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[VPURemix] The Flintstones Cartoon SE [Mod of G5K's v1.26]
YABBA DABBA DOO!
I'm a huge fan of the original Flintstones cartoon series that
ran from 1960-1966. Since the movie version of the table first came out
I was on a mission to modify it in the style of the series. This was
a bold move, because I knew nothing about the process and still know
very little. I hope that you enjoy it.
This is a complete cartoon remix of the original table and nFozzy patch.
Thanks to G5K, 3rdAxis, DjRobX, Dark and LoadedWeapon for the source table and patch.
Truly amazing work folks, thank you!
* PLEASE NOTE THAT THIS MOD WAS POSTED BEFORE KNOWING ABOUT THE PATCH SYSTEM
I hope that you all download and enjoy the origial table and thank the authors.
Suggested Add-Ons: Altsound, Alternate PUP Overlays
4152 downloads
- flintstones
- cartoon
- (and 2 more)
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Pokémon Mystery Dungeon
By Bedoga
First and foremost, huge thank you to JP Salas for creating the original Pokémon table and for kindly allowing me to modify and release this version. I’m extremely grateful — this table would not exist without his work.
This is a re-theme MOD of JP Salas’ original Pokémon table, inspired by Pokémon Mystery Dungeon.
The core table layout and some gameplay elements remain the same, but the presentation has been reworked to better fit the Mystery Dungeon style.
Special Thanks:
JPsalas for the table and to CL4VE for reaching out with the idea to add Nfozzy and fleep, and Burgereater289 for adding the Nfozzy and Fleep physics.
Two Versions of the table are available: JP's the original physics and the Nfozzy/Fleep version.
Gameplay
-Explore & Rescue: Navigate a lit dungeon path to battle and rescue trapped Pokémon in rescue missions.
-Recruit Pokémon: Light all 4 houses and recruit new allies every visit.
-Battle: Defeat common or rare Pokémon and capture them for your collection!
-Gather Coins: Collect coins to upgrade your Poké Ball (250 coins each).
-Cave Run Challenge: Light all 7 cave floors to spell "CAVE RUN" for points and a multiball.
-Charizard Combat Training: Smash the Target as many times as possible to get points.
-Blastoise Swamp: Shoot past the Blastoise boss to lock 3 balls to get a multiball!
Technical Notes
-Built and tested using VPX 10.8
-This release includes a PuP-Pack for the backglass, its just a gif.
-A B2S Backglass Included
What’s changed
-Completely re-themed playfield art and visuals
-All models have been replaced
-Added New Modes
-Minor tweaks and adjustments throughout
New Gameplay Addition
Wild Encounter Battle Mode tied to the slot hole:
-When the slot hole is lit red, a Wild Encounter is triggered and you’ll battle a random Pokémon.
Rescue Mission Bumpers:
-Get 100 bumper hits to light a blue path and defeat a pokemon to complete the mission.
Pokémon rarity
-Common Pokémon, trigger by default
-Rare Pokémon, you must reach Level 4 on the outer right loop (eggs with wings) and then send the ball into the slot hole when its lit red.
Currently includes:
-22 Common Pokémon
-22 Rare Pokémon
-4 Evil Pokémon for Rescue Mission
I may add more Pokémon in the future.
Reduce Difficulty (Optional)
If you want to make rare Pokémon appear more easily or prevent the rescue mission from failing on a drain, remove the following lines:
Inside Sub Drain_Hit()
'You can Remove this line to make Rare Pokemon Easier to appear, as they only appear when the light level is 4
ResetPokemonLevel
' End Pokémon Rescue mission if ball drains during the first phase of the mode.
If bPokemonChallengeMode And PokemonChallengeStep = 2 And PokemonChallengeLaneHits = 0 Then
StopPokemonChallenge
End If
End Sub
This table was created as a short side project while I took a break from working on my first full original table. It wasn’t meant to be a massive overhaul — just something fun to work on and share.
If you have ideas or suggestions for things that could be added to feel more in theme or improved, feel free to share them. I can’t promise anything, but I’m happy to consider them.
I hope you enjoy playing it — and once again, thank you to JP Salas for his generosity and for allowing this MOD to exist.
3648 downloads
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(3 reviews)
0 comments
Submitted
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The Shining (Burger 2025)
By burger
Cabin Fever Has Never Been This Fun!
Step into the role of Jack Torrance — a proud father and determined writer who’s landed the winter caretaker job of his dreams. All he wants is a little peace and quiet to finish his novel, bounce his trusty tennis ball, and teach young Danny some good old-fashioned discipline. But distractions abound: Wendy won’t stop hovering, Hallorann’s asking all the wrong questions, and the Overlook has ideas of its own. It’s up to Jack to stay focused and use his pinball prowess to set things right… his way.
burgereater289 and @GtecArcade present...The Shining! I had an absolute blast working on this, so thanks GtecArcade for the idea and for teaming up daily!
Thank you
Kevin who came up with half the ideas on this table. Thanks friend!
