43 files
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WaterWorld (Gottlieb 1995) MOD
By Aubrel
I'm pleased to share here my very first contribution
This is a MOD (mostly visual/graphic/sound) of the amazing VisualPinball Table Waterworld !!!
This table was built for VP9 by mfuegemann and converted to VPX by Goldchicco & 32assassin (with also the help from Arrestis for the playfiled/apron and Arngrim for DOF script)
Thanks to all involved!
All Logos, Copyrights and Trademarks are property of their respective owners.
PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION!
For this MOD I just polished it the best I can the flashers, some lights, some plastics, some materials, I did many small changes and fixes on ramps, playfield,... and added the collision sounds.
Unfortunately this table lacks good ressources... but even like that, it's was really enjoyable and now I hope it will even more good!!
By the way I have to say that even if I spent a lot of time trying to improve this table, I'm not so happy:
- Most of the changes I did on the arts are nearly invisibles (I think I lost a big amount of time for nearly nothing...)
- The overall improvment of this mod is not as good as expected when started (but it was a very good training ).
Thanks again to Goldchicco who gave me the permission to release and share this mod.
MOD 1.4 (VR backglass improved)
- DGrimmReaper improved the VR backglass significantly, it's now animated rather than just a static image.
(no need to update from 1.3 unless you use VR. This 1.4 version only impacts the backglass in VR mode)
Thanks to DGrimmReaper for this update and again to Burger for sending me the file
MOD 1.3 (nfozzy fleep + VR room) VP 10.8 required
I did absolutely nothing for this update, all credits for this update go to :
- Burger - nfozzy fleep
- Studly_do_right - added VR room to table
- Michel757 - Mega VR room assets
Thanks a lot guys for these impovements!
MOD 1.2
- Boat mesh modified with a reduced cabin height (now the wave can be lowered).
- Boat primitive uv map fixed (texture issues fixed)
- Wave height position reduced
- Flasher lights heights increased and intensities reduced (should fix oversaturation shown on some systems)
- Top flasher fixed (was disabled by accident in previous version)
- Flippers and inlanes adjusted
- Bottom GI lights modulate values increased to 0.999
- Wall012 material updated to match the other plastics renderings.
- Upper left walls side images coordinates fixed
- Most old or unused images removed (file size reduced)
MOD 1.1
- Collision sounds added
- LUT selection (R Ctrl) and lightsLevelUpdate
- Iaakki's FadeDisableLighting added
- GI hallos improved
MOD 1.0 (first release)
- Tournaent mode with Left-MagnaSave (L Ctrl)
- Buyin with Buyin button (2) 😛
- most of the lights, flashers, arts, plastics have been improved/updated/changed
- Many materials updated, some walls and ramps adjusted
- Some playfield image improvements
- POV settings (FS and DT) are set for a 16:9 display
- Backdrop shared by Batch included
- ...
Enjoy!
5961 downloads
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World Cup Soccer '94
By VPinWorkshop
"It's The Biggest Game In The World!"
VPW are proud to present World Cup Soccer '94 from Bally. This one has been kicking around for a good few years, a few people looked into converting Knorrs fantastic version to our latest physics including Sixtoe and RobbykingPin, especially as it didn't work properly in VR as a hybrid version. However due to it being constructed on a different scale none of our normal physics maths worked, so it always sat in the "too difficult" pile to do properly.
That is until one day mcarter78 decided to break the seal and rebuild the table from scratch in VPX, roping tomate (our resident football fan) into building it in the blender toolkit where he rescaled the 3D modeling by Knorr and added / updated various bells and whistles, and replaced all the textures, then everyone else piled in and did their thing, with Sixtoe messing with everything and making the table work fully physically (#savetheballs), and DGrimmReaper and DaRdog working on the VR side, and apophis did script things that no-one else understood.
Astronasty has access to a real one so we got to side by side test it to get it as close to the real one as possible in VPX.
Enjoy!
Team VPW
mcarter78 - Captain
tomate - Striker
Sixtoe - Forward
apophis - Winger
DaRdog - Midfielder
DGrimmReaper - Defender
RobbyKingPin - Goalkeeper
Astronasty - Ball
Based on original recreation by Knorr and Clark Kent.
Testing - pinstratsdan, bthlonewolf, nestorgian, bountybob, hauntfreaks, chugalaefoo, cl4ve, Studlygoorite, leojreimroc, DaRdog, redbone, hauntfreaks, colvert.
Please note: The table has 4x button triggers on the playfield, the ball is *supposed* to be affected by them if it hits them, especially when they're hit slowly, tested side by side with the real machine.
