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Team One (Gottlieb 1977) (VR Room)
By RajoJoey
Description:
***************
The table is made by the great Jeff Whitehead (Loserman76).
May he rest in peace. 😞 I hope, there are pinballs where you are, Jeff.
I would like to thank Jeff, for allowing me, to convert his tables to VR.
Info
It is a hybrid table. So you can play in VR, desktop or cabinet mode, but you need the external backglass.
There is no need to change the script. A VR headset is automatically detected.
I added the following things:
VR room, artwork for cabinet, backbox and flyer, animations for buttons and plungers, LUT files (change with magnasave buttons).
'* Table build/scripted by Loserman!
'* VR update by Rajo Joey
Works in 10.7.2, but best to play in VPinball_GL 10.8: https://github.com/vpinball/vpinball/actions/workflows/vpinball.yml
***********************************************
These are quick conversions, as I don't like playing in a dark room and don't want to spend more days or weeks to convert a table.
If you want to do your own conversions, I wrote two tutorials for EM tables like Loserman76's and make templates of the tables, pictures and materials.
Also there are some .psd files, to change the artwork in an easy way for example.
In the template tables there are generic artwork for the cabinet and the backbox. Some people may be happy with that and don't need the real artwork.
There is a short tutorial for people, who know the editor and a longer one for newbies. Both instructions are in English and German.
https://mega.nz/folder/5csAGRAa#gSFFQN_jXbw03y7LpQENHg
319 downloads
(0 reviews)0 comments
Submitted
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Tarzan LEX Barker Tribute Edition (Iceman 2023) Reskin
By icepinball
Tarzan LEX Barker Tribute Edition (Iceman 2023) Reskin
All logos, characters, copyrights and trademarks are the property of their respective owners.
I thank everyone who created the basis for the table. It is based on Wolf Man (Peyper 1987) and genius artis at 2assassin and
Goldchicco and mfuegemann (Based on vp9 table by: mfuegemann) more creators thanks to the genius artists.
Reskin for Tarzan LEX Barker Tribute Edition .... NOT FOR SALE
FOR PERSONAL USE ONLY AND NOT FOR COMMERCIAL SALE OR DISTRIBUTION. PLEASE DO NOT DISTRIBUTE FINAL.
LEX BARKER (8. Mai 1919 - 11. Mai 1973)
I wanted to mirror with my tribute to lex parker as TARZAN
the old classic movies from the 50s and 60s I hope you enjoy it
He is also always remembered as Old Shatterhand !!!!
Have fun
Backglass, wheel in folder
Rom: wolfman.zip
763 downloads
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The Addams Family (Bally 1992)
By g5k
This was a huge labour of love for the team. g5k and 3rdAxis had started a build and reached out to Sliderpoint who had also been working on an update. We joined together to make this recreation. This version is the version from my (g5k) cabinet that I maintain. I know 3rdAxis has been maintaining a VR version which has optimisation not relevant to cabinet and desktop users. If you are a VR user grab his, if you are a cabinet or desktop user this is the latest uncompromised version relative to the original release.
F6 for the options (must have exclusive full screen off to set up these and then turn back on after setting your mods) and script options.
Enjoy and please don't redistribute or use this for financial gain.
Shoutout to Sliderpoint, hope you are doing well mate and ok.
ps. Make sure you pickup the incredible colorisation as well on this site by NetzZwerg and WOB.
22938 downloads
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TRON-Classic (Original 2022)
By xenonph
Be sure to check the version number when downloading table from "new updated tables" section. The newest version is 2.1.
Usually the file needs to be approved by an administrator before you can download the table, but for some reason it is being put at front of list before it is approved.
So just be sure to check the file version, or you may be downloading old version, thinking it is the updated version.
This is a graphics and sound mod of Panthera (Gottlieb 1980).
(WARNING!!! THIS TABLE HAS ALOT OF FLASHING LIGHTS!!! MAY CAUSE SEIZURE!!! USE AT OWN RISK!!)
I first would like to thank JPSalas for allowing mods without permission. I would also like to thank him for making a great table!!! I also would like to thank HauntFreaks for allowing me to use his "shadows and tweeks mod" he made of JPSalas' Panthera table!!
I would also like to thank HiRez00 for doing all the graphics on everything, including DT backdrop, playfield, and plastics!! He did a great job!! HUGE THANKS!!
There is much more important info on original download page.
They put in alot of time and work on the original table, and it is appreciated!! So if you like this mod, I would encourage you to thank the original author of the table, as I have only made a few changes!
JPSalas Original Table...
http://www.vpforums.org/index.php?app=downloads&showfile=13129#
Find ROM here...(Uses 7 digit Panthera rom "panther7")
http://www.vpforums.org/index.php?app=downloads&showfile=988
IPDB...
http://www.ipdb.org/machine.cgi?id=1745
DON'T FORGET TO DOWNLOAD HiRez00's WHEEL IMAGES AND DB2S BACKGLASSES!!!
HiRez00 made wheel images. Find them here...
http://vpuniverse.com/forums/files/file/5145-tron-classic-1982-wheel-pack-10/
HiRez00 made 2 db2s Backglasses. Find them here...
http://vpuniverse.com/forums/files/file/5143-tron-classic-original-2018-backglass/
THIS TABLE IS DEDICATED TO MY BROTHER DAN!!! KEEP FIGHTING BRO!!!
I would also like to thank BorgDog for his upgrades to the table!!
He...
Changed flippers
Changed kicker (cut hole in playfield image)
Animated the rubbers behind the drops
Couple other minor changes.
It is definately appreciated!!!
I also would like to thank Flupper for his great Flasher resource table!!
I would also like to thank Thalamus for telling me how to use resource tables!!
I also would like to thank Allknowing2012 and Gtxjoe for teaching me how to add timers to script!
I also would like to thank DJRobX, STAT, Gtxjoe, and nFozzy, for helping me shorten my StopSounds and PlaySounds script commands.
(They each wrote out an example, and between them all, I was able to figure it out!! BIG THANKS!!!)
I would also like to thank DJRobX for showing me example of flasher script command for flasher placement in FS mode.
I also would like to thank STAT for his "Team Change script", which my script is based on.
I also would like to thank Steve "Slydog43" for which these VPX mods would not be possible!!
Tron-Classic (Original 2022) Mod
by HiRez00 and Xenonph
This table was made with VPX_5_beta_rev3434. Best to use this version or higher for best results.
Find it here..
http://www.vpforums.org/index.php?showtopic=39428&page=1#entry397433
The key to high scores on this table is to try and hit those upper 4 rollovers at top of table first. Then go for the drop targets. Hit the 1-2-3 lanes to light up extra ball.
Version 2.1
Converted all pics to WebP format to reduce overall size of table.(VPX7.2 Required)
Converted Wav files in sound manager to ogg format which reduces file size.
File size went from 77.9 MB's to 27.3 MB's!!!
Version 2.0
Converted mp3's to ogg format, and scripted music to be played from TRON folder.
(Place TRON folder in your Music folder)
Added modified JPSalas LUT Toggled with Buy-In key. (The "2" Key).
Added NVOffset script command, so not to interfere with other tables using same rom.
Version 1.0.4
Added Missing Load Lut script command. Now Lut is saved and loaded for next time table is played.
Version 1.03
Fixed timer for when shutting off music with Right Magna-Save key, now the plunger attract timer is also shut off.
Moved a few more sounds to the upper left gate, so now there is 1 of 6 sounds played instead of same tank guy saying "Range 9, Mark 45, Fire". With timeperiod=1 there are 4 sound effects on upper left gate hit.
Added JP's Lut script. Toggle Lut's with the Buy-In key. (The "2" Key)
Moved spinner pics to toggled with "M" key.
Version 1.02
Added Time period option per BorgDogs request, which removes all voice and music sounds to make it more like that time period of tables. Thanks for the request BorgDog!!
Find this option on Line 22 in table script.
