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132 files

  1. Three Angels

    Thanks to both authors who made this table possible!
     
    Original author of the Future Pinball version is blindmankind. 
    Randr is the author of the vpx version.
     
    I have found out that Randr is no longer active. Not on VPF and VPU.
     
    I hope this is ok with the table otherwise this table can be taken down.
     
    Should I have forgotten someone please report so that I can include them in the credits.
     
    ###################################
     
    i added the function to switch between cabinet and vr room. nothing more.
     
    The table is designed for Cabinet and VR. Desktop I have not tried.
    The VR part does not need a backglass. 
    In the script VR Room can be turned on or off.
    Move the mp3's to the music folder in the visual pinball folder.
     

    1913 downloads

       (3 reviews)

    54 comments

    Updated

  2. The Wiggler (Bally 1967)

    The Wiggler is another Ted Zale table with zipper flippers, one way locking gates, multiple game modes, multiball and his patented mushroom bumpers.  This table also has a "wiggle lane" that makes the ball "wiggle" back and forth as it makes its way down it.  He reused this same concept on Sea Ray and Mariner.  I did this table because the art work is killer but I've never seen or played one in the wild.
     
    A wheel image is available here:
     
    This  hybrid Desktop, Cab and VR all in one table is made for vpx 10.6 but may run well in 10.7 (I've never tested that).  The table is set as desktop/cab and to play in VR just edit the top section of the script.  To alter the table's settings please hold the left flipper button between games to enter the game options menu.  To change the LUT for the table hold the magnasave button between games.
     
    Features include:
    - VR mode with selectable room/minimal views in game using the left flipper options menu between games
    -Bord blender renders
    -Addition of the most resent nFozzy and crew physics
    -Onevox's LUTs for on the fly contrast and brightness control
    -New three dimensional sound routines from Whirlwind
    -New save file system that has an easy to read text file and is game version specific to prevent problems when upgrading
    -New scoring logic that blocks scores that occur too fast for an EM pin mech (again from Whirlwind)
     
    Thanks to all of the folks who helped bring this table to completion, especially the VR discord group who got me going with VR!

    1156 downloads

       (1 review)

    17 comments

    Updated

  3. Tropic Fun (Williams 1973)

    Tropic Fun is a Norm Clark designed Williams tic-tac-toe game that is fun and fast paced.
     
    Wheel is available here: 
     
     
    This hybrid Desktop, Cab and VR all in one table is made for vpx 10.6 but may run well in 10.7 (its sister tables are reported to run well in 10.7).  The table is set as desktop/cab and to play in VR just edit the top section of the script.  To alter the table's settings please hold the left flipper button between games to enter the game options menu.  To change the LUT for the table hold the magnasave button between games.
     
    Features include:
    - VR mode with selectable room/minimal views in game using the left flipper options menu between games
    -Bord blender renders
    -Addition of the most resent nFozzy and crew physics
    -Onevox's LUTs for on the fly contrast and brightness control
    -New three dimensional sound routines from Whirlwind
    -New save file system that has an easy to read text file and is game version specific to prevent problems when upgrading
    -New scoring logic that blocks scores that occur too fast for an EM pin mech (again from Whirlwind)
     
     
    Thanks to all of the folks who helped bring this table to completion, especially the VR discord group who got me going with VR!

    979 downloads

       (3 reviews)

    20 comments

    Updated

  4. Triple X (Williams 1973)

    This is a never before released in vpx table that is a  two player version of the popular OXO table by Williams.  The table only exists as a prototype and it has the same fun tic-tac-toe game play of OXO but it is a two player game.
     
    This  hybrid Desktop, Cab and VR all in one table is made for vpx 10.6 but may run well in 10.7 (I've never tested that).  The table is set as desktop/cab and to play in VR just edit the top section of the script.  To alter the table's settings please hold the left flipper button between games to enter the game options menu.  To change the LUT for the table hold the magnasave button between games.
     
    Features include:
    - VR mode with selectable room/minimal views in game using the left flipper options menu between games
    -Bord blender renders
    -Addition of the most resent nFozzy and crew physics
    -Onevox's LUTs for on the fly contrast and brightness control
    -New three dimensional sound routines from Whirlwind
    -New save file system that has an easy to read text file and is game version specific to prevent problems when upgrading
    -New scoring logic that blocks scores that occur too fast for an EM pin mech (again from Whirlwind)
     
    NOTE: THIS TABLE HAS OLY BEEN TESTED WITH VPX 10.6
     
    Thanks to all of the folks who helped bring this table to completion, especially the VR discord group who got me going with VR!
     
     

    1031 downloads

       (4 reviews)

    22 comments

    Updated

  5. TimeLord (Original 2022) - Avago- DOF, nFozzy/Roth physics, Fleep Sounds & Luts

    Avago present to you the Time Lord pinball game. Our objective was to make a game that looked good, played great and was fun to play. Hopefully we have achieved that but ....Time will tell😁. The Backglass, VPX game, wheel & rules are include this download and a game instruction video available here on Youtube.
    https://youtu.be/2HrowxmZe58. You require VPX10.7, Freezy and Flex DMD to run run this game. No ROM is required.
    The game is built on a JP Salas game framework using Darks DMD and flashes. It has been a great pleasure to work with JP to produce a game that plays like a great JP Salas inspired table should. Gedankekojote97 applied the latest nFozzy/Roth physics, Fleep sounds, luts, and ramp textures to what we thought was fun game and make it so much better than we ever imagined.  DOF is applied to the game only in the 1.0.2 version. VR is in the pipeline with Rajo Joey coming on board and joining the Avago team.
     
    The Game
    The game is based on a story by Hayden Perno about an evil imposter who has set himself up as the Time Lord by assassinating the the Master of Time, stealing the throne and banishing Q-man the rightful heir of time, to the far reaches of the galaxy. In the game you must complete 5 tasks to defeat the evil imposter TimeLord and restore Q-Man's position as the true Lord of Time. During gameplay  table graphics change, rotating planets appear, dragons eyes follow your every move, rotating clocks can suddenly change direction which are all very nice buuuuut, poor shot selection will be greeted by let's say with commentary by a less than complimentary robot. This game was built for fun and the callouts are a highlight of the game. The ultimate goal of the game is to complete the 5 tasks and the reward is a whole new playfield. The glory table  will appear for 60 seconds and you have an opportunity to make glory billions via the the centre spiral ramp.
    Table influences
    The current version is third 3rd generation & 2 years in the making so many influences can be seen as this table has evolved.
    Seeing  JP's  scripting in Serious Sam was the turning point and his generosity and support to use his ideas and help with the final scripting has made this game possible.
    Scotty Wickburgh is also huge influence on this game and you will recognise some of his ideas in rotating bumper caps and a captive ball spinner. Other influences you may notice include the TOTAN style ramps (They were the first objects on the table and remained till the end), the Shovel Knight lifting ramp ramp for ball locks by Wiz and the plunger lane style ramp from Bride of Pinbot. All of these have a Time Lord twist to suit the the Time Lord gameplay and story.
    Of course there are many other people to thank. Those who produced the VPinballX framework, freezy, flex dmd and those who run a site to share. Thanks to Flupper & Bord for tutorials & last but not least to Crackers and Mozzie1 for making sure this game was kept real in every way. They made it fun & kept the energy up.
    The Avago Team are
    JP Salas- Game framework, playfield objects , testing & final scripting
    Gedankekojote97- nFozzy/Roth physics, Fleep sounds, Luts, Ramp textures & dynamic ball shadows
    Crackers & Mozzie- Table production team and testing
     Outhere-DOF
    Wheel by Vtdmame
    RusstyT- Table graphics,Game Design, scripting, callouts, Project lead, 
     
