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Spooky (Zaccaria 1987) (Playfield,Plastics,Backglass 4/3)
By emperor312
Playfield Hires, Pastics and backglass 4/3 For spooky Zaccaria 1987
47 downloads
(0 reviews)0 comments
Submitted
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Shooting the rapids (Playfield and plastics)
By emperor312
Playfield hires et plastics pour the zaccaria 1979 Shooting the rapids.
41 downloads
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Star Trek The Next Generation (Williams 1993) VPW Mod
By VPinWorkshop
Engage!
VPW are proud to present a table tune up of Knorr and Clark Kent's version of Star Trek the Next Generation from Williams.
Although already great, we've added updated nfozzy physics, added some fleep sound whilst keeping the original recordings from the real machine, added the full VR room suite from Rawd and Steely, updated Sixtoes VR cabinet with Leojreimroc making a fully functional backbox in VR and lots of other tweaks and fixes along the way.
The table now plays even closer to the real thing and we hope you enjoy it!
VPW Mod v1.0
============
Project Lead - fluffhead35
VR Holodeck - Rawd/Steely
VR Work/Backglass - Sixtoe/Leojreimroc
Tweaks - ClarkKent, Apophis, Sixtoe
============
v01 - fluffhead35 - Added Flipper Triggers, Rubbers and Posts, Bumpers, slings, flipper, and table physics corrections. Adding in fliper and physic damperner code.
- Adding in materials for all code
v02 - fluffhead35 - Added Fleep sound
v03 - fluffhead35 - finished Fleep sound and fixing upper flipper, changing flipper polarity to early 90's and later. Added Sling correction. Increased plunger strength.
- Added logic to stop ball rolling sounds in subways. Set FlipperCoilRampupMode to 2
v05 - leojreimroc - Imported Rawd's Holodeck VR Room. Adjusted Laser barriers for VR.
v06 - fluffhead35 - fixed flipper triggers. Rubber thickness fixed on upper flipper. Increased flipper hit sound level. Updated sling rubbers to use bottom corner for post pass.
v07 - clarkkent - deleted zCol_Rubber_Sleeve008, RubberPost4, SubwayScoop_Prim
v08 - fluffhead35 - Made Posts for post pass collidable, adjusted flippers to be in line with guide. Adjust playfield friction to .15. Adjusted sling posts physics for post pass.
v09 - apophis - Added new playfield mesh. Increased speed of slingshot animations.
v10 - Rawd - Added ClarkKent Cabinet artwork, some VR fixes and tweaks
v11 - leojreimroc - Implemented Iaaki's flasher code to all solenoid flashers. Fixed a few flasher positions that were past the cabinet. Implemented VR Backglass lighting.
v13 - fluffhead35 - Added new ball launch sound to help prevent high bass sounds. Adjusted size of sleave and physic materials of start mission scoop. Removed ball dampening triggers.
v14 - fluffhead35 - updated the sling posts for post pass based on clark kents suggestions. Changed Table difficulty to 56. Added option to switch if ball launch should have bass lowered.
v15 - fluffhead35 - Set default wire Ramp sounds to be from clark kents samples. Added option to use the other samples if user wants. Changed ball out to brighter ball. Turned off flipper corrections on upper right Flipper.
- Changed environment emission image to be shinyenvironment3blur4. Adjusted gi around inlanes and inline insert lightings.
15d - set the falloff of gi lights to 5. Set the day night to 1, set environment lighting to black, adjusted warbird material, adjusted lighting around upper lanes. Adjusted some random insert lighting. Adjusted ramp friction based on clark kents suggestions.
15e - changed elasticity and scatter of sw57 to give ball more random bounces and goes down inlanes based on BountyBobs testing
16 - fluffhead35 - merged in nfozzy changed to init throughts at game start as well as using new flipper physics. Removed target bouncer from sleeve in start mission scoop. Lowered bumpercap3 from 25 to 20. Added TargetBouncer to Targets_hit
17 - Sixtoe - Added VR logo back in, hooked up cannon light primitives to lighting system, cleaned up script
18281 downloads
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Spider-man VE 2.1
By oissela
Spiderman VE 2.1
Thanks Masonm for the new playfield, I made the lights darker when they're off and brighter when they're on.
