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Lost In Space (SEGA 1998) DrJones Comic-book Edition v1.0
By DrJones
I’m excited to share a fresh re-imagining of SEGAs Lost in Space that keeps the fast flow and multiball madness driven layout and rule set of the 1998 table intact, but completely transforming the presentation into a comic-book celebration of Irwin Allen’s original 1960s television series. Where the original Table leaned on murky 1990 film stills and off the shelf plastic toys, this version replaces them with hand drawn character art evoking the spirit of the original show. The Playfield and plastics have been redrawn illustrating the Robinson family as well as iconic “monsters or the week” I have also re-sculpted the original B9 Robot and Jupiter 2 to match the 1960 designs as well as added the original chariot. This finally gives this fast and fun John Bord table the theme treatment it always deserved. Enjoy the multiball mayhem!!!
As always, many thanks to all the authors on who’s shoulders we stand:
Thanks to Goldchicco, TAB, devaL, 32assassin and any and all involved in the creation of this Table.
4018 downloads
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Beavis and Butt-head: Pinballed (Original 2024) with VR
By MikeDASpike
Butt-head: "It's about time, dumbass! What took you so damn long!? hh-huh-huh.".. Beavis: "Yeah, loser! heh-heh-heh."
Watacaractr: "Yeah, I know, I know. Sorry guys, too much procrastination."
Butt-head: "hh-huh-huh, he said 'ass'!".. Beavis: "Yeah, heh-heh-heh."
Well, after 2½ years in the making and to celebrate three decades of these two snickering metalhead idiots
who will never grow up or score, I am truly proud to finally present..
Beavis and Butt-head in.. "Pinballed."
Thirty years ago, a cartoon show with this crazy duo aired on MTV that was so divisive that politicians were calling for it to be
removed from the air. It was crass, it was filthy, but most of all, it was downright hilarious. Beavis and Butt-Head hocked a loogie
into the pool of early 1990s pop culture and they've been doing it ever since with episode after episode and a few movies thrown in.
As an homage to Mike Judge, Beavis and Butt-head, and to all of the older school pinball diehards out there, I created this table
as it might have looked, and should have been released, back in 1993. Nothing fancy, no videos, etc. Just good ol' fun retro pinball!
I want to thank Mr. J.P. Salas for his help(and patience) with the animation scripting and give a big shout out to the original
1991 table's script writers. That table script allowed me to start with a blank canvas to design and build my complete re-theme.
I'd also like to thank the Visual Pinball and Vpinmame development teams! Without you, none of this would be possible!
I hope that everyone who downloads this table has as much fun playing it as I did creating it.
Cheers!
Watacaractr
IMPORTANT! PLEASE READ!
What you'll need to do to make this table run correctly:
1. You MUST have Vpinmame 3.6 beta or later installed to run this table (it will not run correctly without it).
Here is the link for the latest Vpinmame version zip file located atop the first page of toxie's post:
https://www.vpforums.org/index.php?showtopic=27063&page=1
Make sure you install the correct version of Vpinmame (32 or 64bit).
2. Please place the included altsound folder "beav_butt" in to your altsounds folder in Vpinmame.
3. Please place the included "beav_butt.nv" file in to your nvram folder in Vpinmame.
4. Please place the included "beav_butt.vbs" file in to your scripts folder in VPX.
5. Please place the included rom "beav_butt" zip file in to the roms folder in Vpinmame. Do not unzip the file.
This same rom is also available as a stand-alone file on this site and elsewhere on different sites.
6. Look for the directb2s (2 screen(4:3 ratio), 3 screen & 3 screen w/full DMD) files on this site
and on other sites as well. Wheel logo for frontends also available.
Note: These same instructions are included in the file
That's it. Enjoy!
"hh-huh-huh. You're gonna score!"
Butt-head: "Hh-huh-huh… would it be nice for VR, dumbass?" Beavis: "Yeah! Like, heh-heh, we can, uh… touch stuff! Heh-heh."
Mike DA Spike: "Well guys, 1½ years ago we actually did build you a VR room… and now it’s time for a release!"
Butt-head: "Hh-huh-huh, he said ‘room’… heh, like bedroom! Hh-huh-huh." Beavis: "Yeah, heh-heh, score! …not."
About 1½ years ago we began building this VR room and managed to get a lot done.
Unfortunately, due to health issues it became impossible for both of us to finish the project on our own. Thanks to the generous help and support of our friends : @DGrimmReaper , @LordTheRon, @DaRdog81, and @scutters— we were able to continue and bring this update to life.
This release is based on the original work of @watacaractr.
While the core table remains faithful to the original, this version introduces several refinements and adds a hybrid VR room.
The VR room is fully integrated, so there is no need for a separate B2S file, everything required is included.
V1.1.3 :
Butt‑head: “Hh-huh-huh… hey Beavis, these dudes… Burger and Studly… they, like… added Fleep sounds ‘n nFozzy stuff.”
Beavis: “YEAH! Heh-heh… now the ball goes, like… BOING more realistic! Heh-heh!”
burger: “Uh… yeah guys, we thought it was time for an upgrade.”
studly_do_right: “You know… modern physics, better sounds… the whole deal.”
Butt‑head: “Hh-huh-huh… he said ‘physics’… like ‘physi—’ uh… something smart. Hh-huh-huh.”
Beavis: “Yeah! Heh-heh… smart people suck! But this is cool! Heh-heh!”
