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Monte Carlo (Premier 1987)
By burger
Test your luck in Monte Carlo, Gottlieb's unique 1987 pinball machine inspired by the excitement of the casino floor.
Thanks to @Rascal for creating this excellent recreation and allowing us to modify it. Also thanks to @Ahr1man, @Rawd, @Wildman, and @RajoJoey for their contributions to previous releases of the table.
New in this release:
@teisen: Overhauled the table's visuals with extensive updates to lighting, materials, plastics, inserts, ramps, shadows, targets, bumpers, reflections, and many other graphical details throughout the playfield.
@burger: Added nFozzy physics and Fleep sounds, rebuilt the left ramp mechanism, implemented game-over bumper and slingshot protection, moved LUT controls to F12, added scripting for drop target shadows and kicker arm animations, and enhanced the roulette wheel animation.
@studly_do_right: Smoke testing
2627 downloads
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Expressway from Bally (1971)
By PinRich
A VPX version of Expressway. I was able to find a lot of information on this table and a number of pictures. Unfortunately, I wasn't able to find head-on pictures that would be easy to use for artwork. So, I needed to do some photo manipulation and some artwork on my own. This table is definitely limited by my artistic ability!
I think this is a decent first attempt, but there are a lot of things that could be added or improved.
Please let me know if you find something that doesn't work or is not accurate to the real machine.
** You have my permission and encouragement to improve this table! **
I started this table by stripping down the On Beam table, and I also used resources from Flip Flop, Fireball, Capersville and Sea Ray. Probably a few other EM tables too.
I find this to be a pretty fun table - the main goal is to light the letters E-X-P-R-E-S-S-W-A-Y in sequence.
I spent a little time learning how the new F12 options menu works. So, there are several options available on page 3 of that menu. Some are from the Bally manual and some are my own. For example, I found pictures with red, yellow, and black flippers and I'm not sure what the original machine had - so I made it something you can pick from that menu.
1800 downloads
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Voodoo Ranger (ROCK 1985 MOD) 3.0.0
LIVE RANGEROUSLY!
I made this MOD for my home cabinet, so I thought I would share.
This is a MOD of ROCK (1985) VPX8 - version by JPSalas 2025, version 6.0.0 It's one for the beer folks out there. Voodoo Ranger has a great branding theme that lends itself well to pinball. So, I had to add it to the mancave. Hope you like it ...and feel free to improve upon it. I'm still a rookie. Cheers!
ORIGINAL SONG INCLUDED for TABLE
Voodoo Ranger (80s Edition Remix)
* Turn ROM sound off. (rock)
* Table is designed for 5 ball play (adjust your rom)
* This ROM has a delay before the first ball appears.
(Wait for "Rock and Roll Lives!" to finish)
* Contains custom callouts, sfx and music
(magnasave to skip tracks)
1724 downloads
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Bowl-O (Bally 1970)
By PinRich
Bowl-O from Bally. The main goal is to score "strikes" by hitting all of the 1 thru 10 targets.
If there is a target you can't seem to hit, you can always use the "spot lit pin." For every 10 point target hit, the number rotates and you can light that pin by hitting the target below the left and right bowling pin.
You can also score a strike by hitting the center saucer (which seems way easier to me).
Occasionally, the top center lane will score a strike if the light is lit. Getting 5 strikes earns a free game.
This is a 0.0 first draft release. So let me know about any problems.
I did my best with the resources I could find, but I'm not confident I have things spaced correctly - It seems like the lower bumpers should maybe be higher.
*You have my permission and encouragement to improve this table!
I'll leave the B2S creation for someone else.
273 downloads
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Cheech & Chong Road-Trip'pin (Original 2021) senseless - Forced Perspective for Cabinet
This is a Cabinet POV for 43" display, using VPX10.8. It is an alternate option to those offered by LoadedWeapon.
The objective of this POV is to maximise the depth perception of the playfield utilising the "Window" option in "View Layout Mode". The result is, when viewed directly from above, the image may look distorted - as shown in the attached screen shot - but when viewed from the front of the cabinet, the images regain their perspective (much like "STOP" painted on a road surface). Although specifically customised for this particular table, it should also be a close fit for the same table made by other creators. Link to Table:
Installation procedure:
1. Make a backup copy of your *.ini file for this table which will be located in your "Tables" folder.
2. Paste the downloaded *.ini file into your "Tables" folder
3. Rename the downloaded file to be exactly the same as your table file and B2S file. The most reliable way to do this is to select all files Table file,B2S and ini file. Right click with mouse. Select rename option. Rename the file. All 3 files will then be renamed automatically
Troubleshooting:
a) If you start the table and it is not visible or not centred properly
1. press f12.
2. Make sure you are on the page with heading "Point of View" which is the POV setting screen.
3. Use the Magna button to scroll down until "Vertical Offset" is highlighted
4. Use your flipper keys to adjust this value which will move playfield either up or down.
5. If the playfield is "black colour" it means that the playfield is "beyond" the location of your screen display. In such a case the "Vertical Offset" value is most likely a high negative value. In that case press the right flipper key. The value should reduce towards zero. As you get near to zero the playfield will become visible. Continue to adjust it until the edge of the apron is aligned with the bottom of your display screen.
b) In the unlikely event that you cannot get the screen to size to your playfield, simply delete the ini file and replace it with your backup copy.
