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What's New in Version 1.1 See changelog
- New drop target physics
- Physics tweaks,
- General code clean up,
- Adjustments to get the kickers working correctly (prevents stuck balls)
- Added spinner primitives with animated spinner rods, put in correct brackets.
- Punched a couple holes in playfield image for the spinner rods to go through and did a minor pf fix.
- Switched sling arms to gottlieb ones.
- Switched posts to gottlieb ones
- Tweaked back wall for more reliable hitting target
- Resized drop targets to correct size, adjusted script variables slightly to compensate, adjusted image a bit
- Increased pop bumpers to 12 from 9 for more
- Back vp ramp set to rightish slope
- Made new brackets for ramp wire gates
- Made new wire forms for the ramp gates and animated them
- Moved left end of launch wire form ramp down to more correct position based on manual image and hole in plastic
- Put in a couple ramp support posts
- Removed k2 code
- Updated ramp primitive with a slope on the rear section
- Repositioned bulbs and lights on rear ramp to fit slope
- Added ramp decals to ramp texture
- ReWorked a few Lights and textures
- Added option to turn peg lights on or off in script