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89 files

  1. Creepshow

    Some time ago, I was contacted by a horror film and pincab enthusiast, time to say it, and we embarked on a new adventure, in order to offer you today the CREEPSHOW table in tribute to the films of the same name.
     
    A big shout out to GAGPin for reaching out and brining his passion into this project and collaberating to bring this dream of his to life and also a big thank you to PEandS1Ws for his efforts into making this happen also.
    GAGPin was the artistic director on this table 
     
    I took the Tales From the Cryte table from 32assassin (thanks to him for this creation, not being able to reach him for several months we hope he is doing well)
    Thank you very much to Dtatane who took the time to redo the DMD so that it matches the table, incredible work
     
    I have made a lot of medias for this table, wheels, B2s and backglass video you have the choice. Thank to my friend Nesta78 who always help me on the video.
    The installation folder contains everything you need , ROM , Allias ROM, Altcolor DMD, Music, Launch audio , Table audio.
    B2s and wheels are separated from this file to give you the choice
     
    Installation instruction:
     
    1 You need to create a ROM  allias
    Step 1:
    Copy / paste this ROM without unzipping it into your vpinmame rom folder.
    Step2:
    To use this ROM you must create an alias of the Tales From Tghe Crypte ROM.
    You just need to add the following line, to the VPMAlias.txt file
    tftc_400c,tftc_400
    You will find the VPMAlias.txt file in the VPinMAME folder:
    😄 \ Visual Pinball \ VPinMAME
     
    2 for a Creepshow DMD, You need to copy and past the altcolor file 
    C; \ Visual Pinball \ VPinMAME\altcolor
     
    3 copy and past Music file in your music folder
     
    Thank's to the team : Balutito, GAGPin, Dtatane, PEandS1Ws, Nesta78
     
    All Logos, Copyrights and Trademarks are property of their respective owners.
     
    PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION!

    1137115550_Toppervideo.mp4

    5555 downloads

       (7 reviews)

    50 comments

    Updated

  2. Comet (Williams 1985) w VR Room

    Earlier this year, Bord gave me permission to modify his Comet table.  Bord did significant lighting, physics, and primitive improvements (it looks amazing!) Back then I added the VR conversions, as well as updated the VR backglass to be animated (image from Hauntfreaks). Sixtoe assisted at that time with the GI intensity on the bumpers. 
     
    Since then, I've done significant updates in version 2.0 to the table including:
    - Desktop, Cabinet, and VR hybrid modes
    - Added in Fleep's sound package
    - Expanded on the physics that Bord did, and updated additional nFozzy / Roth physics and flippers settings.  
    - Modified the ramp exit gate, ramp physics, and additional flipper physics
    - Updated to the new ramprolling sounds by fluffhead35.
    - Added the Iakki, Apophis, and Wylte dynamic shadows solution
    - Updated the drop target to the solution created by Rothbauerw
    - LUT and ball brightness options
    - Added additional VR options and updates (scratched glass, clock, and a topper (thanks JoePicasso for the image)
    - Updated sling primitives and added plywood holes.  
    - Added Ramp shooter lane grooves and ball release wall to better emulate ball in shooter lane (rothbauerw suggestion)
    - Fixed several corner conditions.
     
    Thanks to RIK, PinStratsDan, Rothbauerw, Wylte, Apophis, Sixtoe, Rawd, Bord, Fluffhead, and Remdwaas for testing, feedback, and suggestions.  Also thanks to Iakki, Fleep, Roth, nFozzy, for the sound and physics improvements.  And especially Bord for all the work he did on the table prior to these updates.
     
    IMPORTANT:  In the script options you MUST choose values for VR_Room, or Cab_mode.  (The default is desktop mode of zero values).  If you are using a full cabinet, VR_Room = 0, and cab_mode = 1.  Desktop mode they are both zero.  VR users, VR_Room = 1.
     
    Additional options in the script include two VR environments, a VR clock, a topper, scratched glass, and settings for dynamic shadows if you experience a performance hit.

    ROM: https://www.vpforums.org/index.php?app=downloads&showfile=891
    IPDB: https://www.ipdb.org/machine.cgi?id=548
    Backglass: https://vpuniverse.com/forums/files/file/5917-comet-williams-1985/

    2674 downloads

       (6 reviews)

    23 comments

    Updated

  3. Car Hop (Gottlieb 1991)

    This is a complete rebuilt of 32assassin table
    10.6 TABLE
    Big thank you to you to:
    @markrock76 for the playfield mesh and playfield shadow image
    @batch for the new scans Backdrop image for DT Users
    @apophis for tuning the flashers
     
    What's new:

    * New lights, new lighting
    * New table physics
    * Added nFozzy flippers
    * Added Fleep Sound
    * Correct few elements position on the table
    * New script
    * Reworked all the images, cleaned and upscaled
    * Added Flippers Shadows and Ball Shadows
    * Added playfield mesh (thanks @markrock76)
    * Added Flupper's flashers
    * Tuned Slingshots force
    * Corrected Rubbers Hit Height
    * Added JP's LUT code
    * Changed Drop Targets height so they don't disappear when down
    * Adjusted numerous table elements physics properties
    * Adjusted general table physics  (added  dampeners)
    * Other small tuning
     
    To rotate and select between the nine LUT files press and Hold the Left Magnasave and rotate pressing the Right Magnasave.
     
