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Cyclone (Williams 1988)

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28280 Views
6408 Downloads
5 From 44 reviews
265.88 MB File Size
cycln_l5 ROM Name
Melon, Sliderpoint Created by
Williams Manufacturer
1988 Year

8 Screenshots

Hurry hurry, step right up!

 

At the end of 2023 I got a request from ClarkKent.
He made the effort to update Sliderpoint's version of Cyclone with a brand new PF scan and reposition everything needed to make it fit.
Clark also added new plastics with highres scans.
He asked me to give it the nFozzy-Roth-Fleep package so that is exactly what I gave it.
For the very first time I have implemented the improved Fleep 2.0 sound package wich I took from Bad Cats.
It is a mix of old and new sounds on purpose, because many of the old sounds were actually recorded on Clark's old Cyclone machine years ago.
I also made a request to our latest soldier DarthVito to help me get this baby into VR.
We took assets from Senseless' VR version wich is no longer available for download but I still have the files saved on my external hard drive and cloud storage.
So what started as a simple mod turned out to be my first major overhaul.
Within a short time we got ourselves an absolute A-Team assembled from members of the VPW team to get this baby in the shape she is today!

 

This table requires VP 10.8 and VPinMame 3.6.

 

Update v.2.2:
With the official releases of VP 10.8 and VPinMame 3.6 I decided to give this one final update.
With updated Rubber Dampeners the latest nFozzy codes have been implemented.
I replaced the old VPW Options UI with the new Tweak Menu and added many more LUT options then ever before.
I also included an extra option for people suffering from issues with anaglyph 3d and headtracking.
I only recommend using this option when really needed, because we found out it does have a performance impact.
I added a custom sideblade as option.
The VPW Ambient Ball Shadow was added to replace the old VPW Dynamic Ball Shadow.
LoadedWeapon provided a second sideblades primitive and a POV to match.
I also resized the flippers matching settings provided by Apophis, and reworked the flipper triggers.

 

I feel the need to say that from now on I also support the new sideblade community.
You can use the options menu with the F12 key to enable the option Legends Cabinet to use the bigger sideblade option and a second ini file has been added to make it fit.
This ini file is only needed if you want to use this option.
I do ask in return to not see this being patched even when I release it as free to mod.
Feel free to reach out to me instead if you want extra art added.
If somebody would ignore this I would be crushed...
When people release patches mere days after the original got released I feel these people need to reflect on what they are doing because it's not the right way!
In all fairness I feel nobody should touch somebody's work for at least a month after it's initial release.
When people add a simple thing and also don't reach out and just make these patches people will feel excluded and dismissed for what they added to the table.
Also when it's not working on other platforms then a cabinet it's a broken patch to begin with.
This table is showing how all can be merged into one and I am willing to help others to show the right way!
Nobody should be excluded, this ain't VP9 anymore after all.

 

VP9 - Original version by melon - 2009. 
VPX - Original version by Sliderpoint - 2017.
VR-Hybrid version by ClarkKent, RobbyKingPin, DarthVito, Flupper, TastyWasps, HauntFreaks, DGrimmReaper, Apophis, Chokeee & LoadedWeapon -2024/2025.
Represented in chronological order of people who entered on this project.

 

This mod contains the following improvements:

 

-New Playfield, plastics, cabinet and backglass textures made from proper scans.
-nFozzy/Rothbauerw physics and Fleep 2.0 sound with Rothbauerw standup and drop targets.
-Flupper Domes, Bumpers, Inserts and Flasherlamps.
-nFozzy Lampz to control the inserts.
-PWM GI, flashers and inserts plus the option for non modulated lights.
-Sidewall flasher reflections.
-New and edited primitives for all the ramps, plastics, scoops, droptarget, biff bars, flasherlamp #89's, ferriswheel and the entire cabinet to look like a System 11 table.
-Refraction on the clear ramps.
-Flupper's flipperbats from Whirlwind and White Water have been added and edited.
-A hack has been added for having the mysterywheel and jackpot meter apear on the backdrop.
This has not been added inside the menu because it breaks VR and b2s files, set MysteryWheelDT to 1 on line 135 and change backdrop to BackdropDT2. (Only use this on DT without a b2s file!)
-Updated Rubber Dampeners (v.2.2).
-VPW Ambient Ball Shadow added to replace the old VPW Dynamic Ball Shadow (v.2.2).
-Added new custom sideblades and edited the primitive (v.2.2).
-VPW Tweak Menu added to replace the old VPW Options UI (v.2.2).
-Resized flippers matching settings provided by Apophis, reworked flipper triggers (v.2.2).
-Support for DT, FS, FSS, Legends Cabinets and VR
-Compatible with the Standalone player
-2 VR Rooms

 

Perfect pairing with authentic backglass made by hauntfreaks.