    **************************************************************************
    For those people with 7:1 sound setups and are experiencing problems with allocation of Backglass Sounds to the table please see the note I left in the review. This link is to a demonstation of the gameplay and table exciter speakers with the designed setup. The overlay sounds such a the Dragon roar do not cause the flat speakers to distort.
    https://youtu.be/loXfxHt8zZ4
    I find that 7.1 SSF enhanced sound setting reduces clarity and separation of the sounds and its not my preferred setting. This is a link to a demonstration of that game
    https://youtu.be/kG_FxQnebgc
    **************************************************************************
    *********************************
    This game is not for resale or redistribution
    *********************************
     
    TimeLord_1.0.0.zip

    2725 downloads

       (10 reviews)

    106 comments

    Updated

  6. The Rocky Horror Picture Show Edition 1.00 Reskin (Iceman 2022) Remember Table 70 er Jahre

    Alle Logos, Zeichen, Urheberrechte und Warenzeichen sind Eigentum ihrer jeweiligen Inhaber.
    Ich danke allen, die die Grundlage für die Tabelle geschaffen haben. Es basiert auf Speed Test von 1982 / JPSalas / IVANTBA und mehr
    dank der genialen Künstler.
     
    Reskin für The Rocky Horror Picture Show (Iceman 2022) .... NICHT ZUM VERKAUF

    NUR FÜR DEN PERSÖNLICHEN GEBRAUCH UND NICHT FÜR DEN KOMMERZIELLEN VERKAUF ODER VERTRIEB. BITTE NICHT ENDGÜLTIG VERTEILEN.
     
    Fleisch Liebe .... Ruhe in Frieden .... und Timothy James "Tim" Curry du bist der Beste .... über 40 Jahre Kult ....

    Mit diesem Reskin viel Spaß .... genießen Sie den Tisch

    Backglass, Rad, Medien in der Mappe
     
    Rom: stest

    917 downloads

       (3 reviews)

    10 comments

    Submitted

  7. Tron Legacy LE (Stern 2011) VPW Mod

    Greetings Program!
     
    Tron Legacy LE Tune-Up by members of VPin Workshop . This one was supposed to, again, be just a fast physics update;
     
    "Yeah, we'll just do a quick 'add nfozzy physics to this' and get it out the door..."
    *a month later after everyone's tweaked every part of the table*
    "doh..."
     
    Turns out everyone is very fond of the table and wanted to join in, it might well get updated again in the future... especially if we can find a proper playfield scan (especially of the LE!)
     
    Loads of new stuff including new physics, ramps, acrylic protectors, flashers, lighting, inserts, sound and shadows,
     
    Enjoy!
     
    -          nFozzy physics: Astro, Fluffhead35, iaakki, Sixtoe
    -          Physical Re-alignment: Sixtoe
    -          Playfield and Inserts: Sixtoe, Astronasty, iaakki
    -          Ramp & Ropelight Primitive Update: Tomate
    -          Fleep Sounds: Fluffhead
    -          Flashers and Lighting: Sixtoe, iaakki, Hauntfreaks
    -          Shadows: Wylte
    -          Acrylics and Plastics: Sixtoe
    -          VRRoom: Sixtoe (Minimal Room), Rawd (Fancy Room), leojreimroc (3D Backglass)
    -          Misc Tweaks: VPW Team
    -          Advice / Real Machine Comparison: G5k
    -          Testing: Rik & VPW Team