23 downloads
(0 reviews)0 comments
Submitted
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Andromeda (Game Plan 1985) VPW - Forced Perspective for Cabinet
This is a Cabinet POV for 43" display, using VPX10.8. It is an alternate option to those offered by LoadedWeapon.
The objective of this POV is to maximise the depth perception of the playfield utilising the "Window" option in "View Layout Mode". The result is, when viewed directly from above, the image may look distorted - as shown in the attached screen shot - but when viewed from the front of the cabinet, the images regain their perspective (much like "STOP" painted on a road surface). Although specifically customised for this particular table, it should also be a close fit for the same table made by other creators. Link to Table:
Installation procedure:
1. Make a backup copy of your *.ini file for this table which will be located in your "Tables" folder.
2. Paste the downloaded *.ini file into your "Tables" folder
3. Rename the downloaded file to be exactly the same as your table file and B2S file. The most reliable way to do this is to select all files Table file,B2S and ini file. Right click with mouse. Select rename option. Rename the file. All 3 files will then be renamed automatically
Troubleshooting:
a) If you start the table and it is not visible or not centred properly
1. press f12.
2. Make sure you are on the page with heading "Point of View" which is the POV setting screen.
3. Use the Magna button to scroll and highlight "Vertical Offset"
4. Use your flipper keys to adjust this value which will move playfield up or down.
5. If the playfield is "black colour" it means that it is "beyond" the location of your display screen. In such a case the "Vertical Offset" value is most likely a high negative value. In that case press the right Magna key. The value should reduce towards zero. As you get near to zero the playfield will become visible. Continue to adjust it until the apron is aligned with the bottom of your display screen.
b) In the unlikely event that you cannot get the screen to size to your playfield, simply delete the ini file and replace it with your backup copy.
25 downloads
(0 reviews)0 comments
Submitted
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Barbwire Joe Picasso Mod 1.3
By JoePicasso
Ladies and Gentlemen I give you my rendition of the Barbwire table, New art, new models, new physics everything! Thanks to Aubrel for allowing me to mod his table.
Make sure to grab the Puppack by Hawkeyez88 that goes with it:
Thank you to Astronasty for taunting me and pushing me to finish this project. And Thanks to everyone who jumped on board to help me where my skills were lacking.
Table is 10.7
' CREDITS
' Art for playfeild and plastics all created by Joe Picasso
' Help with 3d guns by Remdwaas
' Gun fire switch and animations by Devious 626
' Table Light shaping by Pedro Peres
' 3d Bulldozer cropped and aided by Andrei Maraklov
' JLouLou For Recreating both ramps in blender and creating their texture packs.
' JPsalas For helping me fix left set of ramps having issues.
' nFozzy Physics, Fleep Sounds, Ramp Rolling SFX, Plastics and Flipper Swaps added by Scampa123 (also added options for muting rom for puppack in script and ability to switch from PG mode to Adult Mode)
' Flipper primitives by zany
' Ball shadow by ninuzzu
' Ball control by rothbauerw
' DOF by arngrim
' Table rebuilt by Aubrel for VPX (thanks to Destruk, TAB, Rascal and Bigus for the previous builds)
' Initial table created by Bigus, fuzzel, jimmyfingers, jpsalas, toxie & unclewilly (in alphabetical order)
' Plus a lot of input from the whole community (sorry if we forgot you :/)
Cheers!
7126 downloads
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Andromeda (Game Plan 1985) VPW
By VPinWorkshop
We are pleased to share this exquisite reproduction of the rare, weird, fun, cult classic: Andromeda. It has hot alien females and bat-dogs, what more could you ask for? Legend has it that Tomate, during a pinball fever dream, conjured the playfield image and 3D models directly from the cyber-aether, formed from pure digital radiance. Apophis, mesmerized and in a fit of spontaneous fervor, and with the help of a small team of machine elves, constructed the maniacal clockwork animating the little universe contained within the boundaries of this simulation. We hope you enjoy!
VPW Team
Tomate - Playfield image, 3D modeling and rendering Apophis - Scripting, Physics DGrimmReaper - VR Room Mecha_Enron - Gate anmimations Testers: PinStratsDan, StudlyDoRight, Nestorgian, bthlonewolf
Thanks to Basti and Ext2k for VR assets
1955 downloads
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KISS (Stern 2015)
By masonm
first i wanna start thanking who touched this table before us
@allknowing2012originally made the table with @jpsalas
@balutito then took over graphics on the table.
we used balutito table version with his blessing
the table has been updated by @masonm, @hauntfreaks, and @burger
burger added nfozzy and fleep. also redid many scripts so its all included in the table file now
huge thank you to burger
masonm found some good playfield images and added them to the table
hauntfreaks then took over with his amazing ability with art
he redid the playfield, new slings and plastics, GI shadows
huge thank you to hauntfreaks.
it was a pleasure working on this with both of you
i also wanna thank @outherefor fixing the script for dof
@capnclawfor his kiss paul stanley model and @Supergibson for reducing the file and f12 options
@Tombg on his ramp advice
also a link to @hauntfreaksb2s
6576 downloads
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Mass Effect
THANKS:
JP Salas allowed me to use his Attack From Mars table as a base and provided advice during the creation.