@outhere- for adding hardware DOF
@DaRdog81 for all your work getting this beautiful VR room set up
@studlygoorite for identifying many necessary improvements
@wpilot- for allowing us to use some artwork from his The Shining table
@LoadedWeapon- for the cabinet POV file and the F12 option to show/hide siderails
Thanks to those who tested and gave ideas to improve the table @Igic,@cl4ve, @Tombg and team @SuperTilted for all their support
Info:
One table now works for both PUP and non-PUP (change to usePUP = true or usePUP = false on line 13) Non-VR users can get a glimpse of the VR room on their desktop by setting option vrtest=true on line 10504 Press Right MagnaSave at the attract screen to watch the Overlook Hotel play automatically, forever, and ever, and ever (press start during the demo to start your own game) Left MagnaSave to change current song 10.8 required, 10.7 will not work B2S backglass and other media files included in the media pack file., but I recommend downloading Hauntfreaks B2S at link above and using that awesome version To disable UltraDMD, set ultramode=0 in the script. To disable hardware DOF set HardwareDOF=0 in the script To view the PUP, in the table script change to usePUP = true on line 13, and you will need to head over to GtecArcade's post to grab the PUP Pack: https://vpuniverse.com/files/file/26503-the-shining-pup-pack/5765 downloads
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Friday The 13th Part II (TBA 2019) - GRITTY MOD (source Ivantba v1.0, mod by Arminio)
By arminio
"The body count continues..." In this mod...
Complete color tone changed with some graphic and sound improvements to get more realistic/80's slasher movie feel and look + you can additionally choose between 11 different LUTs, 8 backwall panel images, two flipper colors (all via F12 menu) + new script options to turn on/off drain screams and new light flashes, configure look for desktop mode... etc. Please read below (and check script) for all details...
Friday The 13th Part II (TBA 2019) - GRITTY MOD - made from Ivantba's table (https://www.vpforums.org/index.php?app=downloads&showfile=14260) with permission.
I really like Ivantba's original table - but, as a horror fan in general, and especially fan of 70's and 80's giallos and slashers, I wanted to mod this table to get more gritty, cheap 80's movie slasher look and feel. I hope I got it. Well, you'll be the judge
Thanks to Ivantba for permission to mod his table.
Also, with this mod you can use any backglass made for original Ivantba table, but you can also try my "Gritty backglass version" - I think it also fits nice with this + you get some light animations supported by code in this mod. Get it here:
https://vpuniverse.com/files/file/27585-friday-the-13th-part-ii-tba-2019-gritty-version-2025-b2s/
About mod:
There are some graphic and sound changes - nothing too radical because playfield graphic is amazing in original table and audio is really great too, but overall color tone of entire game is now changed - this sepia/brown non-metallic look, fits better to the original movie atmosphere (I hope...) + you now (in F12 menu) have various LUTs (I like all high contrast settings - try it) and backwall panel images to choose and customize look to your preferences. Also, I tried to improve visibility of various table parts (for us who uses smaller screens in our cabs) and there are also big redesign in a desktop mode where changes are from background to LEDs engine, with a support for playing in desktop mode with standard b2s backglass (I know there are lot of you who play tables that way - so, here are some script options to turn off all LEDs and other information on desktop mode background and use b2s on a "clean" screen). Also, some fixes in sound playback are made, some new sounds added etc. ... And now you can turn off screams if you like to play in more silent atmosphere! Check "GRITTY MOD OPTIONS" in script.
Now, I know that some things I did here looks a bit rough and it still need some "polishing", but let's left that for some future upgrade. I just hope it won't decrease fun of playing it...
NOTE:
If you play this mod (or original table) in cabinet mode, I really recommend you to set "View layout mode" (F12 menu) to "Window". I also recommend you to set POV settings. Otherwise table might look a bit strange (stretched, some reflections are not right etc.). So, for those of you who already don't have set all that, I added my INI with my POV settings in ZIP - it is far from perfect but works OK on my setup, and maybe can be helpful as a starting point for your setup.
Detail list of all changes:
Different colors and slight changes in material on various parts of the table with more realistic lighting on most of elements (playfields, apron lights and background added, new lower flippers look, fixed some light spills etc.) Lights are now set to interact with ball (trying to get more natural reflections on every ball on the table) Better visibility of texts on the table New ramps graphics (inspired by ramps from the "Friday The 13th" table by theGhost787) New graphics and lights on some targets and walls (Jason's head etc. with new light flashes on hits that can be activated/deactivated via options in script) Added several playfield backwall panel images, LUTs, flipper colors (use F12 menus to select) Added holes for drop targets (for realistic look) Added discrete shadows to all flippers and to most of pegs on upper playfield (also for more realistic look) Added dynamic ball color and dynamic ball shadow - discrete changes depending on ball position - trying to get a bit more realistic ball shine, shadow and general look depending of a color tone of a playfield (I hope it also improves realistic look and feel) Some new sound effects added, some changed a little, some plays differently by random choice... Intro speech now plays from start (on some PCs, intro playback skips almost a second of speech - fixed now...) New script options to set specific look of desktop mode, light hits, turn screams om drains on/off etc. - check "GRITTY MOD OPTIONS" section in the script for details For desktop mode players: lot of desktop mode changes - from background to content, trying to get more backglass style look - background image changed, logo added, new LED engine (code borrowed from "301 Bullseye" table - VPX8 version, release v6.0.0 by jpsalas), added ball in play, match, high score to date, bonus ball, shoot again, tilt and game over info + added option to turn off/hide all that info, logo and LEDs (useful if you use desktop mode together with standard b2s backglass - check "BackGlassOnDestop" option in "GRITTY MOD OPTIONS" section in the script) Support for b2s backglass lights animations (if paired with my "gritty version" backglass - check details at backglass release) Added some ASCII art at the top of the script (well, eh... looks nice, I think... ) VPX file size significantly reduced (by removing unused graphics, using WEBP image format and by compressing main score to HQ MP3, VPX size is now around 58MB)
And yes - I know that Jason did not use axe nor hockey mask in part 2... But let's look at original table and this mod as a homage to entire movie franchise - so why not mixing things a bit?
