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What's Next?
46 files
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Honey (Williams 1971) with VR ROOM
By Ext2k
Hi, I just added VR ROOM at this great table from @klodo81
Enjoy
150 downloads
0 comments
Submitted
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Hurricane 1991 Balutito MOD
By balutito
After reading your positive feedback on the Cyclone table, I contacted Herweh to ask for permission to modify his Hurricane table.
And with a lot of kindness he said yes Thank's to him
you will therefore be able to complete your collection with this revisited playfield, plastic apron pinball table. I didn't modify the music because I think it's going well.
Good Game
🍺 Balutito 🍺
All Logos, Copyrights and Trademarks are property of their respective owners.
PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION!
5713 downloads
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Haunted House (Gottlieb 1982) VPW
By VPinWorkshop
In the darkened hall, the pinball's eerie call,
A haunted house awaits, where ghostly thrills enthrall.
VPW proudly presents our 13th blender toolkit based table (spoooooky)! It was just over a month ago that Apophis challenged Cyberpez with a scary proposition: update his Haunted House table with the latest techniques by Halloween. From there they summoned otherworldly powers of Rothbauerw and Tomate and the team found a way through the darkness with nothing but the glow of the pinball to light their way.
VPW TEAM
Cyberpez - Table maker, blender builder, and seance medium
Apophis - Script toiler, undertaker
Rothbauerw - Physics master, magician
Tomate - Blender, baker, chef
Hauntfreaks - Sideshow artist
Sixtoe - Dust collector
Testers – PinStratsDan, Primetime5k, BountyBob, passion4pins, bietekwiet, somatik, nFozzy, TastyWasps, Wylte, bord, Studlygoorite
Notes:
Use the in-game option menu to view many spooky options! Hold down both magnasave buttons before starting a game to open the menu. Yes, you need to use the magnasave buttons to operate flippers in the attic and basement, however you can optionally choose to use just normal flippers (at the risk of being cursed for life, so beware). Update your DOF config if you want to enjoy some minor enhancements5597 downloads
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Hellraiser
By balutito
Balutito will make you live an experience beyond the limits. Pain and pleasure, indivisible With HELLRAISER Table ...
This table was made in full collaboration with the TeamTuga
This Table like all tables need to be run in VPX Exclusive Fullscreen
( Vpx-Preferences-Video/Graphic options-Force Exclusive Fullscreen Mode-Checked)
************************Script options*******************************
*Apron Screens ON or OFF
*Glow Ball color and intensity
*2 playfieds To chose (chose the one You Like)
*Ramps with and without Blood (chose the one You Like)
*2 Backdrop images ( chose the one You Like)
******Everthing is OFF by Default***********
You Don't need the B2S File!!!
To take full advantage of this table, I strongly advise you to use the superb Puppack made by TEAMTUGA, it's a little gem.
Mago of Oz - original table By JPSALAS
Reskin BY BALUTITO
PuPPAck TEAMTUGA with the participation of Mario Paulo (Videos Cut)
Dave Sousa - GlowBalls
iaakki - Cube Animations
Blood Trails (Multiball)
Toy textures and GI Lighting
Various Tweaks
******************************* Credits **********************************
JPSALAS
NailBuster
Terry RED
Dave Sousa
iaakki
Mario Paulo
Joey Picasso
Hawkeyez
Tony - The Living Arcade
Marty Reynhart
Frisco
Dana JArvis
Dom Wainright Chicken
Nick Doran
Ray Pritchard
Alberto Medini
John Furlong
......and so more
Long list but you know u You are
Thanks to all the people on the Chat
and to all the VP community
Enjoy
🍺Balutito🍺
All Logos, Music, Copyrights and Trademarks are property of their respective owners.
Artist Ise Ananphada
PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION!
4075 downloads
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Harley Davidson (Sega 1999)
By nestorgian
Special Thanks to:
Goldchicco & 32assassin : VPX Conversion
edizzle and batch: VP9 table
VPW: Tutorials, example table and its constant innovation and improvements to visual pinball
frezzy and team for their magic in VPX and VPE
Last game produced by Sega, production continued by Stern . Fred Young said that he did voice characterizations for this Sega version
I tried to recreate the table after Goldchicco authorized me to play with his conversion, the first attempt was the mod with a different art, now I bring you this one where the existing playfield was repositioned and reworked in a more correct way according to the real one
It's what I could do with the few images I got of plastics and playfield, recreated trying to match the originals
And remember this is not a business if you want to make money look for another way do not harm this incredible community of good people
3528 downloads
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Hextech (Original 2016)
By MuZRoku
Hello. I'm known in VP sites like VPForums and Pinball Nirvana as Neo. I only discovered this particular site recently (literally within the last few months), and I found that someone already grabbed the name "Neo" here, so I had to register under a different name, and I chose MuZ Roku here. I've made a few tables for VP9 and earlier, but Hextech is my first table for VPX, first built back in 2016. After releasing this back on VPF in July of that year (VP 10.2 was around at that time), I pretty much vanished for a little over 6 years, only recently returning to the VP world and finding that after loading VP 10.7, I found a couple of issues were present that weren't a problem when the table was first released, so after 6 years, I updated this table to version 1.1 to better work with 10.7.0, including some gameplay updates and tweaks I really should have done years ago. I've since made some more updates and have now released version 1.2.
