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73 files

  1. NFL (Stern 2001) Bengals

    NFL (Stern 2001) Bengals v4.4
     
    NFL table by Sliderpoint
    Striker Xtreme rebuild by Kalavera3
    Full code rebuild and alot more primitive and graphics updates and flashers added by 32assassin
    Original NFL Playfield and Plastics Graphics Upgrade and Team Mods and Sounds by Xenonph
     
    v4.4
    Made VPX6.2 and VPX7.2 versions.
    Added White and Black Tigerstripe theme to Color Rush version plastics and Linebacker.
    (So an extra Color Rush Plastics, as I did not remove the other one.)
    Converted all pics to WebP format to reduce overall size of table.(VPX7.2 Required)
     
    v4.3
    Added numbers to variables on all of the toggled options.
    So they are all seperated now and do not conflict with other Team tables.
    Added Option at top of Table Script to use altsound rom sound fx, and no music.
    This option is for Pup Packs that have their own music.
     
    v4.2
    Allheart has found a fix so no new core.vbs file is needed. And no need for seperating NFL tables from your other tables.
    He suggested I change the rom name to "nfl" right before the nvoffset command in table script, and then change back to alias rom name right after the nvoffset command. This works and solves all problems!! Thanks Allheart!!
     
    v4.1
    New core.vbs fix by Allheart that fixes error when using table with B2S Enabled.(Huge thanks!!)
    New Instructions and I suggest you follow them!!
    This new core.vbs file is not to be copied to your scripts folder.
    All of these NFL tables need to be in one folder, and the new core.vbs file needs to be in that same folder.
    If you previously downloaded table and overwrote old one in scripts folder, I suggest you download newest beta and copy that one back over the one I previously included with table!!
    Sorry for this inconvenience!!
     
    v4.0
    32assassin shared all of the resources he had for this NFL table.(Huge Thanks!!)
    If you are looking for just the Original table with no team mod or music, then you will have to wait for 32assassin's version to be released.
    He is waiting for High Definition scans of the plastics and playfield, before he will release it. (It will be worth the wait!!)
    He sent me a new table based off of his work on Striker X-Treme table that he had helped work on with Kalavera3.
    He made all new primitives,(Including the Football Primitive!!).
    He added fluppers Flashers 2.0.
    He added the Apron, Stadium Crowd, Drop Target, Flippers, and Back Wall Flags artwork, and many script changes.
     
    I added Original Plastics.
    (The whole reason for me wanting to update was to add the original plastics.)
    (And to fix the sound mods, as I didn't know how to add timers back then.)
    Upgraded playfield pic with new logos, wood inlays, and much more.
    (Compare this playfield pic next to the old playfield pic and you will see exactly what all I have done!!)
    I added original Plunger Cover art, Spinner art, and Back Wall Crowd Art.
    I made the Goal Post primitive,(Thanks to 32assassin for teaching me how to use blender!!), and made the primitive behind the red flasher.
    I also changed the "GOAL" light art behind the Linebacker to "SCORE", and added yellow rim like the original NFL table.
    I also added Original Linebacker art.
    Added Many Options that are saved and loaded on next table run!!
    The Team Plastics can be toggled with Left Magna-Save when game is not in play.
    (Original Plastics are on by default.)
    Plastics change goes as follows..
    Original, Home, Away, Color Rush.
    (ALL TABLES WILL AT THE VERY LEAST HAVE HOME, AWAY, AND COLOR RUSH PLASTICS.)
    The Back Wall Lights can be toggled with Right Magna-Save when game is not in play.
    (Original Lights are on by default.)
    Transparent Plastics can be toggled with the L key.
    Non-Transparent Plastics show the Team Colors better.
    Linebacker Color can be toggled with the W key. Change from White or Black Linebacker.
    (So if the star Linebacker on your team is white or black, you are covered!!)
    Added JPSalas Lut Script,(Huge thanks JPSalas!!)
    Luts are toggled with the Buy-In Key (2 Key)
    All the choices you make, are saved and loaded on next table run.
    (Thanks to a modified version of JP's Lut and STAT's Team Change script that I modified.)(Thanks JPSalas and STAT!!)
    For the sounds, I switched from MP3's to OGG format. Cuts down on file size tremendously!!
    I have used the altsound method, combined with regular music method.
    I found that some of the alt sounds were not being played, so I told Toxie about the situation.
    Toxie looked through the PinMAME code and found the problem.
    The PinMAME code didn't handle a special case of the whitestar sound command lists yet, so he added that to new version of VPinMAME!! (HUGE THANKS TOXIE!!!)
    YOU WILL NEED THE NEWEST VERSION OF VPINMAME FOR ALL THE ALTSOUNDS TO WORK PROPERLY!!
     
    I have muted all the music in the rom to a decibel level of 0.
    This way we still get all the cool sound effects from the rom!!
    I will only be adding Touchdown calls from radio announcer for each team in the altsound folder.
    The SoundMod is on by default.
    To turn off SoundMod, go to Line 20 and change SoundMod=1 to SoundMod=0
    Also there is no reason to have to hit F1 and change to altsound, to use this altsound package!!
    I have scripted it into table to automatically turn on the altsound, and it turns off on table exit.
    There are 41 Main sounds that will be same for each team. There are 6 for the Bengals.
    These are kept in a folder named NFL STERN, that is inside your music folder.
    (That way if you download all the tables, all the music for all Teams will be kept tidy in 1 folder!!)
    1 of 10 NFL Films music is played on start of game, and continues randomly.
    15 seconds after the last ball has drained, the Attract Mode starts.
    1 of 20 John Facenda talking sound effects is played when in attract mode.
    1 of 10 other Football sound effects is played after John Facenda in attract mode.
    1 of 6 Bengals Music is played after the second talking sound effect in attract mode.
    There are 14 different rom Touchdown Calls, with 1 Radio TD call divided between the 14 of them.
    Also added random sounds on Coin Insert.
    Each team will at least have...
    Defense Chant, 3 different Football Grunts, Whistle, and TD call on Coin Insert.
    ColorDMD is on by default.
    To switch to normal DMD colors with the Original plastics, go to Line 16 and change CDMDWOP=1 to CDMDWOP=0
    This can only be adjusted on the Original Plastics. They are defaulted ON for the Team Plastics.
    This automatically turns off the Colorize DMD that you usually have to manually checkmark in rom options.
    And it automatically turns on the Colorize DMD for the Team mods, so no need to checkmark in rom options.
    NEW Special Thanks and Acknowledgements:
    I first would like to thank 32assassin for ALL the work he did on this table, and for sending me all of his resources!!
    I also would like to thank Kalavera3 for all the work he did on this table!!
    I also would like to thank JPSalas and STAT, as I modified and combined parts of their script to save and load plastics, backwall lights, and more!!
    I also would like to thank Kiwi for helping me with proper wording of script commands for the rom options!!
    I also would like to thank iDigStuff for sending me the NFL rom in altsound format!!
    I also would like to thank all of the current and former VPinMAME and VP Devs for all the work they have done to make these programs the best!!!
    Also want to thank Toxie personally for fixing the altsound, and the nvoffset with alias name problem!!
    Also want to thank Allheart for fixing the core.vbs problem for Cabinet users who have B2S enabled.
    Prior Special Thanks and Acknowledgements:
    v3.1
    (BIG THANKS TO SLIDERPOINT FOR PERMISSION TO MOD HIS AMAZING TABLE, AND FOR HELP WIH SCRIPT!!)
    (BIG THANKS TO TOXIE AND FUZZEL AND ALL INVOLVED!!) UPGRADED CORE VBS TO ALLOW FOR 32 TEAM CAPACITY NVRAM
    (BIG THANKS TO STAT AND CARNY_PRIEST FOR HELP TEACHING ME COLOR DMD SCRIPT COMMANDS!!)
    (BIG THANKS TO CARNY_PRIEST FOR UPDATED SCORE AND INSTRUCTION CARDS IN SWF FORMAT. SO PICS AREN'T DISTORTED OR STRETCHED WITH FRONTEND USAGE!!)
    (BIG THANKS TO STEVE "Slydog43" FOR GRAPHICS CARD!! WITHOUT IT I WOULD NOT BE ABLE TO MAKE THESE MODS!!)
    (BIG THANKS TO STAT FOR ADDING SCRIPT CHANGE TO MAKE TEAM COLOR CHANGES WITH MAGNA-SAVE!!)
    (BIG THANKS TO SCOTTYVH FOR REDOING TEXT ON PLAYFIELD LIGHTS AND FITTING CORRECTLY!!)
    (BIG THANKS TO GTXJOE FOR HELP WITH MUSIC AND SOUND COMMANDS!!)
    (BIG THANKS TO SLIDERPOINT FOR UPGRADING ALOT OF THINGS FOR VERSION3.0!!!)

    425 downloads

       (0 reviews)

    5 comments

    Updated

  2. NFL (Stern 2001) Titans

    NFL (Stern 2001) Titans v4.4 (VPX7.2 Required)
     
    VPUniverse Exclusive!!
    AFC South teams are only here at VPUniverse!!
    AFC East teams are only at Pinball Nirvana!!
    NFC North teams are only at VPForums!!
     
