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Class of 1812 (Gottlieb 1991) w VR Room

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5 From 40 reviews
237.77 MB File Size
clas1812.zip ROM Name
UnclePaulie Created by
Gottlieb Manufacturer
1991 Year

4 Screenshots

Early in 2021, I received permission from Bigus to update this table and add the VR conversions... originally done by Tom Tower and Ninuzzu.  The VR conversion included backglass, flashers, lighting, GI, and other table issue fixes (high score initials, trough multiball and tilt issue, and others).  I used the Blacksad dark image from his backglass, as it looks amazing.  All the interactivity was done in the script.  Sixtoe did a lot of lighting updates as well, including bloom lighting, overlay, etc.


Version 2.0 includes a hybrid mode for desktop, cab, and VR.  Plus all the latest updates that the VPW team has been doing lately.  It includes Fleep sounds, nFozzy / Roth physics and flippers, and general table physics updates.  It also has Rothbauerw drop targets, VPW Dynamics Shadows by Iakki, Apophis, and Wylte, Flupper Domes, and LUT options.  Bord also added a playfield mesh so the ball goes into the center saucer more realistically.  I also added a recent update by fluffhead35 for ballrolling and ramproll amplication sounds.  Hauntfreaks provided a couple lighter ball images as well.  


I also added more VR options to include a wall clock, and additional animation.


There are plenty of options in the script including LUT lighting changes, ball brightness, VR, cab, and desktop modes, dynamic shadows, rolling amplification, and other sound and shadow options.  Also for VR users, you can change to different room environments.


If you get 3 credits each time you add a coin, I put instructions in the script on how to modify your ROM to only add one coin.


Anyway, I hope you enjoy!  And thanks again to all involved!

v10.6 required

What's New in Version 3.0.20   See changelog



- Updated a minor physics "bump" in the right ramp.  

- Changed the F12 menu to utilize a default LUT.  Only issue was with some VR users not having a default LUT caused some headtracking issues.

- Retro27 updated the VR cabinet artwork and primitives to a very accurate representation of the real cabinet.  He also implemented an optional front button movement with magna buttons.




- There were several reports that a ball could get bounced off table, or stuck under object.  The issue was that the plastics weren't collidable after the bake.  I needed to add several hidden physics walls to ensure the ball doesn't go in those areas.

- Tomate darkened the words on the upper plastics rollunder area (Extra Ball, Special).  They were too faint to read before.

- Changed the material on the siderails to remove a weird reflection.




- Thanks to Borgdog for finding a couple more light errors.  I apologize for not catching earlier and causing another download... I went through all the lights so many times... and missed one of the bonus lights (L97).  It was tied to L96.  Again.. no change to table play... only when that light lights up.




- Small fix to the blue light (L47) on the right ramp.  It wasn't lighting as it should.  I didn't have the timer value correct.  No other change to table play whatsoever.  




Lots of work went into this update!  Tomate got ahold of me and said this is one of his favorite tables, and wanted to implement a VLM / lightmap to the table.  He did an amazing job working his Blender magic to create an amazing, and realistic light show!!   I then worked the scripting and remaining aspects to get this to where it is now. 


Tomate implemented: 

-   A full 4k bake

-   Updated flipper prims

-   VR Prim updates


UnclePaulie implemented:

-   The associated script changes

-   Updated to latest VPW script and flipper physics

-   Updated to PWM for the lights, GI, and flashers

-   Lots of other associated lighting updates.

-   Updated to latest VR Rooms that darthvito helped with.

-   Options for various balls



-   Helped UnclePaulie with pwm implementation and testing!  Thank you so much for the instruction and help!