Hextech is sort of inspired from the PC game League of Legends. This a 70s-style EM steampunk theme with a dual bonus-count system (hitting certain targets controls which bonus is active), two multiball modes (2-ball and 3-ball), a gold ball that scores double on targets it directly hits, a captive-ball target. This is also the first table in which I have made a B2S backglass which is included in the zip file. I don't have any sort of cabinet or VR setup, and while I have included DOF commands in the script, I don't understand DOF all that well and I have no way of testing the DOF stuff. I think I found them in another table somewhere (can't remember which one) and copied/pasted the DOF code. IF there are better solutions for DOF out there, by all means let me know. With the B2S backglass it should be fine running on cabinets, but I have never seen anyone running this table on a cabinet. I do run desktop only but have two screens so I can run and test B2S/
Play notes: The ruleset can be found in Table Info. This table can be pretty brutal as far as quick drains, and the ball making a direct beeline for the outlanes. I'm not really sure how to tweak or fix it so it doesn't drain so much. I know of some real EMs that can be pretty brutal as far as quick drains. It's also why I set it to default to 5 balls per game. AT the same time it can be pretty fun too. Trying to get a multiball is probably where the points are on this table. Get a multiball with a gold ball in play and the table can go ham with all the bells going off and the scoring with the gold ball being 4x during multiball. I did make a new non-B2S backdrop and added an optional tournament mode you can turn on in the options. The tournament mode prevents the gold ball from coming onto the playfield and any extra balls or specials that would be earned instead scores 100,000 points.
I have to give credit to VPF user EpeC for some of the playfield light and GI work that is on this version. The light lenses on the playfield lights he did are a bit above my own ability. While this is version 1.2, this is the first version I have attempted to load here. I only found this site just recently and really haven't posted anything.
Anyway, hope you all enjoy this little table of mine. Even now I still drain some balls on this one from time to time. I'm not sure it's up to snuff with the amazing work done here (it is 6+ years old after all, and folks are doing things I can't even begin to grasp), but I figured "why not just put it up?"
Take Care
215 downloads
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Hit The Deck (Gottlieb 1978)
By RajoJoey
Description:
***************
The table is made by the great Jeff Whitehead (Loserman76).
May he rest in peace. 😞 I hope, there are pinballs where you are, Jeff.
I would like to thank Jeff, for allowing me, to convert his tables to VR.
Beautiful backglass is made by leojreimroc. A big thanks to him.
Info
It is a hybrid table. So you can play in VR, desktop or cabinet mode. You don't need the external backglass for VR.
There is no need to change the script. A VR headset is automatically detected.
I added the following things:
VR room, artwork for cabinet, backbox and flyer, animations for buttons and plungers, LUT files (change with magnasave buttons).
'* Table build/scripted by Loserman76
'* Image redraws/touchups/fixes by GNance
'* VR update by Rajo Joey
'* VR backglass/scripting by leojreimroc
Works in 10.7.2, best to play in VPinball_GL 10.8: https://github.com/vpinball/vpinball/actions/workflows/vpinball.yml
***********************************************
These are quick conversions, as I don't like playing in a dark room and don't want to spend more days or weeks to convert a table.
If you want to do your own conversions, I wrote two tutorials for EM tables like Loserman76's and make templates of the tables, pictures and materials.
Also there are some .psd files, to change the artwork in an easy way for example.
In the template tables there are generic artwork for the cabinet and the backbox. Some people may be happy with that and don't need the real artwork.
There is a short tutorial for people, who know the editor and a longer one for newbies. Both instructions are in English and German.
https://mega.nz/folder/5csAGRAa#gSFFQN_jXbw03y7LpQENHg
304 downloads
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Hot Shot (Gottlieb 1973)(VR Room)
By RajoJoey
Description:
***************
The table is made by the great Jeff Whitehead (Loserman76).
May he rest in peace. 😞 I hope, there are pinballs where you are, Jeff.
I would like to thank Jeff, for allowing me, to convert his tables to VR.
