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  1. Version 1.0.0

    218 downloads

    Tiki Time was one of the first mods I found that told me that this community was where I belonged! I began an attempt to create a spiritual successor and went way off the rails! It started with finding another EM machine with real teeth that was fun to play and I found Cleopatra/Pyramid. @BorgDog made the EM 2 player version here: pyramid. I attempted to go with the groovy vibes of Tiki Time, but found this more of a hard hitting, board crunching, good time and switched vibes to the best Surf Guitar I had in my music collection! It's an unusual table in that the bonuses are only earned if you complete both the rollover and the matching dropdown target. Both saucers will double your bonus and also each spot a rollover, so this is a game where you can achieve a special and it is just hard enough! I modified the spot rollover routine to help achieve the elusive pineapple All graphics were done between me and AI sumo style. AI makes up for my lack of cartoon artistry, but I had to draw upon decades of graphics manipulation to get this into its absurd final form. Borgdog created built in menus of options triggered by holding down the left flipper for a few seconds. I changed his dirty/clean options to day/ night which also affects the B2s and the B2s DMD. I added a flex display. It is an unforgivable sin to add a DMD to a perfectly good EM table, but hey, I like to give my ZeDMD something to do, and will not beg forgiveness. Personally, I don't have a b2s DMD (But I'd never want to leave a blank screen on any table) If you turn off the FlexDMD in the script, your DMD will no longer have a frame, just a lovely Day/Night scene. Did I mention that the b2s is included? Unless you have a dedicated 'real' dmd, I recommend turning flex off. My music routine has many options in the script. You can turn it off for starters. If you don't like the music I included, you can drop any tracks you like in the included folder so long as they are named 0.mp3, 1.mp3, 2mp3 and you adjust the total tracks number to 3 in this example. If you are into ogg files, you'll have to alter the script. Right magnasave will skip to the next track, which you will also have to do if you ever pause the table. I beg all table modders out there to borrow my code or check out @scutterswork to customize these DMD displays! No mod is complete without one!
  2. Version 0.1

    376 downloads

    It's show boat! An interesting table that tried some innovative ideas. Four Flippers on the bottom, six pop bumpers, and 4 gates turned so that they are pretty much impossible to hit from the flippers. There's also a chance to earn a second match number at the end, by hitting all three A, B, and C outlanes. I could only find a couple videos on YouTube but they did have some good details. I guessed the rules based on what was shown, so hopefully I'm mostly accurate. There are some options on the F12 menu, including showing high score and using the manual ball lifter. It looks like the real game has a manual ball lift, but I defaulted it to do an automatic one because many people are confused by it. I know I was at one time. Let me know if you find anything that is broken or isn't accurate. There's always something... Thanks to others, there are a couple nice looking B2S backglass files available. Thanks! *Feel free to modify or improve this table.
  3. View File TikiSurfPunch(Original, 2026) Tiki Time was one of the first mods I found that told me that this community was where I belonged! I began an attempt to create a spiritual successor and went way off the rails! It started with finding another EM machine with real teeth that was fun to play and I found Cleopatra/Pyramid. @Borgdog made the EM 2 player version here: pyramid. I attempted to go with the groovy vibes of Tiki Time, but found this more of a hard hitting, board crunching, good time and switched vibes to the best Surf Guitar I had in my music collection! It's an unusual table in that the bonuses are only earned if you complete both the rollover and the matching dropdown target. Both saucers will double your bonus and also each spot a rollover, so this is a game where you can achieve a special and it is just hard enough! I modified the spot rollover routine to help achieve the elusive pineapple All graphics were done between me and AI sumo style. AI makes up for my lack of cartoon artistry, but I had to draw upon decades of graphics manipulation to get this into its absurd final form. Borgdog created built in menus of options triggered by holding down the left flipper for a few seconds. I changed his dirty/clean options to day/ night which also affects the B2s and the B2s DMD. I added a flex display. It is an unforgivable sin to add a DMD to a perfectly good EM table, but hey, I like to give my ZeDMD something to do, and will not beg forgiveness. Personally, I don't have a b2s DMD (But I'd never want to leave a blank screen on any table) If you turn off the FlexDMD in the script, your DMD will no longer have a frame, just a lovely Day/Night scene. Did I mention that the b2s is included? Unless you have a dedicated 'real' dmd, I recommend turning flex off. My music routine has many options in the script. You can turn it off for starters. If you don't like the music I included, you can drop any tracks you like in the included folder so long as they are named 0.mp3, 1.mp3, 2mp3 and you adjust the total tracks number to 3 in this example. If you are into ogg files, you'll have to alter the script. Right magnasave will skip to the next track, which you will also have to do if you ever pause the table. I beg all table modders out there to borrow my code or check out @scutterswork to customize these DMD displays! No mod is complete without one! Submitter endeemillr Submitted 09/08/26 Category Modified (MOD) Games Modified by Endeemillr  
  4. View File Flipper Fair (Gottlieb-1961) (FizX3.3) Flipper Fair (Gottlieb-1961) IPD No. 894 NOTES: MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHORS You can access to the menu with the Special2Key. You can toggle (by the toggle HUD key) the HUD reel. If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger. You have to lift manually the balls with the Special1Key or set in the menu the automatic ball lift. RULES: Hitting 1 to 4 rollovers adds 1 ball and lights corresponding pop bumper. Target adds 1 ball when green and yellow spots are in line. IPDB HIGHLIGHTS: Date Of Manufacture: October, 1961 Production: 1,150 units (confirmed) Notable Features: Flippers (2), Pop bumpers (4), Passive bumpers (2), Slingshots (2), Standup targets (3), Rollunder (1). Mechanical backbox animation (ball is kicked from side to side). Wide flipper gap. Design by: Wayne Neyens Art by: Roy Parker Notes: Compare playfield layout to Gottlieb's 1966 'Cross Town'. Add-A-Ball with mechanical backbox animation Submitter Popotte Submitted 09/01/26 Category Future Pinball Tables  
  5. Version FizX3.3 V1.00

