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7 files

  1. X-Files Hanibal 4k LED Edition

    Based on X-Files Table from JPSalas and Sliderpoint, a nice work.
    I have changed the physics, they are now very nice.
    I have redraw particaly the playfield and update all the lights.
    Add some nice light effects, and ball relfection.
    Looks like  an LED modified table
     

    6951 downloads

       (5 reviews)

    16 comments

    Updated

  2. Xenon (Bally 1980)

    Xenon Bally(1980)
     original VPX table by: jpsalas  modded in 2017 by: HauntFreaks, Bord, Borgdog modded lighting, graphics and layout by: HauntFreaks  3D ramps by: Bord
    upgrade v2.0 (2023)
    graphics remastered, resampled by: HauntFreaks upgrades by: TastyWasps  nFozzy Physics Fleep Sounds Dynamic Ball Shadows Hybrid VR Room
    upgrade v2.5 (2024)
    NEW Ramps/Tube/Textures by: Schlabber34 NEW Primitive Playfield Mesh by: Bord NEW Saucer/Kicker code by: Apophis Physical Measurements and Photos by: wrd1972

    5299 downloads

       (24 reviews)

    64 comments

    Updated

  3. X-Files By Balutito

    Once again I took a table from JPSalas to offer you a Balutito Mod
    Thanks to JPSalas, who always answers me quickly and shares his creations without any problem.
    Thank's to Sliderpoint who have done the conversion of this table for VPX.
     
    Thank's to Jan Lens for the Apron 🤩
     
     for the ROM Sounds , lines 101 et 102  =1 for yes 0 for no
    .Games("xfiles").Settings.Value("sound") = 0
    .Games("xfiles").Settings.Value("samples") = 0
     
    ROM = xfiles
     
    Good Game
     
    All Logos, Copyrights and Trademarks are property of their respective owners.
     
    PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION!

    4867 downloads

       (10 reviews)

    26 comments

    Updated

  4. X-Files (Sega 1997) Siggis Mod

    This is a Mod of TastyWasps X-File table.
    Thanks for his permission to mod.
    His work is based on a table from JPSalas and Sliderpoint.
    He and the VPW team did an amazing job to bring this table up to date.
    PinStratsDan, Apophis, PrimeTime5K, Sixtoe, Lumi, Smaug have done the playtesting.
     
    A very special thanks to all these guys who made this hobby possible.
     
    This wonderfull table inspired me to make this mod.
     
    What's new:
     
    New playfield 
    New plastics
    New apron
    Some other small changes
     
    X-Files Siggis Mod wheel included
     
    I hope you like it.
     
    ...and keep on playin' pinball
     
    Siggi
     
     

    2269 downloads

       (15 reviews)

    37 comments

    Updated

  5. X-Men LE (Stern 2012) VPW Mod

    "Who Wants Some!"
     
    VPW are proud to present X-Men Wolverine and Magneto Limited Edition by Stern!
     
    This table requires at least VPX 10.7.2 and the VR version requires at least 10.8.0-514
    (Download Links Below)
     
    Niwak wanted to port this table as one of the initial experiments for the blender toolkit, and I'm hoping you'll agree it came out rather well!
    We took the opportunity to upgrade it to all the latest VPW bells and whistles as well along the way!
     
    New Options Menu *WHILE IN GAME* hold the left magnasave and tap right magnasave.
    *Requires FlexDMD (linked below)
     
    V-Pin Workshop Mutants
    Sixtoe - Project Lead, Physical Rebuild, Audio
    Niwak - Playfield graphical rebuild, blender toolkit implementation and lighting, scripting.
    Apophis - Iceman Ramp, Kickers, and Script Tweaks
    Iaakki - Magneto magnet helper
    Wylte - Shadows and script tweaks.
    Testing - Rik, BountyBob, PinStratsDan, VPW Team

    Based On:
    VPX Mod by Sixtoe, DJRobX, EBIsLit
    VPX Mod by ICPJuggla, HauntFreaks, DJRobX and Arngrim
    based on the original FP conversion by Freneticamnesic.
     