Change Log
' 0.001 - mcarter78 - Initial build - posts, walls, flippers, kickers, targets, all lights, initial scripting
' 0.002 - RobbyKingPin - Adjusted flipper dimensions and reshaped flippertriggers. Added rubber dampeners on posts, pegs and sleeves. Small corrections on nFozzy settings inside the script. Added Fleep parts into collections
' 0.003 - mcarter78 - Add plastic ramp prims & playfield mesh from tomate. Adding ramp triggers WIP
' 0.004 - Sixtoe - Added skillshot primitive ramp, added physical wire ramp, redid playfield mesh, changed all kickers to physical, added goalie ramp, added goalie kicker and scoop, added blueprint image
' 0.005 - mcarter78 - Added and adjusted height for remaining ramp triggers. Added skillshot triggers, WIP soccer ball & goalie mechs
' 0.006 - mcarter78 - Added ramp diverter & kickback plunger, minor scripting fixes
' 0.007 - tomate - ramp diverter modified sighly, some flashers adedd/moved to their right position, most of th gates still missing
' 0.008 - mcarter78 - Add lock area with magnet & switches, add missing ramp switches & missing gates
' 0.009 - tomate - most of the objects set as not visibles, first 10% test bumpy batch added
' 0.010 - tomate - new 2k batch adedd, color lut from flupper for AGX filter added
' 0.011 - Sixtoe - Turned a few more things non-visible, removed some redundant materials and images, rebuilt subway kicker so it works now
' 0.012 - mcarter78 - Set up GI, Animate flippers, slings, bumpers & rollovers
' 0.013 - tomate - Blender changes: GI setup, some changes to flasher and GI placement to match the real table, added flippers up position. VPX: new 2k batch added
' 0.014 - mcarter78 - Add animations for gates, ramp switches, soccer ball (wip), add new GI to collection, finish flipper animation
' 0.015 - mcarter78 - Add swPlunger for autoplunge, Add missing GI lights for bumpers
' 0.016 - tomate - blender fixes, unwrapped textures, new 2k batch added
' 0.017 - mcarter78 - Fix diverter operation and animation, add new right ramp mesh
' 0.018 - apophis - Soccerball animation updates. It is not all working yet.
' 0.019 - apophis - Soccerball animation working.
' 0.020 - mcarter78 - Implementation/Animation for goalie mech, finish standup targets implementation, add bottom sling posts to NoTargetBouncer
' 0.021 - mcarter78 - Fix goalie targets size/shape, add Y rotation to visual goalie to match real thing
' 0.022 - Sixtoe - Split skill ramp into frame and pins, changed pins to sleeve material, remade playfield mesh with physical button holes, added physical playfield buttons to physics layer (not hooked up to anything yet)
' 0.023 - mcarter78 - Hook up and animate playfield buttons, fix plunger alignment/strength, fix kickback visuals, tweak kicker angles, fix a couple stuck ball spots
' 0.024 - mcarter78 - Fix goalie walls (thanks DGrimmReaper, add wall sound to goalie hit, add metal sound to goal hit
' 0.025 - mcarter78 - Add wall between soccer ball and standup target to prevent stuck ball
' 0.026 - mcarter78 - Fix diverter orientation and power/hold logic
' 0.027 - mcarter78 - Another attempt to fix stuck ball at top lanes
' 0.028 - apophis - Updated bumper cap material and render probe.
' 0.029 - DGrimmReaper - Initial VR Setup (Not fully ready but playable)
' 0.030 - DGrimmReaper - VR Extra Ball button added, most buttons animations added (Left Magna and Extra Ball still needed). Still to do: VRBackglass
' 0.031 - mcarter78 - Hook up left magnasave button and EB buy-in button (also allows player to use lockdown bar button for buy-in)
' 0.032 - DGrimmReaper - Thanks to DaRdog for HD Cab Art and Mega Room. Animated Buttons for Left Magna and Extra Ball. Still to do: VRBackglass
' 0.033 - mcarter78 - Remove duplicate GT036 in GoalieWalls array
' 0.034 - mcarter78 - Fix positioning for gates, add under pf wall to prevent ball from sinking around soccer ball
' 0.035 - apophis - Reworked the goalie mech.
' 0.036 - Sixtoe - Experiment with table buttons, remade goalie ramp run and changed goalie subway, remade kickers, replaced playfield mesh with one I didn't mess up.
' 0.037 - DaRdog - Slimmed down 60mb
' 0.038 - apophis - Reworked the flipper angles and triggers. Fixed flipper shadows. Changed ball image. Added outlane difficulty option. Fixed GWalls_Hit.
' 0.039 - tomate - new 2k batch added, several fixes at blender side
' 0.040 - mcarter78 - Fix flippers position/angles & trigger shapes, add goal roof and ramp posts/pegs, enable mechanical plunger, add scoops to metals collection
' 0.041 - tomate - new 4k batch added, Pf set as hide part behind and layer0 set as not visible
' 0.042 - mcarter78 - Add sounds for soccer ball & goalie, fix lock magnet & inlane guides alignment, add KnockerPosition and enable Knocker, hook up and animate spinner, fix ramp end sounds, animate plunger, remove trough gate from sounds collection, tune kicker angles, animate diverter
' 0.043 - tomate - new 4k batch added, new soccer ball texture unwrapped, center target texture fixed, a few others improvements, desktop POV fixed
' 0.044 - Sixtoe - Added GI hack for left sling gi light, added physical deflector plates behind all kickers, rebuilt extra ball hole area, changed pop bumper size and position slightly, refactored most walls, added blocker areas, modified vuk scoop angle, changed physics material of all sleeves, added external faces to both ramp primitives, rebuilt lock area, added goalie net primitive, numerous other tweaks and fixes
' 0.045 - apophis - Added tint to bumper caps. Tweaked playfield button physics. Fixed goalie going into pf when moving. Wired up ball blurring effect. Fixed diverter animation. Added color to insert ball reflections. Removed reference blueprint image.
' 0.046 - apophis - Optimized ball blurring method.
' 0.047 - apophis - Improved blurring method (two blur images).
' 0.048 - tomate - Ball blur images changed
' 0.049 - Sixtoe - Changed throwin ramp primitive, changed ball physical object, removed collidable from ballblur prim, added collidable plastics, rebuilt goalie area AGAIN and adjusted VUK (should be fine now, might need a feed gate for multiple balls?), rebuilt lock area, fixed spinner direction, fixed some ball traps, adjusted vr cab and rails, automated rail visibility for VR and desktop, probably some other stuff I've forgotten.