    '0.00 - Astronasty - Added nfozzy physics, rubberizer aand target bouncer code.
    '0.01 - Sixtoe - Physical object table rebuild including missing rubbers and objects, flupper flashers added, nfozzy physics table objects added on layer 9, realigned some visual table objects, some other tweaks, cut lights to VR cabinet dimensions.
    '0.02 - Sixtoe - Significantly adjusted all collidable objects, filled holes, added missing rubbers in shooter lane and above pop bumpers and removed certain things.
    '0.03 - Fluffhead35 - Completed Nfozzy Physics.  Added new targetbouncer logic, added 2nd rummberizer function for flippers, added coil rampup, fleep sound
    '0.04 - Fluffhead35 - Fixed typo in Class_Initialize in myTurnTable class
    '0.05 - Wylte - Dynamic Ball Shadows, Spotlight tweaks
    '0.06 - iaakki - Ball image update, FastFlips changed, Alternative TargetBouncer added as option 2, Left orb return fixed
    '0.07 - Wylte - Fixed spotlights not being in GI -_-"
    '0.08 - iaakki - Right outlane fix, all lights moved to use NF Lampz, GI redone, some insert prims, textures and materials imported, TargetBouncer values tuned
    '0.09 - Scrapped
    '0.10 - Sixtoe - Insert prims set up (still WIP, need some new textures), slings redone (still WIP), disc texture touched up, some table prims edited, maybe other tweaks.
    '0.11 - iaakki - added one missing insert texture. Fixed some other insert textures.
    '0.12 - iaakki - new PF and insert text images added, positions fine tuned, adding lights to lit the texts properly. Adding fXXTOP flashers to inserts to light the text properly
    '0.13 - iaakki - saved insert text layer on PSP and it fixed the edges, now all insert Z's are at zero
    '0.14 - Astronasty - Added new PF/inserts images with recognizer cutout. Shifted end of ramp stop to make ball bounce back more.
    '0.15 - Sixtoe - Added disc overlays to their inserts and changed insert primitives, redid most of the ambient insert lighting, added text flasher overlay to most inserts, messed around with light colours, added optional aftermarket acrylics, tweaked some stuff, probably other things...
    '0.16 - tomate - Added plastic ramps prims with some fixes and new textures, POV fixed, night/day cycle reduced a bit
    '0.17 - Astronasty - Actually changed the POV, commented out blue flippers and added white one, added new PF with yellow top lanes.
    '0.18 - iaakki - reworked some GI areas so they don't affect inserts that much. Adjusted Tron inserts and some other inserts.
    '0.19 - Astronasty - New PF and insert PNGs to try to reduce jaggies.
    '0.20 - tomate - Right ramp beginning fixed, ramps metal plates fixed, left VPX ramp cap fixed, LED strip prim and VPX fixed to match the new ramp shape, Astronasty's improved playfield placed
    '0.21 - Fluffhead35 - Added in option for original target bouncer alongside new one
    '0.22 - Messed with GI more, split out lighting so that's easier to mess with now, added missing rubber.
    '0.23 - iaakki - fixed some lights and code. Made that top flip shot possible. Targetbouncer fiddled once more.
    '0.24 - iaakki - cabinet mode improved, flipper strength to 2900, FlipperCoilRampupMode default to 1, Wall54 fixed so orb feels better. Green insert off materials done, inserts 51-53 done
    '0.25 - Sixtoe - Added discs back on playfield, added color corrected slings, adjusted flynn kicker, adjusted height of acrylic walls, fixed VR depth bias issues (argh!), added LE rubbers (White) with switch, hooked up flynn sign to GI, flasherbases adjusted so they're rotated correctly.
    '0.26 - HauntFreaks - GI tweaks
    '0.27 - Wylte - Added fading materials to spotlight shadows, tweaks to cutoff.  Attempted to add a toggle, but I don't know Lampz well enough yet
    '0.28 - iaakki - Adjusted SW7 and SW8 collidables, adjusted Wall61, double checked default options
    '0.29 - Sixtoe - Hooked up acrylics to GI, fixed f129a floating, fixed primitive32 sunken plastic, fixed rear flasher flares so they're correctly aligned, moved spotlight shadow prims so they're hidden in vr, set some solid prims to disable light from below, fixed some metals material & texture issues, changed height of shadows to stop z clashing, fixed rear right vr cabinet foot normals, tweaked GI on left inlane to better match right side and stop blowing out left sling plastic as much.
    '0.30 - apophis - Fixed spotlight shadow error.
    'v1.0 - Sixtoe - Tidied up for release, changed VR backbox shape.
    '
    ' We thank the previous friends of TRON (Apologies if we have missed anyone)
    ' G5k:    Playfield, plastics, ramps and other graphical improvements, new arcade primitive, modified ramp primitives, Lighting, material and physics adjustments and general trial and error adjustments.
    ' DJRobX: Updated physics and code to bring table inline with VPX 10.4 routines, ROM-controlled GI and PWM flasher support. Merging changes between existing tables. Fastflips hardcoded.. 
    ' Sixtoe: VR conversion, table mods and tweaking.
    ' ICPjuggla, freneticamnesic: Original VPX Table (V1.3f)
    ' 85Vette: Original VP9 table
    ' Rom: Original FP table
    ' TerryRed: PinUp Player original mod removed (to work with Pinup proper May 2018 onward) Table is a standard VPX table now. Ball Controller Mod added.
    ' Dozer: Fixed recognizer and disc turntable movement (not all light mods moved to this version)
    ' RustyCardores: Surround sound mod, new sounds added (where there were none)
    ' Hannibal: Lighting and graphical improvements
    ' Draifet: Physics and graphical improvements
    ' HauntFreaks: Graphical and material improvements.
     
    -- End Of Line.

    13003 downloads

       (28 reviews)

    158 comments

    Updated

  8. TMNT2 1.0

    this table wouldn't be possible without authors like jp for his lighting code, Rolling Sounds (+rothbauerw's Dropping Sounds), ninuzzu's FLIPPER SHADOWS and ball shadow (probably forgetting a couple names)..  
    This is still a work in progress. this table is a hybrid of sterns tmnt and uses the tmnt data east rom(tmnt_104). 
    this is my first table so expect it not to prefect  .hope you all enjoy 

    2400 downloads

       (5 reviews)

    33 comments

    Updated

  9. Tales From The Crypt VPW Premium (Data East 1993)

    Welcome to the frightfully fun release of Tales From The Crypt from the VPW team!
    This is our first scratch built table using all the tips and tricks we've picked up in our past releases and mods, and we're super proud of it and hope you all enjoy it!
     
    ** Please use VPX 10.6, there may be issues with 10.7  This is now updated to 10.7.
     
    With all of the options on the table is quite "heavy", and the new "RTX" ball shadow code is fairly costly in terms of performance, we think it looks amazing (if we do say so ourselves!) but can be turned off.
    VR Options are all in the script, with options to include or exclude the RTX shadows.
    (by the way, RTX has nothing to do with nvidias RTX, it's just a name!)
     
    '*** V-Pin Workshop Spooky Crypt Team ***
    - Project Manager: Tomate
    - Models and textures with Blender & Octane: Tomate
    - Ramps: Tomate
    - Primitive fading code for GI and flashers: iaakki
    - "Three layer" 3D Inserts: iaakki
    - Tombstone Code: Sixtoe, DJRobX
    - PF edits and insert texts: iaakki
    - Additional lighting: iaakki, Sixtoe, Skitso, G5k, Tomate
    - Wylte RTX ball shadows: Wylte, apophis, iaakki
    - VR & Various Fixes: Sixtoe
    - nFozzy physics: iaakki, Benji
    - Rubberizer and TargetBouncer: iaakki
    - Fleep Sounds: iaakki, Benji
    - Miscellaneous fixes and tweaks: CyberPez, apophis, kingdids, baldgeek, fluffhead35, HauntFreaks
    - Testing: Rik, VPW team
     
