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View File K.C. Jones K. C. Jones / IPD No. 1399 / November, 1949 / 1 Player Manufacturer:D. Gottlieb & Company (1931-1977) [Trade Name: Gottlieb] Date Of Manufacture:November, 1949 Model Number:25 Type:Electro-mechanical (EM) Production:800 units (confirmed) Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net) (External site) Theme:Trains Notable Features:Flippers (2), Pop bumpers (2), Scoring bumpers (9), Kick-out hole (1). Design by:Wayne Neyens Art by:Roy Parker Submitter Francisco Submitted 10/30/26 Category Future Pinball Tables
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Version 1.0
2 downloads
K. C. Jones / IPD No. 1399 / November, 1949 / 1 Player Manufacturer:D. Gottlieb & Company (1931-1977) [Trade Name: Gottlieb] Date Of Manufacture:November, 1949 Model Number:25 Type:Electro-mechanical (EM) Production:800 units (confirmed) Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net) (External site) Theme:Trains Notable Features:Flippers (2), Pop bumpers (2), Scoring bumpers (9), Kick-out hole (1). Design by:Wayne Neyens Art by:Roy Parker -
Version 0_0
437 downloads
A VPX Version of Derby Day. Big thanks to Halen for suggesting it and creating the Backglass. Thanks to pbecker1946 for the VP9 version and the notes he included with it (including permission to use resources from it). There are some fantastic VPX recreations of tables from the 1950's and 1960's and I probably grabbed bits from most of them. The Ace High table from jpsalas and Halen was especially useful. This machine is old enough that it doesn't have a "Game Over" backglass light or a match function. When you are out of balls, that's the end. The real machine doesn't even have scoring reels - it uses lights. Halen made a super nice B2S that does that nicely. I'm too lazy to try to do that on the desktop background, so I just stuck a scoring reel on there for people that don't use a B2S. If you want a more realistic experience, I recommend using the F12 key to bring up the options menu. Set "Manual Ball Lift (use magnasave key)" to YES to be like the real table and set "Show Score/Credits only on B2S" to YES. The goal of the game is to advance "horses" around the track by hitting stuff. The only way to get a horse started on the track is to hit the circle standup targets. Getting the 4 horses lined up or getting any horse to the win/place/show area can earn free games. Even though it was created a long time ago, it's still fun today. There are probably some bugs in this early release, so let me know and I'll try to get them fixed. -
Version 0.0
274 downloads
A VPX Version of the Williams table Daffie. Williams created two very similar tables, Daffie was the "add-a-ball" version where earning a "special" added a ball to the current game. *** This is an early 0.0 version, so expect some bugs. Please let me know and I'll try to fix them. *** I'm planning to convert this Daffie table into a Doozie version after people have played it and I have fixed any major bugs. Both games feature a top gate and Zipper style Flippers. Based on videos I have seen, the rollover "buttons" move and I tried to simulate this effect. *Daffie* Special = extra ball for current game (up to 9) Scoring on 5 reels (4 + a dummy 1's reel) - scores are thus 10 times Doozie (10-99990). Playfield and bumper caps have 10 times larger values than Doozie. 4 bumpers & 1 drop target Backglass has 1-9 "balls to play" count lights and a manually entered "previous high score" *Doozie* Special = adds 1 game credit Scoring on 4 reels (1-9999) 5 bumpers Match function at end of game to possibly earn a free game Backglass has 1-5 "ball in play" count lights and a 0-9 match lights The number of completed X's determines which bumpers and special lights are lit. If I'm reading the schematics correctly, those patterns are different between Doozie and Daffie. It doesn't appear that either game had a credits reel. There are some notes that suggest Doozie may have had an optional credit counting unit. ** Feel free to modify or improve anything. ** ** Halen has a B2S backglass in the works, so I assume that will be available soon. -
