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Joker (Gottlieb 1950)
By Shannon
What would happen if Gottlieb had gotten Jerry Robinson to do the artwork for their Joker machine in 1950? I hope it would look something like this.
@loserman76 and I had discussed doing this table several years ago and I finally got around to finishing it.
Also, thanks again to @Nesta78 for his Vpx VRInjector tool!
789 downloads
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Heavy Metal Remastered (MLager8 2026)
By mlager8
I have always loved the cult classic 1981 movie Heavy Metal, and have thought the game produced by Rowamet in 1981 never did the animation justice. There's so much to pull from, yet I found the game feels cheaply produced and quickly slapped together.
This game being quite rare with very limited photos available, I found that it is actually an exact copy of the Tatio De Brasil Game "Vortex" which is also in turn, al almost an exact copy of the 1980 Wiliams game "Blackout".
With that in mind, what I've created for you is a reimagining of the original Rowamet game. I've based this game on the great JPSala's Vortex table as I'm told me had input from some of the orginal people who built that game, as well as taken some design cues from Blackout.
The table has been gone over top to bottom, and retrofitted to work with the original Heavy Metal romset, and adding all the bells and whistles built by the VPW team, including, nFozzy, fleep sounds, rothbauerw code for drop targets, wobble, bumpers, animations etc.
I've done a complete graphical overhaul, with brand new playfield art, fonts, plastics and more. I've gone through the 4k remaster of the film and pulled out frame sequenced that I've stitched together to make a majority of the artwork. Some AI was used for the main Taarna image but, kept to minimum.
All new toys were added that represent key features of the film, including the B17 "Pacific Pearl", The 1957 corvette from the opening sequence, and the house loc-nar is narrating from.
There are 2 built in options for music (which can be cycled with the left magna save), the original OST, as well as an alternate Metal soundtrack. I've tried to keep things authentic as possible and kept the alt soundtrack to the 1980's. Please note the screen on the apron corresponds to the currently playing track, so you may need to adjust the camera if you'd like to see the feature.
I've built somewhat of a basic PUP intended for FullDMD featuring some nicely restored scenes from the original film that I think add some great immersion, if you have a 3 screen setup, I would highly recommend as that's how I intended for this to be played.
I'd like to thank many members of the VPW team (including Apophis, Tomate, Flupper1, MechaEnron, Burger and many more) who helped me immensely getting the table through VLM, getting the physics in order, pup, code, vr, and testing.
I'm also including a template to make new title cards for the music display screen if you'd like to add/mix in your own tracks.
That's it, have fun!
****IMPORTANT**** - NVram installation
Open nvram folder inside your VpinMAME folder and delete any existing copy of "heavymtl.nv"
Extract both heavymtl.nv AND heavymtl.nvb from the zip, into your nvram folder.
This game's rom, like all taito de brasil and rowamet games, is programmed to resume where you left off when the power is cut then restored. This is not an issue for a real life table as you'd rarely walk away when a ball is still in play, but for virtual this can be quite annoying. When you quit, the game is intended to keep you progress so when you start the game again, it will resume with score, balls left in play, etc. For this reason I have, with the help of claude, restored the previously working NVram patch to mitigate this effect and play as other games are played, resetting score, and balls after each reset, but keeping credits and high schore intact.
Currently this only works on windows and VPX utilizing vpinmame, if you are using 10.8.1 WITH the vpinmame plugin, this feature will be disabled by default.
3128 downloads
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Shooting The Rapids Deluxe
By Tombg
Voici une nouvelle création intégrale dont l’implantation et le gameplay sont inspirés de la version « Shooting The Rapids Deluxe » de Zaccaria Pinball pour ceux qui connaissent.
J’ai conservé la majorité des règles de la version Zaccaria (environ 90%) et j’ai ajouté/modifié/amélioré quelques-unes comme l’ajout de SkillShot, changer le départ de la bille partant du plunger, etc… Bien sûr, tout le design et les sons sont complétement différents pour cette version VPX.
J’espère que vous prendrez du plaisir avec les nombreux combos possibles et les différents modes de jeux dans cette ambiance Amérindienne.
Table requise :
- Pour VPX 64 bit version 10.8.0 (or +)
- Besoin de Pinup: Version 1.5.2 (or +)
- DOF à jour
Table includes :
- Nfozzy Fleep physics et sounds
- DOF basic et quelques effets MX
- PupDmd (Configuré pour 2 écrans uniquement désolé, je vous laisse le soins d’ajouté vous-même des supports pour vos autres écrans) mais l’UltraDmd peux être activé
- Changement des 9 musiques avec Magna-Save droite et gauche pendant la partie
(Pour ceux qui souhaitent modifier les musiques de la table, attention le script est programmé pour les durées actuelles de chacune d’entre-elles)
- VR Room mode Cabinet/Mini/Méga (Table Hybride)
- Nombreuses options F12 pour la personnalisation des sons, du visuel et un mode difficulté supérieur (Pin central enlevé + Lumières RIVER qui change d’emplacement avec les Flips)
Media includes :
PupDmd / Roues / Loading / Fiche de règle / FullDmd png
Gameplay :
- 1 à 4 joueurs / 3 à 5 billes
- Objectifs/Régles directement visible sur le PupDmd
- 5 missions chronométrées (Arrow/Axe/Bear/Hawk/Wolf) - (Pour info le fait de toucher un Bumper fait changer la mission en attente)
- 3 mini-games sur le plateau supérieur (Sun/Wind/Moon)
- 1 mini-game sur le plateau principal (Echo of the Totem)
- 3 SkillShot (Add 1 ball / Active KickBack / Start Mission ready)
- 1 Indian multiball
- 1 Add ball (en plus du SkillShot) avec le Pin tournant du plateau supérieur
- Bonus de fin de bille multiplié 2/4/6/8/10 (Target BOW)
- 2 Bonus en cours de partie sur le plateau supérieur (Net Bonus et Water Combo)
- 3 Bonus temporaires/chronométrés sur le plateau principal :
- Tomahawk Spin (women) = Le spinner droite Active un bonus sur le sling droit
- Tomahawk Spin (men) = Le spinner gauche Active un bonus sur le sling gauche
- Spirits Rapids = Augmente la valeur des Bumpers
- Combo Simple/Double/triple/SuperCombo
- Jackpot Simple/Double/triple/SuperJackpot
- Autre : Réactive Balle Save ou bonus « RETURN » si déjà actif / Active KickBack « CANOE »
Merci à @Burger pour l’amélioration des sons de table, @Gman pour certain sons, @Dicentim pour test et avis, puis à l’ensemble de la Team SuperTilted pour tout les projets en cours et à venir que nous partageons au quotidien.