Butt‑head: “Good job, dorks… hh-huh-huh… now do more stuff.”
Beavis: “YEAH! Like… add explosions! Heh-heh… EXPLOSIONS!”
thanks to @burger and studly_do_right for adding Fleep sounds and nFozzy physics
V1.1.4:
Beavis: “Uh‑oh, dude… Pikajew got a high score, but he, like… can’t change his name! Heh‑heh!”
Butt‑Head: “Hh‑huh‑huh… that’s okay, Beavis. We’ll just call him ‘AAA’. Hh‑huh‑huh.”
Beavis: “YEAH! Heh‑heh… AAA rules! …not.”
Mike DA Spike: “Relax guys — the flipper input bug is fixed now. High‑score initials work again.”
Butt‑Head: “Hh‑huh‑huh… good. Now he can type something stupid.”
Beavis: “Yeah! Like… DUM! Heh‑heh‑heh!”
V1.1.4: Fixed flipper button input for entering initials on the high‑score screen.
Fixed flipper button input for entering initials on the high‑score screen. Thanks to @Pikajew for reporting it
Credits
• watacaractr – original table work
• J.P. Salas – foundational contributions
• DGrimmReaper
• LordTheRon
• DarDog81
• scutters
• burger
• studly_do_right
• And the entire VP development team, whose efforts brought VR to this level
Enjoy playing
Mike Da Spike
4494 downloads
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Team One (Gottlieb 1977) VPW
By VPinWorkshop
VPW are proud to present Team One by Gottlieb!
This started as a "team of one" project with mcarter78 looking to scratch build this 1977 EM classic using fresh playfield and plastics scans. It began with a Loserman script base, but as with all VPW projects, it quickly evolved into a collaborative effort to get every detail right.
apophis jumped in to help with physics, specifically dialing in the flipper angles and tackling drop target resistance. Meanwhile, bthlonewolf stepped up to code a brand-new rubber animation system.
On the visual side, tomate helped clean up the playfield image and apron meshes, while Ext2k supplied the VR cabinet with a backglass from hauntfreaks. mcarter78 tied it all together with a new VR environment and proper EM reel implementation to capture that authentic mechanical feel.
It's the Add-A-Ball sibling to Abra Ca Dabra, tuned to perfection. Enjoy!
Table physics & visuals by VPW
Game logic by the late, great Loserman
Credits:
mcarter78 - VPX & Blender builds, game logic fixes, VR bthlonewolf - Rubber animations & DOF fixes Ext2k - VR Cabinet DaRdog - VR help DGrimmReaper - VR Help bord - Playfield stitch tomate - Graphics help hauntfreaks - Backglass apophis - VPX & code help VPW Team - testing
Note: This game defaults to Novelty Mode. If you would prefer to play in Add-A-Ball mode, turn off Novelty Mode in the F12 options menu, hit start to save your options, then restart the table.
2439 downloads
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Indestructible Pack (Lunar Howl 4)
By Anthias
This is the fourth album and table by Lunar Howl. (it is not currently going up to the other sites as the file is too large so this one for now is at VPU only.)
This is a mod of Barracora by Unclepaulie, Thanks Unclepaulie for the mod release permission! Thanks also to all the community members who assisted him in his barracora table I saw names in script like Fleep and Nfozzy so huge thanks to those guys. I tried multiple versions and Unclepaulie's was by far the best), your work has helped make this table what it is.
This album is about the personal histories of the four girls in the band, the formation of the band, and their future together. It is about found family and home as a place physically, socially, emotionally, and home as a relationship not just a place. If you are familiar with the backstory you will see the story in the album pretty quick.
Track list:
Run, Spirit, Run
Indestructible pack 1
Run wild, run home
Luna in Montreal 1
Sakura’s mic check
Fur and fang forever 1
Democracy Sausage
Luna in Montreal 2
Fur and fang forever 2
Indestructible pack 2
I’ll keep the beat
Lunar howl
Run with me (Lunar Howl)
You can find full lyrics at lunarhowlmusic.wordpress.com along with other information. You can find music videos on tiktok.
Full album in mp3 format will be attached here as with the previous albums.
It has a vr room but I have no way to test it
Indestructible Pack lunar howl 4 album.zip
394 downloads
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Star Wars (Burger 2025)
By burger
You’ll be farming moisture off your forehead before this game is through!
Trying to honor a theme this beloved is risky business. But, I did my best.
Backglass magic by @hauntfreaks
PUP-Pack coming soon from @GtecArcade, so stay tuned!
This table has:
VR nFozzy physics physical DOF (solenoids) AI autoplay
Special thanks to all who helped with this project:
@DaRdog81for VR @dudley_do_right for help resolving problems, and testing @outhere for DOF @Tombg for help with everything @LoadedWeapon for Gi lighting, cabinet walls, physics @Igic for testing, feedback, and wheel @UHATEIT for troubleshooting sound issues @Supergibson for all-around help @Muhahaha for many clever solutions @masonm for fixing a bad motivator @cl4ve for the creative contribution and best practices knowledge
Check out the script user options starting at line 80:
to disable music during game to disable lightsaber that appears during multiball choose 3 or 5 ball game (default 3) disable DOF (if your performance is right on the line) turn off DMD enable PUP (usepup=true) once pup-pack gets released
Add'l options
Use F12 menu to toggle VR room Desktop users can also get a glimpse of the VR by setting vrtest = true on line 89 of the script, then zoom out using F12 options to see some of the VR room
Enjoy!
