253 files
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Snow Derby (Gottlieb 1970)
By EMUnderdogs
As a Happy Thanksgiving to *ALL* our VPU friends around the world EM Underdogs is very proud to present Gottlieb's 1970 Snow Derby!
Just in time for the winter sports season, Snow Derby brings great fun in the form of a skiing and snowmobile race around the pylons. Slalom your way through the spinners and rack up the laps to increase your bonus!
Snow Derby is the 2 player version of Snow Queen. A specially commissioned version is Bristol Hills which was made to promote New York state's winter sports.
EM Underdogs actually started this massive update in July 2024! Fleep sounds were added along with all the spectacular visual work. It's truly a beautiful and evocative pinball.
@Silversurfer vectorized the plastics and cleaned up the playfield art
@teisen Did much of the color correction, metals and lighting. He also modified JP Salas lighted numbers for the ball in play instruction card!
@hauntfreaks made the shadows and extra lighting. Of course he updated his fabulous B2S linked above as well!
@Cliffy Made sure everything was as accurate to the real thing as possible and created much of the fine detailed visuals. Correct spinner brackets with animated rods- Check the period correct custom made lockdown bar! Cliffy also created the log cabin backdrop with skiing motif and used Hauntfreaks b2s elements to make nice crisp desktop scoring. There is also a backdrop in image manage for use with Haunts B2S.
We hope everyone enjoys playing this beautiful rendition of a fabulous Gottlieb pinball.
Time to hit the slopes!
1959 downloads
- https://www.ipdb.org/machine.cgi?id=2229
- snow derby
- (and 5 more)
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Super Straight (Sonic 1977) JP 1.01 DT-FS-VR-MR Ext2k Conversion
By Ext2k
This file is based on JPSalas Table https://www.vpforums.org/index.php?app=downloads&showfile=17110
This file works in DT-FS-VR and Mixed Reality
I added some new elements on VR and F12 options
This table requires B2S to work, included in file.
VRRoom by Ext2k and Basti's ROOM and Mixed Reality
New Cabinet art redraw by Pedator
Menu F12 options for music (no copyright), ambience and you can select you coin spanish/usa
Added flippers/start button animation for VR
Virtual Desktop Settings Chromakey for Mixed Reality:
Color RGB = 255,255,255
Similarity: 2
Smoothness: 2
Enjoy!
335 downloads
(1 review)0 comments
Submitted
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Space_Riders_(Atari 1978)_v1.1.0.zip
By Thalamus
Thalamus and Mecha_Enron Present:
Atari Space Riders
https://www.ipdb.org/machine.cgi?id=2258
For a long time, I've been quietly admiring the incredible work being done in the VPW Discord. It's a hub of creativity and innovation, with so many talented individuals that it’s almost impossible to name them all. However, some contributions are just too significant not to highlight.
Shout-outs to:
Sixtoe, Apophis, Tomate, Iaakki, Bord And last, but certainly not least, Niwak Niwak deserves special thanks—not only for the Blender Toolkit but also for pushing VPX 8 to levels I never imagined possible just a few years ago.
Of course, the incredible efforts of Jsm174, Freezy, Toxie, Fuzzel, Gaston, and other core developers have also been invaluable. You’ve all helped make this community something to be proud to belong to. Thank you! ❤️
(Apologies if I’ve forgotten anyone—there’s just too much brilliance to keep track of!)
Watching VPW's YouTube channel, especially the videos by Sixtoe, Bord, and Apophis, was very inspiring for me. Their tutorials introduced some new tricks for the editor and toolkit that I couldn’t resist trying them out myself.
I had even bought a new computer capable of rendering without too much hassle—so the timing felt perfect. Around a month back or so, I came across an old update to a VP9 version of Space Riders. Frankly, it didn’t play well and, in my opinion, looked even worse. That’s when I decided to see what resources were available online to rebuild it.
I started with a decent-quality playfield image and some surprisingly detailed manuals. Using these, I made the game at least playable, albeit in a bare-bones way with just walls and switches. Then I wondered: Could I take this further?
