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Touchdown (Gottlieb 1984)
By burger
Take the field with Gottlieb’s Touchdown!
A huge thank you to @balater for creating this table and so kindly making it available for others to modify. And to @bigus1 for the huge enhancements to the look of this table. Thank you both!
Released in 1984, Touchdown is a classic Gottlieb System 80A table with a colorful football theme and straightforward old-school gameplay. It delivers the distinctive sights and sounds of Gottlieb pinball from the mid-1980s.
Credits for this release:
@burger – Added nFozzy physics, Fleep sounds, VR cabinet/room/digits/artwork, playfield mesh, and gameplay adjustments to match the new physics.
@studly_do_right – Identified and resolved numerous visual and sound issues.
@hauntfreaks – Provided the backglass assets used for the VR backglass.
760 downloads
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Alice in Wonderland
By eagle7796
This is my first upload to VPU. I have modded the Dr Jekyl and Mr Hyde table by @BurtMacklin and @bombaj344 which was a mod of Elektra which was done by 32assasin and francisco666 and later modded by bigus.
This table uses the Elektra rom which this table does mute the original rom sounds, which is why I chose this mod to use, thank you BurtMacklin for that. It also has music scripts which look like they were done by HiRez00.
I have included in this file 3 different backglasses, 2 full DMD 3 screens and a 2 screen, a wheel image, a topper, and a music file which needs to be put into your music folder.
Thank you to @UHATEIT for testing and helping get the lighting and sounds dialed in. And thank you to this great community of authors for all your work over the years keeping this great hobby going and giving a guy like me a chance to add to it.
--- Note: I am trying to get the files right to be used on the new Stand alone VPXs that are coming out. Sorry for any inconveniences----
2742 downloads
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Gridiron (Gottlieb 1977) NFL Mod
By endeemillr
Newly updated with 4K playfields and modern teams. The original file only had teams from 1977. I added all the newcomers, but used the helmets and uniforms from each team's debut season, and reorganized them by modern divisions. I still kept all retro uniforms. The script has the additional option of switching between Oilers and Titans.
Here is my NFL Mod of Loserman76’s Gridiron from Gottlieb 1977. Like my NHL mod of Ice Fever, you can change teams on both sides by holding down left (home) or right (away) magnasave to change teams with the flippers. This table does not use the launch button. The right flipper launches the ball. In the original spirit of Jeff’s recreation, I modeled the uniforms loosely by what was worn in the 1977 season. Also, I organized them by the 1977 divisions going West/Central/East in both conferences. I thought about adding options for modern teams and logos, but it just didn’t make sense to use modern team logos on such an old game. This puts Seattle in the AFC again and Tampa in the good old NFC Central!
In the script, you can activate an option in the single player game to auto generate points for the away team every time a home ball is launched. It adds scores based loosely on your play history, so as you get better, so will your AI opponent.
I added three uniform options in the script as well.
WASHINGTON – my beloved home team with the controversial name. The original is the default value, but you can switch to the 2020 retro mascot free uniforms if you prefer your pinball with less controversy.
CINCINNATI – The look of NFL teams was practically unchanged from the early seventies to the early nineties when the patriots used their radical redesign. The lone exception was the Bengals who had horrible helmets in 1977. I added an option for the 1981 tiger striped helmet.
PITTSBURGH – There is a large head in the middle of the playfield who nicely shows off the team logo. Unfortunately for Pittsburgh, this is the plain black side without the steel logo on it. I created a variant that turns the player’s head to the right showing the logo.
HOUSTON/TENNESSEE - Take your pick, but you can't have both unless you hack the script.
The backglass is a major resource hog. If your system is struggling, I recommend an existing Gridiron b2s.
I included a wheel image, but do not know the original author to credit them. The only thing I altered was adding a 1971 NFL logo over it.
Xenonph’s NFL tables were the main inspiration for this and my Ice Fever Mod project, and I still believe they’re the best argument for the superiority of Virtual pinball over real life. I learned and borrowed much from the script to make the playfield changes possible.
From Loserman76’s post: Original conversion of Pinuck's VP9 table by Scottacus which was used as guidance for his complete rebuild.
1343 downloads
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Harley Davidson (Stern 2005) 3rd Edition
By MachWon
Ride To Live, Live To Ride ...
Special Thanks to:
nestorgian, 32assassin, Goldchicco and Bigus1 for letting me use parts and code from there tables to create this.