@KRAKEN provided the original Attack From Mars Serum colorization, which was an immense help and saved me countless hours of dumping, masking and assigning frames. He also fixed many bugs in the video mode I would have never figured out on my own.
@apophis invited me to the VPW Discord and kindly let us use his asteroid for the VR room.
@DGrimmReaper created an awesome VR room, just looks so insanely good.
@cyberpez let me use key assets of his AFM table, which made the table so so much better.
@Thalamus supportive on VPU since day one and connected me to the VPW team.
@r2z2 and RomKnight provided insight on using Claude for VPX code optimization.
@hauntfreaks 's backglass was a template for the modded b2s.
@wrd1972 physics of cyberpez table were adopted as an option in F12 menu.
DISCLAIMER:
This table is a fan-made, non-commerical tribute. It may not be sold, bundled with paid products or services, or otherwise commercially exploited in any form.
Mass Effect and all related characters, music, voice recordings, and artwork are © BioWare / Electronic Arts Inc. Attack From Mars and its ROM are © Bally/Williams (Light & Wonder). All trademarks are property of their respective owners. No affiliation with or endorsement by any rightsholder is implied.
ASSUMING DIRECT CONTROL
Modded Attack From Mars with more than 1500 callouts from the Mass Effect trilogy + more than 60 music tracks + effects, textures and 3d models from the games.
Full playfield, backglass, sound and DMD (Serum) reskin with nfozzy physics and fleep sounds, Flupper bumpers, rothbauerw flashers. Crank up the volume and dive into the frantic soundscape
=============================================================
Needs the following software installed:
- Visual Pinball X 10.8 or higher
- VPinMAME 3.7 or higher
- DMDext 2.5.0 (with latest Serum version)
1. Place Mass Effect.vpx and .b2s in Tables folder.
2. Download the ROM afm_113b and place it in VPinMAME/roms directory.
3. Place altcolor/afm_113b_me in your VPinMAME/altcolor directory.
4. Start up the table. On first launch it configures itself via two dialogs:
- ROM alias: press "Yes" (registers "afm_113b_me,afm_113b" in your VPinMAME alias file).
- DMD settings: answer whether you have a RealDMD — "Yes" installs the SD
configuration (native resolution, right for RealDMD hardware), "No" installs
the HD configuration (upscaled, right for LCD / virtual DMD windows).
Written into DmdDevice.ini as an [afm_113b_me] section with values: colorize = true / scaletohd = true / scalermode = doubler / style.default.brightness = 0.70; settings of other
tables are not touched.
5. Press F1 and check both "Use external DMD (dll)" and "Colorize DMD (4 colors)".
Select "OK" to save.
=============================================================
This table includes a few "enchanced" gameplay elements inspired by the games, some of them are physics-altering in a non-realistic way. They can all be toggled in F12 menu or live by hitting both magna-save keys.
Enhancements include:
- Biotic powers (Stasis, Throw, Pull, Barrier) cycle with left magnasave, activate with right magnasave. (new power becomes available after each beaten wave.)
- Mass relay jump when completing a full orbit
- Reaper cannon shots on ball in vision cone during attack waves.
- Kickbacks, recharged by collecting Paragon (left ramp/orbit shots) and Renegade points (right ramp/orbit shots)
- Flipper strength ramp-up during Suicide Mission: each second passed and each jackpot hit in Suicide Mission (Total Annihilation) will increase the flipper strength.
- Ball manipulation during Indoctrination: Balls velocity remote controlled during this MB.
- Auto aim during Normandy MB: balls in the center area are automatically launched into the center target. Deactivated by default as it makes jackpot shots difficult
3594 downloads
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Michael
By marty02
Hello everyone, after a year's break I'm back to sharing my table. I hope everything goes well. We'll see. Thanks to everyone who supported me. So we're starting with the king, Michael. Have fun and thanks to those who like it, it's appreciated by all virtual pinball creators.
Michael's pack contains:
The table
The Pupack
The media
F12 rule
Have fun!
2887 downloads
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Trail Drive (Bally 1970)
By PinRich
Trail Drive from Bally. This game comes with an animated backbox to "Shoot the Cat." Apparently, a wildcat is threatening to attack the herd of cattle you (a cowboy) are driving along the trail.
The goal is to hit all of the targets to spell TRAIL DRIVE. The targets can be hit in any order (Unlike Expressway for example, where they must be hit in order). Once TRAIL DRIVE is spelled out, the SPECIAL light alternates between the two outlanes. Hitting the top saucer will earn 300 points or 3,000 points if you hit the "increase value" rollover first. Hitting the left saucer will earn 5,000 points. Hitting either saucer will trigger the backbox animation.
The backbox is very similar to the one on Bally's Cow Poke. I looked at what was done for that VPX table and used the same technique. I'm glad somebody already figured out a way to do it. If you just want to watch the animation, I set the 0 key to trigger it for testing.
I learned how to create transparent holes (thanks Teisen!), but my artwork isn't 100% perfect. Any help is appreciated!
This is a "0.x" release - so expect some bugs and please let me know so I can fix them.