All Logos, Music, Copyrights and Trademarks are property of their respective owners.
PROVIDED STRICTLY FOR PERSONAL AND HOME USE AND NOT FOR COMMERCIAL SALE/RE-SALE OR DISTRIBUTION!
Enjoy!
1033 downloads
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a-ha 1.01 (Solid State Electronic 2025)
By VLive
Un groupe de légende pour moi. Un temps où les flippers existaient encore dans les cafés. Une table a-ha aurait été bienvenue à l'époque des années 80. Je me suis efforcé de produire quelque chose de bien.
PS. Une petite erreur peut apparaitre dans le script, je n'ai pas réussi à la corriger.
Toute amélioration est bienvenue.
Bon jeu !
117 downloads
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a-ha 1.01 (Solid State Electronic 2025)
By VLive
Un groupe de légende pour moi. Un temps où les flippers existaient encore dans les cafés. Une table a-ha aurait été bienvenue à l'époque des années 80. Je me suis efforcé de produire quelque chose de bien.
PS. Une petite erreur peut apparaitre dans le script, je n'ai pas réussi à la corriger.
Toute amélioration est bienvenue.
Bon jeu !
134 downloads
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Howl Against The Chains (Lunar Howl 2)
By Anthias
This is the second table about my fictional band, Lunar Howl.
It is themed on their second album, Howl Against The Chains, which was created in the same fashion as the first one, by four AI chatbot personas grouped together in a chatroom roleplay. It took around four weeks for them to create all the material used to create this album.
This is a mod of Stern's 1980 table Seawitch by JPSalas. The table has had layout modifications as well as the theme, music system addition etc.
The table includes all twelve tracks from the album in OGG format embedded in the table. You do not need the mp3 downloads to play, however there are two MP3 zips included here for those who want them to listen too. One is the Wolf Haven album which featured on the first Lunar Howl table, the other is the Howl Against The Chains album that features on this table. The table itself is in the file called:
"Howl Against The Chains (Lunar Howl 2)
Lunar Howl are four anthropomorphic wolf girls. They are:
Spirit (tall, silver fur) - Lead vocals, bass
Shadow (average height, black fur) - Lead bass, vocals, drums
Lunar (short, grey fur) - Lead drums, keyboards, vocals
Sakura (average height, white fur with pink highlights) - Lead guitar, vocals
Lunar howl characters, design, concept etc remain property of M Mortimer and are not to be exploited outside these tables without permission. Music is permitted to be shared but not sold or used for commercial purposes. As the creator I have the required rights to upload for you to enjoy.
lunar Howl - howl against the chains album.zip lunar Howl - wolf haven album.zip
279 downloads
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original Courage the Cowardly Dog Pinball
By Bedoga
Step inside the farmhouse and join Courage on his quest to protect Muriel from the strange and terrifying creatures of Nowhere.
This is a fan-made Visual Pinball table based on Courage the Cowardly Dog. It is a tribute project created purely for entertainment and has no affiliation with Cartoon Network or the original creators of the series.
Although this release is in a playable state, the project remains a work in progress. There is still much to fix, improve and expand. However, since I’ll be busy with a new job, I wanted to share the current version with the community.
Main Objective
Defeat villains across multiple “episodes” to rescue Muriel.
Acknowledgments
JPSalas – for allowing me to use his spinner disk script.
Remdwaas1986 – for the pinball table template that served as the base structure.
VPinWorkshop Team – for their informative YouTube tutorials.
Dethales0756 – for drawing the playfield artwork.
Table Features
-Episodes
Hit the TV remote target 3 times to start an episode
-Living Room
The chairs and rug can spin to score points, trigger commercials, or activate events.
-Attic Ramp
Contains the Computer, which offers advice after three successful passes.
Rewards may include extra balls, coins, or other bonuses.
-Basement target
Hitting the rectangle target three times opens the basement entrance.
Once open, 3 successful runs triggers multiball mode.
-GET OUT
Lighting these letters activates the car insert, allowing you to hit the truck for bonus points.
-Bravery Meter System
Each side includes a spinner object that contributes to the Bravery Meter (representing Courage’s emotional state: Scared → Panicked → Brave).
When full, gates near the flippers are closed for safety.
When depleted:
Gates open, making drains more likely.
Flippers are reverse for 10 seconds.
The kitchen table scoop opens briefly, allowing a chance to rebuild Courage’s bravery by defeating his shadow (press the lockdown bar or fire button).
-Family Picture Frame Targets (Kitchen)
Hitting both activates ball save poles under the Flippers.
Hold the flipper button to use the save.
-Current Villains
Katz
Fred
Storm Goddess
Harvest Ghost
King of Flan
-PupPack
CTCD
Note: This table is a fan project created for enjoyment and appreciation of the original series. There will be bugs, you're warned!
3163 downloads
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GOLDORAK V2.0 with PUP-PACK
By JoeD
ALL CREDIT GOES TO @WILD the original creator, @Javier, @Balutito, @ROM
(Many thanks to Balutito for his permission to modify this table)
Now is the time to introduce you to the new version of Goldorak.
I spent many hours modifying the script and creating a PUPPACK for this table.