View File Balls a Poppin (Bally-1956) (FizX3.3) Balls-A-Poppin (Bally-1956) IPDB No. 144 NOTES: You can access to the menu with the Special2Key. You can toggle (by the toggle HUD key) the HUD reel. If you use arrows for plunger, you have to use arrow down and arrow up (customisable in the script) in order to pull or push the plunger. RULES: Just play it! IPDB HIGHLIGHTS: Date Of Manufacture: August 29, 1956 Production: Unknown Notable Features: Flippers (2), Pop bumpers (4), Passive bumpers (2), Slingshots (4), Kick-out hole (1). Left ball shooter lane. Variable multiball, up to 9 balls. Four rollover buttons advance Wild Ball counter on backglass. A ball landing in the kick-out hole launches all Wild Balls from the left shooter lane, starting multiball. Having multiple balls on the playfield makes for more frequent hitting of the rollover advance buttons and landing in the kick-out hole, therefore a continuous multiball session often can be achieved, lasting a long time. During a game, every rollover and lit bumper causes a small knocker to pop, and this sound becomes very exciting during multiball. Although the backglass Wild Ball counter stops at 6, the game is equipped with 9 balls to allow for a continuous multiball experience. 3 or 5 ball play. The cabinet measures 24 inches wide, or 25 inches wide when including the side wood rails. Maximum displayed point score is 4,999 points per player. Replay wheel maximum: 25 Sound: knocker only, no bells. Design by: Unknown Art by: Unknown Notes:'Balls-A-Poppin' was the first flipper machine to feature multiball play. An earlier flipperless electromechanical pinball machine that also featured multiball play was Dudley-Clark Co.'s 1934 'Live Power'. Compare this playfield design to the narrow-body Gottlieb's 1956 'Toreador' which came out shortly before this game. The playfield design was used again on Bally's 1957 'Circus'. Submitter Popotte Submitted 10/26/26 Category Future Pinball Tables
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Version FizX3.3 V1.00
26 downloads
Balls-A-Poppin (Bally-1956) IPDB No. 144 NOTES: You can access to the menu with the Special2Key. You can toggle (by the toggle HUD key) the HUD reel. If you use arrows for plunger, you have to use arrow down and arrow up (customisable in the script) in order to pull or push the plunger. RULES: Just play it! IPDB HIGHLIGHTS: Date Of Manufacture: August 29, 1956 Production: Unknown Notable Features: Flippers (2), Pop bumpers (4), Passive bumpers (2), Slingshots (4), Kick-out hole (1). Left ball shooter lane. Variable multiball, up to 9 balls. Four rollover buttons advance Wild Ball counter on backglass. A ball landing in the kick-out hole launches all Wild Balls from the left shooter lane, starting multiball. Having multiple balls on the playfield makes for more frequent hitting of the rollover advance buttons and landing in the kick-out hole, therefore a continuous multiball session often can be achieved, lasting a long time. During a game, every rollover and lit bumper causes a small knocker to pop, and this sound becomes very exciting during multiball. Although the backglass Wild Ball counter stops at 6, the game is equipped with 9 balls to allow for a continuous multiball experience. 3 or 5 ball play. The cabinet measures 24 inches wide, or 25 inches wide when including the side wood rails. Maximum displayed point score is 4,999 points per player. Replay wheel maximum: 25 Sound: knocker only, no bells. Design by: Unknown Art by: Unknown Notes:'Balls-A-Poppin' was the first flipper machine to feature multiball play. An earlier flipperless electromechanical pinball machine that also featured multiball play was Dudley-Clark Co.'s 1934 'Live Power'. Compare this playfield design to the narrow-body Gottlieb's 1956 'Toreador' which came out shortly before this game. The playfield design was used again on Bally's 1957 'Circus'. -
View File Mermaid (Gottlieb-1951) (FizX3.3) Mermaid (Gottlieb-1951) IPDB No. 1574 NOTES MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHOR A big thank to Steve Paradis for the backbox animation You can access to the menu with the Special2Key. You can toggle (by the toggle HUD key) the HUD reel. If you use arrows for plunger, you have to use arrow down and arrow up (customisable in the script) in order to pull or push the plunger. RULES: Hitting bumpers 1 to 7 lites rollover for 200 thousands and lites 100 thousand bumpers. Hitting 1 to 7 the second time lites holes for 500 thousands. Hitting 1 to 7 the third time lites holes for special. Special when lit holes award 1 replay. IPDB HIGHLIGHTS: Date Of Manufacture: May, 1951 Production: 600 units (confirmed) Notable Features: Flippers (2), Pop bumpers (3), Passive bumpers (7), Kick-out holes (2), V-shaped Safety Gate between flippers. Backbox animation (man catches boot when points are scored while a fish surfaces to apparently thumb its "nose"). Design by: Wayne Neyens Art by: Roy Parker Submitter Popotte Submitted 10/25/26 Category Future Pinball Tables
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Version FizX3.3 V1.00
29 downloads
