By jferioI took 32assassin's build of Totem, and altered it to become Solar Ride. Playfield came from a French site regarding a restoration. Plastics, backglass image and machine certificate came from the machine I actually happen to have.
Do note that there is only one slingshot on the original table, and this asymmetrical layout has been duplicated in this recreation.
By xenonphThe story so far...
The Joe's need your help!!
Cobra Commander and his associates are up to no good,(not a surprise!). Him and his cohorts have secretly infiltrated GI JOE Headquarters and have made off with a computer chip containing TOP SECRET Dossier Files of GI JOE TEAM members. Just how much information was on the stolen computer chip is unknown.
On top of that, the evil Dr. MindBender has created a Low-frequency Laser, that when aimed at the cerebral cortex of the subject, can induce a hypnotic-like state, and transfer information and commands to subjects, controlling there behaviours, if subjects are exposed to the Laser long enough. To help encourage unsuspecting subjects to stay long enough for proper interface exposure, the Laser was added to a Pinball machine.
These machines were first used to find new Cobra recruits. Good hand and eye coordination skills, would activate the laser.
Now it is used to spread classified information and propaganda throughout the Cobra Empire.
This is where you come into the story....
Your Pinball skills are well known in your area!! The GI JOE TEAM has asked for your help!!
First you must infiltrate the Cobra controlled town of Springfield, and find one of these machines!
You must then find out exactly how much stolen GI JOE information these machines are carrying!
How much info will you uncover?
Only your superior pinball playing skills can help you to accomplish this mission!!
Added JPSalas GI Effect script to events.
(Ball release into plunger lane, upper kicker, and when projector pic is activated.)
Added coin sound effect on coin insert.
Added option at top of script to change color of scoring LED's.
You can choose from 5 different colors.
(0=Green 1=Red 2=White 3=Blue 4=Reg Orange)
Default is set to green.
Added command to Exit Sub in script, to change LED's back to regular Orange on table exit.
(So if you play the original Sexy Girl table after playing this table, these colors will have no effect on it.)
The only difference between v1.6 and 1.7, version 1.6 uses 6 digit rom, version 1.7 uses 7 digit rom.
Added camoflauge to right of kicker plastic.
Added 5 flashers. 3 above plastics, 1 under apron at drain, and 1 on DT backdrop.
Added lights to characters on playfield so now they light up with GI lighting.
Changed color of lights on top of bumpers to red. (Now the Cobra emblem isn't pink)
Now when you hit kicker, the background music doesn't stop.
Adjusted FS POV Settings so table is wider.
Fixed DT backdrop lights.
Moved plunger activated sounds to trigger in plunger lane.
Adjusted timers and volume on alot of sounds.
Removed 2 Background Music sound effects.
The only mp3's that were editted had the names changed, so feel free to overwrite old mp3s if you have older versions of this table, and it will not effect them.
Added 1 more voice sound effect to coin insert.
Added 7 Digit rom to table.
Adjusted DT backdrop for 7 Digit rom.
I couldn't figure out how to add extra digit to DT scoring reels, so they disappear now and the regular DMD is used.
Added Cheat to toggle Dossier pics.
Tap Left and Right Magnasave at same time after game is started to toggle Dossier pics.
(This is not cheating as it doesn't effect the score.)
Also made a 7 Digit dB2S Backglass, included with download.
Bumpers, and lower Slings light up explosions on backglass.
Version 1.3a has 17 Background Music Sound Effects+Added a few Voice Sound Effects.
Version 1.3b has 6 Background Music Sound Effects+ Added alot more Voice Sound Effects.
Added alot more sound effects.
Lowered light intensity on COBRA lights.
Raised intensity of Shoot Again Light.
Adjusted hit height of rubbers.
Added timers so game over and bonus counting isn't silent anymore.
Added correct scorecard.
Added random sound effects to star trigger and right inlane.
Added 2 different game over sound effects,(Had a 3rd and 4th but quality wasn't good enough.) These are activated 5 seconds after ball drain, unless a ball is kicked into plunger.(Meaning you will hear the game over music while big bonus is being counted, but it shuts off as soon as ball enters plunger area. So you will only hear the full game over music, when game is over.
I added another timer that starts after the game over music is fully played. This activates 1 of 12 "Next Episode of GIJOE" sound effects.
I added another timer that activates 1 of 3 random attract mode sound effects, after "Next Episode of GIJOE" sound effect has completely finished. These 3 random sound effects are the same 3 that are activated at table start.
1 is a cobra propaganda sound effect, the other 2 are starting music of GIJOE cartoon.
Now Projector has 388 Pics!!