After some searching, I found plastics that weren’t too bad and attempted to scale them into something close to proper proportions. The Blender Toolkit didn’t have every piece I needed, but it made the process infinitely easier.
By this point, I had invested too much time to stop. So, I decided to take a more VPW-inspired approach to the build. This is the result of that journey.
After sharing my progress in the Discord, Mecha_Enron showed interest in improving my work. See detailes, see table script.
Space Riders isn't the most popular machine out there. It is after-all an Atari. But, I had fun using the new techniques. Who knows, maybe there will be other stuff coming from me in the future ?!
This release is free for anyone except Bigus1 to improve or make changes to. If you do, I prefer to get mentioned in copies derived from this exact release.
2415 downloads
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Solar Wars (Sonic 1986) JP v4 DT-FS-VR-MR Ext2k Conversion
By Ext2k
This file is based on JPSalas table: https://www.vpforums.org/index.php?app=downloads&showfile=16708
I added some new elements on VR and F12 options
This table requires B2S to work.
I used Teisen Backlass for the scoreboard in VR and I rescaled with IA the backglass.
For a Desktop/Cabinet you can download the Hauntfreaks Backglass in you want (see link to b2s)
VRRoom by Ext2k and Basti's ROOM and Mixed Reality
Menu F12 options for music (no copyright), ambience and you can select you coin spanish/usa
Added flippers/start button animation for VR
Enjoy!
299 downloads
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Star Trek (Gottlieb 1971) v1.1
By hauntfreaks
Star Trek (Gottlieb 1971) v1.1
this was originally built by @BorgDogback in 2015
v1.1 update by BorgDog, Hauntfreaks & @Cliffy
Better recessed card tray apron, shooter gauge, upper arch rescale all wood rails, change color to stand out from playfield wood added hole wood edges added proper rear lock bar and glass channel fix pop bumper colors/materials and remove non animated skirts rescale all stand-up targets replace all screw heads add blackout ramp under pf add cabinet gap walls, glass channel BorgDog script updates to fix WOW/Add-A-Ball lights for B2S and desktop stuff1061 downloads
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Star Wars (Sonic 1987) mfuegemann DT-FS-VR-MR Ext2k Conversion
By Ext2k
This file is based on mfuegemann talbe, but I used hmueck vr conversion too.
I added some new elements on VR and F12 options
This table requires B2S to work
Version 1.2
- added new VRRoom by Ext2k
- added new Sonic/Peyper Backbox
- new cabinet with new decals
- new sonic plunger housing
- addded mixed reality
- added F12 menu options for music, ambience and select you coins spanish/usa
569 downloads
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Super Spin (Gottlieb 1977) 1.1
By EMUnderdogs
Super Spin is the 2 player version of Jet Spin. Yes, one of the EM Underdogs has a fascination with Gottlieb 2 players
Gottlieb was starting to close development of electro-mechanical pinballs by this time and designer Ed Krynski really threw his favorite features into it.
This table features a roto-target, a vari-target, two pop bumpers and a kickout saucer.
Art by the fabulous Gordon Morison brings the space surfing comic style characters to life.
EM Underdogs decided it was certainly a worthy project and gave it our usual, loving treatment with all thanks and respect to Loserman76 (rip) and @GNance who made the first release for vpx.
@Silversurfer vectorized and retouched the plastics for fantastic sharpness and color
@teisen took on the inserts, rototarget and new cover and much of the lighting including the pops
@JCalhoun lent his help with playfield shadows and helped Cliffy add Fleep sounds
@hauntfreaks gave it his fine tuned magic lighting work and made a new, brilliant, directb2s (see link above!)
@Cliffy dived into the details resizing and positioning everything to make it look as accurate as possible
A full list of everything done is at the top of the table script
This table was made using vpx 10.8.0 RC5 but should work in 10.7.4, although some visual elements will not show.