' 0.050 - DGrimmReaper - VR Backglass bulbs and flashers added (thanks to Hauntfreaks for image and bulb/flasher placements)
' 0.051 - Sixtoe - Removed diverter bar protection island from lower ramp, converted diverters to primitives to stop them fouling lower ramps, tweaked free kick kicker, added some sound to the throw in ramp and area, hooked up trigger end top of upper ramp hole, added another option to ball buy in, rotated sling0 vlm's 180 degrees, made backbox rear solid, added another plastic protector.
' 0.052 - apophis - Refactored goalie mech so that it runs smooth. Optimized some frametimer stuff. Fix cab mode rails. Fixed custom shooter knob option. Enabled ball shadows near slings.
' 0.053 - DGrimmReaper - BP_Plunger animation for button press. Pitch image reduced to 4000x4000 and VRCabinet adjusted for coin toss on front of cab.
' 0.054 - tomate - missing flasher light added, splitted GI lights reduces, flasher power reduced, missing GI light on the left slinshot added, gi013 light hack removed, bumper caps material changed, ramps material improved, coin toss plastic improved
' 0.055 - apophis - Fixed plunger animation (for cab). Minor color adjustment on flasher LMs. Fixed visual sling rubbers. Fixed bumper caps refractions. Added playfield reflections option.
' 0.056 - Sixtoe - Fixed some trigger heights, added blocker wall and extra switch for sw42 goalie vuk and logic to stop multiple balls blocking VUK, unified some of the walls because there's something wrong with me.
' RC1 - apophis - Tweaks to goalie animation. Added cab rail option.
' RC2 - apophis - Adjusted magnet strengths and trigger sizes.
' RC3 - apophis - Reworked kicker sw42 logic to be more robust (hopefully). Made lock magnet grab center. Updated FS POV.
' RC4 - apophis - Fortified ramp near lock pin. Fixed tilt switch assignment.
' RC5 - apophis - Fixed goalie switches (thanks Astro).
' Release 1.0
' 1.0.1 - apophis - Fixed ball motor sfx issue. Initialze slingshots properly.
' 1.0.2 - apophis - Added Narnia ball check
' 1.0.3 - Sixtoe - Fixed coin toss switches, fixed ball trap behind goal net, tested and tweaked goalie vuk, tweaked coin toss frame
' Release 1.1
' 1.2 - Sixtoe - Redid pf mesh a bit, tweaked some physics objects
' 1,3 - Sixtoe - Redid loads of physics items, integrated ext2k's changes, remade hinges and messed about with rails
' 1.4 - Sixtoe - Turned on reflections in BM_Parts, Tweaked trough entrance, added new hinges to vr_cab collection, turned off reflections from vrcab_backbox.
14185 downloads
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Willow Table and Pup Marty02
By GtecArcade
Dedicated to the Life and Legacy of Val Kilmer
"Maverick, it's not your flying, it's your attitude"
(It would be nice to think his spirit looks down and loves this little project like I do, lets not get ahead of ourselves tho.
You will always be remembered) 🧊man
_______________________________________________
PLEASE READ
This table is 100% our friend @marty02's work. Let me be very clear, I did not make this table and take zero credit for it. This table creation was made by @marty02. I absolutely adore this table/theme and had to do a pup for it, @masonm was a massive help with this one. It would have been a crying shame to not get this table out to the VPU community because I enjoy the wonderful people in this community (most of them).
Bad apples and rude people who give two sh*ts about who they hurt with their words, and rediculous/unfounded comments are quite likely why marty02 will not be publicly sharing his table creations any longer. Only out of his kindness of being such an awesome person he let me post it on behalf, what a great person. People really need to think before they speak. To all the
a**holes out there..................make and post your own tables if you're gonna complain. We have no time or energy for a**holes. Our friend @marty02was not kidding when he said he was done sharing tables publicly. With marty02s blessing I am releasing this pup version on his behalf, without his wonderful work and inspiration there would be NO willow table. That is all I have to say about it at this time.
Massive Thanks to @masonm for making the b2s, testing, look ideas, good laughs, overlay altering, you rule man ty.
Massive Thanks to @Dr.Nobody for making a sweet set of overlays for the table, looks so good seriously, gives it kinda a 3d look.
Massive Thanks to @ZandysArcade for being an awesome person and adding the 2 headed troll animatronic to the table, I love it. I'm so grateful that you are a fan of the theme. This always seemed to me like a theme that you would be into, and I'm so grateful for that. Thank you for your time creating it, I love it and I'm sure others in the community will as well. You sir, are "Legend".... literally
Massive Thanks to @guet35 for his spectacular pup backglass, it looks so awesome man. Amazing!!!!
Massive Thanks to @LoadedWeapon for making a 2k monitor .ini for the table, thank you so much man. I only use your .ini's hah!! Be seeing you in Battlefield 6!
MEGA Thanks to @marty02for making this epic table and being kind and letting it be shared to the public!!!! Always loving the tables and themes you come up with!!! Thank you my friend!!!
MEGA Thanks for hopefully @Cliffy or @80sRkadeguy70 for some desktop pupoptions in comments or review somewhere possibly, thank you guys in advance!!!!!!!!
Major Thanks to whoever can make a cool Fulldmd animated! or anything cool for that matter. i didn't do topper stuff really, text is on every clip so didnt deem it a priority. so hopefully someone can make some cool topper stuff
___________________________
All Logos, Copyrights and Trademarks are property of their respective owners.
PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION!
VIRTUAL PINBALL ALWAYS HAS AND ALWAYS WILL BE FREE TO ANYONE!!!!