8595 downloads
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The Pabst Can Crusher (Stern 2016) MW Mod
By MachWon
The Pabst Can Crusher, Crush It!
I do not take any credit for the table only things I listed, as credit for the table goes to the
original authors for v1.0: HauntFreaks, Drummer72 and I'm sure many others, Thank you all!
In this update I have Improved/Updated these things listed to enhance the table and stay true as I can to the original.
Playfield Graphics: Cleaned up graphics/coloring rendered to appear more like the original table art and hand painted bullseye targets to match original. 4 Bumpers Upgrade: Rotated the 4 bumpers to correct position, added screws and new images on top. New Light Inserts: Upgraded all light inserts on playfield and fixed lights at top 4 gates now function properly. Callouts Corrected: Changed, removed and added callouts (Call outs will further arranged in next version) Attract mode Update: I made attract mode to function more like original table with Red Fang riff and callouts. fastener Upgrades: Changed out all fasteners to match original table. High Score: Moved high score to display in original location (will add to BG reel later) Fixed Kickout: The kickout now pops the ball out in fair direction (Not a bounce and drain). Small Script Fixes: Credit count now goes down as you use them, the 4 rollovers at the bottom now have correct "PLUS" scoring (1 to 10 to 100).
4279 downloads
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Lupine and Howling (Lunar Howl 3)
By Anthias
Following the creation of each of the first two albums there was additional roleplay touring those albums. This generated a bunch of additional materials including songs that never made it to either album. I've compiled a selection of those tracks to a "live" album. Thirteen new songs including the thankyou new year message from a couple if weeks ago
. A wide range of tracks on this. A couple the Aussies might relate to. One soft ballad about a weekend bbq at their nsw home wolf haven(wolf haven Sunday), one about skinny dipping in the creek at the back of the farm(Skinny dip serenade), and one about a roadtrip up the east coast from Batemans bay to Townsville (Lunar Howl on the Highway). I left a track off that was called Democracy Sausage but I'll probably stick it up somewhere. Also songs about standing up against the rise of fascism(Rise like thunder), the moment you stop running and stand your ground again at abuse(stand your ground), the exhaustion if dealing with seemingly endless extreme weather events(Eye of the quiet storm) and those who have your back when the chips fall (Fangs at my back), plus one the girls wrote when Spirit commented I didn't sound like myself and I replied I was tired, feeling the approach of three years fighting cancer. They responded with "Howl for you" which was a bit special.
The new album is attached here, as I did previously on Howl against the chains with the first two albums for you to enjoy. THe mp3s are not needed for the game as the oggs are embedded. However the mp3s have been popular with the previous releases so I included them again.
Some have asked for more details in the backstory for these girls, so here it is:
Spirit was born in Abilene, Texas in 2001. She fled an abusive home as a child and wandered all over the Continental US, surviving however she could, soon finding that she could earn meals from small taverns and the like by singing.
As a teen she found Shadow, who was living wild in the woods of Maine. They became like the sisters they had never had, and continued travelling together, eventually crossing onto Canada where they found Luna playing drums for meals and a bed in a small jazz club in montreal.
This is where Lunar Howl was born, but they knew the pack was incomplete. They combed message boards looking for the fourth member of the band, and found talk of a girl like themselves who had escaped from Yakuza in Japan. The three sold all their possessions and purchased tickets to Tokyo, where they found Sakura in a safe house.
From Japan, they travelled south, knowing none had found home as yet. They entered Australia, and fell in love with the country. They soon sought citizenship, and over several years the four of them achieved that goal, adopting Australia as their home.
They travelled the country performing, and honing their art.
It was in this phase that the original chatroom roleplay commenced, when their vehicle crashed on the boundary of the farm that then became their home, and was renamed Wolf Haven, the name of the first album from the first game.
Lunar howl now has a tiktok with videos containing the music (profile is anthiasgames2) and a website at lunarhowlmusic.wordpress.com
Lupine and Howling (lunar howl live album).zip
399 downloads
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Alice in Wonderland
By eagle7796
This is my first upload to VPU. I have modded the Dr Jekyl and Mr Hyde table by @BurtMacklin and @bombaj344 which was a mod of Elektra which was done by 32assasin and francisco666 and later modded by bigus.
This table uses the Elektra rom which this table does mute the original rom sounds, which is why I chose this mod to use, thank you BurtMacklin for that. It also has music scripts which look like they were done by HiRez00.
I have included in this file 3 different backglasses, 2 full DMD 3 screens and a 2 screen, a wheel image, a topper, and a music file which needs to be put into your music folder.
Thank you to @UHATEIT for testing and helping get the lighting and sounds dialed in. And thank you to this great community of authors for all your work over the years keeping this great hobby going and giving a guy like me a chance to add to it.
1760 downloads
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Solar Ride (Gottlieb 1979)
By UnclePaulie
"Solar Ride," released by Gottlieb in February 1979, features a captivating outer space theme and "vibrant" backglass artwork. This machine was produced in two versions: an electro-mechanical model and a solid-state version. (this is the solid state version). Not much to this table, but gameplay is fun and getting bonus early is definitely desirable. Key strategies include shooting the drop targets to light up the special, managing the bonus multiplier, and utilizing the top left lane for a 2X bonus. In the F12 instructions, I have other strategy and tips as well.