    Table Rules
     
    ' 002 tomate - wireramps and metal ramps prims added
    ' 003 tomate - correct POV, backwall added
    ' 004 tomate - ramps height corrected 
    ' 005 iaakki - NFozzy lighting script in, PF and new insert Text ramp, First inserts layed
    ' 006 iaakki - insert bulb primitives added for testing
    ' 008 iaakki - OFF insert Normal Map added
    ' 011 iaakki - round inserts done
    ' 012 iaakki - rec star inserts
    ' 013 iaakki - some insert adjustmens
    ' 014 iaakki - updated PF and text, rest of the inserts done. lamps on layer 8 needs adjustment
    ' 018 tomate - some new prims and textures added
    ' 019 tomate - rest of the new primitives and textures added (layer 1)
    ' 020 tomate - some tweaks on VPX stuff, low poly colidable ramps added (layer 2), some tweaks on LUTs
    ' 021 tomate - more tweaks on LUTs, add flippers prims to work properly, add new holes on PF mesh, tumbstone prim and VUKs works properly now, some tweaks on upper plastic, apron plastic primitive fixed
    ' 022 Benji - Physics scripting in place with working flippers, no rubber dampening applied to objects yet
    ' 023 kingdids - some tweaks on table lighting settings
    ' 024 tomate - correct all the textures from camera POV, some tweaks on lighting settings and LUTs 
    ' 025 tomate - separate eye target and remplace original prims, separate drop targets and spinners prims (doesn't work yet), redone slingshots and separate prims of SLING1/2
    ' 026 sixtoe - Refactored timers, added playfield trigger and top vuk hole sides, aligned ramp entrance lamp flashers, sorted out some of the vr cabinet prims (temp invisible), 
    ' 027 iaakki - Checked physics code, made new collections for rubberbands and posts, added fleep sounds on most of the collisions (all other sounds removed for now), laneguides had wrong physics so ball felt spinning all the time
    ' 028 iaakki - RightFlipper1 added back with ssf sounds
    ' 029 iaakki - Plunger, drain, bumper and wire gate sounds tied. Upper right flipper live catch should be now possible
    ' 030 tomate - OFF textures added
    ' 031 iaakki - Metals and MetalRamps duplicate prims done to layers 7 and 9. Created material for fading and tied them to GIUpdates.
    ' 032 iaakki - some new material and cab sides tied to gi
    ' 033 tomate - rubbers posts and sleeves separated and applied to the collection dPosts and dSleeves respectively. Rubber bands separated and assigned to the aRubberBands collection. Physical materials assigned to rubber posts, sleeves, metal walls, plastics, and metal ramps. Correction of the location of a rubber post that invaded the loop ramp
    ' 034 tomate - erase original rubber bands, remplace LSling1/2 and RSling1/2 with baked prims. Cleaning g02 texture so that it looks correct when the slingshots kick
    ' 035 tomate - spinners and gates prims in place and hooked up, standup target and eye targets in place unhooked.
    ' 036 iaakki - wireramps added to gi fading, metalramp db issue fixed, ball shadows, insert text, flip shadows fixed by aadjusting Z.
    ' 037 iaakki - off prim D default values changed. Added more stuff to giupdates
    ' 038 tomate - animation of gate1 and 2 fixed. Collections created according to textures, primitives assigned to collections. All the primitives has "colormaxnoreflectionhalf" material
    ' 039 iaakki - rest of the OFF prims done, double checked all settings for ON and OFF prims. Dedicated materials created. GIupdates is now using UpdateMaterial with aLvl^5 for gi events. RF_plastics image imported, but not taken in use.
    ' 040 iaakki - created materials for each type of prims: gi_on_plastic,metals,cab,blubs and those are faded differently in giupdate. Made fading speed faster.
    ' 041 cyberpez - Animated standup targets. Reworked drops to be animated and Roths Double Drop mod.
    ' 042 iaakki - Added standup and drop target off prims and added to fading. Fixed drop target transZ to transY. Updated to rom tftc_400. UseSolenoids=2 in too.
    ' 043 tomate - A few textures fixed and some LUTs added
    ' 044 iaakki - PF GI flasher reworked, some OFF prim default DL values adjusted, MetalsOFF prim size adjustment to avoid z fighting, New on/off collections to hide primis when GI full on/off
    ' 045 iaakki - tombstoneOFF made to move too
    ' 046 iaakki - Sol4R created for right flasher, only gion state for now.
    ' 048 iaakki - Sol4R kind of working in gion and gioff state. Various DL values should be fixed in each state. Simple preloader done
    ' 049 tomate - All prims with DL=1, plastics prims replaced, top_plastic unhooked from GI, plastics_off texture modified, collideable metal walls reworked (ball now acts naturally when left VUK kicks or when falls from left spinner), collideable prim for center vuk added , center vuk strength corrected
    ' 050 iaakki - flipper physics restored and loophelper implemented.
    ' 054 iaakki - RF and LF code implemented to debug version
    ' 055 iaakki - textures imported back. cab_RF was broken and fixed it. Plunger lane plastic is broken on some textures.
    ' 058 iaakki - flasher and gi fading finalized, 68 and 71 lamps assigned, sling animation items added to fading, but removed from visibility swaps. May flicker in VR??
    ' 059 iaakki - new plastics prim and GI control. Changed PLAYFIELD_GI1 depth bias as it had issues with plastics. OFF flips made darker
    ' 060 iaakki - ball brightness fading with GI. Consts ballbrightMin and ballbrightMax are used to set the limits. 
    ' 061 tomate - new set of prims added, new set of texures added, prims separated and placed into collections
    ' 062 iaakki - fixed some DB issues, added flasherblooms, adjusted lighting
    ' 063 tomate - bumpers prims divided, bumperRing 1/2/3 animation done, off primitives still missing
    ' 064 iaakki - fixed sling DL values that were not consistent, added some magnasave button action, made some tests to pf flashers, GI bulbs still broken, some other lighting tweaks
    ' 065 tomate - new set of backwall textures added, slings DL values bring to 0, erase slings from g02, scatter value added to left plunger to make shots more random, modified strenght of central VUK to match with gameplay videos
    ' 065a tomate - increase scatter value to the left plunger, bumperRing Off prims added to Script
    ' 066 Sixtoe - Split ramp bulbs out of g02 and added them to DL, split bumper caps out of bumpers and added them to DL, cut holes in PF, adjusted some lights and flashers, realigned and coded VR cabinet & modes, adjusted shooter lighting and disconnected bulb from g02 prim, added under table GI lights for ball reflections,
    ' 067 iaakki - tombstone redone and shaking. rubberizer and targetbouncer added; not adjusted
    ' 068 tomate - jurassic dome OFF texture tweaked, LF and RF flasherbloom moved up, main gate texture changed, PF thickness added to hole near upper flipper, bulbs primitive separated in ---> bulbs and lamp_bulbs and placed into collections
    ' 073 iaakki - Merge various triggers and ballshadow code from duplicate 065 version
    ' 074 baldgeek - set plunger to auto, added enter/exit sounds for scoop next to left ramp
    ' 075 baldgeek - fixed scoop exit sound
    ' 076 gtxjoe - Add debug shot testing.  Press 2 to block outlanes/drain.  Press and hold any of these keys to test shots:  W, E, R, Y, U(Vuk), I(Crypt Vuk), P, A, S, F, G