___________________________
7253 downloads
- willow
- val kilmer
- (and 3 more)
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Willy Wonka Pro LE
By marty02
Hello everyone today I am sharing my new Willy Wonka Pro edition table. This table required a lot of work and I think I'm too limited in programming because I had a lot of errors in the script but I think I have finally corrected, I hope, all the problems so have fun
The pack contains
-The table
-the Backglass
-A miniPUP
-The Media
-The rules of the game
Table still made in 10.7 but also works in 10.8 and 10.8 64. If there are any problems or script errors, let me know and I will fix them.
12683 downloads
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Warlok (Williams 1982) VPW
By VPinWorkshop
VPW presents Warlok!
Travel back in time while playing this bit of 1980's magick. Check out the Warlock Temple in VR, or perhaps just play in the black void (of Warlok's soul). We hope you enjoy this rare cousin to Williams' Blackout.
VPW TEAM
Original VLM Table Build & Code by bord & Niwak VLM, VR & Code Updates by MetaTed Backglass by Hauntfreaks VLM & Coding Tutelage by Apophis Blender Assistance by FrankEnstein Code Assistance by DGrimmReaper & somatik Tested by DGrimmReaper, FrankEnstein, Studlygoorite, Mecha_Enron, somatik, Apophis, AstroNasty, Lumi & guus_80054646 downloads
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Wolf Man (Peyper 1987) 2.0 DT-FS-VR-MR Ext2k Conversion
By Ext2k
This file is based on Gooldchicco table.
You can adjust LUT with Left Magna Save and Right Flipper.
Added flippers/start button animation for VR
This table requires B2S to work included in file
VRRoom by Ext2k and Basti's ROOM and Mixed Reality
Used some artwork from DarthVito and Topper
Menu F12 options for music (no copyright), ambience and you can select you coin spanish/usa
Enjoy!
407 downloads
- ext2k
- goldchicco
- (and 6 more)
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World Joker Tour (Original 2024) JPSalas Ext2k DT-FS-VR-MR
By Ext2k
This file is based on JPSalas Table https://www.vpforums.org/index.php?app=downloads&showfile=18660
Table requires B2S to play in VR.
This Table Requires VPX 10.8 GL.
The Playfield lights and LED LIGHTS, only works on VPinMAME-sc-3.6-720 and older versions, but only in Desktop or Cabinet mode. In VR only are working the led lights, the playfield lights don't work. (Problem reported to github, same problem on World Poker Tour)
This table Works in DT/FS/VR and MR, but specially in VR.
Special thanks to DaRdog for the VRROOM.
To change VR Room (Mega/Minimal) or Mixed Reality, press F12 and change Room in the menu
Virtual Desktop Settings Chromakey:
Color RGB = 255,255,255
Similarity: 2
Smoothness: 2
1145 downloads
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World Joker Tour BW an Mod Music (Stern 2006)
By LAROUILLAS
I changed the colors of the board and added several musics, you can of course change the music with other MP3s, you just need to give them a number. In short, you must replace the MP3s in the "MUSIC" folder if you want to personalize the table to your liking.
I thank jpsalas the creator of the original painting, who wrote to me it's pretty. So I wanted
also let you benefit from it.
https://www.vpforums.org/index.php?app=downloads&showfile=18660
Also thanks hanterfreaks for the original B2S which I edited to change the colors
https://www.vpforums.org/index.php?app=downloads&showfile=18661
World Joker Tour BW et musique mod (Stern 2006).mp4
687 downloads
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Wizard! (Bally 1975)
By MauiPunter
Wizard! (Bally 1975)
Wizard!, released in May 1975, was Bally's highest-production flipper game to that date with over 10,000 units produced. The game comes at the tail end of Bally's electromechanical production schedule and sets the stage for the company's solid-state success in the years to follow. Widely regarded as one of the first proper licensed games in pinball history, Wizard! features the likenesses of Ann Margret and Roger Daltrey, stars of the 1976 Ken Russell film Tommy (a screen adaptation of the Who's rock opera of the same name). Other than its classic theme, Wizard! is notable as being the first game to showcase playfield “flip flags”, a feature used on only a handful of other Bally games.
This table is one of my favorite EM tables, so I had to add DOF to it to complete the illusion.
Big thanks to @pinball58 for creating an amazing recreation of this machine. Also, big thanks to @hauntfreaks for the amazing backglass available.
Here is a link to that backglass:
All Artwork, Logos, Music, Copyrights, and Trademarks are the property of their respective owners.
PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION!
1291 downloads
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White Water (Williams 1993) v.1.2
By Flupper
*** use 10.8 beta 7 or higher ***
Williams White Water / IPD No. 2768 / January, 1993 / 4 Players
made for VPX by Flupper
Thanks to JPSalas and PacDude's earlier versions
Many thanks also to:
Rock primitives & base textures, bigfoot, transparent targets by Dark
Playfield texture and plastic images by Clark Kent
Texture redraws by Lobotomy
Physics tuning by wrd1972 and Clark Kent
Reference images of darkened table by Darquayle
Sound tuning by DjRobX
Notes (from experience during development):
1. If Bigfoot head gets out of sync or VPM crashes, delete NVRAM
2. Check the flasher sync script option, to sync the flashers to your refreshrate
version 1.2
- nFozzy/RothbauerW physics and Fleep sounds added by Robby King Pin
- VR stuff from Sixtoe / Tastywasp of the table to make the table hybrid by Robby King Pin.
- Corrected flippers and the area around by Clark Kent.