Thanks to CainArg for providing a playfield scan as well as the cleanup of it. Then of course thanks to @redbone who scaled it, as well as providing the apron, and upscaling the plastics.
For this table, I updated to the latest VPW standards, physics, alllamps and 3D inserts, backglass for desktop, roth targets, standalone compatibility, sling corrections, optional DIP adjustments, updated flipper physics, VR and fully hybrid, Flupper style bumpers and lighting. Baked GI, walls, and created a playfield mesh for the saucer physics. Many hours were spent studying gameplay videos to match the table shots and action. I put as much detail into the table as I could... animating the upper gates, all the rubber animations, saucers, etc.
Once again, I've included several options in the F12 menu including various balls, ball brightness, flippers, caps, plastic edge colors, LUTs, and other VR stuff, including LED undercab lighting.
For the ROM... since the latest VPinMAME, there is an error with older Gottlieb System 1 ROMs (they were using a bad "CF" spider chip dump all these years). So, if you download that specific ROM off of Pinball Nirvana... you'll likely get an error. The "New Fixed ROMs" can be found in the required software section below. You'll see 17 ROMs in the pack. solaride.zip is one of them, and you'll need that for this table.
Please NOTE there are several items to consider on the ROM settings: The default settings for the ROM options are hard coded into the script and are based on the recommended values from Gottlieb for 3 balls. If you want to change the ROM settings themselves, you need to change the "SetDIPSwitches to 1" in the script, and then use the F6 menu to change. However... I am not able to hard code the ROM menu options. Typically, there are levels of score achievements that award a free play. The default ROM has that set to off. I've included an nvram file you can use that sets that to match the instruction/score cards and Gottlieb's recommendation (170,000, 350,000 and 430,000). Also, there are settings in the menu to set replays, sound, and HSTD. All this has been done for you in the included nvram file. I also have instructions in the script on how to change that if you wish to do yourself.
Required Software (64-bit versions):
VPX 10.8.0 final release or later: https://github.com/vpinball/vpinball/releases
VPinMame v3.6.0-1227 or later: https://github.com/vpinball/pinmame/releases
B2S Server 2.1.3 or later (if B2S used): https://github.com/vpinball/b2s-backglass/releases
ROM: https://pinballnirvana.com/forums/resources/new-fixed-roms-for-vpinmame-v3-6-0-963-beta.8379/
1446 downloads
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Count-Down (Gottlieb 1979)
By VPinWorkshop
This table is reminder to a simpler time when all you needed was a bunch of drop targets and few colored lights to keep you entertained for hours. No complex rules, no intricate ramps, no wireforms, no multiball, no loops, no fancy bash toys, heck there aren't even any spinners, just pure simple pinball fun. Complete drop target banks and blast off!
The VPW cosmonauts that brought you this in order of appearance:
FrankEnstein - 3D modeling, rendering, some code (Rocket design)
MCarter78 - VPX table build (Rocket science)
bthlonewolf - Additional scripting (Rocket tune-up)
DGrimmReaper - VR Setup (Launch ramp engineering)
HauntFreaks - Backglass (Mission control engineering)
Apophis - Scripting support (Count-down voice)
6647 downloads
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Saucer Secrets
By Anthias
An original Anthias and Lijie creation, mod of Cobra.
Because what happens in space, stays in space
mod of Cobra (Nuova Bell 1987) by
jpsalas, akiles50000, mfuegemann, pedator
201 downloads
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Buck Rogers (Gottlieb 1980)
By UnclePaulie
Gottlieb's 1980 Buck Rogers is based on the 1979 film and TV series "Buck Rogers in the 25th Century.", featuring a space adventure theme highlighted by vibrant sci-fi artwork on the backglass and playfield.
Thanks to cwgoss28 for providing a playfield scan and Borgdog for plastic scans. Then of course thanks to @redbone who took those scans of the playfield and plastics and did a lot of work to get them to look so good! Also thanks to Apophis for proving video and pictures of actual gameplay as well as testing. Hauntfreaks also provided the higher resolution VR backglass images. I also want to thank Sixtoe for teaching me how to improve the playfield_mesh to avoid ball sticking issues.
For this table, I updated to the latest VPW standards, physics, alllamps and 3D inserts, backglass for desktop, roth targets, standalone compatibility, sling corrections, optional DIP adjustments, updated flipper physics, VR and fully hybrid, Flupper style bumpers and lighting. Baked GI, walls, and created a playfield mesh for the saucer physics. The vari-target was done utilizing Roth's method, but modified to work with this table. Dozens and dozens of hours were spent studying gameplay videos (several photos and videos provided by Apophis.) to match the table shots and action.
Once again, I've included several options in the F12 menu including various balls, ball brightness, flippers, caps, plastic edge colors, LUTs, and other VR stuff, including LED undercab lighting.
For the ROM... since the latest VPinMAME, there is an error with older Gottlieb System 1 ROMs (they were using a bad "CF" spider chip dump all these years). So, if you download off of Pinball Nirvana... you'll likely get an error. The "New Fixed ROMs" can be found in the required software section below, called "new fixed ROMS for vpinmame" You'll see 17 ROMs in the pack. buckrgrs.zip is one of them, and you'll need that for this table.