    Hope you enjoy it and please leave constructive feedback or comments in the support topic and will try to make it better.
     
    All Logos, Copyrights and Trademarks are property of their respective owners.
     
    PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION!
     
    Permission to Mod: Yes with approval

    2001 downloads

       (6 reviews)

    40 comments

    Updated

  4. Crescendo (Gottlieb 1970)

    Crescendo (Gottlieb 1970) made by late loserman76.

    324 downloads

       (0 reviews)

    0 comments

    Submitted

  5. Canada Dry (Gottlieb 1976).vpx

    Canada Dry (Gottlieb 1976) by the late LoserMan76

    886 downloads

       (0 reviews)

    1 comment

    Submitted

  6. Centigrade 37 (Gottlieb 1977)

    The normal temperature of the human body is 37 degrees Centigrade.
     
    Centigrade 37 is one of the best late Gottliebs of the EM era. Featuring a cascading lane on the right, unconventional inlanes, and a thermometer in the backbox, it is not an easy game to forget.
     
    This VPX version has seen a lot of updates over time but it started with my playfield redraw and borgdog doing the scripting. More recently scottacus has added a menu system, new sound routines, and all of the rothbauerw rubber, flipper and drop routines. Thanks to everyone that has contributed.

    3088 downloads

       (12 reviews)

    63 comments

    Updated

  7. Cueball Wizard (Gottlieb 1992) v 0.7

    Re-upload from VPinball (November 2020)
     
    Original Description:
     
    Here is my heavy Mod of Cueball Wizard.
    For me it is still a WIP, so I'll keep up working on it, but at the moment I'm a bit tired of it and thought, it's in a good shape to release as v0.7. I have a thousand more ideas. maybe later.
    See changelog for details, what I did.
    ----------------------------------------------------------------------------------------
    Change LUT (=lighting) with left and right Magna Save keys. Results are saved.
    Change look of upper acrylic playfield in script options (glass like, worn out, grunge)
    ----------------------------------------------------------------------------------------
    Credits:
    I started with Bigus' version.
    Table history:
    JPSalas (VP9 version) -> Rascal (conversion to VPX) -> Bigus (BigusMod) -> My version
    So all credits go to these guys.
    ----------------------------------------------------------------------------------------
    Big thanks go to:
    - @Schreibi34 for his awsome insert images
    https://vpinball.com...-insert-images/
    - and most for creating all 8-Ball unit primitives for this table
    it was a great pleasure to work with you, mate!

    - @kds70 for some great help with scripting
    Thanks a lot my friend!

    - @jipeji16 for letting me steal his code for LUT changing and saving. All LUTs used are from me, but you better look at the code, where he stole from (with permission.. at least he calimed so )

    - @Thalamus for checking and updating the script for SSF
    ----------------------------------------------------------------------------------------
    hope you enjoy!

    1456 downloads

       (5 reviews)

    18 comments

    Submitted

  8. Cross Town (Gottlieb 1966)

    Cross Town is a great Gottlieb game from 1966. It features an award ladder sucker shot at the center of the playfield and a beautiful pop art package, including sliding subway doors on the backglass.
     
    This was a team effort with Scottacus, who did all of the scripting and sound work.

    1135 downloads

       (2 reviews)

    61 comments

    Submitted

  9. Cyclopes (Game Plan 1985)

    You asked for this table in VPX and I did it.
     
    Special thanks to
     
    2borG for redraw the playfield and the plastics.
    Arngrim for adding DOF calls
    Batch for the new Backdrop image for DT users

    If someone would jump onboard and make it better, every help I can get it always really appreciated.
     
    This table maybe still need some extra TLC, but is playable as is.
     
    All Logos, Copyrights and Trademarks are property of their respective owners.
     
    PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION!
     
    Permission to Mod: Yes with approval

    1081 downloads

       (3 reviews)

    11 comments

    Updated

  10. Cosmic Gunfight (Williams 1982)

    This is a rebuilt of 32assassin table ver 1.3
     
    Big thank you to you to:
    Original Playfield scan  by Plumb
    https://www.vpforums.org/index.php?app=downloads&showfile=6800
    Plastic Scans and bumper Caps by Francisco666
     
    I Made some changes and improvements (I'll try to remember them all).
     
    What's New:
    * New lights, new lighting
    * New physics
    * Reworked all the images, cleaned and upscaled
    * Added Flippers Shadows and Ball Shadows
    * Added missing mechanical sounds and replaced ball rolling sound
    * Tuned Slingshots and Bumpers force
    * Corrected Rubbers Hit Height
    * Added JP's LUT code
    * New instruction Cards images placed in the apron
    * Repositioned Bumpers correctly
    * Added Bumpers Caps screws Primitive
    * Changed Drop Targets height so they don't disappear when down
     
    Link to Backglass by Herweh here: https://vpuniverse.com/forums/files/file/2045-cosmic-gunfight-williams-1982-db2s/
     
    To rotate and select between the nine LUT files press and Hold the LEFT Magnasave and rotate pressing the Right Magnasave.
     
    Hope you enjoy it and please leave constructive feedback or comments in the support topic and will try to make it better.
     
    All Logos, Copyrights and Trademarks are property of their respective owners.
     
    PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION!
     