Info
It is a hybrid table. So you can play in VR, desktop or cabinet mode, but you need the external backglass.
There is no need to change the script. A VR headset is automatically detected.
I added the following things:
VR room, artwork for cabinet, backbox and flyer, animations for buttons and plungers, LUT files (change with magnasave buttons).
'* Table build/scripted by Loserman76
'* Image redraws/touchups/fixes by GNance
'* Original images by Mike Farmer
'* VR Update by Rajo Joey
Works in 10.7.2, but best to play in VPinball_GL 10.8: https://github.com/vpinball/vpinball/actions/workflows/vpinball.yml
***********************************************
These are quick conversions, as I don't like playing in absolute darkness.
If you want to do your own conversions, I wrote two tutorials for EM tables like Loserman76's and make templates of the tables, pictures and materials.
Also there are some .psd files, to change the artwork in an easy way for example.
In the template tables there are generic artwork for the cabinet and the backbox. Some people may be happy with that and don't need the real artwork.
There is a short tutorial for people, who know the editor and a longer one for newbies. Both instructions are in English and German.
https://mega.nz/folder/5csAGRAa#gSFFQN_jXbw03y7LpQENHg
298 downloads
0 comments
Submitted
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High Seas (Gottlieb 1976)(VR Room)
By RajoJoey
Description:
***************
The table is made by the great Jeff Whitehead (Loserman76).
May he rest in peace. 😞 I hope, there are pinballs where you are, Jeff.
I would like to thank Jeff, for allowing me, to convert his tables to VR.
Info
It is a hybrid table. So you can play in VR, desktop or cabinet mode, but you need the external backglass.
There is no need to change the script. A VR headset is automatically detected.
I added the following things:
VR room, artwork for cabinet, backbox and flyer, animations for buttons and plungers, LUT files (change with magnasave buttons).
'* Table build/scripted by Loserman!
'* Images by GNance
'* VR Update by Rajo Joey
Works in 10.7.2, but best to play in VPinball_GL 10.8: https://github.com/vpinball/vpinball/actions/workflows/vpinball.yml
***********************************************
These are quick conversions, as I don't like playing in absolute darkness.
If you want to do your own conversions, I wrote two tutorials for EM tables like Loserman76's and make templates of the tables, pictures and materials.
Also there are some .psd files, to change the artwork in an easy way for example.
In the template tables there are generic artwork for the cabinet and the backbox. Some people may be happy with that and don't need the real artwork.
There is a short tutorial for people, who know the editor and a longer one for newbies. Both instructions are in English and German.
https://mega.nz/folder/5csAGRAa#gSFFQN_jXbw03y7LpQENHg
246 downloads
0 comments
Submitted
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High Hand (Gottlieb 1973)(VR Room)
By RajoJoey
Description:
***************
The table is made by the great Jeff Whitehead (Loserman76).
May he rest in peace. 😞 I hope, there are pinballs where you are, Jeff.
I would like to thank Jeff, for allowing me, to convert his tables to VR.
Info
It is a hybrid table. So you can play in VR, desktop or cabinet mode, but you need the external backglass.
There is no need to change the script. A VR headset is automatically detected.
I added the following things:
VR room, artwork for cabinet, backbox and flyer, animations for buttons and plungers, LUT files (change with magnasave buttons).
'* Table primary build/scripted by Loserman76
'* Table images by GNance
'* VR Update by Rajo Joey
Works in 10.7.2, but best to play in VPinball_GL 10.8: https://github.com/vpinball/vpinball/actions/workflows/vpinball.yml
***********************************************
These are quick conversions, as I don't like playing in absolute darkness.
If you want to do your own conversions, I wrote two tutorials for EM tables like Loserman76's and make templates of the tables, pictures and materials.
Also there are some .psd files, to change the artwork in an easy way for example.
In the template tables there are generic artwork for the cabinet and the backbox. Some people may be happy with that and don't need the real artwork.
There is a short tutorial for people, who know the editor and a longer one for newbies. Both instructions are in English and German.
https://mega.nz/folder/5csAGRAa#gSFFQN_jXbw03y7LpQENHg
233 downloads
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Honey_(Williams_1972)_Thal.rar
By Thalamus
Honey / IPD No. 1230 / December 17, 1971 / 4 Players
This started out by me being a bit bored.
I exported a few older VP9 tables and had them imported into blender, with no real intention of recrating it as vpx table.
Not sure why, but, I started to fix a few things so the most ugly parts went away, and coded around the incompabilites the Starman release was using, so, well it was "playable" in VPX. I now kind of regret that I did that at all, because after a while, I had spent too much time on this "mod", redoing almost 100% of what it originally had.