Mermaid (Gottlieb-1951) IPDB No. 1574 NOTES MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHOR A big thank to Steve Paradis for the backbox animation You can access to the menu with the Special2Key. You can toggle (by the toggle HUD key) the HUD reel. If you use arrows for plunger, you have to use arrow down and arrow up (customisable in the script) in order to pull or push the plunger. RULES: Hitting bumpers 1 to 7 lites rollover for 200 thousands and lites 100 thousand bumpers. Hitting 1 to 7 the second time lites holes for 500 thousands. Hitting 1 to 7 the third time lites holes for special. Special when lit holes award 1 replay. IPDB HIGHLIGHTS: Date Of Manufacture: May, 1951 Production: 600 units (confirmed) Notable Features: Flippers (2), Pop bumpers (3), Passive bumpers (7), Kick-out holes (2), V-shaped Safety Gate between flippers. Backbox animation (man catches boot when points are scored while a fish surfaces to apparently thumb its "nose"). Design by: Wayne Neyens Art by: Roy Parker -
View File Triple Strike (Williams-1975) Triple Strike (Williams-1975) IPDB No. 2652 NOTES Greywolf: backglass Popotte: plastics, playfield, script MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHORS You can access to the menu with the Special2Key. You can toggle (by the toggle HUD key) the HUD reel. If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger. RULES: * Tilt Penalty - Ball in Play (or Game Over) * Only One Extra Ball par ball being played. * Making A-B-C-D Targets lites GREEN STARS. * Making A-B-C-D Targets a second time lites bottom RED STARS. * RED STAR, when lit, indicates Extra Ball. * BLUE STAR, when lit, holds Bonus to next ball. * Making top eject hole 5 times lites bottom rollover lane for SPECIAL. * Making Special lane, when lit, scores ....... 1 CREDIT. * Making top eject hole 3 tomes on LAST BALL, lites both RED STAR and BLUE STAR. * Matching Last Two Numbers on score reels to lited numbers on back glass, when game is over, scores 1 CREDIT. IPDB HIGHLIGHTS: Date Of Manufacture:August 18, 1975 Production:3,376 units (confirmed) Notable Features:Flippers (2), Pop bumper (1), Slingshots (2), Rollover buttons (13), Drop targets (4), Kick-out hole (1). End-of-ball bonus. An array of 10 rollover buttons in the center of playfield are arranged like a set of bowling pins. Maximum displayed point score is 199,990 points. Tilt penalty: ball in play or game over (operator option). Design by: Steve Kordek Art by: Christian Marche Notes:Game is convertible between credit, extra ball, and novelty play. Submitter Popotte Submitted 10/24/26 Category Future Pinball Tables
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Version FizX3.3 V1.00
38 downloads
Triple Strike (Williams-1975) IPDB No. 2652 NOTES Greywolf: backglass Popotte: plastics, playfield, script MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHORS You can access to the menu with the Special2Key. You can toggle (by the toggle HUD key) the HUD reel. If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger. RULES: * Tilt Penalty - Ball in Play (or Game Over) * Only One Extra Ball par ball being played. * Making A-B-C-D Targets lites GREEN STARS. * Making A-B-C-D Targets a second time lites bottom RED STARS. * RED STAR, when lit, indicates Extra Ball. * BLUE STAR, when lit, holds Bonus to next ball. * Making top eject hole 5 times lites bottom rollover lane for SPECIAL. * Making Special lane, when lit, scores ....... 1 CREDIT. * Making top eject hole 3 tomes on LAST BALL, lites both RED STAR and BLUE STAR. * Matching Last Two Numbers on score reels to lited numbers on back glass, when game is over, scores 1 CREDIT. IPDB HIGHLIGHTS: Date Of Manufacture:August 18, 1975 Production:3,376 units (confirmed) Notable Features:Flippers (2), Pop bumper (1), Slingshots (2), Rollover buttons (13), Drop targets (4), Kick-out hole (1). End-of-ball bonus. An array of 10 rollover buttons in the center of playfield are arranged like a set of bowling pins. Maximum displayed point score is 199,990 points. Tilt penalty: ball in play or game over (operator option). Design by: Steve Kordek Art by: Christian Marche Notes:Game is convertible between credit, extra ball, and novelty play. -
View File Card King (Gottlieb-1971) (FizX3.3) Card King (Gottlieb-1971) IPDB No. 445 NOTES MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHORS You can access to the menu with the Special2Key. You can toggle (by the toggle HUD key) the HUD reel. If you use arrows for plunger, you have to use arrow down and arrow up (customisable) in order to pull or push the plunger. RULES: Points are scored as indicated Hitting targets 2 thru 5 lights left target for "WOW" Hitting targets 6 thru 9 lights left target for "WOW" Hitting targets 2 thru ace lights left target for "WOW" Ball leaving the table after a sequence is completed will reset the complete sequence. "WOW" value is 1 additional ball or 50 000 points depending on setting. Tilt penalty is game over or 1 ball plus ball in play depending on setting. IPDB HIGHLIGHTS: Date Of Manufacture: August, 1971 Production: 2,340 units (confirmed) Notable Features: Flippers (2), Pop bumpers (2), Slingshots (2), Star rollovers (4), Standup targets (2), 4-bank drop targets (2), 5-bank drop targets (1). Wedge head. Sound: 3 chimes, knocker. Design by: Ed Krynski Art by: Gordon Morison Notes: This is a version of Gottlieb's 1972 'Pop-A-Card' made for export to Italy. Submitter Popotte Submitted 10/23/26 Category Future Pinball Tables