Removed alot pics from projector and added alot more!! Instead of 143 Dossier Pics, now there are 387 Dossier File Pics!!
Version 1.3a Added script to exit sub to turn back on rom sounds.(So when you play Sexy girl or Playboy the rom sopunds will work) Added timer so now when background music ends, before drain or upper kicker hit, it starts next random background sound effect. Added timer to ball release kicker, so drums play in loop, and also added another sound effect that will play 20 seconds after ball is released. Added timers so attract mode plays constant random loop as well as start up sound effects of table. Turned the red lights under left bumpersling back to proper color.(Sometimes I think I am color blind! I can't believe I missed this!!) Added a few voice sound effects. Added cash register sound effect to cobra Bank Targets. Version 1.3b Added script to exit sub to turn back on rom sounds.(So when you play Sexy girl or Playboy the rom sopunds will work) Added timer so now when background music ends, before drain or upper kicker hit, it starts next random background sound effect. Added timer to ball release kicker, so drums play in loop, and also added another sound effect that will play 20 seconds after ball is released. Added timers so attract mode plays constant random loop as well as start up sound effects of table. Turned the red lights under left bumpersling back to proper color.(Sometimes I think I am color blind! I can't believe I missed this!!) I removed all but 6 background music sound effects(I renamed the 6 so you can have both versions 1.3a and 1.3b without these 6 overwriting the other 6 on version 1.3a), and added more voice sound effects to drain and kicker, and other places. Added cash register sound effect to cobra Bank Targets. V1.3.1b Fixed script for grotto kicker unhit. Forgot to add "A" at end of mp3 sound effect.
The table I used for this mod is Lizards amazing VPX Sexy Girl (Arkon 1980)!!(Which is a Conversion Kit mod of Playboy.)
I want to thank Lizard for making an excellent table, and for allowing mods without permission.
I also want to thank anyone else involved!! Great Work Everyone!!
Info on Lizards original table download page...
This table has come to life with the contributions of many.
Thanks go to Destruk and Mickey for the original table
ICPjuggla and gtxjoe for bits and pieces i used from there bally playboy table
Arngrim for the DOF and controller code
Steely,pinball Ken,Koadic,Jimmyfingers and Rascal for all the ball rolling and associated code
Cyberpez for the changeable instruction cards (Which can be changed near the top of the script)
Seraph74 who provided the projector code mods to swap the images
Hauntfreaks did a shadow mask for the shadows and i also used his environment image as well
JP for his ball and scratches images
See original tables download page for more important infohttp://www.vpforums.org/index.php?app=downloads&showfile=12130 Remember to thank the original authors of this table, as they are the ones who made this work of art. I just added sound effects and changed graphics.
I also want to thank Steve "Slydog43" for which these table mods would not be possible to make if it weren't for his help!!
I also want to thank Thalamus for telling me about the rubber hit height needing to be lowered to 27, because it was set at 30, and this will cause weird ball behaviour. I only lowered the ones that were set on 30. So the physics should be better.
I also would like to thank Allknowing2012 and Gtxjoe for helping me with adding timers to script. With Gtxjoes example script he showed me, I was able to somewhat fix the game over sounds, and when counting huge bonus after ball drain.
I specifically used this table because it is a Picture Pin. (Different Pics are activated by hitting targets.)
Most of the artwork is from the packages these toys came in. Which I found on Google Images.(Big thanks to whoever posted images on GOOGLE Images!!) This should be considered art, as I am a big fan of GI JOE. All pics, trademarks, Logos and sounds belong to their respectful owners. This table is for personal home, and non-commercial use only. This table should be used for educational purposes only.
I added 388 pics to the projector. These pics are activated in order. They are activated by hitting the upper COBRA Rollovers,(Not the COBRA on left side above kicker.), and spelling COBRA. Then you also have to hit one of the GIJOE targets to start the picture show. Any subsequent hit on GIJOE targets, or the A in COBRA,(Center Target.), triggers next pic.
387 pics are dossiers of GIJOE team members and vehicles. Can you make it to pic 388?
It will start with first action figures released by year starting with 1982. You will know you have hit the next year after the vehicle pics have finished and it goes back to dossiers.
You can set this table for 4 players game and the pics don't start over for new player, so you can progress through the pics with each of the 4 players turns.
Can you make it to pic 388?
I included a nvram file that will give you the easiest settings to try to accomplish viewing all 355 pics. You can change these settings by pressing F6 on your keyboard, which will bring up dipswitch menu. (The included nvram file has the easiest settings!! Also playing 4 player game helps!!!)
