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Full House (Williams 1966).vpx

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3165 Views
948 Downloads
5 From 2 reviews
59.36 MB File Size
N/A ROM Name
drink_cristal Created by
drink_cristal Artwork by
drink_cristal Scripting by
Williams Manufacturer
1966 Year

3 Screenshots

I was inspired to create this table from some random youtube clips that came up on my feed and it looked like a fun table. I own a Klondike so it was good to have a go at another table with poker machine reels.

 

The artwork and assets are sourced from many different sources. IPDB, youtube, some older tables on other sites etc. Once I made the b2s I needed to press on and get a total game working.

 

My graphic design skills are rubbish so a close eye will see where I have had to stitch things together. I have tried to make the physics of the gameplay close to what I saw on youtube but it would be good if someone with more skill in this area can provide feedback. (or owns the table and knows how it plays)

 

In general, I would like to thank the entire community for having great tables to play and produced many realistic assets that can be used for new creations. (I love the chrome flippers that I borrowed from tradewinds)

 

This table is made on 10.8 latest candidate. It auto detects VR, DT, FS, FSS and should use the b2s when in DT or FS modes.

 

B2S maxes at 9 credits for display so just be aware. The machine counts to 30 but the b2s display is limited.

 

There are some volume adjustments in script that are intuitive. You can turn the smart flippers on or off if that helps with the physics.

 

A major point to note 🙂

 

I have tried to mimic the game as much as possible. Like early Williams table, when you power the machine on, nothing lights up nor works. You need to press the left flipper to "power" the table. Same is true for this game.

 

Press left flipper - game lights up

 

There after, the game should run as normal.

 

Tilt and the games over. You can turn that off so it tilts the ball in play but that is not how the original game worked.

 

I have also used the schematic to mimic the following:

 

Match - (imitating a Match unit on the real machine)

Alternatve Specials - (uses Match Unit also)

Dealershand (Nines) - (uses the 10's reel to determine)

Dealershand (3 of a kind) - (uses Match Unit also)

 

Any feedback welcome. Any fine tuning adjustments that can be recommended, please place in the comments

 

I hope you enjoy.

https://www.ipdb.org/machine.cgi?id=961
https://vpuniverse.com/files/file/18674-full-house-williams-1966-b2s/
N/A
Yes
10.8 GL beta required
Yes

What's New in Version 1.1.0   See changelog

Released

New in v1.1.0

 

1) LUT options added

2) you can set "authentic" within the script to false to bypass the need to press the left flipper to power the table up

3) DOF commands added for flippers, bumpers and knocker based on the table "full". I have asked Dazz for a unique table in the config tool for full house. Hopefully more commands can be added in the future

4) .res file added if you want to play in desktop mode and have the b2s display score

5) High score postit on the backbox for VR and FSS otherwise on the apron for FS and DT

 

Any recommendations ? please add in the comments or PM.

 

Next table I am working on is King Tut 🙂

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