Please NOTE there are several items to consider on the ROM settings: The default settings for the ROM options are hard coded into the script and are based on the recommended values from Gottlieb for 3 balls. If you want to change the ROM settings themselves, you need to change the "SetDIPSwitches to 1" in the script, and then use the F6 menu to change. However... I am not able to hard code the ROM menu options. Typically, there are levels of score achievements that award a free play. The default ROM has that set to off. I've included an nvram file you can use that sets that to match the instruction/score cards and Gottlieb's recommendation (190,000, 320,000 and 460,000). Also, there are settings in the menu to set replays, sound, and HSTD. All this has been done for you in the included nvram file. I also have instructions in the script on how to change that if you wish to do yourself.
Required Software (64-bit versions):
VPX 10.8.0 final release or later: https://github.com/vpinball/vpinball/releases
VPinMame v3.6.0-1227 or later: https://github.com/vpinball/pinmame/releases
B2S Server 2.1.3 or later (if B2S used): https://github.com/vpinball/b2s-backglass/releases
ROM: https://pinballnirvana.com/forums/resources/new-fixed-roms-for-vpinmame-v3-6-0-963-beta.8379/
3396 downloads
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Iron Maiden
By LAROUILLAS
If you are a fan of the group, I have created a PUP version with
49 videos (11.7 GB).
Iron Maiden (Original 2026) Topper.mp4
2158 downloads
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ah-Ha Version 2
By DrSandraNo
This is an update to the ah-Ha V 1.01 table created by Vlive. I've taken the game and done some cleanup, fixed some minor bugs, and updated some fiddly bits. I've added F12 support so game options can be modified without going into the code. I've made the high score, credit amount, and free play values part of the option file so they are remembered from game to game. I've used the same music file as the original game so if you have already installed the previous version, you won't have to change any music settings.
I've modified the music settings as suggested by jejevpuniverse. So pressing the left magna will turn the music off, and pressing the right magna will turn the music on or select another random song. Thanks for the code, jejevpuniverse, it was very helpful!
I want it to be clear that I really didn't change the gameplay from Vlive's. They did the majority of the work on the game, and it's a fine game to begin with. It's pretty frisky to play and can be fun.
227 downloads
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VPin Workshop Example & Resource Table
By VPinWorkshop
WARNING: This is not a typical playable table!
Download this if you are interested in learning about some of the table-building techniques used at VPW. Some of the content was developed at VPW, but most content is curated from already existing examples provided by our great gurus. Pick and choose which enhancement you want to use on your own VP project. Hope you all find this to be a helpful resource!
CONTENT CONTRIBUTION CREDITS
Dynamic Ball Shadows: iaakki, apophis, Wylte, fluffhead35
Rubberizer: iaakki
Target Bouncer: iaakki, wrd1972, apophis
Flipper and physics corrections: nFozzy, Rothbauerw
Sound effects package: Fleep
Lampz & Ramp Rolling Sounds: nFozzy
Flasher Domes & Bumpers: Flupper
3D inserts: Flupper, Benji
Drop Targets & Targets: Rothbauerw
VR Cabinet & Room: Sixtoe, Flupper, 3rdaxis
Advanced Queuing System: Arelyel
FlexDMD: oqqsan
2641 downloads
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Predator (Gottlieb 1986)
By hauntfreaks
Predator (Gottlieb 1986)
this is a Raven retheme...
it was originally build by: Tom, Bord, Rascal
then updated in 2021 by: @ARMYAVIATION
PREDATOR retheme 2026 - lead: HauntFreaks
HauntFreaks: complete graphical remake, fine tuning @burger: F12 options, nfozzy physics, fleep sounds @tomate: all new rendered ramps and textures @DGrimmReaper: VR cab/min-room, VR code @DaRdog81: mega VR room @StudlyGooRite: VR testing2585 downloads
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The Goonies Never Say Die Pinball (VPW)
By VPinWorkshop
"Don't you realize? The next time you see sky, it'll be over another town. The next time you take a test, it'll be in some other school. Our parents, they want the best of stuff for us. But right now, they got to do what's right for them. Because it's their time. Their time! Up there! Down here, it's our time. It's our time down here."
The VPin Workshop members present The Goonies: Never Say Die Pinball! This project started out by adding physics and fleep sound to Hawkeyez88 pup-pack release. In doing so many scripting issues were found in the original table. We decided to not only fix the current table, but have added support for FlexDMD, new modes, ramps, shadows, playfield, sounds, ect.
Pretty much every piece of this table has been touched, enhanced, and tested.
This table is setup to work with the FlexDMD out of the box. You can disable the FlexDMD and enable the pupPack created by Hawkeyez88 by changing the options in the script.
* Main table overhaul: fluffhead35, oqqsan
* nfozzy and fleep: fluffhead35
* DOF: apophis
* New playfield design: HauntFreaks
* Playfield, image and lighting updates: HauntFreaks
* Backglass: HauntFreaks
* Droptarget Shadows: HauntFreaks
* Miscellaneous fixes and tweaks: Entire VPW team inc. Sixtoe, apophis, wylte, fluffhead35, oqqsan, Nailbuster
* 3d Inserts: oqqsan
* flupperdomes : oqqsan
* FlexDMD : oqqsan
* Apron Primitives: oqqsan and Tomate
* Ramp Primitives: tomate
* New Toy Primitives Chester,coins,key: oqqsan
* Scoring and game play enhancements: Rik, apophis, oqqsan
* Testing: Rik, apophis, VPW team
* Bone Organ Primitives: Tomate
* Bone Organ Animations: oqqsan
* wylte: Flasher shadows on ramp
* Original pupdmd code: Nailbuster
* Previous DMD animations: VPFiends
This release would not have been possible without the legacy of those who came before us including, in this case, Javiers VPX version.