Default setting is 0 which plays all the sounds.
Change from 0 to 1 and all voice and background music sound effects are gone.
You will still get non-voice sound effects and flashers with options set to 1.
Or you can toggle sounds on and off with Magna-Save buttons. (L-CTRL and R-CTRL)
Right Magna-Save shuts off sounds, left Magna-Save turns them back on.
I moved the spinner pics to be toggled with Buy-In button, or 2 key on keyboard.
Added flasher and GI lights to DT backdrop.
Added 6 more sound effects, including 2 kicker bonus count sound effects.
(One of these is the laser zapping flynn into computer world.)
(As soon as I can learn how to tie sound effects to lights, I will add drain bonus light count sound effect.)
BorgDog was kind enough to add his goodies to the table!!!
He...
Changed flippers
Changed kicker (cut hole in playfield image)
Animated the rubbers behind the drops
Couple other minor changes.
Version 1.01
Added missing DOF commands.
Adjusted font size of DT view text lights.
Version 1.0
Noticed that a rollover was not showing for the top rollover on the 1-2-3 lights. Just checkmarked "Visible" and added metal wire material to fix.
Added backwall to DT view with Encom logo in center.
Added over 100 sound effects including voice and background music.
Added 24 flashers from fluppers flasher resource table activated by events.
8 spinner pics can be toggled with Right Magna Save key. (R-CTRL)
Included nvram that has Match activated.
(For those who can't figure out how to get Match working.) Press F6 while table is running to bring up dipswitch options.)
Place nvram in your nvram folder located where you installed Visual Pinball.
Place music in your music folder located where you installed Visual Pinball.
(DO NOT PLAY THE MUSIC AS THIS MAY ADD A TAG TO MP3 AND RENDER MP3 USELESS!!)
Be sure to restart table after starting table for first time as flippers may stick on first start of table on your setup.
(You should do this with all new tables you are trying out for first time to avoid weird table behaviour.)
All pics, trademarks, Logos and sounds belong to their respectful owners. This table is for personal home, and non-commercial use only. This table should be used for educational purposes only..
Some of the media used to create this are freely available on the net and I consider my work as non profit fan art.
(WARNING!!! THIS TABLE HAS ALOT OF FLASHING LIGHTS!!! MAY CAUSE SEIZURE!!! USE AT OWN RISK!!)
Hope you enjoy!!
3789 downloads
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The Simpsons Kooky Carnival (Stern 2006)
By ARMYAVIATION
This project started out because i was searching through the Vpinmame list of roms and saw a Simpsons game that we did not have. I ended up buying a cabinet and populated playfield for $80 and took it home and scanned it. This was probably 6 years ago...
The game can be found at most Chuck E. Cheese franchise locations and is a coin roller game that uses Stern Whitestar boards and many parts from The Simpsons Pinball Parts. The game features a shaker motor, moving ramps, moving Bart toy and a bunch of flashers and cool lights. I took the game with help from many others and made it a pitch and bat type game similar to Pennant Fever that i helped build many years ago. The left flipper pitches the ball, right swings. The magnasave buttons change the LUTs. The goal is to get the coin in the W-I-N holes on 3 shots, yeah good luck... there is no coin in or start button, game is always running in real life.
The "Good" This and the Backglass came from all scanned assets. 32 Assassin helped me initially getting this going because we had to trick the ticket dispenser and the switch when you insert a coin to roll down. Took some time to figure it out. Game plays as it should if there was a ball in it instead of a coin.
The "Bad"
1. The 2 ramps are static, i have another version that they move but the issue is you cannot have Primitive ramps move and be collidable. We had to make VPX ramps that were invisible that were collidable but getting them to sync up with the visual ramps was a nightmare. This was a community effort so it will be open to mod if anyone want to play with it and get it working. The VPX ramps are still there just not collidable and commented out in the script
2. There are GI lights under the back green plastics. I did not add them because I couldn't get them to work, gave up...
3. There are 3 solenoid controlled lights in the script. The lights are above homer and comic book guys head and point down. These provide most of the lighting in the game. The only way to properly do this is to use Blender. If someone wants to give it a shot by all means.
4. No desktop version, I don’t use it. If someone wants to make that thanks
This table is free to mod and publish without permission if:
1. It is posted on VP Universe only, definitely not VP Forums!!!!
2. You actually fix one of the above issues! If you just wanna mod then fine, mod and keep on your cab. If you have a really cool mod then contact me and we can talk. We don't need 10,000 versions of this table around because others, you know who you are on VPF, like to "fix" other people lights..
Lastly, I would like to thank all those that have contributed to this table. I am sorry that I don't remember all the names because this has been a 5 year project, please message me if you want your name added to the credits and don't be mad, its not intentional. From what I remember and can look back at, 32Assassin for scripting help, Wildman B2s, Arngrim DOF, cant remember who helped stich the PF scans, Dazz for scanning all the 3D models in, Rawd for making the 3d models usable in VPX, Remdwaas, Cyberpez and Rawd for help with scripting, ramp testing and other various items, Flupper for help with flashers. I know I probably missed people so let me know but generally the VPW guys for all the help getting this done.
B2s is in the download
Rom is here
Thanks to Hauntfreaks for animated wheels
1987 downloads
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The Purge (Table and PuPPack)
By pedroperes02
MAKE SURE ALL FILES ARE UNBLOCKED IN PROPERTIES
Disclaimer !!!!
This table is not suitable for Babies or Sensitive adults, Includes violence, nudity, mature speech and other things that may hurt your feelings.
It has strobe lights that can trigger seizures.
DOF oh DOF, can start a fire or worse in your house procede at your own risk.
PLEASE READ THE INSTRUCTIONS !!! (inside the PupPack Folder)
IF YOU ARE HAVING PROBLEMS WITH MINIGAMES FIRST READ THE INTRUCTIONS! FLIPPERS NOT WORKING OR VIDEO OVER THE MINIGAME MOST OF THE TIMES EXCLUSIVE FULLSCREEN FIXES IT!
Table and PupPack "The Purge" inspired on the 5 movies and 2 TV series
The content is 4Gb ( you can cry now like I care)
1 Screens users - I did the possible to work with one screen not sure if it will work the way it was designed it, I will not give suport for it ! Dom will buy you an extra monitor if you need !
From the original JPSalas Serious Sam II (Thanks JPSalas)
*8 Modes
*3 Minigames
*DOF
*PupPack
*Bilboard Videos
*Animated Playfield
*Animated Slingshots
*Screen options
*MediaPack
*and so much more !!!
Team Tuga ( table reskin and Pup Pack)
Mario Joao Paulo
Balutito
****************************** THANK YOU SO MUCH !!!!!!!! ************************
Never had so much Fun in a Project then working with this people that I call very good Friends !!!
Was realy rewarding seeing this project from being mine to become OURS !!!
-Pritch33 "Ray Pritchard" ( Your first playfield !!! I think I just Release the Beast !!! was one ideia after another more crazy the better !!!
-Ayatollah of Rock ( The amazing Minigames!!! I can't say enough how good you make this project become more fun)
-DigitalJedi084 (ALL DOF Work and Much more. You really are a Jedi, you always deliver 2x100% )
Dom Wainright Chicken " once Again no contribuitions to this project at all but without him somehow this Project would be even worse !!!"
PS: This time he contributed with 2 or 3 videos and he said that gonna test everything.
ANYTHING That you find wrong or not working PLEASE contact him Directly he is the right Person to help you.
Dom Direct Phone Number : (+44) (0)1485 545400
This is Fan Art not to be sold !!! or Shared outside of this Site !!!
FAQ:
Was bought to my atention that some peolple experience DMD Flikering after a minigame finish this problem is not associated with this table itself its more of your own configuaratio but we have a solution:
try change line 45 to a 2. Const iScreenCnt = 2 '2 = Hide DMD on 2 screen cabinets during Minigame (Tony's Rig), 3 = Display DMD during Minigame on 3 or more screen setups.
