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Showing results for tags 'gottlieb'.
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Version 1.0.1
1410 downloads
You can run, you can hide, but you can't escape the THUNDER! Originally created for VP9 by @mfuegemann, this table was converted to VPX by @Rascal, who also added VR support and made it a hybrid table with automatic mode detection. Additional contributors to previous versions include @Ahr1man, @Rawd, @gigalula, and @tamoore. A big thank you to everyone involved in creating, improving, and sharing this table, and for allowing others to continue building upon your work! New in this version: Added nFozzy physics Added Fleep sound Added a playfield mesh and subway Moved LUT selection to the E12 menu Attempted to enhance the look of a few things -
- 27 comments
- 3 reviews
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Version 1.0.6
3147 downloads
Dragon is a 4 player, Solid State machine by Gottlieb 1978 designed by Ed Krynski and Artwork by Gordon Morrision. This is great game to learn and practice shatzing the inlanes to help set up end of ball bonus. This version is a modification to Borgdogs and Hauntfreaks virtual reproproduction and also includes VR Assets from rajo Joey's VR version of this game. Thankyou to these guys and some good VP fellahs who made sure you get a nice game to play. Included in this mod are, NFozzy physics, thankyou Burger for checking Fleep sounds, thankyou Lminimart for checking Playfield touchup and new desktop background with backglass. Light Inserts. VR default is M.Carters barroom with some unexpected guests coming in to watch you play. Thankyou D'Grimmreaper for sorting out VR issues Option for VRSphere and and simple room, cabinet transferred from Rajo Joey's VR version of this game. Thankyou Rajo Joey. Included missing 10,100,1000 chime sounds, Adjusted leaf switch rubbers to register 10 point scoring, adjusted plunger apron divide wall Link to Rom -
Version 1.0.0
956 downloads
Adventure awaits in the lost City of Gold! Thanks to everyone who contributed to building this table, including @jbg4208, 32Assassin, @Thalamus, @outhere, @theGhost787 Credits for this release: @burger Added nFozzy physics, Fleep sounds, VR support, and LUT options. Fine-tuned gameplay to better match the real machine and adjusted one area of the layout for improved accuracy @Wildman for the b2s assets used in VR @studly_do_right for fine-tuning a few lighting issues and identifying additional sound problems- 14 comments
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View File Mermaid (Gottlieb-1951) (FizX3.3) Mermaid (Gottlieb-1951) IPDB No. 1574 NOTES MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHOR A big thank to Steve Paradis for the backbox animation You can access to the menu with the Special2Key. You can toggle (by the toggle HUD key) the HUD reel. If you use arrows for plunger, you have to use arrow down and arrow up (customisable in the script) in order to pull or push the plunger. RULES: Hitting bumpers 1 to 7 lites rollover for 200 thousands and lites 100 thousand bumpers. Hitting 1 to 7 the second time lites holes for 500 thousands. Hitting 1 to 7 the third time lites holes for special. Special when lit holes award 1 replay. IPDB HIGHLIGHTS: Date Of Manufacture: May, 1951 Production: 600 units (confirmed) Notable Features: Flippers (2), Pop bumpers (3), Passive bumpers (7), Kick-out holes (2), V-shaped Safety Gate between flippers. Backbox animation (man catches boot when points are scored while a fish surfaces to apparently thumb its "nose"). Design by: Wayne Neyens Art by: Roy Parker Submitter Popotte Submitted 10/25/26 Category Future Pinball Tables
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Version FizX3.3 V1.00
35 downloads
