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  1. Freefall (Stern 1981) Physics Sound VR MOD

    Thank you JP Salas for making this wonderful table and for granting permission to mod!
     
    Freefall is a hidden gem from Stern Electronics’ early solid-state era, released in 1981 with a sleek look and a bold skydiving theme that delivers fast, precise gameplay. Designed by Harry Williams—a true pioneer of pinball innovation—it challenges players to chase bonus multipliers, complete the “FREEFALL” rollover sequence, and lock balls for multiball, all on a playfield that seems simple at first but rewards control, timing, and accuracy.
     
    Changes in this version, thanks to:
    I added nFozzy and Fleep
    @studly_do_right improvements of the look and sound
    @DGrimmReaper for the VR implementation
    @hauntfreaks for the stunning backglass and VR backglass/cabinet assets 
    @Ext2k for cabinet models
    @outhere for verifying DOF functionality after the fleep conversion
     
    Enjoy!
     
    Note: FYI this is another widebody table, keep that in mind when setting your POV settings on a cabinet 
     
    To activate the rom voice simulation audio:
    Press F6
    Check/Enable talking sound
    Click OK
    Press F3

    847 downloads

       (8 reviews)

    5 comments

    Submitted

  2. Cowgirl PUP

    small clarification, the magnificent girls that you will see in the videos are not real, but they are so beautiful that they will disturb your imagination

    Cowgirl v2.0.mp4  

    710 downloads

       (13 reviews)

    26 comments

    Updated

  3. Flight 2000 (Stern 1980) Physics Sound VR MOD

    Thank you to @HSM and @jpsalasfor creating the VPX build of this table! And thanks @bigus1 for allowing us to mod your excellent mod
     
    Stern’s Flight 2000 pinball machine is a space-themed adventure for the true enthusiast. As the flyers put it, “Stern’s first talking pinball game is really taking off!”.  One of the most interesting features of this game is the 3-ball multi ball. Each of the three balls has its own lift-off stages located on the upper left hand portion of the play field. Steppers, driven by solenoids, also move the balls in play along until kickers can kick the ball into the arch at the top.
     
    Changes in this version:
    I added nFozzy and Fleep
    @studly_do_rightimproved the look and sound, resolved issues, tested, and more
    @DGrimmReaper for the VR implementation
    @hauntfreaks for the new VR backglass/cabinet assets and link to new b2s! 
    @Ext2k for the cabinet models
    @outhere for verifying DOF functionality following fleep conversion
     
    Enjoy!
     
    Note: This is a widebody table, so in my opinion it should not vertically fill the entire cabinet screen. 
     
    If you want the robot voice:
    Press F6
    Check/Enable talking sound
    Click OK
    Press F3
     
    Desktop users can try the F12 option "Desktop VR Mode". Set that to on,  then restart the table. Zoom out using Z offset (also in F12) to see the whole cabinet and backglass in the vr room on your desktop. You wont be able to look around but it's cool to see the whole cabinet with the table in it, imo
     
     

    964 downloads

       (13 reviews)

    12 comments

    Submitted

  4. Barracora (Williams 1981)

    Barracora (Williams 1981) is one of several Williams System 7 machines, AND was designed by Roger Sharpe, and had 2,350 units made.  It's a fun, fast table and higher scores are pretty achievable... 1M-2.5M is a good game.  If you can get to 4-5M that is a very high score.  
     
    I made Barracora a few years ago and was the first table I did with Redbone.  I've learned so much more since then, and physics, graphics and everything is leaps further now, I decided to redo the table.  when looking at the old table I realized there were so many things that weren't just right in my opinion I decided to completely start over from scratch.
     
     @redbone completely redid the playfield and Hauntfreaks redid the backglass images.  This 3.0 version utilizes the latest VPW standards, physics, alllamps and 3D inserts, backglass for desktop, roth targets, standalone compatibility, sling corrections, updated flipper physics, VR and fully hybrid, Flupper style bumpers and lighting. Baked GI, walls, and created a playfield mesh for the saucer physics. Dozens of hours were spent studying gameplay videos to match the table shots and action.  Thanks to the VPW team for the thorough testing!
     