    39 downloads

    Flipper Fair (Gottlieb-1961) IPD No. 894 NOTES: MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHORS You can access to the menu with the Special2Key. You can toggle (by the toggle HUD key) the HUD reel. If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger. You have to lift manually the balls with the Special1Key or set in the menu the automatic ball lift. RULES: Hitting 1 to 4 rollovers adds 1 ball and lights corresponding pop bumper. Target adds 1 ball when green and yellow spots are in line. IPDB HIGHLIGHTS: Date Of Manufacture: October, 1961 Production: 1,150 units (confirmed) Notable Features: Flippers (2), Pop bumpers (4), Passive bumpers (2), Slingshots (2), Standup targets (3), Rollunder (1). Mechanical backbox animation (ball is kicked from side to side). Wide flipper gap. Design by: Wayne Neyens Art by: Roy Parker Notes: Compare playfield layout to Gottlieb's 1966 'Cross Town'. Add-A-Ball with mechanical backbox animation
  6. View File Flipper Clown (Gottlieb-1962) (FizX3.3) Flipper Clown (Gottlieb, 1962) IPD No. 892 NOTES: You can access to the menu with the Special2Key. You can toggle (by the toggle HUD key) the HUD reel. If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger. You have to lift manually the balls with the Special1Key. RULES: * Targets score 10 times indicated value when selecting number, otherwise 10 points. * When the "right target bumber selected" is larger than the "left target selected", 1 ball is added. Either number can be made first. * Selected numbers reset when both numbers are selected or "left target number selected" is 15. * Scoring 2000 points adds 1 ball. * Scoring 3000 points adds 1 ball. IPDB HIGHLIGHTS: Date Of Manufacture: March, 1962 Production: 1,550 units (confirmed) Notable Features: Flippers (2), Pop bumpers (4), Slingshots (2), Roto-targets (2). Maximum displayed point score is 9,999 points. Sound: 3 bells, knocker Design by: Wayne Neyens Art by :Roy Parker Notes: Add-A-Ball with mechanical backbox animation Submitter Popotte Submitted 08/30/26 Category Future Pinball Tables  
  7. Version FizX3.3 V1.00