I found some GI JOE sound effects on google that I think were perfect for this table. Someone editted out all the background music in the cartoons, to make like a soundtrack. They editted out all voices, and pieced together many song clips to make complete song. (Huge thanks whoever you are!!) There are 18 different GI JOE background music sound tracks played randomly. I also added a few more sound effects from the cartoon.
Added day+night dB2S Backglass in same post.
Hope you enjoy!!
By neofr45Hello everyone
A big thank you JPsalas for its version of LOTR and allow me to share my MOD.
Thanks to bassgeige for his participation on the original table
Original 3D models from GLBX.JP's adapted to VPX and adjusted their textures.
The path of the dead figures are simple images since I did not have any 3D models of them.
special thanks to Leevuth wheels picture creator
- New texture for all ramps and rails, sword ramp, My precious ;), wall
- New playfield
- Change all Gi light for colour led effect
- Add Mod Sword toys Bilbo
- Change dead figs for led model
- Change soron eye
- noise reduction all plastics
You need the latest VPX 10.3 beta (or newer) to play this table.
Thank you all for your support and to have taken the time to read me
By requiemAdventures of Rocky and Bullwinkle and Friends was produced by Data East in 1993.
Data East released 151 different machines in our database under this trade name, starting in 1980.
Other machines made by Data East during the time period Adventures of Rocky and Bullwinkle and Friends was produced include Mad, Jurassic Park, Fighter's History, Arnon Milchan, Night Slashers, Michael Jordan, Hook Pinball, Boogie Wings, Lethal Weapon 3, and Diet Go Go.
A pinball game based upon the cartoon characters of the same name.
By Hanibal2001Tx to freneticamnesic for the permission to mod the nice table.
Additionaly tx to using 85vetts script and adapted to work in VPX.
Thanks to rom and Glxb and slamtilt for their FP Version!
I have change this things:
- new real playfield and decals
- new physics
- new lights
- new sounds
- some funny things
By neofr45Thank you for the all creator,
Scripting done by 85vett, modified to work in VPX by Freneticamnesic
Table done by francisco666 and lacarril, with additions by Freneticamnesic and converted to work in VPX.
And Arngrim Which helped me a lot with the script (it updated the script and added the toys)
Thank you again, and thanks you very much for all members to the PincabPassion forum for their help and support
"Link for rom at the end of the text"
On the table I change
-the script (updates and added toys)
-All drop target
-Full insert light
-All plastic for even more realism
-AMP armor texture
-All texture metal
-And plastic ramp as well as flipp
Thank you for reading and good games for all
By batchThis a DT version of "AC/DC (Stern 2012) 1.1c" from Javier15
Big thanks to him for his permission to MOD
I did this version for DT users like me who couldn't play this fantastic table
About This File
Based in AC/DC Stern 2011
JAVIER15: FS version
FRANSISCO666: Models 3d and resources redraw
MUKUSTE: For excelent PhysMod
WILDMAN: B2S Backglass
Koadic: New Plunger code
Zany: Flasher Domes
Dark : Primitive screws bolts and bell model 3d
DAZZ: BY ALLOWING THESE BEAUTIES WILL BE HOSTED ON THE FORUM.
The table runs VP_PHYSMOD5.
By neofr45Hi first of all
"Thank you to all creators (ICPjuggla, Fren, Dozer, flupper, Dark, Ninuzzu, Hanibal)
Fren and ICPJuggla made the original version of this table and Dozer did the LE mod with lots of updates,
Flupper did the ramps, ninuzzu did the prison walker head and I did the Well Walker, bicycle girl and Fish Tank models.
Thank you very much for your work
Here is my 1st mod for Walking dead LE
- new playfield Hight resolution
- new crossbow
- new balls
- add accessory available on real table
Lucille, panel ...
- rom edit with voice actor and negan full season 7
- new physics
A big thank you to hannibal for the ramps and the roof of the prison
Possibility to change the panel (terminus vs woodbury, and 3 different panel
For cross road, and two balls) just change the picture in the option or change the no in picture manager.
I would update the table if I add accessories
The download link contains everything (modified rom, table, b2s)
Good game for all
By Hanibal2001Blood Mod of the very nice table from Dozer, and tx for the permission to mod.
I have changed this things:
- new Hires playfield
- new apron
- new physics
- new sounds
- new animation
- new lights
- new grfx
- more blood
Have fun and enjoy
By Javier15Author: Javier
Additional sound effects and beta testing.
Graphics clean ups.