    Once again, I've included several options in the F12 menu including various balls, ball brightness, flippers, caps, plastic edge colors, LUTs, and other VR stuff, including LED undercab lighting, and an AI generated topper as an option based on H.R. Giger's 1974 painting called, Li I.  (this was the inspiration of the Barracora lady).
     
    For the ROM settings... The baseline comes pretty much correct except for the high score to date is defaulted to 2.5M and the coins are defaulted to one credit is 3 games.  I've included a .nvram file that will adjust the coin/credits to 1 coin is 1 credit.  Also, I've set the default high score to 100,000 (2.5 million is too high to achieve, and I was not able to save zero as the high score).  
     
    Required Software (64-bit versions):
    VPX 10.8.0 final release or later: https://github.com/vpinball/vpinball/releases
    VPinMame v3.6.0-1227 or later: https://github.com/vpinball/pinmame/releases
    B2S Server 2.1.3 or later (if B2S used): https://github.com/vpinball/b2s-backglass/releases
    ROM: https://pinballnirvana.com/forums/resources/new-fixed-roms-for-vpinmame-v3-6-0-963-beta.8379/

    6363 downloads

       (34 reviews)

    68 comments

    Updated

  5. Split Second (Stern 1981) Physics Sound VR MOD

    Thank you to jpsalas for creating this beautiful table and allowing this mod!
     
    This is a VPX mod of Split Second, a classic widebody focused on precision and timing. Featuring multiple flippers and a layered playfield, it rewards controlled play and accurate shots—true to its name, every move matters in a split second.
     
    This mod was a joint effort between @studly_do_right and myself:
    I added nFozzy physics and Fleep sounds studly_do_right did the VR implementation, visual tweaks, and sound polish  
    Special HUGE thanks to @outhere for verifying DOF functionality after the Fleep conversion. I just can't thank him enough for all his help on every table
     
    Enjoy!
     
    Note: This is a widebody table, so it shouldn’t fill your entire cabinet screen. Leave a few inches of black at the bottom (shrink vertically) and move the table upward toward the backglass. You won’t notice the empty space during gameplay—and the proportions will look much more natural.
     
    If you want the robot voice:
    Press F6
    Check/Enable talking sound
    Click OK
    Press F3

    894 downloads

       (7 reviews)

    9 comments

    Submitted

  6. Fast Times (Original 2026)

    Based on Gottlieb's Super Soccer/Soccer (1975) by loserman76

          REskin & Mod by The Postman81 

            Many thanks to Visual Pinball community. Many great creators layed the foundations for this awesome hobby.
     
             Please Mod this version. There is plenty to improve.
     
             AI disclosure: AI was used to create art & write code ( I am neither an artist nor a programmer. I admire those who can. Thank you for all you do.)
     
    ************NOTICE AND DISCLAIMER****************
            This virtual pinball table is a non-commercial, fan-made tribute created strictly for private, educational, and home-entertainment use. It is provided "as-is" and free of charge.
             Ownership: All trademarks, logos, characters, and copyrighted materials related to Fast Times At Ridmont High are the sole property of their respective owners. No claim of ownership is made to these assets.
             No Profit: This project is not affiliated with, endorsed by, or sponsored by the copyright holders. The creator(s) of this table have received no financial compensation for its development or distribution.
            Distribution: This file may not be sold, bundled with commercial hardware, or used for any commercial purpose.
             If you are the copyright holder and wish for this fan-tribute to be removed, please contact the creator directly.

    561 downloads

       (2 reviews)

    10 comments

    Updated

  7. Family Fun Game Plan 1979

    This is Family Fun from Game Plan. This is another variant of Star Trip. I used JP's Star Trip to turn this into Family Fun.
     
    Thanks to JP for the original table.
    Flying Dutchman for the new PF and plastics.
     