NOTE TO SELF !! Never ever again, start of by any other guys old VP9 code !!!
Well, this is the result, after getting what I believe - everything working again. I at least now know how frustrating it must have been to create VP9 tables in the first place. I won't dig deep to see if this was an unique table, using dropped walls to hold game state status, seen way way to many of those in this table.
Well, almost enough complaining. A couple of weeks back, getting to a point where the general game play was working, I sent a copy over to France, asking leeoneil if he would mind looking at the DOF for this game. And, he was very positive, so all DOF users should thank him for that being implemented. This also meant, now I kind of had some preassure on myself to finish this release. I could not find a db2s, so I created one. Done it once before, so, don't kill me. It is at least better than nothing
I believe, because the way I started off with this project, I created some extra headaces for myself - totally unaware. By loading a VP9, saving it in VPX and continue with it from there, some odd playsound is still lingering inside the table. Also, it seems that I could not use BorgDog's excellent tape highscore without replacing the ramps for prims.
All in all, happy to have finised this, learning the hard way what not to do
Original Resources : Starman
DOF : Leeoneil
Highscore tape : BorgDog
VPX version : Thalamus
A special thanks to Bord. Your Seawitch tutorials are golden. I still suck, but, having fun !
Table is free to mod for anyone except Bogus1 !!
Enjoy.
1086 downloads
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Halloween 1978-1981 (Original 2022) VPX
By HiRez00
Halloween 1978-1981 (Original 2022) VPX
UPDATE: Halloween 1978-1981 (Original 2022) 1.03
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After extensive play in a tournament last week, a couple of small bugs were discovered:
- Some lights not lighting up in order: FIXED
- Multi-ball activation not fast enough: FIXED
- Some repeat audio callouts on the drain: FIXED
You ONLY need to download the table itself for this update.
No other files were edited / changed.
Thank you for all the comments, reviews and beer support! Apophis and I much appreciate it!
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BACKSTORY:
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This table is solely based on Halloween (1978) and Halloween II (1981) with a small reference to Halloween III (1982)
Halloween 2 is one of the greatest movie theater experiences in my life!
I was 11 and saw it in the theater after seeing the original Halloween (1978) on the original NBC broadcast (edited of course).
The movie audience went absolutely nuts during the whole movie and people were screaming, running out - and when Loomis blows up Michael Myers at the end of the movie, everyone cheered - until he came walking out of the fire - and they started screaming "OH SHIT!!!!"
I will never forget that experience!
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I started this VPX table back in 2018 with Xenonph about a month before the Halloween 2018 remake was gonna come out in movie theaters ... and I got about 80% done with the skills I had at the time which was basically a re-skin with some sound and music added.
Then I went to see the 2018 remake of Halloween and absolutely hated it ... Fucking Blumhouse Garbage!
I was so disappointed in the 2018 remake that I lost interest in finishing this table all together ...
Cut to 4 years later ...
After several years of medical issues / problems, and life and work taking up most of my time ... I decided to take another look at my table I had done about a month ago.
I showed my progress to Apophis and he urged me to finish it in time for this Halloween season - because he thought is was a decent start and worth finishing.
Since I starting using / learning VPX 2018, I have learned a lot more about making / modifying tables ... and between Apophis and I, we completely rebuilt the table it was originally based on (Medusa) replacing every single part on the playfield, re-writing 99% of the script, AND added a slew of new features, effects, and actions to it to basically now be able to call this table an ORIGINAL, and not a re-skin anymore.
No detail or addition to this new table was added without serious thought put forth, and wouldn't enhance / add to the overall gameplay. Everything was approached with the "let's make it the BEST it can be!" attitude.
If Apophis had not urged me to finish this table, or dedicate the time he did to work on this with me ... this table would never have seen the light of day - nor look / play as well as it does. And for that I am truly grateful.
You can expect to see more great things come from the two of us collaborating in the future.
As you can guess - this table took a huge amount of our time to create and make as perfect as possible - PLEASE SHOW YOUR SUPPORT BY USING THE LIKE BUTTON, COMMENT OR REVIEW, OR BEER US!
So - without furthers a-due: "It's TIME, Michael! BOOM!"
NOTES:
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There are multiple ways to gain serious points on this table, SKILL SHOT, MULTI-BALL, BONUSES, and EXTRA BALL!
Be sure to READ the RULES for the table by pressing and HOLDING the RIGHT magnasave BEFORE starting an actual game.
TABLE OPTIONS:
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We took a great amount of time to make sure this new table had all the necessary options for the player to get the full experience from it - whether playing in Desktop / Cabinet Mode, a system with robust sound system, or little computer speakers. Every aspect of the sound can be adjusted at the top of the script for you to be able to balance out ALL the sounds of the table to your personal preference.