    Permission to Mod: Yes with approval
     

    1802 downloads

       (2 reviews)

    43 comments

    Updated

  11. Cleopatra (Gottlieb 1977)

    This is a rebuilt of 32assassin table ver 1.0
    Solid State version of the table.
    Table build in 10.6
     
    Big thank you to:
    Thalamus for adding the Playfield mesh
     
    Made some changes and improvements (I'll try to remember them all).
     
    What's New:
     
    ' Added nFozzy flippers
    ' Added Playfield mesh (thanks @Thalamus)
    ' Gates and brackets positioned correctly
    ' Kickers eject angle corrected
    ' Light6 and Light16 are now working
    ' Fixed Playfield mistakes (around star triggers area and missing 500 points in the inlane & outlane wired switches)
    ' Fixed Bumpers image (100 Points instead of 1000)
    ' New lights, new lighting
    ' Added Flippers Shadows and Ball Shadows
    ' New table physics
    ' Placed flippers correctly
    ' Fixed lower metal wired guides
    ' Added new Gottlieb flippers primitives
    ' Reworked the GI
    ' EM rubber rebounder positioned correctly
    ' Changed Drop Targets type and height so they don't disappear when down
    ' Reworked all the images, cleaned and upscaled
    ' Added\Adjusted missing and existing mechanical sounds and replaced ball rolling sound
    ' Tuned Slingshots force
    ' Corrected Rubbers Hit Height
    ' Added JP's LUT code
    ' New instruction Cards in the apron
    ' Repositioned Bumpers correctly
    '  Adjusted table elements physics
     
    Press F6  and configure the Dip switches to select different features and setup the table the way (need to do this only once)
     
    To rotate and select between the nine LUT files press and Hold the LEFT Magnasave and rotate pressing the Right Magnasave.
     
    Backglass by Wildman  can be found here: 

     
     
    Hope you enjoy it and please leave constructive feedback or comments in the support topic and will try to make it better.
     
    All Logos, Copyrights and Trademarks are property of their respective owners.
     
    PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION!
     
    Permission to Mod: Yes with approval

    1007 downloads

       (2 reviews)

    21 comments

    Updated

  12. Circus (Bally 1973)

    This release wouldn't be possible without the following:
    user42 who did the artwork/redraws and provided the backglass image

    Like all of my releases, hold down the left flipper for 3 seconds when not playing a game to set the options.

    ZIP includes a wheel image and directB2S 

    This is for personal use only. DO NOT include this in any pre-packaged ZIP of tables for commercial/non-commercial products. You know who you are. Just enjoy what is provided for FREE instead of trying to earn a buck from our community's work.
    Any mods, require permissions from ALL of the above folks listed as primary contributors for this table.

    404 downloads

       (0 reviews)

    3 comments

    Updated

  13. Cheech & Chong: Road-Trip'pin (Bally 2021)

    INSTALL INSTRUCTIONS UPDATE! See below.
    Note: Please use the altsound file included with the table. If not, you will not
    be able to experience this table as it is truly intended.
    ===========================================================
    WARNING: This table contains mature content. Parental discretion is advised.
    ===========================================================
     
    Far out, man! Dave IS here! ...finally!
     
    That's right, Cheech & Chong are here! It's been a long time coming, but this insanely funny duo have
    now made their nostalgic venture in to VPX! Kick back and enjoy the ride as you take a road-trip with
    these two famous stoners, doing what they do best, and explore their world from those crazy 70's and
    80's. You'll encounter characters, music and sounds based from their iconic comedy albums, as well as
    their hilarious cult classic movies. Traveling from "Pedro's House" to the "Battle of the Bands", and
    back, Cheech & Chong: Road-Trip'pin, will provide you with a "high" amount of fun and laughs that
    only these two can deliver.
     
    Dedicated to one of the best, if not, the best, laugh-out-loud comedy teams in history. Thank you
    Richard "Cheech" Marin and Thomas Chong for the side-splitting laughter that you gave us back then
    and even today. These two comedic geniuses have deserved their own real pinball machine for decades
    and I am proud to at least pay tribute to them with a VPX version.
     
    This table is also dedicated to the old-school pinball lovers, the diehard Cheech & Chong fans, and all
    of those crazy uncles out there who introduced Cheech & Chong to the younger generation.
    -------------------------------------------------------------------------------
    "To do a comedy team, it requires so much extracurricular stuff, so much compromise, so
    much intuitiveness to know what the other guy is doing. That's why it's so hard to do it."
                                                                                                                                        - Richard "Cheech" Marin
     
    "The thing about Cheech & Chong is, we've brought more families together than Dr. Phil"
                                                                                                                                                            - Thomas Chong
    -------------------------------------------------------------------------------
    Featuring the voice over talents of Ed Kelly as Cheech and Chong (Pedro and the Man).
    Additional voices: Brian M. and Sheri B.
    -------------------------------------------------------------------------------
    I'd like to say thank you to a few people:
     
    JP Salas - Thank you for all of your animation scripting help. (Happy retirement my friend).
    Benji, apophis and idigstuff - Thank you for your altsound advice and .csv help.
    The Visual Pinball and VPinMame Development Teams - Thank you, because without you, none of
    this would be possible.
     
    To all of the pinheads out there, I hope you have as much fun playing it as I did creating it.
    "Let's roll a pinball, man!"
     