Fixed the ball sometimes getting stuck when exiting the Venom ramp
I corrected the left plastics, sometimes the ball bounced in the target of the lock and fell into it
Added a new ball with new scratches
The full desktop version is not ready yet
Enjoy
2809 downloads
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Sesame Street
By ninjafu
300 year ago (I did a quick Google so my math might be off) I decided to see how extreme opposite of a Bally 1978 Playboy table I could mod. As you can see...I am clearly broken.
This is my very first attempt at anything like this, so be gentle.
This is a reskin built on the work of many giants before me of the Playboy table done by GoldChicco & HiRez00, with original table authors ICPjuggla & gtxjoe based on Original VPX table: Gemini by BorgDog. Say that three times fast.
I've tweaked the art some from my original upload back in the vpinball days (kept wanting to get around to a redo of the B2s but it looks like Ryguy417 JUST uploaded a much cooler b2s w/full DMD (haven't tried it YET, but it looks amazing).
I've included all the music (which you can adjust with your magna buttons, or turn off if you're an absolute monster). Just place the SesameStreet folder directly in your music folder, and that it. I genuinely had NO idea if anyone would even care to try this out and was flattered that not only did people download it back in the day, but that there are still requests for it. So here it is. My first, and hopefully not my last (maybe I should try the opposite, and take something like Flintstones and make it nightmare inducing! Seriously I should figure out what my next theme should be...am I still talking in brackets? My bad!).
DOF should work a treat as well since it worked for the Playboy table.
That is all, as always, your ever so humble ninjafu
1101 downloads
- sesame street
- playboy
- (and 2 more)
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Starship Troopers (Sega 1997) VPW Mod
By VPinWorkshop
“The only good bug is a dead bug.”
This is a tune-up of the already great table created by Clark Kent and team. We gave it a full physics scrub (which was tricky in this case), sound effects updates, VR room, and some other tweaks to give you the best gameplay dynamics without changing the original visual experience.
Join the mobile infantry and save the world. Service guarantees citizenship! Do your part. Would you like to know more?
VPW Roughnecks:
Eighties8: Complete rescale and nFozzy physics rebuild, Fleep sounds
TastyWasps: VR room integration
iaakki: Physics, lighting, and animation support
Aubrel: Lighting adjustments
Sixtoe: Table level and target animation fixes
apophis: Dynamic shadows, some visual, sound, and physics support
leojreimroc and HauntFreaks: VR backglass
Testers: bietekwiet, Primetime5k, PinStratsDan, tomate, Wylte
Special Thanks to:
Clark Kent and team for their VPX recreation
JPSalas, Arngrim, Vinthar
Toxie, Fuzzel and the VPX Dev Team
9032 downloads
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Spongebob Squarepants Pinball Adventure (Platinum Edition)
By LJV12343
Spongebob Squarepants Pinball Adventure (Platinum Edition) (Only 100 Downloads)
1. Collect all Drop targets to make a krabby patty
2. start a plankton multi ball by stopping Plankton!
added
new target Squidward spinner
( More features Coming soon)
464 downloads
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Spongebob Squarepants Pinball Adventure (Bronze Edition)
By LJV12343
Spongebob Squarepants Pinball Adventure!
1. Hit Drop Targets To Collect Everything to make a Krabby patty
2.Stop Plankton and Collect a Muti Ball
(Sound Rom Download in my other files)
More features Coming Soon!
added different graphics and more lights
Play Today!
73 downloads
(0 reviews)0 comments
Submitted
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Spongebob Squarepants Pinball Adventure (Gold Edition)
By LJV12343
Spongebob Squarepants Pinball Adventure Rules
1. Hit the drop targets to collect ingredients to make a krabby patty
2. Stop Plankton and get a magic MUTI ball!
More features Coming soon!
Note (please add scoring if you want it to score)
282 downloads
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Star Wars-The Bad Batch
By topper2k
Here's a little Star Wars Bad Batch retheme I did of JP's Gamatron. Thanks to JP for all that he gives to the community including making his tables available for modification. He also gave me a few tips when I was trying to work a few scripting issues out. Many, many thanks.
Be sure to put the theme song mp3 in your VisualPinball/music folder.