    I made this for my 2 screen setup. You may need to modify it for desktop use. I made it in 10.8.0.
    A b2s is included. Feel free to upgrade or mod.
     
    https://www.ipdb.org/machine.cgi?id=817
    Rom: famlyfun

    270 downloads

       (0 reviews)

    4 comments

    Submitted

  8. Sharkey's Shootout (Stern 2000) Update

    1st of all thanks to long time table maker freneticamnesic and all his great work on the original table and allowing people to mod his work.
    2nd this table does include the VR assests from Rajo Joey and Solters but they are dissabled and I have no way of testing VR but should be easy to get going.
    Now as for the Update:
    Huge thanks to @burger for nfozzy physics and Fleep Sounds
    I updated all the Lighting and images for 10.8 and added F12 for Cabinet/Desktop mode and POV included

    1792 downloads

       (14 reviews)

    25 comments

    Updated

  9. Sharkey's Shootout (Stern 2000) Burger LW

    INI/POV file
    Created in 3D passive playfield
    VPX 10.80 - 2051 GL 64
     

    33 downloads

       (0 reviews)

    0 comments

    Submitted

  10. Devil's Dare (Gottlieb 1982) Physics Sound VR MOD

    INI/POV file
    Created in 3D passive playfield
    VPX GL cabinet mode

    14 downloads

       (0 reviews)

    0 comments

    Submitted

  11. Knock Out (Gottlieb 1950) 1.1.zip

    Knock Out (Gottlieb 1950) 1.1 zip DOF version by MachWon
    What's new in this version
    1. Fixed a bug that caused a crash error when you got a score over 5 million.
    2. All the bumper caps were adjusted for color and lighting to look more like the original.
    3. Adjusted the apron and plunger cover color and added some detail to the rules card from the original.
    4. Removed the sticky note and added the high score to the apron.
    5. Added a center post as the original had one but this only functions correctly in the current location.
    5. Adjusted the physics for a bit faster ball play. 
    6. Balls load, drain, stack and function more like the original.
    7. Added some antique looking flippers from the original table.
    8. Added new text to some of the inserts from the original table and some improvements on the playfield.

    568 downloads

       (4 reviews)

    13 comments

    Updated

  12. Shovel Knight (Original 2017)

    Version 1.2.0 has a visual makeover courtesy of JoePicasso, with new ramps, playfield art, apron, desktop background, and 3D models!
     
    This is a VPX original table based on Shovel Knight, the retro-styled platform game released in 2014 by Yacht Club Games.
     
    The left and right magnasave buttons will activate the lower flippers only, allowing stage flipping.
     
    If you do not see a score display, change line 12 of the script to:
    Const bUseBackdropDisplay = True  
    Rules

    Modes
    Hit any shot to progress toward lighting a mode. The more modes that have been played, the more shots will be needed to light a mode. When a mode is lit, shoot the right saucer which will be lit with a blue shovel.
    During modes, hit flashing targets and shots with blue shovels. Doing well in modes will earn medals.
    After nine modes have been played, the next mode will be the Enchantress wizard mode, which is a time limited multiball. The better your medals are, the more time you will have in Enchantress mode
     
    Shovel Knight Multiball
    Hit the green S-H-O-V-E-L and K-N-I-G-H-T targets to light locks. Lock two balls under the ramps, then shoot the right saucer which will be lit with a green shovel.
    During Shovel Knight multiball, hit the yellow, orange, and red shots for jackpots. Complete the green S-H-O-V-E-L and K-N-I-G-H-T targets to light a super jackpot at the violet shot at the upper playfield hole. The second and third super jackpots will be double and triple super jackpots, but the upper playfield becomes increasingly difficult to access.
     
    Wanderer Multiball
    Hit the bumpers, the spinner, or the upper playfield hole to light Wanderer Multiball at the turquoise shot at the upper playfield hole.
    During Wanderer Multiball, hit turquoise shots or targets to build the wanderer jackpot. When the wanderer jackpot is at least 10,000 points, it can be collected at the turquoise shot at the center VUK.
    After collecting jackpots from four different wanderers, the next Wanderer Multiball will be a Super Wanderer Multiball.
     