Bon jeux à tous !!!
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Here is a brand-new original creation; its layout and gameplay are inspired by the "Shooting The Rapids Deluxe" version from Zaccaria Pinball, for those familiar with it.
I have retained the majority of the Zaccaria version's rules (about 90%) while adding, modifying, or improving a few elements—such as introducing a Skill Shot and changing the ball launch from the plunger. Naturally, the design and soundscape are completely different for this VPX version.
I hope you enjoy the many possible combos and the various game modes set against this Native American backdrop.
Table requirements :
- VPX 64-bit version 10.8.0 (or later)
- Pinup version 1.5.2 (or later)
- DoF: needs updating
Table features :
- Nfozzy/Fleep physics and sounds
- Basic DOF and some MX effects
- PupDMD (Configured for 2 screens only sorry, I’ll leave it to you to add mounts for your other screens yourself) but UltraDMD can also be enabled.
- Switch between 9 music tracks during gameplay using the left and right Magna-Save buttons
(Note: If you wish to change the music tracks, the script is programmed based on the current duration of each track)
- VR Room Cabinet/Mini/Mega modes (Hybrid table)
- Menu F12 options for customizing sound and visuals, plus a higher difficulty mode (center post removed + RIVER lights that change position with the flippers)
Media included:
PupDMD / Wheel art / Loading screen / Rules sheet / FullDmd png
Gameplay:
- 1 to 4 players / 3 to 5 balls
- Objectives/Rules visible directly on the PupDMD
- 5 timed missions (Arrow/Axe/Bear/Hawk/Wolf) - (FYI, hitting a bumper changes the pending mission.)
- 3 mini-games on the upper playfield (Sun/Wind/Moon)
- 1 mini-game on the main playfield (Echo of the Totem)
- 3 Skill Shots (Add 1 ball / Activate Kickback / Ready Mission Start)
- 1 Indian Multiball
- 1 Add-a-Ball (in addition to the Skill Shot) via the upper playfield's spinning pin
- End-of-ball bonus multiplier 2x/4x/6x/8x/10x (BOW targets)
- 2 in-game bonuses on the upper playfield (Net Bonus and Water Combo)
- 3 temporary/timed bonuses on the main playfield:
- Tomahawk Spin (Women) = Right spinner activates a bonus on the right slingshot
- Tomahawk Spin (Men) = Left spinner activates a bonus on the left slingshot
- Spirits Rapids = Increases bumper values
- Single/Double/Triple Combo / Super Combo
- Single/Double/Triple Jackpot / Super Jackpot
- Other: Reactivates Ball Save or "RETURN" bonus if already active / Activates "CANOE" Kickback
Thanks to @Burger for improving the table sounds, @Gman for certain sounds, @Dicentim for testing and feedback, and the entire SuperTilted Team for all the current and future projects we share daily.
Happy gaming, everyone!!!
4525 downloads
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Queen of Hearts (Gottlieb 1952)
By Polsonator2
**This table is available for anyone to improve and I give permission for anyone to post their own version.**
Arborelia had posted on his modified version of Loserman76's table that he would like a high resolution playfield to upgrade the table. I reached out to Arborelia and showed him the upgraded playfield and other visuals that I did on this. He gave me permission to go ahead and upload a new version of what I came up with. To release the ball after inserting a coin, push the RightMagnaSave button (if you want to map a different button you can alter this in the script under the key codes).
Here are my updates:
1/15/24 Updates by Polsonator2
I have taken PBecker's image that Loserman76 used for the playfield and upscaled it, and I also did a ton of manual work to it cleaning it up and painting, fixing details to make it look as nice as I could. I also incorporated into the table, as well as upscaled plastics, cleaned up the plastic, apron, some screws, physics that I think match how I like on 50's woodrails I have played, materials changes, and I changed the wood to higher res different textures. I also raised the side gates up as the correct way would be for it to sit on top of the upper plastic. Lastly, I fixed the Tilt not working right in the script, it wasn't resting the game and dropping the balls back down. I also did my edits for cabinet play so it may not be fully perfect for someone that plays on a desktop pc view, etc. I have also included a pov file for the cabinet view I use.
Here is a link to Loserman76's original table:
Here is a link to Arborelia's modification of that table:
1472 downloads
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Headless Horseman
By PinRich
Something fun for the Halloween season. A table with a few tricks and a few treats.
Inspired by the famous short story "The Legend of Sleepy Hollow" written in 1820 by Washington Irving.