BadBatchTheme.mp32414 downloads
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Skyway (Williams 1954)
By bord
This Harry Williams-designed woodrail from 1954 is unlike any other pinball game I've encountered. It has a single impulse flipper, a wildly asymmetrical design, a center wire ramp, and beautiful midcentury artwork.
This project was a joint effort between me (models, textures), @scottacus (script, sound, B2S), and @Onevox (full art redraw). We started it nearly a year ago and it came out better than I had hoped.
A couple quick notes
right magnasave or "1" key for ball lift game options menu appears by holding the left flipper before starting a game the actual game doesn't track balls played so don't expect a GAME OVER lamp
2495 downloads
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Superman Pup Pack And Table
By Dr.Nobody
Ok Guys I gave it my best shot.
I really do know its not perfect but Ill hopefully revisit it this summer.
Big Thanks to
Goldchicco for helping me whenever I drop him a message and hard work on the original table
Team Tuga ( Rear Apron and for the trolling )
Andrew Walsh ( Intro help )
Dave Sousa ( Dof , Glowball ) Amazing!!!
Ayatollah of Rock ( Mini Game ) Best Mini Game Ever!!!!!!!!!!!!!!!!
Pritch ( Wheels ) Ray ive lost them somewhere Ill find them.
Marty, Frisco and Palladin ( Testing )
Joe Picasso ( Amazing Overlays )
Vp Nation ( You guys rock )
If ive missed anyone message me and i will sort that...
Ive left instructions in the pup pack options that hopefully help you guys out.
I really hope my bat files work If not just replace the 3 pup files.
I have not done single screen options sorry. You guys will have to play.
Hope you enjoy it..
Guys please update your Dof and use alias supermanLE
1728 downloads
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Star Wars Empire Strikes Back, The (Hankin 1980) MOD
By xenonph
I first would like to thank 32assassin for giving me permission to make this sound mod. I would also like to thank him for making a great table!! I also would like to thank everyone who contributed to this table including, Artwork by Francisco7666, and DOF by Arngrim!!
They put in alot of time and work on the original table, and it is appreciated!! So if you like this mod, I would encourage you to thank the original author of the table, as I have only made a few changes!
Original Table...
http://www.vpforums.org/index.php?app=downloads&showfile=11797
I also would like to thank Flupper for his great Flasher resource table!!
I would also like to thank Thalamus for telling me how to use resource tables!!
I also would like to thank Allknowing2012 and Gtxjoe for teaching me how to add timers to script!
I also would like to thank DJRobX, STAT, Gtxjoe, and nFozzy, for helping me shorten my StopSounds and PlaySounds script commands.
(They each wrote out an example, and between them all, I was able to figure it out!! BIG THANKS!!!)
I would also like to thank DJRobX for showing me example of flasher script command for flasher placement in FS mode.
I would also like to thank STAT for his NFL Script to change teams which this bumper script is based on. THANKS STAT!!
I also would like to thank Steve "Slydog43" for which these VPX mods would not be possible!!
WARNING!!! THIS TABLE HAS ALOT OF FLASHING LIGHTS, AND MAY CAUSE SEIZURES!!! PLAY AT OWN RISK!!!
v3.1
Converted all pics to WebP format to reduce overall size of table.(VPX7.2 Required)
Converted Wav files in sound manager to ogg format which reduces file size.
File size went from 116 MB's to 42.2 MB's!!!
Version 3.0
Added modified JPSalas LUT Toggled with Right Magna-Save Key.
Added modified JPSalas LUT script combined with STAT's TEAM Change script.
Now all pic changes are saved and loaded on next table run.
All bumper pics are toggled with Left Magna-Save now. 6 to choose from.
9 different FS Backdrops toggled with F Key.
Converted mp3's to ogg format, and scripted music to be played from StarWarsESB folder.
(Place StarWarsESB folder in your Music folder)
Also lowered Decibal Level on all the music by 6.4 Db's.
Added NVOffset script command, so not to interfere with other tables using same rom.
Version 2.4.1
Added Missing Load Lut script command. Now Lut is saved and loaded for next time table is played.
Version 2.4
Added JP's Lut's script.
Press and hold Left Magna-Save, then press Right Magna-Save to toggle the different Lut's.
Version 2.3
Moved plunger activated sounds to trigger in plunger lane.