    Shot Multipliers
    Complete the white lights at the inlanes and outlanes to enable a 2X multiplier for 60 seconds at the next shot you make.
    When a shot has a multiplier active, the “X” light under the shovel light for a shot will blink. When the multiplier has expired, the “X” light will be lit red, and that shot cannot be multiplied again until all shots have used multipliers.
    Multiplying the left loop also affects the scoring for the bumpers. Multiplying the right loop also affects the scoring for the spinner. Any shot that is multiplied counts as two shots towards lighting modes.
    The shot that enables the multiplier is not affected by it. If you want to double your super jackpot, the upper playfield hole needs to be doubled before lighting the super jackpot.
    After a 2X multiplier has been used on all ten shots, the right saucer will be lit with a white shovel, and shooting it will start Hall of Champions mode. Win Hall of Champions mode by completing all ten shots in time. During Hall of Champions, all shots have a 2X multiplier.
     
    Combos
    Hit consecutive yellow shots to increase the combo value. Collect the combo value at the orange shot at the left loop. After every 12th combo, all combo values will be tripled for 30 seconds.
    After scoring at least 60,000 points from combos, the right saucer will be lit with a violet shovel, and shooting it will start the juggling challenge multiball. Win the juggling challenge by locking five balls at the same time.
     
    Mystery awards
    Complete the three red targets above the right saucer to light a mystery award at the pink shot at the center lane.
     
    Extra Balls
    There are two extra balls available. An extra ball will be lit after playing four modes. The mystery award can award lighting an extra ball, and is guaranteed to light an extra ball before the fifth mystery award. Extra balls are collected at the magenta shot at the upper playfield hole.
     
    Secret Battle
    The secret battle will only reveal itself to the true Ace of Spades. The trials you must complete are:
    Score at least 125,000 points in Enchantress mode Collect a triple super jackpot in Shovel Multiball Collect a Wanderer jackpot in Super Wanderer Multiball Win the Hall of Champions mode by completing all ten shots Win the Juggling Challenge by locking five balls at the same time  
    Acknowledgements
    Special thanks to VPForum members sliderpoint for showing how to make a ramp like the right ramp, and cyberpez for the VUK, and JPSalas for several primitives, graphics, and sounds. Thanks to Outhere for DOF testing.

    4966 downloads

       (12 reviews)

    33 comments

    Updated

  13. KC Jones Gottlieb 1949

    This is KC Jones from Gottlieb (1949).  This is Pbecker 1946's vp9 converted to vpx. It still has a lot of dropwalls in it, but it's playable and ready for a proper rebuild. This is a 2 screen, b2s game. For desktop, you'll have to make some adjustments. I'm far from a physics expert, so feel free to make any adjustments. Phil made this back in 2014 in vp8 and vp9. I only did a conversion to make it playable in vpx (10.8.0). I included Phil's commentary when he made the table back in 2014. I also included a flyer and the only known picture of Casey Jones in the zip. The A key loads the ball.
     
    This table is free to mod or rebuild with no restrictions.
     
    Thanks to PBecker1946 for the original table (he is still with us, but he hasn't made anything new in quite a while).
     
    Thanks to Flying Dutchman for improving the graphics.
     
    https://www.ipdb.org/machine.cgi?id=1399
     
    No rom needed.

    638 downloads

       (0 reviews)

    10 comments

    Updated

  14. Corvette (Bally 1994)

    This is an update of @Goldchicco Corvette
     
    This was started a long time ago because my son wanted a newer one because there's a real one locally.
     
    Since then I forget really everyone who did what, a lot of people did a little. Thanks  to the @SuperTilted Team!!!!
     
    Major thanks goes to @burger for fleep/nfozzy and tons of other tweaks
                                               @DaRdog81 for the vr room and @DGrimmReaper for vr animations and backglass.

    1289 downloads

       (9 reviews)

    18 comments

    Submitted

  15. FloopyBat v1.2

    This is a DESKTOP ONLY Flappy Bird (clone) made in VPX.
     
    Enjoy!
     
     

    105 downloads

       (2 reviews)

    4 comments

    Updated

  16. Wild Ash (Lunar Howl 6)

    This is a mod of Vortex (Taito do Brasil - 1981) by JPSalas
     
    Table is themed around the sixth album from Lunar Howl, Wild Ash. You can download the mp3s below or via the lunarhowlmusic.wirdoress.com page. mp3s are not required for the table as the oggs are embeded. As with Bloom there is a shuffle variable at the top of the script. If you change it it will play the album in sequence instead of the default. As a concept album it is worth listening to this way at least once. The mp3s are included for your enjoyment outside of the game. Left magnasave skips to the next track (random or sequence) as in bloom. Ramps increment the spinner light cycles as well as score, you can control the cycle using them strategically. several alternate backglass images are included but only one b2s this time. Feel free to make other b2ses or media either 2 or 3 screen for release or private use.
     