    NFL table by Sliderpoint
    Striker Xtreme rebuild by Kalavera3
    Full code rebuild and alot more primitive and graphics updates and flashers added by 32assassin
    Original NFL Playfield and Plastics Graphics Upgrade and Team Mods and Sounds by Xenonph
     
    v4.4
    Converted all pics to WebP format to reduce overall size of table.(VPX7.2 Required)
     
    v4.3
    Added numbers to variables on all of the toggled options.
    So they are all seperated now and do not conflict with other Team tables.
    Added Option at top of Table Script to use altsound rom sound fx, and no music.
    This option is for Pup Packs that have their own music.
     
    v4.2
    Allheart has found a fix so no new core.vbs file is needed. And no need for seperating NFL tables from your other tables.
    He suggested I change the rom name to "nfl" right before the nvoffset command in table script, and then change back to alias rom name right after the nvoffset command. This works and solves all problems!! Thanks Allheart!!
     
    v4.1
    New core.vbs fix by Allheart that fixes error when using table with B2S Enabled.(Huge thanks!!)
    New Instructions and I suggest you follow them!!
    This new core.vbs file is not to be copied to your scripts folder.
    All of these NFL tables need to be in one folder, and the new core.vbs file needs to be in that same folder.
    If you previously downloaded table and overwrote old one in scripts folder, I suggest you download newest beta and copy that one back over the one I previously included with table!!
    Sorry for this inconvenience!!
     
    v4.0
    32assassin shared all of the resources he had for this NFL table.(Huge Thanks!!)
    If you are looking for just the Original table with no team mod or music, then you will have to wait for 32assassin's version to be released.
    He is waiting for High Definition scans of the plastics and playfield, before he will release it. (It will be worth the wait!!)
    He sent me a new table based off of his work on Striker X-Treme table that he had helped work on with Kalavera3.
    He made all new primitives,(Including the Football Primitive!!).
    He added fluppers Flashers 2.0.
    He added the Apron, Stadium Crowd, Drop Target, Flippers, and Back Wall Flags artwork, and many script changes.
     
    I added Original Plastics.
    (The whole reason for me wanting to update was to add the original plastics.)
    (And to fix the sound mods, as I didn't know how to add timers back then.)
    Upgraded playfield pic with new logos, wood inlays, and much more.
    (Compare this playfield pic next to the old playfield pic and you will see exactly what all I have done!!)
    I added original Plunger Cover art, Spinner art, and Back Wall Crowd Art.
    I made the Goal Post primitive,(Thanks to 32assassin for teaching me how to use blender!!), and made the primitive behind the red flasher.
    I also changed the "GOAL" light art behind the Linebacker to "SCORE", and added yellow rim like the original NFL table.
    I also added Original Linebacker art.
    Added Many Options that are saved and loaded on next table run!!
    The Team Plastics can be toggled with Left Magna-Save when game is not in play.
    (Original Plastics are on by default.)
    Plastics change goes as follows..
    Original, Home, Away, Color Rush.
    (ALL TABLES WILL AT THE VERY LEAST HAVE HOME, AWAY, AND COLOR RUSH PLASTICS.)
    The Back Wall Lights can be toggled with Right Magna-Save when game is not in play.
    (Original Lights are on by default.)
    Transparent Plastics can be toggled with the L key.
    Non-Transparent Plastics show the Team Colors better.
    Linebacker Color can be toggled with the W key. Change from White or Black Linebacker.
    (So if the star Linebacker on your team is white or black, you are covered!!)
    Added JPSalas Lut Script,(Huge thanks JPSalas!!)
    Luts are toggled with the Buy-In Key (2 Key)
    All the choices you make, are saved and loaded on next table run.
    (Thanks to a modified version of JP's Lut and STAT's Team Change script that I modified.)(Thanks JPSalas and STAT!!)
    For the sounds, I switched from MP3's to OGG format. Cuts down on file size tremendously!!
    I have used the altsound method, combined with regular music method.
    I found that some of the alt sounds were not being played, so I told Toxie about the situation.
    Toxie looked through the PinMAME code and found the problem.
    The PinMAME code didn't handle a special case of the whitestar sound command lists yet, so he added that to new version of VPinMAME!! (HUGE THANKS TOXIE!!!)
    YOU WILL NEED THE NEWEST VERSION OF VPINMAME FOR ALL THE ALTSOUNDS TO WORK PROPERLY!!
     
    I have muted all the music in the rom to a decibel level of 0.
    This way we still get all the cool sound effects from the rom!!
    I will only be adding Touchdown calls from radio announcer for each team in the altsound folder.
    The SoundMod is on by default.
    To turn off SoundMod, go to Line 20 and change SoundMod=1 to SoundMod=0
    Also there is no reason to have to hit F1 and change to altsound, to use this altsound package!!
    I have scripted it into table to automatically turn on the altsound, and it turns off on table exit.
    There are 41 Main sounds that will be same for each team. There are 5 for the Titans.
    These are kept in a folder named NFL STERN, that is inside your music folder.
    (That way if you download all the tables, all the music for all Teams will be kept tidy in 1 folder!!)
    1 of 10 NFL Films music is played on start of game, and continues randomly.
    15 seconds after the last ball has drained, the Attract Mode starts.
    1 of 20 John Facenda talking sound effects is played when in attract mode.
    1 of 10 other Football sound effects is played after John Facenda in attract mode.
    1 of 5 Titans Music is played after the second talking sound effect in attract mode.
    There are 14 different rom Touchdown Calls, with 5 Radio TD call divided between the 14 of them.
    Also added random sounds on Coin Insert.
    Each team will at least have...
    Defense Chant, 3 different Football Grunts, Whistle, and TD call on Coin Insert.
    ColorDMD is on by default.
    To switch to normal DMD colors with the Original plastics, go to Line 16 and change CDMDWOP=1 to CDMDWOP=0
    This can only be adjusted on the Original Plastics. They are defaulted ON for the Team Plastics.
    This automatically turns off the Colorize DMD that you usually have to manually checkmark in rom options.
    And it automatically turns on the Colorize DMD for the Team mods, so no need to checkmark in rom options.
    NEW Special Thanks and Acknowledgements:
    I first would like to thank 32assassin for ALL the work he did on this table, and for sending me all of his resources!!
    I also would like to thank Kalavera3 for all the work he did on this table!!
    I also would like to thank JPSalas and STAT, as I modified and combined parts of their script to save and load plastics, backwall lights, and more!!
    I also would like to thank Kiwi for helping me with proper wording of script commands for the rom options!!
    I also would like to thank iDigStuff for sending me the NFL rom in altsound format!!
    I also would like to thank all of the current and former VPinMAME and VP Devs for all the work they have done to make these programs the best!!!
    Also want to thank Toxie personally for fixing the altsound, and the nvoffset with alias name problem!!
    Also want to thank Allheart for fixing the core.vbs problem for Cabinet users who have B2S enabled.
    Prior Special Thanks and Acknowledgements:
    v3.1
    (BIG THANKS TO SLIDERPOINT FOR PERMISSION TO MOD HIS AMAZING TABLE, AND FOR HELP WIH SCRIPT!!)
    (BIG THANKS TO TOXIE AND FUZZEL AND ALL INVOLVED!!) UPGRADED CORE VBS TO ALLOW FOR 32 TEAM CAPACITY NVRAM
    (BIG THANKS TO STAT AND CARNY_PRIEST FOR HELP TEACHING ME COLOR DMD SCRIPT COMMANDS!!)
    (BIG THANKS TO CARNY_PRIEST FOR UPDATED SCORE AND INSTRUCTION CARDS IN SWF FORMAT. SO PICS AREN'T DISTORTED OR STRETCHED WITH FRONTEND USAGE!!)
    (BIG THANKS TO STEVE "Slydog43" FOR GRAPHICS CARD!! WITHOUT IT I WOULD NOT BE ABLE TO MAKE THESE MODS!!)
    (BIG THANKS TO STAT FOR ADDING SCRIPT CHANGE TO MAKE TEAM COLOR CHANGES WITH MAGNA-SAVE!!)
    (BIG THANKS TO SCOTTYVH FOR REDOING TEXT ON PLAYFIELD LIGHTS AND FITTING CORRECTLY!!)
    (BIG THANKS TO GTXJOE FOR HELP WITH MUSIC AND SOUND COMMANDS!!)
    (BIG THANKS TO SLIDERPOINT FOR UPGRADING ALOT OF THINGS FOR VERSION3.0!!!)