Mermaid (Gottlieb-1951) IPDB No. 1574 NOTES MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHOR A big thank to Steve Paradis for the backbox animation You can access to the menu with the Special2Key. You can toggle (by the toggle HUD key) the HUD reel. If you use arrows for plunger, you have to use arrow down and arrow up (customisable in the script) in order to pull or push the plunger. RULES: Hitting bumpers 1 to 7 lites rollover for 200 thousands and lites 100 thousand bumpers. Hitting 1 to 7 the second time lites holes for 500 thousands. Hitting 1 to 7 the third time lites holes for special. Special when lit holes award 1 replay. IPDB HIGHLIGHTS: Date Of Manufacture: May, 1951 Production: 600 units (confirmed) Notable Features: Flippers (2), Pop bumpers (3), Passive bumpers (7), Kick-out holes (2), V-shaped Safety Gate between flippers. Backbox animation (man catches boot when points are scored while a fish surfaces to apparently thumb its "nose"). Design by: Wayne Neyens Art by: Roy Parker -
Version 2.5.2
1873 downloads
Al's Garage Band Goes On A World Tour (AlvinG 1992) anti(Mod) V2.5 While speaking with antisec regarding side blades for his 2.0 table, he mentioned that he had a newer version that he never got around to releasing and added that I could use my sideblades for this version (2.5) and release it. He didn't specify what has changed since 2.0 but I can tell you the playfield and lighting is vastly improved from the previous version for starters. Give it a try you wont be disappointed. ALL THANKS AND CREDIT GOES to antisec and the original table creator goldchicco for this table, I just added the side blades on and uploaded the table for him. So thank you antisec and goldchicco. Als Garage Band Goes On A World Tour (Alvin G 1992).mp4- 15 comments
- 3 reviews
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- 102
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View File Card King (Gottlieb-1971) (FizX3.3) Card King (Gottlieb-1971) IPDB No. 445 NOTES MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHORS You can access to the menu with the Special2Key. You can toggle (by the toggle HUD key) the HUD reel. If you use arrows for plunger, you have to use arrow down and arrow up (customisable) in order to pull or push the plunger. RULES: Points are scored as indicated Hitting targets 2 thru 5 lights left target for "WOW" Hitting targets 6 thru 9 lights left target for "WOW" Hitting targets 2 thru ace lights left target for "WOW" Ball leaving the table after a sequence is completed will reset the complete sequence. "WOW" value is 1 additional ball or 50 000 points depending on setting. Tilt penalty is game over or 1 ball plus ball in play depending on setting. IPDB HIGHLIGHTS: Date Of Manufacture: August, 1971 Production: 2,340 units (confirmed) Notable Features: Flippers (2), Pop bumpers (2), Slingshots (2), Star rollovers (4), Standup targets (2), 4-bank drop targets (2), 5-bank drop targets (1). Wedge head. Sound: 3 chimes, knocker. Design by: Ed Krynski Art by: Gordon Morison Notes: This is a version of Gottlieb's 1972 'Pop-A-Card' made for export to Italy. Submitter Popotte Submitted 10/23/26 Category Future Pinball Tables
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View File Pop a Card (Gottlieb-1972) Pop a Card (Gottlieb-1972) IPDB No. 1849 NOTES MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHOR You can access to the menu with the Special2Key. You can toggle (by the toggle HUD key) the HUD reel. If you use arrows for plunger, you have to use arrow down and arrow up (customisable in the script) in order to pull or push the plunger. RULES: Minimum 5 balls per play. Points are scored as indicated Hitting targets 2 thru 5 lights left target for "WOW". Hitting targets 6 thru 9 lights right target for "WOW". Hitting targets 10 thru ace lights four rollovers for 'WOW". Ball leaving table after a sequence is completed will reset the complete sequence. "WOW" value is 1 additional ball. Tilt penalty, ball in plkay or 1 ball plus ball in play. IPDB HIGHLIGHTS: Date Of Manufacture: March, 1972 Production: 825 units (confirmed) Notable Features: Flippers (2), Pop bumpers (2), Slingshots (2), Star rollovers (4), Standup targets (2), 4-bank drop targets (2), 5-bank drop targets (1). Wedge head. Dropping all targets in a bank of four will light its adjacent