*No wildcats or cattle were harmed during the recreation of this table. One of the Cowboys bent his hat. 😉
458 downloads
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Fish Tales VPW
By VPinWorkshop
"Gone fishin', leave a message."
The Visual Pinball Workshop proudly presents, Fish Tales by Williams!
This table has been in the VPW development queue since December 20th, 2020. Since then, there have been many contributors. We thank them all!
VPW Fishermen
--------------------------
Blender Toolkit: Benji, fluffhead
Physics/Scripting: rothbauerw, fluffhead
Artwork: Brad1X (playfield, apron, and decal redraws), Hauntfreaks (backglass)
VR Room: Rawd and DaRdog81
VR Backglass: leojreimroc
Blender advice, Flipper and Plastic Ramp rebuilds: tomate
Editor and scripting assistance, tuning and clean-up: apophis, Sixtoe
Physics calibrations, flipper measurements, and testing: JLou
Other contributions: sheltemke, iaakki, Schlabber34, bord, redbone, Steely
3D modeling and assets (plastics and playfield scans and touch-up): g5k
3D modeling: 3rdaxis
Artwork assistance: EBisLit
Playfield Scan: Clarkkent
Table references: Kevv
Previous authors: Pinball58, Skitso
Testers: Studlygoorite, PinstratsDan, geradg, Primetime5k, DGrimmReaper, Wylte, RIK, somatik, passion4pins, JLou, Dazz, BountyBob, HauntFreaks, redbone, DarthVito, Robby King Pin, CalleVesterdahl, Colvert, HayJay, TastyWasps
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This table is pushing the limits. If you experience performance issues, adjust the refractions probes in the Tweak Menu if you have VPX 10.8 RC1 or later, or follow the recommendations in the Performance Tip PDF attached to the download.
https://github.com/vpinball/vpinball/releases
---
All options are in the Tweak Menu (F12):
- Refraction Probe Settings (Available in 10.8 RC1 or later) - used for performance tuning, if needed
- Ramp Cover Decals (enable/disable ramp cover decal mod)
- Playfield Reflections Options (enable/disable static or dynamic reflections)
- Side Blade z-scale for cabinet users
- VR Room options (why would anyone want anything other than the fishing scene?)
- VR Back Box topper toggle
- VR Ambient sound options
- View VR Room in desktop
- Outlane Difficulty
- Flipper Tricks Difficulty
- Volume Dial
- Ball Roll Volume
- Ramp Roll Volume
- Table Brightness
- Ball Brightness
- LUT Options (not applicable in Fishing Scene)
---
There is a DMD rom text size patch available here if you want it;
Also check out Fish Tales Altsound package by idigstuff
20254 downloads
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Solar Fire (Williams 1981)
By UnclePaulie
Solar Fire (Williams 1981) is one of several Williams System 7 machines, and one of the most complicated rulesets of the time, but only had 507 units made. It's a fun, fast table and higher scores are very achievable... 1M-2.5M is a good game. The Solar Gun feature is fun to achieve, as a magnet slings a captured ball back and forth while generating points when lit. There is a lot to do on this table with all the targets to hit to enable other functions. You'll find similarities to Black Knight, Grand Lizard, and other tables of that era. This table significantly utilizes magnasaves to keep your ball from going into the outlanes.
I made Solar Fire a few years ago but was only an update to another table, and the playfield, graphics, etc were not great, nor accurate. Also, I've learned so much more since then, and physics, graphics and everything is leaps further now, I decided to redo the table from scratch.
I found a playfield online that had accurate hole placement, and so @redbone completely upscaled, enhanced, and cleaned up the playfield. This 3.0 version utilizes the latest VPW standards, physics, alllamps and 3D inserts, backglass for desktop, roth targets, standalone compatibility, sling corrections, updated flipper physics, VR and fully hybrid, Flupper style bumpers and lighting. Baked GI, walls, and created a playfield mesh for the saucer physics. Dozens of hours were spent studying gameplay videos to match the table shots and action.
Also I loved what Mecha_Enron did in Cosmic Gunfight as far as an interactive tutorial, I decided to learn and implement in this table. To utilize, go into the F12 menu and turn on the tutorial.
Also thanks to Primetime5k for implementing staged flippers and testing. As well as to the VPW team for testing.
Once again, I've included several options in the F12 menu including various balls, ball brightness, GI brightness, insert brightness, flippers, caps, plastic edge colors, LUTs, and other VR stuff, including LED undercab lighting... AND the interactive tutorial.
For the ROM settings... The baseline comes pretty much correct except for the high score to date is defaulted to something high and the coins are defaulted to one credit is 3 games. I've included a .nvram file that will adjust the coin/credits to 1 coin is 1 credit. Also, I've set the default high score to 100,000.
Required Software (64-bit versions):
VPX 10.8.0 final release or later: https://github.com/vpinball/vpinball/releases
VPinMame v3.6.0-1227 or later: https://github.com/vpinball/pinmame/releases
B2S Server 2.1.3 or later (if B2S used): https://github.com/vpinball/b2s-backglass/releases
6068 downloads
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GlassOrbForge_2.html
I've been a fan of the Glass Orbs made by @Rickochet for a long time so when I found that there were dozens and dozens of tables that didn't have one I decided to see what AI could do to help me make a simple tool that did the work.