As with many of Loserman/Gnance tables there is an option menu available by holding the left flipper before starting a game
There are also desktop scoring or b2s backdrops available by changing in the editor/toggle backglass view / DT Image dropdown.
We hope you enjoy another classic EM release by the team at EM Underdogs!
1139 downloads
- https://www.ipdb.org/machine.cgi?id=2445
- em
- (and 2 more)
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Summer Time (Williams 1972) JPSalas DT-FS-VR-MR Ext2k Conversion
By Ext2k
This Table is based on original table from JPSalas,s and Halen https://www.vpforums.org/index.php?app=downloads&showfile=18650
This Table requires B2S
This table Works in DT/FS/VR and MR
F12 Options Menu added some options:
Backbox Frame: Black/White version
CoinSlots: Spain/USA
Ambience Sounds: ON/OFF (OFF by Default)
Music: ON/OFF (compilation of copyright free acoustic rock music) (OFF by Default)
Change VRRoom mode, Pool Room, Minimal Room or Mixed Reality.
Virtual Desktop Settings Chromakey:
Color RGB = 255,255,255
Similarity: 2
Smoothness: 2
349 downloads
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Short Circuit (Rober Ben)(Original - 2024)
By RoberBen
Short Circuit is a two-film saga that tells us about the adventures of a robot, No. 5, who becomes fully conscious after being struck by lightning. One of its creators creates a toy company based on No. 5 and this is where we find the symbolic framework of this table. Take Input-Inc. to the top, get corporate bonuses, sell robots, crush Nova Robotics and don't forget to collect data. Position yourself at the top of the table as an Input-inc. contributor.
The Archive Includes vpx, b2s, PupPack, FullDMD, Music, Media and User Manual.
The tables Include Two Languages, English and Spanish.
Table options cannot be changed from the script, you have to do it from the game itself, while it is not started by pressing the right Magnasave button you enter the configuration menu through the DMD. See the user manual included in the archive.
Work is underway on the VR room and Scorbit.
2232 downloads
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Skateball (Bally 1980) VPW
By VPinWorkshop
Let the good times roll with Bally Skateball!
Next up in the continuing series of mcarter’s favorite Bally solid states, ride the wave with Skateball’s upgraded physics, sound package, blender toolkit graphics update, and first release with full VR support. Use the F12 menu’s day/night control in VR to make the sun set in the west over Venice Beach. There’s always more time to skate tomorrow… enjoy!
mcarter78 - Project lead, physics, sound, blender toolkit, VR mega room design
apophis - VR setting sun & all-around support
hauntfreaks - VR backglass & cabinet artwork
DaRdog - VR textures
DGrimmReaper - VR cabinet
bord - Graphics help
Sixtoe - Playfield mesh
VPW Team - Testing
Special thanks to RetroRitchie, FrankEnstein, friscopinball, Thalamus , redbone, Studlygoorite & Cliffy for additional support and advice.
Based on the hauntfreaks mod of a JP Salas original.
4535 downloads
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Secret Agent (Original 2024) v1.0
By Wizball
Gear up for a high-octane adventure in Secret Agent, a Saturday morning cartoon-inspired virtual pinball machine! Take control of a super spy, as he battles a rogue gallery of elemental villains who threaten Earth’s balance. Navigate through dynamic missions, from infiltrating the skies to diving deep into treacherous oceans, dodging traps and explosive hazards as you go.