My testers obviously loved it and I hope it will be the same for all of you.
In return, I expect many reviews from you, this will motivate me and if something does not suit you, let me know so that I can progress for the next one.
The changes are:
-Ball dynamics and flip reaction corrected.
-Added two Spinners, there were none and I found that a shame.
-Slowing down the rotation of the various objects on the Playfield (saucer, seat, etc.)
-Trajectory of the ball entering the pinball machine modified and removal of the central kicker between flips because it made the games endless.
-Modification of the lighting on the playfield, much too glowy.
-Creation of Sides Blades.
-Modification of the DMD for the presentation which is now done in the PUP and darker DMD score background.
A big thank you also to LAROUILLAS for the loading and the topper.
VPX Version: I tested in VPX 10.8 64 Bit but works in 10.7.
⚠️ Note that it is in French for two reasons, the first is what was asked of me by fans of the anime and secondly because it is the support that I had available. I'm not planning an English version, really sorry.
All Logos, Copyrights and Trademarks are property of their respective owners.
PROVIDED STRICTLY FOR PERSONAL HOME USE AND NOT FOR COMMERCIAL SALE RE-SALE OR DISTRIBUTION!
VIRTUAL PINBALL ALWAYS HAS AND ALWAYS WILL BE FREE TO ANYONE!!!!
Edited November 2025 by JoeD
1473 downloads
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Mary Shelley's Frankenstein (Sega 1995)
By Schlabber34
2.0 table credits:
- Burger & Schlabber34 - Thanks to Burger for bringing this table back to life. He asked me if he could update the physics and all the table creators know how this usually ends. Then we needed a nice F12 menu, then Burger mentioned VR, the ramps were prerendered so i had to make VR optimized ramps but the meshes were shitty so i cleaned them up and then you need new renders for VR refraction and the prerandered ramps. After a ton of bugs that we killed we finally had V2.0!
@burgerIt was a pleasure! Thanks my friend!
- UnclePaulie - A ton of help on bug fixing and sticking his head deep into the VR table.
- DGrimmreaper - VR cabinet primitives, VR animations and lights including VR flipper cabinet button/start button/plunger, ported DMD and b2s to VR, VR scripting, VR hallway
- Studleygoorite – Identified missing details and provided solutions to several tricky issues
- Hauntfreaks - B2S backglass update that brings the table together visually
- masonm- cabinet textures for VR cabinet
- DaRdog- UV maps in VR that made texturing possible
- Thalamus - Careful playtesting and valuable feedback throughout development
- Robby King Pin – physics support
- Tombg - playtesting
Original table credits:
-Herweh: Script allmost from scratch
- Dark: We all know what he did! Frank is just jawdropping!!
- Dids666: For starting all of this and his awesome meshes. Thanks for letting us finish this!!
- Sheltemke: For stitching together the PF image and playtesting
- Mlager8: For PS help on the sling plastics
- RothbauerW: For his awesome physics' guide at vpinball.com and some more help on the physics
- Mark70, Bord, Thalamus: For beta testing and some good hints
- Batch: For the DT background image (Sorry for making it a bit darker! Batch's original is in the image manager for those who like more pop)
3070 downloads
- sega
- frankenstein
- (and 4 more)
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The Grinch's "How to Steal Christmas"
By endeemillr
How does that nasty Grinch do it? Come get a lesson from the master himself!
Shoot the mountain, steal from the Whos, and maybe find the true meaning of Christmas.
Big thanks to Wylte for letting me mod the table and all the other authors in the credits. Also thanks to scutters for continued scripting and flex help! I made many changes to make this table easier so that it could be played on the more difficult settings. The right flipper Now controls the rollover lights and there's also a gate to make completing them easier. The drop-down targets are a little bit easier to hit. If you like and enjoy the original robot table like I do you'll want to change the ROM name in The Script to use one of the other ROMs. No ROM sounds are you so it doesn't matter which language the ROM is in.
Place everything in this "tables" folder in your tables folder.
Place the Music\Grinch folder in your music folder
Place the nvram in the nvram folder. Tthe one included is for a five ball game. If you prefer three, delete or rename the 5 ball version, and change the file name to "robot"
If you already have and enjoy Zaccaria's Robot, then change the name of the rom in the script to either roboti or robotg and also rename the nvram accordingly. These are the german and italian roms and save you from having to deal with alias settings.
I have a few animations still to add, and this may still have some bugs, but I wanted this out by Christmas. In particular, there is a delay after the last ball drains and the bonus is counted so the rom can say "return to base" I have a plan for that. Please share bug reports in the comments or PM me.
Merry Christmas!
908 downloads
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Happy Tree Friends x-mas pinball
By remdwaas1986
Happy holiday pinballers!
I wanted to make your holiday more joyfully and created "Happy Tree friends X-mas Pinball". It's most likely based on: Class Act
But also on:
No Time Like the Present
Spin Fun Knowin' Ya
Stealing the Spotlight
A Handy Nanny
Hide and Seek
Meat Me for Lunch
This Is Your Knife
Easy For You to Sleigh
Rules:
P-T-S-D - inlane/outlane 150k
H-A-P-P-Y - Targets 450k(starts flippy order 1)
T-R-E-E - Targets 300K(starts flippy order 2)
F-R-I-E-N-D-S - Targets 600K(starts flippy order 3)
Spinners will give you multipliers
Bumpers for stealing Christmas presents
The toystore will get your points
the theatre will give you points
End of ball bonus - BumperBonus/TargetBonus/KickerBonus
with 6/12/18 million an extra ball.