    Your friend in pinball,
    watacaractr
    -------------------------------------------------------------------------------
    Included in this file:
    - Cheech & Chong: Road-Trip'pin VPX table
    - "che_cho" altsound file
    -------------------------------------------------------------------------------
    Install instructions:
     
    UPDATE 7-19-21:
    Update to VPinMAME 3.4 beta: You can find it on Github:
    https://github.com/vpinball/pinmame/actions/runs/1027799532
    "VPinMAME-sc-3.4-279-50e07cf-win-x86"
    You must have this updated VPinMame 3.4 version in order for this table to work correctly.
     
    This table was built in VPX 10.6 and runs great in it. You can run it in VPX 10.7, but you'll need
    the latest beta version due to sound issues in earlier versions.
     
    Install table. Install Directb2s 2 or 3 screen(for cab users) & official ROM, if you have them already.
    (Note: None of these are included in this download but are available on this site).
     
    Install altsound file:
      1. Create an "altsound"(no quote marks) folder in your VPinMame main folder, if you don't already have one.
      2. Then just drop the included "che_cho" altsound file in to your freshly made "altsound" folder.
      3. Start the table (you'll hear nothing). Hit F1. Where it says, "Alt. Sound Mode (0-3):" on the right, enter "1". Hit "OK".
      4. Exit the table and restart.
      5. After the table loads, you should hear the Cheech & Chong intro and then you're good to go.
    Note: If you don't add the altsound file you will be unable to experience this table as it is truly intended.
     
    For more detailed rules/scoring and other info, please refer to "table info" in VPX editor.
     
    Enjoy!
     

    4079 downloads

       (18 reviews)

    99 comments

    Updated

  14. Creature From The Black Lagoon (Bally 1992) SG1bsoN BW MOD

    Thanks to Fuzzel for previous permission to upload this BW MOD to VPinball.. this is the same version so no need to download if you already have it.
     
    Credit to all of the original table authors as follows;
     
    fuzzel          - main table build, scripting, lighting and physics
    flupper1      - plastic ramps and chasing lights, lighting effects
    rothbauerw - scripting, lighting and physics tweaks
    randr           - tons of resources and support
    clarkkent     -  hires resources
    hauntfreaks - playfield image cleanups
     
    B2S, Wheel and DMD image included in the Download
     
    Enjoy!

    1595 downloads

       (1 review)

    4 comments

    Submitted

  15. Checkpoint (Data East 1991)

    'Checkpoint (Data East 1991) - agentEighty6 MOD (previously uploaded to VPinball)
    'v1.2.0
    'Updated version for VPU.  Physics adjustments, sound adjustments, and table tweaks
     
    'v1.1.0
    'VR (and some graphical improvements) has been added courtesy of SixToe
    'Playfield mesh and improved kicker compliments of bord
    'Updated incorrect flasher assignment

    'v1.0.0
    'This MOD includes the following changes/enhancements:
    'Added flupper flashers.
    'Fixed flasher solenoid assignments.
    'Added nfozzy flippers.
    'Updated physics.
    'Corrected various switches.
    'Created and added main ramp primitive.
    'Added led bulb lighting to signs.
    'Improved gi lighting.
    'Added car toy headlights.
    'Updated lights on back panel.
    'Added speaker panel and lights (for DT).
    'Cleaned up insert lights.
    'Changed inserts to reflect on ball.
    'Added subway to left vuk.
    'Animated bumpers like real table.
    'Updated lights in bumpers.
     
    'Based on VPX version by Goldchicco, 32assassin
     
    'Also based on VP9 version by:
    'Bodydump
    'Requlem
    'Destruk
    'Batch

    2281 downloads

       (3 reviews)

    23 comments

    Updated

  16. Congo (Williams 1995) VPW Mod

    The VPin Workshop members present a table tune-up for Congo by Williams!
     
    This is one from Williams "rubbish film, great pinball!" series, and really shouldn't be missed, a true under appreciated gem.

    •    Inserts & Lighting Overhaul: Skitso
    •    nFozzy physics: Rastan350
    •    Fleep Sounds: Rastan350
    •    Ramps: Flupper & Benji
    •    VR Stuff & Fixes: Sixtoe
    •    Miscellaneous fixes and tweaks: Sixtoe, iaakki, Skitso, tomate
    •    Apron and VUK guard Primitives: tomate
    •    Playfield Mesh: Bord
    •    Jungle 360 VR Room: 3rdaxis (from his Grand Lizard VR Room)
    •    Table Assets and Scans: Mwong
    •    Testing: Rik, Rastan350, Panik Flip gaming, VPW team
     
    This release would not have been possible without the legacy of those who came before us including, in this case nFozzy, Dark, LoadedWeapon and JPSalas.
    Thank you to Rothbauerw for nFozzy physics. Thanks you to Fleep for sounds. Thanks to all before us.
     