Thank you to Rothbauerw and nFozzy for the physics. Thanks to Fleep for sounds.
30440 downloads
- vpx
- vpxoriginal
- (and 5 more)
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World Cup Soccer '94
By VPinWorkshop
"It's The Biggest Game In The World!"
VPW are proud to present World Cup Soccer '94 from Bally. This one has been kicking around for a good few years, a few people looked into converting Knorrs fantastic version to our latest physics including Sixtoe and RobbykingPin, especially as it didn't work properly in VR as a hybrid version. However due to it being constructed on a different scale none of our normal physics maths worked, so it always sat in the "too difficult" pile to do properly.
That is until one day mcarter78 decided to break the seal and rebuild the table from scratch in VPX, roping tomate (our resident football fan) into building it in the blender toolkit where he rescaled the 3D modeling by Knorr and added / updated various bells and whistles, and replaced all the textures, then everyone else piled in and did their thing, with Sixtoe messing with everything and making the table work fully physically (#savetheballs), and DGrimmReaper and DaRdog working on the VR side, and apophis did script things that no-one else understood.
Astronasty has access to a real one so we got to side by side test it to get it as close to the real one as possible in VPX.
Enjoy!
Team VPW
mcarter78 - Captain
tomate - Striker
Sixtoe - Forward
apophis - Winger
DaRdog - Midfielder
DGrimmReaper - Defender
RobbyKingPin - Goalkeeper
Astronasty - Ball
Based on original recreation by Knorr and Clark Kent.
Testing - pinstratsdan, bthlonewolf, nestorgian, bountybob, hauntfreaks, chugalaefoo, cl4ve, Studlygoorite, leojreimroc, DaRdog, redbone, hauntfreaks, colvert.
Please note: The table has 4x button triggers on the playfield, the ball is *supposed* to be affected by them if it hits them, especially when they're hit slowly, tested side by side with the real machine.
Change Log
' 0.001 - mcarter78 - Initial build - posts, walls, flippers, kickers, targets, all lights, initial scripting
' 0.002 - RobbyKingPin - Adjusted flipper dimensions and reshaped flippertriggers. Added rubber dampeners on posts, pegs and sleeves. Small corrections on nFozzy settings inside the script. Added Fleep parts into collections
' 0.003 - mcarter78 - Add plastic ramp prims & playfield mesh from tomate. Adding ramp triggers WIP
' 0.004 - Sixtoe - Added skillshot primitive ramp, added physical wire ramp, redid playfield mesh, changed all kickers to physical, added goalie ramp, added goalie kicker and scoop, added blueprint image
' 0.005 - mcarter78 - Added and adjusted height for remaining ramp triggers. Added skillshot triggers, WIP soccer ball & goalie mechs
' 0.006 - mcarter78 - Added ramp diverter & kickback plunger, minor scripting fixes
' 0.007 - tomate - ramp diverter modified sighly, some flashers adedd/moved to their right position, most of th gates still missing
' 0.008 - mcarter78 - Add lock area with magnet & switches, add missing ramp switches & missing gates
' 0.009 - tomate - most of the objects set as not visibles, first 10% test bumpy batch added
' 0.010 - tomate - new 2k batch adedd, color lut from flupper for AGX filter added
' 0.011 - Sixtoe - Turned a few more things non-visible, removed some redundant materials and images, rebuilt subway kicker so it works now
' 0.012 - mcarter78 - Set up GI, Animate flippers, slings, bumpers & rollovers
' 0.013 - tomate - Blender changes: GI setup, some changes to flasher and GI placement to match the real table, added flippers up position. VPX: new 2k batch added
' 0.014 - mcarter78 - Add animations for gates, ramp switches, soccer ball (wip), add new GI to collection, finish flipper animation
' 0.015 - mcarter78 - Add swPlunger for autoplunge, Add missing GI lights for bumpers
' 0.016 - tomate - blender fixes, unwrapped textures, new 2k batch added
' 0.017 - mcarter78 - Fix diverter operation and animation, add new right ramp mesh
' 0.018 - apophis - Soccerball animation updates. It is not all working yet.
' 0.019 - apophis - Soccerball animation working.
' 0.020 - mcarter78 - Implementation/Animation for goalie mech, finish standup targets implementation, add bottom sling posts to NoTargetBouncer
' 0.021 - mcarter78 - Fix goalie targets size/shape, add Y rotation to visual goalie to match real thing
' 0.022 - Sixtoe - Split skill ramp into frame and pins, changed pins to sleeve material, remade playfield mesh with physical button holes, added physical playfield buttons to physics layer (not hooked up to anything yet)
' 0.023 - mcarter78 - Hook up and animate playfield buttons, fix plunger alignment/strength, fix kickback visuals, tweak kicker angles, fix a couple stuck ball spots
' 0.024 - mcarter78 - Fix goalie walls (thanks DGrimmReaper, add wall sound to goalie hit, add metal sound to goal hit
' 0.025 - mcarter78 - Add wall between soccer ball and standup target to prevent stuck ball
' 0.026 - mcarter78 - Fix diverter orientation and power/hold logic
' 0.027 - mcarter78 - Another attempt to fix stuck ball at top lanes
' 0.028 - apophis - Updated bumper cap material and render probe.