Mechanical Volume, Ball-Rolling Volume, Ramp-Rolling, CallOut Volumes, Effects Sounds, Simulated ROM Sounds, Music Volume, etc can all be adjusted to exactly what you want the table to sound like when you are playing.
Additionally, there are 9 levels of LUT adjustments that can be made holding down the LEFT MAGNASAVE and then pressing the RIGHT MAGNASAVE. We strongly suggest you get the LUT set to how you want BEFORE you play a game because this table used the MAGNASAVE buttons for the 'Fire Gun' save post between the slippers during gameplay.
The overall GI color scheme can be set as well from Normal, to Blue, to Orange coloring. This option can be permanently set at the top of the script, but can also be changed on the fly by pressing the BUY-IN (2) key on your keyboard during gameplay.
SETUP:
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Copy / Move the .vpx table to your 'Tables' folder.
Copy / Move the B2S file to your 'Tables' folder - Make sure it is names exactly the same as the table. (If you use B2S Backglass files)
Copy / Move the folder 'Halloween' to your Music folder. (Example: /Music/Halloween)
DMDs and Topper have been included with this package. Choose the DMD (and Topper) that will work best with your system and load it into your front end (Ie: LCD DMD or Real Color DMD)
Multiple versions of the Backglass (for cabinet users) have been included. Choose which backglass you like best to use with this table: Pro, Premium, or Limited Edition.
This table was originally built and fully updated in VPX 10.62 and has been tested in 10.62 and 10.72. It HAS NOT BEEN tested in 10.8 because at the time of release 10.8 is still in Beta.
CREDITS:
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Apophis:
- Physics: nFozzy physics, RothFozzy flippers, Roth drop targets and stand-up targets, playfield mesh
- Visuals: Dynamic shadows, flipper primitives, lightning GI effect, GI dimming effect
- Audio: Fleep sound effects, Ramp and ball rolling sounds
- Scripting: Ballsave gate and Multiball mods, Ball number tracking, VUK kickers, Dip switch settings, Rules card zoom, new DOF commands
- Countless other fixes and updates
HiRez00:
- All Screen Graphics (Playfield, Backglass, DMD, Topper, Wheels)
- Table's Special Visual FX and Animation
- Callouts, Sound Effects and Music Editing and Mixing
- Conceptual design, add ons and updates
- Additional Lighting
- General scripting updates, additions and options
Testing: FriscoPinball, AstroNasty, PinStratsDan, Smaug, Apophis, HiRez00
Xenonph: Lighting effects and GI coloring
Additional Custom Callouts: Unsavory
Moral Support and Putting Up with our Crazy Hobby: Mrs. HiRez00 and Mrs. Apophis (our Wives)
JP Salas: Original 'Medusa' Table
' USER SCRIPT OPTIONS
'***************************************************
'
' - Change LUTs buy holding down left MagnaSaves and then pressing right MagnaSaves
' You should adjust the LUT before playing an actual game because MagnaSaves are used for 'Shoot Gun' post during gameplay.
' - Change the general illumination lights color by pressing the Extra Ball Buy-in button (or the number 2 button)
' - View a zoomed in Rules Card by pressing right MagnaSaves button before starting a game.
'
'----- General Sound Options -----
Const VolumeDial = 0.8 'Overall Mechanical sound effect volume. Recommended values should be no greater than 1.
Const BallRollVolume = 0.4 'Level of ball rolling volume. Value between 0 and 1
Const RampRollVolume = 0.7 'Level of ramp rolling volume. Value between 0 and 1
'----- Game Sound Option -----
Const MusicVol = 0.8 'Level of music volume. Value between 0 and 1
Const CalloutVol = 0.8 'Level of callout volume. Value between 0 and 1
'- Simulated ROM Sound Option -
Const ROMSim = 1 '0 = Off, 1 = On (Simulates 80's Rom Sound Beeping When Score Increases)
'----- GI Color Options -----
colornow = 2 '0=Normal,1=Blue,2=Orange
'----- GI Dimming Option -----
Const GIDim = 1 '0=Normal GI lights behavior, 1=Dim GI with flipper current draw
'----- ColorDMD --------
CDMD = 4 '0=Yellow, 1=Red, 2=White, 3=Blue, 4=Reg Orange
'----- Flipper Colors --------
Const TopFlipperColor = 1 '1=White, 2=White No Text, 3=Orange, 4=Halloween
Const BottomFlipperColor = 1 '1=White and Black, 2=White and Orange, 3=Halloween
'----- Spinner Style --------
Const SpinnerStyle = 1 '1=Halloween II Logo, 2=Halloween Logo, 3=The Shape (MM Mask)
'----- Shadow Options -----
Const DynamicBallShadowsOn = 1 '0 = no dynamic ball shadow ("triangles" near slings and such), 1 = enable dynamic ball shadow
Const AmbientBallShadowOn = 1 '0 = Static shadow under ball ("flasher" image, like JP's)
'1 = Moving ball shadow ("primitive" object, like ninuzzu's)
'2 = flasher image shadow, but it moves like ninuzzu's
'----- ROM Option ------- So as to not interfere with existing Medusa VPX table settings -----
Const cGameName = "medusa" ' Regular Version
'Const cGameName = "medusaa" ' Free Play
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Don't be a leech and just download the files ... leave a comment or at least hit the LIKE button if you download it and like it!