IF YOU ARE HAVING PROBLEMS WITH THE MINIGAME NOT FOCUS YOU CAN DOWNLOAD A NEW SOLUTION THAT "BurtMacklin" FOUND FOR US (THANKS) : THIS IS FOR WHO ALREADY HAVE THE PUPPACK AND IS EXPERIENCING PROBLEMS!!!
Minigame works with Flippers
MINIGAME Not Focus: First check if all the files that you downloaded are unblocked: the table it self and then the 2 files inside the pup folder (PuPDesktopPunch.exe) and (pupinit.bat)
In some cases you may need Exclusive Fullscreen,( you can create a exeption just for this table in popper)
Other thing that you can Try is Delete/Move the files (PuPDesktopPunch.exe) and (pupinit.bat) inside the pup pack folder
Other situations just a Alt tab once will fixed for every minigame.
DMD over Minigame : make sure you have iScreenCnt = 2 on the top of the script
3638 downloads
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Twister (Sega 1996) with VR Room
By UnclePaulie
After the VP competition a few weeks ago, there were several errors reported on Twister (Sega 1996). I updated all of those errors, and since it was open... I did LOTS of updates. The version that was played, I had done about a year ago, and only did a VR room option, Fleep sounds, and VPW physics.
In Version 2.0, I've now updated to the latest physics, slings, Lampz fading routines, 3D light inserts, dynamic shadows, flupper flashers and bumpers (modded), major GI updates, shadows, playfield mesh, and a complete redo of the ball trough and multiball lock trough. Also gBOT (global ball on table) is used throughout to improve performance. I've also changed the desktop background, as well as VR updates. I created a 3D fan model in blender, and then reused the animated fan blade and code from Flupper's whirlwind. There are several other updates, and there are several options as well. It has been converted to VPX 10.72, based on recommendations from the VPW team. VR Room, Desktop, and Cab are now automatically chosen. In the options, you can change the bulbs to white or blue, VR Rooms, and other items.
Thanks to the VPW team for testing, especially tastywasps, apophis, bord, sixtoe, leojreimroc, and the feedback from the community on the VP competition!
This table works for desktop, cab, and VR Room.
8777 downloads
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The Machine (Bride of Pinbot) Williams 1991 VPW mod
By VPinWorkshop
This project was started originally by wrd1972 and iaakki in VPW started to rebuild it to match the correct dimensions.
This is almost a full rebuild as everything had to move and various things were fixed, so that this can support PROC games too (officially there may not be such available as of now).
Other VPW members who helped making this:
fluffhead, Leojreimroc, Fleep, Sixtoe, ClarkKent, rothbauerw, Nestorgian, Rawd, Cyberpez, Bord, Apophis, Wylte, Niwak, RIK, PinStartsDan
Most notable changes by VPW:
- New table dimensions and new PF scan from ClarkKent
- Totally new SSF sounds for flips, bumpers and slings edited by Fleep. Recorded from Pinbot by major_drain_pinball
- Baked lighting for GI and flashers, and all colors can be changed via script options
- 3D inserts from Flupper and vectorized insert texts
- New plastics and metal walls primitives
- Support for Proc games
- VRRoom with full backglass
- Updated NF/Roth physics
- Full change notes at the end of the file
Original credits from the version we received from Wrd:
***The very talented BOP development team.***
Original VP10 beta by "Unclewilly and completed by wrd1972"
Additional scripting assistance by "cyberpez", "Rothbauerw".
Clear ramps, wire ramp primitives, pop-bumper caps and flasher domes, shadows and flipper prims by "Flupper"
Additional 3D work by "Dark" and "Cyberpez"
Space shuttle toy and sidewall graphics by "Cyberpez"
Face rotation scripting by "KieferSkunk/Dorsola & "Rothbauerw""
High poly helmet and re-texture by "Dark"
Original bride helmet, plastics and playfield redraw by "Jc144"
Desktop view, scoring dials aand background by "32Assassin"
Full function ball trough by "cyberpez"
Lighting by wrd1972
Table physics by "wrd1972"
Modulated GI lighting by "nFozzy"
LED color GI lighting by "cyberpez"
DOF and controller by "Arngrim"
***Many...many thanks to you all for the tremenedous efforts and hard work for making this awesome table a reality. I just cant thank you all enough.***
Two different b2s's depending on your display config:
https://vpuniverse.com/files/file/10689-the-machine-bride-of-pinbot-williams-1991-b2s-with-fulldmd/
and
https://vpuniverse.com/files/file/2902-the-machine-bride-of-pinbot/
15279 downloads
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The Getaway: High Speed II MOD
By chokeee
First of all I would like to thank the original Getaway authors (32assassin, ganjafarmer, flupper1) and Sixtoe for allowing me to work on his VR Room mod. Getaway is one of my top 5 pinball games. After I finished the High Speed MOD, I started modding Getaway. While working with High Speed, I gained some experience, which helped me in working on Getaway. Of course, as usual, many talented people from the VP community helped me. Without them, this table would not look the way it does now.
List of changes:
- nFozzy physics
- target bouncer
- new slingshots physics
- new flipper bats
- Fleep's sounds (some was replaced)
- new sleeves
- new pf flashers
- flupper's 3D inserts
- modulated flupper's flashers (modified)
- new Domes
- slingshots rebuild
- inlanes rebuild
- wire ramp textures
- metal walls textures
- some metal walls are wires now (like on Real table)
- 3D traffic lights
- huge update of VR Room
- corrected decal on metal ramp
- new playfield
- playfield GI ON/OFF shadows
- metals, walls, bumpers reflections
- dynamic shadows
- new supercharger top array lights, reflections, textures
- big GI and lighting rebuild
- many elements added resized, replaced and modified (screws, gates, walls, rubbers, posts, plastics etc.)
- new materials, envirnoment, ball
- high resolution apron graphics
- and a lot of little things I don't remember
Special thanks to:
- 32assassin, ganjafarmer, flupper1 (original authors)
- Tomate for sideblades, reworked metal walls, diverter, super ramp decal, super ramp holder, wire ramps and metal walls textures and much more
- RAWD for huge VR update (organized and coded VR Room, cabinet graphics, resized, replaced and animated elements and much more)
- EBisLIT and ClarkKent for New playfields
- Sheltemake for EBisLit’s playfield redraw and high resolution apron graphics
- leojreimroc for VR backglass
- apophis for modulated flashers
- Nestorgian for dynamic shadows
- Bord for playfield shadows
- DigitalJedi084 for some sounds
- Skitso for ramp decal
- sixtoe code, layers update, code, some clearing and much more
- fluffhead, apophis, Nestorgian, nFozzy for some code help
- RIK, Astronasty, PinStratsDan, Wylte, Uncle_Paulie, Lukpcn for testing and sugestions
I do not remember many things and I am not sure who helped me in what. I hope I did not miss anyone (if that happened I should be ashamed). Thank you again for your help and support!
Have a nice day.
7880 downloads
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The Simpsons (Data East 1990) drakkon MOD 1.1
By drakkon
Hi,
Here is an updated version of The Simpsons (Data East 1990) table. This version was updated from Bigus' 2.0 mod, and originally created by 32assassin.
This is a fun and energetic table with classic Simpson callouts and music. It includes the following updates:
nFozzy physics Fleep mechanical sounds Minor visual updates (primitive adjustments, POV)
Thanks to all the great contributors and creators. A huge thanks to the VPW team for their great work which was used as an invaluable reference and a source for the Fleep sounds.
5021 downloads
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The Fifth Element - Table & PuPPack
By Nesta78
Hi guys,
Leeloo Minai Lekatariba-Lamina-Tchai Ekbat De Sebat
Here is my new table based on one of my favorite movie ... The Fifth Element !
A big thank you to Pixel.fi for the work on Doom Eternal table which my table is based on. Thank you also to JPsalas for his initial work.