 

 

Or perfect pairing with the full dmd backglass made by hauntfreaks.

 

 

Some assets and codes that have been used came from other creators:


JPSalas: Mechcode for DT mysterywheel and GI lights.
Senseless: VR Gameroom assets.
TastyWasps: Codes and assets for the alphanumeric displays on desktop from Banzai Run.
MikeDASpike: VR Backglass codes and assets.
Flupper: Flipperbats from Whirlwind and White Water.
Cliffy: Siderail images and backdrop for DT.

 

Who did what on this project?

 

ClarkKent (The Operator and Project Starter):
-Added new playfield texture with the proper scans, rebuild the entire table to match.
-Added new plastic textures and made small changes to them in the editor.
-Giving assistance to ensure everything is pixel perfect as usual.
-Providing acces to a full library of images with the higest details I have seen yet so far.
-Corrected the ramps and ramptextures and all corresponding rivets/screws and added more screws on the backpanel. Also corrected the ramp protectors to look a little bit more exact.
-Removed the decal from the jackpot texture on the ramp and added a new one separately. Made the Cometramp primitive collidable.
-Constructed nice scoop primitives for the spookhouse and the boomerang.

 

RobbyKingPin (Ride Mechanic and Project Leader):
-nFozzy/Rothbauerw physics and Fleep 2.0 sound.
-Created new backdrops for desktop and added the alphanumeric displays from TastyWasps' Banzai Run and changed the color settings to recommendations from hauntfreaks.
-Added new mysterywheel and jackpot lights on the backdrop, based on the mechcodes from JPSalas.
-Added Flupper's flipperbats from White Water and changed the texture, also changed light settings to match Flupper's settings.
-Changed the through, made it simular to VPW's Bad Cats.
-Improved all lights and normal flashers, copied insert lights and GI lights from JPSalas and changed the settings on the GI lights to match VPW's settings and added some missing lights.
-Fixed the VR mysterywheel wich was a big pain in the a** for the entire VR A-team on this project and repositioned the VR Digits of the bottom displays.
-Created new textures for the comet lights and a texture for the siderails and lockdownbar and put a skin on the primitive. New instruction cards made. New siderails images provided by Cliffy AKA passion4pins.
-Repositioned and changed the height on the biff bars and also repositioned the rubber peg in between the flippers.
-Fixed some missing switches.
-Added Flupper Domes with edited primitives & Flupper Bumpers, converted 2 Flupper Inserts to work with the Flupper Domes code and created a brand new Flupper Flasherlamps code for the primitives underneath the plastics.
-Edited the ferriswheel, Pincab_cabinet, backbox, rails and coindoor primitives to look like a System 11 cabinet and created a new speakerpanel with glass.
-Added Rothbauerw standup and droptarget codes with help from Rothauerw  & Apophis to get everything working as it should.
-Created a primitive for the Skillshot ramp and made the primitive collidable, all new plastics and droptarget created.
-Updated Rubber Dampeners (v.2.2).
-VPW Ambient Ball Shadow added to replace the old VPW Dynamic Ball Shadow (v.2.2).
-Added new custom sideblades and edited the primitive (v.2.2).
-VPW Tweak Menu added to replace the old VPW Options UI (v.2.2).
-Resized flippers matching settings provided by Apophis, reworked flipper triggers (v.2.2).

 

DarthVito (Cotton Candy and VR Wizard):
-Added VR models, used assets from Senseless.
-Added a nice VR Game room with arcade machines and the new minimal room provided by hauntfreaks.
-Added new VR background with elite looking framed posters.

 

Flupper (Track Master and Light Settings Expert):
-Created a more blurred environment image, more friendly (less jaggies) for desktop.
-Lowered the "amount" in the "shadows" material.
-Changed the ramp textures and ramp materials a bit and added refraction, changed the blenddisablelightings for the ramps and set the refraction to 8.
-Made a primitive and a texture for the shooter wireramp and biff bars.

 

TastyWasps (Fireworks Lead and VR Grandmaster):
-Added VR backglass functionality from Mike Da Spike's model and lots of flasher placements.
-Backbox changed to a proper flat face so that the UV art is not distorted from 3D effects.
-Animated the plunger and flipper buttons.
-VR Cab graphics from hauntfreaks installed.
-On/Off VR Backglass from hauntfreaks installed.
-VR flashers / digits repositioned for new VR assets. 

 

hauntfreaks (Imagineer and VR Cabinet Textures and Backglass Specialist):
-Reworked all VR cabinet textures.
-Made a new set for on/off VR Backglass.
-Manually moved all the flasher on the VR BG to their correct positions.
-Help with making the Flupper Bumpers look like red instead of orange.
-Provided a second backdrop with some cool wallpaper.

