Halloween 1978-1981 (Original 2022) VPX
UPDATE: Halloween 1978-1981 (Original 2022) 1.03
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After extensive play in a tournament last week, a couple of small bugs were discovered:
- Some lights not lighting up in order: FIXED
- Multi-ball activation not fast enough: FIXED
- Some repeat audio callouts on the drain: FIXED
You ONLY need to download the table itself for this update.
No other files were edited / changed.
Thank you for all the comments, reviews and beer support! Apophis and I much appreciate it!
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This table is solely based on Halloween (1978) and Halloween II (1981) with a small reference to Halloween III (1982)
Halloween 2 is one of the greatest movie theater experiences in my life!
I was 11 and saw it in the theater after seeing the original Halloween (1978) on the original NBC broadcast (edited of course).
The movie audience went absolutely nuts during the whole movie and people were screaming, running out - and when Loomis blows up Michael Myers at the end of the movie, everyone cheered - until he came walking out of the fire - and they started screaming "OH SHIT!!!!"
I will never forget that experience!
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I started this VPX table back in 2018 with Xenonph about a month before the Halloween 2018 remake was gonna come out in movie theaters ... and I got about 80% done with the skills I had at the time which was basically a re-skin with some sound and music added.
Then I went to see the 2018 remake of Halloween and absolutely hated it ... Fucking Blumhouse Garbage!
I was so disappointed in the 2018 remake that I lost interest in finishing this table all together ...
Cut to 4 years later ...
After several years of medical issues / problems, and life and work taking up most of my time ... I decided to take another look at my table I had done about a month ago.
I showed my progress to Apophis and he urged me to finish it in time for this Halloween season - because he thought is was a decent start and worth finishing.
Since I starting using / learning VPX 2018, I have learned a lot more about making / modifying tables ... and between Apophis and I, we completely rebuilt the table it was originally based on (Medusa) replacing every single part on the playfield, re-writing 99% of the script, AND added a slew of new features, effects, and actions to it to basically now be able to call this table an ORIGINAL, and not a re-skin anymore.
No detail or addition to this new table was added without serious thought put forth, and wouldn't enhance / add to the overall gameplay. Everything was approached with the "let's make it the BEST it can be!" attitude.
If Apophis had not urged me to finish this table, or dedicate the time he did to work on this with me ... this table would never have seen the light of day - nor look / play as well as it does. And for that I am truly grateful.
You can expect to see more great things come from the two of us collaborating in the future.
As you can guess - this table took a huge amount of our time to create and make as perfect as possible - PLEASE SHOW YOUR SUPPORT BY USING THE LIKE BUTTON, COMMENT OR REVIEW, OR BEER US!
So - without furthers a-due: "It's TIME, Michael! BOOM!"
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There are multiple ways to gain serious points on this table, SKILL SHOT, MULTI-BALL, BONUSES, and EXTRA BALL!
Be sure to READ the RULES for the table by pressing and HOLDING the RIGHT magnasave BEFORE starting an actual game.
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We took a great amount of time to make sure this new table had all the necessary options for the player to get the full experience from it - whether playing in Desktop / Cabinet Mode, a system with robust sound system, or little computer speakers. Every aspect of the sound can be adjusted at the top of the script for you to be able to balance out ALL the sounds of the table to your personal preference.
Mechanical Volume, Ball-Rolling Volume, Ramp-Rolling, CallOut Volumes, Effects Sounds, Simulated ROM Sounds, Music Volume, etc can all be adjusted to exactly what you want the table to sound like when you are playing.
Additionally, there are 9 levels of LUT adjustments that can be made holding down the LEFT MAGNASAVE and then pressing the RIGHT MAGNASAVE. We strongly suggest you get the LUT set to how you want BEFORE you play a game because this table used the MAGNASAVE buttons for the 'Fire Gun' save post between the slippers during gameplay.
The overall GI color scheme can be set as well from Normal, to Blue, to Orange coloring. This option can be permanently set at the top of the script, but can also be changed on the fly by pressing the BUY-IN (2) key on your keyboard during gameplay.
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Copy / Move the .vpx table to your 'Tables' folder.
Copy / Move the B2S file to your 'Tables' folder - Make sure it is names exactly the same as the table. (If you use B2S Backglass files)
Copy / Move the folder 'Halloween' to your Music folder. (Example: /Music/Halloween)
DMDs and Topper have been included with this package. Choose the DMD (and Topper) that will work best with your system and load it into your front end (Ie: LCD DMD or Real Color DMD)
Multiple versions of the Backglass (for cabinet users) have been included. Choose which backglass you like best to use with this table: Pro, Premium, or Limited Edition.