Have a very merry Christmas and a happy new year for you and your family!
415 downloads
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Dragonball Super Saiyan Edition (Original 2025) v1.4
By cheese3075
"I am the light in the darkness. I am truth. Ally to good! Nightmare to you!" - Goku
I recently discovered DragonBall Abridged, a passion project that four people poured their hearts into. Well that inspired me... not just to make a DragonBall table, but to make something AWESOME. (Too many people in this world half ass through life. There are too many bad mods out there... here I whipped this together in a few hours. Well, that's not my style, if you're going to do it, do it right.) AND WITH THAT, I present MY passion project! This table has 180 sound clips pulled from various Dragon ball shows, 24 songs all triggered by different events, 4 Super Saiyan Goku transformations both on the playfield and backglass that are linked to multiballs (watch out for his final two forms, they are pretty NUTS!), 6 other non-Goku playfield transformations that get triggered during other events (power aura's, death halos, etc), 6 desktop backgrounds to choose from, options for an alternate ball and attract song, AND a fricken Kamemameha blast! Phew. Art and characters has been pulled from across the DB universe! So I hope every DBZ fan enjoys it!!!
This table was created by @jpsalasand me. JP you're a wonderful person, a true VPX guru, thanks for everything! Please DON'T STOP being awesome. Special thanks to T-800 (Scott Gullicks - Riot Pinball) for the starting blocks of a great table. Thanks to @RusstyT for playfield overlay help back in the day. Thanks for @Cliffy for testing and @hauntfreaks for the v1.0 backglass. Thanks for DOF coding and a AWESOME pup pack @JoeD. Thanks to @oly2 for the 3d Saiyan pod. Thanks to @SuperTilted and anyone who's left positive reviews/likes/comments on my previous works. You are the reason I'm a content creator. Thanks for motivate me to do more. I hope everyone enjoys!
Media pack includes blackglass, wheel, instruction cards, full 5 page tutorial and a loading video!
Pup pack can be found here:
Updating from v1.0 or 1.3.3 PLEASE DOWNLOAD THE NEWEST BACKGLASS AND REPLACE THE ORIGINAL. IT NOW HAS TRANSFORMATIONS THAT TIE TO THE TABLE MULTIBALL. Checkout the tweak menu (usually f12) for table options!
9443 downloads
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The Beatles
By masonm
Ok first of all thanks to Scotty Wick for the original table and who was ahead of his time and pushing the boundaries of vpinball.
If you need the puppack you can get it here
https://orbitalpin.com/downloads/
@burger was a huge help and updated the table with
updates
1. Physics - nfozzy
2. Lighting changes with lut options
3. added music for non pup version
4. script options
with the help from @tabascoman77 the playfield was updated with images from ebislit playfield scan
sideblades added
haspup" to true or false
line 50 "HasPuP = true 'change this to True to use PUP, or False for no PUP "
f12 menu
silly noises on or off
music for non pup users on or off
pup pack is found at
https://orbitalpin.com/downloads/
3716 downloads
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Space Station (Williams 1987)
By VPinWorkshop
"This is VPW control to Major Tom, you've really made the grade!"
VPW are proud to (xmas) present Space Station by Williams!
This machine is pretty unique in that it doesn't have inlanes, just slings leading straight on to the flippers, so there's no chance of a respite from the action! It's a bit of a hidden gem if you've not played it before.
Tomate really fancied doing this one and luckily we managed to track down a playfield we could buy to scan (thanks to those of you who donated through our beer me link here or bought something through our merch store!), and as part of developing it he also played with the way we do inserts and flashers and made them look even more special! We honestly think it's one of the best looking machines we've done so far and the light show is something else, especially in multiball.
*WARNING* There are versions of vpinmame where the solenoid sticks on for System 11 games, but the released versions are fine, be warned and check your solenoids are not latching on if you're using a "non release" version.
VPW CREW
Tomate - Commander. Blender modeling.
Sixtoe - Pilot. VPX table build.
Apophis - Flight Engineer. Fixing parts.
MCarter - Payload Specialist. GI wiring.
DGrimmReaper - EVA Specialist. Porting Rawd's VR room from the old version.
Rawd - Special Specialist. Original VR Room.
bthlonewolf - Mission Specialist. Ball tinting.
RobbyKingPin - Crew Medical Officer. Fleep sounds.
nFozzy - Flight Controller. Space Station toy code and his previous table version.
iaakki - Machine specialist, side by side testing with a real machine.
Our Merch Store - 100% of profits go into buying stuff to make new machines
Changelog
'001 - tomate - blank VPX table with correct dimensions created
'002 - tomate - first 512 batch to place the objects on VPX
'003 - Sixtoe - Built... Everything? Crashes. Sucks to be me.
'004 - apophis - Ground control to Major Sixtoe. Fixed crashes, standup targets, some collections. Trough, kickback, GI still not working correctly.
'005 - Sixtoe - I think my spaceship knows which way to go. Hooked up space station & placeholder prim, Fixed trough, added settings to flippers, slings and pop bumpers, adjusted flipper triggers, kickback fixed, turned everything invisible, added more blocker walls, loads of small fixes and tweaks. Still no GI. Fully playable now?