Harley Davidson Stern 2005 3rd edition
nFozzy Physics: I adjusted these physics to be fast and more like the original table. Custom Flupper Domes: The flashers have a bright flash to them now. Fleep Mechanical Sounds: Added Fleep sounds where possible. Corrected the Texture Maps for Harley bikes that were corrupt and customized them for different bikes. Complete Art Work from original for Playfield, Apron, Flippers and All Plastics/Layers. Reconfigured the apron area for height, size and images. Added Three Side Blade Choices: Black and 2 Art Types. Added Three Flipper Choices: Standard, Custom Orange and Custom Red White and Blue. Added Custom Desktop Art Backdrop Image. Most primitives were edited in Blender for size and fitting to this table. I added adjustments/safe guards for ball getting stuck in areas but still a possibility. Massive hours were put into this table in testing/creating, it should have minimal issues. Don't forget that the magna save buttons will engage the center drain block
700 downloads
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TikiSurfPunch(Original, 2026)
By endeemillr
Tiki Time was one of the first mods I found that told me that this community was where I belonged! I began an attempt to create a spiritual successor and went way off the rails! It started with finding another EM machine with real teeth that was fun to play and I found Cleopatra/Pyramid. @BorgDog made the EM 2 player version here: pyramid. I attempted to go with the groovy vibes of Tiki Time, but found this more of a hard hitting, board crunching, good time and switched vibes to the best Surf Guitar I had in my music collection! It's an unusual table in that the bonuses are only earned if you complete both the rollover and the matching dropdown target. Both saucers will double your bonus and also each spot a rollover, so this is a game where you can achieve a special and it is just hard enough!
I modified the spot rollover routine to help achieve the elusive pineapple
All graphics were done between me and AI sumo style. AI makes up for my lack of cartoon artistry, but I had to draw upon decades of graphics manipulation to get this into its absurd final form.
Borgdog created built in menus of options triggered by holding down the left flipper for a few seconds. I changed his dirty/clean options to day/ night which also affects the B2s and the B2s DMD.
I added a flex display. It is an unforgivable sin to add a DMD to a perfectly good EM table, but hey, I like to give my ZeDMD something to do, and will not beg forgiveness. Personally, I don't have a b2s DMD (But I'd never want to leave a blank screen on any table) If you turn off the FlexDMD in the script, your DMD will no longer have a frame, just a lovely Day/Night scene. Did I mention that the b2s is included? Unless you have a dedicated 'real' dmd, I recommend turning flex off.
My music routine has many options in the script. You can turn it off for starters. If you don't like the music I included, you can drop any tracks you like in the included folder so long as they are named 0.mp3, 1.mp3, 2mp3 and you adjust the total tracks number to 3 in this example. If you are into ogg files, you'll have to alter the script. Right magnasave will skip to the next track, which you will also have to do if you ever pause the table.
I beg all table modders out there to borrow my code or check out @scutterswork to customize these DMD displays! No mod is complete without one!
257 downloads
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Show Boat (Gottlieb 1961)
By PinRich
It's show boat! An interesting table that tried some innovative ideas. Four Flippers on the bottom, six pop bumpers, and 4 gates turned so that they are pretty much impossible to hit from the flippers. There's also a chance to earn a second match number at the end, by hitting all three A, B, and C outlanes.
I could only find a couple videos on YouTube but they did have some good details. I guessed the rules based on what was shown, so hopefully I'm mostly accurate.
There are some options on the F12 menu, including showing high score and using the manual ball lifter. It looks like the real game has a manual ball lift, but I defaulted it to do an automatic one because many people are confused by it. I know I was at one time.
Let me know if you find anything that is broken or isn't accurate. There's always something...
Thanks to others, there are a couple nice looking B2S backglass files available. Thanks!
*Feel free to modify or improve this table.
409 downloads
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Centaur (Bally 1981)
By UnclePaulie
Bad Move Human!
Centaur (Bally 1981) has quickly become my favorite pinball machine after doing this development. Its fun, challenging, and the multiballs are awesome! Thanks to Bord, @redbone, and Hauntfreaks for graphics assistance. Bord provided a real scanned playfield, and Redbone updated it for scaling, inserts, and other touchups. Redbone also created images for the plastics, apron, bumpers, and targets. The VR backglass images are from Hauntfreaks.
Version 2.0 is a complete build from scratch utilizing full VPW standards, physics, baked GI VLM, 3D inserts, AllLamps routines, shadows, updated backglass for desktop, roth drop and standup targets, standalone compatibility, sling corrections, optional DIP adjustments, updated flipper physics, VR and fully hybrid, Flupper style bumpers and lighting. Lot of hours were spent studying gameplay videos to match the table skill shots and physics action.
I've implemented a full two trough system in this table to recreate what the actual table has and does for the orbs multiballs. A lot of work and timing went into getting that just right. Many primitives were redone in blender to get as accurate as I could. Some were reused and/or updated from Bord's prior table.
And as usual, there are plenty of options in the F12 menu, including ball choices, flipper colors, targets, screw caps, pulsing Queen's Chamber, and brightness of bumpers when off and when lit. There are also multiple VR room environments and other VR options all done via the F12 menu, including LED undercab lighting, toppers, and more. You can also change the ROM sound volume in the F12 menu. (Note if you want to change the ROM volume, you'll need to restart the table after the change.).
I've also implemented some mods to replicate the recent Haggis Pinball Centaur Orblivion mod/update. Graphics, VR updates, targets, etc. will be automatically updated with the Haggis mod in the F12 menu. You can also get all the mods individually by selecting them one at a time.
Please NOTE there are several items to consider on the ROM settings: The default settings for the ROM options are hard coded into the script and are based on the recommended values from Bally for 3 balls and harder play, AND a one free tilt with a warning. If you want to change the ROM settings yourself, you need to change the "SetDIPSwitches to 1" in the script, and then use the F6 menu to change.