    248 downloads

       (0 reviews)

    0 comments

    Updated

  3. NFL (Stern 2001) Colts

    VPUniverse Exclusive!!
    AFC South teams are only here at VPUniverse!!
    AFC East teams are only at Pinball Nirvana!!
    NFC North teams are only at VPForums!!
    NFL table by Sliderpoint
    Striker Xtreme rebuild by Kalavera3
    Full code rebuild and alot more primitive and graphics updates and flashers added by 32assassin
    Original NFL Playfield and Plastics Graphics Upgrade and Team Mods and Sounds by Xenonph
     
    v4.4
    Converted all pics to WebP format to reduce overall size of table.(VPX7.2 Required)
     
    v4.3
    Added numbers to variables on all of the toggled options.
    So they are all seperated now and do not conflict with other Team tables.
    Added Option at top of Table Script to use altsound rom sound fx, and no music.
    This option is for Pup Packs that have their own music.
     
    v4.2
    Allheart has found a fix so no new core.vbs file is needed. And no need for seperating NFL tables from your other tables.
    He suggested I change the rom name to "nfl" right before the nvoffset command in table script, and then change back to alias rom name right after the nvoffset command. This works and solves all problems!! Thanks Allheart!!
     
    v4.1
    New core.vbs fix by Allheart that fixes error when using table with B2S Enabled.(Huge thanks!!)
    New Instructions and I suggest you follow them!!
    This new core.vbs file is not to be copied to your scripts folder.
    All of these NFL tables need to be in one folder, and the new core.vbs file needs to be in that same folder.
    If you previously downloaded table and overwrote old one in scripts folder, I suggest you download newest beta and copy that one back over the one I previously included with table!!
    Sorry for this inconvenience!!
     
    v4.0
    32assassin shared all of the resources he had for this NFL table.(Huge Thanks!!)
    If you are looking for just the Original table with no team mod or music, then you will have to wait for 32assassin's version to be released.
    He is waiting for High Definition scans of the plastics and playfield, before he will release it. (It will be worth the wait!!)
    He sent me a new table based off of his work on Striker X-Treme table that he had helped work on with Kalavera3.
    He made all new primitives,(Including the Football Primitive!!).
    He added fluppers Flashers 2.0.
    He added the Apron, Stadium Crowd, Drop Target, Flippers, and Back Wall Flags artwork, and many script changes.
     
    I added Original Plastics.
    (The whole reason for me wanting to update was to add the original plastics.)
    (And to fix the sound mods, as I didn't know how to add timers back then.)
    Upgraded playfield pic with new logos, wood inlays, and much more.
    (Compare this playfield pic next to the old playfield pic and you will see exactly what all I have done!!)
    I added original Plunger Cover art, Spinner art, and Back Wall Crowd Art.
    I made the Goal Post primitive,(Thanks to 32assassin for teaching me how to use blender!!), and made the primitive behind the red flasher.
    I also changed the "GOAL" light art behind the Linebacker to "SCORE", and added yellow rim like the original NFL table.
    I also added Original Linebacker art.
    Added Many Options that are saved and loaded on next table run!!
    The Team Plastics can be toggled with Left Magna-Save when game is not in play.
    (Original Plastics are on by default.)
    Plastics change goes as follows..
    Original, Home, Away, Color Rush.
    (ALL TABLES WILL AT THE VERY LEAST HAVE HOME, AWAY, AND COLOR RUSH PLASTICS.)
    The Back Wall Lights can be toggled with Right Magna-Save when game is not in play.
    (Original Lights are on by default.)
    Transparent Plastics can be toggled with the L key.
    Non-Transparent Plastics show the Team Colors better.
    Linebacker Color can be toggled with the W key. Change from White or Black Linebacker.
    (So if the star Linebacker on your team is white or black, you are covered!!)
    Added JPSalas Lut Script,(Huge thanks JPSalas!!)
    Luts are toggled with the Buy-In Key (2 Key)
    All the choices you make, are saved and loaded on next table run.
    (Thanks to a modified version of JP's Lut and STAT's Team Change script that I modified.)(Thanks JPSalas and STAT!!)
     
    For the sounds, I switched from MP3's to OGG format. Cuts down on file size tremendously!!
    I have used the altsound method, combined with regular music method.
    I found that some of the alt sounds were not being played, so I told Toxie about the situation.
    Toxie looked through the PinMAME code and found the problem.
    The PinMAME code didn't handle a special case of the whitestar sound command lists yet, so he added that to new version of VPinMAME!! (HUGE THANKS TOXIE!!!)
    YOU WILL NEED THE NEWEST VERSION OF VPINMAME FOR ALL THE ALTSOUNDS TO WORK PROPERLY!!
    I have muted all the music in the rom to a decibel level of 0.
    This way we still get all the cool sound effects from the rom!!
    I will only be adding Touchdown calls from radio announcer for each team in the altsound folder.
    The SoundMod is on by default.
    To turn off SoundMod, go to Line 20 and change SoundMod=1 to SoundMod=0
    Also there is no reason to have to hit F1 and change to altsound, to use this altsound package!!
    I have scripted it into table to automatically turn on the altsound, and it turns off on table exit.
     
    There are 41 Main sounds that will be same for each team. There are 8 for the Colts.
    These are kept in a folder named NFL STERN, that is inside your music folder.
    (That way if you download all the tables, all the music for all Teams will be kept tidy in 1 folder!!)
    1 of 10 NFL Films music is played on start of game, and continues randomly.
    15 seconds after the last ball has drained, the Attract Mode starts.
    1 of 20 John Facenda talking sound effects is played when in attract mode.
    1 of 10 other Football sound effects is played after John Facenda in attract mode.
    1 of 8 Colts Music is played after the second talking sound effect in attract mode.
    There are 14 different rom Touchdown Calls, with 6 Radio TD call divided between the 14 of them.
    Also added random sounds on Coin Insert.
    Each team will at least have...
    Defense Chant, 3 different Football Grunts, Whistle, and TD call on Coin Insert.
     
    ColorDMD is on by default.
    To switch to normal DMD colors with the Original plastics, go to Line 16 and change CDMDWOP=1 to CDMDWOP=0
    This can only be adjusted on the Original Plastics. They are defaulted ON for the Team Plastics.
    This automatically turns off the Colorize DMD that you usually have to manually checkmark in rom options.
    And it automatically turns on the Colorize DMD for the Team mods, so no need to checkmark in rom options.
     
    NEW Special Thanks and Acknowledgements:
    I first would like to thank 32assassin for ALL the work he did on this table, and for sending me all of his resources!!
    I also would like to thank Kalavera3 for all the work he did on this table!!
    I also would like to thank JPSalas and STAT, as I modified and combined parts of their script to save and load plastics, backwall lights, and more!!
    I also would like to thank Kiwi for helping me with proper wording of script commands for the rom options!!
    I also would like to thank iDigStuff for sending me the NFL rom in altsound format!!
    I also would like to thank all of the current and former VPinMAME and VP Devs for all the work they have done to make these programs the best!!!
    Also want to thank Toxie personally for fixing the altsound, and the nvoffset with alias name problem!!
    Also want to thank Allheart for fixing the core.vbs problem for Cabinet users who have B2S enabled.
    Prior Special Thanks and Acknowledgements:
    v3.1
    (BIG THANKS TO SLIDERPOINT FOR PERMISSION TO MOD HIS AMAZING TABLE, AND FOR HELP WIH SCRIPT!!)
    (BIG THANKS TO TOXIE AND FUZZEL AND ALL INVOLVED!!) UPGRADED CORE VBS TO ALLOW FOR 32 TEAM CAPACITY NVRAM
    (BIG THANKS TO STAT AND CARNY_PRIEST FOR HELP TEACHING ME COLOR DMD SCRIPT COMMANDS!!)
    (BIG THANKS TO CARNY_PRIEST FOR UPDATED SCORE AND INSTRUCTION CARDS IN SWF FORMAT. SO PICS AREN'T DISTORTED OR STRETCHED WITH FRONTEND USAGE!!)
    (BIG THANKS TO STEVE "Slydog43" FOR GRAPHICS CARD!! WITHOUT IT I WOULD NOT BE ABLE TO MAKE THESE MODS!!)
    (BIG THANKS TO STAT FOR ADDING SCRIPT CHANGE TO MAKE TEAM COLOR CHANGES WITH MAGNA-SAVE!!)
    (BIG THANKS TO SCOTTYVH FOR REDOING TEXT ON PLAYFIELD LIGHTS AND FITTING CORRECTLY!!)
    (BIG THANKS TO GTXJOE FOR HELP WITH MUSIC AND SOUND COMMANDS!!)
    (BIG THANKS TO SLIDERPOINT FOR UPGRADING ALOT OF THINGS FOR VERSION3.0!!!)

    351 downloads

       (0 reviews)

    13 comments

    Updated

  4. NFL (Stern 2001) Texans

    NFL (Stern 2001) Texans v4.4
     
    VPUniverse Exclusive!!
    AFC South teams are only here at VPUniverse!!
    AFC East teams are only at Pinball Nirvana!!
    NFC North teams are only at VPForums!!
     
    NFL table by Sliderpoint
    Striker Xtreme rebuild by Kalavera3
    Full code rebuild and alot more primitive and graphics updates and flashers added by 32assassin
    Original NFL Playfield and Plastics Graphics Upgrade and Team Mods and Sounds by Xenonph
     
    v4.4
    Converted all pics to WebP format to reduce overall size of table.(VPX7.2 Required)
     
    v4.3
    Added numbers to variables on all of the toggled options.
    So they are all seperated now and do not conflict with other Team tables.
    Added Option at top of Table Script to use altsound rom sound fx, and no music.
    This option is for Pup Packs that have their own music.
     
    v4.2
    Allheart has found a fix so no new core.vbs file is needed. And no need for seperating NFL tables from your other tables.
    He suggested I change the rom name to "nfl" right before the nvoffset command in table script, and then change back to alias rom name right after the nvoffset command. This works and solves all problems!! Thanks Allheart!!
     
    v4.1
    New core.vbs fix by Allheart that fixes error when using table with B2S Enabled.(Huge thanks!!)
    New Instructions and I suggest you follow them!!
    This new core.vbs file is not to be copied to your scripts folder.
    All of these NFL tables need to be in one folder, and the new core.vbs file needs to be in that same folder.
    If you previously downloaded table and overwrote old one in scripts folder, I suggest you download newest beta and copy that one back over the one I previously included with table!!
    Sorry for this inconvenience!!
     
    v4.0
    32assassin shared all of the resources he had for this NFL table.(Huge Thanks!!)
    If you are looking for just the Original table with no team mod or music, then you will have to wait for 32assassin's version to be released.
    He is waiting for High Definition scans of the plastics and playfield, before he will release it. (It will be worth the wait!!)
    He sent me a new table based off of his work on Striker X-Treme table that he had helped work on with Kalavera3.
    He made all new primitives,(Including the Football Primitive!!).
    He added fluppers Flashers 2.0.
    He added the Apron, Stadium Crowd, Drop Target, Flippers, and Back Wall Flags artwork, and many script changes.
     