Lowered GI lights height from 5 to 1 on lights around drop targets and lower bumper slings, as it looked like cutting into drop targets and pegs.
Raised drop targets from -10 to -3 so now tops are seen when in dropped position.
(I didn't want to start from scratch with 32assassins newest table, so I just adapted a few of his things to this table.)
Changed kickers from red KickerHole to metal KickerCup.
Added reflections to playfield.
Changed material and color on rubbers.
Changed pegs to metal material.
Added 9 different FS Backdrops toggled with F Key.(Similiar to Battlestar Galactica mod)
Can also use options at top of table script, to save option.
Added 5 different colors to GI Lighting toggled with 2 Key.
Can also use options at top of table script, to save option.
(Default GI Color is white. 1=Red 2=Blue 3=Green 4=Purple)
Added JPSalas GI Effect activated by drop targets, bumpers, and ball release to plunger.
Version 2.2.1
Added NFozzy's FastFlips by changing usesolenoids=19. Big thanks NFozzy!!!
Version 2.2
Added HauntFreaks FS POV settings for cabinets.
Added FS backdrop pic to cover exposed area after using HF POV settings.
Shut off variable when coin is inserted and player 1 is pressed before the 2 second timer shuts off. So now player1 start pics won't shut off early if player1 is pressed before 2 second timer shuts off on coin insert.
Shut off 2 more variables on drain hit.(Can't believe I missed this.)
Fixed Pics for FS view (For those who modified POV settings, the pics were cut in half in FS view. So now they are seen at top of table when activated, thanks to DJRobX for the example script command for placement of flashers.
Fixed DT view Darth flashing eyes so nose isn't lit up also.
Added warning about flashing lights may cause seizures while playing game.
Added 2 more pics activated by sound effects.
Added keypress of the letter "N" that shuts off Pics that are activated by sounds.
Added Keypress of the letter "M" that turns Pics on that are activated by sounds.
Added choice of 1 of 4 upper two bumpers pics selected by Left Magna-Save button (L-CTRL).
Added choice of 1 of 8 lower four bumpers pics selected by Right Magna-Save button (R-CTRL).
I learned how to add this script code to change bumper pics from STAT's example in my NFL mods.
The first 3 bumper pics when changed are same for both upper and lower bumpers. (Red,Blue and Green stormtrooper.)
The last 4 bumper pics for the lower 4 bumpers are 2 different Stormtrooper helmets with and without black border.
These last 4 stormtrooper helmet bumper cap pics, look better on FS setup as compared to DT view, and didn't look right when added to upper 2 bumpers.
(Mainly added for FS view users.)
Version 2.1
Forgot to turn off variable on drain hit, so after 3rd ball drain, the "plungerreleasefree" wasn't playing. It works correctly now.
Added 16 pics that are triggered on and off by events. Each sound effect corresponds with pic of character.
I am seeing how people react to this mod, and if they like it, I will upload it to other sites.
Version 2.0
Added 27 flashers from Fluppers resource table. Big Thanks Flupper!!
3 of them are visible above the plastics. The rest are underneath the plastics.
I figured why not add fantasy flashers, as the table is already fantasy sound mod.
(I may do this for all my sound mods!! I am addicted to flashers!! lol)
Fixed left targets below bumper. Two of them were named wrong.
(Would have never noticed this if not for adding these flashers!)
Added "plungerreleasefree" sound effect from BorgDogs Buck Rogers VPX table, so if no ball is in plunger, it plays "plungerreleasefree" sound effect, and no others.
Added "Impressive" Vader sound effect to plungerlane rollover, that is triggered only when you enter plungerlane after Darth target is down.
Removed background music sound effect "0ESB13.mp3", as it didn't fit table.
Added triangles to front of bottom inlane wire guides, as you could get ball to balance on it. Now you can't.
Missed a few rubbers that were set to hit height of 35. Changed them to 27.
Adjusted Y-Offset for DT view, and X-Offset for Cabinet view, to cover opening at bottom of apron.
1 of 3 colors illuminates plunger lane with plunger release.
Added Vader eyes flashing for DT view. This flasher is tied to all Vader targets and bumpers and the 2 Vader spinners.
Version 1.8
Added 30 more sound effects, including 4 new background music sound effects.