    ' 077 iaakki - At least the ball uservalue bug fixed by having an array to carry wireramp status. Uses BallGoesWire sub. TargetBouncer taken in use for targets, posts and sleeves.
    ' 078 fluffhead35 - Added RampRolling sound playback logic for wire ramp sounds.  Implemented WireRampOn for sw47 & sw58 and WireRampOff for Trigger1 & Trigger2
    ' 079 iaakki - ramproll stuff combined to ball shadow code. Triggers reworked one more time, Right vuk ramp fixed as ball jumped over the triggers, rdampen set to 10ms timer
    ' 080 benji - wire ramp loop sound swapped out for more seamless one. fx_vukExit_wire sound added to manager, added to VUK subs replacing 'popper' sound needs to be tested.
    ' 082 benji - reimported missing droptarget sounds, changed kickback sound from missing 'popper' to new KickBack2.wav 
    ' 083 fluffhead35 - tweaked ramp shadow code when looking up the ramptype from Wire RampRoll variables
    ' 084 iaakki - major merge for new trough from cyberpez. All the solflashers and related inserts recoded. tnob increased so can debug.
    ' 085 iaakki - adjusted flashers and added backplate vpx flashers
    ' 086 fluffhead35 - merged in 082 and 083 changes.  Added more balls to the RampRoll array because it was too small for the number of balls.  Added More RampRoll and WireRampRoll sounds as you need one per ball
    ' 087 iaakki - targetBouncer values reduced, scoop vuk fixed
    ' 089 tomate - wall008 at layer 1 deleted, underVUK prim at layer 2 reimported, pUpKicker material changed and lowered it to -10, cab/pf_adges/apron prims replaced, ScSp. relfections turned off
    ' 090 tomate - walls over the plastics at layer1 added, sw68 - captive Ball fixed (thanks gtxjoe!), central VUK fixed (thanks apophis!)
    ' 091 iaakki - Crypt shot fixed, BS depth bias issue solved, plunger -> droptarget -> drain fixed, 
    ' 092 iaakki - PF GI flasher style changed
    ' 092a tomate - collideable wall tweaked so ball doesn't touch slinshot after right orbit
    ' 093 iaakki - fixed bugs from ball shadow code and improved perf, new PF gion/gioff images with larger hard edges on insert holes, new insert text image with edges, spot lamp tied to gi. Narnia check should bring the ball back in game.maybe.. Report your findings.
    ' 094 benji - add sound scoopExit. Crypt VUK exit/eject sound should be "fx_vukExit_wire" but i cannot get it to play...
    ' 095 iaakki - f53TOP added, wood sound added to one wall, right orb return matched to few videos, rtxfactor 0.8, right wireramp exit hacked, coin sounds added, sw52 sounds improved, ball shadows removed when large flashers bright, diverter sound added, some debug cleanup, additional wall added under trough
    ' 096 Sixtoe - Organised some layers, sorted height walls, deleted old redundant assets, fixed plunger exit gate textures, cropped the bottom of 2 bulb prims that were showing through holes, dropped lamp under skillshot rubber as it was clipping, manually edited all the g02 textures because dropping the lamp under the rubber meant part of it was black..., redid texture of left flasher so it doesn't look odd when off, manually edited g01_ON.png to brighten back of spinners
    ' 0961 iaakki - Bug fix and script optimizations for RTXBS on VR
    ' 097 tomate - Switch and diverter prims separeted and placed in collections. New clear plastics texture added.
    ' 0971 iaakki - Diverter and wireramp switches animated with sounds.
    ' 0974 tomate - diverter DB issue fixed, jurassic dome material changed, slanted sideblades added, cabinet mode added, POV corrected to cabinet mode
    ' 098 apophis - included RTX BS distance calculation optimizations
    ' 099 fluffhead35 - added logic to only show RTX shadows for 3 balls
    ' 099.1 Wylte - changed shadow DB to -2000, upped flasher intensity required to hide shadows to 0.7
    ' 099.9 iaakki - 991 merge, Tied GI bulbs prim to updates, minor tweak to GI levels and collections, RTXBallShadows script option added, LockBarKey support added
    ' 100 Sixtoe - Split bulbs from g02 primitive (again!), tidied up layers a bit, deleted redundant stuff, added off prims to cabinet script, probably still needs more work. Left captive ball wall moved so ball isn't floating, Plugged hole in upper left plastic to stop ball trap.
    ' 101 iaakki - VUK issue solved, sideblades fixed, cabinetmode with fblooms fixed, TargetBouncerFactor introduced and default set 1.1 for now, flippernudge values corrected, red bulbs set to fading collections, metalramp DLFB values changed to make them blend better.
    ' 102 iaakki - Recoded LUT selector with 14 LUT files. save/load mechanism included.
    ' 103 iaakki - Insert OFF state normals added and insert balance tune, HauntFreak top notch tweak to red bulb flashers.
    ' 104 Sixtoe - Split off bumper prims, fixed script for them
    ' 105 apophis - fixed never ending ball rolling sounds. fixed slingshot sound effect locations
    ' 106 iaakki - ball shadow DB's adjusted more, RTX image changed (Thanks BorgDog for reference), RTX parameters changed to match new reference
    ' 107 tomate - post pass fixed, angleSidewalls for cabinet mode fixed (thanks Sixtoe!), angleSidewalls prims reworked and put into collections, OFF plastics textures tweaked
    ' 108 tomate - wall added over top plastics
    ' 109 iaakki - cleanup, crypt jam insert material tuned, spinner sounds added, rubberizer tuned, left ramp entrance gate tuned, DT threshold tuned
    ' 110 iaakki - subway redone, needs more testing
    ' 111 iaakki - Narnia rework, cleanup, subway tuned, collidable walls added under flips
    ' 112 iaakki - Lut changer tuned, insert off prim normals as script option, some insert prims were accidentally collidable, relay sounds added
    ' 113 iaakki - Some walls added on top of plastics, GTXJoe's "Debug Table testing routines" removed
    ' 114 Skitso - Fixed a bunch of lights
    ' 115 iaakki - upped sw39 hit threshold and tested it, under PF walls added to eliminate light bleed from inserts, VRRoom 1 and 3 disables RTX ball shadows, GI relay, Lutselector and spinner sound increased
    ' 116 Sixtoe - Fixed a couple of VR issues with the sidewalls, spent some time with how the ball looks
    ' 116DL1 tomate - all prims moved to DL=1, default LUT changed, apron texture fixed, flippers textures fixed
    ' 117 tomate - domes/ramps/bats textures fixed, bumper cap texture fixed Skitso!, trail strenght lowered to 30, POV tweaked, reflection strenght on PF lowered to 20
    ' 118 iaakki - vrroom mode fixed, plunger lane gate tuned, ball made a bit brighter with const ballbrightMax and ballbrightMin, improved GI bulbs that reflect to balls, plastics DB set to -110 to fix laneguides
    ' RC1 iaakki - bumpertop materials changed, metals and laneguide DL values to 0.5, bumpertop ID fix, default value checks
    ' RC2 iaakki - Bumpertop image swaps and DL tied to GI plus lampz, sw38 improved and wall added to center the ball, script cleanup, bumper lights adjusted for GIOFF state
    ' RC3 tomate - plastic texture over the bumper fixed, right slingshot rubber texture fixed, logo added
    ' RC4 tomate - VPW original LUT fixed, HauntFreaks LUT added, compressed images by g5k added
    ' RC5 tomate - SSR set OFF by default, LUT added