And a huge thank you to @Goldchicco for improving table in 1.1 version & @outhere for adding DOF in 1.2 version !
Table is delivered with a Pup-Pack.
Sound callouts have been generated especially for this table
As always, you can choose between different options with .bat files in the pup pack folder.
I also made a static b2s if needed, but … as an advice … if you can… use the PuPPack
By default, table is setup to be used with the PuPPack, but you can change it in the script to use the b2s.
Medias are also in the package (Animated Wheel, Fullscreen loading, Video Backglass & Audio).
In game, you can use magnasaves to change music.
Rules are on the Apron.
Enjoy !
Credits:
-----------------
Original Doom Eternal Table - Pixel.fi
JP's VPX Arcade Physics v3.0 & code base - jpsalas
Music - Eric Sierra
Sound effects package - Fleep
Flasher Domes & Bumpers - Flupper
Intro video - Mike Krumlauf
Table tests - Stef974 & Davy
PuPPack test for new options - Meatballsaucey
I tried my best to contact Pixel.fi (emails, pm, comments, Youtube, Twitter, etc …), believe me, I tried everything I could … but with no luck, it seems he’s not reading his private messages anymore since July. So, of course, if I’m asked to delete this table from here, I’ll do it immediately !
4968 downloads
- 5th element
- table
- (and 2 more)
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The Wiggler (Bally 1967)
By scottacus
The Wiggler is another Ted Zale table with zipper flippers, one way locking gates, multiple game modes, multiball and his patented mushroom bumpers. This table also has a "wiggle lane" that makes the ball "wiggle" back and forth as it makes its way down it. He reused this same concept on Sea Ray and Mariner. I did this table because the art work is killer but I've never seen or played one in the wild.
A wheel image is available here:
This hybrid Desktop, Cab and VR all in one table is made for vpx 10.6 but may run well in 10.7 (I've never tested that). The table is set as desktop/cab and to play in VR just edit the top section of the script. To alter the table's settings please hold the left flipper button between games to enter the game options menu. To change the LUT for the table hold the magnasave button between games.
Features include:
- VR mode with selectable room/minimal views in game using the left flipper options menu between games
-Bord blender renders
-Addition of the most resent nFozzy and crew physics
-Onevox's LUTs for on the fly contrast and brightness control
-New three dimensional sound routines from Whirlwind
-New save file system that has an easy to read text file and is game version specific to prevent problems when upgrading
-New scoring logic that blocks scores that occur too fast for an EM pin mech (again from Whirlwind)
Thanks to all of the folks who helped bring this table to completion, especially the VR discord group who got me going with VR!
1535 downloads
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Tropic Fun (Williams 1973)
By scottacus
Tropic Fun is a Norm Clark designed Williams tic-tac-toe game that is fun and fast paced.
Wheel is available here:
This hybrid Desktop, Cab and VR all in one table is made for vpx 10.6 but may run well in 10.7 (its sister tables are reported to run well in 10.7). The table is set as desktop/cab and to play in VR just edit the top section of the script. To alter the table's settings please hold the left flipper button between games to enter the game options menu. To change the LUT for the table hold the magnasave button between games.
Features include:
- VR mode with selectable room/minimal views in game using the left flipper options menu between games
-Bord blender renders
-Addition of the most resent nFozzy and crew physics
-Onevox's LUTs for on the fly contrast and brightness control
-New three dimensional sound routines from Whirlwind
-New save file system that has an easy to read text file and is game version specific to prevent problems when upgrading
-New scoring logic that blocks scores that occur too fast for an EM pin mech (again from Whirlwind)
Thanks to all of the folks who helped bring this table to completion, especially the VR discord group who got me going with VR!
1231 downloads
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Triple X (Williams 1973)
By scottacus
This is a never before released in vpx table that is a two player version of the popular OXO table by Williams. The table only exists as a prototype and it has the same fun tic-tac-toe game play of OXO but it is a two player game.
This hybrid Desktop, Cab and VR all in one table is made for vpx 10.6 but may run well in 10.7 (I've never tested that). The table is set as desktop/cab and to play in VR just edit the top section of the script. To alter the table's settings please hold the left flipper button between games to enter the game options menu. To change the LUT for the table hold the magnasave button between games.
Features include:
- VR mode with selectable room/minimal views in game using the left flipper options menu between games
-Bord blender renders
-Addition of the most resent nFozzy and crew physics
-Onevox's LUTs for on the fly contrast and brightness control
-New three dimensional sound routines from Whirlwind
-New save file system that has an easy to read text file and is game version specific to prevent problems when upgrading
-New scoring logic that blocks scores that occur too fast for an EM pin mech (again from Whirlwind)
NOTE: THIS TABLE HAS OLY BEEN TESTED WITH VPX 10.6
Thanks to all of the folks who helped bring this table to completion, especially the VR discord group who got me going with VR!
1287 downloads
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TimeLord (Original 2022) - Avago- DOF, nFozzy/Roth physics, Fleep Sounds & Luts
By RusstyT
Avago present to you the Time Lord pinball game. Our objective was to make a game that looked good, played great and was fun to play. Hopefully we have achieved that but ....Time will tell😁. The Backglass, VPX game, wheel & rules are include this download and a game instruction video available here on Youtube.
https://youtu.be/2HrowxmZe58. You require VPX10.7, Freezy and Flex DMD to run run this game. No ROM is required.
The game is built on a JP Salas game framework using Darks DMD and flashes. It has been a great pleasure to work with JP to produce a game that plays like a great JP Salas inspired table should. Gedankekojote97 applied the latest nFozzy/Roth physics, Fleep sounds, luts, and ramp textures to what we thought was fun game and make it so much better than we ever imagined. DOF is applied to the game only in the 1.0.2 version. VR is in the pipeline with Rajo Joey coming on board and joining the Avago team.
The Game
The game is based on a story by Hayden Perno about an evil imposter who has set himself up as the Time Lord by assassinating the the Master of Time, stealing the throne and banishing Q-man the rightful heir of time, to the far reaches of the galaxy. In the game you must complete 5 tasks to defeat the evil imposter TimeLord and restore Q-Man's position as the true Lord of Time. During gameplay table graphics change, rotating planets appear, dragons eyes follow your every move, rotating clocks can suddenly change direction which are all very nice buuuuut, poor shot selection will be greeted by let's say with commentary by a less than complimentary robot. This game was built for fun and the callouts are a highlight of the game. The ultimate goal of the game is to complete the 5 tasks and the reward is a whole new playfield. The glory table will appear for 60 seconds and you have an opportunity to make glory billions via the the centre spiral ramp.
Table influences
The current version is third 3rd generation & 2 years in the making so many influences can be seen as this table has evolved.
Seeing JP's scripting in Serious Sam was the turning point and his generosity and support to use his ideas and help with the final scripting has made this game possible.
Scotty Wickburgh is also huge influence on this game and you will recognise some of his ideas in rotating bumper caps and a captive ball spinner. Other influences you may notice include the TOTAN style ramps (They were the first objects on the table and remained till the end), the Shovel Knight lifting ramp ramp for ball locks by Wiz and the plunger lane style ramp from Bride of Pinbot. All of these have a Time Lord twist to suit the the Time Lord gameplay and story.
Of course there are many other people to thank. Those who produced the VPinballX framework, freezy, flex dmd and those who run a site to share. Thanks to Flupper & Bord for tutorials & last but not least to Crackers and Mozzie1 for making sure this game was kept real in every way. They made it fun & kept the energy up.