Changed all sound effects to be played through backglass instead of table per Vogliadicanes info.
Version 1.7
Removed DOF call from script for Bumpers 5 and 6 so they are like 32assassin had them originally.
Removed upper outside rollover lane dividers as the original table did not have them.
Added timer to start up music so there is an attract mode sequence started at table start.
Added Sub for sound effect on Ball Release to plunger.
Added "coin" sound effect to insert coin key 5.
Added StopSounds Sub to cut down size of script.
Added 10 more voice sound effects triggered by coin insert, Player1 Start, and 2 upper Kickers.
Added 1 more background music sound effect that plays during ball in play, triggered by plunger pull.
Version 1.6
Fixed right flipper advancing upper Starship Lanes lights.
Version 1.5
Fixed drop targets so they reset properly. They were mistakenly set to the wrong solenoid callback number.
Version 1.4
Lowered hit height physics from 35 to 27 on all rubbers.(Big thanks to Thalamus for this info!!)
Fixed ball from getting stuck in lower right inlane after changing from 35 to 27, by moving the right sling over to left the least amount I could.
Fixed ball getting stuck on top of upper right rollover divider that I added in v1.3, by raising it to same level as divider next to it, and then making small transparent wall to make sure it doesn't happen again.
Removed script that I added to make insert coin key 5. Added new script that BorgDog showed me that will allow for both 3 and 5 keys to work for inserting credits. (Big thanks BorgDog!!)
Removed Darth Vader breathing sound effect from 2 upper kickers, and replaced with Yoda saying "Help you I can." (Hear enough of the Darth breathing on side drains!!)
Added random voice sound effects between attract mode background music sound effects.
Version 1.3
Added lane dividers to sides of upper rollovers.(They seemed to be missing and allowed for rollover to not be hit when ball traveled through outer lanes.)
I just copied and pasted the same dividers that were already made for inner upper rollovers.
Version 1.2
I added script command so the 5 key works as insert coin. (No need to modify VPMkeys.vbs or Hankin.vbs)
If you want the insert coin key to be 3, just comment out Line 13 in table script or delete it.
I changed name of upper rollovers on right side to sw14 and sw15. The outside lane was mistakenly named sw14, instead of sw15, and inside lane was named TopRollover, instead of sw14.
I added FlipperUP and FlipperDown sounds from GIJOE table.
I added soundFX script to bottom 2 bumpers. I just copied the end of script that was on the other 4 bumpers.
I added 12 background music sound effects, 17 drain voice sound effects, 9 coin voice sound effects, and 26 other sound effects triggered by events.(All from Empire Strikes Back movie.)
The top center target plays 1 of 3 ship flyby sound effects, X-Wing, Millenium Falcon, and a Tie Fighter.
I added script command that shuts off the rom sound at table start, and turns it back on with table exit.
(If you want the original rom sounds on, download the original table. THIS IS A SOUND MOD!!)
********************************************
Place contents of music folder in your music folder located where you installed Visual Pinball Program.
WARNING!!! THIS TABLE HAS ALOT OF FLASHING LIGHTS, AND MAY CAUSE SEIZURES!!! PLAY AT OWN RISK!!!
All pics, trademarks, Logos and sounds belong to their respectful owners. This table is for personal home, and non-commercial use only. This table should be used for educational purposes only..
Hope you enjoy!!
5037 downloads
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Sure Shot (Gottlieb 1976)
By RajoJoey
Description:
***************
The table is made by the great Jeff Whitehead (Loserman76).
May he rest in peace. 😞 I hope, there are pinballs where you are, Jeff.
I would like to thank Jeff, for allowing me, to convert his tables to VR.
Info
It is a hybrid table. So you can play in VR, desktop or cabinet mode, but you need the external backglass.
There is no need to change the script. A VR headset is automatically detected.
I added the following things:
VR room, artwork for cabinet, backbox and flyer, animations for buttons and plungers, LUT files (change with magnasave buttons).
'* Table build/scripted by Loserman76
'* Image redraws/touchups/fixes by GNance
'* VR update by Rajo Joey
Works in 10.7.2, best to play in VPinball_GL 10.8: https://github.com/vpinball/vpinball/actions/workflows/vpinball.yml
***********************************************
These are quick conversions, as I don't like playing in a dark room and don't want to spend more days or weeks to convert a table.