There is a real Sleepy Hollow in New York state, and an actual Old Dutch Church, and Washington Irving is buried in the cemetery there.
I worked out most of this table earlier in the year but was saving it for now. I tried out a bunch of ideas and learned a lot.
Let me know if anything is broken or missing.... like a head <insert scary laugh here>....
364 downloads
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Pinvention's Night of the Living Dead
By Shannon
Since it is about that time of year, I thought that I would reupload my table from Vpinball.
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History
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This original table was a mod done by a company called Pinventions by converting a 1977 Gottlieb Super Spin. Check out the great video on the creation of the table https://pinventions.com/view-my-customized-machines/night-of-the-living-dead/
I didn't want this table to get lost, so I thought that I would do the same. With help from the very talented Loserman, I converted his fantastic VPX Super Spin into Pinventions VPX Night of the Living Dead. I have also included a pimped out version that Bord was gracious enough to add his talents to tweaking.
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Special Thanks
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To HiRez and Xenonph because they were gracious enough to allow me to use a lot of scripting and music from their Fantastic NOTLD 68' table (so download this table if you haven't already).
Happy Halloween to All!!!!!
5840 downloads
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Svengoolie (Original 2026)
By Bluenmaize
Svengoolie (Original 2026)
“Svengoolie has been the premier horror show icon of Chicago, since multiple Emmy award winner Rich Koz became the hand-picked successor to the original Svengoolie back in the late '70s. He has appeared on a national basis on MeTV since April 2011 - and generations of viewers have become fans of the monstrous mirth and movies that this video vampire dispenses every week over the airwaves.”
MeTV.com - Svengoolie
This table was originally Itchigo's precoded table on Roguepinball.com. It was a working table with no graphics that was built to reskin so people could learn visual pinball. He originally designed it in 2012, so it started life as a vp 9.2 table. Downloaded over 500 times, this is the first finished release of it. Slackers!
Backglass included in the zip along with a couple of wheels and the music folder to drop in your music directory as is.
Thanks go out to the @Itchigo for providing the layout and vision for this table and for some unknown reason allowing me to run with it in any direction I chose! Thanks also for being so easy to work with and his many contributions to the hobby. What started out as just helping him with some artwork became a complete overhaul of the entire project including a couple tweaks to the initial layout. Didn’t know who Svengoolie was when I jumped in, but glad I did. Fun project.
Thanks also go out to:
@jpsalas – Living legend and classiest guy in the hobby.
@burger – Tips and tech 24/7 tech support when implementing Nfozzy/Fleep. Da man!
@studly_do_right – More unpaid Nfozzy/Fleep support and fixes and being Studly.
@LoadedWeapon – Table lighting and for all he does as well.
@Guycharrette – Testing, suggestions and unreasonable demand for flying chickens.
Stop reading and go play some pinball.
407 downloads
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Bad Girls from Space (PEandS1Ws Mod 2026)
By PEandS1Ws
File Name: Bad Girls from Space (PEandS1Ws Mod 2026)
Version: 1.0
Author: PEandS1Ws
Original Table Author: bord
ROM: flight2k (Stern Flight 2000) https://vpuniverse.com/files/file/1351-flight2kzip/
THE GALAXY JUST GOT A WHOLE LOT LOUDER.
"Incoming Signal: The Bad Girls have landed."
You saw it briefly in the background of the Peacock series "The Paper"—a mysterious,
retro-futuristic pinball machine that caught your eye. Now, it’s a reality on your virtual cab or desktop.
Bad Girls from Space is a reskin of the legendary 1980 Stern Flight 2000. We’ve taken that classic widebody geometry and given it a lethal, neon-soaked makeover. This isn't just a fresh coat of paint; it's an intergalactic joyride with the galaxy's most wanted outlaws.
THE LORE
By the year 3000, the galaxy was boring... until Commander Roxie, Trixie "Sparkplug", and Astra crashed in their prison ship on a forbidden moon. Touching the ancient Genesis Orbs, they transformed from convicts into the Bad Girls from Space—wielding cosmic lightning, gravity-defying strength, and a hot-wired Federation cruiser to save Earth from alien warlords.
They broke the rules to save the galaxy. Now it's your turn to launch the ball.
GAMEPLAY & FEATURES
Classic Physics: Built on @bord's incredible Flight 2000 VPX recreation, retaining the lightning-fast spinners and intense 3-ball multiball action you know and love.
New Theme: Visual overhaul featuring the comic-book style art of the Bad Girls, the "Hot-Rod" cruiser, and the Genesis Orbs.
Soundtrack: With 5 brand-new tracks composed exclusively for this machine, pinball enters uncharted territory, where gameplay and ’80s hair-metal collide telling the origin and tales of the Bad Girls from Space.
Bad Girls from Space Theme Song (Song1) - Male Vocals
Killer Grace (Song2) - Female Vocals
Cosmic Steel (Song3) - Male Vocals
Origins (Song4) - Male Vocals
Power of Three (Song5) - Female Vocals
CREDITS & ACKNOWLEDGMENTS
This release would not be possible without the hard work and generosity of the Virtual Pinball community.
bord: A massive thank you to bord for creating the spectacular Flight 2000 VPX table that serves as the foundation for this mod. Permission was explicitly granted by bord for this mod. All original physics and scripting credit goes to him. Original contributors to that table, special thanks to JPSalas for permitting bord to use his ball lock/lift off script and for testing it out. Thanks to Thalamus for adding 7.1 sound.