The Avago Team are
JP Salas- Game framework, playfield objects , testing & final scripting
Gedankekojote97- nFozzy/Roth physics, Fleep sounds, Luts, Ramp textures & dynamic ball shadows
Crackers & Mozzie- Table production team and testing
Outhere-DOF
Wheel by Vtdmame
RusstyT- Table graphics,Game Design, scripting, callouts, Project lead,
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For those people with 7:1 sound setups and are experiencing problems with allocation of Backglass Sounds to the table please see the note I left in the review. This link is to a demonstation of the gameplay and table exciter speakers with the designed setup. The overlay sounds such a the Dragon roar do not cause the flat speakers to distort.
https://youtu.be/loXfxHt8zZ4
I find that 7.1 SSF enhanced sound setting reduces clarity and separation of the sounds and its not my preferred setting. This is a link to a demonstration of that game
https://youtu.be/kG_FxQnebgc
**************************************************************************
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This game is not for resale or redistribution
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TimeLord_1.0.0.zip
3192 downloads
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The Rocky Horror Picture Show Edition 1.00 Reskin (Iceman 2022) Remember Table 70 er Jahre
By icepinball
Alle Logos, Zeichen, Urheberrechte und Warenzeichen sind Eigentum ihrer jeweiligen Inhaber.
Ich danke allen, die die Grundlage für die Tabelle geschaffen haben. Es basiert auf Speed Test von 1982 / JPSalas / IVANTBA und mehr
dank der genialen Künstler.
Reskin für The Rocky Horror Picture Show (Iceman 2022) .... NICHT ZUM VERKAUF
NUR FÜR DEN PERSÖNLICHEN GEBRAUCH UND NICHT FÜR DEN KOMMERZIELLEN VERKAUF ODER VERTRIEB. BITTE NICHT ENDGÜLTIG VERTEILEN.
Fleisch Liebe .... Ruhe in Frieden .... und Timothy James "Tim" Curry du bist der Beste .... über 40 Jahre Kult ....
Mit diesem Reskin viel Spaß .... genießen Sie den Tisch
Backglass, Rad, Medien in der Mappe
Rom: stest
1249 downloads
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Tron Legacy LE (Stern 2011) VPW Mod
By VPinWorkshop
Greetings Program!
Tron Legacy LE Tune-Up by members of VPin Workshop . This one was supposed to, again, be just a fast physics update;
"Yeah, we'll just do a quick 'add nfozzy physics to this' and get it out the door..."
*a month later after everyone's tweaked every part of the table*
"doh..."
Turns out everyone is very fond of the table and wanted to join in, it might well get updated again in the future... especially if we can find a proper playfield scan (especially of the LE!)
Loads of new stuff including new physics, ramps, acrylic protectors, flashers, lighting, inserts, sound and shadows,
Enjoy!
- nFozzy physics: Astro, Fluffhead35, iaakki, Sixtoe
- Physical Re-alignment: Sixtoe
- Playfield and Inserts: Sixtoe, Astronasty, iaakki
- Ramp & Ropelight Primitive Update: Tomate
- Fleep Sounds: Fluffhead
- Flashers and Lighting: Sixtoe, iaakki, Hauntfreaks
- Shadows: Wylte
- Acrylics and Plastics: Sixtoe
- VRRoom: Sixtoe (Minimal Room), Rawd (Fancy Room), leojreimroc (3D Backglass)
- Misc Tweaks: VPW Team
- Advice / Real Machine Comparison: G5k
- Testing: Rik & VPW Team
'0.00 - Astronasty - Added nfozzy physics, rubberizer aand target bouncer code.
'0.01 - Sixtoe - Physical object table rebuild including missing rubbers and objects, flupper flashers added, nfozzy physics table objects added on layer 9, realigned some visual table objects, some other tweaks, cut lights to VR cabinet dimensions.
'0.02 - Sixtoe - Significantly adjusted all collidable objects, filled holes, added missing rubbers in shooter lane and above pop bumpers and removed certain things.
'0.03 - Fluffhead35 - Completed Nfozzy Physics. Added new targetbouncer logic, added 2nd rummberizer function for flippers, added coil rampup, fleep sound
'0.04 - Fluffhead35 - Fixed typo in Class_Initialize in myTurnTable class
'0.05 - Wylte - Dynamic Ball Shadows, Spotlight tweaks
'0.06 - iaakki - Ball image update, FastFlips changed, Alternative TargetBouncer added as option 2, Left orb return fixed
'0.07 - Wylte - Fixed spotlights not being in GI -_-"
'0.08 - iaakki - Right outlane fix, all lights moved to use NF Lampz, GI redone, some insert prims, textures and materials imported, TargetBouncer values tuned
'0.09 - Scrapped
'0.10 - Sixtoe - Insert prims set up (still WIP, need some new textures), slings redone (still WIP), disc texture touched up, some table prims edited, maybe other tweaks.
'0.11 - iaakki - added one missing insert texture. Fixed some other insert textures.
'0.12 - iaakki - new PF and insert text images added, positions fine tuned, adding lights to lit the texts properly. Adding fXXTOP flashers to inserts to light the text properly
'0.13 - iaakki - saved insert text layer on PSP and it fixed the edges, now all insert Z's are at zero
'0.14 - Astronasty - Added new PF/inserts images with recognizer cutout. Shifted end of ramp stop to make ball bounce back more.
'0.15 - Sixtoe - Added disc overlays to their inserts and changed insert primitives, redid most of the ambient insert lighting, added text flasher overlay to most inserts, messed around with light colours, added optional aftermarket acrylics, tweaked some stuff, probably other things...
'0.16 - tomate - Added plastic ramps prims with some fixes and new textures, POV fixed, night/day cycle reduced a bit
'0.17 - Astronasty - Actually changed the POV, commented out blue flippers and added white one, added new PF with yellow top lanes.
'0.18 - iaakki - reworked some GI areas so they don't affect inserts that much. Adjusted Tron inserts and some other inserts.
'0.19 - Astronasty - New PF and insert PNGs to try to reduce jaggies.
'0.20 - tomate - Right ramp beginning fixed, ramps metal plates fixed, left VPX ramp cap fixed, LED strip prim and VPX fixed to match the new ramp shape, Astronasty's improved playfield placed
'0.21 - Fluffhead35 - Added in option for original target bouncer alongside new one
'0.22 - Messed with GI more, split out lighting so that's easier to mess with now, added missing rubber.
'0.23 - iaakki - fixed some lights and code. Made that top flip shot possible. Targetbouncer fiddled once more.
'0.24 - iaakki - cabinet mode improved, flipper strength to 2900, FlipperCoilRampupMode default to 1, Wall54 fixed so orb feels better. Green insert off materials done, inserts 51-53 done
'0.25 - Sixtoe - Added discs back on playfield, added color corrected slings, adjusted flynn kicker, adjusted height of acrylic walls, fixed VR depth bias issues (argh!), added LE rubbers (White) with switch, hooked up flynn sign to GI, flasherbases adjusted so they're rotated correctly.
'0.26 - HauntFreaks - GI tweaks
'0.27 - Wylte - Added fading materials to spotlight shadows, tweaks to cutoff. Attempted to add a toggle, but I don't know Lampz well enough yet
'0.28 - iaakki - Adjusted SW7 and SW8 collidables, adjusted Wall61, double checked default options
'0.29 - Sixtoe - Hooked up acrylics to GI, fixed f129a floating, fixed primitive32 sunken plastic, fixed rear flasher flares so they're correctly aligned, moved spotlight shadow prims so they're hidden in vr, set some solid prims to disable light from below, fixed some metals material & texture issues, changed height of shadows to stop z clashing, fixed rear right vr cabinet foot normals, tweaked GI on left inlane to better match right side and stop blowing out left sling plastic as much.
'0.30 - apophis - Fixed spotlight shadow error.
'v1.0 - Sixtoe - Tidied up for release, changed VR backbox shape.
'
' We thank the previous friends of TRON (Apologies if we have missed anyone)
' G5k: Playfield, plastics, ramps and other graphical improvements, new arcade primitive, modified ramp primitives, Lighting, material and physics adjustments and general trial and error adjustments.
' DJRobX: Updated physics and code to bring table inline with VPX 10.4 routines, ROM-controlled GI and PWM flasher support. Merging changes between existing tables. Fastflips hardcoded..
' Sixtoe: VR conversion, table mods and tweaking.