However... I am not able to hard code the ROM menu options. Typically, there are levels of score achievements that award a free play. The default ROM has that set to off. I've included an nvram file you can use that sets that to match the instruction/score cards and Bally's recommendation (1,200,000 and 2,800,000). Also, there are settings in the menu to set replays, sound, and HSTD. All this has been done for you in the included nvram file. I also have instructions in the script on how to change that if you wish to do yourself.
Thanks again to Redbone for providing all the graphics updates, and to Hauntfreaks for the updated backglass images, and Bord for the playfield!
Required Software (64-bit versions):
VPX 10.8.0 final release or later: https://github.com/vpinball/vpinball/releases
VPinMame v3.6.0-1227 or later: https://github.com/vpinball/pinmame/releases
B2S Server 2.1.3 or later (if B2S used): https://github.com/vpinball/b2s-backglass/releases
8955 downloads
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The Shadow VPW Mod (Bally 1994)
By VPinWorkshop
"You still think you can control the game with brute force?"
Everyone loves The Shadow...
Sixtoe was approached by Dough Nut and Burger at almost the same time asking about modding his old VR mod of a mod of a mod, with Dough Nut having made a fancy new VR mega room, and Burger doing a great job implementing nfozzy physics and fleep sound code, so we thought "why not merge them and fix a few more things along the way?" and here we are.
It wasn't that easy modding a table after spending so long scratch building tables, so a 5 minute project turned into a few months as Sixtoe tinkered away, but we finally got it in good enough shape where we're happy enough to release it, so enjoy!
Shadows
This table is based on Sixtoes VR mod which was a mod of Skitso's Detail mod by Skitso, Markrock76, and Bord which was a mod of Alessio's original table.
Sixtoe - Refactored table, new physical build, flupper flashers, new ramps, completely rebuilt battlefield at least 3 times, loads of other stuff, who knows at this point...
Burger - Added nFozzy physics, added Fleep code, optimized ball shadow, removed duplicate subs
Dough Nut - Mega VR Room added.
tomate - Baked new ON/OFF textures for metal ramps and sidewalks, change GI to 2700k, lowered bloom strength to 0.2
apophis - Fixed script indentations (FML). Removed difficulty option for the battlefield.
DGrimmReaper - VR Auto Detect. F12 Options for VR Room, VR Backglass and DT SideRails. Staged Flipper Support. DT Backdrop (HauntFreaks Backglass Assets)
2484 downloads
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Street Fighter II (Gottlieb 1993) VPW
By VPinWorkshop
HADOUKEN !!!!
Gedankekojote97 and Apophis battled through the development to bring you the most beautiful and accurate SF2 virtual pinball yet! If you have VR, check out the trashed arcade room and the totally custom topper design. We hope you enjoy this labor of love from the team.
VPW Team
Gedankekojote97 - Blender, VR rooms, table build Apophis - Scripts, physics, animations, table work CainArg - Graphics cleanup Sixtoe - Table support
Special Thanks to
Onevox for providing many photos of his real SF2 for reference Niwak for everything he does, and for testing this table Bandito79 for the playfield scan Jpsalas for his table used as a reference VPW testers: guus_8005, somatic, Studlygoorite, Kemurro, hauntfreaks, MetaTed, Primetime5k
NOTE: To get the ROM to work, you will need to use the NVRAM file provided in the downloaded ZIP. Or you can download it here: sfight2.nv
Required Software (64-bit versions):
VPX 10.8.0 RC4 or later: https://github.com/vpinball/vpinball/releases/tag/v10.8.0-1975-051104c VPinMame 3.6.0-998 or later: https://github.com/vpinball/pinmame/releases/tag/v3.6.0-998-a77c2d2 B2S Server 2.1.2 or later (if B2S used): https://github.com/vpinball/b2s-backglass/releases/tag/v2.1.2
15021 downloads
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Tag-Team Pinball (Gottlieb 1985)
By burger
Get ready for some Tag-Team action!
A huge thank you to @roccodimarco for creating this table and so kindly making it available for others to modify. And to @bigus1, I’m totally blown away by the work you did to make this table look so stunningly beautiful. Thank you both!
Credits for this release:
@burger – Added nFozzy physics, Fleep sounds, VR cabinet/room/digits, playfield mesh, and gameplay adjustments to match the new physics.
@Nesta78 – Helped streamlined the VR implementation by creating the VPX VR Injector tool that I made good use of!
@studly_do_right – Identified and resolved numerous visual and sound issues.
@hauntfreaks – Provided the backglass assets used for the VR backglass.
Enjoy, and let the main event begin!
1003 downloads
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Star Wars Trilogy (Sega 1997)
By burger
With each passing moment, you make yourself MORE addicted to pinball
Credits for this version:
I added nFozzy and Fleep @DaRdog81 created this insanely amazing VR Room! @r2z2helped with improving the feel of the physics
Enjoy! from a certain point of view
4058 downloads
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Goldeneye (Sega 1996) VPW Mod
By VPinWorkshop
No more foreplay…
Astronasty is a big fan of JPJs original release of Goldeneye and after receiving a clean playfield stitch from EBisLit he decided to pull the trigger on the mod. We gave it a full shake down by updating with nFozzy physics, Flupper domes, 3D inserts, Fleep sound effects, new ramp textures, GI lighting and shadows improvements, Radar dish enhancements, a VR room, and more. The pleasure will be all yours.