    VPX 10.7.2 Official Release (Required)
    https://github.com/vpinball/vpinball/releases/tag/v10.7.2-366-f94da1e
     
    VPX 10.8.0-514 Pre-Release (fixes for VR Users)
    https://github.com/vpinball/vpinball/actions/runs/3405492533
     
    Flex DMD (Required)
    https://github.com/vbousquet/flexdmd
     
     
    '****************************************************************
    '    Changelog
    '****************************************************************
    'v2.0.1 - Sixtoe / DJRobX - Initial base version
    'v2.1.0 - Niwak - Blender Toolkit Initial Import
    'v2.1.1 - Sixtoe - Cleaned VPX
    'v2.1.2 - Sixtoe - Redid lots of physical objects, added all (?) nfozzy physics, added various shadows, added physical trough, redid physical kickers, fixed ball traps, added playfield physics mesh, added fleep sounds, probably other things I've forgotten,
    'v2.1.3 - apophis - Rebuilt physical version of bsLHole and bsL. Made dPosts, dSleeves, Rollovers collections fire hit events. Created Apron and Walls collections, Made flipper triggers 150 units high. Updated some flipper physics params. Cleaned up spotlight shadows implementation. Removed unneeded DynamicLamps class.
    'v2.1.4 - Sixtoe - Fixed kickers (grmbl), new prim playfield, new vuk guide prim, fixed iceman wall start layout as ball was catching there, fixed some broken walls, added missing aounds
    'v2.1.5 - apophis - Converted VUKs to use switches and kickball sub rather than kickers. Fixed the ball shadow conflict with flipper shadows. A few minor physics parameter adjustments. 
    'v2.1.6 - Niwak - animated switch wires, fix spinner animation, hide visible physics, fix orbit diverter
    'v2.1.7 - Sixtoe - Rebuilt shooter lane, messed around with the blackbird physical hole and it seems to be working with 2 balls as well now (hopefully that's it now forever and I never have to look at it again, ever.).disabled a few more duplicate prims (including bumpers), hooked up cabinetmode and vrroom modes.
    'v2.1.8 - Niwak - Fix iceman ramp being stuck, fix slingshot anim, fade lightmaps on iceman ramp depending on position
    'v2.1.9 - Sixtoe - Hid things which should have been invisible.
    'v2.2.0 - Sixtoe - Upped playfield friction to 0.24, calibrated plunger, changed ball, added collision sounds to wolverine and better sounds to nightcrawler, turned up spinner fractionally, added triggers and enabled ramprolling sounds.
    'v2.2.1 - Niwak - Add option UI, add blackbird mod, add staged flippers, add dual lighting, fix base GI, adjust ball brightness
    'v2.2.2 - Sixtoe - Tweaked magneto turntable so it tries to kill you more effectively now, tuned slings down a bit, fixed the iceman ramp motor sound I broke,
    'v2.2.3 - Niwak - Full rebake, more backpanel GI light, new lit room setting, better blackbird mod, complete magneto mod, fix flipper bat size, fix upper post bake, add outpost difficulty setting, adjust rails light level
    'v2.2.4 - Sixtoe - Added physical C scoop for blackbird, various table fixes, table and script tidy-ups.
    'v2.2.5 - Niwak - Fix diverter position, fix wolverine entering Scoop
    'v2.2.6 - Sixtoe - Resized pop bumpers and rebuilt pop bump area slightly, rebuilt left ramp to avoid clipping through beast wall, shrunk blackbird scoop metal, tweaked magneto magnet.
    'v2.2.7 - Sixtoe - Fixed scoop exit so ball doesnt his iceman ramp when it's sideways, apron made higher to catch flyballs, turned down nudge, droped underplayfield layer, cleaned up unused images.
    'v2.2.8 - Sixtoe - Fixed Playfield Lighting, Turned down flasher reflections, adjusted xavier kickout, turned a couple of things invisible, boosted apron lamps, fixed some minor gi issues, minor tweaks.