standup target for WOW for remainder of ball in play. Dropping all targets in the bank of five will light the side rollover lanes and outlanes for WOW for remainder of ball in play. Any completed drop target bank resets at start of next ball. Maximum displayed point score is 99,990 points. Sound: 3 chimes, knocker. Design by: Ed Krynski Art by: Gordon Morison Notes:The replay version of this game is Gottlieb's 1971 'Drop-A-Card'. This was the last game manufactured by Gottlieb that used 2-inch flippers at the bottom of the playfield. After this game, Gottlieb used only longer flippers at the playfield bottom. Gottlieb continued to use small flippers on many games that had more than two flippers, and these smaller ones would be in the upper playfield. Their last game to use short flippers is Premier's 1995 'Shaq Attaq'. Submitter Popotte Submitted 10/23/26 Category Future Pinball Tables
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View File Drop a Card (Gottlieb-1971) (FizX3.3) Drop a Card (Gottlieb-1971) IPDB No. 735 NOTES MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHOR You can access to the menu with the Special2Key. You can toggle (by the toggle HUD key) the HUD reel. If you use arrows for plunger, you have to use arrow down and arrow up (customisable in the script) in order to pull or push the plunger. RULES: Points are scored as indicated Hitting targets 2 thru 5 lights bumper and rollover for additional score Hitting targets 6 thru 9 lights bumper and rollover for additional score Hitting targets 2 thru ace lights special rollover (5 balls) Hitting targets 2 thru 9 or 10 thru ace lights special rollover (3 balls) Special scores 1 replay Matching last number in score to number taht appears on backglass after game is over scores 1 replay IPDB HIGHLIGHTS: Date Of Manufacture:November, 1971 Production:2,600 units (confirmed) Notable Features:Flippers (2), Pop bumpers (2), Slingshots (2), Star rollovers (4), Standup targets (2), 4-bank drop targets (2), 5-bank drop targets (1). Wedge head. Drop targets reset only at start of a new game. Maximum displayed point score is 9,999 points. Sound: 3 chimes, knocker. Design by: Ed Krynski Art by: Gordon Morison Notes: The Add-a-ball version of this game is Gottlieb's 1972 'Pop-A-Card'. Submitter Popotte Submitted 10/23/26 Category Future Pinball Tables
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Version FizX3.3 V1.00
31 downloads
Card King (Gottlieb-1971) IPDB No. 445 NOTES MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHORS You can access to the menu with the Special2Key. You can toggle (by the toggle HUD key) the HUD reel. If you use arrows for plunger, you have to use arrow down and arrow up (customisable) in order to pull or push the plunger. RULES: Points are scored as indicated Hitting targets 2 thru 5 lights left target for "WOW" Hitting targets 6 thru 9 lights left target for "WOW" Hitting targets 2 thru ace lights left target for "WOW" Ball leaving the table after a sequence is completed will reset the complete sequence. "WOW" value is 1 additional ball or 50 000 points depending on setting. Tilt penalty is game over or 1 ball plus ball in play depending on setting. IPDB HIGHLIGHTS: Date Of Manufacture: August, 1971 Production: 2,340 units (confirmed) Notable Features: Flippers (2), Pop bumpers (2), Slingshots (2), Star rollovers (4), Standup targets (2), 4-bank drop targets (2), 5-bank drop targets (1). Wedge head. Sound: 3 chimes, knocker. Design by: Ed Krynski Art by: Gordon Morison Notes: This is a version of Gottlieb's 1972 'Pop-A-Card' made for export to Italy. -
Version FizX3.3 V1.00
21 downloads