Cliffy: Huge shout out to @Cliffy for creating the stunning Desktop Background and for modeling the new side rails and lockbar that tie the whole machine together. Also creating the .res file for desktop users.
LoadedWeapon: Special thanks to @LoadedWeapon for his expert work on the lighting tweaks to get that pop, ball images, and for dialing in the Cabinet POV for a perfect player perspective.
htamas: The direct.b2s is based upon the Flight 2000 backglass he created in 2013.
PEandS1Ws: Concept, artwork, soundtrack, and reskin. This is my first official release! I’ve been part of the community since 2019 and have been modding tables privately for years. I’m thrilled to finally share this one with you all.
Enjoy the ride, and keep looking at the stars!
-PEandS1Ws
Notes:
Please ensure you have the flight2k ROM. Hit F6 at table load to select dip switches then check Dip 17 to enable/disable speech. I prefer speech on. Place the BGFS folder in your VisualPinball/Music folder. Do not place the individual .mp3’s directly into your music folder. Song Play is random at startup. Songs can be changed by pressing either magnasave key. Songs will continue to play after the game ends. Mod requires b2s for scoring. A 2 and 3 screen b2s is included in download. Includes a desktop .res file and a cabinet .ini. Place the appropriate file in your tables folder depending on your setup Media for your front end is included. Feel free to make your own and share with the community using the included assets. Use E Code 2852 in PinUp Popper to display the HD Matrix Logo (credit goes to Thierry Delomier for his work on this DOF COMMAND SELECTOR)1333 downloads
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John Wick Legend
By marty02
Hello everyone, I’m sharing John Wick Legend, following Balutito superb table. This version of John Wick Legend is heavily inspired by the Stern version. After ten months of modifications, I believe I’ve improved it with a multitude of missions, sub-missions, mini-games, and bonuses. It’s challenging but fun. So, have fun, everyone!
The pack contains:
A mini Pup-Pack (if you do not want the mini Pup disabled in the script at line 44)
A backglass
The table
Frontend media
The F12 key displays the game rules
The Left and Right Magna-Save keys cycle through color LUTs (LUT 3 or 4 is ideal)
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Bonjour à tous, je mets en partage John Wick Legend, après la superbe table de Balutito.Cette version de John Wick Legend est largement inspirée de la version de stern. Après 10 mois de modification, je pense avoir amélioré cette version avec une multitude de missions et sous-missions, mini-jeux, bonus. Elle est difficile mais amusante. Alors, bon amusement à tous.
Le pack contient :
Un mini puppack si vous ne voulez pas du mini pup désactivé dans le script à la ligne 44
un backglass
la table
les médias pour les frontend
La touche F12 affiche la règle du jeu
Les touches LMagnasave et Rmagnasave changent les LUT color (idéal LUT 3 ou 4)
1631 downloads
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Red Hot Pinball
By bigbeefr
edit:
if you have the v 1.0
you just have to modify in the script at line 368 "RED HOT Pinball" to "RED_HOT_Pinball"
Sorry for the inconvenience
This original red hot pinball table is my first creation based on the orbital framework.
It is necessary to have pinup and vpx 10.7
Special thanks: Scottywic for the orbital framework / Gaetan joly / Ludovic Denis / Rénald thomas / vroOnsh Rajdam ladiv / Hugh Berney / monte ton cab
The new link for the pup pack .
https://mega.nz/folder/CnYEASYb#qE9WAdYmwdoiCKcrD16vZw
Cette table original red hot pinball est ma première création sur la base de l orbital framework .
Il est nécessaire d'avoir pinup et vpx 10.7
Special thanks : Scottywic for the orbital framework /Gaetan joly/Ludovic Denis/Rénald thomas/vroOnsh Rajdam ladiv/Hugh Berney/monte ton cab
lien vers le pup pack: https://mega.nz/folder/CnYEASYb#qE9WAdYmwdoiCKcrD16vZw
1090 downloads
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Millionaire (Williams 1987)_Hybrid
By teisen
Thanks to @Goldchicco for creating this table and allowing this update
@studly_do_right resolved some visual annoyances in VR
@burger nFozzy physics, Fleep sound, extensive gameplay matching to the real table. Added some primitives and animations. Added VR and VR digits, animated VR buttons . Improved look or Roulette wheel and animations
@teisen made various visual and lighting adjustments (description of adjustments in the table info)
@Wildman backglass assets used for VR backglass
Description of Goldchicco
VPX table by: Goldchicco
3D Wheel model by Andrei Miraklov
Wheel code by iaakki
base VPX table released by: hmuek
Special Thanks to :
hmuek for let me use his VPX table as base for this release.
32assassin for always be there.
Andrei Miraklov for the 3D toy of the wheel and his AMAZING talent.
iaakki for the wheel code.
Batch for the backdrop image for Desktop users.
Movieguru for working on the images
1750 downloads
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Hoops (Gottlieb 1991)_Hybrid
By teisen
DgrimmReaper decided to bring his VR expertise to the amazing work Wylte had already done on the previous version of Kalavera. We decided to further refine an already excellent project, and we are now presenting a version with a few more tweaks that we hope you enjoy!
I made numerous visual adjustments, DgrimmReaper handled all the VR mode tweaks, and Hauntfreaks created a new B2S and fresh artwork for the desktop mode backdrop and the VR mode environment.