    'v2.2.9 - Sixtoe - Renamed TriggerRF, Upped nightcrawler speed from 1 to 1.5, adjusted right niqhtcrawler hit threshold.
    'v2.3.0 - Niwak - Rebake with higher resolution, baked spinner and flipper bats, updated gate animations
    'v2.3.1 - Niwak - Fix lock diverter, add baked plunger, dynamic ball color & brightness
    'v2.3.2 - Niwak - Adjust ball coloring, disable bloom, AO and screenspace reflections
    'v2.3.3 - apophis - Iceman ramp now works while a ball is rolling on it! Made Lampz use only one timer with -1 interval.
    'v2.3.4 - Niwak - Rework of lots of parts using parts from the pinball core part library, full 4K rebake with latest toolkit
    'v2.3.5 - Niwak - Reworked plastic, magnets, playfield holes, missing rail guide fixtures
    'v2.3.6 - Niwak - Add details to account for ramps being wrong. Prepare for 10.8 (support for refraction)
    'v2.3.7 - Niwak - Fix wrong bakes, add support for VR autodetection, move VR options to in-game menu, use new toolkit arrays, fix sling animation, fix Wolverine not registering too strong hit
    'v2.3.8 - apophis - Fixed slope of iceman ramp collidable floor.
    'v2.3.9 - iaakki - Magnet helper to prevent 4th ball escaping the hold
    'v2.4.0 - Wylte - Shadow update, commented out speeddownlim enabled/disabled references, lowered rubber hit volumes, metals hit sounds added to scoop
    'v2.4.1 - iaakki - fixed magnet helper
    'v2.4.2 - apophis - Reduced flipper length from 120 to 114.7 (and associated primitives). Reduced flipper strength from 3200 to 3100.
    'v2.4.3 - apophis - Improved robustness of left scoop walls/floor. Added Narnia catcher. Added Magneto lock pin solenoid sounds. Removed ball collision sounds under Magneto. Removed targetbouncer from both slings bottom post. Made Wolverine magnet grabcenter=false (more realistic). Rebuilt Wolverine wobble.
    'v2.4.4 - Niwak - Adjusted baked flipper bats to match physics one
    'RC1    - apophis - Reduced digital nudge strength. Increased tilt sensitivity. 
    'RC2    - Sixtoe - Added visible apron wall for VR, manually fixed magneto texture (VLM.Nestmap0), adjusted sw53 and removed group properties, added missing one way gate behind magneto (to stop balls being knocked out top of lock), added missing rubbers by top diverter, 
    'RC3    - apophis - Added code to kick ball out of the way if on top of night crawlers
    'RC4    - apophis - Added desaturation LUTs to option menu. Fixed cab mode option menu setting (needed to be applied after VR room setting). Added AstroNasty's artwork to desktop background.
    'RC5    - Niwak - Added light reflections from inserts on ball.
    'RC6    - apophis - Fixed conflict between cabinetmode and vrroom.
    'RC7    - Niwak - Update render: align right sling spot, new magnets, dust on ramps, less saturated red/blue GI
    'RC8    - Niwak - Full render rework: new plastics, fixed playfield, new ramps, improved magneto, moved Sentinel to a mod
    'RC9    - Sixtoe - Redid physical ramps and upper layer and realigned all triggers, tweaked ramp entries, changed the magneto opto's and blackbird rollover to 23 & 24 radius, moved right sling spotlight shadows to match new position, fixed broken prioritys with spotlight shadows vs. rtx shadows, fixed playfield mesh alignment issue and blackbird hole feed, added bevel to blackbird hole, added some dampening to the rubber feed for blackbird, added ball velocity dampning for inlanes (thanks apophis), rebuilt primitive collidable iceman ramps
    'RC10   - Niwak - Fix missing flashers and little bake errors, fix under playfield visibility for VPX<10.8, enable 10.8 ball shadows
    'RC11   - Niwak - Add incandescent bulb option, deactivate 10.8 stuff for initial release
    'RC12    - Sixtoe - Upped ramp friction to 0.2 to match Iron Man.
    'v1.0 Mod Release