    I added Original Plastics.
    (The whole reason for me wanting to update was to add the original plastics.)
    (And to fix the sound mods, as I didn't know how to add timers back then.)
    Upgraded playfield pic with new logos, wood inlays, and much more.
    (Compare this playfield pic next to the old playfield pic and you will see exactly what all I have done!!)
    I added original Plunger Cover art, Spinner art, and Back Wall Crowd Art.
    I made the Goal Post primitive,(Thanks to 32assassin for teaching me how to use blender!!), and made the primitive behind the red flasher.
    I also changed the "GOAL" light art behind the Linebacker to "SCORE", and added yellow rim like the original NFL table.
    I also added Original Linebacker art.
    Added Many Options that are saved and loaded on next table run!!
    The Team Plastics can be toggled with Left Magna-Save when game is not in play.
    (Original Plastics are on by default.)
    Plastics change goes as follows..
    Original, Home, Away, Color Rush.
    (ALL TABLES WILL AT THE VERY LEAST HAVE HOME, AWAY, AND COLOR RUSH PLASTICS.)
    The Back Wall Lights can be toggled with Right Magna-Save when game is not in play.
    (Original Lights are on by default.)
    Transparent Plastics can be toggled with the L key.
    Non-Transparent Plastics show the Team Colors better.
    Linebacker Color can be toggled with the W key. Change from White or Black Linebacker.
    (So if the star Linebacker on your team is white or black, you are covered!!)
    Added JPSalas Lut Script,(Huge thanks JPSalas!!)
    Luts are toggled with the Buy-In Key (2 Key)
    All the choices you make, are saved and loaded on next table run.
    (Thanks to a modified version of JP's Lut and STAT's Team Change script that I modified.)(Thanks JPSalas and STAT!!)
     
    For the sounds, I switched from MP3's to OGG format. Cuts down on file size tremendously!!
    I have used the altsound method, combined with regular music method.
    I found that some of the alt sounds were not being played, so I told Toxie about the situation.
    Toxie looked through the PinMAME code and found the problem.
    The PinMAME code didn't handle a special case of the whitestar sound command lists yet, so he added that to new version of VPinMAME!! (HUGE THANKS TOXIE!!!)
    YOU WILL NEED THE NEWEST VERSION OF VPINMAME FOR ALL THE ALTSOUNDS TO WORK PROPERLY!!
    I have muted all the music in the rom to a decibel level of 0.
    This way we still get all the cool sound effects from the rom!!
    I will only be adding Touchdown calls from radio announcer for each team in the altsound folder.
    The SoundMod is on by default.
    To turn off SoundMod, go to Line 20 and change SoundMod=1 to SoundMod=0
    Also there is no reason to have to hit F1 and change to altsound, to use this altsound package!!
    I have scripted it into table to automatically turn on the altsound, and it turns off on table exit.
     
    There are 41 Main sounds that will be same for each team. There are 9 for the Texans.
    These are kept in a folder named NFL STERN, that is inside your music folder.
    (That way if you download all the tables, all the music for all Teams will be kept tidy in 1 folder!!)
    1 of 10 NFL Films music is played on start of game, and continues randomly.
    15 seconds after the last ball has drained, the Attract Mode starts.
    1 of 20 John Facenda talking sound effects is played when in attract mode.
    1 of 10 other Football sound effects is played after John Facenda in attract mode.
    1 of 9 Texans Music is played after the second talking sound effect in attract mode.
    There are 14 different rom Touchdown Calls, with 5 Radio TD call divided between the 14 of them.
    Also added random sounds on Coin Insert.
    Each team will at least have...
    Defense Chant, 3 different Football Grunts, Whistle, and TD call on Coin Insert.
    ColorDMD is on by default.
    To switch to normal DMD colors with the Original plastics, go to Line 16 and change CDMDWOP=1 to CDMDWOP=0
    This can only be adjusted on the Original Plastics. They are defaulted ON for the Team Plastics.
    This automatically turns off the Colorize DMD that you usually have to manually checkmark in rom options.
    And it automatically turns on the Colorize DMD for the Team mods, so no need to checkmark in rom options.
    NEW Special Thanks and Acknowledgements:
    I first would like to thank 32assassin for ALL the work he did on this table, and for sending me all of his resources!!
    I also would like to thank Kalavera3 for all the work he did on this table!!
    I also would like to thank JPSalas and STAT, as I modified and combined parts of their script to save and load plastics, backwall lights, and more!!
    I also would like to thank Kiwi for helping me with proper wording of script commands for the rom options!!
    I also would like to thank iDigStuff for sending me the NFL rom in altsound format!!
    I also would like to thank all of the current and former VPinMAME and VP Devs for all the work they have done to make these programs the best!!!
    Also want to thank Toxie personally for fixing the altsound, and the nvoffset with alias name problem!!
    Also want to thank Allheart for fixing the core.vbs problem for Cabinet users who have B2S enabled.
    Prior Special Thanks and Acknowledgements:
    v3.1
    (BIG THANKS TO SLIDERPOINT FOR PERMISSION TO MOD HIS AMAZING TABLE, AND FOR HELP WIH SCRIPT!!)
    (BIG THANKS TO TOXIE AND FUZZEL AND ALL INVOLVED!!) UPGRADED CORE VBS TO ALLOW FOR 32 TEAM CAPACITY NVRAM
    (BIG THANKS TO STAT AND CARNY_PRIEST FOR HELP TEACHING ME COLOR DMD SCRIPT COMMANDS!!)
    (BIG THANKS TO CARNY_PRIEST FOR UPDATED SCORE AND INSTRUCTION CARDS IN SWF FORMAT. SO PICS AREN'T DISTORTED OR STRETCHED WITH FRONTEND USAGE!!)
    (BIG THANKS TO STEVE "Slydog43" FOR GRAPHICS CARD!! WITHOUT IT I WOULD NOT BE ABLE TO MAKE THESE MODS!!)
    (BIG THANKS TO STAT FOR ADDING SCRIPT CHANGE TO MAKE TEAM COLOR CHANGES WITH MAGNA-SAVE!!)
    (BIG THANKS TO SCOTTYVH FOR REDOING TEXT ON PLAYFIELD LIGHTS AND FITTING CORRECTLY!!)
    (BIG THANKS TO GTXJOE FOR HELP WITH MUSIC AND SOUND COMMANDS!!)
    (BIG THANKS TO SLIDERPOINT FOR UPGRADING ALOT OF THINGS FOR VERSION3.0!!!)

    317 downloads

       (0 reviews)

    6 comments

    Updated

  5. NFL (Stern 2001) Jaguars

    NFL (Stern 2001) Jaguars v4.4
     
    VPUniverse Exclusive!!

    AFC South teams are only here at VPUniverse!!
    AFC East teams are only at Pinball Nirvana!!
    NFC North teams are only at VPForums!!

    NFL table by Sliderpoint
    Striker Xtreme rebuild by Kalavera3
    Full code rebuild and alot more primitive and graphics updates and flashers added by 32assassin
    Original NFL Playfield and Plastics Graphics Upgrade and Team Mods and Sounds by Xenonph
     
    v4.4
    Converted all Images to WebP format. You will need VPX7.2 to run this table.
    (Also updated VPX6.2 version with same helmet changes, so no need for VPX7.2 on that version.)
    Updated helmet color to all black on Linebacker and Plastics, as they no longer have the 2 tone colored helmets.
     
    v4.3
    Added numbers to variables on all of the toggled options.
    So they are all seperated now and do not conflict with other Team tables.
    Added Option at top of Table Script to use altsound rom sound fx, and no music.
    This option is for Pup Packs that have their own music.
     
    v4.2
    Allheart has found a fix so no new core.vbs file is needed. And no need for seperating NFL tables from your other tables.
    He suggested I change the rom name to "nfl" right before the nvoffset command in table script, and then change back to alias rom name right after the nvoffset command. This works and solves all problems!! Thanks Allheart!!
     
    v4.1
    New core.vbs fix by Allheart that fixes error when using table with B2S Enabled.(Huge thanks!!)
    New Instructions and I suggest you follow them!!
    This new core.vbs file is not to be copied to your scripts folder.
    All of these NFL tables need to be in one folder, and the new core.vbs file needs to be in that same folder.
    If you previously downloaded table and overwrote old one in scripts folder, I suggest you download newest beta and copy that one back over the one I previously included with table!!
    Sorry for this inconvenience!!
     
    v4.0
    32assassin shared all of the resources he had for this NFL table.(Huge Thanks!!)
    If you are looking for just the Original table with no team mod or music, then you will have to wait for 32assassin's version to be released.
    He is waiting for High Definition scans of the plastics and playfield, before he will release it. (It will be worth the wait!!)
    He sent me a new table based off of his work on Striker X-Treme table that he had helped work on with Kalavera3.
    He made all new primitives,(Including the Football Primitive!!).
    He added fluppers Flashers 2.0.
    He added the Apron, Stadium Crowd, Drop Target, Flippers, and Back Wall Flags artwork, and many script changes.
     