    From the music page 
    This is Shadow’s album. The first track is the big reveal for her backstory. If you’re invested in their story, be warned, you may need the tissues when hear about Shadow’s childhood on Creek Crossing and Ash On Her Paws. For five albums her history has been kept quiet. There have been some bread crumbs, but less for Shadow than the others. Now her story arrives in full force as bushfire season arrives at Wolf Haven, forcing Shadow to face her demons and finally speak about her personal tragedy. The girls fight to protect their home, and the surrounding district, even joining the local branch of the NSW RFS as volunteer firefighters. These songs tell her story through two fire seasons twenty years apart and on opposite sides of the world, the first in Maine and the second in NSW.
    Track List:
    1 Creek Crossing
    2 Are You Ready, Shadow?
    3 The First Fight
    4 Aftermath
    5 First Light
    6 Ash On Her Paws
    7 Sister Of The Second Moon
    8 Roots At Wolf Haven
    9 Four Pillars
    10 Hold The Line
    11 Wolf Haven Will Remember
    Full lyrics are here: https://lunarhowlmusic.wordpress.com/lh-6-wild-ash/
     
    download link for the album:
    LH 6 Wild Ash.zip

    228 downloads

       (2 reviews)

    1 comment

    Submitted

  17. Camel Lights Game Plan 1978

    This is Camel Lights made by Game Plan in 1978. This is the same table as Real. Game Plan rebranded this layout as a few different tables because sales didn't meet expectations.
     
    This is open for all improvements/mods with no restrictions. I used 10.8.0 to make this.
     
    The original table was made by JP, and I modded it to Camel Lights.
     
    Thanks to Flying Dutchman for the graphics, and JP for the base table.
     
    I included a b2s and a wheel. The b2s is not setup out of the box, so you'll have to enable it in the script.
     
    https://www.ipdb.org/machine.cgi?id=3675
     
    Rom: camlight

    335 downloads

       (1 review)

    4 comments

    Submitted

  18. The Matrix (Original) 0.99.0 INI/POV

    The Matrix (Original 0.99.0) made in VPX GL cabinet mode
    Enjoy it
     

    195 downloads

       (1 review)

    1 comment

    Submitted

  19. The Matrix

    ****************************************************************
    The Matrix 0.99
    By: Pincredibles and VPW
     ****************************************************************
    PuP-Pack Download: 
    https://mega.nz/file/3J4yVQqZ#RqHEl3K3V3HbbnSCwGPH-Whjw6ZAlhHTYyo9SDO18TY
    Mirror:
    https://drive.google.com/file/d/1puuPlAQGACEs2e2ECu6O6gjZhfcOYAU-/view?usp=sharing
    ****************************************************************
    ****************************************************************
    The Team:
    DAPHISHBOWL - Pincredibles
    MPT3K - Pincredibles
    MR.H - Pincredibles
    HARLAN - Pincredibles
    FLUX - VPW
    ASTRONASTY - VPW
    SIXTOE - VPW
    APOPHIS - VPW
    IAAKKI - VPW
    DAPHENI
    NAILBUSTER - PinUp
    DARDOG - VR
    FLIPSTREAM
    PINSTRATSDAN
    STUDLY_DO_RIGHT
    BTHLONEWOLF
    BRUCE
    BEARDEDRIK
    IROD2001_
    DIRTYPOOLPINBALL
    Special Thanks:
    STEPHEN SILVER
    KELLY MAZUROWSKI
    PAUL MARINO
    JACK DANGER
    JEFF DODSON

    ****************************************************************
    Intro: 
    Wake up, Neo.
    Welcome to The Matrix Pinball, by Pincredibles. Prepare for a pinball adventure like no other.
    You are stationed aboard The Nebuchadnezzar aided by Tank, your operator. Tank will help you as you guide the crew; Neo, Trinity, Niobe and Morpheus as they try to free the minds of the human race and free them from the imprisonment of the Matrix.
    It won’t be smooth sailing. Agent Smith, Brown and Jones will attempt to stop you at all costs. Cypher is sneaking about, waiting to betray Morpheus and the crew. Sentinels will attack the ship and the Zion outpost.
    Visiting the Oracle could bring you some answers and perks to help. Do not forget to go through the training programs to gain perks and increase your Matrix mode score.
    Good luck. Maybe Morpheus was right. Maybe you are The One.