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View File Pop a Card (Gottlieb-1972) Pop a Card (Gottlieb-1972) IPDB No. 1849 NOTES MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHOR You can access to the menu with the Special2Key. You can toggle (by the toggle HUD key) the HUD reel. If you use arrows for plunger, you have to use arrow down and arrow up (customisable in the script) in order to pull or push the plunger. RULES: Minimum 5 balls per play. Points are scored as indicated Hitting targets 2 thru 5 lights left target for "WOW". Hitting targets 6 thru 9 lights right target for "WOW". Hitting targets 10 thru ace lights four rollovers for 'WOW". Ball leaving table after a sequence is completed will reset the complete sequence. "WOW" value is 1 additional ball. Tilt penalty, ball in plkay or 1 ball plus ball in play. IPDB HIGHLIGHTS: Date Of Manufacture: March, 1972 Production: 825 units (confirmed) Notable Features: Flippers (2), Pop bumpers (2), Slingshots (2), Star rollovers (4), Standup targets (2), 4-bank drop targets (2), 5-bank drop targets (1). Wedge head. Dropping all targets in a bank of four will light its adjacent standup target for WOW for remainder of ball in play. Dropping all targets in the bank of five will light the side rollover lanes and outlanes for WOW for remainder of ball in play. Any completed drop target bank resets at start of next ball. Maximum displayed point score is 99,990 points. Sound: 3 chimes, knocker. Design by: Ed Krynski Art by: Gordon Morison Notes:The replay version of this game is Gottlieb's 1971 'Drop-A-Card'. This was the last game manufactured by Gottlieb that used 2-inch flippers at the bottom of the playfield. After this game, Gottlieb used only longer flippers at the playfield bottom. Gottlieb continued to use small flippers on many games that had more than two flippers, and these smaller ones would be in the upper playfield. Their last game to use short flippers is Premier's 1995 'Shaq Attaq'. Submitter Popotte Submitted 10/23/26 Category Future Pinball Tables
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View File Drop a Card (Gottlieb-1971) (FizX3.3) Drop a Card (Gottlieb-1971) IPDB No. 735 NOTES MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHOR You can access to the menu with the Special2Key. You can toggle (by the toggle HUD key) the HUD reel. If you use arrows for plunger, you have to use arrow down and arrow up (customisable in the script) in order to pull or push the plunger. RULES: Points are scored as indicated Hitting targets 2 thru 5 lights bumper and rollover for additional score Hitting targets 6 thru 9 lights bumper and rollover for additional score Hitting targets 2 thru ace lights special rollover (5 balls) Hitting targets 2 thru 9 or 10 thru ace lights special rollover (3 balls) Special scores 1 replay Matching last number in score to number taht appears on backglass after game is over scores 1 replay IPDB HIGHLIGHTS: Date Of Manufacture:November, 1971 Production:2,600 units (confirmed) Notable Features:Flippers (2), Pop bumpers (2), Slingshots (2), Star rollovers (4), Standup targets (2), 4-bank drop targets (2), 5-bank drop targets (1). Wedge head. Drop targets reset only at start of a new game. Maximum displayed point score is 9,999 points. Sound: 3 chimes, knocker. Design by: Ed Krynski Art by: Gordon Morison Notes: The Add-a-ball version of this game is Gottlieb's 1972 'Pop-A-Card'. Submitter Popotte Submitted 10/23/26 Category Future Pinball Tables
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Version FizX3.3 V1.00
27 downloads