 

DGrimmReaper (Did Something Amazing, The VR Mechanic):
-Added PinCab_Backbox_Neck primitive.
-Fixed arcade machines and removed primitive4 which was a moon in senseless room.
-Fixed Backbox and Backglass alignment
-Fixed GameRoom Floor and Arcade heights

 

Apophis (Some dude, but in reality a Lifesaver on this project!):
-Added codes for PWM on the GI, flashers and inserts, without a doubt the hardest part of this project!

 

Chokeee (Confections and Special Effects Enhancer):
-Added Flupper Inserts controlled by nFozzy Lampz.
-Added inserts decals, tweaked inserts, changed rubbers and white screws material, changed intensity of some GI lights.file
-Added extra flashers for wall reflections and changed some metal materials.

 

LoadedWeapon (Assistant Mechanic):
-Created a custom sideblades primitive to fit on Legends Cabinets and provided a secondary ini file for the POV to match.

 

Special thanks to everybody involved during development and testing: Smaug, PinStratsDan, Primetime5K, Apophis, Sixtoe, Bord, MikeDASpike, Tomate & wrd1972.


Shoutout to: 
-Apophis for saving my b*tt big time once again, Smaug, Cliffy & Rothbauerw.
-melon, Sliderpoint, Flupper, Wildman, Westworld & hauntfreaks for their work on previous versions.

 

If I didn't mention anybody else in this development cycle I am unaware of this and just know that I still think you are awesome and also want to say you rock!
And basically everybody from VPW I didn't mention just for having me as part of the family, you all absolutely rock!

 

When I missed a credit please send me a message to fix the credits, don't be rude to throw in 1 star reviews for making a human mistake.

Edited by RobbyKingPin
Updated text to update v.2.2

https://www.ipdb.org/machine.cgi?id=617
https://vpuniverse.com/files/file/18691-cyclone-williams-1988-b2s
Yes
10.8 required
ClarkKent, RobbyKingPin, DarthVito, Flupper, TastyWasps, HauntFreaks, DGrimmReaper, Apophis, Chokeee & LoadedWeapon
Melon, Flupper, Sliderpoint, ClarkKent, Senseless, RobbyKingPin, DarthVito, TastyWasps, HauntFreaks, DGrimmReaper, Apophis & Chokeee

What's New in Version 2.2   See changelog

Released

v.2.2:

RobbyKingPin:
-Updated Rubber Dampeners.
-VPW Ambient Ball Shadow added to replace the old VPW Dynamic Ball Shadow.
-Added new custom sideblades and edited the primitive.
-VPW Tweak Menu added to replace the old VPW Options UI.
-Resized flippers matching settings provided by Apophis, reworked flipper triggers.

LoadedWeapon:
-Created a custom sideblades primitive to fit on Legends Cabinets and provided a secondary ini file for the POV to match.

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Cliffy

   20 of 20 members found this review helpful 20 / 20 members

First I need to state my bias up front because I own the real game and it's a favorite of mine. That said, this is, in my opinion, the absolute pinnacle of a virtual Cyclone pinball machine. I nitpicked and nitpicked some more while RKP constantly improved the table. I'm sure I annoyed the hell out of him during its construction :)  
With the assistance of VPW A-team you have achieved a remarkable result, sir. The lighting, the amazing flasher show, dead on physics and ball handling, the depth of realism in the ramps and plastics, every detail just amazingly well done, even the lamp bulbs themselves!

You should all be proud of yourselves for bringing this classic one baller to the highest possible level. My thanks to all of you and especially @RobbyKingPin
 

cyclone-2.1-desktop.jpg

Paddy_Blackguard

   3 of 3 members found this review helpful 3 / 3 members

Knocked out of the park! Played various iterations of this table on multiple platforms, and never really enjoyed it, but this is absolutely fantastic and a joy to play. It looks beautiful, sounds like pinball angels singing, the lighting is top notch, and plays great. It is so cool to see the bar get pushed higher and higher, and when you think “how can it get better than this?, someone comes along and  finds a way!

Tilt-O-matic

   2 of 2 members found this review helpful 2 / 2 members

I find some tables excellent to view and admire the artwork. Others are players tables that you want to keep stuffing (virtual) quarters in. This table is both and why it's a keeper in my top ten. 

 

Thanks to all for the eye-candy and masterful game play. The magic is in there! 

 

bietekwiet

   2 of 2 members found this review helpful 2 / 2 members

Excellent recreation ! I love the physics, vibration feedback sounds and all the upgrades.

Thank you so much!