Featuring:
6 stackable multiballs
21 different modes
Over 200 callouts
If you use the B2S to display scores, disable the FlexDMD display by changing line 26 of the script to:
Dim bEnableFlexDMD : bEnableFlexDMD = False If you leave FlexDMD on, I encourage enabling Freezy's alphanumeric rendering for this game by including the following in DmdDevice.ini
[secretagent-AlphaNum] virtualdmd enabled = false alphanumeric enabled = true
Credits
Layout and code: Wizball
Playfield art and 3D models: Joe Picasso
Character art: Verminator studios
Music, sound effects, post models, audio editing: Lumigado
Music: Dark Fantasy Studios
Mechanical sounds: Fleep, Robby King Pin
Voice acting: Decimal Random, Paula, Smaug, Sonicmega, Stardust, Wizball
DOF: DarrinVPCLE, CharlieVPCLE
Testing: Pinballwiz45B
Lampz: Aphophis, nFozzy
Flashers and bumpers: Flupper
Flipper and physics corrections: nFozzy, Rothbauerw, iaakki, wrd1972, apophis
VR Cabinet & Room: Sixtoe, Flupper, 3rdaxis, DGrimmReaper
secret_agent_rule_sheet.pdf
2755 downloads
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Senna Prototype Edition (Culik Pinball 2020) JPSalas DT-FS-VR-MR Ext2k
By Ext2k
This file is Based on JPSalas Table https://www.vpforums.org/index.php?app=downloads&showfile=18570
This table requires B2S to play in VR.
This table Works in DT/FS/VR and MR, but specially in VR.
To change VR Room (pool/minimal) or Mixed Reality, press F12 and change Room in the menu
Virtual Desktop Settings Chromakey:
Color RGB = 255,255,255
Similarity: 2
Smoothness: 2
You can enable Ambience ROOM at the end of the scpit. Enable it to True
396 downloads
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Star Trek the Mirror Universe (Zitt 2014) JPSalas 1.0 DT-FS-VR-MR Ext2k
By Ext2k
This file is Based on JPSalas Table https://www.vpforums.org/index.php?app=downloads&showfile=18568
This table requires B2S to play in VR. You can download the amazing Backglass from hauntfreaks.
This table Works in DT/FS/VR and MR, but specially in VR.
To change VR Room (pool/minimal) or Mixed Reality, press F12 and change Room in the menu
Virtual Desktop Settings Chromakey:
Color RGB = 255,255,255
Similarity: 2
Smoothness: 2
You can enable ambience ROOM at the end of the scpit.
498 downloads
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Seven Winner (Inder 1973) JP v4 DT-FS-VR-MR Ext2k
By Ext2k
This Table is based on original table from JPSalas,Akiles and Loserman76 https://www.vpforums.org/index.php?app=downloads&showfile=16263
Cab Decals Redraw, and adjusted some lights to see it better in Mixed Reality
This table Works in DT/FS/VR and MR
To change VRRoom press F12 and change mode, Pool Room, Minimal Room or Mixed Reality.
Virtual Desktop Settings Chromakey:
Color RGB = 255,255,255
Similarity: 2
Smoothness: 2
You can enable ambience ROOM at the end of the scpit. Set PlayAmbience=True
485 downloads
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Space Tug - Murray Leinster EM Tribute Series 6
By Anthias
This is the sixth in this series, based on the novel Space Tug by Murray Leinster.
171 downloads
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Space Platform - Murray Leinster EM Tribute Series #1
By Anthias
This is the first in a series of EM style original tables dedicated to the science fiction novels of Murray Leinster.
light SPACE kickers to light left kicker. Hit that for multiball.
Light PLAT targets to light spinners x 3.
Light FORM targets to light bumpers x 3
top lanes for bonus multplier
in/out lanes for ball saver.
Ball saver is lit briefly at start of ball.
336 downloads
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Swamp Thing 2.1 Bayou Edition (LTek 2024)
By LTek
Swamp Thing 2.1.1 Bayou Edition (LTek 2024)
... Much Beauty in the swamp, if you only look
*** Table Goals ***
1. could be real and do everything this virtual version does in the real world (smoke is possible!)
2. battles challenging for pinball vets with play easy enough for even beginners (not always draining balls)
3. visual depth and several little things that players will notice more as time goes on - and when they are observers not players. All without distracting from game play (the heart beat, glowing red eye, blood in the water after battles, glowing swamp changes on different actions, and more)
4. audio that will keep you immersed. Not just the music/callouts (mostly the doing of Clairvius) but others like wood hit sound for targets, wood rolling sounds on ramps, etc)
*** CREDITS ***
- LTek v2.x Bayou Edition ... full visual remodel, changes to battles, skillshot, and much more
- Clairvius v1.0 ... reskin and audio update of from Serious Sam II table by JPSalas (amazing audio selections and overall concept!)