' ICPjuggla, freneticamnesic: Original VPX Table (V1.3f)
' 85Vette: Original VP9 table
' Rom: Original FP table
' TerryRed: PinUp Player original mod removed (to work with Pinup proper May 2018 onward) Table is a standard VPX table now. Ball Controller Mod added.
' Dozer: Fixed recognizer and disc turntable movement (not all light mods moved to this version)
' RustyCardores: Surround sound mod, new sounds added (where there were none)
' Hannibal: Lighting and graphical improvements
' Draifet: Physics and graphical improvements
' HauntFreaks: Graphical and material improvements.
-- End Of Line.
20370 downloads
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TMNT2 1.0
By pattyg234
this table wouldn't be possible without authors like jp for his lighting code, Rolling Sounds (+rothbauerw's Dropping Sounds), ninuzzu's FLIPPER SHADOWS and ball shadow (probably forgetting a couple names)..
This is still a work in progress. this table is a hybrid of sterns tmnt and uses the tmnt data east rom(tmnt_104).
this is my first table so expect it not to prefect .hope you all enjoy
3035 downloads
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Tales From The Crypt VPW Premium (Data East 1993)
By VPinWorkshop
Welcome to the frightfully fun release of Tales From The Crypt from the VPW team!
This is our first scratch built table using all the tips and tricks we've picked up in our past releases and mods, and we're super proud of it and hope you all enjoy it!
** Please use VPX 10.6, there may be issues with 10.7 This is now updated to 10.7.
With all of the options on the table is quite "heavy", and the new "RTX" ball shadow code is fairly costly in terms of performance, we think it looks amazing (if we do say so ourselves!) but can be turned off.
VR Options are all in the script, with options to include or exclude the RTX shadows.
(by the way, RTX has nothing to do with nvidias RTX, it's just a name!)
'*** V-Pin Workshop Spooky Crypt Team ***
- Project Manager: Tomate
- Models and textures with Blender & Octane: Tomate
- Ramps: Tomate
- Primitive fading code for GI and flashers: iaakki
- "Three layer" 3D Inserts: iaakki
- Tombstone Code: Sixtoe, DJRobX
- PF edits and insert texts: iaakki
- Additional lighting: iaakki, Sixtoe, Skitso, G5k, Tomate
- Wylte RTX ball shadows: Wylte, apophis, iaakki
- VR & Various Fixes: Sixtoe
- nFozzy physics: iaakki, Benji
- Rubberizer and TargetBouncer: iaakki
- Fleep Sounds: iaakki, Benji
- Miscellaneous fixes and tweaks: CyberPez, apophis, kingdids, baldgeek, fluffhead35, HauntFreaks
- Testing: Rik, VPW team
Table Rules
' 002 tomate - wireramps and metal ramps prims added
' 003 tomate - correct POV, backwall added
' 004 tomate - ramps height corrected
' 005 iaakki - NFozzy lighting script in, PF and new insert Text ramp, First inserts layed
' 006 iaakki - insert bulb primitives added for testing
' 008 iaakki - OFF insert Normal Map added
' 011 iaakki - round inserts done
' 012 iaakki - rec star inserts
' 013 iaakki - some insert adjustmens
' 014 iaakki - updated PF and text, rest of the inserts done. lamps on layer 8 needs adjustment
' 018 tomate - some new prims and textures added
' 019 tomate - rest of the new primitives and textures added (layer 1)
' 020 tomate - some tweaks on VPX stuff, low poly colidable ramps added (layer 2), some tweaks on LUTs
' 021 tomate - more tweaks on LUTs, add flippers prims to work properly, add new holes on PF mesh, tumbstone prim and VUKs works properly now, some tweaks on upper plastic, apron plastic primitive fixed
' 022 Benji - Physics scripting in place with working flippers, no rubber dampening applied to objects yet
' 023 kingdids - some tweaks on table lighting settings
' 024 tomate - correct all the textures from camera POV, some tweaks on lighting settings and LUTs
' 025 tomate - separate eye target and remplace original prims, separate drop targets and spinners prims (doesn't work yet), redone slingshots and separate prims of SLING1/2
' 026 sixtoe - Refactored timers, added playfield trigger and top vuk hole sides, aligned ramp entrance lamp flashers, sorted out some of the vr cabinet prims (temp invisible),
' 027 iaakki - Checked physics code, made new collections for rubberbands and posts, added fleep sounds on most of the collisions (all other sounds removed for now), laneguides had wrong physics so ball felt spinning all the time
' 028 iaakki - RightFlipper1 added back with ssf sounds
' 029 iaakki - Plunger, drain, bumper and wire gate sounds tied. Upper right flipper live catch should be now possible
' 030 tomate - OFF textures added
' 031 iaakki - Metals and MetalRamps duplicate prims done to layers 7 and 9. Created material for fading and tied them to GIUpdates.
' 032 iaakki - some new material and cab sides tied to gi
' 033 tomate - rubbers posts and sleeves separated and applied to the collection dPosts and dSleeves respectively. Rubber bands separated and assigned to the aRubberBands collection. Physical materials assigned to rubber posts, sleeves, metal walls, plastics, and metal ramps. Correction of the location of a rubber post that invaded the loop ramp
' 034 tomate - erase original rubber bands, remplace LSling1/2 and RSling1/2 with baked prims. Cleaning g02 texture so that it looks correct when the slingshots kick
' 035 tomate - spinners and gates prims in place and hooked up, standup target and eye targets in place unhooked.
' 036 iaakki - wireramps added to gi fading, metalramp db issue fixed, ball shadows, insert text, flip shadows fixed by aadjusting Z.
' 037 iaakki - off prim D default values changed. Added more stuff to giupdates
' 038 tomate - animation of gate1 and 2 fixed. Collections created according to textures, primitives assigned to collections. All the primitives has "colormaxnoreflectionhalf" material
' 039 iaakki - rest of the OFF prims done, double checked all settings for ON and OFF prims. Dedicated materials created. GIupdates is now using UpdateMaterial with aLvl^5 for gi events. RF_plastics image imported, but not taken in use.
' 040 iaakki - created materials for each type of prims: gi_on_plastic,metals,cab,blubs and those are faded differently in giupdate. Made fading speed faster.
' 041 cyberpez - Animated standup targets. Reworked drops to be animated and Roths Double Drop mod.
' 042 iaakki - Added standup and drop target off prims and added to fading. Fixed drop target transZ to transY. Updated to rom tftc_400. UseSolenoids=2 in too.
' 043 tomate - A few textures fixed and some LUTs added
' 044 iaakki - PF GI flasher reworked, some OFF prim default DL values adjusted, MetalsOFF prim size adjustment to avoid z fighting, New on/off collections to hide primis when GI full on/off
' 045 iaakki - tombstoneOFF made to move too
' 046 iaakki - Sol4R created for right flasher, only gion state for now.
' 048 iaakki - Sol4R kind of working in gion and gioff state. Various DL values should be fixed in each state. Simple preloader done
' 049 tomate - All prims with DL=1, plastics prims replaced, top_plastic unhooked from GI, plastics_off texture modified, collideable metal walls reworked (ball now acts naturally when left VUK kicks or when falls from left spinner), collideable prim for center vuk added , center vuk strength corrected
' 050 iaakki - flipper physics restored and loophelper implemented.
' 054 iaakki - RF and LF code implemented to debug version
' 055 iaakki - textures imported back. cab_RF was broken and fixed it. Plunger lane plastic is broken on some textures.
' 058 iaakki - flasher and gi fading finalized, 68 and 71 lamps assigned, sling animation items added to fading, but removed from visibility swaps. May flicker in VR??
' 059 iaakki - new plastics prim and GI control. Changed PLAYFIELD_GI1 depth bias as it had issues with plastics. OFF flips made darker
' 060 iaakki - ball brightness fading with GI. Consts ballbrightMin and ballbrightMax are used to set the limits.