    38 downloads

    Flipper Clown (Gottlieb, 1962) IPD No. 892 NOTES: You can access to the menu with the Special2Key. You can toggle (by the toggle HUD key) the HUD reel. If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger. You have to lift manually the balls with the Special1Key. RULES: * Targets score 10 times indicated value when selecting number, otherwise 10 points. * When the "right target bumber selected" is larger than the "left target selected", 1 ball is added. Either number can be made first. * Selected numbers reset when both numbers are selected or "left target number selected" is 15. * Scoring 2000 points adds 1 ball. * Scoring 3000 points adds 1 ball. IPDB HIGHLIGHTS: Date Of Manufacture: March, 1962 Production: 1,550 units (confirmed) Notable Features: Flippers (2), Pop bumpers (4), Slingshots (2), Roto-targets (2). Maximum displayed point score is 9,999 points. Sound: 3 bells, knocker Design by: Wayne Neyens Art by :Roy Parker Notes: Add-A-Ball with mechanical backbox animation
  8. View File Texas Ranger (Gottlieb-1972) (FizX3.3) Sheriff (Gottlieb, 1971) IPDB No. 2116 NOTES: MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHOR You can access to the menu with the Special2Key. You can toggle (by the toggle HUD key) the HUD reel. If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger. RULES: INSERT ONE COIN AND WAIT FOR MACHINE TO RESET BEFORE INSERTING COINS FOR ADDITIONAL PLAYERS. PLAYERS TAKE TURNS SHOOTING AS SHOWN ON BACK GLASS. POINTS ARE SCORED AS INDICATED. ALL UNLIT ROLLOVERS AND DROP TARGETS SCORE 500 POINTS. EACH 100 POINTS ADVANCES HORSESHOE LITE. 10 ADVANCES OF HORSESHOE LITE ADDS ONE BONUS. BONUS IS SCORED UPON COMPLETION OF BALL IN PLAY. A TILT DOES NOT DISQUALIFY A PLAYER. MATCHING LAST TWO NUMBERS IN SCORE TO NUMBER THAT APPEARS ON BACK GLASS AFTER GAME IS OVER SCORES REPLAY. IPDB HIGHLIGHTS: Date Of Manufacture:September, 1971 Production:2,900 units (confirmed) Notable Features: Flippers (2), Pop bumpers (2), Slingshots (2), Drop targets (10), Standup targets (3), Right outlane ball return gate. Right side of playfield has parallel lanes of serial rollovers. End-of-ball bonus. Design by: Ed Krynski Art by: Gordon Morison Notes: Also released in a 2-player version Gottlieb's 1971 'Lawman' and as a single-player Italian version Gottlieb's 1972 'Texas Ranger'. A single-player Spanish version is Maresa's 1972 'Dakota'. Compare playfield to that of Gottlieb's 1975 'Atlantis'. We previously showed a date for this game of October 1, 1971. The new date is per Gottlieb documentation. Submitter Popotte Submitted 08/24/26 Category Future Pinball Tables  
  9. Version FizX3.3 V1.00

    46 downloads

    Sheriff (Gottlieb, 1971) IPDB No. 2116 NOTES: MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHOR You can access to the menu with the Special2Key. You can toggle (by the toggle HUD key) the HUD reel. If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger. RULES: INSERT ONE COIN AND WAIT FOR MACHINE TO RESET BEFORE INSERTING COINS FOR ADDITIONAL PLAYERS. PLAYERS TAKE TURNS SHOOTING AS SHOWN ON BACK GLASS. POINTS ARE SCORED AS INDICATED. ALL UNLIT ROLLOVERS AND DROP TARGETS SCORE 500 POINTS. EACH 100 POINTS ADVANCES HORSESHOE LITE. 10 ADVANCES OF HORSESHOE LITE ADDS ONE BONUS. BONUS IS SCORED UPON COMPLETION OF BALL IN PLAY. A TILT DOES NOT DISQUALIFY A PLAYER. MATCHING LAST TWO NUMBERS IN SCORE TO NUMBER THAT APPEARS ON BACK GLASS AFTER GAME IS OVER SCORES REPLAY. IPDB HIGHLIGHTS: Date Of Manufacture:September, 1971 Production:2,900 units (confirmed) Notable Features: Flippers (2), Pop bumpers (2), Slingshots (2), Drop targets (10), Standup targets (3), Right outlane ball return gate. Right side of playfield has parallel lanes of serial rollovers. End-of-ball bonus. Design by: Ed Krynski Art by: Gordon Morison Notes: Also released in a 2-player version Gottlieb's 1971 'Lawman' and as a single-player Italian version Gottlieb's 1972 'Texas Ranger'. A single-player Spanish version is Maresa's 1972 'Dakota'. Compare playfield to that of Gottlieb's 1975 'Atlantis'. We previously showed a date for this game of October 1, 1971. The new date is per Gottlieb documentation.
  10. View File Dimension (Gottlieb 1972) - Loserman Tribute Mod Welcome to my Loserman Tribute Mod of this classic Gottlieb EM table. With Jeffs's permission before his unfortunate passing, he permitted me to polish this already great table and take it to the next level. I have spent countless hours redoing the entire table from scratch which includes rescaling the playfield and parts to exact spec and position, redrawing all artwork, reworking all physics, and adding countless additional new features to further enhance gameplay. Many thanks to the folks from VPWorkshop and a few others who provided their skills and time to help me make Jeff's table better than ever. Please take a look at the table script to see the list of contributors and their contributions. The many talented contributors to Jeff's table: Borg Dog - The awesome Gottlieb resources collection Nestorgian - Ball trough and other misc scripting GNance - Table images leeoneil - Shadows Thalamus, 7 individual wires in wires layer, you might want to raise them ?! Made corresponding walls not visible. apophis - Added nFozzy physics, RothFozzy flippers, slingshot corrections, Roth drop targets and standup targets, Fleep sounds, dynamic shadows, flipper shadows, rolling sounds. Thalamus - Misc. 3d work JPSalas Hautfreaks I have included the DB2S Backglass, Title Wheel, and VR room options within the download. Submitter wrd1972 Submitted 03/30/2023 Category VPX - Pinball Tables  
  11. View File Orbit (Gottlieb 1971) (FizX3.3) Orbit (Gottlieb, 1971) IPDB No. 1724 NOTES BAM 357 or higher is mandatory in order to play this table. Known bugs: - ball can go through vari target, - spinner can stop in unusual position. You can access to the menu with the Special2Key. You can toggle (by the toggle HUD key) the HUD reel. If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger. Special is lit when #light (spinner) is lit: - Liberal 3 balls: 2, 3, 5, 6, 7, 8, 9 - Liberal 5 balls: 2, 5, 7, 8 - Medium 3 balls: 2, 3, 5, 6, 8, 9 - Medium 5 balls: 2, 5, 8 - Conservative 3 balls: 5, 6, 8, 9 - Conservative 5 balls: 5, 8 RULES: Insert coin and wait for machine to reset before inserting coins for additional players. Players take turns shooting as shown an back glass. Points are scored as indicated. Space ship advances one step for each 100 points. Ten advances increases bonus one step.. Bonus is scored upon completion of ball in play. A tilt does not disqualify a player. Matching last two numbers in score to number that appears on back glass after game is over scores 1 replay. IPDB HIGHLIGHTS: Date Of Manufacture: December, 1971 Production: 3,200 units (confirmed) Notable Features: Flippers (2), Pop bumpers (3), Slingshot (1), Standup targets (3), Vari-target (1), Spinning target (1), Upper right ball return rollunder, Right outlane ball return gate. End-of-ball bonus. Design by: Ed Krynski Art by: Gordon Morison Submitter Popotte Submitted 08/22/26 Category Future Pinball Tables  
  12. Version FizX3.3 V1.00