Glass Orb Forge is an html tool that will easily help you create the static logo and spinning background Orbs. There are adjustments for the logo size and zooming the background but I've found that you may need to edit your background to fit your focus area.
Big thanks to @Rickochet for pioneering this really cool look and for all the Orbs that he's made.
I hope this helps anyone who is a "complete-ist" like me and wants to have a similar look for all tables.
8 downloads
(0 reviews)0 comments
Submitted
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Barracora (Williams 1981)
By UnclePaulie
Barracora (Williams 1981) is one of several Williams System 7 machines, AND was designed by Roger Sharpe, and had 2,350 units made. It's a fun, fast table and higher scores are pretty achievable... 1M-2.5M is a good game. If you can get to 4-5M that is a very high score.
I made Barracora a few years ago and was the first table I did with Redbone. I've learned so much more since then, and physics, graphics and everything is leaps further now, I decided to redo the table. when looking at the old table I realized there were so many things that weren't just right in my opinion I decided to completely start over from scratch.
@redbone completely redid the playfield and Hauntfreaks redid the backglass images. This 3.0 version utilizes the latest VPW standards, physics, alllamps and 3D inserts, backglass for desktop, roth targets, standalone compatibility, sling corrections, updated flipper physics, VR and fully hybrid, Flupper style bumpers and lighting. Baked GI, walls, and created a playfield mesh for the saucer physics. Dozens of hours were spent studying gameplay videos to match the table shots and action. Thanks to the VPW team for the thorough testing!
Once again, I've included several options in the F12 menu including various balls, ball brightness, flippers, caps, plastic edge colors, LUTs, and other VR stuff, including LED undercab lighting, and an AI generated topper as an option based on H.R. Giger's 1974 painting called, Li I. (this was the inspiration of the Barracora lady).
For the ROM settings... The baseline comes pretty much correct except for the high score to date is defaulted to 2.5M and the coins are defaulted to one credit is 3 games. I've included a .nvram file that will adjust the coin/credits to 1 coin is 1 credit. Also, I've set the default high score to 100,000 (2.5 million is too high to achieve, and I was not able to save zero as the high score).
Required Software (64-bit versions):
VPX 10.8.0 final release or later: https://github.com/vpinball/vpinball/releases
VPinMame v3.6.0-1227 or later: https://github.com/vpinball/pinmame/releases
B2S Server 2.1.3 or later (if B2S used): https://github.com/vpinball/b2s-backglass/releases
7867 downloads
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Diablo 2 (Original 2026)
By ChuckRibbits
Welcome to my first VPX table!
As an avid player of Diablo 2 for the last 26 years, I knew as soon as I got the inkling to create my very own table... It had to be Diablo 2.
About 3 months of feverish work went into crafting this and I think both Diablo 2 and Pinball fans alike are going to get a real thrill out of it.
There are very helpful FULLY VOICED live tutorials IN GAME.
You must hold both flippers during attract mode to access the tutorials and then you can navigate them via the flippers.
StartGame button exits tutorials whenever and returns to attract.
Additionally, there is an extensive and detailed rulesheet PDF for your reading pleasure.
The table itself will tell you a lot about what's happening as well between lights, callouts and a deep DMD system, but the rulesheet can really ground you in the details.
All 5 iconic Acts of Diablo 2 are here to be enjoyed with each boss, music and enemies... Plus something special for the fans in the Wizard Mode/Act 6.
Like Diablo 2, this game is cutthroat, but you will be rewarded for your skill.
3 VR rooms: Mixed Reality, Minimal and a custom Mega Room I put together.
**Mixed Reality uses Magenta 255, 0, 255. If you want to change it to White or something else, all you need to do is, in the editor, search "Sphere" in the layers panel, double click it, go to its properties and scroll down to Modulate Color. Click the color box and set to whatever you want. Then save.
The artistic intention for day/night setting is about 12-13%.
Check F12 for options/feature toggles.
The table has the features VPX fans have come to expect: Nfozzy, Fleep, Flupper bumpers/flashers and a quality FlexDMD. BIG THANKS to the VPW team for their Resource table and YouTube series.
This is over 13000 lines of code and a lot of interwoven systems with basically RPG math underneath and I am just one guy with a Claude Max plan, so while the game is bug free as far as *I* know it, you may run into things as you play. I do plan to support this project going forward and possibly add more content. I have ideas. I am having my firstborn this August, and this table is in a great spot as is, so it was time to release... Oh, and DIABLO 2 RELEASED on the 28th of June in 2000... So that's fun. Celebrate that by downloading my table.
Extra special thanks to my boys @MekelburgJ and @Krobs for playtesting this for months with me and giving their feedback. They have been in this thing with me from early on. Also special thanks to @Burger for his expertise, advice and creating a B2S for you VPin folks (im all VR, sorry). The B2S is one photo, but in VR you can select from 4 backglass photos - 2 classic and 2 new.
I hope people have a blast with this and get sucked into it's systems and presentation the way my buddies and I have. Please let me know what you think in the comments/reviews. Long live Diablo 2.
~ ChuckRibbits
2335 downloads
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Cybernaut (Bally 1985)
By Mecha_Enron
Cybernaut challenges players to become a curvaceous cybernetic woman and her robotic companion in a battle to take out an Ion Generator in the face of its mechanical guardians. Fight your way across a feature-slim playfield by knocking down Guardian targets, spelling B-L-A-S-T for big points, shooting the tube, or attacking the Ion Generator targets.