' 061 tomate - new set of prims added, new set of texures added, prims separated and placed into collections
' 062 iaakki - fixed some DB issues, added flasherblooms, adjusted lighting
' 063 tomate - bumpers prims divided, bumperRing 1/2/3 animation done, off primitives still missing
' 064 iaakki - fixed sling DL values that were not consistent, added some magnasave button action, made some tests to pf flashers, GI bulbs still broken, some other lighting tweaks
' 065 tomate - new set of backwall textures added, slings DL values bring to 0, erase slings from g02, scatter value added to left plunger to make shots more random, modified strenght of central VUK to match with gameplay videos
' 065a tomate - increase scatter value to the left plunger, bumperRing Off prims added to Script
' 066 Sixtoe - Split ramp bulbs out of g02 and added them to DL, split bumper caps out of bumpers and added them to DL, cut holes in PF, adjusted some lights and flashers, realigned and coded VR cabinet & modes, adjusted shooter lighting and disconnected bulb from g02 prim, added under table GI lights for ball reflections,
' 067 iaakki - tombstone redone and shaking. rubberizer and targetbouncer added; not adjusted
' 068 tomate - jurassic dome OFF texture tweaked, LF and RF flasherbloom moved up, main gate texture changed, PF thickness added to hole near upper flipper, bulbs primitive separated in ---> bulbs and lamp_bulbs and placed into collections
' 073 iaakki - Merge various triggers and ballshadow code from duplicate 065 version
' 074 baldgeek - set plunger to auto, added enter/exit sounds for scoop next to left ramp
' 075 baldgeek - fixed scoop exit sound
' 076 gtxjoe - Add debug shot testing. Press 2 to block outlanes/drain. Press and hold any of these keys to test shots: W, E, R, Y, U(Vuk), I(Crypt Vuk), P, A, S, F, G
' 077 iaakki - At least the ball uservalue bug fixed by having an array to carry wireramp status. Uses BallGoesWire sub. TargetBouncer taken in use for targets, posts and sleeves.
' 078 fluffhead35 - Added RampRolling sound playback logic for wire ramp sounds. Implemented WireRampOn for sw47 & sw58 and WireRampOff for Trigger1 & Trigger2
' 079 iaakki - ramproll stuff combined to ball shadow code. Triggers reworked one more time, Right vuk ramp fixed as ball jumped over the triggers, rdampen set to 10ms timer
' 080 benji - wire ramp loop sound swapped out for more seamless one. fx_vukExit_wire sound added to manager, added to VUK subs replacing 'popper' sound needs to be tested.
' 082 benji - reimported missing droptarget sounds, changed kickback sound from missing 'popper' to new KickBack2.wav
' 083 fluffhead35 - tweaked ramp shadow code when looking up the ramptype from Wire RampRoll variables
' 084 iaakki - major merge for new trough from cyberpez. All the solflashers and related inserts recoded. tnob increased so can debug.
' 085 iaakki - adjusted flashers and added backplate vpx flashers
' 086 fluffhead35 - merged in 082 and 083 changes. Added more balls to the RampRoll array because it was too small for the number of balls. Added More RampRoll and WireRampRoll sounds as you need one per ball
' 087 iaakki - targetBouncer values reduced, scoop vuk fixed
' 089 tomate - wall008 at layer 1 deleted, underVUK prim at layer 2 reimported, pUpKicker material changed and lowered it to -10, cab/pf_adges/apron prims replaced, ScSp. relfections turned off
' 090 tomate - walls over the plastics at layer1 added, sw68 - captive Ball fixed (thanks gtxjoe!), central VUK fixed (thanks apophis!)
' 091 iaakki - Crypt shot fixed, BS depth bias issue solved, plunger -> droptarget -> drain fixed,
' 092 iaakki - PF GI flasher style changed
' 092a tomate - collideable wall tweaked so ball doesn't touch slinshot after right orbit
' 093 iaakki - fixed bugs from ball shadow code and improved perf, new PF gion/gioff images with larger hard edges on insert holes, new insert text image with edges, spot lamp tied to gi. Narnia check should bring the ball back in game.maybe.. Report your findings.
' 094 benji - add sound scoopExit. Crypt VUK exit/eject sound should be "fx_vukExit_wire" but i cannot get it to play...
' 095 iaakki - f53TOP added, wood sound added to one wall, right orb return matched to few videos, rtxfactor 0.8, right wireramp exit hacked, coin sounds added, sw52 sounds improved, ball shadows removed when large flashers bright, diverter sound added, some debug cleanup, additional wall added under trough
' 096 Sixtoe - Organised some layers, sorted height walls, deleted old redundant assets, fixed plunger exit gate textures, cropped the bottom of 2 bulb prims that were showing through holes, dropped lamp under skillshot rubber as it was clipping, manually edited all the g02 textures because dropping the lamp under the rubber meant part of it was black..., redid texture of left flasher so it doesn't look odd when off, manually edited g01_ON.png to brighten back of spinners
' 0961 iaakki - Bug fix and script optimizations for RTXBS on VR
' 097 tomate - Switch and diverter prims separeted and placed in collections. New clear plastics texture added.
' 0971 iaakki - Diverter and wireramp switches animated with sounds.
' 0974 tomate - diverter DB issue fixed, jurassic dome material changed, slanted sideblades added, cabinet mode added, POV corrected to cabinet mode
' 098 apophis - included RTX BS distance calculation optimizations
' 099 fluffhead35 - added logic to only show RTX shadows for 3 balls
' 099.1 Wylte - changed shadow DB to -2000, upped flasher intensity required to hide shadows to 0.7
' 099.9 iaakki - 991 merge, Tied GI bulbs prim to updates, minor tweak to GI levels and collections, RTXBallShadows script option added, LockBarKey support added
' 100 Sixtoe - Split bulbs from g02 primitive (again!), tidied up layers a bit, deleted redundant stuff, added off prims to cabinet script, probably still needs more work. Left captive ball wall moved so ball isn't floating, Plugged hole in upper left plastic to stop ball trap.
' 101 iaakki - VUK issue solved, sideblades fixed, cabinetmode with fblooms fixed, TargetBouncerFactor introduced and default set 1.1 for now, flippernudge values corrected, red bulbs set to fading collections, metalramp DLFB values changed to make them blend better.
' 102 iaakki - Recoded LUT selector with 14 LUT files. save/load mechanism included.
' 103 iaakki - Insert OFF state normals added and insert balance tune, HauntFreak top notch tweak to red bulb flashers.
' 104 Sixtoe - Split off bumper prims, fixed script for them
' 105 apophis - fixed never ending ball rolling sounds. fixed slingshot sound effect locations
' 106 iaakki - ball shadow DB's adjusted more, RTX image changed (Thanks BorgDog for reference), RTX parameters changed to match new reference
' 107 tomate - post pass fixed, angleSidewalls for cabinet mode fixed (thanks Sixtoe!), angleSidewalls prims reworked and put into collections, OFF plastics textures tweaked
' 108 tomate - wall added over top plastics
' 109 iaakki - cleanup, crypt jam insert material tuned, spinner sounds added, rubberizer tuned, left ramp entrance gate tuned, DT threshold tuned
' 110 iaakki - subway redone, needs more testing
' 111 iaakki - Narnia rework, cleanup, subway tuned, collidable walls added under flips
' 112 iaakki - Lut changer tuned, insert off prim normals as script option, some insert prims were accidentally collidable, relay sounds added
' 113 iaakki - Some walls added on top of plastics, GTXJoe's "Debug Table testing routines" removed
' 114 Skitso - Fixed a bunch of lights
' 115 iaakki - upped sw39 hit threshold and tested it, under PF walls added to eliminate light bleed from inserts, VRRoom 1 and 3 disables RTX ball shadows, GI relay, Lutselector and spinner sound increased
' 116 Sixtoe - Fixed a couple of VR issues with the sidewalls, spent some time with how the ball looks
' 116DL1 tomate - all prims moved to DL=1, default LUT changed, apron texture fixed, flippers textures fixed
' 117 tomate - domes/ramps/bats textures fixed, bumper cap texture fixed Skitso!, trail strenght lowered to 30, POV tweaked, reflection strenght on PF lowered to 20
' 118 iaakki - vrroom mode fixed, plunger lane gate tuned, ball made a bit brighter with const ballbrightMax and ballbrightMin, improved GI bulbs that reflect to balls, plastics DB set to -110 to fix laneguides
' RC1 iaakki - bumpertop materials changed, metals and laneguide DL values to 0.5, bumpertop ID fix, default value checks
' RC2 iaakki - Bumpertop image swaps and DL tied to GI plus lampz, sw38 improved and wall added to center the ball, script cleanup, bumper lights adjusted for GIOFF state
' RC3 tomate - plastic texture over the bumper fixed, right slingshot rubber texture fixed, logo added
' RC4 tomate - VPW original LUT fixed, HauntFreaks LUT added, compressed images by g5k added
' RC5 tomate - SSR set OFF by default, LUT added
21460 downloads
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The Thing Balutito Reskin
By balutito
HI,
With the agreement of its creator IvanTBA, I offer you a reskin of The Thing table.