    'Started from Skitsos personal mod
    '004 - Rastan350 - new physics and sounds
    '005 - Skitso - reworked all GI and flashers, improved insert lighting, new LUT
    '006 - iaakki - debugged some flip physics issues and now live catch and nudge works, flip angles changed, removed some lights, flip physics parameters updated
    '007 - Skitso - temporary fix for broken flashers. Replaced SHOOT AGAIN and KICKBACK insert textures to a more visually pleasing ones.
    '008 - iaakki - merged flashers. Solflash17 created for "modulated" Amy flasher
    '009 - Skitso - fixed flashers, fixed ball shadow depth bias issue, added one missing GI light under left ramp, made upper lane guide lamps to show through AMY's hand, new volcano ramp textures, improved Grey playfield texture and shadows, new dark texture for yellow hit targets on Grey playfield, added tiny bit of DL to Grey when GI is lit, fixed right sligshot plastics material and repositioned light beneath
    '010 - Skitso - improved rule card texture, backwall texture and left ramp decal. Added backfacing transparent triangles rendering to ramps, improved bumber lighting.
    '011 - iaakki - ball drop sounds fixed. It is still bugged occasionally but not sure why..
    '012 - Skitso - better upper PF laneguide prim, improved lights for upper lane guides, tweaked flashers.
    '015 - iaakki - fixed ramp exits so that ball drop sounds can work properly
    '016 - Sixtoe - Re-organised whole table, added VR room and assets, replaced rails and sideblades (switchable for art ones, which I redid a bit), raised some lights and dropped others (to stop it cutting prims in half), fixed z fighting for several walls, removed numerous unused assets, redid sling rubbers and area (including physics objects), cut holes in playfield and made drop holes, turned off backfacing rendering for ramps as it breaks VR, will try and find a workaround, raised DL meanwhile, removed redundant drop code, removed wall that stopped ball dropping off wire ramp, probably some other stuff I forgot
    '017 - Benji - New ramps based on flupper's new tutorial
    '018 - Flupper - New ramp models, new ramp textures. "plsatic_ramps" texture in image manager is better for VR
    '019 - tomate - LowPoly left ramp added.
    '020 - tomate - flipperTimer added, flippers prims and shadows, slightly corrected left flipper location, New wireRamps prims, plastic ramps slightly modified to fit wire ramps, DC-3 model added
    '021 - tomate - WireRamps textures added, split wire ramps (up and down), down wireRamp reflection disabled, plastic plane recovered from previous version
    '022 - iaakki - Gorilla flips physics change, LUT changer added with failsafe improvements, Cabinet mode improved, RampLook option added
    '023 - Sixtoe - Complete fixtures and fittings pass, changed most things, tons of small tweaks and adjustments to positions of things, drilled a hole in the plastic ramp, added seperate VR graphics setup for ramps and wire runs, unified timers, probably something else I forgot.
    '024 - Sixtoe - Tinkered with the metals and lighting to get the fixings more natural and suited to table.
    '026 - tomate - new 3d apron and apron texture added, apron rails and POV fixed
    '027 - Sixtoe - Added playfield mesh from Bord, more tinkering and adjusting including apron area for VR and finally punting it out the door
    'RC2 - Skitso - Fixed playfield mesh location, made ball shinier, altered few materials, made apron a tad more in shadow.
    'RC3 - iaakki - Fixed GI control, added TargetBouncerEnabled and RubberizerEnabled script options to make table feel more real
    'RC4 - Skitso - Improved GI, small insert tweaks
    'RC4.1 - Skitso - Grouped a few missing GI lights
    'RC4.2 - tomate - post-draw textures added, new primitives and textures for VUK exits added
    'RC5 - Sixtoe - Sling kickers adjusted, changed back wall layout, adjusted vuk prims and added material, fixed leftrampdrop height and visibility, tweaked metal pole on left orbit, changed env image, altered materials and textures for metals and volcano, cropped new GI lamps.
    'RC6 - iaakki - FlipperNudge tuned. Sw55 target had incorrect phys parameters. gi_bulb022/23 adjust
    'RC7 - Skitso - tuned satellite inserts and made all purple inserts more natural color, tuned Gi_Bulb014, tuned perimeter defence flasher
    'RC8 - iaakki - l82f fixed. ramp tied to gi. RubberBand material adjusted, ramp41 decal adjusted
    'RC9 - Sixtoe - Fixed VR script, altered desktop backdrop, minor tweaks.

    7222 downloads

       (11 reviews)

    66 comments

    Updated

  17. CARCARIASS PINBALL CHAOS MOD 1.1

    Hello everybody, Salutoulmonde !!!
    It was my first Vpx table "creation", so I wanted to begin with something simple, a Mod.
    My table is a Mod of the Joe Bar Team table & Dimmu Borgir tables, wich are Iron Maiden table Mod, which is itself a Firepower mod.
    C'est ma première "création sur Vpx, alors j'ai voulu commencer par un truc assez simple, une Mod.
    Ma table est  une Mod de la Joe Bar Team & Dimmu Borgir, qui sont des Mod de la Iron Maiden, elle même Mod de la FirePower.
    So all the credit goes to all the previous authors and people who worked on this before me
    (you’ll find their names in the script).
    Thank you all (specialy Zedixair thank you for yout help).
    Du coup, le mérite revient aux créateurs précédents qui ont créé et travaillé sur cette table avant moi, ils sont cités dans le script.
    Merci à vous (spécialement Zedixair merci de ton aide et ta dispo).
    If you like "Technic Heavy Melodic Death Metal", If you like throaty voices, guitars Vs bass tapping battles, and if you like quick doublebass drumming ??
    This Vpx Table is for you !!
    Si vous aimez le "Technic Heavy Melodic Death Metal", si vous aimez les voix gutturales, les combats de tapping guitare Vs basse, et si vous aimez la double grosse caisse rapide ??
    Cette table Vpx est faite pour vous!!