Card King (Gottlieb-1971) IPDB No. 445 NOTES MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHORS You can access to the menu with the Special2Key. You can toggle (by the toggle HUD key) the HUD reel. If you use arrows for plunger, you have to use arrow down and arrow up (customisable) in order to pull or push the plunger. RULES: Points are scored as indicated Hitting targets 2 thru 5 lights left target for "WOW" Hitting targets 6 thru 9 lights left target for "WOW" Hitting targets 2 thru ace lights left target for "WOW" Ball leaving the table after a sequence is completed will reset the complete sequence. "WOW" value is 1 additional ball or 50 000 points depending on setting. Tilt penalty is game over or 1 ball plus ball in play depending on setting. IPDB HIGHLIGHTS: Date Of Manufacture: August, 1971 Production: 2,340 units (confirmed) Notable Features: Flippers (2), Pop bumpers (2), Slingshots (2), Star rollovers (4), Standup targets (2), 4-bank drop targets (2), 5-bank drop targets (1). Wedge head. Sound: 3 chimes, knocker. Design by: Ed Krynski Art by: Gordon Morison Notes: This is a version of Gottlieb's 1972 'Pop-A-Card' made for export to Italy. -
Version FizX3.3 V1.00
18 downloads
Pop a Card (Gottlieb-1972) IPDB No. 1849 NOTES MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHOR You can access to the menu with the Special2Key. You can toggle (by the toggle HUD key) the HUD reel. If you use arrows for plunger, you have to use arrow down and arrow up (customisable in the script) in order to pull or push the plunger. RULES: Minimum 5 balls per play. Points are scored as indicated Hitting targets 2 thru 5 lights left target for "WOW". Hitting targets 6 thru 9 lights right target for "WOW". Hitting targets 10 thru ace lights four rollovers for 'WOW". Ball leaving table after a sequence is completed will reset the complete sequence. "WOW" value is 1 additional ball. Tilt penalty, ball in plkay or 1 ball plus ball in play. IPDB HIGHLIGHTS: Date Of Manufacture: March, 1972 Production: 825 units (confirmed) Notable Features: Flippers (2), Pop bumpers (2), Slingshots (2), Star rollovers (4), Standup targets (2), 4-bank drop targets (2), 5-bank drop targets (1). Wedge head. Dropping all targets in a bank of four will light its adjacent standup target for WOW for remainder of ball in play. Dropping all targets in the bank of five will light the side rollover lanes and outlanes for WOW for remainder of ball in play. Any completed drop target bank resets at start of next ball. Maximum displayed point score is 99,990 points. Sound: 3 chimes, knocker. Design by: Ed Krynski Art by: Gordon Morison Notes:The replay version of this game is Gottlieb's 1971 'Drop-A-Card'. This was the last game manufactured by Gottlieb that used 2-inch flippers at the bottom of the playfield. After this game, Gottlieb used only longer flippers at the playfield bottom. Gottlieb continued to use small flippers on many games that had more than two flippers, and these smaller ones would be in the upper playfield. Their last game to use short flippers is Premier's 1995 'Shaq Attaq'. -
Version FizX3.3 V1.00
19 downloads
Drop a Card (Gottlieb-1971) IPDB No. 735 NOTES MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHOR You can access to the menu with the Special2Key. You can toggle (by the toggle HUD key) the HUD reel. If you use arrows for plunger, you have to use arrow down and arrow up (customisable in the script) in order to pull or push the plunger. RULES: Points are scored as indicated Hitting targets 2 thru 5 lights bumper and rollover for additional score Hitting targets 6 thru 9 lights bumper and rollover for additional score Hitting targets 2 thru ace lights special rollover (5 balls) Hitting targets 2 thru 9 or 10 thru ace lights special rollover (3 balls) Special scores 1 replay Matching last number in score to number taht appears on backglass after game is over scores 1 replay IPDB HIGHLIGHTS: Date Of Manufacture:November, 1971 Production:2,600 units (confirmed) Notable Features:Flippers (2), Pop bumpers (2), Slingshots (2), Star rollovers (4), Standup targets (2), 4-bank drop targets (2), 5-bank drop targets (1). Wedge head. Drop targets reset only at start of a new game. Maximum displayed point score is 9,999 points. Sound: 3 chimes, knocker. Design by: Ed Krynski Art by: Gordon Morison Notes: The Add-a-ball version of this game is Gottlieb's 1972 'Pop-A-Card'. -
Version 1.4
4491 downloads
UPDATE: My first Vpin is now also my first homebrew machine! Check it out here.. My first Vpin table! Yee-haw!! An all original design, this table is an homage to the sooner state in the form of a modern EM table. Featuring nfozzy physics, fleep sounds, and a custom-themed VR room for those well equipped. The b2s is necessary for scorekeeping in VR, so make sure that is setup and working properly if that's how you like to play. Gameplay goal is simple--> Hit the ramps and the targets and feed the whale to spell out OKIES and release the multi-ball! NOTE: If the score rolls over 9999 an indicator star light will appear below the score! (up to 4 stars earnable) Special thanks to Apophis for his in-depth VPW tutorials and the whole VPW community for advice and testing, and a very extra special thanks to @hauntfreaks for his killer lighting design on the backglass! Don't forget to head on over and grab it! >>Grab the B2S backglass here!<< >>Wheel by DGrimmReaper<< -