    I added Original Plastics.
    (The whole reason for me wanting to update was to add the original plastics.)
    (And to fix the sound mods, as I didn't know how to add timers back then.)
    Upgraded playfield pic with new logos, wood inlays, and much more.
    (Compare this playfield pic next to the old playfield pic and you will see exactly what all I have done!!)
    I added original Plunger Cover art, Spinner art, and Back Wall Crowd Art.
    I made the Goal Post primitive,(Thanks to 32assassin for teaching me how to use blender!!), and made the primitive behind the red flasher.
    I also changed the "GOAL" light art behind the Linebacker to "SCORE", and added yellow rim like the original NFL table.
    I also added Original Linebacker art.
    Added Many Options that are saved and loaded on next table run!!
    The Team Plastics can be toggled with Left Magna-Save when game is not in play.
    (Original Plastics are on by default.)
    Plastics change goes as follows..
    Original, Home, Away, Color Rush, Classic.
    (ALL TABLES WILL AT THE VERY LEAST HAVE HOME, AWAY, AND COLOR RUSH PLASTICS.)
    The Back Wall Lights can be toggled with Right Magna-Save when game is not in play.
    (Original Lights are on by default.)
    Transparent Plastics can be toggled with the L key.
    Non-Transparent Plastics show the Team Colors better.
    Linebacker Color can be toggled with the W key. Change from White or Black Linebacker.
    (So if the star Linebacker on your team is white or black, you are covered!!)
    Added JPSalas Lut Script,(Huge thanks JPSalas!!)
    Luts are toggled with the Buy-In Key (2 Key)
    All the choices you make, are saved and loaded on next table run.
    (Thanks to a modified version of JP's Lut and STAT's Team Change script that I modified.)(Thanks JPSalas and STAT!!)
    For the sounds, I switched from MP3's to OGG format. Cuts down on file size tremendously!!
    I have used the altsound method, combined with regular music method.
    I found that some of the alt sounds were not being played, so I told Toxie about the situation.
    Toxie looked through the PinMAME code and found the problem.
    The PinMAME code didn't handle a special case of the whitestar sound command lists yet, so he added that to new version of VPinMAME!! (HUGE THANKS TOXIE!!!)
    YOU WILL NEED THE NEWEST VERSION OF VPINMAME FOR ALL THE ALTSOUNDS TO WORK PROPERLY!!
    I have muted all the music in the rom to a decibel level of 0.
    This way we still get all the cool sound effects from the rom!!
    I will only be adding Touchdown calls from radio announcer for each team in the altsound folder.
    The SoundMod is on by default.
    To turn off SoundMod, go to Line 20 and change SoundMod=1 to SoundMod=0
    Also there is no reason to have to hit F1 and change to altsound, to use this altsound package!!
    I have scripted it into table to automatically turn on the altsound, and it turns off on table exit.
    There are 41 Main sounds that will be same for each team. There are 5 for the Jaguars.
    These are kept in a folder named NFL STERN, that is inside your music folder.
    (That way if you download all the tables, all the music for all Teams will be kept tidy in 1 folder!!)
    1 of 10 NFL Films music is played on start of game, and continues randomly.
    15 seconds after the last ball has drained, the Attract Mode starts.
    1 of 20 John Facenda talking sound effects is played when in attract mode.
    1 of 10 other Football sound effects is played after John Facenda in attract mode.
    1 of 5 Jaguars Music is played after the second talking sound effect in attract mode.
    There are 14 different rom Touchdown Calls, with 3 different Radio TD calls divided between the 14 of them.
    Also added random sounds on Coin Insert.
    Each team will at least have...
    Defense Chant, 3 different Football Grunts, Whistle, and TD call on Coin Insert.
    ColorDMD is on by default.
    To switch to normal DMD colors with the Original plastics, go to Line 16 and change CDMDWOP=1 to CDMDWOP=0
    This can only be adjusted on the Original Plastics. They are defaulted ON for the Team Plastics.
    This automatically turns off the Colorize DMD that you usually have to manually checkmark in rom options.
    And it automatically turns on the Colorize DMD for the Team mods, so no need to checkmark in rom options.
    NEW Special Thanks and Acknowledgements:
    I first would like to thank 32assassin for ALL the work he did on this table, and for sending me all of his resources!!
    I also would like to thank Kalavera3 for all the work he did on this table!!
    I also would like to thank JPSalas and STAT, as I modified and combined parts of their script to save and load plastics, backwall lights, and more!!
    I also would like to thank Kiwi for helping me with proper wording of script commands for the rom options!!
    I also would like to thank iDigStuff for sending me the NFL rom in altsound format!!
    I also would like to thank all of the current and former VPinMAME and VP Devs for all the work they have done to make these programs the best!!!
    Also want to thank Toxie personally for fixing the altsound, and the nvoffset with alias name problem!!
    Also want to thank Allheart for fixing the core.vbs problem for Cabinet users who have B2S enabled.
    Prior Special Thanks and Acknowledgements:
    v3.1
    (BIG THANKS TO SLIDERPOINT FOR PERMISSION TO MOD HIS AMAZING TABLE, AND FOR HELP WIH SCRIPT!!)
    (BIG THANKS TO TOXIE AND FUZZEL AND ALL INVOLVED!!) UPGRADED CORE VBS TO ALLOW FOR 32 TEAM CAPACITY NVRAM
    (BIG THANKS TO STAT AND CARNY_PRIEST FOR HELP TEACHING ME COLOR DMD SCRIPT COMMANDS!!)
    (BIG THANKS TO CARNY_PRIEST FOR UPDATED SCORE AND INSTRUCTION CARDS IN SWF FORMAT. SO PICS AREN'T DISTORTED OR STRETCHED WITH FRONTEND USAGE!!)
    (BIG THANKS TO STEVE "Slydog43" FOR GRAPHICS CARD!! WITHOUT IT I WOULD NOT BE ABLE TO MAKE THESE MODS!!)
    (BIG THANKS TO STAT FOR ADDING SCRIPT CHANGE TO MAKE TEAM COLOR CHANGES WITH MAGNA-SAVE!!)
    (BIG THANKS TO SCOTTYVH FOR REDOING TEXT ON PLAYFIELD LIGHTS AND FITTING CORRECTLY!!)
    (BIG THANKS TO GTXJOE FOR HELP WITH MUSIC AND SOUND COMMANDS!!)
    (BIG THANKS TO SLIDERPOINT FOR UPGRADING ALOT OF THINGS FOR VERSION3.0!!!)

    677 downloads

       (1 review)

    9 comments

    Updated

  6. Nautilus (Playmatic 1984) nude mod

    Includes VPX table and b2s directb2s. Adults 18+ only.
     
    mod of table by mfuegemann, goldchicco
    mod of b2s by mfuegemann, Akiles 

    675 downloads

       (0 reviews)

    3 comments

    Submitted

  7. NOBS (BorgDog 2016)

    This is a re-upload of my old table on vpinball.  I have been slowly working on updates, new art, rearrange, new vp techniques etc, but am far from completing them. I have been asked to upload this again so people have access to it. I tried it out in 10.6 and it seems to work fine, but no guarantees on anything
     
    A few years back I started building a real version of it.  I have not done anything with that in the last couple years either, but if you want to check out what I did it is HERE
     
    Gameplay: If you play or understand the card game Cribbage, then this will make some sense to you, if you have no idea how cribbage works you will be a little lost but I’ll try to explain the basics.
     
    The 3 main scoring mechanisms in Cribbage are pairs, runs, and 15s. 15s being a combination of cards that add up to 15. Each pair counts for two points (or as I call them in this game “pegs” since the game is usually played with a board and pegs to keep track of score). Each 15 counts two pegs as well. Runs are 3 or more cards in sequence, suit does not matter, and score 1 peg for each card, ie a 4 card run scores 4 pegs. Cribbage is about probabilities and maximizing your count. A lot of cribbage I didn’t see translating very well, but did make the main theme of hands. In cribbage you are dealt 6 cards at the beginning of a hand, you choose your best possible combination of 4 of those cards and discard the other 2 to the dealers “crib” which the dealer gets as another hand when scoring comes. Dealing rotates among the players each hand. After all players has discarded their 2 crib cards the top card on the remaining cards not dealt is turned over and becomes part of everyone’s hand for scoring. That is where the probability comes in, what cards are most likely to come up. In cribbage all the face cards count as 10 when scoring 15s so there is a pretty good chance of a card that counts as 10 coming up.
     
    As you can see on the Nobs playfield there are 4 hands to be completed for pegs through a combination of rollover and drop targets. when you complete one of those hands you are awarded pegs based on that hand and what card is showing on the roto target in the upper right (the "turn" card). So one thing to do in the game is pay attention to what is on the roto and shoot for the most points accordingly.
     