Here is a list of all the changes made from the initial development up to the current version:
Adjustments made by Teisen:
- Playfield art and color adjustments
- New playfield inserts
- Plastic/color/art adjustments
- Metal/reflection adjustments
- General lighting
- Bumper adjustments
- Addition of shadows/dynamic shadows
- Addition of playfield holes
- Target adjustments
- Miscellaneous material adjustments
- Environment adjustments
- Addition of flashers
Adjustments DGrimmReaper:
- VR inclusion
Adjustments made by Hauntfreaks:
- new backdrop art for Desktop mode
- new art for VR mode
- creation of a new B2S
Wylte
0.6
Upscaled pf and plastics (thanks MovieGuru), proper Gottlieb rails for DT (thanks Cliffy), lights and flashers tuned a little, plastics given translucent material, sling plastics aligned to pf, plasticos made physical
0.5
Flippers re-shaped, ball image changed, apron card images upscaled (thanks MovieGuru)
0.4
nFozzy physics, Fleep sounds, Roth Flipper tricks, VPW targetbouncer, shadow modified, light color tweaked, Apophis sling corrections, some object type and position fixes
vvvvvvKalavera34vvvvvv
1.3
Fixed problem with ball that went up to apron
High punctuation can now be used with the magnasave buttons (thanks roccodimarco for this)
Height change apron area to avoid future problems
1.2
script Fix (thanks Assassins32)
Fix primitive right (change to hidden wall)
Added some reflections
1.1 - Some Lights change
script changes (thanks Assassins32)
minor fixs
1.0 - Release
2520 downloads
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Marble Queen (Gottlieb 1953)
By Polsonator2
**This table is available for anyone to improve and Itchigo and I give permission for anyone to post their own version.**
******** Marble Queen ************* ' Gottlieb 1953 '
VPX Conversion 1/9/2025 by Polsonator2
I have converted another awesome 50's woodrail table originally made in VP9 by Itchigo and PBecker1946. To release the ball after inserting a coin, push the RightMagnaSave button (if you want to map a different button you can alter this in the script under the key codes).
Thanks go to Itchigo and PBecker1946 for creating this awesome table in VP9. I have taken their original table and gave it a VPX makeover/conversion. I took the original playfield that the original authors painstaking made from photos and then I used AI upscaling to create a much higher resolution image. I also hand cleaned up the imperfections I saw etc that came through on the AI upscale, like text on the table, etc. I also updated a lot of the script, especially regarding the lighting events of the bumpers, marble balls, etc, Completely redid bumper lighting in VPX format. Added things where needed, and removed unneeded script code. I created a lot of the new images used in the plastics as well. I also did this conversion for cabinet play so it may not be fully perfect for someone that plays on a desktop pc view, etc.
The zip file includes a working backglass, made by Itchigo, a pov file for cabinet view, a written commentary about the game by original vp9 author PBecker1946, and a dmd image. Here is a link to a wheel that already exists for this table so I did not need to make one so there is not one included in the zip:
Hope everyone enjoys this
1199 downloads
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Pinball Magic (Capcom 1995) Cabinet
By LoadedWeapon
First all thanks to Unclewilly & Rothbauerw for the amazing recreation.
Special thanks to Unclewilly who helped get started in VP and always answered my many questions.
Him and JPSalas are pioneers in the VP world.
Thanks to Sorbeppe for physics and sound adjustments
I did Updated lighting for the cabinet mod Sideblades and backwall art and new 10.8 POV
5675 downloads
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ROCKY LEGENDS
By JoeD
I present to you my new table,
**ROCKY LEGENDS**
The result of over six months of work, I poured my heart and soul into it.
I hope you enjoy it as much as I enjoyed creating it.
First, I want to thank two people. The first is **JPSalas**, for the base I used with his permission. The second is **Philip Mattioni**, for his incredible graphics. He fulfilled my desire for a polished table.
It includes some new features: 3D objects that appear based on achievements, as well as rules that can be viewed in video format during gameplay and explained by Rocky himself. It contains numerous tasks to complete, along with the associated multiballs.
For this occasion, I created an entry in the **DOF** for the toys and LED lighting.
It comes with a **PUP-PACK** that retraces the world of the *Rocky* films.
Feel free to leave your comments and opinions!
VPX Version: I tested in VPX 10.8 64 Bit.
Have fun playing, and good luck !
Special thanks for their help and pre-launch testing of the table to: Philip Mattioni (Graphics and testing), Micki, Kimiko (testing and 3D help), Fabrizio NT, Gwen Lizard, Victoria LF and Virgil Angus..
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Je vous présente ma nouvelle table,
**ROCKY LEGENDS**
Fruit de plus de six mois de travail, j’y ai mis tout mon cœur.
J’espère qu’elle vous plaira autant que j’ai eu du plaisir à la réaliser.
Je tiens tout d’abord à remercier deux personnes. La première est **JPSalas**, pour la base que j’ai utilisée avec son accord. La deuxième est **Philip Mattioni**, pour ses graphismes incroyables. Il a comblé mon désir d’avoir une table aboutie.
Elle inclut quelques nouveautés : des objets 3D qui apparaissent selon les accomplissements, ainsi que des règles consultables en vidéo pendant le jeu et expliquées par Rocky lui-même, elle contient de nombreuses tâches à accomplir, ainsi que les multiballs associés.
J’ai créé pour l’occasion une entrée dans le **DOF** pour les toys et les éclairages LED.
Elle est accompagnée d’un **PUP-PACK** retraçant l’univers des films *Rocky*.
N’hésitez pas à laisser vos commentaires et vos avis !
VPX Version: I tested in VPX 10.8 64 Bit.
Amusez-vous bien, et surtout bonne chance !