Version FizX3.3 V1.00
101 downloads
Super Soccer (Gottlieb-1975) IPDB No. 2443 NOTES - MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHOR - Access the menu with the Special2Key. - You can toggle (by the toggle HUD key) the HUD reel. - If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger. RULES: Insert coin or press credit button to reset machine. Repeat for additional players. Players take turns shooting as shown on back glass. Points are scored as indicated. The yellow hole scores a mystery of 1, 2 or 3 bonuses and 500, 1000 or 1500 points. The checkered target score 100 points abd advances yellow lights. 5 advances adds one bonus and scores 500 points. The indicated bonus is scored when ball enters the red hole or when leaving the playfield. The playfield bonus value is 1000 points on first ball, 2000 points on second ball and 3000 points on third ball (3 balls game) or 1000 points or 2000 points on fifth ball (5 balls game). A tilt does not disqualify a player; Matching last two numbers in score to number that appears on back glass after game is over scores 1 replay. IPDB HIGHLIGHTS: Date Of Manufacture:January, 1975 Production:7,130 units (confirmed) Notable Features:Flippers (2), Pop bumpers (3), Slingshots (2), Standup targets (3), Kick-out holes (2), Spinning targets (2), Right outlane ball return gate. Mechanical backbox animation (soccer balls added). Half-moon credit window. End-of-ball bonus. Maximum displayed point score is 99,990 points per player. Replay wheel maximum: 9 Sound: 3 chimes, knocker Design by: Ed Krynski Art by: Gordon Morison Notes: The 2-player version of this game is Gottlieb's 1975 'Soccer'. The same cabinet artwork but in a different color can be found on Gottlieb's 1977 'Team One' and Gottlieb's 1977 'Kicker'. We show a date for this game of January 1975. One piece of Gottlieb documentation shows a date for this game of June 1975 but Cash Box Feb-22-1975 page 41 states Gottlieb had already wrapped up its overseas shipments of this game and its domestic deliveries were in progress. Gottlieb's documentation may have intended to indicate January 1975. According to the Gottlieb Engineering Game Cards, this game was ready to leave the Engineering Department in January 1975 for the production floor, and the next card dated April 1975 shows the game had already left the Engineering Department. -
Version 1.0.0
415 downloads
Svengoolie (Original 2026) “Svengoolie has been the premier horror show icon of Chicago, since multiple Emmy award winner Rich Koz became the hand-picked successor to the original Svengoolie back in the late '70s. He has appeared on a national basis on MeTV since April 2011 - and generations of viewers have become fans of the monstrous mirth and movies that this video vampire dispenses every week over the airwaves.” MeTV.com - Svengoolie This table was originally Itchigo's precoded table on Roguepinball.com. It was a working table with no graphics that was built to reskin so people could learn visual pinball. He originally designed it in 2012, so it started life as a vp 9.2 table. Downloaded over 500 times, this is the first finished release of it. Slackers! Backglass included in the zip along with a couple of wheels and the music folder to drop in your music directory as is. Thanks go out to the @Itchigo for providing the layout and vision for this table and for some unknown reason allowing me to run with it in any direction I chose! Thanks also for being so easy to work with and his many contributions to the hobby. What started out as just helping him with some artwork became a complete overhaul of the entire project including a couple tweaks to the initial layout. Didn’t know who Svengoolie was when I jumped in, but glad I did. Fun project. Thanks also go out to: @jpsalas – Living legend and classiest guy in the hobby. @burger – Tips and tech 24/7 tech support when implementing Nfozzy/Fleep. Da man! @studly_do_right – More unpaid Nfozzy/Fleep support and fixes and being Studly. @LoadedWeapon – Table lighting and for all he does as well. @Guycharrette – Testing, suggestions and unreasonable demand for flying chickens. Stop reading and go play some pinball. -
Version 2.0
1066 downloads
