge to flip immediately! Allow the magnet to fully settle the ball before shooting, or you'll probably send it somewhere you never intended. 😄
Roll, roll, roll, rollergames..
This project was a labor of love and the result of many hours spent improving gameplay, ball flow, lighting, visuals, physics, reliability, and overall authenticity. My goal was to preserve everything that made the original Williams machine special while refining the VPX experience to be as authentic, reliable, and immersive as possible.
*A huge thank you to everyone whose work contributed to earlier versions of this table. Those releases are still available for download on VPUniverse as well.
Credits:
Original Table
@Javier15 – Original table design
Previous Major Updates
@Drakken – nFozzy physics, Fleep sounds, visual updates
@Ext2k – VR support
*This Definitive Edition builds upon their outstanding work while expanding the table with numerous new systems, visual improvements, gameplay refinements, customization options, and authenticity updates.
Recommended Settings
This table is configured to use Fleep Natural Dark 1 as the default LUT.
Players who prefer fixed lighting may disable the LUT selector by changing the appropriate configuration value within the script.
Enjoy RollerGames (Williams 1990) – MrJ Definitive Edition 3.0
"Skate or Die!"
-MrJ
3552 downloads