You can show some support by hitting the 'Beer Me' button above ... I like beer! This is not to be considered 'begging' or a 'demand' on my part ... simply a nice gesture for the work I upload here!
Please do not post this .zip or any of its contents anywhere else for download - you will be sacked!
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PLEASE NOTE: I create these videos for fun and for the dedicated VPX pinball users on this and other forum. I DID NOT create this for you to download as SELL, MAKE MONEY OR PROFIT ON!
DO NOT include any of these files with other downloads or projects without asking permission first.
All Logos, Characters, Copyrights and Trademarks property of their respective owners.
PROVIDED STRICTLY FOR PERSONAL USE AND NOT FOR COMMERCIAL SALE OR DISTRIBUTION. PLEASE DO NOT RE-DISTRIBUTE.
34140 downloads
- halloween
- original vpx table
- (and 5 more)
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Hannibal Lecter VP_Cooks
By VP_Cooks
SPECIAL PRE-HALLOWEEN RELEASE!
we are happy to share our Hannibal Lecter VPX, starting form the JP Salas' table Serious Sam 2 ,
we made a complete RE-SKIN and MOD , with several nice changes and surprises.
ALL the tracks are fully made by Us , HUMANKIND Is the Sound Designer,unless the "drain" and "plunger-lane" track
which are the original of the Film, and the base to make the original tracks for each ball.
the "missions-battle" tracks are from "White Bat Audio", all them create a very intense atmosphere, and more pinball-related sound.
we have as well the Spanish version, included in the RAR and a simple B2S , just enough to have the DOF working.
TNX as always to the VPX Wizard JP Salas to allow us to MOD their tables, and all the help provided.
1015 downloads
- hannibal lecter
- hannibla
- (and 4 more)
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Hardbody (Bally 1987)(VR Room)
By RajoJoey
The table is made by @ARMYAVIATION
I would like to thank the following people:
@ARMYAVIATION for the permission to put his tables in a VR-room.
@UnclePaulie for help with the alphanumeric display.
If I forget someone, please tell me.
Info
It's a hybrid-table. So you can play in desktop-, cabinet- or VR-mode.
To change the mode, open the script and edit the lines 29/30 at the beginning of the script.
I can't remember all of the changes, unfortunately, since I created the table a few months ago.
I remember, I adjusted a few objects like the ramps, which were way to high above the playfield in VR.
This is a very unusual table. You can use the magnasave buttons to close the left and right outlanes.
Test it yourself and if you notice anything negative, let me know.
There are two rooms: the minimal room and a sphere. You can also change this at the beginning of the script.
547 downloads
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High Speed MOD
By chokeee
High Speed MOD 3.0
"Ok Buddy, Pull Over!" As usual, I didnt plan it. High Speed is my all time favourite table so I was constantly trying to improve something,
starting with physics and ending with graphics. This time it started with trying to add nFozzy physics and ended with a very big change.
Of course, a lot of great people from the VP community help me with big and small things.
Changes and additions:
- nFozzy's physics
- Fleep's sounds (some sounds was replaced)
- flupper's 3D inserts
- flupper's flashers (ON flasher modified)
- wire ramp texture
- metal walls texture
- traffic lights
- some playfield resize
- plastic added
- fake plastic borders
- sharpened colors of plastics
- black ramp protector (I did what I could without rendering)
- black ramp enter area
- playfield shadows modified
- backwall, sidewalls, metalwalls reflections
- dynamic shadows
- Virtual Room
- big GI rebuild
- many elements added, position corrected
- materials, envirnoment, ball changed
- ball shooter trought gate is invisible now
- and a lot of little things I don't remember
First, I would like to thank again 32assassin and everyone who made the original table!
Special thanks to (without you, it wouldn't have happened):
- Sixtoe (big help with new flupper's domes, and many other things).