Required Software (64-bit versions)

VPX 10.8.0 RC3 or later: https://github.com/vpinball/vpinball/releases/tag/v10.8.0-1947-3b3f101

VPinMame 3.6.0-929 or later: https://github.com/vpinball/pinmame/releases/tag/v3.6.0-929-8c5f83e

B2S Server 2.1.1 or later (if B2S used): https://github.com/vpinball/b2s-backglass/releases/tag/v2.1.1

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   1 of 1 member found this review helpful 1 / 1 member

This next gen VLM update is mind blowing. Jaw on the floor, mind blown. With incredible gameplay improvements to boot. What an awesome collaboration. @UnclePaulie you have become a true VPX master. @apophis you the Yoda. And @tomate .. I would kill for your skills. Many thanks for this masterpiece.

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   1 of 1 member found this review helpful 1 / 1 member

Thank you for the nice work updating this. Been gone for a while and had the original from TT and NZ....it was nice to load this up and flip some flippers. Thank you to all involved from the start until now. When the multi ball starts and that chicken starts clucking, I can't help but smile! 😉

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   1 of 1 member found this review helpful 1 / 1 member

Excellent! See you at the reunion!!!

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The table looks great, but after about 20 seconds I have a script error in line 4283 Invalid procedure call or invalid argument: RGB


Does anyone have any idea what that might be.


Thank you and have a nice weekend.



Response from the author:

That line is something I use in nearly every table I do.  It controls the color of the rubbers with General Illumination (GI) as it fades on and off.  Essentially when the GI goes off, the rubbers darken (like everything else on the table), and when the GI goes on, it brightens up.  I looked at the script code and it's identical to every table I've done, as well as prior versions.  So, I'm not sure why you are seeing it.  Did you see it on other versions of 1812?  Did it go away on a table restart?  Do you see it on any other table I've done, as it's identical code?  Also, do you have the latest vpx and vpinmame recommended in the notes?

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Very nice.

After hours of playing i noticed one time during multiball that one ball desapeared. I couldn't notice where but certainly in the upper area near of the bumpers.

Response from the author:

Thanks for the feedback.  I'll have an update again with some hidden physics walls that will correct that.

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Normally Gottlieb table designer, in my opinion, has less quality if compare to Williaws, Stern and Bally tables.

But Unclepaulie gave a great update and put this table close to others.

Thank you very much

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Top! This table is amazing! Very good job about lights and graphics. It's a great pleasure to play. Congratulation!

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Finally. It's the next reunion.

A truly amazing update.

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Woah, gonna need more stars for this update!  Simply beautiful!  Thanks to all who had a hand in this amazing update. 🥰

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Always loved this table.  I even enjoyed it on the ALP which was very lackluster.   This version by Uncle Paulie is exceptionally good.   I love the new lighting and visuals.  The physics feel so good.   Well done as usual, Uncle Paulie.   You and Apophis are legendary.  We're lucky to have your work available to us.


Thank you!

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Great update 3.0.15! The 3D, light and graphics are amazing. The animation of the heart superb!
Thank you for sharing and the hard work put in.

ps: the right ramp is hard as nails :) 🔨




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· Edited by embryodead


The table was already great but now this is the best Gottlieb pin on vpx by far and truly show what can be achieved by great talents.

Thank you.

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Wow! Excellent work, it looks and plays great; a VPW like quality I'd say
Thanks for sharing it

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5-stars, what else for UnclePaulie stuff?


Excellent table, very fun (I'm discovering it).

From ROM setup, don't forget to enable heart solenoid:

- Press 7, then 8.

- Press 7 many times, until you see HEART SOLENOID on top display (44 in Ball in Play).

- Press 8 or 9 to change OFF to ON.

- When done, press F3 to reset the game, enjoy 😉



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Thank you for this up to date version !

Thank's for all this work, especially on these "old tables".


"pouac pouac pouac pouac pouac pouac pouaaac"

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Kwa Kwa Kwa Kwa Kwa Kwa Kwa Kwak Kwaak Kwaaaaaak  ! 😆😆😆👍

One of the very best Gottlieb table. 

Your version is very nice. Thanks ! 


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this was one of my favourite tables on my ALP before i went OTG, nice work, been wanting to install a playable version of this.

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I love this painting, thank you for this beautiful update 😁

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