- Studlygoorite ... THANK YOU for extensive testing; without him some battles would not work right!
- Robby King Pin ... added nFozzy physics and Fleep sounds - THANK YOU, this took it to a new level of realism!
- EXT2k for adding VR in 2.1
- VPW Team for testing
*** RULES ***
These ARE different than Serious Sam or Swamp Thing v1
- 3 Balls Per Player
- Multiball on every 3rd battle win
- Enter glowing swamp to start a Battle
- Monsters blood in the water when you win the first battle for each (1,3,5) and disappear after you beat them each a 2nd time (battles 2,4,6)
BASIC SCORING
. - Bonus Multiplier... Hit top -or- flipper inlane sets to increase up to 5x
. - Targets and Lanes... 5,000 points
. - Slingshots... 210 points, and alternate the outlane special if lit
. - Outlanes... 50,000 points
. - Spinners... 1,000 points/spin +500 points for every 3 Small Target hits. No max value limit
. - Ramp Combos... Jackpot value awarded after ramp combo (2 hits in immediate succession)
. - Jackpots... start at 100,000 and can increase with other scoring hits
. - Captive Ball... hits increase Jackpot value 50,000 when Increase Jackpot is lit
BATTLES
. - Skull or Flower lights show areas to hit
. - DMD shows hits left to complete the battle
. - set Battle Difficulty in User Setting Menu to Hard Double battle length
. 1. Floronic Man : 25 Spinner spins
. 2. General Sunderland : 8 Pop Bumper hits
. 3. Lady Weeds : 4 Ramp Loops
. 4. Mantango : 2 full Outer Orbits
. 5. Sethe : all 7 green Skulls
. 6. Karen Clancy : Moving Light in sequence (not timed)
. - Larger Right Target
. - CrocMan Cave
. - Large Left Target
. - Outer Orbit right
. - Outer Orbit left
. - Right Ramp
. - Flying Gator Cave
. - Left Ramp
. - Glowing Swamp
. 7. Black Lantern : 6 Small Targets
. 8. Toxic Monster : 4 Large Targets
. 9. Anubis : Light Chase, hit 3 (blinking light moves every 10 seconds)
. 10. Seeder : 2 Outer Orbit Loops
. 11. Avatar of Rot : Light Chase part due, hit 3 (blinking light moves every 10 seconds)
. 12. Conclave : hit 4 Ramp Loops or Outer Orbits
. 13. Anton Arcane : hit all 7 Jackpots
. - After winning 12 battles, the 13th battle automatically starts as multiball.
. - All shot values double and all Jackpots are enabled.
. - Collect all Jackpots to get Super Jackpot to light
. - Captive ball hit collects the Super Jackpot and re-enables all Jackpots.
. - Battle over when the last ball drains
. - After 13th battle all battles reset and scores increase for all hits
MULTIBALL
. - One multiball active at a time.
. - Max of 5 balls at a time
. - Can score Jackpots and start/play Battles
. - Hit both ramps to collect the Jackpots
. - Hit captive ball to re-enable the Jackpots
. - Battle multiball starts automatically after every 3 won battles
. - Regular multiball starts after locking 3 balls
BALL LOCK
. - Locking a ball requires both Large Wood Side Targets be lit
. - Shoot the glowing swap entrance to lock the ball
. - Jackpot value increases when Large Wood Side Targets are lit
POWER UP
. - 10 Ramp hits lights Power Up for 30 seconds and Jackpot enabled on the right ramp
SMALL TARGETS after all hit
. - Ball Save activates on one outlane at a time. Change outlane by hitting slingshots
. - Spinner value increases when the outlane is lit
. - Defeat one monster to get extra points
MYSTERY AWARD
. Enter the Flying Gator cave to enable one of these...
