First I would like to thank Loserman76 for the beautiful work... wherever he is playing pinball!
small changes were made only aesthetically
small improvements in the playfield, plastics, lighting,flippers position... I want to make it clear that the descriptions for the tables I'm sharing are "standard" for all, changes are made when there is a need for some adjustment.
version used, follow the link to the original table
For this table I received a lot of help and collaboration from Wildman who made changes to the script so that B2s worked correctly! Thank you very much for your excellent work and for sharing.
Wildman's B2s for this table
Adjustments made:
- Playfield color correction and touch-ups
- cap bumpers corretion
- added primitive to the base of the bumpers and lighting
- lighting
- metals
- screws
- new pov
- new top tabs
- other small touches
Loserman Description:
thanks to GNance, Arngrim
others to thank: JPSalas, Pinuck, hauntfreaks, Borgdog
in addition to the "standard" keys (typically "1" to start game and "5" for coin), I've added "3" as another coin input and "4" for coin and auto-start game (like I recall the dime slots generally were) to simulate 3 coin slots
For the manual ball lift you can use either the start game button (typically "1") OR you can use the letter "A".
when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option.
I've also included shadows for the ball and flippers. If you want to turn them off look for these lines at the beginning of the script:
Const ShadowFlippersOn = true
Const ShadowBallOn = true
change to false if you want either of the shadows not showing on your tables
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