    The 4 color coded hands are as follows:
     
    1.       K, Q, J rollovers on the top and the 5 rollover in the left outlane. by itself completeing this hand scores 9 pegs (3 sets of 15 for 2, and a run of 3 for 3)
    2.       6, 5, 5, 4 drop target bank on the left side. by itself this hand scores 12 pegs (2 sets of 15 for 2 each, 2 runs of 3 cards for 3 each, and a pair of 5s for 2)
    3.       A, 2, 3 drop targets and the 2 rollover on the right side. by itself this hand scores a double-run of 3 for 8 (cribbage shortcut for 2 runs of 3 for 3 each and a pair for 2)
    4.       6 and 9 drop targets on the right and the 8 right outlane and 7 left inlane. by itself this hand scores 8 points; 2 sets of 15 for 2, and a run of 4 for 4.
    (hopefully I counted correctly LOL)
     
    To add more scoring I did a few things that are not necessarily part of a real cribbage game. hitting the roto target scores the value of the up card (face cards are 10), a lit star rollover scores 1 peg (they are lit by clearing other rollovers), hitting a drop or rollover that is the same as the roto scores a pair for 2, hitting a drop or rollover that in combination with the roto adds up to 15 pegs a 15 for 2, and hitting the extra ball stand up target spins the roto and pegs 1.
     
    A game in cribbage is 121 pegs. And games are counted separately from pegs. Playing in 2 player mode also allows for “skunks” and “double-skunks”. A skunk is when one player wins the game (more than 120 points) and their opponent has 90 or less points and counts as 2 games won, and a double-skunk is when the loser has 60 or less points and counts as 4 games won (tournament and local rules differ on these though). High “scores” are kept track of for both the total number of pegs you earn during the match and total number of games won.
     
    Extra balls are awarded for winning a cribbage game, and for hitting the target when lit, which is lit after hitting 6 lit rollovers, either all 6 on the playfield, or can be the same ones after scoring a hand it resets. Of note as well is that when you make the 6 lit rollovers in addition to lighting the target for extra ball it also opens the gate on the right outlane to drain, although that one has a rubber post for potential saves. The left outlane opens once you clear the 5 rollover there, and resets when the hand resets.
     
    I am looking for feedback on play, rules, more ideas for scoring, anything basically is game
     
    Oh, and the name of the table “NOBS” is a cribbage turn that applies when scoring your hand if you have the jack that matches the suit of the turn card you score 1 peg for nobs. Also you may notice that while the scoring display keeps track of total pegs for the match (all 5 balls), the individual cribbage games are kept track of on the figure 8 cribbage board around the pop bumpers. And extra pegs do not roll over into the new game, so having a total of 242 pegs doesn’t usually mean you won 2 cribbage games unless you happened to win both with exactly 121 pegs (not very likely).
     
     

    480 downloads

       (4 reviews)

    11 comments

    Submitted

  8. Nudgy (Bally 1947)

    Welcome to the future of pinball!  Nudgy is a pinball machine from 1947 that has no flippers but rather uses a handle on the side of the machine to move the entire playfield forwards and backwards to "nudge" the ball off of the posts, bumpers and rubbers.  This table got it's start years ago when my brother and I stumbled upon it at the Chicago Pinball Expo.  It was such a novel approach to pinball that I kept it in the back of my mind as a possible vpx project.
     
    The table was made as an experiment to see if this could be done in vpx.  I have no access to a schematic or other information about the table so the rule set is a "best guess" as to how the table should play.   The inability to move the x/y location of the "physical" aspects of objects in vpx was very hard to overcome.  You can move the graphical aspect but not the physical so multiple objects that get turned on/off in terms of collision and visible properties to "sort of" make this happen.  This is suboptimal but is the best that I could do so this table is more of a novelty than anything else.
     
    Nudgy is probably the only wood rail machine ever made for VR so that is another first. It also features one of the most pretty vpx objects that I've ever come across.  Check out Bord's shiny fire engine red ball lift cover, it is really beautiful!
     
    If you're in VR check out the ball lift slider and the handle on the side of the machine, I think that they are pretty cool.  Please don't put multiple balls into play at one time because the saucers may not be able to handle that.  I've uploaded a cab to the VR Launcher site so that should be available but it will be a metal legged machine in your machine stack.
     
    Nudgy is a hybrid Desktop, Cab and VR all in one table that is made for vpx 10.6.  The table is set as desktop/cab and to play in VR just edit the top section of the script.  To alter the table's settings please hold the left flipper button between games to enter the game options menu.  To change the LUT for the table hold the magnasave button between games.  A separate wheel for use on cabs will be available also for download.
     
    This version includes:
    - VR mode with selectable room/minimal views in game using the left flipper options menu between games
    -Improved Bord blender renders
    -Onevox's LUTs for on the fly contrast and brightness control
    -New three dimensional sound routines from Whirlwind
    -New save file system that has an easy to read text file and is game version specific to prevent problems when upgrading
    -New scoring logic that blocks scores that occur too fast for an EM pin mech (again from Whirlwind)
     
    Thanks to @Onevox for his excellent playfield redraw and @Bord as always for the excellent blender work.  Also thanks to the VR Discord group for their help in getting me going in VR.

    998 downloads

       (1 review)

    23 comments

    Updated

  9. Nudge-It (Gottlieb 1990)

    Nudge-It (Gottlieb 1990) Is a pinball redemption game that came out in the 90s.  There are a few variations of this style game and all cam in smaller cabs with ticket dispensers.  I bought this game last year and wanted to bring it to the community with help from many others.  This has been a long project so i hope i dont leave anyone out.
     
    Matt Lager, @mlager8 and i redid all the graphics to scale.  I took pictures and Matt came up with a beautiful playfield.  I scanned the plastics in and with help from Flupper, added the great looking flashers to the table.  Note, there are no GI lights on the table but magnasave buttons cycle through LUTs.  Matt designed the lockdown bar based off of measurements so you can see the plunger move through the small window as it is and Bord baked the images for it and the lockdown bar light.   I believe at some point last year Thalamus helped with the sounds and SSF portion of the script.  
     
    Game comes with Nvram file to give you the proper game options.  you launch the ball up and physically nudge the game to get the ball down the row with the lit up light.  If you do, this game option has you use the lockdown button, line 83 from the script if you need to change it, to stop the light on the appropriate one to win tickets.  The real game has a loud knocker and strobe that shakes the game when you win so update your dof.  There are 2 other game options but are not as fun, i can make different nvram options or you can change options with the instructions in the table info tab.
     
    I recently released the b2s with Wildmans help.  I included a rules card mp4 that you can use in popper to fill your full dmd.
     
    I hope i hit everyone and thanks for the help, Enjoy
     
     

    845 downloads

       (0 reviews)

    11 comments

    Submitted

  10. NBA Chicago Bulls

    I would like to say a big thank-you to Lizard and Xenonph to the Chistmas Pinball mod's permission.
    A big thank-you to JP's too for the help on the coding.
    You can change the Apron, plastic and bumper with the left magnasave
     
    This NBA Chicago Bulls table is the first of a long series.
     
    Enjoy !!
     
    Update
    new music's link: https://drive.google.com/drive/folders/1xtig0orTmp9gP2kWDyz0mstDhTQpBfoG?usp=sharing

    354 downloads

       (1 review)

    20 comments

    Updated

  11. North Star (Gottlieb 1964)

    conversion of PBecker's VP9x table to VPX
     
    Thanks to PBecker and Itchigo for the VP9x version.

    606 downloads

       (0 reviews)

    2 comments

    Updated

  12. NBA Fastbreak (Bally 1997) VPW Mod

    V-Pin Workshop proudly presents NBA Fastbreak by Bally!
     
    v1.3 Changes;
    Fully working VR backglass - Rawd & Leojreimroc
    Physics & script updates - iaakki
    LUT Switcher - Rawd
     
    When Tomate joined VPW he brought Darth Marino's NBA Fastbreak with him and hit the ground running! A veteran of Sketchup, he learned Blender surprisingly fast and baked out new textures for pretty much everything. There is only handful of objects that hasn't been redone in past 4 months. A thousand stuck balls later with much debugging, lighting and miscellaneous other contributions from iaakki and Sixtoe and we had shot and scored a decent tune-up for this table: Nfozzy physics, Fleep sounds, 3D inserts, flupper domes, VR room and more!
    Includes Desktop, Cab and VR versions in one VPX.
    Plastics, Ramps, Nuts, Bolts: Tomate
    Wires: Tomate, Mr_H
    Playfield: EBisLit, iaakki
    Physics: RothbauerW, Benji, iaakki
    Inserts: iaakki
    Lights: iaakki, Sixtoe
    VR Room: Sixtoe
    VR Fully Animated Backglass: Rawd
    Miscellaneous tweaks: iaakki, Sixtoe, Benji, Oqqsan
    Testing: VPin Workshop Discord, Rik Laubach
    This release wouldn't have been possible without the legacy of those who came before us including Darth Marino, DJRobX, CarnyPriest, MaX, Aurich, bmiki75, JPSalas
    Thank you to Flupper for 3D insert techniques & domes. Thank you to Rothbauerw for nFozzy physics.
     