This table was originally built and fully updated in VPX 10.62 and has been tested in 10.62 and 10.72. It HAS NOT BEEN tested in 10.8 because at the time of release 10.8 is still in Beta.
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- Physics: nFozzy physics, RothFozzy flippers, Roth drop targets and stand-up targets, playfield mesh
- Visuals: Dynamic shadows, flipper primitives, lightning GI effect, GI dimming effect
- Audio: Fleep sound effects, Ramp and ball rolling sounds
- Scripting: Ballsave gate and Multiball mods, Ball number tracking, VUK kickers, Dip switch settings, Rules card zoom, new DOF commands
- Countless other fixes and updates
- All Screen Graphics (Playfield, Backglass, DMD, Topper, Wheels)
- Table's Special Visual FX and Animation
- Callouts, Sound Effects and Music Editing and Mixing
- Conceptual design, add ons and updates
- Additional Lighting
- General scripting updates, additions and options
Testing: FriscoPinball, AstroNasty, PinStratsDan, Smaug, Apophis, HiRez00
Xenonph: Lighting effects and GI coloring
Additional Custom Callouts: Unsavory
Moral Support and Putting Up with our Crazy Hobby: Mrs. HiRez00 and Mrs. Apophis (our Wives)
JP Salas: Original 'Medusa' Table
' USER SCRIPT OPTIONS
' - Change LUTs buy holding down left MagnaSaves and then pressing right MagnaSaves
' You should adjust the LUT before playing an actual game because MagnaSaves are used for 'Shoot Gun' post during gameplay.
' - Change the general illumination lights color by pressing the Extra Ball Buy-in button (or the number 2 button)
' - View a zoomed in Rules Card by pressing right MagnaSaves button before starting a game.
'----- General Sound Options -----
Const VolumeDial = 0.8 'Overall Mechanical sound effect volume. Recommended values should be no greater than 1.
Const BallRollVolume = 0.4 'Level of ball rolling volume. Value between 0 and 1
Const RampRollVolume = 0.7 'Level of ramp rolling volume. Value between 0 and 1
'----- Game Sound Option -----
Const MusicVol = 0.8 'Level of music volume. Value between 0 and 1
Const CalloutVol = 0.8 'Level of callout volume. Value between 0 and 1
'- Simulated ROM Sound Option -
Const ROMSim = 1 '0 = Off, 1 = On (Simulates 80's Rom Sound Beeping When Score Increases)
'----- GI Color Options -----
colornow = 2 '0=Normal,1=Blue,2=Orange
'----- GI Dimming Option -----
Const GIDim = 1 '0=Normal GI lights behavior, 1=Dim GI with flipper current draw
'----- ColorDMD --------
CDMD = 4 '0=Yellow, 1=Red, 2=White, 3=Blue, 4=Reg Orange
'----- Flipper Colors --------
Const TopFlipperColor = 1 '1=White, 2=White No Text, 3=Orange, 4=Halloween
Const BottomFlipperColor = 1 '1=White and Black, 2=White and Orange, 3=Halloween
'----- Spinner Style --------
Const SpinnerStyle = 1 '1=Halloween II Logo, 2=Halloween Logo, 3=The Shape (MM Mask)
'----- Shadow Options -----
Const DynamicBallShadowsOn = 1 '0 = no dynamic ball shadow ("triangles" near slings and such), 1 = enable dynamic ball shadow
Const AmbientBallShadowOn = 1 '0 = Static shadow under ball ("flasher" image, like JP's)
'1 = Moving ball shadow ("primitive" object, like ninuzzu's)
'2 = flasher image shadow, but it moves like ninuzzu's
'----- ROM Option ------- So as to not interfere with existing Medusa VPX table settings -----
Const cGameName = "medusa" ' Regular Version
'Const cGameName = "medusaa" ' Free Play
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Don't be a leech and just download the files ... leave a comment or at least hit the LIKE button if you download it and like it!
You can show some support by hitting the 'Beer Me' button above ... I like beer! This is not to be considered 'begging' or a 'demand' on my part ... simply a nice gesture for the work I upload here!
Please do not post this .zip or any of its contents anywhere else for download - you will be sacked!
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PLEASE NOTE: I create these videos for fun and for the dedicated VPX pinball users on this and other forum. I DID NOT create this for you to download as SELL, MAKE MONEY OR PROFIT ON!
DO NOT include any of these files with other downloads or projects without asking permission first.
All Logos, Characters, Copyrights and Trademarks property of their respective owners.
PROVIDED STRICTLY FOR PERSONAL USE AND NOT FOR COMMERCIAL SALE OR DISTRIBUTION. PLEASE DO NOT RE-DISTRIBUTE.