Based on the VPX table by JPJ, Team PP and many more
VPW Team
Project lead: Astronasty Playfield cleanup: Astronasty, EBisLit Physics: Fluffhead35, Apophis Sound effects: Fluffhead35 3D Inserts: EBisLit, Oqqsan Dynamic Shadows: Wylte VR Room and Backglass: Leojreimroc, Sixtoe Lighting: Hauntfreaks, Sixtoe GI control update: Iaakki Radar dish updates: Apophis, Oqqsan Flasher dome updates: Apophis, Leojreimroc Script fixes: Oqqsan, Apophis Desktop background: Oqqsan Ramp updates: Tomate Testing: VPW team, 1 day by Rik
Required Software (64-bit versions):
VPX 10.8.0 RC4 or later: https://github.com/vpinball/vpinball/releases/tag/v10.8.0-1975-051104c VPinMame 3.6.0-998 or later: https://github.com/vpinball/pinmame/releases/tag/v3.6.0-998-a77c2d2 B2S Server 2.1.2 or later (if B2S used): https://github.com/vpinball/b2s-backglass/releases/tag/v2.1.2
21254 downloads
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Genesis (Gottlieb 1986) VPW
By VPinWorkshop
Step into the lab and bring the machine to life! Released by Gottlieb in September 1986, Genesis tasks you with collecting four body parts to assemble a robot, then striking the vari-target to power up the Regenerator and witness its awakening. The playfield multiplier can climb as high as 32x during multiball as scoring compounds fast with every shot. This recreation faithfully captures the table's striking color-contrast playfield, 1980s sci-fi flair, and punishing difficulty.
Please Note: You will need the latest pre-release of VPinMame (build v3.7.0-237 or later) for this table to run properly. (not PinMame, it has to be VPinMame)
https://github.com/vpinball/pinmame/releases
VPW Mad Scientists
mcarter78 - built and scripted the table, physics tuning, Blender/VLM rendering Robby King Pin - Trough & ball-release scripting, physics tuning, backdrop art, desktop displays apophis - programming, physics tuning, PWM/lighting fixes, drop target shadows MetaTed - Ramp modeling and playfield VLM/lighting bakes eMBee - Plastics artwork, apron decals, playfield underside decal DigitalJedi084 - Plastic scans and reference photography Mecha_Enron - Cabinet/backbox model, display code, lightmap baking guidance CainArg - Vector redraws of apron and Premier logo artwork BorgDog - Gottlieb parts library assets (rails, aprons) DaRdog - VR room build DGrimmReaper - VR cabinet/VR digits integration bthlonewolf - DOF mapping code for slings and pop bumpers Testers - Nestorgian, studly_do_right, PinStratsDan, burger
Special thanks to SG1bsoN for permission to start from his MOD, even though it ended up being a scratch build!
Special thanks to Niwak for VPM support on this project.
1952 downloads
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PinDock_installer.exe
By PBoT70
PinDock is a lightweight, desktop-focused frontend for Visual Pinball, built for players who want a fast, clean way to launch tables without unnecessary complexity. It prioritizes simplicity, stability, and ease of use—no PuP-Pack dependency, no heavy configuration layers, just a straightforward launcher that does what it’s supposed to do.
Designed as a personal passion project, PinDock focuses on reliable table launching and a minimal interface, making it ideal for users who prefer control and clarity over bloated feature sets. It’s not about being everything—it’s about being solid, simple, and practical.
267 downloads
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World Challenge Soccer (Gottlieb 1994)
By burger
Game on with World Challenge Soccer!
World Challenge Soccer is a 1994 Gottlieb System 3 pinball machine designed by Jon Norris, featuring three flippers, a soccer-themed playfield, and three-ball multiball. Only 1,470 machines were produced, making it a relatively uncommon Gottlieb title from the DMD era.
A very special thanks to @fredobiwan for creating this wonderful table in the first place, and for graciously allowing us to build on his work and share this update. We truly appreciate it!
Credits:
@teisen extensive visual improvements, including playfield and insert color adjustments, plastics, metalwork and reflections, lighting, shadows, playfield holes, materials, environment, ramps, and the addition of a new backbar.
@burger added nFozzy physics and Fleep sound, a playfield mesh, and best effort at matching gameplay to real table.
@dacstyle for the beautify hybrid VR cabinet and room!
@studly_do_right for testing, identifying and resolving issues
@kellyf for testing
1058 downloads
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Riverboat Gambler (Williams 1990) nFozzy-Fleep Sound
I've been wanting to implement nFozzy physics on this table for a while. I finally managed to do it myself. I don't know if it's perfect, but it already works pretty well.
For any problems or suggestions, please leave a comment below.
I started with Bigus's modified table and worked from there. Thanks to Bigus for giving me permission to modify it.
I'd also like to thank the original authors of the table: Goldchicco & 32assassin
My modifications are as follows:
nFozzy physics Fleep sounds I added the missing post near the CHIPS targets and fixed other small issues I noticed while playing870 downloads
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Dolly Parton (Bally 1979) JGB MOD (nFozzy/Fleep/etc.)