- Flipperbats added from Flupper's Whirlwind by Robby King Pin
- New wire ramp at the plunger lane created by Tomate
- Added codes for Dynamic Ball Shadows by Robby King Pin
- Fixed all VR "Laser lights" by leojreimroc
- Readjusted all side blade flashers to fit table by leojreimroc
- Changed Plunger release speed to 100 by leojreimroc
- Big Foot motorsounds added by Robby King Pin
- Added VR plunger animation and Added VR flipper button animations. by TastyWasps
- VR Backglass redone by leojreimroc
- Apophis Reworked GI fading code. Brightened bats
- Using light _animate sub in GI fading now by Apophis. Tweaked DN slider slightly again.
- Lowered flipper strength and slingshot force by recommendations from Clark Kent and Apophis
- Staged Flipper codes added by Primetime5k
- Edited cabinet texture by Robby King Pin with new PS images from HauntFreaks
- Added VPW Options UI and disabled DesktopVPXDMD to stop interfearing with the menu by Robby King Pin
- Redid all the ramp textures with refraction, new texture and normal map (Flupper)
- Redid all the insert lighting and some of the flashers (Flupper)
- Retextured the VR room (Flupper)
- Tweaked the playfield image (Flupper)
- Tweaked the lost mine kickout (Flupper)
- changed environment image (Flupper)
- VR cabinet Topper by Retro27
- Standup targets updated by RothbauerW
A great special thanks to the entire VPW team for the intense amount of help and testing during the 6 month update period
9645 downloads
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WWE Wrestlemania LE (Legends of Wrestlemania) (RyGuy417 2023)
By ryguy417
This is a mod of a much better table, Gottlieb's Tag Team by @roccodimarco (thank you for the permission to release), but updated with the artwork and other visuals from Stern's far inferior WWE Wrestlemania LE table (don't believe me? Find a table nearby and give it a go--it's by far one of their worse tables).
Resources are surprising light, but cobbled together what I could. I would eventually like to update the audio in the table to add some classic WWE/WWF callouts, music, etc. Hoping someone else on here has the energy and skill to get that done.
Note: V1.1 includes a basic pup pack to play music. Use magna to change tracks.
1720 downloads
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Wild Card (Williams 1977)_Teisen_MOD
By teisen
First I would like to thank Loserman76 for the beautiful work... wherever he is playing pinball!
small changes were made only aesthetically, to my liking...
small improvements in the playfield, plastics, lighting,flippers position...
version used, follow the link to the original table https://www.vpforums...&showfile=15312
Excellent work by Hauntfreaks with this B2S that goes very well with this table! Thanks Haunt.
536 downloads
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Wild Wild West (Gottlieb 1969)_Teisen_MOD
By teisen
First I would like to thank Loserman76 for the beautiful work... wherever he is playing pinball!
small changes were made only aesthetically
small improvements in the playfield, plastics, lighting,flippers position... I want to make it clear that the descriptions for the tables I'm sharing are "standard" for all, changes are made when there is a need for some adjustment.
version used, follow the link to the original table
Adjustments made:
playfield color correction
plastics color corretion
metals
upper guide plastics
flippers adjustment
bumper color and position tweaks
playfield lights and lighting
right/left hole adjustment
new backdrop image made by Wildman
I want to say a big thank you to Wildman for allowing his new B2S to be used for this table! follow link of your new work
Description of Loserman76:
Gottlieb's Wild Wild West (1969)
'* Table build/scripted by Loserman76
'* Playfield/plastics all drawn by GNance
'* DOF by Arngrim
441 downloads
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Wild Life (Gottlieb 1972)_Teisen_MOD
By teisen
First I would like to thank Loserman76 for the beautiful work... wherever he is playing pinball!
small changes were made only aesthetically, to my liking... with the intention of leaving the real table as close as possible
small improvements in the playfield, plastics, lighting,flippers position... I want to make it clear that the descriptions for the tables I'm sharing are "standard" for all, changes are made when there is a need for some adjustment.
Adjustments made:
- lighting
- upper guide plastics
- metals/side ramps
- position of upper plastic screws
- exchange of targets for the correct ones (IPD.org)
- spinner adjustment - now the hunter is in the correct position
version used, follow the link to the original table https://vpuniverse.c...-gottlieb-1972/
Description of Loserman76:
VPX conversion
Artwork done by GNance
Original Art by Popotte
Backglass by Wildman
others to thank: JPSalas, Pinuck, hauntfreaks, Borgdog, Arngrim
in addition to the "standard" keys (typically "1" to start game and "5" for coin), I've added "3" as another coin input and "4" for coin and auto-start game (like I recall the dime slots generally were) to simulate 3 coin slots
when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option.
I've also included shadows for the ball and flippers. If you want to turn them off look for these lines at the beginning of the script:
Const ShadowFlippersOn = true
Const ShadowBallOn = true
change to false if you want either of the shadows not showing on your tables
481 downloads
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Watchmen (Original 2019)
By Wizball
WARNING: This table contains mature content.
Version 1.0.1 and later of the table requires at least Visual Pinball 10.7.
This table is based on the 1986 graphic novel by Alan Moore and Dave Gibbons, published by DC Comics.
Thanks to Scottyvic and Vogliadicane for their art contributions, without which this would still have been a whitewood.
This table does not have a B2S backglass, but has an optional PinUp Player backglass available for download.
If you do not see a score display, change line 18 of the script to:
const bForceDisablePuP = True
RULES
RORSCHACH: Hit the left drop targets to light Rorschach modes. Hit the center saucer to start Rorschach modes. During Rorschach modes, hit orange lights.
NITE OWL: Hit the left ramp to light and start Nite Owl modes. During Nite Owl modes, hit white lights.