If you want to do your own conversions, I wrote two tutorials for EM tables like Loserman76's and make templates of the tables, pictures and materials.
Also there are some .psd files, to change the artwork in an easy way for example.
In the template tables there are generic artwork for the cabinet and the backbox. Some people may be happy with that and don't need the real artwork.
There is a short tutorial for people, who know the editor and a longer one for newbies. Both instructions are in English and German.
https://mega.nz/folder/5csAGRAa#gSFFQN_jXbw03y7LpQENHg
354 downloads
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Super Spin (Gottlieb 1977) (VR Room)
By RajoJoey
Description:
***************
The table is made by the great Jeff Whitehead (Loserman76).
May he rest in peace. 😞 I hope, there are pinballs where you are, Jeff.
I would like to thank Jeff, for allowing me, to convert his tables to VR.
Info
It is a hybrid table. So you can play in VR, desktop or cabinet mode, but you need the external backglass.
There is no need to change the script. A VR headset is automatically detected.
I added the following things:
VR room, artwork for cabinet, backbox and flyer, animations for buttons and plungers, LUT files (change with magnasave buttons).
'* Table build/scripted by Loserman!
'* Artwork redrawn by GNance
'* VR update by Rajo Joey
Works in 10.7.2, but best to play in VPinball_GL 10.8: https://github.com/vpinball/vpinball/actions/workflows/vpinball.yml
***********************************************
These are quick conversions, as I don't like playing in a dark room and don't want to spend more days or weeks to convert a table.
If you want to do your own conversions, I wrote two tutorials for EM tables like Loserman76's and make templates of the tables, pictures and materials.
Also there are some .psd files, to change the artwork in an easy way for example.
In the template tables there are generic artwork for the cabinet and the backbox. Some people may be happy with that and don't need the real artwork.
There is a short tutorial for people, who know the editor and a longer one for newbies. Both instructions are in English and German.
https://mega.nz/folder/5csAGRAa#gSFFQN_jXbw03y7LpQENHg
388 downloads
(0 reviews)0 comments
Submitted
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Super Soccer (Gottlieb 1975) (VR Room)
By RajoJoey
Description:
***************
The table is made by the great Jeff Whitehead (Loserman76).
May he rest in peace. 😞 I hope, there are pinballs where you are, Jeff.
I would like to thank Jeff, for allowing me, to convert his tables to VR.
Info
It is a hybrid table. So you can play in VR, desktop or cabinet mode, but you need the external backglass.
There is no need to change the script. A VR headset is automatically detected.
I added the following things:
VR room, artwork for cabinet, backbox and flyer, animations for buttons and plungers, LUT files (change with magnasave buttons).
'* Table build/scripted by Loserman76
'* VR update by Rajo Joey
Works in 10.7.2, but best to play in VPinball_GL 10.8: https://github.com/vpinball/vpinball/actions/workflows/vpinball.yml
***********************************************
These are quick conversions, as I don't like playing in a dark room and don't want to spend more days or weeks to convert a table.
If you want to do your own conversions, I wrote two tutorials for EM tables like Loserman76's and make templates of the tables, pictures and materials.
Also there are some .psd files, to change the artwork in an easy way for example.
In the template tables there are generic artwork for the cabinet and the backbox. Some people may be happy with that and don't need the real artwork.
There is a short tutorial for people, who know the editor and a longer one for newbies. Both instructions are in English and German.
https://mega.nz/folder/5csAGRAa#gSFFQN_jXbw03y7LpQENHg
310 downloads
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Spot Pool (Gottlieb 1976) (VR Room)
By RajoJoey
Description:
***************
The table is made by the great Jeff Whitehead (Loserman76).
May he rest in peace. 😞 I hope, there are pinballs where you are, Jeff.
I would like to thank Jeff, for allowing me, to convert his tables to VR.
Info
It is a hybrid table. So you can play in VR, desktop or cabinet mode, but you need the external backglass.
There is no need to change the script. A VR headset is automatically detected.
I added the following things:
VR room, artwork for cabinet, backbox and flyer, animations for buttons and plungers, LUT files (change with magnasave buttons).