. - Instant 2-Ball Multiball
. - Extra Points Awarded (10 - 100,000)
. - Instant win of incomplete battle
. - Increase Playfield Scoring to 5x for 30 seconds
. - Increase Bonus X
. - Light Extra Ball
. - Enable 20 second Ball Save
SKILL SHOT
. - values starts at 500,000 points and increase 250,000 for each skill shot obtained.
. - Method 1: Hit the lit inlane light on above bumper area
. - Method 2: Within 6 seconds of launch, hit the captive ball at center of playfield
///////////////////////////////////////////////////////////////
*** Changelog ***
2.1.0 // 2024-07-27
- added VR * thanks to EXT2K
- improved ramp wood images to looks more realist
- apron image : cleanup, visual improvements * thanks to Cheese for showing me this needed to be better
- added wood sound to ramps which were killed with Fleep sounds were added
- added User Settings Menu (F12) volume controls for: Overall Mechanical sounds and Ball Rolling options for PF, Ramps, Arches / Loops and Multipliers
- added User Settings Menu (F12) to change sound file used for ramps and loops ball FX: 2 different wood effect options
- added apron wood sign to alert users of Rules page via Left Magna button
- fixed DOF
2.0.0 // 2024-07-21
- changed most of the lighting
- changes to monster 3D models: colors, placement, etc.
- changed nearly all visuals, colors, textures: targets, spinners, ramps, backdrop, walls, and much more.
- added radioactive area around Swap Thing
- added battle visuals; monsters bleed when you win the first battle for each (1,3,5) and disappear after you beat them each a 2nd time (battles 2,4,6)
- added swampthing to DOF as alias for serioussam (players an use swampthing as the ROM name)
- tweaks to play ball less likely to drain constantly; increased flipper length and added rubber posts to narrow openings to outlanes
- fixed playfield image to add in several missing inset lights
- tweaks to playfield physics
- fixed audio bugs; missing files, etc
- fixed many battle bugs
- changed several battles : align better with lighting and table layout; fewer hit needed so now achievable by mortals
- added blinking starfield to backdrop / backwall sky
- LUT changes vis magnabuttons on when ball is not in play
- added playfield fog during battles
2024-06-04 // 1.0
- reskin of the Serious Sam 2 table by JPSalas
3212 downloads
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Super Mario Bros. Mushroom World (Premier 1992)
By retro27
Super Mario Bros. Mushroom World (Gottlieb 1992) v1.0.4h
It’s me Mario...
How many tickets can you win..
Table Notes:
NFossy Physics added to the table,
VR Cabinet rebuild, with working ticket dispenser (VR Only) New options via the tweak menu (f12), Table height, New Side blades, Instruction cards. Mega VR Room, Mixed Reality Options, Scratched Glass etc.
Any problems with credit issues. once the game is loaded and running, press 7 key to enter the Rom's settings. Press the left flipper button to enter settings. Press 1 key which loaded the factory Rom settings, then press again. Close and restart.
Special Thanks:
Kiwi – Original Author
Mike Da Spike – Coding
Rawd – Ticket Dispenser Coding
Apophis – NFossy Physics
DaRdog – Mega VR Room
Versions:
v1.0.4i - fix problem with insert coin button 5
v1.0.4h – Set Mega VR Room as default.
v1.0.4g – NFossy Physics added.
v1.0.4f - Tweaks to VR coin and Plunger.
v1.0.4e - Tweaks to VR Mega Room.
v1.0.4d - Bug fix for tweak menu.
v1.0.4c - Tweaks to the VR Rooms and Cabinet.
v1.0.4b - new F12 tweak menu.
v1.0.4a - working ticket dispenser added.
v1.0.4 – VR Cabinet Added.
v1.0.3 – Reduced Bloom effect, New Bummer Caps
v1.0.2 – Add cover for backbox, New Princess Decal, New Beacon Bracket
v1.0.1 – New speakers, new dome texture, More Cosmetics, Replaced some objects
Fixed wrong triangulation in the launch tube
v1.0.0 – Initial release by Kiwi
3810 downloads
- super mario bros
- mushroom world
- (and 3 more)
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Sleic Pinball (Sleic 1994)
By GauGau
Sleic Pin-BALL (Sleic 1994) was a 4 player pinball machine by Spanish company "Creaciones e Investigaciones Electrónicas, Sociedad Limitada", a.k.a Sleic. There already is a very basic version by javito that contains a sketched playfield in low-res quality.