OZYMANDIAS: Hit the spinner to light and start Ozymandias modes. During Ozymandias modes, hit purple lights.
SILK SPECTRE: Hit the right ramp to light and start Silk Spectre modes. During Silk Spectre modes, hit yellow lights.
DR MANHATTAN: Hit the right saucer behind the right drop targets light and start Dr Manhattan modes. During Dr Manhattan modes, hit blue lights.
WIZARD MODES: Complete modes for all characters to light wizard modes.
OWLSHIP MULTIBALL: Hit loops lit with green lights to light lock. Hit ramps to lock balls. During multiball, hit green lights.
SUGAR CUBES: Collect sugar cubes to light extra ball, light mystery, and light "X" at the inlanes.
"X": Roll over the lit X inlane to multiply the value of your next shot.
MYSTERY: Hit red arrows on the upper playfield to light a mystery award at the center saucer.
DOUBLE SCORING: Hit turquoise targets on the upper playfield to light double scoring at the upper playfield hole.
FULL RULE SHEET
Watchmen_rule_sheet.pdf
3982 downloads
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World Series (Gottlieb 1972)
By RajoJoey
Description:
***************
The table is made by the great Jeff Whitehead (Loserman76).
May he rest in peace. 😞 I hope, there are pinballs where you are, Jeff.
I would like to thank Jeff, for allowing me, to convert his tables to VR.
Info
It is a hybrid table. So you can play in VR, desktop or cabinet mode, but you need the external backglass.
There is no need to change the script. A VR headset is automatically detected.
I added the following things:
VR room, artwork for cabinet, backbox and flyer, animations for buttons and plungers, LUT files (change with magnasave buttons).
'* Table build/scripted by Loserman76
'* Playfield/plastics all redrawn by GNance
'* VR update by Rajo Joey
Works in 10.7.2, best to play in VPinball_GL 10.8: https://github.com/vpinball/vpinball/actions/workflows/vpinball.yml
***********************************************
These are quick conversions, as I don't like playing in a dark room and don't want to spend more days or weeks to convert a table.
If you want to do your own conversions, I wrote two tutorials for EM tables like Loserman76's and make templates of the tables, pictures and materials.
Also there are some .psd files, to change the artwork in an easy way for example.
In the template tables there are generic artwork for the cabinet and the backbox. Some people may be happy with that and don't need the real artwork.
There is a short tutorial for people, who know the editor and a longer one for newbies. Both instructions are in English and German.
https://mega.nz/folder/5csAGRAa#gSFFQN_jXbw03y7LpQENHg
473 downloads
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Wild Life (Gottlieb 1972)
By RajoJoey
Description:
***************
The table is made by the great Jeff Whitehead (Loserman76).
May he rest in peace. 😞 I hope, there are pinballs where you are, Jeff.
I would like to thank Jeff, for allowing me, to convert his tables to VR.
Info
It is a hybrid table. So you can play in VR, desktop or cabinet mode, but you need the external backglass.
There is no need to change the script. A VR headset is automatically detected.
I added the following things:
VR room, artwork for cabinet, backbox and flyer, animations for buttons and plungers, LUT files (change with magnasave buttons).
'* Table build/scripted by Loserman!
'* Image redraw/touchups/fixes by GNance
'* original FP table images/plastics by Popotte
'* VR update by Rajo Joey
Works in 10.7.2, best to play in VPinball_GL 10.8: https://github.com/vpinball/vpinball/actions/workflows/vpinball.yml
***********************************************
These are quick conversions, as I don't like playing in a dark room and don't want to spend more days or weeks to convert a table.
If you want to do your own conversions, I wrote two tutorials for EM tables like Loserman76's and make templates of the tables, pictures and materials.
Also there are some .psd files, to change the artwork in an easy way for example.
In the template tables there are generic artwork for the cabinet and the backbox. Some people may be happy with that and don't need the real artwork.
There is a short tutorial for people, who know the editor and a longer one for newbies. Both instructions are in English and German.
https://mega.nz/folder/5csAGRAa#gSFFQN_jXbw03y7LpQENHg
368 downloads
(2 reviews)0 comments
Submitted
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World Cup Soccer (Bally 1994)
By VPUStaff
'*******************************************************
'BALLY/MIDWAY
'WORLD CUP SOCCER 1994
'*******************************************************
'Design by: John Popadiuk, Larry DeMar
'Art by: Kevin O'Connor
'Dots/Animation by: Scott Slomiany, Eugene Geer
'Mechanics by: Jack Skalon
'Music by: Vince Pontarelli
'Sound by: Vince Pontarelli
'Software by: Larry DeMar, Matt Coriale
'Voice-over artist Tim Kitzrow (announcer)
'*******************************************************
'*******************************************************
'recreated for Visual Pinball by Knorr and Clark Kent
'*******************************************************
'*******************************************************
'plastics redraw by Mahu
'Instruction Card by John & Madelynne Pursglove
'Special Thanks to:
'Mike Holly from holly-games.at
'JPSalas, Flupper, Blindpeser, Arngrim
'Toxie, Fuzzel and the VPX Dev Team
'*******************************************************
'V1.4 added option for penalty delay
' bug fixes and some deph_bias changes
'*******************************************************
'V1.3 fix for tv popper
'*******************************************************
'V1.2 physic adjustments
' smaller flasher.png size
' soccerball with rotation blur (thx to flupper)
'*******************************************************
'V1.1 Fixed Goalie THX to Rothbauerw!