By malifica
(R.I.P. Dolly Parton)
This project started off as a proof of concept in creating a workflow for AI to convert a table with VPW-like physics/sound/targets/lighting. However, this wasn't just magically done by AI, it still required many hours of manual programming and testing, but AI did prove invaluable in a number of areas, and created various novel solutions for specific physics issues and features.
I want to send out my sincere gratitude to JPSalas for allowing me to modify his excellent Dolly Parton table and to share it with everyone.
!!! - Requires VPX 10.8.1
'===============================================================================
' DOLLY PARTON (BALLY 1979) - JGB MOD v100
'===============================================================================
'
' Based on Dolly Parton v600 by JPSalas
' ROM: dollyptb
'
' This table is a modification of JPSalas' Dolly Parton. My sincere thanks
' to JPSalas for the original table and for his many years of contributions
' to the Visual Pinball hobby. I would also like to thank bord for his
' outstanding Stars table with it's physics/sound work,
' which provided inspiration and reference for many of these updates.
'A big thanks also goes out to PinStratsDan for playtesting and feedback.
'-------------------------------------------------------------------------------
' DOLLY "AM RADIO" / MUSIC CONTROLS
'-------------------------------------------------------------------------------
' - Music starts with a game and continues playing through the game.
' - RIGHT MAGNA SAVE selects the next Dolly track.
' - LEFT MAGNA SAVE selects the previous Dolly track.
' - A manual station change fades out the current song, plays an AM-radio
' tuning/static effect, then fades the selected song back in.
' - When a song ends naturally, the radio crossfades directly into a random
' different Dolly track without the tuning/static effect.
' - LOCKBAR / FIRE toggles the music system OFF and ON. Re-enabling it during
' an active game starts the radio again with a fresh track.
'
'-------------------------------------------------------------------------------
' JGB MOD ADDITIONS
'-------------------------------------------------------------------------------
' - nFozzy Flipper Tricks, live catches, donor flipper physics, and flipper
' polarity / velocity correction.
' - Bord/VPW-style rubber physical materials, CoR tracking, and velocity-based
' rubber dampening, with separate sound tuning for bands, posts, and pins.
' - VPW-style standup-target and drop-target collision / animation systems.
' - Fleep mechanical sound system plus rolling, bounce, ball-to-ball, flipper,
' rubber, metal, spinner, gate, saucer, target, and cabinet sound tuning.
' - Direction-sensitive spinner resistance and corrected Gate gravity/sound handling.
' - Predictive outbounce / flipper-stop wire behavior: fast balls can hop the
' low wire before collision, with angle-aware XY trajectory adjustment and
' a dedicated metal-wire clink; slow balls still interact with the wire.
' - Directional ball shadows and dynamic flipper-shadow synchronization.
' - Embedded Dolly "AM radio" music system with manual station selection,
' tuning static, automatic crossfades, and Lockbar / Fire music toggle.
' - Desktop-only dark-arcade room lighting plus enhanced backglass and Dolly
' Parton logo illumination; cabinet/fullscreen users keep normal table light.
'
'===============================================================================
Hope you enjoy!
414 downloads
- 10.8.1
- dolly parton
- (and 1 more)
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STAR FOX – BATTLE FOR LYLAT
By franck
🚀✨ [RELEASE] STAR FOX – BATTLE FOR LYLAT – Mega VR Room Edition ✨🚀
🔥 Maximum immersion in the STAR FOX universe!
Hello to all pinball fans and Team Star Fox supporters 🦊🚀
As a huge Star Fox fan, I wanted to create an even more immersive experience around this VPX table inspired by Nintendo's famous space saga.
Today, I'm offering you a custom version integrating a Mega VR Room for total immersion in the Lylat system!
🛠️ FEATURES
🕶️ Integrated Mega VR Room
➡️ A complete VR environment to play as if you were in a real Corneria Defense Force base.
🌌 Enhanced immersion
➡️ Futuristic scenery inspired by the Star Fox universe.
➡️ A space and science-fiction atmosphere for maximum immersion.
🎮 Gameplay preserved
➡️ No changes to the tabletop gameplay.
➡️ The original experience remains intact.
📦 PACKAGE INCLUDED
✔️ Optimized VR version
✔️ B2S HD backglass
✔️ Compatible with the latest VPX versions
✔️ Exclusive Mega VR Room environment
✔️ SMALL PUPPACK VIDEO
📥 INSTALLATION
1️⃣ Copy the .vpx file to your Tables folder
2️⃣ Add the .directb2s file to the same folder if provided
3️⃣ Launch Visual Pinball X
4️⃣ Put on your VR headset and go defend Lylat's system alongside Fox McCloud 😎🚀
🎯 GOAL: TOTAL IMMERSION
Take your seat in your Arwing and face the forces of Andross in a VR experience designed for Star Fox fans.
💬 Your feedback is always welcome!
Feel free to share your impressions, screenshots, and high scores 🙌
🚀 Good luck, pilot... Do a barrel roll! 🦊✨
8115 downloads
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Game Of Dog 1.0.4 Original 2026
By RusstyT
Welcome to the Game of Dog.