PF redraw: Internet (https://www.facebook.com/groups/pinballsargentinos)
Resources thanks to: 85vett, Jawdax, cyberprez and flupper1, Daniel Ivan
I want to thank Eric (Dark) for the predisposition he has had over these years for me in helping in most of my tables, as I already mentioned somewhere ... he is 50% of my work, Now for good reasons and makes me very happy is going to look VP from a side of the road, so I want to thank you friend for accompanying me in these good years.
I wish you the best of luck in your new projects.
By vogliadicanemy first table.
this is a heavy mod based on 32assassin's great Fathom, which is based on Unclewilly's version, so all credits and thanks go to these two.
What I did:
- completely remade playfield in 4k resolution (by stitching images from the web and partially redrawing, even bought a font for that job!)
- completely remade plastics in 4k resolution (same way)
- made new bumper caps from scratch
- reworked or changed many objects, images and materials
- completely remade all lights and illumination
- apron reworked
- "live" mirror metal wall at the top (only the ball is not reflected, don't know, how to do that)
- and many other things, I don't remember anymore
Physics (only minor changes):
- made the table slightly slower
- ! repositioned the rubber posts at the wicked vertical outlane, so that there's at least a little chance so save the ball from draining by nudging ! Btw, this is also the case for the real table as seen in videos on the web, so no cheating.
The aim of this version was to get it as close to the original vintage table (yellow tint, vintage light bulbs a.s.o)
As I already mentiond in the WIP thread, I will also make a second version, which will look like a polished Fathom with LED lights, plastics and playfield repros a.s.o.
The desktop view needs a liitle more work, but is already quite ok now. Maybe I'll release an update in the future.
Big thanks go to roar, who provided me with images of plastics and to all the cool people, who made and contributed to VP and the great always helping community!
By jbg4208This was the last pin produced by Mylstar and production was continued by Premier. It is also the last game designed by Ed Krynski for Gottlieb/Mylstar. The models for the explorers on the backglass were two Gottlieb employees, Jeri Knighton and Jeff Lee (Gottlieb video game artist).
Gottlieb 1984 - Aztec Jungle Theme
This is a MOD of theGhost787 and 32assassins table. I'm not sure what it is about this table but it intrigued me when I first saw it. It is a slower table but it is challenging.
Script is by 32assassin, and table start by theGhost787. I did a partial redraw of the play field just to line everything up a bit better. Enhanced the colors a bit. Also moved around the table elements and lights to match the play field and to make it play and look more like the videos online. If we could get a good play field and plastics scan this table would really come to life. I used what resources were available online (and there are not many). I have never played the real table but have watched some youtube videos. So physics are adjusted to match them the best I could.
Enjoy, I know I have enjoyed modding it.
If anyone has any high resolution resources for this table please let me know.
By CONtable of dozer destruck tab
dmd working sript ok
merci a dozer de ne jamais repondre et aux autres qui racontent n ' importe quoi
By Hanibal2001Based on X-Files Table from JPSalas and Sliderpoint, a nice work.
I have changed the physics, they are now very nice.
I have redraw particaly the playfield and update all the lights.
Add some nice light effects, and ball relfection.
Looks like an LED modified table
By BorgDogDOF Test table update of randr’s version. I added chimes, corrected a couple calls, switched some objects to vpx style, adjusted the physics to vpx, and mostly added a keyboard overlay with scripting that allows you to fire most of the toys with keystrokes. updated dof config in dofconfig tool to reflect the added chimes. B2S and wheel image by randr included.
By Hanibal2001This table is base on the nice Star Trek LE table of freneticamnesic, a very nice work.
I have add 2 new asteroid, my first try to create 3D objects for an table.
On the original pinball game they are 2 to cover the spots and I missed them.
Additionally I update some lights, physics, and add the ball reflection for the game, because it looks like fantasic on this table.
Now it looks like very nice on my 4k virtual pinball and I hope you enjoy it
By Javier15Table based on Williams RollerGames of 1990.
Dark: 3d models and various arrangements.
ClarkKent: arrangements in physics.
Batch: Resouces and arrangements in the DT version
And to all those involved in the development of VP, so that this Hobby is more beautiful every day
By Javier15In tribute to the mythical game MKII created by Ed Boon in 1993.
To run the table you need vp10.2 rev2830 onwards.
Enter the Music folder where you have VP installed.
Multiples ramps for combos
8 16 or 24 ramps for extraballs
Defeat all characters for multiballs
Complete MK Targets for Multiball
It's my first original table, so please do not be hard on me jajjajaj
JPSalas, DevTeam and all those who work hard every day so that VP keeps growing more and more.