' Enabled Mechanical Plunger
'*******************************************************
'V1.0 First Release
'*******************************************************
7657 downloads
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WoZ (Original 2018)
By ckpin
This table is being released in response to the requests received and to give back to a community that has provided hundreds of fun tables that my family has enjoyed.
This is a modified version of what was uploaded to VPinball. All the changes and hopefully most of the credits are detailed in the table script prolog. One obvious change is a playfield screen option menu (F6) offering changes to the game rules to help less experienced players reach the more difficult modes (e.g. Somewhere Over the Rainbow).
Installation Note
Included in this release package are: vpx table, backglass, ultraDMD directory, and a PUPpack. There are also DOF Configtool entries for this table. The backglass file is large and loading may require applying the 4G patch to the backglass server. The backglass provides information on game progress. Removing the backglass is not recommended even when the PUPpack is installed. There is an option in the table script under GAME OPTIONS to turn off the PUPpack triggers if you don't install the PUPpack. Images, animations and sound files will replace the PUPpack videos. However, the PUPpack videos significantly enhance the gameplay experience. Whether the PUPpack is installed or not, the backglass should still be left in the table directory.
This table is available to be modified without permission. However, as detailed in the table script, this table is for private use only. Its use for any commercial purposes is NOT in anyway sanctioned or supported.
Thank you.
4978 downloads
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Woody Woodpecker
By icepinball
Woody Woodpecker 1.01 Reskin Kindertisch
Alle Logos, Charaktere, Urheberrechte und Warenzeichen sind Eigentum ihrer jeweiligen Eigentümer.
Ich bedanke mich bei allen die die Grundlage für den Tisch gemacht haben. Er besteht auf der Basis von Warlok von 1992 und Jack Daniels 2020 JPSalas
danke an die genialen Künstler. Reskin für Woody Woodpecker .... NICHT FÜR DEN VERKAUF
AUSSCHLIESSLICH FÜR DEN PERSÖNLICHEN GEBRAUCH UND NICHT FÜR DEN KOMMERZIELLEN VERKAUF ODER VERTRIEB BESTIMMT. BITTE NICHT Endgeldlich WEITERVERTEILEN.
Ich DANKE allen die mit mir diesen Spass haben und allen die hier teilen und creativ sind mit ihren tollen Arbeiten und ihre Ideen.
Woody Woodpecker einer der Stars meiner Kindheit 🙂
verrücktes Auftreten sowie sein markantes Lachen waren nur 2 seiner Eigenschaften .....
... Mal sehen was als naechstes kommt 🙂 dachte so an Loonley Tunes ..... noch eine KIDS Table !!!!!
habt Spass
Backglass, Wheel und Media im Ordner
===================
All logos, characters, copyrights and trademarks are property of their respective owners. I would like to thank everyone who made the basis for the table. It is based on Warlok from 1992 and Jack Daniels 2020 JPSalas thanks to the brilliant artists. Reskin for Woody Woodpecker....NOT FOR SALE FOR PERSONAL USE ONLY AND NOT FOR COMMERCIAL SALE OR DISTRIBUTION. PLEASE DO NOT REDISTRIBUTE for money. I THANK everyone who has this fun with me and everyone who shares here and is creative with their great work and their ideas. Woody Woodpecker one of the stars of my childhood 🙂 crazy appearance and his distinctive laugh were just 2 of his characteristics ..... ... Let's see what comes next 🙂 thought of Loonley Tunes ..... another KIDS table !!!!! have funBackglass, Wheel and Media in the folder
1311 downloads
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Wacky races
By remdwaas1986
Have you gone wacky?
We are off to a wacky start..... I love hanna barbera, i just love cartoons and making cartoon tables. My only thought when i was playing the vpx8 and future pinball table, this has to be build in vpx10!
I asked the authors permission if i could build wackyraces for vpx10, they said that i could use stuff from their tables
The vp8 build version of EalaDubhSidhe
The future pinball table by francisco666/wild
The rules weren't so clear to me, so Joe and i came together. With two crazy minds comming together...... that resulted in a new improved and more crazy wacky races. Its a race so you need to pass the drivers and defeat them to complete this table. Also the table needed some missions and crazy multiball's. It has a car selection mode and i tried to build the table so it looks like it's a race that needs to be won.
First a round of thanks:
- Thanks to Joe Picasso for making almost all the art, this is the most art you have ever done in and for a table. The b2s is mostly hand draw and you created things that not exist. You could handle my nagging of delivering the art in time. You have such passion for this hobby and a creative mind like me, you are a true friend!
- Thanks to Terry Red for helping me with converting tools, so i could convert objects from future pinball.
- Thanks to oqssan for helping with code for the flasher bosses(120 lines instead of 1200+!!!) and fixing the bugs
- Thanks to apophis /rothbauerw for explaining manipulating ballspeed
- Thanks to EalaDubhSidhe for building the vp8 table and using sounds/ ideas
- Thanks to francisco666/wild for building the future pinball table and using 3d objects sounds and some ideas
- Thanks to Davor Lipovac for using a sound from his Heineken table
- Thanks to Sixtoe for helping with the flashers and lightning for the bumpers.
- Thanks to scampa123 for adding Nfozzy and fleep
- Thanks to the testers: smaugh, RetroG33k, PinStratsDan, RIK and streaming premiere by mpt3k.
This is an original table, with everything included in the vpx file, and it doesn't need any external program to run. It can be run in desktop mode and in FS mode. The DMD will rotate accordingly. With an extra ball on the 5/10 and 15 million.
The rules:
The multiplier mine and gasstation(for the bosses) are locked, play detour 3 times to unlock the gasstation, play highway 3 times to unlock the mine.