' 0.029 - DGrimmReaper - Initial VR Setup (Not fully ready but playable)
' 0.030 - DGrimmReaper - VR Extra Ball button added, most buttons animations added (Left Magna and Extra Ball still needed). Still to do: VRBackglass
' 0.031 - mcarter78 - Hook up left magnasave button and EB buy-in button (also allows player to use lockdown bar button for buy-in)
' 0.032 - DGrimmReaper - Thanks to DaRdog for HD Cab Art and Mega Room. Animated Buttons for Left Magna and Extra Ball. Still to do: VRBackglass
' 0.033 - mcarter78 - Remove duplicate GT036 in GoalieWalls array
' 0.034 - mcarter78 - Fix positioning for gates, add under pf wall to prevent ball from sinking around soccer ball
' 0.035 - apophis - Reworked the goalie mech.
' 0.036 - Sixtoe - Experiment with table buttons, remade goalie ramp run and changed goalie subway, remade kickers, replaced playfield mesh with one I didn't mess up.
' 0.037 - DaRdog - Slimmed down 60mb
' 0.038 - apophis - Reworked the flipper angles and triggers. Fixed flipper shadows. Changed ball image. Added outlane difficulty option. Fixed GWalls_Hit.
' 0.039 - tomate - new 2k batch added, several fixes at blender side
' 0.040 - mcarter78 - Fix flippers position/angles & trigger shapes, add goal roof and ramp posts/pegs, enable mechanical plunger, add scoops to metals collection
' 0.041 - tomate - new 4k batch added, Pf set as hide part behind and layer0 set as not visible
' 0.042 - mcarter78 - Add sounds for soccer ball & goalie, fix lock magnet & inlane guides alignment, add KnockerPosition and enable Knocker, hook up and animate spinner, fix ramp end sounds, animate plunger, remove trough gate from sounds collection, tune kicker angles, animate diverter
' 0.043 - tomate - new 4k batch added, new soccer ball texture unwrapped, center target texture fixed, a few others improvements, desktop POV fixed
' 0.044 - Sixtoe - Added GI hack for left sling gi light, added physical deflector plates behind all kickers, rebuilt extra ball hole area, changed pop bumper size and position slightly, refactored most walls, added blocker areas, modified vuk scoop angle, changed physics material of all sleeves, added external faces to both ramp primitives, rebuilt lock area, added goalie net primitive, numerous other tweaks and fixes
' 0.045 - apophis - Added tint to bumper caps. Tweaked playfield button physics. Fixed goalie going into pf when moving. Wired up ball blurring effect. Fixed diverter animation. Added color to insert ball reflections. Removed reference blueprint image.
' 0.046 - apophis - Optimized ball blurring method.
' 0.047 - apophis - Improved blurring method (two blur images).
' 0.048 - tomate - Ball blur images changed
' 0.049 - Sixtoe - Changed throwin ramp primitive, changed ball physical object, removed collidable from ballblur prim, added collidable plastics, rebuilt goalie area AGAIN and adjusted VUK (should be fine now, might need a feed gate for multiple balls?), rebuilt lock area, fixed spinner direction, fixed some ball traps, adjusted vr cab and rails, automated rail visibility for VR and desktop, probably some other stuff I've forgotten.
' 0.050 - DGrimmReaper - VR Backglass bulbs and flashers added (thanks to Hauntfreaks for image and bulb/flasher placements)
' 0.051 - Sixtoe - Removed diverter bar protection island from lower ramp, converted diverters to primitives to stop them fouling lower ramps, tweaked free kick kicker, added some sound to the throw in ramp and area, hooked up trigger end top of upper ramp hole, added another option to ball buy in, rotated sling0 vlm's 180 degrees, made backbox rear solid, added another plastic protector.
' 0.052 - apophis - Refactored goalie mech so that it runs smooth. Optimized some frametimer stuff. Fix cab mode rails. Fixed custom shooter knob option. Enabled ball shadows near slings.
' 0.053 - DGrimmReaper - BP_Plunger animation for button press. Pitch image reduced to 4000x4000 and VRCabinet adjusted for coin toss on front of cab.
' 0.054 - tomate - missing flasher light added, splitted GI lights reduces, flasher power reduced, missing GI light on the left slinshot added, gi013 light hack removed, bumper caps material changed, ramps material improved, coin toss plastic improved
' 0.055 - apophis - Fixed plunger animation (for cab). Minor color adjustment on flasher LMs. Fixed visual sling rubbers. Fixed bumper caps refractions. Added playfield reflections option.
' 0.056 - Sixtoe - Fixed some trigger heights, added blocker wall and extra switch for sw42 goalie vuk and logic to stop multiple balls blocking VUK, unified some of the walls because there's something wrong with me.
' RC1 - apophis - Tweaks to goalie animation. Added cab rail option.
' RC2 - apophis - Adjusted magnet strengths and trigger sizes.
' RC3 - apophis - Reworked kicker sw42 logic to be more robust (hopefully). Made lock magnet grab center. Updated FS POV.
' RC4 - apophis - Fortified ramp near lock pin. Fixed tilt switch assignment.
' RC5 - apophis - Fixed goalie switches (thanks Astro).
' Release 1.0
' 1.0.1 - apophis - Fixed ball motor sfx issue. Initialze slingshots properly.