Special thanks for their help and pre-launch testing of the table to: Philip Mattioni (Graphics and testing), Micki, Kimiko (testing and 3D help), Fabrizio NT, Gwen Lizard, Victoria LF and Virgil Angus..
___________________________________________________________________________________________________
All Logos, Copyrights and Trademarks are property of their respective owners.
PROVIDED STRICTLY FOR PERSONAL HOME USE AND NOT FOR COMMERCIAL SALE RE-SALE OR DISTRIBUTION!
VIRTUAL PINBALL ALWAYS HAS AND ALWAYS WILL BE FREE TO ANYONE!!!!
Edited February 2026 by JoeDilon
7841 downloads
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See Saw (Bally 1971)
By PinRich
Another fun Bally EM Table.
Accumulate and collect a yellow bonus and a blue bonus. The bonus resets when the turn ends.
This game has a lot of fun stuff :
A top gate to the shooter lane
A left outlane kickback
A right outlane gate back to the shooter lane
A "playmore" post between the flippers
There are a bunch of options on Page 3 of the F12 menu. Including a high score saving piece of tape that a few people have asked for.
Fun Fact: if you were playing this machine in 1971 you would have needed to use tape because post-it notes were not sold until 1980.
For version 1.0 there are a bunch of awesome Teisen improvements!
2096 downloads
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HIPHOP explicit music mod
By TallThin1
WARNING: THIS TABLE CONTAINS EXPLICIT LANGUAGE. VERY, VERY, EXPLICIT LANGUAGE 😂
Thank you to Balutito for permission to upload this. Thank you to JPsalas for the original table.
This is and has been since it's release one of my favorite tables to play. I grew up listening to all of this music, but something was missing. Cuss words lol. I replaced Eminem on the playfield with Snoop, just because 😁. I replaced the music for the table with either the explicit version, or replaced it with a totally different song, which will also be explicit. Some are pretty vulgar, the way I like to listen to them! No other changes were made to the table. And if you are seeing this table for the first time and have a cabinet, I made some front end audio files for it, link is in the comment section. Enjoy!!
225 downloads
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No Good Gofers - Rawds Edition
By VPinWorkshop
For Rod "Rawd" Ferguson, a man of many talents, a lover of pinball and golf, and our good friend.
Another long standing machine which Six had on his list which has been calling out for a new version for ages, but no decent scanned assets were available.
As luck would have it a playfield came up for sale local to iaakki, and we were able to buy and scan it thanks to the donation money generously given by some of you. Embee then touched up the damaged playfield, Sixtoe scratch built the vpx and Tomate did his always fantastic job of modelling the table, with Apophis coming in and fixing the scripting and animations.
DaRdog then made a fantastic "mega" VR room, and DGrimmReaper finished off the VR backglass.
There has been a longstanding bug in pinmame with the roulette wheel control, this has now been fixed in the latest vpinmame github actions if you are comfortable using those if you want to authentic experience.
VPW Greenkeepers
Sixtoe - Scratch build, Scripting, Giving the playfield a finger.
Tomate - 3D Modeling and Rendering.
Apophis - Scripting and Animating.
iaakki - Playfield Scan.
Embee - Playfield Touchup.
DaRdog - VR (Mega Room)
DGrimmReaper - VR Backglass
Testing - PinstratsDan, Studly_do_right, Somatik
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Changelog
'0.001 - Sixtoe - Initial VPX Construction
'0.002 - Sixtoe - Large scale construction largely complete, initial scripting done, doesn't boot, am sad.
'0.003 - apophis - Fixed some minor script issues. Added some standup target related objects. Added some empty solenoid subs. Added options script.
'0.004 - Sixtoe - Ongoing contruction, table mostly work now, not happy with turntable implementation, ramp and upper playfield heights a guess, jump ramp hacked in until graphics done.
'0.005 - Sixtoe - Added missing switches 25 and 45 in subways (fixes multiball), newton ball fixed, clubhouse kicker fixed, correctly positioned flashers (ish), few other tweaks
'0.006 - Sixtoe - Built upper playfield (thanks to MajorDrain for measurements), rebuilt physical ramps as primitives, added missing flashers, added GI, added subway entrance deflectors, rebuilt subway exit vuk as it's a strange low profile thing, tweaked everything again.
'0.007 - Sixtoe - Fixed a few bugs, tweaked physics.
'0.008 - Sixtoe - Added physical tunnel from upper playfield to subway, added blocker walls, fixed left ramp hitch, rebuilt jump ramp,
'0.009 - tomate - Added First 2k batch, set as not visible most of the physical objects
'0.010 - tomate - Added new 2k batch with a lot of blender fixes
'0.011 - apophis - Added GI calls. Animated flippers.
'0.012 - tomate - Finally got all the lights rendered, new 2k batch added.
'0.013 - Sixtoe - Redid physical ramps, made stuff invisible, loads of small tweaks, corrected materials etc.
'0.014 - apophis - Enabled room brightness and alt card options. Wired up spotlights. Animated: Bumper rings and skirts, wire rollovers, spinners, some standup targes (other pending), Gate001, Autoplunger mech, LeftGoferBlock, RightGoferBlock. Jump_Ramp
'0.015 - tomate - Rised left ramp roof,added new 2k batch with unwrapped textures, PF texture hacked ATM to make it looks correct
'0.016 - apophis - Added: reflection and refration options, upper pf opacity option, right outlane option, ramp and bumper tint. Animated: the rest of the standups, flippers, sling rubbers
'0.017 - tomate - Added new batch with all the needed unwrapped textures, Separated bumper caps and whell into different collections/applied correct materials
'0.018 - apophis - Refactored spin wheel (needs pinmame fix to work properly). Animated wheel and blur effect. Added gofer and ramp animations. Animated sling arms. Added jump ramp shadow. Removed captive ball reflections.