Wacky mission:
Mud challange - hit 5 mud spots to complete the mode
Trophy mania 1 - hit 3 trophy's to complete the mode
Road closure 1 - don't hit the road closure to complete the mode (+ 5 seconds while hitting 30 seonds)
Smokescreen 1 - survive the smokescreen (bottum 20 seconds)
Cone's challange - hit 5 con's to complete the mode
Road closure 2 - don't hit the road closure to complete the mode (+ 5 seconds while hitting 30 seonds)
Smokescreen 2 - survive the smokescreen (middle 20 seconds)
Trophy mania 2 - hit 3 trophy's to complete the mode
Road closure 3 - don't hit the road closure to complete the mode (+ 5 seconds while hitting 30 seonds)
Smokescreen 3 - survive the smokescreen (top 20 seconds)
Pidgeon challange - hit 5 pidgeons to complete the mode
Trophy mania 3 - hit 3 trophy's to complete the mode
Gas challange - hit 5 gas boosters to complete the mode li060
Oil challange - hit 5 mud to complete the mode
position overtake (bosses):(to activate a boss play 3 times in the gasstation after its unlocked)
1 Hit 3 rocks and then hit the car of the slag brothers, do this 5 times to complete the boss
2 Hit a bat and then hit the car of the gruesome twosome, do this 5 times to complete the boss
3 Hit 2 tools and then hit the car of professor pat pending, do this 5 times to complete the boss
4 Hit an paper airplane and hit the car of redmax, do this 5 times to complete the boss
5 Hit a lipstick and then hit the car of penelope, do this 5 times to complete the boss
6 Hit the ammunition and hit the car of the sergeant, do this 5 times to complete the boss
7 Hit 7 wall's with the ant hill mob in the u-turn and then hit their car, do this 5 times to complete the boss
8 Hit honey and beer to hit the car of luke and do this 5 times to complete the boss
9 Shoot the detour or the highway loop to let Peter's car appear and hit the car, do this 5 times to complete the boss
10 Hit a moving bever and hit the car of rufus, do this 5 times to complete the boss(a chainsaw will come above the flippers and spinning to block your view)
11 Hit a bomb(to deactivate it) and hit the car of dick dastardly, do this 5 times to complete the boss
Multiball's
Bomb multiball - play 11 times in the wacky mission kicker to start a wacky 11 multiball. Detour and highway will give 1 million points, be fast before it's gone.
burnout multiball - play the u-turn 20 times to get a 5 ball multiball
1 ton multiball - play the 1 ton kicker 3 times to splash the ball in a 2 ball multiball.
Other:
Collect G-O (100K)
Collect D-R-A-T (300k * playfield multiplier * Dratmultiplier. The maximum dratmultiplier is 4)
Collect W-A-C-K-Y-R-A-C-E-S (500k * playfield multiplier * Wackymultiplier. There is no maximum on the Wackymultiplier.
2x - in 30 seccond dick dasterly will steal your multiplier
4x- in 30 seccond dick dasterly will steal your multiplier(will be 2x)
6x- in 30 seccond dick dasterly will steal your multiplier(will be 4x)
8x- in 30 seccond dick dasterly will steal your multiplier(will be 6x)
Loop bonus ever round
Target bonus bonus every round
Do to recent "changes" in the hobby... I have to say NO to modding of this table build. If somebody would like to add DOF for this table i will put that in a update of this table.
On which place do you finish an can you win this wacky race?
4996 downloads
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Wild Wild West
By marty02
hello to all today I share a small western table. Wild wild west a series from the years 65 to 69 with 104 episodes all my childhood. The table is based on the Devil's Dare script thanks to 32assassin, Goldchicco. The playfield is based on the codemaster game Psycho Pinball.
Detail of Wild West
Game rules edit
New Playfield
New Lighting
New Backglass
Insert 3D Elements
New Plastics
New Sound
new music band (put the western directory in music)
Pack full
I wish you have a good fun
for info here are the next tables to come
Update of king of rock roll and on the same basis rockabilly never Die and Aerosmith it makes 3 in 1. And a new back to Future Trilogy
2356 downloads
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WWF Royal Rumble (Data East 1994) 3hr makeover
By hauntfreaks
WWF Royal Rumble (Data East 1994)
this makeover is built from the 2017 version by 32assassin
it was updated with a new ramp I made in 2018
the reason for the update is because people were asking for the table with the "better" ramp
this is also a proof of concept to do a full makeover (not a shit mod just to add my name to)
time invested was around 3hrs
"better" ramp model (not perfect) updated reworked plastics updated materials new droptarget graphics routed trough and holes (no more black abyss) complete lighting overhaul shadows, shadows and more shadows (ambient, obstructions, ball, flippers and droptargets) modern object physics, nofozzy flippers SAME SHIT PLAYFIELD (slightly cleaned)
Help and testing:
Apophis
RIK
Disclaimer:
Please do not redistribute, repost, repurpose or use the content for public or commercial purposes, images, or software code is prohibited without prior permission from author... in other words "dont be a POS"
Reason for disclaimer:
do to the total disrespect of the VP builders (tables, b2s, frontend , backend, etc.) and its community, certon talentless, low self esteem, trying to compensate individuals have taken it upon themselves to redistribute our work as if it is there god given right to do so.... the statements expressed are my personal opinions and not of VPU or its other members
7075 downloads
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(0 reviews)
0 comments
Submitted
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Wild Card (Williams 1977)
By loserman76
Wild Card (Williams 1977) by the late loserman76.
421 downloads
(0 reviews)0 comments
Submitted
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Download Statistics
28806
Files102555
Comments41882
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