    14464 downloads

       (32 reviews)

    212 comments

    Updated

  10. The Thing Balutito Reskin

    HI,
     
    With the agreement of its creator IvanTBA, I offer you a reskin of The Thing table.
    Definitely one of my favorite horror movies, because of its quality but also because it takes me back to the days of the VHS tape and rentals in the store around the corner...
    Older people can see what I'm talking about: )
     
    Thanks to IVANTBA for authorization to MOD
    New Playfield New plastics New Backglass An important thing: (the contents of the music library -mp3 files- are placed in the following folder: Visual Pinball\Music
    There are two types of music to choose from into the game. Anyone who prefers the music of the original 1982 Movie Theater doesn't have to do it, because this is the default.
    If you prefer the Metal theme music, do the following: enter the script and jump to music settings (line 147). Change the following line (159,160,163) to this: "The Thing ost music.mp3" to ---> "The Thing metal music.mp3"
     
    So, a complete multimedia package is included with the compressed file. Among others, the backglass (directb2s) file. PinballX desktop and cabinet files
     
    Original  table: Ali v1.0.1 Author(s): Jpsalas
    Thank you to the Master Jpsalas for allowing the original table's to be costumized.
     
    🍻Balutito🍻
     
    All Logos, Copyrights and Trademarks are property of their respective owners.
     
    PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION!

    2257 downloads

       (3 reviews)

    19 comments

    Submitted

  11. Terrific Lake (Sportmatic 1987)

    This should complete my Sportmatic duo. Hopefully everyone will enjoy this fairly rare table as I do not think it has ever been created in visual pinball.
     
    This table would not have been possible without the wisdom and kindness of JP.  He was able to script this table and assign all the lights(not an easy feat!)
     
    Special Thanks @bord for the fantastic reflective walls he created in Blender!

    855 downloads

       (2 reviews)

    31 comments

    Updated

  12. THE BATMAN 2022 MOD m.roche

    Here I bring my mod The batman 2022 vpx.
    It is made from the recreation of the table
    Batman Dark Knight (Stern 2008).
    Based on the cool mod enhanced by Skitso some time ago.
    Original recreation made by Tom Tower and Ninuzzu.
    Thanks to Lord Hiryu for the playfield texture
    Thanks to DJRobX for coding the Joker
    Thanks to the VPDev Team for the amazing VPX
    This version has been given the nfozzy/roth physics treatment and fleep sound package by bord.
    Here is the link to Skitso's mod table
    https://vpuniverse.com/files/file/5925-batman-dark-knight-skitso-mod-10/
    Because they are no longer in the community or they are offline, I have not been able to contact them for permissions in the first person,
    I hope you don't blame me for it, otherwise please delete this content.
    All the merit of this great recreation goes to them and their fantastic work the first time!
    This mod is based on the latest batman movie 2022.
    All graphics and material used belongs exclusively to their respective owners.
    Only to share in the community, without any kind of profit and just for fun!.
    The table has changed the playfield, plastics, inserts, lighting, flashers, flippers, ball...among other things.
    Small touches in the editor for the desired result.
    Great color and lighting simulating current real leds and pretending something new (within my knowledge).
    I also include a new and animated b2s made by me with the same pinball theme, hd image and lights.
    B2s prepared for 2 and 3 screens by activating the grill on the b2s server.
    VERY IMPORTANT! The table has 2 completely different lighting modes, you have to try it! It is changed from the script by changing a 0 to a 1 in the LightingMod=0 option.
    It's great, they are like 2 different tables!
    I hope you like my work, have fun!!

    1145 downloads

       (3 reviews)

    16 comments

    Updated

  13. Teenage Mutant Ninja Turtles (MOD) nFozzy, Fleep Sounds, LUT

    Hello there,
     
    a lot of you requested me for this table, so here you go!
    Here i want to present to you an upgraded version of Cyberpez "Teenage Mutant Ninja Turtles" table.

    I have implemented the nFozzy Physics, Fleep Sounds, and a LUT selector (Hold LMagna and scroll through the LUTs with the RMagna).
    There is now a spinning pizza sound included, some light adjustments and also some rubber cleanups and small changes.
    To fit the screen i adjusted the POV and stretched the y-scale a little.

    I  want to thank @Cyberpez for his table, @Retro27 for his graphic overhaul, VPW Team for their awesome example table, @Darkstar for testplaying and all other that are involved in there to deliver a much better VPX experience !
     
    Cheers and have fun  

    3871 downloads

       (8 reviews)

    40 comments

    Updated

  14. The Simpsons (Data East 1990)

    The Simpsons (Data East 1990) v1.5.1
     
    Eat my Shorts. 
     
    Notes: 
    Options in script for Flyer Poster, DMD & Backglass Reflections, Scratched Glass, Custom Flippers, Blades, Instructions Cards and add and remove the B2S Backglass. etc. LUT Lighting can be changed with manga save buttons.
     
    Recommended B2S by: Wildman 
     
    Versions: 
    v1.5.1 - Added brightness options to magna save buttons, added custom instructions and flippers
    v1.5.0 - Massive overhall, fixed problem with kicker being seen through cabinet wall, table now a hybrid table, added options to change to desktop, fullscreen. Added new side blades artwork. Added new Mystery lights on DMD.
    tweaks to the playfiled and gameplay. Added missing lights on playfield.
    v1.4.1 - Added option to disable VR Logo
    v1.4 - Added flashed to the Mystery DMD area, with help from Psiomicron 
    v1.3 - Added options to remove Flyer Poster, DMD & Backglass Reflections, Scratched Glass and add and remove the B2S Backglass. 
    v1.2 - Revisited the artwork and cleaned up and added tweaked 
    v1.1 - Tweaks by Sixtoe Deleted left and right rail ramps, left hand lights on layer11 cut to side of cabinet to prevent light bleed, deleted old sidewall primitives, aligned cabinet, wall 298 height raised by 0.1 and plastic 9 & 10 raised by 1 to stop z fighting (flashing, when 2 objects share exactly the same Position), redid GI on the lower slingshots, adjusted DMD, dropped entire cabinet and room -30, made a new back cosmetic back wall, adjusted l85r & l85l, hooked up shooter rod animation, added ultra-minimal switch, adjusted various playfield lamps 
    v1.0.1 - VR Room and artwork by Retro27 
    v1.0 - Original Table by Herweh 

    2472 downloads

       (4 reviews)

    35 comments

    Submitted

  15. Time Tunnel (Bally 1971)

    Only 70 Time Tunnels were produced due to copyright issues over the TV series. Much of the game's logic was adapted to Space Time but with an altered layout and features.
     