    70 downloads

    Orbit (Gottlieb, 1971) IPDB No. 1724 NOTES BAM 357 or higher is mandatory in order to play this table. Known bugs: - ball can go through vari target, - spinner can stop in unusual position. You can access to the menu with the Special2Key. You can toggle (by the toggle HUD key) the HUD reel. If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger. Special is lit when #light (spinner) is lit: - Liberal 3 balls: 2, 3, 5, 6, 7, 8, 9 - Liberal 5 balls: 2, 5, 7, 8 - Medium 3 balls: 2, 3, 5, 6, 8, 9 - Medium 5 balls: 2, 5, 8 - Conservative 3 balls: 5, 6, 8, 9 - Conservative 5 balls: 5, 8 RULES: Insert coin and wait for machine to reset before inserting coins for additional players. Players take turns shooting as shown an back glass. Points are scored as indicated. Space ship advances one step for each 100 points. Ten advances increases bonus one step.. Bonus is scored upon completion of ball in play. A tilt does not disqualify a player. Matching last two numbers in score to number that appears on back glass after game is over scores 1 replay. IPDB HIGHLIGHTS: Date Of Manufacture: December, 1971 Production: 3,200 units (confirmed) Notable Features: Flippers (2), Pop bumpers (3), Slingshot (1), Standup targets (3), Vari-target (1), Spinning target (1), Upper right ball return rollunder, Right outlane ball return gate. End-of-ball bonus. Design by: Ed Krynski Art by: Gordon Morison
  13. Version 1.1.0

    1726 downloads

    Space Mission came out in the year of the U.S Bicentennial. I remember that year and can tell you that the air was heavy with patriotism and this pinball machine, featuring the U.S. Apollo spacecraft, hews closely to the zeitgeist of 1976. (Although it also features the USSR's Soyuz spacecraft - depicting an event, the Apollo-Soyuz rendezvous, that had occurred the year before in 1975). Unusual features of this four-player, EM (electro-mechanical) table include a swinging target in the center of the playfield and the two ball kickers on either side of the flippers (watch people play the real table - they let the ball roll off the flipper into these kickers for extra points). Also, a spinner in the upper-left is fun to rocket through, and see if you can orbit the Super Bonus Advance in the upper-right. The Space Mission table is (at the time of this writing) #4 in the top-10 for electro-mechanical pinball. The two-player version of this table is called Space Odyssey. This is a community, EM table, originally created by the late Loserman76. We are indebted to him for, by my count, over 200 VPX tables. My changes to Loserman76's table, this version 1.1, add Fleep sounds and new sound code. The table now plays much better on cabinets with SSF (surround-sound feedback). Original table by Loserman76: https://vpuniverse.com/profile/2798-loserman76/?tab=node_filestabprofile_filesTab&page=22
  14. Version 0.1