The Sleic article on IPDB says that the playfield was identical to "Petaco (Juegos Populares 1984)", but rules, gameplay and display indicate otherwise. From my perspective, Sleic have used an old Petaco table as a donor and added some of their own stuff including a DMD with animations and different rules. They have moved posts and gadgets and plastics around and even covered some of the inserts. Gameplay looks considerably different in the rare videos in comparison to Petaco.
There is a PinMame ROM set for the game "Sleic Pin-Ball" available for download, but I am not able to make it work. VpinMame doesn't take it into account, so it probably is broken or incomplete or omitted for some other reason from vpinmame. I have built my version on the Petaco ROM, but if anyone should get the dedicated Sleic Pin-BALL ROM to work I'm ready to re-build the table on that instead. Apparently, javito had the same issues, so his version is built on Petaco as well.
Losely based on Javito's playfield and some of the rare resources for the game I stitched something together, applied some AI upscaling and then re-drew and cleaned in a time-consuming process most of the playfield, plastics and primitives.
I've then borrowed the "Petaco (Juegos Populares 1984)" code as a donor table and added the graphics I created and moved around things. Therefore, all credits for coding, physics, GI etc. goes to the authors of the Petaco table. I merely did the graphics job. A big "thank you" goes to the creators of the Petaco table JP Salas, MRCMRC, wiesshund and pedator for allowing me to use their code. They suggested that I should contact toxie as vpinmame maintainer regarding the ROM issue. I will do so later.
For now, the table is playable, but the playfield lighting doesn't match the ball hitting switches. It works fine with
Preview:
716 downloads
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Shamrock (Inder 1977) 1p EM JPv4 Ext2k Hybrid
By Ext2k
This Table is based on original table from JPSalas,Akiles and Pedator
This table Works in DT/FS/VR and MR
New Inder 1977 Backbox by Ext2k and Rascal
New adapted Coindoor by Ext2k most similar at Inder Coindoor
New Vector art by me.
Original Backglass by Akiles and Pedator
Change Line 102 in the Script to 0 for Desktop or FullScreen Mode, is in 1 by default
VRRoom = 1 '0=Desktop/FS 1=PoolHallRoom 2=Mixed Reality
You can change VR Room to MR with right magnasave.
Virtual Desktop Settings Chromakey:
Color RGB = 255,255,255
Similarity: 2
Smoothness: 2
You can enable ambience ROOM at the end of the scpit.
381 downloads
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Swamp Thing (Clairvius 2024)
By clairvius
Journey deep into the Louisiana Swamps with this latest table reskin Swamp Thing (Clairvius 2024)
Table is based off of JP's Serious Sam 2 table. Huge thanks to @jpsalas for allowing me to use his table. All credit should go to him for his amazing work.
Hope everyone enjoys the table, everything you will need is included in the download. No rom needed. At this time the table runs with the B2S Backglass included in the download. It has both background Music and vocal callouts.
If people enjoy the table, I will look into making a pup pack and release it at a later date.
4847 downloads
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Super-Flite (Williams 1974) 1.1.1
By EMUnderdogs
Super-Flite from 1974 imagines the romance of delta-wing passenger jets — no doubt shuttling passengers of the future between New York and London in under three hours. Super-sonic travel had captured the imagination of the public at the time (and in fact Concorde began service just two years later).
Super-Flite’s game play is target rich — targets across the top of the playfield, targets flanking both the left and right sides as well. Trying to hit those targets with a direct flipper shot will prove a challenge with those pesky bumpers in the way. Instead try to catch them with ricochets off the bumpers (and a little nudging might help).