******** Dragonette ************* Gottlieb 1954 VPX Conversion 1/2/2025 by Polsonator2 Thanks go to original author Leo_Wanker for creating this awesome table in VP9. I have taken his original VP9 table and gave it a VPX makeover/conversion. I took the original playfield and then I used AI upscaling to create a much higher resolution image and I also hand cleaned up the imperfections I saw etc that came through on the AI upscale, like text on the table, etc. I also updated some of the script, added things where needed, and removed unneeded script code. I created and scripted in a working backglass which is also included. This conversion was made for cabinet play so it may not be fully perfect for someone that plays on a desktop pc view, etc. After you insert a coin, push the RightMagnaSave button to release the ball.- 26 comments
- 4 reviews
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View File Svengoolie (Original 2026) Svengoolie (Original 2026) “Svengoolie has been the premier horror show icon of Chicago, since multiple Emmy award winner Rich Koz became the hand-picked successor to the original Svengoolie back in the late '70s. He has appeared on a national basis on MeTV since April 2011 - and generations of viewers have become fans of the monstrous mirth and movies that this video vampire dispenses every week over the airwaves.” MeTV.com - Svengoolie This table was originally Itchigo's precoded table on Roguepinball.com. It was a working table with no graphics that was built to reskin so people could learn visual pinball. He originally designed it in 2012, so it started life as a vp 9.2 table. Downloaded over 500 times, this is the first finished release of it. Slackers! Backglass included in the zip along with a couple of wheels and the music folder to drop in your music directory as is. Thanks go out to the @Itchigo for providing the layout and vision for this table and for some unknown reason allowing me to run with it in any direction I chose! Thanks also for being so easy to work with and his many contributions to the hobby. What started out as just helping him with some artwork became a complete overhaul of the entire project including a couple tweaks to the initial layout. Didn’t know who Svengoolie was when I jumped in, but glad I did. Fun project. Thanks also go out to: @JPSalas – Living legend and classiest guy in the hobby. @Burger – Tips and tech 24/7 tech support when implementing Nfozzy/Fleep. Da man! @Studly_Do_Right – More unpaid Nfozzy/Fleep support and fixes and being Studly. @LoadedWeapon – Table lighting and for all he does as well. @Guycharrette – Testing, suggestions and unreasonable demand for flying chickens. Stop reading and go play some pinball. Submitter Bluenmaize Submitted 09/23/26 Category VPX - Pinball Tables VPX Standalone No
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Version 2.1
1483 downloads
**This table is available for anyone to improve and I give permission for anyone to post their own version.** Arborelia had posted on his modified version of Loserman76's table that he would like a high resolution playfield to upgrade the table. I reached out to Arborelia and showed him the upgraded playfield and other visuals that I did on this. He gave me permission to go ahead and upload a new version of what I came up with. To release the ball after inserting a coin, push the RightMagnaSave button (if you want to map a different button you can alter this in the script under the key codes). Here are my updates: 1/15/24 Updates by Polsonator2 I have taken PBecker's image that Loserman76 used for the playfield and upscaled it, and I also did a ton of manual work to it cleaning it up and painting, fixing details to make it look as nice as I could. I also incorporated into the table, as well as upscaled plastics, cleaned up the plastic, apron, some screws, physics that I think match how I like on 50's woodrails I have played, materials changes, and I changed the wood to higher res different textures. I also raised the side gates up as the correct way would be for it to sit on top of the upper plastic. Lastly, I fixed the Tilt not working right in the script, it wasn't resting the game and dropping the balls back down. I also did my edits for cabinet play so it may not be fully perfect for someone that plays on a desktop pc view, etc. I have also included a pov file for the cabinet view I use. Here is a link to Loserman76's original table: Here is a link to Arborelia's modification of that table:- 12 comments
- 3 reviews
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- 82
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Version 2.0
1206 downloads