Stern's Star Trek LE, thanks to SAM emulation updates by DJRobX, we can now emulate some of the LE tables! Latest SAM VPM required from this topic:
Table by freneticamnesic, based loosely on 85vetts PM5 table, with code additions by gtxjoe and DJRobX. Redraw of plastics and playfield done by freneticamnesic. DOF addition by arngrim.
Grab the VBS from Arngrim here http://www.vpforums.org/index.php?showtopic=35311&p=359443
I recommend the LE backglass from Wildman here: http://vpuniverse.com/forums/files/file/3128-star-trek-le-stern-2013/
The Premium backglass also works but I don’t think it’s as cool looking: http://vpuniverse.com/forums/files/file/2473-star-trek-premium-stern-2013/
This has Arngrim’s DOF additions so everyone check out the complex undercab lighting!
101116a - DOF, gates, practice...
- added arngrim's DOF script - now needs a new controller.vbs to run this!
- fixed the gates thanks to Vinthar's input
- physics tweaks to the flippers and some other things...
100716b - Feature update...
- reverted Vengeance movement back to gtxjoes PRO script
- scripted sw53, not sure if it fixes anything?
- increased autoplunger strength
100516b - Bug fix ....
- Removed drain walls from 100516a release
100516a - Bug fix and feature addition:
- Fixed left kicker not kicking out occasionally
- Added option to the top of the script to disable the lasers (PewPew), set this to 0 if you experience performance issues when the lasers come on
100216d - Initial release
By Hanibal2001Based on Star Wars Trilogy VP9 from jpsalas
Improved physics and a lot of new realistic sound, graphic's and light effects.
Add a new flash sound script and some new light features.
Create a new swinging script with high frame rate for shaking the Tie
Add a laser shouting animation for the big cannon
In desktop mode you can activate a local DMD by using the 6 key.
Enjoy the play and have fun with that.
By gtxjoeKong! The 8th Wonder of the World!
Here is Release 1.0 of King Kong. There is still a lot more bling that can be added to this table, but since it has already been in the making on and off for about 3 years now, it's best to release it as is and let people enjoy it.
Special thanks to:
Dazz creating the King Kong WIP on VP9 and asking me to help with scripting the table. The two left ramps proved to be almost impossible to implement with VP9 and Physmod. With VPX, it was finally possible
DStruct for sharing the FP resources
Wildman for the Kong backglass
Arngrim for DOF support
Toxie and Fuzzel for VPX
Thanks to the other authors that worked or were involved on this table WIP
By Hanibal2001Based on Totan 1.1.1 shiny mod from flupper1 (Thanks a lot for permission).
I try to update this nice Table to 4k Resolution, with improvement of many graphic's and physics.
By Hanibal2001Thanks to freneticamnesic for there nice VP9 table and the permission for convert to VP10.
And additionally special thank to GLX, gtxjo, Highlnder00 and anybody else where working on the previous versions before.
In this table I have create some new scripts for an ballistic impulse to the "MAP" section and some sound scripts for moving parts.
I have modified many Textures and Objects according to the real version of the table, and have created some special light effects, I hope you like it.
Generally enjoy this nice table and have fun with 8 Ball Multiball
By jbg4208Spanish Eyes a Williams EM table from 1972. Spent a couple or five dollars playing this table in the City Museum in St. Louis a few weeks back. I loved the layout with the bumper between the flippers. So here is a ground up VPX build.
Can thank these below enough!! Without them this table would not be possible at all.
Popotte - Artwork from the FP version.
Eala Dubh Sidhe - Original script from 2001 vp table.
Borgdog - Modification of the original script to work with VPX, Db2s backglass, and testing.
Hauntfreaks - Graphics mods, sounds, materials, and table testing.
Thank you all again.
Hope everyone enjoys it as much as I do. If you notice any issues let me know.
Here are the rules of play.
-5 ball play
-Light all lanes A-E for extra ball.
-Light all targets 1-6 to light special loop, hit loop for extra ball and out lanes for 5000 pts.
-Hole hit is 1000 pts for every target lit or 500 pts with none.
-Top rollover lights all bumpers for 100 pts per hit.
By ninuzzuWell this is my first table. I builded it from scratch during the beta phase of VPX this summer. I upgraded it and now it's time for an official release.
There are some options and mods that you can enable/disable in the script ( TNT mod and Union Jack Mod included)
Credits/Thanks (in no particular order):
Franzleo for the ramps and the airplane models
Freneticamnesic for the help with the mirror animation
Dark and Zany for some primitive templates I used and edited
Javier1515,JPSalas,GTXJoe and Shoopity for some code and sounds effects I borrowed from their tables
Arngrim for the DOF support
VPDev Team for the new freaking amazing VPX
Hope you like it and enjoy!