'0.019 - apophis - Fixed DL on disc prim. Removed some old prims. Animated ramp arms. Added rolling ramp sound effect triggers. Added upper pf hit sfx. Wired up sw74. Added golf car hit animation. Improved gofer/ramp animations. Reduced turntable strength.
'0.020 - apophis - Added velocity depended animation and sfx on gofer hits. Made all mechanical sfx mono.
'0.021 - DaRdog - Added VR (Mega Room, Minimal, Animations and Hybrid support)
'0.022 - DGrimmReaper - Bumper lights linked and added VR Backglass lights
'0.023 - Sixtoe - Fixed(?) subway trigger height issues(?), tweaked some ball trap areas, including tweaking the ramp prim shape
'0.024 - tomate - Added 4k batch with some blender fixes.
'RC1 - apophis - Fix bumper caps. Adjusted upper pf opacity option. Added ball reflections to wheel. Enabled reflections for some objects per Studly.
'RC2 - apophis - Added ramp rolling sfx to upper pf. Added cab rails option. Standard apron cards by default. Added card to F12 menu. Adjusted POVs. Hacked a fix for flipper twitch issue.
'RC3 - apophis - Added a few more hit sounds. Increased chance of getting rolling sounds on upper pf.
'RC4 - tomate - Added new blender batch with some fixessss
'RC5 - Sixtoe - Tweaked subway triggers, added blocker wall by pop bumper.
'RC6 - Sixtoe - Re-tweaked triggers, added alternate ball images to image manager
3479 downloads
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Kickboxer (therealjazzee) V1.2.1
This is my first virtual pinball table that im happy to share with you all. "Kickboxer" based on the movie released in 1989.
Pinballmachine downloads Virtualpinball forums I started this as a simple question “can I make a table myself”…… “is it actually possible for me to modify or build an original table into something cool”.
I’m a property developer. I have no experience with coding or graphic design but after a lot of effort and many, many hours the short answer is “Yes to a certain extent lol and much more than I thought possible with A.I.”.
The base table I started with was A7x (Fabouh) and appreciate he let me share this and a majority of the code has actually been changed for the gameplay i wanted to create and a complete new flex DMD which looks awesome.
I wanted the design of the table to be instantly recognisable Thailand. I think I achieved that and there is lots of detail in all the graphics.
There were many ideas i wanted to implement but i have exceeded my technical capabilities and wasn't much help available to me. Maybe someone will take this to the next level or my skills will evolve in time.
For now, I'm happy with the outcome and its fun, challenging and visually looks great to play. I really hope other people enjoy it too but be kind, its my first attempt, i'm sure there will be bugs and things that could be done better.
There is a pup pack included but only consists of a backglass and full DMD. Maybe oneday i'll come back to this and build one but the spots are in the code waiting for it
Save the music and DMD folder in your tables folder and the pup in your relevant folder. Have fun, see if you can achieve the multiball
This was made for Desktop single screen use. You may need to customise your pup display settings for this table. For 3 screens edit your screen 1 by adding 5,0,0,100,100 to the CustomPOS column
TheRealJazzee
Disclaimer: KICKBOXER and all associated characters, imagery, trademarks and other intellectual property remain the property of their respective rights holders. This is an unofficial, fan-made, non-commercial project and is not affiliated with or endorsed by the copyright or trademark owners.
3109 downloads
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Volcano (Gottlieb 1981)
By burger
Thank you to @allknowing2012 for creating this, and to @bigus1 for his extensive visual and layout improvements. And thanks to both for allowing the mod!
Volcano is a pinball machine from September 1981, manufactured by D. Gottlieb & Co.. Volcano is a fast, chaotic pinball game where you shoot lit craters to send balls underground and build toward explosive multiball. When the volcano erupts, everything comes rushing back at you, so control and timing are everything.
Thanks @RusstyT for extensive playfield graphics, lighting, and visual improvements throughout the table.
Huge thanks to @kellyf who partnered up on this one! We tried our best to make this game play similar to the real table. It's not perfect, but we tried our best!
Thanks very much also to @outhere for verifying the DOF solenoids are working properly, a behind the scenes hero
Thanks @studly_do_right for testing
Thanks @gnomulus for adding the VR cabinet and room
Thanks @DGrimmReaper for adding VR digits
Note:
This table uses both Magnasave buttons!
The left Magnasave controls the left outlane ball save — the light must be on, and you need to time it correctly
The right Magnasave is used to aim the ball on launch (the right launch wall moves! look closely) and to freeze the crater lights for one second
2371 downloads
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Dragon(Gottlieb 1978)Solid State-NFozzy-Fleep-Hybrid
By RusstyT
Dragon is a 4 player, Solid State machine by Gottlieb 1978 designed by Ed Krynski and Artwork by Gordon Morrision.
This version is a modification to Borgdogs and Hauntfreaks virtual reproproduction and also includes VR Assets from rajo Joey's VR version of this game. Thankyou to these guys and some good VP fellahs who made sure you get a nice game to play.
Included in this mod are,
NFozzy physics, thankyou Burger for checking
Fleep sounds, thankyou Lminimart for checking
Playfield touchup and new desktop background with backglass.
Light Inserts.
VR default is M.Carters barroom with some unexpected guests coming in to watch you play. Thankyou D'Grimmreaper for sorting out VR issues
Option for VRSphere and and simple room, cabinet transferred from Rajo Joey's VR version of this game. Thankyou Rajo Joey.