    Special Thanks to the Carcariass band, because they allow me to create this table.
    They also gave me their originals Lp's sleeves pictures files for the Playfield and T-shirts pictures files for the Backglass.
    Thank you to trust me, my good friends.
    Remerciement spécial au groupe Carcariass, car ils m'ont autorisé a faire cette table.
    Il m'ont aussi fourni les fichiers originaux des images de leur pochettes d'album, pour le Playfield, ainsi que ceux de leurs T-shirts, que j'ai utilisés pour les Backglass.
    Merci de votre confiance, les z'amis ;-))

    IF YOU LIKE CARCARIASS MUSIC, VISIT :https://carcariass.com/ .......AND PLEASE BUY IT !!
    Si la musique de Carcariass vous plait, aller sur leur site https://carcariass.com/ et acheter la SVP
    Special Thanks to the "Monte Ton Cab" "MTC" Team for help and tutorials.
    Encore merci au groupe MTC pour l'aide et les tutos.
    In the download zip folder, you'll find the table VPX file, three DB2S files, rom zip file and some PinballX folders (Ten wheels (Choose your favorite), Backglass video, Table audio, Playfield image, DMD image)
    Dans le dossier Zip, vous trouverez le fichier de la table .Vpx, trois Backglass fichiers DB2S, la rom zippée et des dossiers pour PinballX (Dix Wheels (Ya du Choix), une vidéo Backglass,un fichier Table audio, une image Playfield et une DMD)

    I hope you'll enjoy this table,
    Have fun.
    J’espère que vous aimerez cette table.
    Amusez vous bien.
    CARCARIASS is a Melodic and Technical Death Metal band from France.
    The current line-up is Pascal Lanquetin (lead and rhythm guitars), Raphaël Couturier (bass and vocals), Bertrand Simonin (drums) and Jérome Thomas (singer on the New Album “Planet Chaos”).
    The music of CARCARIASS is very directed instrumental going from Death Metal to Heavy Metal.
    The name CARCARIASS comes from Carcharodon Carcharias, the Latin name of the Great White Shark.
    In 1997, first CD entitled “Hell On Earth“.
    In 1998, second album “Sideral Torment” on Impacts Records at the Impuls studios in Belgium (GOJIRA,…).
    In 2002, third album “Killing Process” on Adipocere Records (MOONSPELL, ALASTIS,…) produced at LB-LAB with Stephane Buriez (LOUDBLAST);
    Between 2004 and 2016 the band decided to stop concerts but continued to play music.
    In 2009, fourth album “E-Xtinction” on Great Dane Records/Season Of Mist Distribution.
    In 2013, new mastering of the first two albums in a double CD called “Hell & Torment” released by Great Dane Records ;
    End of 2016, CARCARIASS is coming back on Tour, and played at HELLFEST 2017 and at many others Metal Festival.
    2018 : CARCARIASS played at Many concerts and Worked on a new album !
    2019 : “Planet Chaos” is recording and mixing at Downtone Studio in SWITZERLAND by DROP (Guitarist of the swiss band SAMAEL & SYBREED).
    Mastering in SWEDEN at Fascination Street Studio by JENS BOGREN (ARCH ENNEMY, DIMMU BORGIR, AMON AMARTH, SEPULTURA, KREATOR,…).
    Jérôme THOMAS from the swiss band SCIENCE OF DISORDER is singing in the new album.
     
     
    CARCARIASS PINBALL CHAOS Mod Installation:
    - Copy and paste the table file into your Visual Pinball "tables" folder,
    Copiez et collez le fichier .Vpx dans le dossier Tables de Visual Pinball,
    - Choose one of the db2s file(your favorite) and copy it and paste into your Visual Pinball "tables" folder too, rename db2s file as the Table name,
    Choisissez un des fichiers .db2s (votre favoris) copiez et collez le aussi dans le dossier Tables de Visual Pinball, pensez a bien le renommer comme le fichier .Vpx de la table.
    - Copy and paste the rom in your Visual Pinball/VPinMAME/roms folder, don't dezip it,
    Copiez et collez la Rom (Attention, sans la dézipper) dans le dossier Visual Pinball/VPinMAME/roms.
     
    - Download Mp3 zip file with this link:
    Telechargez le fichier zip des MP3 avec le lien suivant:
    https://mega.nz/file...nEvl56H5MqniMHM
     
    If the link doesn't work copy and paste the URL adress.
    Si le lien ne marche pas copiez et collez l'adresse de l'URL.
    - Copy all of the musics Mp3 files into your Visual Pinball "Music" folder.
    Copiez et collez tous les morceaux de musique .Mp3 dans le dossier Music de Visual Pinball
    Loliv45
     

    222 downloads

       (0 reviews)

    7 comments

    Submitted

  18. chuck berry 1.0 VPX

    Table entièrement récrée, image playfield et backglass, mise à jour des lumières, du script pour incorporation et démarrages des musiques.
    remerciement a JP.salas pour sa cordiale approbation.
     
    N'hésitez pas à appeler sur F6 pour configurer vos options.
     
    Rom lostwrld

    2556 downloads

       (0 reviews)

    1 comment

    Submitted

  19. Close Encounters (Gottlieb 1978)

    re-upload of vpinball.com table, no changes.
     