With only 900 units reportedly sold, this has become quite a rare and underappreciated machine; right up my alley. Cybernaut came out at a time when Bally was cutting costs with a lesser focus on resulting in a simpler rule set and more modest sound package. What really sells this machine is the aesthetic of player vs guardians in an attempt to blow up their Ion Generator for rewards. Don't let the simplicity fool you as this virtualized version plays fast and is quite the addicting score chaser. There are plenty of lighting options as well but I think the table really shines with the lights down low, ironically.
The playfield is a redraw based on a scan by @DigitalJedi084. I also redrew each plastic based on images from various sources and auction listings. The physics-side was done by the wonderfully skilled and well-known @apophis with VR provided by the equally talented @DGrimmReaper.
Special thanks alphabetically:
apophis - physics/overall gameplay
bthlonewolf - testing
cyberpez - testing
DGrimmReaper - All VR and light fix
DigitalJedi084 - playfield scan
PinStratsDan - testing
studly_do_right - testing
tomate - testing
1059 downloads
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Monte Carlo (Bally 1973)_1.0
By teisen
I would like to thank the creators of this incredible work and Mustang1961 for allowing me to use their latest version; here are the adjustments made previously:
Initially -=Kees=- wrote:
Original table of this replay canon in FP is done by Leon Spalding.
Graphics are taken from FP.
Rebuild and script is done by -=Kees=-
You are allowed to improve this table.
Albert supplemented his enrichment with:
The „Kicker Hole Lights“ are now changing in the correct sequence (triggered by various playfield elements): Two are lit with four unlit lights in-between; changing anticlockwise.
After the drain bonus is given, the bonus lights will sequentially unlit.
Bumper lights now alternating, with a scoring of 10 or 100.
Plastics: New picture of the girl in the upper right corner.
Saucers now with animated kickarms.
Mushroom bumpers are now animated.
Post now with an appropriate picture via primitive.
Two rubbers (Rubber50 and Rubber100) now with scoring.
Extra Ball error fixed.
Plastic lights now translucent.
Sound effects changes.
There is also a sub (Sub licht_Timer) for five blinking lamps in your backglass. If you want to use this, you have to modify your backglass.
Thanks to Kees for making all this possible in the first place.
My view on Monte Carlo:
When I worked while school vacation at an amusement operating company (late 70's) they owned one in a cheap family restaurant. The machine was completely (including the BG box) covered with carpet inside in order to reduce the mechanical sounds of the game. And - in fact - I never heard again such a silent EM. Here I offer you (with kindly given permission by -=Kees=- and Albert) "my" Version of this game.
my changes were:
- many sound & sound events (gate clicks)
- all indicator and bumper lights
- slight corrections on all lights to realize the "bulb" effects at indicator lights
- sequencing for alternator lights now in line with the real game, as visible on YouTube
- added few lights under plastics, not original, but looking good
- missing screws are supplemented (plastic at top right & bumper caps)
- new game physics
- new POV for cab users
- side lanes now with mini posts in order to look good and to reduce ball losts
- delayed new ball release, now the bonus counts to its end before the reel illumination changes
Two problems I was not able to solve, 1st the "wires" around the gates at the top of playfield, has anyone of you an idea how to solve that? And 2nd the missing transparent plate over the center kicker hole, here my skills are the limit, can anyone help?
Enough words, enjoy!
Adjustments made by Teisen:
- playfield art and color adjustments
- new playfield inserts
- adjustments to plastics / colors / art
- metal parts
- general lighting
- bumper adjustments
- new bumper caps
- addition of shadows / dynamic shadows
- addition of playfield holes
- new apron cards
- mushroom target adjustments
- addition of flipper shadows
- addition of ball shadow (Ninuzzo)
- adjustments to various materials
- environment adjustments
- various minor adjustments (screws, posts, rubbers, etc.)
- new backdrop for desktop game mode using an image of Cliffy.
Adjustments by burger
- adjustment of flipper shadows
- added code to the script to hide the B2S lighting and reels in desktop mode when playing in full-screen.
324 downloads
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Tornado Rally (Original 2024)
By eric3dee
UPDATE:
My first Vpin is now also my first homebrew machine! Check it out here..
My first Vpin table! Yee-haw!!
An all original design, this table is an homage to the sooner state in the form of a modern EM table.
Featuring nfozzy physics, fleep sounds, and a custom-themed VR room for those well equipped. The b2s is necessary for scorekeeping in VR, so make sure that is setup and working properly if that's how you like to play.
Gameplay goal is simple--> Hit the ramps and the targets and feed the whale to spell out OKIES and release the multi-ball!
NOTE: If the score rolls over 9999 an indicator star light will appear below the score! (up to 4 stars earnable)
Special thanks to Apophis for his in-depth VPW tutorials and the whole VPW community for advice and testing, and a very extra special thanks to @hauntfreaks for his killer lighting design on the backglass! Don't forget to head on over and grab it!
>>Grab the B2S backglass here!<<
>>Wheel by DGrimmReaper<<
4386 downloads
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Ice Fever (Gottlieb 1985) VPW
By VPinWorkshop
Pinball on Ice!