- Bord (PF shadows, tips and tricks and a lot of help before that mod).
- Rawd (VR cabinet, dynamic shadows, many other things).
- Tomate (new wireramp and metal walls textures, many other things).
- scampa123 (3D inserts code, tips and tricks).
- apophis (updated the physic and fleep sounds, added wire triggers inserts to Lampz and many other things).
- armyaviation (plastic scans, not used yet but they will be).
- Thalamus (erratic solenoids problem, suggestions).
- Unclie_Paulie (suggestions, fix some Desktop problems, other things).
- Rothbarew (a lot of help and suggestions on all that mod process).
- Wylte, leojreimroc, Benji, PinStratsDanm, RIK, iaakki (suggestions, tricks, tips).
I do not remember many things and I am not sure who helped me in what. I hope I did not miss anyone (if that happened I should be ashamed). Thank you again for your help and support!
Have a nice day.
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First, I would like to thank 32assassin and everyone who made the original table! Thanks 32assassin for allow me to upload moded table!
As usual, I didnt plan it. High Speed is my all time favourite table so just after 32assassin uploaded his original HS I started to change it a bit. I started to change physics and sounds to match this table to myself. In the meantime, I've learned a few tricks in VP so I was playing more with materials, lights... and some great people from our community helped me with coding and 3D stuff.
Big thank you to and credits to:
- 32assasin, Flupper1, Krugger99, nFozzy for the original table.
- DjRobX (flupper's flashers to the script, missing white flashers, many tips and tricks)
- Bord (playfield shadows, new traffic lights, new black ramp, many tips and tricks)
- jpsalas (flashers reflections)
- Fleep for his great mechanical sounds
- everybody who helped me with VP
Changelog:
- new physics
- apron and bumpers (Sliderpoint's primitives and modified textures)
- traffic lights, black ramp, playfield shadows (Bord)
- flipper bats (Flupper1)
- flashers (Flupper1's modified)
- flashers reflections on the walls
- GI lighting
- inserts lighting
- materials
- envirnoment
- fastflips
- ball
- ball shadow (ninuzzu)
- some metal walls now are metal wires (like on real table)
- many resized, replaced and modified elements (walls, rubbers, plastics...)
- small items have been added and changed/moved (screws, rubbers, textures...)
- a lot of changes in the table sounds
- some little changes I dont remember
Have a nice day
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3287 downloads
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Harley Davidson (Sega 1999)MOD
By nestorgian
Harley Davidson (Sega 1999)MOD
Special Thanks to:
Goldchicco & 32assassin : VPX Conversion
edizzle and batch: VP9 table
this table was created from the example table of vpw, after failing with blender and the ramps (they were horrible), I decided to make them out of wire and since the art of the playfield and the plastics were not in good condition and I did not achieve the visual that I wanted, I decided vectorize a playfield inspired by the art of B. Allen but to avoid infringing copyright I base myself on free license vectorizations most of Vecteezy, the table is 100% vectorized I hope you enjoy it as much as I enjoy doing it
There is a b2s made by trino7 that fits perfectly with the art of this table
use the a40 rom although the conversion was done with the a30 any is functional
Rules and game modes inside the zip
I will work with the original playfield and ramps for the original recreation, I haven't given up yet
2690 downloads
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Harley-Davidson
By bombaj344
goldchicco - thanks for letting the mod
I tried to make a PUPPack for this table - unfortunately I only managed to run one music video. Maybe someone smarter will be able to run the remaining music videos
1231 downloads
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Halo
By remdwaas1986
Stick with the master chief He'll know what to do!
14 march 2002 Halo came out for the xbox in europe. For our generation was this one of the best games ever made. I played this a lot with friends on a old crt televions with split screen lol! Even Halo 2 we finished in one night playing(on easy of cource). snipering with the blood gulch level, what brings this back a lot of memories for sure! I didn't saw a Halo table out there and i felt the urge to make one.
First of all the round of thanks:
Thanks to jpsals for helping me with helping troubleshoot the code and explaining how the big ufo works in attack from mars. Also his patient because of all my messages. i was in panic mode because i almost had to redo 100+ 3d objects and 3d animations, it costed me 4 hours to find my own fault and its is fixed!
Thanks to flupper for helping me out with his light code.
Thanks to terry red to inspire me because his retro flair table.
This is an original table, with everything included in the vpx file, and it doesn't need any external program to run. It can be run in desktop mode and in FS mode with flexdmd automatically(with JP code fixes). This is a 5 ball game with on 3,6 and 9 million an extra ball. This table has no ball savers, only when the ball goes in to the left outer lane it will go in cortana's station and will be shoot back to the warzone!