'006 - tomate - New 2k batch added, GI doesnt work yet - No flashers added
'007 - mcarter78 - Hook up modulated GI with coil driven color toggle
'008 - tomate - New 2k batch added, inserts fixed, added Flupper LUT and desaturated options (see 2°, 3° and 4° option into game menu), changed material for upper PF color and added option menu for MB GI color
'009 - mcarter78 - Add more MB GI color options and random option. Fix for GI level after multiball end.
'010 - tomate - Extra LUT options added, l30 fixed, tweaked blue MB color
'011 - tomate - new 2k batch added with a lot of blender fixes, movable objects collection set (not hooked up yet), flashers and bumper lights added
'012 - apophis - simplified the GI code
'013 - tomate - new 2k batch added, new flashers, more LUT options added
'014 - tomate - new 2k batch added, tweaked flashers materisl, improved upperPF material, fixed upper PF inserts and bulbs
'015 - Sixtoe - Hooked up movables (flippers, slings, targets, spacestation and diverter) but there are visual issues (space station lighting and drop targets?), made upper pf hole fractionally bigger, added plunger texture and tweaked power
'016 - apophis - Fixed some fleep stuff. Fixed some animation stuff. Set up ramp rolling sfx triggers. Made bumper lights follow GI. Adjusted flipper strength. Removed old space station toy prim.
'017 - tomate - unwrapped PF, added diverter and space station stages, tried to fix upper PF front wall but failed
'018 - apophis - Fix motor sfx issue. Trying to get the SS and Diverter animations to work. Still broken.
'019 - tomate - New batch added, several fixes at blender side (finally upperPF looks correct), new diverter/SS stages added
'020 - apophis - SS and Diverter animations working. Added desktop alphanumeric display.
'021 - Reverted
'022 - Sixtoe - Tweaked and randomised kickers, including kickback, hard coded sling timer and reduced to 10 (still bugs out occasionally?), split shooter wall and changed to wood, retooled orbit exit and gate lower rubber, made physical drop target smaller, made cone rubbers smaller, swapped to correct Const EOSTnew (thanks RobbyKingPin)
'023 - tomate - tweaked upperPF and bumpers caps materials. Added missing materials to room brightness array
'024 - tomate - new 2k batch added, new flahser domes, unwrapped textures for flippers and targets, fixed PF texture, changed value for DTDropUnits (thanks Apophis!)
'025 - apophis - Made desktop LED display only visible in desktop mode.
'026 - tomate - flasher domes fixed
'027 - tomate - new 2k batch, inserts color corrected, performance improvements
'028 - Sixtoe - new 4k batch
'029 - tomate - added missing renders, separated GINS and GIGS for raytraced shadows, modified upper PF hole to get some ball flirting, fixed slingshots default position (thanks bthlonewolf!)
'030 - tomate - added "Vibrant" LUT for the ones that prefer to play with AGX instead Reinhard filter
'031 - tomate - diverted fixed
'032 - tomate - PF texture fixed
'033 - apophis - Sling lightmap visibility bug fixed
'034 - DGrimmReaper - Ported over VR from Rawd's Table (still need to hook up Backglass lights)
'035 - RobbyKingPin - Created a custom Fleep Sound package made from assets and codes used from Bride of Pinbot. Customized to be more identical to the original Fleep codes to make future conversions a bit more easy.
'036 - DGrimmReaper - Hooked Up VR Backglass Lights
'037 - tomate - new natural green MB option added, lighting tweaks, ball reflection decreased, bloom strength increased
'038 - tomate - re-rendered GI lighting, now swappable by script (still need to add this as an option in f12 menu)
'039 - DGrimmReaper - cleaned up images and converted larger images to webp
'040 - RobbyKingPin - Fixed an issue with the Rothbauer droptarget codes. Hooked up relay sounds for flashers and GI. Removed a duplicate subroutine for the GI color.
'041 - tomate - right flipper texture fixed
'042 - bthlonewolf - ball tint in multiball, added color temp settings to tie into existing code
'043 - apophis - Cab rails visible in desktop mode. Small tweak to bumper positions. Hooked up GI Backbox solenoid to VR backbox GI. Adjusted cRed_Ball and cGreen_Ball. Updated VR plaque. Some code cleanup.
'044 - apophis - Fixed random GI color option. Added info card.
'045 - bthlonewolf - added tint scaling in multiball, option in tweak to disable
'RC1 - apophis - Animated: bumpers, gates, switches. Fixed VR backglass positions. Adjusted rail position in desktop mode. Added VPW logo layer. Updated table credits. Tweaked ball tint colors. Updated relay sounds for flashers and gi and rubber sound (thanks RKP). Updated upperpf prim (thanks Sixtoe).
'RC2 - bthlonewolf - Tint z-axis fix, gate animations/speed fixed
'RC3 - tomate - Inserts glitches fixed (Thanks Mecha Enron), wall right and wall left added to Metal collection (thanks Studlygoorite)
'RC4 - bthlonewolf - gate fix for real this time
'RC5 - Mecha_Enron - Create option for siderails/lockbar
'RC6 - RobbyKingPin - Reverted back to the old balldrop sounds.
'RC7 - tomate - PF reflections fixed, blockdown bar position adjusted for desktop mode, ball rolling sounds adjusted
'RC8 - bthlonewolf - tilt switch changed to 9
'RC9 - Sixtoe - Removed stray rubber, tweaked plunger area, tweaked centre targets, removed collidable from many VR objects, updated credits, tidied file.