    VPX history: roth and I did Space Time back in 2018 and adapted it to Time Tunnel shortly after. Resources were pretty scarce but it turned out ok. Then last year brad1x PMed me with a brand new redraw of the game art. New art deserves new rendered textures, physics, sounds and VR support, so now you have version 2.0. Thanks to leojreimroc for the VR room.
     
    Table: bord
    Script: rothbauerw
    Art redraw: brad1x
    VR: leojreimroc
     
    The "Time Tunnel" re-mastered backglass, playfield and plastics graphic files are only authorized to be used free of charge and may not be redistributed, reused or sold without direct permission from Brad1X

    1191 downloads

       (7 reviews)

    32 comments

    Submitted

  16. TX-Sector (Gottlieb 1988) SG1bsoN Mod

    TX TX TX
    I am pleased to finally present to you this major overhaul of the amazing TX-Sector table from Gottlieb.
    This has been my first project working together with the super talent members of VPW, Thank You to everyone that contributed!
    This mod would not exist in it's current form without your help along the way
     
    Thank you also to the original table authors (balater, Bigus1)
     
    Changes in V1.0
    Lighting Updated PF Shadows Added Upper Left Flipper Shadows Added New Side Walls Dynamic Drop Target Shadows Added PF UpScaled And Partial Redraw Added PF Sides to Cut Outs Added Wall Under Lockdown Bar For VR Animated Flipper Buttons And Plunger In VR Apron Lights and Trim Added Iakki, Apophis, and Wylte Dynamic Ball Shadows Added Nfozzy Physics Added Fleep Sounds Added Rawd Easy Grab VR Room Added New Backbox Created For VR Fixed Wire Ramps In VR PF Insert Primitives Added PF Insert Lettering Re Drawn Moved Ramp Decals Behind Ramps VR Room Options Added (Full Room, Ultra Minimal Room, Choice of 2 Backglass Images) Added Rawds VR Bubble Level Resized Flippers And Inlane Wires To Correct Dimensions, Added New Plunger Cover (Thanks BorgDog) Iakki (Adjusted Flipper Angle and Physics) tomate (Created New Plastic Ramps) leojreimroc (Added VR Room DMD) General Help And Guidance (Sixtoe, Iakki, apophis, Rawd, Lumi, Wylte, Rajo Joey, Bord, Thalamus, PinStratDan, Uncle_Paulie)  
    Enjoy!

    3063 downloads

       (15 reviews)

    72 comments

    Updated

  17. Teenage Mutant Ninja Turtles (Data East 1991)

    VR Room - Teenage Mutant Ninja Turtles (Data East 1991) v1.2.2
     
    Cowabunga ! 
     
    Notes: 
    Options in script for Flyer Poster, DMD & Backglass Reflections, Scratched Glass and add and remove the B2S Backglass, Change the Side blades and remove the VR Room
    Press C to enable manual Ball Control via the arrow keys and B
     
    Recommended B2S by: Wildman 
     
    Versions: 
    v1.2.2 - Added rolling ball sound and adjusted POV, fixed mystery lights not showing in desktop mode.
    v1.2.1 - Added VR Room Lighting option,
    suggested by Rawd
    v1.2.0 - VR Room and artwork by Retro27
    -Cleaned up the Cabinet artwork
    -Added new Flashers
    -Added options for VR Room etc...
    v1.1 - Update Table by Cyberpez
    -File size reduced
    -Small bug fixes and tweaks
    v1.0 Original Table by Cyberpez
    -: table build, playfield redraw, ramp decal redraws, ramps, lots of little primitives here and there.
    Wrd1972: COUNTLESS resource pics and answering of far too many silly questions.  Physics and table fine tuning.  Plastic scans.
    Roth:  Being a code wizard and for putting up with Wrd and me. (understatement of the century :P)
    Dark: Turtle Models!!!! and other small primitives here and there. (I did resize the turtle images to make the file size sorta reasonable)
    Flupper: Flasher Domes and Ramp Tutorial.
    Hauntfreaks: He made a pass and did the awesome things he does.
    themotherbrain: testing and feedback
    nFozzy: I'm using his new fading lights + a few tweaks by me.
    DJRobX: SSF code and thanks to RustyCardores for showing me the way, you can't go back!!  Ball drop tweaks by Roth and me.
    Last but not least the developers and other table authors.  This community is nothing without everyone doing their part!!!!!!

    4614 downloads

       (3 reviews)

    24 comments

    Updated

  18. Teacher's Pet (Williams 1965)

    Teacher's Pet (Williams 1965) by the late loserman76.
     

    774 downloads

       (0 reviews)

    1 comment

    Updated

  19. The Cerebral Maze

    Artwork :  Les Frères Poulain
    Music : La Grande Table Productions
    3D, Lights, Scripting : JPJ (Team PP)
    BackGlass : Chucky87 (Team PP)
    DOF : Arngrim / Aetios (Team PP)
     
    ******************************** English ***************************************
    It is with great pleasure and pride that Team PP shares this new table with you: The Cerebral Maze.
     
    This table was born on the initiative of the Youtube channel "Les Frères Poulain", well known in France for its videos on DIY. It was originally intended to equip only the virtual pinball of Bruce, also a youtuber, and known for having created the Youtube channel "E-penser".
     
    He has accepted that it be made available to you, on the only and exclusive condition that it is not "marketed" or "sold" in any form whatsoever, including within a pack of several tables, if the pack is chargeable.
     
    If you don't know these two channels yet, we invite you to subscribe to them
     
     
    ******************************** Français ***************************************
    C’est avec un grand plaisir et une certaine fierté que la Team PP vous partaqe cette nouvelle table :  The Cerebral Maze.
     
    Cette table est née à l’initiative de la chaine Youtube « Les Frères Poulain », très connue en France pour ses vidéos sur le DIY. Elle avait pour but à l’origine d’équiper uniquement le flipper virtuel de Bruce, également youtubeur, et connu pour avoir créé la chaine Youtube « E-penser ».
     
    Ce dernier a accepté qu’elle soit mise à votre disposition, à la seule et unique condition qu’elle ne soit pas « commercialisée » ou « vendue » sous quelques formes que ce soit, y compris au sein d’un pack de plusieurs tables, si le pack est payant.
     