Score a winning goal with ICE FEVER! This classic 1985 Gottlieb pinball machine comes from a time when there was more blood than sweat on the rink and everyone was still riding the high of the Miracle on Ice in 1980. While the machine may look simple, it plays fast and require precise shooting to really raise the score. One noticeable feature is the amazing sound effects of a crowd cheering in the arena and the buzzer of the goal when you make it past the Goalie Drop Targets.
MechaEnron - Team Lead DGrimmReaper - VR Lead studly_do_right - Test Lead apophis - VPX & code help Sixtoe - Lighting and physics help Nestorgian - VPX help mcarter78 - VPX help Bord - Playfield stitch2968 downloads
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Deadly Weapon Gottlieb (1990)
By Schlabber34
Thanks to @burger this table got the full VR treatment and more. All new physics, new renders and a very sexy VR cabinet. Thanks a million to everybody who was involved, it was a pleasure!
V2.0
- DGrimmreaper - VR cabinet
- DaRdog - VR Mega room
- Burger - nFozzy and Fleep - GI prim swap
- studly_do_right - in depth testing of fleep, VR, and a lot more
- HauntFreaks - Incredible new B2S - VR and Cab/DT
- Gravy - VR testing
- Schlabber34 - Renders, materials and new Apron
Credits from 1.0 release:
- Herweh original scripting
- 32assassin and BodyDump for bringing this Table to VPX. I used their table as a base in v1.0.
- Bord and BorgDog for images, testing and all kinds of help on the original table!
- BorgDog moving spinner rod
- RothbauerW for some code of his manuel trough in 'No Good Gofers'
- Last, and definetly not least the VPX devs!! Thanks guys!
3154 downloads
- deadly weapon
- gottlieb
- (and 7 more)
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TimeLord 4.2 (Luigi Rides Again) OriginalHybrid
By RusstyT
Timelord is fun game designed for player of all levels, with hard and easy mode, 3 ball or 5 ball options that are selected at the start of the game. Set the table tone you like by holding left magna save and toggling with right magna save to get the desired effect for your table.
TimeLord 4.2 has an active backglass in VR and new 2 screen and 3-2 screen back glasses downloads
The 3 screen interactive backglass also works for desktop with Const ForceBackglass=1 at line 155 of script which already set in the script..
If playing VR set VR =1 or 2 at line 60. (Please note: JP's Flashers are currently used in VR and we are working on an interactive backglass for VR for release at a later date)
Thankyou to Oqqsan for making the incredible 2 screen/3 screen interactive back glass come to life. Thankyou also to the previous Members of Avago are always credited with the product we have today.
Thankyou also to the many members of the community have made suggestions that have been implemented in the game. It has been a long journey.
I've tested the 4.1a version extensively, in 1,2 & 3 players hard mode and easy mode, 3 ball and 5 ball, finishing balls with and without completing the glory table and I couldn't break it. i'm hoping you can't either and get to dial in the spiral ramp for glory billions
cheers
I'm also very proud to announce that my TimeLord banter cohort Hayden Perno, has had his first book published. Ralph Ridley in the Hunt for Time. His book is available from Hawkeye Publishing and you can check it out at ralphridley.com It is a cleverly constructed story about a boy who doesn't age and searches the Universe for the answers to his quantum curse. Hayden's story extends Einsteins' theory of relativity and stephen hawkins 7 Arrows of time. It takes you on a journey to the far reaches of the Universe and to where time stands still and incredible creatures live. It's definitely worth a read..
Requirements to play TimeLord 4.2
Requires VPX10.8Final-Rev2051 (28dd6c3), Freezy2.3.1 B2S Server 2.1.3 and Flex DMD 1.91
Game play and Rules
This is a link to the game overview a. Rules are also included in the media pack download
https://youtu.be/Lrq4LI5A6QE
The Time Lord Story
Timelord is my version of stories between Hayden Perno and myself. We spit balled stories to try to make each other laugh and make small skits while training in the Gym. In my story you venture into the bizarre world of Kevin, aka Q-Man. Kevin would much rather hang out in seedy bars with dodgy chicks than take control of the Universe.😁 To add to his torment, he is tagged by Luigi the stray Robot. Luigi was cast aside by Mario the grape farmer because he kept draining the tractor gearbox for his favourite drink....used sump oil😂. He's like the donkey in Shrek, unwanted and a serial pest and indelibly connected to Q-man.
To be the TimeLord in this game you must complete 5 incredible dangerous tasks. You traverse the universe, reverse time ,navigate the wormholes and meteor showers must slay the dragon. Upon completion of the tasks you venture to the glory table, (Wizard mode) . The Glory table gives 60 seconds to shoot the spiral ramp for Glory Billions and reveal the real hero of the story.
I hope you enjoy TimeLord and it brightens up your day.