This table is based on attack from mars. It hasn't the jumping aliens on it but so much more. It has needler bumpers, plasma rifle slingshots, changing flashers, changing colors, explosions and 3d animations.
Play the bank away by hitting the three bank targets. Then hit the door of the blood gulch bunker to enter the bunker. When you shoot into the bunker the covenantship will fly to you and stays above the bunker(instead of the big UFO), shoot the bunker again to destroy the covenantship every wave you have to shoot the bunker one more time extra to destroy the covenant ship, six times total. then it will restart. but the total waves,kills and missions that have been completed will be shown in the gameover screen.
At the end of the wave the bonus is 100K more then the last time. the small ufo's are replaced by banshees, who doesn't love banshees(hours we flew in them!)!
collect all six jackpots for the super jackpot(50K for each jackpot and 500k for the super jackpot). Every time your assistant Cortana will help you remind the status on how much % you are for getting a jackpot. (accept for the teleport lane, there will be only the lights).
If you shoot the ball in the teleport portal above your ball will be teleported to one of the 3 sides for extra randomness(with an extra ball it goes to the portal below).
If you shoot in the portal where Johnsen is sitting on, then 3 things can happen; teleport to three locations or missions/battles will start or the bonus level will start on the playfield below.
So every time you play it's different because you don't know where the ball teleports too!
Missions with timers:
1. collect 5 halo logo's - 60 seconds
2. collect letters C-H-I-E-F - 60 seconds
3. Skillshot low - 60 seconds
4. collect 5 frag grenades - 60 seconds
5. Skillshot high - 60 seconds
6. Collect 5 skulls - 60 seconds
7. Activate Halo Alpha - 90 seconds (bring the reactor on the left side offline)
8. Destroy Halo Alpha - no timer (destroy the left reactor and the halo ring, Halo Beta will now be available under the missions)
9. Activate Halo Beta - 90 seconds (bring the reactor on the right side offline)
10. Destroy Halo Beta - no timer (destroy the right reactor and the halo ring)
The mission lights are for mission 1 till 10 and the custom lights are for the mission animated battles
This missions/ animated battles are added above the main missions and you have change to get them also from the mission spinner(this are the other lights down the super jackpot):
11. Defeat 5 Flood carriers
12. Defeat 5 flood elites
13. Defeat 5 jackals
14. Defeat 5 grunds
15. Defeat 5 elites
After almost every mission you will get an extra ball and then the grund multiball modus will start. Kill the grunds till one ball remains on the table then the normal gameplay will be resumed.
I wanted to bring this table to the next level so i tried to do that by adding 3d annimation(wrote an tutorial for this see 1.6), so the enemies move and there is interaction with the master chief himself. Also by adding flashers which change from colors. I hope everybody enjoys this and remember we all work hard! So please rank/like the table and leave a message behind, thats the only appriciation we need and ask!
Now get back to the war soldier remdwaas out!
606 downloads
0 comments
Submitted
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Hot Shot (Gottlieb 1973)
By loserman76
PX conversion
Artwork done by GNance, Mike Farmer
others to thank: JPSalas, Pinuck, hauntfreaks, Borgdog, Arngrim
in addition to the "standard" keys (typically "1" to start game and "5" for coin), I've added "3" as another coin input and "4" for coin and auto-start game (like I recall the dime slots generally were) to simulate 3 coin slots
when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option.
I've also included shadows for the ball and flippers. If you want to turn them off look for these lines at the beginning of the script:
Const ShadowFlippersOn = true
Const ShadowBallOn = true
change to false if you want either of the shadows not showing on your tables
312 downloads
0 comments
Submitted
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Home Run (Gottlieb 1971)
By loserman76
This is the add a ball version of Playball
Coding/Build - Loserman76
Images - GNance
VPX 10.5 - I don't do beta versions
3,5 are coin inputs
4 is coin and start game
1 to start if you have credits
While game not in progress, hold left shift for about 3 seconds to pull up options menu
304 downloads
0 comments
Submitted
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Hokus Pokus (Bally 1976)
By loserman76
Hokus Pokus (Bally 1976)
Artwork done by GNance
Source images provided by WRD1972
341 downloads
0 comments
Submitted
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Hit The Deck (Gottlieb 1978)
By loserman76
Hit the Deck
Build/Coding by Loserman76
Artwork by GNance
Chris Aguilar - card images
299 downloads
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0 comments
Submitted
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Hi-Lo (Gottlieb 1969)
By loserman76
"ATTACK OF THE (ITALIAN) CLONES" WAVE
Hi-Lo (Gottlieb 1969)
Hearts and Spades clone
Artwork by GNance
229 downloads
0 comments
Submitted