    Si vous ne connaissez pas encore ces deux chaines, nous vous invitons à vous y abonner
     
    Chaine Youtube « E-Penser » : https://www.youtube.com/c/Epenser1
    Chaine Youtube « Les Frères Poulain » : https://www.youtube.com/c/lesfrerespoulain
     
    Playlist de la création du flipper virtuel « The Cerebral Maze » :
     
     

    352 downloads

       (2 reviews)

    2 comments

    Updated

  20. T.K.O. (Gottlieb 1979)(VR Room)

    It is a hybrid table. You can play it in FS, DT or VR.
     
    The original table was made by BorgDog.
    I would like to thank BorgDog for allowing me to use his table in a VR room.
    Thanks to Rascal for an easier way to incorporate the reel into older EM tables.
     
    Info
    The playfield had poor quality. Therefore I have redrawn it almost completely. I also reworked the Plastics.
     
    There are 16 LUT files in the table. Here's how to change the lighting.
    Hold the left magna-save button and click the right magna-save button to change the LUT file.
     
    I have integrated the backglass; no external BG is needed in VR.
     
    You can change the DIP-settings by pressing F6 after starting the table.

    555 downloads

       (3 reviews)

    4 comments

    Updated

  21. The Hateful Eight Balutito MOD

    For this tribute table to Tarantino's Film: The Hateful Eight, I used the magnificent Cactus Canyon table by TomTower and Ninuzzu as a base.
    Unfortunately I did not find the authors on the forums, I hope they are doing well and that they will not blame me for having used their table. 
    Thanks to them
     
    Thank you for taking the time to appreciate the enormous work done by Dtatane to modify and colorize the DMD, a version is still under development, thanks to Dtatane for this work.
     
    Thanks to Daeron61 for the magnificent 3D models offered on this table.
     
    IMPORTANT You need PROC like for Cactus Canyon
     
    Instructions:
    Step 1:
    Copy / paste the ROM without unzipping it into your vpinmame rom folder.
     
    Step2:
    To use this ROM you must create an alias of the Cactus Canyon cc_13 ROM.
    You just need to add the following line, to the VPMAlias.txt file
    cc_13H, cc_13
    You will find the VPMAlias.txt file in the VPinMAME folder:
    😄 \ Visual Pinball \ VPinMAME
    (If it does not exist, it is a .txt file)

    Step 3:
    to get the DMD corresponding to The Hateful eight table
    you need to copy paste, the cc_13H folder provided in the altcolor DMD folder, into your altcolor folder.
    You will find the altcolor file in your VPinMAME folder:
    C:\Visual Pinball\VPinMAME
    (If it doesn't exist create it)
     
    Step 4:
    Copy/ Paste Music mp3 in your music folder
     
    Good Game
    🍺 Balutito 🍺
     
     
    All Logos, Copyrights and Trademarks are property of their respective owners.
     
    PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION!

    2335 downloads

       (4 reviews)

    26 comments

    Updated

  22. Transformers (Stern 2011) SG1bsoN Mod

    Thanks to Hauntfreaks for permission to share this Mod of his table and of course JP Salas for the original table
     
    Credit also to the following people for their contribution on Hauntfreaks mod;
    Ramp texture modded by Draifet
    3D rendered shadows and ambient lights by Bord
    BorgDog Scripting
     
    Changes in the version include
    Lighting New Apron (option at the top of the script between the new red one and the old black version) New Side Walls Changed Rubbers to White  
    Enjoy !
     
     
     
     

    2618 downloads

       (2 reviews)

    18 comments

    Submitted

  23. Twin Peaks VPX table with Backglass and Media files

    This table is a re-skin of Froggy Crew's Dark Princess table. Thanks to Froggy Crew for offering to assist with the code - but few changes were required.
     
    It is themed after the original television show Twin Peaks from the 1990's. How this has not been done previously is beyond me.
     
    This is purely a fan tribute. It is available free to the community to share and enjoy.
     
    The pack contains the table, ULTRA DMD, media and backglass files.
     
    Player options at the top of the script.
     
    No rom file required.
     
    Table uses the DarkPrincess rule set. The following applies as in the DP table.
    Changelog v1.3 FUN/PRO
    '14/01/2021
    '-Add a FUN and Pro Mod (select on startgame)
    '-Add a Jukebox mod (Pull Plunger or launchball)
    '-Add a DMD options (Size and Position)
    '-Fun mod with random Missions 
    '-PRO mod for progress Missions 
     
    NEW version 1.1 - uploaded - only the vpx file has changed.
    Remember the table won't start until you make your choice after inserting coin and starting the game.
     
    Just as with the table that it originates from (Dark Princess) you must choose between fun and missions. This is easier to see in cabinet mode on the dmd.
     
    Videos of playfield here 
     
     

    788 downloads

       (2 reviews)

    11 comments

    Updated

  24. The Evil Dead 2 2022

    Thank you very much
    JP Salas for agreeing to use Iron Maiden
    PIN666 - for adding LUT
    I provide two versions of the Evil Dead 2 table for you to choose for yourself. Remember to add the mp3 files to the Music folder. You also have to add to the VPMAlians - ironmaid2, ironmaid. Don't forget to download PUPPack - https://vpuniverse.com/forums/files/file/8737-evil-dead-2-puppack/

    1709 downloads

       (4 reviews)

    24 comments

    Submitted

  25. The Walking Dead (Stern 2014) SG1bsoN Graphic Novel Mod

    I know! Know! not another TWD mod! I know! I know! not another BW mod  Now we have that out of the way...
     
    Big thanks to EBisLit for permission to mod his version, credit also to the original authors as follows
    TABLE BY ICPJUGGLA AND FRENETICAMNESIC
    SCRIPT BY FRENETICAMNESIC AND GTXJOE
    MODELS BY FRENETICAMNESIC, RANDR, FLUPPER, DARK, AND ZANY
    RESOURCES PROVIDED BY NORTHVIBE, URIELL, PAULO, AND PINBILL

    LE Conversion By Dozer - 3D Models / Ramps / Tex by DARK / Flupper
    Crossbow Technical Support provided by PinBill
     
    I was a fan of the comic long before the TV show came out and thought it would be fun to incorporate the original artwork on the table.. changes include
     
    Part Playfield Redraw
    New Apron
    New Plastics
    Added Lucille Model
    Changed Flippers to White
    Added Flipper Shadows
    Slight Tweak to Flipper Physics
    Minor lLghting Adjustments
    POV
    Extra PF Shadows (Slingshots, plunger lane)
    New Matching B2S Included in Download
     
    Enjoy!
     

    2572 downloads

       (7 reviews)

    28 comments

    Submitted




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