    ****************************************************************
    How it came to be: The goal of the Pincredible tables has always been to push things to the next level. All of the work done up to this point has been about building a strong foundation that would allow us to create our own original table.
    We began this project on February 27, 2022. By December 2024, I thought we were getting close to the finish line—but there was still so much more to add and improve.
    A tremendous amount of work has gone into this from many different people, and the entire process has been an incredible experience

    Basic requirements:
    VPX 64 bit version 10.8.0 2051 (or greater)
    Pinup: Version 1.5.2
    DOF: Please make sure you update your DOF config

    ****************************************************************
    PuP-Pack Download: 
    https://mega.nz/file/3J4yVQqZ#RqHEl3K3V3HbbnSCwGPH-Whjw6ZAlhHTYyo9SDO18TY
    ****************************************************************
    INSTALL:
    1) Copy VPX file to your VPX Tables directory
    2) Copy unzip the Pup Pack to the PinUPSystem\PUPVideos\ folder.  You will see a Matrix folder 
    3) Run the batch file in the pup pack that matches your config.
       It should make all necessary script changes for you.
    4) Update DOF (If necessary)

    ****************************************************************
    Version History:
    0.99   - Initial version

    7197 downloads

       (79 reviews)

    263 comments

    Updated

  20. Primus (Stern 2018) MW Mod

    I do not take any credit for this table only things I listed, as credit for the table goes to the 
    original authors for v1.0: HauntFreaks, Drummer72, jpsalas, Arngrim, STAT and I'm sure many others, Thank you all!
    In this update I have Improved/Updated these things listed to enhance the table and stay true as I can to the original.
     
    Cleaned up playfield graphics/coloring and new art work, hours of cleanup. Added nFozzy physics, flipper tricks and other functions.  Upgraded all light inserts on playfield. Bumper lights and others now light/flash properly. Changed, removed and added callouts  Changed out all fasteners to match original table. Moved high score to display in original location. Small Script Fixes: Credit count now goes down as you use them, the 4 rollovers at the bottom now have correct "PLUS" scoring (1 to 10 to 100). Flipper and Ball rolling sounds improved, volume can be adjusted in script Line 67. New Desktop Backdrop Added. Added MagnaSave keys to Stop and start music. Left MagnaSave stops music and right MagnaSave starts/select music Full list of songs is now added (15) and are in higher quality. 

    2886 downloads

       (20 reviews)

    32 comments

    Updated

  21. Captain Future (Iceman 2024) (VR ROOM)

    [SORTIE] capitaine flam ,Captain Future (Iceman 2024) – Édition Mega VR Room 🚀

    Salut à tous et fans de flipper  !
     
    Grand fan de Captain flam, j'ai voulu redonner un coup de boost à cette table culte de 2024. Certes, elle a quelques années au compteur, mais son plaisir de jeu sous VPX reste intact.
    Pour pousser l'immersion en zone rouge, je vous propose aujourd'hui ma version VR personnalisée.
     
    🛠️ Quoi de neuf  ?
    L'objectif était de créer une expérience ultra-immersive sans dénaturer l'œuvre originale.
    Intégration Mega VR Room : Un environnement virtuel complet pour une immersion totale. Vous n'êtes plus devant un écran, vous êtes dans la salle !
    Fidélité préservée : Aucune modification n'a été apportée au gameplay ou aux composants de la table originale. On garde le feeling authentique
    Pack Prêt-à-Jouer : Le dossier inclut tout le nécessaire pour une expérience multimédia complète :
     
    ✅ B2S (Backglass haute qualité)
    ✅ MUSIQUE
    ✅ rom rdkng_l4.zip
     
    📦 Installation
    Glissez le fichier .vpx dans votre dossier Tables.
    Placez LA MUSIQUE le dossier MUSIQUE 
    Enfilez votre casque, lancez VPX
    Bon jeux à tous et bons scores ! N'hésitez pas à me faire vos retours dans les commentaires.