Dogs are the ultimate point scorers and Ralph is the ultimate dog. In Game of Dog, you play Ralphy boy, zipping and zooming through life with unstoppable exuberance, doing what dogs do with a mouthful of lip for the big tough doggo Spike. Ralphy boy is cheeky and he is quick to move to the next opportunity whether it's chasing sheep, cats or anything that moves. That’s right! Ralph is an absolute legend and I hope you feel the joy and freedom to be a dog for a small moment in time.
For those who'd like to see your dog on the game apron there is a how to card in the screenshots. Please pop a picture of your dog on the apron in the comments.Share a little bit about your dog .
There are 4 downloads available depending on your setup including;
*A combined VisualPinballX file for desktop, cabinet and virtual reality
*Loaded Weopon's cabinet side blade mod for cabinet only
* A backglass bundle which includes
A 3 screen/2screen backglass and a 2 screen backglass with the bonometer are included in the backglass download and also can be found here
https://vpuniverse.com/files/file/30978-game-of-dog-original-2026-2-3-screen-backglass-and-exclusive-2-screen-backglass/
*Rules and media
No Rom is required.
Desktop players please choose between the DesktopGameOfDog-Backglass1a, 1b, 1c & 1d images in the editor. Depending on your setup you may or may not see the active backglass and some prefer floorboards rather than parquetry .
VR is detected automatically but ensure desktop mode is set in video graphics options. This now has a nice active backglass.
The F12 menu includes game software requirements, Luts, 2 song set choices, volume settings & choice to show your dog picture on the apron
Game of Dog was inspired by Martin McKenna, the boy who lived with dogs and sound and game concept and design was by good old Russ dog.
Credit to the following people
@jpsalas- Game framework and I used some objects from his games
@burger- Physics, Fleep & help sought through a couple of issues
@outhere -DOF
@LoadedWeaponDid the nice little doggo bones on the flippers
@DGrimmReaperEnabled active backglass for VR
M.Carter -VR Room. This is cool
Dr Beaglestein for allowing me to use his bonometer invention.
@Gravy -detail checks and final polish
Oqqsan- put me in the right direction to do an interactive backglass
@bietekwiet- checked for analglyph and early testing
The following people also provided feedback and checked to make sure the game wasn’t doing anything silly
@lminimart, @studly_do_right , @Cliffy, @gramps
Lights and stuff from the VPW example table Bord mesh tutorial was handy.
This game is not for sale.
5415 downloads
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Crystal Palace Hotel (Original 2026) v 1.1
By ely_pincab
Paris, 1930.
Welcome to the Crystal Palace Hotel, one of the most prestigious hotels in Paris.
Your mission is to upgrade the Crystal Palace Hotel from 0 to 5 stars by completing its many activities and special missions.
But becoming a five-star hotel is no easy task...
Whether it's descending into the basement to repair the failed generators, roaming the corridors in pursuit of a mysterious ghost, or recovering the Countess's stolen diamonds, these are just a few of the tasks the manager will assign to you.
Each completed mission brings you one step closer to the ultimate reward: the final rooftop party.
So put on your finest evening clothes, complete the check-in, ascend the grand staircase or step into the elevator, if you've managed to repair it, and enjoy a night of jazz, mystery, cocktails and adventure in Paris.
But be careful...
Not every guest is what they seem.
Your room is ready. Your adventure begins now.
About the table
Crystal Palace Hotel is an original Visual Pinball X table inspired by the golden age of Art Deco, luxury hotels and 1930s Paris. Developed by me, @ely_pincab , starting from the amazing VPW Example Table v1.7.
The table has been designed with a strong emphasis on atmosphere, combining custom artwork, animations, music, lighting and dynamic effects to recreate the feeling of stepping inside a glamorous 1930s hotel.
Features include:
⭐ A complete 0–5 star hotel progression system
🏨 Multiple hotel missions
🎷 Jazz Time
🛗 Interactive elevator
🧳 Luggage Express
👻 Suite 501 ghost hunt
💎 Lost Diamonds investigation
🍸 Happy Hour
🎰 Mystery Bag with good or bad rewards
🔐 Room Service and Secret Room Multiball
⚡ Hotel Blackout
💃 Rendezvous missions
🥂 Rooftop Party final objective
🎨 Custom FlexDMD animations (FlexDMD required)
💡 Dynamic DOF effects (download the latest version in DOFConfigTool)
🏛️ Original Art Deco artwork and environment
🎵 Custom music and sound design
🚫 No VR support yet
📖 Rules available at any time with the left MagnaSave button
🎵 Change the song with the right MagnaSave button
🍸 Open or close the bar doors with the Fire button to have easier access to bumpers area
⚙️ Mission difficulty level available in the F12 options
This is my first table ever, so even though I have done my best to test it extensively, there are surely still some bugs.
If you find one, please let me know and provide as much detail as possible to help me reproduce it. I will do my best to fix it in a future version.
A big thank you to everyone who helped me debug the table and improve its gameplay.
And a huge thank you also to the entire VPW team for making their Example Table available to the community. Without it, I would never have been able to achieve this result !
I hope you will enjoy your stay at the Crystal Palace Hotel !