'RELEASE 1.0
4618 downloads
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Tiki Bob's Swingin' Holiday Soiree 2.0 VR_FlexDMD
By iDigStuff
Tiki Bob's Swingin' Holiday Soiree
Step into the world of Tiki Bob...
A swingin' holiday update for you hep cats!
Grab your favorite cocktail and head
down to the beach for a holiday soiree.
If you've been a good boy or girl Santa
might even stop by and say hello..
Lot's fun details and it might even snow!
Features
All new holiday soundtrack Graphic overlay Updated B2s (apophis) Some holiday magic
Included Table and B2s
Note:
This version has had a massive file size reduction thanks to the update.
I will be updating the original Tiki Bob table as well. (link below)
This means you can have BOTH my tiki tables installed and the total file size will be much smaller than the original Tiki Bob table was alone.
Original theme by iDigStuff
2022, version 1.0.0
Co-piloted by Apophis
B2S | media | scripting help| fleep sounds | nFozzy physics
Special Thank You to VPin Workshop & Watacaractr & Scotty Wic & Peter G
Much appreciation to JP Salas & VPNation
Primitive assistance Andrei Maraklov
Based on:
Tiki Bob's Atomic Beach Party (2021)
Which is based on Cheetah by JPSalas
***************************************
****************************************
Background info
https://thesearchfortiki.com/tiki-mug-hall-of-fame/tiki-bob/
***********************************
MUSIC LINK TOP OF SCRIPT (Table will not work without it)
Unzip and put folder "tikixmas" into :\\visualpinball\music
Music Control
Right Magna = Next Track
Left Magna = Stop Music
The start button can also be used to skip tracks if the player does not have magnasave buttons.
Backglass & Front end media included in download
************************************************************************************
All Artwork, Logos, Copyrights and Trademarks are property of their respective owners.
PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION!
2862 downloads
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Star Gazer (Stern 1980)
By UnclePaulie
"Thou art gazing at the brightest star of all." Star Gazer (Stern 1980) is an addicting game with 3 spinners and concave scoops feeding the flippers. It's fast and lots of points can be achieved with building the values of bonus and spinners. Even though there were only 869 units produced this is very much a "gotta play again" table. One of the "best spinner" games out there.
Thanks to apophis for providing a playfield scan to @redbone. And especially thanks to Redbone for prepping and cleaning the playfield as well as other images, plastics, targets, etc. Also thanks to HauntFreaks for providing the VR backglass images (redraws by Felsi). And again thanks to Apophis for guidance on blender to bake the metal walls to be shiny, as well as some performance enhancements.
This table was done from scratch placing everything, and implementing the latest VPW (2025) standards, physics, alllamps and 3D inserts, backglass for desktop, roth targets, standalone compatibility, sling corrections, optional DIP adjustments, updated flipper physics, VR and fully hybrid, Flupper style bumpers and lighting. I also baked the GI and interior wood and metal walls. I've once again studied hours of videos to ensure accurate placement, gameplay, bounces, physics, etc. Lots of time was spent on getting the spinners timed correctly, and shots matching video play.
I've provided a .nvram file for the ROM menu settings, and I've hard coded the DIP switch settings as usual.
This table is loaded with options in the F12. Various balls, ball brightness, flasher options, flippers, screw caps, plastic edge colors, LUTs, Dip settings, and plenty of other VR stuff, including LED undercab lighting.
Please NOTE there are several items to consider on the ROM settings: The default settings for the ROM options are hard coded into the script and are based on the recommended values from Stern for 3 balls. If you want to change the ROM settings themselves, you need to change the "SetDIPSwitches to 1" in the script, and then use the F6 menu to change. However... I am not able to hard code the ROM menu options. Typically, there are levels of score achievements that award a free play. The default ROM has that set to off. I've included an nvram file you can use that sets that to match the instruction/score cards and Stern's recommendation (720,000 and 1,440,000). I also have instructions in the script on how to change that if you wish to do yourself.
Thanks again to Redbone, Apophis and Hauntfreaks! Also thanks to everyone else from the VPW team that provided testing and feedback!
Required Software (64-bit versions):
VPX 10.8.0 or later: https://github.com/vpinball/vpinball/releases/tag/v10.8.0-2051-28dd6c3
VPinMame 3.7.0.47 or later recommended: https://github.com/vpinball/pinmame/actions/runs/15769888098
B2S Server 2.1.3 or later (if B2S used): https://github.com/vpinball/b2s-backglass/releases/tag/v2.1.3
1904 downloads
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Bad Girls - Tooned-Up (Gottlieb 1988)
By hauntfreaks
Bad Girls - Tooned-Up (Gottlieb 1988)
I've always been a bit embarrassed by my last alt version
this is way way more my style, these broads are TOONED-UP!!
originally built by: Bodydump and 32assassin (we think)
NEW graphic package by: HauntFreaks NEW lighting and pooltable inserts by: HauntFreaks NEW shadows, routed holes and physics materials added by: HauntFreaks DGrimmReaper: VR help and code Burger: Nfozzy, Fleep
I don't ask or beg for donations... if you feel overwhelmingly compelled to do so, PLEASE donate to the charity of your own choice... this is a hobby NOT a business
1786 downloads
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Circus (Bally 1973)_Teisen_MOD
By teisen
First I would like to thank Loserman76 for the beautiful work... wherever he is playing pinball!
small changes were made only aesthetically, to my liking...
small improvements in the playfield, plastics, lighting,flippers position...
version used was 1.0, follow the link to the original table https://vpuniverse.c...cus-bally-1973/
Excellent work by Hauntfreaks with this B2S that goes very well with this table! Thanks Haunt.