'* Table build/scripted by Loserman76
'* Image redraws/touchups/fixes by GNance
'* VR update by Rajo Joey
Works in 10.7.2, but best to play in VPinball_GL 10.8: https://github.com/vpinball/vpinball/actions/workflows/vpinball.yml
***********************************************
These are quick conversions, as I don't like playing in a dark room and don't want to spend more days or weeks to convert a table.
If you want to do your own conversions, I wrote two tutorials for EM tables like Loserman76's and make templates of the tables, pictures and materials.
Also there are some .psd files, to change the artwork in an easy way for example.
In the template tables there are generic artwork for the cabinet and the backbox. Some people may be happy with that and don't need the real artwork.
There is a short tutorial for people, who know the editor and a longer one for newbies. Both instructions are in English and German.
https://mega.nz/folder/5csAGRAa#gSFFQN_jXbw03y7LpQENHg
335 downloads
(0 reviews)0 comments
Submitted
-
Spirit Of 76 (Gottlieb 1975) (VR Room)
By RajoJoey
Description:
***************
The table is made by the great Jeff Whitehead (Loserman76).
May he rest in peace. 😞 I hope, there are pinballs where you are, Jeff.
I would like to thank Jeff, for allowing me, to convert his tables to VR.
Info
It is a hybrid table. So you can play in VR, desktop or cabinet mode, but you need the external backglass.
There is no need to change the script. A VR headset is automatically detected.
I added the following things:
VR room, artwork for cabinet, backbox and flyer, animations for buttons and plungers, LUT files (change with magnasave buttons).
'* Table build/scripted by Loserman!
'* VPX conversion of AllKnowing2012's VP9 versions
'* VR update by Rajo Joey
Works in 10.7.2, but best to play in VPinball_GL 10.8: https://github.com/vpinball/vpinball/actions/workflows/vpinball.yml
***********************************************
These are quick conversions, as I don't like playing in a dark room and don't want to spend more days or weeks to convert a table.
If you want to do your own conversions, I wrote two tutorials for EM tables like Loserman76's and make templates of the tables, pictures and materials.
Also there are some .psd files, to change the artwork in an easy way for example.
In the template tables there are generic artwork for the cabinet and the backbox. Some people may be happy with that and don't need the real artwork.
There is a short tutorial for people, who know the editor and a longer one for newbies. Both instructions are in English and German.
https://mega.nz/folder/5csAGRAa#gSFFQN_jXbw03y7LpQENHg
366 downloads
(1 review)0 comments
Submitted
-
Spin Out (Gottlieb 1975) (VR Room)
By RajoJoey
Description:
***************
The table is made by the great Jeff Whitehead (Loserman76).
May he rest in peace. 😞 I hope, there are pinballs where you are, Jeff.
I would like to thank Jeff, for allowing me, to convert his tables to VR.
Info
It is a hybrid table. So you can play in VR, desktop or cabinet mode, but you need the external backglass.
There is no need to change the script. A VR headset is automatically detected.
I added the following things:
VR room, artwork for cabinet, backbox and flyer, animations for buttons and plungers, LUT files (change with magnasave buttons).
'* Table build/scripted by Loserman76
'* Playfied/Plastics/images redrawn by GNance
'* Original images by Greywolf
'* VR update by Rajo Joey
Works in 10.7.2, but best to play in VPinball_GL 10.8: https://github.com/vpinball/vpinball/actions/workflows/vpinball.yml
***********************************************
These are quick conversions, as I don't like playing in a dark room and don't want to spend more days or weeks to convert a table.
If you want to do your own conversions, I wrote two tutorials for EM tables like Loserman76's and make templates of the tables, pictures and materials.
Also there are some .psd files, to change the artwork in an easy way for example.
In the template tables there are generic artwork for the cabinet and the backbox. Some people may be happy with that and don't need the real artwork.
There is a short tutorial for people, who know the editor and a longer one for newbies. Both instructions are in English and German.
https://mega.nz/folder/5csAGRAa#gSFFQN_jXbw03y7LpQENHg
320 downloads
-
Space Orbit (Gottlieb 1972) (VR Room)
By RajoJoey
Description:
***************
The table is made by the great Jeff Whitehead (Loserman76).