Definitely one of my favorite horror movies, because of its quality but also because it takes me back to the days of the VHS tape and rentals in the store around the corner...
Older people can see what I'm talking about: )
Thanks to IVANTBA for authorization to MOD
New Playfield New plastics New Backglass An important thing: (the contents of the music library -mp3 files- are placed in the following folder: Visual Pinball\Music
There are two types of music to choose from into the game. Anyone who prefers the music of the original 1982 Movie Theater doesn't have to do it, because this is the default.
If you prefer the Metal theme music, do the following: enter the script and jump to music settings (line 147). Change the following line (159,160,163) to this: "The Thing ost music.mp3" to ---> "The Thing metal music.mp3"
So, a complete multimedia package is included with the compressed file. Among others, the backglass (directb2s) file. PinballX desktop and cabinet files
Original table: Ali v1.0.1 Author(s): Jpsalas
Thank you to the Master Jpsalas for allowing the original table's to be costumized.
🍻Balutito🍻
All Logos, Copyrights and Trademarks are property of their respective owners.
PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION!
2978 downloads
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Terrific Lake (Sportmatic 1987)
By Shannon
This should complete my Sportmatic duo. Hopefully everyone will enjoy this fairly rare table as I do not think it has ever been created in visual pinball.
This table would not have been possible without the wisdom and kindness of JP. He was able to script this table and assign all the lights(not an easy feat!)
Special Thanks @bord for the fantastic reflective walls he created in Blender!
1112 downloads
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THE BATMAN 2022 MOD m.roche
By trino7
Here I bring my mod The batman 2022 vpx.
It is made from the recreation of the table
Batman Dark Knight (Stern 2008).
Based on the cool mod enhanced by Skitso some time ago.
Original recreation made by Tom Tower and Ninuzzu.
Thanks to Lord Hiryu for the playfield texture
Thanks to DJRobX for coding the Joker
Thanks to the VPDev Team for the amazing VPX
This version has been given the nfozzy/roth physics treatment and fleep sound package by bord.
Here is the link to Skitso's mod table
https://vpuniverse.com/files/file/5925-batman-dark-knight-skitso-mod-10/
Because they are no longer in the community or they are offline, I have not been able to contact them for permissions in the first person,
I hope you don't blame me for it, otherwise please delete this content.
All the merit of this great recreation goes to them and their fantastic work the first time!
This mod is based on the latest batman movie 2022.
All graphics and material used belongs exclusively to their respective owners.
Only to share in the community, without any kind of profit and just for fun!.
The table has changed the playfield, plastics, inserts, lighting, flashers, flippers, ball...among other things.
Small touches in the editor for the desired result.
Great color and lighting simulating current real leds and pretending something new (within my knowledge).
I also include a new and animated b2s made by me with the same pinball theme, hd image and lights.
B2s prepared for 2 and 3 screens by activating the grill on the b2s server.
VERY IMPORTANT! The table has 2 completely different lighting modes, you have to try it! It is changed from the script by changing a 0 to a 1 in the LightingMod=0 option.
It's great, they are like 2 different tables!
I hope you like my work, have fun!!
1436 downloads
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Teenage Mutant Ninja Turtles (MOD) nFozzy, Fleep Sounds, LUT
Hello there,
a lot of you requested me for this table, so here you go!
Here i want to present to you an upgraded version of Cyberpez "Teenage Mutant Ninja Turtles" table.
I have implemented the nFozzy Physics, Fleep Sounds, and a LUT selector (Hold LMagna and scroll through the LUTs with the RMagna).
There is now a spinning pizza sound included, some light adjustments and also some rubber cleanups and small changes.
To fit the screen i adjusted the POV and stretched the y-scale a little.
I want to thank @Cyberpez for his table, @Retro27 for his graphic overhaul, VPW Team for their awesome example table, @Darkstar for testplaying and all other that are involved in there to deliver a much better VPX experience !
Cheers and have fun
6071 downloads
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the simpsons (data east) The Simpsons (Data East 1990)
By retro27
The Simpsons (Data East 1990) v1.5.1
Eat my Shorts.
Notes:
Options in script for Flyer Poster, DMD & Backglass Reflections, Scratched Glass, Custom Flippers, Blades, Instructions Cards and add and remove the B2S Backglass. etc. LUT Lighting can be changed with manga save buttons.
Recommended B2S by: Wildman
Versions:
v1.5.1 - Added brightness options to magna save buttons, added custom instructions and flippers
v1.5.0 - Massive overhall, fixed problem with kicker being seen through cabinet wall, table now a hybrid table, added options to change to desktop, fullscreen. Added new side blades artwork. Added new Mystery lights on DMD.
tweaks to the playfiled and gameplay. Added missing lights on playfield.
v1.4.1 - Added option to disable VR Logo
v1.4 - Added flashed to the Mystery DMD area, with help from Psiomicron
v1.3 - Added options to remove Flyer Poster, DMD & Backglass Reflections, Scratched Glass and add and remove the B2S Backglass.
v1.2 - Revisited the artwork and cleaned up and added tweaked
v1.1 - Tweaks by Sixtoe Deleted left and right rail ramps, left hand lights on layer11 cut to side of cabinet to prevent light bleed, deleted old sidewall primitives, aligned cabinet, wall 298 height raised by 0.1 and plastic 9 & 10 raised by 1 to stop z fighting (flashing, when 2 objects share exactly the same Position), redid GI on the lower slingshots, adjusted DMD, dropped entire cabinet and room -30, made a new back cosmetic back wall, adjusted l85r & l85l, hooked up shooter rod animation, added ultra-minimal switch, adjusted various playfield lamps
v1.0.1 - VR Room and artwork by Retro27
v1.0 - Original Table by Herweh
3470 downloads
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Time Tunnel (Bally 1971)
By bord
Only 70 Time Tunnels were produced due to copyright issues over the TV series. Much of the game's logic was adapted to Space Time but with an altered layout and features.
VPX history: roth and I did Space Time back in 2018 and adapted it to Time Tunnel shortly after. Resources were pretty scarce but it turned out ok. Then last year brad1x PMed me with a brand new redraw of the game art. New art deserves new rendered textures, physics, sounds and VR support, so now you have version 2.0. Thanks to leojreimroc for the VR room.
Table: bord
Script: rothbauerw
Art redraw: brad1x
VR: leojreimroc
The "Time Tunnel" re-mastered backglass, playfield and plastics graphic files are only authorized to be used free of charge and may not be redistributed, reused or sold without direct permission from Brad1X
1572 downloads
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VPU Staff's Top Picks
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New & Updated DMD Colorizations
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VPU Remix & Mods
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Updated Files
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Download Statistics
29318
Files104441
Comments43084
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