1350 downloads
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Wuthering Waves Table & Pup
By GtecArcade
Welcome to Wuthering Waves Pinball
(A Free to play game on Steam/Xbox/Mobile for our Free to play Virtual Pinball Hobby)
All credit for this table goes to @Tombg. Special Thanks to the people who helped in its creation listed below. Tom is an amazing table creator, he is allowing me to post this on his behalf because I will be doing many pup-media updates on this project in the future. This is a game that is constantly evolving with badass new media.
He put an enormous amount of time into getting everything working right. This is easily my new favorite original table!!!! Thank you Tombg!!!!
___________________________
All Logos, Copyrights and Trademarks are property of their respective owners.
PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION!
VIRTUAL PINBALL ALWAYS HAS AND ALWAYS WILL BE FREE TO ANYONE!!!!
___________________________
Special Thanks goes out to Kuro Games for making this amazing free to play game on steam, mobile, and soon to be on Xbox in July. Wuthering Waves is a masterpiece. it is the king, queen, and prince of all Gacha games, hands down. I've been playing this game for around 11 months now and I must say this is one of the best game companies. I respect them more than any other out there right now. They are not predatory like many companies are. They put so much tender loving care in what they create. This game is constantly evolving with so much cool content, I'll be playing it for years I'm pretty sure. You should be too! There is currently a pretty epic free character for this month only with the recent CD Projekt Red/Kuro Games Wuwa/Cyberpunk Collaboration.
1. Pup-Pack is required, sorry no exceptions. This is PupDMD. Place WuWa pup pack folder into your pupvideos folder then select the pupoption that matches your setup best.
2. F12 Menu Page 2 contains useful options such as music volume control (i use 90%), and lightning sound effects (i like them on), glow balls etc etc
3. Select your character with magna buttons before launching the ball, the character you choose changes everything, the clips/music etc etc.
4. Character select can and regularly does occur Mid-Game so be ready for that, when you hear "select a resonator", choose with flippers and plunger switch.
5. Please when you're mid-game...... switch characters when you are prompted..... you miss out on a lot of points by not having your character selected, be strategic. Don't just leave it idling on character select screen. It's what you have to be doing to be playing the table right. Toying with putting 8 second auto selection when “mid-game” then you would just need to have the character highlighted
Massive Thanks to @Tombg Back around November I privately pitched this idea for a new table to Tom and he graciously accepted! Such a great experience! I am officially Tom's new pup-video slave forever now! I knew there was one creator that had the skills to pull something like this off! I hope you can all see the vision for this project, it has been a lot of fun!
Major Thanks to @Panasony for tweaking to VR to make the pup bigger in VR and fine tuning things. Thank you so much!
Major Thanks to @UHATEIT for double checking all the DOF in the table and pretty intense testing! Thank you so much!
Major Thanks to @Dr.Nobody for cleaning up the character select .png's and making them look slick! Thank you so much!
Major Thanks to @burger for tweaking multiple things on the table file! Thank you so much!
Major Thanks to @PEandS1Ws for making some badass media for the table, the flyer/rules card and more! Thank you so much!
Major Thanks to team mates in Super Tilted for helping with testing! Thank you all!
Major Thanks to @pinky for fixing some early on issues with the insert coin trigger etc! Thank you so much!
Major Thanks to @LoadedWeapon for the .ini he made for us! Thank you so much!
Major Thanks to @guet35 for making a real cool topper for the project, and making animated character select videos we have yet to implement still..... soon tho maybe! Thank you so much!
Major Thanks to @funkatron101 for fine tuning some cool font texts for the overlay! Thank you so much!
Major Thanks to @Supergibson for media stuff, banner and testing! Thank you so much!
Major Thanks to @80sRkadeguy70 for making desktop pupoptions on short notice! Thank you so much!
Major Thanks to anyone I forgot to mention here for helping with this project, it's late here at moment. I'll edit in anyone I forgot , Thank you!
Major Thanks to anyone who creates media, wheels or anything cool for the pup! Check out pinterest search for wuthering waves, the sky is the limit literally!
Attract1.mp4
___________________________
All Logos, Copyrights and Trademarks are property of their respective owners.
PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION!
VIRTUAL PINBALL ALWAYS HAS AND ALWAYS WILL BE FREE TO ANYONE!!!!
___________________________
11928 downloads
- wuthering waves
- wuthering
- (and 6 more)
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Borderlands
By marty02
Hello everyone! Today I am sharing the Borderlands table. This table was created in collaboration with @Tombg—whom I thank very much for his patience with me—and I appreciate his exceptional talent. Thanks also to @PEandS1Ws for creating the flyers and the rules of the game.
The pack contains:
The table
The backglass
The media
Have fun!
And thanks again to Tombg
And let's not forget Mr. JPsalas—thanks to him.
1085 downloads
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Pinball Champ 82 (Zaccaria 1982)
By teisen
Special thanks to the original authors — mfuegemann, 32assassin — for their excellent work and for providing the foundation that made this update possible!
Pinball Champ is a 1983 Zaccaria classic, notable for its unusual two-level playfield with four flippers, including two on a transparent upper playfield. It also features speech, a timed “bonus ball,” and the distinctive, colorful artwork that made Zaccaria machines stand out in the early ’80s.