    7601 downloads

       (12 reviews)

    50 comments

    Updated

  13. Nine Ball (Stern 1980) [SK-3]

    One the great classic pinball games and Steve Kirk's third of three for Stern. Nine Ball is an angular and challenging game with balanced rules and multiple scoring strategies.
     
    Game notes:
    In the script options you must choose values for VR_Room, or Cab_mode.  (The default is desktop mode of zero values).  If you are using a full cabinet, VR_Room = 0, and cab_mode = 1.  Desktop mode they are both zero. Additional options in the script include two VR environments, a VR clock, and settings for dynamic shadows if you experience a performance hit.  
    VR by Uncle Paulie.
     
     

    1733 downloads

       (4 reviews)

    20 comments

    Submitted

  14. Nemesis 1.1.vpx

    Ladies and Gentlemen, I'm glad and proud to propose you the VPX version of Nemesis (Peyper), one of the all fantastic VP9 tables from MFuegemann.
    This table is from 2019, but I just wanna share it on VPU
    I did a very soft lighting with no flashers, to show this colorful table to advantage.
    Unfortunately, you can't register your highscore, this issue is ROM related.
    I wanna thank the following persons:
    First of all, MFuegemann, for accepting me to convert his VP9 table to VPX, and for his help.
    Akiles for playfield and plastics images from the VP9 version I used as a starting point (I've had to redraw almost everything).
    NFozzy for his flipper an rubber physics, and Rothbauerw for his tutorials, his help, and his patience.
    Wiesshund for his method to delay the ball release
    And, of course, big enormous thanks to VPinball and VPinMAME developers.
    Hope you like it !
    Bertrand (Batch)

    760 downloads

       (2 reviews)

    4 comments

    Updated

  15. Nip It (Bally 1973)

    Nip-It (Bally 1973)
     
    Ok, here's a surprise one that never got released due to someone dropping off the face of the earth. Got tired of waiting so here it is. Hauntfreaks did the images, lighting etc. I did the table build and scripting.

    311 downloads

       (0 reviews)

    2 comments

    Submitted

  16. New York (Gottlieb 1976)

    New York (1976)
    Table build/scripting Loserman76
    Images from AllKnowing2012's VP9x table
    Backglass image by Wildman
     

    548 downloads

       (0 reviews)

    0 comments

    Submitted

  17. Neptune (Gottlieb 1978)

    Neptune
    Build/Coding by Loserman76
    Artwork by GNance
    Chris Aguilar - card images
     
     
    '*  hauntfreaks - newer postit note images, environment file, lighting information, primitives
    '*  BorgDog - his tables that helped me to understand more with VPX - and I probably lifted a primitive or 2 from them as well
    '*  GNance - score motor tweaks to behave like a real EM, PostIt routines, Options menu
    '*  JPSalas - gameroom backdrop
    '*  Pinuck - Gottlieb chimes and score motor routines
    '*  Arngrim - DOF coding and information
    '*  Chris Aguilar - card images
    when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option
    in addition to the "standard" keys (typically "1" to start game and "5" for coin), I've added "3" for coin and "4" for coin and auto-start game to simulate 3 coin slots
    Shadow config settings:
    Look for these 2 lines near the beginning of the scripting:
    Const ShadowFlippersOn = true
    Const ShadowBallOn = true
    change to false if you want either of the shadows not showing on your tables

    299 downloads

       (0 reviews)

    0 comments

    Submitted

  18. Now (Gottlieb 1971)

    Gottlieb's Now - 1971
     
    Artwork done by GNance
     

    509 downloads

       (0 reviews)

    1 comment

    Submitted

  19. Nirvana Pinball with Video PupPack

    Nirvana Music Table  Hope you enjoy!
     
    Download includes the vpx table, ultradmd files, dummie music files (put in music folder) and 2 wheel images to choose from. The other download is the whole puppack.- Note: Choose your screen(s) layout with any of the 1-5 options inside the NIRVANAPUP folder. Ultradmd options are at the bottom of the script to suit you taste and dmd size.

     Special shout out to Goldchicco and Hawkeyez88 for all your help! You guys are legends!
     
    Please rate and give a like if you download anything from vpuniverse. All creators and authors appreciate it as I'm sure you appreciate their work.
     
    Thank you and Rock on!

    1518 downloads

       (1 review)

    2 comments

    Updated

  20. Nip-It (Bally 1973) HF mod

    Nip-It (Bally 1973)
    this is another table i've always wanted to revisit, that Losterman and I worked on together in the past
    based on Losermans most recent version
    upgrades include:
    new playfield new plastics lighting GI shadows primitive holes
    table features:
    BalliGator, is a ball-grabbing device in the upper right playfield, its activated by the 'Gator' button (right magsave button) Zipper-Flippers Multiball
    table historical value:
    from pinrescue
    Nip-It played a big part in the TV series “Happy Days” it was the pinball machine Fonzie, Richie Cunningham and the whole gang played in Arnold’s Diner. “Nip It” more or less was featured on one episode when the local vendor made the big mistake of replacing it with a different Bally from 1973 Time Zone. All hell broke loose in Arnold’s and Nip It was brought back and remained there happily ever after until the last show. Needless to say Nip It was and is an extremely popular pinball machine.

    Disclaimer:
    Please do not redistribute, repost, repurpose or use the content for public or commercial purposes, images, or software code is prohibited without prior permission from author

    Reason for disclaimer:
    do to the total disrespect of the VP builders (tables, b2s, frontend , backend, etc.) and its community, certon talentless, low self esteem, trying to compensate individuals have taken it upon themselves to redistribute our work as if it is there god given right to do so.... the statements expressed are my personal opinions and not of VPU or its other members

    1007 downloads

       (7 reviews)

    20 comments

    Updated

  21. Neptune (Gottlieb 1978)

    This is the same table that was on vpinball.com, so if you have it no need to re-download.  Note loserman76 has also done a version of Neptune, this is not it
     
    Continuing with the grunge series of tables (I do live near Seattle) Hauntfreaks and I present to you our deluxe 1.5K edition of Gottlieb's 1978 Neptune.  Haunt brought this project to me as a rebuild of vp9 version with someone's redraw which during my course of setting it up became apparent it was not sized right.  Also while looking around I ran across a decent resolution full stripped playfield shot of Poseidon, the export version of this table, on IPDB that had a nice worn look to it, well OK it was/is pretty trashed, but at least it was complete and could be sized to the correct proportions and have everything in the right places.  haunt did some magic and improved the main feature of the playfield graphics, but again we went with the worn and rusty look.  We did do some partial restores with some new metal and plastic bits, but this is a well loved machine.

    364 downloads

       (1 review)

    3 comments

    Submitted

  22. Night of the Living Dead '68 (Original 2018) Mod

    Night of the Living Dead '68 (Original 2018) Mod
    Version 1.0
    by HiRez00 and Xenonph
    This is my first official mod / table release, and I wanted to do something unique and special with it.
    This was a labor of love pinball table created as a dedication to the late, great filmmaker George A. Romero, who single-handedly created and stamped the "zombie" genre with his original classic "Night of the Living Dead" in 1968. This film set the benchmark and tone for all "zombie" movies and TV shows that followed. Had he not made this great film that terrified millions of people, the zombie trend that is now upon us would have never existed, ever.
    How many filmmakers created a genre that has been imitated, copied and downright ripped off like the one he started on a shoe-string budget? None.
    When I first saw this incredible B&W classic in the late 7
    - - - - - - - - - - - -
    V. 1.2 - UPDATES
    - - - - - - - - - - - -
    Night of the Living Dead '68 (Original 2018) Mod
    Version 1.2
    I wanted to do an overhaul / update to my original Night of the Living Dead VPX table and ended up making a complete update package for EVERYTHING you would need to enjoy this table no matter which version (normal or grunge) you choose.
    Not only did I make several table updates, I also created 2 new animated b2s backglass in 16x9 format, featuring new art and features, updated wheels, Topper videos, DMD videos for both RealDMDs and LCD DMDs.
    Because I have both the normal and the grunge versions of the table loaded into my cabinet - I wanted to make a grunge backglass different than the original version so the 2 tables look completely different in appearance. But you can use whichever version best suits your setup.
    PLEASE NOTE: These new backglass will only work with this new version of the NOTLD table because the table script has some changes that allow the new backglass to function. These backglass WILL NOT work with any other version or mod of this table.
    PLEASE REMEMBER TO SAY 'THANKS' THE FIRST POST IN THE SUPPORT TOPIC BY CLICKING ON THE 'THANKS' BUTTON. THIS IS ALWAYS APPRECIATED!
    TABLE UPDATES:
    - - - - - - - -
    - Includes JP Salas' LUT Mod (used with permission) allowing you to change the lighting / brightness of the table DURING gameplay.
    Hold down the LEFT MAGNASAVE and the press the RIGHT MAGNASAVE to change / cycle through the 8 LUT lighting options. Your selection will be automatically saved when you exit the table.
    - Added / Fixed scripting to incorporate new scoring option of 100,000 rollover.
    OTHER UPDATES:
    - - - - - - - -
    - 2 New B2S backglass
    - Multiple color 'Gottlieb' Topper videos
    - LCD DMD videos
    - RealDMD and RealColorDMD videos in both color and Black & White (NOTLD-68-RealColorDMD-128x32-Smooth = smoother moon movement)
    - 4 Updated New Wheel Images for your front end - Normal and Grunge.
    NOTE: Please put the contents of the downloaded 'Music' folder into the Music folder of you VPX folder.