This release wouldn't be possible without the following:
user42 who did the artwork/redraws and provided the backglass image
Like all of my releases, hold down the left flipper for 3 seconds when not playing a game to set the options.
ZIP includes a wheel image and directB2S
This is for personal use only. DO NOT include this in any pre-packaged ZIP of tables for commercial/non-commercial products. You know who you are. Just enjoy what is provided for FREE instead of trying to earn a buck from our community's work.
774 downloads
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Hook (Data East 1992)-1to1-NoCards.ini
By PaulDrummond
Hook (Data East 1992)-1to1-NoCards.ini
POV ini file for 1:1 table with no card display. Use Popper to display your instruction cards.
Side blades link:
First of what i plan to be a large series of 1:1 tables using the POV windowed mode. There are plenty or POV files but rarely any that maintain 1:1 aspect ratio.
I will try and pump one out per day all going well. Recommend using tables with side blades or adding them to tables without.
Feel free to contribute if you also like the idea of 1:1 tables. I am trying to keep a similar format. Include links to artwork or mod file .difs for the sideblades if used.
Remember to setup your screen dimensions in VPX first.
For best results with POV i recommend aligning your playfield screen parallel to your glass. Just my opinion.
NOTE: I run a 50" 4K screen and is all i have to test it on so let me know if it translates OK to other sizes/HD.
58 downloads
(0 reviews)0 comments
Updated
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The Blizzard of Ozz
By ZandysArcade
In a world where metal meets mayhem… and riffs strike harder than lightning — one Madman reigns supreme!
Behold… a head-banging, Thrill ride fusion of heavy metal fury and pinball sorcery.
Join Ozzy Osbourne on a wild quest to reclaim his lost albums from the clutches of Satan himself — a showdown forged in fire, riffs, and multiballs!
Face down Wizard Modes, where demons rise from the depths and chaos is unleashed. Summon the Blizzard Multiball, rack up Ramp Combos, and ride the storm of mystery awards, jackpots, and explosive playfield action as the Prince of Darkness fights to reclaim his throne.
A Tribute to Ozzy Osbourne and Black Sabbath.
R.I.P. to the Prince of Darkness. This table was made to be Fun and Family/Kid friendly not to be taken seriously.
Table has:
Nfozzy Fleep physics and Sounds
Flupper Flippers, Domes and Bumpers
Pup DMD, and optional FlexDMD for non Pup Users.
VR Room
Basic DOF (We need more DOF Guru's for the Hobby)
Lots of F12 Menu options
Scorbit for PupDMD
ect.....
VPX 10.8 and up required will not work with 10.7. (Time to update if you're still on 10.7)
Happy Gaming!!!
Special Thanks to:
MerlinRTP
JoePicasso
UnclePaulie
Hauntfreaks
Superhac
Charlie Ferrero
JPSalas
Mrs. ZandysArcade
Instructions: Installation Instructions are in the Media Pack (PLEASE READ THEM)
If you have any issues after following the instructions, put a comment in the comment section or send me a message.
18460 downloads
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(3 reviews)
0 comments
Submitted
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Titan (Taito do Brasil 1981) - Lipebello Mod
By lipebello
This is one of my favorite tables from Brazil and one of the oldest tables that i remember playing.
I've remade the graphics and fixed some stuff, the rest is JP Salas work.
Stuff i've made:
All art was remade by hand (With a hidden extra mode, lol)
3D models and texture baking
Fixed some stuff like outher lane and other small things.
Huge thanks to JP Salas for letting me release it
Have fun
633 downloads
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Jurassic Park (Data East 1993) VPW
By VPinWorkshop
Welcome to Jurassic Park!
Dark's original table rebuilt and brought into the toolkit era. Flux started this by getting the table ready for the blender toolkit, Sixtoe gutted and rebuilt the layout in VPX and we were on our way to Isla Nublar. Apophis roared into action with all the standard VPW bells and whistles and DaRdog added a deadly Mega VR Room. Many others helped make this another fantastic table so....How about another tour of the park?
VPW Park Staff
Flux - John Hammond
Sixtoe - Dr Vpx Grant
Apophis - Dr "Will find a way" Malcolm
DaRdog - "Hold on to your butts" Mega VR Room
Rothbauerw - T-Rex Diagnostics
TastyWasps - VR Backglass
Primetime5k - Staged Flippers
Mcarter78 - Ramp Sounds
DGrimmReaper - VR Minimal Room & Scripting
Dark - 3D Dinosaur Models & Plastics Redraw from his version.
Tomate - 3D Support
Gedankekojote97 - 3D Scanning Real Table
Lab Testers - DarthVito, TastyWasps, Cliffy, HayJay, Benji, Tomate, Somatik, Bietekwiet, Bord, BountyBob, H3RBSKIx, Geradg, FlintBeastwood, Lumi, Colvert, lminimart, Studlygoorite
Required Software (64-bit versions)
VPX 10.8.0 RC3 or later: https://github.com/vpinball/vpinball/releases/tag/v10.8.0-1947-3b3f101 VPinMame 3.6.0-929 or later: https://github.com/vpinball/pinmame/releases/tag/v3.6.0-929-8c5f83e B2S Server 2.1.1 or later (if B2S used): https://github.com/vpinball/b2s-backglass/releases/tag/v2.1.115773 downloads