Pop a Card (Gottlieb-1972) IPDB No. 1849 NOTES MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHOR You can access to the menu with the Special2Key. You can toggle (by the toggle HUD key) the HUD reel. If you use arrows for plunger, you have to use arrow down and arrow up (customisable in the script) in order to pull or push the plunger. RULES: Minimum 5 balls per play. Points are scored as indicated Hitting targets 2 thru 5 lights left target for "WOW". Hitting targets 6 thru 9 lights right target for "WOW". Hitting targets 10 thru ace lights four rollovers for 'WOW". Ball leaving table after a sequence is completed will reset the complete sequence. "WOW" value is 1 additional ball. Tilt penalty, ball in plkay or 1 ball plus ball in play. IPDB HIGHLIGHTS: Date Of Manufacture: March, 1972 Production: 825 units (confirmed) Notable Features: Flippers (2), Pop bumpers (2), Slingshots (2), Star rollovers (4), Standup targets (2), 4-bank drop targets (2), 5-bank drop targets (1). Wedge head. Dropping all targets in a bank of four will light its adjacent standup target for WOW for remainder of ball in play. Dropping all targets in the bank of five will light the side rollover lanes and outlanes for WOW for remainder of ball in play. Any completed drop target bank resets at start of next ball. Maximum displayed point score is 99,990 points. Sound: 3 chimes, knocker. Design by: Ed Krynski Art by: Gordon Morison Notes:The replay version of this game is Gottlieb's 1971 'Drop-A-Card'. This was the last game manufactured by Gottlieb that used 2-inch flippers at the bottom of the playfield. After this game, Gottlieb used only longer flippers at the playfield bottom. Gottlieb continued to use small flippers on many games that had more than two flippers, and these smaller ones would be in the upper playfield. Their last game to use short flippers is Premier's 1995 'Shaq Attaq'. -
Version FizX3.3 V1.00
21 downloads
Drop a Card (Gottlieb-1971) IPDB No. 735 NOTES MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHOR You can access to the menu with the Special2Key. You can toggle (by the toggle HUD key) the HUD reel. If you use arrows for plunger, you have to use arrow down and arrow up (customisable in the script) in order to pull or push the plunger. RULES: Points are scored as indicated Hitting targets 2 thru 5 lights bumper and rollover for additional score Hitting targets 6 thru 9 lights bumper and rollover for additional score Hitting targets 2 thru ace lights special rollover (5 balls) Hitting targets 2 thru 9 or 10 thru ace lights special rollover (3 balls) Special scores 1 replay Matching last number in score to number taht appears on backglass after game is over scores 1 replay IPDB HIGHLIGHTS: Date Of Manufacture:November, 1971 Production:2,600 units (confirmed) Notable Features:Flippers (2), Pop bumpers (2), Slingshots (2), Star rollovers (4), Standup targets (2), 4-bank drop targets (2), 5-bank drop targets (1). Wedge head. Drop targets reset only at start of a new game. Maximum displayed point score is 9,999 points. Sound: 3 chimes, knocker. Design by: Ed Krynski Art by: Gordon Morison Notes: The Add-a-ball version of this game is Gottlieb's 1972 'Pop-A-Card'. -
View File El Dorado City of Gold (Gottlieb 1984) Adventure awaits in the lost City of Gold! Thanks to everyone who contributed to building this table, including @jbg4208, 32Assassin, @Thalamus, @outhere, @theGhost787 Credits for this release: @burger Added nFozzy physics, Fleep sounds, VR support, and LUT options. Fine-tuned gameplay to better match the real machine and adjusted one area of the layout for improved accuracy @Wildman for the b2s assets used in VR @studly_do_right for fine-tuning a few lighting issues and identifying additional sound problems Submitter burger Submitted 10/17/26 Category VPX - Pinball Tables VPX Standalone No
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Version 1.0.0
865 downloads
Take the field with Gottlieb’s Touchdown! A huge thank you to @balater for creating this table and so kindly making it available for others to modify. And to @bigus1 for the huge enhancements to the look of this table. Thank you both! Released in 1984, Touchdown is a classic Gottlieb System 80A table with a colorful football theme and straightforward old-school gameplay. It delivers the distinctive sights and sounds of Gottlieb pinball from the mid-1980s. Credits for this release: @burger – Added nFozzy physics, Fleep sounds, VR cabinet/room/digits/artwork, playfield mesh, and gameplay adjustments to match the new physics. @studly_do_right – Identified and resolved numerous visual and sound issues. @hauntfreaks – Provided the backglass assets used for the VR backglass. -