 

 

KRAKEN

   2 of 2 members found this review helpful 2 / 2 members

Woah!  The light refraction in the clear plastics and the lighting, = mindblowing stuff!  Looks absolutely beautiful.  Well done and thank you sir!

scoobie1

   1 of 1 member found this review helpful 1 / 1 member

This looks and plays amazing. Thanks for all the time you, Clark, LW and all others put into this and thanks for sharing!

ksandersbna

   1 of 1 member found this review helpful 1 / 1 member

This table looks and play great. I absolutely love the integration in the F12 settings you did for the sideblades and legends cabinet. I wish everyone would do this as this is a brilliant implementation. I notice you did this with your latest releases. Well done!

deadmanworking

   1 of 1 member found this review helpful 1 / 1 member

Lovely table, one of my favorites, plays incredibly great!

eagle7796

   1 of 1 member found this review helpful 1 / 1 member

Amazing attention to detail on this table. From the lighting to the plastic ramps, the all around feel is great. can't wait to see what else you put out.

Viper_

   1 of 1 member found this review helpful 1 / 1 member

Looks Amazing! Thank You Very Much!!

agthejurist

   1 of 1 member found this review helpful 1 / 1 member

This is a great version of this pinball table. I have the same problem with the beacons as @boogo123 wrote about in his review from February 29:

 

"Fantastic table again, thanks to all  !
works like a charm here but i have one problem and that is that my beacons keep on going, they simply wont stop.  is there a solution for this? "

 

Did you find a solution for this @boogo123 and or @RobbyKingPin or others? I just updated my DOF to latest version, but that did not help!
 

Response from the author:

We never were able to reproduce this error and as far as I know this is now the second time I hear about it. If I were you I would try a different version of Cyclone to see if this also happens on that version. There is at least one more version here on VPU as far as I know. The script also has no code for this so I asume this is controlled by DOF, wich I don't use as a desktop only player

RLC75

   1 of 1 member found this review helpful 1 / 1 member

This table is awesome!

Looks and plays so great.

pintris

   1 of 1 member found this review helpful 1 / 1 member

This version of Cyclone plays incredible realistic. Especially the refraction on the clear ramps makes this so much more realistic in VR as the ball "deforms" when going under the ramps. The ramps itself are very well made and look like real plastic. One of the best I have ever seen in a table up till now.

Many thanks for the hard work. 

neil81992

   1 of 1 member found this review helpful 1 / 1 member

I'd not had much time for this table when playing previous versions, but the improvements in this version (especially the physics) make for a fantastic experience and switch it to one of my favourites. Absolutely perfect recreation and a big thanks to all involved, and special thanks to Robbykingpin - not only for the work involved on this project, but for all the time and patience in dealing with any issues or feedback from the community. 

MetaTed

   1 of 1 member found this review helpful 1 / 1 member

How in the world do y'all make the plastic ramps look so real?

NELLGROVE

· Edited by NELLGROVE

   1 of 1 member found this review helpful 1 / 1 member

Thanks for the update, loved the previous version too.

brefreez

   1 of 1 member found this review helpful 1 / 1 member

This table is incredible,  everything about it is top notch!

acovukic

   1 of 1 member found this review helpful 1 / 1 member

Graet work, many thanks mate.

KiwiBri

   1 of 1 member found this review helpful 1 / 1 member

OMG - I just noticed the refraction of the ball under the clear ramps! Mind blowing.  Game plays amazing well,. 

Thanks for this update @RobbyKingPin !

studlygoorite

   1 of 1 member found this review helpful 1 / 1 member

What a beauty, the table looks and plays phenomenal!! Always liked hitting the ramps in this one and now I can feel every bend.....and what a time in VR. Thanks to all who worked on this and for sharing, adding yet another table to my Favorites List.

Pcast

   1 of 1 member found this review helpful 1 / 1 member

Absolutely stunning.

Runs so smooth in pancake and VR modes.

im not usually one for the older tables but this one has hooked me.

Amazing work! Thank you. 

IMG_2228.jpeg

boogo123

   1 of 1 member found this review helpful 1 / 1 member

Fantastic table again, thanks to all  !
works like a charm here but i have one problem and that is that my beacons keep on going, they simply wont stop.  is there a solution for this? 

Thans and keep up the good work !!
marco

Response from the author:

I have heared one other person having trouble with this, but this seems like some thing I cannot test as a desktop player. Can you go to the support topic on the forum to try to get some help for this issue?

stef974

   1 of 1 member found this review helpful 1 / 1 member

Je suis bluffer par cette table ! c'est un super boulot , bravo à vous et merci  pour le partage :) 

HayJay

   1 of 1 member found this review helpful 1 / 1 member

A really nice update Robby!

Thank you, bud 🫡

theagedgamer

   1 of 1 member found this review helpful 1 / 1 member

Awesome looking and playing table. One of my old time favorites. Thanks so much for all of your time and effort on this.

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