Included missing 10,100,1000 chime sounds, Adjusted leaf switch rubbers to register 10 point scoring, adjusted plunger apron divide wall
Link to Rom
2258 downloads
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Touchdown (Gottlieb 1984)
By burger
Take the field with Gottlieb’s Touchdown!
A huge thank you to @balater for creating this table and so kindly making it available for others to modify. And to @bigus1 for the huge enhancements to the look of this table. Thank you both!
Released in 1984, Touchdown is a classic Gottlieb System 80A table with a colorful football theme and straightforward old-school gameplay. It delivers the distinctive sights and sounds of Gottlieb pinball from the mid-1980s.
Credits for this release:
@burger – Added nFozzy physics, Fleep sounds, VR cabinet/room/digits/artwork, playfield mesh, and gameplay adjustments to match the new physics.
@studly_do_right – Identified and resolved numerous visual and sound issues.
@hauntfreaks – Provided the backglass assets used for the VR backglass.
827 downloads
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Alice in Wonderland
By eagle7796
This is my first upload to VPU. I have modded the Dr Jekyl and Mr Hyde table by @BurtMacklin and @bombaj344 which was a mod of Elektra which was done by 32assasin and francisco666 and later modded by bigus.
This table uses the Elektra rom which this table does mute the original rom sounds, which is why I chose this mod to use, thank you BurtMacklin for that. It also has music scripts which look like they were done by HiRez00.
I have included in this file 3 different backglasses, 2 full DMD 3 screens and a 2 screen, a wheel image, a topper, and a music file which needs to be put into your music folder.
Thank you to @UHATEIT for testing and helping get the lighting and sounds dialed in. And thank you to this great community of authors for all your work over the years keeping this great hobby going and giving a guy like me a chance to add to it.
--- Note: I am trying to get the files right to be used on the new Stand alone VPXs that are coming out. Sorry for any inconveniences----
2974 downloads
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Gridiron (Gottlieb 1977) NFL Mod
By endeemillr
Newly updated with 4K playfields and modern teams. The original file only had teams from 1977. I added all the newcomers, but used the helmets and uniforms from each team's debut season, and reorganized them by modern divisions. I still kept all retro uniforms. The script has the additional option of switching between Oilers and Titans.
Here is my NFL Mod of Loserman76’s Gridiron from Gottlieb 1977. Like my NHL mod of Ice Fever, you can change teams on both sides by holding down left (home) or right (away) magnasave to change teams with the flippers. This table does not use the launch button. The right flipper launches the ball. In the original spirit of Jeff’s recreation, I modeled the uniforms loosely by what was worn in the 1977 season. Also, I organized them by the 1977 divisions going West/Central/East in both conferences. I thought about adding options for modern teams and logos, but it just didn’t make sense to use modern team logos on such an old game. This puts Seattle in the AFC again and Tampa in the good old NFC Central!
In the script, you can activate an option in the single player game to auto generate points for the away team every time a home ball is launched. It adds scores based loosely on your play history, so as you get better, so will your AI opponent.
I added three uniform options in the script as well.
WASHINGTON – my beloved home team with the controversial name. The original is the default value, but you can switch to the 2020 retro mascot free uniforms if you prefer your pinball with less controversy.
CINCINNATI – The look of NFL teams was practically unchanged from the early seventies to the early nineties when the patriots used their radical redesign. The lone exception was the Bengals who had horrible helmets in 1977. I added an option for the 1981 tiger striped helmet.
PITTSBURGH – There is a large head in the middle of the playfield who nicely shows off the team logo. Unfortunately for Pittsburgh, this is the plain black side without the steel logo on it. I created a variant that turns the player’s head to the right showing the logo.
HOUSTON/TENNESSEE - Take your pick, but you can't have both unless you hack the script.
The backglass is a major resource hog. If your system is struggling, I recommend an existing Gridiron b2s.
I included a wheel image, but do not know the original author to credit them. The only thing I altered was adding a 1971 NFL logo over it.
Xenonph’s NFL tables were the main inspiration for this and my Ice Fever Mod project, and I still believe they’re the best argument for the superiority of Virtual pinball over real life. I learned and borrowed much from the script to make the playfield changes possible.
From Loserman76’s post: Original conversion of Pinuck's VP9 table by Scottacus which was used as guidance for his complete rebuild.
1368 downloads
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Harley Davidson (Stern 2005) 3rd Edition
By MachWon
Ride To Live, Live To Ride ...
Special Thanks to:
nestorgian, 32assassin, Goldchicco and Bigus1 for letting me use parts and code from there tables to create this.
Harley Davidson Stern 2005 3rd edition
nFozzy Physics: I adjusted these physics to be fast and more like the original table. Custom Flupper Domes: The flashers have a bright flash to them now. Fleep Mechanical Sounds: Added Fleep sounds where possible. Corrected the Texture Maps for Harley bikes that were corrupt and customized them for different bikes. Complete Art Work from original for Playfield, Apron, Flippers and All Plastics/Layers. Reconfigured the apron area for height, size and images. Added Three Side Blade Choices: Black and 2 Art Types. Added Three Flipper Choices: Standard, Custom Orange and Custom Red White and Blue. Added Custom Desktop Art Backdrop Image. Most primitives were edited in Blender for size and fitting to this table. I added adjustments/safe guards for ball getting stuck in areas but still a possibility. Massive hours were put into this table in testing/creating, it should have minimal issues. Don't forget that the magna save buttons will engage the center drain block
812 downloads
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