    468 downloads

    Trail Drive from Bally. This game comes with an animated backbox to "Shoot the Cat." Apparently, a wildcat is threatening to attack the herd of cattle you (a cowboy) are driving along the trail. The goal is to hit all of the targets to spell TRAIL DRIVE. The targets can be hit in any order (Unlike Expressway for example, where they must be hit in order). Once TRAIL DRIVE is spelled out, the SPECIAL light alternates between the two outlanes. Hitting the top saucer will earn 300 points or 3,000 points if you hit the "increase value" rollover first. Hitting the left saucer will earn 5,000 points. Hitting either saucer will trigger the backbox animation. The backbox is very similar to the one on Bally's Cow Poke. I looked at what was done for that VPX table and used the same technique. I'm glad somebody already figured out a way to do it. If you just want to watch the animation, I set the 0 key to trigger it for testing. I learned how to create transparent holes (thanks Teisen!), but my artwork isn't 100% perfect. Any help is appreciated! This is a "0.x" release - so expect some bugs and please let me know so I can fix them. *No wildcats or cattle were harmed during the recreation of this table. One of the Cowboys bent his hat. 😉
  15. Version 2.0.2

    1466 downloads

    Ahh yes. Gottlieb's incredibly popular wedgehead - El Dorado! EM Underdogs present their hybrid version of this famous table. Lauded for its "target rich environment" and proclaimed by many to be THE best drop target game Gottlieb ever made . The layout was so popular it was reskinned into many different games like the add-a-ball Gold Strike and export version Lucky Strike, the 4 player Target Alpha and 2 player Solar City. It was even brought back to life in the 80's as a solid state, El Dorado City Of Gold. EM Underdogs took the late great Loserman76 version and did a complete rebuild. @burger added the Fleep sounds and nFozzy physics @DGrimmReaper added the VR Cabinet and VR room and @hauntfreaks made the VR backglass Desktop users can choose the built in desktop scoring or change the background in Image Manager to use a directb2s As always for a complete list of credits and work done please hit the F12 key and use your magna keys to scroll the list We hope you all enjoy yet another beautiful recreation of a fantastic and timeless Gottlieb wedgehead!
  16. Version 1.4

    4405 downloads

    UPDATE: My first Vpin is now also my first homebrew machine! Check it out here.. My first Vpin table! Yee-haw!! An all original design, this table is an homage to the sooner state in the form of a modern EM table. Featuring nfozzy physics, fleep sounds, and a custom-themed VR room for those well equipped. The b2s is necessary for scorekeeping in VR, so make sure that is setup and working properly if that's how you like to play. Gameplay goal is simple--> Hit the ramps and the targets and feed the whale to spell out OKIES and release the multi-ball! NOTE: If the score rolls over 9999 an indicator star light will appear below the score! (up to 4 stars earnable) Special thanks to Apophis for his in-depth VPW tutorials and the whole VPW community for advice and testing, and a very extra special thanks to @hauntfreaks for his killer lighting design on the backglass! Don't forget to head on over and grab it! >>Grab the B2S backglass here!<< >>Wheel by DGrimmReaper<<
  17. Version 1.8