Version 2.4
7636 downloads
Thank you very much @jarr3, this would not be possible without your amazing b2s designer software. All credits goes to @hauntfreaks for his tremendous amount of work. Credits also goes to @Wildman, @ryguy417, @Walterwhite, @Rickochet, @chucky87, @Manbearpig, @iDigStuff, @PIPAllah Thank you all for allowing me to use your work. Extra thanks to @Herweh, @WaRcLaWz, @Blacksad, @RajoJoey All backglass remains exactly the same as the originals, I only modified the DMDs. The leds and illumination frames as well as the snippits has been scrupulously put back in the right place, after modifying the image in Photoshop. DMDs are 1480x320.- 14 comments
- 9 reviews
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Version FizX3.3 V1.00
102 downloads
Super Soccer (Gottlieb-1975) IPDB No. 2443 NOTES - MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHOR - Access the menu with the Special2Key. - You can toggle (by the toggle HUD key) the HUD reel. - If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger. RULES: Insert coin or press credit button to reset machine. Repeat for additional players. Players take turns shooting as shown on back glass. Points are scored as indicated. The yellow hole scores a mystery of 1, 2 or 3 bonuses and 500, 1000 or 1500 points. The checkered target score 100 points abd advances yellow lights. 5 advances adds one bonus and scores 500 points. The indicated bonus is scored when ball enters the red hole or when leaving the playfield. The playfield bonus value is 1000 points on first ball, 2000 points on second ball and 3000 points on third ball (3 balls game) or 1000 points or 2000 points on fifth ball (5 balls game). A tilt does not disqualify a player; Matching last two numbers in score to number that appears on back glass after game is over scores 1 replay. IPDB HIGHLIGHTS: Date Of Manufacture:January, 1975 Production:7,130 units (confirmed) Notable Features:Flippers (2), Pop bumpers (3), Slingshots (2), Standup targets (3), Kick-out holes (2), Spinning targets (2), Right outlane ball return gate. Mechanical backbox animation (soccer balls added). Half-moon credit window. End-of-ball bonus. Maximum displayed point score is 99,990 points per player. Replay wheel maximum: 9 Sound: 3 chimes, knocker Design by: Ed Krynski Art by: Gordon Morison Notes: The 2-player version of this game is Gottlieb's 1975 'Soccer'. The same cabinet artwork but in a different color can be found on Gottlieb's 1977 'Team One' and Gottlieb's 1977 'Kicker'. We show a date for this game of January 1975. One piece of Gottlieb documentation shows a date for this game of June 1975 but Cash Box Feb-22-1975 page 41 states Gottlieb had already wrapped up its overseas shipments of this game and its domestic deliveries were in progress. Gottlieb's documentation may have intended to indicate January 1975. According to the Gottlieb Engineering Game Cards, this game was ready to leave the Engineering Department in January 1975 for the production floor, and the next card dated April 1975 shows the game had already left the Engineering Department. -
View File Operation Thunder (Gottlieb 1992) You can run, you can hide, but you can't escape the THUNDER! Originally created for VP9 by @mfuegemann, this table was converted to VPX by @Rascal, who also added VR support and made it a hybrid table with automatic mode detection. Additional contributors to previous versions include @Ahr1man, @Rawd, @gigalula, and @tamoore. A big thank you to everyone involved in creating, improving, and sharing this table, and for allowing others to continue building upon your work! New in this version: Added nFozzy physics Added Fleep sound Added a playfield mesh and subway Moved LUT selection to the E12 menu Attempted to enhance the look of a few things Submitter burger Submitted 10/07/26 Category VPX - Pinball Tables VPX Standalone No