' 1.0.2 - apophis - Added Narnia ball check
' 1.0.3 - Sixtoe - Fixed coin toss switches, fixed ball trap behind goal net, tested and tweaked goalie vuk, tweaked coin toss frame
' Release 1.1
' 1.2 - Sixtoe - Redid pf mesh a bit, tweaked some physics objects
' 1,3 - Sixtoe - Redid loads of physics items, integrated ext2k's changes, remade hinges and messed about with rails
' 1.4 - Sixtoe - Turned on reflections in BM_Parts, Tweaked trough entrance, added new hinges to vr_cab collection, turned off reflections from vrcab_backbox.
15553 downloads
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No Good Gofers (Williams 1997)
By cl4ve
Happy New Year!!!!!!!!!!!!!!!!!!!
First I'd like to thank @bodydump for original table and @Dark for the original models.
this is a fleep nfozzy vr upgrade (plus a lot of lighting changes)
@cl4ve - Team Leader
@DaRdog81 - for VRcab and mega room
@DGrimmReaper VR animations and backglass
@fidiko - for lighting changes and f12 options
@hauntfreaks - for aprons some lighting and just being him
@burger - fleep, nfozzy
@studlygoorite and everyone else that tested thank you!
Version 1.1.0
@fidiko
Added the VR backglass missing Dim.
Fixes the fight bug between the golf and chrome balls.
Updated the normal Sideblades.
Added artwork Sideblades
Added show/ hide the Sideblades on Cabinet mod only.
Adde flashers and option to turn off the Sideblades flashers.
Pretty sure I fixed everyone else's issues with help from @RobbyKingPin
Also thanks @MachWon for trough
5628 downloads
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Vector (Bally 1982)
By Mecha_Enron
NOTE: This download includes an NVRAM file that resets the Flip-O-Meter “fastest flip-to-date” score back to zero. This allows players to set and compete against a fresh high-speed record rather than inheriting an existing value from the ROM. Thanks Thalamus!
ENTER THE VECTORDOME AND PLAY BALLY'S GAME OF THE FUTURE
Vector is Bally’s ambitious early-80s take on a “game of the future,” built around a bi-level playfield, four flippers, and a rule set that strongly rewards accuracy/nudging. Guided by the PAC (Play Analysis Computer), the main objective is to access the Vectorscan ramp and build towards your MultiBall.
The Vectorscan ramp is the signature shot. A successful flip is measured by the Flip-O-Meter, which converts shot speed directly into points and tracks the fastest flip-to-date. Beating that record awards a Special, while the Bonus Light uses the same display to show your Vectorscan bonus.
Entry to the ramp is guarded by the Defender drop targets. Completing Defenders 1–3 in sequence qualifies the top saucers for locked balls, while out-of-sequence hits require additional targets to be cleared. The upper playfield’s X-Y-Z targets can remotely drop the Defender targets.
Vector is known for being tough. Many objectives require shots in sequence, making full 3-ball Multi-Ball a real challenge. At the same time, the lower playfield side saucers give skilled nudgers a chance to recover balls that would normally drain, adding an extra layer of control if you’re paying attention.
Visually, Vector benefits from a darker overall environment, which helps the bi-level playfield stand out and makes the Vectorscan ramp and Flip-O-Meter feel more dramatic. That’s how I prefer to play it, but brighter lighting options are included and can be adjusted in the table settings for players who prefer a more evenly lit or classic look. Dip switches are set to the factory-recommended default settings for authenticity. Updating line 62 for SetDIPSwitches=1 allows for adjustments using the F6 menu.
A big thanks to DGrimmReaper for his work on the VR cabinet and room, and to Hauntfreaks for the awesome backglass (link provided). Thanks as well to Sinbad and Schlabber34 for their previous work on the original Vector VPX table, which this release builds upon.
Features include:
VLM toolkit visuals Nfozzy physics Fleep sounds Desktop, Cabinet, and VR modes
Special Thanks to (alphabetical):
apophis
Bthlonewolf
carny_priest
cl4ve
DGrimmReaper
guus_8005
HauntFreaks
m.carter78
Nestorgian
Schalbber34
Studlygoorite
superhac
Thalamus
tomate
UnclePaulie
2436 downloads
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No Fear (Williams 1995) VPW Cabinet POV
By LoadedWeapon
No Fear (Williams 1995) VPW Cabinet POV made on 1.1.1 version of the table.
Thanks to VPW team for their amazing work!
Make sure the ini file name matches your table name
216 downloads
(2 reviews)0 comments
Submitted
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C.O.D. Williams 1953
By Itchigo
This is Pbecker1946's table from Rogue Pinball, converted from vp9 to VPX. I used 10.8.0 to convert it. As always, Phil made the desktop table, and I converted it to 2 screen. Phil gets credit for making the table, scripting and artwork, and I only did the conversion. Included are the table, backglass, flyer, and Phil's commentary when he made the table. Phil's tables are always free to improve or upgrade. I know he bought the schematics to do these tables, so the logic should be spot on. The physics may be off, you're free to adjust it any way you like. Thanks to Polsonator for helping me with a couple issues. Use the A key (keycode 30) OR RIGHT MAGNASAVE to load the ball in the plungerlane.
The flippers are working correctly. Either flipper key operates BOTH flippers, and the flippers are still active at game over. Note: This game does not have a game over light. The white autoflipper works on it's own when the kickerhole is hit.
I made this for a 2 screen setup, you'll have to reconfigure it for desktop users.
472 downloads
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