Credits:
Burger: Added nFozzy physics, Fleep sounds, gameplay tuning to better match the real machine, resolved various layout issues, and added LUT options.
Teisen: Extensive visual improvements throughout the table, including updated artwork, inserts, plastics, lighting, shadows, metalwork, materials, ramps, targets, bumpers, and numerous other details.
Studly_do_right: Thorough testing and issue identification.
DGrimmreaper: Complete VR implementation, including the VR cabinet, room, animations, digits, and hybrid support for desktop, cabinet, and VR.
Protomech: VR art assets
Wildman: VR art assets
ROM: pinchamp
ipdb link: https://www.ipdb.org/machine.cgi?id=1794
Manufacturr: Zaccaria
Year: 1982
Created by : mfuegemann, 32assassin
Artwork by mfuegemann, 32assassin, Teisen
356 downloads
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Big Trouble in Little China (original)
Big Trouble in Little China Pinball throws players into a fast-paced battle beneath the neon lights of Chinatown, where every shot pushes the story deeper into the chaos. Step into the boots of reckless trucker Jack Burton and rip through combos, ramps, and orbit shots as you chase the trail of the kidnapped green-eyed beauty. The ancient sorcerer Lo Pan lurks below the streets, waiting for the ritual that will break his curse. Stack modes, ignite multiballs, and hammer precision shots as the action escalates from alleyway showdowns to supernatural warfare. Only the boldest flippers will conquer the storms, defeat Lo Pan, and prove that fortune favors the fearless.
Table Features:
• Full Original layout and design, not a retheme or remake
• VR Room support
• Scorbit integration
• Fleep sounds
• Unique physics
• Selectable skill shots
• Pop-up scoops
• Diverters
• Pop-up ramp
• Secret passages
• Hidden mini playfield
• 3D model animations
• FullDMD with graphic animations and videos
• Pinup 2.0 FullDMD special effects
Game Modes
• 6 quests
• 5 multiballs
• 3 mini-wizard modes
• 1 final wizard mode
• Super Spinners
• Bash toy mode
• Midnight Madness
• Mystery rewards
• A minigame created by the super-talented Ayatollahofrock
F12 Menu Options
• Toggle Minigame on/off
• Toggle Midnight Madness on/off
• VR type selection
• Reset high scores (Hotkey 0)
• Toggle Hotkey reset on/off
• GPU/CPU performance settings for lower-end systems
Extras
• A fully animated instruction mode that actively demonstrates and explains the table rules and features.
• If the table is left idle, Jack Burton will step in and play the table himself.
• Optional Desktop backdrops for Desktop Users, but you must manually change them in the editor
• If you happen to get a ball stuck on the pop-up ramp, hold the plunger key to release.
Requirements: VPX 10.8 (64-bit) PinUP Player 1.5 or PinUP Player 2.0 Beta
There are two batch files included in this PuP-Pack.
Step 1: Run the batch file that matches your current PinUP Player version.
Step 2: Run the batch file that matches your screen setup.
(Both batch files must be run for the PuP-Pack to function correctly.)
If you want to take advantage of the new features and smoother operation available in PinUP Player 2.0, there are a few extra steps involved.
Please watch the setup tutorial video. It is very short and easy to follow and will walk you through the process.
We would love to hear your thoughts about the table in the comments section.
For technical support, please use the Support page by pressing the Support button. If needed, you may also ask in the comments section, but please avoid posting support requests in the review section.
If you enjoyed the table, please consider leaving a review or clicking the Like button—it helps others discover the project.
Have fun and enjoy! May the best players rise to the top of the Scorebit leaderboards.
Cheers!
Extra Thanks to ARMYUSDE for all the testing and feedback
14883 downloads
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Heavy Metal Meltdown (Bally 1987)
By burger
Thanks to 32assassin, @Javier15, and Francisco666 for their work on the previous versions that served as the foundation for this update.
Heavy Metal Meltdown is a 1987 Bally pinball machine designed by Dan Langlois, with artwork by Tony Ramunni and a production run of just 1,600 machines. Its rock-music theme features a five-ball multiball, a ball-lock ramp, and distinctive stereo-speaker toppers that fit its over-the-top heavy-metal presentation.
Credits for this release:
@teisen – Made extensive visual improvements throughout the table, including updated artwork, inserts, plastics, ramps, metalwork, lighting, flashers, bumpers, shadows, materials, and numerous playfield details.
@burger – Added nFozzy physics and Fleep sounds, with gameplay tuning to match the real machine. Added bonus lights to the back wall, resolved several layout and gameplay issues, and improved lock-ball tracking and behavior.
@DGrimmReaper – Added the VR cabinet and room, including animated cabinet buttons and VR digits, and converted the table into a full hybrid that automatically supports Desktop, Cabinet, and VR play.
@studly_do_right – Extensive testing and valuable feedback throughout development to help refine gameplay and catch issues.
@hauntfreaks – Provided the B2S assets used to bring the backglass artwork into the VR environment.
@kellyf – Performed extensive testing and provided detailed feedback to help tune the table’s gameplay and behavior as closely as possible to the real machine.
Note:
An NVRAM file is included with the download. Using this version from Bally prevents ROM issues, so I suggest placing it in your VPinMAME NVRAM folder.
1708 downloads