**This table is available for anyone to improve and Itchigo and I give permission for anyone to post their own version.** ******** Marble Queen ************* ' Gottlieb 1953 ' VPX Conversion 1/9/2025 by Polsonator2 I have converted another awesome 50's woodrail table originally made in VP9 by Itchigo and PBecker1946. To release the ball after inserting a coin, push the RightMagnaSave button (if you want to map a different button you can alter this in the script under the key codes). Thanks go to Itchigo and PBecker1946 for creating this awesome table in VP9. I have taken their original table and gave it a VPX makeover/conversion. I took the original playfield that the original authors painstaking made from photos and then I used AI upscaling to create a much higher resolution image. I also hand cleaned up the imperfections I saw etc that came through on the AI upscale, like text on the table, etc. I also updated a lot of the script, especially regarding the lighting events of the bumpers, marble balls, etc, Completely redid bumper lighting in VPX format. Added things where needed, and removed unneeded script code. I created a lot of the new images used in the plastics as well. I also did this conversion for cabinet play so it may not be fully perfect for someone that plays on a desktop pc view, etc. The zip file includes a working backglass, made by Itchigo, a pov file for cabinet view, a written commentary about the game by original vp9 author PBecker1946, and a dmd image. Here is a link to a wheel that already exists for this table so I did not need to make one so there is not one included in the zip: Hope everyone enjoys this- 7 comments
- 3 reviews
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- 73
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Version 1.0.0
293 downloads
Tiki Time was one of the first mods I found that told me that this community was where I belonged! I began an attempt to create a spiritual successor and went way off the rails! It started with finding another EM machine with real teeth that was fun to play and I found Cleopatra/Pyramid. @BorgDog made the EM 2 player version here: pyramid. I attempted to go with the groovy vibes of Tiki Time, but found this more of a hard hitting, board crunching, good time and switched vibes to the best Surf Guitar I had in my music collection! It's an unusual table in that the bonuses are only earned if you complete both the rollover and the matching dropdown target. Both saucers will double your bonus and also each spot a rollover, so this is a game where you can achieve a special and it is just hard enough! I modified the spot rollover routine to help achieve the elusive pineapple All graphics were done between me and AI sumo style. AI makes up for my lack of cartoon artistry, but I had to draw upon decades of graphics manipulation to get this into its absurd final form. Borgdog created built in menus of options triggered by holding down the left flipper for a few seconds. I changed his dirty/clean options to day/ night which also affects the B2s and the B2s DMD. I added a flex display. It is an unforgivable sin to add a DMD to a perfectly good EM table, but hey, I like to give my ZeDMD something to do, and will not beg forgiveness. Personally, I don't have a b2s DMD (But I'd never want to leave a blank screen on any table) If you turn off the FlexDMD in the script, your DMD will no longer have a frame, just a lovely Day/Night scene. Did I mention that the b2s is included? Unless you have a dedicated 'real' dmd, I recommend turning flex off. My music routine has many options in the script. You can turn it off for starters. If you don't like the music I included, you can drop any tracks you like in the included folder so long as they are named 0.mp3, 1.mp3, 2mp3 and you adjust the total tracks number to 3 in this example. If you are into ogg files, you'll have to alter the script. Right magnasave will skip to the next track, which you will also have to do if you ever pause the table. I beg all table modders out there to borrow my code or check out @scutterswork to customize these DMD displays! No mod is complete without one! -
Version 0.1
441 downloads
It's show boat! An interesting table that tried some innovative ideas. Four Flippers on the bottom, six pop bumpers, and 4 gates turned so that they are pretty much impossible to hit from the flippers. There's also a chance to earn a second match number at the end, by hitting all three A, B, and C outlanes. I could only find a couple videos on YouTube but they did have some good details. I guessed the rules based on what was shown, so hopefully I'm mostly accurate. There are some options on the F12 menu, including showing high score and using the manual ball lifter. It looks like the real game has a manual ball lift, but I defaulted it to do an automatic one because many people are confused by it. I know I was at one time. Let me know if you find anything that is broken or isn't accurate. There's always something... Thanks to others, there are a couple nice looking B2S backglass files available. Thanks! *Feel free to modify or improve this table.