    5759 downloads

    Virtual Pinball Media Files Folders on MEGA: VPX Attract Backglass-Over 250 for mostly original Visual Pinball X tables. A good substitute for the normal b2s backglass video file in your front end. Launch Audio is included in the folder for each table. Includes special Holiday tables. Future Pinball Attract Backglass-Actual Backglass image with added animations or video. Add a little flair to your Future Pinball collection. Future Pinball Playfield Videos-.mp4 video of playfield for use in your front end. Pinball FX3 Animated Backglass-All 99 2 screen versions with DMD/Speakergrille. 69 3 screen versions with and without FX3 logo. Best used with Pin Up Popper but they can be used with Pinball X/Y. Add these as your backglass file in Media Manager. Info here for keeping FX3 animated backglass playing when you load the table:https://www.nailbuster.com/wikipinup/doku.php?id=managing_games Full DMD-Over 800 Full DMD .mp4's. Lots of Full DMD's for Originals, EM tables and Future Pinball. Star Wars Popper Theme-My personal Star Wars Popper theme. I use this on my Star Wars themed cabinet. Phenom VPX 2 Screen Backglass-Video backglass for 2 screen users of Phenom's Kid tables. These allow your backglass video not to be blocked by your DMD for the table. Resize your DMD into the cutout. Table Wheel-Table Audio-Wheels and table audio Loading Videos-I made these for some of the Pup Packs I have in my lineup NFL Tables (Xenonph)-Full DMD for all tables. Popper playlist media for NFL tables. Instruction Cards for all 32 teams. Toppers-Topper Videos I have made Instruction Cards-Over 1300 Instruction Cards for use in your front end. Mostly EM and Original Tables. A big thank you to Inkochnito for his EM database (https://www.pinballrebel.com/pinball/cards/). Be sure to check out other instruction cards made by authors like @cheese3075@buffdriver @Kongedam @eddiemonsta @Frank_Enstein @CarnyPriest and others visit https://vpuniverse.com/files/category/91-instruction-cards/ or https://vpuniverse.com/files/category/9-hyperpin-media-packs/ (Authors - if you see anything in my MEGA belonging to you just drop me a PM and I will remove. I think I got them all out 😊) See the video from The Way of the Wrench (who inspired me to do this on my cabinet) for a tutorial on how to add to Popper https://youtu.be/RZTwHQNNqDc?si=l4nS24MQaMU9WAKP Pinball Flyers-Over 1900 pinball flyers for use in your front end. I created hundreds for tables that do not exist in real life and many that there were no pinball flyers available. I will continue to add to this as new tables are released. Add these to your front end just like the instruction cards. There is a sub folder called Popper - No Stretch will has non standard size flyers so they will not be stretched when shown in your Popper front end. A big thank you to the original table authors, artists, and others who allowed me to use their artwork. Big thank you to vogliadicane, IvanTBA, HiRez00, Cocothetrain, hauntfreaks, godisnothere, scutters, STAT, Rajo Joey, and Nick D for their work.
  18. Version 1.1

    1120 downloads

    Super Spin is the 2 player version of Jet Spin. Yes, one of the EM Underdogs has a fascination with Gottlieb 2 players Gottlieb was starting to close development of electro-mechanical pinballs by this time and designer Ed Krynski really threw his favorite features into it. This table features a roto-target, a vari-target, two pop bumpers and a kickout saucer. Art by the fabulous Gordon Morison brings the space surfing comic style characters to life. EM Underdogs decided it was certainly a worthy project and gave it our usual, loving treatment with all thanks and respect to Loserman76 (rip) and @GNance who made the first release for vpx. @Silversurfer vectorized and retouched the plastics for fantastic sharpness and color @teisen took on the inserts, rototarget and new cover and much of the lighting including the pops @JCalhoun lent his help with playfield shadows and helped Cliffy add Fleep sounds @hauntfreaks gave it his fine tuned magic lighting work and made a new, brilliant, directb2s (see link above!) @Cliffy dived into the details resizing and positioning everything to make it look as accurate as possible A full list of everything done is at the top of the table script This table was made using vpx 10.8.0 RC5 but should work in 10.7.4, although some visual elements will not show. As with many of Loserman/Gnance tables there is an option menu available by holding the left flipper before starting a game There are also desktop scoring or b2s backdrops available by changing in the editor/toggle backglass view / DT Image dropdown. We hope you enjoy another classic EM release by the team at EM Underdogs!
  19. Version 2.0.1

    989 downloads

    The weather is warm and the surf is up, dudes and dudettes! Grab your board and hit the beach! EM Underdogs brings you a completely rebuilt Surf Champ from Gottlieb in 1976 with desktop, full screen and VR, making it a hybrid. We started with @teisen 2023 mod of Losermans 2018 version, tore it down and completely rebuilt just about everything. @Silversurfer completely redrew the playfield and plastics in vectors @burger checked us out on our fleep sounds and nfozzy physics, fine tuning to perfection. @DGrimmReaper made the VR happen and added the @mcarter78 beachfront boardwalk VR room! @Cliffy and @teisen did all the scaling, lighting, inserts, bumpers, all the detail stuff that this absolutely gorgeous table deserves Full changelog shown in the F12 menu. This table has a few play options available by holding the left flipper a few seconds before starting a game. There is also a preview of the VR room for desktop users by simply changing line 42. Desktop users also have a separate backdrop available if using a directb2s by changing it in image manager EM Underdogs hopes you enjoy playing this summertime beauty as much as we do!
  20. Version 1.1.3