    Gottlieb's 1978 Close Encounters, solid state version, continues my collection of system 1 tables.  I happened to pick up a Close Encounters parts cabinet that included a somewhat warped playfield in otherwise decent shape that I stripped down and scanned for the starting point for this.
     
    Includes, nfozzy's FastFlips flippers, rothbauerw's Ball Control script, ninuzzu's ball shadow routine (turn on or off at top of script, off by default), some logic and sound effect (roto target movement) from pinuck's vp9 table, and vp10.4 surround sound scripting.
     
    Thanks to hauntfreaks for some primitive and graphics work and play testing.
     
    Had fun making the roto target primitives and getting it all to work and animate.  It's actually 15 seperate primitives all rotating together so that I could animate the individual ones when hit.

    708 downloads

       (3 reviews)

    4 comments

    Submitted

  20. Card Whiz (Gottlieb 1976)

    re-upload of table on vpinball.com, no changes or testing has occurred.
     
    Gottlieb's 1976 Card Whiz.  This 2 player table was also made in a much more common 4 player version, Royal Flush.  I'm partial to 2 player machines, so made Card Whiz, but it would be a fairly easy conversion to Royal Flush if there is enough demand for the 4 player as well (I don't have that many friends). As far as I can tell this truly em scripted version of royal Flush or Card Whiz has not been made in vp before, although there was a couple versions that used the 1983 Royal Flush Deluxe rom with this playfield (no I don't know the gameplay differences), and there is an FP version as well.
     
    the playfield started with Popette's FP version, and has been much modified/upscaled/stretched etc to more accurately match images of stripped playfields I found as well as better match the playfield map from the Royal Flush manual which I found online (don't tell Steve @ PBR).  Most if not all the insert images were replaced with better copies I found on line.
     
    The image for the backglass came from a collection by Scott Amus on flickr.
     
    Couple things I'm not sure on, the first is the ball return gate.  The rollover on the right opens the gate so the ball can return to the plunger lane.  I'm fairly certain that once it does the trigger in the plunger lane closes the gate and also fairly certain the kick hole on the right side of the playfield also closes it, just not sure if those are the only things??  The rollover in the plunger lane would also be triggered and close the ball return gate on the next plunge.  The other thing that I'm not sure of is that post on the left side that deflects balls coming down from the upper left joker rollovers.  In watching videos there seems to be some wide variety in how that deflects, and actually a lot of times it seems to not get hit at all which happens very rarely on my version.  I'm pretty sure I have it in the right spot, but I think something above that may be causing the ball to miss it.. again not sure, having never actually played on in the wild that I can recall.
     
    Directb2s included, hold down left flipper before starting a game to get some options.
     
    As usual thanks to everyone for everything, blah blah blah..

    705 downloads

       (1 review)

    4 comments

    Submitted

  21. Cactus Jacks (Gottlieb 1991)

    Welcome to Cactus Jacks, it's Party Time!
     
    So first up the kudos:
    @bodydump for the initial working version with his great redraws of the playfield and plastics
    @dark for all the cactus models, including the animations of the big 3 back cacti
    @bord for all the lighting and shadow stuff he does that he did for this
    @rothbauerw for his physics tutorial and updates and play testing and tweaking
    So, I think that's about it for now, hope you all enjoy it, I'm sure there are things not quite right and updates to be done still but it's time for me to throw it out there.

    945 downloads

       (4 reviews)

    7 comments

    Submitted

  22. CARtoons RC (Nailed Mod)

    This is a modification of CARtoons RC (2017) v2.3, by HauntFreaks, BorgDog, and SliderPoint - with contributions from Dark, Randr, Toxie, and Fuzzel
    >>>>>>ORIGINAL TABLE<<<<

    Major changes in Nailed: RtxBS ON, Physics, Nails, Multiball, Outlane Save Roach, Shadows, Lights, Sounds, Breakable Elements
    My goal was to give it a couple more features, while staying true to its 'aged' aesthetic. I'd like to think I pulled it off! 
     
    Hold left flipper before starting game for Operator's Menu, left flipper scrolls menu items > right flipper picks item
    See script for more toggle-able options
    **Arachnophobe Warning** turn off spider in script, I don't want to freak anyone out (too much)
     
    Thank you to Toxie and Fuzzel for VPX in general, and for their excellent documentation and posts clarifying all of its features.
    Special thanks to JPSalas for the physics, shadows, and sounds in his excellent Arcade Physics v3 2nd edition, and for advising me to lower the max velocity of the ball - which led to fine-tuning the physics of the whole table, then tweaking the flippers to be more worn out like the original.

    "My boss found this old pinball machine in his barn and stuck it in our break room, bugs and all!  I thought it was old and unfair, so I hammered some nails in...hopefully I didn't break anything...
    …um, if the lights go out…...just give it a slap." – RADDOG

    778 downloads

       (5 reviews)

    16 comments

    Updated

  23. Cuphead Pro, Perdition Edition (D.Goblett & Co. 2020)

    NOTE: This is not an update to the vpinball version.
     
    Welcome to Cuphead Pro ...  the "Perdition Edition." All new game features and customizations.
     
    @Scottacus and @bord got to tinkering with Cuphead, seeing that a few improvements would have a big impact on the game play and fun factor. They shared it with me and Yowza!  It was spiffy berries! I'm humbled by their interest in making this game better, and grateful for what they've done. I merely made some suggestions and updated some graphics.
    The most notable changes are 2-ball multiball  on your third entry to Perdition, flipper controlled rotating top lane lights, nfozzy physics, and your choice of flipper size (2" flippers for greater challenge, 3" flippers for kids and me). Pay attention to multiball and you'll see a fun bonus addition.  
     