A kick-out hole sits just as you leave the arch. Bumpers and other playfield triggers will cycle the kick-out hole bonus. 500 points? 5000 points? Two of the possible bonuses will open up gates that allow your ball back into the shooter lane for what amounts to an extra ball (and a 5000 point signing bonus when lit).
Super-Flite is Williams' two-player version of the more widely known, Strato-Flite pinball table.
Playfield, plastics, apron… this table has all new artwork (based on the original art of Christian Marche — a legend from the golden age of pinball). The upper playfield was completely redone to match the actual table layout. Additionally, a host of other fixes went in to make @loserman76's original VPX table closer to the real thing (examples: reflected playfield in the metals and correct red flippers with yellow rubber).
Original table by @loserman76:
https://vpuniverse.com/files/file/8204-super-flite-williams-1974/
1145 downloads
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Star God (Zaccaria 1980)
By RetroRitchie
New for VPX 10.8
Originally intended as an update to my previous Mod of Goldchicco and 32Assassin's table, this turned out to be a full rebuild using Niwak's amazing lightmapper.
Credits:
RetroRitchie: Full rebuild in Blender, play-field and plastics cleanup, recolor and redraw (removed baked-in shadows & reflections), asteroid VR room, VR cab stuff, options menu integration, Roth and VPW physics implementation, scripting
Hauntfreaks - Updated backglass for VR
Devious626 - Authentic cabinet art
Rajo Joey - English apron instructions
Tomate - Blender help and letting me use his Godzilla Blender file to learn from
Apophis / VPW - video tutorials and continued help and support
Niwak - VPX Blender Toolkit, VPX Part Library
Wylte, Bord, TastyWasps, Sixtoe, Fluffhead35 for general advice and help
Movieguru - original upscaled PF image
Testers: PinstratsDan, DGrimmReaper, Cliffy, StudlyGoorite, Apophis, Bord, Rajo Joey, Darth Vito, somatik, Rothbauerw, BountyBob, Devious626, Thalamus, Geradg, Colvert
If i missed anyone i apologise. It's been a while in the making - let me know and i'll get you added!
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Gameplay fixes / updates from previous version:-
-correct top bank targets should now drop under the following conditions:
1. LIT bottom left inlane rollover will drop top left target
2. LIT bottom right inlane rollover will drop top right target
Multiplayer: Dropped targets in top bank should now work correctly, remembering each player's progress
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Options available:
- GI lights strength/color, overall saturation, room brightness
- VR room choice, VR motion choices
- Apron card options
- Hide Rails & lockdown
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Alternative NVRam :
https://drive.google.com/file/d/1aQtQpDeeLdIM1cNEGfvJwgRAlHOzJpZI/view
This alt NVRam should adjust the gameplay such that:
G-O-D advancement starts at G (instead of G-O)
extra ball granted when lit top special is hit
right-hand special grants 50k when lit
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VPX 10.8.0 RC3 or later:
https://github.com/vpinball/vpinball/releases/tag/v10.8.0-1947-3b3f101
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IMPORTANT! If you are using the latest action from PinMAME (928 or later) , the parent rom set has changed. Download the needed set at
https://vpuniverse.com/files/file/1948-star-god/
Thanks CarnyPriest
2362 downloads
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Safeaus 2.0
By trevorcow
THIS is version 2 .0
jumping spiders sharks and octopus 3 sec instead of 1 sec
mangaed to get sollinoids working fine in my version
PLEASE REPORT HERE IF YES OR NO SOLINOIDS
dont forget to add your vpmalias line
dont forget spiders and waterfall should show fullscreen on dmd lcd
on my test bench its set to other2 screen in pinuplayer screen config
safe australia .zip
264 downloads
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VPU Staff's Top Picks
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New & Updated Visual Pinball
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New & Updated Future Pinball
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New & Updated Backglasses
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New & Updated DMD Colorizations
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New & Updated Virtual Reality Enabled Tables
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VPU Remix & Mods
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New & Updated Popper Media
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Updated Files
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