    1891 downloads

    Remember 1973? Pink Floyd’s, Dark Side of the Moon, Wings album, Band on the Run, William’s Star Action pinball machine…. No, not that last one? Here’s your chance to enjoy this table from over 50 years ago. Star Action features a unique turntable (in playfield-center) that spins when you hit one of two posts (remind anyone of the lamp from Tales of the Arabian Nights?). Spin it to advance through the ten lights around its circumference to get Double, then Triple scoring. Wide flippers are a little more forgiving than the sometimes shorter variant you often see in older tables. This version, 1.1, features beautiful plastics, playfield, apron — and when combined with a masterclass backglass by @hauntfreaks hopefully it makes for a top-notch EM (electro-mechanical) table worthy as an update to @loserman76’s VPX contribution. Hold left flipper (shift) before game start for options menu. Options include: 5 ball or 3 ball play Reset high scores Change scoring values Enable/disable add a ball star mode Contributors include @Cliffy, @teisen, @hauntfreaks and @JCalhoun. The original table from @loserman76: https://vpuniverse.com/files/file/7246-star-action-williams-1973/
  21. Version 1.1

    1873 downloads

    Structuring pinball around a game of dominos is interesting. Dominos are featured in the artwork, the scoring. The center of the playfield displays a winding path of 15 dominos — just below two roto-targets and a center target. If you can hit the kick-out holes, the top rollovers or the side targets (when lit) you advance lights along the path of dominos. If you can get to the last domino the SPECIALs will light. There’s just something about Domino. An early Wedgehead from Gottlieb, IPDB (Internet Pinball Database) puts it thematically in the “Happiness” category, and that doesn’t seem misplaced. Frequently owners describe the table as evoking a more innocent time. (And we all love the young woman in the Wonder Bread dress.) For EM (electro-mechanical) pinball tables, players on IPDB voted Domino into the top 100 — maybe the happy vibe of Domino is in fact infectious. Hold left flipper (shift) before game start for options menu. New in version 1.1: center target animation lighting, reflections, wall fixes sunken tray apron alternate desktop backdrop for desktop B2S users playfield shadows SSF sound code, new sound resources Domino is another EM table first brought to VPX by the prolific, but since deceased, @loserman76. Here is a link to his original table: https://vpuniverse.com/files/file/8348-domino-gottlieb-1968/ We would love to improve Domino’s plastics, backglass but we are unable to find clean originals. If anyone has a source for those, please contact us.
  22. Version FizX3.3 V1.00

    116 downloads

    2001 (Gottlieb, 1971) FizX 3.3 V1.00 IPDB No. 2697 NOTES: You must use BAM 365 or higher MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHORS You can access to the menu with the Special2Key. You can toggle (by the toggle HUD key) the HUD reel. If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger. RULES: Points are scored as indicated. Hitting drop targtes score 50 points. Completing a set of colored drop targtets lights corresponding hole and rollover for additional score. Completing any 3 sets (3 balls game) or all sets (5 balls game) of colored drop targtes lights special. Special scores 1 replay. Matching last number in score to number that appears on back glass when game is over scores 1 replay. Free replays depend on the difficulty level chosen IPDB HIGHLIGHTS: Date Of Manufacture: January, 1961 Production: 2,200 units (confirmed) Notable Features: Flippers (2), Pop bumpers (2), Slingshots (4), 10-bank drop targets (2), Kick-out holes (5), Standup targets (4). Two slingshot kickers in upper playfield. Backglass light animation: completing a bank of drop targets lights one of four "starred" cards in backglass. Lighting three cards makes playfield specials lite alternately. Maximum displayed point score is 9,999 points. Design by: Ed Krynski Art by: Gordon Morison Notes: The add-a-ball version of this game is Gottlieb's 1971 'Dimension' but with different artwork. The backglass in the manufacturer’s flyer shows colors that are not replicated on all the production glasses that we show. Specifically, the large green area below the score reels are a uniform color of green in the flyer, the lower right striped area has stripes that are as yellow as the upper playfield, and three of the five large stars above ‘2001’ are this same yellow color. In some production glasses, the area below the score reels alternate between green and yellow-green, the stripes are yellow-green instead of yellow, and the three stars are also yellow-green. Even if allowing for color variations in flyer printing and/or camera processing, or differences with lighting used when the games were photographed, these color differences appear discrete and suggest more than one color set was made during backglass production. However, based on the game shown here having serial number 05430, we cannot say with confidence that production games with backglasses that match the flyer are Early Production. Other explanations for these color variations are possible. '2001', its add-a-ball version 'Dimension', and the add-a-ball export version 'Galaxie', all made by Gottlieb in 1971, are the first pinball machines to feature multiple banks of drop targets.
  23. Version 0.1