    There are also several script and scoring fixes, along with some nifty visual improvements. Check out the new center bumper that releases multiball!
     
    NEW FEATURES WITH CUSTOMIZABLE OPTIONS: 
    -Music can be disabled in the script (line 45 MusicOn) to prevent errors from occurring during runtime for those who don’t have the music files -Free Play can be enabled in the script (line 53 FreePlay) -The table can automatically set the bonus at x2 for the last ball (line 57 LastBallDoubleBonus) -The SOUL lights can be controlled by the flippers (line 60 ShiftControl) -The SOUL lights lit can be kept from ball to ball (line 73 SoulLightReset) -Flippers can be set to 2” or 3” (line 69 FlipperLength or ”A” key in game play) -Mechanical plungers can make game sounds upon pull and release (line 78 PlungerSound) -Music volume for the table can be controlled in the options menu (hold left flipper in standby mode to enter)
     
    This game is not distributed with the music. 
     
    This is a tribute to the game and its creators, StudioMDHR. Cuphead is a game that was designed to have music  from the  Fleischer Studios inspired videogame. I love everything about Cuphead and am not interested in a "swell battle" with StudioMDHR.  If you want the full effect of the table, with the brilliant music of Kris Maddigan, buy or download the soundtrack and add the songs.  A list of recommended songs, that coordinate with each "Boss,"  is below.
     
    It is built on @loserman76 's EM chassis, with extra parts pulled from @borgdog 's stripped EM table. @bord coached me on creating PF meshes with the help of his video tutorials, @xenonph added music scripting  and some sounds, @thalamus sweetened the SSF and audio. All of the above helped with scripting and ideas, along with cyberpez. My son, Max, was a consultant that made sure I remained true to the spirit of the game.
    Since this is an original table layout, mods are not permitted. (Unless you're Scottacus or bord).
     
    NOTE: Distribution of this table or its related files on a computer, virtual pinball machine or storage device, which is SOLD as part of a commercial product, or sharing this file as part of "all in one" package installation via Mega (or similar sites) or via a file transfer process is not allowed. 
     
    Add music: Buy the soundtrack, or purchase 12 Cuphead songs you love, convert to .mp3 and rename them "CupMusic1.mp3" through "CupMusic10.mp3, CupAttract.mp3 and CupHighScore.mp3" then place in your Music folder. I recommend the songs that correspond to the 10 bosses on the playfield, "Die House" for attract mode, and "Funfair Fever" for high score.
     
    Determine the length in milliseconds of each song using software like Audacity; this allows for looping the song if you good enough to play through an entire song. Change the last 6 digit number that corresponds to each song.
     
    Ex:    Case 1:PlayMusic"CupMusic2.mp3":m02.enabled=true:m02.interval=230700
    230700 milliseconds = 3 minutes 50 seconds 700 milliseconds.
    3 x 60 seconds x 1000 = 180000, plus 50 x 1000 = 230000, plus 700 milliseconds = 230700
     
    Here are the songs that correspond to the Bosses.
     
    Botanic Panic = The Root Pack
    Clip Joint Calamity = Ribby and Croaks
    Threatenin’ Zeppelin = Hilda Berg
    Floral Fury = Cagney Carnation
    Carnival Kerfuffle = Beppi the Clown
    Aviary Action = Wally Warbles
    Shootin and Lootin = Capt. Brineybeard
    High Seas Hijinks = Cala Maria
    Junkyard Jive = Dr. Kahl’s Robot
    Railroad Wrath = Phantom Express
     
    Enjoy.
    Zip file includes VPX, directb2s, and a couple of wheel logos for "Cuphead Pro"

    2205 downloads

       (8 reviews)

    40 comments

    Submitted

  24. Creature From The Black Lagoon (Bally 1992)

    VPX Table by: fuzzel, flupper1, rothbauerw
    Runs in regular table mode and VR, settings are in the script.
    V1.2: . Adjustments by tomate new metal plates for the ramps new less faceted prim for the upper right metal wall (I modified the vpx wall too) new metals textures.
    For VR: I added animated flipper buttons for VR (its the little things), Backglass now runs B2S files, be sure to disable grills, DMD, and B2S DMD in B2S settings (right click the backglass on the screen) Runs in regular desktop mode and VR Room. Edit script to VRRoom = 1 for VR Minimal Room.
    Updated to table: Issue with center lane (drive through lane) and ramps so ball doesn't always drain center and is more like the real table.
    Table rebuild by Sixtoe (updated ramps with lighting and asset changes, along with timer adjustments, along with other many miscellaneous items)
    Special thanks to fuzzel and rothbauerw for permission to mod.

    3309 downloads

       (6 reviews)

    11 comments

    Updated

  25. Corinthian Master Bagatelle

    My little bit of early Pinball history. Recreated from my physical table, with playfield photos, sound recordings of the pins etc
     
    Although not really technically pinball, these bagatelle tables were the origin of the game and as there was no VPX version I decided to try reproducing it as my first attempt at VPX creation
     
    Zip also contains directB2s and Wheel

    186 downloads

       (3 reviews)

    4 comments

    Updated




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