    318 downloads

       (0 reviews)

    4 comments

    Submitted

  22. JP's Mephisto (Cirsa 1987) Physics Sound VR MOD

    Huge thanks to @jpsalas for creating this amazing table and for allowing the mod.
     
    Also big thanks to @studly_do_right for all the help along the way.
     
    What’s added in this mod:
     
    nFozzy physics Fleep sound package VR cabinet and rooms Proper trough system (replacing DestroyBall)   If something breaks, it's probably my fault. If it plays great, that’s thanks to the people above. 😄
     
    Edit:  If the VR cabinet looks like a sarcophagus, that’s because it is. I tried to stay realistic to the time period and not break the immersion.
     
     
     

    547 downloads

       (8 reviews)

    18 comments

    Updated

  23. Alice Through the Looking Glass (Original 2026) VR

    Here is my second table i am releasing. I was going to just upgrade my original Alice table to include better physics and sounds but once I started digging into UnclePaulie's version of Elektra I figured I might just well make this a sequal to Wonderland and have Alice go Through the Looking Glass. This gave me the chance to use some different characters that are actually in the second book. This one has Alice going across a chess board. starting at the first square and ending at the 8th square where she finally, with the help of the white queen, becomes a queen herself. with help from the white knight and avoiding the black knight. coming across the Walrus & the Carpenter, Humpty Dumpty, Tweedle Dee and Tweedle Dumb, The Lion and the Unicorn and of course the scary Jabberwocky. 
     
    I have added more songs along with most of the ones from the first table. I have also included 2 backglasses, one with scoring on the BG (2Screen) and one with scoring on DMD (3 Screen). There are 3 options for wheels, and a quick topper if you use need. Also have a couple of audio files for a front end. 
     
    I would like to thank UnclePaulie for letting me use his table as a base and everyone that worked on it with him, Redbone, Tomate, iaakki, and the VPW team. And of course 32assassin and  Fancisco666 for the og  table.
    I also need to thank LoadedWeapon for testing and upgrading my images to give this that crisp look.
     
    This is from UnclePaulies Post to be sure you know who did what
     
    "This is a really fun table to play... as it was the first pinball machine that had three different levels to it.  
     
    Included in this Version 2.0 is Hybrid VR/desktop/cabinet modes, new upscaled playfields, VPW physics, flipper tricks, dynamic shadows, Fleep sounds, Lampz, 3D inserts, new baked general illumination lighting, sling corrections, drop and stand-up targets, saucers, playfield meshes, various primitives, etc.  Significant time was spent on researching online videos, to ensure accuracy of shots, ball drops, kickouts, and overall playability.  I also created a desktop backglass with a cool lighting effect, as well as the VR backglass and other VR options. There are also some performance improvements, and I added a playfield mesh for the playfield, so there's a realistic bevel in the saucers. 
     
    I would like to thank redbone for the graphics help, and Tomate for working the 4 ramps into blender with collision and textures.  He also baked them in as well.  And thank you to iaakki for baking in all the GI lighting and shadows.  It looks so relistic!!  And I would additional like to thank the VPW team for testing and feedback, especially Apophis, PinStratsDan, Sixtoe, BountyBob, TastyWasps, leojreimroc, and Bord.
     
    There are several options in the script.  Including VR, ball brightness, and LUT lighting options.  The LUT changes are done by holding cntl (or left mangasave) and then while holding, scroll through the options with the right magnasave.  The Dip Switch settings are done in the script and are hardcoded.  IF... you want to change them, there's a setting in the script to manually override that, and then use F6 during gameplay to bring up the Dip Switch setting.  
     
    This is a hybrid table done in VPX 10.74, and I have code in here to automatically choose between VR, desktop, and cabinet.   Additional VR options in the script include two VR environments, a VR clock, a topper, posters, and settings for dynamic shadows if you experience a performance hit."
     
    The Only difference besides artwork is I had to disable Lut so I could add controls for the music, right magasave to change song, left to turn off.
     