    487 downloads

    The 1974 Bally table Delta Queen. The main goal is to build the bonus and collect it by hitting the saucer on the upper left. If you can hit both the A and B target, the bonus is doubled. The bonus does not reset if it is collected by hitting the saucer. When the ball drains, the bonus is collected and is reset to 1000. Instead of the usual "ball in play," this machine uses "balls remaining." I think the intent was to make it so you can earn an extra ball, and a shoot again at the same time. Also, there is a credit light which I think was for locations where you could earn an extra game but were not allowed to have a credit counter to possibly resell them. So, you knew there was at least 1 credit, but there could be more. Pinball has an interesting legal history. There are lots of options on the F12 menu. * This is a 0.0 "first draft" release. Please let me know if you find any problems. I asked Teisen to look it over, so we can look forward to some visual improvements. I found a pretty good picture of the playfield and did my best to clean that up. I had a much harder time with the plastics, and they are far from perfect. I didn't make a B2S this time, because I usually throw something together quick and within a few days somebody creates a much better one - which is awesome! This time I'm leaving it for people that are good at it. If nothing shows up in a few weeks, I'll make one. *You have my permission to mod/improve/copy anything here. Thanks again to the VP community for creating the VPX program, tutorials, and for sharing tables and resources!
  24. Version 1.1.3

    1941 downloads

    As a Happy Thanksgiving to *ALL* our VPU friends around the world EM Underdogs is very proud to present Gottlieb's 1970 Snow Derby! Just in time for the winter sports season, Snow Derby brings great fun in the form of a skiing and snowmobile race around the pylons. Slalom your way through the spinners and rack up the laps to increase your bonus! Snow Derby is the 2 player version of Snow Queen. A specially commissioned version is Bristol Hills which was made to promote New York state's winter sports. EM Underdogs actually started this massive update in July 2024! Fleep sounds were added along with all the spectacular visual work. It's truly a beautiful and evocative pinball. @Silversurfer vectorized the plastics and cleaned up the playfield art @teisen Did much of the color correction, metals and lighting. He also modified JP Salas lighted numbers for the ball in play instruction card! @hauntfreaks made the shadows and extra lighting. Of course he updated his fabulous B2S linked above as well! @Cliffy Made sure everything was as accurate to the real thing as possible and created much of the fine detailed visuals. Correct spinner brackets with animated rods- Check the period correct custom made lockdown bar! Cliffy also created the log cabin backdrop with skiing motif and used Hauntfreaks b2s elements to make nice crisp desktop scoring. There is also a backdrop in image manage for use with Haunts B2S. We hope everyone enjoys playing this beautiful rendition of a fabulous Gottlieb pinball. Time to hit the slopes!
  25. Version FizX3.3 V1.20

    182 downloads

    Big Indian (Gottlieb, 1974) IPDB No. 257 NOTES BAM 357 or higher is mandatory in order to play this table. What is new: - vari target is now a toy Known bugs: - ball can go through vari target, You can toggle (by the toggle HUD key) the HUD reel. You access to the adjustment menu by the Special2Key. RULES: INSERT ONE COIN AND WAIT FOR MACHINE TO RESET BEFORE INSERTING COINS FOR ADDITIONAL PLAYERS. PLAYERS TAKE TURNS SHOOTING AS SHOWN ON BACK GLASS. POINTS ARE SCORED AS INDICATED. HITTING "B" OR "G" GIVES "B" AND "G" (3 balls game) COMPLETING "B" - "I" - "G" SEQUENCE LIGHTS "LAST TARGET SCORES SPECIAL" LIGHT. COMPLETING DROP TARGET SEQUENCE SCORES 5000 POINTS AND RESETS DROP TARGETS. "B", "I" AND "G" SEQUENCE LIGHTS FEATURES FOR ADDITIONAL SCORE. BONUS IS COLLECTED WHEN BALL LEAVES THE PLAYFIELD, BONUS SCORES DOUBLE ON LAST BALL. THE "B" - "I" - "G" SEQUENCE AND DROP TARGET SEQUENCE RESETS AFTER EACH BALL. A TILT DOES NOT DISQUALIFY A PLAYER. MATCHING LAST TWO NUMBERS IN SCORE TO NUMBER THAT APPEARS ON BACK GLASS AFTER GAME IS OVER SCORES 1 REPLAY. IPDB HIGHLIGHTS: Date Of Manufacture: February, 1974 Production: 8,030 units (confirmed) Notable Features: Flippers (2), Pop bumpers (2), Slingshots (2), 5-bank drop targets (1), Star rollovers (3), Standup targets (2), Vari-target (1). End-of-ball bonus. Design by: Ed Krynski Art by: Gordon Morison Notes: Prior to production, this game was named 'Chief' and then renamed to 'Big Injun'. Sample games were produced as 'Big Injun' and, according to the Encyclopedia of Pinball Vol 1, the Native American employees in Gottlieb's wiring and assembly plant in South Dakota complained about this. So, the name was changed again, to 'Big Indian', stalling production for three months.
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