    - - - - - - - - - - - -
    V. 1.0
    - - - - - - - - - - - -
    Night of the Living Dead '68 (Original 2018) Mod
    Version 1.0
    by HiRez00 and Xenonph
    This is my first official mod / table release, and I wanted to do something unique and special with it.
    This was a labor of love pinball table created as a dedication to the late, great filmmaker George A. Romero, who single-handedly created and stamped the "zombie" genre with his original classic "Night of the Living Dead" in 1968. This film set the benchmark and tone for all "zombie" movies and TV shows that followed. Had he not made this great film that terrified millions of people, the zombie trend that is now upon us would have never existed, ever.
    How many filmmakers created a genre that has been imitated, copied and downright ripped off like the one he started on a shoe-string budget? None.
    When I first saw this incredible B&W classic in the late 70s - early 80s, it absolutely changed my life. I was in awe of how he was able to create tension and fear without ANY blood and guts at all. It turns out, when they made the film, they had a very small budget and couldn't afford anything like that ... but DID add these elements in later films like "Dawn of the Dead" in 1978.
    For his amazing creativity, wonderful personality, and moral message within each of his films, he was truly one of a kind, and will be missed.
    He may be gone ... but his incredible movies will be watched and remembered forever.
    George A. Romero (1940 – 2017) - father, film maker, friend, may you rest in peace.

    -------------

    This is a graphics and sound mod of Out of Sight (Gottlieb 1974).
    Thanks to Loserman76 for allowing us to mod his original table. I chose his table because it played perfectly to what I wanted for this new table design and could be adjusted and modified fairly easily. His exact words when asked permission were: "Go for it!".
    Original Out of Sight (Gottlieb 1974) can be found here: http://www.vpforums.org/index.php?app=downloads&showfile=13254
    Every graphic / image from the original table has been re-drawn (from scratch), heavily modified, or swapped out completely for new ones for a brand new layout.
    Multiple elements were also moved and adjusted to work with the new layout design.
    This table would not have been possible without the hard work, dedication and collaboration from Xenonph. Well known for his great sound and "flashers" mods to several tables, this time around he REALLY "stepped up to the plate" and took a BIG swing at adding all the additional features of sound, lighting, and additional extensive scripting this table needed. I am very grateful to have collaborated with such a talent as him. With every project, he goes over and above what is expected and never ceases to amaze me to how much he contributes to making tables and here on the forums. I can't thank him enough for weeks of time he put into making this table with me.
    This new table is NOT a solo release.
    This is a collaborative release from both me (HiRez00) AND Xenonph.
    There are 2 versions of this Night of the Living Dead (1968) table you can download: NOTLD-68 Mod v.1.x and NOTLD-68 Grunge-Mod v.1.x.
    NOTLD-68 Mod v.1.x is the standard 'clean and new' looking version.
    NOTLD-68 Grunge-Mod v.1.x is a totally 'distressed' and 'grunge' looking version as if this table was originally designed by Gottlieb and built and then stored in an old barn or warehouse for 40+ years ... to be recently discovered and played.
    Both tables play exactly the same and use the same custom 'Music' files. The grunge mod started as an experiment to see if we could do it realistically, and it turned out amazing. I am partial to the 'Grunge-Mod' version and prefer that version now.
    Because this was originally a EM (Electro-Mechanical) table, there are no ROMs to download or install.
    Place the files in the 'music' folder in your music folder located where you installed Visual Pinball - VPX.
    (DO NOT PLAY THE MUSIC AS THIS MAY ADD A TAG TO MP3 AND RENDER MP3 USELESS!!)
    If you would like to change the game options / settings (3 ball and 5 ball and bonus options), when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. Left Flipper selects item and Right flipper changes option.
    An original 'Wheel Image Pack' with multiple versions of the wheel logos can be downloaded here: http://www.vpforums.org/index.php?app=downloads&showfile=13586
    If you plan on using this table in a cabinet, we have created 2 versions of the backglass, one in approx 4x3 aspect ratio and one in 16x9 aspect ratio for widescreen monitors.
    You can download the original backglass files here: http://www.vpforums.org/index.php?showtopic=40476
    DOF commands (as in the original table) are included within the script, but you will need to add the functionality to your DirectOutputConfig.ini file as this is an EM table that has not been added to DOF.
    For those of you (like me) that are using a PinDMD3, we have included a folder of DMD images and MP4 videos you can use in conjuncture with whatever front end software you are using so your DMD will not remain blank or static during game play.
    All pics, trademarks, logos and sounds belong to their respectful owners. This table is for personal home, and non-commercial entertainment use only. Most of the media used to create this table is freely available on the internet and should be consider as non-profit fan art.
    - - - - - - - -
    This project took considerable time ... so "thanks" or comments in the support topic would be greatly appreciated.
    PLEASE NOTE: I create these tables. toppers, videos, backglass and support files for fun and for the dedicated VPX pinball users on this and other forum. I DID NOT create this for you to download as SELL, MAKE MONEY OR PROFIT ON ... You have been warned!
    DO NOT include any of these files with other downloads or projects without asking permission first.
    All Logos, Characters, Copyrights and Trademarks property of their respective owners.
    PROVIDED STRICTLY FOR PERSONAL USE AND NOT FOR COMMERCIAL SALE OR DISTRIBUTION. PLEASE DO NOT RE-DISTRIBUTE.
    0s - early 80s, it absolutely changed my life. I was in awe of how he was able to create tension and fear without ANY blood and guts at all. It turns out, when they made the film, they had a very small budget and couldn't afford anything like that ... but DID add these elements in later films like "Dawn of the Dead" in 1978.
    For his amazing creativity, wonderful personality, and moral message within each of his films, he was truly one of a kind, and will be missed.
    He may be gone ... but his incredible movies will be watched and remembered forever.
    George A. Romero (1940 – 2017) - father, film maker, friend, may you rest in peace.
    -------------
    This is a graphics and sound mod of Out of Sight (Gottlieb 1974).
    Thanks to Loserman76 for allowing us to mod his original table. I chose his table because it played perfectly to what I wanted for this new table design and could be adjusted and modified fairly easily. His exact words when asked permission were: "Go for it!".
    Original Out of Sight (Gottlieb 1974) can be found here: http://www.vpforums.org/index.php?app=downloads&showfile=13254
    Every graphic / image from the original table has been re-drawn (from scratch), heavily modified, or swapped out completely for new ones for a brand new layout.
    Multiple elements were also moved and adjusted to work with the new layout design.
    This table would not have been possible without the hard work, dedication and collaboration from Xenonph. Well known for his great sound and "flashers" mods to several tables, this time around he REALLY "stepped up to the plate" and took a BIG swing at adding all the additional features of sound, lighting, and additional extensive scripting this table needed. I am very grateful to have collaborated with such a talent as him. With every project, he goes over and above what is expected and never ceases to amaze me to how much he contributes to making tables and here on the forums. I can't thank him enough for weeks of time he put into making this table with me.
    This new table is NOT a solo release.
    This is a collaborative release from both me (HiRez00) AND Xenonph.
    There are 2 versions of this Night of the Living Dead (1968) table you can download: NOTLD-68 Mod v.1.x and NOTLD-68 Grunge-Mod v.1.x.
    NOTLD-68 Mod v.1.x is the standard 'clean and new' looking version.
    NOTLD-68 Grunge-Mod v.1.x is a totally 'distressed' and 'grunge' looking version as if this table was originally designed by Gottlieb  and built and then stored in an old barn or warehouse for 40+ years ... to be recently discovered and played.
    Both tables play exactly the same and use the same custom 'Music' files. The grunge mod started as an experiment to see if we could do it realistically, and it turned out amazing. I am partial to the 'Grunge-Mod' version and prefer that version now.
    Because this was originally a EM (Electro-Mechanical) table, there are no ROMs to download or install.
    Place the files in the 'music' folder in your music folder located where you installed Visual Pinball - VPX.
    (DO NOT PLAY THE MUSIC AS THIS MAY ADD A TAG TO MP3 AND RENDER MP3 USELESS!!)
    If you would like to change the game options / settings (3 ball and 5 ball and bonus options), when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. Left Flipper selects item and Right flipper changes option.
    If you plan on using this table in a cabinet, we have created 2 versions of the backglass, one in approx 4x3 aspect ratio and one in 16x9 aspect ratio for widescreen monitors.
    You can download the original backglass files here:
    DOF commands (as in the original table) are included within the script, but you will need to add the functionality to your DirectOutputConfig.ini file as this is an EM table that has not been added to DOF.
    For those of you (like me) that are using a PinDMD3, we have included a folder of DMD images and MP4 videos you can use in conjuncture with whatever front end software you are using so your DMD will not remain blank or static during game play.
    All pics, trademarks, logos and sounds belong to their respectful owners. This table is for personal home, and non-commercial entertainment use only. Most of the media used to create this table is freely available on the internet and should be consider as non-profit fan art.

    3495 downloads

       (4 reviews)

    0 comments

    Updated

  23. No Fear Dangerous Sports (Williams 1995)

    No Fear Dangerous Sports (Williams 1995)_1.1

    3481 downloads

       (3 reviews)

    3 comments

    Submitted




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