    Thank you to all and enjoy.

    5042 downloads

       (7 reviews)

    8 comments

    Submitted

  24. KISS (Stern 2015)

    first i wanna start thanking who touched this table before us 
    @allknowing2012originally made the table with  @jpsalas
    @balutito then took over graphics on the table.
    we used balutito table version with his blessing
    the table has been updated by @masonm, @hauntfreaks, and @burger
    burger added nfozzy and fleep. also redid many scripts so its all included in the table file now
    huge thank you to burger
    masonm found some good playfield images and added them to the table
    hauntfreaks then took over with his amazing ability with art
    he redid the playfield, new slings and plastics, GI shadows
    huge thank you to hauntfreaks.
    it was a pleasure working on this with both of you
    i also wanna thank  @outherefor fixing the script for dof
     @capnclawfor his kiss paul stanley model and @Supergibson for reducing the file and f12 options
     @Tombg on his ramp advice 
     
    also a link to @hauntfreaksb2s
     

    4243 downloads

       (25 reviews)

    52 comments

    Updated

  25. Bloom (Lunar Howl 5)

    This is a mod of Fathom by Unclepaulie. Huge thanks to him for his table and for all involved in helpling him make it the best damn Fathom out there. I had to remove some of the vr elements to get it to run on my antiquated cab and I don't have VR so can't confirm if the VR works.
     
    In thezip you will find 6 b2s files. The default one I prefer is named so it will work out of the box but I made five total, each with different art and display positions so there are five numbered 1 to 5. You can rename each and choose the one you like. Or use them to make your own. They are all two screen. I have only attached the one screenshot for now.
     
    There are platfield and plastics images in the table called Fullres and Halfres. The full res is your huge 4 k whatever it is high res version. The half res is half that so it will run on my system. The straight playfield and plastics images are copies of the half res. If you have a good beefy system that can handle it, you might want to export the full res then reimport it as the playfield and as the plastics.
     
    Music is played in the same manner as previous tables, however Bloom is a concept album and as such is best enjoyed in proper sequence. You can download the mpp3s from below for that, or find the link to the album downloads on the band's mega via the website at lunarhowmusic.wordpress.com (and heaps of other information too!) OR near the top of the script in the table set mixmusic to 0 and it will play the album from start to finish in correct order instead of the shuffle that it normally does. Now to the blurb:
     
    Yes, the Lunar Howl project is still going strong.
     
    If you've been following for the music, you're in for a treat. Bloom is the brainchild of the quietest member, Sakura. During the creation of Indestructible Pack the girls in the roleplay had elected to plant an orchard on the farm at Wolf Haven. This was Sakura's idea. Later they had a discussion about the place and how they felt, how they belonged. There was a moment in the swimming hole at dusk, when a large red kangaroo came down for a drink, unbothered by the four wolves in the water.  The girls said it was like the landscape was welcoming them to the neighbourhood. Between that and the work on the orchard, they developed a real sense of belonging, particularly Sakura, who through that project experienced great healing and growth. She named the album Bloom. She outlined the vision. She wrote a lions share of the songs and along with Spirit, took a major role in vocals on this album. For the first time you will here her full bodied soprano at work. If you don't get Goosebumps the first time she howls at the harvest moon, you might not have a soul. (Joking of course) Howl at the harvest moon, composed by Spirit, was performed by Sakura, and they then shared vocals for its part two. The result was a movement in the sonic landscape of Bloom that takes it places beyond anything Lunar Howl have done before. And the metaphorical layers on this album are deep.  
     
    Track List:
    1) Paws In The Dirt
    2) Still Waters Run Deep
    3) Howl At The Harvest Moon part one
    4) Foundations
    5) The Trial part one
    6) Cycle of Wolf Haven
    7) The Orchard’s First Spring
    😎 Howl At The Harvest Moon part two
    9) The Trial part two
    10) Landscape Of Howls
    11) The Cart By The Gate
    12) Bloom
     
    full lyrics are at https://lunarhowlmusic.wordpress.com/lh5-bloom/
     
    music videos on tiktok @anthiasgames2
     
    download the album here:Bloom.zip
     

    311 downloads

       (4 reviews)

    7 comments

    Updated

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