    6809 downloads

       (50 reviews)

    162 comments

    Updated

  6. X's & O's (Bally 1984)

    This is a complete rebuilt of 32assassin table ver 2.0
    10.6 TABLE
     
    'What's new:
     
    ' New lights, new lighting
    ' Correct few elements position on the table
    ' New script
    ' New table physics
    ' Added nFozzy flippers (thanks @agentEighty6)
    ' New Bumpers Cap image
    ' Added new GI lights 
    ' Corrected few mistakes on the playfield image
    ' Changed Drop Targets height so they don't disappear when down
    ' Placed Drop Targets correctly
    ' Reworked all the images, cleaned and upscaled
    ' Added\Adjusted missing and existing mechanical sounds and replaced ball rolling sound
    ' Tuned Slingshots rubbers
    ' Corrected Rubbers Hit Height
    ' Corrected kicker position and physics to make more realistic
    ' Corrected Bumpers Height
    ' Correct wired switches height and lenght
    ' Corrected Pegs to the correct color
    ' Added JP's LUT code
    ' New instruction Cards in the apron
    ' Repositioned Bumpers correctly
    ' Adjusted general table physics  (added  dampeners)
    ' Adjusted numerous table elements physics properties
    ' Other small tuning
     
    You should have both xsandos.zip and xsandosa.zip for this table to work properly.
     
    Press F6  and configure the Dip switches to select different features and setup the table the way (need to do this only once)
     
    To rotate and select between the nine LUT files press and Hold the Left Magnasave and rotate pressing the Right Magnasave.
     
    Hope you enjoy it and please leave constructive feedback or comments in the support topic and will try to make it better.
     
    All Logos, Copyrights and Trademarks are property of their respective owners.
     
    PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION!
     
    Permission to Mod: Yes with approval
     

    1369 downloads

       (4 reviews)

    31 comments

    Updated

  7. X-Men LE (Stern 2012)

    X-Men LE (Stern 2012) v2.0.1 Wolverine and Magneto LE editions, also with built in optional minimal VR room!
     
    Tables evolution;
    Original table by: Freneticamnesic
    Modified by: ICPjuggla
    Modified by: HauntFreaks (visuals, lighting, 3D models for LE toys)
    Converted to LE by: DJrobX (code, lighting, flashers, LE toys), primitives: Bord (ramps, ramps shadows)
    Extensive code work by DJrobX Add modulated flasher support VPX surround sound support LE conversion: Re-mapped table lights to LE locations Add moving Iceman ramp Add night crawler pop-ups and animations Add magneto spinning turntable Color GI support Physics tweaks 7 color GI mod to change the GI colors with 7 distinct colors
     
    ~~~~~~~~~~~~~~~ V2.0 :
    New playfield by ebislit.
    Adjusted most table assets to match new playfield and remove VR issues. (Sixtoe)
    Added 3D Apron (thanks Knorr) (Sixtoe)
    Added primitive rails (3rdaxis/Flupper/Sixtoe)
    Added fluppers flashers (thanks Flupper)
    Added missing and replacement of fixtures and fittings primitives (thanks Dark) (Sixtoe)
    Reworked flipper lanes and laneguide assets to match real machine. (Sixtoe)
    Added table GI LED flasher and local GI bulb glows. (Sixtoe)
    Changed lower spotlights to flashers. (Sixtoe)
    Numerous bugfixes (including fixing magneto centre lane, iceman ramp ball clipping, ball draining directly from wolverine magnet, improved magnets, Cyclops spinner being upside down and ramp gates being...funky). (Sixtoe)
    Modification of some existing primitives and walls to fix issues, including splitting most of the large all in one fixture & fittings primitives, so you can now move the drain pins independently.
    Numerous bits of artwork... work? (Sixtoe)
    Added Magneto LE theme as script option. (Sixtoe)
    Added VR cabinet and minimal VR room (cabinet by 3rdaxis, simplified by flupper, further simplified and unified assets by Sixtoe, Minimal VR Room by Sixtoe)
    Added VR cabinet and room as script option (Sixtoe)
    Fixing the code when Sixtoe's brain hurt (DJRobX)
    Added fastflips (Sixtoe)
    Rework back GI lights and create proper backwall flashers (DJRobX/Sixtoe)
    Rework physics per NFozzy/Rothbauerw tutorial (DJRobX)
     
    ~~~~~~~~~~~~~~~ v2.0.1 
    Physics updates to more closely match recently played real one (BrandonLaw)
    Fix apron and plunger elements to dynamic so Magneto mode shows correct apron
     
    We also want thank all the testers and devs!
     
    Enjoy

    3534 downloads

       (2 reviews)

    34 comments

    Updated


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