May he rest in peace. 😞 I hope, there are pinballs where you are, Jeff.
I would like to thank Jeff, for allowing me, to convert his tables to VR.
Info
It is a hybrid table. So you can play in VR, desktop or cabinet mode, but you need the external backglass.
There is no need to change the script. A VR headset is automatically detected.
I added the following things:
VR room, artwork for cabinet, backbox and flyer, animations for buttons and plungers, LUT files (change with magnasave buttons).
'* Table build/scripted by Loserman!
'* Table redraw/plastics by GNance
'* VR update by Rajo Joey
Works in 10.7.2, but best to play in VPinball_GL 10.8: https://github.com/vpinball/vpinball/actions/workflows/vpinball.yml
***********************************************
These are quick conversions, as I don't like playing in a dark room and don't want to spend more days or weeks to convert a table.
If you want to do your own conversions, I wrote two tutorials for EM tables like Loserman76's and make templates of the tables, pictures and materials.
Also there are some .psd files, to change the artwork in an easy way for example.
In the template tables there are generic artwork for the cabinet and the backbox. Some people may be happy with that and don't need the real artwork.
There is a short tutorial for people, who know the editor and a longer one for newbies. Both instructions are in English and German.
https://mega.nz/folder/5csAGRAa#gSFFQN_jXbw03y7LpQENHg
333 downloads
-
Solar City (Gottlieb 1977) (VR Room)
By RajoJoey
Description:
***************
The table is made by the great Jeff Whitehead (Loserman76).
May he rest in peace. 😞 I hope, there are pinballs where you are, Jeff.
I would like to thank Jeff, for allowing me, to convert his tables to VR.
Info
It is a hybrid table. So you can play in VR, desktop or cabinet mode, but you need the external backglass.
There is no need to change the script. A VR headset is automatically detected.
I added the following things:
VR room, artwork for cabinet, backbox and flyer, animations for buttons and plungers, LUT files (change with magnasave buttons).
'* Table build/scripted by Loserman76
'* VR update by Rajo Joey
Works in 10.7.2, but best to play in VPinball_GL 10.8: https://github.com/vpinball/vpinball/actions/workflows/vpinball.yml
***********************************************
These are quick conversions, as I don't like playing in a dark room and don't want to spend more days or weeks to convert a table.
If you want to do your own conversions, I wrote two tutorials for EM tables like Loserman76's and make templates of the tables, pictures and materials.
Also there are some .psd files, to change the artwork in an easy way for example.
In the template tables there are generic artwork for the cabinet and the backbox. Some people may be happy with that and don't need the real artwork.
There is a short tutorial for people, who know the editor and a longer one for newbies. Both instructions are in English and German.
https://mega.nz/folder/5csAGRAa#gSFFQN_jXbw03y7LpQENHg
387 downloads
-
Soccer (Gottlieb 1975) (VR Room)
By RajoJoey
Description:
***************
The table is made by the great Jeff Whitehead (Loserman76).
May he rest in peace. 😞 I hope, there are pinballs where you are, Jeff.
I would like to thank Jeff, for allowing me, to convert his tables to VR.
Info
It is a hybrid table. So you can play in VR, desktop or cabinet mode, but you need the external backglass.
There is no need to change the script. A VR headset is automatically detected.
I added the following things:
VR room, artwork for cabinet, backbox and flyer, animations for buttons and plungers, LUT files (change with magnasave buttons).
'* Table build/scripting by Loserman76
'* VR update by Rajo Joey
Works in 10.7.2, but best to play in VPinball_GL 10.8: https://github.com/vpinball/vpinball/actions/workflows/vpinball.yml
***********************************************
These are quick conversions, as I don't like playing in a dark room and don't want to spend more days or weeks to convert a table.
If you want to do your own conversions, I wrote two tutorials for EM tables like Loserman76's and make templates of the tables, pictures and materials.
Also there are some .psd files, to change the artwork in an easy way for example.
In the template tables there are generic artwork for the cabinet and the backbox. Some people may be happy with that and don't need the real artwork.
There is a short tutorial for people, who know the editor and a longer one for newbies. Both instructions are in English and German.
https://mega.nz/folder/5csAGRAa#gSFFQN_jXbw03y7LpQENHg
330 downloads