The Avago Crew
I was very fortunate to work with some talented people in the production TimeLord through 6 generations of the game. FrankyT does the gangster style Robot Luigi and the TimeLord. Tomate did the translucent ramps, Oqqsan did the new interactive backglass animations, the lighting, ball affects and clock animations, DOF is done by Outhere, Fleep sounds and nfozzy physics are done by Gedankekojote and Rawd did the Virtual reality. JPSalas is a huge part of the TimeLord project, providing the game framework, many explanations of scripting and he made changes to get a very clunky game to work. It goes with out saying my old mate Crackers advised and checked all the game iterations and changes over 2 years while the game went through 6 iterations. Of course there are many others who have help shaped the game including Sixtoes, Apophis, Remdwass & Wylte from PinHelp and Rajo Joey who helped shape the game in the early days. Without these people and Smaugs encouragement there would be no TimeLord 2,3 or 4. The new look for 4 was encouraged by LTEK and the new backglass implemented to celebrate the release of Hayden Perno's book.
I hope you like it and honest reviews and comments are always appreciated.
This game is not for sale or for distribution on other download platforms.
Incorporated into the game are
Interactive backglass
SSF audio and sound production
DOF
NFozzy Physics
Fleep Sounds
Virtual reality
Light Inserts
Luts
Please Enjoy Smaugs Fast Flips Video for TimeLord 3.0
The game is designed surround sound feedback.
For people with DOF TimeLord 4.1a uses the same DOF configuration as the TimeLord 1.0 so the game is set ready to go and should play with no issues.
VR players have the option for a basic room or Rawds room which is selectable in script.
Thankyou to the talented crew who have worked with Avago to bring you TimeLord 3.0.
Avago are;
JP Salas-Game framework, scripting and mentoring
Rawd- Virtual Reality
Oqqan- Lighting, light sequences, plastic scripting, Interactive Backglass
FrankyT-Callouts
RajoJoey-Game Adviser and Timelord1 VR
Smaug-Game Promotion Video and encouragement to develop TimeLord further
Aphophis-Mecahnical tilt, scripting and support
Gedankekojote-Initial NFozzy Physics, Fleep Sounds, Luts
Ramps-Tomate
Whylte- Initial physics & dynamic ball shadow.
Outhere-DOF
@DGrimmReaperadded an active bak glass to Virtual Reality in V4.2
Table Testing & Game ideas- PinStratsDan, Joe Soap & Crakkers, Luminimart, PikePMC, Bietkwiet, StudlyGoorite and Cliffy
Game Ideas & support- Sixtoe & Remdwass
Joe Picasso- Primitive tutorial
Game Design & concept- RusstyT
GamePlay, Scripting, Sound Design, Callouts, Table & Backglass Design- RusstyT
This game uses many objects from other Table Builder including, JP Salas, Flupper1s light inserts and Scotty Wickburgs dragon spinner, rotating bumper caps and rotating eyeballs. The ramp ideas are inspired by TOTAN, Opening ramp inspired by Bride of Pinbot and the 4 kicker centre lane is inspired by the EM game melody. Many thank to all the wonderful authors who provided inspiration for TimeLord 2
40017 downloads
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Beetlejuice Beetlejuice VPX 2026
This game requires VPX 10.8 64bit and does not work properly with 10.7.
If anyone finds any bugs please drop a comment below and I will address and fix them.
PLEASE PLEASE TAKE THE TIME TO READ ALL OF THE INFO INCLUDED WITH THE DOWNLOAD
THE INFO EXPLAINS HOW TO WORK THE PUP-PACK FOR BOTH CAB AND SINGLE SCREEN DESKTOP USERES
This is a all in one download and comes with Table file, PUP Pack.
Remember The Topper and FullDMD are both turned on by default
There are few folders with the download that explain how to work the PUP Pack in the table script-
-Along with a folder with the PUP Punch files for anyone playing on a single screen Desktop setup and how
to use them.
Big thank you to JP Salas for giving permission to Use his Serious Sam Pinball II table to create this one
Big Thanks to all the table Authors and all the vpinball software creators that have been
in the game a long time, With everyone's continuous improvements of current software the
development of new software and new scripting techniques.
Big thank you to All you VPinball Legends!
You make it possible for tables like this to be created.
It's SHOW TIME!
An obnoxious, devious, and chaotic ghost who works as a freelance "bio-exorcist" in the Netherworld.
Famous for his sleazy salesman persona and striped suit, he can only be summoned from or banished back
to the afterlife by saying his name three times. Desperate to reclaim their house, the Maitlands hire
Beetlejuice, a sleazy, chaotic Netherworld spirit who specializes in scaring off the living. The new
family's goth, death-obsessed teenage daughter, Lydia, is the only one who can see the ghosts summoning
him quickly spirals out of control as he has his own dangerous agenda—which includes escaping the
Afterlife by trying to force Lydia to marry him. Years later the Deetz family returns to Winter River
following a sudden tragedy. Teenage Astrid is tricked by a local ghost and gets dragged into the Afterlife.
Desperate, Lydia summons Betelgeuse, who agrees to help in exchange for her hand in marriage.
Summon The Ghost with the most in this pinball adventure and have Beetlejuice help you spook everyone
invading this pinball game as long as you make sure you put him back in the model before you're done.
***Please be kind and do not modify this table or it's pup-pack without permission****
Enjoy all you crazy pinballers
-Retro Rommy
2916 downloads
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VPU Staff's Top Picks
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New & Updated Visual Pinball
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New & Updated DMD Colorizations
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New & Updated Popper Media
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Download Statistics
29765
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Comments44070
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